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Log from 2008-12-02:
--- Day changed Tue Dec 02 2008
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02:08 <Paralyzed> omfg
02:08 <Paralyzed> imout is still disconnected
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04:33 <A4A-beep-> DLH DLH DLH
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06:20 <caffinator> #list
06:20 <armabot> caffinator: Admin, Alias, Babelfish, CIA, Channel, ChannelLogger, ChannelStats, Config, CyborgName, Dict, Format, Freshmeat, Games, Google, Insult, Later, Linux, Markov, Math, Misc, News, Nickometer, Owner, Plugin, Praise, Python, Quote, RSS, Seen, Services, Sourceforge, Time, User, Utilities, Weather, and Web
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07:05 <hang3r> #ChannelStats
07:05 <armabot> hang3r: On #armagetron there have been 758758 messages, containing 26672782 characters, 4704076 words, 43795 smileys, and 22533 frowns; 18160 of those messages were ACTIONs.  There have been 43531 joins, 3410 parts, 39344 quits, 326 kicks, 1069 mode changes, and 55 topic changes.
07:07 <hang3r> #Quote
07:07 <hang3r> #Quote hang3r
07:07 <hang3r> #insult hang3r
07:07 <armabot> hang3r - You are nothing but a full-gorged heap of warped piss.
07:08 <hang3r> :(
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07:11 <tramshed> ban me
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10:04 <anezch> !list
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10:26 <devin_> su
10:26 <devin_> sup*
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14:50 <armabot> armagetronad: bazaarmagetron * r8612 /armagetronad/branches/0.2.8/armagetronad/ (. src/tools/tString.cpp): Manuel Moos: Fixed crash in string search (triggered, for example, with friend search in the server browser).
14:50 <armabot> armagetronad: bazaarmagetron * r8613 /armagetronad/branches/0.2.8/armagetronad/ (. src/engine/eTeam.cpp): Manuel Moos: Better distinction between green and gold.
15:26 -!- Durka [n=Durka@cpe-76-173-122-30.socal.res.rr.com] has joined #armagetron
15:29 <freako5> :)
15:37 <Durka> hey freako5
15:37 <Durka> ct|kyle: u here?
15:37 <ct|kyle> oi Durka
15:37 <Durka> freako5: u too
15:38 <ct|kyle> .randserver2 z-man,ct,luke,ww
15:38 <tronner> ct|kyle: Server 1: ct, Server 2: ww, Server 3: luke, Server 4: z-man, Final Server: z-man, Third place Server: luke
15:38 <ct|kyle> :P
15:38 <Durka> ok so kyle
15:38 <Durka> can we do this 2maro at this time
15:38 <Durka> like 9 30 est?
15:38 <ct|kyle> ya, should be fine with me
15:38 <Durka> ok
15:39 <ct|kyle> do it in here so we have a log to back it up
15:39 <Durka> u can by the witness :O
15:39 <Durka> ya
15:39 <Durka> er u can do the rand server i call rand team
15:39 <Durka> :p
15:39 <Durka> .randteam kyle,sux,lol.durka.pwnz.u
15:39 <ct|kyle> ok
15:39 <Durka> oO
15:40 <ct|kyle> .randomteam kyle,sux,lol.durka.pwnz.u
15:40 <Durka> what t3h command?
15:40 <tronner> ct|kyle: Team 1: kyle, Team 2: sux, Team 3: lol.durka.pwnz.u,
15:40 <Durka> haha
15:40 <Durka> ok
15:40 <ct|kyle> .randomteam kyle,sux,lol.durka.pwnz.u
15:40 <tronner> ct|kyle: Team 1: kyle, Team 2: sux, Team 3: lol.durka.pwnz.u,
15:40 <ct|kyle> o0
15:40 <Durka> er its not random? :O
15:40 <ct|kyle> .randomteam kyle,sux,lol,durka,pwnz,u
15:40 <tronner> ct|kyle: Team 1: u, Team 2: kyle, Team 3: durka, Team 4: lol, Team 5: pwnz, Team 6: sux,
15:41 <ct|kyle> there it is
15:41 <Durka> :D
15:41 <Durka> #roulette
15:41 <ct|kyle> to few of teams to change much i guess
15:41 <armabot> Durka: *click*
15:41 <ct|kyle> .r
15:41 <Durka> .roulette
15:41 <tronner> ct|kyle: *click*
15:41 <tronner> *BANG* Hey, who put a blank in here?!
15:41  * tronner reloads and spins the chambers.
15:41 <Durka> .r
15:41 <tronner> Durka: *click*
15:41 <Durka> .r
15:41 <tronner> Durka: *click*
15:41 <Durka> .r
15:41  * tronner reloads and spins the chambers.
15:41 <tronner> Durka: *BANG* Hey, who put a blank in here?!
15:41 <Durka> :X
15:41 <freako5> hehe durka
15:41 <Durka> freako5: be here 2maro :)
15:41 <Durka> 9 30 est
15:41 <Durka> so thats
15:42 <Durka> 1430 GMT
15:42 <freako5> were picking servers?
15:42 <ct|kyle> are we having a luke-jr server though?
15:42 <freako5> can we trust luke-jr :)
15:42 <Durka> ask him
15:42 <Durka> if not luke-jr it can be the republik server
15:42 <Durka> that was a very nice one for the TST
15:42 <freako5> so that annoying extra match system is up?
15:43 <ct|kyle> we'll do randserver2 ww,ct1,z-man,(otherUS or else CT2)
15:44 <freako5> .randomteam I,Still,Hate,It
15:44 <tronner> freako5: Team 1: I, Team 2: Hate, Team 3: It, Team 4: Still,
15:44 <freako5> lol
15:44 <ct|kyle> anyway i gtg
15:44 <freako5> cya ;)
15:44 <freako5> So durka that extra match system is up now?
15:45 <Durka> yea
15:45 <Durka> theres only 9 teams now tho..
15:45 <freako5> blah, I personally don't like it
15:45 <freako5> To bad my idea costs to much time :(
15:46 <freako5> and... have U though already... about 2 european teams ending up at WW?
15:47 <freako5> or 2 USA teams on z-mans... lagfest ftw
15:48 <Durka> freako
15:48 <freako5> I personally would hate it when for example the finals are played on WW between 2 european teams.... (durka)
15:48 <Durka> i've hated having to play nearly every round of the last 16 ladles in euro servers
15:48 <Durka> so suck it up
15:48 <Durka> if your team is really the best team
15:48 <Durka> you will win no matter the server
15:48 <freako5> I don't need to suck it up, I'm not playing the ladle anymore...
15:49 <freako5> Im out of it
15:50 <Durka> :O
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15:50 <freako5> getting to complicated for me,
15:51 <freako5> and to annoying :)
15:52 <freako5> but, then I can still talk for people that are playing... Can't there be some system,   wich picks a server for the final
15:52 <Durka> play with us
15:52 <Durka> :P
15:52 <freako5> and when its USA VS EU it is that server
15:52 <freako5> and when its EU vs EU its Z-mans      / abd USA vs USA its ww(or whateva
15:54 <freako5> and why the hell should I play on a team with 12 players on the roster ;)
16:08  * Monkey_arma hands freako a fucking violin
16:09  * freako5 doesn't get the point of that :/
16:15 <Durka> freako we wont have 8 probably
16:15 <Durka> well maybe
16:15 <Durka> me curb goodz sage corn weed jj
16:15 <Durka> thats like 7
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16:28 <freako5> damned durka,, always leaves when u want to react.
17:05 -!- emmy_arma [n=peiaeman@pc232133.static.is.airbites.ro] has quit ["Leaving"]
17:13 <luke-jr> ct|kyle: ?
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17:17 <qRt-mike-huePn> ih
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17:39 <Monkey_arma> freako5: http://answers.yahoo.com/question/index?qid=20081108102118AATOoUT
17:41 <freako5> ah. monkey im not feeling sorry for myself ...
17:41 <freako5> I rejected durka like 5x already......
17:42  * freako5 should get him a violin
17:44 <freako5> ah monkey why dont u join twg?
17:44 <Monkey_arma> *no thank you very much(
17:44 <freako5> ur the perfect person for it ;)
17:44 <Monkey_arma> (it's boring)
17:44 <Monkey_arma> btw, i meant you're feeling sorry for yourself about KOD, not Durka's team.
17:45 <freako5> about kod? i left it... because I don't like the recruiting
17:46 <freako5> if u want to hear that... :)
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18:06 <Monkey_arma> i know, you told me
18:07 <Monkey_arma> and you are feeling sorry for yourself about it :P
18:08 <freako5> Im not.. because I always could have gone back... because I didn't tell the real reason... ;)
18:08 <freako5> but now I'm not going to return for sure.so I can tell now
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18:44 <_TaZ_> Hey
18:45 <sinewav> Hay
18:45 <ct|kyle> luke-jr: would you mind putting up a server for the ladle on sunday, Dec 7
18:45 <_TaZ_> Hey sine.wav
18:45 <_TaZ_> sinewav*
18:45 <ct|kyle> oi sinewav
18:46 <sinewav> Hey luke, I'll pay for it if you want.
18:46 <_TaZ_> Sinewav, have you thought about anything for the server I was talking about the other day yet?
18:47 <ct|kyle> it should have more than 16 slots for the rest of the team to watch
18:48 <freako5> 24 should be enough? I thought they have a lot of subs
18:48 <freako5> everyone*
18:48 <ct|kyle> that is what i was going to say 24
18:48 <ct|kyle> .si ladle fort
18:48 <freako5> ah ;)
18:48 <tronner> ct|kyle: Crazy Tronners Ladle Fortress 1: Players (0/26):
18:49 <ct|kyle> 26 must be in the config
18:49 <_TaZ_> .California sinewav
18:49 <tronner> sinewav is known to the state of California to causes Cancer
18:49 <sinewav> :o
18:49 <_TaZ_> .help California
18:49 <tronner> _TaZ_: (california <an alias, 0 arguments>) -- Alias for "echo @1 is known to the state of California to causes Cancer".
18:53 <freako5> .randteam I,wonder,if,there,is,a,max,of,teams,that,can,be,shuffle,with,this
18:54 <freako5> .randomteam I,wonder,if,there,is,a,max,of,teams,that,can,be,shuffle,with,this
18:54 <tronner> freako5: Team 1: a, Team 2: I, Team 3: of, Team 4: if, Team 5: can, Team 6: be, Team 7: wonder, Team 8: shuffle, Team 9: max, Team 10: with, Team 11: there, Team 12: is, Team 13: that, Team 14: teams, Team 15: this,
18:55 <_TaZ_> .randomteam Who,can,say,if,there,is
18:55 <tronner> _TaZ_: Team 1: can, Team 2: Who, Team 3: if, Team 4: there, Team 5: say, Team 6: is,
18:56 <ct|kyle> .randomteam I,wonder,if,there,is,a,max,of,teams,that,can,be,shuffle,with,this
18:56 <tronner> ct|kyle: Team 1: there, Team 2: teams, Team 3: that, Team 4: is, Team 5: I, Team 6: wonder, Team 7: with, Team 8: of, Team 9: max, Team 10: can, Team 11: be, Team 12: shuffle, Team 13: if, Team 14: this, Team 15: a,
18:56 <ct|kyle> freako5: nope
18:56 <freako5> i guess there isnt,,,\
18:56 <freako5> lets do the last test then
18:56 <ct|kyle> .randomteam hi
18:56 <tronner> ct|kyle: Team 1: hi,
18:57 <ct|kyle> .randomteam 12,24
18:57 <tronner> ct|kyle: Team 1: 24, Team 2: 12,
18:57 <freako5> .randomteam a,q,w,e,r,t,y,u,i,o,p,l,k,j,h,g,f,d,s,a,z,x,c,v,b,n,
18:57 <tronner> freako5: Team 1: d, Team 2: k, Team 3: n, Team 4: i, Team 5: u, Team 6: a, Team 7: e, Team 8: t, Team 9: l, Team 10: f, Team 11: b, Team 12: x, Team 13: j, Team 14: y, Team 15: a, Team 16: p, Team 17: c, Team 18: g, Team 19: , Team 20: s, Team 21: v, Team 22: h, Team 23: q, Team 24: r, Team 25: z, Team 26: w, Team 27: o,
18:57 <freako5> yup
18:57 <_TaZ_> mhmm
18:58 <ct|kyle> you put a comma at the end it is going to coulnt that last char
18:58 <ct|kyle> count*
18:58 <ct|kyle> maybe i should make sure the data is not = ""
18:58 <ct|kyle> when trimmed
18:58 <ct|kyle> .randomteam ,,,,,,,,,
18:58 <tronner> ct|kyle: Team 1: , Team 2: , Team 3: , Team 4: , Team 5: , Team 6: , Team 7: , Team 8: , Team 9: , Team 10: ,
18:59 <ct|kyle> :P
18:59 <freako5> lol :P
19:00 <ct|kyle> .randserver ct1,ct2,z-man,ww
19:00 <ct|kyle> .randserver2 ct1,ct2,z-man,ww
19:00 <tronner> ct|kyle: Server 1: ct2, Server 2: z-man, Server 3: ww, Server 4: ct1, Final Server: z-man, Third place Server: ct1
19:00 <ct|kyle> not bad for a 20 minute code or something like that
19:01 <K-Yo> ct|kyle, we can still not change max_clients from the outside?
19:01 <K-Yo> that would be great...
19:01 <ct|kyle> yes K-Yo
19:01 <ct|kyle> our server supports up to 32
19:01 <K-Yo> ct|kyle, yes?
19:01 <K-Yo> yes we can?
19:01 <K-Yo> (:P)
19:02 <ct|kyle> epsy: ping
19:03 <_TaZ_> ct|kyle
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19:06 <_TaZ_> .California .California
19:06 <tronner> .California is known to the state of California to causes Cancer
19:06 <_TaZ_> Thats all I know
19:13 <epsy> ct|kyle,
19:13 <ct|kyle> epsy: does the latest Bazzar revision work?
19:14 <epsy> not with zthread on
19:14 <epsy> well, let's see
19:14 <epsy> I might have a clue of what's happening
19:15 <epsy> yeah
19:20 <epsy> blah
19:23 <epsy> there we go
19:24 <epsy> finally after two months the fucking 0.2.8 branch is fucking compiling..
19:25 <epsy> committed
19:25 <epsy> r911
19:25 <epsy> man, that's the second time I commit r911
19:25 <epsy> bad sign
19:28 <epsy> god I really have such a spam of .~n~ files..
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19:35  * BabyBug wuddles epsy 
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19:38 <epsy> BabyBug: typo?
19:38 <BabyBug> epsy, newp
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19:43 -!- K-Yo_ [n=K-Yo@gre92-2-82-66-105-52.fbx.proxad.net] has quit [Remote closed the connection]
19:57 <_TaZ_> Wrtlprnft, I choose you!
19:58 <epsy> wrtlprnft: you have been chosen.
19:58 <ct|kyle> _TaZ_: how did that selection happen?
19:59 <epsy> ct|kyle, everything's ok?
20:00 <_TaZ_> ct|kyle, are you ok?
20:00 <epsy> kss, i didn't say that
20:01 <ct|kyle> epsy: so i can upgrade our ladle servers to r911 (latest)
20:01 <epsy> r912
20:01 <ct|kyle> ok
20:03 <epsy> that's the second time I commit r912 on 0.2.8 ! :(
20:03 <ct|kyle> (13:25:38) epsy: r911
20:03 <ct|kyle> (13:25:52) epsy: man, that's the second time I commit r911
20:03 <ct|kyle> lol
20:04 <epsy> yes, this applies to both
20:10 -!- Lucifer_remote [n=lucifer_@m20677151229.austincc.edu] has joined #armagetron
20:21 <epsy> wow this is a luciferemote
20:24 <ct|kyle> i thought that was called Lucifer_pen (or something like that)
20:25 <epsy> oh yeah so it's Lucifer controlled by a remote pen!
20:27 -!- Lucifer_remote [n=lucifer_@m20677151229.austincc.edu] has quit [Read error: 110 (Connection timed out)]
20:34 <K-Yo> well
20:34 <K-Yo> it *was*
20:39 <ct|kyle> #bzr
20:39 <armabot> bzr co lp:armagetronad (for trunk) bzr co lp:armagetronad/0.2.8 (for 0.2.8 trunk) (bzr >= 1.0)
20:40 -!- PinkTomato [n=sam@hn-33-24.brookes.ac.uk] has quit ["Leaving."]
20:56 <epsy> hrm...eEvent vs nDescriptor..what would be the actual difference?
20:56 <epsy> I guess there's none really
20:56 <epsy> except one's meant for extensibility and the other not
20:57 <epsy> I mean what's the difference in what they are trying to achieve
20:57 <epsy> I start to think there's none, and that one should be said bye to
20:58 <epsy> because having two things that do the same stuff will be just confusing
20:58 <epsy> ..meh
21:00 <epsy> okay, I start to get a plan in my head
21:01 <epsy> old ways for controlling stuff and eEvents to tell what's happening?
21:02 <epsy> what if one wants to add something that will send a message of a new kind to the server?
21:03 <epsy> this makes no sense
21:04 -!- zmanuel [n=manuel@p50873762.dip0.t-ipconnect.de] has joined #armagetron
21:04 <epsy> hm; you may want to read logs - or not
21:08 -!- sinewav [n=sinewav@adsl-76-197-250-212.dsl.chcgil.sbcglobal.net] has left #armagetron []
21:09 -!- tramshed [n=lol@2001:5c0:87c8:0:0:0:0:1] has quit [Connection timed out]
21:20 <_TaZ_> ok
21:28 <armabot> armagetronad: bazaarmagetron * r8614 /armagetronad/branches/0.2.8/armagetronad/ (. src/network/nAuthentication.cpp): epsy: fixed compilation errors with zthread on
21:29 -!- PinkTomato [n=sam@hn-33-24.brookes.ac.uk] has joined #armagetron
21:30 <armabot> armagetronad: bazaarmagetron * r8615 /armagetronad/branches/0.2.8/armagetronad/ (. src/engine/ePlayer.cpp): epsy: fixed bug 303239
21:35 -!- dlh [n=dlh@c-75-69-147-94.hsd1.ma.comcast.net] has joined #armagetron
21:35 -!- epsy [n=epsy@unaffiliated/epsy] has quit [Read error: 54 (Connection reset by peer)]
21:42 -!- epsy [n=epsy@unaffiliated/epsy] has joined #aRmAgEtROn
21:43 <epsy> ok, rh, 3 of my keys have sopped workn
21:43 <epsy> or wf s hs
21:43 <epsy> holy crap
21:43 <BabyBug> O.o
21:44 <epsy> les hope a reboo wll work
21:44 <noob13> heh
21:44 <epsy> shf an workn eher
21:44 <epsy> fu BS keyboard
21:44 -!- epsy [n=epsy@unaffiliated/epsy] has quit [Client Quit]
21:45 <noob13> at least f and u seemed to work
21:45 <noob13> what else do you need?
21:45 <BabyBug> < and 3
21:45 <BabyBug> <3
21:46 <noob13> that thing always makes me think of ice cream..
21:46 <noob13> or the rear end of a well shaped female being
21:47 <BabyBug> ...
21:47 <noob13> is it a heart? aww...
21:47 <BabyBug> yes!
21:48 <_TaZ_> "or the rear end of a well shaped female being"...lol
21:59 -!- epsy [n=root@unaffiliated/epsy] has joined #armagetron
21:59 <epsy> well, at least the keyboard4s working
21:59 <epsy> only if I could get my xmodmaps to work on ttys :)
22:07 <epsy> so now, let's chroot some
22:09 -!- Lizmatic [n=Lizmatic@cc1150424-a.sneek1.fr.home.nl] has joined #armagetron
22:11 -!- _TaZ_ [i=981ea16b@gateway/web/ajax/mibbit.com/x-bf020327d0a6f89c] has quit ["http://www.mibbit.com ajax IRC Client"]
22:12 <epsy> right, let's hope saying bai to entranced works :(
22:12 <epsy> does irssi have a reboot command?
22:13 -!- epsy [n=root@unaffiliated/epsy] has quit ["Lost terminal"]
22:15 -!- hang3r [n=nathan@ppp59-167-119-221.lns1.hba1.internode.on.net] has quit [Read error: 60 (Operation timed out)]
22:15 -!- epsy [n=epsy@unaffiliated/epsy] has joined #armagetron
22:15 <epsy> goddamn xorg
22:15 <epsy> no it4s not entrance
22:20 -!- emmy_arma [n=peiaeman@pc232133.static.is.airbites.ro] has joined #armagetron
22:25 <Monkey_arma> (.)(.)
22:25 <Monkey_arma> )(
22:25 <Monkey_arma>  
22:25 <Monkey_arma>  
22:25 <Monkey_arma> (.)(.)
22:25 <Monkey_arma>    )(
22:25 <Monkey_arma> ffs
22:25 <Monkey_arma>  
22:25 <Monkey_arma>  
22:27 <Monkey_arma>    )(
22:27 <Monkey_arma> (.)(.)
22:27 <Monkey_arma>   )(
22:27 <Monkey_arma>  (  )
22:27 <Monkey_arma> haha
22:27 <Monkey_arma> i give up
22:29 <zmanuel> epsy: have you done anything about the duplicate ladder entries ( https://bugs.launchpad.net/armagetronad/+bug/251447 ) ?
22:31 -!- epsy [n=epsy@unaffiliated/epsy] has quit [Read error: 113 (No route to host)]
22:31 <Monkey_arma>   ||
22:31 <Monkey_arma> (.)(.)
22:31 <Monkey_arma>   )(
22:31 <Monkey_arma>  (##)
22:31 -!- epsy_ [n=epsy@unaffiliated/epsy] has joined #armagetron
22:31 <zmanuel> epsy_: have you done anything about the duplicate ladder entries ( https://bugs.launchpad.net/armagetronad/+bug/251447 ) ?
22:32 <epsy_> perhaps I did
22:32 <epsy_> can4t check right now, X won't fire up without locking mouse & keyboard
22:33 <zmanuel> Heh :)
22:33 <zmanuel> Looks like you did.
22:33 <zmanuel> In the bug report, you say the fix would be to replace ->GetName with ->GetUserName
22:34 <zmanuel> And that has been done.
22:34 <zmanuel> And I'd agree that it would be a fix.
22:35 <epsy_> yeah, itfound it only one time and thought it couldn't be
22:35 <zmanuel> Although, GetLogName() may even be better.
22:36  * zmanuel thinks hard what the difference between the two is
22:36 <zmanuel> Oh, nothing :)
22:36  * zmanuel marks that bug as "Fix committed"
22:38 -!- mib_w7yt6p [i=541fbdee@gateway/web/ajax/mibbit.com/x-bc3cb8713e514476] has joined #armagetron
22:39 -!- mib_w7yt6p is now known as freako5
22:39 <epsy_> do you have a clue about the botcount bug?
22:40 <zmanuel> which one is that?
22:40 <zmanuel> I only have three open bugs left.
22:40 <zmanuel> One display list bug (on the mac, oh joy)
22:41 <zmanuel> One odd wall bug that I though was fixed, but dhl commented on it today
22:41 <zmanuel> and the mysterious red team bug.
22:41 <freako5> And the sparks bug?
22:41 <zmanuel> That's 0.3.
22:42 <epsy_> zmanuel: the red team bug may be fixed already
22:42 <freako5> that brings me to the question, is there going to be an update to 0,3 ever?
22:42 -!- teabot [i=xclan@fiji.dreamhost.com] has quit [SendQ exceeded]
22:42 <epsy_> @g .............
22:42 <zmanuel> freako5: what for? There's no new serverside features in 0.3 anyway.
22:42 <epsy_> #google armagetronad bugs spectator enters bot
22:42 <armabot> epsy_: Search took 1.16 seconds: Bug #241593 in Armagetron Advanced: “ bot quits when spectator enters ”: <https://bugs.launchpad.net/armagetronad/+bug/241593>; Bugs in Armagetron Advanced: a Tron Clone in 3d: <https://bugs.launchpad.net/armagetronad/+bugs>; Bugs in Armagetron Advanced: a Tron Clone in 3d: <https://launchpad.net/armagetronad/+bugs>; Bugs in Armagetron Advanced: a Tron (3 more messages)
22:43 <epsy_> first message
22:43 <epsy_> err, result
22:43 -!- epsy_ is now known as epsy
22:43 <freako5> because 0.3 still got some nasty bugs and game freezes
22:43 <zmanuel> Well, don't use it. It's our development version.
22:44 <epsy> freako5: we're on the process of releasing a beta for, which has been delayed too much already
22:44 <zmanuel> or, alternatively, report problems properly (side sneer at Monkey_arma)
22:44 <epsy> 0.3 stuff can, and should wait
22:44 <epsy> can't help but agree
22:45 <zmanuel> Oh, that's an interesting bug, too. How did I miss it?
22:45 <Monkey_arma> zmanuel read my post that i am about to put up. It will tell you that I actually do report bugs as soon as I find them...but they just get left for months.
22:45 <epsy> zmanuel: speaking about bugs reported by monkey, BabyBug and I could finally reproduce it, and BabyBug was far more cooperative
22:45 <freako5> I got to agree with 2.8.1,  I guess we need to set up our own 0.3 team lol
22:45 <epsy> aaah that dear monkey, always saying he WILL do something
22:46 <freako5> don't rely on my reports though, they look like the ones from luke-jr
22:46 <epsy> freako5: expect stuff to move on trunk once .2.8.3 gets released :)
22:46 <zmanuel> as long as you don't write code :)
22:46 <epsy> zmanuel: I'm talking about that bug related with ftgl
22:47 <epsy> zmanuel: it's in the server browser, line width calculation
22:47 <zmanuel> ah, that 0.3 bug, well, I didn't pay attention to that. Sorry.
22:47 <epsy> well, that can wait
22:47 <freako5> ah ;),
22:47 <Monkey_arma> see!
22:48  * freako5 is still annoyed that his windows enviroment is not compiling arma properly
22:48 <epsy> noooo monkey, you're waaaaay off, it's like you get half what we're saying
22:49 <epsy> <insert complainings about autohell here>
22:49 <armabot> armagetronad:  * resources/turtle/capture/flagfort-0.1.4.aamap.xml: Resource by turtle
22:49 <zmanuel> Actually, cross compiling with autohell works amazingly well.
22:50 <zmanuel> I'm now using it for dedcon and dedwinia, makes deployment 300% faster.
22:50  * freako5 code blocks +addons ftl
22:50 <zmanuel> And debugging 500% more annoying.
22:50 <epsy> well, if you show me armagetron building on linux for windows i'd be convinced
22:51 <zmanuel> Complex dependencies are, of course, its weakness :)
22:51 <zmanuel> Mainly, you need to prepare the environment correctly.
22:51 <epsy> right now we have a blocking configure check script
22:51 <epsy> and we don't even know where it comes from
22:52 <zmanuel> set +x may help there.
22:52 <zmanuel> or -x?
22:53  * zmanuel always forgets
22:54 -!- teabot [i=xclan@fiji.dreamhost.com] has joined #aRmAgEtROn
22:55 <freako5> .randomteam ,,,,,,,
22:55 <tronner> freako5: Team 1: , Team 2: , Team 3: , Team 4: , Team 5: , Team 6: , Team 7: , Team 8: ,
22:55 <zmanuel> that's not very random.
22:56 <freako5> true ;)
22:56 <epsy> wait
22:56 <epsy> wtf
22:56 <epsy> teabot just reconnected ALONE?
22:57 <freako5> that would be... strange
22:57 <epsy> I thought it was a fucking baby who'd you need to clean out the shit every hour or so
22:57 <epsy> I'm happy if he goes to toilet alone
22:58 <freako5> Z-man do u mind if people work on the upgrading of chatbots?
22:58 <dlh> i thought chatbot was already upgraded?
22:58 <freako5> zmanuel: working on Joda-Bots original system?
22:59 <epsy> chatbot should be serverside, sooner or later
22:59 <freako5> the Mouse point system
22:59 <zmanuel> Huh? What?
22:59 <freako5> Joda-Bot was some time ago busy making a bot system
22:59 <epsy> now, that doesnt eliminate cheating(just dont go chatbot) but makes it harder
23:00 <freako5> That when u chat, U could use the mouse to control the bot.... Wherever u point, the bot goes
23:00 <epsy> like
23:00 <epsy> GO IN THE ENEMY ZONE! NOW!
23:01 <epsy> the bot takes some turns, heads at the middle, and does its badass midling trick
23:01 <epsy> boom
23:01 <dlh>  /admin teleport dlh -> ENEMY ZONE
23:01 <freako5> better then the current system,, the current chatbots use predictable moves
23:01 <epsy> now, wth is a guided chatbot for?
23:02 <freako5> ask joda. he started it
23:02 <freako5> I like it though
23:02 <epsy> isn't it supposed to be made for people that are doing something else than actually playing
23:02 <epsy> well, he maybe just wanted to have fun
23:02 <epsy> now, that's quite of a nonsense
23:02 <BabyBug> lol epsy
23:03 <epsy> no, freako5, seriousely? what is the chatbot for?
23:03  * BabyBug thinks it should be renamed
23:03 <epsy> for people that are chatting or going on the toilet or cooking cookies
23:03 <freako5> Can't I just have a bot.. thats smarter then me?
23:03 <epsy> not for having another way of controlling your bike
23:04 -!- Lizmatic [n=Lizmatic@cc1150424-a.sneek1.fr.home.nl] has left #armagetron ["Leaving"]
23:04 <epsy> freako5: well, that's a cheat them
23:04 <epsy> then*
23:04 -!- Lizmatic [n=Lizmatic@cc1150424-a.sneek1.fr.home.nl] has joined #armagetron
23:04 <epsy> if you make an aimbot that misses all its shots
23:04 <freako5> Just like doublebind-time :)
23:04 <epsy> do you consider it as a cheat?
23:05 <freako5> nah, I just love useless add-ons
23:05 <epsy> freako5: that's two individual moves
23:05 <epsy> it takes brainpower to use them, each time you use them
23:05 <epsy> with a cheat, in my definition, it only takes brainpower when creating the cheat, and when launching it
23:06 <epsy> and if you want useless addons, well, code them yourself
23:07 <epsy> why the fuck would we want a pointer-driven chatbot? it defeats the purpose of the chatbot
23:07 <freako5> I asked if Z-man had something against it... Like he considered it as a cheat...
23:07 <epsy> I did not say it was a cheat
23:07 <epsy> I said it just does not belong to chatbot
23:07 <freako5> 'then I can still build it from Joda-s unfinished stuff
23:08 <freako5> I would love to control my bike without using buttons,
23:08 <epsy> ok, one thing I can tell, is that you're going to be really fucked when you will really need the chatbot ;)
23:08 <epsy> use the mouse
23:08 <epsy> use a trackpad
23:08 <epsy> use that crazy mindreading headset
23:08 <dlh> hmm, the chatbot is updated in 0.2.8. Looks a little smarter.
23:08 <freako5> mouse is to hard atm, the only player that was good with it
23:09 <freako5> was the old Vertigo
23:09 <epsy> whatever can be mapped to a key, or is recognized by SDL
23:10 <epsy> "Turn left! Turn right! Go that way! No! The other way!"
23:10 <freako5> dlh: smarter , like better? or less predictable?
23:10 <freako5> because the 0.3 bots are rather predictable
23:10 <epsy> if you dont want to be killed - dont chat
23:10 <dlh> the new bots have settings determined by the server.
23:11 <freako5> So no cheating away the chatbot icon anymore? :)
23:12 -!- akira_arma [n=chatzill@] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008102920]"]
23:12 <dlh> nah, that's still possible for anyone who wants to do it.
23:13 <freako5> just like doublebind time is an useless settings, everyone with an expensive keyboard, or 1 week pc knowledge can cheat it away
23:14  * freako5 guesses he goes bug hunting again.. found 3 on 0.3 already
23:14 <epsy> ask your mother to cheat it
23:14  * epsy caught himself trying to ctrl+alt+l
23:15 <freako5> My mum never uses an pc..... My dad will probably do it in 5 minutes
23:15 <freako5> crazy programmer guy :/
23:16 <freako5> and you dont even need programming knowledge for it.... :)
23:17 -!- emmy_arma [n=peiaeman@pc232133.static.is.airbites.ro] has quit ["Leaving"]
23:18 <epsy> great, i have to get dbus and hal loaded before X11
23:18 <epsy> gah.....
23:19 <epsy> okai, babai
23:20 -!- freako5 [i=541fbdee@gateway/web/ajax/mibbit.com/x-bc3cb8713e514476] has left #armagetron []
23:20 -!- epsy [n=epsy@unaffiliated/epsy] has quit ["leaving"]
23:21 -!- epsy [n=epsy@unaffiliated/epsy] has joined #aRmAgEtROn
23:22 <epsy> qwerty
23:22 <BabyBug> ytrewq
23:22 <PinkTomato> aoeuidhtns
23:22 <epsy> well at least it keeps me from writing weird smileys
23:23 -!- MaZuffeR [n=mazuffer@darkmoor.sby.abo.fi] has quit ["Ex-Chat"]
23:23 <epsy> blah
23:24 <epsy> ill load those config panels later
23:27 -!- madmax [n=madmax@unaffiliated/madmax] has joined #armagetron
23:28 <epsy> http://wiki.archlinux.org/index.php/Xorg_input_hotplugging#How_can_I_get_the_correct_keyboard_layout_.28keymap.29.3F_I_have_lost_arrow.2Fspecial_keys
23:28 <epsy> aha
23:28 <epsy> THANK YOU
23:28 <epsy> bleh
23:29 <PinkTomato> why would it change randomly anyway :)?
23:29 <epsy> the keyboard ;appingsM
23:29 <epsy> rhfikngsukhfnfv
23:30 <PinkTomato> ah. true to word that
23:33 <zmanuel> epsy: the weird player count bug was counting involuntary spectators with AUTO_TEAM 0 as players.
23:33 <zmanuel> It also allowed them to vote.
23:33 <epsy> gah, again that stupid thing with spectators
23:34 <zmanuel> Yeah, you get shit like that if you have monolithic classes with millions of logical states
23:34 <dlh> heh
23:34 <epsy> it's like, you have two groups of spectators
23:34 <epsy> those who never got a team
23:34 <epsy> and those who wanted to spectate
23:35 <zmanuel> Yeah :)
23:35 <epsy> that really needs some fixing someday
23:35 <zmanuel> Yeah. Well documented state query functions would be the way to go.
23:35 <zmanuel> And renaming stuff that no longer is appropriately named.
23:35 <epsy> yeah, this time, spec it before running in it
23:36 <epsy> did you read my monologue about eEvent and the current stuff? what do you think about it?
23:36 <zmanuel> where?
23:37 <Lizmatic> o_O
23:37 <epsy> right before you joined
23:37 <zmanuel> then, well, duh, no :)
23:37 <zmanuel> Remind me to read it as z-man-work
23:37 <epsy> http://wrtlprnft.ath.cx/armalogs/log-2008-12-02.txt
23:37 <epsy> 20:56
23:38 <epsy> sum up: they were designed to do the same thing..well ..
23:39 <epsy> not exactly, that's clear
23:40 <zmanuel> What's eEvent?
23:40 <epsy> http://wiki.armagetronad.net/index.php?title=EEvent
23:40 <epsy> now, when I look back into the concept, it's way more than just telling the client what's going on
23:41 <zmanuel> Yeah, it's a generic way to pass around what's going on, also between arma systems
23:42 <BabyBug> .ls jenny
23:42 <epsy> it's 1/ a message "format" (and that conlicts with the old stuff, nDescriptors & nMessages ), 2/ a plugin hook/dehook API
23:42 <zmanuel> I say it has little overlap with nDescriptor :)
23:42 <tronner> BabyBug: timed out
23:42 <epsy> yeah
23:42 <epsy> now, where should that overlap stop
23:42 <epsy> that's the big concern
23:44 <zmanuel> It's no concern. the eEvent stuff is way too high level to be used as a nDescriptor replacement.
23:44 <epsy> say, a player dies
23:44 <zmanuel> nDescriptor is used at the very lowest network level.
23:44 <epsy> so there's going to be both a net object sync AND an eEvent being transmitted?
23:45 <epsy> worse..when a player turns(well who knows, maybe you want something to happen on your client whenever a player turns)
23:45 <zmanuel> I suppose so. There's only a single nDescriptor for syncs anyway.
23:46 <epsy> players turn very often
23:46 <epsy> and it already often gets laggy like this, runs against the default max out rate, and that's bad
23:46 <epsy> and that's going in the wrong direction
23:46 <armabot> armagetronad: bazaarmagetron * r8616 /armagetronad/branches/0.2.8/armagetronad/ (. src/engine/eVoter.cpp src/tron/gAIBase.cpp):
23:46 <armabot> armagetronad: author: Manuel Moos
23:46 <armabot> armagetronad: Replaced checks whether a player is in game with ->CurrentTeam(), they
23:46 <armabot> armagetronad: were using IsSpectating(), which doesn't work with AUTO_TEAM 0.
23:47 <armabot> armagetronad: Fixes 241593.
23:47 <zmanuel> Then don't generate that eEvent on the server, do it on the client. Although that makes its own set of problems.
23:47 <zmanuel> Like, the client doesn't actually know when turns happened.
23:47 <epsy> yeah, that's what I'm thinking about
23:47 <zmanuel> Point is, it doesn't have to know to do its basic job.
23:48 <epsy> hm?
23:48 <zmanuel> it needs to render the cycles and walls in the correct places.
23:48 <epsy> making the renderer de-hookable is the least of my concerns heh
23:48 <zmanuel> currently, the server may decide to defer sending some walls if someone made crazy turns
23:49 <zmanuel> so it can send the current cycle position, but not where it was in between while it was mazing madly.
23:49 <zmanuel> Having a time ordered turn queue to work up would be a hindrance here.
23:52 <epsy> yeah...but..
23:53 <epsy> imagine you make something that records every eevent it gets(which is what I'm probably going to do)
23:53 <Lizmatic> night
23:53 -!- Lizmatic [n=Lizmatic@cc1150424-a.sneek1.fr.home.nl] has quit ["Leaving"]
23:53 <epsy> wouldn't it be weird when playing it back, to not have any turns at all? :)
23:53 <epsy> hrm
23:56 <epsy> well, good night
23:56 <epsy> at least I got X working
23:57 -!- K-Yo [n=K-Yo@unaffiliated/k-yo] has quit [Read error: 104 (Connection reset by peer)]

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