Log from 2006-09-07:
--- Day changed Thu Sep 07 2006
00:09 -!- [dlh] [n=[dlh]@a1103.upc-a.chello.nl] has quit ["⌘Q"]
00:31 <spiderman> Luke-Jr,
00:31 <spiderman> Warning: fopen(http://spidey.lightfoot.dashjr.org/players.txt): failed to open stream: HTTP request failed! HTTP/1.1 503 Service Temporarily Unavailable
00:31 <spiderman> in /home/acid/public_html/body/phpscripts/player2.php on line 2
00:31 <spiderman> Could not open file players.txt
00:31 <spiderman> Warning: fgetc(): supplied argument is not a valid stream resource in /home/acid/public_html/body/phpscripts/player2.php on line 6
00:31 <spiderman>
00:31 <spiderman> server's broke
00:44 <DrJoeTron> fucking blood banks
00:44 <DrJoeTron> some persistant jerk called my 5 times today
00:48 <DrJoeTron> they're like horny 8th grade boys
00:51 <MaZuffeR> you have horny 8th grade boys calling you 5 times a day?
00:54 <armabot> gentoo: wolf31o2 * gentoo-x86/games-action/armagetronad/ (5 files in 2 dirs):
00:54 <wrtlprnft> err
00:54 <wrtlprnft> there's a new gentoo ebuild?
00:56 <wrtlprnft> #last --with wolf3102 --in #commits --nolimit
00:56 <armabot> wrtlprnft: Error: I couldn't find a message matching that criteria in my history of 1240 messages.
00:56 <wrtlprnft> #last --with wolf31o2 --in #commits --nolimit
00:56 <armabot> wrtlprnft: [03:25:57] <CIA-5> gentoo: wolf31o2 * gentoo-x86/games-action/armagetronad/ (5 files in 2 dirs):, [03:07:41] <CIA-5> gentoo: wolf31o2 * gentoo-x86/games-fps/ut2004/ (ut2004-3369-r4.ebuild ChangeLog):, [03:04:14] <CIA-5> gentoo: wolf31o2 * gentoo-x86/games-arcade/alienwave/ (alienwave-0.3.0.ebuild ChangeLog):, [02:50:17] <CIA-5> gentoo: wolf31o2 * gentoo-x86 (3 more messages)
00:57 <wrtlprnft> #last --with gentoo --in #commits --nolimit
00:57 <armabot> wrtlprnft: [03:27:30] <CIA-5> gentoo: so * gentoo/xml/htdocs/doc/it/handbook/draft/2006.1/ (6 files): version 7.0, revision 1.1, [03:25:58] <CIA-5> gentoo: (Portage version: 2.1.1_rc1-r1), [03:25:58] <CIA-5> gentoo: Revision bump with a GCC patch and a security patch. Closing bug #142394 and bug #135154., [03:25:57] <CIA-5> gentoo: wolf31o2 * gentoo-x86/games-action/armagetronad/ (5 files in (36 more messages)
01:04 <Your_mom_arma> (19:19:11) Your_mom_arma: wrtlprnft: can you add transperent png support to cockpit files?
01:04 <wrtlprnft> uh, i did reply
01:05 <wrtlprnft> #notes
01:05 <armabot> wrtlprnft: I currently have notes waiting for $randomnick, *josh*, ghab*, Nickserv, operserv, someone, unknown, z-man, and z-man*.
01:06 <wrtlprnft> 10:23 <wrtlprnft> #later tell *mom* It's no problem on the render side, but we need to sort out how and where to store these files first :(
01:07 <Your_mom_arma> i never got that
01:08 <wrtlprnft> well, armabot took a break in the meantime
01:08 <wrtlprnft> Your_mom_arma: it's mostly a designed by luke problem
01:08 <Your_mom_arma> must have gotten lost in bearocracy
01:09 <wrtlprnft> the design is so complicated that noone knows where to start to implement it
01:09 <Your_mom_arma> why not just load it from a folder in resources
01:10 <Your_mom_arma> ... /wrtlprnft/original/backgrnd.png
01:10 <wrtlprnft> ask Luke-Jr
01:15 <Your_mom_arma> i guess we should just put it into a todo list somewhere until Luke-Jr can get around to working on it with you
01:15 * wrtlprnft isn't excited
01:16 <Your_mom_arma> once you bring Luke-Jr into the picture i just kind of expect it to not happen
01:18 <wrtlprnft> :(
01:18 <wrtlprnft> it wasn't me who summoned him
01:18 <wrtlprnft> anyways
01:18 <wrtlprnft> #night
01:18 <armabot> Good night wrtlprnft!
01:19 <Your_mom_arma> well if you can do it over looks head i advise that
01:19 <Your_mom_arma> luke's even
01:19 <hiab> wrtl
01:20 <wrtlprnft> yeah
01:20 <hiab> i had an idea for a name
01:20 <hiab> abominable snowmen?
01:20 <hiab> dunno just thought of it earlier
01:20 <Your_mom_arma> haha
01:20 <Your_mom_arma> i like it
01:20 <wrtlprnft> Your_mom_arma: you're gonna play in the ladle?
01:20 <Your_mom_arma> im thinking about it
01:20 <wrtlprnft> :)
01:21 <wrtlprnft> hiab: i'll think about it tomorrow, to tired right now
01:21 <hiab> ok
01:21 <hiab> night
01:21 <wrtlprnft> 1:24AM
01:49 <Lucifer_arma> I caught my kids playing with the ladle
01:49 <Lucifer_arma> my daughter was whacking the middle kid with it
01:49 <Lucifer_arma> oh wait, wrong kind of ladle
02:04 * Lucifer_arma notes the wiki has a pretty good spec on how we'll link to external files from within resources
02:44 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has quit ["good night"]
02:45 <spiderman> Transmit Power Level
02:45 <spiderman> 49.25 dBmV
02:45 <spiderman> bah
03:04 <spiderman> DrJoeTron,
03:13 * spiderman is on the phone with isp
03:13 * spiderman doesn't think they like me anymore >:|
03:13 <spiderman> bitching at them like i do Luke-Jr :D
03:20 <spiderman> why do they hire tech support that don't know jack shit about computers/networking
03:21 <spiderman> "do you have a router?" "yes" "that's the problem please unplug it" "it's not fucking plugged in" "oh then please reinstall your nic drivers" "bitch send a tech guy out here to run new cables from the road"
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03:56 <Luke-Jr> wrtlprnft: nonsense, general textures themselves can be resources, and we've had a spec for binary data in an XML resource for a while
03:57 <Luke-Jr> spiderman: works for me (players.txt)
04:22 <Lucifer_arma> now you're just making shit up. We **REJECTED** embedding binary data in an xml resource
04:34 <DrJoeTron> blegh
04:46 <spiderman> Luke-Jr, it might now, but it didn't
06:02 -!- Legit [n=48c9461e@h10487.serverkompetenz.net] has joined #armagetron
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06:08 -!- groundpig [i=groundpi@rrcs-67-53-6-47.west.biz.rr.com] has joined #armagetron
06:08 <groundpig> hi
06:09 <hiab> hi
06:11 <groundpig> Your_mom_arma: can i just take any map off the repository and put a local copy in my resources with CTF bases/flags?
06:21 <DrJoeTron> groundpig it was a cry cry whine whine fest when you made the opposite team base kiling rather than spawning the other teams players...if you understood any of that i commend you!
06:22 <groundpig> that was a bug :B)
06:22 <groundpig> was merging StyBall and CTF so i could post the patch and that leaked in from StyBall
06:23 <DrJoeTron> yeah thats what i thought.
06:23 <DrJoeTron> but no
06:23 <DrJoeTron> OMFG Y DID PIG CHANGE IT
06:23 <DrJoeTron> dis is ghey
06:24 <DrJoeTron> HOOS ADMIN
06:24 <Your_mom_arma> yeah ground
06:24 <hiab> haha
06:24 <groundpig> yeah i've gotten pretty good at ignoring that
06:24 <DrJoeTron> does that mean i can go balls out on your server? :D! ;D
06:24 <hiab> eww
06:24 <groundpig> depending on what you mean by that, i guess so
06:24 <DrJoeTron> ive been very light
06:24 <DrJoeTron> like simple warnings
06:25 <Your_mom_arma> i actually had a problem with that both teams killed themselves in thier own zone so neither team could get the others flag
06:25 <DrJoeTron> "hey buddy dont do that please.:
06:25 <groundpig> ah, whatever you like joe, i'm not watching
06:25 <DrJoeTron> "D
06:25 <hiab> XD
06:25 <groundpig> mom, was that only when the bases killed enemies?
06:25 <DrJoeTron> nah i'll keep behaving
06:26 <Your_mom_arma> yeah
06:26 <Your_mom_arma> blue team takes gold flag and dies in its base
06:26 <DrJoeTron> yeah i did that
06:26 <hiab> haha
06:26 <groundpig> hehe, you must have been talented to make that bug happen
06:26 <DrJoeTron> it was great
06:26 <groundpig> well it should be fixed now
06:26 <DrJoeTron> cause blue couldnt get their lousy flag back
06:27 <hiab> is the bug fixed?
06:27 <Your_mom_arma> which map where you thinking of using groundpig?
06:27 <groundpig> i was going to look for one on the repo
06:28 <groundpig> we just had the puckmap up again with shooting on, and we talked about using that one for ctf
06:28 <groundpig> but there isn't a lot of room for bases
06:28 <groundpig> just posted the patch
06:31 <DrJoeTron> man people sure are dicks when they dont know its me
06:32 <Your_mom_arma> imagine playing as player 1
06:33 <groundpig> which i've noticed someone doing
06:33 <Your_mom_arma> who could that be
06:33 * Your_mom_arma whistles
06:33 <groundpig> i think its the real player 1
06:33 <Your_mom_arma> could be
06:33 -!- manta [n=kim@64-118-125-124-as-07.dialin.oakhurst.sti.net] has joined #armagetron
06:34 <Your_mom_arma> hey
06:35 <manta> good-evening
06:41 <DrJoeTron> man 4 days of continuous up time for the server, huzzah! :D
06:42 <DrJoeTron> one day i need to pry off all of these keys off the keybaord and soak them in an acid bath
06:43 <Your_mom_arma> that dirty?
06:44 <groundpig> i have one of those backlit keyboards where the letters glow blue
06:44 <groundpig> the paint on my X key is almost completely gone, its blinding
06:44 <groundpig> i must turn left a lot
06:45 <Your_mom_arma> i need one of those backlit keyboards(I hunt and peck) although it wont stop all the typos and misspellings
06:50 <Your_mom_arma> kick the td guy so i can play :(
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07:09 <hiab> ou guys are meanies :D
07:09 <hiab> you
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07:35 <spiderman> http://www.freenas.org/
07:35 <spiderman> that's going on my server when i get it back
07:39 <DrJoeTron> timed out
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07:54 <DrJoeTron> man
07:54 <DrJoeTron> im glad im the mod there
07:54 <DrJoeTron> cause i hate most of them
07:55 <DrJoeTron> Your_mom_arma that was great btw
07:57 <Your_mom_arma> hehe
07:59 <DrJoeTron> now im kind of up for some normal arma
08:00 <Your_mom_arma> spiderman: check out the support page
08:00 <Your_mom_arma> read the user manual (okay) 404'd
08:01 <spiderman> ya
09:02 <DrJoeTron> Your_mom_arma save me for the love of god!
09:04 <guru3> ?
09:05 -!- arctanx [i=inverse@124-168-233-79.dyn.iinet.net.au] has joined #armagetron
09:18 <Your_mom_arma> guess what
09:27 <guru3> what
09:30 <Your_mom_arma> chicken butt
09:30 * DrJoeTron zing!
09:31 <guru3> zong!
09:31 <guru3> the witch is dead :S
09:51 -!- CraYSuPeRcOm [n=icechat5@adsl-65-69-71-88.dsl.kscymo.swbell.net] has joined #armagetron
09:52 <CraYSuPeRcOm> hola everyone
09:52 <guru3> hola
09:52 <Your_mom_arma> ahi
09:52 <CraYSuPeRcOm> installing suse for the first time,
09:52 <CraYSuPeRcOm> little linux expierience
09:53 <CraYSuPeRcOm> very little
09:54 <CraYSuPeRcOm> #news
09:54 <armabot> CraYSuPeRcOm: News for #armagetron: (#4) Armabot now has a message command; (#9) testbug
09:54 <CraYSuPeRcOm> #news 9
09:54 <armabot> CraYSuPeRcOm: bug (Subject: "testbug", added by 3 on 11:14 PM, June 23, 2006)
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10:14 <Your_mom_arma> #quote get 9
10:14 <armabot> Your_mom_arma: Quote #9: "he eats a bowl of wheat stocks and small pebbles -- Okgo" (added by n54 at 04:28 PM, March 29, 2006)
10:16 <wrtlprnft> Luke-Jr: yeah, but the code structuring you guys want for that is too complicated for me
10:22 <spiderman> BUZZ!
10:22 <wrtlprnft> meh, and i just woke up
10:22 <wrtlprnft> and you already ruined my day
10:22 <spiderman> good
10:22 <spiderman> cause my day's ruined to
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10:30 <wrtlprnft> your day's ruined?
10:30 <wrtlprnft> you just saved mine!
10:31 <Your_mom_arma> haha
10:32 <wrtlprnft> can't durka use that preview button?
10:32 <wrtlprnft> it's a pain to mark all his edits as patrolled
10:34 <Your_mom_arma> can you tell people to login and preview before posting at the same time
10:35 <wrtlprnft> have fun telling them
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10:40 <wrtlprnft> http://wiki.armagetronad.net/index.php?title=User:Durka&curid=2992&diff=15652&oldid=15647
10:40 <wrtlprnft> i wonder if that was a good idea
10:43 <hiab> good ideas are boring
10:44 <wrtlprnft> true
10:44 <hiab> maybe that should be my motto
10:44 <wrtlprnft> the only problem i can imagine is that some of the bigger jerks on that wiki will pick it up
10:44 <wrtlprnft> and decorate random pages with it
10:46 <DrJoeTron> see ya
10:46 -!- DrJoeTron [n=DrJoeTr0@adsl-64-108-205-96.dsl.chcgil.ameritech.net] has quit [">-;;,ccc3"]
10:47 <Your_mom_arma> am i one of those jerks?
10:48 <wrtlprnft> ?
10:48 <Your_mom_arma> nm
10:49 <wrtlprnft> youo aren't i hope
10:49 <Your_mom_arma> man how many edits does it take to change 4 pages?
10:49 <wrtlprnft> yeah :(
10:49 <Your_mom_arma> it sure shouldnt take 25
10:49 <wrtlprnft> just what i'm saying
10:49 <Your_mom_arma> Lucifer_arma: im changing the front page
10:50 <wrtlprnft> Your_mom_arma: 39 edits in fact
10:50 <wrtlprnft> http://wiki.armagetronad.net/index.php?title=Special:Contributions&target=Durka
10:51 <Your_mom_arma> i just guessed
10:52 <wrtlprnft> yeah
10:53 <wrtlprnft> Lucifer_arma: is there any extension to the wiki that displays an annoying message and prevents someone from editing if that guy does, say, 3 edits to the same page in 5 minutes?
10:54 <Your_mom_arma> way to ignore your own advice Your_mom_arma
10:54 <Your_mom_arma> as i forget to login before editing
10:55 <Your_mom_arma> http://wiki.armagetronad.net/index.php/Main_Page
10:55 <wrtlprnft> Your_mom_arma: choose my skin :P
10:55 <Your_mom_arma> i'll just use my get out of jail free card this time
10:55 <wrtlprnft> then you'll see if you're logged in immediately
10:56 <wrtlprnft> that diff is really fun :P
10:56 <wrtlprnft> edit by <some IP>: don't make anonymous edits!
10:57 <Your_mom_arma> haha
10:57 <Your_mom_arma> hey its almost 5 am and ive been up since 10am give me a break
10:57 <wrtlprnft> Your_mom_arma: what you CAN do is make a [[User:Your_Mom/monobook.css]] and put something like textarea { background-color:red; } in it
10:58 * Your_mom_arma presents get out of jail free card again
10:58 <wrtlprnft> then the edit box is always red if you're logged in
10:59 <Your_mom_arma> if durka became malicius would any of us know within 24 hours?
10:59 <wrtlprnft> ?
10:59 <Your_mom_arma> i dont bother checking his edits anymore
11:00 <wrtlprnft> I'm checking all his edits, even though it's a pain
11:00 <Your_mom_arma> somebody give that guy a klondike bar
11:00 <wrtlprnft> ?
11:01 <Your_mom_arma> pop culture refrence
11:01 <Your_mom_arma> good job
11:02 <Your_mom_arma> #google klondike ice cream
11:02 <armabot> Your_mom_arma: Search took 0.25 seconds: Ice Cream USA: <http://www.breyers.com/>; Klondike : What Would You Do For a Klondike Bar?: <http://www.breyers.com/klondike/>; Klondike Ice Cream Novelties: <http://products.peapod.com/1505.html>; Klondike bar - Wikipedia, the free encyclopedia: <http://en.wikipedia.org/wiki/Klondike_bar>; Amazon.com: Klondike Ice Cream Bars, 30 oz: Gourmet Food: (2 more messages)
11:02 <Your_mom_arma> cya guys
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12:10 <armabot> armagetronad: wrtlprnft * r6168 /private/wrtlprnft/armaspyadvanced/armaspyadvanced.py:
12:10 <armabot> armagetronad: - fixed yet another issue with loading the config file
12:10 <armabot> armagetronad: - now respects the age attribure of the Servers tag to reduce delays
12:20 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has joined #armagetron
13:01 <wrtlprnft> #g 95/30
13:01 <wrtlprnft> #g 56/30
13:02 <wrtlprnft> …
13:02 <wrtlprnft> #ping
13:03 <wrtlprnft> strange
13:03 <wrtlprnft> it's logging it, just not responding to it
13:03 <wrtlprnft> the server's up, anyways
13:03 <wrtlprnft> #ping
13:04 -!- armabot [n=armabot@85.233.38.240] has quit [Remote closed the connection]
13:04 -!- armabot [n=armabot@85.233.38.240] has joined #armagetron
13:04 <wrtlprnft> #g 95/30
13:04 <wrtlprnft> #g 56/30
13:04 <armabot> 95 / 30 = 3.16666667
13:04 <armabot> 56 / 30 = 1.86666667
--- Log closed Thu Sep 07 13:22:46 2006
--- Log opened Thu Sep 07 13:22:51 2006
13:22 -!- wrtlprnft [n=wrtlprnf@85.233.38.240] has joined #armagetron
13:22 -!- Irssi: #armagetron: Total of 17 nicks [0 ops, 0 halfops, 0 voices, 17 normal]
13:22 -!- Irssi: Join to #armagetron was synced in 5 secs
14:08 <spiderman> wale up to nothing but bitching
14:08 <spiderman> every...single....day
14:23 -!- MaZuffeR_ [n=MaZuffeR@darkmoor.sby.abo.fi] has joined #armagetron
14:24 <spiderman> MaZuffeR_,
14:25 <MaZuffeR_> yes?
14:25 <spiderman> sup :p
14:27 <spiderman> you should get a email pretty soon
14:28 <MaZuffeR_> ok
14:28 <spiderman> whenever thee page loads,lol
14:29 <spiderman> k added to the usergroup
14:33 <spiderman> might wanna read the clan and server guidelines, although you don't really talk :p
14:34 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has quit [Nick collision from services.]
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15:41 <philippeqc> hi
15:43 <wrtlprnft> hi
15:43 <philippeqc> been a while
15:43 <wrtlprnft> true
15:43 <wrtlprnft> nothing happened, really
15:43 <philippeqc> o
15:43 <wrtlprnft> except for the ladle
15:43 <wrtlprnft> and armaspyad ;)
15:43 <philippeqc> I stayed at home today... started a cold
15:44 * wrtlprnft thinks he shouldn't say that's a good thing
15:44 <philippeqc> now that I'm a bit better, I though I'd do a bit of AA. the thing is now, I have no clue what I was working on ;)
15:44 <wrtlprnft> zones.
15:44 <philippeqc> o yeah! lol
15:45 <philippeqc> and it was in C++
15:45 <wrtlprnft> your latest experiment was a zone moving in circles
15:45 * philippeqc thinks doing a spidey on you wouldnt be that unappropriate
15:45 <philippeqc> yes, I got to that part, and remembered that was was missing was to be able to serialise them to the network
15:46 <wrtlprnft> yep
15:46 <wrtlprnft> and add backwards compatibilty to older clients
15:46 <wrtlprnft> ie send them recent updates all the time
15:46 <wrtlprnft> about their position and speed
15:46 <philippeqc> would you, by any chance, have fixed serialisation of your "parser" tValue?
15:46 <wrtlprnft> ?
15:47 <wrtlprnft> I guess we should use luke's stuff now
15:47 <philippeqc> does it work?
15:47 <wrtlprnft> it can do all the stuff tValue can do, i think
15:47 <philippeqc> does it work good?
15:47 <philippeqc> does it work as good as he promised?
15:47 <wrtlprnft> well, it does parse expressions
15:47 <wrtlprnft> and it can do functions
15:47 <wrtlprnft> and variables, i think
15:48 <wrtlprnft> and +-*/, the usual candidates
15:48 <wrtlprnft> look at the cWidgetBase somewhere
15:48 <wrtlprnft> sec
15:50 <wrtlprnft> cWidgetBase.cpp:256
15:51 <wrtlprnft> for definitions of functions you either have to try to understand his code (he defines a sin function somewhere) or ask him
15:51 <philippeqc> ok
15:51 <wrtlprnft> for serialisations over the network...
15:52 <wrtlprnft> you probably have to implement a function for each tValue that sends it and its childs (recursively) over the network
15:52 <philippeqc> so tValueParser::parse( <insert mat string here> );
15:52 <wrtlprnft> yep
15:52 <wrtlprnft> that's the basic call
15:56 <philippeqc> confused where to try to read his code
15:57 <wrtlprnft> uh, sec
15:57 <wrtlprnft> Registration register_sin("func\nmath", "sin", 1, (Registration::fptr) ( ctor::a1* )& Creator<Trig::Sin>::create<BasePtr> );
15:57 <wrtlprnft> that's how you register a function
15:58 <wrtlprnft> where the function gets registered for "func" and "math", whatever that means
16:00 <philippeqc> humm maybe I'll tackel that prob when I'll be a bit better
16:00 <wrtlprnft> and before that you have to declare sin like that
16:00 <wrtlprnft> typedef Bindings::CFunction::fUnary<float, float, sinf> Sin;
16:00 <wrtlprnft> there's also fBinary and fZeroary
16:01 <philippeqc> how comes fUnary takes 2 float arguments? ;)
16:01 <wrtlprnft> one is the return value
16:01 <wrtlprnft> another the parameter
16:01 <philippeqc> o
16:01 <wrtlprnft> the third one is the actual function
16:02 <wrtlprnft> you can probably just scrap the whole typedef and put it all on one line
16:06 <philippeqc> I think I'll wait at a later time to tackel that
16:07 <wrtlprnft> x_X
16:07 <philippeqc> fever here!
16:07 <wrtlprnft> yeah, i can understand that
16:07 <wrtlprnft> do something useful and try out armaspy advanced :P
16:08 <philippeqc> but I wanted to code polygonial shaped zones!!!!!
16:08 <wrtlprnft> errm, do that!
16:09 <philippeqc> got a smart idea to store its shape beside an array of points?
16:09 <wrtlprnft> uh, not really
16:10 <wrtlprnft> tell me the interface once you're done so i can adapt the hud map
16:11 <philippeqc> o yeah! no hurry there cowboy, I'm not sure I'll be done today
16:11 <philippeqc> but look at branch about zones, then src/tron/zone/zShape.*
16:11 <wrtlprnft> if not we have to wait for your next cold?
16:11 <philippeqc> the polygone just has a holder class atm
16:12 <philippeqc> and while you are there, try to compile it and run it. I'll give you a map where the zones move around (if your are interested)
16:13 -!- Lackadaisical [n=lack@ipd50aa335.speed.planet.nl] has quit ["Here I Go, To Save The Day!"]
16:13 <wrtlprnft> i don't see a zShape.*
16:13 <wrtlprnft> http://svn.sourceforge.net/viewvc/armagetronad/private/philippeqc/zone-v2-01-start/armagetronad/src/tron/zone/
16:13 <philippeqc> not private
16:13 <philippeqc> branch
16:14 <wrtlprnft> ah
16:14 <philippeqc> sorry
16:15 <wrtlprnft> i suggest you give the shapes a render2d function
16:15 <wrtlprnft> that would render for the HUD
16:16 <philippeqc> ok
16:16 <philippeqc> lazy you!!!! ;)
16:16 <wrtlprnft> well, it's better too
16:16 <wrtlprnft> currently the zones part has to query info from the zones
16:16 <philippeqc> I totally get it, dont worry
16:16 <wrtlprnft> :)
16:17 <philippeqc> humm, found what seems to be a smart algo to know if a point is inside a polygon
16:17 <philippeqc> http://local.wasp.uwa.edu.au/~pbourke/geometry/insidepoly/
16:18 <wrtlprnft> if you find an algo that can find the smallest polygon surrounding a number of other polygons tell me
16:18 <philippeqc> got a math assignment?
16:19 <wrtlprnft> no
16:19 <wrtlprnft> but i'd like to render a background for the HUD map :P
16:20 <philippeqc> so if the map is hexa shaped, you what a hexa background
16:20 <wrtlprnft> yeah
16:21 <philippeqc> I'd start with something similar than finding the bounding box, but I'd store the full coord of the 4 points found
16:21 <philippeqc> that would give you a crazy shaped 4 points poly
16:21 <wrtlprnft> then what?
16:22 <philippeqc> then do a inside/outside test on the other points
16:22 <wrtlprnft> the map might be shaped like an 8 too
16:22 <philippeqc> I'm assuming here a convex shape
16:22 <philippeqc> if you want concave, that'll cost you
16:22 <wrtlprnft> yeah, well, you can't assume that :(
16:22 <philippeqc> grrr
16:23 <wrtlprnft> look at the chico hourglass map
16:23 <philippeqc> yeah yeah,
16:23 <wrtlprnft> well, actually a filling algo would be ok
16:23 <wrtlprnft> i could fill from a point outside the map
16:23 <wrtlprnft> then take the inverse
16:23 <philippeqc> start with bounding box
16:24 <philippeqc> then look if you can add a polygon and reduce its area, and that there are no points outside of it,
16:24 <philippeqc> repeat
16:24 <wrtlprnft> i could just take the rightmost point
16:25 <wrtlprnft> then check all lines that go away from it
16:25 <wrtlprnft> and take the two lines that have an endpoint as far right as possible
16:25 <wrtlprnft> then take the endpoint of one of them
16:26 <wrtlprnft> find the one that has the largest inside angle
16:26 <wrtlprnft> and so on
16:26 <wrtlprnft> that wouldn't find walls that cut each other, though
16:26 <wrtlprnft> like |><|
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16:27 <philippeqc> hummm,
16:27 <Lackadaisical> hey.. can anyone else reach the wiki?
16:28 <wrtlprnft> sec
16:28 <philippeqc> dont seem so
16:28 <wrtlprnft> not me
16:28 <wrtlprnft> Lucifer_arma: you screwed up! ;)
16:28 <wrtlprnft> probably his 3–year old or whatever DOSing the server
16:29 <wrtlprnft> or durka killed him because 3 people picked on him today
16:29 <philippeqc> no firewall can resist a pb&j DOS attack
16:31 <philippeqc> I think I should suggest that one to Toms Hardware to add to their test ;)
16:31 -!- SuPeRTaRD [i=blah@adsl-71-145-161-114.dsl.austtx.sbcglobal.net] has joined #armagetron
16:39 <philippeqc> wrtlprnft: would you accept "the shortest rubber band to surround a shape?"
16:40 <philippeqc> it wont to the hour glass inner shape, but it should be close enough so that a minimum of people complain about it
16:44 <philippeqc> http://en.wikipedia.org/wiki/Concave_hull
16:44 <philippeqc> sorry http://en.wikipedia.org/wiki/Convex_hull
16:55 <wrtlprnft> sec
16:58 <wrtlprnft> now i just need to figure out how efficient i wanna be
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17:08 <wrtlprnft> i'll probably just stick to gift wrapping
17:09 <wrtlprnft> i don't get that graham thing
17:10 -!- GodTodd [n=GodTodd@c-71-199-204-144.hsd1.tx.comcast.net] has joined #armagetron
17:11 <philippeqc> it will be good enough
17:11 <wrtlprnft> though. now i do
17:16 <wrtlprnft> that'll be some nice practice for STL functions
17:37 <philippeqc> ;)
17:53 <Lucifer_arma> wiki's back up
17:54 <wrtlprnft> :)
17:54 -!- Lucifer_arma [n=satan@user-0vvdcf9.cable.mindspring.com] has quit [Read error: 104 (Connection reset by peer)]
17:55 <philippeqc> wrtlprnft: got a smart and fast way to get an iterator to the last element of a vector, AND it being a forward iterator?
17:57 <wrtlprnft> someVector.end()-1?
17:58 <philippeqc> cheater! ;) (forgot that math operation are defined on iterators ;)
17:58 <wrtlprnft> :P
17:58 <philippeqc> if I want to have an iterator to point to the previous element, can I have the 3rd part of the for loop that cover the collection to be written like this:
17:59 <philippeqc> prevIter=iter, ++iter
18:00 <wrtlprnft> i guess so
18:00 <wrtlprnft> or more effective:
18:00 <wrtlprnft> prevIter=iter++ ;)
18:00 <philippeqc> in their algo, they do j=i++, but I guess preIncrement returns the new value, not the old (like post increment)
18:01 <wrtlprnft> preincrement returns the new value, right
18:01 <wrtlprnft> but if you use the value it returns, why not used post increment?
18:01 <philippeqc> grrrrrrrrrrr, I SAW IT!!!! I knew post returned the value!!!!!!!!
18:01 <wrtlprnft> o_O
18:01 <philippeqc> 'cause I'm dumb!
18:02 <wrtlprnft> are not!
18:02 <philippeqc> are so
18:02 <philippeqc> ;)
18:08 <spiderman> today is going to be a fun day
18:09 <spiderman> not
18:09 <wrtlprnft> is there a library function to calculate the absolute of a float?
18:09 <philippeqc> why? no more spiderweb?
18:09 <spiderman> no
18:09 <spiderman> school starting back
18:09 <philippeqc> abs() ?
18:10 <spiderman> and i have to go untill my grandma signs me up for the ged thing o.o
18:10 <philippeqc> ged?
18:10 <spiderman> mm
18:10 <wrtlprnft> philippeqc: abs() works on ints
18:10 <spiderman> it's like a diploma
18:10 <spiderman> only not as good
18:11 <wrtlprnft> #seen Lucifer_arma
18:11 <armabot> wrtlprnft: Lucifer_arma was last seen in #armagetron 17 minutes and 12 seconds ago: <Lucifer_arma> wiki's back up
18:11 <philippeqc> fasb()
18:12 <philippeqc> so you want to drop school so you can get some lesser-value diploma?
18:12 <wrtlprnft> #later tell lucifer* i think the front page is a good place to put it. It's not nitpicking, he is recommending a solution. Btw, that was your_mom who edited the page
18:12 <armabot> wrtlprnft: The operation succeeded.
18:15 <wrtlprnft> philippeqc: thanks
18:15 <philippeqc> what did I do?
18:15 * wrtlprnft wonders why it's fasb, but sinf…
18:16 <wrtlprnft> 18:11 <philippeqc> fasb()
18:16 * philippeqc wondered a long time what atoi ment. Say it out loud, and it doesnt help you... until you get the Ascii TO Integer. Haaaa, atoi!
18:17 <wrtlprnft> o_O
18:17 <wrtlprnft> why isn't it a2i?
18:17 <philippeqc> THAT would make sence
18:19 * wrtlprnft still remembers the times where making a C program meant putting “#define st short”, “#define vd void”, and other things to the very top of it
18:21 <philippeqc> why do method in the header need to be terminated by ; and not in the cpp file!
18:21 <philippeqc> (i get the "otherwise the compiler doesnt know where one start and the other end", but still)
18:48 <wrtlprnft> the code block for the function already terminates it
18:48 <wrtlprnft> the {}
18:48 <wrtlprnft> if you put the code block into the header file (define it inline in the class) you don't need a ; either
18:52 -!- madmax|pt [n=madmax@bl4-19-221.dsl.telepac.pt] has joined #armagetron
18:52 <madmax|pt> hello
18:53 <philippeqc> wrtlprnft: sorry, I meant in the class declaration, not just the header.
18:54 <philippeqc> there, you have void func() {stuff;} ; <--- that one
18:54 <philippeqc> because most of the time it : void func() ; <-- required to tell the compiler that the declaraction of func is terminated
19:55 <wrtlprnft> ?
19:56 <wrtlprnft> class asdf {
19:56 <wrtlprnft> void somefunc() { return; }
19:56 <wrtlprnft> };
19:56 <wrtlprnft> that's perfectly fine
19:56 <philippeqc> i dont think my compiler likes it
19:56 <wrtlprnft> infact i've seen compilers complain if you put that extra ;
19:56 <philippeqc> o
19:56 <wrtlprnft> philippeqc: look at my code, i venver put a ;
19:57 <philippeqc> ok
19:57 <philippeqc> always do here
19:57 <wrtlprnft> *never
19:57 <wrtlprnft> dunno how i got to that spelling
20:00 <philippeqc> its funny how, what ever I do for AA, it always come back to the parser.
20:00 <wrtlprnft> x_X
20:00 <philippeqc> it is my keystone
20:06 <wrtlprnft> someone tell me why my X11 got so slow...
20:06 * wrtlprnft blames Luke-Jr
20:06 <wrtlprnft> s/\.{3}/…/
20:06 <philippeqc> why should he be to blame in that case?
20:07 <wrtlprnft> because i edited something in my xorg.conf to make him happy
20:07 <wrtlprnft> already screwed up my fonts
20:07 <philippeqc> ????????????+
20:07 <wrtlprnft> something about telling xorg the width and height of my screen
20:07 <philippeqc> luke happiness doesnt have anything to do with my xorg.conf file
20:08 <wrtlprnft> one might think so
20:08 <philippeqc> ;)
20:09 <philippeqc> ok, my xorg.conf will not be influenced based on luke's happiness. Let him base his own happiness on it as much as he wishes.
20:11 <wrtlprnft> x_X
20:11 <wrtlprnft> well, something's really screwd
20:11 <wrtlprnft> *screwed
20:11 <wrtlprnft> switching desktops takes forever
20:14 <philippeqc> comment said changes?
20:16 <wrtlprnft> dunno
20:16 <wrtlprnft> i like to keep blamin it on him
20:17 <wrtlprnft> and i'd need to restart X
20:18 <philippeqc> what ever rocks your boat man!
20:19 <wrtlprnft> x_X
20:30 <wrtlprnft> T::iterator iter(out.begin()+1);
20:30 <wrtlprnft> wtf is wrong with that?
20:31 <wrtlprnft> ../../src/tools/tCoord.h:167: error: expected `;' before "iter"
20:31 <wrtlprnft> where t is a template typename
20:32 <wrtlprnft> nvm
20:32 <wrtlprnft> it wants me to use typename T::iter
20:33 <philippeqc> where?
20:33 <wrtlprnft> typename T::iterator iter(out.begin()+1)
20:33 <philippeqc> o
20:33 <philippeqc> I hate that one
20:33 <wrtlprnft> woo, compiled
20:37 <philippeqc> if I want to pass an anonymous object to a method, what should I do so I can pass it by reference?
20:37 <wrtlprnft> type const &
20:38 <wrtlprnft> void print(tCoord const &coord) { std::cerr << coord << std::endl; }
20:38 <wrtlprnft> print(tCoord(42, 101010))
20:38 <wrtlprnft> ;
20:38 <wrtlprnft> that should work
20:40 <philippeqc> ok, the anonymous object is const to mark that you shouldn modify it!
20:40 <wrtlprnft> yep
20:40 <philippeqc> thanks
20:40 <wrtlprnft> yw
20:41 <wrtlprnft> though i don't quite understand it myself
20:41 <wrtlprnft> you CAN modify anonymous objects
20:41 <wrtlprnft> std::cerr << tCoord().Turn(tCoord(1,1)) << std::endl; //thap works fine
20:42 <philippeqc> hummm
20:44 <wrtlprnft> #last --from hiab --nolimit
20:44 <armabot> wrtlprnft: Error: I couldn't find a message matching that criteria in my history of 3716 messages.
20:44 <wrtlprnft> x_X
20:45 <wrtlprnft> 06:27 <hiab> is the bug fixed?
20:45 <wrtlprnft> 07:09 <hiab> ou guys are meanies :D
20:45 <wrtlprnft> 07:09 <hiab> you
20:45 <wrtlprnft> 10:43 <hiab> good ideas are boring
20:45 <wrtlprnft> 10:44 <hiab> maybe that should be my motto
20:45 <wrtlprnft> not what i wanted
20:45 <wrtlprnft> 06:27 <hiab> is the bug fixed?
20:45 <wrtlprnft> 07:09 <hiab> ou guys are meanies :D
20:45 <wrtlprnft> 07:09 <hiab> you
20:45 <wrtlprnft> 10:43 <hiab> good ideas are boring
20:45 <wrtlprnft> 10:44 <hiab> maybe that should be my motto
20:46 <wrtlprnft> argh
20:46 <madmax|pt> o_O
20:46 <wrtlprnft> 20:46 01:20 <hiab> i had an idea for a name
20:46 <wrtlprnft> 20:46 01:20 <hiab> abominable snowmen?
20:46 <wrtlprnft> that's what i really wanted
20:47 <wrtlprnft> and yeah, /exec -o is dangerous
20:50 <philippeqc> my square zone isnt showing... boo
20:53 <wrtlprnft> x_X
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20:55 <philippeqc> boo ya baby! I'm so cool, I'm cool^2
20:56 <philippeqc> the engine worked, I just made it quite big (-10 to +10, so 20 of size) and then gave it a too big scale factor (29)
20:57 <wrtlprnft> wd
20:58 <philippeqc> only need to fix to it detect collision now ;)
20:58 <philippeqc> I use an array of points for the shape, then I rotate it, scale it and move it to the "center" location given
20:58 <wrtlprnft> does it support rotating the entire shape too?
20:59 <philippeqc> let me chek for that
20:59 <wrtlprnft> and how does it render the zone?
21:00 <philippeqc> humm, it should have rotated it... might have a bug here
21:00 <philippeqc> and right now the zone is "solid" with alpha blending. didnt want to do fancy rendering stuff
21:01 * wrtlprnft is thinking about two zones that are formed like gears
21:01 <wrtlprnft> then rotate into each other
21:02 <wrtlprnft> and you have to fit inbetween them to get to the other side
21:02 <philippeqc> o my, didnt thought of that one!!!!
21:02 <wrtlprnft> :)
21:03 <wrtlprnft> you know, something that keeps you busy
21:03 <philippeqc> the rendering will be another debate too. Everybody and their dog will have a different opinion how do to it. for circle, rotating the circle or rotating the "pattern" had the same effect, fow a square, its 2 different things
21:03 <wrtlprnft> or a deathzone with a small hole that moves around in pseudorandom ways
21:03 <wrtlprnft> and both players have to stay in that
21:04 <wrtlprnft> well, you could keep the look it has now
21:04 <wrtlprnft> you
21:04 <philippeqc> negative death hole. leaving it kills you. yeah! that be nice
21:04 <philippeqc> and what look is that?
21:04 <wrtlprnft> 'd just need to break parts that go across corners
21:04 <wrtlprnft> like a dotted line
21:04 <wrtlprnft> *dashed
21:05 <wrtlprnft> and then have the dashes move around
21:05 <wrtlprnft> omg
21:05 <wrtlprnft> portage's trying to install gcc 4
21:05 <wrtlprnft> that's bound to cause trouble
21:06 <wrtlprnft> o well, let's go for it
21:06 <wrtlprnft> the real trouble will be recompiling everything with it
21:07 <philippeqc> ouch
21:07 <philippeqc> bad idea
21:07 <wrtlprnft> 4.1 to be exact
21:07 <philippeqc> so you want rotating shapes AND rotating texture
21:07 <wrtlprnft> yeah
21:07 <wrtlprnft> independant of each other of course
21:10 <philippeqc> strange, the rotation is not taking effect
21:11 <philippeqc> s the bug fixed?
21:11 <philippeqc> wrtlprnft 07:09 <hiab> ou guys are meanies :D
21:11 <philippeqc> wrtlprnft 07:09 <hiab> you
21:11 <philippeqc> wrtlprnft 10:43 <hiab> good ideas are boring
21:11 <philippeqc> wrtlprnft 10:44 <hiab> maybe that should be my motto
21:11 <philippeqc> wrtlprnft not what i wanted
21:11 <wrtlprnft> what bug?
21:11 <philippeqc> wrtlprnft 06:27 <hiab> is the bug fixed?
21:11 <philippeqc> wrtlprnft 07:09 <hiab> ou guys are meanies :D
21:11 <philippeqc> wrtlprnft 07:09 <hiab> you
21:11 <philippeqc> wrtlprnft 10:43 <hiab> good ideas are boring
21:11 <philippeqc> wrtlprnft 10:44 <hiab> maybe that should be my motto
21:12 <philippeqc> wrtlprnft argh
21:12 <philippeqc> oups
21:12 <wrtlprnft> haha
21:12 <philippeqc> glTranslatef(posx_->GetFloat(), posy_->GetFloat(), 0);
21:12 <philippeqc> REAL r = scale_->GetFloat();
21:12 <philippeqc> glScalef(r, r, 1.0);
21:12 <philippeqc> float i = rotation_->GetFloat();
21:12 <philippeqc> glRotatef(0.0, rotation_->GetFloat(), 0.0, 1.0);
21:12 <philippeqc> i = 45.0, according to my redbook, it should be in degrees
21:12 <wrtlprnft> it is in degrees
21:12 <wrtlprnft> at least it was in my tests
21:13 <wrtlprnft> but, uh
21:13 <wrtlprnft> you're rotating by 0 degrees around the point (i,0,1)
21:13 <wrtlprnft> http://www.mevis.de/opengl/glRotate.html
21:13 <wrtlprnft> 1st param is angle
21:14 <wrtlprnft> *around the vector
21:14 <philippeqc> wait!!!!
21:14 <philippeqc> ooooooooooooooooooooooo
21:14 <philippeqc> thanks
21:14 <wrtlprnft> yw
21:18 <philippeqc> haha! there is a big, rotating around the center of the arena, purple, 45 degrees turned square now!
21:19 <wrtlprnft> o_O
21:20 <wrtlprnft> anyways, with noncircular zones you might need a better, non- naïve collision detection
21:20 <wrtlprnft> so you can't drive through a very thin zone
21:21 <philippeqc> thanks for voluntering
21:22 <wrtlprnft> never said that :P
21:22 <wrtlprnft> i'm already confused if i have to find the intersection of two lines
21:22 <philippeqc> yes yes, I'm quite sure!
21:23 <philippeqc> wrtlprnft and I'll fix it for you
21:23 <philippeqc> ^^^ I so like totally just cut and pasted that from irc
21:24 <philippeqc> wrtlprnft: are you matrix math good?
21:25 <philippeqc> I need to take a point, rotate it, scale it and translate it. That is for the collision detection.
21:25 <wrtlprnft> uh
21:26 <wrtlprnft> i dunno a thing about it
21:26 <wrtlprnft> just that matrixes are twodimensional arrays
21:26 <philippeqc> its easy to animate with opengl, but I need to do the collision detection
21:26 <philippeqc> o ok
21:26 <wrtlprnft> and that you can do fancy rotation stuff with it
21:26 <wrtlprnft> uh, there's a tCoord::Turn
21:26 <wrtlprnft> that lets you do the rotation part
21:26 <wrtlprnft> moving is trivial
21:26 <philippeqc> does it work in degrees or rad
21:27 <philippeqc> scaling too
21:27 <wrtlprnft> philippeqc: neither
21:27 <wrtlprnft> you make a point that has the angle you like
21:28 <wrtlprnft> so basically tCoord(cosf(angle), sinf(angle));
21:28 <wrtlprnft> that you pass to the turn method of another coord
21:28 <philippeqc> o
21:28 <philippeqc> ok
21:28 <philippeqc> thanks
21:28 <wrtlprnft> that's how i'm rendering the hud zones
21:29 <wrtlprnft> yw
21:32 <philippeqc> humm, should it be scaled first, then rotated, or the other way?
21:33 <philippeqc> nevemind, I do symetric scaling
21:33 <wrtlprnft> if you scale and rotate it around the same spot it doesn't matter
21:34 <philippeqc> I do the translation after
21:37 <philippeqc> tCoord centerPos = tCoord(posx_->GetFloat(), posy_->GetFloat());
21:37 <philippeqc> tCoord previous = tCoord(xp, yp).turn( cosf(rotation_->GetFloat()), sinf(rotation_->GetFloat()) )*scale_->GetFloat() + centerPos;
21:37 <philippeqc> does it look ok?
21:38 <wrtlprnft> i suggest you save the rotation tCoord somewhere
21:38 <wrtlprnft> then reuse it
21:39 <wrtlprnft> that way you avoid all those trig functions
21:39 <philippeqc> o yes
21:39 <wrtlprnft> that's the whole reason why it doesn't accept an angle
21:40 <wrtlprnft> because you rarely have just one point to turn
21:40 <wrtlprnft> and, of course, sinf/cosf expect radians
21:40 <wrtlprnft> yay
21:40 <wrtlprnft> (0,0)
21:40 <wrtlprnft> (1,1)
21:41 <wrtlprnft> (2,0)
21:41 <wrtlprnft> (2,2)
21:41 -!- Gyo [n=51d3ef2e@h10487.serverkompetenz.net] has joined #armagetron
21:41 <wrtlprnft> (0,2)
21:41 <wrtlprnft> that's before
21:41 <wrtlprnft> after:
21:41 <wrtlprnft> (0,0)
21:41 <wrtlprnft> (2,0)
21:41 <wrtlprnft> (2,2)
21:41 <wrtlprnft> (0,2)
21:41 -!- Gyo [n=51d3ef2e@h10487.serverkompetenz.net] has quit [Client Quit]
21:55 <wrtlprnft> let's see how well that performs with actual maps...
22:18 -!- madmax|pt [n=madmax@bl4-19-221.dsl.telepac.pt] has quit ["Leaving"]
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22:33 <philippeqc> wrtlprnft: how to set the arena size factor to 1?
22:33 <wrtlprnft> size_factor 1
22:33 <wrtlprnft> sp_size_factor 1
22:33 <wrtlprnft> i think
22:34 <wrtlprnft> or try 0
22:34 <wrtlprnft> it's some crazy formula the real size factor is calculated with
22:34 -!- wejp [n=j@i577BB38D.versanet.de] has quit [Read error: 110 (Connection timed out)]
22:34 <philippeqc> settings.cfg?
22:34 <wrtlprnft> well, anywhere that accepts config items ;)
22:34 <wrtlprnft> *any place
22:37 <philippeqc> ty
22:37 <wrtlprnft> yw
22:37 -!- [dlh] [n=[dlh]@a1103.upc-a.chello.nl] has joined #armagetron
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23:02 <guru3> touch mchammer
23:02 <guru3> touch: can't touch this
23:04 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has quit ["-"]
23:05 <philippeqc> It's all about being legit without quitting
23:07 * wrtlprnft hates the fact that rim walls are split up into hundreds of smaller walls
23:07 <wrtlprnft> actually, why are they?
23:08 <philippeqc> cause they sit on the edge of eFaces
23:08 <philippeqc> as the grid gets fragmented, so does the rim
23:09 <wrtlprnft> and there's no way to work around that?
23:11 <philippeqc> yes, make the rim a non-grid structure. then change the collision detection to also check agains taht new structure, without the help of the "optimisation" that the cycle only check for local collision
23:12 <wrtlprnft> x_X
23:12 <philippeqc> still interested?
23:12 <wrtlprnft> no
23:13 <wrtlprnft> I'll stcik to my graham mess
23:13 <philippeqc> what is a good format to post images on the forum? jpg
23:13 <wrtlprnft> png!
23:13 <philippeqc> really
23:13 <philippeqc> ?
23:13 <wrtlprnft> no, post bmp
23:13 <wrtlprnft> and psd
23:13 <wrtlprnft> and tiff
23:13 <philippeqc> ok, no more joking. png or not?
23:14 <wrtlprnft> png
23:14 <wrtlprnft> you'd make Luke-Jr most happy if you'd post an XML image
23:15 <wrtlprnft> <row><pixel r="255" g="0" b="255" a="255" /><pixel r="255" g="255" b="255" a="128" /></row>
23:15 <wrtlprnft> <row><pixel r="0" g="0" b="0" a="255" /><pixel r="255" g="0" b="0" a="255" /></row>
23:15 <wrtlprnft> *if you posted
23:15 <philippeqc> do screenshot of waky new zones go into general or development?
23:15 <wrtlprnft> bad grammar
23:16 <wrtlprnft> i'd say development
23:16 <wrtlprnft> as it's supposed to be official at some point in time
23:16 <wrtlprnft> YAY
23:17 <wrtlprnft> i got the square map with a translucent background
23:17 <wrtlprnft> og, i could have done that easier
23:17 <wrtlprnft> ok
23:17 <wrtlprnft> **ok
23:19 <wrtlprnft> oooookaaay
23:19 <wrtlprnft> it's a bit to slow to run it on a map with tons of walls
23:19 <wrtlprnft> it's currently called each round
23:20 <wrtlprnft> philippeqc: where can i move it so it gets called right after the grid got created?
23:20 <wrtlprnft> and then save the result somewhere, of course
23:21 <philippeqc> either after the parser is called, or create a cache of the data if you dont have it, and just before the parser is called, clear the cache
23:31 <wrtlprnft> stupid CTWF
23:31 <wrtlprnft> full just when you need itt
23:31 <wrtlprnft> *it
23:31 <wrtlprnft> the perfect playground for testing
23:33 <philippeqc> just get their maps
23:34 <philippeqc> ;)
23:34 <wrtlprnft> that doesn't give me their map rotation
23:34 <wrtlprnft> i don't feel like entering tons of different MAP_FILE values by hand
23:34 <philippeqc> http://forums.armagetronad.net/viewtopic.php?p=89941#89941
23:34 <philippeqc> you are too lazy
23:35 <philippeqc> check the link !
23:36 <wrtlprnft> o_O
23:36 <wrtlprnft> nice!
23:37 <philippeqc> ty
23:37 <wrtlprnft> that would all be way easier to see if it was visible on the HUD map ;)
23:38 <philippeqc> ;)
23:38 <philippeqc> I know, but time to go to bed
23:38 <philippeqc> there was some funky debuging, in the rendering, I did apply the scale twice... thats why my collision didnt work
23:39 <armabot> armagetronad: philippeqc * r6169 /armagetronad/branches/zone-v2-02-shape/armagetronad/src/tron/ (9 files in 3 dirs): Zone have a scale factor, no longer a radius. Added support for ShapePolygon. Factorized parsing of Shapes a bit.
23:39 <wrtlprnft> night
23:40 <philippeqc> night
23:41 <armabot> armagetronad: philippeqc * r6170 /armagetronad/branches/zone-v2-02-shape/armagetronad/resource/proto/map-0.3.1-a.dtd: added support for ShapePolygon
23:43 <wrtlprnft> let's do some more optimisation
23:43 <wrtlprnft> this currently sucks
23:44 <philippeqc> grrr, I tagged too many files to be added to svn. how do I undo that
23:44 <wrtlprnft> it transforms a square into something with many lines that are almost straight, but not quite
23:44 <wrtlprnft> svn remove?
23:44 <wrtlprnft> or delete, dunno
23:44 <philippeqc> I was stuck with delete
23:45 <wrtlprnft> remove delete erase rm del ← who ever knows which one? ;)
23:45 -!- Lackadaisical [n=lack@ipd50aa335.speed.planet.nl] has quit ["Here I Go, To Save The Day!"]
23:46 <armabot> armagetronad: philippeqc * r6171 /armagetronad/branches/zone-v2-02-shape/armagetronad/resource/proto/philippeqc/ (. quadFortress.aamap.xml): test maps of philippe
23:47 <philippeqc> there, now you have even the map I've used!
23:48 <wrtlprnft> :)
23:49 <wrtlprnft> i need to get this poly thing working first :(
23:49 <philippeqc> ok
23:49 <philippeqc> I'm going to bed now
23:49 <philippeqc> cya
23:49 <philippeqc> #night
23:49 <armabot> Good night philippeqc!
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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.
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• Design:
» Layout is loosely based on an old design by Durf.
» Icons on the tools page were originally by Royce, new icons added will try to follow some of the design language.
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is a site that has tools, maps, and other various items. It orignally only existed as a server control panel, but I slowly began adding stuff such as a homepage and tools.
----
This is an LLM-free zone. In general, I am unwilling to use (fight with) any form of "GenAI" to write code for me. So, for the forseeable future, everything on this site will continue to be written by a very silly goose (wait that's me honk honk) with some parts written by other humans as well (silly hu-mon) rather than any plausible-series-of-words token-eating machine. Even my libraries are out of date, and suddenly that's a good thing!
(Although the style has changed several times and content has been added and changed, the base of this site has barely been updated since 2015. But it Ain't Broke!)
This site is also occasionally tested with older browsers, but compatibility is not guarenteed. Although, if you have an old obscure browser and something isn't working that previously did, I guess you can tell me (nelg) about it...