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Log from 2006-09-07:
--- Day changed Thu Sep 07 2006
00:09 -!- [dlh] [n=[dlh]@a1103.upc-a.chello.nl] has quit ["⌘Q"]
00:31 <spiderman> Luke-Jr, 
00:31 <spiderman> Warning:  fopen(http://spidey.lightfoot.dashjr.org/players.txt): failed to open stream: HTTP request failed! HTTP/1.1 503 Service Temporarily Unavailable
00:31 <spiderman>  in /home/acid/public_html/body/phpscripts/player2.php on line 2
00:31 <spiderman> Could not open file players.txt
00:31 <spiderman> Warning:  fgetc(): supplied argument is not a valid stream resource in /home/acid/public_html/body/phpscripts/player2.php on line 6
00:31 <spiderman>  
00:31 <spiderman> server's broke
00:44 <DrJoeTron> fucking blood banks
00:44 <DrJoeTron> some persistant jerk called my 5 times today
00:48 <DrJoeTron> they're like horny 8th grade boys
00:51 <MaZuffeR> you have horny 8th grade boys calling you 5 times a day?
00:54 <armabot> gentoo: wolf31o2 * gentoo-x86/games-action/armagetronad/ (5 files in 2 dirs):
00:54 <wrtlprnft> err
00:54 <wrtlprnft> there's a new gentoo ebuild?
00:56 <wrtlprnft> #last --with wolf3102 --in #commits --nolimit
00:56 <armabot> wrtlprnft: Error: I couldn't find a message matching that criteria in my history of 1240 messages.
00:56 <wrtlprnft> #last --with wolf31o2 --in #commits --nolimit
00:56 <armabot> wrtlprnft: [03:25:57] <CIA-5> gentoo: wolf31o2 * gentoo-x86/games-action/armagetronad/ (5 files in 2 dirs):, [03:07:41] <CIA-5> gentoo: wolf31o2 * gentoo-x86/games-fps/ut2004/ (ut2004-3369-r4.ebuild ChangeLog):, [03:04:14] <CIA-5> gentoo: wolf31o2 * gentoo-x86/games-arcade/alienwave/ (alienwave-0.3.0.ebuild ChangeLog):, [02:50:17] <CIA-5> gentoo: wolf31o2 * gentoo-x86 (3 more messages)
00:57 <wrtlprnft> #last --with gentoo --in #commits --nolimit
00:57 <armabot> wrtlprnft: [03:27:30] <CIA-5> gentoo: so * gentoo/xml/htdocs/doc/it/handbook/draft/2006.1/ (6 files): version 7.0, revision 1.1, [03:25:58] <CIA-5> gentoo: (Portage version: 2.1.1_rc1-r1), [03:25:58] <CIA-5> gentoo: Revision bump with a GCC patch and a security patch. Closing bug #142394 and bug #135154., [03:25:57] <CIA-5> gentoo: wolf31o2 * gentoo-x86/games-action/armagetronad/ (5 files in (36 more messages)
01:04 <Your_mom_arma> (19:19:11) Your_mom_arma: wrtlprnft: can you add transperent png support to cockpit files?
01:04 <wrtlprnft> uh, i did reply
01:05 <wrtlprnft> #notes
01:05 <armabot> wrtlprnft: I currently have notes waiting for $randomnick, *josh*, ghab*, Nickserv, operserv, someone, unknown, z-man, and z-man*.
01:06 <wrtlprnft> 10:23 <wrtlprnft> #later tell *mom* It's no problem on the render side, but we need to sort out how and where to store these files first :(
01:07 <Your_mom_arma> i never got that
01:08 <wrtlprnft> well, armabot took a break in the meantime
01:08 <wrtlprnft> Your_mom_arma: it's mostly a designed by luke problem
01:08 <Your_mom_arma> must have gotten lost in bearocracy
01:09 <wrtlprnft> the design is so complicated that noone knows where to start to implement it
01:09 <Your_mom_arma> why not just load it from a folder in resources
01:10 <Your_mom_arma> ... /wrtlprnft/original/backgrnd.png
01:10 <wrtlprnft> ask Luke-Jr 
01:15 <Your_mom_arma> i guess we should just put it into a todo list somewhere until Luke-Jr can get around to working on it with you
01:15  * wrtlprnft isn't excited
01:16 <Your_mom_arma> once you bring Luke-Jr into the picture i just kind of expect it to not happen
01:18 <wrtlprnft> :(
01:18 <wrtlprnft> it wasn't me who summoned him
01:18 <wrtlprnft> anyways
01:18 <wrtlprnft> #night
01:18 <armabot> Good night wrtlprnft!
01:19 <Your_mom_arma> well if you can do it over looks head i advise that
01:19 <Your_mom_arma> luke's even
01:19 <hiab> wrtl
01:20 <wrtlprnft> yeah
01:20 <hiab> i had an idea for a name
01:20 <hiab> abominable snowmen?
01:20 <hiab> dunno just thought of it earlier
01:20 <Your_mom_arma> haha
01:20 <Your_mom_arma> i like it
01:20 <wrtlprnft> Your_mom_arma: you're gonna play in the ladle?
01:20 <Your_mom_arma> im thinking about it
01:20 <wrtlprnft> :)
01:21 <wrtlprnft> hiab: i'll think about it tomorrow, to tired right now
01:21 <hiab> ok
01:21 <hiab> night
01:21 <wrtlprnft> 1:24AM
01:49 <Lucifer_arma> I caught my kids playing with the ladle
01:49 <Lucifer_arma> my daughter was whacking the middle kid with it
01:49 <Lucifer_arma> oh wait, wrong kind of ladle
02:04  * Lucifer_arma notes the wiki has a pretty good spec on how we'll link to external files from within resources
02:44 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has quit ["good night"]
02:45 <spiderman> Transmit Power Level
02:45 <spiderman> 	 49.25 dBmV
02:45 <spiderman> bah
03:04 <spiderman> DrJoeTron, 
03:13  * spiderman is on the phone with isp
03:13  * spiderman doesn't think they like me anymore >:|
03:13 <spiderman> bitching at them like i do Luke-Jr  :D
03:20 <spiderman> why do they hire tech support that don't know jack shit about computers/networking
03:21 <spiderman> "do you have a router?" "yes" "that's the problem please unplug it" "it's not fucking plugged in" "oh then please reinstall your nic drivers" "bitch send a tech guy out here to run new cables from the road"
03:26 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034180015.nb.aliant.net] has quit [Read error: 104 (Connection reset by peer)]
03:56 <Luke-Jr> wrtlprnft: nonsense, general textures themselves can be resources, and we've had a spec for binary data in an XML resource for a while
03:57 <Luke-Jr> spiderman: works for me (players.txt)
04:22 <Lucifer_arma> now you're just making shit up.  We **REJECTED** embedding binary data in an xml resource
04:34 <DrJoeTron> blegh
04:46 <spiderman> Luke-Jr, it might now, but it didn't
06:02 -!- Legit [n=48c9461e@h10487.serverkompetenz.net] has joined #armagetron
06:03 -!- Legit [n=48c9461e@h10487.serverkompetenz.net] has quit [Client Quit]
06:08 -!- groundpig [i=groundpi@rrcs-67-53-6-47.west.biz.rr.com] has joined #armagetron
06:08 <groundpig> hi
06:09 <hiab> hi
06:11 <groundpig> Your_mom_arma: can i just take any map off the repository and put a local copy in my resources with CTF bases/flags?
06:21 <DrJoeTron> groundpig it was a cry cry whine whine fest when you made the opposite team base kiling rather than spawning the other teams players...if you understood any of that i commend you!
06:22 <groundpig> that was a bug :B)
06:22 <groundpig> was merging StyBall and CTF so i could post the patch and that leaked in from StyBall
06:23 <DrJoeTron> yeah thats what i thought.
06:23 <DrJoeTron> but no
06:23 <DrJoeTron> dis is ghey
06:24 <DrJoeTron> HOOS ADMIN
06:24 <Your_mom_arma> yeah ground
06:24 <hiab> haha
06:24 <groundpig> yeah i've gotten pretty good at ignoring that
06:24 <DrJoeTron> does that mean i can go balls out on your server? :D! ;D
06:24 <hiab> eww
06:24 <groundpig> depending on what you mean by that, i guess so
06:24 <DrJoeTron> ive been very light
06:24 <DrJoeTron> like simple warnings
06:25 <Your_mom_arma> i actually had a problem with that both teams killed themselves in thier own zone so neither team could get the others flag
06:25 <DrJoeTron> "hey buddy dont do that please.:
06:25 <groundpig> ah, whatever you like joe, i'm not watching
06:25 <DrJoeTron> "D
06:25 <hiab> XD
06:25 <groundpig> mom, was that only when the bases killed enemies?
06:25 <DrJoeTron> nah i'll keep behaving
06:26 <Your_mom_arma> yeah
06:26 <Your_mom_arma> blue team takes gold flag and dies in its base
06:26 <DrJoeTron> yeah i did that
06:26 <hiab> haha
06:26 <groundpig> hehe, you must have been talented to make that bug happen
06:26 <DrJoeTron> it was great
06:26 <groundpig> well it should be fixed now
06:26 <DrJoeTron> cause blue couldnt get their lousy flag back
06:27 <hiab> is the bug fixed?
06:27 <Your_mom_arma> which map where you thinking of using groundpig?
06:27 <groundpig> i was going to look for one on the repo
06:28 <groundpig> we just had the puckmap up again with shooting on, and we talked about using that one for ctf
06:28 <groundpig> but there isn't a lot of room for bases
06:28 <groundpig> just posted the patch
06:31 <DrJoeTron> man people sure are dicks when they dont know its me
06:32 <Your_mom_arma> imagine playing as player 1
06:33 <groundpig> which i've noticed someone doing
06:33 <Your_mom_arma> who could that be
06:33  * Your_mom_arma whistles
06:33 <groundpig> i think its the real player 1
06:33 <Your_mom_arma> could be
06:33 -!- manta [n=kim@64-118-125-124-as-07.dialin.oakhurst.sti.net] has joined #armagetron
06:34 <Your_mom_arma> hey
06:35 <manta> good-evening
06:41 <DrJoeTron> man 4 days of continuous up time for the server, huzzah! :D
06:42 <DrJoeTron> one day i need to pry off all of these keys off the keybaord and soak them in an acid bath
06:43 <Your_mom_arma> that dirty?
06:44 <groundpig> i have one of those backlit keyboards where the letters glow blue
06:44 <groundpig> the paint on my X key is almost completely gone, its blinding
06:44 <groundpig> i must turn left a lot
06:45 <Your_mom_arma> i need one of those backlit keyboards(I hunt and peck) although it wont stop all the typos and misspellings
06:50 <Your_mom_arma> kick the td guy so i can play :(
06:54 -!- guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has quit [Read error: 54 (Connection reset by peer)]
06:55 -!- manta [n=kim@64-118-125-124-as-07.dialin.oakhurst.sti.net] has quit ["Ex-Chat"]
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07:09 <hiab> ou guys are meanies :D
07:09 <hiab> you
07:31 -!- deja_vu_ [n=deja_vu@p57A1AD13.dip0.t-ipconnect.de] has joined #armagetron
07:35 <spiderman> http://www.freenas.org/
07:35 <spiderman> that's going on my server when i get it back
07:39 <DrJoeTron> timed out
07:41 -!- groundpig [i=groundpi@rrcs-67-53-6-47.west.biz.rr.com] has quit []
07:47 -!- deja_vu [n=deja_vu@p57A1AC2F.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)]
07:54 <DrJoeTron> man
07:54 <DrJoeTron> im glad im the mod there
07:54 <DrJoeTron> cause i hate most of them
07:55 <DrJoeTron> Your_mom_arma that was great btw
07:57 <Your_mom_arma> hehe
07:59 <DrJoeTron> now im kind of up for some normal arma
08:00 <Your_mom_arma> spiderman: check out the support page 
08:00 <Your_mom_arma> read the user manual (okay) 404'd
08:01 <spiderman> ya
09:02 <DrJoeTron> Your_mom_arma save me for the love of god!
09:04 <guru3> ?
09:05 -!- arctanx [i=inverse@124-168-233-79.dyn.iinet.net.au] has joined #armagetron
09:18 <Your_mom_arma> guess what
09:27 <guru3> what
09:30 <Your_mom_arma> chicken butt
09:30  * DrJoeTron zing!
09:31 <guru3> zong!
09:31 <guru3> the witch is dead :S
09:51 -!- CraYSuPeRcOm [n=icechat5@adsl-65-69-71-88.dsl.kscymo.swbell.net] has joined #armagetron
09:52 <CraYSuPeRcOm> hola everyone
09:52 <guru3> hola
09:52 <Your_mom_arma> ahi
09:52 <CraYSuPeRcOm> installing suse for the first time, 
09:52 <CraYSuPeRcOm> little linux expierience
09:53 <CraYSuPeRcOm> very little
09:54 <CraYSuPeRcOm> #news
09:54 <armabot> CraYSuPeRcOm: News for #armagetron: (#4) Armabot now has a message command; (#9) testbug
09:54 <CraYSuPeRcOm> #news 9
09:54 <armabot> CraYSuPeRcOm: bug (Subject: "testbug", added by 3 on 11:14 PM, June 23, 2006)
09:55 -!- GodTodd [n=GodTodd@c-71-199-204-144.hsd1.tx.comcast.net] has quit [Read error: 110 (Connection timed out)]
09:56 -!- CraYSuPeRcOm [n=icechat5@adsl-65-69-71-88.dsl.kscymo.swbell.net] has quit [Client Quit]
09:56 -!- SuPeRTaRD [i=blah@adsl-71-145-187-86.dsl.austtx.sbcglobal.net] has quit [Read error: 110 (Connection timed out)]
10:14 <Your_mom_arma> #quote get 9
10:14 <armabot> Your_mom_arma: Quote #9: "he eats a bowl of wheat stocks and small pebbles -- Okgo" (added by n54 at 04:28 PM, March 29, 2006)
10:16 <wrtlprnft> Luke-Jr: yeah, but the code structuring you guys want for that is too complicated for me
10:22 <spiderman> BUZZ!
10:22 <wrtlprnft> meh, and i just woke up
10:22 <wrtlprnft> and you already ruined my day
10:22 <spiderman> good
10:22 <spiderman> cause my day's ruined to
10:24 -!- arctanx [i=inverse@124-168-233-79.dyn.iinet.net.au] has quit ["(^^)/"]
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10:28 -!- CraYSuPeRcOm [n=icechat5@adsl-65-69-71-88.dsl.kscymo.swbell.net] has joined #armagetron
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10:30 <wrtlprnft> your day's ruined?
10:30 <wrtlprnft> you just saved mine!
10:31 <Your_mom_arma> haha
10:32 <wrtlprnft> can't durka use that preview button?
10:32 <wrtlprnft> it's a pain to mark all his edits as patrolled
10:34 <Your_mom_arma> can you tell people to login and preview before posting at the same time
10:35 <wrtlprnft> have fun telling them
10:35 -!- arctanx [i=inverse@124-168-233-79.dyn.iinet.net.au] has quit [Read error: 104 (Connection reset by peer)]
10:36 -!- arctanx [i=inverse@124-168-233-79.dyn.iinet.net.au] has joined #armagetron
10:40 <wrtlprnft> http://wiki.armagetronad.net/index.php?title=User:Durka&curid=2992&diff=15652&oldid=15647
10:40 <wrtlprnft> i wonder if that was a good idea
10:43 <hiab> good ideas are boring
10:44 <wrtlprnft> true
10:44 <hiab> maybe that should be my motto
10:44 <wrtlprnft> the only problem i can imagine is that some of the bigger jerks on that wiki will pick it up
10:44 <wrtlprnft> and decorate random pages with it
10:46 <DrJoeTron> see ya
10:46 -!- DrJoeTron [n=DrJoeTr0@adsl-64-108-205-96.dsl.chcgil.ameritech.net] has quit [">-;;,ccc3"]
10:47 <Your_mom_arma> am i one of those jerks?
10:48 <wrtlprnft> ?
10:48 <Your_mom_arma> nm
10:49 <wrtlprnft> youo aren't i hope
10:49 <Your_mom_arma> man how many edits does it take to change 4 pages?
10:49 <wrtlprnft> yeah :(
10:49 <Your_mom_arma> it sure shouldnt take 25
10:49 <wrtlprnft> just what i'm saying
10:49 <Your_mom_arma> Lucifer_arma: im changing the front page
10:50 <wrtlprnft> Your_mom_arma: 39 edits in fact
10:50 <wrtlprnft> http://wiki.armagetronad.net/index.php?title=Special:Contributions&target=Durka
10:51 <Your_mom_arma> i just guessed
10:52 <wrtlprnft> yeah
10:53 <wrtlprnft> Lucifer_arma: is there any extension to the wiki that displays an annoying message and prevents someone from editing if that guy does, say, 3 edits to the same page in 5 minutes?
10:54 <Your_mom_arma> way to ignore your own advice Your_mom_arma
10:54 <Your_mom_arma> as i forget to login before editing
10:55 <Your_mom_arma> http://wiki.armagetronad.net/index.php/Main_Page
10:55 <wrtlprnft> Your_mom_arma: choose my skin :P
10:55 <Your_mom_arma> i'll just use my get out of jail free card this time
10:55 <wrtlprnft> then you'll see if you're logged in immediately
10:56 <wrtlprnft> that diff is really fun :P
10:56 <wrtlprnft> edit by <some IP>: don't make anonymous edits!
10:57 <Your_mom_arma> haha
10:57 <Your_mom_arma> hey its almost 5 am and ive been up since 10am give me a break
10:57 <wrtlprnft> Your_mom_arma: what you CAN do is make a [[User:Your_Mom/monobook.css]] and put something like textarea { background-color:red; } in it
10:58  * Your_mom_arma presents get out of jail free card again
10:58 <wrtlprnft> then the edit box is always red if you're logged in
10:59 <Your_mom_arma> if durka became malicius would any of us know within 24 hours?
10:59 <wrtlprnft> ?
10:59 <Your_mom_arma> i dont bother checking his edits anymore
11:00 <wrtlprnft> I'm checking all his edits, even though it's a pain
11:00 <Your_mom_arma> somebody give that guy a klondike bar
11:00 <wrtlprnft> ?
11:01 <Your_mom_arma> pop culture refrence
11:01 <Your_mom_arma> good job
11:02 <Your_mom_arma> #google klondike ice cream
11:02 <armabot> Your_mom_arma: Search took 0.25 seconds: Ice Cream USA: <http://www.breyers.com/>; Klondike : What Would You Do For a Klondike Bar?: <http://www.breyers.com/klondike/>; Klondike Ice Cream Novelties: <http://products.peapod.com/1505.html>; Klondike bar - Wikipedia, the free encyclopedia: <http://en.wikipedia.org/wiki/Klondike_bar>; Amazon.com: Klondike Ice Cream Bars, 30 oz: Gourmet Food: (2 more messages)
11:02 <Your_mom_arma> cya guys
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12:10 <armabot> armagetronad: wrtlprnft * r6168 /private/wrtlprnft/armaspyadvanced/armaspyadvanced.py:
12:10 <armabot> armagetronad: - fixed yet another issue with loading the config file
12:10 <armabot> armagetronad: - now respects the age attribure of the Servers tag to reduce delays
12:20 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has joined #armagetron
13:01 <wrtlprnft> #g 95/30
13:01 <wrtlprnft> #g 56/30
13:02 <wrtlprnft> …
13:02 <wrtlprnft> #ping
13:03 <wrtlprnft> strange
13:03 <wrtlprnft> it's logging it, just not responding to it
13:03 <wrtlprnft> the server's up, anyways
13:03 <wrtlprnft> #ping
13:04 -!- armabot [n=armabot@] has quit [Remote closed the connection]
13:04 -!- armabot [n=armabot@] has joined #armagetron
13:04 <wrtlprnft> #g 95/30
13:04 <wrtlprnft> #g 56/30
13:04 <armabot> 95 / 30 = 3.16666667
13:04 <armabot> 56 / 30 = 1.86666667
--- Log closed Thu Sep 07 13:22:46 2006
--- Log opened Thu Sep 07 13:22:51 2006
13:22 -!- wrtlprnft [n=wrtlprnf@] has joined #armagetron
13:22 -!- Irssi: #armagetron: Total of 17 nicks [0 ops, 0 halfops, 0 voices, 17 normal]
13:22 -!- Irssi: Join to #armagetron was synced in 5 secs
14:08 <spiderman> wale up to nothing but bitching
14:08 <spiderman> every...single....day
14:23 -!- MaZuffeR_ [n=MaZuffeR@darkmoor.sby.abo.fi] has joined #armagetron
14:24 <spiderman> MaZuffeR_, 
14:25 <MaZuffeR_> yes?
14:25 <spiderman> sup :p
14:27 <spiderman> you should get a email pretty soon
14:28 <MaZuffeR_> ok
14:28 <spiderman> whenever thee page loads,lol
14:29 <spiderman> k added to the usergroup
14:33 <spiderman> might wanna read the clan and server guidelines, although you don't really talk :p
14:34 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has quit [Nick collision from services.]
14:34 -!- MaZuffeR_ is now known as MaZuffeR
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15:41 <philippeqc> hi
15:43 <wrtlprnft> hi
15:43 <philippeqc> been a while
15:43 <wrtlprnft> true
15:43 <wrtlprnft> nothing happened, really
15:43 <philippeqc> o
15:43 <wrtlprnft> except for the ladle
15:43 <wrtlprnft> and armaspyad ;)
15:43 <philippeqc> I stayed at home today... started a cold
15:44  * wrtlprnft thinks he shouldn't say that's a good thing
15:44 <philippeqc> now that I'm a bit better, I though I'd do a bit of AA. the thing is now, I have no clue what I was working on ;)
15:44 <wrtlprnft> zones.
15:44 <philippeqc> o yeah! lol
15:45 <philippeqc> and it was in C++
15:45 <wrtlprnft> your latest experiment was a zone moving in circles
15:45  * philippeqc thinks doing a spidey on you wouldnt be that unappropriate
15:45 <philippeqc> yes, I got to that part, and remembered that was was missing was to be able to serialise them to the network
15:46 <wrtlprnft> yep
15:46 <wrtlprnft> and add backwards compatibilty to older clients
15:46 <wrtlprnft> ie send them recent updates all the time
15:46 <wrtlprnft> about their position and speed
15:46 <philippeqc> would you, by any chance, have fixed serialisation of your "parser" tValue?
15:46 <wrtlprnft> ?
15:47 <wrtlprnft> I guess we should use luke's stuff now
15:47 <philippeqc> does it work?
15:47 <wrtlprnft> it can do all the stuff tValue can do, i think
15:47 <philippeqc> does it work good?
15:47 <philippeqc> does it work as good as he promised?
15:47 <wrtlprnft> well, it does parse expressions
15:47 <wrtlprnft> and it can do functions
15:47 <wrtlprnft> and variables, i think
15:48 <wrtlprnft> and +-*/, the usual candidates
15:48 <wrtlprnft> look at the cWidgetBase somewhere
15:48 <wrtlprnft> sec
15:50 <wrtlprnft> cWidgetBase.cpp:256
15:51 <wrtlprnft> for definitions of functions you either have to try to understand his code (he defines a sin function somewhere) or ask him
15:51 <philippeqc> ok
15:51 <wrtlprnft> for serialisations over the network...
15:52 <wrtlprnft> you probably have to implement a function for each tValue that sends it and its childs (recursively) over the network
15:52 <philippeqc> so tValueParser::parse( <insert mat string here> );
15:52 <wrtlprnft> yep
15:52 <wrtlprnft> that's the basic call
15:56 <philippeqc> confused where to try to read his code
15:57 <wrtlprnft> uh, sec
15:57 <wrtlprnft> Registration register_sin("func\nmath", "sin", 1, (Registration::fptr) ( ctor::a1* )& Creator<Trig::Sin>::create<BasePtr> );
15:57 <wrtlprnft> that's how you register a function
15:58 <wrtlprnft> where the function gets registered for "func" and "math", whatever that means
16:00 <philippeqc> humm maybe I'll tackel that prob when I'll be a bit better
16:00 <wrtlprnft> and before that you have to declare sin like that
16:00 <wrtlprnft> typedef Bindings::CFunction::fUnary<float, float, sinf> Sin;
16:00 <wrtlprnft> there's also fBinary and fZeroary
16:01 <philippeqc> how comes fUnary takes 2 float arguments? ;)
16:01 <wrtlprnft> one is the return value
16:01 <wrtlprnft> another the parameter
16:01 <philippeqc> o
16:01 <wrtlprnft> the third one is the actual function
16:02 <wrtlprnft> you can probably just scrap the whole typedef and put it all on one line
16:06 <philippeqc> I think I'll wait at a later time to tackel that
16:07 <wrtlprnft> x_X
16:07 <philippeqc> fever here!
16:07 <wrtlprnft> yeah, i can understand that
16:07 <wrtlprnft> do something useful and try out armaspy advanced :P
16:08 <philippeqc> but I wanted to code polygonial shaped zones!!!!!
16:08 <wrtlprnft> errm, do that!
16:09 <philippeqc> got a smart idea to store its shape beside an array of points?
16:09 <wrtlprnft> uh, not really
16:10 <wrtlprnft> tell me the interface once you're done so i can adapt the hud map
16:11 <philippeqc> o yeah! no hurry there cowboy, I'm not sure I'll be done today
16:11 <philippeqc> but look at branch about zones, then src/tron/zone/zShape.*
16:11 <wrtlprnft> if not we have to wait for your next cold?
16:11 <philippeqc> the polygone just has a holder class atm
16:12 <philippeqc> and while you are there, try to compile it and run it. I'll give you a map where the zones move around (if your are interested)
16:13 -!- Lackadaisical [n=lack@ipd50aa335.speed.planet.nl] has quit ["Here I Go, To Save The Day!"]
16:13 <wrtlprnft> i don't see a zShape.*
16:13 <wrtlprnft> http://svn.sourceforge.net/viewvc/armagetronad/private/philippeqc/zone-v2-01-start/armagetronad/src/tron/zone/
16:13 <philippeqc> not private
16:13 <philippeqc> branch
16:14 <wrtlprnft> ah
16:14 <philippeqc> sorry
16:15 <wrtlprnft> i suggest you give the shapes a render2d function
16:15 <wrtlprnft> that would render for the HUD
16:16 <philippeqc> ok
16:16 <philippeqc> lazy you!!!! ;)
16:16 <wrtlprnft> well, it's better too
16:16 <wrtlprnft> currently the zones part has to query info from the zones
16:16 <philippeqc> I totally get it, dont worry
16:16 <wrtlprnft> :)
16:17 <philippeqc> humm, found what seems to be a smart algo to know if a point is inside a polygon
16:17 <philippeqc> http://local.wasp.uwa.edu.au/~pbourke/geometry/insidepoly/
16:18 <wrtlprnft> if you find an algo that can find the smallest polygon surrounding a number of other polygons tell me
16:18 <philippeqc> got a math assignment?
16:19 <wrtlprnft> no
16:19 <wrtlprnft> but i'd like to render a background for the HUD map :P
16:20 <philippeqc> so if the map is hexa shaped, you what a hexa background
16:20 <wrtlprnft> yeah
16:21 <philippeqc> I'd start with something similar than finding the bounding box, but I'd store the full coord of the 4 points found
16:21 <philippeqc> that would give you a crazy shaped 4 points poly
16:21 <wrtlprnft> then what?
16:22 <philippeqc> then do a inside/outside test on the other points
16:22 <wrtlprnft> the map might be shaped like an 8 too
16:22 <philippeqc> I'm assuming here a convex shape
16:22 <philippeqc> if you want concave, that'll cost you
16:22 <wrtlprnft> yeah, well, you can't assume that :(
16:22 <philippeqc> grrr
16:23 <wrtlprnft> look at the chico hourglass map
16:23 <philippeqc> yeah yeah, 
16:23 <wrtlprnft> well, actually a filling algo would be ok
16:23 <wrtlprnft> i could fill from a point outside the map
16:23 <wrtlprnft> then take the inverse
16:23 <philippeqc> start with bounding box
16:24 <philippeqc> then look if you can add a polygon and reduce its area, and that there are no points outside of it, 
16:24 <philippeqc> repeat
16:24 <wrtlprnft> i could just take the rightmost point
16:25 <wrtlprnft> then check all lines that go away from it
16:25 <wrtlprnft> and take the two lines that have an endpoint as far right as possible
16:25 <wrtlprnft> then take the endpoint of one of them
16:26 <wrtlprnft> find the one that has the largest inside angle
16:26 <wrtlprnft> and so on
16:26 <wrtlprnft> that wouldn't find walls that cut each other, though
16:26 <wrtlprnft> like |><|
16:27 -!- Lackadaisical [n=lack@ipd50aa335.speed.planet.nl] has joined #armagetron
16:27 <philippeqc> hummm, 
16:27 <Lackadaisical> hey..  can anyone else reach the wiki?
16:28 <wrtlprnft> sec
16:28 <philippeqc> dont seem so
16:28 <wrtlprnft> not me
16:28 <wrtlprnft> Lucifer_arma: you screwed up! ;)
16:28 <wrtlprnft> probably his 3–year old or whatever DOSing the server
16:29 <wrtlprnft> or durka killed him because 3 people picked on him today
16:29 <philippeqc> no firewall can resist a pb&j DOS attack
16:31 <philippeqc> I think I should suggest that one to Toms Hardware to add to their test ;)
16:31 -!- SuPeRTaRD [i=blah@adsl-71-145-161-114.dsl.austtx.sbcglobal.net] has joined #armagetron
16:39 <philippeqc> wrtlprnft: would you accept "the shortest rubber band to surround a shape?"
16:40 <philippeqc> it wont to the hour glass inner shape, but it should be close enough so that a minimum of people complain about it
16:44 <philippeqc> http://en.wikipedia.org/wiki/Concave_hull
16:44 <philippeqc> sorry http://en.wikipedia.org/wiki/Convex_hull
16:55 <wrtlprnft> sec
16:58 <wrtlprnft> now i just need to figure out how efficient i wanna be
17:04 -!- wejp_ is now known as wejp
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17:08 <wrtlprnft> i'll probably just stick to gift wrapping
17:09 <wrtlprnft> i don't get that graham thing
17:10 -!- GodTodd [n=GodTodd@c-71-199-204-144.hsd1.tx.comcast.net] has joined #armagetron
17:11 <philippeqc> it will be good enough
17:11 <wrtlprnft> though. now i do
17:16 <wrtlprnft> that'll be some nice practice for STL functions
17:37 <philippeqc> ;)
17:53 <Lucifer_arma> wiki's back up
17:54 <wrtlprnft> :)
17:54 -!- Lucifer_arma [n=satan@user-0vvdcf9.cable.mindspring.com] has quit [Read error: 104 (Connection reset by peer)]
17:55 <philippeqc> wrtlprnft: got a smart and fast way to get an iterator to the last element of a vector, AND it being a forward iterator?
17:57 <wrtlprnft> someVector.end()-1?
17:58 <philippeqc> cheater! ;) (forgot that math operation are defined on iterators ;)
17:58 <wrtlprnft> :P
17:58 <philippeqc> if I want to have an iterator to point to the previous element, can I have the 3rd part of the for loop that cover the collection to be written like this:
17:59 <philippeqc> prevIter=iter, ++iter
18:00 <wrtlprnft> i guess so
18:00 <wrtlprnft> or more effective:
18:00 <wrtlprnft> prevIter=iter++ ;)
18:00 <philippeqc> in their algo, they do  j=i++, but I guess preIncrement returns the new value, not the old (like post increment)
18:01 <wrtlprnft> preincrement returns the new value, right
18:01 <wrtlprnft> but if you use the value it returns, why not used post increment?
18:01 <philippeqc> grrrrrrrrrrr, I SAW IT!!!! I knew post returned the value!!!!!!!!
18:01 <wrtlprnft> o_O
18:01 <philippeqc> 'cause I'm dumb!
18:02 <wrtlprnft> are not!
18:02 <philippeqc> are so
18:02 <philippeqc> ;)
18:08 <spiderman> today is going to be a fun day
18:09 <spiderman> not
18:09 <wrtlprnft> is there a library function to calculate the absolute of a float?
18:09 <philippeqc> why? no more spiderweb?
18:09 <spiderman> no
18:09 <spiderman> school starting back
18:09 <philippeqc> abs() ?
18:10 <spiderman> and i have to go untill my grandma signs me up for the ged thing o.o
18:10 <philippeqc> ged?
18:10 <spiderman> mm
18:10 <wrtlprnft> philippeqc: abs() works on ints
18:10 <spiderman> it's like a diploma
18:10 <spiderman> only not as good
18:11 <wrtlprnft> #seen Lucifer_arma
18:11 <armabot> wrtlprnft: Lucifer_arma was last seen in #armagetron 17 minutes and 12 seconds ago: <Lucifer_arma> wiki's back up
18:11 <philippeqc> fasb()
18:12 <philippeqc> so you want to drop school so you can get some lesser-value diploma?
18:12 <wrtlprnft> #later tell lucifer* i think the front page is a good place to put it. It's not nitpicking, he is recommending a solution. Btw, that was your_mom who edited the page
18:12 <armabot> wrtlprnft: The operation succeeded.
18:15 <wrtlprnft> philippeqc: thanks
18:15 <philippeqc> what did I do?
18:15  * wrtlprnft wonders why it's fasb, but sinf…
18:16 <wrtlprnft> 18:11 <philippeqc> fasb()
18:16  * philippeqc wondered a long time what atoi ment. Say it out loud, and it doesnt help you... until you get the Ascii TO Integer. Haaaa, atoi!
18:17 <wrtlprnft> o_O
18:17 <wrtlprnft> why isn't it a2i?
18:17 <philippeqc> THAT would make sence
18:19  * wrtlprnft still remembers the times where making a C program meant putting “#define st short”, “#define vd void”, and other things to the very top of it
18:21 <philippeqc> why do method in the header need to be terminated by ; and not in the cpp file! 
18:21 <philippeqc> (i get the "otherwise the compiler doesnt know where one start and the other end", but still)
18:48 <wrtlprnft> the code block for the function already terminates it
18:48 <wrtlprnft> the {}
18:48 <wrtlprnft> if you put the code block into the header file (define it inline in the class) you don't need a ; either
18:52 -!- madmax|pt [n=madmax@bl4-19-221.dsl.telepac.pt] has joined #armagetron
18:52 <madmax|pt> hello
18:53 <philippeqc> wrtlprnft: sorry, I meant in the class declaration, not just the header.
18:54 <philippeqc> there, you have void func() {stuff;} ; <--- that one
18:54 <philippeqc> because most of the time it : void func() ; <-- required to tell the compiler that the declaraction of func is terminated
19:55 <wrtlprnft> ?
19:56 <wrtlprnft> class asdf {
19:56 <wrtlprnft>     void somefunc() { return; }
19:56 <wrtlprnft> };
19:56 <wrtlprnft> that's perfectly fine
19:56 <philippeqc> i dont think my compiler likes it
19:56 <wrtlprnft> infact i've seen compilers complain if you put that extra ;
19:56 <philippeqc> o
19:56 <wrtlprnft> philippeqc: look at my code, i venver put a ;
19:57 <philippeqc> ok
19:57 <philippeqc> always do here
19:57 <wrtlprnft> *never
19:57 <wrtlprnft> dunno how i got to that spelling
20:00 <philippeqc> its funny how, what ever I do for AA, it always come back to the parser. 
20:00 <wrtlprnft> x_X
20:00 <philippeqc> it is my keystone
20:06 <wrtlprnft> someone tell me why my X11 got so slow...
20:06  * wrtlprnft blames Luke-Jr 
20:06 <wrtlprnft> s/\.{3}/…/
20:06 <philippeqc> why should he be to blame in that case?
20:07 <wrtlprnft> because i edited something in my xorg.conf to make him happy
20:07 <wrtlprnft> already screwed up my fonts
20:07 <philippeqc> ????????????+
20:07 <wrtlprnft> something about telling xorg the width and height of my screen
20:07 <philippeqc> luke happiness doesnt have anything to do with my xorg.conf file
20:08 <wrtlprnft> one might think so
20:08 <philippeqc> ;)
20:09 <philippeqc> ok, my xorg.conf will not be influenced based on luke's happiness. Let him base his own happiness on it as much as he wishes.
20:11 <wrtlprnft> x_X
20:11 <wrtlprnft> well, something's really screwd
20:11 <wrtlprnft> *screwed
20:11 <wrtlprnft> switching desktops takes forever
20:14 <philippeqc> comment said changes?
20:16 <wrtlprnft> dunno
20:16 <wrtlprnft> i like to keep blamin it on him
20:17 <wrtlprnft> and i'd need to restart X
20:18 <philippeqc> what ever rocks your boat man!
20:19 <wrtlprnft> x_X
20:30 <wrtlprnft> 	T::iterator iter(out.begin()+1);
20:30 <wrtlprnft> wtf is wrong with that?
20:31 <wrtlprnft> ../../src/tools/tCoord.h:167: error: expected `;' before "iter"
20:31 <wrtlprnft> where t is a template typename
20:32 <wrtlprnft> nvm
20:32 <wrtlprnft> it wants me to use typename T::iter
20:33 <philippeqc> where?
20:33 <wrtlprnft> typename T::iterator iter(out.begin()+1)
20:33 <philippeqc> o
20:33 <philippeqc> I hate that one
20:33 <wrtlprnft> woo, compiled
20:37 <philippeqc> if I want to pass an anonymous object to a method, what should I do so I can pass it by reference?
20:37 <wrtlprnft> type const &
20:38 <wrtlprnft> void print(tCoord const &coord) { std::cerr << coord << std::endl; }
20:38 <wrtlprnft> print(tCoord(42, 101010))
20:38 <wrtlprnft> ;
20:38 <wrtlprnft> that should work
20:40 <philippeqc> ok, the anonymous object is const to mark that you shouldn modify it!
20:40 <wrtlprnft> yep
20:40 <philippeqc> thanks
20:40 <wrtlprnft> yw
20:41 <wrtlprnft> though i don't quite understand it myself
20:41 <wrtlprnft> you CAN modify anonymous objects
20:41 <wrtlprnft> std::cerr << tCoord().Turn(tCoord(1,1)) << std::endl; //thap works fine
20:42 <philippeqc> hummm
20:44 <wrtlprnft> #last --from hiab --nolimit
20:44 <armabot> wrtlprnft: Error: I couldn't find a message matching that criteria in my history of 3716 messages.
20:44 <wrtlprnft> x_X
20:45 <wrtlprnft> 06:27 <hiab> is the bug fixed?
20:45 <wrtlprnft> 07:09 <hiab> ou guys are meanies :D
20:45 <wrtlprnft> 07:09 <hiab> you
20:45 <wrtlprnft> 10:43 <hiab> good ideas are boring
20:45 <wrtlprnft> 10:44 <hiab> maybe that should be my motto
20:45 <wrtlprnft> not what i wanted
20:45 <wrtlprnft> 06:27 <hiab> is the bug fixed?
20:45 <wrtlprnft> 07:09 <hiab> ou guys are meanies :D
20:45 <wrtlprnft> 07:09 <hiab> you
20:45 <wrtlprnft> 10:43 <hiab> good ideas are boring
20:45 <wrtlprnft> 10:44 <hiab> maybe that should be my motto
20:46 <wrtlprnft> argh
20:46 <madmax|pt> o_O
20:46 <wrtlprnft> 20:46 01:20 <hiab> i had an idea for a name
20:46 <wrtlprnft> 20:46 01:20 <hiab> abominable snowmen?
20:46 <wrtlprnft> that's what i really wanted
20:47 <wrtlprnft> and yeah, /exec -o is dangerous
20:50 <philippeqc> my square zone isnt showing... boo
20:53 <wrtlprnft> x_X
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20:55 <philippeqc> boo ya baby! I'm so cool, I'm cool^2
20:56 <philippeqc> the engine worked, I just made it quite big (-10 to +10, so 20 of size) and then gave it a too big scale factor (29)
20:57 <wrtlprnft> wd
20:58 <philippeqc> only need to fix to it detect collision now ;) 
20:58 <philippeqc> I use an array of points for the shape, then I rotate it, scale it and move it to the "center" location given
20:58 <wrtlprnft> does it support rotating the entire shape too?
20:59 <philippeqc> let me chek for that
20:59 <wrtlprnft> and how does it render the zone?
21:00 <philippeqc> humm, it should have rotated it... might have a bug here
21:00 <philippeqc> and right now the zone is "solid" with alpha blending. didnt want to do fancy rendering stuff
21:01  * wrtlprnft is thinking about two zones that are formed like gears
21:01 <wrtlprnft> then rotate into each other
21:02 <wrtlprnft> and you have to fit inbetween them to get to the other side
21:02 <philippeqc> o my, didnt thought of that one!!!!
21:02 <wrtlprnft> :)
21:03 <wrtlprnft> you know, something that keeps you busy
21:03 <philippeqc> the rendering will be another debate too. Everybody and their dog will have a different opinion how do to it. for circle, rotating the circle or rotating the "pattern" had the same effect, fow a square, its 2 different things
21:03 <wrtlprnft> or a deathzone with a small hole that moves around in pseudorandom ways
21:03 <wrtlprnft> and both players have to stay in that
21:04 <wrtlprnft> well, you could keep the look it has now
21:04 <wrtlprnft> you
21:04 <philippeqc> negative death hole. leaving it kills you. yeah! that be nice
21:04 <philippeqc> and what look is that?
21:04 <wrtlprnft> 'd just need to break parts that go across corners
21:04 <wrtlprnft> like a dotted line
21:04 <wrtlprnft> *dashed
21:05 <wrtlprnft> and then have the dashes move around
21:05 <wrtlprnft> omg
21:05 <wrtlprnft> portage's trying to install gcc 4
21:05 <wrtlprnft> that's bound to cause trouble
21:06 <wrtlprnft> o well, let's go for it
21:06 <wrtlprnft> the real trouble will be recompiling everything with it
21:07 <philippeqc> ouch
21:07 <philippeqc> bad idea
21:07 <wrtlprnft> 4.1 to be exact
21:07 <philippeqc> so you want rotating shapes AND rotating texture
21:07 <wrtlprnft> yeah
21:07 <wrtlprnft> independant of each other of course
21:10 <philippeqc> strange, the rotation is not taking effect
21:11 <philippeqc> s the bug fixed?
21:11 <philippeqc> wrtlprnft 07:09 <hiab> ou guys are meanies :D
21:11 <philippeqc> wrtlprnft 07:09 <hiab> you
21:11 <philippeqc> wrtlprnft 10:43 <hiab> good ideas are boring
21:11 <philippeqc> wrtlprnft 10:44 <hiab> maybe that should be my motto
21:11 <philippeqc> wrtlprnft not what i wanted
21:11 <wrtlprnft> what bug?
21:11 <philippeqc> wrtlprnft 06:27 <hiab> is the bug fixed?
21:11 <philippeqc> wrtlprnft 07:09 <hiab> ou guys are meanies :D
21:11 <philippeqc> wrtlprnft 07:09 <hiab> you
21:11 <philippeqc> wrtlprnft 10:43 <hiab> good ideas are boring
21:11 <philippeqc> wrtlprnft 10:44 <hiab> maybe that should be my motto
21:12 <philippeqc> wrtlprnft argh
21:12 <philippeqc> oups
21:12 <wrtlprnft> haha
21:12 <philippeqc>     glTranslatef(posx_->GetFloat(), posy_->GetFloat(), 0);
21:12 <philippeqc>     REAL r = scale_->GetFloat();
21:12 <philippeqc>     glScalef(r, r, 1.0);
21:12 <philippeqc>     float i = rotation_->GetFloat();
21:12 <philippeqc>     glRotatef(0.0, rotation_->GetFloat(), 0.0, 1.0);
21:12 <philippeqc> i = 45.0, according to my redbook, it should be in degrees
21:12 <wrtlprnft> it is in degrees
21:12 <wrtlprnft> at least it was in my tests
21:13 <wrtlprnft> but, uh
21:13 <wrtlprnft> you're rotating by 0 degrees around the point (i,0,1)
21:13 <wrtlprnft> http://www.mevis.de/opengl/glRotate.html
21:13 <wrtlprnft> 1st param is angle
21:14 <wrtlprnft> *around the vector
21:14 <philippeqc> wait!!!!
21:14 <philippeqc> ooooooooooooooooooooooo
21:14 <philippeqc> thanks
21:14 <wrtlprnft> yw
21:18 <philippeqc> haha! there is a big, rotating around the center of the arena, purple, 45 degrees turned square now!
21:19 <wrtlprnft> o_O
21:20 <wrtlprnft> anyways, with noncircular zones you might need a better, non- naïve collision detection
21:20 <wrtlprnft> so you can't drive through a very thin zone
21:21 <philippeqc> thanks for voluntering
21:22 <wrtlprnft> never said that :P
21:22 <wrtlprnft> i'm already confused if i have to find the intersection of two lines
21:22 <philippeqc> yes yes, I'm quite sure!
21:23 <philippeqc> wrtlprnft and I'll fix it for you
21:23 <philippeqc> ^^^ I so like totally just cut and pasted that from irc
21:24 <philippeqc> wrtlprnft: are you matrix math good?
21:25 <philippeqc> I need to take a point, rotate it, scale it and translate it. That is for the collision detection.
21:25 <wrtlprnft> uh
21:26 <wrtlprnft> i dunno a thing about it
21:26 <wrtlprnft> just that matrixes are twodimensional arrays
21:26 <philippeqc> its easy to animate with opengl, but I need to do the collision detection
21:26 <philippeqc> o ok
21:26 <wrtlprnft> and that you can do fancy rotation stuff with it
21:26 <wrtlprnft> uh, there's a tCoord::Turn
21:26 <wrtlprnft> that lets you do the rotation part
21:26 <wrtlprnft> moving is trivial
21:26 <philippeqc> does it work in degrees or rad
21:27 <philippeqc> scaling too
21:27 <wrtlprnft> philippeqc: neither
21:27 <wrtlprnft> you make a point that has the angle you like
21:28 <wrtlprnft> so basically tCoord(cosf(angle), sinf(angle));
21:28 <wrtlprnft> that you pass to the turn method of another coord
21:28 <philippeqc> o
21:28 <philippeqc> ok
21:28 <philippeqc> thanks
21:28 <wrtlprnft> that's how i'm rendering the hud zones
21:29 <wrtlprnft> yw
21:32 <philippeqc> humm, should it be scaled first, then rotated, or the other way?
21:33 <philippeqc> nevemind, I do symetric scaling
21:33 <wrtlprnft> if you scale and rotate it around the same spot it doesn't matter
21:34 <philippeqc> I do the translation after
21:37 <philippeqc>     tCoord centerPos = tCoord(posx_->GetFloat(), posy_->GetFloat());
21:37 <philippeqc>     tCoord previous = tCoord(xp, yp).turn( cosf(rotation_->GetFloat()), sinf(rotation_->GetFloat()) )*scale_->GetFloat() + centerPos;
21:37 <philippeqc> does it look ok?
21:38 <wrtlprnft> i suggest you save the rotation tCoord somewhere
21:38 <wrtlprnft> then reuse it
21:39 <wrtlprnft> that way you avoid all those trig functions
21:39 <philippeqc> o yes
21:39 <wrtlprnft> that's the whole reason why it doesn't accept an angle
21:40 <wrtlprnft> because you rarely have just one point to turn
21:40 <wrtlprnft> and, of course, sinf/cosf expect radians
21:40 <wrtlprnft> yay
21:40 <wrtlprnft> (0,0)
21:40 <wrtlprnft> (1,1)
21:41 <wrtlprnft> (2,0)
21:41 <wrtlprnft> (2,2)
21:41 -!- Gyo [n=51d3ef2e@h10487.serverkompetenz.net] has joined #armagetron
21:41 <wrtlprnft> (0,2)
21:41 <wrtlprnft> that's before
21:41 <wrtlprnft> after:
21:41 <wrtlprnft> (0,0)
21:41 <wrtlprnft> (2,0)
21:41 <wrtlprnft> (2,2)
21:41 <wrtlprnft> (0,2)
21:41 -!- Gyo [n=51d3ef2e@h10487.serverkompetenz.net] has quit [Client Quit]
21:55 <wrtlprnft> let's see how well that performs with actual maps...
22:18 -!- madmax|pt [n=madmax@bl4-19-221.dsl.telepac.pt] has quit ["Leaving"]
22:21 -!- wejp_ [n=j@i577B9914.versanet.de] has joined #armagetron
22:33 <philippeqc> wrtlprnft: how to set the arena size factor to 1?
22:33 <wrtlprnft> size_factor 1
22:33 <wrtlprnft> sp_size_factor 1
22:33 <wrtlprnft> i think
22:34 <wrtlprnft> or try 0
22:34 <wrtlprnft> it's some crazy formula the real size factor is calculated with
22:34 -!- wejp [n=j@i577BB38D.versanet.de] has quit [Read error: 110 (Connection timed out)]
22:34 <philippeqc> settings.cfg?
22:34 <wrtlprnft> well, anywhere that accepts config items ;)
22:34 <wrtlprnft> *any place
22:37 <philippeqc> ty
22:37 <wrtlprnft> yw
22:37 -!- [dlh] [n=[dlh]@a1103.upc-a.chello.nl] has joined #armagetron
22:45 -!- DrJoeTron [n=DrJoeTr0@adsl-64-108-205-96.dsl.chcgil.ameritech.net] has joined #Armagetron
23:02 <guru3> touch mchammer
23:02 <guru3> touch: can't touch this
23:04 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has quit ["-"]
23:05 <philippeqc> It's all about being legit without quitting
23:07  * wrtlprnft hates the fact that rim walls are split up into hundreds of smaller walls
23:07 <wrtlprnft> actually, why are they?
23:08 <philippeqc> cause they sit on the edge of eFaces
23:08 <philippeqc> as the grid gets fragmented, so does the rim
23:09 <wrtlprnft> and there's no way to work around that?
23:11 <philippeqc> yes, make the rim a non-grid structure. then change the collision detection to also check agains taht new structure, without the help of the "optimisation" that the cycle only check for local collision
23:12 <wrtlprnft> x_X
23:12 <philippeqc> still interested?
23:12 <wrtlprnft> no
23:13 <wrtlprnft> I'll stcik to my graham mess
23:13 <philippeqc> what is a good format to post images on the forum? jpg
23:13 <wrtlprnft> png!
23:13 <philippeqc> really
23:13 <philippeqc> ?
23:13 <wrtlprnft> no, post bmp
23:13 <wrtlprnft> and psd
23:13 <wrtlprnft> and tiff
23:13 <philippeqc> ok, no more joking. png or not?
23:14 <wrtlprnft> png
23:14 <wrtlprnft> you'd make Luke-Jr most happy if you'd post an XML image
23:15 <wrtlprnft> <row><pixel r="255" g="0" b="255" a="255" /><pixel r="255" g="255" b="255" a="128" /></row>
23:15 <wrtlprnft> <row><pixel r="0" g="0" b="0" a="255" /><pixel r="255" g="0" b="0" a="255" /></row>
23:15 <wrtlprnft> *if you posted
23:15 <philippeqc> do screenshot of waky new zones go into general or development?
23:15 <wrtlprnft> bad grammar
23:16 <wrtlprnft> i'd say development
23:16 <wrtlprnft> as it's supposed to be official at some point in time
23:16 <wrtlprnft> YAY
23:17 <wrtlprnft> i got the square map with a translucent background
23:17 <wrtlprnft> og, i could have done that easier
23:17 <wrtlprnft> ok
23:17 <wrtlprnft> **ok
23:19 <wrtlprnft> oooookaaay
23:19 <wrtlprnft> it's a bit to slow to run it on a map with tons of walls
23:19 <wrtlprnft> it's currently called each round
23:20 <wrtlprnft> philippeqc: where can i move it so it gets called right after the grid got created?
23:20 <wrtlprnft> and then save the result somewhere, of course
23:21 <philippeqc> either after the parser is called, or create a cache of the data if you dont have it, and just before the parser is called, clear the cache
23:31 <wrtlprnft> stupid CTWF
23:31 <wrtlprnft> full just when you need itt
23:31 <wrtlprnft> *it
23:31 <wrtlprnft> the perfect playground for testing
23:33 <philippeqc> just get their maps
23:34 <philippeqc> ;)
23:34 <wrtlprnft> that doesn't give me their map rotation
23:34 <wrtlprnft> i don't feel like entering tons of different MAP_FILE values by hand
23:34 <philippeqc> http://forums.armagetronad.net/viewtopic.php?p=89941#89941
23:34 <philippeqc> you are too lazy
23:35 <philippeqc> check the link !
23:36 <wrtlprnft> o_O
23:36 <wrtlprnft> nice!
23:37 <philippeqc> ty
23:37 <wrtlprnft> that would all be way easier to see if it was visible on the HUD map ;)
23:38 <philippeqc> ;)
23:38 <philippeqc> I know, but time to go to bed
23:38 <philippeqc> there was some funky debuging, in the rendering, I did apply the scale twice... thats why my collision didnt work 
23:39 <armabot> armagetronad: philippeqc * r6169 /armagetronad/branches/zone-v2-02-shape/armagetronad/src/tron/ (9 files in 3 dirs): Zone have a scale factor, no longer a radius. Added support for ShapePolygon. Factorized parsing of Shapes a bit.
23:39 <wrtlprnft> night
23:40 <philippeqc> night
23:41 <armabot> armagetronad: philippeqc * r6170 /armagetronad/branches/zone-v2-02-shape/armagetronad/resource/proto/map-0.3.1-a.dtd: added support for ShapePolygon
23:43 <wrtlprnft> let's do some more optimisation
23:43 <wrtlprnft> this currently sucks
23:44 <philippeqc> grrr, I tagged too many files to be added to svn. how do I undo that
23:44 <wrtlprnft> it transforms a square into something with many lines that are almost straight, but not quite
23:44 <wrtlprnft> svn remove?
23:44 <wrtlprnft> or delete, dunno
23:44 <philippeqc> I was stuck with delete
23:45 <wrtlprnft> remove delete erase rm del ← who ever knows which one? ;)
23:45 -!- Lackadaisical [n=lack@ipd50aa335.speed.planet.nl] has quit ["Here I Go, To Save The Day!"]
23:46 <armabot> armagetronad: philippeqc * r6171 /armagetronad/branches/zone-v2-02-shape/armagetronad/resource/proto/philippeqc/ (. quadFortress.aamap.xml): test maps of philippe
23:47 <philippeqc> there, now you have even the map I've used! 
23:48 <wrtlprnft> :)
23:49 <wrtlprnft> i need to get this poly thing working first :(
23:49 <philippeqc> ok
23:49 <philippeqc> I'm going to bed now
23:49 <philippeqc> cya
23:49 <philippeqc> #night
23:49 <armabot> Good night philippeqc!
23:49 -!- philippeqc [n=philippe@c83-250-130-90.bredband.comhem.se] has quit ["Leaving"]
23:56 -!- [dlh] [n=[dlh]@a1103.upc-a.chello.nl] has quit []

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