<- Previous Log Select Different Log Next Log ->  
Log from 2006-07-26:
--- Day changed Wed Jul 26 2006
00:00 <DrJoeTron> hey pig, do i have permission to kill people who goal tend in the other goal?
00:00 <DrJoeTron> you should make it so the zones kill
00:00 <luke-jr_> kill who
00:00 <DrJoeTron> anyone who goes inside the goal zones
00:00 <luke-jr_> don't you spawn there?
00:00 <DrJoeTron> no
00:14 <Lizz> ya kno.. tron servers all have their own smell
00:15 <groundpig> thats a good idea
00:15 <groundpig> i'll put that in right now
00:15 <Lizz> but they have them already
00:17 <Lizz> mbc smells like lemons.. xzl smells like boys... swampland smells like a bar.. fortress smell like a bar the morning after a heavy sat nite
00:17 <DrJoeTron> hey what about lobster:(
00:17 <DrJoeTron> im a real server too 
00:17 <Lizz> smells like a fish market on ahot day
00:17 <groundpig> i hate to imagine what a pig sty smells like
00:17 <Lizz> poo
00:17 <groundpig> there you said it
00:18 <groundpig> now i have to imagine
00:18 <Lizz> never really noticed pig stys smell.. must check
00:18 <DrJoeTron> hey pig, this is totally hockey
00:18 <groundpig> i've come up with a new name
00:18 <DrJoeTron> since we can body check and cross check people
00:18 <groundpig> next server change has it
00:18 <spidey> your a prawn
00:18 <Lizz> garlic?
00:18 <DrJoeTron> ooh what is it
00:18 <DrJoeTron> haha spidey
00:19 <groundpig> StyBall
00:19 <DrJoeTron> excellent
00:19 <spidey> i've been owning your bot
00:19 <DrJoeTron> if it owns you i'll laugh
00:19  * Lizz goes and surveys other server smells
00:20 <DrJoeTron> i think the mutiny server smells like burning bodies
00:20 <spidey> i think lobster cage smells like prawn poo
00:29 <DrJoeTron> eww
00:29 <DrJoeTron> well that would explain why no one goes there ^^
00:29 <DrJoeTron> ooo a private message
00:29 <DrJoeTron> awwww, some kid wants to be a lobster
00:30 <DrJoeTron> i should really take down that conact me if you want to be one
00:32 <spidey> lobster are eatin'
00:32 <spidey> they sell them in a tank at walmart to
00:34 <groundpig> Joe, i added the goal kill
00:35 <DrJoeTron> heh, great pig
00:35 <Compn> lol
00:35 <Compn> that was awesome
00:35 <DrJoeTron> thanks
00:35 <Compn> oh damn!
00:36 <Compn> goal kill?
00:36 <Vanhayes> heh that was a great match
00:36 <Compn> T:DDDDDD
00:40 <spidey> #night
00:40 <armabot> Good night spidey!
00:53 <[Xpert]DarkStar> #night
00:53 <armabot> Good night [Xpert]DarkStar!
01:00 -!- Lizz [i=Lizz@wxpp-p-144-138-186-196.prem.tmns.net.au] has left #armagetron []
02:54 -!- Your_mom_arma [n=Jacob@pool-71-248-198-213.cmdnnj.east.verizon.net] has joined #armagetron
03:13 -!- madmax|pt [n=madmax@bl4-218-194.dsl.telepac.pt] has quit ["This computer has gone to sleep"]
03:30 <luke-jr_> wrtlprnft: tCode doesn't have data types at all right now, really-- need to either make a tCode::Variant, use boost::variant, or something for that
03:30 <luke-jr_> wrtlprnft: but yes, I'm designing it for extensibility too
03:49 -!- DrJoeTron [i=DrJoeTr0@adsl-67-36-181-74.dsl.chcgil.ameritech.net] has quit ["Leaving"]
03:57 -!- Lackadaisical [n=lack@ipd50aa335.speed.planet.nl] has quit ["Chatzilla 0.9.72 [Firefox]"]
04:02 <Your_mom_arma> luke if i pm you a nick and a pass can you verify/register it for the resource repository?
04:10 <groundpig> say cvs is dead, have to use svn
04:10 <groundpig> dammit
04:14 <luke-jr_> Your_mom_arma: if it's your nick =p
04:14 <luke-jr_> groundpig: what CVS?
04:14 <groundpig> hehe, meant that for my server console
04:14 <luke-jr_> ah
04:14 <groundpig> trying to explain to someone how to compile the server
04:16 <luke-jr_> i c
04:17 <luke-jr_> you know, we have docs for that ;)
04:17 <groundpig> i directed them to the README
04:19 <Your_mom_arma> alright luke, sent you a pm at the arma forums
04:27 -!- Vanhayes_ [n=Vanhayes@stjhnbsu84w-156034174170.nb.aliant.net] has joined #armagetron
04:33  * Lucifer_arma yawns
04:42 <luke-jr_> Your_mom_arma: why not PM here ? lol
04:44 <luke-jr_> added
04:45 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034174170.nb.aliant.net] has quit [Read error: 110 (Connection timed out)]
04:46 -!- Vanhayes_ is now known as Vanhayes
04:51 <Your_mom_arma> thanks luke
04:54 -!- DrJoeTron [i=DrJoeTr0@adsl-67-36-181-74.dsl.chcgil.ameritech.net] has joined #Armagetron
04:54 <Your_mom_arma> hey joe
04:54 <DrJoeTron> yo
04:57 <Your_mom_arma> Parse error:  syntax error, unexpected T_VARIABLE in /var/www/armagetron/beta/htdocs/add-resource/upload.suid-php on line 93 @ luke-jr_
05:05 <armabot> armagetronad: nemostultae * r5826 /www/beta/trunk/www-aabeta/add-resource/upload.suid-php: Missing semi-colon caused parse error.
05:05 <armabot>  Executed 'aabetaupdate'
05:05 <nemostultae> Your_mom_arma: try now
05:05 -!- Lizz [i=Lizz@DC-201-30.bpb.bigpond.com] has joined #armagetron
05:06 <Lizz> :)
05:06 <Lizz> hiya PTPs :)
05:08 <armabot> armagetronad:  * resources/Your_mom/clever/tripath-0.3.6.aamap.xml: Resource by Your_mom
05:08 <Your_mom_arma> thanks nemo
05:13 -!- Lizz [i=Lizz@DC-201-30.bpb.bigpond.com] has left #armagetron []
05:15 <Your_mom_arma> blarg validation on that dtd failed
05:16 <Your_mom_arma> am i not allowed to upload a dtd?
05:17 <nemostultae> Nope, the script only allows map files.
05:18 <Your_mom_arma> ok, luke check your pm box at the forums
05:29 <DrJoeTron> just built a remote control car
05:30 <Your_mom_arma> cool
05:35 <DrJoeTron> out of leggos
05:35 <DrJoeTron> and propellors
05:35 <DrJoeTron> it barely turns
05:40 <armabot> armagetronad:  * resources/Your_mom/clever/ironcross-0.8.3.aamap.xml: Resource by Your_mom
05:41 <Your_mom_arma> haha
06:12 <armabot> armagetronad: davidfancella * r5827 /private/Lucifer/namepicker/ (chats.txt lucifer.txt): Added more instant chats
06:13 -!- nemostultae [n=nemostul@] has quit [Read error: 110 (Connection timed out)]
06:37 -!- Lizz [i=Lizz@DC-201-39.bpb.bigpond.com] has joined #armagetron
06:37 <DrJoeTron> ahh that fucking kid
06:37 <Lizz> joe
06:37 <Lizz> it cant be him :/
06:38 <DrJoeTron> cypher is in styball
06:38 <DrJoeTron> i didnt feel like banning him and dealing with his shit for another 4 months
06:38 <DrJoeTron> wasnt worth it
06:38 <Lizz> si kno i came to tell u that arc is in xzl so cant be him eagle was wrong :/
06:38 <Lizz> cypher was kicked from xzl while arc was in there O.o
06:39 <Lizz> so fiik who it is.. sorry
06:39 <DrJoeTron> he is in pigs server
06:39 <Lizz> u have his ip dont u?
06:40 <DrJoeTron> did
06:40 <DrJoeTron> im sure he chaged it
06:40 <DrJoeTron> pig has it now
06:40 <Lizz> ok.. i can get it again for u if u want
06:40 <Lizz> ok true
06:40 <DrJoeTron> its ok im cool
06:40 <Lizz> anyway just thought id let u kno
06:40 <DrJoeTron> thanks
06:40 <Lizz> good :)
06:41 <Lizz> dont like seeing u stressed bout it
06:41 <DrJoeTron> it takes more than that to stess me out
06:41 <DrJoeTron> but im glad pigs in
06:41 <Lizz> yeah.. but i kno u were upset abou it that day in ts
06:41 <Lizz> not nice to be stalked :(
07:03 -!- DrJoeTron [i=DrJoeTr0@adsl-67-36-181-74.dsl.chcgil.ameritech.net] has quit ["Leaving"]
07:03 -!- DrJoeTron [i=DrJoeTr0@adsl-67-36-181-74.dsl.chcgil.ameritech.net] has joined #Armagetron
07:08  * Lucifer_arma stalks DrJoeTron 
07:08 -!- deja_vu_ [n=deja_vu@p57A1BF91.dip0.t-ipconnect.de] has joined #armagetron
07:08 <Lucifer_arma> *stalk* *stalk* *stalk*
07:08 <DrJoeTron> lucifer can stalk me all he wants 
07:09 <Lucifer_arma> man, my stalker has disappeared
07:09 <DrJoeTron> and sign me up for message boards
07:09 <DrJoeTron> i wish mine would
07:09 <Lucifer_arma> cypher did that to you?
07:09 <DrJoeTron> yeah
07:09 <DrJoeTron> he signed me up for the xzl boards
07:09 <DrJoeTron> my password is faggot
07:09 <Lucifer_arma> heh, mine just went into whichever serer I was in, called me by my real name and then teamkilled me
07:09 <DrJoeTron> dont tell anyone
07:09 <Lucifer_arma> I won't tell anyone you're a faggot
07:09 <DrJoeTron> yeah mine is being viccious
07:10 <DrJoeTron> im glad he doesnt really know how to do anything
07:10 <Lucifer_arma> actually, after he shut up and played, he was pretty decent on pig's
07:10 <Lucifer_arma> you know, just now
07:10 <Lucifer_arma> he strikes me as familiar though
07:10 <DrJoeTron> yeah
07:10 <DrJoeTron> he's a total prick when im there
07:11 <DrJoeTron> and im starting to hate tit more and more
07:11 <Lucifer_arma> he's always been borderline cool anyway, titboy that is
07:11 <DrJoeTron> yeah
07:11 <DrJoeTron> well pig gave me his ip
07:11 <DrJoeTron> his new one
07:11 <DrJoeTron> so
07:12 <Your_mom_arma> he's the same guy whos been spamming the server pages i think
07:12 <DrJoeTron> he was
07:12 <groundpig> hopefully no serious harm will come to him
07:12 <DrJoeTron> he's the same guy
07:13 -!- z-man [n=manuel@p5087450C.dip0.t-ipconnect.de] has joined #armagetron
07:13 <Your_mom_arma> hey zman
07:13 <groundpig> he was pretty decent in there
07:13 <DrJoeTron> after i left
07:13 <groundpig> minus the complaining
07:14 <DrJoeTron> oh whatever
07:14 <DrJoeTron> fuck that kid
07:14 <Lucifer_arma> is he really?  we can see his ip on the wiki....
07:14 <DrJoeTron> yeah
07:14 <Your_mom_arma> http://forums.armagetronad.net/viewtopic.php?p=77731#77731
07:14 <Lucifer_arma> if I add a firewall ban, that's it, but if his ip keeps changing....
07:15 <Your_mom_arma> luke ranting about the dtd i hacked together
07:15 <groundpig> saw that :B)
07:15 <Lucifer_arma> haha
07:15 <groundpig> one point is that i don't think it has any 3rd party code dependancy
07:15 <groundpig> if a server loads it without the new zone types, it just won't create them
07:16 <groundpig> just like the StyBall without goals yesterday
07:16 <Your_mom_arma> so who here hates the idea that i hacked up a dtd AND put it in the aateam folder?
07:16 <Lucifer_arma> hey pig, can you kick somebody so I can test the map?  ;)
07:17 <groundpig> the current map?
07:17  * Lucifer_arma just hacked it to remove it's dependency on pig's code and wants to test it
07:17 <Lucifer_arma> no, the one in my cache
07:17 <DrJoeTron> alright im gonna go to bed
07:17 <DrJoeTron> im tired
07:17 <Your_mom_arma> cya joe
07:17 <DrJoeTron> have a good one, thanks guys
07:17 -!- DrJoeTron [i=DrJoeTr0@adsl-67-36-181-74.dsl.chcgil.ameritech.net] has quit ["Leaving"]
07:17 <groundpig> did you get in?
07:17 <Lucifer_arma> no, still trying
07:18 <Your_mom_arma> the last one i did points to a new folder scince luke chewed me out
07:18 <groundpig> i see that, you pinger
07:18 <Lucifer_arma> did it crash?
07:18 <groundpig> i think it banned you
07:18 <groundpig> hehe
07:18 <Your_mom_arma> servers full
07:18 <Lucifer_arma> oh, heh
07:18 <groundpig> hmm how to remove a ban
07:19 <Lucifer_arma> I could wait it out
07:19 <Your_mom_arma> theres a file somewhere didicated to those
07:19 <Lucifer_arma> all I did was comment out the zones
07:19 <groundpig> minute i think
07:19 <Your_mom_arma> dedicated to those
07:19 <Lucifer_arma> you can let the server spawn them, I think, and the client will pick them up
07:19 <Lucifer_arma> unban
07:19 <Lucifer_arma> search unban in the console
07:19 <groundpig> yes it would work that way
07:20 <Your_mom_arma> if he loaded the map doesnt look like it crashed anyone
07:20 <groundpig> try getting in again
07:20 <Lucifer_arma> then you don't need to worry about dtd right now  :)
07:20 <Lucifer_arma> full
07:20 <Your_mom_arma> kick 2 so i can get in
07:20 <groundpig> oops i accidentally closed my server
07:20 <groundpig> coming up
07:20 <Your_mom_arma> haha
07:22 <Lucifer_arma> ok, it works without the zones
07:23 <Lucifer_arma> so you can remove the zones
07:23 <Lucifer_arma> for the clients, that is
07:23 <Your_mom_arma> ah, so a fake map for the client?
07:23 <Lucifer_arma> yes :)
07:24 <groundpig> hmm, but what would having the real one harm?
07:24 <groundpig> the reason it would be nice to have in the repo is so that when i post my patch, other servers can use it
07:24 <Lucifer_arma> it just means you have to duke it out with Luke over the dtd
07:24 <Your_mom_arma> haha
07:24 <groundpig> ok
07:25 <groundpig> but really, does having a dtd that won't cause a client or server any harm, off in a separate dir, not used, hurt anything?
07:25 <Lucifer_arma> also, it's always nice to make sure that regular clients can play, and the best way to do that is to serve them a map that doesn't include stuff that uses code you wrote that they may not have
07:25 <Lucifer_arma> I realize we've just tested the ass out of it and it's not a problem for you right now
07:25 -!- deja_vu [n=deja_vu@p57A1BF25.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)]
07:25 <Lucifer_arma> it shouldn't, the only thing the dtd is actually used for is validating the xml
07:25 <Lucifer_arma> libxml2 uses it, we dont' use it for anything ourselves
07:26 <Lucifer_arma> if you add tags that we dont' understand, we should pass over them without touching them
07:26 <groundpig> oh ok - just wanted to mention i checked all the code to make sure it wouldn't be a problem parsing the unknown zones
07:26 <groundpig> :B)
07:26 <Lucifer_arma> yeah, it's not a problem (obviously, or none of us would be playing there)
07:26 <Lucifer_arma> just as a general practice, I mean, you should try to keep maps served to clients using only what ships with the game--if possible
07:27 <Lucifer_arma> that may change later, but it really strikes me as the best compatibility policy
07:27 <groundpig> sounds reasonable
07:27 <luke-jr_> groundpig: it won't work correctly without 3rd party code-- there's little difference between breaking stuff and *incorrect* functionality
07:28  * Lucifer_arma thinks it would be really nice if groundpig got with philippe to work on the new zone model
07:28  * Your_mom_arma seconds that
07:28 <groundpig> luke-jr_: whatever you guys think is best, just trying to make it easier for people running servers that would want to use my patch
07:29  * luke-jr_ thinks the new zone model would benefit from using tCode
07:29  * luke-jr_ should finish it =p
07:29 <luke-jr_> groundpig: I understand, and I'm not against the new stuff at all-- just don't think it's a good idea until the patch is incorporated into Svn somewhere official
07:29  * Lucifer_arma is going to dig up mom's basketball court texture--it's buried on the forums somewhere
07:31 <groundpig> luke-jr_: just to play devil's advocate, how about a "prototype/" directory with a disclaimer that the maps may not be supported officially?
07:31 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034174170.nb.aliant.net] has quit [Read error: 110 (Connection timed out)]
07:32 <groundpig> or to make it painfully obvious, a directory named "UNOFFICIAL-MIGHT-BREAK"
07:33 <luke-jr_> groundpig: well, we don't support arbitrary directories; we could do either a category or maybe a seperate repository
07:33 <luke-jr_> eg, http://resource-3p.armagetronad.net/resource/
07:34 <groundpig> ok just throwing that out for thought - i really do appreciate all the help you guys have given me
07:34  * groundpig is off to sleep
07:35 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034184253.nb.aliant.net] has joined #armagetron
07:45 <Lucifer_arma> http://forums.armagetronad.net/viewtopic.php?p=18641#18641  :(
07:45 <Lucifer_arma> just a screenshot, no texture
07:50 <wrtlprnft> #morning
07:50 <armabot> Good Morning wrtlprnft [f]
07:50 <wrtlprnft> wtf was fromg with the fortune alias :S
07:58 -!- z-man [n=manuel@p5087450C.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)]
08:07 <Lucifer_arma> well, I'm emerging fortune now, so the fortune from the unix plugin should work
08:09 <wrtlprnft> mine was better since it had a custom command line
08:18 <luke-jr_> what map were we playing on with bouncing shots?
08:20 <luke-jr_> Lucifer_arma: you know there is a soccer map?
08:20 <wrtlprnft> first your puckmap without holes
08:20 <wrtlprnft> then some map by Your_mom_arma with less walls
08:20 <luke-jr_> ?
08:20 <luke-jr_> oh
08:20 <luke-jr_> no idea which map mom's was?
08:20 <wrtlprnft> ttp://resource.armagetronad.net/resource/Your_mom/clever/repeat-0.3.2.aamap.xml <-- that one i believe
08:20 <luke-jr_> ah
08:21 <luke-jr_> thanks
08:21 <wrtlprnft> imahing the h
08:21 <wrtlprnft> *imagine the h
08:21 <Lucifer_arma> holy shit!  There's a soccer map?
08:22 <wrtlprnft> yes
08:22 <Lucifer_arma> really?!?
08:23 <Lucifer_arma> is it like the one on pig's server?
08:23 <wrtlprnft> ?
08:23 <wrtlprnft> i thought you meant that one
08:23 <Lucifer_arma> the map on pig's server, is it like that?  or is it different?
08:23 <wrtlprnft> like which other map?
08:23 <Lucifer_arma> luke-jr_ was no doubt responding to the link I posted to a screenshot of a floor texture Your_mom_arma made a long time ago
08:24 <Lucifer_arma> I wanted to use that floor texture on pig's server, so I was looking for it :)
08:24 <wrtlprnft> ah, no
08:24 <Lucifer_arma> he might have actually posted the texture in another thread, but I didn't manage to find it, just the screenshot
08:24 <wrtlprnft> i replied to luke-jr_'s other question
08:24 <wrtlprnft> 08:18 <luke-jr_> what map were we playing on with bouncing shots?
08:25 <luke-jr_> Lucifer_arma: Drashia has one
08:26 <armabot> armagetronad: wrtlprnft * r5828 /armagetronad/trunk/armagetronad/src/tron/ (cockpit/cMap.cpp gWinZone.cpp gWinZone.h): Hopefully fixed zone problems on the minimap once and for all. The minimap rendering should now be in sync with the "real" rendering.
08:26 <luke-jr_> oh, no
08:26 <luke-jr_> it's football
08:26 <luke-jr_> same thing
08:26 <luke-jr_> =p
08:26  * wrtlprnft hopes this was the last minimap- zone related commit for a while
08:26 <Lucifer_arma> a texture or a map?
08:26 <wrtlprnft> map
08:26 <Lucifer_arma> I'm looking for a texture, not a map
08:26 <wrtlprnft> http://resource.armagetronad.net/resource/Drashia/fortress/football-0.1.2.aamap.xml
08:26 <Lucifer_arma> that's not a texture!
08:27 <wrtlprnft> i know
08:27 <wrtlprnft> i was just pointing out what luke-jr_ was referring to probably
08:27 <Lucifer_arma> ah, I found her post on that already.  :)  That's why I asked if he meant a texture or a map, for clarification
08:28 <Lucifer_arma> if he meant a map, I'm done looking for a texture from her
08:29  * wrtlprnft is gonna co the map preview thing to see how useful it is on the command line :)
08:29  * Lucifer_arma is emerging the GIMP so he can make his own texture
08:29 <wrtlprnft> you hopefully did emerge sync before that, else you'll emerge a version with a security hole
08:30 <Lucifer_arma> no, I didn't
08:30 <Lucifer_arma> didn't emerge sync, that is
08:30 <wrtlprnft> well then
08:30 <Lucifer_arma> how bad can a security hole be when I'm just working locally on stuff I'm creating?
08:31 <wrtlprnft> not bad at all
08:31 <wrtlprnft> it's code injection with a modified image
08:31 <wrtlprnft> http://wrtlprnft.pastebin.ca/100525
08:33 <Lucifer_arma> ah, so I'd have to get some an image to begin with
08:33 <Lucifer_arma> *such
08:33 <Lucifer_arma> I'll try to do an update before I open random images off the web
08:33 <wrtlprnft> it's only .xcf
08:33 <Lucifer_arma> #fortune
08:33 <armabot> Lucifer_arma: "OK, now let's look at four dimensions on the blackboard." 		-- Dr. Joy
08:33 <Lucifer_arma> #fortune
08:33 <armabot> Lucifer_arma: statistics, n.: 	A system for expressing your political prejudices in convincing 	scientific guise.
08:33 <Lucifer_arma> #morning
08:33 <wrtlprnft> it has tabs in it?
08:33 <armabot> Good Morning Lucifer_arma [f]
08:34 <Lucifer_arma> #alias add f [fortune]
08:34 <armabot> Lucifer_arma: The operation succeeded.
08:34 <Lucifer_arma> #morning
08:34 <armabot> Good Morning Lucifer_arma [Once more the drama begins. -- The Emperor Paul Muad'dib on his ascension to the Lion Throne]
08:34 <Lucifer_arma> #morning
08:34 <armabot> Good Morning Lucifer_arma [Once more the drama begins. -- The Emperor Paul Muad'dib on his ascension to the Lion Throne]
08:34 <wrtlprnft> nonono
08:34 <Lucifer_arma> #alias add f "fortune"
08:34 <armabot> Lucifer_arma: The operation succeeded.
08:34 <Lucifer_arma> #morning
08:34 <armabot> Good Morning Lucifer_arma Fry: What's with the eye?
08:34 <wrtlprnft> i still get tabs in some fortunes
08:34 <Lucifer_arma> ?
08:35 <wrtlprnft> and they happen to be displayed as "I" on an inverse background
08:35 <Lucifer_arma> #fortune
08:35 <armabot> Lucifer_arma: Seeing that death, a necessary end, �Will come when it will come. 		-- William Shakespeare, "Julius Caesar"
08:35 <wrtlprnft> now i have two tabs and one A, whatever that is
08:36 <wrtlprnft> my script filters that
08:36 <Lucifer_arma> you could remake the alias
08:36 <wrtlprnft> thanks
08:36 <wrtlprnft> test
08:36 <wrtlprnft> test
08:36 <wrtlprnft> k
08:37 <Lucifer_arma> how long does it take to build the gimp?
08:37 <wrtlprnft> #alias add f "echo Random Fortune: [rss [echo http://wrtlprnft.ath.cx/fortune.php?$randomint]]"
08:38 <armabot> wrtlprnft: The operation succeeded.
08:38 <wrtlprnft> #f
08:38 <armabot> Random Fortune: Q: Why does Washington have the most lawyers per capita and || New Jersey the most toxic waste dumps? || A: God gave New Jersey first choice.
08:38 <wrtlprnft> #morning
08:38 <armabot> Good Morning wrtlprnft Random Fortune: When you are working hard, get up and retch every so often.
08:38 <wrtlprnft> gah, it's another color as before
08:38 -!- GodTodd [n=GodTodd@c-71-199-204-144.hsd1.tx.comcast.net] has quit [Read error: 110 (Connection timed out)]
08:38 <wrtlprnft> Lucifer_arma: dunno
08:38 -!- jasmine [n=ukh_ika@] has joined #armagetron
08:39 <jasmine> helo
08:39 <wrtlprnft> hi
08:39 <jasmine> hw r u
08:40 <wrtlprnft> good
08:41 <jasmine> asl pls
08:41 <wrtlprnft> ?
08:41 <wrtlprnft> #wtf is asl
08:41 <armabot> wrtlprnft: asl: nothing appropriate
08:41 <Your_mom_arma> age/sex/location
08:42 <Your_mom_arma> jasmine= to someone messing around
08:42 <wrtlprnft> why doesn't #wtf know that :S
08:42  * wrtlprnft doesn't know why he should tell everyone his age/sex/location
08:43 <Your_mom_arma> 198/m/transelvania
08:43 <jasmine> wat r u doin
08:43 <wrtlprnft> waiting for rmagick to compile to try out nemo's map previewer as a command line version
08:44  * wrtlprnft never used anything that uses ruby before
08:44 -!- jasmine [n=ukh_ika@] has left #armagetron []
08:46 <wrtlprnft> > AshitakA (Can't play cause of version 2.8.1)
08:46 <wrtlprnft> ?!
08:47 <wrtlprnft> the ITW server is blocking and not even using CYCLE_RUBBER_WALL_SHRINK?
08:47 <Lucifer_arma> 78/female/Siberia
08:47 <Lucifer_arma> I can't believe I crashed my plane again
08:47 <wrtlprnft> 42/bisexual/moon
08:48 <wrtlprnft> Lucifer_arma: how can you crash your plane? When I try that here it just flies straight through the ground!
08:51 <wrtlprnft> !
08:51 <wrtlprnft> cat prnft(+6ei)] [3:#armagetron(+nt)] [Lag: 0.23] [Act: 4]
08:51 <wrtlprnft> [#armagetron] oops
08:51 <wrtlprnft> cat /proc/acpi/processor/CPU0/throttling tells me my CPU is throttled at 50%!
08:52 <wrtlprnft> that's why everything is so slow lately
08:55 <luke-jr_> lol
08:55 <wrtlprnft> and it won't let itself be changed!
08:55 <wrtlprnft> i can't set it to 0%
08:55 <wrtlprnft> but i can set it to 87%
08:56 <luke-jr_> erm
08:56 <luke-jr_> obviously you can't set 0%
08:56 <wrtlprnft> yes i can
08:57 <wrtlprnft> throttle 0%
08:57 <wrtlprnft> > total power is 100%
08:57 <wrtlprnft> or, actually i can't for some weird reason
08:58 <luke-jr_> O.o
08:59 <luke-jr_> wouldn't throttle 0 be CPU powered off?
08:59 <wrtlprnft> no
08:59 <wrtlprnft> that's documented, throttle 0% means don't throttle at all
08:59 <wrtlprnft> root@laptop # cat /proc/acpi/thermal_zone/THM/temperature         /home/mathias
08:59 <wrtlprnft> temperature:             67 C
08:59 <wrtlprnft> is that too hot?
09:00 <wrtlprnft> yay
09:00 <wrtlprnft> i got it down to 66 C
09:01 <wrtlprnft> maybe my CPU is too hot and refuses to run at full speed
09:01 <luke-jr_> o
09:01 <luke-jr_> do you know about Project Paperclip?
09:01 <wrtlprnft> see, there were some rubber thingies under my notebbok to space it from the table
09:02 <wrtlprnft> but they went off, so maybe it's getting too hot now
09:02 <wrtlprnft> no, i don't
09:02 <wrtlprnft> yay
09:03 <wrtlprnft> it went down to 0
09:03 <wrtlprnft> so that's the reason
09:04 <luke-jr_> that's ok
09:04 <luke-jr_> it's fictional
09:05 <wrtlprnft> ah, nice to have everything running at twice the speed again
09:07 <Lucifer_arma> why do I keep crashing?
09:07 <Lucifer_arma> I must be setting my altimeter wrong when I start
09:07 <wrtlprnft> bacause you're a lousy pilot? ;)
09:07 <Your_mom_arma> one red paper clip?
09:07 <Lucifer_arma> the tutorial says come to 3500 feet at heading 350 and set the autopilot
09:07 <Lucifer_arma> I'm coming to 4000 feet
09:08 <Lucifer_arma> then, while the autopilot's on, I crash into a hill at that altitude
09:08 <Lucifer_arma> evidently I need to come to 5000 feet instead
09:08  * Lucifer_arma is trying to learn how to control the plane for cross-country flight
09:08 <wrtlprnft> maybe you're flying into the wrong direction?
09:09 <wrtlprnft> maybe it wanted you to fly at 3500 metres?
09:09 <Lucifer_arma> well, I'm going over the first reservoir that it says I should see
09:09 <wrtlprnft> #g 3500 metres in feet
09:09 <armabot> 3,500 meters = 11,482.9396 feet
09:09 <Lucifer_arma> that would make sense if it wasn't such a short flight, heh
09:11 <Lucifer_arma> oh yeah, the crash isn't simulated, you just get stuck in the ground
09:13 <luke-jr_> actually, maybe you should go around north =p
09:13 <Lucifer_arma> well, the first time I did it, I did it totally ass wrong and flew at 5000 feet and accidentally wound up at the right airport
09:13 <Lucifer_arma> now I'm doing it right and crashing :(
09:14 <guru3> lol
09:14 <luke-jr_> why not do it wrong then?
09:14 <guru3> what's the name of the flight sim again?
09:14 <Lucifer_arma> because then the airport I end up in is probably random :/
09:14 <Lucifer_arma> FlightGear
09:14 <luke-jr_> Lucifer_arma: so perfect doing it wrong?
09:14 <Lucifer_arma> you can just emerge it :)
09:15 <Lucifer_arma> well, I'd like to know I"m going to land at the airport I *want* to land at, not some arbitrary one I lucked upon
09:15 <luke-jr_> use gps
09:15 <guru3> and geh i just realized
09:15 <guru3> my kernel isn't using both cores :S
09:15 <guru3> so i'll emerge it
09:15 <guru3> after i fix that
09:15 <Lucifer_arma> whether I use gps or not isn't relevant, I'm trying to learn how to use the autopilot, trim the plane, etc
09:15 <Lucifer_arma> and navigate
09:16 <Lucifer_arma> all gps tells me is my position
09:17 <luke-jr_> which tells you what airports you're near :)
09:18 <guru3> go faster you stupid genkernel you
09:20 <Lucifer_arma> um, no, gps only tells me my position
09:21 <Lucifer_arma> I still need to know all that other stuff to know what airports I'm near
09:21 <Lucifer_arma> and to get to the airport of my choosing, I need to know what direction to go.  I already know that from the tutorial :)
09:21 <Lucifer_arma> so, basically, get to your cruising height, turn on the autopilot, and look around
09:22 <Lucifer_arma> when you get near to your destination, turn off the autopilot, radio the airport to find out where you're going to land,
09:22 <Lucifer_arma> then start your approach
09:22 <Lucifer_arma> then land
09:22 <Lucifer_arma> I can take off, reach a height, keep a heading, and land
09:22 <Lucifer_arma> so I'm trying to learn how to work the autopilot, but I keep crashing because I'm only going to the height the tutorial says to use
09:23 <luke-jr_> you need a GPS and a map to know what airports you're near
09:23 <luke-jr_> if GPS says you're at 302, 240 and the airport is at 304, 238 you're near it
09:25 <luke-jr_> ok......
09:25 <luke-jr_> who the heck is jasmine?
09:28 <luke-jr_> or maybe it's a what?
09:28 <luke-jr_> o well
09:29 -!- philippeqc [n=philippe@c83-250-130-90.bredband.comhem.se] has joined #armagetron
09:29 <philippeqc> hi
09:31 <wrtlprnft> hi philippeqc 
09:31 <wrtlprnft> i think i have the zones on the minimap under control now
09:32 <philippeqc> great
09:33 <philippeqc> boo, nobody has anything to add to my overly complicated post ;)
09:34 <guru3> you got a rank for it
09:34 <philippeqc> lol
09:34 <philippeqc> thanks for pointing it
09:35 <guru3> i can't ever remember a single post that long before
09:35 <philippeqc> its a cheat, its only 66 chars wide
09:36 <guru3> heh
09:36 <wrtlprnft> philippeqc: my mind is empty of ideas without team support
09:37 <philippeqc> that is temporary
09:37 <wrtlprnft> but i can't do anything useful without it
09:37 <philippeqc> but yes, its a pain
09:37 <philippeqc> just write a map with it then
09:38 <philippeqc> I'll code the same hack for matching teams on exact names
09:38 <wrtlprnft> that might make sense
09:39 <wrtlprnft> can you control zone rotation speed already?
09:39 <philippeqc> speed and acceleration
09:40 <wrtlprnft> so it would be possible to make a teamsumo with it?
09:40 <wrtlprnft> oh, do all old- style zones still work?
09:40 <philippeqc> it should, but due to lack of suppor of tValue, you'd have it quite "sampled"
09:41 <philippeqc> win, death ? yes
09:41 <philippeqc> fortress, you need to plug in a monitor
09:42 <philippeqc> you remember the double fortress that jumped around. you could write in more steps, but it will stay steps, rather than nice smooth transition
09:42 <wrtlprnft> so i guess tValue/tCode will have to happen first?
09:43 <philippeqc> for nicer effect, yes
09:43 <philippeqc> I did the double fortress with 3 steps, it was usable as a demo
09:43 <wrtlprnft> still jumpy
09:43 <philippeqc> i said usable ;)
09:43 <wrtlprnft> i guess you aren't leaving me a choice but do tValue
09:44 <philippeqc> lol
09:44  * philippeqc takes on my Mr Burns voice ..... "Excellent2
09:44 <philippeqc> "
09:44 <wrtlprnft> I'll do the stonehenge map i wanted to do for ages first, it's easy, dumb work
09:44 <philippeqc> stonehenge! with lots of zones as pillars? what do they do?
09:45 <wrtlprnft> no, walls as pillars
09:45 <wrtlprnft> no zones yet
09:46 <wrtlprnft> :(
09:46 <philippeqc> ok
09:47 <philippeqc> I guess I should publish a few maps ;)
09:47 <wrtlprnft> true
09:47 <wrtlprnft> examples
09:47 <philippeqc> but mine such sooooo much
09:48 <philippeqc> suck
09:48 <philippeqc> grrr, brain wake up
09:48 <Lucifer_arma> how dare a spammer tell me to reply to each link only once
09:49 <philippeqc> its a concencious spammer?
09:50 <philippeqc> nothing forbids the butcher of being vegan.
09:51 <wrtlprnft> #g 482-1023
09:51 <armabot> Google's calculator didn't come up with anything.
09:51 <wrtlprnft> wtf
09:51 <wrtlprnft> #g 482 - 1023
09:51 <armabot> Google's calculator didn't come up with anything.
09:51 <wrtlprnft> #g 1023 - 482
09:51 <armabot> 1,023 - 482 = 541
09:53 <Your_mom_arma> after reading phiilips post about 5 times i still dont see how exactly the changes would effect gameplay
09:54 -!- Compn1 [i=lksdfn@cpe-65-29-121-215.twmi.res.rr.com] has joined #armagetron
09:55 <wrtlprnft> Your_mom_arma: more possibilities with zones than what we have now
09:55 <philippeqc> Your_mom_arma: good comment, First I wanted to preserve everything that was there
09:55 <philippeqc> then I wanted to add more control to the zones
09:55 <philippeqc> one example I like need effect that still arent there
09:56 -!- Compn [i=lksdfn@cpe-65-29-121-215.twmi.res.rr.com] has quit [Read error: 104 (Connection reset by peer)]
09:56 <philippeqc> think fortress, but 1 player on each side has a very special ability. If the come in the fortress, they pick it up and carry it.
09:57 <Your_mom_arma> oh so you can actually get a zone to "attatch" to a player?
09:57 <philippeqc> forgetting the problem of implementing that capacity, to make such a map, you'd need to be able to only detect that it is THAT player
09:58 <philippeqc> no, sadly not. I cant get that, not yet, but I havent investigated it either
09:59 <philippeqc> the bank of possible effect is VERY restricted now, so its difficult to do anything fun. I guess teleport and flush-the-trace (ie: reset it to lenght 0) will come.
10:00 <philippeqc> you could have a map with many zones, one for each player. When someone enters a zone, its owner gets teleported to a random location. That would be one usage
10:01 <philippeqc> hummm, I think I'm going in the wrong direction. The special thing isnt about the effect, its about the selection mecanism.
10:02 <philippeqc> I think the thing here is really the owner vs user vs target separation
10:02 <wrtlprnft> http://generalconsumption.org/armagetronad/map-preview/previews/wrtlprnft/stonehenge-0.0.1.png
10:02 <philippeqc> effects we can always add more
10:02 <wrtlprnft> that's how far i am now :)
10:02 <wrtlprnft> still missing a bit ;)
10:03 <philippeqc> nice
10:03 <guru3> that will be hard as hell to play wrtlprnft ><
10:03 <wrtlprnft> guess so
10:03 <wrtlprnft> http://www.fromoldbooks.org/OldEngland/pages/0002-Stonehenge-Restored-plan/0002-Stonehenge-Restored-plan-q85-1165x1066.jpg <-- my target
10:03 <philippeqc> ding! Your_mom_arma : make a big zone, put everybody inside, and associate a "kill triggerer" effect if they leave it.
10:04 <Your_mom_arma> hmmm
10:05 <philippeqc> make a sacrificial jail escape. each team start inside a zone, one player needs to sacrifice himself by leaving it, so the rest can leave it unarmed
10:06 <guru3> unarmed?
10:06 <guru3> do they have arms to start with?
10:06 <Lucifer_arma> ok, I'm aproaching 6000 feet now, I better not crash this time
10:06 <philippeqc> unharmed?
10:06 <guru3> :)
10:07 <Lucifer_arma> ok, flying over the second reservoir
10:08 <Your_mom_arma> a growing zone in the center red team can't leave without die'ing and a bunch of zones scattered aroung that blue team can take for points so they have to weave in and out of where the red team is playing to get the zones worth points
10:08 <philippeqc> Your_mom_arma: i know its very rough now, as I said it lacks many effect, many "targets" too. When you have ideas about additions, just pass them to me, and I'll see what I can do about them
10:08 <Your_mom_arma> running thought^
10:09 <philippeqc> yes
10:12 <philippeqc> Your_mom_arma: right now, the only really fun effect available are about killing players based on ownership. Imagine a fortress setup with multiple zone. Each time you conquer one, a player of the enemy team pops.
10:15 -!- anjori [n=anonymou@S0106001150573139.vc.shawcable.net] has joined #armagetron
10:16 <philippeqc> hi anjori 
10:16 <anjori> hey
10:16 <Lizz> hiya anj
10:18 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034184253.nb.aliant.net] has quit [Read error: 110 (Connection timed out)]
10:29 <wrtlprnft> #g 456 - 146
10:29 <armabot> 456 - 146 = 310
10:32 <philippeqc> got a name for the dtd for zone v2
10:32 <philippeqc> should I go with 0.3.1.x and assume that I'll make 0.3.1 delivery
10:32 <Lucifer_arma> wow, I got all the way there and even landed on the right one
10:33 <Lucifer_arma> sure, I had to make 3 passes because I screwed up the first 2, but hey, I made it :)
10:33 <philippeqc> neat! landing isnt easy
10:33 <Lucifer_arma> and then while I was parking the plane, I hit the brake so hard the plane tipped over :/
10:33 <philippeqc> lol
10:34 <Lucifer_arma> now, how do I get gas?  I want to fly back to the airport I started from....
10:35 <Your_mom_arma> attack Iran?
10:36 <Your_mom_arma> its a joke
10:36 <spidey> heh
10:38 <Lucifer_arma> sure, I'll attack Iran with my Cessna 172 :)
10:39 <Lucifer_arma> just realized I forgot to set the parking brake.  can't smoke in the plane!
10:43 <wrtlprnft> http://generalconsumption.org/armagetronad/map-preview/previews/wrtlprnft/stonehenge-0.0.1.png <-- almost done
10:43 <guru3> "meep"
10:44 <Your_mom_arma> tell me your using somthing better then nemo's circle generater
10:44 <wrtlprnft> uh
10:44 <wrtlprnft> i'm using vim and that's it
10:44 <wrtlprnft> and http://www.fromoldbooks.org/OldEngland/pages/0002-Stonehenge-Restored-plan/0002-Stonehenge-Restored-plan-q85-1165x1066.jpg
10:49 <Lucifer_arma> ok, here goes, trying to fly back now :)
10:50 <philippeqc> wrtlprnft: how did you do all the math to rotate each block?
10:51 <wrtlprnft> no
10:51 <wrtlprnft> just took an image editor and got the coordinates from there
10:51 <wrtlprnft> if i rotate it it'll be too regular
10:51 <wrtlprnft> but i did mirror where possible
10:51 <philippeqc> ok
10:52 <philippeqc> thought somehow you did matrix rotation in gvim
10:52 <philippeqc> would have love to learn to do matrix rotation in gvim ;)
10:53 <wrtlprnft> i used n<CTRL-X> a lot
10:53 <wrtlprnft> replace n by any nunber
10:53 <wrtlprnft> it'll decrease the number the cursor is on by ten
10:53 <philippeqc> o, have to try that
10:53 <wrtlprnft> and <CTRL-A> for the opposite
10:54  * spidey trips wejp 
10:54 <philippeqc> CTRL-x that must not be in vim
10:54 <spidey> 'er
10:54 <wrtlprnft> if you use it together with . (repeats last command) you can easily move a bunch of points around
10:54  * spidey trips wrtlprnft 
10:54 <wrtlprnft> it is
10:54 <wrtlprnft> philippeqc: type any number
10:54 <philippeqc> o yeah
10:54 <wrtlprnft> then go into normal mode
10:54 <wejp> mhhh
10:54 <wrtlprnft> and hold <CTRL-X>
10:54 <spidey> lol
10:54 <wejp> :O
10:54 <philippeqc> and?
10:54 <spidey> wasn't me!
10:54 <wejp> lol
10:55  * spidey points to wrtlprnft 
10:55 <wrtlprnft> that should be it
10:55 <wejp> ;)
10:55 <wrtlprnft> it should show the number rapidly decreasing
10:55 <philippeqc> . => r3
10:56 <philippeqc> 2 CTRL-X . only replace the current
10:56 <wrtlprnft> no
10:56 <philippeqc> it ignored the nCTRL-X
10:56 <wrtlprnft> you know vim, right?
10:56 -!- Lizz [i=Lizz@DC-201-39.bpb.bigpond.com] has left #armagetron []
10:56 <philippeqc> yes
10:56 <philippeqc> but its been a while
10:57 <philippeqc> and never used CTRL's
10:57 <wrtlprnft> let's try "guided mode"
10:57 <wrtlprnft> open vim
10:57 <wrtlprnft> then press the following keys
10:57 <philippeqc> check
10:57 <wrtlprnft> i100<esc>
10:57 <wrtlprnft> 2<CTRL-A>
10:57 <wrtlprnft> .........
10:57 <wrtlprnft> 42<CTRL-X>
10:57 <wrtlprnft> .......
10:58 <wrtlprnft> (enter the dots)
10:58 <philippeqc> wow
10:58 <philippeqc> ha! though it was a complex search and replace
10:58 <wrtlprnft> lol
10:58 <philippeqc> i started with the text "n" no math possible there
10:59 <wrtlprnft> imagine that with more than one number
10:59 <wrtlprnft> and moving the cursor between issuing the . commands
10:59 <wrtlprnft> and there you can move points very easily
11:00 <philippeqc> neat
11:00 <philippeqc> thanks for the crash course
11:00 <wrtlprnft> yw
11:01 <wrtlprnft> there's lots of combinations worth learning
11:01 <wrtlprnft> cw or ct" is useful as well
11:01 <wrtlprnft> it deletes the next word/all characters up to the next " and throws you into insert mode
11:03 <philippeqc> neato, I overused s for that case
11:03 <wrtlprnft> heh, i rarely use s
11:03 <wrtlprnft> mostly in visual block mode
11:04 <philippeqc> i was quite good some years ago
11:04 <philippeqc> but my fingers knew it, not my brain
11:04 <wrtlprnft> same here
11:04 <spidey> 'er
11:04 <spidey> to run something in the background it's ./whatever & 
11:04 <spidey> right?
11:05 <anjori> yes
11:05 <philippeqc> yes
11:05 <spidey> :|
11:05 <wrtlprnft> yes
11:05 <philippeqc> or if it is already running, do CTRL-z (sleep) and then bg (put in background)
11:05 <Your_mom_arma> cya guys
11:06 <philippeqc> cya
11:06 <wrtlprnft> cya
11:06 -!- Your_mom_arma [n=Jacob@pool-71-248-198-213.cmdnnj.east.verizon.net] has quit ["cya later"]
11:06  * spidey checks server list
11:06 <Lucifer_arma> I can't be going the right way, haha
11:06 <Lucifer_arma> the scenery looks different
11:06 <spidey> what are you doing?
11:06 <philippeqc> if I havent convinced your_mom of the validity of the new zone, maybe I did something wrong
11:07 <wrtlprnft> no, it's great, just bad without team control
11:09 <spidey> it's not working :/
11:09 <wrtlprnft> what command?
11:09 <spidey> [2]+  Stopped                 ./armagetronad-dedicated
11:09 <spidey> acid@server [~/aa/armagetronad-dedicated-]# bg
11:09 <spidey> [2]+ ./armagetronad-dedicated &
11:09 <spidey> although it says it is
11:09 <spidey> but it's not :/
11:10 <wrtlprnft> it will still print onto the console
11:10 <wrtlprnft> but you can issue commands in your shell
11:10 <philippeqc> spidey, I was not able to do that with my server either
11:10 <spidey> hmmm
11:10 <wrtlprnft> if you wanna discard its output append >/dev/null 2>&1 &
11:10 <philippeqc> somehow, that killed the network. Not sure about that being true, just had the feeling of it
11:11 <philippeqc> spidey, instead, I'd suggest you check the command "screen"
11:11 <spidey> doesn't have screen
11:11 <philippeqc> you should be able to install it
11:11 <spidey> it's a webserver ;x
11:11 <philippeqc> its old as ages
11:11 <philippeqc> ooooooooooooooooo
11:11 <spidey> acid@server [~/aa/armagetronad-dedicated-]# screen
11:11 <spidey> Cannot access '/dev/pts/0': No such file or directory
11:12 <philippeqc> its there, just not configured
11:12 <Lucifer_arma> you probably want to use nohup
11:12 <Lucifer_arma> unless you want to actually connect to it
11:12 <spidey> tried nohup too
11:12 <Lucifer_arma> no nohup?
11:12 <spidey> yes,it has nohup
11:12 <philippeqc> a background job will be killed when the shell closes (IIRC)
11:12 <spidey> just freezes
11:12 <Lucifer_arma> nohup frees it from the shell
11:12 <Lucifer_arma> that's its purpose
11:12 <Lucifer_arma> so you do like this:
11:13 <Lucifer_arma> nohup armagetronad-dedicated &
11:15 <spidey> /usr/bin/nohup: line 79: exec: armagetronad-dedicated: not found
11:15 <spidey> /usr/bin/nohup: line 79: exec: armagetronad-dedicated: not found
11:15 <spidey> it supposed to say that? O.o
11:16 <wrtlprnft> nohup ./arma* probably
11:16 <wrtlprnft> http://generalconsumption.org/armagetronad/map-preview/previews/wrtlprnft/stonehenge-0.0.1.png <-- does that look good now?
11:16 <spidey> Unknown command line option ./armagetronad-dedicated-uninstall. Type armagetronad-dedicated -h to get a list of possible options.
11:16 <guru3> it looks funky
11:16 <spidey> it added that line O.o
11:17 <philippeqc> wow
11:17 <wrtlprnft> I'll set up a server wit it
11:17 <wrtlprnft> *with
11:17 <philippeqc> fps killer ;)
11:17 <wrtlprnft> probably
11:17 <armabot> armagetronad:  * resources/wrtlprnft/stonehenge-0.0.1.aamap.xml: Resource by wrtlprnft
11:17 <wrtlprnft> it took like 5 seconds for nemo's previewer to parse it
11:18 <guru3> goes about instant for me
11:18 <wrtlprnft> if you request the image
11:18 <wrtlprnft> if you upload the thing and it has to recreate the image, not
11:19 <guru3> mm
11:19 <guru3> i suppose
11:23 <wrtlprnft> ok, the server is running, called "Stonehenge! Ancient world!"
11:24 <spidey> Lucifer_arma, what are you playing?
11:24 <guru3> ok
11:24 <Lucifer_arma> FLightGear
11:24 <Lucifer_arma> there's something wrong with it's water simulation though
11:24 <Lucifer_arma> the plane doesn't sink!  I landed on the water :(
11:24 <spidey> lol
11:25 <spidey> try that in realy life :p
11:25 <spidey> i'ma download it
11:26 <spidey> ;x
11:26 <spidey> 2 minutes
11:26 <spidey> ;x
11:27 <philippeqc> wrtlprnft: got the link to upload to the res repo?
11:27 <philippeqc> I always loose it :(
11:28 <philippeqc> found it in the wiki
11:30 <guru3> come play on stonehenge ppl
11:30 <guru3> it's a challange
11:31 <philippeqc> wrtlprnft: did you fix the bug in trunk head?
11:32 <philippeqc> recompiling trunk head
11:32 <philippeqc> will be there in a flash
11:32  * spidey fixes his xbox controller and installs halo
11:32 <guru3> good phil
11:32 <guru3> come & play
11:34 <spidey> hah
11:34 <spidey> this hdd is currupt ;x
11:35 <guru3> "oops"
11:36 <Lucifer_arma> apparently you can't launch a cessna from the carrier
11:36 <spidey> i feel like i'm 10 again,lol
11:36  * spidey is installing zoo tycoon
11:45 <guru3> lol
11:46 -!- anjori [n=anonymou@S0106001150573139.vc.shawcable.net] has quit []
12:17 <philippeqc> yippy, I'm me
12:18 <guru3> damn
12:18 <guru3> it's phil
12:19 <philippeqc> hehe
12:19 <philippeqc> F34r m3
12:19 <philippeqc> luke-jr_: ping
12:28 <wrtlprnft> philippeqc: can i have that map now?
12:28 <philippeqc> making it
12:28 <wrtlprnft> making?
12:28 <wrtlprnft> i just want the one with the pink zones
12:28 <philippeqc> o yeah, I dont need to fix the points!
12:29 <philippeqc> on your stonehedge
12:30 <Lucifer_arma> man, I got lost reading your post about zones :(
12:31 <philippeqc> lol
12:31 <philippeqc> its ok
12:31 <wrtlprnft> just the map you had on your server, with the zones that gave 2 points and then popped up somewhere else
12:31 -!- spidey is now known as woo
12:31 -!- woo is now known as spidey
12:31 <Lucifer_arma> I have a constructive criticism for the format, though.  :)
12:32 <spidey> zoo tycoon owns! :">
12:32 <Lucifer_arma> some sort of preset system
12:32  * spidey installs rollercoaster tycoon
12:32 <Lucifer_arma> man, I couldn't figure out how to get my jet onto the catapult, so I just launched like a regular runway
12:32 <Lucifer_arma> then I got lost looking for the carrier so I could land, heh
12:32 <guru3> lol
12:32 <spidey> Lucifer_arma, i tried installing that thing,it said something was currupt
12:33 <Lucifer_arma> anyway, philippeqc , it would be nice to have a preset system of some sort, like:
12:33 <Lucifer_arma> <zone><preset type="fortress" /></zone>
12:33 <Lucifer_arma> then let presets be defined either at the top of the map file, and also have a collection of preset files that ship with the game
12:34  * Lucifer_arma is re-reading philippe's post from the end to the beginning
12:35 <guru3> lol
12:36 <Lucifer_arma> well, it goes from general to specific, sometimes stuff makes more sense if you read it from specific to general
12:37  * wrtlprnft just wants an example he can hack
12:37 <philippeqc> lucifer, a fortress is just pointing to a monitor. It is the monitor that decide the consequence, and you'd need to pass it some info or have presetMonitorRed and presetMonitorBlue
12:37 <wrtlprnft> i did read the post and have an idea about what's going on, but I dunno where to start it
12:37 <philippeqc> wrtlprnft: its coming on pastebin
12:38 <philippeqc> poor lil paste bin, working hard on the map
12:38 <wrtlprnft> why do all people have team red and team blue now? :S
12:38 <wrtlprnft> team gold looks better than red and blue together
12:39 <philippeqc> cause I'm unimaginative
12:39 <philippeqc> and they just copy me
12:39  * spidey has default colors :p
12:39  * Lucifer_arma goes to make a server with team gold and team silver
12:39 <spidey> haha
12:39 <wrtlprnft> yay!
12:39 <Lucifer_arma> could it be because red and blue are the bad guys/good guys in the movie?
12:39 <wrtlprnft> pfft
12:39 <wrtlprnft> what movie? ;)
12:40 <philippeqc> azure,cobalt,midnight,royal   
12:40 <philippeqc> cerise,mauve,rust,sangria
12:40 <philippeqc> those ARE colors
12:40 <spidey> i want orange and purple
12:40 <Lucifer_arma> so, to make a fortress, I'd need to have a monitor that controls a zone?
12:40 <wrtlprnft> i want pink and putple
12:40 <wrtlprnft> *purple
12:40 <Lucifer_arma> and when the monitor reaches "full", it would trigger the zone's effect, which is to win the round?
12:40 <philippeqc> inverted, the zone influence the monitor
12:41 <philippeqc> the monitor can influence the zone back
12:41 <spidey> hmm
12:41 <philippeqc> yes
12:41 <philippeqc> exactly
12:41 <Lucifer_arma> ah, then the monitor's effect triggers when it's "full"?
12:41 <spidey> what controls the zone colors?
12:41 <spidey> the map?
12:41 <wrtlprnft> yes
12:41 <spidey> k
12:41 <philippeqc> YES
12:41 <philippeqc> r g b
12:41 <wrtlprnft> what about poor little a?
12:41 <philippeqc> Hot Pink is 0xfc0f0c and sooo not gay!
12:41 <Lucifer_arma> hot pink rules!
12:41 <philippeqc> yeah!
12:42 <spidey> i'll do it later,i'm 3k dollars in debt in zoo tycoon ;x
12:42 <philippeqc> oooo, a!
12:42 <philippeqc> I'll note that one
12:42 <wrtlprnft> i can give you some money from GTA SA
12:42 <wrtlprnft> i have like $110,000,000 there
12:42 <wrtlprnft> ;)
12:42 <philippeqc> I should open a change bureau. Take money from one game and give you money for another game
12:42 <philippeqc> for a fee
12:43 <philippeqc> with rates and stull
12:43 <philippeqc> stuff
12:43 <philippeqc> ok my map is killing paste bin
12:43 <Lucifer_arma> I think I get it
12:44 <wrtlprnft> philippeqc: is it soo big?
12:44 <spidey> lol phili
12:44 <Lucifer_arma> so a fortress zone would be just a zone with a team owner, but nothing else
12:44 <philippeqc> wrt, get on IM
12:44 <Lucifer_arma> Then I'd create a monitor that affects the rotation speed of the fortress zone
12:44 <philippeqc> yes
12:45 <Lucifer_arma> The monitor would have min/max [0,1], and a OnOver(1.0) wintheround()
12:45 <philippeqc> the zone will have 2 user in the effect group, one for the defense, one for the attack, each pointing back to the same monitor
12:45 <philippeqc> yes
12:46 <Lucifer_arma> so, how about a zone that works like this (for an example):
12:46 <philippeqc> wrtlprnft: are you getting this?
12:46 <wrtlprnft> kinda
12:46 <wrtlprnft> but file transfers tend to not work for me
12:46 <Lucifer_arma> it has a team that owns it, and whenever someone from that team is inside the zone, it expands
12:46 <philippeqc> wrtlprnft:  getting => receiving the file
12:46 <Lucifer_arma> so, a monitor that causes the zone to expand
12:46 <wrtlprnft> philippeqc: http://wrtlprnft.pastebin.ca/new.php
12:46 <Lucifer_arma> for anybody not in the team that owns it, they die inside the zone
12:46 <wrtlprnft> philippeqc: i accepted it, but the file isn't coming
12:46 <philippeqc> ok
12:46 <Lucifer_arma> the zone starts small, of course
12:47 <Lucifer_arma> the zone shrinks to a minimum radius when nobody's in it
12:47 <philippeqc> http://wrtlprnft.pastebin.ca/100693
12:47 <wrtlprnft> got it
12:47 <wrtlprnft> http://wrtlprnft.pastebin.ca/100694 :S
12:48 <wrtlprnft> *:D
12:48 <Lucifer_arma> so, I need a zone, obviously
12:48 <Lucifer_arma> um, do you have to specify owners for the monitor too?
12:48 <philippeqc> ownership is always at the EffectGroup
12:48 <wrtlprnft> philippeqc: hmm, let me checkout and compile your branch
12:49 <Lucifer_arma> aha, ok
12:49 <philippeqc> monitor has rules that have EffectGroup. Yes I know not that obvious
12:49 <Lucifer_arma> so, the zone has an effectgroup with teamOwner "red"
12:49 <philippeqc> yes
12:49 <Lucifer_arma> and the effect affects everybody not in team "red", and it's "kill"
12:49 <wrtlprnft> philippeqc: gah, need to recompile svn on the server
12:50 <philippeqc> ?
12:50 <wrtlprnft> it broke in some library update
12:50 <philippeqc> recompile svn or recompile code that svn fetched
12:50 <wrtlprnft> both
12:50 <philippeqc> ok
12:50 <wrtlprnft> first recompile svn to fetch the code
12:50 <wrtlprnft> then compile that code
12:50 <Lucifer_arma> then I need a monitor with a negative drift, low of say "5", and init of "5"
12:51 <Lucifer_arma> if I don't specify a high for the monitor, does it assume infinity?
12:51 <Lucifer_arma> i.e. the range would be from [low, infinity) ?
12:51  * spidey notes  lions fuck the most
12:51 <wrtlprnft> philippeqc: do we really need that many zones?
12:51 <wrtlprnft> if you want one moving zone
12:51 <spidey> they always making little babies for me to sell ;x
12:51 <wrtlprnft> why don't you just make a single zone with a monitor
12:51 <philippeqc> o, somehow I though you wanted 16 ;)
12:51 <wrtlprnft> everytime someone enters it the monitor gets increased by 1
12:52 <wrtlprnft> and the monitor has effects that place the zone in different sptos
12:52 <wrtlprnft> *spots
12:52 <wrtlprnft> and when the monitor reaches the maximum it gets reset to 0
12:52 <philippeqc> YES! make 16 "range" , and just move the same zone at different position with it
12:52 <wrtlprnft> :)
12:52 <philippeqc> dont use the drift and slide, use the set
12:53 <philippeqc> seee, I know that I managed to build a system that was actually more complex than what I could actually understand!
12:53 <philippeqc> Hurray for me
12:53 <Lucifer_arma> <Lucifer_arma> if I don't specify a high for the monitor, does it assume infinity?
12:53 <wrtlprnft> i can't upload the map to the repository, right?
12:53 <philippeqc> default are 0,1
12:53 <philippeqc> nope
12:53 <philippeqc> me neither
12:53 <Lucifer_arma> is infinite range available?
12:53 <wrtlprnft> gah
12:53 <philippeqc> pigned luke-jr_ to post the dtd, but no answer
12:53 <wrtlprnft> Lucifer_arma: maximum="1e42"
12:54 <wrtlprnft> philippeqc: there is an answer
12:54  * Lucifer_arma notes that 1e42 is less than infinity
12:54 <wrtlprnft> http://forums.armagetronad.net/viewtopic.php?t=6571
12:54 <philippeqc> change the name to it overwrite your old stoneedge ppl will dl that one and get the walls
12:54  * wrtlprnft notes that for all practical monitor reasons 1e42 is infinity
12:54 <philippeqc> 1e42+1 then
12:55 <Lucifer_arma> so no infinite range available?
12:55 <philippeqc> o sorry lucifer, I didnt plan for that case
12:55 <philippeqc> how should I store a value that can go to infinity?
12:56 <philippeqc> lucifer, why would you want infinite range? Just out of curiosity
12:56 <wrtlprnft> there is an inf float value
12:57 <wrtlprnft> it's what you get when you divide by 0
12:57 <Lucifer_arma> well, the zone I'm talking about would have a minimum radius, but no maximum radius, so it would grow infinitely large
12:57 <wrtlprnft> i think there's a define, i think it's called INF
12:57 -!- Lizz [i=Lizz@DC-201-39.bpb.bigpond.com] has joined #armagetron
12:57 <philippeqc> I'll see what I can do about clamping and infinity
12:58 <Lucifer_arma> I'm not nitpicking, it's just more intuitive to me to set the max to infinity rather than some arbitrarily large value
12:58 <Lizz> hi phil n loocee
12:58 <philippeqc> hi Lizzard breath
12:59 <wrtlprnft> hi gecko
12:59  * Lizz breathes on phil
12:59 <Lizz> hiya wrt
12:59 <wrtlprnft> hi split tongue
12:59 <philippeqc> humm, minthy fresh
12:59 <Lizz> lol
12:59 <philippeqc> Lucifer_arma: I'll really look into it
12:59 <wrtlprnft> philippeqc: did you get that update thing fixed
12:59 <philippeqc> nope
12:59 <Lucifer_arma> hmmm, I'm still confused
12:59 <wrtlprnft> hmm ok
12:59 <philippeqc> yes?
12:59 <Lucifer_arma> do I need a monitor to make a zone that expands when an owner is in it?
13:00 <Lucifer_arma> or can the zone do it by itself?
13:00 <wrtlprnft> i was thinking about making the monitor increase slowly
13:00  * Lizz refrains from commenting on loocee's confusion
13:00 <wrtlprnft> so the zones moves by itself if noone catches it
13:00 <spidey> installing rollercoaster tycoon 2,brb
13:00 <philippeqc> yes, because you should be counting the time spent in it.
13:01 <philippeqc> Lucifer_arma: for now, the only affectable variable is the monitor
13:01 <Lucifer_arma> well, hmmm, let's see
13:01 <philippeqc> wrtlprnft: incrise the monitor all the time: use drift
13:01 <Lucifer_arma> it looks like the monitor stores a value
13:01 <philippeqc> Lucifer_arma: i'm open for new ideas, dont hold your thinking to monitor
13:01 <Lucifer_arma> and you can have it so that if a player triggers the monitor, it increases or decreases the value inside the monitor
13:01 <wrtlprnft> philippeqc: yes, but didn't you say it won't affect the zone if nothing else influences it?
13:02 <Lucifer_arma> and then you have effects that are applied at times based on that value
13:02 <spidey> i don't see how they say the minimal this thing needs is a p3 at 700mhz, it's lagging the fuck outta my computer that's like 3times faster O.o
13:02 <Lucifer_arma> like, if the value is within range, outside range, or hits a stopper
13:02 <Lucifer_arma> and that's all a monitor is
13:02 <Lucifer_arma> is that about right?  or did I miss something?
13:02 <philippeqc> drift is active all the time, but the actual evaluation of EffectGroup is only triggered when a player is in it. its a "bug" in my system, bad design
13:02 <wrtlprnft> philippeqc: so the zone won't move by itself
13:03 <wrtlprnft> it will only move if someone is in it
13:03 <wrtlprnft> so someone reaches the zone, but it should already be somewhere else
13:03 <philippeqc> yes. monitor is value, influenced by outside, clamped, that trigger rules base on the value
13:03 <wrtlprnft> that sucks, so I won't make the zone move at all
13:03 <Lucifer_arma> so, the monitor might drift to a lower value, but until a player goes inside it, the zone won't actually shrink?
13:03  * Lucifer_arma notes that he and wrtlprnft are talking about different zones :)
13:04 <philippeqc> wrtlprnft: no not yet, the zone will hold in place. But I think this got moved to the top of my list.
13:04  * wrtlprnft notes that he know
13:04 <wrtlprnft> s
13:04 <philippeqc> wrtlprnft: you can make it jump to pre-defined locations
13:04 <wrtlprnft> that's what i'm gonna do
13:04 <philippeqc> yes Lucifer_arma monitor will drift, but not affect the zone
13:05 <Lucifer_arma> so what about other effects, like having a zone move but it needs to bounce off a wall?
13:05 <wrtlprnft> Lucifer_arma: we're talking about the same problem tho
13:05 <wrtlprnft> no
13:05 <Lucifer_arma> er, I dont' know if that's an effect
13:05 <wrtlprnft> not yet
13:05 <philippeqc> wrtlprnft: I though you wanted to make it jump to fixed, known location when touched
13:05 <wrtlprnft> yes
13:05 <wrtlprnft> i do
13:06 <wrtlprnft> and i think i know how :)
13:06 <wrtlprnft> just need to get a working server
13:06 <philippeqc> Lucifer_arma: that for me is more scripting than this system.
13:06 <wrtlprnft> or hacking, see soccer sty
13:06 <Lucifer_arma> I was thinking soccer sty
13:06 <philippeqc> yes
13:07 <Lucifer_arma> to do that we'd need to have the effect of a player entering the zone to be to change it's direction based on the player's velocity vector
13:07 <Lucifer_arma> and the zone's velocity
13:07 <philippeqc> but if you apply a zoneInfluence over it, you will overwrite the position. That might be a good thing, like to start a new soccer match after a point
13:07 <Lucifer_arma> er
13:07 <Lucifer_arma> or something like that
13:07 <philippeqc> yes
13:07 <Lucifer_arma> and then we'd need to have the zone bounce off the walls on its own
13:08 <Lucifer_arma> finally, we'd need to have the zone give a point and end the round when it enters another zone
13:08 <philippeqc> I could hack the ZoneInfluence for that
13:08 <Lucifer_arma> to be honest, I kinda think the base system (i.e. without scripting) should allow the soccer sty natively :)
13:09 <wrtlprnft> hmm
13:09 <wrtlprnft> maybe have an action for when a wall enters the zone?
13:09 <Lucifer_arma> it's fairly simple, just let there be motion and basic collision detection
13:09 <wrtlprnft> like, a rim wall
13:09  * philippeqc start to think our idea of base system should be revised, otherwise we will keep pushing mods we like in it ;)
13:09  * Lucifer_arma smiles
13:09 <wrtlprnft> poor philippeqc 
13:09 <Lucifer_arma> ok, so actions for when walls enter the zone....
13:10 <Lucifer_arma> hm, how would you errrr.....
13:10 <philippeqc> hummm
13:10 <philippeqc> good idea
13:10  * Lucifer_arma thinks how his question goes
13:10 <Lucifer_arma> ok, so, zones don't move now, is that right?  You're talking about doing preplanned positions instead?
13:10 <philippeqc> maybe the model need to have something about interaction with zones and wall, rather than only with cycles
13:10 <philippeqc> moving would need tValue
13:10 <philippeqc> hint hint of the 2x4 category
13:11 <wrtlprnft> would need tValue support on the client i guess
13:11 <Lucifer_arma> ok, so assume it has tValue in it
13:11 <Lucifer_arma> now the zone moves
13:11 <philippeqc> then I guess they could move
13:11 <Lucifer_arma> is it possible to generalize collision detection?
13:11 <philippeqc> you do a setPosition to a tValue having the equation you want, and tadam
13:11 <Lucifer_arma> I mean, the exact direction of movement will change depending on how you hit what you hit
13:11 <philippeqc> generalize how?
13:12 <Lucifer_arma> ok, so, if your zone hit's a wall, that's easy to code for, right?  That collision and bounce is easy to write
13:12 <wrtlprnft> Lucifer_arma: you could allow the map to use the direction of the wall it hit
13:12 <Lucifer_arma> but if it hits a cycle, there's room for interpretation
13:12 <wrtlprnft> so it could use some fancy trig in a tValue
13:13 <wrtlprnft> Lucifer_arma: if it hits a cycle it could get to know the position of the cycle within the zone
13:13 <philippeqc> hit walls: bounce across the normal to the wall
13:13 <wrtlprnft> WHERE it entered the tone
13:13 <philippeqc> hit cycle: get affected by the speed vector of the cycle
13:14 <Lucifer_arma> so if you have it affected by the speed vector of the object, you get walls and cycles covered, the wall's speed is 0
13:14 <Lucifer_arma> hmm, affected how?
13:14 <wrtlprnft> if you could say something like "triggeringCycle.speed" or "this.positionx" or "triggeringCycle.positiony"...
13:14 <Lucifer_arma> ok, the cycle is just a point right now
13:14 <philippeqc> wrtlprnft: yes! wall have 2 case: hitting the flat of a wall and hitting a corner/end of wall
13:14 <armabot> armagetronad:  * resources/ed/fortress/stonehenge-0.0.1.aamap.xml: Resource by ed
13:14 <wrtlprnft> o_O
13:14 <wrtlprnft> nice
13:14 <wrtlprnft> he made a fortress out of it?
13:15 <wrtlprnft> let me preview!
13:15 <Lucifer_arma> ok, philippeqc, here's the explanation I skipped :)
13:15 <Lucifer_arma> if we have moving zones in the base, then it makes sense we should have them able to bounce off stuff
13:16 <wrtlprnft> http://generalconsumption.org/armagetronad/map-preview/previews/ed/stonehenge-0.0.1.png
13:16 <wrtlprnft> hmm
13:16 <Lucifer_arma> if we don't have moving zones in the base, bouncing isn't needed
13:16 <wrtlprnft> he stripped it of the altar
13:16 <wrtlprnft> and one of those big blocks
13:16 <philippeqc> Lucifer_arma: you could give them a tValue that just makes them go front and back
13:17 <philippeqc> think its too much of a clear path in the middle
13:17 <Lucifer_arma> one of those things where you do x="40sin(gametime) + 100" ?
13:17 <philippeqc> and on the horizontal line in the middle
13:17 <philippeqc> yes
13:18 <wrtlprnft> philippeqc: svn is still compiling :S
13:18 <wrtlprnft> just so you know i didn't forget about it ;)
13:18 <philippeqc> or if ((t/100)%value) { move from right to left} else {move from left to right}
13:18 <philippeqc> ;)
13:19 <wrtlprnft> philippeqc: will the new maps work on older clients?
13:19 <philippeqc> Lucifer_arma: that wouldnt need engine support
13:19 <wrtlprnft> ie if i use your zone stuff, will they work on a 2.8 client?
13:19 <philippeqc> wrtlprnft: write it over your own copy on the server, and expose only the 0.2.8 version on the repo
13:20 <philippeqc> zone stuff stay on the server. when you played agains me, you loaded the standard map
13:20 <wrtlprnft> i know
13:20 <wrtlprnft> but i don't want that hack
13:20 <wrtlprnft> I'll gladly make my own repository
13:20 <philippeqc> o
13:20 <Lucifer_arma> we need a SERVER_MAP_FILE config
13:20 <philippeqc> hummm yeah
13:20 <wrtlprnft> if the client has the DTD it should't mind the new tags, should it?
13:21 <wrtlprnft> just ignore them
13:21 <Lucifer_arma> that's not the only kind of movement available though.  Hmmm....
13:21 <philippeqc> never tried it
13:22 <philippeqc> Lucifer_arma: yes I know
13:22 <philippeqc> t'was just an example often forgotten ;)
13:22 <wrtlprnft> philippeqc: the client ignores zone tags altogether anyways, and wasn't that a part of your alternative concept, the parser just ignores what it doesn't know?
13:22 <philippeqc> yes
13:22 <philippeqc> but try it before 
13:23 <wrtlprnft> :S
13:23 <wrtlprnft> i will
13:23 -!- guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has quit [Remote closed the connection]
13:23 <wrtlprnft> yay
13:23 <philippeqc> map.dtd is the one you want, but on the repo, use map-0.3.1-a.dtd
13:23 <wrtlprnft> yeah
13:24 <Lucifer_arma> ok, so it seems like you should be able to have any object on the grid affect a zone somehow
13:24 <wrtlprnft> i'll put it in wrtlprnft/ to make sure it doesn't influence anything in a bad way
13:24 <Lucifer_arma> and if you have the zone moving, then an obvious way to bounce the zone is through an object's effect
13:25 <Lucifer_arma> but there are lots of ways to bounce a zone.  The basic breakout game just multiplied by -1 either dx or dy depending on if the wall was above or beside it
13:25 <wrtlprnft> that won't work if you can have abitary wall dirs
13:25 <Lucifer_arma> right, it also doesn't work when the cycle is just a point
13:25 <wrtlprnft> 503 Service Unavailable
13:25 <wrtlprnft> The service is not available. Please try again later.
13:26 <wrtlprnft> always if you need it it's down
13:26 <Lucifer_arma> when it's a point, like a cycle or the end of a wall, you have to deal with where it hits the zone
13:26 <Lucifer_arma> and that assumes the zone is a circle, what if the zone is a square?
13:26 <philippeqc> ;)
13:26 <Lucifer_arma> if you hit it on the corner with your cycle, that would just spin it
13:26 <wrtlprnft> heh
13:27 <wrtlprnft> having a spinning square zone
13:27 <philippeqc> o my, real physic! It should have a mass and all
13:27 <wrtlprnft> philippeqc: get a name that's easier to spell
13:27 <wrtlprnft> ;)
13:28 <philippeqc> philippeqc is easy, you should try wrtlprnft without tab completion
13:28 <Lucifer_arma> wrtlprnft
13:28 <philippeqc> you hit tab!
13:28 <Lucifer_arma> phillipeqc
13:28 <wrtlprnft> i always forget something
13:28 <Lucifer_arma> I did not
13:28 <wrtlprnft> like, philippeq
13:28 <wrtlprnft> or phillipeq
13:28 <wrtlprnft> or phillipeqc
13:28 <philippeqc> qc = QuebeC
13:28 <wrtlprnft> or philipeqc
13:28 <philippeqc> 1 L 2 P
13:28 <Lucifer_arma> I always get confused whether it has two l's and 2 p's, or 1 l and 3 p's
13:29 <Lucifer_arma> how many p's are in philippeqc ?
13:29 <philippeqc> 1 ph and 2 p
13:29 <wrtlprnft> philippeqp?
13:29 <wrtlprnft> 3 there are
13:29 <philippeqc> no 4
13:29 <philippeqc> qC
13:29 <wrtlprnft> 3 there should be
13:29 <Lucifer_arma> there's 1 ph and 1 pp ?
13:30 <philippeqc> 1 ph 1 L  2 P 1 E
13:30 <Lucifer_arma> and an ili
13:30 <philippeqc> yeah, but thats' easy
13:30 <Lucifer_arma> I got the 1 E part
13:30 <wrtlprnft> Philippeqc
13:30 <philippeqc> hurray
13:30 <wrtlprnft> 3 p
13:30 <wrtlprnft> 1 l
13:31 <philippeqc> 1 w 2 r 2 t 1 l 1 p 1 f
13:31 <philippeqc> and 1 p
13:31 <wrtlprnft> #shuffle w r t l p r n f t
13:31 <armabot> wrtlprnft: r t n f t w p r l
13:31 <Lucifer_arma> 1 l 1 u 1 c 1 i 1 f 1 e 1 r
13:32 <wrtlprnft> philippeqc: ever thought of getting a name like "tom" or "max" or "bob"? ;)
13:33 <Lucifer_arma> so, how about a map where you have a zone at one end, and a zone at the other
13:33 <wrtlprnft> easy names you can't misspell
13:33 <Lucifer_arma> the first zone moves towards the second zone, and when the two meet, the owners of the second zone die
13:33 <philippeqc> TomKzetaMAxb0b
13:33 <philippeqc> aka ph
13:33 <wrtlprnft> o_O
13:33 <Lucifer_arma> so the owners of the second zone can slow down the first zone, and stop it
13:33 <Lucifer_arma> better yet, :)
13:33 <wrtlprnft> philippeqc: making the client first now
13:33 <Lucifer_arma> 3 zones.  1 on each end and one in the middle
13:34 <wrtlprnft> to test my creations and zone locations
13:34 <Lucifer_arma> the one in the middle moves
13:34 <Lucifer_arma> when a person from one team is in it, it causes the zone to move towards the other team's zone
13:34 <Lucifer_arma> 2 opposing players cancel each other out, the zone continues moving at the same speed and direction it was before they went in
13:34 <philippeqc> humm yeah, that would be fun
13:35 <Lucifer_arma> and when the zone hits one of the team's zone, the other team wins the round :)
13:35 <philippeqc> well its a fortress started at 0.5, no drift, and both player have same influence, and it moves the zone on a line as a visual of the conquest
13:35 <philippeqc> you could make it move in many small jumps
13:35 <philippeqc> until tValues are there
13:36 <Lucifer_arma> I was thinking it would move faster the longer you stay in it
13:36 <Lucifer_arma> and it *has* to go through the other team somehow, so it's basically sumo in a moving zone
13:36 <philippeqc> ouch, memory of past
13:36 <Lucifer_arma> and tug of war, it's also tug of war
13:37 <Lucifer_arma> it's sumo turned into tug of war :)
13:37 <philippeqc> tug of war?
13:37 <wrtlprnft> you have a rope
13:37 <Lucifer_arma> yeah, tug of war
13:37 <wrtlprnft> two teams at both ends
13:37 <philippeqc> ooo 
13:37 <philippeqc> ok
13:37 <Lucifer_arma> a rope, a river, and two teams at both ends pulling on the rope
13:37 <wrtlprnft> and both teams try to pull the other over
13:37 <Lucifer_arma> the losing team is the one that falls into the river
13:37 <philippeqc> well, what you need is like 2 monitors
13:37 <wrtlprnft> or is intelligent ennough to let go of the rope
13:38 <Lucifer_arma> generally you let go before you fall into the river :)
13:38 <philippeqc> one that is the momentum of the zone, and the other is the actuall position. The later makes the win/lose decision
13:38 <philippeqc> only in movie do they fall in the river
13:39 <Lucifer_arma> actually they do such a thing every year across Town Lake in Austin, and some idiots never manage to let go of the rope and get pulled into the river
13:39 <philippeqc> player influence the momentum's value, and it in turn influence the position value
13:39 <Lucifer_arma> you could setup collision detection the same way
13:39 <wrtlprnft> philippeqc: how do i call the DTD now?
13:39 <Lucifer_arma> *similar
13:40 <philippeqc> where did you save it?
13:40 <philippeqc> yes
13:40 <philippeqc> wrtlprnft/map-0.3.1-a.dtd
13:40 <philippeqc> it SHOULD use the resource repo config to fecth it
13:40 <wrtlprnft> it does
13:40 <philippeqc> good
13:42 <wrtlprnft> and where's the right DTD?
13:42 <philippeqc> map.dtd 
13:42 <wrtlprnft> which map.dtd do i take?
13:42 <philippeqc> map.dtd is the one i used for my test
13:43 <philippeqc> yeah, I know bad
13:43 <philippeqc> but its supposed to mean "head" in what ever branch it is.
13:43 <philippeqc> you need to publish that one 
13:44 <wrtlprnft> ok, works now
13:45 <wrtlprnft> currently just testing locally
13:45 <philippeqc> hurray
13:45 <wrtlprnft> grr
13:46 <wrtlprnft> missing a tool to properly position the zones
13:46 <wrtlprnft> can't use map preview anymore
13:46 <wrtlprnft> but i have to find out the coordinates
13:46 <philippeqc> nope
13:46 <philippeqc> and even if you could, what should it display when you affect a zone position ?
13:46 <wrtlprnft> exactly
13:47 <wrtlprnft> it should be able to display some kind of coordinate grid for me
13:47 <philippeqc> ok, looking into you Effect to give rubber
13:47 <philippeqc> how do I affect a cycle's rubber?
13:47 <wrtlprnft> no rubber
13:47 <wrtlprnft> brakes
13:47 <wrtlprnft> just change its rubber member?
13:47 <philippeqc> what do you want, rubber or brake first?
13:48 <philippeqc> I need the member name
13:48 <philippeqc> ooo yeah, in gCycleMovement most likely
13:50 <wrtlprnft> yes
13:50 <philippeqc> private inline SetRubber
13:50 <wrtlprnft> make it public i guess
13:50 <philippeqc> yeah! make everything public ;)
13:50 <wrtlprnft> well, you need to if you wanna influence it
13:51 <philippeqc> z-man will like that soooooooooooo much
13:51 -!- DrJoeTron [i=DrJoeTr0@adsl-67-36-179-244.dsl.chcgil.ameritech.net] has joined #Armagetron
13:51 <wrtlprnft> do you have a better solution?
13:51 <philippeqc> cant I friend it?
13:51 <wrtlprnft> uh
13:51 <philippeqc> always skipped the friends
13:52 <wrtlprnft> friends are evil imho
13:52 <wrtlprnft>      <EffectGroup owners="" teamOwners="">
13:52 <wrtlprnft> that means everyone?
13:52 <philippeqc> that means there is no owners
13:53 <philippeqc> <User user="all"> means everyone
13:53 <wrtlprnft> hmm
13:53 <philippeqc> you owning an amusement park means your probably not the one using it ;)
13:56 <wrtlprnft>        <MonitorInfluence name="monitor" influenceAdd="1" />
13:56 <wrtlprnft> that'll work, right?
13:56 <philippeqc> yes
13:56 <philippeqc> will increment the monitor "monitor" value by exactly 1
13:56 <wrtlprnft> good
13:57 <wrtlprnft> that's what i want
13:57 <philippeqc> the value is a float btw
13:57 <Lucifer_arma> http://www.eleves.ens.fr/home/ollivier/mathlib/mathexpr.html
13:59 <philippeqc> differentiation!!!!!
13:59 <philippeqc> it support differentiation
13:59 <philippeqc> we should absolutly stop our meager effort and use that instead
14:00 <wrtlprnft> o_O
14:00 <wrtlprnft> sure, add it
14:00 -!- guru3 [n=guru3@81-231-230-95-no21.tbcn.telia.com] has joined #armagetron
14:00 <[Xpert]DarkStar> wb guru3 
14:00 <guru3> damn ipv6 stopped working
14:00 <philippeqc> wb
14:00 <wrtlprnft> wb
14:01 <[Xpert]DarkStar> nice way to say hello ><
14:01 <philippeqc> wrtlprnft: adding it will most likely be easier than making our own
14:01 <wrtlprnft> that's what i say
14:02 <wrtlprnft> the question is, does it support what we need
14:02 <wrtlprnft> does it support strings?
14:02 <philippeqc> you mean "hello" + "world"
14:02 <Lucifer_arma> probably not, it's for math expressions
14:03 <philippeqc> or do you mean "your score is " + int
14:03 <wrtlprnft> yes
14:03 <wrtlprnft> for the cockpit :S
14:03 <wrtlprnft> not for zones of course
14:03 -!- madmax|pt [n=madmax@] has joined #armagetron
14:03 <philippeqc> but wouldnt fixing the later be not so hard?
14:03 <spidey> ok
14:03 <spidey> it's war
14:03 <madmax|pt> hello
14:04 <spidey> i just stung on the neck by a red wasp
14:04 <spidey> >.<
14:04 <spidey> them fuckin things HURT
14:04 <Lucifer_arma> did you sting it back?
14:04 <spidey> right
14:05  * spidey is going to buy wasp killer today
14:05 <Lucifer_arma> what good is a spider that gets stung by wasps?
14:05 <DrJoeTron> yeah man
14:05 <DrJoeTron> spidey up
14:05 <spidey> um
14:05 <spidey> wasps eat spiders
14:05 <spidey> duh
14:05 <Lucifer_arma> my idea of a wasp killer is to not kill spiders
14:05 <spidey> haven't you ever knocked a nest down?
14:05 <DrJoeTron> but spideys eat man
14:05 <Lucifer_arma> maybe in Tennessee they do....
14:06 <DrJoeTron> nope!
14:06 <spidey> i knocked a nest down once
14:06 <DrJoeTron> i value my life :D
14:06 <spidey> spiders came pooring out
14:06 <Lucifer_arma> no!  that makes them all swarm!
14:06 <DrJoeTron> oh god
14:06 <spidey> they use them to feed there babies
14:06 <DrJoeTron> wasp spiders!?
14:06 <spidey> no...
14:06 <DrJoeTron> the world is not safE!?
14:06 <DrJoeTron> oh
14:06 <spidey> >.<
14:06 <madmax|pt> haha
14:06 <wrtlprnft> <Monitor name="monitorFortressRed" init="0.2" drift="-0.1" low="0.0" high="1.0">
14:07 <wrtlprnft> your documentation is wrong philippeqc 
14:07 <wrtlprnft> low="" doesn't exist
14:07 <philippeqc> wait
14:07 <DrJoeTron> i'm like a zebra mussel
14:07 <philippeqc> updated that yesterday
14:07 <DrJoeTron> i dont belong and im everywhere you dont want me to be
14:07 <philippeqc> remove low and high, it is defaulted to that anyway
14:07 <madmax|pt> do we have to play with .3 on the ITW server?
14:07 <Lucifer_arma> you're also a collection agent
14:07 <philippeqc> i'll update svn soon
14:07 <DrJoeTron> yes
14:07 <wrtlprnft> but i want high="10"
14:08 <wrtlprnft> and i need it now :S
14:08 <philippeqc> o
14:08 <DrJoeTron> i also ride bilge pumps
14:08 <philippeqc> yeah yeah, ok
14:08 <philippeqc> ;)
14:08 <wrtlprnft> :D
14:09 <wrtlprnft> luke-jr_: what about allowing users to upload their own DTDs, but only into their own dirs?
14:09 <wrtlprnft> so i could upload a wrtlprnft/map-3.1-zones.dtd
14:10 <wrtlprnft> that wouldn't mess with the main dir or with AATeam/
14:10 <armabot> armagetronad: philippeqc * r5829 /private/philippeqc/armagetronad/ (3 files in 3 dirs): dtd and parser didnt support low and high for monitor
14:10 <DrJoeTron> spidey, buy a ds >.>
14:10 <philippeqc> SHOULD work
14:10  * wrtlprnft hopes
14:10 <DrJoeTron> you get to play with your best friend
14:10 <DrJoeTron> <--
14:11 <philippeqc> minimal changes, should
14:11 <wrtlprnft> ../../src/tron/gParser.cpp:895: error: 'class zMonitor' has no member named 'setClampLow'
14:11 <wrtlprnft> ../../src/tron/gParser.cpp:896: error: 'class zMonitor' has no member named 'setClampHigh'
14:11 <wrtlprnft> philippeqc: 
14:12 <Lucifer_arma> famous last words:  "This should work"
14:12  * wrtlprnft feels bad about forcing philippeqc to commit this so fast
14:13 <philippeqc> that worked yesterday, but I forgot to commit and now I want to avoid pushing the changes for the rubber and brake
14:13 <wrtlprnft> maybe you forgot to commit src/tron/zones/zMonitor.h?
14:14 <philippeqc> yes
14:15 <armabot> armagetronad: philippeqc * r5830 /private/philippeqc/armagetronad/src/tron/zone/zMonitor.h: forgot zMonitor in the last commit
14:15 <wrtlprnft> oh, can you make an influence that sets a setting?
14:15 <wrtlprnft> like <SettingInfluence name="SAY" value="Got me!" />
14:15 <philippeqc> ?
14:16 <philippeqc> ???
14:16 <philippeqc> I dont understand
14:16 <wrtlprnft> hmm
14:16 <wrtlprnft> if someone enters a zone it changes a setting
14:17 <philippeqc> game setting, like rubber, or max speed ?
14:17 <wrtlprnft> luke-jr_ might like that too, that would be the first step to his demographic test server?
14:17 <wrtlprnft> philippeqc: any config item
14:17 <philippeqc> but you mean something like that?
14:17 <Lucifer_arma> talk_to_master ?
14:17 <wrtlprnft> yes
14:17 <philippeqc> lol
14:17 <wrtlprnft> Lucifer_arma: heh, that might be an idea for a tournament server
14:17 <DrJoeTron> d00d wut dat settin du ne wai?
14:18 <philippeqc> humm, could be. not sure how. can tValue affect a setting? or just fetch it?
14:18 <DrJoeTron> im so glad i took my aim sn off the arma boards
14:18 <DrJoeTron> i got the question asked bi weekly
14:18 <wrtlprnft> there's a tValueConfigitem for fetching
14:18 <wrtlprnft> but i don't mean that
14:18 <Lucifer_arma> hmmm, /usr/portage is 2GB and /usr/lib is 1.1GB
14:18 <philippeqc> but setting?
14:18 <wrtlprnft> like the <Setting /> tag
14:19 <wrtlprnft> but it only gets executed if, say, the user enters a zone
14:19 <wrtlprnft> like all the other influences
14:19 <philippeqc> i was thinking rather, pick up the setting, like cycle_speed, and use THAT as the value to monitor
14:19 <Lucifer_arma> so you could have a red zone, and when a user enters it it could do "SAY Don't enter this zone again!"
14:19 <wrtlprnft> exactly
14:19 <wrtlprnft> philippeqc: i didn't mean that
14:20 <philippeqc> but it could also be as an "effect", like you mention
14:20 <wrtlprnft> just execute a console command on some user action
14:20 <Lucifer_arma> QUIT
14:20 <philippeqc> yes
14:20 <Lucifer_arma> ;)
14:20 <wrtlprnft> i mean, serverside
14:20 <Lucifer_arma> KICK $player
14:20 <wrtlprnft> and it should be defined on the map
14:20 <wrtlprnft> so it's safe
14:20 <philippeqc> ok
14:21 <philippeqc> I'm starting to get it. 
14:21 <spidey> lmao
14:21 <Lucifer_arma> is portage usually around 2GB?
14:21 <spidey> a guy got bit by a snake at walmart
14:21 <philippeqc> i guess it could be added
14:21 <spidey> a 15inch rattler
14:21 <spidey> pigme rattler
14:21 <spidey> whatever that is
14:22 <wrtlprnft> Lucifer_arma: on ext3 it is
14:22 <wrtlprnft> use reiser :P
14:22 <philippeqc> noted both on my todo list
14:23 <Lucifer_arma> how about console output associated with the application of an effect?
14:23 <wrtlprnft> that would be CONSOLE_MESSAGE
14:23 <Lucifer_arma> like, I could have a zone that kills all players named BlAzE, and then says "You're an ass!"
14:23 <wrtlprnft> philippeqc: http://wrtlprnft.pastebin.ca/100752
14:23 <wrtlprnft> why doesn't that work? :S
14:24 <wrtlprnft> oh, nvm
14:24 <wrtlprnft> i suck
14:24 <Lucifer_arma> well, if portage stays around 2GB, then I'd rather not make a partition for it
14:24 <Lucifer_arma> I'd rather make a partition for something that's likely to grow into the space
14:24 <Lucifer_arma> lib and share are both good candidates for that :)
14:25 <wrtlprnft> yay it works!
14:25 <philippeqc> different name for monitorInfluence and monitor
14:25 <DrJoeTron> death zone client recognition
14:26 <wrtlprnft> philippeqc: i know, i saw it
14:26 <wrtlprnft> that's why i said nvm
14:26 <philippeqc> DrJoeTron: ?
14:26 <philippeqc> sorry, only read first line then went to check it
14:27 <philippeqc> lol, Lucifer_arma wrtlprnft , everytime someone say something matching the regex ".*[lL][aA][gG].*" they get killed?
14:27 <Lucifer_arma> it takes longer to rm -Rf a directory than it does to format the partition
14:28 <Lucifer_arma> yeah!
14:28 <wrtlprnft> works, works, works!
14:28 <Lucifer_arma> make that a default setting!  :)
14:28 <wrtlprnft> yay yay, yay?
14:28 <wrtlprnft> !
14:28 <philippeqc> lol, they will complain a lot about lag and get killed a lot about it lol
14:29 <philippeqc> and regex ".*philippeqc is a genius.*" get 1 point
14:29 <DrJoeTron> hehe what are you guys working on?
14:29 <wrtlprnft> philippeqc: if i don't specify a <Radius /> tag in a <ZoneInfluence>, shouldn't the radius remain unchanged?
14:29 <philippeqc> noooooooooooooooothing
14:29 <DrJoeTron> hahaha "D
14:29 <philippeqc> no, that is broken, I need to fix it
14:29 <wrtlprnft> it gets set to some small value if i omit it
14:30 <wrtlprnft> same with <Rotation>
14:30 <philippeqc> all of them
14:32 <Lucifer_arma> OMG LAG
14:32 <wrtlprnft> hmm
14:32 <Lucifer_arma> we need an arma translator
14:32 <wrtlprnft> rotationSpeed doesn't seem to work at all
14:32 <wrtlprnft> what's the unit?
14:32 <philippeqc> huuuuu, never tried it
14:32 <Lucifer_arma> should be radians/minute
14:33 <philippeqc> it can be broke
14:33 <Lucifer_arma> it should be angular velocity :)
14:33 <wrtlprnft> doesn't do anything with 1.5, nor with 30
14:33 <wrtlprnft> ok, i'll accept that for now
14:33 <Lucifer_arma> did you try pi ?
14:33 <wrtlprnft> no
14:33 <philippeqc> on the todo list, which is growing a LOT
14:33 <Lucifer_arma> how about supporting radians wherever an angle is requested?  ;)
14:34 <philippeqc> ok, fix it ;)
14:36 <wrtlprnft> almost ready to host the server
14:37 <Lucifer_arma> how about a game where there's one winzone and the teams must conquer it, but the zone moves about randomly
14:37 <Lucifer_arma> so you have to sumo in a moving zone :)
14:38 <wrtlprnft> oh, noooo!
14:38 <wrtlprnft> i forgot to start the compile run on my server
14:38 <wrtlprnft> it just finished configure and then idled
14:38 <Lucifer_arma> man, that's gonna take all night!
14:38 <wrtlprnft> well, guess we have to wait 20 minutes
14:39 <wrtlprnft> but it works locally
14:39 <Lucifer_arma> maybe it'll be done before my portage directory is finished being copied?
14:41 <wrtlprnft> heh
14:41 <wrtlprnft> portage has LOTS of small files
14:41 <wrtlprnft> that's why it's so huge on ext3
14:41 <wrtlprnft> because every small 100byte file will take up 4KB
14:43 <wrtlprnft> gcc crashed while compiling
14:43 <wrtlprnft> this server needs new ram, badly
14:44 <wrtlprnft> o_O my cockpit has a memory leak
14:44 <DrJoeTron> speaking of
14:44 <DrJoeTron> i need to get some ram
14:44 <Lucifer_arma> damn
14:44 <DrJoeTron> low timed too
14:44 <Lucifer_arma> what do I need to put in /etc/fstab to mount something from /this/directory to /another/directory?
14:44 <DrJoeTron> like pc2100
14:45 <wrtlprnft> ?
14:45 <wrtlprnft> err
14:45 <wrtlprnft> you mean loopback?
14:45 <wrtlprnft> if it's another dir you just make a symlink
14:45 <wrtlprnft> ln -s
14:46 <wrtlprnft> or you mean a device file?
14:46 <armabot> armagetronad: philippeqc * r5831 /private/philippeqc/armagetronad/ (6 files in 3 dirs): new effects recharge brake and rubber
14:47 <wrtlprnft> /this/directory /another/directory <fstype> auto 0 0
14:47 <Lucifer_arma> no, I mean a directory
14:47 <Lucifer_arma> loopback sounds right, but doesn't work
14:47 <wrtlprnft> just link one dir to the other dir?
14:47 <Lucifer_arma> neither does loop or bind
14:47 <Lucifer_arma> ummmm, no?  ;)
14:48 <wrtlprnft> ln -s /this/directory /another/directory
14:48 <wrtlprnft> wtf
14:48 <wrtlprnft> I'm getting errors in tSafePTR.h
14:49 <wrtlprnft> philippeqc: http://wrtlprnft.pastebin.ca/100777
14:49 <philippeqc> ?
14:49 <wrtlprnft> it does compile on my laptop, but not on the server
14:49 <wrtlprnft> but the server is with --disable-glout
14:49 <philippeqc> strange
14:50 <Lucifer_arma> ok, found it
14:50 <Lucifer_arma> you set fs type to "none" and put "bind" in the options
14:51 <DrJoeTron> http://www.somethingawful.com/index.php?a=3966
14:51 <Lucifer_arma> ah oh, not another link from DrJoeTron 
14:51 <philippeqc> wrtlprnft: did a svn update, ./bootstrap.sh and will recompile a server here
14:51 <DrJoeTron> hey now
14:51 <DrJoeTron> yeah my links are usually horrible :p
14:51 <wrtlprnft> maybe it's the gcc version?
14:51 <wrtlprnft> mathias@butler $ gcc --version                                        ~/zonesrc
14:51 <wrtlprnft> gcc (GCC) 3.3.6 (Gentoo 3.3.6, ssp-3.3.6-1.0, pie-8.7.8)
14:51 <philippeqc> compiling
14:52 -!- Lizz [i=Lizz@DC-201-39.bpb.bigpond.com] has quit [Read error: 110 (Connection timed out)]
14:52 <armabot> armagetronad:  * resources/ed/fortress/stonehenge-0.0.2.aamap.xml: Resource by ed
14:52 <philippeqc> gcc (GCC) 4.0.1 (4.0.1-5mdk for Mandriva Linux release 2006.0)
14:52 <wrtlprnft> i didn't update GCC on the server
14:52 <Lucifer_arma> gcc (GCC) 3.4.6 (Gentoo 3.4.6-r1, ssp-3.4.5-1.0, pie-8.7.9)
14:52 <wrtlprnft> the laptop is
14:52 <Lucifer_arma> wtf?  I thought I emerged gcc 4.1?
14:52 <wrtlprnft> mathias@laptop $ gcc --version                     ~/armagetronad3/zones/build2
14:52 <wrtlprnft> gcc (GCC) 3.4.6 (Gentoo 3.4.6-r1, ssp-3.4.5-1.0, pie-8.7.9)
14:52 <wrtlprnft> Lucifer_arma: you have to select it
14:53  * Lucifer_arma thought he did select it
14:53 <Lucifer_arma> ok, how do I select it?
14:53 <wrtlprnft> gcc-config
14:53 <wrtlprnft> gcc-config -l
14:53 <wrtlprnft> then find the one you want
14:53 <wrtlprnft> then
14:53 <wrtlprnft> gcc-config <numberY
14:53 <wrtlprnft> >
14:53 <Lucifer_arma> got it, thanks
14:54 <wrtlprnft> then source /etc/profile
14:54 <wrtlprnft> then you have to re- emerge system
14:54 <Lucifer_arma> gcc (GCC) 4.1.1 (Gentoo 4.1.1)
14:54 <wrtlprnft> :)
14:54 <wrtlprnft> philippeqc: heh, i just changed the typedef to typedef zZone * zZonePtr
14:55 <wrtlprnft> now it runs through
14:55 <philippeqc> compiled here
14:55 <philippeqc> what line?
14:55 <wrtlprnft> uh
14:56 <wrtlprnft> very high up
14:56 <wrtlprnft> 11
14:56 <wrtlprnft> who needs controlled pointers anyways?
14:56 <wrtlprnft> they aren't enabled if you're not running in debug mode
14:56 <wrtlprnft> and if you run in gdb it'll tell you about 0- pointers anyways
14:58 <philippeqc> ok, but if you crash on the begining of the second round, you know you where wrong
14:58 <wrtlprnft> it crashes?
14:58 <philippeqc> what I had the boost::shared_ptr
14:58 <wrtlprnft> ah
14:58 <wrtlprnft> no
14:58 <philippeqc> because it tried to free it
14:59 <wrtlprnft> i changed it to a normal C pointer
14:59 <philippeqc> it should work, the map will just discard them and they should be pointing to collected object anyway
14:59 <philippeqc> so no fuss
14:59 <wrtlprnft> no smart pointers at all
14:59 <philippeqc> yep
15:00 <wrtlprnft> should i commit that? It won't hurt
15:00 <wrtlprnft> and it doesn't crash, i just tested it on the client
15:00 <philippeqc> well if you do and then we start really deleting zones in play, then monitor COULD try to access them anyway, and THAT would crash
15:01 <wrtlprnft> it would stop anyways
15:01 <wrtlprnft> tJUST_CONTROLLED_PTR just asserts the pointer
15:01 <wrtlprnft> afaik
15:01 <wrtlprnft> if it's 0 it'll kill arma
15:01 <philippeqc> ref count too
15:02 <wrtlprnft> tJUST_CONTROLLED_PTR doesn't do refcount, does it?
15:02 <wrtlprnft> that's what smart_ptr does
15:02 <philippeqc> so removing the zone might purge it from the main list of object, but if we still hold a ref, it will stay in memory and get all the action applied to it
15:02 <philippeqc> not perfect, but not crashing
15:02 <philippeqc> iirc it does refcount
15:03 <wrtlprnft> nvm then
15:03 <wrtlprnft> but still, it's a weird error
15:04 <wrtlprnft> of couse i could just update gcc
15:04 <philippeqc> me would prefer to change all the engine to boost::shared_ptr
15:05 <philippeqc> if only to remove one "made here"
15:05 <wrtlprnft> hmm
15:05 <wrtlprnft> i guess I'll just update gcc and leave it to someone else to worry
15:06 <philippeqc> keep it like that for now
15:06 <wrtlprnft> still compiling
15:06 <wrtlprnft> i hope it works
15:06 <philippeqc> me too
15:07 <philippeqc> want me to hold it?
15:07 <wrtlprnft> because it'll take ages for everything to compile with gcc 3.4
15:07 <philippeqc> my server is ready
15:07 <wrtlprnft> hmm, would make sense
15:07 <wrtlprnft> sec, I'll send you a config
15:08 <wrtlprnft> after the break, err, shower
15:08 <philippeqc> give me the RESOURCE_REPo and map-file
15:08 <philippeqc> ok
15:15 <guru3> Lucifer_arma: trying flightgear
15:15 <guru3> i crashed without even taking off
15:17 <DrJoeTron> what are the controls anyways?
15:17 <guru3> beats me
15:17 <guru3> that's my problem
15:18 <DrJoeTron> yeah, i keep crashing
15:18 <DrJoeTron> without taking off
15:18 <guru3> it tells me to accelerate
15:18 <guru3> i have no clue now tho
15:19 <wrtlprnft> guru3: page up
15:20 <guru3> hmm
15:20 <guru3> i very definitly crashed
15:20 <wrtlprnft> one time
15:20 <guru3> is there a page with a list of controls?
15:20 <wrtlprnft> yes
15:20 <wrtlprnft> help in the menu
15:21 <wrtlprnft> one time i accidently closed the gears before turning up the engine and fell through the ground
15:22 -!- [Xpert]DarkStar_ [n=pso@84-74-41-29.dclient.hispeed.ch] has joined #armagetron
15:23 -!- [Xpert]DarkStar [n=pso@84-74-41-29.dclient.hispeed.ch] has quit [Nick collision from services.]
15:23 -!- [Xpert]DarkStar_ is now known as [Xpert]DarkStar
15:23 <guru3> this is being tricky :/
15:23 <guru3> and not owrking
15:24 <Lucifer_arma> hahahaha, I crashed again
15:24 <Lucifer_arma> ok, use the mouse, first, for the stick
15:24 <Lucifer_arma> page up/down are throttle
15:24 <Lucifer_arma> b is brake
15:24 <Lucifer_arma> right-click to make the mouse be the stick
15:24 <wrtlprnft> enter and zero are for the rudder
15:24 <guru3> i have no idea
15:24 <guru3> how to tell
15:24 <Lucifer_arma> I found using the keyboard for the stick was too slow, can't be responsive enough with it
15:24 <guru3> if my accelerator is even open
15:25 <Lucifer_arma> it's not :)
15:25 <DrJoeTron> jesus
15:25 <Lucifer_arma> page up to open up your throttle
15:25 <guru3> i did that
15:25 <DrJoeTron> haha i'll just play bf2 thank you
15:25 <Lucifer_arma> ok, are you moving?
15:25 <guru3> but where can i _verify_ _it_ did it
15:25 <Lucifer_arma> well, if you're moving, then it did it :)
15:25 <Lucifer_arma> x/shift-X are zoom controls
15:25 <guru3> i move without doing it :/
15:25 <Lucifer_arma> if you zoom out some you can see the other controls, one of the levers is the throttle
15:26 <guru3> :s
15:26 <guru3> this may be too complicated for me
15:26 <guru3> which keys for rudder?
15:26 <Lucifer_arma> well, if you use the mouse, you click the left button for the rudder
15:27 <Lucifer_arma> this is after you right-click to make the mouse be the stick
15:27 <Lucifer_arma> if your pointer is a cross-hair, that's it
15:28 <guru3> SPLAT
15:28 <guru3> again
15:28 <guru3> i give up
15:28 <wrtlprnft> weird
15:29 <Lucifer_arma> are you using the keyboard or mouse for the stick?
15:29 <Lucifer_arma> or a joystick?
15:29 <wrtlprnft> if i play on the server the first two times all works fine
15:29 <guru3> trying to use mouse
15:29 <wrtlprnft> but the zone won't move the third time
15:29 <Lucifer_arma> ok, after you pull back to lift off, you get hit with a bunch of cross-currents
15:29 <wrtlprnft> philippeqc: any idea?
15:29 <wrtlprnft> philippeqc: come to my server if you like, it's stonehenge hide and seek zones!
15:30 <Lucifer_arma> if you can hang on for a couple of hundred feet, those cross currents die off and you can level out
15:30 <philippeqc> ok
15:30 <guru3> why does there feel like there's a huge lag between moving the mouse
15:30 <wrtlprnft> now it
15:30 <guru3> and anything happening?
15:30 <wrtlprnft> is
15:30 <philippeqc> coming
15:30 <philippeqc> grrr
15:30 <Lucifer_arma> welcome to flight :)
15:30 <Lucifer_arma> that's just how it is
15:30 -!- madmax|pt [n=madmax@] has quit ["Leaving"]
15:30 <Lucifer_arma> when you move the mouse left/right, you move the ailerons on the wings, right?
15:31 <Lucifer_arma> well, it takes time for those to actually affect anything
15:31 <guru3> i suppose
15:31 <Lucifer_arma> basically, you only have control over the rate of change that the ailerons control
15:31 <Lucifer_arma> but it takes time for the change to occur
15:32 <Lucifer_arma> then, this is the part that's confusing if you've never played with a flight simulator, if you want to turn, you bank, right?
15:32 <Lucifer_arma> after you reach the desired bank, then you generally straighten the controls
15:32 <Lucifer_arma> you'll stay at that bank, because you're only controlling a rate of change.  :)  If you set it to 0, no change
15:33 <Lucifer_arma> hmmm, there's a tutorial that explains it better than I'm explaining it
15:33 <guru3> i think i see
15:33 <guru3> sort of
15:34 -!- GodTodd [n=GodTodd@c-71-199-204-144.hsd1.tx.comcast.net] has joined #armagetron
15:34 <guru3> it's asking me to level off
15:34 <guru3> pff
15:36 <guru3> i'm gonna be here forever ><
15:36 <guru3> "now try landing"
15:36 <guru3> my rseponse
15:36 <guru3> is where
15:38 <wrtlprnft> a) why does it work in a local game
15:38 <wrtlprnft> b) why do the first 2 zones work
15:39 <Lucifer_arma> land where you started?  ;)
15:39 <philippeqc> wrtlprnft: at first look all seems ok
15:39 <Lucifer_arma> I tried landing a bridge a little while ago :)
15:39 <guru3> my plane would just keep coasting
15:39 <guru3> never stopping :S
15:39 <Lucifer_arma> b is brake
15:40 <wrtlprnft> uh, and press page down ;)
15:40 <Lucifer_arma> but go easy on it, if you brake too hard at too high a speed you tip over
15:40 <guru3> did that :/
15:40 <Lucifer_arma> B turns on the parking brake
15:40 <Lucifer_arma> don't do that unless you've stopped!
15:40 <guru3> how do you turn engine on/off?
15:41 <Lucifer_arma> there's a button for it
15:41  * wrtlprnft just blames philippeqc for the fact that the map doesn't work
15:41 <Lucifer_arma> you can see it if you zoom out
15:41 <Lucifer_arma> also, if you right click again (after getting to the cross-hair pointer), you can move the camera around
15:41 <Lucifer_arma> so you can look around and see more stuff on the panel in front of you :)
15:41 <wrtlprnft> did that in the boeing
15:41 <wrtlprnft> the cockpit panel just disappears
15:42 <wrtlprnft> and you can look into the hollow back of the place
15:42 <wrtlprnft> *plane
15:42 <Lucifer_arma> it's probably one of those 2d ones
15:42 <Lucifer_arma> the cessna has pretty good detail in it
15:42 <wrtlprnft> there's like 10 cessenas
15:42 <Lucifer_arma> the default cessna :)
15:43 <Lucifer_arma> I kinda like the piper
15:43 <guru3> woo
15:43 <guru3> landeded
15:43 <guru3> about 20 feet in front of the airport ><
15:43 <Lucifer_arma> --aircraft=pa28-161
15:44 <guru3> note:
15:44 <guru3> you can fall thru airports
15:44 <Lucifer_arma> ?
15:44 <Lucifer_arma> I haven't fallen through a ground yet
15:45 <guru3> it's more like
15:45 <guru3> you go into the building
15:45 <guru3> and get tossed around
15:46 <wrtlprnft> philippeqc: any clue about the zone thing?
15:48 <guru3> moral of story:
15:48 <guru3> don't fly in plane with me
15:48 <philippeqc> still looking
15:49 <wrtlprnft> guru3: I'll only fly in a plane with you if you're far away from the cockpit
15:50 <guru3> lol
15:51 <wrtlprnft> or sitting on the wing
15:51 <wrtlprnft> ;)
15:51 <guru3> just like a gremlin? :D
15:53 <wrtlprnft> the you have to measure the time you can sit on the wing of a boeing-747 in less than milliseconds
15:53 <wrtlprnft> if it
15:53 <wrtlprnft> 's flying, that is
15:53 <Lucifer_arma> heh, I'm heading east over the mountains now
15:54 <Lucifer_arma> I just don't find the Bay area all that interesting to fly in
15:54 <DrJoeTron> i'll let you fly my rubber band plane guru3
15:54 <DrJoeTron> just dont break the rubber band
15:54 <DrJoeTron> or get it stuck on the roof
15:54 <guru3> lol
15:54 <wrtlprnft> Lucifer_arma: when will you write the flight simulator hack for arma?
15:54 <DrJoeTron> haha
15:54 <Lucifer_arma> oh boy, I just went over the cloud layer
15:55 <DrJoeTron> il be back
15:55 <guru3> done with that now ><
15:57 <Lucifer_arma> turbulent, I'm getting knocked around a bit
16:03 <Lucifer_arma> how high can a piper go?
16:14 <Lucifer_arma> I hit a cow, I'm so dead
16:14 <Lucifer_arma> don't try to land in a dairy farm!
16:15 <wrtlprnft> o
16:18 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034184253.nb.aliant.net] has joined #armagetron
16:21 <wrtlprnft> spidey is a very aggressive person. He/She attacked others 52 times.
16:21 <wrtlprnft> For example, like this: * spidey beats x-chat with a big ass stick 
16:21 <wrtlprnft> wrtlprnft can't control his/her aggressions, either. He/She picked on others 35 times.
16:21 <wrtlprnft> haha
16:21 <wrtlprnft> he beat Lucifer_arma and me
16:22 -!- You're now known as spideySlapper
16:22  * spideySlapper slaps spidey 
16:22  * spideySlapper punches spidey 
16:22  * spideySlapper stabs spidey 
16:22  * spideySlapper slaps spidey again
16:22  * spideySlapper punches spidey again
16:22  * spideySlapper stabs spidey again
16:22 -!- You're now known as wrtlprnft
16:27 -!- DrJoeTron is now known as SpideyComforter
16:27 <SpideyComforter> awwww spidey
16:27 <SpideyComforter> are you alright?
16:27 <SpideyComforter> pooor thing
16:28 -!- SpideyComforter is now known as DrJoeTron
16:28 <wrtlprnft> lol
16:31 <spidey> ?
16:31 <DrJoeTron> i need to turn the a/c on in this house
16:31 <DrJoeTron> my pc isnt liking it
16:31 <DrJoeTron> stupid athlon xp's demanding to be cold
16:35  * spidey beats wrtlprnft 
16:35  * spidey stabs wrtlprnft with a coke bottle
16:35  * spidey murders wrtlprnft 
16:37 <spidey> Fluffy was tight-lipped, too, averaging 15.7 characters.
16:37 <spidey> O.o
16:37 <DrJoeTron> buh?
16:39 <spidey> #last --from spidey --with think
16:39 <armabot> spidey: [17:21:13] <spidey> i think lobster cage smells like prawn poo
16:39 <spidey> ;x
16:40 <wrtlprnft> DrJoeTron: come stab/slap/punch spidey a bit more for the stats!
16:40 <spidey> spidey wasn't very popular, getting kicked 3 times!
16:40 <spidey> For example, like this:
16:40 <spidey>      *** spidey was kicked by guru3 
16:40 <spidey> :/
16:40 <wrtlprnft> good thing
16:41  * DrJoeTron drop kicks spidey
16:41  * DrJoeTron bites spidey
16:41  * DrJoeTron slaps spidey
16:41  * DrJoeTron punches spidey
16:41 <wrtlprnft> very good
16:42  * DrJoeTron head butts spidey
16:42 <spidey> !
16:42  * DrJoeTron bodyslams spidey
16:42  * Lucifer_arma rips spidey into little bits and pieces and eat's 'em
16:42 <spidey> haha
16:42  * DrJoeTron savage whales on spideys body
16:42  * spidey smacks Lucifer_arma
16:42  * DrJoeTron with a whale
16:42  * spidey slaps Lucifer_arma 
16:42 <spidey> looky there :p
16:44 <spidey> armabot didn't make the most active?
16:44 <wrtlprnft> i think guru3 blocked armabot from the stat script
16:44 <spidey> lol
16:44 <wrtlprnft> it isn't even on it anywhere
16:44 <spidey> armabot` seems to be sad at the moment: 10.5% lines contained sad faces. :(
16:45 <spidey> Luci_Bot is also a sad person, crying 10.4% of the time.
16:45 <wrtlprnft> and she said more than 243 lines
16:46 <spidey> deja_vu_, 
16:49 <wrtlprnft> my stonehenge map/zone problem seems to be a tricky one if philippeqc is still working on it :(
16:49 <philippeqc> philippeqc was busy putting his code into a working state. I started some modifications. 
16:49 <wrtlprnft> ah
16:49 <wrtlprnft> if it works, commit it :)
16:50 <philippeqc> but now I realise that the prob with tSafePTR occurs here too with DEBUGLEVEL=3 and --disable-glout
16:50 <wrtlprnft> i don't set debuglevel on the server
16:50 <philippeqc> trying with DL=1 and --disable-glout
16:50 <philippeqc> I want it so I can debug it
16:50 <wrtlprnft> ie it is 0
16:50 <wrtlprnft> it's laggy enough on my server already with the stonehenge map :)
16:51  * wrtlprnft was just saying that DEBUGLEVEL=0 also triggers the problem
16:52 <philippeqc> dl=1 is ok
17:11 <DrJoeTron> blarg
17:12 <deja_vu_> spidey: 
17:12  * DrJoeTron coolerspidey
17:12 <DrJoeTron> <---
17:12 <DrJoeTron> in fact
17:12 -!- DrJoeTron is now known as coolerspidey
17:12 <coolerspidey> hey
17:12 <coolerspidey> im cooler
17:13 -!- coolerspidey is now known as DrJoeTron
17:16 <spidey> deja_vu_, 
17:16 <deja_vu_> spidey: 
17:16 <spidey> deja_vu_, 
17:16 <deja_vu_> spidey: 
17:17 <spidey> i know you love me and all,but you're screamming the wrong name
17:17 <deja_vu_> really?
17:18 <wrtlprnft> http://www.royalsapien.com/pop1/ <-- o_O
17:21 <philippeqc> wrtlprnft: I've made some modification to the game, and now I cant reproduce the bug
17:21 <philippeqc> I'll consider that a good thing
17:22 <philippeqc> I did all the zones, with the bots help, twice
17:28 <armabot> armagetronad: philippeqc * r5832 /private/philippeqc/armagetronad/ (5 files in 3 dirs): Added Color element to map. Changed how zZoneInfluence are parsed and applied
17:38 <philippeqc> i consider this bug closed
17:39 <philippeqc> wrtlprnft: btw, now the zones's rotation is preserved, and I've fixed a bug about reading the wrong value from the map, so you should be able to control taht
17:40 <luke-jr_> philippeqc: pong
17:40 <philippeqc> yes
17:40 <philippeqc> hi luke-jr_ 
17:40 <luke-jr_> hi
17:40 <philippeqc> could we get the right to upload dtd on the res repo?
17:41 <philippeqc> that was the question I wanted to ask sooner today, and then I read the post on the forum
17:41 <luke-jr_> ah
17:42 <philippeqc> so?
17:43 <luke-jr_> I haven't read the forum yet today
17:43 <luke-jr_> ;)
17:44 <philippeqc> t'was you who started the question
17:51 <luke-jr_> yeah
17:52  * wrtlprnft is updating his server
17:52 <philippeqc> everybody agrees that allowing people to post new dtd is a good thing
17:52 <philippeqc> luke-jr_: I'm curious, who wanted to post a new dtd and what did it offer?
17:53 <luke-jr_> not everybody has replied ;p
17:53 <luke-jr_> philippeqc: Your_mom wanted to add a _pig DTD
17:53 <philippeqc> neat
17:53 <luke-jr_> map
17:55 <luke-jr_> philippeqc: in that example formula...
17:55 <luke-jr_> 1k*4 + 2 or whatever
17:55 <luke-jr_> what did you expect "2k" to be?
17:55 <philippeqc> k1 = constant 1
17:56 <wrtlprnft> lol
17:56 <luke-jr_> eh?
17:56 <philippeqc> k0 +k1*x + k2*x^2 + .. kn*x^n
17:56 <philippeqc> k0 +k1*x + k2*x^2 + k3*x^3 + ... + kn*x^n
17:57 <philippeqc> some constant number, like 3, 999999999, or 1.2
17:57 <luke-jr_> wtf?
17:57 <wrtlprnft> k0 +k1*x + k2*x^2 + k3*x^3 + k4*x^4 + .... + kn*x^n
17:57 <luke-jr_> you're saying you want a summation op?
17:57 <wrtlprnft> nonono
17:58 <wrtlprnft> k1 is just a name for a variable
17:58 <wrtlprnft> or constant
17:58 <philippeqc>  1 +2*x^2 + 3*x^3 + 4*x^4 ...
17:58 <luke-jr_> o
17:58  * wrtlprnft should shut up, he doesn't know what you're talking about and is preparing for supper anyways
18:00 <philippeqc> luke, I think you will be able to get faster results with this: http://www.eleves.ens.fr/home/ollivier/mathlib/mathexpr.html
18:01 <philippeqc> as i flabbergasted to wrt, it support differentiation! 
18:01 <luke-jr_> k0 + sum n in [1..n] (k[n] * x) ^ n
18:02 <philippeqc> nonononono
18:02 <philippeqc> sum n in [0 .. n]  (k[n] * (x^n))
18:03 <philippeqc> x^n has precedence
18:03 <luke-jr_> hm
18:04 <luke-jr_> is 'sum n in [0..n] (...)' the best syntax I wonder
18:04 <philippeqc> no its not
18:04 <philippeqc> k0 +k1*x + k2*x^2 + k3*x^3 + ... + kn*x^n
18:04 <philippeqc> that is the best
18:05 <philippeqc> for m: 0<= m < n, k[m] can be 0
18:06 <luke-jr_> why is k0 not *x?
18:06 <philippeqc> that is k1
18:06 <luke-jr_> why not k0 too?
18:06 <philippeqc> k1 * x^1
18:06 <philippeqc> k0 * x^0
18:07 <luke-jr_> o lol
18:07 <luke-jr_> heh
18:07 <philippeqc> x^0 == 1
18:07 <luke-jr_> that first syntax seems impractical tos support
18:07 <philippeqc> hu! why?
18:07 <luke-jr_> maybe sum(for n in [0..n] (k[n] * x ^ n))
18:08 <philippeqc> 1 + x^2 + 7 shoud be as valid as 1 + 1*x^2 + 7
18:08 <luke-jr_> um
18:08 <luke-jr_> the parser would need to notice that n is a counting variable
18:08 <philippeqc> how the heck to you expect me to define k[n] for all the thing?
18:08 -!- madmax|pt [n=madmax@bl4-217-47.dsl.telepac.pt] has joined #armagetron
18:08 <philippeqc> and you are taking a detour
18:08 <luke-jr_> I don't know, how do you expect me to define k[n]? =p
18:08 <philippeqc> its just a notation. I want to support polynomes
18:09 <luke-jr_> ?
18:09 <philippeqc> I want trig functions
18:09 <luke-jr_> sin(), cos(), etc
18:09 <philippeqc> yes
18:09 <luke-jr_> is k0 etc just variables?
18:09 <philippeqc> 3*sin(t) + 4*x^2
18:10 <philippeqc> luke-jr_: its just a notation, and your getting your feet stuck in the flowers drawn on the carpet
18:10 <philippeqc> yes, k0 is just a constant number
18:10 <luke-jr_> so k0 is really 0
18:10 <philippeqc> nooooooooooooooooooo
18:10 <wrtlprnft> see it like that
18:10 <wrtlprnft> k is a constant array of numbers
18:11 <wrtlprnft> k[0] is the first element, aka k0
18:11 <philippeqc> ok, start from scratch: I want support for the following:
18:11 <luke-jr_> ok
18:11 <philippeqc> 7 + 2*x + 3*x^2 + 18 + x^7 + 3*sin(t*2)
18:11 <luke-jr_> philippeqc: ok. should work if you define x and t ;)
18:11 <philippeqc> and yes I know there are 2 values that arent multipled by x^m
18:12 <philippeqc> yes
18:12 <philippeqc> but I assume you will have some variable hookups, and these will be representing those
18:12 <philippeqc> anyway
18:12 <philippeqc> http://www.eleves.ens.fr/home/ollivier/mathlib/mathexpr.html
18:12 -!- z-man [n=manuel@p5087450C.dip0.t-ipconnect.de] has joined #armagetron
18:13 <wrtlprnft> oh no
18:13 <wrtlprnft> one more math/physics fanatic ;)
18:13 <philippeqc> hail z-man, may those who diss your name die of anal cancer
18:13 <z-man> whoot, who's dissing me?
18:14 <philippeqc> dont know, but I sure whish them some lower back cancer
18:14 <philippeqc> wish
18:14 <philippeqc> ;)
18:14 <philippeqc> darn, I should have take the "its wrtlprnft, he's been going at it all day long" approach
18:14 <wrtlprnft> o_O
18:15 <wrtlprnft> philippeqc: there's chatlogs
18:15 <wrtlprnft> at least 3 independent ones
18:15 <philippeqc> yes, but you hacked them
18:15 <philippeqc> to remove the evidence
18:15 <philippeqc> your that good
18:15 <wrtlprnft> o_O
18:17 <spidey> i saw it!
18:18 <philippeqc> see, i have a witness
18:18 <wrtlprnft> me too!
18:18 <wrtlprnft> i saw it too!
18:19 <wrtlprnft> argh! why does my lower back hurt so much?
18:20 <philippeqc> my gipsy powers are growing in stength
18:21 <wrtlprnft> anyways, my hide and seek server is back up
18:21 <wrtlprnft> still called "stonehenge hide and seek zones!"
18:21 <wrtlprnft> play on it as long as you can!
18:21 <philippeqc> how come the function sg_Respawn isnt called anywhere in the code, not even in comments?
18:21 <wrtlprnft> aww no it isn't
18:22 <wrtlprnft> #armaconfig port
18:22 <armabot> wrtlprnft: BOOKMARK_0_PORT: Server port of the 1st server bookmark || BOOKMARK_10_PORT: Server port of the 11th server bookmark || BOOKMARK_1_PORT: Server port of the 2nd server bookmark || BOOKMARK_2_PORT: Server port of the 3rd server bookmark || BOOKMARK_3_PORT: Server port of the 4th server bookmark || BOOKMARK_4_PORT: Server port of the 5th server bookmark || BOOKMARK_5_PORT: (2 more messages)
18:22 <wrtlprnft> ...
18:22 <wrtlprnft> #more
18:22 <wrtlprnft> #more
18:22 <philippeqc> I'm looking to make the effect "respawn", and I got curious
18:22 <armabot> wrtlprnft: Server port of the 6th server bookmark || BOOKMARK_6_PORT: Server port of the 7th server bookmark || BOOKMARK_7_PORT: Server port of the 8th server bookmark || BOOKMARK_8_PORT: Server port of the 9th server bookmark || BOOKMARK_9_PORT: Server port of the 10th server bookmark || CLIENT_PORT: Port we try to connect to || SERVER_PORT: Port this server listens on || (1 more message)
18:22 <armabot> wrtlprnft: VIEWPORT_CONF: Viewport configuration; decides how many players can play on this computer || VIEWPORT_TO_PLAYER_1: Assign this viewport to a player || VIEWPORT_TO_PLAYER_2: Assign this viewport to a player || VIEWPORT_TO_PLAYER_3: Assign this viewport to a player || VIEWPORT_TO_PLAYER_4: Assign this viewport to a player
18:22 <luke-jr_> philippeqc: it is if you -D RESPAWN_HACK
18:22 <wrtlprnft> server_port
18:23 <wrtlprnft> ok, now it's running!
18:23 <wrtlprnft> or still not
18:24 <wrtlprnft> darn web server
18:25 <philippeqc> luke-jr_: no thats the definition, but nothing calls that function
18:25 <philippeqc> sorry luke
18:26 <philippeqc> yes you are right
18:26 <philippeqc> my bad, confused the call with the declaration
18:26 <philippeqc> thanks for pointing it out
18:26 <wrtlprnft> i hate the webserver, it screws me up
18:28 <wrtlprnft> Lucifer_arma: armagetronad should not abort if the webserver can't listen to the port it wants to
18:29 <wrtlprnft> and then it seems you can't even change the port it listens on in another file
18:29 <wrtlprnft> the settings_web.cfg gets overwritten
18:29 <wrtlprnft> great
18:31 <wrtlprnft> can't get it to bind to some other port :(
18:31 <philippeqc> wrtlprnft: want me to host?
18:31 <wrtlprnft> no
18:32 <wrtlprnft> i want this darn thing to shut up
18:32 <philippeqc> oki
18:33  * wrtlprnft just commented out most of uWebInterface.cfg
18:34  * wrtlprnft thinks the web interface should be opt- in anyways
18:34 <spidey> well guys,it's been fun...but this post is because i'm leaving the clan, i'll still be around,might choose another name and start over,haven't decided...as far as clans,mbc is by far the best as far as people/the way it's run so i won't be joining another,at most i'll start my own,but i doubt it.....have fun and take care :)
18:34 <wrtlprnft> from you?
18:34 <spidey> http://www.microbuscity.com/modules.php?name=Forums&file=viewtopic&p=95744#95744
18:34 <spidey> ya
18:35 <wrtlprnft> i guess i'll stay. It's been the first server i really played on and it's a nice bunch of people, so no reason to leave
18:36 <spidey> first server i played on to
18:36 <spidey> and i got accepted 2 days after starting to play tron
18:36 <philippeqc> our forum really have an anti clan mentality ;)
18:36 <wrtlprnft> Lucifer_arma: could we make the web interface opt-in? Few people use it and it's screwing me up all the time
18:36 <wrtlprnft> philippeqc: that's one reason to be in a clan
18:36 <wrtlprnft> to annoy them
18:36 <spidey> but i get bored on servers with more than 10 rubber
18:37 <spidey> and i never really play there
18:37 <philippeqc> counter productive
18:37 <philippeqc> what does it server to be in a clan?
18:37 <DrJoeTron> i dont have a problem with clans
18:37 <philippeqc> you go to a server, get to a team and play. clan people can be on either side
18:37 <DrJoeTron> its the people who are associated with them
18:37 <spidey> though i was a vetern,so i could have the rules bent for me,but...;x
18:37 <philippeqc> I dotn say I have a prob, i just dont see the point
18:37 <DrJoeTron> i dont either 
18:38 <DrJoeTron> if anything
18:38 <DrJoeTron> clans are supposed to be a group of friends
18:38 <DrJoeTron> not "super 1337 players who think they are rad because they bound color commands to talk in color and have 12 turn keys
18:38 <wrtlprnft> my server is up, finally
18:38 <wrtlprnft> #last --with seek
18:38 <armabot> wrtlprnft: [11:22:08] <wrtlprnft> still called "stonehenge hide and seek zones!"
18:39 <DrJoeTron> do i need 2.8.2?
18:39 <spidey> i used to have 23 turn keys
18:39 <spidey> ;x
18:39 <philippeqc> in the function name sg_Respawn, the does sp mean?
18:39 <spidey> man could i hump a wall then
18:40 <DrJoeTron> i remember when we used anything above 6 rubber as a gimmick
18:40 <wrtlprnft> DrJoeTron: no
18:40 <wrtlprnft> DrJoeTron: or, yes
18:40 <wrtlprnft> DrJoeTron: sec, will fix it so you don't
18:41 <wrtlprnft> philippeqc: sg_Respawn means src/tron
18:41 <DrJoeTron> haha thanks
18:41 <philippeqc> o ok
18:41 <wrtlprnft> sg because t is already taken for tools
18:41 <philippeqc> oki
18:41 <philippeqc> I know g for game ie str/tron
18:42 <wrtlprnft> DrJoeTron: should let you in now
18:42 <DrJoeTron> alright thanks :)
18:42 <philippeqc> on stonehedge!
18:52 <wrtlprnft> #echo test
18:52 <armabot> test
18:52 <wrtlprnft> disconnected
18:54 -!- |CruZ| [n=cruzer@p549418C7.dip0.t-ipconnect.de] has joined #armagetron
18:54 <|CruZ|> hi
18:55 <DrJoeTron> hey there
18:55 <|CruZ|> where can i get the actual fortress settings?
18:56 <spidey> examples/cvs_test/fortress_complete.cfg ?
18:56 <|CruZ|> k thx
18:56 <DrJoeTron> yeah arent they included?
18:56 <|CruZ|> didn't know i these included ones are the newest
18:57 <DrJoeTron> i dont think theve really changed
18:57 <|CruZ|> hm i geared about a few bugs being fixed :/
18:57 <|CruZ|> heared
18:59  * groundpig is a sucker for crumpets with butter and cottage cheese
18:59 <spidey> haha
19:00  * DrJoeTron is a sucker for butter period
19:00 <groundpig> in a bowl over a flame with a shellfish nearby?
19:00 <DrJoeTron> >-;;,ccc3
19:01 <groundpig> i think the only non-cannabilistic tron player here is spidey
19:01 <spidey> ?
19:01 <groundpig> unless you eat spiders
19:01 <spidey> O.o
19:01 <DrJoeTron> hahaha
19:01 <DrJoeTron> what about wrtl
19:02 <DrJoeTron> can you eat wrtlprnfts?
19:02 <groundpig> i should say the only animal themed tron player
19:02 <DrJoeTron> haha
19:02 <DrJoeTron> there we go
19:03 -!- DrJoeTron [i=DrJoeTr0@adsl-67-36-179-244.dsl.chcgil.ameritech.net] has quit [Read error: 104 (Connection reset by peer)]
19:04 <philippeqc> wrtlprnft: mod on your stonehedge map: 1 zone per player, but when one it touched, they all move (same monitor)
19:04 -!- |CruZ| [n=cruzer@p549418C7.dip0.t-ipconnect.de] has quit []
19:07 -!- DrJoeTron [i=DrJoeTr0@adsl-67-36-179-244.dsl.chcgil.ameritech.net] has joined #Armagetron
19:09 -!- z-man [n=manuel@p5087450C.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
19:20 <Lucifer_arma> wrtlprnft: what do you mean by opt-in on the web interface?
19:23 <Lucifer_arma> clans wouldn't be so annoying if people in them didn't behave so elitist-ly
19:26 <spidey> lahl
19:26 <spidey> if i didn't decide to bring my soldat clan in tron,it wouldn't be run like half these other clans >.<
19:26 <spidey> s/didn't/did
19:28 <Lucifer_arma> it would be run half as well?
19:28 <spidey> :/
19:28 <spidey> no!
19:33 <wrtlprnft> Lucifer_arma: disable it by default
19:33 <wrtlprnft> and only enable it per config
19:33 <wrtlprnft> philippeqc: how do i assign a zone to every player?
19:33 <wrtlprnft> i can only have fixed names
19:33 <philippeqc> ownership
19:34 <philippeqc> make it that only a single player can activate a give zone
19:34 <philippeqc> but they all trigger the same monitor
19:34 <wrtlprnft> how do i address that single player?
19:34 <wrtlprnft> i only know that you can by name
19:34 <philippeqc> and it changes all their position to position[index++]
19:34 <philippeqc> well that is the hack of the moment
19:34 <wrtlprnft> i don't like that hack :P
19:35 <philippeqc> Pray for Joda to come back
19:35 <wrtlprnft> can you fix the color thing?
19:35 <philippeqc> I'll look into it
19:35 <philippeqc> I'm still trying to respawn players from zone ;)
19:35 <wrtlprnft> i'd like the zones to have different colors
19:37 <philippeqc> <Color red="" green="" blue="" /> in the ZoneMonitor if you meant at each change, otherwise give a different color to each zone and they will keep it
19:37 <wrtlprnft> that
19:37 <wrtlprnft> 's what i'm doing already
19:37 <wrtlprnft> i kept your hot pink
19:37 <philippeqc> yeah but there is a new bug now
19:38 <wrtlprnft> :S
19:38 <philippeqc> well it seems
19:43 -!- DrJoeTron [i=DrJoeTr0@adsl-67-36-179-244.dsl.chcgil.ameritech.net] has quit [Read error: 110 (Connection timed out)]
20:00 -!- |CruZ| [n=cruzer@p549418C7.dip0.t-ipconnect.de] has joined #armagetron
20:02 -!- |CruZ| [n=cruzer@p549418C7.dip0.t-ipconnect.de] has quit [Read error: 131 (Connection reset by peer)]
20:08 <wrtlprnft> hmm
20:09 <wrtlprnft> new map, would be better with differently colored zones
20:10 <philippeqc> how to define static function (not methods)
20:10 <wrtlprnft> ?
20:10 <philippeqc> a static function
20:10 <wrtlprnft> static void foo(args) {
20:11 <philippeqc> in the .h, can I just declare it and then define it else where
20:11 <wrtlprnft> aaah
20:11 <wrtlprnft> just replace the {} by ;
20:11 <philippeqc> or the fact that they are static mean they need to be fully accessible from the .h
20:12 <wrtlprnft> header:
20:12 <wrtlprnft> void foo(int arg);
20:12 <wrtlprnft> .cpp:
20:12 <wrtlprnft> void foo(int arg) {
20:12 <wrtlprnft>     std::cerr << arg << std::endl;
20:12 <wrtlprnft> }
20:12 <philippeqc> wtf are static functions
20:12 <wrtlprnft> they probably don't even exist
20:13 <wrtlprnft> oh, they do
20:13 <wrtlprnft> a static function isn't accessible from other files
20:13 <philippeqc> Arrggggggggggggggggg
20:13 <wrtlprnft> so both files can have a function with the same name and args
20:13 <philippeqc> pukes out at the choice of static to describe THAT
20:14 <wrtlprnft> heh
20:14 <wrtlprnft> static has two meanings
20:14 <wrtlprnft> actually, three
20:14 <wrtlprnft> inside classes it means the variable/function is independent of the instance
20:15 <wrtlprnft> for function definitions and global variables it means it isn't available from the outside
20:15 <wrtlprnft> for variable definitions inside functions it means the variable doesn't get deleted after the function finishes
20:15 <philippeqc> knew the first, learned the second from you.
20:16 <philippeqc> yep, that was the first meaning I learned
20:16 <wrtlprnft> virtual has two meanings too :S
20:16 <Lucifer_arma> wrtlprnft: well, I'd rather not disable it by default, but....
20:17 <Lucifer_arma> it can't be disabled at all right now.  :)  After it can be disabled (which is planned no matter what), we can fight over the default
20:17 <wrtlprnft> Lucifer_arma: or make it not stop arma if it can't bind the port
20:17 <Lucifer_arma> why can't it bind the port?
20:17  * Lucifer_arma notes that there's a bug entry for that already
20:17 <wrtlprnft> because another server is already running
20:17 <wrtlprnft> and already bound the same port
20:17 <Lucifer_arma> aha, that would be the bug entry
20:18 <wrtlprnft> it's assigned to you, i hope
20:18 <Lucifer_arma> yes, it is :)
20:18 <Lucifer_arma> here, I'll take a look at it right now, but I need to take a nap pretty soon
20:18 <wrtlprnft> :)
20:18 <wrtlprnft> thanks
20:18 <wrtlprnft> though it won't get fixed in philippeqc's branch
20:19 <wrtlprnft> i hope philippeqc will get it to regain the old functionality soon and merge it back to the trunk
20:19 <Lucifer_arma> aha, WEB_USE_INTERNAL 0 should disable it
20:19 <philippeqc> humm yeah, I should merge soon. it is quite stable now
20:19 <Lucifer_arma> I guess I through that in there right before 0.3.0
20:19 <wrtlprnft> hmm, ok
20:20 <wrtlprnft> if that works I'm happy
20:20 <wrtlprnft> my current solution was to just comment out half of uWebInterface.cpp
20:21 <Lucifer_arma> well, if it doesn't work it's still a bug, because that's clearly what it's supposed to do
20:21 <Lucifer_arma> :)
20:21 <Lucifer_arma> you can't do it in the console, though, you have to do it in the config file
20:22 <wrtlprnft> i didn't try it
20:22 <wrtlprnft> i will next time
20:22 <Lucifer_arma> also, web_settings.cfg is obsolete, it's only there for reference
20:22 <Lucifer_arma> you're supposed to put web server settings in server_info.cfg, if that doesn't work, it's a bug :)
20:23 <wrtlprnft> hmm
20:23 <Lucifer_arma> I'll go make sure the bug entry is closed with a comment, you can reopen it later if you need to
20:23 <wrtlprnft> k
20:24 <Lucifer_arma> also, in the future, I've been prefixing web server settings with WEB, and it's integrated with arma's own config system now (didn't used to be), so you can put "WEB" in your console to see available settings, should you decide to use it
20:24 <Lucifer_arma> and yes, it should still try the next port up if it fails to bind to the port it's set to bind to
20:26 <spidey> O.o
20:26  * spidey thinks z-man is mad at ady-lucifer
20:26 <Vanhayes> why?
20:27 <spidey> http://wiki.armagetronad.net/index.php/International_Tron_World_Cup
20:27  * wrtlprnft thinks that would be a good thin
20:27 <wrtlprnft> g
20:31 -!- nemostultae [n=nemostul@] has joined #armagetron
20:31 <wrtlprnft> nemostultae: if i run your map previewer from SVN locally it only produces blank images...
20:32 <wrtlprnft> i have ruby and rmagick installed
20:32 <wrtlprnft> mathias@laptop $ ruby --version                     ~/armagetronad3/spam/build2
20:32 <wrtlprnft> ruby 1.8.4 (2005-12-24) [i686-linux]
20:33  * [Xpert]DarkStar regrets doing emerge -e world
20:33 <nemostultae> Did you read the BUGS section in the README?
20:34 <nemostultae> Your map probably has non (0, 0) min bounds
20:34 <wrtlprnft> aaaah
20:34 <wrtlprnft> yeah, it does
20:34 <wrtlprnft> (0,0) is the centre, the map is mostly symmetric
20:34 <wrtlprnft> guess I'll have to upgrade. Sorry for bugging you
20:35 <nemostultae> No upgrade yet, the patch is the only solution at the time. :(
20:35 <wrtlprnft> ah
20:35 <nemostultae> I was thinking of including a patched version of that file.
20:35 <wrtlprnft> hmm
20:35 -!- z-man [n=manuel@p5087450C.dip0.t-ipconnect.de] has joined #armagetron
20:35 <wrtlprnft> i don't wanna patch system files, i'll just use the online version
20:36 <wrtlprnft> although my stonehenge map probably kept your server busy
20:36 <wrtlprnft> it took like 5 seconds for it to parse my map
20:36 <wrtlprnft> and that veeery many times as i used it for building the map
20:36 <nemostultae> That is still the old version, it parses very slowly.
20:36 <philippeqc> wrtlprnft: connect to my server and tell me the color of the zone
20:36 <wrtlprnft> kk
20:36 <philippeqc> its hot pink for me
20:38 <Lucifer_arma> ok, can't close the bug because it's specifically about running multiple instances even if your problem and that problem have the same root source
20:38 <Lucifer_arma> nemostultae: what about gdlib?
20:39 <philippeqc> wrtlprnft: yeah, the respawn is quite strange, mostly that it only kills you once
20:39 <wrtlprnft> nemostultae: *hack* can't you just add (10000,10000) to all coordinates?
20:41 <nemostultae> Hold on, let me just include the patched file. :S
20:41 <wrtlprnft> haha
20:42 <wrtlprnft> nice ideas eh?
20:42 <wrtlprnft> one says you should use another library, another one suggests you should use a very dirty hack...
20:44 -!- madmax|pt [n=madmax@bl4-217-47.dsl.telepac.pt] has quit [Read error: 110 (Connection timed out)]
20:45 <Lucifer_arma> ummm, actually, what he *should*, imo, is add errr, I forgot already
20:45 <Lucifer_arma> 0-minX
20:45 <Lucifer_arma> that's it.  0-minX to all coordinates.  er, wait
20:45 <wrtlprnft> yes
20:45 <wrtlprnft> but that means he has to find out minX
20:46 <wrtlprnft> and i think he wants the library to do that for him
20:46 <Lucifer_arma> no, it's maxX - minX
20:46 <Lucifer_arma> er
20:46 <wrtlprnft> add (minX, minY) too all coordinates
20:46 <Lucifer_arma> well, maybe, I don't know.  He's vectorizing it.  I'm just saying "do the same math you needed to do when it was pixels"
20:46 <Lucifer_arma> no, you can't do that, because if minX is negative, it'll shift it
20:46 <wrtlprnft> so?
20:47 <Lucifer_arma> and you get minX by first scanning all the coordinates, you pull out both minX and minY
20:47 <wrtlprnft> yes
20:47 <Lucifer_arma> no, if minX is negative, it will shift everything ot the left, and what you want is a right-hand shift
20:47 <wrtlprnft> ?!
20:47 <wrtlprnft> if minx is -5
20:47 <wrtlprnft> and you have a coordinate x=-2
20:47 <wrtlprnft> then you do -5 + (-2)
20:48 <wrtlprnft> err
20:48 <Lucifer_arma> which is -7
20:48 <wrtlprnft> then you do -2 + (-5)
20:48 <wrtlprnft> you get 3
20:48 <wrtlprnft> which is positive
20:48 <Lucifer_arma> no, you still get -7
20:48 <wrtlprnft> argh
20:48 <wrtlprnft> subtract i mean
20:48 <wrtlprnft> sorry
20:48 <wrtlprnft> #g -2 - (-5)
20:48 <armabot> -2 - -5 = 3
20:48 <spidey> http://www.bath.ac.uk/news/articles/archive/magentic-computers220606.html
20:48 <spidey> anyone want a computer 500 times faster?
20:48 <Lucifer_arma> ok, subtracting looks right
20:49 <Lucifer_arma> so if minX is positive, you shift left, and if minX is negative you shift right
20:49 <Lucifer_arma> same with minY
20:49 <Lucifer_arma> only left is down and up is right :)
20:49  * Lucifer_arma is sleepy
20:49  * Lucifer_arma just told his client he wants more hours so he can buy a plane :)
20:49 <armabot> armagetronad: philippeqc * r5833 /private/philippeqc/armagetronad/ (7 files in 3 dirs): new effect spawnplayer
20:50 <wrtlprnft> does that also fix the zone colours philippeqc 
20:50 <wrtlprnft> ?
20:50 <Lucifer_arma> if it does, it doesn't say so in the commit message!  ;)
20:50 <philippeqc> I cant recreate the problem with that server
20:50 <philippeqc> I get them hot pink
20:50 <wrtlprnft> even not if you use my map?
20:50  * Lucifer_arma wishes he'd bookmarked the commit message he read that included complete API docs for the commit
20:50 <philippeqc> but the format of map is now updated
20:51 <philippeqc> I'll try it with yours
20:51 <wrtlprnft> it's -0.0.3 now
20:51 <armabot> armagetronad: nemostultae * r5834 /tools/map-preview/trunk/lib/ (4 files in 3 dirs): Added patched rvg/stretchable.rb. Load it if using a buggy RMagick.
20:52 <philippeqc> I might have overwritten it, manipulated it soo much
20:52 <philippeqc> ;)
20:52 <wrtlprnft> http://arma.wrtlprnft.de/resource/wrtlprnft/stonehenge-0.0.3.aamap.xml
20:52 <wrtlprnft> nemostultae: thanks
20:52 <philippeqc> ty
20:52 <nemostultae> Not sure if it will work :o
20:52 <nemostultae> I didn't test it.
20:53 <wrtlprnft> err
20:53 <wrtlprnft> http://arma.wrtlprnft.de/wrtlprnft/stonehenge-0.0.3.aamap.xml
20:53  * wrtlprnft got used to the extra resoucre/ from luke-jr_'s server
20:54 <spidey> http://arstechnica.com/news.ars/post/20060713-7257.html
20:54 <spidey> the iraa got owned by some mom
20:54 <spidey> ;x
20:55 <nemostultae> hmm, nope, didn't work.
20:55 <wrtlprnft> no, it didn't
20:55 <wrtlprnft> still an empty picture
20:56 <wrtlprnft> actually, who's manuel on our project? is that an old version of z-man?
20:56 <Lucifer_arma> that is z-man
20:57 <wrtlprnft> just wondering
21:00 <armabot> armagetronad: nemostultae * r5835 /tools/map-preview/trunk/lib/ (4 files in 3 dirs): Try again... Load patched stretchable.
21:01  * nemostultae gives up for awhile... didn't work either.
21:02 <wrtlprnft> z-man: i have an array of std::pair<tString, tValue::Callback<cCockpit>::cb_ptr>. The mem manager complains about a memory leak there. Maybe a bug with the mem manager?
21:03 <wrtlprnft> i mean, the global array should delete itself, right?
21:03 <wrtlprnft> (tValue::Callback<cCockpit>::cb_ptr is a typedef for a function pointer)
21:04 <wrtlprnft> nemostultae: do you know anything about when a fixed version will be released? Bug tracker?
21:06 <z-man> wrtlprnft: yes, global arrays (static?) should get auto-deleted
21:06 <philippeqc> wrtlprnft: are they hot pink or white in local game?
21:06 <z-man> just file a bug entry and commit anyway, I'll look at it later.
21:07 <wrtlprnft> philippeqc: they have correct colors in local game, yes
21:08 <philippeqc> but in lan game (with new version) they are ok
21:08 <wrtlprnft> it got committed loong ago, it is in 0.3
21:08 <philippeqc>    <ShapeCircle radius="15">
21:08 <philippeqc>      <Point x="92" y="493"/>
21:08 <philippeqc>      <Color red="0.988" green="0.059" blue="0.753"/>
21:08 <philippeqc>     </ShapeCircle>
21:08 <philippeqc> write them like that for the new dtd
21:08 <wrtlprnft> i didn't notice because i had particles enabled at that time, so i got used to ignoring memmanager nessages
21:08 <philippeqc> its point then color
21:09 <wrtlprnft> ok
21:09 <philippeqc> its in svn
21:09 <philippeqc> and it work for me (local + lan) and you (internet)
21:09 <philippeqc> you'll need to re-publish the dtd too
21:10 <wrtlprnft> i know
21:10 <philippeqc> just making you ;)
21:11 <philippeqc> ???
21:11 <philippeqc> just making sure you dont miss a thing ;)
21:11 <wrtlprnft> wait, gotta mess around with the memory "leak" first
21:11 <philippeqc> got dropped packet from brain to fingers
21:11 <philippeqc> ok
21:11 <philippeqc> np
21:20 <armabot> armagetronad: nemostultae * r5836 /tools/map-preview/trunk/lib/ (3 files in 3 dirs): stretchable-patched should now be loaded on buggy Rmagick versions.
21:20 <nemostultae> wrtlprnft: should work now.
21:21 <wrtlprnft> nemostultae: i'll try in a minute
21:26 <wrtlprnft> z-man: https://sourceforge.net/tracker/index.php?func=detail&aid=1529218&group_id=110997&atid=657948 <-- can't assign this to you it seems
21:28 <wrtlprnft> nemostultae: still an empty image :(
21:29 <wrtlprnft> mathias@laptop $ bin/map-preview stonehenge-0.0.3.aamap.xml && kuickshow previews/stonehenge-0.0.3.aamap.xml.png
21:29 <nemostultae> Can you send me the map? I just tried with a clean Rmagick install (not patched).
21:30 <wrtlprnft> #last --with http
21:30 <armabot> wrtlprnft: [14:27:39] <wrtlprnft> z-man: https://sourceforge.net/tracker/index.php?func=detail&aid=1529218&group_id=110997&atid=657948 <-- can't assign this to you it seems
21:30 <wrtlprnft> nooo
21:30 <wrtlprnft> #last --with arma.wr
21:30 <armabot> wrtlprnft: [13:53:50] <wrtlprnft> http://arma.wrtlprnft.de/wrtlprnft/stonehenge-0.0.3.aamap.xml
21:30 <wrtlprnft> that one
21:30 <nemostultae> worked for me :S
21:31 <wrtlprnft> i get an empty image, still
21:31 <wrtlprnft> i did svn update, anything else i need to do?
21:31  * wrtlprnft doesn't know a bit about ruby
21:31 <nemostultae> No, should just work. What Is your RMagick version?
21:31 <wrtlprnft> sec
21:31 <wrtlprnft> [ebuild   R   ] dev-ruby/rmagick-1.9.3-r1  USE="-examples" 0 kB
21:32 <wrtlprnft> portage would have rmagick-1.10.1.ebuild to offer
21:33 <Lucifer_arma> man, landing on the colorado river in a plane tht doesn't have floats kind of breaks up the magic
21:33 <wrtlprnft> land using santa
21:33 <wrtlprnft> drown the poor guy
21:33 <wrtlprnft> philippeqc: currently making the new version of your zone branch
21:34 <philippeqc> ok
21:35 <armabot> armagetronad: nemostultae * r5837 /tools/map-preview/trunk/lib/map_preview/renderer.rb: always use patched strechable. VersionNumber is broken.
21:35 -!- DrJoeTron [i=DrJoeTr0@adsl-67-36-179-244.dsl.chcgil.ameritech.net] has joined #Armagetron
21:35 -!- makie [n=linuxl@ip68-0-231-217.ri.ri.cox.net] has joined #Armagetron
21:35 <wrtlprnft> trying again...
21:35 <wrtlprnft> yay
21:35 <wrtlprnft> works, thanks
21:36 <nemostultae> yw
21:37 <wrtlprnft> now i can have an image of my map at 1100x1100px and use it to position zones
21:38 <wrtlprnft> so i can use an image editor to extract coordinates, just need to subtract 550
21:40 <wrtlprnft> philippeqc: still white zones :(
21:40 -!- [Xpert]BrightHol [n=Clemi@118-43.0-85.cust.bluewin.ch] has joined #armagetron
21:40 <philippeqc> respawn are only possible as long as the camera hasnt started tracking someone else
21:41 <philippeqc> hummm
21:41 <[Xpert]DarkStar> [Xpert]BrightHol: lol
21:41 <[Xpert]DarkStar> clemens...
21:41 <[Xpert]DarkStar> :P
21:41 <DrJoeTron> word
21:41 <Lucifer_arma> http://forums.armagetronad.net/viewtopic.php?p=78091#78091  <---- :)
21:42 <wrtlprnft> philippeqc: oh, sorry
21:42 <wrtlprnft> you confused me, I didn't do the DTD thing yet ;)
21:43 <philippeqc> confused you by giving you detailed instructions? ;) 
21:43 <wrtlprnft> :P
21:43 -!- [Xpert]BrightHol [n=Clemi@118-43.0-85.cust.bluewin.ch] has quit ["Verlassend"]
21:44 <philippeqc> you should post that map in the discussion about zones
21:44 <philippeqc> I
21:44 <wrtlprnft> the stonehenge map?
21:44 <philippeqc> I'll post my 4 zones one, its a different take onthe same idea
21:44 <philippeqc> yes
21:44 <wrtlprnft> philippeqc: mine has a different implementation ;)
21:44 <wrtlprnft> nothing with putting zones off the grid
21:44 <philippeqc> yes
21:46 <wrtlprnft> do i need to repeat the color tag for every zoneInfluence?
21:46 <spidey> Vanhayes, leeroy and psyko in 1vs1 ;x
21:47 <Vanhayes> ya I know
21:47 <wrtlprnft> at every point i set the position?
21:47 <philippeqc> no, it shouldnt
21:47 <philippeqc> when I ran your map, I only set the color at creation
21:48 <wrtlprnft> ok
21:49 <wrtlprnft> server with the map is running
21:50 <philippeqc> hot pink or white?
21:51 <wrtlprnft> hot pink and green
21:51 <wrtlprnft> and they are turning now :)
21:51 <philippeqc> ;)
21:51 <wrtlprnft> ok, let me put the zones into improved locations
21:51 <spidey> hayes
21:51 <philippeqc> yes, I stopped overwriting all the info, and only send the one in the current ZoneInfluence
21:51 <spidey> look at there pings
21:51 <wrtlprnft> they're their there
21:52 <spidey> leeroy has a ping psyko would have,and psyko has a high ping
21:52 <philippeqc> so if one zoneInfluence change the color, it wont be resetted by another unless you give a <Color>
21:52 <Vanhayes> ya I think leeroy is psyko and psyko is someone else in SP
21:53 -!- Marco_ [n=marco@forkbomb.ch] has joined #armagetron
21:54 <Marco_> darkie mach dein tag weg, sieht aus wie aus dem qnet
21:54 <Marco_> haha
21:54 <wrtlprnft> philippeqc: can i omit the <Radius> tags now, too?
21:54 <wrtlprnft> from ZoneInfluence tags
21:55 <philippeqc> yes
21:55 <wrtlprnft> good
21:55 <philippeqc> only keep what you want to change
21:55 <philippeqc> pink n green
21:57 <wrtlprnft> yeah
21:57 <wrtlprnft> there's a blue one coming too
21:57 <wrtlprnft> smaller and in tricky spots for 3 points
21:58 <philippeqc> o really, neat
21:59 <philippeqc> http://en.wikipedia.org/wiki/Chartreuse_%28color%29
21:59 <philippeqc> check the shades at the bottom
21:59 <philippeqc> I've been using wikipedia to get names of shades of red and blue too
22:00 <philippeqc> I'm sure you can pick an interesting one ;)
22:01 <spidey> Vanhayes, this'll settle it
22:01 <spidey> :>
22:02 <spidey> point proven ;x
22:02 <armabot> armagetronad: nemostultae * r5838 /tools/map-preview/trunk/lib/map_preview/parser.rb: Parse ObstacleWalls.
22:03 <wrtlprnft> for old maps?
22:03 <nemostultae> yea
22:03 <wrtlprnft> philippeqc: give me a nice blue too :P
22:03 <spidey> Vanhayes, that's a lie,that instant chat was his signature ;x
22:04 <Vanhayes> well that and the move that leeroy was doing, where he goes way out of the zone then doubles back
22:05 <philippeqc> there are a bunch of "shades of x"
22:05 <philippeqc> http://en.wikipedia.org/wiki/Alice-Blue_%28color%29
22:05 <philippeqc> for shades of blue and shades of cyan
22:05 <philippeqc> shades of orange and shades of yellow
22:05 <philippeqc> http://en.wikipedia.org/wiki/Amber_%28color%29
22:06 <wrtlprnft> #g 168/255
22:06 <armabot> 168 / 255 = 0.658823529
22:06 <wrtlprnft> #g 107/255
22:06 <armabot> 107 / 255 = 0.419607843
22:06 <philippeqc> shades of red http://en.wikipedia.org/wiki/Alizarin
22:06 <wrtlprnft> very good
22:06 <wrtlprnft> i'll make the last one red then
22:07 <philippeqc> list of colors : http://en.wikipedia.org/wiki/List_of_colors
22:07 <wrtlprnft> #g 227/255
22:07 <armabot> 227 / 255 = 0.890196078
22:07 <wrtlprnft> #g 38/255
22:07 <armabot> 38 / 255 = 0.149019608
22:07 <wrtlprnft> #g 54/255
22:07 <philippeqc> well you get the idea
22:07 <armabot> 54 / 255 = 0.211764706
22:11 <wrtlprnft> ok, map is done and works, uploading...
22:13 <wrtlprnft> philippeqc: map uploaded, server is running, if you like
22:13 <philippeqc> coming
22:17 <DrJoeTron> >-;;,ccc3
22:23 <DrJoeTron> odoyle rules!
22:23 <makie> hehe
22:23 -!- makie is now known as linuxlizzard
22:30 <wrtlprnft> philippeqc: now you can't tell me anyomre i ignored your post ;)
22:30 <philippeqc> lol
22:30 <philippeqc> nope
22:30 -!- wejp [n=j0hannes@i577B99E3.versanet.de] has quit [Read error: 110 (Connection timed out)]
22:31 <philippeqc> 2morrow is more wallpaper work, but in my breaks, I'll try to finish up the selector so they can pick up dead player, so you can bring them back to life ;)
22:31 <philippeqc> brake refill, I'll have a look if I can give more than 100% to a cycle,
22:31 <wrtlprnft> :)
22:32 <philippeqc> right now it sets to 100% direct, but I'd like to just "give x more", so someone who collects a lot can then shoot more. otherwise one has to scale for a maximum, and most designer will do that wrong
22:32 <philippeqc> cya
22:32 <philippeqc> #night
22:32 <armabot> Good night philippeqc!
22:32 -!- philippeqc [n=philippe@c83-250-130-90.bredband.comhem.se] has quit ["Leaving"]
22:33 -!- wejp [n=j0hannes@i577B960F.versanet.de] has joined #armagetron
22:34 -!- liquid_jesus [n=liquid_j@ip72-192-52-116.ri.ri.cox.net] has joined #armagetron
22:35 <wrtlprnft> nemostultae: the online map previewer doesn't work anymore :(
22:35 <wrtlprnft> Not Found
22:35 <wrtlprnft> The requested URL /armagetronad/map-preview/preview_map.rhtml was not found on this server.
22:35 <wrtlprnft> just wanted to preview a map for posting it on the forums
22:35 -!- liquid_jesus [n=liquid_j@ip72-192-52-116.ri.ri.cox.net] has left #armagetron ["Leaving"]
22:35 <nemostultae> refresh the page, I updated it
22:36 <wrtlprnft> ah
22:36 <wrtlprnft> didn't do that because i wanted to keep the old data in it and just re- upload
22:47 -!- z-man [n=manuel@p5087450C.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
23:08 -!- z-man [n=manuel@p5087450C.dip0.t-ipconnect.de] has joined #armagetron
23:15 <spidey> erm
23:15 <spidey> well
23:16 <armabot> armagetronad: z-man * r5839 /armagetronad/branches/0.2.8/armagetronad/src/tron/gWall.cpp: Don't extrapolate cycle movement into the past when determining the front end of walls.
23:16  * spidey forgot his admin pass for the nuke-admin login :/
23:17 <armabot> armagetronad: z-man * r5840 /armagetronad/branches/0.2.8/armagetronad/src/tron/gCycle.cpp:
23:17 <armabot> armagetronad: Drop wall on rubberless deaths; the current wall gets updated on death, and with
23:17 <armabot> armagetronad: the warped position, this could mean trouble. The actual position of the walls
23:17 <armabot> armagetronad: doesn't matter in the end, they get holed away some commands later.
23:17 <wrtlprnft> oh, z-man: the walls from the future bug even occurs with very short walls (like 0.001 metres), could it be prevented there?
23:17 <wrtlprnft> because on styball people kill each other all the time
23:17 <z-man> on the sty?
23:18 <wrtlprnft> the soccer server
23:18 <z-man> yes, I've been there and seen that :)
23:18 <wrtlprnft> ah, ok
23:18 <z-man> Most of the time, I was the killer, so it was fine for me :)
23:18 <wrtlprnft> just to be sure
23:19 <z-man> I'll have to think what part of the code causes it there first
23:19 <wrtlprnft> ok
23:20 <wrtlprnft> is it ok i closed that tab+color codes bug?
23:21 <z-man> If it is fixed to a reasonable level, yes.
23:21 <z-man> It was that one were people with color codes in their names were problematic?
23:22 <wrtlprnft> n
23:22 <wrtlprnft> o
23:22 <wrtlprnft> the one with people who have an instant chat bound to "0x<insertannoyingcolorcodehere>\" and use it instead of the normal chat key
23:23 <z-man> Oh that, yes, sure.
23:23 <wrtlprnft> the other one is fixed as far as i can
23:23 <wrtlprnft> it can get false positives with codes like 0xff0xff<text>
23:23 <armabot> armagetronad: z-man * r5841 /armagetronad/trunk/armagetronad/src/tron/ (gCycle.cpp gWall.cpp): (log message trimmed)
23:23 <armabot> armagetronad: Merging branch 0.2.8 from revision 5817 to 5840:
23:23 <armabot> armagetronad:  ------------------------------------------------------------------------
23:24 <armabot> armagetronad:  r5840 | z-man | 2006-07-26 23:17:27 +0200 (Wed, 26 Jul 2006) | 1 line
23:24 <armabot> armagetronad: Drop wall on rubberless deaths; the current wall gets updated on death, and with
23:24 <armabot> armagetronad: the warped position, this could mean trouble. The actual position of the walls
23:24 <armabot> armagetronad: doesn't matter in the end, they get holed away some commands later.
23:24 <z-man> But mark it "won't fix", not "fixed".
23:24 <wrtlprnft> ie the name won't be hilighted, even if it was possible
23:24 <wrtlprnft> i did
23:24 <z-man> k
23:24 <z-man> bedtime
23:24 <wrtlprnft> good night
23:24 <wrtlprnft> for me too, soon
23:24 <wrtlprnft> omg
23:24 <wrtlprnft> https://sourceforge.net/tracker/index.php?func=detail&aid=1507203&group_id=110997&atid=657948
23:24 <wrtlprnft> why are there like 5 comments?!
23:25 <wrtlprnft> i only submitted once
23:26  * wrtlprnft closes the browser window with the buggy and annoying tracker and hopes to not have to use it again soon
23:26 <wrtlprnft> #night
23:26 <armabot> Good night wrtlprnft!
23:33 <deja_vu_> spidey: lalalaaaa
23:33 <spidey> i'm mad
23:33 <deja_vu_> i want proof of that :P
23:33  * spidey bitch slaps deja_vu_ 
23:33 <deja_vu_> :(
23:35 -!- deja_vu_ is now known as deja_vu
23:36 -!- Compn [i=lksdfn@cpe-65-29-121-215.twmi.res.rr.com] has joined #armagetron
23:36 -!- Compn1 [i=lksdfn@cpe-65-29-121-215.twmi.res.rr.com] has quit [Read error: 104 (Connection reset by peer)]
23:48 -!- z-man [n=manuel@p5087450C.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]

View entire month
DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.

 © NelgTron 2014-2021. Made for . [About this site] [Credits]