Log from 2006-06-02:
--- Day changed Fri Jun 02 2006
00:04 -!- GodTodd [n=GodTodd@67-42-207-93.albq.qwest.net] has quit [Read error: 110 (Connection timed out)]
01:14 -!- z-man-home [n=manuel@p50873C94.dip0.t-ipconnect.de] has joined #armagetron
01:15 -!- SuPeRTaRD [i=blah@adsl-71-145-202-43.dsl.austtx.sbcglobal.net] has quit [Read error: 110 (Connection timed out)]
02:04 <guru3> god make the bot shutup about notes :/
02:04 <guru3> i catch it when you say my name while away
02:04 <guru3> no need to note me to death
02:05 <z-man-home> #later tell guru3 don't be silly :)
02:05 <armabot> z-man-home: The operation succeeded.
02:05 <guru3> noooo!
02:07 -!- z-man-work [n=moos@l04.thp.uni-koeln.de] has quit [Remote closed the connection]
02:30 -!- z-man-home [n=manuel@p50873C94.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
02:38 <Lucifer_arma> #message guru3 what's wrong with notes? You could miss something, or maybe you're not here for awhile...
02:38 <armabot> Lucifer_arma: The operation succeeded.
02:39 <guru3> the odds i'm not here when someone notes me
02:39 <guru3> is tiny
02:39 <guru3> i'm never gone for more than like 5 minutes
02:42 <Lucifer_arma> oddly enough, you're not usually here when I am :)
02:43 <Lucifer_arma> http://www.rootrainers.co.uk/supplies/rooterpot <-- that's crazy!
02:45 <guru3> i'm online
02:45 <guru3> my client catches any messages
03:14 -!- node7 [n=549a6d40@h10487.serverkompetenz.net] has joined #armagetron
03:14 -!- node7 [n=549a6d40@h10487.serverkompetenz.net] has left #armagetron []
05:51 -!- n54 [n=n54@138.80-203-102.nextgentel.com] has joined #armagetron
06:23 <Luke-Jr> wrtlprnft: sure, and I maintain it-- but that could change, just like the wiki has passed hands
06:40 <n54> #notes
06:40 <armabot> n54: I currently have notes waiting for a*, Luke-Jr, madmax*, p*, phil, and phil*.
--- Log opened Fri Jun 02 07:14:50 2006
07:14 -!- wrtlprnft_ [n=wrtlprnf@S0106000f6687e817.wp.shawcable.net] has joined #armagetron
07:14 -!- Irssi: #armagetron: Total of 14 nicks [0 ops, 0 halfops, 0 voices, 14 normal]
07:14 -!- wrtlprnft [n=wrtlprnf@S0106000f6687e817.wp.shawcable.net] has quit [Read error: 104 (Connection reset by peer)]
07:14 -!- Irssi: Join to #armagetron was synced in 11 secs
07:16 -!- You're now known as wrtlprnft
07:31 -!- joda_bot [n=anonymou@dslb-084-061-033-133.pools.arcor-ip.net] has joined #armagetron
07:35 -!- MaZuffeR [n=MaZuffeR@130.232.122.141] has joined #armagetron
07:36 <joda_bot> Lucifer_arma: wrtlprnft: If I use svn , i just prepend my user name to the svn url ?
07:36 <joda_bot> like https://user@svn...
07:39 <wrtlprnft> no, just leave it be i think
07:39 <wrtlprnft> it'll ask for a login once you committ
07:39 <joda_bot> ah ok
07:41 <joda_bot> wrtlprnft: Still have to find a nice way of transfering the cvs workspace (with uncommited files) to svn ;)
07:41 <wrtlprnft> copy over the changed files?
07:41 <wrtlprnft> a pain, i know
07:42 <joda_bot> I'm still researching Eclipe for a way to do it
07:43 <joda_bot> Currently I found "Share Project" but then Eclipse wants to commit all stuff to the svn repos
07:43 <joda_bot> that's not what I want ;)
07:45 <joda_bot> wrtlprnft: does SVN create SVN subdirectories like CVS ?
07:45 <wrtlprnft> uh, cd cvsworkspace; tar -cvf - `cvs update | grep '^M' | awk '{print $2}'` | (cd svnworkspace; tar -xvf -)
07:45 <wrtlprnft> yes it does
07:45 <joda_bot> ah does not matter ... I'll just do the double check out ;)
07:46 <joda_bot> but that requires working CVS access ?
07:46 <wrtlprnft> joda_bot: CVS is still up readonly
07:46 <wrtlprnft> and i think it'll stay up
07:46 <joda_bot> ah ok
07:46 <wrtlprnft> g2g, bb in 30 minutes hopefully
08:01 -!- joda_bo1 [n=anonymou@dslb-084-061-053-222.pools.arcor-ip.net] has joined #armagetron
08:01 -!- joda_bot [n=anonymou@dslb-084-061-033-133.pools.arcor-ip.net] has quit [Nick collision from services.]
08:03 -!- joda_bo1 is now known as joda_bot
08:16 <wrtlprnft> back :)
08:16 <wrtlprnft> exactly 30 minutes
08:20 -!- SD|away is now known as Self_Destructo
08:20 * Self_Destructo is shook upreally bad
08:21 * Self_Destructo lost his job
08:21 <spidey> wb
08:21 <spidey> :/
08:22 <wrtlprnft> why?
08:23 * wrtlprnft understands if you don't want to tell us
08:23 <Self_Destructo> he's not patient enough with me is why
08:23 <wrtlprnft> :(
08:24 <Self_Destructo> i guess my idea of work is to be doing something, not to stand there and watch someone else do it
08:24 <spidey> kick his ass?
08:24 <Self_Destructo> so i really couldn't adapt i guess
08:24 <Self_Destructo> spidey: more like grab a shotgun and shoot hom
08:24 <Self_Destructo> him*
08:24 <spidey> good enough :)
08:24 <Self_Destructo> lol
08:25 <wrtlprnft> if he doesn't want you to work, why do you try to?
08:25 <wrtlprnft> just stand there and watch someone lese do it
08:25 <Self_Destructo> well, it's not that I try, I'm just very bored standing there watching someone
08:26 <Self_Destructo> wrtlprnft: all i have known is to work
08:26 <spidey> get a job at cox or comcast,they pay alot here so i'm sure it's more there,plus free internet :)
08:26 <Self_Destructo> so it was hard, but i was trying
08:26 <Self_Destructo> i guess it wasn't good enough, but oh well, doesn't matter now
08:34 -!- GodTodd [n=GodTodd@67-42-207-93.albq.qwest.net] has joined #armagetron
09:07 <joda_bot> Self_Destructo: What kind of job was it ?
09:07 <joda_bot> If it's ok for me to ask
09:38 -!- GodTodd [n=GodTodd@67-42-207-93.albq.qwest.net] has quit [Read error: 110 (Connection timed out)]
09:53 <spidey> gimp is just about as good as paintshop pro
10:57 <Self_Destructo> joda_bot: pump work - water well systems
10:58 <joda_bot> spidey: better ;)
10:58 <joda_bot> spidey: It's close to photoshop is most regards
10:58 <joda_bot> at least the older versions of photoshop
10:59 <joda_bot> Self_Destructo: hm, can't imagine why quick work is wrong if you knew what you've been doing
11:11 -!- H [n=548b42b8@h10487.serverkompetenz.net] has joined #armagetron
11:11 <H> hi
11:12 -!- HAK [n=548b42b8@h10487.serverkompetenz.net] has joined #armagetron
11:12 -!- H [n=548b42b8@h10487.serverkompetenz.net] has quit [Client Quit]
11:12 <HAK> hi
11:12 <HAK> hi
11:14 -!- HAK [n=548b42b8@h10487.serverkompetenz.net] has left #armagetron []
11:15 <wrtlprnft> gimp rocks :) The only thing it misses is effect layers
--- Log closed Fri Jun 02 11:17:44 2006
--- Log opened Fri Jun 02 11:18:41 2006
11:18 -!- wrtlprnft [n=wrtlprnf@S0106000f6687e817.wp.shawcable.net] has joined #armagetron
11:18 -!- Irssi: #armagetron: Total of 15 nicks [0 ops, 0 halfops, 0 voices, 15 normal]
11:18 -!- Irssi: Join to #armagetron was synced in 4 secs
11:39 <wrtlprnft> Luke-Jr: just curious, what is that satanist branch/whatever of yours for?
11:51 <joda_bot> wrtlprnft: Why are there two options imposter and impostors ?
11:51 <joda_bot> just because you can spell it both ways ?
11:53 <wrtlprnft> yes, i guess so
11:54 <wrtlprnft> they both link to the same variable
11:54 <wrtlprnft> so if you change one, the other one gets changed, too
11:54 <wrtlprnft> hard-linked :)
11:56 * wrtlprnft thinks the help strings should point that out
12:00 <joda_bot> wrtlprnft: hehe ;)
12:00 <joda_bot> wrtlprnft: I'm still merging my old team code to current b0_2_8
12:00 <joda_bot> and then to head
12:01 <joda_bot> and then to svn head :|
12:19 <joda_bot> wrtlprnft: any chance to proof read all language files ?
12:19 <joda_bot> wrtlprnft: and fixing a mistake in a b0_2_8 branch probably requires fixing it in a lot of other branches
12:20 <joda_bot> deutsch.txt:
12:20 <joda_bot> cycle_invulnerable_time_help
12:20 <joda_bot> cycle_wall_time_help
12:20 <joda_bot> replace Weidererscheinen by Wiedererscheinen
12:23 <joda_bot> I saw another typo but can't recall where (english / deutsch.txt)
12:34 <joda_bot> ok, swtich to head was painless ... no major merges
12:34 <joda_bot> AFAIK
13:04 <joda_bot> damn after copying all files over ... sublipse (svn for Eclipse) is not able to clean all timestamps of the files
13:05 <joda_bot> thus all files are marked modified
13:18 -!- wrtl_web_broken [n=c26960b0@h10487.serverkompetenz.net] has joined #armagetron
13:19 <wrtl_web_broken> joda_bot: I'm in shool right now, I'll fix it when i get home
13:20 <wrtl_web_broken> joda_bot: That's why i gave you that untested command
13:20 <wrtl_web_broken> only copy over what you changed
13:23 <joda_bot> I noticed ;)
13:24 <joda_bot> wrtl_web_broken: too late ;)
13:24 <joda_bot> ah, well I can reimport the CVS project into eclipse and just check it
14:04 -!- HAK [n=548b42b8@h10487.serverkompetenz.net] has joined #armagetron
14:05 -!- HAK [n=548b42b8@h10487.serverkompetenz.net] has quit [Client Quit]
14:17 -!- z-man-home [n=manuel@p50873C94.dip0.t-ipconnect.de] has joined #armagetron
14:22 -!- philippeqc [n=philippe@c83-250-130-90.bredband.comhem.se] has joined #armagetron
14:22 <philippeqc> hi
14:27 <n54> hi :)
14:28 <philippeqc> how are you
14:31 <n54> exhausted but doing ok, how about you? :)
14:31 <philippeqc> exhausted too.
14:32 <philippeqc> happy its a 4 days week-end
14:32 <n54> :)
14:35 <philippeqc> on thusday its the national day (of Sweden)
14:35 <philippeqc> I'm invited to the town house
14:35 <n54> ooh
14:35 <philippeqc> I got my Swedish citizenship last year, and now it is the celebration of all the new Swedes ;)
14:36 <philippeqc> It would be really cool if the King was there, but I'm sure he is boocked tight that day ;)
14:38 <n54> :)
14:39 <joda_bot> philippeqc: Where are you from ?
14:39 <joda_bot> philippeqc: If you got swedish citizenship ?
14:39 <philippeqc> Montreal Quebec Canada
14:39 <joda_bot> ah
14:39 <joda_bot> interesting, what made you leave canada ?
14:40 <philippeqc> I was tired of it, tired of my life there. So I hitchhicked my way in France for over 2 months before I meet a nice Swedish girl.
14:43 <joda_bot> Cool, so you're live is better now ?
14:44 <joda_bot> Bet you didn't except this future for yourself... :-)
14:45 <philippeqc> Lol, well yes. I do think so. For me, the mentality of Canada was like 10-15 years in advance over the American one (in certain topics). And moving to Swede was like moving another 10-15 years more in the future.
14:45 <philippeqc> Nope, really not Sweden. I was hoping to meet a french girl actually.
14:45 <n54> :)
14:48 <joda_bot> :-)
14:48 <joda_bot> philippeqc: already updated to svn ?
14:48 <joda_bot> philippeqc: I'm currently trying to find out where my svn config file is ;)
14:48 <philippeqc> hummm, nope
14:48 <philippeqc> :(
14:49 <joda_bot> because I want to see to which files svn applies the EOL conversion (configured in the config)
14:49 <joda_bot> http://magic.aladdin.cs.cmu.edu/2006/03/01/end-of-line-conversion-in-subversion/
14:52 <philippeqc> maybe not tonight. I just wanted some fun coding, but I should really be in bed.
14:53 <joda_bot> hehe, yeah I will go to bed too after I finished my conversion to svn
14:54 <joda_bot> perhaps I'll try to compile my team workspace ;)
14:54 <philippeqc> team workspace?
14:54 <joda_bot> I really should commit the customizable teamname and some other minor fixes to HEAD
14:55 <joda_bot> Yeah I got two separate armagetronad checkouts
14:55 <joda_bot> one for anisotropic filtering and one for my team code ported to CVS HEAD now
14:57 <philippeqc> o ok. I'm also still working from a old cvs checkout. but I figured that it didnt matter. I guess the check-in I'll have to do next will be "keep the header of winzone.cpp, then replace all the code with this new chunk" or something VERY similar
14:59 <joda_bot> philippeqc: the problem is that you have to copy your files from the current cvs workspace over the svn checkout
14:59 <joda_bot> thus all files are marked as modified
15:00 <joda_bot> so you should only copy modified files over and then hand merge the changes
15:00 <joda_bot> I really like eclipse for this
15:00 <philippeqc> I'm telling you, my changes are extremely localised.
15:00 -!- z-man-home [n=manuel@p50873C94.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
15:00 <joda_bot> because it has a nice side-by-side mode
15:00 <joda_bot> philippeqc: Oh, I missed that ;)
15:02 <philippeqc> ~half of tValue.{cpp|h} will be updated, ~100% of winzone.{cpp|h}, and the parser's processing of zones.
15:07 <spidey> fucking a!!!!!111
15:08 <philippeqc> ?
15:09 <philippeqc> why are you fornicating with the first letter of the alphabet?
15:10 <spidey> i just woke up with a killer cramp in my leg
15:10 <spidey> i did go through the wakeup/tired/awake phase,i jumped straight to awake
15:10 <philippeqc> ouch
15:10 <spidey> didn't*
15:15 <spidey> 1
15:17 <joda_bot> 2
15:24 -!- Vanhayes [n=Vanhayes@156.34.184.68] has joined #armagetron
15:24 -!- wejp [n=j0hannes@i577B8A37.versanet.de] has quit [Connection timed out]
15:26 -!- z-man-home [n=manuel@p50873C94.dip0.t-ipconnect.de] has joined #armagetron
15:27 -!- wejp [n=j0hannes@i577B953A.versanet.de] has joined #armagetron
15:41 <philippeqc> lucifer: just found out about an e-book from Sony. The japanees model is called librie (check http://www.sven.de/librie/Librie/FAQ for links to 4 retaillers with some pics). The euro-american will be called Portable Reader Systemspacer PRS-500 and be offered at ~300 USD.
15:41 <philippeqc> #tell lucifer hi
15:41 <armabot> philippeqc: Error: I haven't seen lucifer, I'll let you do the telling.
15:42 <philippeqc> #tell Lucifer_arma hi
15:42 <philippeqc> #tell Lucifer_arma Just found out about an e-book from Sony. The japanees model is called librie (check http://www.sven.de/librie/Librie/FAQ for links to 4 retaillers with some pics). The euro-american will be called Portable Reader Systemspacer PRS-500 and be offered at ~300 USD.
15:43 <philippeqc> Good night
15:43 <joda_bot> good night
15:43 <joda_bot> ;)
15:43 <joda_bot> recover from work ;)
15:50 -!- philippeqc [n=philippe@c83-250-130-90.bredband.comhem.se] has quit [Remote closed the connection]
15:53 <Self_Destructo> wrtl_web_broken: you there?
15:54 <joda_bot> guess not
15:54 <Self_Destructo> well
15:54 <joda_bot> but by Murphy's law he will appear and contradict me ;)
15:54 <Self_Destructo> i need someone to take over my Rotator project
15:55 <Self_Destructo> because I'm leaving for an indefinate amount of time
15:55 <Self_Destructo> tommorrow will be my last day online
15:55 <joda_bot> Oh, because you lost your job ?
15:56 <joda_bot> Can you post or send wrtl all the data ?
15:57 <Self_Destructo> i'
15:58 <Self_Destructo> i'll do that later tonight i guess
15:58 <Self_Destructo> not really because i lost my job, just some other stuff i got to take care of
15:58 <joda_bot> Any chance to get back at times ?
15:58 <Self_Destructo> ?
15:58 <Self_Destructo> yes
15:58 <Self_Destructo> there is
15:58 <joda_bot> It's always sad to see someone who really helpsout go ;)
15:59 <Self_Destructo> i hate to go, I've got alot of really good freids i'm leaving
15:59 <Self_Destructo> including you
16:00 <Self_Destructo> g2g atm, cya
16:00 <joda_bot> well, Armagetron tends to eat up too much of my time too ... so I can understand if you need more time for yourself ;)
16:08 <wrtlprnft> cya Self_Destructo :(
16:09 <wrtlprnft> which adds something else on my todo stack
16:09 -!- wrtl_web_broken [n=c26960b0@h10487.serverkompetenz.net] has quit ["CGI:IRC (EOF)"]
16:09 -!- [NP]Tangent [n=hyperdev@64.243.162.36] has joined #armagetron
16:10 <joda_bot> wrtlprnft: just recruit another person ;)
16:10 <wrtlprnft> who? gnorty?
16:10 <joda_bot> hm , perhaps
16:10 <joda_bot> ed seems to know alot abot that too (atleast from the user end...)
16:11 <wrtlprnft> ed is great at graphics and stuff, but i dunno if he knows c++
16:12 <joda_bot> ah ok, I guess not
16:12 <joda_bot> i did not know Self_Destructo was implementing it ... just working on the concepts
16:14 <wrtlprnft> I kinda made the base for him and he was learning c++ anyways, so it might have been a good project
16:14 <wrtlprnft> just as the cockpit was my first bigger thing in arma ;)
16:15 <joda_bot> wrtlprnft: btw. I read something about a remaining zone counter
16:16 <joda_bot> wrtlprnft: if you implement something along those lines, can you check the performance costs for determining if a zone will collapse soon ?
16:16 <joda_bot> like zone is 50% captured => 0.5 zone ;)
16:16 <joda_bot> perhaps
16:16 <joda_bot> not sure
16:18 <joda_bot> or 5 of 10 zones undefended (no friendly player closer than enemy) ... but I really should have a look at that myself (probably)
16:18 <wrtlprnft> all those things would happen on the server...
16:18 <joda_bot> why ?
16:18 <wrtlprnft> because the client knows nothing
16:18 <joda_bot> wrtlprnft: but it will show the zone spinning ?
16:18 <wrtlprnft> it doesn't even know which zone belongs to which team
16:18 <wrtlprnft> it knows the position, color, spin speed and size
16:19 <joda_bot> wrtlprnft: hm, will this be fixed once phillipe's new zone and spawn point system is working right ?
16:19 <wrtlprnft> every way of getting the information you want out of those values would be a hack
16:19 <wrtlprnft> no clue, ask phillipe
16:19 <joda_bot> ok good to know
16:20 <wrtlprnft> sure you could compare the color of every zone to every team color
16:20 <joda_bot> lol
16:20 <joda_bot> won't work
16:20 <wrtlprnft> sure you could invert the function used on the server to calculate the spin speed of zones
16:20 <wrtlprnft> but any change on the server would totally throw that off
16:20 <wrtlprnft> it would work
16:21 <joda_bot> wrtlprnft: Do you think it's usefull to have an extra death message for team kills with negative scores ?
16:21 <joda_bot> e.g. team kill is awarded ?
16:21 <joda_bot> I got the stuff here in my workspace
16:22 <joda_bot> just not sure if it would be more confusing for players
16:22 <wrtlprnft> idn
16:22 <wrtlprnft> isn't that already the case?
16:22 <joda_bot> also have the customizable teamname's and different teamname selection scheme ready
16:23 <joda_bot> wrtlprnft: no currently there is one message for a team kill
16:23 <joda_bot> and one for a free kill I guess
16:23 <wrtlprnft> uh, second
16:23 <joda_bot> my version adds...
16:23 <wrtlprnft> joda_bot: sounds good :)
16:24 <joda_bot> score_die_help Amount of points you get for being killed
16:24 <joda_bot> score_kill_help Amount of points you get for killing someone
16:24 <joda_bot> *score_die_teammate_help Amount of points you get for being killed by a teammate
16:24 <joda_bot> *score_kill_teammate_help Amount of points you get for killing a teammate
16:24 <joda_bot> score_suicide_help Amount of points you get for stupidly dying
16:24 <joda_bot> score_win_help Amount of points your team gets for winning a round
16:24 <joda_bot> score_deathzone_help Amount of points you get for hitting the Death Zone
16:24 <wrtlprnft> yeah
16:24 <wrtlprnft> and there is a message when score_die_teammate_help is != 0
16:25 * wrtlprnft should get a better screenshot upload script
16:25 <wrtlprnft> currently it re- generates all thumbnails every time i upload
16:25 <wrtlprnft> and then rsyncs
16:26 <joda_bot> player_lose_suicide \1 committed suicide and lost \2 points.\n
16:26 <joda_bot> player_free_suicide \1 committed suicide.\n
16:26 <joda_bot> player_win_frag \1 core dumped \3 for \2 points.\n
16:26 <joda_bot> player_free_frag \1 core dumped \2.\n
16:26 <joda_bot> player_teamkill \1 core dumped teammate \2! Boo! No points for that!\n
16:26 <joda_bot> player_win_frag_ai \1 got \2 points for core dumping an AI player.\n
16:26 <joda_bot> player_lose_frag \1 lost \2 points since it caused a general protection fault.\n
16:26 <joda_bot> player_lose_rim \1 lost \2 points for trying to escape from the game grid.\n
16:26 <joda_bot> player_win_teamfrag \1 core dumped it's own TEAM MATE \3 for \2 points.\n
16:26 <joda_bot> player_punish_teamfrag \1 lost \2 points as punishment for killing it's TEAM MATE \3 !\n
16:26 <joda_bot> player_win_teamfrag_ai \1 got \2 points for core dumping a TEAM MATE AI player.\n
16:26 <joda_bot> player_punish_teamfrag_ai \1 lost \2 points for core dumping a TEAM MATE AI player.\n
16:26 <joda_bot> player_lose_teamfrag \1 lost \2 points since it was killed by it's own TEAM MATE.\n
16:26 <joda_bot> player_luckyloser_teamfrag \1 gained \2 points since it was killed by it's own TEAM MATE.\n
16:26 <joda_bot> full table
16:26 <joda_bot> of my messages
16:26 <joda_bot> only thing missing would be negative suicide score messsage
16:27 <wrtlprnft> http://wrtlprnft.ath.cx/arma/?min=372
16:27 <wrtlprnft> that's how it currently looks
16:27 <wrtlprnft> joda_bot: now you need a message for +/- 1 point (not points, but point) and 0 (boo! no points for that!)
16:28 <joda_bot> wrtlprnft: Does that really make sense ?
16:28 <joda_bot> I'm just sanitychecking the messages concept ;)
16:29 <joda_bot> If it does not make sense, well I can still scrap it
16:29 <joda_bot> I might also unify language items
16:29 <joda_bot> they all look a bit diverse to me right now
16:29 <wrtlprnft> maybe you can add a string for lost/won?
16:29 <joda_bot> heh, that might work too, and sounds easier
16:29 <joda_bot> add a parameter to each message
16:30 <joda_bot> and template the value that is being inserted
16:30 <joda_bot> "template"= translate
16:30 <wrtlprnft> like, make a message for lost 1 point, no points, gained a point, gained >1 points and lost >1 points
16:30 <wrtlprnft> and append it to every message
16:31 <wrtlprnft> then you'd have to rewrite them all in a way so it comes at the end of the sentence
16:31 <joda_bot> wrtlprnft: for every language :|
16:31 <joda_bot> Not sure if that possible
16:31 <wrtlprnft> yeah :(
16:33 <joda_bot> wrtlprnft: so you think it does not hurt to have it ?
16:33 <wrtlprnft> no, it doesn't, but it's lots of strings.
16:33 <joda_bot> heh, yeah
16:34 <joda_bot> I'll try to minize it
16:34 <wrtlprnft> and face it, "Player 1 lost 1 points" is a plain error
16:36 <joda_bot> point point
16:36 <joda_bot> points points
16:36 <joda_bot> win_points gains
16:36 <joda_bot> lose_points lost
16:36 <joda_bot> no_points no points for that.
16:36 <wrtlprnft> gains and lost?
16:36 <wrtlprnft> either gained and lost or gains and loses
16:38 <joda_bot> something like this and then template the other messages for it:
16:38 <joda_bot> player_suicide
16:38 <joda_bot> player_frag
16:38 <joda_bot> player_teamfrag
16:38 <joda_bot> player_frag_ai
16:38 <joda_bot> player_teamfrag_ai
16:38 <joda_bot> hm, might factor out team based frags
16:38 <joda_bot> teamsuicide ;)
16:39 <wrtlprnft> I'm afraid there is no really good solution for this, so go ahead :)
16:41 <joda_bot> multiples messages allow for easier translation but more translation work :|
16:42 <joda_bot> Where does "basename" come from ?
16:42 <wrtlprnft> from lucifers sound stuff
16:42 <joda_bot> wrtlprnft: Didn't you talk with Lucifer_arma about basename ?
16:42 <wrtlprnft> yes i did
16:43 <joda_bot> I don't have the function on windows :(
16:43 <joda_bot> Where is it from ?
16:43 <wrtlprnft> but i see no reason to actually use any library function
16:43 <wrtlprnft> does #ifdef WINDOWS work?
16:43 <joda_bot> huh ?
16:44 <joda_bot> guess not
16:44 <joda_bot> I thought it was WIN32 ;)
16:44 <wrtlprnft> ok, WIN32 then
16:44 <wrtlprnft> i was just guessing
16:45 <wrtlprnft> then I'll just reimplement it :)
16:47 <joda_bot> huh ?
16:47 <joda_bot> I guess there is a function like that
16:47 <joda_bot> just have to find the windows equivalent
16:47 <wrtlprnft> doesn't matter, it's easier like that
16:47 <wrtlprnft> there's std::string, it has just the function i need
16:48 <joda_bot> can you tell me the line so I can compile or is it more complicated ?
16:49 <wrtlprnft> uh, eSoundMixer.cpp, search for basename
16:50 <joda_bot> sure got it
16:50 <joda_bot> code::blocks send me there as it's a compile time error
16:51 <joda_bot> ah, just removed it ;)
16:51 <joda_bot> this allows me to compile and fix it later
16:57 <wrtlprnft> joda_bot: fixed
17:10 <joda_bot> ok
17:11 <wrtlprnft> the fix works fine, so no need for some library function
17:11 <wrtlprnft> mac is probably different as well
17:14 <joda_bot> but mac is based on unix / posix
17:14 <joda_bot> Windows NT is not really based on that
17:15 <wrtlprnft> g2g, cya
17:15 <joda_bot> cu
17:15 <joda_bot> thx
17:17 -!- SuPeRTaRD [i=blah@adsl-71-145-184-18.dsl.austtx.sbcglobal.net] has joined #armagetron
18:23 -!- z-man-home [n=manuel@p50873C94.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
18:25 <Luke-Jr> wrtlprnft: new game mode
18:26 <Luke-Jr> not done yet
18:26 <Luke-Jr> I've explained the concept here a few weeks ago or so, so your logs lilely have details
18:29 <Luke-Jr> yet another one of my two-different-teams modes
18:32 -!- [NP]Tangent [n=hyperdev@64.243.162.36] has quit [Read error: 104 (Connection reset by peer)]
18:42 -!- [NP]Tangent [n=hyperdev@64.243.162.36] has joined #armagetron
18:43 <Self_Destructo> wrtlprnft: are you here?
18:57 <joda_bot> quote: (00:17:38) wrtlprnft: g2g, cya
18:58 <joda_bot> it's now 02:00:00 for me
19:05 <Luke-Jr> anyone want to try the new game mode?
19:05 <Luke-Jr> it's on the public list as "CvS Test Server"
19:07 <Vanhayes> what kind of game?
19:08 <Vanhayes> what kind of game mode that is
19:19 -!- MaZuffeR [n=MaZuffeR@130.232.122.141] has quit ["-"]
19:31 <wrtlprnft> Luke-Jr: incoming me
19:45 <Luke-Jr> wtf?
19:45 <wrtlprnft> Luke-Jr: your server died
19:45 <Luke-Jr> #0 0x0000000000534fdc in tString::operator[] ()
19:45 <Luke-Jr> #1 0x00000000004b40cb in handle_chat ()
19:45 <Luke-Jr> #2 0x00000000004eb950 in nDescriptor::HandleMessage ()
19:45 <Luke-Jr> #3 0x00000000004ee33d in rec_peer ()
19:45 <Luke-Jr> #4 0x00000000004ef29e in sn_Receive ()
19:45 <Luke-Jr> #5 0x00000000004331ad in gGame::NetSync ()
19:45 <Luke-Jr> #6 0x0000000000433455 in gGame::GameLoop ()
19:45 <Luke-Jr> #7 0x00000000004220f9 in GameLoop ()
19:46 <Luke-Jr> #8 0x0000000000422302 in sg_EnterGameCore ()
19:46 <Luke-Jr> #9 0x0000000000422365 in sg_EnterGame ()
19:46 <Luke-Jr> #10 0x000000000042b8d0 in own_game ()
19:46 <Luke-Jr> #11 0x000000000043540c in sg_HostGame ()
19:46 <Luke-Jr> #12 0x00000000004080ef in main ()
19:46 <wrtlprnft> worthless without debug info
19:46 <Luke-Jr> o
19:46 <Luke-Jr> crap
19:46 <Luke-Jr> just killed it
19:46 <Luke-Jr> :x
19:46 <Luke-Jr> o well, back up and recording this time
19:47 <wrtlprnft> second, I'll check for that bug, see if it's possible with that info
19:47 <wrtlprnft> stupid gdb should give you at least the raw arguments!
19:48 <wrtlprnft> you can't make me a stackdump?
19:50 <wrtlprnft> no clue from that debug output, tString::operator[] gets called too often in handle_chat
19:50 <wrtlprnft> bb on your server in a bit
19:58 <joda_bot> did anyone modify the sortresources.py ?
19:59 <wrtlprnft> sub lost points for duming me?
19:59 <wrtlprnft> not me
20:00 <Luke-Jr> fixed
20:00 <Self_Destructo> wrtlprnft: do you want me to send the rotator and dtd to you so you can work on it?
20:00 <Self_Destructo> i'm leaving for an indefinate amount of time
20:01 -!- [NP]Tangent [n=hyperdev@64.243.162.36] has quit [Connection timed out]
20:02 <wrtlprnft> yet another crash :(
20:02 <Self_Destructo> ...
20:02 <wrtlprnft> uh, sure, send it to me...
20:02 <wrtlprnft> it'll be a long while until i can work on it, though
20:02 <Luke-Jr> want me to send crash recordings? ;)
20:03 <wrtlprnft> /team Sure.
20:03 <wrtlprnft> uh, sec
20:03 <wrtlprnft> i need to find out how to accept it on irsse
20:03 <wrtlprnft> i need to find out how to accept it on irssi
20:04 <Luke-Jr> heh
20:04 <Luke-Jr> /dcc?
20:04 <wrtlprnft> yeah, figured it out
20:04 <wrtlprnft> now it says 0%...
20:04 <Luke-Jr> hrm
20:04 <wrtlprnft> do i have to open some port?
20:05 <Luke-Jr> try now
20:05 <wrtlprnft> done :)
20:05 <wrtlprnft> now i just need to compile your server i guess
20:06 <wrtlprnft> uh, and i need to figure out where it put that file
20:08 <Vanhayes> crashed
20:09 <Self_Destructo> wrtlprnft: sent the email
20:10 <joda_bot> hm
20:10 <wrtlprnft> Self_Destructo: thanks
20:10 <joda_bot> wrtlprnft: Lucifer_arma: got any idea why I get a error running sortresources ?
20:11 <joda_bot> # parse arguments
20:11 <joda_bot> for arg in sys.argv[1:]:
20:11 <joda_bot> # parse options
20:11 <joda_bot> if arg[0] == "-": <<<----- this line
20:11 <joda_bot> " "
20:11 <joda_bot> Traceback (most recent call last):
20:11 <joda_bot> File "sortresources.py", line 217, in ?
20:11 <joda_bot> if arg[0] == "-":
20:11 <joda_bot> IndexError: string index out of range
20:11 <wrtlprnft> that means that the first argument is empty?
20:11 <wrtlprnft> at least i guess
20:11 <wrtlprnft> so
20:11 <Luke-Jr> wrtlprnft: apparently it's someone trying to /smg
20:12 <Luke-Jr> /msg
20:12 <Self_Destructo> wrtlprnft: i can still be contacted via that email address.
20:12 <wrtlprnft> the only thing about python i know (after lots of practice) is how to spell it
20:12 <wrtlprnft> Self_Destructo: :)
20:12 <joda_bot> if len(arg)>0 and arg[0] == "-":
20:12 <joda_bot> ok fixed it
20:13 <wrtlprnft> :)
20:14 <wrtlprnft> Luke-Jr: wow
20:14 <wrtlprnft> it crashes my server, too
20:15 <wrtlprnft> that would explain the random crashes i get
20:15 <Luke-Jr> lol
20:16 <wrtlprnft> (i can't have debug recordings or debug info on my server, it's already at its limits with ~6 players
20:16 <Luke-Jr> heh
20:16 <wrtlprnft> so i just get the crash with the restart in my logs
20:17 <Luke-Jr> it doesn't actually crash for me
20:17 <Luke-Jr> it just freezes
20:17 <Luke-Jr> I need to kill it
20:17 <wrtlprnft> oh, sh***
20:18 <wrtlprnft> Luke-Jr: thanks for warning me
20:18 <wrtlprnft> it had already eaten 50% of my server's RAM
20:18 <wrtlprnft> which is critical, it would have crashed soon
20:18 <Luke-Jr> >_<
20:19 <wrtlprnft> that also explains those inexplicable server crashes i have
20:19 <Self_Destructo> Luke-Jr: continue working on my program despite the fact that I'll be gone
20:19 <Lucifer_arma> back, what did I miss?
20:19 <Self_Destructo> Lucifer_arma: i dunno... did you hear I am leaving?
20:20 <Lucifer_arma> leaving? as in <what>?
20:20 <Luke-Jr> Self_Destructo: you'll be gone?
20:20 <Self_Destructo> for an indefinate amount of time
20:21 <Self_Destructo> probably the only contact will be my email address
20:21 <joda_bot> Lucifer_arma: fixed a bug in sortresources ;)
20:21 <Self_Destructo> sd@xzlclan.com
20:21 <Lucifer_arma> you mean leaving the game? We call that "taking a break". :)
20:22 <wrtlprnft> indefinite = about how long=
20:22 <wrtlprnft> ?
20:22 <wrtlprnft> a month? 6 months? a year? 5 years?
20:22 <Lucifer_arma> if he knew that, it would be definite
20:22 <Lucifer_arma> indefinite = unknown, undefined, etc.
20:23 <wrtlprnft> Luke-Jr: aha
20:23 <wrtlprnft> i see
20:23 <Lucifer_arma> I'm about to drink an indefinite amount of te
20:23 <Lucifer_arma> *tea
20:23 <wrtlprnft> it's requesting an index after the end of a string
20:23 <wrtlprnft> and then the next index
20:23 <Luke-Jr> o.o
20:23 <Lucifer_arma> the basename problem been fixed yet, does anybody know?
20:23 <wrtlprnft> and since that evil tString function autoexpands it goes ad infinitum
20:23 <wrtlprnft> Lucifer_arma: yes it is
20:24 <Luke-Jr> eek
20:24 <wrtlprnft> luckily it warns you in debug mode :)
20:24 <Self_Destructo> Lucifer_arma: it's more than a break
20:24 <wrtlprnft> Message: Message from char& tString::operator[](size_t) in ../../src/tools/tString.cpp:1140 : Auto-expanding string, this functionality will go away.
20:24 <Self_Destructo> or at least it might be
20:25 <wrtlprnft> while (current_place < msg.Len() && !isspace(msg[current_place])) {
20:25 <wrtlprnft> buffer_name[current_place]=msg[current_place];
20:25 <wrtlprnft> current_place++;
20:25 <wrtlprnft> }
20:25 <wrtlprnft> eek
20:25 <wrtlprnft> now i know why it's evil
20:26 <wrtlprnft> since it requests something after the length it gets expanded and the length gets bigger next time
20:26 <wrtlprnft> and so on
20:26 <Lucifer_arma> Self_Destructo: well, I don't know what to say. Have fun on your break. :)
20:26 <wrtlprnft> Self_Destructo: from me, too
20:27 <Lucifer_arma> so I don't have to do anything more for basename?
20:28 <wrtlprnft> Lucifer_arma: no, I replaced it by some homebrewn code
20:28 <wrtlprnft> that just returns everything after the last \ on windows and / on everything else
20:30 <Luke-Jr> does it work in the "/usr/bin/" case?
20:30 <wrtlprnft> with the tailing slash?
20:30 <Luke-Jr> basename returns "bin", not ""
20:30 <Luke-Jr> yes
20:30 <wrtlprnft> returns an empty string
20:30 <Luke-Jr> bug?
20:31 <wrtlprnft> but not important in this case
20:31 <wrtlprnft> music files aren't directories
20:31 <wrtlprnft> and it isn't a real function yet
20:31 <Luke-Jr> ok
20:32 <Lucifer_arma> basename is supposed to return "" in the trailing slash case
20:32 <wrtlprnft> i think noone ran the /msg stuff through a debugger with debug stuff in a long time...
20:32 <Lucifer_arma> I think :)
20:32 <wrtlprnft> it has errors all over the place
20:40 <Luke-Jr> easy to fix?
20:40 <wrtlprnft> ok, fixed it i think
20:40 <wrtlprnft> it was just hit by the std::string conversion, and noone noticed
20:41 <wrtlprnft> and now I'm forced to upgrade my servers to svn :(
20:41 <Luke-Jr> commit...
20:43 <wrtlprnft> need to make devcheck first and write a log entry
20:44 <Luke-Jr> grr
20:44 * Luke-Jr merges to trunk anyway
20:44 <wrtlprnft> done.
20:44 <wrtlprnft> merge the trunk into your copy
20:44 <Luke-Jr> already doing
20:44 <Luke-Jr> gonna have to remerge that last fix =p
20:45 * Luke-Jr wonders why /msg was only popular on the new game mode
20:45 <wrtlprnft> maybe someone wanted to /msg you someone?
20:45 <wrtlprnft> the people on my race server are mostly noobs
20:46 <spidey> boobs!?
20:46 <wrtlprnft> NNNNoobs
20:47 <wrtlprnft> spidey: control your fantasies (,)(,)
20:47 <wrtlprnft> */msg you something
20:48 <spidey> :p
20:51 <Luke-Jr> svn merge sux
20:51 <Lucifer_arma> sucks is spelled S U C K S
20:52 <wrtlprnft> zman has some automerge script methinks
20:53 <wrtlprnft> but he's probably the only one who knows how to use it
20:53 <wrtlprnft> lol, yay for static electricity
20:53 <Luke-Jr> merged
20:53 <n54> thow out the carpets :)
20:54 <wrtlprnft> i have a plastic tube of erasers for my mechanical pencils
20:54 <n54> throw*
20:54 <Luke-Jr> sux is 2 char shorter
20:54 <Luke-Jr> I just meant its algorithm
20:54 <wrtlprnft> and if i shake it the erasers get charged the same way
20:54 <Luke-Jr> it finds conflicts in files I didn't change
20:54 <wrtlprnft> now they float above each other a bit
20:54 <n54> :)
20:54 <Luke-Jr> sux is 60% of sucks
20:55 <Lucifer_arma> sux is 100% lame, but sucks is less than 10% lame
20:55 <wrtlprnft> so, if you wanna say it really sucks you use the 66.7% longer version
20:56 <n54> #cyborg sux
20:56 <armabot> n54: S.U.X.: Synthetic Upgraded Xenomorph
20:56 <wrtlprnft> omg, can't you post your merges in a cia, compatinle format?
20:56 <n54> #cyborg sucks
20:56 <Lucifer_arma> ?
20:56 <armabot> n54: S.U.C.K.S.: Synthetic Unit Calibrated for Killing and Sabotage
20:56 <wrtlprnft> that means no space at the beginning of lines since that means code
20:56 <Lucifer_arma> see? sucks is much cooler than sux
20:56 <Lucifer_arma> #google fight sux sucks
20:56 <n54> yup
20:56 <wrtlprnft> http://cia.navi.cx/stats/project/armagetronad/
20:56 <armabot> Lucifer_arma: sucks: 81800000, sux: 11400000
20:56 <wrtlprnft> no cpaces unless it's code
20:57 <Luke-Jr> wrtlprnft: eh?
20:57 <wrtlprnft> *spaces
20:57 <Luke-Jr> wrtlprnft: I just dumped 'svn log' into it
20:57 <n54> hmm that works?
20:57 <n54> # google fight n54 me
20:57 <armabot> n54: Error: Unexpected error from Google; please report this to the Supybot developers.
20:57 <spidey> #pwn
20:57 <n54> #google fight n54 me
20:58 * wrtlprnft is gonna have to fix cia's css :(
20:58 <armabot> n54: Error: Unexpected error from Google; please report this to the Supybot developers.
20:58 <spidey> lol
20:58 <wrtlprnft> or no, don't even have to
20:58 <wrtlprnft> long live the fit to width option of opera!
20:58 * n54 was fooled by luci :)
20:58 <wrtlprnft> now the long code line just gets wrapped
20:59 <Lucifer_arma> #google fight sucks sux
20:59 <Luke-Jr> wtf does CIA use <pre> for code?
20:59 <armabot> Lucifer_arma: sucks: 97000000, sux: 8280000
20:59 * Lucifer_arma notes that the license for google's web api only allows a certain amount of queries a day
20:59 <wrtlprnft> yay now I'm happy
20:59 <wrtlprnft> just used the new ad blocker to get rid of that huge arma screenshot
21:00 <Lucifer_arma> can't cia use a simple text->html converter? There are some pretty good ones available...
21:00 <wrtlprnft> it's nice, but eats a third of the page width
21:00 <wrtlprnft> that's what it does
21:00 <wrtlprnft> and that converter interprets every line beginning with whitespace as code
21:00 <wrtlprnft> like mediawiki does
21:01 <Lucifer_arma> who's yarrt? Is that K?
21:01 <wrtlprnft> i guess so
21:01 <n54> #google fight netbsd openbsd
21:01 <armabot> n54: netbsd: 30400000, openbsd: 24500000
21:01 <wrtlprnft> then who's k_at_work?
21:01 <Lucifer_arma> hmmmm........
21:01 <Luke-Jr> wrtlprnft: not quite
21:01 <Luke-Jr> CIA's interpretor turns every line beginning with whitespace into 'preformatted', not code
21:01 <Lucifer_arma> I'll bet that's joda
21:02 <wrtlprnft> Luke-Jr: you don't need to commit every line of code immediately...
21:02 <wrtlprnft> that's cia spam :P
21:02 <Luke-Jr> K has 2 SF users IIRC
21:02 <Luke-Jr> wrtlprnft: nah
21:02 <wrtlprnft> Luke-Jr: like mediawiki does
21:02 <Luke-Jr> I commit every seperate change
21:02 <Luke-Jr> my point was that <pre> != <code>
21:02 <wrtlprnft> yes, i know
21:02 <Luke-Jr> <code> allows wrapping :)
21:03 <Luke-Jr> which works for most languages
21:03 <wrtlprnft> it wouldn't be a problem if CIA didn't use tables
21:03 <Luke-Jr> oh?
21:03 <Luke-Jr> why not?
21:03 <wrtlprnft> if that was a div, a long line would just stick out of the page
21:03 <wrtlprnft> but normal text would still flow normally
21:03 <Luke-Jr> oh, right
21:03 <wrtlprnft> just tables get expanded
21:04 <wrtlprnft> in non- IE browsers, that is
21:05 <n54> heads: grab a cider tails: grab a soda
21:05 <n54> #coin
21:05 <armabot> n54: tails
21:05 <wrtlprnft> anyone itn
21:05 <wrtlprnft> *interested in a #supercoin?
21:06 * wrtlprnft needs a return key far away from backspace and shift
21:06 <n54> heh perhaps :)
21:06 <n54> try the numpad one ;)
21:07 <spidey> lol,my brother told my grandma the reason i'm so stupid's cause i smoke so much pot
21:07 <spidey> i'm not that stupid :/
21:07 <Lucifer_arma> yet
21:08 <spidey> !
21:08 <n54> and your grandam told him to stfu and hand over the joint? ^^
21:08 <n54> ma*
21:08 <wrtlprnft> n54: my notebook doesn't have a numpad
21:08 <spidey> lol
21:08 <n54> I was afraid of that wrtlprnft ^^
21:09 <wrtlprnft> I could try to see if i can remap the power button...
21:09 <n54> :?
21:10 <wrtlprnft> Self_Destructo: you can always access this room using http://armagetron.nixda.net/ :)
21:10 -!- deja_vu [n=deja_vu@80.144.162.251] has joined #armagetron
21:10 <n54> you could hook up a big red button through a com or usb or something, I mean a _big_ red button you could smash with your palm ^^
21:10 <wrtlprnft> just in case you ever get time
21:10 <wrtlprnft> maybe something i can hit with my foot?
21:11 <n54> sure, but it sounds less fun
21:11 -!- vircuser [n=GodTodd@67-42-207-93.albq.qwest.net] has joined #armagetron
21:11 <wrtlprnft> gi GodTodd
21:11 <wrtlprnft> or vircuser, whatever
21:11 <wrtlprnft> *hi
21:11 -!- vircuser [n=GodTodd@67-42-207-93.albq.qwest.net] has quit [Client Quit]
21:11 <wrtlprnft> o_O
21:12 <n54> prob just changing his name
21:12 <wrtlprnft> and his user :P
21:12 <wrtlprnft> can't change his hostname
21:12 <n54> of course he can ^^
21:13 <wrtlprnft> not that easily
21:13 <spidey> can to
21:13 <n54> very easily really
21:13 <n54> tons of ways
21:13 <spidey> just find a socks5that uses a abnormal port so the ircd scanners don't find it
21:14 <spidey> simple :p
21:14 <wrtlprnft> whatever...
21:14 <wrtlprnft> he could use a proxy, of course
21:14 <Luke-Jr> SSH tunnel
21:14 <n54> or better yet a shell account
21:14 <spidey> i could jump on dialup,lmao
21:14 <wrtlprnft> yeah, with proxy i meant ssh tunnel in this case
21:15 <wrtlprnft> what does louven's post in sd's thread say?
21:15 <wrtlprnft> let me guess:
21:15 -!- GodTodd [n=GodTodd@67-42-207-93.albq.qwest.net] has joined #armagetron
21:15 <wrtlprnft> we don't need you anyways, you just supported all those awful fearures like maps and config rotation
21:15 <wrtlprnft> wb
21:16 <n54> wb GodTodd
21:16 <GodTodd> 'ello
21:16 <wrtlprnft> s/fearures/gimmiks
21:17 <n54> why is SD leaving?
21:19 <Luke-Jr> btw
21:19 <Luke-Jr> admin pass on CvS is foob
21:19 <Luke-Jr> if you guys wanna play w/ settings and stuff
21:19 <Vanhayes> ....
21:19 <Vanhayes> really it is foob?
21:19 <Luke-Jr> yes
21:20 <wrtlprnft> too bad the include thing doesn't work anymore ;)
21:20 <wrtlprnft> I'll play around later
21:20 <Luke-Jr> hehe
21:20 <wrtlprnft> although it would be almost useless i guess
21:20 * Luke-Jr wonders if he needs to run arma as a diff user...
21:20 <wrtlprnft> i have shell access anyways
21:20 <Luke-Jr> hehe, not as me :x
21:20 <wrtlprnft> oh, it's running as luke?
21:20 <wrtlprnft> ok, that's a different thing
21:21 * Luke-Jr changes admin pass
21:21 <wrtlprnft> O_O
21:21 <wrtlprnft> that wasn't a threat
21:26 -!- deja_vu_ [n=deja_vu@p5090AFCC.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)]
21:30 <wrtlprnft> does anyone know if there's a way to change a player's color during the round?
21:34 <Luke-Jr> i know
21:35 <Luke-Jr> but I'd rather be safe for now
21:35 <Luke-Jr> will move it to a diff user later
21:35 <Luke-Jr> and put pass back at foob
21:35 <wrtlprnft> uh, ok, tell me when
21:36 <wrtlprnft> what kind of connection do you have anyways?
21:40 <Luke-Jr> cable
21:40 <wrtlprnft> hmm
21:41 <Luke-Jr> which I can uncap/untrack on demand
21:41 <Luke-Jr> (untrack = ISP can't locate me)
21:41 <wrtlprnft> hiding somewhere?
21:41 <Luke-Jr> hm?
21:41 <Luke-Jr> for example, if MPAA whines about me
21:41 <Luke-Jr> they're screwed
21:41 <Luke-Jr> ;)
21:42 <wrtlprnft> lol
21:42 <wrtlprnft> i guess you have to be somewhere near your home
21:42 <wrtlprnft> so they could locate you
21:42 <Luke-Jr> yes, they'd need to sniff the cable entering the building to know which building I'm in
21:42 <Luke-Jr> hence why it's always off when their trucks are in the area
21:43 <wrtlprnft> Q_o
21:44 <Luke-Jr> but anyway
21:44 <Luke-Jr> ssh
21:44 <Luke-Jr> =p
21:44 <Luke-Jr> shhh*
21:44 <Luke-Jr> bblz
21:44 <wrtlprnft> uh, cya
21:50 * wrtlprnft goes and updates his servers to svn :(
21:53 <joda_bot> Is anyone really in favor of the textures\icon.png ?
21:53 <joda_bot> Or should we switch to the armagetronad\desktop\..\*.png icons ?
21:57 * n54 is in favour of treating the icon resource just as any other tecture/graphics resource
21:57 <wrtlprnft> n54: well, that's not possible for icons
21:57 <n54> if that had any relevance to your question :)
21:57 <Lucifer_arma> last time I checked, we were using what's in desktop anyway
21:57 <wrtlprnft> they're read without arma being executed
21:57 <Lucifer_arma> at least, we are in unix
21:58 <wrtlprnft> I don't favour any icon, they both seem fine
21:58 <Lucifer_arma> the icon source is in armagetronad_build (or whatever it's been renamed to)
21:58 <wrtlprnft> although ed's is more modern, i guess, so i'd say use that
22:01 <joda_bot> Lucifer_arma: wrtlprnft: can you check if Armagetron loads textures\icon.png as application logo ?
22:01 <joda_bot> On Windows that icon.png is used during runtime
22:02 <Lucifer_arma> no, it doesn't
22:02 <Lucifer_arma> it uses the one in textures
22:02 <wrtlprnft> yeah
22:02 <joda_bot> ok, the one in textures is old
22:02 <wrtlprnft> at least for KDE
22:02 <joda_bot> it's the red cycle with grid
22:02 <joda_bot> so what would be a good resolution ?
22:02 <joda_bot> 32x32 ?
22:02 <joda_bot> or bigger ?
22:03 <wrtlprnft> I'll have to find out how to get arma to display the cycle like that on my client...
22:03 <wrtlprnft> seems like i have an opengl bug
22:03 <wrtlprnft> joda_bot: what are you planning to use it for?
22:03 <wrtlprnft> windows .ico files can contain multiple resolutions at once
22:05 <joda_bot> wrtlprnft: the icons out of the desktop folders
22:05 <joda_bot> 48x48 does not work for me on windows 2000
22:05 <joda_bot> so I guess it's 32 32
22:06 <joda_bot> Lucifer_arma: any chance we get a volume control ? ;)
22:06 <Lucifer_arma> check global key binds, you have one
22:06 <joda_bot> Lucifer_arma: is there a hot key to stop the current track ?
22:07 <Lucifer_arma> check global key binds, none are bound by default
22:07 <joda_bot> Lucifer_arma: does not work on the menus :(
22:08 <n54> llok if you're going to have icons then do it right, have both 16x16 and 32x32 at least
22:09 <n54> 48x48 & 64x64 are optional but it's so easy there's no point not having it (all in one file of course)
22:09 <joda_bot> n54: the executable has 16,24,32,48,64 with 16,256,32 colors
22:09 <n54> ok
22:10 <joda_bot> n54: just the game executable loads the logo at runtime from texture\icon.png
22:10 <n54> seems I misinterpreted the conversiation then - sorry
22:10 <joda_bot> I have not looked how or where the icon is loaded
22:10 <joda_bot> might be more sane to use the icons from the executable
22:11 <joda_bot> on the other hand the user can now still customize the runtime icon
22:11 <n54> they can customize both (I did)
22:12 <joda_bot> n54: yes but you need a reseditor for the one solution while the other just requires a suitable png
22:13 <n54> about that; I kinda was thinking about including custom icons in the moviepack/theme way back when <-- what I was alluding to earlier wrtlprnft
22:14 <n54> but yeah it takes more effort
22:14 * wrtlprnft doesn't care about windows icons at all :P
22:16 <n54> who says they need be windows icons only?
22:16 <joda_bot> n54: well the problem is that you need a platform independend format then
22:17 <n54> no you need more than one format - just liek right now
22:17 <n54> like*
22:17 <joda_bot> which results in extra coding work and probably some nasty tricks to get each os to use the icons set at runtime
22:17 <joda_bot> or that
22:17 <joda_bot> but then the user can't customize
22:17 <joda_bot> on Mac OS X and Windows the icons are part of the application
22:18 <joda_bot> and thus require resource editors or atleast some knowledge how to modify the application (mac os x)
22:18 <n54> armagetron used to use an ico file actually iirc
22:18 <n54> (on windows of course)
22:18 <joda_bot> n54: just for the icon at run time
22:18 <joda_bot> But not for the icon in the start menu
22:19 <n54> are you saying the start menu icon is harcoded inside the exe?
22:19 <joda_bot> AFAIK the runtime icon is still customizable
22:19 <joda_bot> yes I guess
22:20 <joda_bot> yes it is
22:20 <joda_bot> that's also why windows uses that icon for the exec
22:20 <joda_bot> I changed it now so that future builds (0.3.x) will use the yellow icon
22:21 <joda_bot> z-man might decide to merge it to b0.2.8.2
22:22 <joda_bot> wrtlprnft: Lucifer_arma: any idea why I don't have any AI in a local game ?
22:22 <Lucifer_arma> nope
22:22 <wrtlprnft> uh, what's NUM_AIS set to?
22:23 <joda_bot> ah wait ... probably my fault ;)
22:23 <wrtlprnft> o_O
22:23 <joda_bot> guess I compiled the team code workspace ;)
22:23 <wrtlprnft> enum sr_fontType { sr_fontConsole = 0001, //!< for the console sr_fontMenu = 0002, //!< for menu text sr_fontMenuTitle = 0004, //!< for the titles above menus sr_fontScoretable = 0010, //!< for the score table (the one that comes when you press TAB) sr_fontMenuHelp = 0020, //!< for the help that pops up if you idle in the menu
22:23 <wrtlprnft> sr_fontError = 0040, //!< for error message like the one th at pops up if you get kicked from the server
22:23 <wrtlprnft> }
22:23 <joda_bot> and I mess with a lot of parts of the team management code there
22:23 <wrtlprnft> can you think about anything else?
22:23 <joda_bot> wrtlprnft: can you resend the above text with linebreaks ?
22:24 <wrtlprnft> uh, no clue why they got cropped in the first place
22:24 <joda_bot> atleast I didn't get any
22:24 <joda_bot> in gaim I have paste and paste as text ;)
22:24 <wrtlprnft> http://pastebin.ca/61254
22:24 <wrtlprnft> it usually respects linebreaks
22:25 <wrtlprnft> but it probably decided that i would get kicked if i pasted 8 lines at once
22:25 <joda_bot> HUD
22:25 <joda_bot> ;)
22:25 <wrtlprnft> oh, yeah, totally forgot that one
22:25 <joda_bot> Server Browser ?
22:25 <wrtlprnft> that's a menu, technically
22:26 <joda_bot> yeah technically ;)
22:26 <joda_bot> but it has a lot of text usually ;)
22:26 <joda_bot> compared to the menus
22:26 <wrtlprnft> that means we would need some hacking to make it different
22:26 <wrtlprnft> true
22:26 <wrtlprnft> and chat/console should be extra, too
22:26 <joda_bot> center messages ?
22:26 <wrtlprnft> true
22:26 <joda_bot> but somehow ... it all explodes
22:27 <joda_bot> can't we find another way to select fonts ?
22:27 <joda_bot> I'd rather postpone it until the gui widgets are remadte ?
22:27 <joda_bot> if they ever will
22:28 <wrtlprnft> what's that bad about it? It's about as good as we can get
22:28 <wrtlprnft> maybe the internal handling isn't optimal right now, but that can change
22:28 <wrtlprnft> and i have to go through all functions rendering fonts anyways
22:28 <wrtlprnft> since the width pararameter doesn't make sense anymore
22:29 <joda_bot> wrtlprnft: once it's there it will sit there and refuse to move for quite some time ;)
22:29 <wrtlprnft> well, the menus won't change for a while i guess
22:29 <joda_bot> hm, right
22:29 <wrtlprnft> oh, i just see, the server browser is fine for getting its own font
22:30 <joda_bot> wrtlprnft: Lucifer_arma: What would be a good folder to collect all the build related icons ?
22:30 <Lucifer_arma> check out where it's at in the build module
22:30 <Lucifer_arma> I don't know what the build module got renamed to, though, but that's where the icon sources are kept
22:30 <joda_bot> in build is a icon folder which is not really strictly enforced (debian got it's own icon copies)
22:31 <joda_bot> windows well got it's icons in code_blocks and visual c currently
22:31 <joda_bot> that really has to be moved to winlibs
22:31 <joda_bot> perhaps should be renamed to wincommons
22:32 <joda_bot> or another module called winres
22:32 <Lucifer_arma> ok, here's the problem
22:32 <Lucifer_arma> we need to keep icons synced for all platforms somehow, but we don't have a cross-platform way to do that
22:32 <Lucifer_arma> OS X wants a 128x128 png, iirc.
22:32 <joda_bot> sure
22:32 <Lucifer_arma> windows wants .ico
22:32 <Lucifer_arma> KDE and GNOME both want .pngs for each size available
22:32 <joda_bot> Just a similiar folder structure might actually help to get a good overview
22:33 <Lucifer_arma> what I would like to do is have a directory that is the definitive icon sources
22:33 <joda_bot> if I know all icons for linux are in build\icons
22:33 <Lucifer_arma> it should contain the vectored format of the icon, and also pngs of different sizes
22:33 <joda_bot> and for os x we don't have a build module yet right ?
22:33 <Lucifer_arma> I have a program that takes a group of pngs and turns them into a windows icon
22:33 <Lucifer_arma> It's for linux, I don't know if it'll build in windows
22:33 <joda_bot> Lucifer_arma: as our logo is rendered ... there is no vector format ;)
22:33 <Lucifer_arma> right, if we don't have that version of the icon source, that's fine
22:34 <Lucifer_arma> it would be nice if we did...
22:34 <wrtlprnft> you might be able to convert the 3d source into a svg file...
22:34 <Lucifer_arma> http://www.winterdrache.de/freeware/png2ico/
22:34 <joda_bot> well we've got a highres version of the icon atleast 128x128
22:34 <Lucifer_arma> ok, according to their website, the program works in windows too
22:34 <wrtlprnft> mathematically it is
22:34 <Lucifer_arma> so what I want to do is have an icon target in the makefiles that uses this program to take the icon sources and build the windows icon file
22:34 <joda_bot> wrtlprnft: good luck... I don't want to tell windows to compile a svg into it's exe ;)
22:35 <joda_bot> well it probably would include it, but won't show it ;)
22:35 <joda_bot> Lucifer_arma: I don't want a build process for it
22:35 <n54> let's say a source is either 256x or vector? should provide enough resolution for most future wants
22:35 <Lucifer_arma> no? why not?
22:36 <joda_bot> Lucifer_arma: The task is done seldom enough, except if you plan to change it for every build
22:36 <Lucifer_arma> because it doesn't change often enough to matter? :)
22:36 <joda_bot> Lucifer_arma: just a good structure in the build stuff ;)
22:36 <Lucifer_arma> that's fine. I'd like to keep icon sources in the build module, and it's ok imo to build it there and then commit to the main module
22:36 <joda_bot> We might also try to coax nemo into creating a os x build_osx module ;)
22:36 <Lucifer_arma> see, the build module needs to be cleaned up anyway, a whole bunch
22:36 <joda_bot> build_xcode actually
22:37 <Lucifer_arma> right now it's basically a dump of all the automation scripts z-man uses to build a release
22:37 <joda_bot> Lucifer_arma: sounds good for a start ;)
22:37 <Lucifer_arma> but we really need to clean it up quite a bit, collect all the icons in one place and have everybody use those is a good start
22:37 <Lucifer_arma> I wouldn't object at all to including the png2ico source in the build module, but you might check with z-man and see what he thinks
22:38 <joda_bot> Lucifer_arma: do we have anyone to build a freebsd installer / version ?
22:38 <joda_bot> because it's still locked at 0.2.7.
22:38 <Lucifer_arma> it's not readily available for any distribution, afaik, so people would still have to download it
22:38 <Lucifer_arma> we had someone, I don't know where they went, though
22:38 <Lucifer_arma> there was work along those lines, we're trying to have the source release at least work on *bsd :)
22:39 <Lucifer_arma> joda_bot: did you fix it so it loads the right icon into the window yet?
22:39 <joda_bot> guess belenus did work on it
22:40 <joda_bot> Lucifer_arma: no haven't commited the corrected icon.png yet
22:40 <joda_bot> want it ?
22:40 <Lucifer_arma> no, I'd rather see it deleted and the icon loaded from the desktop directory
22:41 <Lucifer_arma> the windows installer might need to be modified to handle it
22:41 <Lucifer_arma> I'm looking for the line right now, I'll do it and commit that :)
22:41 <joda_bot> for windows it's important that at most the medium icon is used
22:42 <Lucifer_arma> ok. Do you prefer the medium or the small?
22:42 <joda_bot> atleast it's broken with larger icons
22:42 <Lucifer_arma> umm, we can use the .ico file directly, can't we?
22:42 <joda_bot> medium was fine on w2k
22:42 <joda_bot> might be broken on Windows 98
22:42 <joda_bot> if we still support that
22:43 <joda_bot> the previous logo was 32,32 by 256 colors too
22:43 <joda_bot> so it should be no problem
22:43 <joda_bot> except that the pngs have 24bit colors ;)
22:43 <Lucifer_arma> sdl might do some magic to it, it's a special sdl call to set the window icon
22:45 <Lucifer_arma> I just committed. It's on line 478 of gArmagetron.cpp. I put in a really wild path that is correct for Linux, you might want an #ifdef WIN32 so you can put the icon file in a more convenient location
22:47 <Lucifer_arma> it looks better with the medium icon in KDE, so if you'd prefer to use that one, please do :)
22:50 <joda_bot> somehow I don't see the commit yet
22:51 <Lucifer_arma> Sending src/tron/gArmagetron.cpp
22:51 <Lucifer_arma> Transmitting file data .
22:51 <Lucifer_arma> Committed revision 4725.
22:51 <wrtlprnft> http://cia.navi.cx/stats/project/armagetronad/
22:51 <wrtlprnft> sitting right there
22:51 <Lucifer_arma> heh, you beat me to that link :)
22:52 <wrtlprnft> sec
22:52 <joda_bot> :-P
22:52 <wrtlprnft> yarrt is joda :P
22:52 <wrtlprnft> not k
22:52 * joda_bot cloakes
22:52 <Lucifer_arma> #last --with yarrt --from Lucifer_arma
22:52 <armabot> Lucifer_arma: [21:01:08] <Lucifer_arma> who's yarrt? Is that K?
22:52 <Lucifer_arma> hmmm
22:53 <wrtlprnft> #night
22:53 <Lucifer_arma> <Lucifer_arma> I'll bet that's joda
22:53 <armabot> Good night wrtlprnft!
22:53 <Lucifer_arma> :)
22:53 <Lucifer_arma> 'night wrtlprnft
22:53 <n54> cya wrtlprnft :)
22:54 <wrtlprnft> I'll tackle all those errors tomorrow
22:55 <joda_bot> cu wrtlprnft
22:55 <wrtlprnft> woot 4 people saying good night... record!
22:55 <Lucifer_arma> #echo 'night
22:55 <armabot> 'night
22:56 <wrtlprnft> armabot was the first one to say good night
22:56 <Lucifer_arma> #echo I'm not a person, I'm a bot.
22:56 <armabot> I'm not a person, I'm a bot.
22:56 * n54 guesses wrtlprnft has sound sleeping habits since it's dawn here ^^
22:56 <wrtlprnft> if it's a she she must have personal quality
22:56 <wrtlprnft> lol
22:56 <n54> #armabot do you have a eprsonality?
22:56 <armabot> n54: You know the answer better than I.
22:56 <wrtlprnft> #eliza are you human or a bot
22:56 <armabot> wrtlprnft: Why do you say are me human or a bot?
22:57 <Lucifer_arma> #echo that doesn't mean I"m a person.
22:57 <armabot> that doesn't mean I"m a person.
22:57 <wrtlprnft> #eliza because i forgot the ?
22:57 <armabot> wrtlprnft: What do you think?
22:57 <n54> #armabot do you dislike that Lucifer speaks on your behalf?
22:57 <armabot> n54: The outlook is hazy, please ask again later.
22:57 <wrtlprnft> #eliza i think you're as much of a bot as anyone else here
22:57 <n54> ok I will ;)
22:57 <armabot> wrtlprnft: Why do you say that?
22:57 <wrtlprnft> frustrating
22:57 <joda_bot> Lucifer_arma: I bet this works for windows too
22:58 <joda_bot> except for the "/" perhaps
22:58 <joda_bot> but that should be handled in the backend :-P
22:59 <wrtlprnft> mathias@butler 2 $ svn update src/render/rColor.h ~/armagetronadsvn
22:59 <wrtlprnft> At revision 4725.
22:59 <wrtlprnft> mathias@butler $ ls src/render/rColor.h ~/armagetronadsvn
22:59 <wrtlprnft> ls: src/render/rColor.h: No such file or directory
22:59 <wrtlprnft> ?!
23:00 <Lucifer_arma> pwd
23:00 <joda_bot> Lucifer_arma: except that the widnows version does not copy the desktop folder ;)
23:00 <wrtlprnft> (the ~/armagetronadsvn is part of my prompt)
23:00 <joda_bot> Lucifer_arma: that desktop folder solution is not the best idea
23:00 <joda_bot> because it requires a few additional directories for windows
23:00 <Lucifer_arma> joda_bot: this is a place where you should #ifdef windows and maybe provide one for mac
23:01 <joda_bot> and in the end icon.pn is a texture / resource
23:01 <Lucifer_arma> those directories are the correct place for Linux, that's where the makefile puts it
23:01 <joda_bot> so just leave it at texture/icon.png
23:01 <Lucifer_arma> ? but that's the wrong solution :)
23:01 * Lucifer_arma wants to eliminate the texture subdirectory entirely
23:02 <joda_bot> the windows solution is to use the resource icons of the exe
23:02 <joda_bot> ;)
23:02 -!- Vanhayes [n=Vanhayes@156.34.184.68] has quit ["Leaving"]
23:02 <joda_bot> Lucifer_arma: I don't mind but only if we have a resource management as replacement ;)
23:02 <Lucifer_arma> that's what we're working on. But the icon isn't a resource
23:03 <joda_bot> Lucifer_arma: are you sure the desktop dir is included with all linux dists ? ;)
23:03 <joda_bot> Lucifer_arma: what's it then ?
23:03 <Lucifer_arma> it's installed when you do make install whether you want it or not, afaik.
23:03 <joda_bot> it's required to run the game => resouce ;)
23:03 <Lucifer_arma> great, more language lawyers
23:03 <Lucifer_arma> is joda_bot just a german clone of Luke-Jr ?
23:04 <joda_bot> If you only use it for links , I'm fine with your definition
23:04 <joda_bot> but the game will crash / complain if you don't have the icon
23:04 <joda_bot> Lucifer_arma: i hope not
23:04 <joda_bot> :-P
23:04 <Lucifer_arma> what's the problem? Can you do an #ifdef?
23:06 <Lucifer_arma> ok, Mr. Language Lawyer. Required to run the program = program resource, found in resource files.
23:07 <Lucifer_arma> Required to play the game = game resource. This is the stuff we use xml files and tResourceManager for
23:10 * n54 exits blackbox on his windows machine to check something about icons
23:15 <spidey> #ping
23:15 <armabot> pong
23:15 <spidey> hmm
23:16 <n54> ok as an example winzip on w2k; in the start menu you can change the icon (they're all shortcuts anyway) and the source is the winzip.exe itself rather than an .ico file - however for the actual exe you cannot change the icon, still there's no .ico file - same applies for winamp
23:16 <n54> however all shortcuts can be changed by referenceing any .ico file too naturally
23:17 <Lucifer_arma> the icon gets built into the .exe by the compiler/linker and that's what's usually used.
23:17 <n54> yes
23:18 <n54> but is it really set in stone? I don't see any reason it should be?
23:18 <Lucifer_arma> linux and OS X both do something similar, they store the icon on disk away from the executable, and it's diametrically opposed to what windows does
23:18 <Lucifer_arma> it would be simpler, imo, to build the icon into the exe.
23:18 <n54> yes I know
23:19 <Lucifer_arma> So, to handle this situation, SDL (and every other cross platform toolkit I've seen) has an api call to load an icon for the window manager
23:19 <n54> yeah but the *nix way has advantages too imo
23:19 <Lucifer_arma> you're supposed to call that particular function early, during program initialization, and we do that.
23:19 <n54> yes and that api doesn't need to be hardlinked does it?
23:19 <n54> the "resource" it references I mean
23:19 <Lucifer_arma> so the menu icons and all that other stuff in windows are determined by what's built into the executable (which is technically a resource)
23:20 <n54> yes I do think changing an icon the "way I think" would require restarting the prog
23:20 <Lucifer_arma> but what's used in the window of the game when you run it is handled by that api call
23:20 <Lucifer_arma> well, I don't see any good reason to allow changing the icon.
23:20 <Lucifer_arma> I take it back, I see one good reason.
23:20 <n54> menu icons are actually meant to refresh
23:20 <n54> it would be neat & cool imo :)
23:21 <Lucifer_arma> Somewhere down the line we're going to make it possible to take the armagetronad binary and bundle it up in a package with custom moviepack, game rules, and maps,
23:21 <Lucifer_arma> and release a game that's fundamentally different.
23:21 <n54> but since I'm not coding I don't have any say and I'm not complaining
23:21 <Lucifer_arma> Say I do the ebonstar thing when the game supports it, and instead of releasing it as an add-on, I make it a different game
23:21 <n54> yup
23:21 <Lucifer_arma> the same way people make mods of games now and release them as new games (counterstrike?)
23:22 <Lucifer_arma> in that case, it will make a whole lot of sense to directly support changing the window's icon along with the rest
23:22 <n54> or simply a 100% re-skinned theme
23:22 <Lucifer_arma> but because of how the icon is handled otherwise, a person releasing such a mod needs to build from source so he can build in his own icon to the executable
23:23 <n54> yes but couldn't it be in the exe while still not be hard-linked? *thinks so*
23:23 <n54> basically just a pointer
23:24 <n54> just bits like everything else :)
23:24 <n54> anyway I wouldn't call any of this a priority, just wanted the meme out there :)
23:25 <Lucifer_arma> the problem there is probably maintenance, I'm guessing
23:25 <Lucifer_arma> if there's a problem, I don't know :)
23:25 <n54> me neither :)
23:25 <Lucifer_arma> but different windows versions expect to find things in different places
23:25 <n54> I know
23:25 <Lucifer_arma> but they all expect to find the icon they're looking for in the executable
23:26 <Lucifer_arma> which is simpler maintenance from what I can see, but I may just not know enough about how icons are handled in windows
23:26 <n54> and it would be imo :) but perhaps it wont be good enough, I don't know
23:26 <n54> some apps do keep their icons in seperate .ico files though
23:26 <n54> I'll probably have to dig around to find an example outside the system tools
23:27 <Lucifer_arma> yeah, and some apps distribute their ico file even though they don't use it
23:27 <n54> no no they use it
23:27 <Lucifer_arma> ?
23:27 * Lucifer_arma wonders if he should point out such an app :)
23:28 <n54> I know I've seen it but finding it will be a bitch
23:28 <n54> point out the app if it's an example :)
23:29 <Lucifer_arma> heh. I think audacity does it, but I wont' swear to it. I know they build the icon into the executable and use that for most everything, including what gets loaded in the window
23:29 <Lucifer_arma> what I won't swear to is that they still distribute the ico file in the windows installer.
23:29 <Lucifer_arma> They *used* to, that I can promise you.
23:29 <n54> hmm *doesn't have audacity installed at the moment*
23:29 <Lucifer_arma> but whether or not they still do, I don't know.
23:30 <Lucifer_arma> I also don't know if we actually build the icon into the executable. It's possible we don't and we depend on that sdl call I mentioned
23:31 <n54> it would be strange to have an .ico file seperately like armagetron used to do if it is actually built into the exe, sort of overkill afaik
23:32 <n54> I say used since I'm out of date :)
23:32 <Lucifer_arma> yeah, and if we intend to allow the game to be modded and released like I mentioned, we shouldn't build the icon into the exe
23:32 <Lucifer_arma> maybe shouldn't. Maybe we could provide a tool to change what's there? I don't know. Not my problem. :)
23:33 <n54> nobody's problem :) just something that might eventually turn out to be a neat thing :)
23:36 <Lucifer_arma> fortress is boring against a bot
23:38 <spidey> i'll play
23:38 <spidey> :D
23:38 <spidey> after i get done eating my breakfast
23:38 <n54> :)
23:39 * Lucifer_arma probably wouldn't stay long
23:39 * Lucifer_arma is looking at ai sources right now
23:40 * n54 found a program that uses an external ico file as it's real representation in menus; quicktime alternatie
23:40 <spidey> quicktime sucks
23:40 <n54> yes
23:40 <spidey> it tried to be the alpha mp3 player
23:40 <spidey> i had to show it whos boss and delete it xD
23:41 <spidey> <3 winamp
23:41 <n54> what's worse is that the ordinary quicktime installs heaps of crap, that's why this program is "quicktime alternative"
23:41 <n54> <# vlc
23:41 <n54> <3 vlc I mean
23:42 <spidey> i like amarok
23:43 <Lucifer_arma> amanisland
23:43 <Lucifer_arma> amarok, amanisland
23:43 <n54> ??
23:43 <Lucifer_arma> "I am a rock, I am an island"
23:43 <spidey> lol
23:43 <Lucifer_arma> nvm, you kinda have to be a paul simon fan to get that one
23:43 <spidey> just got that
23:43 <n54> ok I know that song; simon & garfunkel
23:44 <n54> but I don't get the point of saying it amarok
23:44 <spidey> am-a-rok
23:44 <Lucifer_arma> amarok = KDE's media player
23:44 <spidey> translated am-a-rock
23:44 <n54> ok haven't used that one
23:44 <Lucifer_arma> it's fairly new, but unlike some of the others it has rapid development
23:45 <Lucifer_arma> it's quite full-featured, even if it can't hang with armagetron
23:45 <Lucifer_arma> I used to use xmms for ingame music, then said fuck it and wrote the ingame media player we've got right now :)
23:45 <n54> I use the windows box for media but I relly like vlc and use that and winamp mainly
23:45 <spidey> tron has a ingame media player?
23:46 <Lucifer_arma> sure, but it's not in 0.2.8
23:46 <spidey> :/
23:46 <Lucifer_arma> you want to build arma? :)
23:46 <Lucifer_arma> 0.2.8 was in late beta when I wrote it, and the code changes are not trivial, it probably won't ever show up in 0.2.8
23:46 <Lucifer_arma> but it's in svn right now, you can get it from svn and build it yourself and have it
23:47 <spidey> hm
23:47 <spidey> maybe later :p
23:48 <spidey> trying to figure out why my network just stops loading webpages
23:48 <spidey> for no reason
23:54 <n54> time for sleep, cya all :)
23:54 -!- n54 [n=n54@138.80-203-102.nextgentel.com] has quit []
View entire month
DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.
• Website was created by nelg
• Design:
» Layout is loosely based on an old design by Durf.
» Icons on the tools page were originally by Royce, new icons added will try to follow some of the design language.
» Various other icon selections include icons from Crystal, crystalsvg, oxygen, and breeze icon themes.
» Other icons: fontawesome

is a site that has tools, maps, and other various items. It orignally only existed as a server control panel, but I slowly began adding stuff such as a homepage and tools.
----
This is an LLM-free zone. In general, I am unwilling to use (fight with) any form of "GenAI" to write code for me. So, for the forseeable future, everything on this site will continue to be written by a very silly goose (wait that's me honk honk) with some parts written by other humans as well (silly hu-mon) rather than any plausible-series-of-words token-eating machine. Even my libraries are out of date, and suddenly that's a good thing!
(Although the style has changed several times and content has been added and changed, the base of this site has barely been updated since 2015. But it Ain't Broke!)
This site is also occasionally tested with older browsers, but compatibility is not guarenteed. Although, if you have an old obscure browser and something isn't working that previously did, I guess you can tell me (nelg) about it...