<- Previous Log | Select Different Log | Next Log -> |
Searching from 2020-06-20 00:00:00 to 2020-06-20 23:59:59.999999. Query completed in 0.55 seconds [2020-06-20 03:46:49] --> Lucifer_arma has joined the channel [2020-06-20 03:48:18] <Lucifer_arma> Z-Man: that's going to require me to create a gitlab account [2020-06-20 05:30:27] <-- Armanelgtron has quit (No Ping reply in 180 seconds.) [2020-06-20 05:31:42] --> Armanelgtron has joined the channel [2020-06-20 05:31:42] -!- Topic for #armagetron is "http://www.armagetronad.org/ | pastebin: http://armagetron.pastebin.com/ | Tournaments: #armagetron.tourneys | Pickup a game: #armagetron.pickup" [2020-06-20 05:31:42] -!- Topic set by guru3 on 2015-04-22 20:50:50 UTC [2020-06-20 05:31:45] -!- orwell.freenode.net set mode #armagetron +cnrt [2020-06-20 05:31:45] -!- Channel #armagetron created on 2006-11-26 06:42:45 UTC [2020-06-20 05:51:48] <Z-Man> Ah, THAT confusing math. I had forgotten about it. Yes, that change should not break config compatibility. Merged. [2020-06-20 05:54:06] <Z-Man> Also, I don't know what the best procedure there is, but I added you as a guest to the project so I can assign to you the issue I created so a patch note gets created. [2020-06-20 05:55:24] <Z-Man> You can't assign issues to non-members, it seems. I suppose you can invite someone, assign them an issue, then kick them out again, but that seems rude :) [2020-06-20 05:56:34] <ljrbot> New news from bzr: [0.2.8-armagetronad-work] r1572 Make SIZE_ and SPEED_FACTOR a REAL and simplify "exponent"... || [0.2.8-armagetronad-work] Make SIZE_ and SPEED_FACTOR a REAL and simplify "exponent" [2020-06-20 05:56:54] <Z-Man> Or leave the issue unassigned and let the merge request act as visible credit. [2020-06-20 06:02:11] <Z-Man> Lucifer_arma: you can just sign in with pretty much any other service: https://docs.gitlab.com/ee/integration/omniauth.html#supported-providers [2020-06-20 06:03:19] <Z-Man> You can later set up an individual sign-in and password and cut the connection to the original sign-in account. [2020-06-20 06:05:51] <Z-Man> You don't have to, of course. You've got more important stuff to deal with. [2020-06-20 06:06:10] <Z-Man> ^^ forgot to ping Armanelgtron [2020-06-20 06:16:45] <Z-Man> The SP_ /not SP_ divide is for two use cases: On the client, you want to have different configurations for when you battle bots on your own and when playing an ad-hoc LAN game with your pals. [2020-06-20 06:17:02] <Z-Man> Almost nobody does either of those things :) [2020-06-20 06:17:42] <Z-Man> And on a server, you want a single player configuration so people don't have to get bored while they're waiting for other players to join. [2020-06-20 06:17:54] <Z-Man> That can be solved by scripts relatively easily. [2020-06-20 06:19:06] <Z-Man> So yeah, not may people would probably miss the SP_ versions. [2020-06-20 06:28:03] <Z-Man> The CYCLE_WALLS_LENGTH should just be hidden and protected from modification by the user (though I suppose some people use it for effect?). The division between that and WALLS_LENGTH is required so that changes to WALLS_LENGTH only take effect in the next round because instant changes are problematic (walls can only grow backwards so much). There would be better ways to tackle this, of course. [2020-06-20 06:32:52] <Z-Man> Future configuration could be based on protobuf. It seems like protobuf has a conversion to/from JSON. [2020-06-20 06:33:41] <Z-Man> So configuration could be a JSON file, that gets read into a protobuf message, where we have access to the individual settings as regular C++ members. [2020-06-20 06:34:38] <Z-Man> And to sync settings to clients, we send them the message. With update-only optimization for changes, of course. [2020-06-20 06:35:36] <Z-Man> That's also the easiest path to team specific settings for asymetric game modes, as both JSON and protobuf support nesting. [2020-06-20 06:35:48] <Z-Man> All dreams and speculation, of course. [2020-06-20 07:26:10] <-- Lucifer_arma has quit (Read error: Connection reset by peer) [2020-06-20 10:31:53] --> Armanelgtron_ has joined the channel [2020-06-20 10:31:53] -!- Topic for #armagetron is "http://www.armagetronad.org/ | pastebin: http://armagetron.pastebin.com/ | Tournaments: #armagetron.tourneys | Pickup a game: #armagetron.pickup" [2020-06-20 10:31:53] -!- Topic set by guru3 on 2015-04-22 20:50:50 UTC [2020-06-20 10:31:53] <-- Armanelgtron has quit (Disconnected by services) [2020-06-20 10:31:55] -!- card.freenode.net set mode #armagetron +cnrt [2020-06-20 10:31:55] -!- Channel #armagetron created on 2006-11-26 06:42:45 UTC [2020-06-20 10:38:05] -!- Armanelgtron changed nick to Armanelgtron [2020-06-20 11:33:29] <Armanelgtron> FWIW I do use CYCLE_WALLS_LENGTH in the snake server ... don't particularly care for the wall growing backwards in that application, heh [2020-06-20 13:28:17] <ljrbot> New news from bzr: [0.2.9-armagetronad-sty+ct+ap] r1110 Merge from 0.2.8. [2020-06-20 16:05:38] <Armanelgtron> Z-Man: I was going to mention something else but I've since forgotten what. I'll just address the single player thing: The minimum teams/players/bots configuration does make sense to me, but not the ability to change some game play elements in single player [2020-06-20 17:12:52] --> Armanelgtron_ has joined the channel [2020-06-20 17:12:52] -!- Topic for #armagetron is "http://www.armagetronad.org/ | pastebin: http://armagetron.pastebin.com/ | Tournaments: #armagetron.tourneys | Pickup a game: #armagetron.pickup" [2020-06-20 17:12:52] -!- Topic set by guru3 on 2015-04-22 20:50:50 UTC [2020-06-20 17:12:52] <-- Armanelgtron has quit (Disconnected by services) [2020-06-20 17:12:55] -!- card.freenode.net set mode #armagetron +cnrt [2020-06-20 17:12:55] -!- Channel #armagetron created on 2006-11-26 06:42:45 UTC [2020-06-20 17:19:03] --> Lucifer_arma has joined the channel [2020-06-20 21:44:37] <-- Z-Man has quit (Ping timeout: 260 seconds) [2020-06-20 21:49:07] --> Z-Man has joined the channelView entire month