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Log from 2009-07-03:
--- Day changed Fri Jul 03 2009
00:00 <dubStep> .sl
00:00 <tronner> dubStep: This data is 44 seconds old; Crazy Tronners Open Sumo (12/12), The YELLOW Submarine (10/12), |FA| Black Tar! (8/16), Wild West  =Capture The Flag= (7/10), ~Night Walker's Central~DF~ (7/10), Swampland Mud Puddle (7/8), WILDCAT (6/8), [] Cheers! [] The friendly server. (6/12), ~|DS|~DarkSyndicate's Mega Fortress (5/32), Crazy Tronners Wild Fortress. (5/14), - | D u r k a  D u r k a  L a n d | - (4/16), Wild (2 more messages)
00:00 <dubStep> .more
00:00 <tronner> dubStep: West  =Nano CTF=  ~Multi~Mode~ (4/10), -=VcL.Clan High Rubber (4/10), tronners->racing (3/10), SPACEZONE I [HIGH SPEED!!] (3/8), SPACEZONE II S (3/15), Wild West  =Fortress Shootout= (2/12), Crazy Tronners Wild Catfight 2 (2/4), >>> FAST TRACK RELOADED (VERY High Speed) <<< (2/12), internalDrive -=- iD Tech Camps (2/16), Flynn's Arcade #2 (Brakes) - .:Avl:. Clan Nano (1/8), ~*SpeederS*~ Server (1/12), (1 more message)
00:00 <Flex> .more
00:00 <Flex> do more
00:00 <Flex> dubs
00:00 <dubStep> .more
00:00 <tronner> dubStep: -=Wild Fox=- High Rubber (1/16)
00:00 <dubStep> lol
00:00 <dubStep> only 1
00:00 <dubStep> ^^
00:01 <dubStep> no ineteresting servers...
00:01 <dubStep> .si wild
00:01 <tronner> dubStep: Wild West  =Capture The Flag=: Players (7/10): .Nbk.new divde, Blast-burnX, BoXeD, gArIsImO, mr Z, Shade, _~Into a boat~_
00:01 <dubStep> boo
00:01 <dubStep> .si wild fortress
00:01 <tronner> dubStep: Crazy Tronners Wild Fortress.: Players (5/14): Binford, freetosk8brd (freetosk8brd@ct), laDders, Miss Swiss, niro
00:02 <dubStep> nty dev null is there :/
00:02 <dubStep> oh god and mk
00:04 <sunny> i go to bed, good night all :) *wave*
00:04 <PinkTomato> night ^^
00:04 <G5> good night
00:04 -!- sunny [n=sunny@adsl-83-100-187-134.karoo.KCOM.COM] has quit ["Trillian (http://www.ceruleanstudios.com"]
00:06 <G5> Flex: Ok, server is set up ... but I'll change the name on Sunday, ok?
00:06 <Flex> great
00:06 <Flex> it's ladle23-3.cfg
00:06 <Flex> right
00:06 <Flex> t
00:06 <G5> yes
00:09 <G5> Is there any major change in the setup?
00:10 <Flex> not that i can think of
00:10 <Flex> http://forums3.armagetronad.net/viewtopic.php?f=60&t=19401&start=45
00:11 -!- Durka [n=Durka@cpe-76-173-122-30.socal.res.rr.com] has joined #armagetron
00:11 <Durka> \o
00:14 <G5> Hi Durka ... DS Mega Fort is on ladle23-3 (with minor overwrites) now. Ill change the name on sunday
00:15 <Durka> what minor overwrites? o_O
00:16 -!- solete [n=sol@80-218-76-9.dclient.hispeed.ch] has quit ["IRC it was"]
00:16 <G5> Several USER_LEVEL ... Ill remove them on Sunday.
00:17 <Sticky__> Flex: did you ever get your server running?
00:18 <Flex> yeah, durka helped out
00:18 <G5> Ok, bed time for me. Bye all!
00:18 <Sticky__> what was wrong with it?
00:18 <dubStep> night
00:18 <Flex> urm, installed it wrong, i think
00:18 <Durka> o ok
00:19 <Durka> hi Sticky__ :)
00:19 <Flex> check it out, Sticky__ it's decent
00:19 -!- G5 [n=G5@cl-506.dus-01.de.sixxs.net] has quit ["Over and out."]
00:19 <Sticky__> yo
00:19 -!- zmanuel [n=manuel@p50870D9A.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
00:20 <dubStep> Vanhayes: u there?
00:22 -!- Durka is now known as Vanhayes_
00:22 <Vanhayes_> yea dubStep what u need?
00:22 <dubStep> ...
00:23 <Flex> lol
00:23 -!- Vanhayes_ is now known as Durka
00:23 <dubStep> gay...
00:23 <Flex> you'd rather do this gay stuff than than what i asked, Durka? :P
00:23 <dubStep> lol
00:23 <Flex> you homo
00:23 <Vanhayes> dubStep!
00:24  * dubStep is on top of Durka
00:24 <dubStep> hey
00:24 <PinkTomato> hey
00:24 <Vanhayes> what did i wlak into?
00:24 <Flex> like, on top of his face?
00:24 <Vanhayes> walk*
00:24 <dubStep> lol
00:24 <dubStep> heh
00:24 <dubStep> shush
00:24 <Durka> lol Flex
00:24 <dubStep> do you know people positions yet?
00:24 <dubStep> peoples*
00:24 <Flex> shall i recommend some?
00:24 <dubStep> bmg.
00:24 <Flex> actually, never mind
00:25 <dubStep> lol no
00:25 <dubStep> say what u have to say...
00:25 <Flex> no, i might get blamed
00:25 <dubStep> ...
00:25 <Flex> :p
00:25 <dubStep> scared?
00:25 <Flex> yes.. :(
00:25 <Vanhayes> not those kind of positions
00:25 <dubStep> pathetic
00:25 <Flex> hah
00:25 <dubStep> lol!
00:25 <Flex> 2 girls 4 guys..
00:25 <dubStep> dont...
00:25 <Vanhayes> tag team
00:26 <dubStep> -.-'
00:26 <Vanhayes> and now on to actual positions
00:26 <Flex> you guys should feel lucky... it's probably all guys on all the other teams
00:26 <dubStep> lol no
00:26 <Flex> even if you don't get some! you get to have a look!
00:26 <dubStep> ...
00:27  * Flex gets coat
00:27 <Vanhayes> max says he wants to attack, sunny said pos. 2 so attack as well, you want sweeper, just need to find out what MaZuffeR__ !!, and gari want to play
00:27 <Vanhayes> ill take whatever is left
00:27 <Durka> as long as max isnt defense I'm happy
00:27 <Flex> .ls garisimo
00:27 <dubStep> what do you wana play
00:27 <tronner> Flex: gArIsImO seems to be on  Wild West  =Capture The Flag= right now.
00:27 <Durka> as long as max isn't offense I'm happy
00:27 <Durka> as long as max isn't sweeper I'm happy
00:27 <Durka> as long as max isn't center I'm happy
00:27 <dubStep> ha
00:27 <dubStep> if we play tx max is def
00:27 <dubStep> =P
00:27 <Vanhayes> as long as max isnt playing you are happy then?
00:27 <dubStep> lmao durka
00:27 <Durka> as long as max isn't midfield I'm happy
00:28 <Durka> as long as max isn't playing I'm happy
00:28 <Durka> yes van :D
00:28 <Flex> so max should spec?
00:28 <Vanhayes> well i think we have a pretty good chance of winning our first round
00:28 <dubStep> lol
00:28 <dubStep> yea
00:28 <Durka> as long as max is spec I'm happy
00:28 <Flex> if you lose.. haa..
00:28 <dubStep> durka is such a baby =P
00:28 <Vanhayes> supergays just dont sound very threatening
00:28 <Durka> :D
00:28 <Durka> saswhorey is on super gays
00:28 <Vanhayes> then again they are super so you never know
00:28 <dubStep> no
00:28 <Vanhayes> she is gay?
00:29 <dubStep> lol...
00:29 <Vanhayes> or maybe she is super, otherwise i call foul on that team
00:29 <Flex> lol
00:29 <dubStep> lol @ super
00:29 <dubStep> super bitch maybe
00:30 <Vanhayes> and unless vcl got alot better then they were at fort, i think we will face sp in 2nd round
00:30 <Flex> aww how nice
00:30 <Flex> no wait.. you don't realise
00:30 <Durka> thnx van :(
00:30 <Vanhayes> so an easy two games
00:30 <Flex> it's vcl vs trx1
00:30 <Durka> tx1*
00:30 <Flex> then it's sp vs whoever wins out of them
00:30 <Flex> which, likely would be sp vs tx1
00:31 <Flex> a 60% chance tx1 wins.. :p
00:31 <Flex> na lets go 55%
00:31 <Vanhayes> 51% to be fair
00:31 <Durka> betting against urself pete rose?
00:31 <Durka> hmm
00:31 <Flex> alright, thanks
00:31 <Flex> yeah, so i can try extra hard
00:32 <Flex> just for you durka
00:32 <dubStep> Vanhayes: gari said he'll sweep or def
00:32 <Vanhayes> ok then, now just MaZuffeR__ !!!! left
00:32 <Flex> he's always sweeped :p
00:32 <Vanhayes> yes and is damn good at it
00:32 <dubStep> gayness... which means i have to attack
00:32 <Flex> that's hawt
00:33 <Vanhayes> ill say either gari or maz def, then the other sweep, ill attack/midfield
00:33 <Flex> i would go with mazuffer defending
00:33 <dubStep> yea
00:33 <Vanhayes> me too
00:33 <Flex> but maybe gari defending on the first round, if he does fine.. let him take the whole super gay match
00:33 <Vanhayes> MaZuffeR__,
00:33 <Flex> then switch maz
00:33 <Flex> for the next game, against trx
00:34 <Vanhayes> so its vcl vs tx and sp get a semi buy?
00:34 <dubStep> flex make a vent/ts
00:34 <Flex> no buys..
00:34 <Flex> they're just having an early match
00:34 <Vanhayes> 18 teams on the board, and only 16 first round brackets so....
00:35 <Flex> ahh durka..
00:35 <Durka> bye*
00:35 <Vanhayes> i like buy
00:35 <Durka> i didnt wanna make a 32 team bracket for 2 matches
00:35 <Durka> :D
00:35  * Durka saves trees
00:35 <dubStep> buy yourself a dictionary
00:35 <Vanhayes> as in ill buy that third round seeding for 5 bucks
00:35 <Flex> that technically means.. tr plays DS or brokensilence
00:35 <Durka> no?
00:36 <Flex> yes.. tx1 was on 16th?
00:36 <Vanhayes> well the first brackets say sp vs vcl/tx1 so what does that mean?
00:36 <Vanhayes> tx1 or vcl have to play 2 matches to get out of the first round?
00:36 <Flex> Team 16: vcl, Team 17: tx1,
00:36 <Flex> team 18 should be whoever else joined last
00:37 <dubStep> huh
00:37 <Durka> 18 plays 15
00:37 <Durka> BS vs DS
00:37 <Vanhayes> what is BS again? i just call them bullshit but i doubt thats what they call themselves
00:37 <Flex> broken silence
00:37 <dubStep> lmao
00:37 <Durka> broken silence
00:38 <dubStep> they kinda asked for it with that tag
00:38 <Vanhayes> people need to be more creative with their clan names
00:38 <Flex> Durka, you're not making any sense..
00:38 <Flex> it's not BS vs DS.. it's Plus vs BS
00:38 <dubStep> no plus vs DS
00:38 <Vanhayes> like those guys taking Fortress elite, and none of them really play fortress
00:38 <Flex> shut up!
00:38 <dubStep> it is
00:38 <Flex> no..
00:38 <dubStep> 1st round is plus vs DS
00:38 <Durka> its BS vs DS
00:38 <Durka> ;dslfjaspdofija
00:38 <Flex> OMG
00:38 <dubStep> what
00:38 <Durka> then winner plays plus
00:38 <Flex> stop fucking making it gay
00:38 <Flex> no durka..
00:39 <dubStep> lol
00:39 <Durka> yes Flex..
00:39 <dubStep> so...
00:39 <Vanhayes> see 2 teams have to play 2 games in the first round
00:39 <Flex> Team 16: vcl, Team 17: tx1, TEAM 18: DS
00:39 <Durka> 4 teams van
00:39 <dubStep> bs/ds/tx1 have to play more matches than everyone else?
00:39 <Durka> team 18 is bs
00:39 <Durka> team 15 is ds
00:39 <Flex> so those two extra teams.. should play each other on opening round 18:45 GMT
00:39 <Vanhayes> no, 2 cause the other 2 would be knocked out
00:39 <Durka> er yea techinically van
00:39 <dubStep> yea, i mean or
00:40 -!- joda_bot [n=anonymou@dslb-084-061-026-043.pools.arcor-ip.net] has quit ["Leaving."]
00:40 <dubStep> since, they have to play a match to get into the 1st round in essence
00:40 <dubStep> least thats what it sounds like
00:40 <PinkTomato> how else can you do it though?
00:40 -!- emphasis [n=rolf@179-141-045-062.dynamic.caiway.nl] has quit []
00:40 <Vanhayes> kill the extra teams
00:40 <PinkTomato> -.-
00:40 <dubStep> lol
00:41 <Flex> ok nm
00:41 <Vanhayes> hey i dont here you throwing any ideas out there
00:41 <Flex> this way is fine
00:41 <Flex> unless there's a better logical way to do it, PinkTomato is right
00:41 <Flex> never thought about it..
00:41 <PinkTomato> Only way to do it fair is with a league
00:41 <PinkTomato> and that needs time
00:42 <Flex> Durka, nm doesn't matter
00:42 <Flex> if one extra team or two doesn't join, it won't work
00:42 <Flex> i think?
00:42 <Durka> what won't work?
00:43 <Flex> nothing
00:43 <Vanhayes> just slip them some poison in their coffee, and the problem goes away
00:43 <dubStep> lol...
00:43 <Durka> if theres more than 16 teams ur kinda screwed i guess
00:43 <Durka> w/e
00:43 <Vanhayes> well need to go up another 4 i think
00:43 <Flex> or you could just say.. you can't play biatches.. full.. kktanksbi
00:43 <Durka> LOL
00:43 <dubStep> lol
00:44 <Durka> no need to go up another 16 to make it fair
00:44 <Durka> 2, 4, 8, 16, 32
00:44 <Durka> etc
00:44 <Durka> those are the only ones that are 100% fair
00:44 <PinkTomato> have a 16 team limit?
00:44 <Vanhayes> ok lets all split up into teams of 3 then
00:44 <Flex> lol
00:44 <Vanhayes> or one huge one on one tourney
00:44 <Durka> no
00:44 <dubStep> lol.
00:44 <Durka> more games = more fun?
00:44 <Durka> right?
00:44 <Durka> :D
00:45 <Flex> you want to fight about it?
00:45 <Vanhayes> @g 18 * 6
00:45 <teabot> Vanhayes: http://commons.wikimedia.org/wiki/File:18-crown-6-potassium-3D-vdW-B.png - File:18-crown-6-potassium-3D-vdW-B.png - Wikimedia Commons
00:45 <PinkTomato> what is the first round wins to?
00:45 <Flex> 3
00:45 <Vanhayes> ]g 18 * 6
00:45 <ljrbot> Vanhayes: Error: "g" is not a valid command.
00:45 <Durka> 2
00:45 <Vanhayes> .g 18 * 6
00:46 <dubStep> 3 or 2
00:46 <Vanhayes> @calc 18*6
00:46 <PinkTomato> maybe you could make them go faster
00:46 <teabot> Vanhayes: Google's calculator didn't come up with anything.
00:46 <dubStep> .ping
00:46 <tronner> pong
00:46 <dubStep> hmm
00:46 <Vanhayes> @calc 18 * 6
00:46 <Durka> 2
00:46 <teabot> Vanhayes: Google's calculator didn't come up with anything.
00:46 <Vanhayes> you suck google
00:46 <dubStep> lol
00:46 <PinkTomato> adding an extra 45 minutes to the ladle for some people sounds like a lot to me
00:47 <dubStep> make em start at 5.15
00:47 <dubStep> =P
00:47 <Flex> or a day in advance
00:47 <Durka> yea but its only 4 teams
00:47 <dubStep> nah
00:47 <Durka> van its like this
00:47 <Durka> @calc 18*6
00:47 <teabot> Durka: Google's calculator didn't come up with anything.
00:47 <Durka> or not..
00:47 <dubStep> haha
00:47 <Vanhayes> i did that
00:47 <dubStep> denied.
00:47 <Vanhayes> anyways its 108
00:47 <Vanhayes> had to use ms calculator
00:48 <dubStep> ^^
00:48 <PinkTomato> You could do something radical
00:48 <Flex> it's first to 2, yeah
00:48 <Vanhayes> best of 3
00:48 <PinkTomato> like a time_limit, and then take the scores.
00:48 <Vanhayes> we talked about time limits
00:49 <PinkTomato> well, I mean, 20 minute game.
00:49 <Flex> in total?
00:49 <PinkTomato> 304 points CT, 280 TX
00:49 <dubStep> not enough time
00:49 <PinkTomato> add more, example this is
00:49 <Vanhayes> i say make an hour long game, no score limit most points win at the end
00:49 <Flex> hey, i have an idea worked up, i was just tweaking it a bit before posting
00:49 <Vanhayes> then for the finals bump it to 90 mins
00:49 <Flex> i could post it now, and you guys can have a look
00:49 <PinkTomato> Vanhayes, that's a better way of putting it, just shorter times
00:50 <PinkTomato> Only problem is you need excactly 6 players a team
00:50 <PinkTomato> overwise it is not fair
00:50 <Vanhayes> well most single matches go for a half hour or more, so 2=1hou
00:50 <Vanhayes> r
00:50 <dubStep> but time limit means no comebacks
00:50 <dubStep> arrow are the masters of comebacks...
00:50 <Vanhayes> time limit means huge comebacks
00:50 <dubStep> no...
00:50 <PinkTomato> It can do
00:50 <Vanhayes> one team hits 100, with 20 mins to go....
00:51 <PinkTomato> You could do a speedy first round with a time limit
00:51 <Vanhayes> im saying just time limit no poit limit
00:51 <Durka> Vanhayes: I found the command
00:51 <PinkTomato> and then go on the traditional route with the players with the highest points
00:51 <Durka> -->durkabot: what is 18*6 sir?
00:51 -!- Durka is now known as durkabot
00:51 <durkabot> 108
00:51 <dubStep> so u get rid of limit_score 100
00:51 -!- durkabot is now known as Durka
00:52 <dubStep> lmao durka ur a noob
00:52 <PinkTomato> 108?
00:52 <Durka> =/
00:52 <dubStep> ^^
00:52 <Vanhayes> durkabot what is 76/(87*1.5)
00:52 <dubStep> lool
00:52 <Vanhayes> hurry durkabot i need those answers
00:52 <dubStep> ...durka runs for the calcualtor...
00:52 <PinkTomato> what does 108 represent
00:52 <Vanhayes> how many people are in this ladle
00:52 <Vanhayes> 18 teams of 6
00:52 <PinkTomato> ]calc 6 * 18
00:52 <ljrbot> PinkTomato: 108
00:52 <PinkTomato> oh
00:52 <PinkTomato> haha
00:53 <Vanhayes> ha
00:53 <Vanhayes> ]calc 76/(87*1.5)
00:53 <ljrbot> Vanhayes: 0.582375478927
00:53 <dubStep> yea
00:53 <Vanhayes> ah as i thought it would be
00:53 <dubStep> mad number
00:53 <dubStep> lol
00:54 <dlh> ]calc 1/0.0
00:54 <ljrbot> dlh: Error: float division
00:54 <dlh> :\
00:54 <Vanhayes> heh
00:54 <Flex> urm
00:54 <Flex> http://forums3.armagetronad.net/viewtopic.php?f=60&t=19436
00:55 <Vanhayes> hmm well what i would like to see for the next ladle anyways, would be to get rid of score limits, go for a set time, the team with most points at the end wins
00:55 <PinkTomato> actually
00:55 <PinkTomato> that has a problem
00:55 <PinkTomato> it won't work
00:55 <PinkTomato> the good teams will lose
00:55 <Vanhayes> Flex, ya we have been toying with the idea for a while, but not alot of people were too open to changing
00:56 <PinkTomato> take two crap teams, they will finish a round in 2 seconds
00:56 <PinkTomato> 10 points per round
00:56 <PinkTomato> two good teams take for fadging ages
00:56 <Flex> this concept, doesn't make rounds longer, but just puts limits on them
00:56 <Durka> g2g
00:56 <Flex> PinkTomato, because they're using the advantage of unlimited time
00:56 -!- Durka [n=Durka@cpe-76-173-122-30.socal.res.rr.com] has quit []
00:56 <PinkTomato> and therefore will loose out
00:57 <Flex> that shouldn't be an advantage, that in itself is a form of camping
00:57 <PinkTomato> Flex, a round time is too unstable
00:57 <Flex> define unstable
00:57 <PinkTomato> we will just be back to torpeding each other.
00:57 <dlh> How about we score it like tennis? To win a match you need to be up atleast two sets. So in fortress, to win a match you need to reach the score limit and be ahead by, say, 10 points. Not such a radical change.
00:57 <Flex> that's a fools stratergy.. and can easly be countered
00:57 <PinkTomato> the people that play the game properly loose out
00:58 <PinkTomato> Flex, it speeds the round
00:58 <Flex> dlh, then it will go on for longer?
00:58 <PinkTomato> less players
00:58 <Flex> PinkTomato.. whoever plays properly, never loses out
00:58 <Flex> being a pussy and running away from danger, isn't actually a skill
00:59 <PinkTomato> Flex, long 1 v 1 rounds, the best scenario would be to commit sucide
00:59 <PinkTomato> points per second are better with more players
00:59 <Flex> in a 1 on 1 the guy is focusing on the zone
00:59 <Flex> it's stratergy to defend or sumo
00:59 <Flex> either way..
01:00 <PinkTomato> We can admit though, 2 not so good teams are going to complete their rounds faster than 2 better teams.
01:00 <Flex> time limit is fair, both teams have equal stratergy.. don't think of it as one way of things
01:00 <Flex> PinkTomato, yeah.. the whole point of this time limit thing is to insure these better teams don't take forever
01:00 <Flex> this also increases skill and fortress..
01:01 <PinkTomato> ah, in that case it is fine if you still do it be how many rounds won.
01:01 <Flex> changes a few things, dramatically
01:01 <PinkTomato> if you did it by points at the end of the time limit, that is my issue.
01:01 <Flex> nothing changes, apart from a time limit is added
01:01 <Flex> it would be cool if next tron versions add a timer somewhere
01:01 <Flex> maybe top middle
01:01 <PinkTomato> Well, I am all for that. Flex 0.3
01:01 <PinkTomato> has a timer
01:01 <PinkTomato> although forward only
01:01 <Flex> changing colour red on the last minute
01:02 <PinkTomato> I think you could write a cockpit to do that?
01:02 <dubStep> what if u dont have 0.3
01:02 <PinkTomato> dubStep, upgrade!
01:02 <dubStep> coz most people dont
01:02 <dubStep> no
01:02 <dubStep> i dont like 0.3
01:02 <Flex> yeah, probably just hooks onto the command from the server and displays it on the cockpit
01:02 <PinkTomato> dubStep, well you would need to upgrade to get it anyway
01:02 <Flex> HUD's are in v0.2
01:02 <dubStep> exactly
01:03 <dubStep> u cant force people to upgrade just to play ladle
01:03 <Flex> it's not about upgrading.. they update the cockpit file..
01:03 <Flex> they just add the commands onto the server
01:03 <PinkTomato> dubStep, it is just a fricking timer...
01:03 <Flex> regarding times and such
01:03 <PinkTomato> we won't force you to use our timer to play ladle
01:03 <Flex> lol, it won't even affect her
01:03 <Flex> shh dubs!
01:03 <dubStep> lol then how will u know if u dont have a timer oO
01:04 <Flex> cockpits are used in v0.2 anyway
01:04 <PinkTomato> 0.2.8 warns you about 1 minute left
01:04 <Flex> so it will be updated itself
01:04 <PinkTomato> Flex, are they the same as 0.3?
01:04 <Flex> i don't know.. i don't use it
01:04 <dlh> cockpit files aren't used in 0.2.8
01:04 <PinkTomato> ah
01:04 <Flex> how would we include a timer, in the top middle of the screen, dlh?
01:04 <Vanhayes> could you get a round message to say how much time is left?
01:05 -!- sinewav [n=sinewav@adsl-76-197-240-174.dsl.chcgil.sbcglobal.net] has joined #armagetron
01:05 <Flex> dlh, old clients and new clients?
01:05 <dubStep> console message?
01:05 <dubStep> hey sexi.wav
01:05 <Flex> once the server gets updated, it's only a console command that needs to be read
01:05 <Vanhayes> well im all for a time limit for the match, not sure about rounds though
01:05 <sinewav> hi there sweet thang
01:05 <dlh> 0.3 clients could just use a custom cockpit file, and for older clients send a console message
01:06 <PinkTomato> Vanhayes, a match time limit is harder to implemente
01:06 <Flex> Vanhayes, how long a total match?
01:06 <Flex> that would still affect the rounds
01:06 <PinkTomato> wait, I get confused between round and match
01:06 <sinewav> 12 min
01:06 <Vanhayes> well however long we need it to be
01:07 <PinkTomato> we have 45 minutes right? 45 / 2
01:07 <sinewav> 3
01:07 <Flex> 1minute per round? seems kind of a tiny bit short
01:07 <dubStep> lol sine
01:07 <Vanhayes> say first round of the ladle starts at 5:00 second at 5 45 or 6 00 make it 45 mins-60mins
01:07 <PinkTomato> well 5 minutes to do the usual piss about before getting ready
01:07 <PinkTomato> then 5 minutes to get ready
01:08 <sinewav> LIMIT_TIME 12
01:08 <Vanhayes> should make it a rule you have to start at set time, not show up then
01:08 <Flex> i feel 2.30 or 3minutes seems perfect for each round
01:08 <dubStep> yea
01:08 <PinkTomato> a round time limit, hmm
01:08 <Flex> TIME_LIMIT_ROUND 3
01:08 <Flex> :p
01:08 <sinewav> why round and not match?
01:08 <dubStep> i agree with hayes,for the bowl the times were freakin stupid
01:08 <Vanhayes> thats what im saying
01:08 <Flex> well, a match is 10 rounds..
01:08 <dubStep> people were starting 20/30/40 mins late
01:08 <Flex> so what if 12 minutes is used up on the first round..
01:08 <Flex> lol
01:08 <Vanhayes> id love a match time limit not so hot on the round
01:09 <Flex> how's that going to work?
01:09 <dubStep> what would be the point ending a round without a base being captured?
01:09 <Vanhayes> but id liek to see it be 45 mins for the regular ones, 90 mins for final, one game, not best of 3 or 5 and no score limit
01:09 <sinewav> LIMIT_TIME 720
01:09 <Flex> got to also remember, some rounds don't last that long.. we're only talking MAX limit
01:09 <dubStep> it seems like a waste of time
01:10 <Flex> lets agree, we want 45minutes TIME LIMIT on each bracket..
01:10 <Flex> so 45minutes for 2 or 3 matches
01:10 <PinkTomato> dubStep, the waste of time is waiting for the players to finish their round
01:10 <Vanhayes> yes, then double that for the finals, since it should be longer
01:10 <Flex> right
01:10 <dubStep> then how do you determine who wins if no-one takes any bases during the alotted time?
01:10 <sinewav> ..
01:10 <dubStep> score_kill alone?
01:10 <dubStep> thats stupid
01:10 <Vanhayes> ya, draws are more boring then waiting imo
01:10 <sinewav> arma won't let you tie
01:10 <dubStep> its fortress... therefore the fortress should be involved in the match...
01:10 <Flex> there will be no draws..
01:11 <Flex> 1 team is the attacker
01:11 <Flex> 1 team is the defender
01:11 <Flex> next round it changes
01:11 <dubStep> thats just stupid.
01:11 <Flex> how is that stupid
01:11 <Vanhayes> if there are round time limits its a draw each round if no one gets a base
01:11 <Flex> go look up what "fortress" is
01:11 <dubStep> why would u make it so 1 team attacks one round and the other defends?
01:11 <dubStep> and alternate?
01:11 <Vanhayes> dubStep, that would be really hard to implement right now id think
01:11 <PinkTomato> where do you the defenders go?
01:11 <sinewav> round time limit it ridiv]culous
01:11 <dubStep> what is the point in that?
01:11 <Flex> then we'll be back to square one.. where everyone plays defensive to win the round
01:11 <Flex> that's silly
01:11 <sinewav> ridiculous*
01:11 <PinkTomato> Hoop already made it
01:12 <PinkTomato> it would be easy to hack in an alternate
01:12 <dubStep> so what if people play defensive, are u telling people how they should play now?
01:12 <dubStep> its what wins.
01:12 <sinewav> :o
01:12 <dubStep> not what interests the spectators.
01:12 <sinewav> or players
01:12 <Flex> if you read the thread, it explains mostly everything you're pointing out now
01:13 <Flex> How to decide which team Attacks or Defends first?
01:13 <Flex> Simple! A coin toss is the easist and laziest way, but we don't have that in-game, so another solution is to use ONE round to decide who plays first. The winner of that ONE round decides if they wish to Attack or Counter-Attack. (I don't mean a whole match, I just mean 1 round, which has no time limit.) To be specific; Once both teams have agreed they are ready to start. The "Decider Round" starts. After that, the game is reset and the match starts with
01:13 <dubStep> why? :S
01:13 <dubStep> 6 people attacking one base
01:13 <dubStep> and 6 people defending it?
01:13 <Flex> no..
01:14 <Flex> it's WHO gets the win when the time runs out
01:14 <dubStep> thats what it sounds like...
01:14 <Flex> get it?
01:14 <Flex> it's not 6 people attack.. you're changing the mode of fort if you do that
01:14 <Vanhayes> i get it, and id have to try it before id make a decision
01:14 <dubStep> what do you mean 1 team attacks and 1 defends then?
01:14 <Flex> maybe i think i should explain this, in the thread...
01:15 <Flex> 1 team has the objective to get the zone before the other enemy
01:15 <dubStep> isnt that the whole point anyway?!?
01:15 <dubStep> o_O
01:16 <Flex> if you let me finish..
01:16 <dubStep> well sorry, but there was no elipsis, so i assumed u hd finished...
01:17 <Vanhayes> elipsis is a machine i think
01:17 <dubStep> lol not this again...
01:17 <Flex> the objective of the A team is to attack the enemy zone, before their time runs out. IF B team successfully defends their zone, they get the round win.. because A team's time has run out
01:17 <Flex> you might think.. what if they all defend?
01:18 <Flex> some might play counter-offensive and get the enemy zone..
01:18 <dubStep> how do you set team time limits?
01:18 <Flex> that's server side
01:18 <dubStep> seems a little bit too far fectched to me
01:19 <Flex> some flaws crop up though, such as.. what if teams decide to go full out and create a two-3 layers defence..
01:19 <Flex> just enough to keep the enemies out..
01:19 <Flex> but then comes torpedos
01:19 <epsy> ah
01:19 <Flex> so if you feel like having 6 guys defend.. you're going to get torped
01:19 <epsy> like capturestrike or something?
01:19 <Flex> never heard of that
01:20 <Flex> the idea, is basically.. play normal fort.. or you're going to get counter-ed with something if you use an extreme..
01:20 <dubStep> well if 6 people dont defend what exactly are u meant to do?
01:20 <Flex> like making double defences
01:20 <Flex> PLAY NORMALLY
01:20 <Flex> there's nothing being changed here dubStep..
01:20 <Flex> don't you get stratergy in your head?
01:20 <epsy> well capture strike is a game of CTF played in rounds
01:21 <dubStep> it just comes across as kind of stupid that its forcing a team to take a base or they lose
01:21 <epsy> ie. within some time limit one of the team has to cap
01:21 <Flex> Fortress is kind of about.. taking a base
01:21 <dubStep> yea but it doesnt always happen
01:21 <dubStep> what if they kill everyone on the other team but ont get the base?
01:21 <dubStep> dont*
01:21 <Flex> ...
01:21 <Flex> it's about round victory
01:22 <sinewav> it's turning fort into cricket?
01:22 <epsy> if they win the round
01:22 <Flex> taking the zone = round victory
01:22 <epsy> it's a humiliation
01:22 <dubStep> then what is the point
01:22 <dubStep> taking the zone = round victory anyway.
01:22 <sinewav> yeah
01:22 <Flex> again..
01:22 <epsy> ideally there wouldn't be a zone for the attackingn team imo
01:22 <Flex> this WHOLE idea and point.. is to have a time limit.. so long games are not unlimited in time
01:22 <epsy> otherwise it may turn into regular fort
01:22 <epsy> winzone man, winzone
01:22 <Flex> it needs to stay regular fort..
01:23 <Flex> we're not changing it to ctf.. or anything
01:23 <sinewav> if the whole point is time controlled matches, then just use LIMIT_TIME 12
01:23 <sinewav> or 15
01:23 <sinewav> `done
01:23 <dubStep> lol sounds to me like u should just make a new game mode...
01:23 <sinewav> yeah
01:23 <dubStep> its not sounding a whole lot like normal fort to me
01:23 <Flex> i'll use FPS's as an example..
01:23 <dubStep> rounds take however long they take...
01:23 <Vanhayes> ya its sort of like one flag ctf in fps shooters
01:23 <Flex> there's Deathmatch and there's teams..
01:23 <epsy> no
01:23 <Vanhayes> same basic idea any wyas
01:23 <epsy> 1flag ctf is diff
01:23 <dubStep> if theres a time limit fine.
01:23 <Flex> there's objectives and there's ffa
01:24 <Vanhayes> one team attacks the other defends
01:24 <epsy> 1flag is: there's a flag in the middle and you have to bring it to the enemy base
01:24 <dubStep> but u cant say team blue has to take team golds base in 5mins or u lose team gold if u can defend ur base then pwnage u win
01:24 <Vanhayes> depends on the game i guess
01:24 <Flex> it stays regular fort, because if the defending team uses the strategy of COUNTER-attacking.. and taking enemy zone.. then the defenders win
01:24 <Flex> keeping it classic fort
01:24 <Vanhayes> iirc halo 3 is rotating attacking/defending
01:25 <Flex> you think KoD would use 6 defenders against a team of noobs?
01:25 <epsy> capturestrike is: one pickable flag, one stale flag. the team with the stale flag must capture within a time limit
01:25 <Flex> (example)
01:25 <dubStep> no.
01:25 <dubStep> let me ask u a question
01:25 <dubStep> example
01:25 <Flex> dubStep, both teams get to attack and defend
01:25 <Flex> whoever excells more wins the match
01:25 <Vanhayes> well in halo 3 its one teamd is defense the other is offense, if offense doesnt capture the flag defense wins the round
01:26 <epsy> tbh I think re-introducing winzone could work
01:26 <epsy> and I mean a proper winzone
01:26 <Flex> no way..
01:26 <epsy> smaller, and always in middle
01:26 <dubStep> team gold has to capture team blues base in 5 mins. but team gold still has the option to attack if they feel like it... so where axactly is this radical change?
01:26 <dlh> Winzone is classic fortress! :)
01:26 <Vanhayes> ugh i hated the winzone
01:26 <Flex> winzone in the middle of defenders zone..
01:26 <dubStep> no i mean, team blue an attack if they wana*
01:26 <Flex> could make this work
01:26 <epsy> it would make midfield an actual non-useless job
01:26 <dubStep> so wheres the difference to what there is now, other than time limit?
01:27 <Vanhayes> if someone couldnt get into someone elses def they would just wait for the winzone
01:27 <epsy> because when I hear "you will be midfield" it means almost nothing
01:27 <dubStep> team time limits is dumb, if u wana do that then limit round or match
01:28 <epsy> problem is to make it quick enough so that both pos #1 will try to set a def on it
01:28 <Vanhayes> ok my idea was just to have a match time limit, and no point cap/round limit, so its like most sports and such, where after a set time team with most points win
01:28 <epsy> while you could still have normal endings
01:28 <epsy> god thanks there was timelimit in FFF
01:29 <Vanhayes> was there?
01:29 <epsy> we thought it would allow quicker matches
01:29 <epsy> instead they ran into timelimit
01:29 <Vanhayes> all i know is that that one round of best of 3 lasted almost as long as the entire ladle
01:29 <epsy> yeah, at least one match ended with timelimit
01:30 <sinewav> and why was that bad?
01:30 <dubStep> dude. just limit round. stating that a team has to capture a base int he team time limit then rotating is completely redundant.
01:30 <epsy> BORINGGGG
01:30 <sinewav> any more boring that a 100- 20 match?
01:30 <epsy> yeah, you have to enforce it gameplay-wise
01:30 <sinewav>  no
01:31 <Vanhayes> bah I say match time limit not round, gives you the same thing without ricking most round end in a non-zone capture
01:31 <epsy> well you fall asleep
01:31 <dubStep> in essence ur just reiterating what they ALREADY know theyre sposed to do
01:31 <epsy> because each round is terribly long
01:31 <dubStep> everyone knows u have to take the base... common sense
01:31 <sinewav> blame the teams for long rounds, not the game.
01:32 <Vanhayes> well one zoned attacker/defenders could be fun, not sure if you would be able to do it yet
01:32 <dlh> Hmm, how about a time limit, with 65 points to win a match. Most match wins to win the game. If you win 4 matches, and are ahead by 3 or more matches the game is over (don't need to keep playing until time limit)
01:32 <dubStep> if you have evenly matched teams ur gona get long rounds, deal.
01:32 <sinewav> if they want to be pussies, then the can bore each other to death
01:32 <epsy> no, the engine can't atm
01:33 <Vanhayes> im just waiting for team spawn points, if you guys make those ill be a happy tronner
01:33 <dlh> Team spawn points?
01:33 <epsy> have you posted that on the bug tracker?
01:33 <Vanhayes> no but you keep telling me to
01:33 <sinewav> teams spread over more than one point
01:33 <Vanhayes> yes
01:34 <Vanhayes> also set team respan zones, though i think kyle told me they are in ct-sty
01:35 <dubStep> dlh: why 65? also, if, for example, the two teams have the same matches won at time limit, do you just go over the time limit?
01:35 <dlh> Just a lower score limit, so more matches can be played.
01:36 <dubStep> if you end up 3-3 in matches and time limit has come, then we are back to square one
01:36 <dlh> If they are tied at the limit, go into tie-breaker mode. Maybe a match with a really low score limit
01:36 <epsy> problem with FFF is that rounds weren't dense at all
01:36 <sinewav> Time limit works with matches. The match ends at either the score or time limit. Not the game.
01:36 <dubStep> can you get the servers to do that?
01:36 <epsy> dubStep, do what?
01:36 <dubStep> not like "extra round whoever gains the lead wins" because thats like 2 points...
01:38 <dlh> When time limit is reached, first to get to max(score_team_a, score_team_b) + 25 ( or the match score limit ) wins :)
01:38 <dlh> min(score_limit, max(score_team_a, score_team_b) + 25)
01:38 <dubStep> makes a hell of a lot mroe sense than hwat flex was suggesting...
01:38 <dubStep> more*
01:39 <Flex> hey my idea is logical and is used in a lot of popular games..
01:39 <Flex> go check out how Counter-Strike works
01:39 <Flex> if the attackers don't plant the bomb in time.. the defenders win
01:39 <Flex> same idea..
01:39 <Flex> go figure it all out
01:39 <Vanhayes> if we are going with ideal settings, id say eliminate kill points only get zone points, and give the attacker in the coquered zone longest 2 points anyone else in there 1 point, that doesnt effect team points
01:39 <Vanhayes> but i doubt thats possible yet
01:39 <Flex> if the bomb is planted, the defenders have a chance to defuse it, before it blows.
01:40 <sinewav> sounds like you should just play counter-strike then.
01:40 <dubStep> lol... took the words right outta my mouth
01:40 <Vanhayes> Flex, ya i get what your saying, and id like to try it out, till then im not sure how well itd work for arma
01:41 <MaZuffeR__> Vanhayes, probably best if i sweep since i haven't played much lately
01:41 <Vanhayes> ok then next time i see gari ill ask if he wants to def or attack
01:42 <dubStep> :( maz, you dont wana def?
01:42 <sinewav> Listen, if the main problem is the mathces running too late that's easily fixred with LIMIT_TIME. There is no need to rewrite the game.
01:42 <Vanhayes> and ill do whatever he doesnt want to do, so ill probably attack too
01:42 <MaZuffeR__> well, i tend to fuck up a lot on def if i haven
01:42 <MaZuffeR__> t played a lot
01:42 <dubStep> :/
01:42 <dubStep> we have a practice match with sp on saturday can u make it?
01:43 <MaZuffeR__> sure
01:43 <MaZuffeR__> what time?
01:43 <dubStep> try def? =P if u hate it then u dont have to do it ^^
01:43 <dubStep> idk
01:43 <dubStep> flex, hayes? time?
01:43 <Vanhayes> not sure
01:43 <MaZuffeR__> i don't hate def, just not good for the team if def dies all the time :)
01:43 <Vanhayes> doesnt matter too much to me, just not too late
01:43 <dubStep> heh, i mean if u feel u cant do it
01:44 <dubStep> like if its not comfortable or w/e
01:44 <Flex> our practices are generally 19GMT
01:44 <Flex> i think
01:44 <MaZuffeR__> well, i know from experience that i wont play as good as i would need to
01:44 <dubStep> :(
01:45 <Vanhayes> http://wrtlprnft.ath.cx/playerstats2.htm damn im creeping up again, used to not be on there at all
01:45 <Flex> well, you have 2-3 days to warm up
01:45 <dubStep> other than max i think you are the best bet for de though
01:45 <epsy> sinewav, if matches last too long it's because rounds are too slow
01:45 <Flex> go test your defence skills in a busy fort server, MaZuffeR__
01:45 <MaZuffeR__> yeah, 2-3 days isn't enough i'm afraid
01:45 <sinewav> so what if they are slow?
01:45 <epsy> and if rounds are too slow it's because players aren't motivated to score
01:45 <epsy> and that makes rounds boring
01:45 <Vanhayes> there are no busy fort servers right now
01:46 <Flex> lol i'm 36
01:46 <sinewav> The problem is about boring, the problem is everything running too late.
01:46 <dubStep> lmao @ mk
01:46 <epsy> not in FFF
01:46 <dubStep> my name will never be on there, ip and name change wayyyy to often
01:46 <sinewav> I though we were talking about ladle?
01:46 <dubStep> ip changes on a daily bases
01:46 <Vanhayes> dubStep, you are on there twice
01:46 <epsy> dubStep, it's just nicks
01:47 <Flex> i never go on another name and my ip never changes
01:47 <epsy> rofl :>
01:47 <dubStep> i am?
01:47 <Vanhayes> dubStep, #58 and #149
01:47 <Vanhayes> you have over 100 hours
01:47 <Vanhayes> beat me and flex
01:47 <dubStep> rofl and look at how many aliases there are
01:48 <epsy> sinewav, in a given timelimit, a 53-36 match is usually more interesting than a 1-0 one
01:48 <dubStep> revolutionary isnt even there, or wife.wav
01:48 <dubStep> =P
01:48 <epsy> doesn't matter which game
01:48 <Vanhayes> ]calc 75.55 + 53.56
01:48 <ljrbot> Vanhayes: 129.11
01:48 <Vanhayes> thats how many hours you got
01:48 <sinewav> again, blame the players, not the game
01:48 <epsy> if the game leads the players to play defensive/slow, it's the game which is crap
01:48 <Vanhayes> dubStep, so you would be #6
01:49 <dubStep> lmao
01:49 <dubStep> no i would be higher
01:49 <epsy> hence why you don't like counterstrike
01:49 <dubStep> missing aliases
01:49 <dubStep> ive got an alias tha nobody knows about
01:49 <sinewav> I've never played it
01:49 <Vanhayes> true, and number 1 and 2 dont really count
01:49 <dubStep> and then revolutionary
01:49 <dubStep> id be like #3
01:49 <dubStep> i reckon i play more tron than anybody
01:49 <dubStep> lmao
01:49 <dubStep> too much time on my hands
01:50 <Vanhayes> ha van nelle is on there
01:50 <dubStep> lol
01:50 <Vanhayes> oh you have 2 as empress
01:50 <dubStep> sinewav: busy?
01:50 <Vanhayes> so add another 36 hours
01:50 <sinewav> meh.
01:50 <sinewav> what's up?
01:50 <dubStep> like 165 or something?
01:51 <Flex> In this time there were a total of 39323 players online.
01:51 <dubStep> if be
01:51 <dubStep> #4
01:51 <dubStep> id*
01:51 <dubStep> lol
01:51 <Flex> -10k of clones
01:51 <dubStep> technically #3
01:51 <Flex> that's 30k players.. lol
01:51 <dubStep> or 2 since player 1 doesnt count really
01:52 <Vanhayes> and aka is anyone who used and alias it tracked
01:52 <dubStep> lol i would try and keep one name but thats an impossiblity for me
01:52 <dubStep> so #2 then
01:52 <Flex> i should use more names often.. i'm too high up there..
01:52 <dubStep> lol
01:53 <Flex> been playing a lot recently too
01:53 <dubStep> sinewav: nothing i just wana race lol
01:53 <epsy> I think I'm not in it
01:53 <epsy> on that list
01:53 <Vanhayes> dont think so either
01:53 <dubStep> and my other alias arent there
01:53 <dubStep> liek fake_dubs
01:53 <epsy> it doesnt track renames
01:54 <dubStep> mellow yellow
01:54 <dubStep> bad mood
01:54 <dubStep> etc
01:54 <Vanhayes> just proably not enough time on those names
01:54 <dubStep> its possible im #1 really
01:54 <epsy> haha
01:54 <MaZuffeR__> i don't think i've been on the list since january >.<
01:54 <epsy> I is bugged
01:54 <dubStep> play mor emaz =P
01:54 <epsy> er
01:54 <epsy> 1
01:54 <Vanhayes> so you spent about 10% of the last 3 months on tron dubStep
01:54 <dubStep> lmao
01:54 <dubStep> i think more
01:55 <epsy> so yeah if someone plays more than Player 1 :DD
01:55 <dubStep> lmao
01:55 <dubStep> ive been player 1 a few times
01:55 <epsy> 1102:07
01:55 <dubStep> and text_out 0
01:55 <dubStep> in conclusion i play tron too much
01:55 <Vanhayes> im not sure if ther eis a guy called mike that plays so much or if alot of new people named mike used their real name
01:55 <dubStep> miek is a common name
01:55 <dubStep> most likely the latter
01:56 <epsy> well #4 has a clantag
01:56 <epsy> hah
01:56 <epsy> player 2 isn't far
01:56 <dubStep> lol
01:56 <Vanhayes> ya ive been player 1 and 2 a few times
01:56 <Vanhayes> zombie jesus isnt on there though
01:56 <epsy> #19 I'll love again
01:57 <Vanhayes> ya thats a weird one
01:57 <dubStep> lmao
01:57 <Vanhayes> oblivion is 10
01:57 <Vanhayes> ha mkay is 12 and he just started like 3 months ago
01:57 <epsy> #40	Vanhayes aka V:a:n:h:a:y:e:s
01:57 <dubStep> lmao
01:57 <dubStep> mk is always on tho
01:57 <Vanhayes> heh
01:57 <epsy> ;)
01:57 <dubStep> hes on right now
01:57 <Vanhayes> yes he is
01:57 <dubStep> .ls Mkay-1
01:58 <tronner> dubStep: Mkay-1 seems to be on ~|DS|~DarkSyndicate's Mega Fortress right now.
01:58 <Vanhayes> hmm
01:58 <dubStep> rofl.
01:58 <Vanhayes> .si mega
01:58 <tronner> Vanhayes: ~|DS|~DarkSyndicate\'s Mega Fortress: Players (5/32): free kill (dlh@generalconsumption.org), Mkay-1, Revolutionary, SuBlImInAl.FreQ (subliminal@forums), _~`Ww_Destiny
01:58 <epsy> it's surprising I left this list
01:58 <dubStep> .ls dubStep
01:58 <tronner> dubStep: dubStep has last been seen on ~|DS|~DarkSyndicate's Mega Fortress 3 hours 11 minutes ago.
01:58 <epsy> @ls -g epsy@forums
01:58 <teabot> epsy: serious_epsy has last been seen on Ladle 23 (Flex's Server) 2 hours 8 minutes ago.
01:58 <epsy> maybe it gets buggy with auth names
01:59 <dubStep> .ls wife.wav
01:59 <dubStep> hmm
01:59 <tronner> dubStep: timed out
01:59 <dubStep> .ls ekg.wav
01:59 <Flex> .aka dubstep
01:59 <tronner> dubStep: ekg.wav has last been seen on 1 On 1 Sumo (Germany, EU) 16 hours 49 minutes ago.
01:59 <tronner> Flex: I don't know anything about 'dubstep'!
01:59 <dubStep> ha
01:59 <Vanhayes> .ls swiftcoaster
01:59 <epsy> .aka epsy
01:59 <tronner> Vanhayes: timed out
01:59 <tronner> epsy: ¿5074 phail |x|boulangerie |x|baguette |x|vim |x|nano_ftl |x|vim_ftw |x|uncle_benz |x|_e |x|_bernadette |x|epy epsy
01:59 <Vanhayes> .aka Vanhayes
01:59 <tronner> Vanhayes: ¿6574 swiftcoaster icarus vanhayes
02:00 <Flex> .aka flex
02:00 <dubStep> .aka dubs
02:00 <epsy> .aka serious_epsy
02:00 <Vanhayes> oh this is the messed up one
02:00 <tronner> Flex: ¿22380 |sexy|_flexy flex 0:Flex@x |x|_flex 0:flex@L_OP |x|_flew |dmx|_flex fle|x|
02:00 <tronner> dubStep: ¿2182 dubs
02:00 <tronner> epsy: I don't know anything about 'serious_epsy'!
02:00 <Vanhayes> .aka dubStep
02:00 <tronner> Vanhayes: I don't know anything about 'dubstep'!
02:00 <epsy> ah
02:00 <Vanhayes> .aka dubStep@ct
02:00 <tronner> Vanhayes: I don't know anything about 'dubstep@ct'!
02:00 <epsy> café isn't logged anymore then I guess
02:01 <epsy> .help aka
02:01 <tronner> epsy: (aka <an alias, 0 arguments>) -- Alias for "web fetch [format concat http://ratings.armagetronad.net/aka.php?slashes=1&name=[urlquote @1]]".
02:01 <Vanhayes> must have only been in cafe cause it never says zombie jesus for me, and i use that whenever swiss is in the server
02:01 <Vanhayes> ]ratting dubstep
02:01 <ljrbot> Vanhayes: Error: "ratting" is not a valid command.
02:01 <Vanhayes> ]rating dubstep
02:01 <ljrbot> Vanhayes: I don't know anything about 'dubstep'!
02:01 <dubStep> ^^
02:01 <Vanhayes> ]rating ~*dubstep*~
02:01 <ljrbot> Vanhayes: I don't know anything about '~*dubstep*~'!
02:01 <dubStep> u wont find meeeeeeeee
02:01 <Vanhayes> ]rating dubs@ct
02:01 <ljrbot> Vanhayes: I don't know anything about 'dubs@ct'!
02:01 <epsy> .aka fake_epsy
02:01 <tronner> epsy: I don't know anything about 'fake_epsy'!
02:01 <dubStep> im a figment of ur imaginaeions
02:01 <Vanhayes> ]rating dubs@forums
02:01 <ljrbot> Vanhayes: I don't know anything about 'dubs@forums'!
02:02 <epsy> .aka 0:epsy@forums
02:02 <tronner> epsy: ¿3832 |x|epsy2 0:epsy@fff.armagetron.co.uk/staff 0:epsy@forums
02:02 <epsy> .rating 0:epsy@forums
02:02 <tronner> epsy: @1 is 21536th with a rating of 1084-1587
02:02 <Vanhayes> ]rating sp.dubStep
02:02 <ljrbot> Vanhayes: I don't know anything about 'sp.dubstep'!
02:02 <Vanhayes> bah
02:02 <dubStep> i told u
02:02 <epsy> @1 ?
02:02 <dubStep> im not real.
02:02 <epsy> .rating "0:epsy@forums"
02:02  * dubStep is a bot
02:02 <tronner> epsy: @1 is 21536th with a rating of 1084-1587
02:02 <ct|kyle> !add fort
02:02 <epsy> .rating ¿3832
02:02 <tronner> epsy: @1 is 21536th with a rating of 1084-1587
02:02 <epsy> ct|kyle, wrong chat
02:02 <epsy> chan
02:02 <ct|kyle> I know
02:03 <dubStep> .rating "0:dubStep@forums"
02:03 <epsy> :>
02:03 <tronner> dubStep: @1 is 21536th with a rating of 1084-1587
02:03 <epsy> buggage
02:04 <dubStep> lol
02:04 <dubStep> .ls Revolutionary
02:04 <tronner> dubStep: Revolutionary seems to be on ~|DS|~DarkSyndicate's Mega Fortress right now.
02:04 <epsy> ct|kyle, problem now is that I don't know what is left to be done
02:04 <Vanhayes> http://wrtlprnft.ath.cx/ellipse.php   ha ellipses machine
02:04 <Flex> .rating flex
02:05 <tronner> Flex: @1 is 21536th with a rating of 1084-1587
02:05 <ct|kyle> .ctwf
02:05 <Vanhayes> .rating Vanhayes
02:05 <tronner> ct|kyle: Crazy Tronners Wild Fortress.: Players (4/14): Anthrax, ct¤kyle (kyle@ct), Darthvader, Mw|Ralf
02:05 <tronner> Vanhayes: @1 is 21536th with a rating of 1084-1587
02:05 <epsy> ]rating "0:epsy@forums"
02:05 <ljrbot> epsy: 0:epsy@forums is 2283rd with a rating of 1517-1556 (from 1519-1554)
02:05 <dubStep> .rating "0:dubStep@forums"
02:05 <tronner> dubStep: @1 is 21536th with a rating of 1084-1587
02:05 <Vanhayes> why is everyone the same rating?
02:05 <epsy> that's kinda better
02:05 <dubStep> ?
02:06 <dubStep> .rating "0:dubStep@ct"
02:06 <epsy> ]help rating
02:06 <ljrbot> epsy: (rating <an alias, 0 arguments>) -- Alias for "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]".
02:06 <tronner> dubStep: @1 is 21536th with a rating of 1084-1587
02:06 <epsy> .help rating
02:06 <tronner> epsy: (rating <an alias, 0 arguments>) -- Alias for "web fetch http://ratings.armagetronad.net/rating.php?slashes=1&name=%401".
02:06 <Vanhayes> .rating "0:Van-hayes@forums"
02:06 <tronner> Vanhayes: @1 is 21536th with a rating of 1084-1587
02:06 <epsy> .alias add rating "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]"
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02:06 <epsy> HAI TRONNER
02:07 <Vanhayes> I am making ellipses with an ellipses machine
02:07 <epsy> I'll just ellipse that line
02:08 <epsy> ct|kyle, what was missing last time? :o
02:08 <epsy> oh well
02:09 <ct|kyle> !add fort fort fort
02:10 <epsy> try
02:12 <dubStep> sinewav: whyd u leave?
02:12 <sinewav> do depressed  right now
02:12 <sinewav> to*
02:12 <dubStep> :(
02:12 <sinewav> I'm trying not to call my friend and say hateful things to her.
02:13 <dubStep> :/
02:13 <Flex> I've found a new alias, to split up my time thing up!
02:13 <Flex> i'm Alchemist btw
02:14 <Flex> .aka alchemist
02:14 <tronner> Flex: ¿2452 alchemist stax.
02:14 <dubStep> lol
02:14 <dubStep> stax huh
02:14 <Flex> stax from tr?
02:16 <dubStep> yea
02:16 -!- PinkTomato [n=PinkToma@5ace335f.bb.sky.com] has quit [Remote closed the connection]
02:28 <madmax> any positions for AW settled? didn't follow the discussion heh
02:29 <madmax> dubStep, Vanhayes ^
02:29 <Flex> yeah, you got kicked out of AW
02:29 <Flex> :D
02:29 <Vanhayes> i think its you and sunny attacking maz and dubs sweeping and i think gari will def and i attack
02:29 <sinewav> ahahaha
02:30 <sinewav> poor, poor madmax. it's cuz his skillz are weak.
02:30 <Flex> :(
02:30 <sinewav> no one ever told him.
02:30 <madmax> :'(
02:30 <Flex> hug?
02:30 <sinewav> >:-)
02:30 <Flex> |C
02:31 <madmax> that's a hug?
02:31 <Flex> best i could do..
02:31 <sinewav> hahahaha
02:31 <epsy> lol
02:31 <madmax> does anyone see a hug there?
02:31 <Flex> look.. | is the person
02:31 <Flex> C is the arms
02:31 <Flex> |C
02:31 <Flex> see it?
02:31 <sinewav> ah
02:31 <epsy> why are the arms split from the person?
02:31 <Flex> it's the thought that counts!
02:32 <epsy> you basically implied a person with floating arms hugging him
02:32 <epsy> that is quite creepy
02:33 <Flex> you have a better hug?
02:33 <epsy> shhhh :>
02:33 <Flex> rayman?
02:33 <Flex> his arms were not connected, he wasn't weird.. kind of
02:33 <epsy> I thought about that haha
02:33 <Flex> that game was awesome
02:47 -!- madmax [n=x@unaffiliated/madmax] has quit ["gnight"]
02:49 <sinewav> .plus
02:53 <Vanhayes> dlh, was that you?
02:58 <dubStep> anyone wana come play incam fort with us?
02:58 <epsy> hah
02:58 <dubStep> its hilarious
02:59 <dubStep> epsy: wana come? :(
03:00 -!- ArmaPickupBot [n=ArmaPick@unaffiliated/epsy/bot/teabot] has joined #armagetron
03:00 <ArmaPickupBot> Please !add up for In-Cam Fortress in #armagetron.pickup ! 5 more people needed! (Type !add icf in #armagetron.pickup)
03:00 <Vanhayes> !add
03:01 <dubStep> lol who is that
03:01 <Vanhayes> its the new bot epsy was working on
03:01 <dubStep> oh
03:01 <epsy> Type !add icf in #armagetron.pickup
03:02 <epsy> dubStep,
03:02 <dubStep> !add icf #armagetron.pickup
03:02 <dubStep> ?
03:02 <epsy>  /join #armagetron.pickup
03:02 <dubStep> noo u made me die
03:03 <ArmaPickupBot> Please !add up for In-Cam Fortress in #armagetron.pickup ! 4 more people needed! (Type !add icf in #armagetron.pickup)
03:03 <epsy> Flex, incam fort?
03:06 <dubStep> Flex:
03:06 <Flex> i tried it..
03:06 <dubStep> go to bed
03:07 <Flex> in forced incam mode, do mini-maps get blocked?
03:07 <Flex> dubStep, i'm going to have a shower, before i do
03:08 <Flex> and arma bot keeps spamming me everytime i send a message, here.. :/
03:08 <Vanhayes> no they dont
03:08 <epsy> bla
03:08 <Flex> ArmaPickupBot is spamming meEE
03:08 <epsy> ty
03:08 <epsy> noted
03:08 <Flex> [02:08] <ArmaPickupBot> Please only issue commands in #armagetron.pickup.
03:09 <Flex> lol, just noted? everytime i send a message to this channel, i get pm'ed :p
03:09 <epsy> now thing :)
03:09 <epsy> new
03:09 <Vanhayes> same here
03:09 <Flex> my cat scratched me
03:09 <Flex> :(
03:10 <Flex> when it jumped off me, while i was holding her
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03:11 <epsy> hi123
03:11 <epsy> fixed
03:11 <ArmaPickupBot> Please !add up for In-Cam Fortress in #armagetron.pickup ! 5 more people needed! (Type !add icf in #armagetron.pickup)
03:18 <Vanhayes> .weather e5n 5c5
03:18 <tronner> Vanhayes: The current temperature in Belleisle Regional High, Springfield, New Brunswick is 19.1°C (10:18 PM ADT on July 02, 2009). Conditions: Scattered Clouds. Humidity: 93%. Dew Point: 18.0°C. Pressure: 29.91 in 1012.8 hPa (Rising).
03:19 <Vanhayes> psh feels way hotter that that
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03:27 <dubStep> dlh:
03:31 <dlh> dubStep:
03:31 <dubStep> idk epsy was asking for you
03:31 <dubStep> epsy: ping
03:33 -!- Lucifer [n=satan@] has joined #armagetron
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04:02 <epsy> hi Luciferbuilder
04:02 <Lucifer> hi epsybuilder
04:08 <epsy> what's up? :)
04:13 <epsy> thanks and good games
04:13 <epsy> (to the testers I just kicked from the chan)
04:16 <Flex> why the kick?
04:17 <epsy> I've explained before kicking
04:17 <Flex> i wasn't there
04:17 <epsy> I just want to be able to experiment with it alone
04:17 <Flex> oh, ok
04:17 <epsy> you still have the log don't you? :(
04:17 <Flex> it's ok
04:17 <Flex> i'd still go with the !start <game> <mode> <server>
04:18 <epsy> also, sorry for having to restart the bot 3 times :)
04:18 <epsy> ala yandere?
04:18 <Flex> then whoever wants to join, does !join flex
04:18 <Flex> flex being the one who did the first !start
04:18 <Flex> then !begin
04:19 <ct|kyle> !slap flex
04:19 <epsy> idk, that goes pretty far from the original concept
04:20 <epsy> while it's a nice idea, I'm not sure if I'll do that
04:20 <ct|kyle> yes, but it would make it better
04:20 <Flex> it seems future proof
04:20 <epsy> yeah, maybe one day
04:20 <epsy> but not on day-of-launch :)
04:20 <Flex> if you make it useful, people will actually use it..
04:21 <ct|kyle> day of launch being Saturday?
04:21 <Flex> we just got a decent game out of that.. so it's productive
04:21 <epsy> maybe this weekend
04:21 <ct|kyle> Saturday, in celebration of US independence
04:21 <epsy> heh :)
04:22 <Flex> epsy, want an example?
04:22 <Flex> quakenet, csspickup
04:22 <Flex> or something along those lines
04:22 <epsy> I understood your idea
04:22 <Flex> #css.pickup
04:22 <Flex> or something
04:23 <epsy> neither :P
04:23 <epsy> both are empty
04:23 <Flex> no i mean, on quakenet
04:23 <epsy> yeah, on quakenet
04:23 <Flex> css.4on4
04:23 <Flex> ?
04:23 <Flex> or is it.. #css.wars
04:23 <epsy> there is 1 guy :P
04:24 <Flex> 4on4.css
04:24 <Flex> ?
04:24 <Flex> :p anyway, can't remember
04:24 <epsy> 5 ppl in css.wars
04:24 <epsy> that includes myself
04:24 <Flex> used to be like 5k people doing pick up wars, preplanned teams
04:24 <epsy> ah
04:25 <epsy>  #4on4.css
04:25 <Flex> tr 5on5.css
04:25 <Flex> 6on6.css
04:26 <epsy> sounds like they use their own bot
04:26 <epsy> I'm basically bashing off the echbots
04:26 <epsy> http://echbot.com/
04:26 <Flex> 5on5.css seems busy
04:26 <epsy> http://echbot.com/stats/
04:27 <Flex> #pcw
04:27 <Flex> #5on5.css
04:27 <Flex> #5on5
04:28 <Flex> S.pcw
04:29 <Luke-Jr> ]aka @1
04:29 <ljrbot> Luke-Jr: ¿11873 @1
04:29 <Luke-Jr> oh, a diff bot
04:29 <Luke-Jr> .rating luke-jr
04:29 <tronner> Luke-Jr: @1 is 21536th with a rating of 1084-1587
04:29 <Luke-Jr> still fails
04:29 <Luke-Jr> ]help rating
04:29 <ljrbot> Luke-Jr: (rating <an alias, 0 arguments>) -- Alias for "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]".
04:29 <Luke-Jr> .help rating
04:29 <tronner> Luke-Jr: (rating <an alias, 0 arguments>) -- Alias for "web fetch http://ratings.armagetronad.net/rating.php?slashes=1&name=%401".
04:29 <Luke-Jr> ROFL
04:30 <Luke-Jr> epic fail
04:30 <Luke-Jr> .alias add rating web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]
04:30 <Luke-Jr> .help rating
04:30 <tronner> Luke-Jr: (rating <an alias, 0 arguments>) -- Alias for "web fetch http://ratings.armagetronad.net/rating.php?slashes=1&name=%401".
04:30 <Luke-Jr> .you suck
04:30 <epsy> yeah, I tried to fix it earlier
04:30 <epsy> :/
04:31 <Luke-Jr> epsy: you have access?
04:31 <epsy> Flex, meh, none of these chans are active atm heh
04:31 <Luke-Jr> .alias add rating "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]"
04:31 <epsy> Luke-Jr, no, hence why I "tried"
04:31 <Luke-Jr> .web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote you suck]]
04:31 <epsy> ct|kyle, ping
04:31 <tronner> Luke-Jr: you_suck is 6613th with a rating of 1415-1697 (from 1416-1697)
04:31 <ct|kyle> epsy: pong
04:31 <epsy> ct|kyle, .alias add rating web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]
04:32 <Luke-Jr> epsy: it needs quotes
04:32 <ct|kyle>  .alias add rating "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]"
04:32 <epsy> yeah, that too
04:32 <ct|kyle> .alias add rating "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]"
04:32 <Luke-Jr> .help rating
04:32 <tronner> Luke-Jr: (rating <an alias, 0 arguments>) -- Alias for "web fetch http://ratings.armagetronad.net/rating.php?slashes=1&name=%401".
04:32 <Luke-Jr> .rating ctxp4
04:32 <tronner> Luke-Jr: @1 is 21536th with a rating of 1084-1587
04:32 <epsy> P4,
04:33 <Luke-Jr> ct|kyle: fail
04:33 <epsy> !quit
04:33 <Luke-Jr> who has access to tronner?
04:33 -!- ArmaPickupBot [n=ArmaPick@unaffiliated/epsy/bot/teabot] has quit ["Bye, cruel world!"]
04:33 <ct|kyle> wtf is wrong with tronner
04:33 <ct|kyle> oh
04:33 <ct|kyle> .unlock rating
04:33 <ct|kyle> arg
04:33 <ct|kyle> p4 screwed up a bunch of settings
04:34 <epsy> nn
04:34 <Luke-Jr> P4: FAIL
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04:35 <Flex> where can i get my own copy of serverxml.php
04:35 <Flex> or how..
04:35 <Flex> can i mirror it..
04:50 <dlh> Flex: you can mirror it
04:51 <Flex> where do i start?
04:51 <dlh> Why do you need your own copy?
04:52 <dlh> Flex: http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/private/wrtlprnft/serverlist/
04:53 <Flex> wrtlprnft's one keeps going down
04:53 <Flex> like now
04:53 <dlh> Ah
04:53 <dlh> It looks like wrtlprnft's one is tied to a database
04:53 <Flex> yeah
04:54 <dlh> You can do something like I did for my server browser
04:54 <dlh> Or just use mine... It outputs JSON data not XML
04:54 <dlh> https://code.launchpad.net/~dlh/armagetronad/server-browser
04:55 <dlh> http://bazaar.launchpad.net/%7Edlh/armagetronad/server-browser/annotate/head%3A/server_list.php
04:55 <Flex> got a link to yours? :p or is that private
04:55 <Flex> so i can see what it looks like
04:55 <dlh> The actual browser?
04:55 <Flex> yeah
04:56 <dlh> This isn't the full server browser, just ladle servers. http://generalconsumption.org/armagetronad/ladle/
04:56 <dlh> I have a full version but I'm not hosting it yet
04:56 <Flex> oh nice
04:56 <Flex> i like it
04:56 <dlh> I don't use the in-game server browser anymore :)
04:57 <Flex> yeah, same
04:57 <dlh> Anyway, the code for that is at the link I gave you
04:57 <Flex> yup, thanks
04:57 <dlh> It is setup to do a full serverlist
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05:56 <akira_arma> dlh i'd be so happy if I could compile your code :(
05:56 <dlh> akira_arma: old_glancing?
05:57 <akira_arma> yes
05:57 <akira_arma> i didnt try compiling it for awhile by I simply couldnt do it last time
05:57 <akira_arma> but*
05:58 <dlh> I don't use windows, but I don't think many people can compile trunk code on windows right now. It is a mess.
05:59 <akira_arma> I mean I finally got it to compile it with only warnings..
05:59 <dlh> Really?
05:59 <akira_arma> but then running the exe would give my 1000 errors
05:59 <akira_arma> ;)
05:59 <dlh> Paste the errors?
05:59 <akira_arma> ah
05:59 <akira_arma> not again :)
06:00 <akira_arma> i was so disgusted i delted it all :)
06:00 <dlh> haha
06:00 <akira_arma> i thin the major prob was something with z-lib
06:01 <akira_arma> well if i get in the mood ill try it again and paste that shit
06:02 <dlh> Maybe have a linux partition just so you can compile and play using old-glancing, haha
06:08 <akira_arma> I just had to delete my old one
06:08 <akira_arma> i forgot my root password :(
06:08 <akira_arma> I know thats silly :)
06:49 <ljrbot> New news from bzr: [server-browser] r22 When clicking the selected server, the details should hide....
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09:58 <Lucifer> guru3: now that we've got phpbb3, can we get a "list all unread posts" button?
10:00 <epsy> View new posts?
10:01 <epsy> phpbb3 doesn't do the difference between new and unread afaik
10:04 <Lucifer> yeah, it does
10:04 <Lucifer> it even has a "mark forum read" button
10:04 <epsy> hah :/
10:04 <Lucifer> view new posts only shows posts that are new since last login, but I want to see all unread posts
10:05 <epsy> ah
10:05 <epsy> then it does
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13:43 <Lucifer> .math calc 56-27
13:43 <tronner> Lucifer: 29
13:43 <Lucifer> oh goodie
13:53 <Lucifer> heh, facebook just suggested I friend that librarian chick I struck out with
13:54 <epsy> good guess
13:54 <epsy> ;P
13:56 <Lucifer> technology is amazingly stupid
13:56 <Lucifer> I didn't try, the last thing I want is to look creepy when I'm trying to get a full-time job at the school
13:57 <Lucifer> and as it happens, the job I'm trying to get will involve visiting all the campuses
13:57 <epsy> lucifer will be a teacher? :o
13:57 <Lucifer> so maybe I can accidentally meet her
13:57 <Lucifer> no, IT guy for the physics/geology labs
13:57 <Lucifer> *if* I get the job
13:57 <epsy> ah
13:58 <Lucifer> and I definitely want the job more than I want the girl
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14:47 <epsy> oh
14:47 <epsy> sorry
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14:54 <epsy> do I really have to write i = i +1 ?
14:56 <Lucifer> you can't write i++ ?
14:56 <Lucifer> wait, it's python, isn't it?
14:56 <Lucifer> you can do i += 1 in python
14:56 <epsy> ok
14:56 <z-man-work> you can?
14:56 <Lucifer> yep
14:57 <Lucifer> well, here's what you can do (big paste0
14:57 <Lucifer> >>> i = 0
14:57 <Lucifer> >>> i++
14:57 <Lucifer>   File "<stdin>", line 1
14:57 <Lucifer>     i++
14:57 <Lucifer>       ^
14:57 <epsy> yeah I also tried ++i
14:57 <Lucifer> SyntaxError: invalid syntax
14:57 <Lucifer> >>> i += 1
14:57 <Lucifer> >>> i
14:57 <Lucifer> 1
14:57 <Lucifer> >>>
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16:13 <madmax> hi
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16:19 <epsy> hi
16:22 <ct|kyle> oi
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17:11 <epsy> http://img269.imageshack.us/img269/9429/ownagead.jpg <-- AdWord win :o)
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18:36 <epsy> http://forums3.armagetronad.net/viewtopic.php?f=2&t=19439
18:36 <epsy> I think this qualifies as spam
18:50 <ct|kyle> mkay is an asshat
18:52 <ljrbot> New news from bzr: [server-browser] r24 Corrected bottom button links || [server-browser] r23 Use a modified Armagetron Unified style....
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18:58 <epsy> dlh, link cursor when pointing on a server
18:59 <epsy> would help the user realize he can click
18:59 <dlh> hmm, possibly
19:00 <akira_arma> #tea
19:00 <epsy> also, you're putting a link as page title
19:00 <akira_arma> .tea
19:00 <tronner> akira_arma: Fortress Café: Players (0/32):
19:00 <akira_arma> .si fort
19:00 <tronner> akira_arma: Crazy Tronners Wild Fortress.: Players (2/14): Meziar, missiööö
19:01 <akira_arma> ..
19:01 <epsy> actually that could even qualify as a button
19:01 <dlh> Yeah, that needs modifying.
19:01 <epsy> it should just read "Ladle Server Browser"
19:02 <epsy> and find a way to cache the indicidual server refresh button :)
19:02 <epsy> individual
19:02 <dlh> It is two buttons, one for pressed state and another for normal. I've been meaning to make it one.
19:03 <epsy> argh, that too
19:03 <dlh> So it loads instantly...
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19:51 <madmax> how do I add this gigantic thing as an alias? :-(
19:51 <madmax> .format "Café %s -- Mega Fortress %s -- Most players: %s" [filter reverse [cut -24 [filter reverse [si café]]]] [filter reverse [cut -46 [filter reverse [si mega]]]] [si fortress]
19:51 <tronner> madmax: Café (0/32):  -- Mega Fortress (0/32):  -- Most players: Crazy Tronners Wild Fortress.: Players (11/14): -||BS|Hype, 808 STATE (808STATE@ct), Binford, missiööö, Oraley, PerfectKi¦¦er (killerbees19@forums), PerfectPsYk0 (PerfectPsYk0@ct), prototy, Sandglass, Tigershark, Venom (Venom@ct)
19:52 <ljrbot> New news from bzr: [server-browser] r26 Use pointer cursor for hovering || [server-browser] r25 Removed unused div
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20:12 <Durka> dlh: I love ur browser! <3 http://durka.ath.cx/serverbrowser/
20:33 <akira_arma> .si fort
20:33 <tronner> akira_arma: Crazy Tronners Wild Fortress.: Players (13/14): 808 STATE (808STATE@ct), A.R.G.H, ßaTTaL¦L¡øn (Tiedrawer@forums), Binford, CT¤Tadd, ct~orly?, Longball|mbc, MacBook Geek, pike (pike@ct), Sandglass, Sl33py, Spex, Tigershark
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22:17 <Flex> has anyone compiled a windows version with the old glances?
22:20 <akira_arma> lol
22:20 <akira_arma> DONT ASK
22:20 <akira_arma> i tried for 2 days
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22:31 <Flex> we need a windows compiler!
22:33 <epsy> gcc
22:35 <ct|kyle> FORMAT C:/
22:40 <eddiefantastic> hi there! anyone want to test an early version of this Fortress Onslaught idea?
22:41 <Flex> you crazy guys
22:41 <eddiefantastic> the server is called Fortress Onslaught
22:41 <madmax> that was fast
22:41 <eddiefantastic> It pretty much follows z-man's thoughts
22:42 <eddiefantastic> needs much tweaking, I'm worried about holes
22:42  * madmax can't try it right now
22:42 <Flex> i can, in a sec
22:42 <eddiefantastic> it was fairly simple, most i'd done before, just not in the same way
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23:05 <epsy> the new freenode will allow colors in topics :o
23:06 <Luke-Jr> crap
23:07 <epsy> well, in some cases it will be good
23:07 <MrBougo> in some cases it won't d:
23:07 <MrBougo> D:
23:07 <epsy> yeah
23:07 <MrBougo> background colors EW
23:07 <epsy> heh
23:08 <epsy> yeah, almost all gamesurge channel topics i came across had white on black topics
23:09 <MrBougo>       TOPIC OF AWESOME
23:09 <epsy> #ivantis.net
23:10 <epsy> strangely enough, freenode acceps \x0f in topics
23:10 <epsy> so you can bypass the default colour for topics :P
23:11 <Luke-Jr> what default colour?
23:11 <epsy> depends on client
23:11 <epsy> the color the client uses for topics, basically
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23:39 <sunny> where are you all? :P
23:40 <epsy> coding
23:40 -!- MrBougo [n=MrBougo@ip-62-235-194-65.dsl.scarlet.be] has quit []
23:40 <epsy> I think the bot is ready
23:40 <epsy> :)
23:40 <sunny> boring :P
23:42 <sunny> its almost 12 u can stop coding :P
23:43 <epsy> I need to package it properly :<
23:43 <epsy> and I have no clue what proper python packaging is like
23:43 <sunny> thats sad
23:44 <epsy> I know you share my pain
23:44 <epsy> :)
23:44 <sunny> yea i do ;)
23:45 <sunny> i can help you
23:45 <sunny> come and play tron xD
23:46 <sunny> you can win if u want
23:46  * sunny is bored
23:46 <epsy> that's tempting
23:47 <Flex> haha :p
23:47 <sunny> :P
23:52 <sunny> so what are you doing epsy, what are you coding?
23:53 <epsy> a pickup bot
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