Log from 2009-07-03:
--- Day changed Fri Jul 03 2009
00:00 <dubStep> .sl
00:00 <tronner> dubStep: This data is 44 seconds old; Crazy Tronners Open Sumo (12/12), The YELLOW Submarine (10/12), |FA| Black Tar! (8/16), Wild West =Capture The Flag= (7/10), ~Night Walker's Central~DF~ (7/10), Swampland Mud Puddle (7/8), WILDCAT (6/8), [] Cheers! [] The friendly server. (6/12), ~|DS|~DarkSyndicate's Mega Fortress (5/32), Crazy Tronners Wild Fortress. (5/14), - | D u r k a D u r k a L a n d | - (4/16), Wild (2 more messages)
00:00 <dubStep> .more
00:00 <tronner> dubStep: West =Nano CTF= ~Multi~Mode~ (4/10), -=VcL.Clan High Rubber (4/10), tronners->racing (3/10), SPACEZONE I [HIGH SPEED!!] (3/8), SPACEZONE II S (3/15), Wild West =Fortress Shootout= (2/12), Crazy Tronners Wild Catfight 2 (2/4), >>> FAST TRACK RELOADED (VERY High Speed) <<< (2/12), internalDrive -=- iD Tech Camps (2/16), Flynn's Arcade #2 (Brakes) - .:Avl:. Clan Nano (1/8), ~*SpeederS*~ Server (1/12), (1 more message)
00:00 <Flex> .more
00:00 <Flex> do more
00:00 <Flex> dubs
00:00 <dubStep> .more
00:00 <tronner> dubStep: -=Wild Fox=- High Rubber (1/16)
00:00 <dubStep> lol
00:00 <dubStep> only 1
00:00 <dubStep> ^^
00:01 <dubStep> no ineteresting servers...
00:01 <dubStep> .si wild
00:01 <tronner> dubStep: Wild West =Capture The Flag=: Players (7/10): .Nbk.new divde, Blast-burnX, BoXeD, gArIsImO, mr Z, Shade, _~Into a boat~_
00:01 <dubStep> boo
00:01 <dubStep> .si wild fortress
00:01 <tronner> dubStep: Crazy Tronners Wild Fortress.: Players (5/14): Binford, freetosk8brd (freetosk8brd@ct), laDders, Miss Swiss, niro
00:02 <dubStep> nty dev null is there :/
00:02 <dubStep> oh god and mk
00:04 <sunny> i go to bed, good night all :) *wave*
00:04 <PinkTomato> night ^^
00:04 <G5> good night
00:04 -!- sunny [n=sunny@adsl-83-100-187-134.karoo.KCOM.COM] has quit ["Trillian (http://www.ceruleanstudios.com"]
00:06 <G5> Flex: Ok, server is set up ... but I'll change the name on Sunday, ok?
00:06 <Flex> great
00:06 <Flex> it's ladle23-3.cfg
00:06 <Flex> right
00:06 <Flex> t
00:06 <G5> yes
00:09 <G5> Is there any major change in the setup?
00:10 <Flex> not that i can think of
00:10 <Flex> http://forums3.armagetronad.net/viewtopic.php?f=60&t=19401&start=45
00:11 -!- Durka [n=Durka@cpe-76-173-122-30.socal.res.rr.com] has joined #armagetron
00:11 <Durka> \o
00:14 <G5> Hi Durka ... DS Mega Fort is on ladle23-3 (with minor overwrites) now. Ill change the name on sunday
00:15 <Durka> what minor overwrites? o_O
00:16 <G5> DEDICATED_IDLE 1, MAX_CLIENTS 32, SPAM_MAXLEN 300, VOTING_MATURITY 45, AUTO_TEAM 1, TEAM_MAX_IMBALANCE 1, TEAM_MAX_PLAYERS 15, ACCESS_LEVEL_TEAM 15, ACCESS_LEVEL_RTFM 15, ACCESS_LEVEL VOTES_CANCEL 2
00:16 -!- solete [n=sol@80-218-76-9.dclient.hispeed.ch] has quit ["IRC it was"]
00:16 <G5> Several USER_LEVEL ... Ill remove them on Sunday.
00:17 <Sticky__> Flex: did you ever get your server running?
00:18 <Flex> yeah, durka helped out
00:18 <G5> Ok, bed time for me. Bye all!
00:18 <Sticky__> what was wrong with it?
00:18 <dubStep> night
00:18 <Flex> urm, installed it wrong, i think
00:18 <Durka> o ok
00:19 <Durka> hi Sticky__ :)
00:19 <Flex> check it out, Sticky__ it's decent
00:19 -!- G5 [n=G5@cl-506.dus-01.de.sixxs.net] has quit ["Over and out."]
00:19 <Sticky__> yo
00:19 -!- zmanuel [n=manuel@p50870D9A.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
00:20 <dubStep> Vanhayes: u there?
00:22 -!- Durka is now known as Vanhayes_
00:22 <Vanhayes_> yea dubStep what u need?
00:22 <dubStep> ...
00:23 <Flex> lol
00:23 -!- Vanhayes_ is now known as Durka
00:23 <dubStep> gay...
00:23 <Flex> you'd rather do this gay stuff than than what i asked, Durka? :P
00:23 <dubStep> lol
00:23 <Flex> you homo
00:23 <Vanhayes> dubStep!
00:24 * dubStep is on top of Durka
00:24 <dubStep> hey
00:24 <PinkTomato> hey
00:24 <Vanhayes> what did i wlak into?
00:24 <Flex> like, on top of his face?
00:24 <Vanhayes> walk*
00:24 <dubStep> lol
00:24 <dubStep> heh
00:24 <dubStep> shush
00:24 <Durka> lol Flex
00:24 <dubStep> do you know people positions yet?
00:24 <dubStep> peoples*
00:24 <Flex> shall i recommend some?
00:24 <dubStep> bmg.
00:24 <Flex> actually, never mind
00:25 <dubStep> lol no
00:25 <dubStep> say what u have to say...
00:25 <Flex> no, i might get blamed
00:25 <dubStep> ...
00:25 <Flex> :p
00:25 <dubStep> scared?
00:25 <Flex> yes.. :(
00:25 <Vanhayes> not those kind of positions
00:25 <dubStep> pathetic
00:25 <Flex> hah
00:25 <dubStep> lol!
00:25 <Flex> 2 girls 4 guys..
00:25 <dubStep> dont...
00:25 <Vanhayes> tag team
00:26 <dubStep> -.-'
00:26 <Vanhayes> and now on to actual positions
00:26 <Flex> you guys should feel lucky... it's probably all guys on all the other teams
00:26 <dubStep> lol no
00:26 <Flex> even if you don't get some! you get to have a look!
00:26 <dubStep> ...
00:27 * Flex gets coat
00:27 <Vanhayes> max says he wants to attack, sunny said pos. 2 so attack as well, you want sweeper, just need to find out what MaZuffeR__ !!, and gari want to play
00:27 <Vanhayes> ill take whatever is left
00:27 <Durka> as long as max isnt defense I'm happy
00:27 <Flex> .ls garisimo
00:27 <dubStep> what do you wana play
00:27 <tronner> Flex: gArIsImO seems to be on Wild West =Capture The Flag= right now.
00:27 <Durka> as long as max isn't offense I'm happy
00:27 <Durka> as long as max isn't sweeper I'm happy
00:27 <Durka> as long as max isn't center I'm happy
00:27 <dubStep> ha
00:27 <dubStep> if we play tx max is def
00:27 <dubStep> =P
00:27 <Vanhayes> as long as max isnt playing you are happy then?
00:27 <dubStep> lmao durka
00:27 <Durka> as long as max isn't midfield I'm happy
00:28 <Durka> as long as max isn't playing I'm happy
00:28 <Durka> yes van :D
00:28 <Flex> so max should spec?
00:28 <Vanhayes> well i think we have a pretty good chance of winning our first round
00:28 <dubStep> lol
00:28 <dubStep> yea
00:28 <Durka> as long as max is spec I'm happy
00:28 <Flex> if you lose.. haa..
00:28 <dubStep> durka is such a baby =P
00:28 <Vanhayes> supergays just dont sound very threatening
00:28 <Durka> :D
00:28 <Durka> saswhorey is on super gays
00:28 <Vanhayes> then again they are super so you never know
00:28 <dubStep> no
00:28 <Vanhayes> she is gay?
00:29 <dubStep> lol...
00:29 <Vanhayes> or maybe she is super, otherwise i call foul on that team
00:29 <Flex> lol
00:29 <dubStep> lol @ super
00:29 <dubStep> super bitch maybe
00:30 <Vanhayes> and unless vcl got alot better then they were at fort, i think we will face sp in 2nd round
00:30 <Flex> aww how nice
00:30 <Flex> no wait.. you don't realise
00:30 <Durka> thnx van :(
00:30 <Vanhayes> so an easy two games
00:30 <Flex> it's vcl vs trx1
00:30 <Durka> tx1*
00:30 <Flex> then it's sp vs whoever wins out of them
00:30 <Flex> which, likely would be sp vs tx1
00:31 <Flex> a 60% chance tx1 wins.. :p
00:31 <Flex> na lets go 55%
00:31 <Vanhayes> 51% to be fair
00:31 <Durka> betting against urself pete rose?
00:31 <Durka> hmm
00:31 <Flex> alright, thanks
00:31 <Flex> yeah, so i can try extra hard
00:32 <Flex> just for you durka
00:32 <dubStep> Vanhayes: gari said he'll sweep or def
00:32 <Vanhayes> ok then, now just MaZuffeR__ !!!! left
00:32 <Flex> he's always sweeped :p
00:32 <Vanhayes> yes and is damn good at it
00:32 <dubStep> gayness... which means i have to attack
00:32 <Flex> that's hawt
00:33 <Vanhayes> ill say either gari or maz def, then the other sweep, ill attack/midfield
00:33 <Flex> i would go with mazuffer defending
00:33 <dubStep> yea
00:33 <Vanhayes> me too
00:33 <Flex> but maybe gari defending on the first round, if he does fine.. let him take the whole super gay match
00:33 <Vanhayes> MaZuffeR__,
00:33 <Flex> then switch maz
00:33 <Flex> for the next game, against trx
00:34 <Vanhayes> so its vcl vs tx and sp get a semi buy?
00:34 <dubStep> flex make a vent/ts
00:34 <Flex> no buys..
00:34 <Flex> they're just having an early match
00:34 <Vanhayes> 18 teams on the board, and only 16 first round brackets so....
00:35 <Flex> ahh durka..
00:35 <Durka> bye*
00:35 <Vanhayes> i like buy
00:35 <Durka> i didnt wanna make a 32 team bracket for 2 matches
00:35 <Durka> :D
00:35 * Durka saves trees
00:35 <dubStep> buy yourself a dictionary
00:35 <Vanhayes> as in ill buy that third round seeding for 5 bucks
00:35 <Flex> that technically means.. tr plays DS or brokensilence
00:35 <Durka> no?
00:36 <Flex> yes.. tx1 was on 16th?
00:36 <Vanhayes> well the first brackets say sp vs vcl/tx1 so what does that mean?
00:36 <Vanhayes> tx1 or vcl have to play 2 matches to get out of the first round?
00:36 <Flex> Team 16: vcl, Team 17: tx1,
00:36 <Flex> team 18 should be whoever else joined last
00:37 <dubStep> huh
00:37 <Durka> 18 plays 15
00:37 <Durka> BS vs DS
00:37 <Vanhayes> what is BS again? i just call them bullshit but i doubt thats what they call themselves
00:37 <Flex> broken silence
00:37 <dubStep> lmao
00:37 <Durka> broken silence
00:38 <dubStep> they kinda asked for it with that tag
00:38 <Vanhayes> people need to be more creative with their clan names
00:38 <Flex> Durka, you're not making any sense..
00:38 <Flex> it's not BS vs DS.. it's Plus vs BS
00:38 <dubStep> no plus vs DS
00:38 <Vanhayes> like those guys taking Fortress elite, and none of them really play fortress
00:38 <Flex> shut up!
00:38 <dubStep> it is
00:38 <Flex> no..
00:38 <dubStep> 1st round is plus vs DS
00:38 <Durka> its BS vs DS
00:38 <Durka> ;dslfjaspdofija
00:38 <Flex> OMG
00:38 <dubStep> what
00:38 <Durka> then winner plays plus
00:38 <Flex> stop fucking making it gay
00:38 <Flex> no durka..
00:39 <dubStep> lol
00:39 <Durka> yes Flex..
00:39 <dubStep> so...
00:39 <Vanhayes> see 2 teams have to play 2 games in the first round
00:39 <Flex> Team 16: vcl, Team 17: tx1, TEAM 18: DS
00:39 <Durka> 4 teams van
00:39 <dubStep> bs/ds/tx1 have to play more matches than everyone else?
00:39 <Durka> team 18 is bs
00:39 <Durka> team 15 is ds
00:39 <Flex> so those two extra teams.. should play each other on opening round 18:45 GMT
00:39 <Vanhayes> no, 2 cause the other 2 would be knocked out
00:39 <Durka> er yea techinically van
00:39 <dubStep> yea, i mean or
00:40 -!- joda_bot [n=anonymou@dslb-084-061-026-043.pools.arcor-ip.net] has quit ["Leaving."]
00:40 <dubStep> since, they have to play a match to get into the 1st round in essence
00:40 <dubStep> least thats what it sounds like
00:40 <PinkTomato> how else can you do it though?
00:40 -!- emphasis [n=rolf@179-141-045-062.dynamic.caiway.nl] has quit []
00:40 <Vanhayes> kill the extra teams
00:40 <PinkTomato> -.-
00:40 <dubStep> lol
00:41 <Flex> ok nm
00:41 <Vanhayes> hey i dont here you throwing any ideas out there
00:41 <Flex> this way is fine
00:41 <Flex> unless there's a better logical way to do it, PinkTomato is right
00:41 <Flex> never thought about it..
00:41 <PinkTomato> Only way to do it fair is with a league
00:41 <PinkTomato> and that needs time
00:42 <Flex> Durka, nm doesn't matter
00:42 <Flex> if one extra team or two doesn't join, it won't work
00:42 <Flex> i think?
00:42 <Durka> what won't work?
00:43 <Flex> nothing
00:43 <Vanhayes> just slip them some poison in their coffee, and the problem goes away
00:43 <dubStep> lol...
00:43 <Durka> if theres more than 16 teams ur kinda screwed i guess
00:43 <Durka> w/e
00:43 <Vanhayes> well need to go up another 4 i think
00:43 <Flex> or you could just say.. you can't play biatches.. full.. kktanksbi
00:43 <Durka> LOL
00:43 <dubStep> lol
00:44 <Durka> no need to go up another 16 to make it fair
00:44 <Durka> 2, 4, 8, 16, 32
00:44 <Durka> etc
00:44 <Durka> those are the only ones that are 100% fair
00:44 <PinkTomato> have a 16 team limit?
00:44 <Vanhayes> ok lets all split up into teams of 3 then
00:44 <Flex> lol
00:44 <Vanhayes> or one huge one on one tourney
00:44 <Durka> no
00:44 <dubStep> lol.
00:44 <Durka> more games = more fun?
00:44 <Durka> right?
00:44 <Durka> :D
00:45 <Flex> you want to fight about it?
00:45 <Vanhayes> @g 18 * 6
00:45 <teabot> Vanhayes: http://commons.wikimedia.org/wiki/File:18-crown-6-potassium-3D-vdW-B.png - File:18-crown-6-potassium-3D-vdW-B.png - Wikimedia Commons
00:45 <PinkTomato> what is the first round wins to?
00:45 <Flex> 3
00:45 <Vanhayes> ]g 18 * 6
00:45 <ljrbot> Vanhayes: Error: "g" is not a valid command.
00:45 <Durka> 2
00:45 <Vanhayes> .g 18 * 6
00:46 <dubStep> 3 or 2
00:46 <Vanhayes> @calc 18*6
00:46 <PinkTomato> maybe you could make them go faster
00:46 <teabot> Vanhayes: Google's calculator didn't come up with anything.
00:46 <dubStep> .ping
00:46 <tronner> pong
00:46 <dubStep> hmm
00:46 <Vanhayes> @calc 18 * 6
00:46 <Durka> 2
00:46 <teabot> Vanhayes: Google's calculator didn't come up with anything.
00:46 <Vanhayes> you suck google
00:46 <dubStep> lol
00:46 <PinkTomato> adding an extra 45 minutes to the ladle for some people sounds like a lot to me
00:47 <dubStep> make em start at 5.15
00:47 <dubStep> =P
00:47 <Flex> or a day in advance
00:47 <Durka> yea but its only 4 teams
00:47 <dubStep> nah
00:47 <Durka> van its like this
00:47 <Durka> @calc 18*6
00:47 <teabot> Durka: Google's calculator didn't come up with anything.
00:47 <Durka> or not..
00:47 <dubStep> haha
00:47 <Vanhayes> i did that
00:47 <dubStep> denied.
00:47 <Vanhayes> anyways its 108
00:47 <Vanhayes> had to use ms calculator
00:48 <dubStep> ^^
00:48 <PinkTomato> You could do something radical
00:48 <Flex> it's first to 2, yeah
00:48 <Vanhayes> best of 3
00:48 <PinkTomato> like a time_limit, and then take the scores.
00:48 <Vanhayes> we talked about time limits
00:49 <PinkTomato> well, I mean, 20 minute game.
00:49 <Flex> in total?
00:49 <PinkTomato> 304 points CT, 280 TX
00:49 <dubStep> not enough time
00:49 <PinkTomato> add more, example this is
00:49 <Vanhayes> i say make an hour long game, no score limit most points win at the end
00:49 <Flex> hey, i have an idea worked up, i was just tweaking it a bit before posting
00:49 <Vanhayes> then for the finals bump it to 90 mins
00:49 <Flex> i could post it now, and you guys can have a look
00:49 <PinkTomato> Vanhayes, that's a better way of putting it, just shorter times
00:50 <PinkTomato> Only problem is you need excactly 6 players a team
00:50 <PinkTomato> overwise it is not fair
00:50 <Vanhayes> well most single matches go for a half hour or more, so 2=1hou
00:50 <Vanhayes> r
00:50 <dubStep> but time limit means no comebacks
00:50 <dubStep> arrow are the masters of comebacks...
00:50 <Vanhayes> time limit means huge comebacks
00:50 <dubStep> no...
00:50 <PinkTomato> It can do
00:50 <Vanhayes> one team hits 100, with 20 mins to go....
00:51 <PinkTomato> You could do a speedy first round with a time limit
00:51 <Vanhayes> im saying just time limit no poit limit
00:51 <Durka> Vanhayes: I found the command
00:51 <PinkTomato> and then go on the traditional route with the players with the highest points
00:51 <Durka> -->durkabot: what is 18*6 sir?
00:51 -!- Durka is now known as durkabot
00:51 <durkabot> 108
00:51 <dubStep> so u get rid of limit_score 100
00:51 -!- durkabot is now known as Durka
00:52 <dubStep> lmao durka ur a noob
00:52 <PinkTomato> 108?
00:52 <Durka> =/
00:52 <dubStep> ^^
00:52 <Vanhayes> durkabot what is 76/(87*1.5)
00:52 <dubStep> lool
00:52 <Vanhayes> hurry durkabot i need those answers
00:52 <dubStep> ...durka runs for the calcualtor...
00:52 <PinkTomato> what does 108 represent
00:52 <Vanhayes> how many people are in this ladle
00:52 <Vanhayes> 18 teams of 6
00:52 <PinkTomato> ]calc 6 * 18
00:52 <ljrbot> PinkTomato: 108
00:52 <PinkTomato> oh
00:52 <PinkTomato> haha
00:53 <Vanhayes> ha
00:53 <Vanhayes> ]calc 76/(87*1.5)
00:53 <ljrbot> Vanhayes: 0.582375478927
00:53 <dubStep> yea
00:53 <Vanhayes> ah as i thought it would be
00:53 <dubStep> mad number
00:53 <dubStep> lol
00:54 <dlh> ]calc 1/0.0
00:54 <ljrbot> dlh: Error: float division
00:54 <dlh> :\
00:54 <Vanhayes> heh
00:54 <Flex> urm
00:54 <Flex> http://forums3.armagetronad.net/viewtopic.php?f=60&t=19436
00:55 <Vanhayes> hmm well what i would like to see for the next ladle anyways, would be to get rid of score limits, go for a set time, the team with most points at the end wins
00:55 <PinkTomato> actually
00:55 <PinkTomato> that has a problem
00:55 <PinkTomato> it won't work
00:55 <PinkTomato> the good teams will lose
00:55 <Vanhayes> Flex, ya we have been toying with the idea for a while, but not alot of people were too open to changing
00:56 <PinkTomato> take two crap teams, they will finish a round in 2 seconds
00:56 <PinkTomato> 10 points per round
00:56 <PinkTomato> two good teams take for fadging ages
00:56 <Flex> this concept, doesn't make rounds longer, but just puts limits on them
00:56 <Durka> g2g
00:56 <Flex> PinkTomato, because they're using the advantage of unlimited time
00:56 -!- Durka [n=Durka@cpe-76-173-122-30.socal.res.rr.com] has quit []
00:56 <PinkTomato> and therefore will loose out
00:57 <Flex> that shouldn't be an advantage, that in itself is a form of camping
00:57 <PinkTomato> Flex, a round time is too unstable
00:57 <Flex> define unstable
00:57 <PinkTomato> we will just be back to torpeding each other.
00:57 <dlh> How about we score it like tennis? To win a match you need to be up atleast two sets. So in fortress, to win a match you need to reach the score limit and be ahead by, say, 10 points. Not such a radical change.
00:57 <Flex> that's a fools stratergy.. and can easly be countered
00:57 <PinkTomato> the people that play the game properly loose out
00:58 <PinkTomato> Flex, it speeds the round
00:58 <Flex> dlh, then it will go on for longer?
00:58 <PinkTomato> less players
00:58 <Flex> PinkTomato.. whoever plays properly, never loses out
00:58 <Flex> being a pussy and running away from danger, isn't actually a skill
00:59 <PinkTomato> Flex, long 1 v 1 rounds, the best scenario would be to commit sucide
00:59 <PinkTomato> points per second are better with more players
00:59 <Flex> in a 1 on 1 the guy is focusing on the zone
00:59 <Flex> it's stratergy to defend or sumo
00:59 <Flex> either way..
01:00 <PinkTomato> We can admit though, 2 not so good teams are going to complete their rounds faster than 2 better teams.
01:00 <Flex> time limit is fair, both teams have equal stratergy.. don't think of it as one way of things
01:00 <Flex> PinkTomato, yeah.. the whole point of this time limit thing is to insure these better teams don't take forever
01:00 <Flex> this also increases skill and fortress..
01:01 <PinkTomato> ah, in that case it is fine if you still do it be how many rounds won.
01:01 <Flex> changes a few things, dramatically
01:01 <PinkTomato> if you did it by points at the end of the time limit, that is my issue.
01:01 <Flex> nothing changes, apart from a time limit is added
01:01 <Flex> it would be cool if next tron versions add a timer somewhere
01:01 <Flex> maybe top middle
01:01 <PinkTomato> Well, I am all for that. Flex 0.3
01:01 <PinkTomato> has a timer
01:01 <PinkTomato> although forward only
01:01 <Flex> changing colour red on the last minute
01:02 <PinkTomato> I think you could write a cockpit to do that?
01:02 <dubStep> what if u dont have 0.3
01:02 <PinkTomato> dubStep, upgrade!
01:02 <dubStep> coz most people dont
01:02 <dubStep> no
01:02 <dubStep> i dont like 0.3
01:02 <Flex> yeah, probably just hooks onto the command from the server and displays it on the cockpit
01:02 <PinkTomato> dubStep, well you would need to upgrade to get it anyway
01:02 <Flex> HUD's are in v0.2
01:02 <dubStep> exactly
01:03 <dubStep> u cant force people to upgrade just to play ladle
01:03 <Flex> it's not about upgrading.. they update the cockpit file..
01:03 <Flex> they just add the commands onto the server
01:03 <PinkTomato> dubStep, it is just a fricking timer...
01:03 <Flex> regarding times and such
01:03 <PinkTomato> we won't force you to use our timer to play ladle
01:03 <Flex> lol, it won't even affect her
01:03 <Flex> shh dubs!
01:03 <dubStep> lol then how will u know if u dont have a timer oO
01:04 <Flex> cockpits are used in v0.2 anyway
01:04 <PinkTomato> 0.2.8 warns you about 1 minute left
01:04 <Flex> so it will be updated itself
01:04 <PinkTomato> Flex, are they the same as 0.3?
01:04 <Flex> i don't know.. i don't use it
01:04 <dlh> cockpit files aren't used in 0.2.8
01:04 <PinkTomato> ah
01:04 <Flex> how would we include a timer, in the top middle of the screen, dlh?
01:04 <Vanhayes> could you get a round message to say how much time is left?
01:05 -!- sinewav [n=sinewav@adsl-76-197-240-174.dsl.chcgil.sbcglobal.net] has joined #armagetron
01:05 <Flex> dlh, old clients and new clients?
01:05 <dubStep> console message?
01:05 <dubStep> hey sexi.wav
01:05 <Flex> once the server gets updated, it's only a console command that needs to be read
01:05 <Vanhayes> well im all for a time limit for the match, not sure about rounds though
01:05 <sinewav> hi there sweet thang
01:05 <dlh> 0.3 clients could just use a custom cockpit file, and for older clients send a console message
01:06 <PinkTomato> Vanhayes, a match time limit is harder to implemente
01:06 <Flex> Vanhayes, how long a total match?
01:06 <Flex> that would still affect the rounds
01:06 <PinkTomato> wait, I get confused between round and match
01:06 <sinewav> 12 min
01:06 <Vanhayes> well however long we need it to be
01:07 <PinkTomato> we have 45 minutes right? 45 / 2
01:07 <sinewav> 3
01:07 <Flex> 1minute per round? seems kind of a tiny bit short
01:07 <dubStep> lol sine
01:07 <Vanhayes> say first round of the ladle starts at 5:00 second at 5 45 or 6 00 make it 45 mins-60mins
01:07 <PinkTomato> well 5 minutes to do the usual piss about before getting ready
01:07 <PinkTomato> then 5 minutes to get ready
01:08 <sinewav> LIMIT_TIME 12
01:08 <Vanhayes> should make it a rule you have to start at set time, not show up then
01:08 <Flex> i feel 2.30 or 3minutes seems perfect for each round
01:08 <dubStep> yea
01:08 <PinkTomato> a round time limit, hmm
01:08 <Flex> TIME_LIMIT_ROUND 3
01:08 <Flex> :p
01:08 <sinewav> why round and not match?
01:08 <dubStep> i agree with hayes,for the bowl the times were freakin stupid
01:08 <Vanhayes> thats what im saying
01:08 <Flex> well, a match is 10 rounds..
01:08 <dubStep> people were starting 20/30/40 mins late
01:08 <Flex> so what if 12 minutes is used up on the first round..
01:08 <Flex> lol
01:08 <Vanhayes> id love a match time limit not so hot on the round
01:09 <Flex> how's that going to work?
01:09 <dubStep> what would be the point ending a round without a base being captured?
01:09 <Vanhayes> but id liek to see it be 45 mins for the regular ones, 90 mins for final, one game, not best of 3 or 5 and no score limit
01:09 <sinewav> LIMIT_TIME 720
01:09 <Flex> got to also remember, some rounds don't last that long.. we're only talking MAX limit
01:09 <dubStep> it seems like a waste of time
01:10 <Flex> lets agree, we want 45minutes TIME LIMIT on each bracket..
01:10 <Flex> so 45minutes for 2 or 3 matches
01:10 <PinkTomato> dubStep, the waste of time is waiting for the players to finish their round
01:10 <Vanhayes> yes, then double that for the finals, since it should be longer
01:10 <Flex> right
01:10 <dubStep> then how do you determine who wins if no-one takes any bases during the alotted time?
01:10 <sinewav> ..
01:10 <dubStep> score_kill alone?
01:10 <dubStep> thats stupid
01:10 <Vanhayes> ya, draws are more boring then waiting imo
01:10 <sinewav> arma won't let you tie
01:10 <dubStep> its fortress... therefore the fortress should be involved in the match...
01:10 <Flex> there will be no draws..
01:11 <Flex> 1 team is the attacker
01:11 <Flex> 1 team is the defender
01:11 <Flex> next round it changes
01:11 <dubStep> thats just stupid.
01:11 <Flex> how is that stupid
01:11 <Vanhayes> if there are round time limits its a draw each round if no one gets a base
01:11 <Flex> go look up what "fortress" is
01:11 <dubStep> why would u make it so 1 team attacks one round and the other defends?
01:11 <dubStep> and alternate?
01:11 <Vanhayes> dubStep, that would be really hard to implement right now id think
01:11 <PinkTomato> where do you the defenders go?
01:11 <sinewav> round time limit it ridiv]culous
01:11 <dubStep> what is the point in that?
01:11 <Flex> then we'll be back to square one.. where everyone plays defensive to win the round
01:11 <Flex> that's silly
01:11 <sinewav> ridiculous*
01:11 <PinkTomato> Hoop already made it
01:12 <PinkTomato> it would be easy to hack in an alternate
01:12 <dubStep> so what if people play defensive, are u telling people how they should play now?
01:12 <dubStep> its what wins.
01:12 <sinewav> :o
01:12 <dubStep> not what interests the spectators.
01:12 <sinewav> or players
01:12 <Flex> if you read the thread, it explains mostly everything you're pointing out now
01:13 <Flex> How to decide which team Attacks or Defends first?
01:13 <Flex> Simple! A coin toss is the easist and laziest way, but we don't have that in-game, so another solution is to use ONE round to decide who plays first. The winner of that ONE round decides if they wish to Attack or Counter-Attack. (I don't mean a whole match, I just mean 1 round, which has no time limit.) To be specific; Once both teams have agreed they are ready to start. The "Decider Round" starts. After that, the game is reset and the match starts with
01:13 <dubStep> why? :S
01:13 <dubStep> 6 people attacking one base
01:13 <dubStep> and 6 people defending it?
01:13 <Flex> no..
01:14 <Flex> it's WHO gets the win when the time runs out
01:14 <dubStep> thats what it sounds like...
01:14 <Flex> get it?
01:14 <Flex> it's not 6 people attack.. you're changing the mode of fort if you do that
01:14 <Vanhayes> i get it, and id have to try it before id make a decision
01:14 <dubStep> what do you mean 1 team attacks and 1 defends then?
01:14 <Flex> maybe i think i should explain this, in the thread...
01:15 <Flex> 1 team has the objective to get the zone before the other enemy
01:15 <dubStep> isnt that the whole point anyway?!?
01:15 <dubStep> o_O
01:16 <Flex> if you let me finish..
01:16 <dubStep> well sorry, but there was no elipsis, so i assumed u hd finished...
01:17 <Vanhayes> elipsis is a machine i think
01:17 <dubStep> lol not this again...
01:17 <Flex> the objective of the A team is to attack the enemy zone, before their time runs out. IF B team successfully defends their zone, they get the round win.. because A team's time has run out
01:17 <Flex> you might think.. what if they all defend?
01:18 <Flex> some might play counter-offensive and get the enemy zone..
01:18 <dubStep> how do you set team time limits?
01:18 <Flex> that's server side
01:18 <dubStep> seems a little bit too far fectched to me
01:19 <Flex> some flaws crop up though, such as.. what if teams decide to go full out and create a two-3 layers defence..
01:19 <Flex> just enough to keep the enemies out..
01:19 <Flex> but then comes torpedos
01:19 <epsy> ah
01:19 <Flex> so if you feel like having 6 guys defend.. you're going to get torped
01:19 <epsy> like capturestrike or something?
01:19 <Flex> never heard of that
01:20 <Flex> the idea, is basically.. play normal fort.. or you're going to get counter-ed with something if you use an extreme..
01:20 <dubStep> well if 6 people dont defend what exactly are u meant to do?
01:20 <Flex> like making double defences
01:20 <Flex> PLAY NORMALLY
01:20 <Flex> there's nothing being changed here dubStep..
01:20 <Flex> don't you get stratergy in your head?
01:20 <epsy> well capture strike is a game of CTF played in rounds
01:21 <dubStep> it just comes across as kind of stupid that its forcing a team to take a base or they lose
01:21 <epsy> ie. within some time limit one of the team has to cap
01:21 <Flex> Fortress is kind of about.. taking a base
01:21 <dubStep> yea but it doesnt always happen
01:21 <dubStep> what if they kill everyone on the other team but ont get the base?
01:21 <dubStep> dont*
01:21 <Flex> ...
01:21 <Flex> it's about round victory
01:22 <sinewav> it's turning fort into cricket?
01:22 <epsy> if they win the round
01:22 <Flex> taking the zone = round victory
01:22 <epsy> it's a humiliation
01:22 <dubStep> then what is the point
01:22 <dubStep> taking the zone = round victory anyway.
01:22 <sinewav> yeah
01:22 <Flex> again..
01:22 <epsy> ideally there wouldn't be a zone for the attackingn team imo
01:22 <Flex> this WHOLE idea and point.. is to have a time limit.. so long games are not unlimited in time
01:22 <epsy> otherwise it may turn into regular fort
01:22 <epsy> winzone man, winzone
01:22 <Flex> it needs to stay regular fort..
01:23 <Flex> we're not changing it to ctf.. or anything
01:23 <sinewav> if the whole point is time controlled matches, then just use LIMIT_TIME 12
01:23 <sinewav> or 15
01:23 <sinewav> `done
01:23 <dubStep> lol sounds to me like u should just make a new game mode...
01:23 <sinewav> yeah
01:23 <dubStep> its not sounding a whole lot like normal fort to me
01:23 <Flex> i'll use FPS's as an example..
01:23 <dubStep> rounds take however long they take...
01:23 <Vanhayes> ya its sort of like one flag ctf in fps shooters
01:23 <Flex> there's Deathmatch and there's teams..
01:23 <epsy> no
01:23 <Vanhayes> same basic idea any wyas
01:23 <epsy> 1flag ctf is diff
01:23 <dubStep> if theres a time limit fine.
01:23 <Flex> there's objectives and there's ffa
01:24 <Vanhayes> one team attacks the other defends
01:24 <epsy> 1flag is: there's a flag in the middle and you have to bring it to the enemy base
01:24 <dubStep> but u cant say team blue has to take team golds base in 5mins or u lose team gold if u can defend ur base then pwnage u win
01:24 <Vanhayes> depends on the game i guess
01:24 <Flex> it stays regular fort, because if the defending team uses the strategy of COUNTER-attacking.. and taking enemy zone.. then the defenders win
01:24 <Flex> keeping it classic fort
01:24 <Vanhayes> iirc halo 3 is rotating attacking/defending
01:25 <Flex> you think KoD would use 6 defenders against a team of noobs?
01:25 <epsy> capturestrike is: one pickable flag, one stale flag. the team with the stale flag must capture within a time limit
01:25 <Flex> (example)
01:25 <dubStep> no.
01:25 <dubStep> let me ask u a question
01:25 <dubStep> example
01:25 <Flex> dubStep, both teams get to attack and defend
01:25 <Flex> whoever excells more wins the match
01:25 <Vanhayes> well in halo 3 its one teamd is defense the other is offense, if offense doesnt capture the flag defense wins the round
01:26 <epsy> tbh I think re-introducing winzone could work
01:26 <epsy> and I mean a proper winzone
01:26 <Flex> no way..
01:26 <epsy> smaller, and always in middle
01:26 <dubStep> team gold has to capture team blues base in 5 mins. but team gold still has the option to attack if they feel like it... so where axactly is this radical change?
01:26 <dlh> Winzone is classic fortress! :)
01:26 <Vanhayes> ugh i hated the winzone
01:26 <Flex> winzone in the middle of defenders zone..
01:26 <dubStep> no i mean, team blue an attack if they wana*
01:26 <Flex> could make this work
01:26 <epsy> it would make midfield an actual non-useless job
01:26 <dubStep> so wheres the difference to what there is now, other than time limit?
01:27 <Vanhayes> if someone couldnt get into someone elses def they would just wait for the winzone
01:27 <epsy> because when I hear "you will be midfield" it means almost nothing
01:27 <dubStep> team time limits is dumb, if u wana do that then limit round or match
01:28 <epsy> problem is to make it quick enough so that both pos #1 will try to set a def on it
01:28 <Vanhayes> ok my idea was just to have a match time limit, and no point cap/round limit, so its like most sports and such, where after a set time team with most points win
01:28 <epsy> while you could still have normal endings
01:28 <epsy> god thanks there was timelimit in FFF
01:29 <Vanhayes> was there?
01:29 <epsy> we thought it would allow quicker matches
01:29 <epsy> instead they ran into timelimit
01:29 <Vanhayes> all i know is that that one round of best of 3 lasted almost as long as the entire ladle
01:29 <epsy> yeah, at least one match ended with timelimit
01:30 <sinewav> and why was that bad?
01:30 <dubStep> dude. just limit round. stating that a team has to capture a base int he team time limit then rotating is completely redundant.
01:30 <epsy> BORINGGGG
01:30 <sinewav> any more boring that a 100- 20 match?
01:30 <epsy> yeah, you have to enforce it gameplay-wise
01:30 <sinewav> no
01:31 <Vanhayes> bah I say match time limit not round, gives you the same thing without ricking most round end in a non-zone capture
01:31 <epsy> well you fall asleep
01:31 <dubStep> in essence ur just reiterating what they ALREADY know theyre sposed to do
01:31 <epsy> because each round is terribly long
01:31 <dubStep> everyone knows u have to take the base... common sense
01:31 <sinewav> blame the teams for long rounds, not the game.
01:32 <Vanhayes> well one zoned attacker/defenders could be fun, not sure if you would be able to do it yet
01:32 <dlh> Hmm, how about a time limit, with 65 points to win a match. Most match wins to win the game. If you win 4 matches, and are ahead by 3 or more matches the game is over (don't need to keep playing until time limit)
01:32 <dubStep> if you have evenly matched teams ur gona get long rounds, deal.
01:32 <sinewav> if they want to be pussies, then the can bore each other to death
01:32 <epsy> no, the engine can't atm
01:33 <Vanhayes> im just waiting for team spawn points, if you guys make those ill be a happy tronner
01:33 <dlh> Team spawn points?
01:33 <epsy> have you posted that on the bug tracker?
01:33 <Vanhayes> no but you keep telling me to
01:33 <sinewav> teams spread over more than one point
01:33 <Vanhayes> yes
01:34 <Vanhayes> also set team respan zones, though i think kyle told me they are in ct-sty
01:35 <dubStep> dlh: why 65? also, if, for example, the two teams have the same matches won at time limit, do you just go over the time limit?
01:35 <dlh> Just a lower score limit, so more matches can be played.
01:36 <dubStep> if you end up 3-3 in matches and time limit has come, then we are back to square one
01:36 <dlh> If they are tied at the limit, go into tie-breaker mode. Maybe a match with a really low score limit
01:36 <epsy> problem with FFF is that rounds weren't dense at all
01:36 <sinewav> Time limit works with matches. The match ends at either the score or time limit. Not the game.
01:36 <dubStep> can you get the servers to do that?
01:36 <epsy> dubStep, do what?
01:36 <dubStep> not like "extra round whoever gains the lead wins" because thats like 2 points...
01:38 <dlh> When time limit is reached, first to get to max(score_team_a, score_team_b) + 25 ( or the match score limit ) wins :)
01:38 <dlh> min(score_limit, max(score_team_a, score_team_b) + 25)
01:38 <dubStep> makes a hell of a lot mroe sense than hwat flex was suggesting...
01:38 <dubStep> more*
01:39 <Flex> hey my idea is logical and is used in a lot of popular games..
01:39 <Flex> go check out how Counter-Strike works
01:39 <Flex> if the attackers don't plant the bomb in time.. the defenders win
01:39 <Flex> same idea..
01:39 <Flex> go figure it all out
01:39 <Vanhayes> if we are going with ideal settings, id say eliminate kill points only get zone points, and give the attacker in the coquered zone longest 2 points anyone else in there 1 point, that doesnt effect team points
01:39 <Vanhayes> but i doubt thats possible yet
01:39 <Flex> if the bomb is planted, the defenders have a chance to defuse it, before it blows.
01:40 <sinewav> sounds like you should just play counter-strike then.
01:40 <dubStep> lol... took the words right outta my mouth
01:40 <Vanhayes> Flex, ya i get what your saying, and id like to try it out, till then im not sure how well itd work for arma
01:41 <MaZuffeR__> Vanhayes, probably best if i sweep since i haven't played much lately
01:41 <Vanhayes> ok then next time i see gari ill ask if he wants to def or attack
01:42 <dubStep> :( maz, you dont wana def?
01:42 <sinewav> Listen, if the main problem is the mathces running too late that's easily fixred with LIMIT_TIME. There is no need to rewrite the game.
01:42 <Vanhayes> and ill do whatever he doesnt want to do, so ill probably attack too
01:42 <MaZuffeR__> well, i tend to fuck up a lot on def if i haven
01:42 <MaZuffeR__> t played a lot
01:42 <dubStep> :/
01:42 <dubStep> we have a practice match with sp on saturday can u make it?
01:43 <MaZuffeR__> sure
01:43 <MaZuffeR__> what time?
01:43 <dubStep> try def? =P if u hate it then u dont have to do it ^^
01:43 <dubStep> idk
01:43 <dubStep> flex, hayes? time?
01:43 <Vanhayes> not sure
01:43 <MaZuffeR__> i don't hate def, just not good for the team if def dies all the time :)
01:43 <Vanhayes> doesnt matter too much to me, just not too late
01:43 <dubStep> heh, i mean if u feel u cant do it
01:44 <dubStep> like if its not comfortable or w/e
01:44 <Flex> our practices are generally 19GMT
01:44 <Flex> i think
01:44 <MaZuffeR__> well, i know from experience that i wont play as good as i would need to
01:44 <dubStep> :(
01:45 <Vanhayes> http://wrtlprnft.ath.cx/playerstats2.htm damn im creeping up again, used to not be on there at all
01:45 <Flex> well, you have 2-3 days to warm up
01:45 <dubStep> other than max i think you are the best bet for de though
01:45 <epsy> sinewav, if matches last too long it's because rounds are too slow
01:45 <Flex> go test your defence skills in a busy fort server, MaZuffeR__
01:45 <MaZuffeR__> yeah, 2-3 days isn't enough i'm afraid
01:45 <sinewav> so what if they are slow?
01:45 <epsy> and if rounds are too slow it's because players aren't motivated to score
01:45 <epsy> and that makes rounds boring
01:45 <Vanhayes> there are no busy fort servers right now
01:46 <Flex> lol i'm 36
01:46 <sinewav> The problem is about boring, the problem is everything running too late.
01:46 <dubStep> lmao @ mk
01:46 <epsy> not in FFF
01:46 <dubStep> my name will never be on there, ip and name change wayyyy to often
01:46 <sinewav> I though we were talking about ladle?
01:46 <dubStep> ip changes on a daily bases
01:46 <Vanhayes> dubStep, you are on there twice
01:46 <epsy> dubStep, it's just nicks
01:47 <Flex> i never go on another name and my ip never changes
01:47 <epsy> rofl :>
01:47 <dubStep> i am?
01:47 <Vanhayes> dubStep, #58 and #149
01:47 <Vanhayes> you have over 100 hours
01:47 <Vanhayes> beat me and flex
01:47 <dubStep> rofl and look at how many aliases there are
01:48 <epsy> sinewav, in a given timelimit, a 53-36 match is usually more interesting than a 1-0 one
01:48 <dubStep> revolutionary isnt even there, or wife.wav
01:48 <dubStep> =P
01:48 <epsy> doesn't matter which game
01:48 <Vanhayes> ]calc 75.55 + 53.56
01:48 <ljrbot> Vanhayes: 129.11
01:48 <Vanhayes> thats how many hours you got
01:48 <sinewav> again, blame the players, not the game
01:48 <epsy> if the game leads the players to play defensive/slow, it's the game which is crap
01:48 <Vanhayes> dubStep, so you would be #6
01:49 <dubStep> lmao
01:49 <dubStep> no i would be higher
01:49 <epsy> hence why you don't like counterstrike
01:49 <dubStep> missing aliases
01:49 <dubStep> ive got an alias tha nobody knows about
01:49 <sinewav> I've never played it
01:49 <Vanhayes> true, and number 1 and 2 dont really count
01:49 <dubStep> and then revolutionary
01:49 <dubStep> id be like #3
01:49 <dubStep> i reckon i play more tron than anybody
01:49 <dubStep> lmao
01:49 <dubStep> too much time on my hands
01:50 <Vanhayes> ha van nelle is on there
01:50 <dubStep> lol
01:50 <Vanhayes> oh you have 2 as empress
01:50 <dubStep> sinewav: busy?
01:50 <Vanhayes> so add another 36 hours
01:50 <sinewav> meh.
01:50 <sinewav> what's up?
01:50 <dubStep> like 165 or something?
01:51 <Flex> In this time there were a total of 39323 players online.
01:51 <dubStep> if be
01:51 <dubStep> #4
01:51 <dubStep> id*
01:51 <dubStep> lol
01:51 <Flex> -10k of clones
01:51 <dubStep> technically #3
01:51 <Flex> that's 30k players.. lol
01:51 <dubStep> or 2 since player 1 doesnt count really
01:52 <Vanhayes> and aka is anyone who used and alias it tracked
01:52 <dubStep> lol i would try and keep one name but thats an impossiblity for me
01:52 <dubStep> so #2 then
01:52 <Flex> i should use more names often.. i'm too high up there..
01:52 <dubStep> lol
01:53 <Flex> been playing a lot recently too
01:53 <dubStep> sinewav: nothing i just wana race lol
01:53 <epsy> I think I'm not in it
01:53 <epsy> on that list
01:53 <Vanhayes> dont think so either
01:53 <dubStep> and my other alias arent there
01:53 <dubStep> liek fake_dubs
01:53 <epsy> it doesnt track renames
01:54 <dubStep> mellow yellow
01:54 <dubStep> bad mood
01:54 <dubStep> etc
01:54 <Vanhayes> just proably not enough time on those names
01:54 <dubStep> its possible im #1 really
01:54 <epsy> haha
01:54 <MaZuffeR__> i don't think i've been on the list since january >.<
01:54 <epsy> I is bugged
01:54 <dubStep> play mor emaz =P
01:54 <epsy> er
01:54 <epsy> 1
01:54 <Vanhayes> so you spent about 10% of the last 3 months on tron dubStep
01:54 <dubStep> lmao
01:54 <dubStep> i think more
01:55 <epsy> so yeah if someone plays more than Player 1 :DD
01:55 <dubStep> lmao
01:55 <dubStep> ive been player 1 a few times
01:55 <epsy> 1102:07
01:55 <dubStep> and text_out 0
01:55 <dubStep> in conclusion i play tron too much
01:55 <Vanhayes> im not sure if ther eis a guy called mike that plays so much or if alot of new people named mike used their real name
01:55 <dubStep> miek is a common name
01:55 <dubStep> most likely the latter
01:56 <epsy> well #4 has a clantag
01:56 <epsy> hah
01:56 <epsy> player 2 isn't far
01:56 <dubStep> lol
01:56 <Vanhayes> ya ive been player 1 and 2 a few times
01:56 <Vanhayes> zombie jesus isnt on there though
01:56 <epsy> #19 I'll love again
01:57 <Vanhayes> ya thats a weird one
01:57 <dubStep> lmao
01:57 <Vanhayes> oblivion is 10
01:57 <Vanhayes> ha mkay is 12 and he just started like 3 months ago
01:57 <epsy> #40 Vanhayes aka V:a:n:h:a:y:e:s
01:57 <dubStep> lmao
01:57 <dubStep> mk is always on tho
01:57 <Vanhayes> heh
01:57 <epsy> ;)
01:57 <dubStep> hes on right now
01:57 <Vanhayes> yes he is
01:57 <dubStep> .ls Mkay-1
01:58 <tronner> dubStep: Mkay-1 seems to be on ~|DS|~DarkSyndicate's Mega Fortress right now.
01:58 <Vanhayes> hmm
01:58 <dubStep> rofl.
01:58 <Vanhayes> .si mega
01:58 <tronner> Vanhayes: ~|DS|~DarkSyndicate\'s Mega Fortress: Players (5/32): free kill (dlh@generalconsumption.org), Mkay-1, Revolutionary, SuBlImInAl.FreQ (subliminal@forums), _~`Ww_Destiny
01:58 <epsy> it's surprising I left this list
01:58 <dubStep> .ls dubStep
01:58 <tronner> dubStep: dubStep has last been seen on ~|DS|~DarkSyndicate's Mega Fortress 3 hours 11 minutes ago.
01:58 <epsy> @ls -g epsy@forums
01:58 <teabot> epsy: serious_epsy has last been seen on Ladle 23 (Flex's Server) 2 hours 8 minutes ago.
01:58 <epsy> maybe it gets buggy with auth names
01:59 <dubStep> .ls wife.wav
01:59 <dubStep> hmm
01:59 <tronner> dubStep: timed out
01:59 <dubStep> .ls ekg.wav
01:59 <Flex> .aka dubstep
01:59 <tronner> dubStep: ekg.wav has last been seen on 1 On 1 Sumo (Germany, EU) 16 hours 49 minutes ago.
01:59 <tronner> Flex: I don't know anything about 'dubstep'!
01:59 <dubStep> ha
01:59 <Vanhayes> .ls swiftcoaster
01:59 <epsy> .aka epsy
01:59 <tronner> Vanhayes: timed out
01:59 <tronner> epsy: ¿5074 phail |x|boulangerie |x|baguette |x|vim |x|nano_ftl |x|vim_ftw |x|uncle_benz |x|_e |x|_bernadette |x|epy epsy
01:59 <Vanhayes> .aka Vanhayes
01:59 <tronner> Vanhayes: ¿6574 swiftcoaster icarus vanhayes
02:00 <Flex> .aka flex
02:00 <dubStep> .aka dubs
02:00 <epsy> .aka serious_epsy
02:00 <Vanhayes> oh this is the messed up one
02:00 <tronner> Flex: ¿22380 |sexy|_flexy flex 0:Flex@x |x|_flex 0:flex@L_OP |x|_flew |dmx|_flex fle|x|
02:00 <tronner> dubStep: ¿2182 dubs
02:00 <tronner> epsy: I don't know anything about 'serious_epsy'!
02:00 <Vanhayes> .aka dubStep
02:00 <tronner> Vanhayes: I don't know anything about 'dubstep'!
02:00 <epsy> ah
02:00 <Vanhayes> .aka dubStep@ct
02:00 <tronner> Vanhayes: I don't know anything about 'dubstep@ct'!
02:00 <epsy> café isn't logged anymore then I guess
02:01 <epsy> .help aka
02:01 <tronner> epsy: (aka <an alias, 0 arguments>) -- Alias for "web fetch [format concat http://ratings.armagetronad.net/aka.php?slashes=1&name=[urlquote @1]]".
02:01 <Vanhayes> must have only been in cafe cause it never says zombie jesus for me, and i use that whenever swiss is in the server
02:01 <Vanhayes> ]ratting dubstep
02:01 <ljrbot> Vanhayes: Error: "ratting" is not a valid command.
02:01 <Vanhayes> ]rating dubstep
02:01 <ljrbot> Vanhayes: I don't know anything about 'dubstep'!
02:01 <dubStep> ^^
02:01 <Vanhayes> ]rating ~*dubstep*~
02:01 <ljrbot> Vanhayes: I don't know anything about '~*dubstep*~'!
02:01 <dubStep> u wont find meeeeeeeee
02:01 <Vanhayes> ]rating dubs@ct
02:01 <ljrbot> Vanhayes: I don't know anything about 'dubs@ct'!
02:01 <epsy> .aka fake_epsy
02:01 <tronner> epsy: I don't know anything about 'fake_epsy'!
02:01 <dubStep> im a figment of ur imaginaeions
02:01 <Vanhayes> ]rating dubs@forums
02:01 <ljrbot> Vanhayes: I don't know anything about 'dubs@forums'!
02:02 <epsy> .aka 0:epsy@forums
02:02 <tronner> epsy: ¿3832 |x|epsy2 0:epsy@fff.armagetron.co.uk/staff 0:epsy@forums
02:02 <epsy> .rating 0:epsy@forums
02:02 <tronner> epsy: @1 is 21536th with a rating of 1084-1587
02:02 <Vanhayes> ]rating sp.dubStep
02:02 <ljrbot> Vanhayes: I don't know anything about 'sp.dubstep'!
02:02 <Vanhayes> bah
02:02 <dubStep> i told u
02:02 <epsy> @1 ?
02:02 <dubStep> im not real.
02:02 <epsy> .rating "0:epsy@forums"
02:02 * dubStep is a bot
02:02 <tronner> epsy: @1 is 21536th with a rating of 1084-1587
02:02 <ct|kyle> !add fort
02:02 <epsy> .rating ¿3832
02:02 <tronner> epsy: @1 is 21536th with a rating of 1084-1587
02:02 <epsy> ct|kyle, wrong chat
02:02 <epsy> chan
02:02 <ct|kyle> I know
02:03 <dubStep> .rating "0:dubStep@forums"
02:03 <epsy> :>
02:03 <tronner> dubStep: @1 is 21536th with a rating of 1084-1587
02:03 <epsy> buggage
02:04 <dubStep> lol
02:04 <dubStep> .ls Revolutionary
02:04 <tronner> dubStep: Revolutionary seems to be on ~|DS|~DarkSyndicate's Mega Fortress right now.
02:04 <epsy> ct|kyle, problem now is that I don't know what is left to be done
02:04 <Vanhayes> http://wrtlprnft.ath.cx/ellipse.php ha ellipses machine
02:04 <Flex> .rating flex
02:05 <tronner> Flex: @1 is 21536th with a rating of 1084-1587
02:05 <ct|kyle> .ctwf
02:05 <Vanhayes> .rating Vanhayes
02:05 <tronner> ct|kyle: Crazy Tronners Wild Fortress.: Players (4/14): Anthrax, ct¤kyle (kyle@ct), Darthvader, Mw|Ralf
02:05 <tronner> Vanhayes: @1 is 21536th with a rating of 1084-1587
02:05 <epsy> ]rating "0:epsy@forums"
02:05 <ljrbot> epsy: 0:epsy@forums is 2283rd with a rating of 1517-1556 (from 1519-1554)
02:05 <dubStep> .rating "0:dubStep@forums"
02:05 <tronner> dubStep: @1 is 21536th with a rating of 1084-1587
02:05 <Vanhayes> why is everyone the same rating?
02:05 <epsy> that's kinda better
02:05 <dubStep> ?
02:06 <dubStep> .rating "0:dubStep@ct"
02:06 <epsy> ]help rating
02:06 <ljrbot> epsy: (rating <an alias, 0 arguments>) -- Alias for "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]".
02:06 <tronner> dubStep: @1 is 21536th with a rating of 1084-1587
02:06 <epsy> .help rating
02:06 <tronner> epsy: (rating <an alias, 0 arguments>) -- Alias for "web fetch http://ratings.armagetronad.net/rating.php?slashes=1&name=%401".
02:06 <Vanhayes> .rating "0:Van-hayes@forums"
02:06 <tronner> Vanhayes: @1 is 21536th with a rating of 1084-1587
02:06 <epsy> .alias add rating "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]"
02:06 -!- MaZuffeR__ [n=mazuffer@86.50.71.120] has quit ["Ex-Chat"]
02:06 <epsy> HAI TRONNER
02:07 <Vanhayes> I am making ellipses with an ellipses machine
02:07 <epsy> I'll just ellipse that line
02:08 <epsy> ct|kyle, what was missing last time? :o
02:08 <epsy> oh well
02:09 <ct|kyle> !add fort fort fort
02:10 <epsy> try
02:12 <dubStep> sinewav: whyd u leave?
02:12 <sinewav> do depressed right now
02:12 <sinewav> to*
02:12 <dubStep> :(
02:12 <sinewav> I'm trying not to call my friend and say hateful things to her.
02:13 <dubStep> :/
02:13 <Flex> I've found a new alias, to split up my time thing up!
02:13 <Flex> i'm Alchemist btw
02:14 <Flex> .aka alchemist
02:14 <tronner> Flex: ¿2452 alchemist stax.
02:14 <dubStep> lol
02:14 <dubStep> stax huh
02:14 <Flex> stax from tr?
02:16 <dubStep> yea
02:16 -!- PinkTomato [n=PinkToma@5ace335f.bb.sky.com] has quit [Remote closed the connection]
02:28 <madmax> any positions for AW settled? didn't follow the discussion heh
02:29 <madmax> dubStep, Vanhayes ^
02:29 <Flex> yeah, you got kicked out of AW
02:29 <Flex> :D
02:29 <Vanhayes> i think its you and sunny attacking maz and dubs sweeping and i think gari will def and i attack
02:29 <sinewav> ahahaha
02:30 <sinewav> poor, poor madmax. it's cuz his skillz are weak.
02:30 <Flex> :(
02:30 <sinewav> no one ever told him.
02:30 <madmax> :'(
02:30 <Flex> hug?
02:30 <sinewav> >:-)
02:30 <Flex> |C
02:31 <madmax> that's a hug?
02:31 <Flex> best i could do..
02:31 <sinewav> hahahaha
02:31 <epsy> lol
02:31 <madmax> does anyone see a hug there?
02:31 <Flex> look.. | is the person
02:31 <Flex> C is the arms
02:31 <Flex> |C
02:31 <Flex> see it?
02:31 <sinewav> ah
02:31 <epsy> why are the arms split from the person?
02:31 <Flex> it's the thought that counts!
02:32 <epsy> you basically implied a person with floating arms hugging him
02:32 <epsy> that is quite creepy
02:33 <Flex> you have a better hug?
02:33 <epsy> shhhh :>
02:33 <Flex> rayman?
02:33 <Flex> his arms were not connected, he wasn't weird.. kind of
02:33 <epsy> I thought about that haha
02:33 <Flex> that game was awesome
02:47 -!- madmax [n=x@unaffiliated/madmax] has quit ["gnight"]
02:49 <sinewav> .plus
02:53 <Vanhayes> dlh, was that you?
02:58 <dubStep> anyone wana come play incam fort with us?
02:58 <epsy> hah
02:58 <dubStep> its hilarious
02:59 <dubStep> epsy: wana come? :(
03:00 -!- ArmaPickupBot [n=ArmaPick@unaffiliated/epsy/bot/teabot] has joined #armagetron
03:00 <ArmaPickupBot> Please !add up for In-Cam Fortress in #armagetron.pickup ! 5 more people needed! (Type !add icf in #armagetron.pickup)
03:00 <Vanhayes> !add
03:01 <dubStep> lol who is that
03:01 <Vanhayes> its the new bot epsy was working on
03:01 <dubStep> oh
03:01 <epsy> Type !add icf in #armagetron.pickup
03:02 <epsy> dubStep,
03:02 <dubStep> !add icf #armagetron.pickup
03:02 <dubStep> ?
03:02 <epsy> /join #armagetron.pickup
03:02 <dubStep> noo u made me die
03:03 <ArmaPickupBot> Please !add up for In-Cam Fortress in #armagetron.pickup ! 4 more people needed! (Type !add icf in #armagetron.pickup)
03:03 <epsy> Flex, incam fort?
03:06 <dubStep> Flex:
03:06 <Flex> i tried it..
03:06 <dubStep> go to bed
03:07 <Flex> in forced incam mode, do mini-maps get blocked?
03:07 <Flex> dubStep, i'm going to have a shower, before i do
03:08 <Flex> and arma bot keeps spamming me everytime i send a message, here.. :/
03:08 <Vanhayes> no they dont
03:08 <epsy> bla
03:08 <Flex> ArmaPickupBot is spamming meEE
03:08 <epsy> ty
03:08 <epsy> noted
03:08 <Flex> [02:08] <ArmaPickupBot> Please only issue commands in #armagetron.pickup.
03:09 <Flex> lol, just noted? everytime i send a message to this channel, i get pm'ed :p
03:09 <epsy> now thing :)
03:09 <epsy> new
03:09 <Vanhayes> same here
03:09 <Flex> my cat scratched me
03:09 <Flex> :(
03:10 <Flex> when it jumped off me, while i was holding her
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03:11 <epsy> hi123
03:11 <epsy> fixed
03:11 <ArmaPickupBot> Please !add up for In-Cam Fortress in #armagetron.pickup ! 5 more people needed! (Type !add icf in #armagetron.pickup)
03:18 <Vanhayes> .weather e5n 5c5
03:18 <tronner> Vanhayes: The current temperature in Belleisle Regional High, Springfield, New Brunswick is 19.1°C (10:18 PM ADT on July 02, 2009). Conditions: Scattered Clouds. Humidity: 93%. Dew Point: 18.0°C. Pressure: 29.91 in 1012.8 hPa (Rising).
03:19 <Vanhayes> psh feels way hotter that that
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03:27 <dubStep> dlh:
03:31 <dlh> dubStep:
03:31 <dubStep> idk epsy was asking for you
03:31 <dubStep> epsy: ping
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04:02 <epsy> hi Luciferbuilder
04:02 <Lucifer> hi epsybuilder
04:08 <epsy> what's up? :)
04:13 <epsy> thanks and good games
04:13 <epsy> (to the testers I just kicked from the chan)
04:16 <Flex> why the kick?
04:17 <epsy> I've explained before kicking
04:17 <Flex> i wasn't there
04:17 <epsy> I just want to be able to experiment with it alone
04:17 <Flex> oh, ok
04:17 <epsy> you still have the log don't you? :(
04:17 <Flex> it's ok
04:17 <Flex> i'd still go with the !start <game> <mode> <server>
04:18 <epsy> also, sorry for having to restart the bot 3 times :)
04:18 <epsy> ala yandere?
04:18 <Flex> then whoever wants to join, does !join flex
04:18 <Flex> flex being the one who did the first !start
04:18 <Flex> then !begin
04:19 <ct|kyle> !slap flex
04:19 <epsy> idk, that goes pretty far from the original concept
04:20 <epsy> while it's a nice idea, I'm not sure if I'll do that
04:20 <ct|kyle> yes, but it would make it better
04:20 <Flex> it seems future proof
04:20 <epsy> yeah, maybe one day
04:20 <epsy> but not on day-of-launch :)
04:20 <Flex> if you make it useful, people will actually use it..
04:21 <ct|kyle> day of launch being Saturday?
04:21 <Flex> we just got a decent game out of that.. so it's productive
04:21 <epsy> maybe this weekend
04:21 <ct|kyle> Saturday, in celebration of US independence
04:21 <epsy> heh :)
04:22 <Flex> epsy, want an example?
04:22 <Flex> quakenet, csspickup
04:22 <Flex> or something along those lines
04:22 <epsy> I understood your idea
04:22 <Flex> #css.pickup
04:22 <Flex> or something
04:23 <epsy> neither :P
04:23 <epsy> both are empty
04:23 <Flex> no i mean, on quakenet
04:23 <epsy> yeah, on quakenet
04:23 <Flex> css.4on4
04:23 <Flex> ?
04:23 <Flex> or is it.. #css.wars
04:23 <epsy> there is 1 guy :P
04:24 <Flex> 4on4.css
04:24 <Flex> ?
04:24 <Flex> :p anyway, can't remember
04:24 <epsy> 5 ppl in css.wars
04:24 <epsy> that includes myself
04:24 <Flex> used to be like 5k people doing pick up wars, preplanned teams
04:24 <epsy> ah
04:25 <epsy> #4on4.css
04:25 <Flex> tr 5on5.css
04:25 <Flex> 6on6.css
04:26 <epsy> sounds like they use their own bot
04:26 <epsy> I'm basically bashing off the echbots
04:26 <epsy> http://echbot.com/
04:26 <Flex> 5on5.css seems busy
04:26 <epsy> http://echbot.com/stats/
04:27 <Flex> #pcw
04:27 <Flex> #5on5.css
04:27 <Flex> #5on5
04:28 <Flex> S.pcw
04:29 <Luke-Jr> ]aka @1
04:29 <ljrbot> Luke-Jr: ¿11873 @1
04:29 <Luke-Jr> oh, a diff bot
04:29 <Luke-Jr> .rating luke-jr
04:29 <tronner> Luke-Jr: @1 is 21536th with a rating of 1084-1587
04:29 <Luke-Jr> still fails
04:29 <Luke-Jr> ]help rating
04:29 <ljrbot> Luke-Jr: (rating <an alias, 0 arguments>) -- Alias for "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]".
04:29 <Luke-Jr> .help rating
04:29 <tronner> Luke-Jr: (rating <an alias, 0 arguments>) -- Alias for "web fetch http://ratings.armagetronad.net/rating.php?slashes=1&name=%401".
04:29 <Luke-Jr> ROFL
04:30 <Luke-Jr> epic fail
04:30 <Luke-Jr> .alias add rating web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]
04:30 <Luke-Jr> .help rating
04:30 <tronner> Luke-Jr: (rating <an alias, 0 arguments>) -- Alias for "web fetch http://ratings.armagetronad.net/rating.php?slashes=1&name=%401".
04:30 <Luke-Jr> .you suck
04:30 <epsy> yeah, I tried to fix it earlier
04:30 <epsy> :/
04:31 <Luke-Jr> epsy: you have access?
04:31 <epsy> Flex, meh, none of these chans are active atm heh
04:31 <Luke-Jr> .alias add rating "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]"
04:31 <epsy> Luke-Jr, no, hence why I "tried"
04:31 <Luke-Jr> .web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote you suck]]
04:31 <epsy> ct|kyle, ping
04:31 <tronner> Luke-Jr: you_suck is 6613th with a rating of 1415-1697 (from 1416-1697)
04:31 <ct|kyle> epsy: pong
04:31 <epsy> ct|kyle, .alias add rating web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]
04:32 <Luke-Jr> epsy: it needs quotes
04:32 <ct|kyle> .alias add rating "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]"
04:32 <epsy> yeah, that too
04:32 <ct|kyle> .alias add rating "web fetch [format concat http://ratings.armagetronad.net/rating.php?slashes=1&name=[urlquote @1]]"
04:32 <Luke-Jr> .help rating
04:32 <tronner> Luke-Jr: (rating <an alias, 0 arguments>) -- Alias for "web fetch http://ratings.armagetronad.net/rating.php?slashes=1&name=%401".
04:32 <Luke-Jr> .rating ctxp4
04:32 <tronner> Luke-Jr: @1 is 21536th with a rating of 1084-1587
04:32 <epsy> P4,
04:33 <Luke-Jr> ct|kyle: fail
04:33 <epsy> !quit
04:33 <Luke-Jr> who has access to tronner?
04:33 -!- ArmaPickupBot [n=ArmaPick@unaffiliated/epsy/bot/teabot] has quit ["Bye, cruel world!"]
04:33 <ct|kyle> wtf is wrong with tronner
04:33 <ct|kyle> oh
04:33 <ct|kyle> .unlock rating
04:33 <ct|kyle> arg
04:33 <ct|kyle> p4 screwed up a bunch of settings
04:34 <epsy> nn
04:34 <Luke-Jr> P4: FAIL
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04:35 <Flex> where can i get my own copy of serverxml.php
04:35 <Flex> or how..
04:35 <Flex> can i mirror it..
04:50 <dlh> Flex: you can mirror it
04:51 <Flex> where do i start?
04:51 <dlh> Why do you need your own copy?
04:52 <dlh> Flex: http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/private/wrtlprnft/serverlist/
04:53 <Flex> wrtlprnft's one keeps going down
04:53 <Flex> like now
04:53 <dlh> Ah
04:53 <dlh> It looks like wrtlprnft's one is tied to a database
04:53 <Flex> yeah
04:54 <dlh> You can do something like I did for my server browser
04:54 <dlh> Or just use mine... It outputs JSON data not XML
04:54 <dlh> https://code.launchpad.net/~dlh/armagetronad/server-browser
04:55 <dlh> http://bazaar.launchpad.net/%7Edlh/armagetronad/server-browser/annotate/head%3A/server_list.php
04:55 <Flex> got a link to yours? :p or is that private
04:55 <Flex> so i can see what it looks like
04:55 <dlh> The actual browser?
04:55 <Flex> yeah
04:56 <dlh> This isn't the full server browser, just ladle servers. http://generalconsumption.org/armagetronad/ladle/
04:56 <dlh> I have a full version but I'm not hosting it yet
04:56 <Flex> oh nice
04:56 <Flex> i like it
04:56 <dlh> I don't use the in-game server browser anymore :)
04:57 <Flex> yeah, same
04:57 <dlh> Anyway, the code for that is at the link I gave you
04:57 <Flex> yup, thanks
04:57 <dlh> It is setup to do a full serverlist
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05:56 <akira_arma> dlh i'd be so happy if I could compile your code :(
05:56 <dlh> akira_arma: old_glancing?
05:57 <akira_arma> yes
05:57 <akira_arma> i didnt try compiling it for awhile by I simply couldnt do it last time
05:57 <akira_arma> but*
05:58 <dlh> I don't use windows, but I don't think many people can compile trunk code on windows right now. It is a mess.
05:59 <akira_arma> I mean I finally got it to compile it with only warnings..
05:59 <dlh> Really?
05:59 <akira_arma> but then running the exe would give my 1000 errors
05:59 <akira_arma> ;)
05:59 <dlh> Paste the errors?
05:59 <akira_arma> ah
05:59 <akira_arma> not again :)
06:00 <akira_arma> i was so disgusted i delted it all :)
06:00 <dlh> haha
06:00 <akira_arma> i thin the major prob was something with z-lib
06:01 <akira_arma> well if i get in the mood ill try it again and paste that shit
06:02 <dlh> Maybe have a linux partition just so you can compile and play using old-glancing, haha
06:08 <akira_arma> I just had to delete my old one
06:08 <akira_arma> i forgot my root password :(
06:08 <akira_arma> I know thats silly :)
06:49 <ljrbot> New news from bzr: [server-browser] r22 When clicking the selected server, the details should hide....
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09:58 <Lucifer> guru3: now that we've got phpbb3, can we get a "list all unread posts" button?
10:00 <epsy> View new posts?
10:01 <epsy> phpbb3 doesn't do the difference between new and unread afaik
10:04 <Lucifer> yeah, it does
10:04 <Lucifer> it even has a "mark forum read" button
10:04 <epsy> hah :/
10:04 <Lucifer> view new posts only shows posts that are new since last login, but I want to see all unread posts
10:05 <epsy> ah
10:05 <epsy> then it does
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13:43 <Lucifer> .math calc 56-27
13:43 <tronner> Lucifer: 29
13:43 <Lucifer> oh goodie
13:53 <Lucifer> heh, facebook just suggested I friend that librarian chick I struck out with
13:54 <epsy> good guess
13:54 <epsy> ;P
13:56 <Lucifer> technology is amazingly stupid
13:56 <Lucifer> I didn't try, the last thing I want is to look creepy when I'm trying to get a full-time job at the school
13:57 <Lucifer> and as it happens, the job I'm trying to get will involve visiting all the campuses
13:57 <epsy> lucifer will be a teacher? :o
13:57 <Lucifer> so maybe I can accidentally meet her
13:57 <Lucifer> no, IT guy for the physics/geology labs
13:57 <Lucifer> *if* I get the job
13:57 <epsy> ah
13:58 <Lucifer> and I definitely want the job more than I want the girl
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14:47 <epsy> oh
14:47 <epsy> sorry
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14:54 <epsy> do I really have to write i = i +1 ?
14:56 <Lucifer> you can't write i++ ?
14:56 <Lucifer> wait, it's python, isn't it?
14:56 <Lucifer> you can do i += 1 in python
14:56 <epsy> ok
14:56 <z-man-work> you can?
14:56 <Lucifer> yep
14:57 <Lucifer> well, here's what you can do (big paste0
14:57 <Lucifer> >>> i = 0
14:57 <Lucifer> >>> i++
14:57 <Lucifer> File "<stdin>", line 1
14:57 <Lucifer> i++
14:57 <Lucifer> ^
14:57 <epsy> yeah I also tried ++i
14:57 <Lucifer> SyntaxError: invalid syntax
14:57 <Lucifer> >>> i += 1
14:57 <Lucifer> >>> i
14:57 <Lucifer> 1
14:57 <Lucifer> >>>
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16:13 <madmax> hi
16:18 -!- MaZuffeR [n=mazuffer@86.50.71.120] has joined #armagetron
16:19 <epsy> hi
16:22 <ct|kyle> oi
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17:11 <epsy> http://img269.imageshack.us/img269/9429/ownagead.jpg <-- AdWord win :o)
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18:36 <epsy> http://forums3.armagetronad.net/viewtopic.php?f=2&t=19439
18:36 <epsy> I think this qualifies as spam
18:50 <ct|kyle> mkay is an asshat
18:52 <ljrbot> New news from bzr: [server-browser] r24 Corrected bottom button links || [server-browser] r23 Use a modified Armagetron Unified style....
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18:58 <epsy> dlh, link cursor when pointing on a server
18:59 <epsy> would help the user realize he can click
18:59 <dlh> hmm, possibly
19:00 <akira_arma> #tea
19:00 <epsy> also, you're putting a link as page title
19:00 <akira_arma> .tea
19:00 <tronner> akira_arma: Fortress Café: Players (0/32):
19:00 <akira_arma> .si fort
19:00 <tronner> akira_arma: Crazy Tronners Wild Fortress.: Players (2/14): Meziar, missiööö
19:01 <akira_arma> ..
19:01 <epsy> actually that could even qualify as a button
19:01 <dlh> Yeah, that needs modifying.
19:01 <epsy> it should just read "Ladle Server Browser"
19:02 <epsy> and find a way to cache the indicidual server refresh button :)
19:02 <epsy> individual
19:02 <dlh> It is two buttons, one for pressed state and another for normal. I've been meaning to make it one.
19:03 <epsy> argh, that too
19:03 <dlh> So it loads instantly...
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19:51 <madmax> how do I add this gigantic thing as an alias? :-(
19:51 <madmax> .format "Café %s -- Mega Fortress %s -- Most players: %s" [filter reverse [cut -24 [filter reverse [si café]]]] [filter reverse [cut -46 [filter reverse [si mega]]]] [si fortress]
19:51 <tronner> madmax: Café (0/32): -- Mega Fortress (0/32): -- Most players: Crazy Tronners Wild Fortress.: Players (11/14): -||BS|Hype, 808 STATE (808STATE@ct), Binford, missiööö, Oraley, PerfectKi¦¦er (killerbees19@forums), PerfectPsYk0 (PerfectPsYk0@ct), prototy, Sandglass, Tigershark, Venom (Venom@ct)
19:52 <ljrbot> New news from bzr: [server-browser] r26 Use pointer cursor for hovering || [server-browser] r25 Removed unused div
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20:12 <Durka> dlh: I love ur browser! <3 http://durka.ath.cx/serverbrowser/
20:33 <akira_arma> .si fort
20:33 <tronner> akira_arma: Crazy Tronners Wild Fortress.: Players (13/14): 808 STATE (808STATE@ct), A.R.G.H, ßaTTaL¦L¡øn (Tiedrawer@forums), Binford, CT¤Tadd, ct~orly?, Longball|mbc, MacBook Geek, pike (pike@ct), Sandglass, Sl33py, Spex, Tigershark
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22:17 <Flex> has anyone compiled a windows version with the old glances?
22:20 <akira_arma> lol
22:20 <akira_arma> DONT ASK
22:20 <akira_arma> i tried for 2 days
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22:31 <Flex> we need a windows compiler!
22:33 <epsy> gcc
22:35 <ct|kyle> FORMAT C:/
22:40 <eddiefantastic> hi there! anyone want to test an early version of this Fortress Onslaught idea?
22:41 <Flex> you crazy guys
22:41 <eddiefantastic> the server is called Fortress Onslaught
22:41 <madmax> that was fast
22:41 <eddiefantastic> It pretty much follows z-man's thoughts
22:42 <eddiefantastic> needs much tweaking, I'm worried about holes
22:42 * madmax can't try it right now
22:42 <Flex> i can, in a sec
22:42 <eddiefantastic> it was fairly simple, most i'd done before, just not in the same way
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23:05 <epsy> the new freenode will allow colors in topics :o
23:06 <Luke-Jr> crap
23:07 <epsy> well, in some cases it will be good
23:07 <MrBougo> in some cases it won't d:
23:07 <MrBougo> D:
23:07 <epsy> yeah
23:07 <MrBougo> background colors EW
23:07 <epsy> heh
23:08 <epsy> yeah, almost all gamesurge channel topics i came across had white on black topics
23:09 <MrBougo> TOPIC OF AWESOME
23:09 <epsy> #ivantis.net
23:10 <epsy> strangely enough, freenode acceps \x0f in topics
23:10 <epsy> so you can bypass the default colour for topics :P
23:11 <Luke-Jr> what default colour?
23:11 <epsy> depends on client
23:11 <epsy> the color the client uses for topics, basically
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23:39 <sunny> where are you all? :P
23:40 <epsy> coding
23:40 -!- MrBougo [n=MrBougo@ip-62-235-194-65.dsl.scarlet.be] has quit []
23:40 <epsy> I think the bot is ready
23:40 <epsy> :)
23:40 <sunny> boring :P
23:42 <sunny> its almost 12 u can stop coding :P
23:43 <epsy> I need to package it properly :<
23:43 <epsy> and I have no clue what proper python packaging is like
23:43 <sunny> thats sad
23:44 <epsy> I know you share my pain
23:44 <epsy> :)
23:44 <sunny> yea i do ;)
23:45 <sunny> i can help you
23:45 <sunny> come and play tron xD
23:46 <sunny> you can win if u want
23:46 * sunny is bored
23:46 <epsy> that's tempting
23:47 <Flex> haha :p
23:47 <sunny> :P
23:52 <sunny> so what are you doing epsy, what are you coding?
23:53 <epsy> a pickup bot
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View entire month
DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.
• Website was created by nelg
• Design:
» Layout is loosely based on an old design by Durf.
» Icons on the tools page were originally by Royce, new icons added will try to follow some of the design language.
» Various other icon selections include icons from Crystal, crystalsvg, oxygen, and breeze icon themes.
» Other icons: fontawesome

is a site that has tools, maps, and other various items. It orignally only existed as a server control panel, but I slowly began adding stuff such as a homepage and tools.
----
This is an LLM-free zone. In general, I am unwilling to use (fight with) any form of "GenAI" to write code for me. So, for the forseeable future, everything on this site will continue to be written by a very silly goose (wait that's me honk honk) with some parts written by other humans as well (silly hu-mon) rather than any plausible-series-of-words token-eating machine. Even my libraries are out of date, and suddenly that's a good thing!
(Although the style has changed several times and content has been added and changed, the base of this site has barely been updated since 2015. But it Ain't Broke!)
This site is also occasionally tested with older browsers, but compatibility is not guarenteed. Although, if you have an old obscure browser and something isn't working that previously did, I guess you can tell me (nelg) about it...