Log from 2007-11-14:
--- Day changed Wed Nov 14 2007
00:16 <Lucifer> GodTodd: what package did you install?
00:16 <Lucifer> robot-player-dev should have pulled in robot-player
00:16 <Lucifer> if you built from source, then the directions don't need to be changed
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01:46 <Lucifer> GodTodd: ping
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04:57 <GodTodd> #later tell Lucifer* pong
04:57 <armabot> GodTodd: The operation succeeded.
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05:13 <Lucifer> GodTodd: ping :)
05:14 <GodTodd> Lucifer: pong :)
05:15 <Lucifer> did you install player from source or from apt-get?
05:15 <GodTodd> apt get
05:15 <Lucifer> sudo apt-get install python-playerc
05:15 <Lucifer> I couldn't get the ada bindings to work
05:15 <Lucifer> then, to start the 2d simulator:
05:15 <Lucifer> robot-player /usr/share/stage/worlds/everything.cfg
05:16 <Lucifer> if you do an svn update of the trevor repository, I just put in the sample python bot that's in the player docs
05:16 <Lucifer> because, like I said, I couldn't get the ada bindings to work
05:17 <Lucifer> you have to install the 3d simulator from source, apparently, which isn't that bad
05:17 <GodTodd> error : unable to open world file /usr/share/stage/worlds/everything.cfg : No such file or directory
05:17 <GodTodd> error : failed to load config file /usr/share/stage/worlds/everything.cfg
05:19 <Lucifer> did you install the -dev package too?
05:19 <GodTodd> yep
05:19 <Lucifer> robot-player-dev ?
05:19 <Lucifer> hmmm
05:19 <Lucifer> -doc package?
05:19 * Lucifer wonders why those files would be in the -doc package
05:20 <GodTodd> didn't work
05:20 <Lucifer> aha, stage
05:20 <Lucifer> sudo apt-get install stage
05:20 <Lucifer> duh :)
05:20 <Lucifer> you have to install the simulator too :)
05:23 <GodTodd> ok...what's it do now? :)
05:24 <Lucifer> so, you have it running with a window open?
05:24 <GodTodd> yeah
05:24 <Lucifer> ok, here's how its setup
05:24 <Lucifer> stage is the simulator
05:24 <Lucifer> player is a network server that provides access to the hardware
05:24 <Lucifer> so to make it do something, you need to run another program to control it
05:25 <Lucifer> you can look at possibilities in /usr/share/player/examples, I believe
05:25 <Lucifer> yeah, there's some in there
05:25 <Lucifer> examples for different apis
05:26 <Lucifer> playerv --position2d --laser <--- this gives you a visualization of the robot's sensors
05:26 <Lucifer> er
05:26 <Lucifer> robot-playerv
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05:35 <GodTodd> interesting
05:45 <Lucifer> 2-3 second communication delay to the moon, apparently
05:45 <Lucifer> so, did you get a robot to walk around?
05:45 * Lucifer explored a map a little while ago
05:45 <Lucifer> by hand, not running a program
05:47 <GodTodd> no...they just sit there
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05:49 <Lucifer> er, did you run any programs to run them?
05:49 <Lucifer> /usr/share/player/examples/libplayerc++/laserobstacleavoid
05:49 <Lucifer> that one just walks around and tries not to hit anything
05:52 <GodTodd> none of them are walking
05:53 <Lucifer> sure?
05:53 <Lucifer> hang on, close it and start a different world
05:53 <Lucifer> that one's huge with lots of robots
05:53 <GodTodd> unless they're really really slow....
05:53 <Lucifer> player /usr/share/stage/worlds/simple.cfg
05:53 <Lucifer> robot-player /usr/share/stage/worlds/simple.cfg
05:54 <Lucifer> there's only one in there
05:54 <Lucifer> and you can see the whole map in one window :)
05:54 <Lucifer> then run the laserobstacleavoid one
05:54 <GodTodd> is he supposed to start moving right away?
05:55 <Lucifer> did you start the laserobstacleavoid program?
05:55 <GodTodd> yep
05:55 <Lucifer> then yes
05:55 <GodTodd> he's not
05:55 <Lucifer> I'm watching him move on my screen right now
05:55 <Lucifer> do you have the other thing connected?
05:55 <Lucifer> the robot-playerv ?
05:55 <GodTodd> PlayerViewer 2.0.4
05:55 <GodTodd> Connecting to [localhost:6665]
05:55 <GodTodd> calling connect
05:55 <GodTodd> done
05:56 <GodTodd> i think so...
05:56 <Lucifer> it could be interfering
05:56 <Lucifer> Do Devices->position2d
05:56 <Lucifer> see if "command" is checked
05:56 <Lucifer> if it is, uncheck it
05:57 <GodTodd> nope
05:57 <GodTodd> no checks
05:57 <GodTodd> cept for under the laser
05:57 <Lucifer> so you have two windows right now?
05:57 <GodTodd> yep
05:57 <Lucifer> and you started laserobstacleavoid ?
05:57 <GodTodd> yep
05:58 <GodTodd> does this matter?:
05:58 <GodTodd> Available devices: localhost:6665
05:58 <GodTodd> simulation:0 stage unsupported
05:59 <Lucifer> er, yeah?
05:59 <Lucifer> hang on, lemme see if I get that
06:00 <Lucifer> where do you get that?
06:00 <Lucifer> when you start robot-player, or when you start something else?
06:00 <GodTodd> starting the playerv thingee
06:01 <Lucifer> here, shut all of them down
06:01 <Lucifer> I get that same line, btw
06:01 <Lucifer> then it lists other sensors and says they're supported :)
06:01 <Lucifer> ok, so shut everything down
06:01 <Lucifer> then start robot-player by itself
06:01 <Lucifer> you have a stage window open with a robot in it that's doing nothing, right?
06:02 <GodTodd> yep
06:02 <Lucifer> ok
06:02 <Lucifer> /usr/share/player/examples/libplayerc++/laserobstacleavoid
06:02 <Lucifer> run that and see what output you get
06:02 <Lucifer> it's a run forever program
06:02 <GodTodd> now he's moving :)
06:03 <Lucifer> :)
06:03 <Lucifer> now start playerv and connect to it so you can see what the robot can see
06:03 <Lucifer> you'll have to subscribe to the sensors to see them, of course
06:05 <Lucifer> heh, robot got stuck
06:12 <GodTodd> can you combine them?
06:13 <GodTodd> the programs, i mean
06:20 <Lucifer> yes, but they tend to mutually exclude each other for some things
06:20 <Lucifer> what it is is player itself (robot-player) is more like a kernel for the robot, it contains all the hardware access and abstracts it all to a socket connection
06:20 <Lucifer> so the logic part of the robot, the part we actually care the most about (all we care about at this stage) is in a program that connects to that socket
06:21 <Lucifer> so we can write our own programs to connect to robot-player and give us sensory readings, then have our own separate socket connection to our logical brain part for more data from it
06:21 <Lucifer> anyway, the idea is that you subscribe to a sensor and receive its information
06:22 <Lucifer> some sensors can also be commanded, and that's what gives you movement basically
06:22 <Lucifer> so our logical brain part could literally be a bunch of small programs that subscribe to a few sensors and do something
06:22 <Lucifer> or one program with a lot of different threads, or one thread, or whatever
06:23 <GodTodd> ah
06:23 <Lucifer> there are config files for robot-player that tell it what the geometry of the robot is, what sensors it has, and what drivers to use
06:24 <Lucifer> robot-player automatically starts stage for us with a world if it's given a config file telling it about the world
06:24 <Lucifer> it'll also work with the 3d simulation (whose name I've forgotten momentarily), but I couldn't get it started because I don't have 3d acceleration right now
06:25 <Lucifer> the 3d simulator uses ODE for its physics engine, which is what we were already looking at using for our own physics engine
06:25 <Lucifer> it also has a terrain generator, and some other things. Hopefully we'll get a pretty good lunar simulation out of it without hacking it
06:26 <Lucifer> I'm working right now on generalizin the python example robot into something we can actually start extending :)
06:44 <Lucifer> it really irritates me that examples always have the worst possible coding practices
06:45 <Lucifer> they're supposed to show you how something works, but they use such bad coding that you spend easily more time figuring out what each one-character variable means than anything else
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07:55 <Lucifer> heh, player needs to have weapons on it so we don't need robocode to play this game :)
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08:23 <spidey> http://files.samhart.net/humor/fail.jpg
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08:24 <luke-jr> spidey: u
08:24 <spidey> nou
08:26 <luke-jr> spidey: #freeciv
09:07 <GodTodd> errorist: Someone who repeatedly makes mistakes. Says stuff he believes is true, but anyone with common sense can see he's wrong. A dumbass.
09:08 <GodTodd> oops, i meant... luke-jr: Someone who repeatedly makes mistakes. Says stuff he believes is true, but anyone with common sense can see he's wrong. A dumbass.
09:08 <GodTodd> :)
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09:36 <Lucifer> heh
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10:09 <Lucifer> wheee
10:09 <Lucifer> I love it when the flood gates finally open
11:05 <armabot> armagetronad: z-man * r7393 /armagetronad/trunk/armagetronad/ (6 files in 4 dirs): Actually use the results of the GLEW checks.
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11:13 <armabot> armagetronad: z-man * r7394 /armagetronad/branches/0.2.8/armagetronad/src/tron/gArmagetron.cpp: Catching more exceptions.
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13:35 <armabot> armagetronad: z-man * r7395 /armagetronad/trunk/build_visualc/armagetronad.nsi:
13:35 <armabot> armagetronad: Merging branch 0.2.8 from revision 7381 to 7394:
13:35 <armabot> armagetronad: ------------------------------------------------------------------------
13:35 <armabot> armagetronad: r7389 | z-man | 2007-11-13 15:12:00 +0100 (Tue, 13 Nov 2007) | 2 lines
13:35 <armabot> armagetronad: Fixed default recording path, it now lands on the actual user's desktop.
13:35 <armabot> armagetronad: Added file association so you can watch recordings by doubleclicking on them.
13:35 <armabot> armagetronad: ------------------------------------------------------------------------
13:43 <armabot> armagetronad: z-man * r7396 / (10 files in 5 dirs): "Rebeautified."
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14:13 <MrBougo> :o
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16:10 <armabot> armagetronad: luke-jr * r7397 /armagetronad/trunk/build/gentoo/overlay/ (4 files in 3 dirs): IUSE=glew
17:01 <MrBougo> test
17:09 <luke-jr> MrBougo: test failed
17:09 <luke-jr> sorry
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19:22 <armabot> armagetronad: z-man * r7398 /armagetronad/branches/0.2.8/armagetronad/batch/masterstarter.in: Sorry, bash required for now.
19:28 <MrBougo> luke-jr: test succeeded
19:32 <cusco> is trunk still broken?
19:32 <MrBougo> i'm hungry
19:33 <MrBougo> haha, you thought that it was an answer, didnt you?
19:33 <MrBougo> i'm so evil
19:44 <Lucifer> cusco: only one way to find out
19:45 <cusco> perhaps somebody could know
19:47 <Lucifer> perhaps the cat is dead, but you have to open the box to find out
19:47 <z-man> It works for me, with or without GLEW
19:48 * z-man starts to develop a quantum SCM system
19:48 <Lucifer> heh
19:48 * Lucifer wants an scm system that's immune to cosmic rays
19:49 <Lucifer> z-man: have you ever worked with ada?
19:49 <z-man> No.
19:50 <Lucifer> well, since my dad hasn't answered yet (I'm going to call him in a minute), I found another electrical engineer at the school that's interested
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20:31 <luke-jr> where's flex?
20:32 <luke-jr> z-man: trunk has zones v2 issues still, doesn't it?
20:32 <z-man> yep.
20:37 <epsy> luke-jr, ?
20:37 <luke-jr> he hasn't been around
20:37 <epsy> not that i'm flex, but it ight concern me as well
20:39 <epsy> <armabot> Sent 2 days, 6 hours, and 54 minutes ago: <luke-jr> ping
20:39 <epsy> ew
20:39 <epsy> 2 days i made nothing in any of the channels armabot's in ?
21:30 <[CH]DarkStar> i bet it's more for me :P
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22:21 <Lucifer> #seen [CH]DarkStar
22:21 <armabot> Lucifer: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
22:21 <Lucifer> #seen DarkStar
22:21 <armabot> Lucifer: DarkStar was last seen in #armagetron 43 weeks, 6 days, 6 hours, 9 minutes, and 51 seconds ago: <DarkStar> music...
22:21 <Lucifer> that damn clan tag screws it up
22:22 <Lucifer> #seen *DarkStar
22:22 <armabot> Lucifer: *DarkStar could be [CH]DarkStar (51 minutes and 48 seconds ago), DarkStar (43 weeks, 6 days, 6 hours, 10 minutes, and 10 seconds ago), [Xpert]DarkStar (44 weeks, 0 days, 22 hours, 25 minutes, and 46 seconds ago), xpert_darkstar (1 year, 17 weeks, 1 day, 12 hours, 43 minutes, and 45 seconds ago), or [Uber]DarkStar (1 year, 19 weeks, 1 day, 0 hours, 57 minutes, and 24 seconds ago)
22:32 <Lucifer> yay, got the ada bindings to build
22:32 <[CH]DarkStar> xD
22:32 <ct|kyle> oi Lucifer
22:32 <ct|kyle> i got you a picture
22:32 <ct|kyle> http://www.jaxa.jp/press/2007/11/img/20071113_kaguya_01l.jpg
22:33 <Lucifer> ct|kyle: did you read all that crap I wrote? :)
22:33 <ct|kyle> yes
22:33 <Lucifer> that is a beautiful picture kyle
22:33 <ct|kyle> my desktop. looks fake though
22:33 <Lucifer> low resolution
22:33 <ct|kyle> high res
22:33 <Lucifer> also, the earth rise that's shown can only happen to a satellite in orbit
22:34 <Lucifer> well, the image is high res, but the imagery itself is a bit fuzzy :)
22:34 <Lucifer> so I just posted that I got ada bindings to build for player
22:34 <Lucifer> you're in linux, right?
22:34 <ct|kyle> yes i'm on linux
22:34 <Lucifer> gentoo, iirc. Player is in gentoo's repository. :)
22:35 <Lucifer> interested in learning ada? Since the choice is pretty much c++ or ada...
22:35 <ct|kyle> i guess
22:35 <ct|kyle> i'm fixing my subversion right now
22:35 <Lucifer> have a preference? see, I learn languages pretty easily, so I might be a little optimistic about learning a new language
22:36 <Lucifer> but ada was explicitly developed for this kind of application..... ;)
22:36 <Lucifer> (and missiles and shit)
22:36 <ct|kyle> Java was probably the only language that took me a little bit to understand, but a week or 2 i understood it fairly well.
22:37 <Lucifer> have you worked with python at all? ada has similarities to both python and java that are a tad surprising
22:37 <Lucifer> the syntax is very similar to pascal, though.
22:37 <ct|kyle> i've used pascal, but not python
22:38 <Lucifer> you'll probably find ada fairly easy to pick up, I'd guess. It's strongly typed like c/c++, but syntactically very similar to pascal
22:38 <Lucifer> data types look similar, you use begin...end to mark code blocks, etc.
22:39 <ct|kyle> should not be much of a problem for me then
22:39 <Lucifer> semicolons at the end of each line :)
22:39 * Lucifer hates that requirement in languages
22:40 <Lucifer> well, when you get your subversion fixed, update your checkout (or make a fresh one) and look at it
22:40 <Lucifer> I'm anxious to start coding since I saw a working simulator, and now I've got an ada rover running even if it doesn't move yet
22:40 <ct|kyle> ok
22:41 <ct|kyle> revision 19
22:42 <Lucifer> cool. You'll need player installed to actually do anything, and stage, but you can look at the rover code in rover/adabranch/trevor.adb
22:42 <ct|kyle> ok
22:43 <ct|kyle> similar to Visual basic also
22:45 -!- P4|away is now known as P4
22:48 <Lucifer> so to get player, it's probably in at least two packages: player and stage. Then there's a third package whose name I've forgotten that gives a 3d simulator using ODE for the physics
22:50 <ct|kyle> what's a website for it?
22:51 <Lucifer> http://playerstage.sourceforge.net/
22:52 <Lucifer> so right now, besides us, I've got a local mechanical engineering major and an electrical engineer, but the EE's commitment is probably going to be more of a mentor role
22:52 <ct|kyle> ok
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23:03 <Lucifer> guru3: forums are down
23:03 <Lucifer> guru3: forums are back up
23:03 <guru3> Lucifer: ok
23:03 <Lucifer> wow, we're almost at 1000 views of the lunar xprize thread.
23:03 <ct|kyle> wow
23:04 <Lucifer> guru3: must have been that cosmic radiation I've been reading so much about the last couple of days
23:04 <ct|kyle> I've been watching too much NASA TV lately
23:05 <Lucifer> I think we need the rover to be pretty autonomous.
23:05 <Lucifer> the round trip response time to the moon is nearly 3 seconds, which means if we do direct control of the robot, we're going to have to have it go pretty slow
23:06 <guru3> i need to mangle inbound packets so i can put them through QoS
23:06 <guru3> :/
23:06 <ct|kyle> Yes i think so too
23:06 <ct|kyle> 3 seconds? i just read over 8 minutes 1 way
23:07 <ct|kyle> ah
23:07 <ct|kyle> i see what i read wrong
23:08 <Lucifer> tht's mars, isn't it?
23:08 <Lucifer> or is it sun->earth
23:08 <ct|kyle> no the sun
23:08 <ct|kyle> 1.255 seconds for moon 1 way
23:10 <ct|kyle> i think the bot needs to stop to take a steel photo. but continue travel while uploading
23:11 <ct|kyle> we also may loose communications with it for some amount of time. for instance today the space station was out of contact for 18 minutes
23:11 <Lucifer> yeah, it can do that. We'll work out specifics of how it works while coding. :)
23:12 <Lucifer> that's one of the reasons I want the base station to be able to cache communications
23:12 <Lucifer> did they say why the space station was out of contact? solar flare? Or just where it was in its orbit?
23:13 <ct|kyle> where it was in orbit. they said the satellites were being used by another company. usually its about 3 minutes each orbit.
23:16 <Lucifer> well, that gives us an idea of how much we can rely on satellites currently in orbit around the earth
23:16 <ct|kyle> yes
23:17 <Lucifer> if we can blanket the earth and the moon with our own satellites, we might be able to keep pretty close to the 1.25 second transmission time :)
23:17 <Lucifer> but that depends largely on the delivery system :/
23:17 <ct|kyle> ya
23:19 <ct|kyle> oh and we can get a copy of AA downloaded once we win all the prizes :D
23:19 <Lucifer> yeah :)
23:20 <Lucifer> we might still be able to do the download as long as we meet their other transmission requirements :)
23:20 <ct|kyle> :D
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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.
• Website was created by nelg
• Design:
» Layout is loosely based on an old design by Durf.
» Icons on the tools page were originally by Royce, new icons added will try to follow some of the design language.
» Various other icon selections include icons from Crystal, crystalsvg, oxygen, and breeze icon themes.
» Other icons: fontawesome

is a site that has tools, maps, and other various items. It orignally only existed as a server control panel, but I slowly began adding stuff such as a homepage and tools.
----
This is an LLM-free zone. In general, I am unwilling to use (fight with) any form of "GenAI" to write code for me. So, for the forseeable future, everything on this site will continue to be written by a very silly goose (wait that's me honk honk) with some parts written by other humans as well (silly hu-mon) rather than any plausible-series-of-words token-eating machine. Even my libraries are out of date, and suddenly that's a good thing!
(Although the style has changed several times and content has been added and changed, the base of this site has barely been updated since 2015. But it Ain't Broke!)
This site is also occasionally tested with older browsers, but compatibility is not guarenteed. Although, if you have an old obscure browser and something isn't working that previously did, I guess you can tell me (nelg) about it...