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Log from 2006-06-22:
--- Day changed Thu Jun 22 2006
00:00  * Lucifer_arma has a feeling Vanhayes is lost ingame with music and stuff
00:00 <Vanhayes> heh ya I like the sounds now that they arent nails schreeching on a chalk board
00:04 <Lucifer_arma> haha, I forgot to join a team until the round started :(
00:04 <Vanhayes> ? bugfarm?
00:05 <Lucifer_arma> yeah
00:06 <Vanhayes> how many ppl there?
00:10 <joda_bot> Lucifer_arma: rear speaker just gave a very silent version of the front speakers
00:10 <Lucifer_arma> 4 now
00:10 <Lucifer_arma> make it 6, 3 per team
00:16 <McSpiddles> O_o
00:16 <McSpiddles> mmmm
00:16 <McSpiddles> this cockpit thing is fun xD
00:21 -!- Lizz [i=Lizz@] has left #armagetron []
00:28 <Vanhayes> Lucifer_arma = pandemoniem?
00:30 <Lucifer_arma> goddammit, I'm 1 v 2 and Vanhayes has to kick on my OSD
00:31 <McSpiddles> english ?
00:31 <McSpiddles> ohhh
00:31 <McSpiddles> nvm
00:31 <McSpiddles> hahaha
00:31 <McSpiddles> you killed his fps
00:31 <Lucifer_arma> Vanhayes: look at this sweet distraction!
00:32 <Vanhayes> lol
00:32 <Vanhayes> ya 1 vs 2 and someone kicks on your OSD sucks
00:32 <Vanhayes> I am guessing OSD means Flashing
00:35 <McSpiddles> look at that
00:35 <McSpiddles> 165 ping
00:35 <McSpiddles> it pwns now
00:35 <McSpiddles> xD
00:36 <Vanhayes> Xidus?
00:36 <McSpiddles> bah
00:36 <McSpiddles> i shouldn't have said anything
00:36 <McSpiddles> it won't let me join a fuckin team :(
00:36 <McSpiddles> Vanhayes, join gold
00:36 <McSpiddles> i want on blue cuase they suck
00:39 <Vanhayes> McSpiddles
00:39 <Vanhayes> heh
00:39 <McSpiddles> and no
00:39 <McSpiddles> ticky dicky was lucifer
00:39 <Vanhayes> McSpiddles
00:40 <McSpiddles> ;p
00:40 <Vanhayes> I know
00:40 <McSpiddles> it doesn't flash for me
00:40 <Vanhayes> bah
00:42 <joda_bot>  Lucifer could we support more than 4 Channels ?
00:42 <McSpiddles> who the fuck's the ant
00:42 <McSpiddles> O_o
00:42 <Vanhayes> #spidey
00:42 <armabot> spidey - You are nothing but an ill-borne mound of sausage-snorfling rat-farts. 
00:43 <joda_bot> ok, rephrasing, does SDL_mixer support "Channels" and "Speaker" setups
00:43 <joda_bot> Channel = sequentiel sounds which are mixed together for each speaker
00:43 <joda_bot> ?
00:46 -!- Luke-Jr [n=luke-jr@user-0c93tin.cable.mindspring.com] has quit [Read error: 110 (Connection timed out)]
00:50 -!- [NP]Tangent [n=hyperdev@71-211-202-147.hlrn.qwest.net] has quit [Read error: 104 (Connection reset by peer)]
00:54 -!- Luke-Jr [n=luke-jr@CPE-24-31-248-204.kc.res.rr.com] has joined #armagetron
00:57 <McSpiddles> this's weird
00:57 <McSpiddles> ah
00:57 <McSpiddles> nvm
00:59 <McSpiddles> give me 2 colors that goto gethor
00:59 <McSpiddles> 3 possible
00:59 <McSpiddles> O_o
01:01 <Vanhayes> green orange black
01:04 -!- Niii [n=Niii@lnr56-1-82-246-48-71.fbx.proxad.net] has quit [Remote closed the connection]
01:06 <McSpiddles> ummm
01:06 <McSpiddles> why.....is my rubber gauge working
01:07 <McSpiddles> then i switch screens and switch back
01:07 <McSpiddles> and it sticks on full
01:07 <Vanhayes> um u are in spec right?
01:07 <McSpiddles> yea
01:07 <Vanhayes> might be the player is using lots of rubber?
01:07 <McSpiddles> lol nvm it works now
01:17 -!- z-man [n=manuel@p50874655.dip0.t-ipconnect.de] has joined #armagetron
01:27 <Vanhayes> #night
01:27 <armabot> Good night Vanhayes!
01:27 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034183001.nb.aliant.net] has quit ["Leaving"]
01:35 <McSpiddles> woot
01:36 <McSpiddles> y="-.77"
01:37 <McSpiddles> need that for reference O_o
01:38 <McSpiddles> ummm
01:38 <McSpiddles> <AtomicData field="source" source="player_brake" />
01:38 <McSpiddles> did i do that wrong?
01:38 <McSpiddles> cause it shows "player_brake" instead of the value
01:41 <McSpiddles> :( it works with player_rubber though
01:44 -!- z-man [n=manuel@p50874655.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
01:49 -!- joda_bot [n=anonymou@dslb-084-061-007-130.pools.arcor-ip.net] has quit ["on the run"]
01:56 <guru3> good morning
01:56 <guru3> Luke-Jr: aabeta.dashjr.org?
01:57 <McSpiddles> O_o
01:57 <McSpiddles> lucifer? i need help with a cockpit thingy
01:58 -!- mode/#armagetron [+o guru3] by ChanServ
01:58 -!- guru3 changed the topic of #armagetron to: has been released! | http://armagetronad.net/ | Watch out for ~walls from the future~ !!! | HAPPY BIRTHDAY TO ME | ANY PROBLEMS WITH BETA.ARMAGETRONAD.NET? BLAME LUKE ASAP!
01:58 -!- mode/#armagetron [-o guru3] by guru3
01:58 <McSpiddles> lol
01:59 <McSpiddles> guru,you know anything about the cockpit file?
01:59 <guru3> nope
01:59 <McSpiddles> :(
01:59 <guru3> but i am gonna play some tron for a wee bit
01:59 <McSpiddles> hehe
02:00 <guru3> excellent
02:01 <guru3> there are spaces on swampland :D
02:01 <guru3> gah
02:01 <guru3> everyone is driving really slow
02:03 <McSpiddles> ;p;
02:03 <McSpiddles> lol
02:03 <McSpiddles> i figured out my problem
02:03 <McSpiddles> seems while i was doing the brake and rubber i accidently crossed them :/
02:04 <guru3> gah beating them one handed
02:05 <Lucifer_arma> #message joda_bot after 0.3.0 is out, I've got a fair amount of work planned.  SDL_mixer has serious limitations that I don't like, and we'll support it only to a degree.
02:05 <armabot> Lucifer_arma: The operation succeeded.
02:05 <McSpiddles> maybe not
02:05 <McSpiddles> lucifer?
02:06 <Lucifer_arma> #message joda_bot I intend to support sdl and openAL both, and openAL will let us have any number of channels, it'll do the magic for us
02:06 <armabot> Lucifer_arma: The operation succeeded.
02:06 <Lucifer_arma> what spidey?
02:06 <guru3> well maybe i lie
02:06 <Lucifer_arma> #message joda_bot the rest that we'll support are a combination of keeping required dependencies low and useful as tools along the way to a complete openAL-based sound system
02:06 <armabot> Lucifer_arma: The operation succeeded.
02:07 <McSpiddles> wow
02:07 <Lucifer_arma> McSpiddles: what do you want?
02:07  * Lucifer_arma is about to go to bed
02:07 <McSpiddles> well
02:07 <McSpiddles>      <BarGauge camera="all">
02:07 <McSpiddles>             <DataSet>
02:07 <McSpiddles>                 <AtomicData field="source" source="player_brake" />
02:07 <McSpiddles>             </DataSet>
02:07 <McSpiddles>             <Position x="-.71" y="-.75" />
02:07 <McSpiddles>             <Size height="0.05" width="0.15" />
02:07 <McSpiddles>             <ShowCurrent value="true" />
02:07 <McSpiddles>      </BarGauge
02:08 <McSpiddles> that displays "player_brake" instead of the vale
02:08 <McSpiddles> value*
02:08 <McSpiddles> and i dunno what i did wrong :/
02:08 <Lucifer_arma> you need two more atomicdatas, for one thing, that give min and max for the gauge
02:08 <Lucifer_arma> and you need a Caption to give the caption for the gauge
02:08 <McSpiddles> no...
02:09 <Lucifer_arma> the wiki has a complete example
02:09 <McSpiddles> it works with the rubber
02:09 <McSpiddles> here's my rubber gauge
02:09 <Lucifer_arma> ok, nvm then, you're the expert.
02:09 <McSpiddles> :/
02:09 <McSpiddles> then why does the rubber work like that but not the brake?
02:09 <Lucifer_arma> work like what?
02:09 <guru3> Lucifer_arma: your server is fun :)
02:09 <Lucifer_arma> ?  my server?  isn't it broken?
02:10 <McSpiddles> like a digital clock
02:10 <McSpiddles> numbers only
02:10 <Lucifer_arma> wait, it's not even running right now!  You're playing someone else's server and thinking it's mine :)
02:10 <McSpiddles> LOL
02:10 <Lucifer_arma> use a Label for that
02:11 <guru3> well maybe not urs
02:11 <guru3> but i always think of it as yours
02:11 <McSpiddles> shrunkland?
02:11 <Lucifer_arma> Swampland?
02:12 <guru3> swampland
02:12 <guru3> all you texans blend together
02:12  * Lucifer_arma points out that Swampy's a yank, lives in New Jersey
02:12 <guru3> picky old man aren't you
02:13 <Lucifer_arma> well, swampy got to where he could run his server unassisted, and I just kind of drifted away a bit
02:13 <Lucifer_arma> now I play on z-man's server most of the time.  So much that when I do go to swmapland, people are like "Hey, you finally came back to the game!"
02:13 <Lucifer_arma> and I'm like "No, I've just been playing this other server-you-guys-have-to-try-it!"
02:14 <Lucifer_arma> but no, people there are too individualistic, most of them don't like teams.
02:14 <Lucifer_arma> of course, the ones that do tend to be some of the best fortress players.  :)  (hank, Your_mom, nemo, a few others)
02:14 -!- [NP]Tangent [n=hyperdev@71-211-202-147.hlrn.qwest.net] has joined #armagetron
02:15 <Lucifer_arma> of course, my next server will still be called Swamplords <somethingorother>
02:15 <Lucifer_arma> I might just call it Swamplords Teams
02:16 <Lucifer_arma> anyways, I've figured out what was wrong with my webserver and am wlel on the way to getting it fixed, so we'll hopefully be able to move the wiki back in the next couple of weeks
02:17 <guru3> good
02:17 <Lucifer_arma> then sometime after that we can screw with MySQL replication and stuff
02:18 <guru3> ok
02:21 <McSpiddles> doh
02:22 <McSpiddles> i kinda feel stupid now
02:22 <McSpiddles> it's player_brakes not player_brake
02:22 <McSpiddles> :/
02:22 <guru3> ain't arguing there
02:22 <McSpiddles> :(
02:23 <McSpiddles> now i gotta fix the actual gauge,it stopped working
02:29 <guru3> and time to work now
02:37 <McSpiddles> you're not gIrIa ?
02:42 <guru3> ?
02:45 <McSpiddles> nvm lol
02:46 <McSpiddles> i thought someone in fortress was you O_o
02:48 <guru3> ... >:(
02:49 -!- mode/#armagetron [+o guru3] by ChanServ
02:49 -!- McSpiddles was kicked from #armagetron by guru3 [that's an insult]
02:49 <@guru3> :P
02:49 <@guru3> being abusive is fun sometimes
02:49 -!- mode/#armagetron [-o guru3] by guru3
02:57 -!- McSpiddles [n=spider@68-119-125-64.dhcp.jcsn.tn.charter.com] has joined #armagetron
02:57 <McSpiddles> meanie :(
02:57 <guru3> picky
02:57 <McSpiddles> ?
02:58 <McSpiddles> http://img140.imageshack.us/img140/2589/untitled3od1.jpg
02:58 <McSpiddles> O_o
02:58 <McSpiddles> i dunno where to put the rest of the stuff :/
02:58 <guru3> nasty windows
02:58 <McSpiddles> lol
03:00 <guru3> is collaboratory spelt correctly?
03:01 <McSpiddles> ya
03:01 <guru3> oo.org spell check doesn't like it
03:01 <McSpiddles> lol
03:01 <McSpiddles> i googled it
03:02 <guru3> afk
03:06 <guru3> back
03:06 <guru3> it's not an official word it seems
03:06 <guru3> so i've added it to the spell check dictionary
03:19 <McSpiddles> lol
03:41 <McSpiddles> O_o
03:44 <McSpiddles> http://img140.imageshack.us/img140/2509/untitled7js.jpg
03:44 <McSpiddles> i'm done for tonight!
03:44 <guru3> woo
03:45 <McSpiddles> speed clock needs to be higher?
03:46 <McSpiddles> wrtl said you can't have a small width and the clock be in the center of the gauge
03:47 <McSpiddles> so i made another bargauge without t he meter for it
03:47 <McSpiddles> and centered it
03:47 <McSpiddles> i'll never do that again :|
03:53 <guru3> g2g
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04:21 -!- spidey [n=spider@68-119-125-64.dhcp.jcsn.tn.charter.com] has joined #armagetron
05:48 -!- MaZuffeR [i=MaZuffeR@dsl-hkigw6-fe52de00-169.dhcp.inet.fi] has joined #armagetron
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06:41 <Luke-Jr> .
06:42 <Luke-Jr> guru3: that works, thanks
06:42 <Luke-Jr> though of course... this first issue wasn't my fault =p
06:57 <wrtlprnft> #list cia
06:57 <armabot> wrtlprnft: Error: 'cia' is not a valid plugin.
06:57 <wrtlprnft> :(
06:57 <wrtlprnft> #list
06:57 <armabot> wrtlprnft: Admin, Alias, Channel, ChannelLogger, ChannelStats, Config, Dict, Games, Google, Herald, Insult, Later, Math, Misc, News, Owner, Praise, Quote, RSS, Seen, Services, Time, Unix, User, Utilities, and Web
06:58 -!- wrtlbot [n=supybot@S0106000f6687e817.wp.shawcable.net] has joined #armagetron
07:03 -!- Nixda994 [n=51a99a94@h10487.serverkompetenz.net] has joined #armagetron
07:03 <wrtlprnft> hi there
07:03 -!- Nixda994 [n=51a99a94@h10487.serverkompetenz.net] has left #armagetron []
07:05 <Luke-Jr> Lucifer_arma: BTW, be careful with MySql 3.1 or whatever-- it likes to corrupt things
07:05 <Luke-Jr> like it did w/ Mantis
07:05 <Luke-Jr> :/
07:06 <Luke-Jr> moral of the story: backup often, especially before upgrades
07:07 -!- [Xpert]DarkStar_ [n=pso@84-74-43-82.dclient.hispeed.ch] has joined #armagetron
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07:07 -!- [Xpert]DarkStar_ is now known as [Xpert]DarkStar
07:17 -!- joda_bot [n=anonymou@dslb-084-061-007-130.pools.arcor-ip.net] has joined #armagetron
07:19 <[Xpert]DarkStar> how do i checkout the svn of aa?
07:20 <[Xpert]DarkStar> (with cli client)
07:20 <joda_bot> cli ?
07:20 <joda_bot> a with svn client ;)
07:21 <joda_bot> wait
07:21 <joda_bot> [Xpert]DarkStar: Which branch do you want ?
07:21 <joda_bot> head ?
07:21 <[Xpert]DarkStar> ??
07:21 <joda_bot> svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.3.0/armagetronad [folder]
07:22 <[Xpert]DarkStar> thanks :D
07:25 <wrtlbot> armagetronad: z-man * r4966 /armagetronad/branches/0.2.8/armagetronad/src/tron/gCycle.cpp: When a cycle is pushed back by a passive wall collsion, its current wall gets updated along with its position.
07:26 <[Xpert]DarkStar> passive wall collision?
07:26 <[Xpert]DarkStar> what the hell is that?
07:29 <Luke-Jr> ugh
07:30 <Luke-Jr> this guy was crashing into us (teammates-- like 2 seconds after the wall was there) and blaming us-- then got mad and tried kicking/tking us
07:30 <[Xpert]DarkStar> -.-
07:30 <Luke-Jr> [Xpert]DarkStar: IIRC, where the cycle has already moved past the wall it crashes into
07:31 <Luke-Jr> joda_bot: HEAD isn't a branch. trunk is. and you gave him 0.3.0, not trunk =p
07:31 <Luke-Jr> HEAD just means the latest revision of any branch
07:32 <spidey> wow
07:32 <spidey> anyone want a server O_o
07:33 <Luke-Jr> hm?
07:33 <joda_bot> Luke-Jr: I know, because it's probably what he wants ;)
07:33 <Luke-Jr> joda_bot: actually, trunk is more likely IMO
07:33 <Luke-Jr> 0.3.0 branch has releases
07:34 <wrtlprnft> i guess that's the bug with the wall going in one direction and the cycle in another
07:52 <joda_bot> Luke-Jr: Most fixes are now commited to branch_0.3
07:53 <Luke-Jr> joda_bot: like I said, 0.3.0 has releases-- trunk does not, and I think has changes from 0.3.0
07:54 <wrtlprnft> it has most of the changes merged, yes
07:55 <wrtlprnft> all upto r4958/tuesday
08:00 <joda_bot> #message z-man* Can you close "Pyramid to point out player cycle" ? https://sourceforge.net/tracker/?group_id=110997&atid=657950
08:00 <armabot> joda_bot: The operation succeeded.
08:01 <wrtlprnft> ,g (50-88*.7)/.3
08:01 <wrtlprnft> #g (50-88*.7)/.3
08:01 <armabot> wrtlprnft: (50 - (88 * .7)) / .3 = -38.6666667
08:02 <wrtlprnft> ok, i need more than -39% on my history exam i'm gonna write in an hour to pass the course
08:02 <wrtlprnft> wish me luck, cya
08:02 <joda_bot> good luck wrtl
08:23 <Luke-Jr> joda_bot: hey
08:23 <Luke-Jr> you know that revision # sed magic stuff?
08:23 <Luke-Jr> you could replace it w/ 'svnversion -n' ;)
08:35 <spidey> mmm
08:35 <spidey> i might have a server in china
08:35 <spidey> O_o
08:48 <Luke-Jr> ...
08:48 <wrtlbot> Luke-Jr: Error: ".." is not a valid command.
08:48 <Luke-Jr> wrtlbot: idiot
08:48 <wrtlbot> Luke-Jr: Error: "idiot" is not a valid command.
08:48 <spidey> Eustace:~ lull$ uptime
08:48 <spidey>  6:48  up 21 days,  6:48, 3 users, load averages: 1.05 1.07 1.05
08:48 <spidey> O_o
08:48 <Luke-Jr> ...
08:48 <wrtlbot> Luke-Jr: Error: ".." is not a valid command.
08:48 <spidey> that's a mac
08:48 <spidey> g5
08:48 <Luke-Jr> .[...][...][...][...]
08:48 <wrtlbot> Luke-Jr: Error: "..." is not a valid command.
08:48 <spidey> dual 2.7ghz processors
08:48 <spidey> and 8gb ram
08:49 <Luke-Jr> nice
08:49 <spidey> it's not mine.......
08:49 <Luke-Jr> why not?
08:49 <spidey> infact,they don't know i'm on it :/
08:49 <Luke-Jr> <.<
08:49 <spidey> vnc has a major exploit
08:49 <Luke-Jr> does it?
08:49 <spidey> yea
08:49 <spidey> i have 33+ computers
08:49 <Luke-Jr> ......
08:49 <wrtlbot> Luke-Jr: Error: "....." is not a valid command.
08:49 <Luke-Jr> which VNC?
08:49 <spidey> mmm
08:50 <spidey> 4.1.1 i think
08:50 <spidey> sec
08:50 <Luke-Jr> ...
08:50 <wrtlbot> Luke-Jr: Error: ".." is not a valid command.
08:50 <Luke-Jr> TightVNC?
08:50 <spidey> realvnc
08:50 <Luke-Jr> pfft
08:50 <spidey> yea
08:50 <spidey> real vnc 4.1.1
08:50 <Luke-Jr> is this a well-known exploit?
08:51 <spidey> dunno
08:51 <Luke-Jr> well.... you could report it
08:51 <Luke-Jr> or abuse it
08:52 <spidey> they've fixed it
08:52 <Luke-Jr> o
08:52 <spidey> this is the last release
08:52 <Luke-Jr> so someone just didn't update
08:52 <spidey> someone?
08:52 <Luke-Jr> ...
08:52 <wrtlbot> Luke-Jr: Error: ".." is not a valid command.
08:52 <Luke-Jr> wrtlbot: stfu
08:52 <wrtlbot> Luke-Jr: Error: "stfu" is not a valid command.
08:52 <spidey> try 33+ just in the 24.12.xxx.xxx range
08:52 <Luke-Jr> lol
08:52 <Luke-Jr> 24. isn't china :x
08:53 <spidey> well this one box i connected to
08:53 <spidey> everything was in chinese
08:53 <Luke-Jr> so a chinese user
08:53 <spidey> or japanese
08:53 <Luke-Jr> what IP?
08:53 <spidey> i can't tell them apart
08:53 <spidey> sec
08:53 <Luke-Jr> lol
08:53 <Luke-Jr> I could tell ya
08:53 <Luke-Jr> post a screenie
08:53 <spidey> argh
08:53 <Luke-Jr> ?
08:54 <spidey> gimme a minute,gotta go through this list again and look for it
08:54 <Luke-Jr> hehe, it'd be fun to remote em all and open text editors, and leave em notes
08:54 <Luke-Jr> "upgrade VNC you foo"
08:54 <spidey> hahah
08:54 <Luke-Jr> one time I hacked into a botnet and warned the victims
08:54 <spidey> O_o
08:55 <spidey> 
08:55 <spidey> that's the ip
08:55 <Luke-Jr> c-24-7-104-173.hsd1.ca.comcast.net.
08:55 <Luke-Jr> California
08:56 <spidey> me
08:56 <spidey> meh
08:57 <Luke-Jr> ROFL, is it?
08:57 <spidey> huh?
08:57 <Luke-Jr> it's you?
08:57 <spidey> no..
08:57 <spidey> i'm in tennessee
08:57 <Luke-Jr> but...
08:57 <spidey> check my host name
08:57 <Luke-Jr> what'd you mean by 'me'?
08:58 <spidey> i ment to say meh
08:58 <Luke-Jr> o
08:58 <Luke-Jr> meant* =p
08:58 <spidey> lol
08:58  * Luke-Jr turns into a grammer and spelling nazi.
08:58 <Luke-Jr> Eat your letters, spidey!
08:59 <Luke-Jr> =p
08:59 <Luke-Jr> It's a bit weird to properly capitalize and such on IRC.
09:00 <spidey> oops
09:00 <spidey> cat mach_kernel was a bad idea
09:00 <Luke-Jr> rofl
09:00 <spidey> O_o
09:01 <Luke-Jr> cat /proc/kcore
09:01 <spidey> i gotta wait for it to stop scrolling
09:02 <Luke-Jr> not sure if OS X even has /proc
09:02 <Luke-Jr> it's a bad idea, BTW
09:02 <spidey> Eustace:/ lull$ cat /proc/kcore
09:02 <spidey> cat: /proc/kcore: No such file or directory
09:02 <Luke-Jr> especially if the system has 8 GB of RAM
09:04 <spidey> Eustace:/ lull$ ls
09:04 <spidey> Applications    Library         Volumes       dev       mach_kernel     tmp
09:04 <spidey> Desktop DB      Network         automount     etc       private         usr
09:04 <spidey> Desktop DF      System          bin           mach              sbin            var
09:04 <spidey> Developer       Users           cores         mach.sym  sw
09:04 <spidey> that's in /
09:04 <spidey> ahh
09:05 <spidey> i found out the system info thing
09:05 <spidey> Hardware Overview:
09:05 <spidey>   Machine Name:	Power Mac G5
09:05 <spidey>   Machine Model:	PowerMac7,3
09:05 <spidey>   CPU Type:	PowerPC G5  (3.1)
09:05 <spidey>   Number Of CPUs:	2
09:05 <spidey>   CPU Speed:	2.7 GHz
09:05 <spidey>   L2 Cache (per CPU):	512 KB
09:05 <spidey>   Memory:	8 GB
09:05 <spidey>   Bus Speed:	1.35 GHz
09:05 <spidey>   Boot ROM Version:	5.2.4f1
09:05 <spidey>   Serial Number:	G8520CL5RU0
09:05 <Luke-Jr> can you like make it grow legs and escape?
09:05 <Luke-Jr> =p
09:05 <spidey> ahahah
09:05 <spidey> *knows nothing about mac*
09:06 <Luke-Jr> hrm, maybe nemo can help =p
09:06 <spidey> ok back to the mac in a bit
09:06 <spidey> i got 7 more servers to try
09:06 <Luke-Jr> lol
09:08 <spidey> ahahahah
09:08 <spidey> unbelievable
09:08 <Luke-Jr> ?
09:08 <spidey> 1 fucking terabyte
09:08 <Luke-Jr> omg
09:08 <Luke-Jr> the dumbest people have the best computers...
09:08 <spidey> :(
09:08 <spidey> fileserver!
09:10 <spidey> ok
09:11 <spidey> 2 computers on a 6mbit connection
09:11 <spidey> 2 on a 8mbit
09:11 <spidey> and 1 on a 5mbit
09:11 <spidey> those are just the ones i speed tested
09:11 <Luke-Jr> nothing big there
09:11 <spidey> nope
09:11 <Luke-Jr> OC3 would be nice to find
09:11 <Luke-Jr> or OC128
09:11 <spidey> i was hoping to see a t1 or higher
09:12 <Luke-Jr> pfft, T1
09:12 <Luke-Jr> T1 isn't even 8 MBit
09:12 <spidey> i know
09:12 <spidey> it's 1.5mbit both ways
09:12 <spidey> and stable
09:12 <Luke-Jr> you saw higher =p
09:12 <spidey> no
09:12 <Luke-Jr> T1 is pathetic these days
09:12 <spidey> the upload is slower
09:12 <Luke-Jr> uncap em ;)
09:13 <spidey> heh
09:13 <spidey> i'ma start lagging again
09:13 <spidey> picking up where i left off on these scans
09:13 <spidey> 1k threads :/
09:13 <Luke-Jr> ...
09:13 <wrtlbot> Luke-Jr: Error: ".." is not a valid command.
09:13 <Luke-Jr> omg
09:13 <Luke-Jr> stfu you dumb bot!
09:13 <spidey> hahah
09:14  * Luke-Jr doesn't like it anymore
09:15 <spidey> 39 hours
09:15 <Luke-Jr> ?
09:15 <Luke-Jr>  14:14:40 up 1 day,  4:06, 93 users,  load average: 0.86, 0.86, 0.93
09:15 <spidey> then i'll have scanned the entire 24 range
09:15 <Luke-Jr>  09:15:56 up 3 days, 15:15,  2 users,  load average: 1.02, 0.93, 0.56
09:15 <Luke-Jr>  14:41:52 up 5 days,  3:04,  1 user,  load average: 0.00, 0.00, 0.00
09:15 <Luke-Jr>  09:16:15 up 11 days, 17:40,  7 users,  load average: 0.00, 0.00, 0.00
09:17 <spidey> i've come to a conclusion
09:17 <Lucifer_arma> #join #commits
09:17 <armabot> Lucifer_arma: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
09:17 <spidey> 80% of the people in the 24 range are retarded
09:17 <Lucifer_arma> #join #commits
09:17 <Lucifer_arma> #load CIA
09:17 <armabot> Lucifer_arma: Error: No plugin named "CIA" exists.
09:18 <Lucifer_arma> #load CIA
09:18 <armabot> Lucifer_arma: Error: No plugin named "CIA" exists.
09:18 <Lucifer_arma> #list
09:18 <armabot> Lucifer_arma: Admin, Alias, Channel, ChannelLogger, ChannelStats, Config, Dict, Games, Google, Herald, Insult, Later, Math, Misc, News, Owner, Praise, Quote, RSS, Seen, Services, Time, Unix, User, Utilities, and Web
09:18 <Lucifer_arma> #list Admin
09:18 <armabot> Lucifer_arma: capability add, capability remove, channels, ignore add, ignore list, ignore remove, join, nick, and part
09:18 <Lucifer_arma> #list Owner
09:18 <armabot> Lucifer_arma: announce, defaultcapability, defaultplugin, disable, enable, flush, ircquote, load, log, quit, reload, rename, unload, unrename, and upkeep
09:18 <Lucifer_arma> #upkeep
09:18 <armabot> Lucifer_arma: 358 objects collected.
09:18 <Lucifer_arma> #load CIA
09:18 <armabot> Lucifer_arma: Error: No plugin named "CIA" exists.
09:18 <Lucifer_arma> #quit
09:18 -!- armabot [n=armabot@user-0vvdcf9.cable.mindspring.com] has quit ["Lucifer_arma"]
09:19 -!- armabot [n=armabot@user-0vvdcf9.cable.mindspring.com] has joined #armagetron
09:20 <Lucifer_arma> #load CIA
09:20 <armabot> Lucifer_arma: Error: No plugin named "CIA" exists.
09:20 <Lucifer_arma> #list config
09:20 <armabot> Lucifer_arma: channel, config, default, export, help, list, reload, and search
09:21 <Lucifer_arma> #Config list supybot.directories.plugins
09:21 <armabot> Lucifer_arma: Error: There don't seem to be any values in supybot.directories.plugins.
09:21 <Lucifer_arma> #config
09:21 <armabot> Lucifer_arma: (config <name> [<value>]) -- If <value> is given, sets the value of <name> to <value>. Otherwise, returns the current value of <name>. You may omit the leading "supybot." in the name if you so choose.
09:21 <Lucifer_arma> #config supybot.directories.plugins
09:21 <armabot> Lucifer_arma: /usr/lib/python2.4/site-packages/supybot, /usr/lib/python2.4/site-packages/supybot/plugins
09:22 <Lucifer_arma> #config supybot.directories.plugins /usr/lib/python2.4/site-packages/supybot, /usr/lib/python2.4/site-packages/supybot/plugins, /home/supybot/ircstuff/plugins
09:22 <armabot> Lucifer_arma: The operation succeeded.
09:22 <Lucifer_arma> #load CIA
09:22 <armabot> Lucifer_arma: The operation succeeded.
09:25 <Lucifer_arma> #quit
09:25 -!- armabot [n=armabot@user-0vvdcf9.cable.mindspring.com] has quit ["Lucifer_arma"]
09:27 <cusco> hi
09:28 -!- armabot [n=supybot@user-0vvdcf9.cable.mindspring.com] has joined #armagetron
09:31 -!- armabot [n=supybot@user-0vvdcf9.cable.mindspring.com] has quit [Read error: 104 (Connection reset by peer)]
09:31 -!- armabot [n=armabot@user-0vvdcf9.cable.mindspring.com] has joined #armagetron
09:36 <spidey> this one guy has a virus
09:36 <spidey> O_o
09:39 <Lucifer_arma> why did x start with xdm insted of kdm when it rebooted?
09:39 <Lucifer_arma> and how do I change that?  :(
09:52 <spidey> you gotta be shitting me
09:52 <spidey> To: Michelle Roberts
09:52 <spidey> Subject: Re:
09:52 <spidey> I called late but you were not there.  Email me tomorrow how things are going.  We deem to have abit more strategy for kmart.  Have kelly revse all the numbers for kmart.  Using one outparcel along college ave and a price of 5500000. I will explain later.  Can shhe email it to walker tomorrow am. ?
09:52 <spidey> Mark D. Campbell
09:52 <spidey> Southwestern Investment Group
09:52 <spidey> the investment group left a exploitable vnc!?!?!
10:01 -!- [Xpert]DarkStar [n=pso@84-74-43-82.dclient.hispeed.ch] has quit [""reboot""]
10:19 -!- [Xpert]DarkStar [n=pso@84-74-43-82.dclient.hispeed.ch] has joined #armagetron
10:52 -!- SuPeRTaRD [n=blah@adsl-71-145-146-190.dsl.austtx.sbcglobal.net] has quit []
10:54 <joda_bot> Lucifer_arma: http://www.fileplanet.com/62938/60000/fileinfo/Armagetron Should we tell them to update ? 
10:55 <joda_bot> Also "fileplanet is your source for armagetron" is a bit bold :-)
10:56 <spidey> apparently people don't like my sense of humor :s
10:58 <spidey> i logged into a vnc just as someone was logging onn the computer and sending a email,they said somthing about patching a webserver so he could access it,i added the line "Also i got pwned here at work" just before he sent it O_o
10:58 <joda_bot> spidey: Are you accessing open VNC connections ?
10:58 <spidey> open? no
10:59 <joda_bot> spidey: or do you sniff the PW somehow ?
10:59 <spidey> they're passworded
10:59 <joda_bot> so how do you get the pws ? bruteforce ?
10:59 <spidey> i don't get the password
10:59 <spidey> i bypass it
10:59 <joda_bot> ?
11:00 <joda_bot> because the vnc servers are buggy ?
11:00 <spidey>  :5900     vnc4:VULNERABLE
11:00 <spidey>   :5900     vnc4:patched
11:00 <spidey>  :5900     vnc4:VULNERABLE
11:00 <joda_bot> What do you use to scan for them ?
11:00 <spidey> something like that
11:00 <spidey> why? :p
11:01 <spidey> i now have over 50 vulnerable servers :p
11:01 <joda_bot> Just curious, because if it's checking most default security holes, you can use it to make sure you don't have anything VULNERABLE around ;)
11:01 <spidey> nah,it only works for vnc
11:01 <spidey> which i don't password my vnc server
11:02 <spidey> i disable remote curses and keyboard rendering
11:02 <spidey> curser*
11:03 <joda_bot> spidey: just be careful if you corrupt some data or crash the system then you'd be responsible for the mess, too. Even if their security is crap
11:03 <spidey> yea
11:03 <spidey> but i'm not
11:03 <spidey> only after one thing
11:03 <spidey> :)
11:03 <spidey> a 10mb server
11:03 <spidey> lol
11:03 <spidey> 10mbit*
11:04 <spidey> http://img406.imageshack.us/img406/9171/untitled5ky.jpg
11:04 <spidey> O_o
11:04 <joda_bot> Just be nice and add a text file to their desktop telling them how to fix it.
11:04 <spidey> do i have to :(
11:04 <joda_bot> yes
11:05 <spidey> ok ok,i'll add a small one
11:05 <joda_bot> You'll also get more credits for those problems fixed than for pc's cracked
11:05 <spidey> i don't want credits
11:05 <spidey> i want a 10mb server :p
11:05 <joda_bot> spidey: what for ?
11:06 <joda_bot> I guess there are enough people around who could offer you some solutions
11:06 <spidey> data transfer? other types of servers? O_o
11:06 <joda_bot> Except if you want an anonymous entry point for hacking ;)
11:06 <spidey> tisn't hacking
11:07 <joda_bot> In a way it is, you're exploiting security holes.
11:07 <spidey> that's cracking....
11:07 <joda_bot> or badly maintained security
11:07 <joda_bot> what ever you call it :-P
11:08 <spidey> hacking/hackers what origanolly was a self taught programmer or someone a expert in a certain area of the computer
11:08 <spidey> but that was yeeeeeeeaaaaaarrrrrrrrrrs ago
11:09 -!- z-man [n=manuel@p50872ADC.dip0.t-ipconnect.de] has joined #armagetron
11:10  * spidey wonders if z-man rode in on a spiked motor cycle
11:10 <z-man> #anvil spidey
11:10 <armabot> /me drops an anvil on spidey.
11:10 <spidey> LOL
11:10 <z-man> aw, how do you make the /me commands work?
11:11 <spidey> they don't
11:11 <z-man> oh
11:11 <spidey> not for armabot
11:16 -!- philippeqc [n=philippe@c83-250-130-90.bredband.comhem.se] has joined #armagetron
11:17 <philippeqc> hi
11:17 <joda_bot> http://www.fileplanet.com/62938/60000/fileinfo/Armagetron
11:17 <joda_bot> Also "fileplanet is your source for armagetron" is a bit bold :-)
11:18 <joda_bot> hi
11:18 <joda_bot> z-man: Which scripts should I adopt if I move directx headers to winlibs and also the code_blocks project files for the libraries ?
11:24 <z-man> We have directx headers we actually use? I thought we're using the ones that come with code::blocks.
11:25 <z-man> You don't need to adapt any scripts for moving this stuff around.
11:25 <spidey> #insult z-man 
11:25 <armabot> z-man - You are nothing but a squishy mass of pointy-nosed dye. 
11:25 <spidey> O_o
11:26 <z-man> The Windows build takes basically the tarball content and the current content of winlibs from scm
11:26 <z-man> so as long as both match, we're fine.
11:26 <z-man> Oh, one possible problem: what will be the target directory for the libraries?
11:26  * z-man ignores spidey
11:28 <joda_bot> winlibs/build/{target}
11:28 <joda_bot> as before
11:28 <joda_bot> z-man: ok, about fixing my bugs ;)
11:29 <joda_bot> Is it possible to tell if a sync is ingame or during round setup ?
11:29 <joda_bot> Then I would only transmit player's teamnames at round start
11:29 <z-man> Possible, yes.
11:29 <z-man> Eeek, no, that would be a bad idea currently :)
11:30 <joda_bot> z-man: ok, why ?
11:30 <z-man> That's what WriteCreate would be fore.
11:30 <joda_bot> z-man: I've also some changes which make createnewteam only create a new team and not join another team if creating teams is not possible
11:31 <z-man> But sinve WriteCreate and WriteSync get to write to the same message, WriteCreate() is not extensible :(
11:31 <joda_bot> ?!
11:31 <joda_bot> WriteSync calls Write Create ?
11:31 <z-man> No, but both are called during object creation.
11:31 <joda_bot> otherwise I can just extent the sync message of writesync ?
11:32 <z-man> You can do that.
11:32 <joda_bot> so writecreate looks like:
11:32 <joda_bot> writesync
11:32 <joda_bot> write teamname ?
11:33 <z-man> No. Just someone calls <create message>, WriteCreate(message), WriteSync(message).
11:33 <joda_bot> z-man: another nice crash for you : https://sourceforge.net/tracker/index.php?func=detail&aid=1510378&group_id=110997&atid=657948
11:33  * joda_bot is confused ;)
11:33  * joda_bot goes back and looks at source
11:34 <z-man> It's just that conditional writes are a bad idea currently.
11:34 <z-man> Besides, from the client to the server, there is no special sync writing at round start.
11:34 <z-man> The player data gets synced every time it is changed, even between rounds.
11:35 <z-man> Only when playing on an old client that would accept player renames all of the time, syncs are delayed to between the rounds.
11:37 <joda_bot> z-man: Yes I've seen that
11:37 <joda_bot> I'll try to abstract your "naming"-safty methods to be able to use them for teamnames too
11:37 <joda_bot> most of the code is similiar
11:37 <z-man> That would be cool.
11:39 <joda_bot> z-man: nemo has to build the libraries for mac os x too
11:39 <joda_bot> z-man: so should we add his libs to winlibs to share headers / sources ?
11:39 <joda_bot> if he thinks it's a good idea ;)
11:40 <z-man> The sources should be the same, right?
11:40 <z-man> Then yes, if nemo wants his library build sources in SVN, that should be a good idea.
11:42 <joda_bot> we then could also provide maclibs ;)
11:42 <joda_bot> #notes
11:42 <armabot> joda_bot: I currently have notes waiting for $randomnick, Lucifer_arma_, nemo*, and phil.
11:45 <joda_bot> quote: How about adding the neccessary files for mac os x libraries to "winlibs". "winlibs" could be renamed to "libs". Proposal for the structure below libary subfolders: source (if present), includes (if needed), win32/*.dll, macosx/*.dynlib
11:45 <z-man> gAIBase.cpp:2018 is empty?????
11:46 <joda_bot> uh, mom I added some comments so ... I'll just get you the lines
11:47 <joda_bot>         log->Print();
11:47 <joda_bot>         //      st_Breakpoint();
11:47 <joda_bot>     }
11:47 <joda_bot> *    last = log->entries[log->current-1].turn;
11:47 <joda_bot> #endif
11:48 <wrtlprnft> Lucifer_arma: look at /etc/rc.conf for the kdm/xdm thing
11:49 <wrtlprnft> looks like someone doesn't like wrtlbot ;)
11:49 <wrtlprnft> #list cia
11:49 <armabot> wrtlprnft: That plugin exists, but has no commands.  This probably means that it has some configuration variables that can be changed in order to modify its behavior.  Try "config list supybot.plugins.CIA" to see what configuration variables it has.
11:49 <joda_bot> z-man: I also got some more memory manager bugs ... but armagetronad now startsup with MP3, MIDI etc. support in SDL_mixer 
11:49 <wrtlprnft> uh, i guess the commits thing will work now
11:50 <z-man> joda_bot: you have a talent not to include the really important variables in your watch screenshots :) Where is log?
11:50 -!- wrtlbot [n=supybot@S0106000f6687e817.wp.shawcable.net] has quit [Remote closed the connection]
11:50 <wrtlprnft> Lucifer_arma: /etc/rc.conf:
11:50 <z-man> joda_bot: disable the memory manager. It doesn't work properly with some libraries.
11:50 <wrtlprnft> # What display manager do you use ?  [ xdm | gdm | kdm | entrance ]
11:50 <wrtlprnft> DISPLAYMANAGER="kdm"
11:51  * z-man think he already did that.
11:51 <z-man> joda_bot: define #DONTUSEMEMMANAGER or something everywhere :)
11:51 <joda_bot> z-man: Yes, I just tried to do some more extreme tests there
11:52 <joda_bot> I'd really be happy if I was able to understand those crashes :)
11:53 <z-man> Hmm, log->current is initialized to zero, as it seems
11:53 -!- Niii [n=Niii@lnr56-1-82-246-48-71.fbx.proxad.net] has joined #armagetron
11:53 <z-man> which makes log->something[log->current-1] ill defined.
11:53 <z-man> I think that's it.
11:54 <z-man> The problem with the memory manager is that you have to make sure all memory allocated over it is freed over it. mixing doesn't work...
11:55 <z-man> so if a library allocates memory (via the standard heap) and we free it (via the memory manager), things go wrong.
11:55 <wrtlprnft> does the memmanaged do anything if you use the c++ new operator or do you need tNEW?
11:55 <wrtlprnft> tNEW just looks so ugly i never use it
11:55 <z-man> It is also active on regular news, but gets less information.
11:56 <wrtlprnft> ah, so unless you use malloc() and free() you're safe?
11:56 <z-man> The information is only important for memory profiles, the leak finder (in conjunction with recording) works fine.
11:56 <wrtlprnft> i don't even know about memory profiles
11:56 <wrtlprnft> :P
11:56 <z-man> wrtlprnft: those are mapped to use our memory manager, too :)
11:57 <z-man> Well, we don't have much need for profiles :)
11:57 <wrtlprnft> ah, sweet. So the only thing it won't get is libxml and friends?
11:57 <z-man> Right.
11:57 <z-man> For those, I use valgrind in Unix without our memory manager.
11:57 <wrtlprnft> valgrind seems to work fine even with the manager enabled
11:58 <z-man> yes, but it's getting less useful information.
11:58 <z-man> Valgrind does some smarter things than our memory manager.
11:58 <wrtlprnft> yeah, and it's sloooow...
11:58 <z-man> heh.
11:58 <z-man> But worth it every once in a while.
11:59 <wrtlprnft> which reminds me, the framerate meter seems to display garbage when playing back recordings and with a very low framerate
11:59 <z-man> Now if only the nvidia openGL driver and X11 didn't produce tons of warnings in it.
11:59 <z-man> In playback mode, the FPS meter should display the framerate at recording time :)
11:59 <z-man> At least it did that in 0.2.8.
12:00 -!- spidey is now known as spidey|sleep
12:01 -!- SuPeRTaRD [i=blah@adsl-71-145-148-134.dsl.austtx.sbcglobal.net] has joined #armagetron
12:03 <joda_bot> z-man: Could we just bypass the memory manager for those allocations ?
12:04 <z-man> Which allocations?
12:04 <joda_bot> the libaries ;)
12:04 <joda_bot> just read up on the explanation
12:04 <armabot> armagetronad: z-man * r4967 /armagetronad/trunk/armagetronad/src/tron/gCycle.cpp:
12:04 <armabot> armagetronad: Merging branch 0.2.8 from revision 4959 to 4966:
12:04 <armabot> armagetronad:  ------------------------------------------------------------------------
12:04 <armabot> armagetronad:  r4966 | z-man | 2006-06-22 14:25:51 +0200 (Thu, 22 Jun 2006) | 1 line
12:04 <armabot> armagetronad:  When a cycle is pushed back by a passive wall collsion, its current wall gets updated along with its position.
12:04 <armabot> armagetronad:  ------------------------------------------------------------------------
12:04 <joda_bot> :)
12:04 <joda_bot> go armabot
12:04 <z-man> Cool
12:05 <z-man> It's hard to control what the memmanager does with library allocations, really
12:05 <z-man> Plus, some libraries have buggy allocation/deallocation patterns :(
12:05 <wrtlprnft> z-man: for valgrind, doesn't it have a method to ignore certain libraries?
12:05 <z-man> libarts uses new[] to create, and delete to delete in some places
12:05 <wrtlprnft> mine gets a lot of warnings in my graphic card drivers
12:06 <z-man> Valgrind is a virtual machine.
12:06 <wrtlprnft> i know
12:06 <z-man> It can do much more than a regular application.
12:06 <wrtlprnft> yeah, but still it displays tons of warnings and it's a pain for me to find actual information
12:07 <z-man> Ah, I thought you were saying "valgrind can do this, why can't we?" :)
12:07 <joda_bot> The most crashes for me have been when libxml is called with freexml(parameter)
12:07 <z-man> You can give valgrind ignore patterns, yes.
12:07 <wrtlprnft> z-man: no, i wasn't saying that
12:08 <wrtlprnft> i was just wondering to embed that into the project, the same way we tell gdb to have a breakpoint in st_Breakpoint()
12:08 <wrtlprnft> *if we could embed that
12:08 <z-man> maybe, but probably everyone is getting different warnings anyway
12:09 <z-man> at least the line numbers are likely to differ.
12:09 <wrtlprnft> line numbers? I don't get any for system libraries
12:09 <wrtlprnft> i was thinking about disabling all warnings that don't come from us
12:10 <z-man> That could be difficult.
12:10 <z-man> I didn't read the docs that much,  I admit :) I'm happy to run the server through it.
12:10 <wrtlprnft> ah, i was running the client
12:16 <z-man> Let's see how much armabot-cia is allowed to print :)
12:16 <wrtlprnft> i think the CIA bot in #commits will crop after a certain size
12:16 <armabot> armagetronad: z-man * r4968 /armagetronad/trunk/armagetronad/ (5 files in 5 dirs): (log message trimmed)
12:16 <armabot> armagetronad: Merging branch 0.3.0 from revision 4958 to 4967:
12:16 <armabot> armagetronad:  ------------------------------------------------------------------------
12:16 <armabot> armagetronad:  r4965 | davidfancella | 2006-06-22 06:46:55 +0200 (Thu, 22 Jun 2006) | 3 lines
12:16 <armabot> armagetronad:  Changed default sound_buffer_size for all platforms to be 4.0 when windows users tested it and it worked
12:16 <armabot> armagetronad:  fine.
12:16 <armabot> armagetronad:  ------------------------------------------------------------------------
12:16 <armabot> armagetronad: z-man * r4969 /armagetronad/branches/0.2.8/armagetronad/src/tron/gAIBase.cpp: Fixed AI crash in debug mode from missing check.
12:17 -!- Self_Destructo [n=sd@h197.168.40.162.ip.alltel.net] has joined #armagetron
12:17 <wrtlprnft> hi there :)
12:17 <Self_Destructo> hi
12:17 <Self_Destructo> g2g, bbl
12:17 -!- Self_Destructo [n=sd@h197.168.40.162.ip.alltel.net] has quit [Client Quit]
12:17 <wrtlprnft> what a short visit
12:17 <wrtlprnft> and a short leave, too
12:19 <cusco> yoo
12:19 <cusco> thats what I call doctros visit
12:19 <cusco> doctor's
12:19 <cusco> tronning in...
12:20 <wrtlprnft> z-man: you could have deleted my "test- commit for armabot" in the log, it was just a change from NULL to 0 somewhere
12:21 <z-man> I didn't read the log :)
12:21 <wrtlprnft> ah
12:28 <wrtlprnft> Lucifer_arma: i see you got your site fixed :) what was the problem?
12:42 <joda_bot> wrtlprnft: z-man: Anyone ever added a console to gui application (windows ?)
12:57 <Lucifer_arma> wrtlprnft: problem with vhost config
13:25 <philippeqc> any string split capacity in std? I only found boost::tokenizer.
13:27 <wrtlprnft> joda_bot: what do you mean? you mean the stdin console of the dedicated server?
13:27 <wrtlprnft> philippeqc: stting split? What's that?
13:27 <philippeqc> string
13:27 <wrtlprnft> yeah, i meant string
13:28 <wrtlprnft> you mean like explode() in PHP?
13:28 <philippeqc> "a,b,c,d" => {"a", "b", "c", "d"} of any form
13:28 <philippeqc> dont know php
13:28 <Lucifer_arma> wrtlprnft: thanks for the xdm thing, now my server's updated :)
13:29 <philippeqc> well, if it is in boost, I guess its because there isnt anythign in std. :(
13:29 <Lucifer_arma> finally I can worry about making my server better instead of just making it work :)
13:29 <wrtlprnft> philippeqc: yeah, that's php::explode()
13:29 <wrtlprnft> Lucifer_arma: yw
13:29 <philippeqc> joda_bot: i think I have the basis for an interface for the "mapper" of map player and team id to in-game id's
13:29 <philippeqc> ok
13:30 <wrtlprnft> philippeqc: uh, streams should allow you to do that
13:30 <wrtlprnft> though i think they only work with whitespace as separators
13:30 <philippeqc> yeah? let me check. Annotation didnt have any split method in it.
13:30 <philippeqc> o
13:30 <philippeqc> dotn know if that is a prob
13:30 <wrtlprnft> like, you make a istringstream, fill it with your strings, and then extract strings until it's empty
13:35 <philippeqc> ok
13:35 <philippeqc> splitting on " " just doesnt feel natural ;)
13:35 <philippeqc> the data would come from xml
13:38 <wrtlprnft> for xml, why don't you just use separate tags
13:38 <wrtlprnft> or look what i
13:38 <wrtlprnft> *or look what I'm doing with the camera string in the cockpit
13:38 <philippeqc> joda_bot: 3 input methods, 2 output. input are (teamId), (teamId and playerId) (playerId). 1st one add a new team descriptor if it is not present. 2nd one add a new team descriptor if it is not present, then add the player descriptor to it if it is not present. 3rd just add a player descriptor OUTSIDE OF ANY TEAM.
13:39 <philippeqc> wrtlprnft: nice, sound better. I'll look at it.
13:39 <wrtlprnft> although it's a bunch of copy and paste code
13:39 <wrtlprnft> the same code is used in the thing that parses FORBID_COCKPIT_DATA_SOURCES
13:40 <philippeqc> joda_bot: 2 output method : getTeam(teamId), returns the in-game id that your code associated with the team descriptor. getPlayer(playerId) does the same for players.
13:40 <wrtlprnft> and it's copy and paste, fortunately just a few simple lines
13:40 <philippeqc> ok
13:43 <philippeqc> you do a while on string.find(' ', startPos)
13:43 <wrtlprnft> yeah
13:43 <wrtlprnft> uh, but it should say find_first_of()
13:44 <wrtlprnft> but it says find...
13:44 <wrtlprnft> looks like it doesn't matter
13:46 <philippeqc> #include<iostream>
13:46 <philippeqc> #include<boost/tokenizer.hpp>
13:46 <philippeqc> #include<string>
13:46 <philippeqc> int main(){
13:46 <philippeqc>    using namespace std;
13:46 <philippeqc>    using namespace boost;
13:46 <philippeqc>    string s = "This is,  a test";
13:46 <philippeqc>    tokenizer<> tok(s);
13:46 <philippeqc>    for(tokenizer<>::iterator beg=tok.begin(); beg!=tok.end();++beg){
13:46 <philippeqc>        cout << *beg << "\n";
13:46 <philippeqc>    }
13:46 <philippeqc> }
13:46 <philippeqc> output:
13:46 <philippeqc> This
13:46 <philippeqc> is
13:46 <philippeqc> a
13:46 <philippeqc> test
13:46 <wrtlprnft> looks nice :)
13:47 <wrtlprnft> if you get that into the project for us i'll use it
13:47 -!- z-man [n=manuel@p50872ADC.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
13:47  * philippeqc is going to creep in boost one part at the time
13:48 <philippeqc> woa, it actually separated this and is
13:49 <wrtlprnft> including the comma :)
13:49 <philippeqc> I was hoping for the comma, but note that it is one very nice default behavior ;)
13:50 <wrtlprnft> i need it to split at :, though...
13:50 <wrtlprnft> can you try that?
13:50 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034178196.nb.aliant.net] has joined #armagetron
13:50 <philippeqc> yes you mean ":" and "," ?
13:51 <philippeqc> string s = "This :is,  a:test";
13:51 <philippeqc> produced the same output
13:51 <wrtlprnft> nice :)
13:51 <philippeqc> this start to be creepy ... 
13:51 <philippeqc> yeah
13:51 <wrtlprnft> what about "that's a test?"
13:51 <wrtlprnft> or that_s a test
13:51 <wrtlprnft> it shouldn't split at _
13:52 <wrtlprnft> or, it would better not, because i don't want it to :)
13:53 <philippeqc> This_is,  a:test
13:53 <philippeqc> This
13:53 <philippeqc> is
13:53 <philippeqc> a
13:53 <philippeqc> test
13:53 <wrtlprnft> :(
13:53 <philippeqc> oups, defautl behavior seems to do it
13:53 <philippeqc> http://www.boost.org/libs/tokenizer/tokenizer.htm
13:53 <wrtlprnft> then i need to change the default
13:53 <philippeqc> overwride the tokenizerFunc
13:55 <wrtlprnft> hmm, i guess i would use isblank() then
13:55 <wrtlprnft> or more likely i'd have to make my own one
13:56 <philippeqc> then you cant split on "," or ":"
13:56 <philippeqc> why _ are important, why not use camel case?
13:56 <wrtlprnft> well, we already use _ ;)
13:56 <wrtlprnft> and it's case insensitive
13:57 <philippeqc> o ok
13:57 <philippeqc> well, you dont need to change your code.
13:57 <wrtlprnft> if i make my own function i can change it, and i will :)
13:58 <philippeqc> yes
14:03 <joda_bot> philippeqc: ok, cool so my code get a ids delivered and I assign player's to ids
14:03 <philippeqc> yes. consider ids to be strings.
14:03 <joda_bot> I fixed the console stuff, and now I've got a nice debug console ;)
14:03 <philippeqc> o and "assign" to be quite a loose definition
14:03 <philippeqc> nice
14:03 <joda_bot> philippeqc: you assign player's to slots ?
14:04 <joda_bot> I'm calling the playerid "slots"
14:04 <joda_bot> and team slots ;)
14:04 <philippeqc> if you need a call to tell you that all the teamId and playerId have been loaded so you can map them, just let me know
14:04 <philippeqc> well, I tried to go for a broader definition. but slot could fit
14:05 <joda_bot> Broader than slots ?
14:05 <joda_bot> ;)
14:05 <joda_bot> Is the latest spawn point spec on the wiki ?
14:05 <philippeqc> except that you in your code are allowed to say that one team gets 5 teamId and another only 1
14:05  * philippeqc checks the wiki
14:07 <philippeqc> nope, not on the wiki.
14:07 <philippeqc> got a suggestion of a section where I could add it?
14:08 <philippeqc> found the category "stuff in CVS HEAD"
14:11 <joda_bot> hm
14:12 <joda_bot> Just make an entry ... does not have to be linked yet ;)
14:12 <philippeqc> lost my password
14:12 <philippeqc> and firefox decided to crash on gmail... 
14:12 <joda_bot> philippeqc: are you using tab to switch from login to password filed ?
14:13 <joda_bot> philippeqc: because if you do, then you might have modified the hidden data to prevent spam bots ;)
14:13 <philippeqc> no
14:13 <joda_bot> wrtlprnft: do you precache all character of the font ?
14:13 <joda_bot> (perhaps even for all font modes ?)
14:14 <philippeqc> ok, now it decided to work ;)
14:17 <philippeqc> dumped online, but difficult to read
14:17 <joda_bot> philippeqc: I always have to press tab multiple times to keep the spam protection intact ;)
14:18 <philippeqc> the name is Spawn points, but its kinda bad
14:18 <philippeqc> also, it only investigate the case where players doent really appear in formation. One could "fake" a formation, but its more build for spreading people around
14:19 <philippeqc> so be tolerant of these parts.
14:19 <joda_bot> ?
14:20 <joda_bot> With the spawn points being extented to spawn areas
14:20 <joda_bot> that should be fixed
14:20 <philippeqc> On the other hand, the rules of association of playerid and teamid should be quite sound. Irrelevantly that we decide or not to use this for the spawn, I'll need the capacity of ownership described here for the zones.
14:20 <joda_bot> I'll just receive the spawn formation from the captain and assign places
14:20 <philippeqc> then who owns it? if many players are in the spawn area, how do they know what they own
14:20 <joda_bot> or if he allows it, let the player's position freely later
14:21 <joda_bot> the spawn zones overlap
14:21 <joda_bot> so for fortress there would be 16 overlapping spawn zones
14:21 <joda_bot> Hm, perhaps it would be wise to find a way to allow for more players than "spawn points"
14:22 -!- z-man [n=manuel@p50872ADC.dip0.t-ipconnect.de] has joined #armagetron
14:22 <joda_bot> Image someone uses z-man's 32+ player support and the maps have to list each spawn point :|
14:22 -!- [NP]Tangent [n=hyperdev@71-211-202-147.hlrn.qwest.net] has quit [Remote closed the connection]
14:22 <philippeqc> covered my ass: in the doc it say that you can use wingman formation. The trouble is not on the spawn point, but more how to assign ownership of items
14:24 <joda_bot> on second thought if the map does not support 32 players why bother ;)
14:24 <philippeqc> I want to allow case like this: A is leader (center in todays formation) B is right defender (right tip of the wing now) C is left defender (left tip of the wing now). Rest of the team doesnt matter. then...
14:25 <philippeqc> you make that the zone can be conquered by any enemy, but can only be defended by B and C. Any other player in it just doesnt help.
14:25 <philippeqc> how on the map would you define who B and C are if you deal with "spawn formations" or "spawn zones"?
14:27 <joda_bot> ok, you could pass specify a set of  player id  to the engine
14:27 <philippeqc> I know you want spawn zone and formation, it just I dont know how a player will know who he is, ownership wise. And if you cant know that, maybe it is the wrong player that is defending the zone, and he wont be able to do a thing to recapture it, except try to kill any intruders.
14:28 <joda_bot> and the playerids are assigend one spawnpoint .
14:29 <philippeqc> map teamId and playerId to in-game id's translation is your task. I (parser) have the details of the maps... then I want what they map to
14:29 <philippeqc> because there are many mapping possible
14:30 <joda_bot> What are you trying to tell me ? ;)
14:30 <joda_bot> That I have store them ?
14:30 <philippeqc> hexagonal arena: 6 corners... very good to play at 6 teams.... Or 3....... Or 2.... The map doesnt know that, so it describe for 6 teams. your code will decide how to merge them (or not) and assigne them to in-game teams
14:30 <joda_bot> I know that, or do you want to point out that the map has to flexible
14:30 <joda_bot> ?
14:30 <joda_bot> like n:m associations ?
14:30 <philippeqc> yes, its a 2 phase process. One you store, then possibly you do some decision after all is stored, then I query for your results
14:30 <philippeqc> it could be
14:31 <philippeqc> well not just the map, your code too.
14:31 <philippeqc> another example... Lets have the same map, but now the game mode is "everybody agains the winner"
14:32 <philippeqc> map doesnt change, but for you, you make a team of 1 player, then a team of every body else
14:32 <joda_bot> ah ok, now I get it
14:32 <philippeqc> if you give the 1 player team the ressources of 1 map team or all but one, it change the "game mode", but not the map description.
14:33 <philippeqc> so that would be actually 2 game mode: "all agains the winner, poor ressources" ie: get only the ressources of one team and "all agains the winner, rich ressources", ie: everybody has to share the resouces of 1 map team, and the 1 man team has all the rest.
14:33 <joda_bot> Problem: Which spawn points to assign first with less than full amount of players ?
14:33 <joda_bot> Can we agree on the following concept: either you provide a order (parsed from the XML file) to the interface, or I just pick priorities by the order you add them
14:34 <joda_bot> e.g. first spawn point will be assigned first
14:36 <philippeqc> I could, I'm not just sure its a good solution. Hexagonal map, with 3 teams, do you join adjacent resources, or resouces on opposite corners? You have to guess that the map describe the team in a sequencial order.
14:37 <joda_bot> philippeqc: I guess I won't cover those customized resource assignments (at least not with the default code)
14:37 <philippeqc> nota: I recommend you used std::map or std::set. the id's can be anything. so teamId="potato" has playerId= "salad" "tomato", teamId="3" has playerId="blue" and "yellow", or any other mix
14:37 <joda_bot> sure ;)
14:38 <joda_bot> a map was really what I thought about
14:38 <philippeqc> joda_bot: maybe not, but a good framework is required so it is possible to add it, and easy to do
14:38 <philippeqc> ok for map
14:39 <philippeqc> i think you will have to note the order in which you get the ids, like you proposed. That may enable you to make decisions. 
14:41 <philippeqc> o and I'd prefer to pass you the data as I collect it, and when I guess its all there, then I could call a "calculate" method, so you do the mapping to in-game id's
14:42 <philippeqc> that would keep the parser as independant as possible of "game mode logic"
14:42 <joda_bot> philippeqc: ok, I'll probably overload the method you specified and the default just uses the a lower "priority" than the last addition...
14:42 <joda_bot> (like addMapping(tString id, gSpawnPoint p) calls addMapping(id,p, nextpriority()) 
14:42 <philippeqc> ie: rather than me trying to accumulate counters for every category, and passing them to you.
14:43 <philippeqc> no no, no spawn point there
14:43 <philippeqc> or not as I saw it
14:43 <joda_bot> ok, fine you will specify/manage the spawn points relative to the id, makes sense
14:43 <philippeqc> FIRST, I tell you about the map id's, and their associations (ie playerId x goes to teamId y)
14:43 <joda_bot> just did not know what to pass in as arguments
14:44 <Vanhayes> #armaservers
14:44 <armabot> Vanhayes: Error: Couldn't get RSS feed.
14:44 <Vanhayes> damn
14:44 <philippeqc> THEN I was thinking of querying you when its time to build the resources. Zones operate like that, like "tell me the player id of "yellow" "
14:46 <joda_bot> Where yellow is a team id ?
14:47 <philippeqc> but for spawn, then it means they exist inthe engine with some ownership information (this spawn is owned by player 23,24 and 25 and by team 6) , and then when it is time for them to spawn / appear at game start, they can only select a spawn point that they own.
14:48 <philippeqc> "yellow" is a teamId as written in the map. I give it to you at first, and you store it. Then I call your calculate, and you match all the labels with actual, in-game ids. then when I query you again with the same map teamId, you give me the result you calculated.
14:49 <philippeqc> yeah, confusing between map labels and in-game id
14:50 <joda_bot> philippeqc: What will I do if you specify a playerid two times ?
14:50 <philippeqc> map label "yellow" is not the same as in-game team colored yellow.
14:50 <joda_bot> e.g. the same tupel "player a", "team yellow"
14:51 <philippeqc> a playerid can be at max in one team. it can also be in no teams. 
14:51 <philippeqc> i think a "first fit is right" should be used. before an insert to a category, you check it it exists somewhere else
14:51 <philippeqc> yes
14:53 <joda_bot> so I store 
14:53 <joda_bot> team id -> player id list
14:53 <joda_bot>  and 
14:53 <joda_bot> player id -> team id
14:53 <joda_bot> that way I can tell quickly if any of the provided values are valid
14:53 <philippeqc> from now one, in our discussion, lets have playerId as single low-case letters, teamId as cardinal points (North or N), and in-game data is numbers
14:54 <philippeqc> yes, that decision is up to you.
14:55 <philippeqc> a in-game team can have more player than it has player id. It can also have no player Id. This only means that resources cant be described at the player level. This is classic fortress case. players dont matter, just the team
14:58 <joda_bot> philippeqc: what is the problem to restrict it to 1:1 matches player id and play
14:58 <joda_bot> player
14:58 <joda_bot> this makes the implementation and correlation to spawnpoints easier
14:59 <joda_bot> do we assign a player to spawn points sets or to a explicit spawn point ?
14:59 <philippeqc> fortress doesnt do that. it has 1 spawn point for the whole team, and polulate it in wing man formation
14:59 <joda_bot> I know does not mean we have to keep this , does it ?
15:00 <philippeqc> in the inverse, you forbid players to "navigate" between their spawn points at game start, and pick the one they guess is the most advantageous
15:00 <joda_bot> the default spawn point information, can be added by a compatiblity layer
15:02 <philippeqc> if you follow that rule, then a map can only be played by as many players as it has players id. Someone might want to give everybody 2 bots at game start!
15:02 <philippeqc> its that kind of thing you have to be carefull of. You have to ALLOW for it, even if your included implementation doesnt.
15:04 <joda_bot> ok, we have to ask two questions here:
15:04 <joda_bot> Why is it neccessary to have more players than specified / intended by the map maker ?
15:04 <joda_bot> Is the way more complex implementation worth it ?
15:04 <philippeqc> quick answer: fortress.
15:05 <joda_bot> That's no answer ;)
15:05 <philippeqc> long answer: because you and me cant predict what others will think will be fun.
15:05 <joda_bot> You can set spawn points or spawn areas, if you want a map for 32 players design it for that many players
15:06 <joda_bot> scaling it down is not the problem, but with up scaling there is no telling how to use the spawn points
15:06 <joda_bot> also once respawing is available we can just let them spawn after each other
15:07 <joda_bot> All games I've seen have a maximum player limit specified by maps (I guess)
15:07 <philippeqc> at game start they might be placed in a wingman formation over a communal start point, for respawn, it shouldn't be a prob.
15:09 <philippeqc> army formation: 2 named playerId in the map, one general, one caporal, with their spawn points up on the hill. then 1000 drones all mangled up in one very big communal spawn zone. 
15:09 <wrtlprnft> joda_bot: uh, if i got that right it doesn't precache anything and just loads the characters it uses, but keeps those in cache
15:09 <joda_bot> wrtlprnft: ok, then it's Lucifer_arma making Tron load for 30 sec ;)
15:10 <wrtlprnft> ?!
15:10 <philippeqc> players should be allowed to shared resources that are owned by the team. they just get in wingman formation if is a spawn point, or free location if it is a spawn zone
15:10 <wrtlprnft> uh, err
15:10 <wrtlprnft> shouldn't happen
15:10 <wrtlprnft> Lucifer_arma: set FONT_TYPE to 0 and see if it still takes 30 secs
15:10 <joda_bot> I want to have a simple rule at run time, there can not be more players than spawn points
15:11 <joda_bot> except you use respawn
15:11 <philippeqc> yes, but you fall in the traditional trap. ie: what you want vs what others want.
15:12 <joda_bot> I fall to the trap of not making too much work out of it
15:12 <philippeqc> if a spawn zone is a big square, what forbids 2 players to use the 2 forward corners as their starting spawn point? Or any other single point in it?
15:12 <joda_bot> I don't want to code it in a way of  a library but to the requirements to the game
15:13 <joda_bot> philippeqc: yes, I've been thinking about it
15:13 <joda_bot> that's exactly the thing that makes me consider it
15:13 <joda_bot> because you only have to define one area then
15:14 <joda_bot> assuming it's supported, can the map restrict the number of players inside it ?
15:14 <philippeqc> yes, then just dont limit it. ie: dont filter out automatically players in excess. But if you want a game mode that is "as many players as spawn points" then it's ok. Other can have other game modes
15:14 <joda_bot> How to prevent 20 players spawning from a single spot ?
15:14 <philippeqc> why should you prevent it ?
15:15 <wrtlprnft> ok, playing back a 0.3.0_alpha2 recording in the trunk doesn't work ;)
15:15 <joda_bot> Just does not make sense, who lives who dies etc. 
15:15 <philippeqc> they might think its fun, might get a nice boost? if a player doesnt like it, he might pick the side, and head away from the possible carnage.
15:15 <philippeqc> if the area is REALLY big, the suddenly it does make sence
15:16 <philippeqc> s/the/then/
15:16 <joda_bot> philippeqc: only with zones
15:16 <philippeqc> yes
15:16 <joda_bot> I oppose the concept of multiple players starting from a point
15:16 <philippeqc> wingman?
15:17 <joda_bot> philippeqc: that what I intend to remove on the long run
15:17 <philippeqc> single point with many players => wingman. Zone => free location
15:17 <joda_bot> The map decides if the players are allowed in an area, and then they can choose a formation
15:17 <philippeqc> the problem with open source, is that the community is very vocal. You cant remove something unless it is a real problem.
15:17 <joda_bot> philippeqc: What about player directly into walls etc. .. nah, I still don't like the idea
15:17 <wrtlprnft> very weird
15:18 <joda_bot> and the problem will be to make those formations customizable ... 
15:18 <wrtlprnft> in ghableska's recording, the mew shows up everywhere but in the tab completion
15:18 <philippeqc> then they would be limited to some formation around a single player located anywhere in the area. Why not have them just pick their place anywhere if they want to. For the defender, it might be good not to start in the same direction as the rest
15:18 <joda_bot> heh, player's spawing directly into walls
15:19 <wrtlprnft> http://wiki.armagetronad.net/index.php?title=Spawm_points
15:19 <wrtlprnft> shall i move that?
15:19 <joda_bot> where ?
15:19 <wrtlprnft> SpawN_Points
15:19 <philippeqc> yes, it need a good title, but it is in the right section
15:19 <philippeqc> yes
15:19 <wrtlprnft> so it is a typo? ok
15:19 -!- ghableska [n=ghablesk@12-216-188-42.client.mchsi.com] has joined #Armagetron
15:20 <philippeqc> yes
15:20 <ghableska> hello
15:20 <wrtlprnft> hi ghableska 
15:20 <ghableska> hi wrtlprnft
15:20 <philippeqc> hi ghableska 
15:20 <ghableska> hi philippeqc
15:20 <wrtlprnft> in ghableska's recording, the mew shows up everywhere but in the tab completion
15:20 <Vanhayes> Hey ghableska 
15:20 <ghableska> hi Vanhayes
15:20 <joda_bot> philippeqc: ok, comprise suggestion: 
15:21 <joda_bot> philippeqc: the engine gets two modes, mode 1: disallow multiple players on one spawn point
15:21 <wrtlprnft> philippeqc: done
15:21 <joda_bot> philippeqc: mode 2: allow multiple players on one spawn point (and enable it by telling the engine how big the area around a spawn point is)
15:22 <joda_bot> that way we effectively convert spawn points to areas and it works with my formation idea
15:22 <philippeqc> you are merging spawn point and spawn zone
15:22 <wrtlprnft> ghableska: and it really only affects mew and inverse-!, right?
15:22 <joda_bot> e.g. player's can pick their positions inside the area of the "redefined" spawn point
15:22 <ghableska> wrtlprnft, I'm not sure, since those are the only ones I've seen in peoples' names
15:23 <joda_bot> This also makes sure the size of the spawn_point area is specifed somewhere
15:23 <philippeqc> your formation can exist on a spawn point too. and the advantage of the zone, where I can set myself to go back, and try to go around the enemy is totally lost
15:23 <wrtlprnft> ghableska: you still on fortress?
15:23 <ghableska> er, no
15:23 <joda_bot> philippeqc: There is no way to limit the player's choice of position for a point 
15:23 <philippeqc> dont mix spawn point and zone. Let them be 2 different entities
15:23 <ghableska> I can go back....
15:23 <wrtlprnft> ghableska: can you go to my race server then?
15:23 <ghableska> sure
15:23 <wrtlprnft> there i have logs
15:23 <Vanhayes> wrtlprnft, I think I saw an ? or something like that that didnt show up on score table
15:24 <philippeqc> joda_bot: why would you want to limit it, it is the good thing of an area, to be unlimited in positions
15:24 <joda_bot> philippeqc: because I want the player to be able to choose / specify their positions
15:24 <joda_bot> even for fortress
15:24 <wrtlprnft> ghableska: that is, what happened to my server?!
15:25 <ghableska> I don't see it on the list
15:25 <joda_bot> I think this would be good solution and because it allows the maps to be backwards compatible and you're right I was wrong ;)
15:25 <wrtlprnft> ghableska: ok, the server is back up
15:25 <ghableska> ok
15:25 <philippeqc> joda_bot: then that is an area. they can spawn anywhere in it, in the box, circle, banana, or what ever that it describe
15:25 <philippeqc> but if a map makes say "no, dude, you start here, on that point", then its a spawn point. 
15:26 <wrtlprnft> wtf, it's not?!
15:26 -!- wejp [n=j0hannes@i577BBB30.versanet.de] has quit [Connection timed out]
15:26 <ghableska> nope...
15:26 <ghableska> still don't see it
15:26 <wrtlprnft> grr
15:26 <joda_bot> philippeqc: IMHO a spawn point should not allow formations 
15:26 <philippeqc> joda_bot: its not about being right or not, just trying to make you see my point of view, which is, never artificially restrict.
15:26 <ghableska> what about your spoon server?
15:26 <joda_bot> philippeqc: because I want the formations to be client side
15:27 <philippeqc> ?????
15:27 <ghableska> oh nvm
15:27 <philippeqc> spawn point or zone first, and then you make a difference I dont get
15:28 <joda_bot> and not server side, so the server needs a way to check if a formation is valid, ... we could agree on that idea that if multiple players are assigned to a point and point's are allowed to support formation then the player can move his cycle anywhere
15:28 <wrtlprnft> ghableska: gah, no clue... custom connect to wrtlrprnft.ath.cx
15:28 <wrtlprnft> lowest possible port
15:28 <philippeqc> if I give 1 spawn POINT for a team, I assume they will need a formation to place themself. as a map maker, I dont say "wingman" or anything (they dont have that control). but something else (your logic, the leader) select a formation, and the player fall into it
15:29 <joda_bot> yes
15:29 -!- wejp [n=j0hannes@i577BBD19.versanet.de] has joined #armagetron
15:29 <ghableska> ok
15:29 <joda_bot> but if you don't limit the area, the leader might pick a formation that places his players directly infront of the enemy team
15:30 <philippeqc> formation for me is some kind of a rule. like position 1 is x,y, position 2 is x+50, y-50, position 3 x-50, y-50, not like "point with your mouse anywhere"
15:31 <philippeqc> then its not a spawn point
15:31 <philippeqc> its a "anywhere on the map"
15:32 <philippeqc> I had the idea that formations would be "pre-defined/pre-configured". the leader would type "hockey_formation" and then the players could place themself 3 on the front line, 2 behind them and one far behind.
15:32 <philippeqc> there would be like libraries of formations
15:33 <joda_bot> what's the difference between an area with 10 points inside it, to a point with 10 points around it ?
15:33 <philippeqc> players could have a choice of valid positions 
15:33 <joda_bot> The limitation, that the points should be inside the area
15:33 <joda_bot> if an admin wants the leader to be able to use formations which place the players anywhere on the grid np
15:34 <philippeqc> areas shouldnt have limitation other than "you have to be inside"
15:34 <philippeqc> point without formation allows only for a single player to use it
15:34 <joda_bot> just increase the spawn point conversion factor to a very high value
15:35 <philippeqc> point with formation allows for more, but the formation would need to be predefined to be easy to select and use, and also to avoid the "formation of +1000 meters so we start over your zone"
15:35 <joda_bot> uhm, ok the leader basically converts the area into points or let's the player's choose their position themselves
15:36 <joda_bot> philippeqc: yes, I agree that formations have to be predefined until something usable is implemented
15:36 <joda_bot> either a xml file to specify formation rules or scripting
15:36 <joda_bot> but that's not what I'm talking about
15:37 <wrtlprnft> ghableska: when you come back, can you try it with Infamous sais he gets the same bug there
15:37 <joda_bot> All I want is to limit the area a formation can use, if you start from a "spawn point"
15:37 <philippeqc> we only differ on one point. I see areas are totally free, and point as single spawn location OR holder for a formation. But you want to restrict the area to also have a formation.
15:38 <joda_bot> how the area is used, depends on the engine
15:38 <philippeqc> then to restrict, its neither a point nor an area, but a combinaison. it get to be a third kind
15:39 <philippeqc> its a spawn point with a radius around it.
15:39 <joda_bot> and we started from a discussion about how many player's may be assigend to one spawn point
15:39 <philippeqc> lol
15:39 <philippeqc> yes
15:39 <philippeqc> we should push this discussion to the forum (spawn points and area)
15:40 <joda_bot> Let's not use the forum
15:40 <philippeqc> why?
15:40 <joda_bot> Let's copy the results to the wiki straight away
15:40 <joda_bot> It's easier to maintain a spec there and we can just use the talk page for discussion
15:41 <philippeqc> we have a result?
15:41 <joda_bot> that way you also have it all in one place, spec and the discussion that let to it
15:41 <philippeqc> ok
15:41 <joda_bot> philippeqc: not a final one, but atleast some proposals and we agree on many points
15:41 <joda_bot> just have to work out the rest
15:41 <philippeqc> ok
15:42 <philippeqc> lets split spawn location (point, area, pointy area) and map ids 
15:42 <joda_bot> no ;)
15:42 <joda_bot> heh it's only point and area(or shape if you want to call it that way)
15:43 <philippeqc> i need map id like very soon ;) if its possible, even at a semi dumb implementation, so I can move forward with other parts of zones
15:43 <joda_bot> Because the last thing is just a compatilbity layer which runs inside the engine to be backwards compatible
15:43 <joda_bot> e.g. in a certain mode of the engine, all points are converted to areas internally
15:43 <philippeqc> not sure I get you
15:44 <joda_bot> all *spawn* points
15:44 <philippeqc> oooo hummm, not sure its a good idea.
15:44 <philippeqc> let me thing
15:44 <philippeqc> think
15:44 <philippeqc> i feel you remove power from the map designer if you do that
15:45 <joda_bot> why ?
15:45 <wrtlprnft> power to the map designer! power to me!
15:45 <joda_bot> it's one mode
15:45 <joda_bot> ;)
15:45 <ghableska> wrtlprnft, back
15:45 <wrtlprnft> wb
15:45 <joda_bot> the other mode is just like you want it
15:45 <ghableska> ok, downloading 2.8.2 now
15:45 <wrtlprnft> ghableska: can you test with
15:45 <philippeqc> if he put a point, he wanted a point. Depending on game mode, formation could apply, but it still not an area.
15:45 <wrtlprnft> ah ok
15:45 <ghableska> yeah
15:45 <joda_bot> In the end you can call it a extra mode to make me happy ;)
15:46 <ghableska> ok, should I go back to your server?
15:46 <wrtlprnft> yeah. it should be on the list
15:46 <joda_bot> philippeqc: current maps only define one spawn point for many players, so we need a way to match that concept to be backward compatible
15:46 <ghableska> yuck, the font
15:46 <ghableska> hehe
15:47 <Lucifer_arma> ok, my master server is running again
15:47 <philippeqc> i understand you point, and partially agrees, but you remove possibilities. if both captain want a "wide line" formation, but the game mode say "na, points with radius around it of 20", then they cant use it as a point. Not saying my argument is very solid, just that it feels like you are introducing some additional restriction.
15:47 <joda_bot> e.g. the default engine mode is convert spawn points to  spawn area and lock it to default wingman
15:47 <Lucifer_arma> here's hoping people will stop complaining about 2 masters being down
15:47 <Vanhayes> O ya how do I get that font again? when I reinstalled .3 it wasnt using it.
15:48 <joda_bot> philippeqc: yes I am ;)
15:48 <joda_bot> if the map maker wants to allow it, then she can use a value of 1000 and we're done
15:48 <philippeqc> restriction == bad
15:48 <joda_bot> the map won't get that big
15:48 <philippeqc> but then they would have placed an area
15:49 <joda_bot> philippeqc: for a server running ?
15:49 <philippeqc> what is the problem you want to fix: you want to deny fake formation that push players too far from the spawn point idea, like over the enemy location
15:49 <joda_bot> ah ok, I begin to see what you're point at ;)
15:49 <joda_bot> hmm
15:50 <joda_bot> philippeqc: but what if you want to convert a map from ?
15:50 <philippeqc> but you dont want (i guess) to remove formation that might exceed a pre-defined radius, if both team agrees on them
15:50 <joda_bot> I would just not let player's outside it spawn
15:51 <philippeqc> points => points . no conversion. it just support formations (at the engine level, map dont care about formation)
15:51 <joda_bot> this automatically implies  a restriction of the number of player's 
15:51 <joda_bot> I don't want points to support formations ...
15:52 <joda_bot> What if I want 20 player's to spawn from a point, but after each other ?
15:52 <philippeqc> joda, lets pretend taht wingman is (x+-20*N/2, y - 20*N/2) for all N up to the number of player in the team
15:52 <joda_bot> yes
15:53 <wrtlprnft> ghableska: ?
15:53 <philippeqc> your idea is a game mode then. I'd guess.
15:53 <wrtlprnft> i was gonna come back
15:53 <ghableska> yeah, I'm reinstalling .3
15:53 <wrtlprnft> ah, right
15:53 <joda_bot> philippeqc: Yes, I realised that before
15:53 <wrtlprnft> hmm, this might end up having something to do with unicode
15:53 <philippeqc> well, what limit the size is the number of players. one can "rush" to grab the outtermost position of the wingman, (if a player can select the position of the formation), but he can be "outside" the formation.
15:54 <wrtlprnft> 10****** won't show up, 11****** will
15:54 <spidey|sleep> joda
15:54 <philippeqc> so a formation has a size of itself, based on the number of players
15:54 <spidey|sleep> you know the rgb to get a dark orange?
15:54 <wrtlprnft> uh, 884400?
15:54 <wrtlprnft> might be more brownish tho
15:54 <spidey|sleep> the red blue green options
15:54 -!- spidey|sleep is now known as spidey
15:55 <joda_bot> philippeqc: only for predefined formations
15:55 <philippeqc> but another formation could be like it, but just on a line, so no putting players behind the center.
15:55 <philippeqc> and another could be a wide one. just putting more space.
15:55 <wrtlprnft> spidey: same thing, r=8, g=4, b=0
15:55 <spidey> thanks
15:55 <philippeqc> what would be a dynamic formation????
15:55 <ghableska> wrtlprnft, I'm back
15:55 <wrtlprnft> though it's very dark
15:55 <philippeqc> ooo, I think I get to your idea
15:55 <joda_bot> philippeqc: I guess I could even come up with a formular for all those, but not for place player's at special tatic points
15:56 <spidey> r 11 g 5 b 0
15:56 <spidey> that's a nice orange
15:56 <joda_bot> but not for "placing" player's at special
15:56 <philippeqc> dynamic formation is the team leader drawing lil arrows on a team plan, and the players sit on the arrow, like in (american) football
15:56 <philippeqc> then you need a size to limit where the leader can draw
15:56 <philippeqc> ok
15:57 <joda_bot> the formular is controlled by two parameters separation in x and separation in y
15:57 <joda_bot> philippeqc: ;)
15:58  * joda_bot feels bad for not bringing up this example before
15:58 <philippeqc> well, lets just imagin it REALLY dynamic, like the football example. So in that case, yes you need a size restriction. but at the same time, it can be like "behind the half line", like in most sport.
15:58 <philippeqc> rather than a simple expression (like a radius, or bounding box) around the point
15:58 <joda_bot> philippeqc: then you need a newer server version that supports spawn areas
15:59 -!- deja_vu_ [n=deja_vu@p57A1A928.dip0.t-ipconnect.de] has joined #armagetron
16:00 <spidey> http://img477.imageshack.us/img477/3822/untitled5se.jpg
16:00 <spidey> O_o
16:00 <philippeqc> spawn area is "everybody pick himself in some area". football coach could be "engine dynamically read my drawing, and convert it to a bunch of ingame coordinate"
16:00 <joda_bot> hm, and the limited circle mode is not required for backwards compability so... 
16:00 <joda_bot> philippeqc: ok, 1 define two areas 
16:00 <joda_bot> ok, I
16:00 <philippeqc> spidey: nice pic
16:00 <philippeqc> spidey: nice cockpit
16:00 <spidey> thnx xD
16:01 <joda_bot> and then allow multiple players to join these
16:01 <joda_bot> then they can pick their position inside the area freely
16:01 <joda_bot> parameter I can think of which might be important : how many players max at this spawn point (at the same time)
16:01 <joda_bot> min distance between players inside the area
16:01 <philippeqc> football coach is "generate spawn formation by some dynamic input, be it a leader." it can be drawing (VERY complex) or a quick math equation, or something else. 
16:02 -!- deja_vu [n=deja_vu@p57A1C478.dip0.t-ipconnect.de] has quit [Read error: 145 (Connection timed out)]
16:02 <joda_bot> philippeqc: yes, but limited to the spawn area for the team
16:02 <joda_bot> hm, this results in one spawn area for a team
16:03 <joda_bot>  spawn point supports no formation
16:03 <joda_bot> ?
16:03 <philippeqc> one simple fix is to give each small area ownership of a player
16:03 <joda_bot> because you should have used a area then
16:03 <joda_bot> philippeqc: I'd like to be able to have one area for the whole team
16:03 <philippeqc> yes, that is another possibility
16:04 <joda_bot> philippeqc: if player's are in separated spawn areas, then a formation does not make sense
16:04 <joda_bot> as it's only useful if they are inside the same area ?
16:05 <joda_bot> that way you could make a smaller spawn area for the defenders at the back, and allow the rest of the team to pick their positions anywhere around the zone
16:05 <philippeqc> no no. have 4 square of 10x10 side by side. then have 3 more over it, overlapping 2 of the original squares. That is spawn areas for 7 palyers. free to be where they want, but withing some boundary for each player
16:06 <joda_bot> all player's inside the smaller spawn area are limited to that, and the leader can't assign a formation, that's the resposiblity of the "first player on the smaller spawn point ?"
16:06 <joda_bot> philippeqc: but that makes formation checking way too comples
16:07 <joda_bot> complex
16:07 <joda_bot> because you'd have to merge all shapes first
16:07 <joda_bot> while the other approach allows to just check the local spawn zone
16:07 <joda_bot> The formations might be adopted to span multiple spawn areas of a team if required
16:07 <philippeqc> hummm
16:08 <philippeqc> if we have totally free areas, and spawn for single players, then we have 0 checking to do.
16:08 <philippeqc> formations need some checking of sort. Either that it is an allowed pattern, or that they fit in an allowed location.
16:09 <joda_bot> so you'd allow a player to spawn right into enemy fortress ?
16:09 <philippeqc> how, I dropped formation TOTALLY in the first separation
16:09 <philippeqc> you start AT a spawn point, or ANYWHERE at a designated area
16:10 <joda_bot> sounds good to me
16:10 <philippeqc> think area is a big square in front of your zone.
16:10 <joda_bot> area is circle (because that's the easiest check) ;)
16:10 <Lucifer_arma> yay, my master server is accessible, too.  :)  It's log has important information in it now
16:10 <philippeqc> no support for formation what so ever. it is either rigid from the map (spawn point) or free for all (area)
16:11 <philippeqc> area is area. map described. (I'll have to code similar stuff for zone, so it wont be a prob)
16:11 <joda_bot> philippeqc: and for old maps, we convert the spawn points into "spawn areas" (which won't be checked) as the default formation is used
16:11 <philippeqc> Phase II, we add formations, and come up with some good idea for it.
16:12 <joda_bot> I guess based on having those areas (in your mind) we can just build on that
16:12 <philippeqc> joda_bot: What you really want is a third element. its a point with an area around it. Both are linked. The formation start from the point as its initial coordinate, but cant have elements outside.
16:13 <philippeqc> areas in my mind: cirlce will be first ;)
16:15 <joda_bot> Concept:
16:15 <joda_bot> 1) Setup Area
16:15 <joda_bot> 2) Generate Formation / Custom Positions (inside or outside)
16:15 <joda_bot> 3) remove all invalid points
16:15 <joda_bot> 4) spawn
16:15 <Vanhayes> Is anyone using Opera here?
16:15 <joda_bot> philippeqc: What about the question "How many player's are allowed to spawn on a spawn point?"
16:15 <philippeqc> interesting
16:16 <philippeqc> we already have 3 modes:
16:16 <philippeqc> 1) one
16:16 <joda_bot> Should we consider maxPlayer per "spawn instance" now ?
16:17 <philippeqc> 2) formation (such as wingman) (we wont make this go away, head will roll (ours) if we attempt that)
16:17 <philippeqc> 3) sequencial mode
16:17 <philippeqc> no, that is too game mode oriented
16:17 <philippeqc> it makes sence for one game mode, and not for the other.
16:18 <philippeqc> support it in the game mode definition.
16:21 <philippeqc> game mode configuration MIGHT be totally separate from map or MIGHT be from a css file detailing it for a map or a group of map. 
16:21 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034178196.nb.aliant.net] has quit [Read error: 104 (Connection reset by peer)]
16:21 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034178196.nb.aliant.net] has joined #armagetron
16:21 <joda_bot> yes
16:23 <joda_bot> with the concept above ... you can also spawn multiple player's on a point (if you treat the point as circle with radius 0)
16:23 <wrtlprnft> ghableska: thanks for your help
16:23 <ghableska> np
16:23 <joda_bot> e.g. one implementation for all spawn instances
16:25  * wrtlprnft make s a table
16:26 <Vanhayes> wrtlprnft, you use Opera dont you?
16:26  * ghableska watches with interest
16:26 <wrtlprnft> Vanhayes: yes
16:26 <Vanhayes> Have you tried the new version?
16:27 <wrtlprnft> Vanhayes: i used the beta all the time :)
16:27 <wrtlprnft> so sure, i use the final too :)
16:27 <Vanhayes> lol
16:27 <Vanhayes> what is new in it?
16:27 <wrtlprnft> hmm, how do i grep a file for two things?
16:27 <philippeqc> joda_bot: yes
16:28 <wrtlprnft> Vanhayes: content blocker, site specific settings, widgets, lots i already forgot since i got used to it
16:28 <philippeqc> joda_bot: still dont know how you will allow players to select a location inside of the radius/area, but that sure will be interesting to follow
16:28 <Vanhayes> Site specific settings?
16:28 <wrtlprnft> yeah
16:28 <Vanhayes> what are those?
16:28 <wrtlprnft> so you can enable/disable js for some pages
16:28 <Vanhayes> ok
16:29 <wrtlprnft> for example
16:29 <joda_bot> philippeqc: just came up with an idea for that ;)
16:30 <Vanhayes> I like the widgets, espicially Pandora Radio
16:30 <wrtlprnft> i don't really use the widgets
16:30 <wrtlprnft> they're the feature i least care about
16:30 <Vanhayes> I just downloaded a bunch to see what they did
16:31 <Vanhayes> most are pretty useless but the radio is really good
16:31 <wrtlprnft> me too, but under unix alpha transparency doesn't work
16:31 <philippeqc> joda_bot: I feel we have reached a good solution for tonight
16:31 <wrtlprnft> the plotter one is nice
16:35 <Vanhayes> spidey did changing the <Gradient orientation="value"> to <Gradient orientation="vertical"> make a Big difference in your cockpit?
16:35 <wrtlprnft> it should look different
16:36 <joda_bot> joda_bot: just have to copy most of it to the wiki ;)
16:37  * philippeqc was heading to bed.
16:38 <joda_bot> ok :) we can still write it down
16:38 <joda_bot> i've got the log here
16:38 <philippeqc> I busted my buffer here
16:38 <joda_bot> ok :) we can still write it down later
16:38 <joda_bot> ;)
16:38 <philippeqc> ok
16:39  * ghableska waves a fist at gmail
16:40 <philippeqc> could you, in the mean time, try to do a minimal implementation of the "map id to game id". Just follow the order of elements, and associate to them the most ancient players of the team till you have them all.
16:41 <philippeqc> cya
16:41 <joda_bot> philippeqc: I interrupted working on some lose end for the discussion ... so I'll have to have to postpone it at least until the weekend
16:41 <philippeqc> np
16:41 <joda_bot> philippeqc: cu , and good work ;)
16:41 <philippeqc> no problem at all
16:41 <philippeqc> thanks 
16:41 <philippeqc> cya probabli some time in the week end
16:42 -!- philippeqc [n=philippe@c83-250-130-90.bredband.comhem.se] has quit ["Leaving"]
16:43 <Vanhayes> hmm I can t see any difference between leaveing it <Gradient orientation="value"> and <Gradient orientation="vertical">
16:44 -!- z-man [n=manuel@p50872ADC.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
16:46 <ghableska> wrtlprnft, any luck?
16:46 <wrtlprnft> ghableska: not yet, just ate supper and gotta go in 5 mins
16:46 <wrtlprnft> but i have the data extracted ;)
16:46 <ghableska> :D
16:48 -!- ghableska [n=ghablesk@12-216-188-42.client.mchsi.com] has quit ["Trillian (http://www.ceruleanstudios.com"]
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17:14 <wrtlprnft> http://forums.armagetronad.net/viewtopic.php?p=64491#64491
17:14 <wrtlprnft> i'm off now
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17:45 -!- manta [n=kim@64-118-125-13-as-05.dialin.oakhurst.sti.net] has joined #armagetron
17:48 <manta> spidey: are you interesting in playing in the ladle?
17:51 <Vanhayes> #s
17:51 <armabot> spidey - You are nothing but a beef-witted mound of humid scum. 
17:52 <Vanhayes> heh
17:53 <manta> ok he is most definitely NOT here
17:54 <manta> are you going to be around next weekend for the ladle?
17:54 <Vanhayes> me?
17:56 <manta> yes Vanhayes
17:56 <Vanhayes> maybe, it is canada's day tho so probly not
17:57 <manta> wraith squdron is going to be kicked out of the ladle if I can't find more than one player
17:58 <manta> canada's day, hmmm you have some funny priorities, patriotism before tron
17:58 <manta> ;)
17:58 <Vanhayes> ya that is what ppl keep saying heh
17:58 <Vanhayes> #canada
17:58 <armabot>  4 
17:59 <Vanhayes> #poke spidey
17:59 <armabot> I don't have a pointy stick...
18:00 <Vanhayes> bah he is probly doing something on his cockpit or something
18:00 <manta> ok, well my desperate offer goes for anyone, lol
18:04 <joda_bot> manta: Why not just ask CT, LOL and perhaps SP for those player's that are unlikely to play (because they have too many?)
18:05 <joda_bot> Not sure if all on the list are really available though
18:05 <Vanhayes> ya I think lol has 20 some O_o
18:07 <Vanhayes> #list alias
18:07 <armabot> Vanhayes: #, 42, add, admin, all, answer, anvil, armabot, armabot,, armabot\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (4 more messages)
18:08 <Vanhayes> ack
18:08 <Vanhayes> #more
18:08 <armabot> Vanhayes: \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (3 more messages)
18:08 <Vanhayes> omg
18:08 <Vanhayes> #more
18:08 <armabot> Vanhayes: \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\:, b, barf, canada, ch, chatlog, clash, coin, digg, eightballs, eliza, f, fe, fluffy, (2 more messages)
18:11 <Vanhayes> #more
18:11 <armabot> Vanhayes: fortune, g, gcalc, goodbye, hello, help, hose, ignoreme, insight, it's, joke, knock, less, lipsum, lock, log, log, lotto, lucifer, lukejr, m, man, mashuffle, message, mfaq, missed, morning, night, pang, parrot, peng, poke, pong, postal, pun, pung, pushredbutton, q, realchatlogs, remove, roulete, roulettebot, roulettte, s, scare, sdasupport, selfcleanalias, spam, specialroulette, (1 more message)
18:11 <Vanhayes> #more
18:11 <armabot> Vanhayes: superdice, surprise, teamlist, texas, u, unix, unlock, uptime, vanhayes, wakespam, whoisshe, wikipedia, and yoda
18:13 <manta> you could be right no way a 20 player team can all get on the grid at the same time, sorry, for delay, I'm walking in and out
18:14 <Vanhayes> ya If it is important ill say your name manta 
18:38 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034178196.nb.aliant.net] has quit [Read error: 104 (Connection reset by peer)]
18:39 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034178196.nb.aliant.net] has joined #armagetron
18:40 <Vanhayes> #help armabot\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
18:40 <Vanhayes> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
18:40 <armabot> Vanhayes: Error: There is no command "armabot\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
18:40 <Vanhayes> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\:
18:41 <Vanhayes> #help armabot\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
18:41 <Vanhayes> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
18:41 <armabot> Vanhayes: Error: There is no command "armabot\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
18:41 <Vanhayes> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\:
18:41 <Vanhayes> bah
18:48 <Vanhayes> Lucifer_arma: what does that do?
18:51 -!- joda_bo1 [n=anonymou@dslb-084-061-002-187.pools.arcor-ip.net] has joined #armagetron
18:51 -!- joda_bot [n=anonymou@dslb-084-061-007-130.pools.arcor-ip.net] has quit [Nick collision from services.]
19:00 -!- ghableska [n=ghablesk@12-216-188-42.client.mchsi.com] has joined #Armagetron
19:01 <Vanhayes> hey ghableska 
19:01 <ghableska> hi Vanhayes
19:02 <Vanhayes> #help armabot\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
19:02 <Vanhayes> \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\:
19:02 <armabot> Vanhayes: Error: There is no command "armabot\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
19:02 <ghableska> um
19:02 <Vanhayes> grr
19:03 <ghableska> #armabot
19:03 <armabot> ghableska: Naturally.
19:03 <ghableska> hehe
19:04 <Vanhayes> #list alias
19:04 <armabot> Vanhayes: #, 42, add, admin, all, answer, anvil, armabot, armabot,, armabot\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (4 more messages)
19:05 <Vanhayes> #more
19:05 <armabot> Vanhayes: \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ (3 more messages)
19:05 <Vanhayes> #more
19:05 <armabot> Vanhayes: \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\:, b, barf, canada, ch, chatlog, clash, coin, digg, eightballs, eliza, f, fe, fluffy, (2 more messages)
19:05 <ghableska> heh
19:05 <Vanhayes> I want ot know what that huge one does
19:05 <Vanhayes> to*
19:05 <ghableska> ?
19:05 <Vanhayes> it keeps getting bigger
19:06 <ghableska> what ddddddddddddddddddddddd
19:06 <ghableska> wtfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
19:06 <ghableska> stuppppppppppppppppppppppppppppppppppppppid keyboard
19:06 <Vanhayes> lol
19:06 <ghableska> grrr
19:07 <ghableska> i can;t                       type
19:07 <Vanhayes> omg this pandora radio thing required a US zipcode so I put in 12345 and it worked
19:07 <Vanhayes> hahaha
19:07 <ghableska> ittttttttttttttttttttttt keeps on frrrrrrrrrrrrrrrrrrrrrrreezzzzzzzzzzzzzzzzzzzzzzzzzzning
19:07 <Vanhayes> what's wrong?
19:07 <ghableska> dunno
19:07 <ghableska> wireless keyboaaaaaaaaaaaaaaaaaaard, so maybe interferencccccccccccccccce
19:07 <Vanhayes> maybe get a new keyboard?
19:07 <ghableska> lol
19:07 <Vanhayes> heh ya
19:07 <ghableska>  I wish
19:08 <Vanhayes> #poke spidey
19:08 <armabot> I don't have a pointy stick...
19:08 <ghableska> #poke keyboard
19:08 <armabot> I don't have a pointy stick...
19:08 <Vanhayes> lol
19:08 <ghableska> :P
19:08 <ghableska> #insult Microsoft keyboard
19:08 <armabot> Microsoft keyboard - You are nothing but a villainous bag of bawdy bladders. 
19:08 <ghableska> ok, that's wierd
19:08 <ghableska> *weird
19:08 <ghableska> now it's working fine
19:08 <ghableska> no freezes
19:08 <ghableska> o_O
19:08 <ghableska> lol, 12345
19:09 <Vanhayes> why do you have a wireless keyboard btw?
19:09 <ghableska> got it as a gift :-/
19:09 <Vanhayes> heh nice
19:09 <ghableska> it's quite nice when it actually works though
19:09 <ghableska> lol
19:09 <ghableska> comfy to use 
19:09 <ghableska> nice soft wristpad
19:10 <ghableska> http://forums.armagetronad.net/viewtopic.php?t=4861&start=15 hmm, it's a weird bug
19:10 <ghableska> the character one
19:11 <Vanhayes> Gah opera hates armagetron forums it is so slow
19:11 <ghableska> is opera good?
19:11 <ghableska> I've never used it before
19:11 <ghableska> I'm a firefox person, lol
19:11 <Vanhayes> I like it, It is better than IE anyway
19:12 <ghableska> yeah, IE sucks
19:12 <ghableska> hmm, no one's on bugfarm
19:12 <ghableska> o_O
19:12 <Vanhayes> I like it better than firefox too actually, tho it isnt that good with plugins
19:12 <Vanhayes> #armaservers
19:12 <armabot> Vanhayes: Crazy Tronners Wild Fortress (8 players) || Bugfarm Fortress (8 players) || Norm's Place (7 players) || XzL. Clan "The Server" (6 players) || Speed and Rubber (only for diehards) (5 players) || Lobster Cage Redux (4 players) || Shrunkland in 2.8.2 (3 players) || basementunderground.net (3 players) || race server (random maps, disable moviepack) (2 players) || Tigers (1 more message)
19:12 <ghableska> surprising
19:12 <ghableska> er
19:12 <Vanhayes> #more
19:12 <armabot> Vanhayes: Network Speed Blast (2 players) || Swampland in 2.7.1 (1 players) || Bugfarm Sumo (1 players) || LOL Clan Server {Sumo} (0 players) || -{*tRi*}- Server (0 players) || The Mutiny~FoC~ (0 players)
19:12 <Vanhayes> old
19:12 <Vanhayes> I'm guessing
19:13 <ghableska> yeah
19:13 <Vanhayes> #fluffy
19:13 <armabot> Unusual being often referred to as Fluffball
19:13 <Vanhayes> heh
19:13 <ghableska> o_O
19:13 <ghableska> nice
19:13 <Vanhayes> How long did it take you and wrtl to find all those characters?
19:14 <manta> hey, ghableska want to play for a leet team in the ladle next weekend?
19:14 <Vanhayes> lol
19:14 <ghableska> well, I'm not even sure whether I can make it
19:14 <ghableska> and I'm already with AW
19:14 <ghableska> @Vanhayes, maybe 20 minutes or so
19:14 <ghableska> it was boring, heh
19:15 <Vanhayes> ya, probly.I forgot wrtl had that race server up, i havent played a race game in a long time
19:15 <ghableska> heh
19:16 <ghableska> bf is the only server I play on these days...
19:16 <Lucifer_arma> wrtlprnft: ghableska what version of windows did you guys use to test?
19:16 <manta> haven't really got into racing, do you 2 like that?
19:16 <ghableska> I'm using XP
19:16  * Lucifer_arma enjoys a good race
19:16 <Lucifer_arma> and the server(s) were mostly(all) linux?
19:16 <ghableska> um
19:17 <Lucifer_arma> side note: wrtlprnft's race server is pretty easy if you use the glance forward key in 0.3.0_alphawhatever
19:17 <manta> hmmmm, I was good at running into things
19:17 <Vanhayes> lol
19:17 <Lucifer_arma> you've always been good at that :P
19:17 <ghableska> :P
19:18 <manta> hmmmph, lol
19:18 <Vanhayes> I hadnt played in a while I didnt realize he added mines
19:18 <Lucifer_arma> heh, my wife was moving out of the way for me last night and she backed into the corner of a wall, and I said (wait for it)
19:18 <Lucifer_arma> Watch out for that wall!
19:18 <ghableska> lol
19:18 <manta> ROFL, you get smacked?
19:19 <Lucifer_arma> no, kissed.  :)  she's a sweet girl.
19:19 <manta> awwww
19:19 <Lucifer_arma> here's a puzzle for you
19:20 <Lucifer_arma> on the way from school to home, I drive through this intersection with buildings (gas stations, grocery store) on 3 corners, and on the 4th corner there's a vacant lot
19:20 <Luke-Jr> so you play AA in it IRL?
19:20 <Lucifer_arma> on the corner with the vacant lot is the light post for the intersection, a big light post, one of those ones that's 3-ft in diameter at the base, right?
19:20 <Lucifer_arma> so this one day, there was a car that was smashed against the lightpost, right?
19:21 <Lucifer_arma> but it was facing the intersection!  The back of it was in the vacant lot!  How the hell did they do that?
19:21 <Lucifer_arma> (ems and fire trucks all around, of course)
19:21 <Lucifer_arma> and it hit so hard the front had crumbled all the way back to the firewall, so it wasn't a slow collision, probably someone got hurt
19:21 <manta> puling out of the parking lot?
19:21 <Lucifer_arma> vacant lot
19:22 <Lucifer_arma> er, field with grass, backed by forest
19:22 <manta> ok
19:22 <Lucifer_arma> no driveways into the field, either
19:22 <Lucifer_arma> and it wasn't a 4x4, it was a little japanese sedan
19:23 <manta> no time travle involved?
19:23 <Lucifer_arma> wrtlprnft: ghableska it looks like something with unicode, like maybe we need to link to a different library or something
19:23 <ghableska> oh
19:23 <Lucifer_arma> manta: I don't know, time travel is a serious possibility.  :)  88 mph!
19:23 <Vanhayes> lol
19:25 <Lucifer_arma> does it make sense to have an arena with an equilateral triangle boundary but is a regular axes arena?
19:26 <manta> well you could lose the "don't hug the wall" programed chat
19:27 <Lucifer_arma> the problem I'm having is orienting the spawn points
19:27 <Lucifer_arma> it's to be a 3-team fortress game, right?
19:28 <Lucifer_arma> they can't point to the center because it's a regular axes arena, they wouldn't point at each other
19:28 <Lucifer_arma> but they could point approximately towards each other if I rotated the triangle a bit, and you're right, you couldn't grind the grid wall
19:28 <Lucifer_arma> Thn I could put breaks in the "boundary" and make neat little side mazes and go ahead and round it to a square
19:29 <Lucifer_arma> I think that's the direction I'll go, that sounds good to me :)
19:29  * Lucifer_arma goes to find some graph paper
19:30  * manta thinks that dude has one good head on those shoulders  
19:30  * ghableska agrees :)
19:31 <manta> 89.8 in here :(
19:32  * Lucifer_arma offers manta a fan
19:32  * manta gratefully turns said fan on computer
19:33 <Vanhayes> er what is 89.8 in celcius?
19:34 <manta> hot
19:34 <ghableska> 32.111111111111114
19:35 <Lucifer_arma> #g 89.8 degrees F in Celcius
19:35 <armabot> Lucifer_arma: Google's calculator didn't come up with anything.
19:35 <Lucifer_arma> #g 89.8 F in C
19:35 <armabot> Lucifer_arma: 89.8 degrees Fahrenheit = 32.1111111 degrees Celsius
19:35 <ghableska> :P
19:35 <Lucifer_arma> it's only 80 in here :)
19:36 <Vanhayes> hmm
19:36 <Vanhayes> #weather Saint John
19:36 <Lucifer_arma> #g 250/14
19:36 <armabot> Lucifer_arma: 250 / 14 = 17.8571429
19:36 <manta> #weather 93644
19:36 <ghableska> #cnn 50265
19:36 <Vanhayes> er no more weather?
19:37 <Lucifer_arma> #load weather
19:37 <armabot> Lucifer_arma: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
19:37 <Vanhayes> lol
19:37 <Lucifer_arma> #load weather
19:37 <armabot> Lucifer_arma: Error: No plugin named "weather" exists.
19:37 <Lucifer_arma> apparently I need to unzip the plugins package to get that one
19:37 <Lucifer_arma> the server's being upgraded big time right now, some previous functionality hasn't yet been restored :)
19:38 <Lucifer_arma> (like my game server)
19:38 <Lucifer_arma> I got my master server back up, though, if you hadn't noticed.
19:38 <manta> ok, I'm off to the field day planning meeting, cu   (WS) Manta
19:38 <Vanhayes> o ya Lucifer_arma why is that one alias armabot//////////////////////////////////: so long, and what does it do?
19:38 <Vanhayes> cya manta
19:38 <Lucifer_arma> have fun manta
19:38 <Lucifer_arma> Vanhayes: beats me
19:38 <ghableska> cu
19:39 <manta> will do, don't solve all the problems while I'm away
19:39 -!- manta [n=kim@64-118-125-13-as-05.dialin.oakhurst.sti.net] has left #armagetron ["Ex-Chat"]
19:47 -!- ghableska [n=ghablesk@12-216-188-42.client.mchsi.com] has quit ["Trillian (http://www.ceruleanstudios.com"]
19:50 <Lucifer_arma> #g 250/14 * 11
19:50 <armabot> Lucifer_arma: (250 / 14) * 11 = 196.428571
19:51 <Lucifer_arma> #g (375-125)^2 + (125-250)^2
19:51 <armabot> Lucifer_arma: ((375 - 125)^2) + ((125 - 250)^2) = 78,125
19:51 <Lucifer_arma> #g 196.4^2
19:51 <armabot> Lucifer_arma: 196.4^2 = 38,572.96
19:53 <Lucifer_arma> #g (21-14)^2 + (7-14)^2
19:53 <armabot> Lucifer_arma: ((21 - 14)^2) + ((7 - 14)^2) = 98
19:53 <Lucifer_arma> #g 11^2
19:53 <armabot> Lucifer_arma: 11^2 = 121
19:54 -!- ghableska [n=ghablesk@12-216-188-42.client.mchsi.com] has joined #Armagetron
19:54 <Lucifer_arma> #g 14^2
19:54 <armabot> Lucifer_arma: 14^2 = 196
19:55 <Lucifer_arma> #g 14^2 + 49
19:55 <armabot> Lucifer_arma: (14^2) + 49 = 245
19:55 <Lucifer_arma> #g 121 - (14^2 + 49)
19:55 <armabot> Lucifer_arma: 121 - ((14^2) + 49) = -124
19:56 <Lucifer_arma> #g (14^2 + 49) - 121
19:56 <armabot> Lucifer_arma: ((14^2) + 49) - 121 = 124
19:57 <Lucifer_arma> #g 31-4
19:57 <armabot> Lucifer_arma: 31 - 4 = 27
19:57 <Lucifer_arma> heh
19:57 <Lucifer_arma> #g 28&2
19:57 <armabot> Lucifer_arma: Google's calculator didn't come up with anything.
19:57 <Lucifer_arma> #g 28^2
19:57 <armabot> Lucifer_arma: 28^2 = 784
19:58 <Lucifer_arma> #g 4*124
19:58 <armabot> Lucifer_arma: 4 * 124 = 496
19:58 <Lucifer_arma> #g 784 - 4*124
19:58 <armabot> Lucifer_arma: 784 - (4 * 124) = 288
19:58 <Lucifer_arma> #g sqrt(288)/2
19:58 <armabot> Lucifer_arma: sqrt(288) / 2 = 8.48528137
20:16 -!- Vanhayes_ [n=Vanhayes@stjhnbsu84w-156034186171.nb.aliant.net] has joined #armagetron
20:23 <ghableska> hi Vanhayes_
20:23 <Vanhayes_> hmm when did u come back in?
20:24 <ghableska> around 30 minutes ago...
20:24 <Vanhayes_> O didnt see
20:24 <Vanhayes_> ack Vanhayes_ !!!
20:25 <Vanhayes_> hmm my connection must have dropped
20:25 <ghableska> heh
20:33 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034178196.nb.aliant.net] has quit [Read error: 110 (Connection timed out)]
20:36 -!- Vanhayes_ is now known as Vanhayes
20:38 <Vanhayes> ghableska its my connection, i get disconnected for like 10 seconds then I reconnect, but I have to wait till Vanhayes times out
20:39 <ghableska> o_O
20:39 <Vanhayes> usually doesnt take that long
20:39 <Vanhayes> #list
20:39 <armabot> Vanhayes: Admin, Alias, CIA, Channel, ChannelLogger, ChannelStats, Config, Dict, Games, Google, Herald, Insult, Later, Math, Misc, News, Owner, Praise, Quote, RSS, Seen, Services, Time, Unix, User, Utilities, and Web
20:44 <Vanhayes> #q
20:44 <armabot> Vanhayes: Quote #8: "master your own mind, otherwise the game will destroy you -- Okgo" (added by n54 at 08:27 AM, March 29, 2006)
20:47 <Vanhayes> #quote get 18
20:47 <armabot> Vanhayes: Quote #18: "so you can't send a note to spidey or other noobs. -wrtlprnft" (added by Vanhayes at 10:23 PM, June 20, 2006)
20:52 <Lucifer_arma> #g 120 degrees in radian
20:52 <armabot> Lucifer_arma: 120 degrees = 2.0943951 radian
20:52 <Lucifer_arma> noooooooooO!!!!!!!!!!!!!!!!!!!!!
20:52 <Lucifer_arma> I wanted something with a pi in it!
20:52 <Vanhayes> #g pi
20:52 <armabot> Vanhayes: pi = 3.14159265
20:52 <Vanhayes> heh
20:53 <Lucifer_arma> #g 5pi/6 radians in degrees
20:53 <armabot> Lucifer_arma: (5 * pi) / (6 radians) = 150 degrees
20:54 <Lucifer_arma> #g 2pi/3 radians in degrees
20:54 <armabot> Lucifer_arma: (2 * pi) / (3 radians) = 120 degrees
20:55  * Lucifer_arma doesn't remember how to convert polar coordinates to cartesian coordinates :(
20:56 <Lucifer_arma> good thing I kept my trig notes :)
20:57 <ghableska> brb, getting too warm
20:57 -!- ghableska [n=ghablesk@12-216-188-42.client.mchsi.com] has left #Armagetron []
20:59 <Vanhayes> #s
20:59 <armabot> spidey - You are nothing but a rump-fed heap of half-faced dung. 
21:01 <Vanhayes> gah I'm calling it a night, cya
21:01 <Vanhayes> #night
21:01 <armabot> Good night Vanhayes!
21:01 -!- Vanhayes [n=Vanhayes@stjhnbsu84w-156034186171.nb.aliant.net] has quit ["Leaving"]
21:02 <Lucifer_arma> #g 17.857*11 + 250
21:02 <armabot> Lucifer_arma: (17.85700 * 11) + 250 = 446.42700
21:03 <Lucifer_arma> #g 17.857*(-11/2) + 250
21:03 <armabot> Lucifer_arma: (17.85700 * (-11 / 2)) + 250 = 151.7865
21:05 <Lucifer_arma> #g 17.857*( (11 * sqrt(3) )/2) + 250
21:05 <armabot> Lucifer_arma: (17.85700 * ((11 * sqrt(3)) / 2)) + 250 = 420.110772
21:05 <Lucifer_arma> #g 17.857*( (-11 * sqrt(3) )/2) + 250
21:05 <armabot> Lucifer_arma: (17.85700 * ((-11 * sqrt(3)) / 2)) + 250 = 79.889228
21:06 <Lucifer_arma> #g (11 * sqrt(3) )/2
21:06 <armabot> Lucifer_arma: (11 * sqrt(3)) / 2 = 9.52627944
21:12 <armabot> armagetronad: yarrt * r4970 /armagetronad/branches/0.3.0/armagetronad/ (20 files in 3 dirs): moving winlibs related files (CB projects and DirectX headers) to winlibs
21:28 -!- ghableska [n=ghablesk@12-216-188-42.client.mchsi.com] has joined #ARmagetron
21:29 <Lucifer_arma> ummm, is the embedded web server in 0.3.0 disabled?
21:34 <Lucifer_arma> nvm, stupid me just didn't have the damn thing running
21:42 -!- spidey [n=spider@68-119-125-64.dhcp.jcsn.tn.charter.com] has quit ["Leaving"]
21:45 <armabot> armagetronad: yarrt * r4971 /armagetronad/branches/0.3.0/winlibs/ (81 files in 10 dirs): moving winlibs related files (CB projects and DirectX headers) to winlibs
21:46 -!- spidey [n=spider@68-119-125-64.dhcp.jcsn.tn.charter.com] has joined #armagetron
21:46 <ghableska> HI spidey
21:47 <spidey> 'ello
21:48 <ghableska> #fluffy
21:48 <armabot> Unusual being often referred to as Fluffball
21:48 <spidey> #vanhayes
21:48 <armabot> spidey thinks vanhayes is gay,because vanhayes You are nothing but a currish coagulation of malt-wormy snot.
21:48 <ghableska> haha
21:48 <ghableska> #ghableska
21:48 <spidey> O_o
21:48 <ghableska> O_O
21:48 <spidey> do the hayes one
21:48 <ghableska> #vanhayes
21:48 <armabot> ghableska thinks vanhayes is gay,because vanhayes You are nothing but a flap-mouthed plate of halfbaked carpet.
21:49 <ghableska> :D
21:49 <spidey> lol
21:49 <spidey> man,i feel awesome
21:49 <ghableska> why?
21:49 <spidey> i got blazed today O_o
21:49 <wrtlprnft> back
21:49 <wrtlprnft> woot new commits :)
21:50 <ghableska> wb wrtlprnft
21:50 <wrtlprnft> oh yeah, i should post my camera settings somewhere
21:50 <wrtlprnft> for all the people who hate the new camera
21:50 <ghableska> ?
21:50 <spidey> wrtl see my cockpit thingy ? :D
21:50 <ghableska> what camera?
21:50 <wrtlprnft> not yet, just looking at the wiki changes first
21:51 <wrtlprnft> ghableska: u use a custom cam with 0 turning speed
21:51 <ghableska> ok
21:51 <wrtlprnft> that means the glances are permanent and the camera won't turn unless i tell it to
21:51 <spidey> mmmm i only have a imageshack link O_o
21:51 <wrtlprnft> very handy for defending, i tell you. and raceserver, of course
21:52 <spidey>  if you don't have numlock on
21:52 <spidey> the left glance turns legt
21:52 <spidey> left
21:52 <spidey> and the right glance turns right
21:53 <wrtlprnft> what are your glances bound to?
21:53 <spidey> [4] and [6]
21:53 <spidey> default
21:53 <wrtlprnft> uh
21:53 <wrtlprnft> default is left, right, back, forward cursor
21:54 <spidey> no
21:54 <spidey> well yes
21:54 <spidey> but
21:54 -!- ghableska [n=ghablesk@12-216-188-42.client.mchsi.com] has left #ARmagetron []
21:54 <spidey> there's alot of keys bound
21:54 <spidey> you take updown left right and back away
21:54 <spidey> and it leave you with the numpad
21:54 <spidey> http://img88.imageshack.us/img88/6886/untitled7eh1.jpg   O_o
21:55 <wrtlprnft> nice :)
21:55 <spidey> ;D
21:55 <spidey> i wanted those numbers centered O_o
21:55  * wrtlprnft remembers not to say he's back in IRC until he has finished everything else
21:56 <spidey> lol
21:56 <wrtlprnft> actually, now that i think about it, i could add centering right now without a lot of overhead
21:56 <spidey> :/
21:56 <wrtlprnft> remind me in 10 minutes
21:56 <spidey> i done made another gauge for it :(
21:57 <wrtlprnft> centering would still be handy for my classic cockpit
21:57 <spidey> k
21:57 <wrtlprnft> then i could make the fastest thingy centered under the speed gauge
21:57 <spidey> wrtl
21:57 <spidey> i can't get the speed bar and pings lined up in the center
21:58 <spidey> i try one setting it's to far right
21:58 <spidey> the other's to far left
21:58 <wrtlprnft> uh
21:58 <wrtlprnft> you can position it as exactly as you want
21:59 <wrtlprnft> but if the number of digits for the ping changes it'll move
22:00 <wrtlprnft> you could set the minwidth to 6 and fill to " " to get a constant width
22:01 <spidey> <Position x="-0.01" y="-.88" />
22:01 <spidey> what would make it go further left
22:01 <spidey> without to much further
22:01 -!- ghableska [n=ghablesk@12-216-188-42.client.mchsi.com] has joined #Armagetron
22:01 <ghableska> re
22:01 <spidey> .001 ?
22:02 <wrtlprnft> <Position x="-0.012" y="-.88" />
22:02  * wrtlprnft wonders if spidey ever heard about decimal notation of numbers
22:02 <spidey> not really
22:03 <wrtlprnft> you know, you could have x="-010000001" if you wanted
22:03 <wrtlprnft> although that would translate to far less than one pixel
22:04 <spidey> it's not moving O_o
22:04 <wrtlprnft> #g 1/400
22:04 <armabot> wrtlprnft: 1 / 400 = 0.0025
22:05 <wrtlprnft> 0.0025 is one pixel at your resolution
22:05 <spidey> i'm at 800x600
22:05 <wrtlprnft> so indeed you may have to move it to x="-0.015" to get it two pixels to the left
22:05 <wrtlprnft> spidey: yes, but the measure goes from -1 to 1
22:06 <wrtlprnft> so, it's really 2*1/800
22:06 <spidey> ah
22:06 <wrtlprnft> but i simplified the fraction in my head
22:08 <spidey> ahhh
22:08 <spidey> -0.070
22:08 <spidey> that's about right
22:08 <wrtlprnft> uh, now you confused me
22:09 <wrtlprnft> #g .06*400
22:09 <armabot> wrtlprnft: .06 * 400 = 24
22:09 <wrtlprnft> that's 24 pixels
22:10 <spidey> it got it right
22:10 <wrtlprnft> weird
22:10 <Lucifer_arma> someone come to my server, it's noob city there
22:10 <wrtlprnft> maybe you wanted it somewhere else than i thought you did
22:10 <Lucifer_arma> swamplords teams
22:17 <spidey> http://img145.imageshack.us/img145/209/untitled6pq1.jpg i think i'm done O_o
22:20 <ghableska> going to bed, good night
22:20 -!- ghableska [n=ghablesk@12-216-188-42.client.mchsi.com] has left #Armagetron []
22:20 <armabot> armagetronad: yarrt * r4972 /armagetronad/branches/0.3.0/winlibs/LIBRARIES.txt: updated libraries
22:36 <spidey> O_o
22:36 <spidey> your bot kicked me O_o
22:36 <spidey> bot/server
22:37 <spidey> i get a 404
22:37 <wrtlprnft> haha invalid map file
22:37 <wrtlprnft> *path
22:37 <wrtlprnft> it didn't kick me, i had it cached
22:38 <wrtlprnft> and the server did, too, it seems
22:38 <wrtlprnft> he probably changed RESOURCE_REPOSITORY_SERVER instead of RESOURCE_REPOSITORY_CLIENT
22:40 <Lucifer_arma> no, ummmm
22:40 <Lucifer_arma> hmm
22:41 <armabot> armagetronad: yarrt * r4973 /armagetronad/branches/0.3.0/winlibs/win32/code_blocks/ (10 files): moving winlibs related files (CB projects and DirectX headers) to winlibs
22:41 <wrtlprnft> broken again...
22:41 <wrtlprnft> or, my client froze
22:41 <wrtlprnft> no clue what it's doing
22:42 <wrtlprnft> omg
22:42 <Lucifer_arma> haha, forgot to forward the port
22:42 <wrtlprnft> that an error for all?
22:42 <Lucifer_arma> yeah
22:42 <wrtlprnft> so no error in tab completion? good
22:42 <Lucifer_arma> it's sure taking a long time to download
22:43 <wrtlprnft> the last thing it did before hanging was tab completion, so i was already fearing...
22:44 <Lucifer_arma> can you connect to my server now?  I seem to be unable to, my client's locked
22:44 <armabot> armagetronad: wrtlprnft * r4974 /armagetronad/branches/0.3.0/armagetronad/src/engine/ePlayer.cpp: removed some annoying tab completion tab output i forgot to delete
22:44 <wrtlprnft> just had to fix that ;)
22:45 <wrtlprnft> Lucifer_arma: doesn't even appear on the list...
22:45 <wrtlprnft> omg and it has a typo
22:46  * wrtlprnft should doublecheck his commit messages
22:46 <wrtlprnft> removed some annoying tab completion DEBUG output i forgot to delete
22:47 <spidey> anyone know how to install the dedicated server on a mac? O_o
22:47 <wrtlprnft> Lucifer_arma: i can custom connect, but it does a 404
22:48 <wrtlprnft> spidey: 1) install linux on the mac 2) install a dedicated arma server on it
22:48 <spidey> no
22:48 <spidey> that's not a option
22:49 <wrtlprnft> :(
22:49  * wrtlprnft looks around if nemo or any mac os fanatic is around
22:49 <wrtlprnft> too bad, mac os sucks :P
22:50 <spidey> ahahh
22:55 -!- Your_mom_arma [n=Jacob@pool-71-248-230-234.cmdnnj.east.verizon.net] has joined #armagetron
22:56 <Your_mom_arma> what did you do luci, you managed to bring down my entire computer
22:57 <spidey> pwn
22:57 <Your_mom_arma> heh
22:57 <spidey> :p
22:58 <spidey> mom,you know anything about mac? O_o
22:58 <Your_mom_arma> the arma player?
22:59 <spidey> no
22:59 <spidey> mac osx
23:02 <Your_mom_arma> z little
23:02 <Your_mom_arma> a
23:02 <spidey> know how to extract a .dmg?
23:05 <Your_mom_arma> probobly need a program, i have one for windows (i think)but that wont help you
23:09 <spidey> mmm
23:13 <armabot> armagetronad: yarrt * r4975 /armagetronad/branches/0.3.0/winlibs/directx/: moving winlibs related files (CB projects and DirectX headers) to winlibs
23:20 <spidey> Eustace:~ lull$ /Volumes/Armagetron\ Advanced\ Dedicated/Armagetron\ Advanced\ Dedicated/armagetronad-dedicated; exit
23:20 <spidey> Internal Error: Internal error in static tLanguage* tLanguage::FindStrict(const tString&) in /Users/lee/armagetronad- : 
23:20 <spidey>         Language British English not found.
23:20 <spidey> Please send a Bug report!
23:20 <spidey> O_o
23:21 <wrtlprnft> gah
23:21 <wrtlprnft> means your language dir is missing
23:27 <wrtlprnft> Lucifer_arma: don't forget to put CYCLE_RUBBER_WALL_SHRINK in
23:27 <Lucifer_arma> what're the damn score settings?  :(
23:27 <Your_mom_arma> bug, ai team spawns in different area
23:28 <Your_mom_arma> in fortress at least, its odd
23:28 <Your_mom_arma> fortress_survive_win
23:31 <Lucifer_arma> damn.  fortress_survive_win isn't showing up in --doc
23:32 <wrtlprnft> uh
23:33 <wrtlprnft> uh, looks like --doc doesn't show undocumented settings anymore
23:33 <wrtlprnft> that sucks, --doc should give you a COMPLETE list
23:33 <Lucifer_arma> http://armagetronad.davefancella.com:4550/resource/
23:34 <wrtlprnft> #m z-man any chance we can give --doc a --verbose option so it also shows undocumented settings?
23:34 <armabot> wrtlprnft: The operation succeeded.
23:35 <Your_mom_arma> wrtl did you find out what was wrong with the map?
23:35 <wrtlprnft> i've seen more interesting directory listings
23:35 <wrtlprnft> Your_mom_arma: not yet
23:35 <Lucifer_arma> which map?  the one we were playing?
23:35 <wrtlprnft> second, that server is supposed to have an admin URI, right?
23:35 <wrtlprnft> heh
23:35 <Your_mom_arma> er i ment cockpit
23:36 <Lucifer_arma> my server?
23:36 <wrtlprnft> the embedded server
23:36 <Lucifer_arma> yeah, it does.  I'ts uhhh, something of a risk for me to open it up and actually use it
23:36  * wrtlprnft goes find out what that uri actually is
23:37 <Lucifer_arma>  /admin/actions/doconsole
23:38 <Lucifer_arma> then it's console_command=value
23:38 <Lucifer_arma> uri-encoded, of course
23:38  * Lucifer_arma considers disbling it and recompiling his server
23:40 <wrtlprnft> woot it worked! cycle_rubber is 6 now :P
23:40  * wrtlprnft changes it back
23:40 <wrtlprnft> Your_mom_arma: what about the AI now? the arena is too big, yes, but everything seems to be fine...
23:41 <wrtlprnft> uh, can't change it back, the web server is down
23:42 <armabot> armagetronad: davidfancella * r4976 /armagetronad/branches/0.3.0/armagetronad/src/ui/uWebinterface.cpp: Disabled admin uri for embedded web server - closing security hole for now.
23:43 <wrtlprnft> haha
23:43 <wrtlprnft> too bad, i just wanted to do an experiment with cycle_rubber_wall_shrink on there :(
23:44 <wrtlprnft> #g 5/20
23:44 <armabot> wrtlprnft: 5 / 20 = 0.25
23:44 <wrtlprnft> #g 200/5
23:44 <armabot> wrtlprnft: 200 / 5 = 40
23:47 <Lucifer_arma> ok, updated my server to the fixed revision :)
23:47 <Lucifer_arma> that little hole started to really bug me
23:48 <wrtlprnft> hmmyeah, it needs authentification
23:48 <wrtlprnft> maybe the ADMIN_PASS as extra parameter?
23:49 <Lucifer_arma> shttpd supports authentication, what I don't know is if it works on callbacks
23:50 <Lucifer_arma> it also supports templates, so if someone were to design some really nice page templates, we can build a really nice admin interface
23:50 <wrtlprnft> i could fool around with it a bit
23:50 <wrtlprnft> if i can have callbacks i could make a nice admin interface, sure
23:50 <Lucifer_arma> it supports cgi, too
23:51 <wrtlprnft> nah, i'll do it in c++
23:51 <Lucifer_arma> yeah, for callbacks just follow the model of what's there, at least as far as understanding how shttpd works
23:51 <wrtlprnft> i won't do it in python, shellscript is ugly and php is another dependency
23:51 <Lucifer_arma> if you want to redesign the uWebInterface class, knock yourself out.  What's there is really more of a proof-of-concept than anything else :)
23:52 <Lucifer_arma> there are advantages to having our core web interface in c++....
23:52 <wrtlprnft> uh, and how exactly do i send an actual text reply?
23:52 <Lucifer_arma> ummm, there's a function you have to call to give it text
23:52 <wrtlprnft> ah, really, i would have never guessed that
23:53 <wrtlprnft> oh, nvm
23:53 <Lucifer_arma> shttpd_template	This is for generating pages from template files.
23:53 <Lucifer_arma>      *			The variable argument list is a NULL-terminated
23:53 <Lucifer_arma>      *			list of keyword/substitution pairs.
23:53 <Lucifer_arma> check shttpd.h in thirdparty :)
23:53 <wrtlprnft> there's some commented out text
23:53 <wrtlprnft> why can't i write my own functions for that?
23:53 <wrtlprnft> they would be c++, not some plainC stuff
23:54 <Luke-Jr> yay plainC
23:54 <wrtlprnft> go away
23:54 <Luke-Jr> u
23:56 <wrtlprnft> but it looks like that function is bearable with
23:56 <wrtlprnft> though i'd rely on CSS anyways, so there shouldn't be a need to change the template
23:58 <Luke-Jr> CSS can't do everything ;)
23:58 <wrtlprnft> what resources does the server serve anyways? just included ones?
23:58 <Luke-Jr> otherwise you'd be using it for cockpits
23:58 <wrtlprnft> Luke-Jr: uh, for HTML it can do a fair bit
23:58 <Luke-Jr> yes, quite a bit
23:58 <Luke-Jr> but not everything
23:59 <wrtlprnft> and with a textbrowser i prefer no formatting (but appropiate tags) over table chaos

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Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.

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