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Log from 2018-03-28:
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[01:38:47] <zmanuel> Lucifer_arma: You'll have more luck with the XBox One. That one supports Universal Windows Apps, i think they're called.
[01:39:53] <zmanuel> XNA may still work on the 360, but the horribly neglected marketplace for it has been shut down/will be shut down in the next year.
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[03:36:08] <Lucifer_arma> zmanuel: There's even a way to get the SDK for free for indie developers.  The catch is that I own an xbox 360, not an xbox one
[03:36:43] <Lucifer_arma> You do have to pay for UWP builds, but you can go with xbox one-only builds for free.
[03:37:12] <Lucifer_arma> But it's only like $99 to get a personal development license.  Whether or not you can contribute the extra code/build chain stuff back to an open source project is up for debate
[03:37:28] <Lucifer_arma> and then I get to make panda3d work on a game console I don't own :)
[03:38:19] <Lucifer_arma> the question I didn't get answered was: Can I develop for xbox one under such a license and be backwards compatible with xbox 360?
[03:38:56] <Lucifer_arma> The answer is "maybe".  The native development tools (read: not XNA) are actually for the windows phone.  I forget exactly which version it is, though, but the SDK for the windows phone and the xbox 360 is the same.
[03:39:49] <Lucifer_arma> the former XNA marketplace and XBox Live are being folded into a generic marketplace that, I understand, will support both xbox 360 games and xbox one games, and they're doing away with the dumb separations
[03:40:21] <Lucifer_arma> so the XNA marketplace isn't going away, exactly, it's just that the three downloadable game distribution channels that used to exist are being combined into one
[03:40:39] <Lucifer_arma> so indie games, published games, and "other" games (not sure what those are) will all be in the same marketplace
[03:40:58] <Lucifer_arma> I learned way more about how the xbox markets work than I even cared to know.  I just wanted to know how to get my hands on an sdk
[03:41:13] <Lucifer_arma> but nooooo.  It's all microsoft, there's no simple thing about it.
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[07:20:10] <ct|kyle> Lucifer_arma: Python is fine with me, already use it for the scripts
[07:20:35] <Lucifer_arma> well then, let's say to hell with it and start :)
[07:20:42] <Lucifer_arma> well, after I've got a working game network library, anyway
[07:21:09] <Lucifer_arma> I'm redesigning it right now.  My initial design sucked, and my attempts to simply improve it have only made it worse in terms of what I'm going to have to do to clean it up
[07:21:23] <Lucifer_arma> so now I'm making the design clear, so the role of each object is clear and unambiguous.
[07:21:38] <Lucifer_arma> in short, I'm still at the stage of development where only one person can realistically work on it.
[07:22:06] <Lucifer_arma> but if you're game, and figure you might have time to fool around with it, you might work through a panda3d tutorial or two
[07:22:19] <Lucifer_arma> you *do* know how Python speeds up development time....
[07:22:45] <ct|kyle> I'm prety limited on time theese days, (trying to add a new feature into firefox in my "free" time right now)
[07:23:15] <ct|kyle> yes, as mentioned in the thread with Monkey
[07:23:25] <Lucifer_arma> I'm not so limited, but I've got stuff on my plate still
[07:23:51] <Lucifer_arma> I'm not at all interested in working on 0.4 as it stands, unfortunately.  Everytime I open a file in the 0.4 branch, my brain catches a train and goes somewhere else
[07:24:11] <Lucifer_arma> I figure it's been so long, does it really matter if we get 0.4 with all the stuff we want?
[07:24:28] <Lucifer_arma> I'm working on this network library no matter what, so my son and I can use it to write our own games, so, there's that
[07:26:47] <Lucifer_arma> and starting on a rewrite doesn't mean throwing away 0.4.  There's a lot of good stuff in there, good ideas, good design.  We'll keep that stuff, of course, just re-implement it.
[07:27:29] <Lucifer_arma> anyway, going back to factoring.  I'm rearranging my badly designed library, then I'll work it one piece at a time until I've got something that works again.
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