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Log from 2018-03-05: [06:00:09] *** Quits: Lucifer_arma (~quassel@cpe-66-68-59-243.austin.res.rr.com) (Remote host closed the connection) [06:02:30] *** Joins: Lucifer_arma (~quassel@cpe-66-68-59-243.austin.res.rr.com) [07:25:11] *** Joins: ct|kyle (~kyle@184.18.138.130) [11:00:45] *** Quits: Guest57901823 (LS@cpc76132-clif11-2-0-cust623.12-4.cable.virginm.net) (Read error: Connection reset by peer) [11:00:48] *** Joins: Long_Shoota (LS@cpc76132-clif11-2-0-cust623.12-4.cable.virginm.net) [11:57:12] <luke-jr> I had a dream about Arma. Not very realistic, but there were circle walls you could grind all the way to the centre of a spiral and flip back out at top speed. [11:57:39] <luke-jr> obv this won't work since you can't follow curved walls currently [14:25:53] *** Joins: G5 (~g5@p200300EB4BC032009C29929FB2A51C5E.dip0.t-ipconnect.de) [15:26:31] <wrtlprnft> there are no curved walls in arma, IIRC [15:42:07] <Lucifer_arma> we could only make an approximation, but it's possible. Still need to have the ability to hit the wall at an acute angle and instead of crashing, getting turned to grind on the wall [15:44:22] <Lucifer_arma> also a button-down/button-up handler to make the cycle rotate at a particular rate [17:54:17] *** Quits: G5 (~g5@p200300EB4BC032009C29929FB2A51C5E.dip0.t-ipconnect.de) () [19:00:50] <ct|kyle> We should just make a new one, have luke-jr fund it with his bitcoins :) [19:48:32] *** Quits: Z-Man (~Z-Man@p4FE3EF20.dip0.t-ipconnect.de) (Ping timeout: 256 seconds) [19:55:55] *** Joins: Z-Man (~Z-Man@p5B326ADD.dip0.t-ipconnect.de) [19:56:48] <Lucifer_arma> heh [19:57:07] <Lucifer_arma> hey, if we're willing to switch out to python to make a new one, we can use my game network library :) [19:57:12] <Lucifer_arma> then I'd get help working on it... [19:57:48] <Lucifer_arma> also, panda3d has come a long way since we last talked about it, and even has an experimental android port [20:06:46] <ct|kyle> I think if we created it from ground up it would have to support mobile [21:34:26] <Lucifer_arma> it's reasonable to expect panda3d to support mobile [21:34:28] *** Joins: Z-Man- (~Z-Man@p4FE3EFD2.dip0.t-ipconnect.de) [21:34:28] *** Z-Man is now known as Guest86820 [21:34:28] *** Z-Man- is now known as Z-Man [21:34:46] <Lucifer_arma> I think that's in their list of must-haves for the next major release [21:35:53] <Lucifer_arma> my son and I are looking at getting my game network library working, then working with panda3d for 3d games and kivy for 2d games, because kivy already supports android, and I believe iOS [21:36:20] <Lucifer_arma> on android, you use Jython to compile to java bytecode, and basically run as a native app at that point, since Java is the "native" language for android [21:36:46] *** Quits: Guest86820 (~Z-Man@p5B326ADD.dip0.t-ipconnect.de) (Ping timeout: 256 seconds) [21:37:04] <Lucifer_arma> for kivy, that is. Panda3d will have an embedded python interpreter on android [21:37:38] <Lucifer_arma> my son was reticent about panda3d, but he finally went through the screenshots of existing commercial games using panda and he was wowed by what he saw. :) [21:38:39] <Lucifer_arma> if I get far enough along with my game network library, I intend to give it plugin support that might make it possible to make it compatible with arma. In the unlikely event that that happens, I'll probably build a proof-of-concept arma client with panda [21:38:53] <Lucifer_arma> but I'm still working on object syncingView entire month