Log from 2009-04-24:
--- Day changed Fri Apr 24 2009
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00:01 <epsy> @ping
00:01 <teabot> pong
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00:33 <cloudsynth> magical settings like, deop, op, rezzing, and admin hug/slapping seem to have not come with the default settings_dedicated.cfg. Where would I go to learn how to fix that?
00:34 <ct|kyle> op and deop are not commands just chat commands
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00:35 <Ratchet--> Slap: /admin slap Name #
00:36 <cloudsynth> Ratchet--: that doesn't seem to work.
00:36 <Ratchet--> Hug: /admin slap Name -#
00:36 <Ratchet--> What version are you running?
00:36 <cloudsynth> 2.8
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00:36 <Ratchet--> Older versions will not have slap.
00:36 <Ratchet--> Dedicated from Arma site?
00:36 <cloudsynth> yes.
00:36 <Ratchet--> Yeah, no.
00:36 <Ratchet--> Also, /op and /deop only work in Authenticated servers
00:37 <Ratchet--> AFAIK.
00:37 <cloudsynth> k... how would I go about setting that up?
00:37 <Ratchet--> I'll look on wiki for you, as I personally have no clue.
00:37 <Ratchet--> I had someone do it for me.
00:37 * cloudsynth is already searching on the wiki :/
00:37 <Ratchet--> k
00:37 <Ratchet--> ping ivantis
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00:37 <ivantis> What?
00:38 <Ratchet--> cloud has Arma Dedicated from the downloads page
00:38 <Ratchet--> and wants Authentication.
00:38 <Ratchet--> I don't know what to tell him :/
00:38 <ivantis> cloudsynth, compile it
00:38 <Ratchet--> and he wants a version with /admin slap
00:38 <Ratchet--> as the versions on arma site are old
00:38 <cloudsynth> o.o, the stable doesn't have these features?
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00:39 <Ratchet--> negative
00:39 <Ratchet--> not that one
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00:39 <cloudsynth> :/
00:39 <Ratchet--> watch
00:39 <Ratchet--> i'll find you the server link
00:39 <Ratchet--> that has all this
00:39 <cloudsynth> ty ty.
00:39 <ivantis> Hey (official-)devs, why do we not have auth-server on the DLs page?
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00:40 <Ratchet--> Alright.
00:40 <Ratchet--> Here's the key to all your problems
00:40 <cloudsynth> on another note, does linux have a frontend to the server like windows does?
00:40 <Ratchet--> http://wiki.armagetronad.net/index.php?title=Sty
00:40 <cloudsynth> tyvm
00:40 <Ratchet--> To enable auth, there's something to add in
00:40 <Ratchet--> $ ./configure --prefix=${HOME} --enable-dedicated --enable-automakedefaults --disable-sysinstall --disable-etc --disable-useradd --disable-initscripts
00:40 <Ratchet--> not sure what :/
00:41 <Ratchet--> ivantis: mind instructing him on what to add in there
00:41 <cloudsynth> lol compiling from source. bleh
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00:41 <Ratchet--> welcome to the world of wanting tron
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00:41 <ivantis> --enable-armathentication --disable-glout
00:41 <Ratchet--> anywheres?
00:41 <Ratchet--> or specific place
00:41 <ivantis> ...
00:41 <Ratchet--> dont ... me
00:41 <Ratchet--> =P
00:42 <ivantis> Don't ask odd questions
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00:42 <ivantis> ljrbot, SHUT UP!
00:42 <ivantis> Ratchet--, yeah, anywhere
00:43 <Ratchet--> k lol
00:43 <ljrbot> ivantis: Error: "UP!" is not a valid command.
00:43 <Ratchet--> lol
00:44 <ivantis> luke-jr, fix kthnxbai
00:44 <ivantis> ljrbot, help shut
00:44 <ljrbot> ivantis: (shut <an alias, 0 arguments>) -- Alias for "$*".
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00:45 <Ratchet--> shut ljrbot 1
00:45 <Ratchet--> SHUT lrjbot,1
00:46 <Ratchet--> shut ljrbot
00:46 <Ratchet--> god..
00:46 <Ratchet--> shut Lucifer,1
00:46 <Ratchet--> try so
00:46 <Ratchet--> oh well
00:46 <Ratchet--> off to tron
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00:53 <Ttech> lol
00:57 <Vanhayes> .tea
00:57 <tronner> Vanhayes: Fortress Café: Players (8/32): #1stunna, -»|hoop (hoop@forums), chronos, madmax, noob44, weeee, _~`Ww_Superman, ~|DS|~biZz
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00:58 <Ratchet--> yo luke-jr
00:59 <ivantis> Ratchet--, what were you doing?
01:03 <Ratchet--> helping cloud guy
01:03 <Ratchet--> O.o
01:03 <Ratchet--> i do have a question
01:03 <Ratchet--> 1) did manta give you any settings :|
01:03 <Ratchet--> 2) is it possible to make the rename command have unlimited characters
01:03 <Ratchet--> ct must have patched it
01:04 <Ratchet--> i liked being able to have rainbow names
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01:06 <ct|kyle> Ratchet--: what did we patch?
01:09 <Ratchet--> the Rename command
01:09 <Ratchet--> used to, you could make 1231032849813470213740789238281372893470281397481374029370419374
01:09 <Ratchet--> a name
01:10 <Ratchet--> but now it still has the limit
01:10 <Ratchet--> or 15 chars
01:10 <Ratchet--> of*
01:10 <ct|kyle> we did not do anything
01:10 <Ratchet--> Idk
01:11 <Ratchet--> but the Rename command has a 15 char limit
01:11 <Ratchet--> other servers you have unlimited
01:11 <Ratchet--> when using Rename
01:11 <Ratchet--> is that change-able
01:11 <Ratchet--> in the source
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01:13 <Ratchet--> ct|kyle:
01:14 <ct|kyle> Ratchet--: probably
01:14 <Ratchet--> k
01:14 <Ratchet--> do you know what file of the billion
01:14 <Ratchet--> that'd be in
01:15 <ct|kyle> probably ePlayer.h or eplayer.cpp
01:15 <Ratchet--> k
01:19 <Ratchet--> static tConfItemFunc Rename_conf("RENAME", &ForceName);
01:19 <Ratchet--> static tAccessLevelSetter Rename_confLevel( Rename_conf, tAccessLevel_Moderator );
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01:22 <Ratchet--> ct|kyle: I see alot about rename, but none seem to have a char limit
01:23 <ct|kyle> I'm trying to figure our where it got changed
01:23 <Ttech> lol
01:23 <Ttech> bot explosion
01:23 <Ratchet--> k
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01:25 <ct|kyle> Ratchet--: look for ForceName
01:25 <Ratchet--> k
01:25 <Ratchet--> i saw that in .cpp
01:25 <Ratchet--> hold on
01:25 <ct|kyle> ya
01:27 <ct|kyle> Ratchet--: se_CutString( this->nameFromAdmin_, 16 ); that line I believe
01:27 <Ratchet--> ok found it
01:28 <Ratchet--> tColoredString nameFromServer_;
01:28 <Ratchet--> private:
01:28 <Ratchet--> tColoredString nameFromClient_; //!< this player's name as the client wants it to be. Avoid using it when possilbe.
01:28 <Ratchet--> tColoredString nameFromServer_; //!< this player's name as the server wants it to be. Avoid using it when possilbe.
01:28 <Ratchet--> tColoredString nameFromAdmin_;
01:28 <Ratchet--> thats in .h
01:29 <ct|kyle> it is the .cpp that you change
01:29 <ct|kyle> I think taking out se_CutString( this->nameFromAdmin_, 16 ); would do the trick
01:29 <Ratchet--> ok
01:29 <Ratchet--> thing is i dont see that in cpp
01:29 <Ratchet--> ill look again
01:30 <ct|kyle> actually I'm not sure now
01:30 <Ratchet--> nameFromAdmin_ = nameFromServer_ = nameFromClient_;
01:31 <ct|kyle> there is another place to that it goes through and removes part of it
01:31 <Ratchet--> ok theres a whole section here on forcename
01:31 <Ratchet--> lets see
01:31 <ct|kyle> // cut the beginning if the name is too long
01:31 <ct|kyle> if ( testName.Len() > 17 )
01:31 <ct|kyle> testName = testName.SubStr( testName.Len() - 17 );
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01:33 <Ratchet--> am i here
01:33 <Ratchet--> ok
01:33 <Ratchet--> got disconnected
01:35 <Ratchet--> thats not in here
01:35 <Ratchet--> :/
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04:47 <Vanhayes> .si fort
04:47 <tronner> Vanhayes: .:] Twisted Rats [:. Fortress: Players (12/32): -=VcL.Hi, -=}ID< Sin, 1 reyalP, CtxWoned, CuRbSidE (CuRbSidE@forums), Johnny Cage, noobSaibot +, preSsure, \\|/ Bowl of Pot, `#.BamBam, `WwZurd, {D]ric}
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07:09 <Pathetique> Anyone know off-hand how the Spawn system works?
07:09 <Pathetique> Isn't it all server-side?
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11:04 <spidey> :O
11:04 <spidey> joda?
11:41 <joda_bot> spidey: ?
11:46 <noob13> hai
11:49 <spidey> joda_bot: hai :P
11:53 <joda_bot> spidey: I'll be back later
11:54 <joda_bot> afk
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13:56 <epsy> Information
13:56 <epsy> This post has already been reported.
13:56 <epsy> haha @ phpbb
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14:46 <ivantis> luke-jr, http://www.urbandictionary.com/define.php?term=konqueror
14:46 <ivantis> LOLWUT
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15:12 <z-man-work> No UD entry is complete without two completely opposing views.
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16:41 <smoothice> Hello world.
16:41 <smoothice> Hey there epsy!
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17:39 <z3cko> what is a good way in rails to share model code? i have large models that have similar functionality -- how can they share code?
17:40 <z3cko> (sry wrong window)
17:40 <z3cko> ;)
17:40 <z3cko> --
17:41 <z3cko> when will there be a new build of the 3.0 alpha for osx? it crashes on me everytime i want to try it... and networking seems to be slow as well. and did i understand this correct, that sending custom textures from the server to the client is a feature in v3?
17:47 <z-man-work> No, custom textures are not yet a feature.
17:47 <z-man-work> And which build exactly is giving you problems?
18:03 <luke-jr> z-man-work: they would be if I could figure out the OpenGL stuff :<
18:03 <z-man-work> What was that referring to?
18:04 <luke-jr> [10:47:46] <z-man-work> No, custom textures are not yet a feature.
18:04 <z-man-work> Ah.
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18:58 <joda_bot> luke-jr: what problem do you have with the OpenGL textures ?
19:00 <luke-jr> joda_bot: dunno, trying to hack in changes just didn't work for me
19:01 <joda_bot> luke-jr: but resource and network management of remote texture was no problem, just uploading to OpenGL did not work ?
19:02 <joda_bot> hm, I guess Armagetron would need a texure (memory) management to some extent ... or we just support what OpenGL can handle.
19:12 <luke-jr> joda_bot: I didn't get to the network side
19:13 <luke-jr> that opens a can of worms
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19:13 <luke-jr> in particular, keeping porn off my PC
19:13 <luke-jr> I think we need to have a rating service for that to work well ☹
19:19 <joda_bot> oh well, captchas :-P
19:31 <luke-jr> ?
19:31 <luke-jr> how does that stop Durka from uploading porn? ;)
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20:53 <akira_arma> owowowow
20:53 <akira_arma> :(
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21:06 <akira_arma> .tea
21:06 <tronner> akira_arma: Fortress Café: Players (7/32): #che=HH5killer, -»|boo, CTT_CRaZy B3eR, CuRbSidE, Jungle Tax, viper, wap
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22:03 <Lucifer> .math calc 11*24
22:03 <tronner> Lucifer: 264
22:04 <P4> 11*anything is anything0+anything :þ
22:04 <Lucifer> .math calc 264+551
22:04 <tronner> Lucifer: 815
22:05 <P4> .defaultplugin calc math
22:05 <tronner> P4: The operation succeeded.
22:05 <Lucifer> hmmmm, I need to figure out how many hours I'll get for the rest of this semester too. :(
22:05 <P4> what semester is that? VII?
22:05 <Lucifer> .math calc 3*18
22:05 <tronner> Lucifer: 54
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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.
• Website was created by nelg
• Design:
» Layout is loosely based on an old design by Durf.
» Icons on the tools page were originally by Royce, new icons added will try to follow some of the design language.
» Various other icon selections include icons from Crystal, crystalsvg, oxygen, and breeze icon themes.
» Other icons: fontawesome

is a site that has tools, maps, and other various items. It orignally only existed as a server control panel, but I slowly began adding stuff such as a homepage and tools.
----
This is an LLM-free zone. In general, I am unwilling to use (fight with) any form of "GenAI" to write code for me. So, for the forseeable future, everything on this site will continue to be written by a very silly goose (wait that's me honk honk) with some parts written by other humans as well (silly hu-mon) rather than any plausible-series-of-words token-eating machine. Even my libraries are out of date, and suddenly that's a good thing!
(Although the style has changed several times and content has been added and changed, the base of this site has barely been updated since 2015. But it Ain't Broke!)
This site is also occasionally tested with older browsers, but compatibility is not guarenteed. Although, if you have an old obscure browser and something isn't working that previously did, I guess you can tell me (nelg) about it...