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Log from 2009-02-28:
--- Day changed Sat Feb 28 2009
00:01 -!- smoothice [n=smoothic@unaffiliated/smoothice] has quit []
00:09 <armabot> armagetronad:  * resources/Luke-Jr/Classic/HexaTRON-0.4.3.rc1.aamap.xml: Resource by Luke-Jr
00:12 <armabot> armagetronad:  * resources/Luke-Jr/Classic/HexaTRON-0.4.3.aamap.xml: Resource by Luke-Jr
00:18 -!- z-man [n=manuel@p508710AF.dip0.t-ipconnect.de] has joined #armagetron
00:20 <epsy> libprotobuf FATAL /usr/include/google/protobuf/repeated_field.h:519] CHECK failed: index < size():
00:20 <epsy> that's when writing
00:24 <luke-jr> …
00:30 <epsy> I don't get it :s
00:30 -!- emphasis [n=rolf@046-186-045-062.dynamic.caiway.nl] has joined #armagetron
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00:48 -!- MrBougo [n=MrBougo@160.217-242-81.adsl-dyn.isp.belgacom.be] has quit []
00:55 <armabot> armacommits: [armagetronad-zone-fill-border] r865 init bordercolor to invisible || [trunk-armagetronad-eevent] r714 forgot to list a file in last merge... || [armagetronad-map-compat-legacy] r871 restore support for legacy maps || [trunk-armagetronad-eevent] r713 Merging from mainline
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01:20 -!- smoothice [n=smoothic@97-122-118-62.hlrn.qwest.net] has joined #armagetron
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01:27 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has joined #armagetron
01:29 <nsh22> hey heyhn ey
01:30 <smoothice> luke-jr: hi
01:32 <smoothice> luke-jr: Is RequestSync still a function that can be called in zones v2?
01:33 <epsy> it is inherited from nNetObject, usually
01:34 <smoothice> so it can
01:34 <epsy> if it inherits from it, yes
01:35 <epsy> @g protobuf  CHECK failed: index < size()
01:35 <teabot> epsy: http://code.google.com/p/protobuf/issues/detail?id=45 - Issue 45 - protobuf - build error - Google Code
01:38 <smoothice> epsy: do you know what flag_home_randomness does?
01:38 <epsy> I don't know sty changes at all
01:39 <smoothice> k
01:39 <epsy> gaaaah
01:39 <smoothice> ?
01:39 <epsy> I don't get this damn protobuf assertion
01:39 <smoothice> :O
01:39 <smoothice> Epsy?
01:39 <smoothice> Not get something?
01:40 -!- Pathetique [n=chatzill@adsl-99-156-66-123.dsl.wlfrct.sbcglobal.net] has quit [Read error: 110 (Connection timed out)]
01:40 <smoothice> no WAY!
01:40 <epsy> check logs
01:40 <smoothice> meh
01:40 <smoothice> Idc
01:40 <smoothice> lol
01:40 <nsh22> epsy, waht is your php armathentication for?
01:40 <epsy> then people say I claim knowing everything >.>
01:40 <epsy> nsh22, what package?
01:41 <nsh22> https://code.launchpad.net/~armagetronad-dev/armagetronad/trunk-http-auth-client-work
01:41 <nsh22> that thingy
01:41 <epsy> webform is my part
01:41 <epsy> the other one is guru3's
01:41 <nsh22> no, but what is it FOR?
01:42 <epsy> the description on launchpad says it all
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01:44 <nsh22> ok what is webform type auth?
01:45 -!- GodTodd [n=TheTruth@pool-173-74-72-105.dllstx.fios.verizon.net] has joined #armagetron
01:45 <epsy> it's a different way than the normal client <-> server <-> authority approah
01:46 <nsh22> ah i see..
01:46 -!- animuson [n=animuson@CM-204-193-203-61.omah.tconl.com] has joined #armagetron
01:46 <epsy> so that the server can be authenticated as the one the client chose to log in to
01:46 <animuson> does anyone know how to install zthreads so that the authority login is instant?
01:46 <epsy> just install zthreads
01:46 <animuson> theres no apt-get package
01:47 <ct|kyle> animuson: http://rafb.net/p/rBiDZZ99.html
01:47 <epsy> then install it yourself??
01:47 <ct|kyle> you will also have to reconfigure and reinstall tron
01:48 <luke-jr> crap, z-man is gone
01:48 <luke-jr> smoothice: you probably want to RequestSync on the shape, not the zone
01:48 <animuson> will it automatically install the zthreads stuff when u configure it?
01:48  * ct|kyle is beginning to think those instructions should be put someplace until boos/pthreads work
01:48 <animuson> or is there an extra setting?
01:49 <ct|kyle> should be auto
01:49 <smoothice> luke-jr: there aren't any arguments for RequestSync
01:49 <ct|kyle> smoothice: make more :P
01:50 <smoothice> luke-jr: also, do I need zFortressZone::setupVisuals(gParser::State_t & state) for styzv2?
01:50 <ct|kyle> add it :P
01:51 <luke-jr> smoothice: if (shape) shape->RequestSync();
01:51 <ct|kyle> actually you should make Base Zones separate from fortress zones
01:51 <luke-jr> animuson: zthread is a pain in teh butt; find someone who will replace it with boost threads
01:52 <luke-jr> ct|kyle: why?
01:52 <smoothice> yeah probably
01:52 <smoothice> or not
01:52 <ct|kyle> maybe not, with the ability to change settings on zones I don't think it matters
01:53 <smoothice> dlh: I'm about to commit my first installment of Zones-V2-Sty and I was wondering if you assist me in adding my new classes to the Xcode project
01:54 <animuson> where are the goals_ functions stored?
01:55 <ct|kyle> animuson: what do you mean
01:55 <smoothice> luke-jr: what would be the equivalent of gFlagZoneHack *otherFlag=dynamic_cast<gFlagZoneHack *>(gameObjects(i)); in Zones v2?
01:55 <dlh> smoothice: sure.
01:55 <animuson> well the race timer uses "for ( it = goals_.begin(); it != goals_.end(); it ++ )" to run through each player :-/
01:56 <smoothice> dlh: cool... Is it a simple "Add to Project" or is it more complicated? I've already added the classes to Makefile.am
01:56 <nsh22> did somebody delete my ramps branch?
01:57 <dlh> Yes, you just "Add to Project" and select the new files.
01:57 <epsy> who was it's owner?
01:57 <smoothice> dlh: nothing more?
01:57 <dlh> make sure the files are added to both the game and dedicated target
01:57 <epsy> nsh22, only you?
01:57 <smoothice> ok
01:58 <nsh22> aw i was gonna thank that person...
01:58 <dlh> I make sure the files are in the correct group in the Xcode pane, and you should probably sort the folder group you added them to
01:58 <armabot> armacommits: [armagetronad-zone-fill-border] r867 border colour applies in general, not just segments || [armagetronad-zone-fill-border] r866 implement visual border for Shape{Circle,Polygon}
01:59 <epsy> right
01:59 <animuson> theres gotta be a Goal class somewhere
01:59 <epsy> I can start working on my modules again
01:59 <luke-jr> http://forums.armagetronad.net/viewtopic.php?p=203946#203946
01:59 <epsy> and BabyBug should be happy now
01:59 <luke-jr> smoothice: entirely depends on your implementation
02:00 <epsy> @forums hoop zone
02:00 <smoothice> luke-jr: k
02:00 <teabot> epsy: http://forums.armagetronad.net/viewtopic.php?t=18646 - Armagetron Forums :: View topic - Amazing zone settings
02:00 <epsy> luke-jr,
02:01 <luke-jr> epsy: you don't see the difference?
02:01 <epsy> ?
02:01 <dlh> the zone is actually that shape
02:02 <epsy> :o
02:02 <animuson> where is the Goal class?
02:02 <epsy> the Goal class?
02:02 <smoothice> dlh: ok I'm adding the classes zFortress, zTimedZone and zFlag to the project. Which targets do you think I should add them to?
02:02 <animuson> hoop's racing timer calls to a Goal class
02:02 <animuson> but i have no idea where it is
02:02 <dlh> Armagetron Advanced and Armagetron Advanced Dedicated
02:02 <epsy> use grep -Rn
02:02 <ct|kyle> gRaceTimer
02:02 <ct|kyle> :P
02:03 <animuson> there is no gRaceTimer
02:03 <smoothice> dlh: ok, just checking before I execute
02:03 <nsh22> oh i didnt know zman used my bzr branch for 3d :)
02:03 <epsy> animuson, use grep -Rn "Goal" src
02:03 <luke-jr> dlh: actually, mine is still a circle :D
02:04 <luke-jr> http://forums.armagetronad.net/download.php?id=9925
02:04 <luke-jr> maybe that demos better
02:04 <epsy> luke-jr, these shots are on 0.3 right?
02:04 <luke-jr> epsy: not merged yet
02:04 <animuson> no wonder its a 5-line class :-/
02:04 <epsy> 0.3 meaning trunk
02:04 <smoothice> dlh: I know how to use Xcode but with this complicated stuff... so should I copy items into destination group's folder? I'm adding the files right from src/tron/zone
02:04 <epsy> I somehow remember it having another default hud O_o
02:05 <luke-jr> epsy: the HUD is a resource
02:05 <epsy> I know that :)
02:05 <luke-jr> ]later tell z-man I want to make a tGradient for zones ☺ any suggestions for implementing?
02:05 <ljrbot> luke-jr: The operation succeeded.
02:06 <dlh> smoothice: you don't want to the copy option
02:07 <dlh> or rather you don't want the copy option...
02:07 <smoothice> k
02:08 <armabot> armagetronad:  * resources/Concord/pairplay/pairplay-0.2.0.aamap.xml: Resource by Concord
02:08 <luke-jr> epsy: did hoop do this? http://forums.armagetronad.net/download.php?id=9927
02:09 <epsy> can you link the the thread linking to that download?
02:09 <luke-jr> what download? ☺
02:09 <epsy> http://forums.armagetronad.net/download.php?id=9927
02:09 <epsy> or is it an image?
02:09 <luke-jr> http://forums.armagetronad.net/viewtopic.php?p=203948#203948
02:09 <luke-jr> it's an image
02:10 <epsy> well, no :)
02:10 -!- sinewav [n=sinewav@adsl-76-193-189-7.dsl.chcgil.sbcglobal.net] has joined #armagetron
02:10 <luke-jr> hi sinewav
02:11 <sinewav> hi hi hi!
02:11 <epsy> it would be very interesting if enemies interacted with these colors
02:11 <luke-jr> sinewav: http://forums.armagetronad.net/download.php?id=9927
02:11 <sinewav> That's so ...beautiful. I want to cry.
02:12 <luke-jr> :D
02:12 <epsy> 5 conflicts encountered.
02:12 <epsy> ;_;
02:12 <luke-jr> lulz?
02:14 <nsh22> luke-jr: how did you do that?
02:15 <luke-jr> nsh22: I just changed the colour for each corner of the segments
02:15 <epsy> oh, this is your first graphical thingy
02:15 <luke-jr> :p
02:15 <epsy> gz luke :>
02:15 <luke-jr> epsy: you know OpenGL⁈
02:15 <animuson> one last question: which function is called (within the source) when a player enters the server?
02:15 <epsy> no, that's why I say gz, heh
02:16 <epsy> animuson, what for?
02:16 <nsh22> whats opengl, a graphics engine?
02:16 <epsy> no
02:16 <animuson> well the problem with the race timer is its setting p->raceArrived to true when they enter
02:16 <epsy> you know what directX is?
02:16 <animuson> when it should be setting it to false
02:16 <nsh22> yes
02:16 <nsh22> kindsa
02:17 <epsy> well, directX is an alternative to OpenGL
02:17 <nsh22> oh
02:17 <smoothice> animuson: nNetwork.cpp I think
02:17 <nsh22> good news, im learning a programming langage in class :)
02:17 <epsy> onoz
02:17 <nsh22> dont worry, its only java
02:17 <epsy> ONOZ
02:18 <nsh22> yes i kno your opinion on java...
02:18 <luke-jr> FAIL
02:18 <armabot> armagetronad:  * resources/Concord/pairplay/pairplay-0.2.1.aamap.xml: Resource by Concord
02:18 <nsh22> exactly...
02:18 <nsh22> lol i miss the first three days, and im caught up (the first week is the actual "teaching"
02:19 <nsh22> so easy
02:19 <nsh22> even for me
02:19 <nsh22> hopefully it will give me a general grasp on programming so i can appluy it to c++
02:20 <epsy> scrollbars should always be at the left :<
02:20 <nsh22> huh?
02:21 <nsh22> i like scrollbars on the right
02:21 <smoothice> luke-jr: Committed to zv2-sty
02:21 <smoothice> some pre-work
02:21 <smoothice> and creation of zFlag
02:21 <epsy> nah, they always end up offscreen
02:21 <luke-jr> I'm scared to look. >_<
02:21  * luke-jr STFU
02:21 <nsh22> offscreen? in whic program?
02:21  * smoothice pokes armabot
02:22  * nsh22 pokes smooth to answer on msn
02:22 <epsy> whatever program has a scrollbar?
02:22 <nsh22> oh
02:22 <luke-jr> armabot: /me stabs smoothice with a sharp knife.
02:22  * armabot stabs smoothice with a sharp knife.
02:22 <nsh22> haha
02:22 <smoothice> armabot: hi luke-jr. guess what. YOU SUCK
02:22 <epsy> close to no window hits the left side of my screen
02:23 <smoothice> luke-jr: https://code.launchpad.net/~armagetronad-sty-0.3/armagetronad/armagetronad-v2sty
02:23 <sinewav> I dig epsy's scrollbar idea. maybe it should be a preference for left/right handed people?
02:23 <epsy> 5 are placed on the right side
02:23 <epsy> including this chat
02:23 <nsh22> oh
02:23 <epsy> including nautilus
02:23 <epsy> right
02:24 <nsh22> so if you had them on the left it would be handier?
02:24 <epsy> esp. with nautilus
02:24 <epsy> ok, I doubt I'll be working on modules this late
02:25 <epsy> but at least the merging work is done :>
02:25 <Concord> sty+v2?
02:25 <Concord> @smoothice
02:26 <smoothice> ?
02:26 <smoothice> Yep
02:26 <smoothice> That's right Concord
02:26 <Concord> sweet
02:26 <luke-jr> Concord: did u see my rainbow zone?
02:26 <luke-jr> http://forums.armagetronad.net/download.php?id=9927
02:26 <Concord> yeah it was healthy and clean
02:26 <Concord> as opposed to dirty and sick
02:27 <nsh22> i know i asked this before, but is sty going to be part of tron in the futur?
02:27 <luke-jr> nsh22: probably
02:27 <smoothice> sty or shooting?
02:27 <luke-jr> after smoothice rewrites it 5 times, and me twice
02:27 <nsh22> like next release?
02:27 <smoothice> :O
02:27 <smoothice> luke-jr: -.-
02:27 <nsh22> since next release is in 20 years
02:27 <luke-jr> <.<
02:27 <nsh22> :)
02:27 <Concord> luke-jr : ever play lego racers?
02:27 <luke-jr> Concord: no
02:27 <luke-jr> nsh22: next release is this year
02:28 <luke-jr>
02:28 <Concord> it was a crazy cart racing game that came out in '99
02:28 <luke-jr> 0.3.1 should be this year too
02:28 <epsy> with powerups&shit
02:28 <Concord> yeah
02:28 <smoothice> I have it
02:28 <epsy> it was lovely :>
02:28 <smoothice> and love it
02:28 <nsh22> a stable 0.3 release?
02:28 <Concord> it was fun
02:28 <Concord> they had white blocks
02:28 <epsy> in the 1#
02:28 <nsh22> OH I PLAYED THAT
02:28 <Concord> that had a rainbow thingy swirling around them
02:28 <nsh22> it was sick
02:28 <Concord> that was like that zone
02:28 <nsh22> i love that game
02:28 <nsh22> i want to play it now
02:28 <Concord> I beat that game
02:29 <epsy> twwas easy to beat however :(
02:29 <Concord> had a sick car
02:29 <nsh22> i remeber feinding that game
02:29 <luke-jr> :O
02:29 <Concord> I hated that there was no shortcut on the witches map
02:29 <epsy> with frigging legos
02:29 <luke-jr> screw sty
02:29 <luke-jr> I'm working on CUSTOM TEXTURES next
02:29 <smoothice> ?
02:29 <nsh22> i m oing to feind timesplitter 2 when it arrives XD
02:29 <smoothice> I love sty
02:29 <Concord> http://www.youtube.com/watch?v=8c_e29oM8Kc
02:30 <luke-jr> who needs sty when you can drive one of those big crusher things?
02:30 <luke-jr> and tanks?
02:30 <nsh22> tru
02:30 <nsh22> you mean power rollers?
02:30 <luke-jr> NO
02:30 <nsh22> big crusher things?
02:30 <epsy>
02:30 <epsy>
02:31 <nsh22> why?
02:31 <epsy> Concord, sound is buggt isn't it ?
02:32 <Concord> huh?
02:32 <luke-jr> http://tron.wikia.com/wiki/Recognizer
02:32 <luke-jr> RECOGNIZERS
02:33 <epsy>
02:33 <epsy> lol >.>
02:35 <nsh22> oh that
02:36 <epsy> gnight
02:36 <luke-jr> epsy: NOOOOOOOOO
02:36 <nsh22> night
02:36 <epsy> well, I'll maybe play queue live a bit
02:36 <epsy> if the queue isn't 100k
02:37 <nsh22> why does arma have 2 wikis
02:37 <nsh22> oh nvm
02:37 <nsh22> ones for tron the movie
02:37 <epsy> ORLY
02:37 -!- ct|kyle [n=kyle@pool-71-97-147-102.aubnin.dsl-w.verizon.net] has quit ["Leaving."]
02:38 <nsh22> yesrly
02:38 <nsh22> :P
02:38 <nsh22> luke-jr: how the heck are you gonna make a recognizer cycle, let aloone make it work with tron?
02:39 <smoothice> luke-jr: so do I need to use setupVisuals?
02:39 <luke-jr> :D
02:39 <luke-jr> smoothice: for flags probably
02:39 <smoothice> what does setupVisuals do
02:39 <smoothice>     REAL tpR[] = {.0f, .3f};
02:39 <smoothice>     tPolynomial tpr(tpR, 2);
02:39 <smoothice>     state.set("rotation", tpr);
02:39 <smoothice> }
02:39 <nsh22> setup the visuals
02:40 <epsy> setup the music
02:40 <smoothice> Music for zones?
02:40 <smoothice> Wtf?
02:40 <nsh22> setup your dinner
02:41 <smoothice> luke-jr: what does     REAL tpR[] = {.0f, .3f};
02:41 <smoothice>     tPolynomial tpr(tpR, 2);
02:41 <smoothice>     state.set("rotation", tpr);
02:41 <smoothice> } do
02:41 <epsy> setup smoothice's brain
02:41 <smoothice> I'm a tPolynomial?
02:41 <nsh22> nothing can do that XD
02:41 <epsy> Poneys!
02:43 <smoothice> luke-jr: What. Does.     REAL tpR[] = {.0f, .3f};
02:43 <smoothice>     tPolynomial tpr(tpR, 2);
02:43 <smoothice>     state.set("rotation", tpr);
02:43 <smoothice> }. That. Do?
02:43 <nsh22> maybeh hes busy?
02:43 <animuson> my zthreads didnt work :(
02:44 <animuson> i installed it, reconfigured arma, make, and make install
02:44 <animuson> restarted the server
02:44 <smoothice> did you do
02:44 <smoothice> --enable-zthread?
02:44 <animuson> they told me it was automatic >_>
02:44 <smoothice> what butthead told you that?
02:44 <smoothice> type ./configure --help
02:44 <smoothice> that'll tell you for sure
02:46 <epsy> gn
02:46 -!- epsy [n=epsy@unaffiliated/epsy] has quit ["Ragequit."]
02:46 <animuson> [18:48] ct|kyle: should be auto <-- it was kyle
02:46 <luke-jr> it should eb auto..
02:47 -!- ct|kyle [n=kyle@pool-71-97-147-102.aubnin.dsl-w.verizon.net] has joined #armagetron
02:47 <smoothice> ct|kyle is WRONG
02:47 <smoothice> animuson: [18:48] ct|kyle: should be auto <-- it was kyle
02:47 <smoothice> wrong
02:48 <ct|kyle> smoothice: should be/ is same diff
02:49 <animuson> closest thing i can find is   --with-zthread-prefix=PFX
02:50 <smoothice> luke-jr: otherFlag->Owner()
02:50 <smoothice> luke-jr: How did pig create those?
02:51 <luke-jr> it's called a method
02:51 <smoothice> but
02:52 <smoothice> How does a method hold the owner of a flag?
02:52 <luke-jr> you have the code
02:52 <luke-jr> read it
02:52 <luke-jr> -.-
02:52 <smoothice> I'm trying to find the method
02:52 <smoothice> but I searched the patch
02:52 <smoothice> No matches for gFlagZoneHack::Owner
02:54 <dlh> because gFlagZoneHack doesn't define Owner()
02:54 <animuson> so if zthreads r sposed to be auto why dont mine work? :'(
02:54 <smoothice> dlh: so it's inherited from gZone?
02:55 <luke-jr> animuson: cuz zthreads are PITA
02:55 <animuson> pita?
02:55 <animuson> the animal rights group?
02:55 <dlh> if you're in Xcode you can select the symbol/methods, and do Edit->Find->Jump to definition
02:55 <dlh> and it will bring you to the definition...
02:55 <smoothice> ok
02:56 <armabot> armacommits: [trunk-armagetronad-eevent] r715 Arguments work.... || [armagetronad-v2sty] r862 created class zFlag by duplicating zFortress (zflag header f...
03:01 <animuson> luke-jr: what would you suggest using instead of zthreads?
03:01 <nsh22> #weather innisfil
03:01 <armabot> nsh22: The current temperature in Innisfil, Innisfil, Ontario is 12.7°F (9:01 PM EST on February 27, 2009). Conditions: Light Snow. Humidity: 48%. Dew Point: -4.0°F. Windchill: 12.2°F. Pressure: 29.26 in 990.7 hPa (Rising).
03:01 <nsh22> FFS!
03:01 <animuson> #weather 68138
03:01 <armabot> animuson: The current temperature in Chalco Hills Rec Area, Omaha, Nebraska is 19.9°F (8:01 PM CST on February 27, 2009). Conditions: Light Snow. Humidity: 84%. Dew Point: 15.8°F. Windchill: 10.4°F. Pressure: 30.32 in 1026.6 hPa (Steady).  Winter Weather Advisory in effect until 9 am CST Saturday...
03:01 <nsh22> it was 41 at 8am
03:01 <nsh22> i beat you in coldness
03:02 <smoothice> #weather 60640
03:02 <armabot> smoothice: The current temperature in Uptown, Chicago, Illinois is 24.4°F (8:02 PM CST on February 27, 2009). Conditions: Light Snow. Humidity: 53%. Dew Point: 10.4°F. Windchill: 24.8°F. Pressure: 30.30 in 1026.0 hPa (Steady).
03:02 <animuson> were golnna get 3-5 inches so bleh :P
03:02 <nsh22> haha sux
03:02 <Lucifer> #weather 78729
03:02 <armabot> Lucifer: The current temperature in Anderson Mill / Parmer, Austin, Texas is 68.5°F (8:00 PM CST on February 27, 2009). Conditions: Clear. Humidity: 58%. Dew Point: 53.6°F. Pressure: 29.78 in 1008.4 hPa (Rising).  Wind Advisory in effect from 6 am to 6 PM CST Saturday...
03:02 <nsh22> we most like ly will
03:02 <animuson> i really wanted to get instant auth logins working tonight :-/
03:02 <nsh22> ugh
03:02 <nsh22> you have to show us up dont you llucifer?
03:02 <animuson> 68.5?
03:02 <animuson> wtf >_>
03:03  * Lucifer loves texas
03:03 <nsh22> its texas
03:03 <animuson> yea but its also with a wind advisory
03:03 <nsh22> you know you couldnt take the cold of a mild canadian winter :)
03:03 <Lucifer> it is tornado alley
03:03 <Lucifer> I couldn't take the cold of an extremely weak canadian winter
03:03 <nsh22> what is, tecxas?
03:03 <nsh22> lool
03:04 <smoothice> texas is a state
03:04 <smoothice> where people believe it's the best state
03:04 <nsh22> ...
03:04 <nsh22> I KNOW
03:04 <smoothice> Lucifer loves texas
03:04 <smoothice> EXACTLY
03:04 <smoothice> -.-
03:04 <nsh22> i was asking about tornado alley
03:04 <Lucifer> texas is the only place on earth that really and truly is hotter than hell
03:04 <nsh22> i didnt know texas was in it
03:04 <smoothice> and where bush came from
03:04 <smoothice> which makes it bad hell
03:04 <Lucifer> oh, tornado alley is the midwest, stretches up into canada
03:04 <Lucifer> and down into texas
03:04 <nsh22> :)
03:04 <Lucifer> this is tornado season
03:05 <nsh22> i thought august was
03:05 <nsh22> when itrs humid
03:05 <Lucifer> no, that's hurricanes
03:05 <Lucifer> March->June is tornado season, iirc
03:06 <nsh22> wtf does iirc mean?
03:06 <animuson> threads anyone?
03:06 <Lucifer> iirc, it means "if I recall correctly"
03:06 <nsh22> ok ty
03:06 <Lucifer> #cyborg iirc
03:06 <armabot> Lucifer: I.I.R.C.: Intelligent Immediate Repair Construct
03:06 <nsh22> ...
03:07 <nsh22> so did you find that python code for the armatrator code?
03:07 <smoothice> #cyborg neal
03:07 <armabot> smoothice: N.E.A.L.: Networked Electronic Assassination Lifeform
03:07 <smoothice> #cyborg WALL
03:07 <armabot> smoothice: W.A.L.L.: Wireless Artificial Learning Lifeform
03:08 <smoothice> #cyborg SMOOTH
03:08 <armabot> smoothice: S.M.O.O.T.H.: Synthetic Mechanical Observation and Online Troubleshooting Humanoid
03:08 <nsh22> ha
03:08 <nsh22> im an assain
03:08 <smoothice> lol
03:08 <nsh22> assasin*
03:08 <smoothice> #cyborg dlh
03:08 <armabot> smoothice: D.L.H.: Digital Lifelike Humanoid
03:08 <nsh22> #cyborg luke-jr
03:08 <armabot> nsh22: L.U.K.E.J.R.: Lifelike Unit Keen on Exploration and Justified Repair
03:08 <smoothice> lol
03:09 <nsh22> #cyborg wrtlprnft
03:09 <armabot> nsh22: W.R.T.L.P.R.N.F.T.: Wireless Robotic Technician Limited to Potential Repair, Nullification and Forbidden Troubleshooting
03:09 <nsh22> #cyborg armabot
03:09 <armabot> nsh22: A.R.M.A.B.O.T.: Artificial Robotic Machine Assembled for Battle and Online Troubleshooting
03:09 <nsh22> HAHA
03:09 <smoothice> #cyborg nsh22
03:09 <nsh22> that actually works
03:09 <armabot> smoothice: N.S.H.: Networked Synthetic Humanoid
03:10 <smoothice> #cyborg nsh
03:10 <armabot> smoothice: N.S.H.: Networked Synthetic Humanoid
03:10 <smoothice> #smoothize
03:10 <nsh22> #cyborg lucifer
03:10 <armabot> nsh22: L.U.C.I.F.E.R.: Lifeform Used for Calculation, Immediate Fighting and Efficient Repair
03:10 <smoothice> #cyborg ljrbot
03:10 <armabot> smoothice: L.J.R.B.O.T.: Lifelike Juggernaut Responsible for Battle and Online Troubleshooting
03:10 <nsh22> #cyborg teabot
03:10 <armabot> nsh22: T.E.A.B.O.T.: Transforming Electronic Android Built for Online Troubleshooting
03:11 <nsh22> lol
03:11 <nsh22> ok lets stop befor we get lynched
03:13 <smoothice> luke-jr: http://rafb.net/p/FSZoGm10.html
03:13 <smoothice> luke-jr: Why does it have to remember the last owner and drop time?
03:14 <luke-jr> how should I know?
03:14 <smoothice> because you're my mentor?
03:14 <luke-jr> animuson: boost threads
03:14 -!- animuson [n=animuson@CM-204-193-203-61.omah.tconl.com] has left #armagetron []
03:15 <smoothice> because you're my mentor?
03:15 <nsh22> lukes your mentor?
03:15 <luke-jr> smoothice: I don't know sty logic
03:15 <smoothice> for this project, yes
03:15 <smoothice> oh
03:15 <smoothice> ok
03:15 <nsh22> way to triple post
03:15 <luke-jr> honestly, I can't say I've even read its code once
03:16 <smoothice> well
03:16 <smoothice> I'll go by my theory
03:16 <smoothice> If it makes no sense, throw it out!
03:16 <smoothice> so
03:16 <smoothice> for this
03:16 <smoothice> To the trash that code goes!
03:17 <luke-jr> O.o
03:18 <smoothice> luek-jr: good theory isn't it
03:18 <nsh22> lol soomoth, did zman do yur entire pvpp hack in under 100 lines?
03:18 <smoothice> pretty much lol
03:18 <nsh22> lol
03:18 <smoothice> He pwnt me
03:18 <smoothice> :P
03:20 <smoothice> luke-jr: Ok well then how do I access the expansion speed and radius of a zones v2 zone?
03:22 <nsh22> had development on 3d tron stopped?
03:22 <nsh22> has*
03:23 <smoothice> luke-jr: Ok well then how do I access the expansion speed and radius of a zones v2 zone?
03:24 <nsh22> dude... hes probably busy or looking it up
03:24 <smoothice> lol
03:24 <nsh22> he'll see it when he gets a chance
03:24 <nsh22> :P
03:24 <smoothice> pressure him
03:24 <smoothice> luke-jr: Ok well then how do I access the expansion speed and radius of a zones v2 zone?
03:24 <smoothice> luke-jr: Ok well then how do I access the expansion speed and radius of a zones v2 zone?
03:24 <smoothice> luke-jr: Ok well then how do I access the expansion speed and radius of a zones v2 zone?
03:24 <smoothice> Lol
03:24 <luke-jr> you don't
03:24 <nsh22> be patient for lukes help like the rest of us :P
03:24 <smoothice> You don't?
03:25 <luke-jr> nope
03:25 <luke-jr> zones have no such things
03:25 <smoothice> oh right
03:25 <luke-jr> they just have abstract shapes
03:25 <luke-jr> and those shapes might not be circles
03:25 <smoothice> frickin' polygonal zones
03:26 <smoothice> ok
03:26 <smoothice> then how do I get the pos of a zones v2 zone?
03:26 <luke-jr> they don't have those either
03:26 <smoothice> :O
03:26 <smoothice> dude
03:26 <luke-jr> shapes always have a Position tho
03:26 <smoothice> if it doesn't have a pos
03:26 <smoothice> ...
03:26 <smoothice> SAME FRICKIN' THING!
03:27 <luke-jr> though right now for polygon shapes, the Position seems to be fairly arbitrary ☺
03:28 <Lucifer> shapes and zones are different things, aren't they?
03:28 <Lucifer> just wait until we can attach shapes to walls :)
03:28 <smoothice> ...
03:29 <smoothice> All Lucifer does is add useless shit conversation
03:29 <Lucifer> spawn points
03:29 <Lucifer> #kick smoothice I also kick people when they annoy me
03:29 <armabot> Lucifer: Error: I need to be opped to kick someone.
03:29 <Lucifer> aw
03:29 -!- mode/#armagetron [+o armabot] by ChanServ
03:29 <Lucifer> #kick smoothice I also kick people when they annoy me
03:29 -!- smoothice [n=smoothic@unaffiliated/smoothice] has left #armagetron [requested by armabot: "I also kick people when they annoy me"]
03:31 <luke-jr> Lucifer: walls are merely 2D death zones with a texture!
03:31 <Lucifer> heh
03:31 <Lucifer> then they'd have no rubber
03:31 <Lucifer> wait, do zones have rubber now?
03:31 <luke-jr> that's still an open bug ☺
03:31 -!- Pathetique [n=chatzill@adsl-99-156-66-123.dsl.wlfrct.sbcglobal.net] has joined #armagetron
03:31 <sinewav> hi path
03:31 <Lucifer> hi Pathetique (hi there!)
03:31 <nsh22> i think you made smooth mad lol
03:31 <dlh> hoop's race server has zones that apply rubber
03:32 <luke-jr> ]op
03:32 <ljrbot> luke-jr: Error: I need to be opped to op someone.
03:32 <Lucifer> some people get mad when you point out things that are painfully obvious
03:32 <luke-jr> #op
03:32 -!- mode/#armagetron [+o luke-jr] by armabot
03:32 <Pathetique> Lucifer! long time no see.
03:32 <@luke-jr> #deop
03:32 -!- mode/#armagetron [-o luke-jr] by armabot
03:32 -!- smoothice [n=smoothic@unaffiliated/smoothice] has joined #armagetron
03:32 <nsh22> lol
03:32 <Pathetique> #op
03:32 <@armabot> Pathetique: Error: You don't have the #armagetron,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
03:32 <Pathetique> That's gay.
03:32 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has quit []
03:32 <Pathetique> LOL
03:32 <nsh22> wb
03:32 <smoothice> Lucifer: that as immature
03:33 <smoothice> was
03:33 <Lucifer> was it?
03:33 <Pathetique> so what?
03:33 <smoothice> you suck crap lucifer
03:33 <smoothice> lol
03:33 <luke-jr> Lucifer: how long till 0.3.1 is done?
03:33 <luke-jr> Lucifer: I want to get on with 0.3.2
03:33 <nsh22> lol some advice: dont talk about devs or ops in a bad manner lol
03:33 <Lucifer> luke-jr: sometime after I get a job
03:33 <luke-jr> can't you just make a few binaries and call it done?
03:33 <luke-jr> <.<
03:33 <Lucifer> nsh22: better advice, when someone comes in with actual productive contribution to conversation, don't tell them it's "shit"
03:34 <Pathetique> You got laid off? (LOL I nearly typed "You got laid?" and left it at that.)
03:34 <Lucifer> got divorced
03:34 <Pathetique> oic
03:34 <Lucifer> was left with a part-time job and have been looking ever since
03:34 <Pathetique> I see.
03:34 <nsh22> did you accept that crappy one?
03:34 <Pathetique> A crappy job is better than no job.
03:34 <Lucifer> nsh22: I've called the guy like 10 times and he won't answer, won't respond to email, etc
03:34 <nsh22> ah
03:34 <Lucifer> hard to accept a job when the person who offered it isn't listening
03:35 <Pathetique> You should send him a letterbomb in the mail.
03:35 <nsh22> lol true enought
03:35 <Pathetique> Or send him anthrax
03:35 <Pathetique> That'll fix him. :D
03:35 <Lucifer> I'll just send him smoothice
03:35 <nsh22> lol
03:35 <Pathetique> lol!
03:35 <luke-jr> LOL
03:35 <smoothice> I know a place where dreams are born
03:35 <Pathetique> That's the first time I've seen a capslock LOL out of luke-jr
03:35 <nsh22> LOL
03:36 <Lucifer> tonight would be a good night for freeciv, though
03:36 <smoothice> so I could take over Lucifer?
03:36 <smoothice> Sounds nice
03:36 <nsh22> freeciv?
03:36 <Lucifer> you?  take over in freeciv?
03:36 <smoothice> like Civilization IV
03:37 <Lucifer> er, actually it's more like civ 2, I hear
03:37 <smoothice> oh ok
03:37 <nsh22> lol i had that
03:37 <Lucifer> but with multiplayer support
03:37 <Pathetique> civ 2 was ghetto
03:37 <nsh22> i cheated and went straight to the nuclear stage
03:37 <Pathetique> lofl!
03:37 <Pathetique> That's no fun.
03:37 <Pathetique> Then its worth nothing if you go straight to the cheats.
03:37 <Pathetique> At least beat it first.
03:38 <nsh22> oh i did
03:38 <nsh22> and then used the cheats
03:38 <Pathetique> lololol
03:38 <luke-jr> Lucifer: which of us is hosting?
03:38 <Lucifer> er, I probably need to build it real quick
03:39 <Lucifer> I can host though, so it's up to you
03:39 <luke-jr> my server is 500 MHz
03:39 <luke-jr> you decide
03:39 <luke-jr> lol
03:39 <smoothice> luke-jr: how do you hide a zones v2 zone and make it not run OnEnter when a cycle enters it
03:39 <luke-jr> smoothice: … you just delete the zone
03:39 <luke-jr> since the zone no longer serves any purpose
03:39 <smoothice> so
03:39 <smoothice> shape->Delete();?
03:39 <Lucifer> heh, what sort of time frame were you wanting to start, then?
03:39 <luke-jr> Lucifer: dunno
03:40 <nsh22> for armatrator?
03:40 <luke-jr> before 10?
03:40 <luke-jr> smoothice, nsh22, Pathetique you all playing too?
03:40 <luke-jr> I wonder if hayes will eb back
03:40 <nsh22> play what?
03:40 <smoothice> freeciv
03:40 <nsh22> i duno how but sure, where do we play?
03:41 <smoothice> a server
03:41 <nsh22> oh wait
03:41 <nsh22> i have homework and my mom will ill me if she sees me playing
03:41 <luke-jr> I can host a practice thing
03:41 <Pathetique> I can play
03:41 <luke-jr> nsh22: it's ok, we can play before you diwe
03:41 <Pathetique> What do we need help with?
03:41 <nsh22> ...
03:42 <luke-jr> hachi.dashjr.org 5556
03:42 <luke-jr> I have Freeciv on my Nokia N810
03:42 <luke-jr> but it's SDL
03:42 <luke-jr> I don't like the SDL client
03:42 <smoothice> lol
03:42 <smoothice> sdl is shit
03:42 <Pathetique> rofl
03:42 <Pathetique> tron uses sdl
03:42 <Pathetique> <.<
03:42 <luke-jr> rofl
03:42 <smoothice> so
03:42 <Lucifer> I like the sdl client, but it's pretty buggy
03:42 <luke-jr> Pathetique: I was about to say
03:42 <nsh22> is it possible to join later?
03:42 <luke-jr> nsh22: not really
03:42 <nsh22> damn, how ong is a match?
03:42 <smoothice> freeciv isn't starting <.<
03:42 <luke-jr> nsh22: tell her it's for your world history class
03:42 <nsh22> long*
03:43 <luke-jr> nsh22: about 12-24 hours
03:43 <nsh22> how you know about my world history class?
03:43 <Pathetique> luke-jr: what am I helping witha gain?
03:43 <Pathetique> oh
03:43 <luke-jr> you mentioned homework
03:43 <Pathetique> its not tron
03:43 <nsh22> and i cant play for 12 hours ;p;
03:43 <luke-jr> Pathetique: no idea
03:43 <Pathetique> its freeciv, right?
03:43 <luke-jr> nsh22: >:O
03:43 <Lucifer> freeciv can be a loooooooooooong game
03:43 <nsh22> i dont have the time r attentinspan
03:43 <Pathetique> I'd rather play DEFCON with someone.
03:43 <luke-jr> fail
03:44 <luke-jr> fine, glob2?
03:44 <Pathetique> http://www.introversion.co.uk/defcon/ <-- DEFCON ftw.
03:44 <luke-jr> fine, arma chat
03:44 <luke-jr> the classic problem of custom models:
03:44 <Pathetique> You might like that one, Lucifer
03:44 <luke-jr> what happens when a player picks a model that's either too huge or too small?
03:44 <luke-jr> eg, as a cheat
03:44 <luke-jr> possible solution:
03:45 <luke-jr> the game calculates a "mass" for the models
03:45 <luke-jr> more volume = slower speeds
03:45 <luke-jr> less volume = more delicate
03:45 <Pathetique> no
03:45 <Lucifer> transforming the model to fit into the allocated space is basic math, dude
03:45 <Pathetique> more volume = less manuverable
03:45 <smoothice> luke-jr: I'm ready in freeciv
03:45 <nsh22> http://freeciv.wikia.com/wiki/Image:Two_eras.png
03:45 <Lucifer> I've got freeciv building right now
03:45 <nsh22> i wonder who will win
03:45 <Lucifer> I'm a go grab a smoke and be back in a minute
03:45 <luke-jr> Lucifer: tanks *shouldn't* be the same size though!
03:46 <Pathetique> uh
03:46 <luke-jr> IMO, it's a matter of having costs to things :p
03:46 <Pathetique> luke-jr: you speaking arma or freeciv?
03:46 <luke-jr> arma right now
03:46 <smoothice> luke-jr: ready dude
03:46 <Pathetique> sweet
03:46 <Pathetique> smoothice: stop distracting me ><
03:46 <luke-jr> smoothice: you're connected?
03:46 <smoothice> yep
03:46 <luke-jr> o hai
03:46 <luke-jr> nsh22: come practice
03:47 <Pathetique> luke-jr: tron tanks?
03:47 <Pathetique> freakin 1337
03:47 <luke-jr> Pathetique: yeah
03:47 <smoothice> luke-jr: you against me
03:47 <nsh22> i cant
03:47 <luke-jr> nsh22: world history class
03:47 <Pathetique> nsh22: He has a good point.
03:47 <smoothice> Pathetique
03:47 <nsh22> im seriously on the edge being on irc, my moms about to take the internet away
03:47 <smoothice> join
03:48 <luke-jr> Pathetique: http://tron.wikia.com/wiki/Tank
03:48 <nsh22> so i cant
03:48 <nsh22> sry
03:48 <luke-jr> nsh22: what's your hphone number?
03:48 <nsh22> i rly want to but im not risking it
03:48 <luke-jr> I'll call your mom as your world history teacher
03:48 <nsh22> no
03:48 <luke-jr> and tell her you need to be on for the class lesson tonight
03:48 <smoothice> dammnit luke
03:48 <Pathetique> LOL
03:48 <nsh22> ...she knows what im douing in class
03:48 <smoothice> lets get started
03:48 <Pathetique> LMAO
03:49 <nsh22> besides, i dont even hvave freeciv9i have the sit eup tho :))
03:49 <luke-jr> Pathetique: come on
03:49 <Pathetique> ?
03:49 <luke-jr> freeciv
03:49 <smoothice> LUKE
03:49 <smoothice> NAO!
03:49 <Pathetique> :S
03:49 <smoothice> meh
03:49 <smoothice> I gtg eat
03:49 <Pathetique> I'm trying to get myself back into making maps and stuff.
03:49 <smoothice> be back soon didiots!
03:50 <Pathetique> LOL@smoothice
03:50 <nsh22> didiots?
03:50 <smoothice> idiots with a d
03:50 <smoothice> duh
03:50 <Pathetique> sounds like a studder to me :P
03:50 <luke-jr> retards
03:50 <nsh22> citiot
03:50 <Pathetique> citiot: a noun, referring to the president of citi bank
03:50 <nsh22> dont make fun of mentally handicapped ppl
03:50 <nsh22> lol
03:51 <luke-jr> Here's an easy game to play.
03:51 <luke-jr> Here's an easy thing to say:
03:51 <luke-jr> If a packet hits a pocket on a socket on a port,
03:51 <luke-jr> And the bus is interrupted as a very last resort,
03:51 <luke-jr> And the address of the memory makes your floppy disk abort,
03:51 <luke-jr> Then the socket packet pocket has an error to report!
03:51 <Pathetique> LOL
03:51 <luke-jr> If your cursor finds a menu item followed by a dash,
03:51 <nsh22> lol
03:51 <luke-jr> And the double-clicking icon puts your window in the trash,
03:51 <luke-jr> And your data is corrupted 'cause the index doesn't hash,
03:51 <luke-jr> Then your situation's hopeless, and your system's gonna crash!
03:51 <nsh22> rofl
03:52 <nsh22> where did u find that
03:52 <Pathetique> #roullette
03:52 <Pathetique> I spelt it wrong
03:52 <Pathetique> #roulette
03:52 -!- Pathetique [n=chatzill@adsl-99-156-66-123.dsl.wlfrct.sbcglobal.net] has left #armagetron [requested by armabot: "BANG!"]
03:52  * armabot reloads and spins the chambers.
03:52 <nsh22> #roulette
03:52 <@armabot> nsh22: *click*
03:52 <nsh22> #roulette
03:52 <@armabot> nsh22: *click*
03:52 <nsh22> #roulette
03:52 -!- Pathetique [n=chatzill@adsl-99-156-66-123.dsl.wlfrct.sbcglobal.net] has joined #armagetron
03:52 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has left #armagetron [requested by armabot: "BANG!"]
03:52 <Pathetique> ROFL
03:52  * armabot reloads and spins the chambers.
03:52 <Pathetique> LMAO
03:52 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has joined #armagetron
03:53 <nsh22> #roulette
03:53 <@armabot> nsh22: *click*
03:53 <nsh22> #roulette
03:53 <@armabot> nsh22: *click*
03:53 <nsh22> #roulette
03:53 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has left #armagetron [requested by armabot: "BANG!"]
03:53  * armabot reloads and spins the chambers.
03:53 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has joined #armagetron
03:53 <nsh22> #roulette
03:53 <@armabot> nsh22: *click*
03:53 <nsh22> #roulette
03:53 <@armabot> nsh22: *click*
03:53 <nsh22> #roulette
03:53 <@armabot> nsh22: *click*
03:53 <nsh22> #roulette
03:53 <@armabot> nsh22: *click*
03:53 <nsh22> ok there goes my theory
03:53 <nsh22> #ping
03:53 <@armabot> pong
03:53 <nsh22> #thing
03:53 <@armabot> thong
03:54 <Pathetique> #ding
03:54 <@armabot> dong
03:54 <nsh22> hahaha i dint actually think it would do that
03:54 <nsh22> #ing
03:54 <Pathetique> ong
03:54 <nsh22> lol
03:54 <nsh22> #qing
03:54 <Pathetique> #king
03:54 <@armabot> kong
03:54 <Pathetique> pwnt
03:55 <nsh22> #games
03:55 <luke-jr> nsh22: shortcircuit's blog
03:55 <nsh22> ?
03:55 <Pathetique> #whofarted
03:56 <Pathetique> #whofarted
03:56 <@armabot> n=chatzill farted!
03:56 <Pathetique> hmmm.
03:56 <nsh22> #say hi
03:56 <@armabot> hi
03:56 <nsh22> #game list
03:56 <Pathetique> What's the variable for random nickname?
03:57 <nsh22> #list
03:57 <@armabot> nsh22: Admin, Alias, Babelfish, CIA, Channel, ChannelLogger, ChannelStats, Config, CyborgName, Dict, Format, Freshmeat, Games, Google, Insult, Later, Linux, Markov, Math, Misc, News, Nickometer, Owner, Plugin, Praise, Python, Quote, RSS, Seen, Services, Sourceforge, Time, User, Utilities, Weather, and Web
03:57 <nsh22> #games list
03:57 <nsh22> #Games list
03:57 <nsh22> #ChannelStats
03:57 <@armabot> nsh22: On #armagetron there have been 843972 messages, containing 29684434 characters, 5222806 words, 48630 smileys, and 25135 frowns; 19974 of those messages were ACTIONs.  There have been 49057 joins, 3816 parts, 44196 quits, 340 kicks, 1202 mode changes, and 69 topic changes.
03:57 <Pathetique> LOL@69
03:58 <nsh22> lol
03:58 <nsh22> #alias
03:58 <nsh22> #alias help
03:58 <Lucifer> ok, try www.davefancella.com port 5556
03:59 <@armabot> armacommits: [armagetronad-zone-border] r867 border colour applies in general, not just segments || [armagetronad-zone-border] r866 implement visual border for Shape{Circle,Polygon} || [armagetronad-zone-border] r865 init bordercolor to invisible || [armagetronad-zone-border] r864 internal storage of bordercolor || [armagetronad-zone-border] r863 protobuf extensions for segment_border_color and segment_fil...
03:59 <nsh22> Lucifer: i read your thing on guitar and about being forced to start with acoustical guitars. i tried to explain to my mom that concept, it didnt work
04:01 <Lucifer> anyone else playing?
04:01 <luke-jr> Lucifer: nsh22 will if you stab his mom]
04:01 <nsh22> no i wont
04:01 <luke-jr> smoothice got impatient
04:01 <luke-jr> Pathetique is just lame
04:01 <nsh22> smooth got the munchies
04:01 <luke-jr> and hayes vanished
04:01 <Pathetique> no
04:02 <luke-jr> and GodTodd is a party pooper
04:02 <nsh22> get some of your #anime friends to play
04:02 <luke-jr> ok
04:02 <Pathetique> lawl
04:02 <Lucifer> luke's friends always duck out early
04:03 <nsh22> luke-jr: -_-
04:04 <luke-jr> nsh22: I win
04:04 <smoothice>  /away
04:04 <smoothice> Back
04:04 <luke-jr> nsh22: 4-4-2-3; do you get it, or do you FAIL?
04:04 <luke-jr> smoothice: join
04:04 <smoothice> your server?
04:04 <nsh22> i fail
04:04 <smoothice> ?
04:04 <luke-jr> smoothice: Lucifer's
04:04 <smoothice> k
04:04 <nsh22> could you explain what it is?
04:04 <luke-jr> nsh22: 4-4-2-3
04:04 <luke-jr> yon yon ni san
04:04 <nsh22> ??
04:04 <luke-jr> see, you don't get it even when I explain!
04:05 <nsh22> im not really into anime
04:05 <luke-jr> your homework for today is to go home and watch Dennou Coil start to end
04:05 <nsh22> __|__ and your homework
04:05 <nsh22> lol
04:06 <smoothice> luke-jr: dammnit are we going to start?
04:06 -!- epsy|phone [n=epsy@unaffiliated/epsy] has joined #armagetron
04:07 <luke-jr> epsy|phone: we're waiting for you
04:08 <epsy|phone> Just been on quake live
04:08 <nsh22> go play freeciv with them so luke stops bothering me
04:08 <epsy|phone> I was only 25th in queue :)
04:08 <luke-jr> pfft quake live
04:08 <luke-jr> DOES IT HAVE RUNES?
04:08 <nsh22> wow
04:08 <epsy|phone> Yes
04:08 <luke-jr> epsy|phone: really?
04:09 -!- dlh [n=dlh@c-75-69-147-94.hsd1.ma.comcast.net] has quit []
04:09 <nsh22> did you just make an allusion to rs?
04:09 <luke-jr> RS?
04:09 <luke-jr> RuneQuake FTW
04:09 <nsh22> runescape, the gayest game of a;;
04:09 <nsh22> all*
04:09 <smoothice> yep
04:09 <smoothice> lol
04:09 <luke-jr> no
04:09 <luke-jr> RuneQuake
04:09 <epsy|phone> In ta c t f maps only tho
04:09 <luke-jr> Quake 1 mod
04:09 <nsh22> ah
04:09 <luke-jr> Quake 1 doesn't have CTF
04:09 <nsh22> ...
04:09 <Pathetique> goatse
04:10 <epsy|phone> It's based on quake 3 lol
04:10 <luke-jr> pfft
04:10 <luke-jr> who needs 3
04:10 <luke-jr> QuakeForge + RuneQuake
04:11 <epsy|phone> Also, they had french servers this time
04:11 <epsy|phone> Had 7 ms ping :D
04:12 <Pathetique> WOWWEEEE
04:12 -!- dlh [n=dlh@c-75-69-147-94.hsd1.ma.comcast.net] has joined #armagetron
04:12 <luke-jr> ooo
04:12 <epsy|phone> So, why were you waiting for me?
04:12 <luke-jr> this music playing reminds me of .hack//INFECTION
04:12 <Pathetique> Hi that mac os x guy
04:13 <epsy|phone> And what for?
04:14 -!- GodTodd_ [n=TheTruth@pool-173-74-72-105.dllstx.fios.verizon.net] has joined #armagetron
04:14 <luke-jr> epsy|phone: Freeciv
04:14 <nsh22> go play freeciv with them so luke stops bothering me
04:14 <nsh22> :P
04:14 <epsy|phone> Is there an s60 client?
04:15 <luke-jr> probably
04:15 -!- GodTodd [n=TheTruth@pool-173-74-72-105.dllstx.fios.verizon.net] has quit [Read error: 113 (No route to host)]
04:16 <epsy|phone> @gtfy freeciv s60
04:16 <teabot> freeciv: http://www.lmgtfy.com/?q=s60
04:16 <smoothice> luke-jr: how do you attack other cities
04:16 <nsh22> lol
04:16 <nsh22> you dont smooth
04:17 <luke-jr> smoothice: you piss your pant
04:17 <nsh22> you let them attack you
04:17 <epsy|phone> Oh
04:17 <nsh22> but let tem in your cities first
04:17 <epsy|phone> @gtfy epsy freeciv s60
04:17 <teabot> epsy: http://www.lmgtfy.com/?q=freeciv%20s60
04:17 <smoothice> luke-jr: ???
04:20 <luke-jr> smoothice: http://www.lmgtfy.com/?q=freeciv+attack
04:21 <nsh22> @gtfy nsh22 how to google
04:21 <teabot> nsh22: http://www.lmgtfy.com/?q=how%20to%20google
04:22 <epsy|phone> Can't find any :)
04:23 <smoothice> luke-jr: dude what do I do in freecic
04:23 <nsh22> <Lucifer> ok, try www.davefancella.com port 5556
04:24 <nsh22> smoothice: go to this link http://www.lmgtfy.com/?q=freeciv+attack
04:26 <epsy|phone> So, better play ql now. The queue is usually very long (+10k)
04:27 <nsh22> k nite all
04:29 <smoothice> luke-jr: screw freeciv
04:29 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has quit ["the computer has been thrown across the room"]
04:29 <luke-jr> smoothice: f u
04:30 <smoothice> luke-jr: how do I check if a cycle is in a fortress zone?
04:30 <dlh> #tea
04:30 <@armabot> dlh: There doesn't seem to be a server matching “cafe” at the moment, sorry.
04:30 <luke-jr> smoothice: usually you don't
04:30 <smoothice> luke-jr: I'm trying to do the base respawn and point-return-flag stuff
04:31 <luke-jr> use OnInside for base respawn
04:31 <luke-jr> and interactWith on the flag
04:31 <smoothice> in zFortress?
04:31 <luke-jr> for the base respawn
04:32 <smoothice> why not oninside for both then
04:32 <epsy|phone> dlh: if you're 6 players or more you can use xts
04:32 <luke-jr> smoothice: because the base doesn't know the flag exists
04:32 <epsy|phone> Well, 6 players with recent clients
04:32 <luke-jr> smoothice: also because OnInside deals with cycles, nto flags
04:32 <smoothice> yeah
04:32 <smoothice> I'd say
04:33 <smoothice> if target has flag then send flag home and give points
04:33 <luke-jr> how do you know if the target has the flag? ;)
04:33 <smoothice> extern int?
04:33 <luke-jr> and how do you say that if you don't know there is such a thing as a flag?
04:33 <smoothice> bool?
04:33 <smoothice> extern bool?
04:33 <luke-jr> no
04:34 <luke-jr> you're not allowed to change cycles for flags
04:34 <smoothice> ok
04:34 <smoothice> so
04:34 <smoothice> InteractWith
04:34 <smoothice> does that go in zFortress or zFlag
04:34 <luke-jr> zFlagZone::interactWith
04:34 <smoothice> k
04:34 <smoothice> zFlagZone::interactWith(zFortressZone)?
04:34 <luke-jr> nope
04:34 <luke-jr> go look at the standard interactWith stuff
04:35 <smoothice> k
04:35 <epsy|phone> Good night.
04:35 <luke-jr> pretty sure zZone has one
04:35 -!- epsy|phone [n=epsy@unaffiliated/epsy] has quit []
04:35 <smoothice> luke-jr: eGameObject *
04:35 <smoothice> luke-jr: So I have to get the eGameObject ID of the fortress base?
04:36 <luke-jr> nope
04:36 <luke-jr> just do a dynamic cast to see if it is a zFortressZone
04:36 <luke-jr> and if so, which team's
04:36 <smoothice> ooo k
04:37 <smoothice> luke-jr: does dynamic cast find the zone closest to something?
04:37 <luke-jr> no
04:37 <smoothice> or it finds all of a certain object
04:37 <luke-jr> it tries to turn the object into a subclass
04:37 <luke-jr> if the object isn't that subclass, it returns NULL
04:38 <smoothice> can you explain that in a different way?
04:38 <smoothice> gFlagZoneHack *otherFlag=dynamic_cast<gFlagZoneHack *>(gameObjects(i));
04:38 <smoothice> that's what I have in 0.2.8 sty
04:38 <luke-jr> no
04:38 <luke-jr> you want something like
04:38 <luke-jr> zFortressZone *base = dynamic_cast<zFortressZone*>other;
04:39 <luke-jr> if 'other' is a zFortressZone, base will be a pointer to it
04:39 <luke-jr> if not, 'base' will be NULL
04:39 <smoothice> but there's also base_enemy_respawn
04:39 <smoothice> so I have to differentiate between the enemy base zone and the home base zone
04:39 <luke-jr> …
04:39 <smoothice> ?
04:39 <luke-jr> this is why you should do them in separate branches
04:39 <luke-jr> base respawning and flags are independent concepts
04:40 <luke-jr> unrelated to each other
04:40 <smoothice> oooo right
04:40 <smoothice> I forgot I was doing that in a separate branch
04:40 <smoothice> ok
04:40 <smoothice> but still
04:40 <smoothice> I have to differentiate because you don't get points for bringing the enemy flag to the enemy base
04:41 <luke-jr> pretty sure zFortressZone has a method to identify the team it's on
04:41 <smoothice> so about the dynamic cast thing
04:41 <luke-jr> which you can use after the dynamic cast
04:41 <smoothice> if "other" is fortress zone
04:41 <smoothice> well
04:41 <smoothice> there are going to be two fortress zones in CTF
04:41 <luke-jr> if you have an eNetGameObject, you can only call methods for eNetGameObject
04:41 <luke-jr> by dynamic_casting it to a zFortressZone, you can use zFortressZone methods too
04:42 <smoothice>  ooo I'm confused
04:42 <smoothice> ok
04:42 <smoothice> so
04:42 <smoothice> let me get this straight
04:43 <smoothice> OnInside function is called when the cycle enters the fortress zone
04:43 <Pathetique> LOLPORKBUTT
04:43 <smoothice> ?
04:43 <Pathetique> idk
04:43 <Pathetique> I'm tired.
04:43 <Pathetique> going to bed waaay early.
04:43 <smoothice> then get out of here
04:43 <smoothice> cause I'm not
04:44 <Pathetique> goodnight, cu all
04:44 -!- Pathetique [n=chatzill@adsl-99-156-66-123.dsl.wlfrct.sbcglobal.net] has quit ["ChatZilla 0.9.84 [Firefox 3.0.4/2008102920]"]
04:44 <smoothice> luke-jr: if I hijack zFortress I won't have to do a dyncast
04:44 <luke-jr> your code will also be worthless
04:44 <smoothice> worthless how?
04:44 <luke-jr> OnInside is called every time the cycle is inside
04:45 <luke-jr> smoothice: written wrong; not suitable for merging
04:45 <smoothice> ...
04:45 <smoothice> but it's a zFortressZone
04:45 <smoothice> wait
04:45 <smoothice> how can I use OnInside with a fortress if it's in zFlag
04:46 <luke-jr> who said anything about using OnInside for flags? ☺
04:46 <smoothice> InteractWith
04:46 <smoothice> wait
04:46 <smoothice> ok
04:46 <smoothice> I'm so confused
04:46 <smoothice> seriously
04:47 <smoothice> what are you going to do if I do onInside in zFortress?
04:47 <Lucifer> er, luke-jr (hi there!) ?
04:48 <luke-jr> smoothice: nothing
04:48 <luke-jr> Lucifer: sorry, IPv4 reboot
04:48 <luke-jr> IPv4 sucks
04:48 <luke-jr> ☹
04:48 <smoothice> luke-jr: so what's the problem
04:49 <luke-jr> smoothice: zFortress.cpp isn't allowed to know zFlagZone exists.
04:49 <smoothice> says who
04:49 <luke-jr> sane coding practices
04:49 <smoothice> well it seems to me the dyncast crap isn't sane either
04:49 <smoothice> since it makes no sense
04:49 <luke-jr> it is quite sane
04:49 <luke-jr> it makes good sense
04:49 <luke-jr> interactWith is called for every object
04:49 <luke-jr> including zFortressZones
04:50 <smoothice> can you explain everything again?
04:50 <luke-jr> dynamic_cast helps you identify those and use them as zFortressZones
04:50 <smoothice> ok
04:50 <smoothice> I'll draft some code
04:52 <smoothice> luke-jr: so the dyncast would go in an InteractWith method of zFlagZone?
04:53 <luke-jr> yes
04:54 <smoothice> no arguments to that?
04:54 <luke-jr> …
04:54 <smoothice> InteractWith()?
04:54 <smoothice> no params?
04:54 <luke-jr> read the code
04:55 <smoothice> void zZone::InteractWith( eGameObject * target, REAL time, int recursion )
04:56 <smoothice> luke-jr: so don't I have to use zFortressZone as the target
04:56 <smoothice> 		@param	target        the other game object
04:57 <smoothice> luke-jr: please help me
04:58 <luke-jr> Lucifer: hey
04:58 <Lucifer> luke-jr: hoy
04:58 <smoothice> -.-
04:58 <luke-jr> smoothice: you can't use zFortressZone as the target
04:59 <luke-jr> you need to dyncast the eGameObject* to zFortressZone*
04:59 <smoothice> luke-jr: http://rafb.net/p/rLLm8U71.html
05:00 <luke-jr> not reading it
05:00 <smoothice> ?
05:00 <luke-jr> too busy
05:00 <smoothice> luke-jr, if you were a schoolteacher, no student in the class would get anything better than a D
05:01 <luke-jr> if i were a schoolteacher, I'd be paid to focus on it full time :p
05:01 <smoothice> *sigh*
05:01 <smoothice> There's no way I'll ever be successful with this if I continue at this rate
05:02 <luke-jr> eh
05:02 <luke-jr> so increase acceleration
05:02 <luke-jr> :D
05:02 <smoothice> this is the last thing that is confusing
05:02 <smoothice> I can do most of the rest of zFlag myself
05:02 <smoothice> I promise
05:02 <luke-jr> make your knowledge into a tPolynomial!
05:02 <luke-jr> just look at any other interactWith
05:02 <luke-jr> there's at least two
05:03 <smoothice> I found one in gWinZone
05:03 <smoothice> but
05:03 <smoothice> I have a feeling that won't help
05:03 <luke-jr> no reason why not
05:03 <luke-jr> interactWith ahsn't changed it
05:03 <luke-jr> changed*
05:04 <smoothice> wait
05:04 <smoothice> so dynamicCast don't search like ePlayerNetID::FindPlayerbyName does
05:05 <smoothice> you didn't tell me that...
05:05 <smoothice> -.-
05:05 <dlh> google it
05:05 <luke-jr> I never said anything like that
05:05 <luke-jr> yeah, google it
05:05 <luke-jr> dynamic_cast is standard C++
05:05 <smoothice> it is?
05:05 <smoothice> I thought it's an arma function
05:05 <luke-jr> nope
05:05 <smoothice> oh
05:05 <luke-jr> standard C++ OO
05:05 <smoothice> I didn't know that either
05:06 <smoothice> @gtfy dynamic_cast c++
05:06 <teabot> dynamic_cast: http://www.lmgtfy.com/?q=c%2B%2B
05:06 <smoothice> @gtfy dynamic_castc++
05:06 <teabot> dynamic_castc++: http://www.lmgtfy.com/?q=(urlquote <text>) -- Returns the URL quoted form of the text.
05:06 <luke-jr> @gtfy smoothice dynamic_cast C++
05:07 <teabot> smoothice: http://www.lmgtfy.com/?q=dynamic_cast%20C%2B%2B
05:08 <smoothice> luke-jr: If I use Owner() on a zFortressZone does that return the owner team of the zone of type eTeam?
05:09 <luke-jr> rtfh
05:09 <smoothice> #dict rtfh
05:09 <@armabot> smoothice: No definition for "rtfh" could be found.
05:09 <luke-jr> read the fun header
05:09 <smoothice> ?
05:09 <luke-jr> that's what a header is for
05:09 <smoothice> I'll take that as a yes
05:09 <smoothice> lol
05:17 <smoothice> luke-jr: wanna know why u suck?
05:17 <luke-jr> u lie
05:17 <smoothice> cause you're a junior!
05:17 <smoothice> OWND!
05:18 <luke-jr> nope
05:18 <luke-jr> a Dashjr
05:18 <smoothice> :O
05:18 <smoothice> I never realized that!
05:18 <smoothice> dashjr = -jr
05:18 <smoothice> -.-
05:20 <smoothice> luke-jr: I'm about to commit again... would it hurt you to do a test compile under Debian?
05:20 <smoothice> or gentoo
05:20 <smoothice> or whatever
05:20 <luke-jr> maybe
05:21 <smoothice> my debian vm died and mac os x compiling trunk still craps on me
05:21 -!- Vanhayes [i=Vanhayes@CPE001111c2dce8-CM001a66837916.cpe.net.cable.rogers.com] has joined #armagetron
05:21 <luke-jr> Vanhayes: you're late
05:21 <Vanhayes> ?
05:22 <luke-jr> we're on turn 62
05:22 <dlh> hmm, appears I've found a way to crash a server...
05:22 <Vanhayes> got an ai available?
05:22 <luke-jr> dlh: oooh evil
05:22 <luke-jr> Vanhayes: plenty I think
05:22 <Vanhayes> dlh: that was you?
05:22 <luke-jr> Vanhayes: smoothice chickened out
05:22 <dlh> in ww?
05:22 <Vanhayes> ya
05:22 <Vanhayes> I was player 2
05:22 <luke-jr> rofl
05:22 <dlh> yea
05:22 <luke-jr> dlh: how⁇
05:22 <Vanhayes> luke-jr: who all is playing?
05:22 <dlh> I didn't do anything. I'm using the trunk branch.
05:22 <luke-jr> just Lucifer and I now I think
05:23 <dlh> It will always crash at deleting objects
05:23 <luke-jr> :o
05:23 <luke-jr> did I break it?
05:23 <Lucifer> Vanhayes: you're welcome to come and take an ai though
05:23 <dlh> I think their server is running sty+ct, so it could be a bug there
05:23 <Lucifer> I just chased the cornish out of europe :)
05:23 <Vanhayes> world map?
05:23 <Lucifer> yeah
05:23 <Lucifer> been awhile since I played on it, wanted to play on it again
05:23 -!- eli8257 [n=Eric@ool-45780f39.dyn.optonline.net] has joined #armagetron
05:23 <eli8257> hi everybody!
05:23 <luke-jr> wtf is that
05:23 <Lucifer> 2.1 though, it's a bit different than 2.0
05:24 <Vanhayes> would the newest stable version  of freeciv work?
05:24 <luke-jr> eli8257: who are you?
05:24 -!- eli8257 [n=Eric@ool-45780f39.dyn.optonline.net] has quit [Client Quit]
05:24 <luke-jr> idiot
05:24 <Lucifer> has to be in the 2.1 series
05:24 <Lucifer> I think 2.0 is the "stable" series, but they're not working on it anymore
05:24 <luke-jr> lol
05:25 <luke-jr> like us XD
05:25 <luke-jr> almost
05:25 <luke-jr> more like KDE I guess
05:25 <Vanhayes> 2.1.8 is the one i got, says it was stable i think
05:25 <Lucifer> that should work then
05:25 <Lucifer> www.davefancella.com port 5556
05:28 -!- eli8257 [n=Eric@ool-45780f39.dyn.optonline.net] has joined #armagetron
05:28 <eli8257> hi everbody!
05:28 <luke-jr> hi again -.-
05:28 <luke-jr> who are you?
05:32 <Lucifer> Vanhayes: you coming?
05:32 <smoothice> luke-jr: who are you/
05:32 <luke-jr> smoothice: …
05:32 <eli8257> who am i?
05:32 <Vanhayes> Lucifer: trying to, client isnt responding
05:33 <Vanhayes> er, now it says target machine refused it
05:33 <luke-jr> lulz
05:33 <eli8257> lol
05:34 -!- eli8257 [n=Eric@ool-45780f39.dyn.optonline.net] has quit []
05:34 -!- eli8257 [n=eli8527@ool-45780f39.dyn.optonline.net] has joined #armagetron
05:35 <Vanhayes> arre we taking out ai first, or free for all?
05:35 <luke-jr> I think I'm going to have to go shortly
05:35 <smoothice> luke-jr: How do I get the owner of a zone?
05:35 <smoothice> luke-jr: self->Owner()?
05:35 <eli8257> possibly
05:35 <smoothice> ..
05:35 <luke-jr> smoothice: zones don't have owners
05:36 <luke-jr> fortress zones do, but I don't know that :D
05:36 <smoothice> ?
05:36 <smoothice> ...
05:36 <smoothice> oh right
05:36 <smoothice> I didn't do the init
05:36 <smoothice> damnit
05:36 <smoothice> w/e
05:36 <eli8257> and death zones cause big boom
05:36 <smoothice> WTF? ^
05:36 <luke-jr> LOL
05:37 <smoothice> #kick eli8257
05:37 <@armabot> smoothice: Error: You don't have the #armagetron,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
05:37 <smoothice> damnit
05:37 <luke-jr> smoothice: pwnt!~
05:37 <smoothice> lol
05:37 <smoothice> do it luke
05:37 <smoothice> DO ITTTTT
05:37 <luke-jr> no wai
05:37 <eli8257> what
05:37 <eli8257> no
05:37 <luke-jr> he totally pwnt u
05:37 <eli8257> i'm innocent!
05:37 <luke-jr> eli8257: no, you're guilty of mocking smoothice
05:37 <smoothice> OWND
05:37 <luke-jr> in a funny way
05:37 <eli8257> lol
05:38 <eli8257> well
05:38 <eli8257> i'm allowed to
05:38 <luke-jr> ofc
05:38 <smoothice> ?
05:38 <eli8257> ofc?
05:38 <luke-jr> of course
05:38 <eli8257> oh
05:38 <luke-jr> he asked a stupid question
05:38 <eli8257> oh
05:38 <eli8257> PWNT!
05:38 <smoothice> ??????
05:38 <smoothice> damnit
05:38 <smoothice> be that way
05:38 <smoothice> lolz
05:38 <smoothice> OWND
05:38 <smoothice> flagHome_ = true;
05:38 -!- jhoward1368 [i=457766bd@gateway/web/ajax/mibbit.com/x-314b4636d2fe52f2] has joined #armagetron
05:38 <eli8257> KICK HIM
05:38 <luke-jr> uh oh
05:38 <eli8257> HES A STALKER
05:39 <luke-jr> invasion of the n00bs
05:39 <eli8257> srsly
05:39 <jhoward1368> NO
05:39 <eli8257> KICK HIM
05:39 <eli8257> YES
05:39 <jhoward1368> NO
05:39 <eli8257> KICK HIM
05:39 <smoothice> WTF?
05:39 <jhoward1368> SHUT UP
05:39 <smoothice> ^^^?
05:39 <eli8257> GET HIM OUT!
05:39 <smoothice> WTF!!!!!!!!
05:39 <jhoward1368> NO
05:39 <eli8257> srsly
05:39 <eli8257> KICK HIM
05:39 <luke-jr> eli8257: at least he doesn't have a retarded real-name like Wall-E
05:39 <eli8257> ahem
05:39 <jhoward1368> yeah
05:39 <eli8257> its righted
05:39 <jhoward1368> exactly
05:39 <smoothice> WTF???? ^^^
05:39 <eli8257> a registered trademark
05:39 <eli8257> u can look it up
05:39 <eli8257> on
05:39 <eli8257> armagetron
05:39 <smoothice> WTF!!!!! ^^^^^^^^^^^^^^^^^^^^
05:39 <eli8257> Wall-E®
05:39 <eli8257> ahem
05:39 <eli8257> somepeople
05:39 <eli8257> LOVEd walle
05:39 <smoothice> #kick jhoward1368
05:39 <eli8257> the movie
05:39 <eli8257> YES
05:39 <@armabot> smoothice: Error: You don't have the #armagetron,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
05:39 <eli8257> DO IT
05:39 <jhoward1368> NO
05:40 <smoothice> luke-jr: -.-
05:40 <eli8257> #kick jhoward1368
05:40 <@armabot> eli8257: Error: You don't have the #armagetron,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
05:40 <jhoward1368> .....
05:40 <eli8257> i second this motion to kick him
05:40 <luke-jr> smoothice: I'm enjoying every minute of this.
05:40 <smoothice> luke-jr: as am I?
05:40 <jhoward1368> I'm not.
05:40 <smoothice> luke-jr: I don't know who the hell these two noobs are
05:40 <eli8257> identity theft. jhoward1368 created it.
05:40 <smoothice> Lol
05:40 <jhoward1368> lol..
05:40 <smoothice> wtf?
05:40 <eli8257> luke-jr. i know him
05:40 <eli8257> he stalks us
05:40 <smoothice> who are you eli8257
05:40 <eli8257> who are you?
05:40 <eli8257> who am i?
05:40 <jhoward1368> My name is Eric Li
05:41 <luke-jr> eli8257: stfu or I will stalk you too
05:41 <eli8257> jackson
05:41 <eli8257> dont!
05:41 <dlh> damn boost takes forever to build... and all I want are the headers. :\
05:41 <jhoward1368> lol
05:41 <eli8257> MACHEIST MISSION 2!
05:41 <jhoward1368> YESH
05:42 <smoothice> luke-jr: you have armagetron,op
05:42 <smoothice> luke-jr: fix these guys up :P
05:42 <luke-jr> and I am enjoying them
05:42 <smoothice> ...
05:42 <smoothice> #armagetron-0.3-sty
05:42 <eli8257> :D
05:42 <smoothice> everyone to there
05:42 <eli8257> we are enjoyable :D
05:43 <eli8257> dont go there!
05:43 <eli8257> he can kill us tehre!
05:43 <jhoward1368> DONT DO IT
05:43 <eli8257> i'm serious
05:43 <jhoward1368> he'll rape you
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05:44 <eli8257> he left..
05:44 <eli8257> remember
05:44 <eli8257> we all suck shit
05:44 <eli8257> :D
05:45 <luke-jr> especially you
05:45 <jhoward1368> yeah
05:45 <eli8257> boom!
05:46 <luke-jr> did you guys see my cool zones? :D
05:46 <eli8257> well
05:46 <eli8257> see
05:46 <eli8257> i just stalk smoothice on IRC and Armagetron
05:46 <jhoward1368> Yep.
05:46 <eli8257> and jhoward stalks me
05:46 <jhoward1368> Tis fun
05:46 -!- eli8257 [n=eli8527@ool-45780f39.dyn.optonline.net] has quit []
05:46 <luke-jr> lol
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05:48 <smoothice> luke-jr: are they gone?
05:48 <luke-jr> yup
05:49 <luke-jr> they said they loved you and goodnight
05:49 <smoothice> ...
05:49 <smoothice> some gridnoobs
05:49 <smoothice> I guess
05:49 <smoothice> w/e
05:49 <Lucifer> you guys both lucked out
05:49 <Lucifer> no ais right next to you
05:50 <luke-jr> when I hit the last tech, I'm done :p
05:51 <Lucifer> heh
05:51 <Lucifer> no fighting for you?
05:52 <luke-jr> nobody wants to fight XD
05:52 <Lucifer> I'm putting railroads in the russian territory to smooth the invasion I'm about to launch
05:52 <Lucifer> well, see, all the ais are near me
05:52 <Lucifer> go attack somebody, heh :)
05:52 <luke-jr> production is too slow
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05:52 <luke-jr> I'm still settling
05:52 -!- agent7 [n=chatzill@] has left #armagetron []
05:54 <smoothice> luke-jr: what is a REAL... I googled it and found nothing of legitimacy
05:54 <luke-jr> float
05:54 <smoothice> a real is a float?
05:54 <luke-jr> yeal
05:54 <luke-jr> yeah
05:54 <luke-jr> dunno why someone typedef'd it in Arma
05:55 <smoothice> seriously?
05:55 <smoothice> that's dumb
05:55 <smoothice> k
05:55 <luke-jr> lol
05:55 <luke-jr> maybe so we can upgrade to double easily
05:55 <dlh> http://forums.armagetronad.net/viewtopic.php?p=40722
05:57 <luke-jr> Lucifer: ping
05:57 <Lucifer> luke-jr: pong
05:58 <luke-jr> Lucifer: can you save and email me the save?
05:58 <luke-jr> Lucifer: I GTG
05:58 <Lucifer> sure
05:58 <luke-jr> thx
06:02 <smoothice> luke-jr: you never gtg
06:02 <smoothice> luke-jr: connected 1 week
06:06 <dlh> hmmm. ~zZone isn't virtual
06:07 <dlh> oh, RemoveFromGame()
06:10 <smoothice> for a zZone?
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06:40 <BabyBug> #later tell epsy i should be happy about what? O.o
06:40 <@armabot> BabyBug: The operation succeeded.
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07:26 <Vanhayes> lucifer ping
07:26 <Lucifer> Vanhayes: pong
07:27 <Lucifer> sorry my turns are taking so long, I'm fighting the russians
07:27 <Vanhayes> np, im fighting luthuanians
07:27 <Lucifer> hey cool, when I get through the russians, I'll be on the other side ofthe lithuanians
07:27 <Vanhayes> could you save it, im going to have to call it a night, have to get up in 6 hours
07:29 <Lucifer> ok
07:31 <Vanhayes> allright ima go to bed
07:31 <Vanhayes> #night
07:31 <@armabot> Good night Vanhayes!
07:31 -!- Vanhayes [i=Vanhayes@CPE001111c2dce8-CM001a66837916.cpe.net.cable.rogers.com] has quit ["Moving"]
07:34 <Lucifer> GodTodd_: ping
07:34  * BabyBug hits Lucifer with a baseball bat
07:34 <Lucifer> BabyBug: pingt
07:35 <BabyBug> Lucifer, pongt
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09:12 <@armabot> armacommits: [armagetronad-map-zone-visuals] r872 allow maps to set bottom, height, segments, and seglength at... || [armagetronad-map-zone-visuals] r871 copied from map-0.3.1-c.dtd
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12:51 <wrtlprnft> http://wrtlprnft.ath.cx/grrr.png
12:51  * wrtlprnft loves dumb apps
12:53 <akira_arma> #tea
12:53 <@armabot> akira_arma: There doesn't seem to be a server matching “cafe” at the moment, sorry.
12:53 <akira_arma> wrtl whats with cafe?
12:53 <akira_arma> boot it up!
12:53 <wrtlprnft> o_O
12:54 <wrtlprnft> 1722132 Feb 25 15:10:14 Error: Error in static void nMessage::SendCollected(int) in network/nNetwork.cpp:2064 :
12:54 <wrtlprnft> 1722133 Feb 25 15:10:14     Invalid peer!
12:57 <wrtlprnft> #tea
12:57 <wrtlprnft> there you go
12:57 <@armabot> wrtlprnft: Fortress Café: Players (0/32):
12:58 <wrtlprnft> newest version with fancy authentication characters support even
12:58 <tramshed^> I BE LOLIN
12:58 -!- tramshed^ is now known as tramshed
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13:01 <wrtlprnft> ?
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14:49 <@armabot> armagetronad:  * resources/Concord/pairplay/pairplay-0.2.2.aamap.xml: Resource by Concord
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15:21 <Concord_> kyle, should we shuffle it up?
15:22 -!- Concord_ [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has quit [Client Quit]
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15:23 <Concord_> ct|kyle lets do the teams
15:24 <Concord_> plus, mt1, mt2, ct, tr, pru, ds, vcl, xclan, ww, dev, arrow, sp, nw, kod, ss3
15:25 <@armabot> armacommits: [armagetronad-v2sty] r863 More work on zFlag implementation (CTF/HTF)
15:32 <Concord_> #alias help
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15:36 <Concord__> ct|kyle?
15:37 <Concord__> eh bbl
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16:37 <Concord> shall we randomize the teams
16:37 <Concord> PinkTomato, ct|kyle?
16:41 <PinkTomato> Concord: ?
16:41 <Concord> ??
16:42 <PinkTomato> Oh for ladle?
16:42 <Concord> ya
16:43 <joda_bot> Concord: heeh, would be fun to randomized the players between teams :D
16:43 <Concord> :P
16:43 <wrtlprnft> every round, please!
16:43 <PinkTomato> We are randomising rather than some alogrhythm?
16:43 <Concord> Lol!
16:43 <joda_bot> wrtlprnft: that sounds like a usual fortress or wild fortress procedure :D
16:44 <Concord> whats the script alias thingy
16:46 <Concord> there is a randomizing script that armabot has or smth
16:46 <Concord> but idk what its called
16:48 <Concord> how can i see a list of all the cmds
16:50 <joda_bot> Concord: #list
16:50 <Concord> #list
16:50 <Concord> ty
16:50 <@armabot> Concord: Admin, Alias, Babelfish, CIA, Channel, ChannelLogger, ChannelStats, Config, CyborgName, Dict, Format, Freshmeat, Games, Google, Insult, Later, Linux, Markov, Math, Misc, News, Nickometer, Owner, Plugin, Praise, Python, Quote, RSS, Seen, Services, Sourceforge, Time, User, Utilities, Weather, and Web
16:51 <Concord> #list alias
16:51 <@armabot> Concord: monologue, r, roulette, #lags, #noob, /me, 42, aawiki, action, add, afl, aka, armaconfig, armapwnage, armaservers, armasettings, arrow, as, away, babel, ball, bigbrother, bigos, bing, botsnack, bounce, brb, bug, bugs, bye, bzr, bzrarmasty, c, cafe, calc, cat, cfg, cfg2, chainfight, chatlog, check, cheers, cinf, cink, commands, cookie, crashme, crazylate, ctos, ctwf, dance, date, (5 more messages)
16:53 <Concord> #alias roulette plus, mt1, mt2, ct, tr, pru, ds, vcl, xclan, ww, dev, arrow, sp, nw, kod, ss3
16:56 <Concord> hold on
16:56 <Concord> wait just a second
16:57 <joda_bot> ?
16:57 <Concord> a new team coming in
16:58 <joda_bot> Concord: who did you talk to "wait just a second"?
16:58 <Concord> myself
16:58 <Concord> :P
16:58 <joda_bot> oh ha :D
16:58 <Concord> :D
17:02 <Concord> Lucifer, wtf with the captcha on wiki page?
17:02 <Concord> "Mystery Field (Required): our fancy name for a captcha. What is the color of the right cycle on the original sourceforge.net project page?"
17:05 <joda_bot> I'd make it  "What is the color of the red cycle on the original soureforge.net project page" :D
17:06 <Concord> yeah
17:08 <Concord> #alias roulette 1 test 2 test
17:09 <Concord> #alias roulette 1. test 2. tes
17:10 <Concord> #roulette test tes
17:10 <@armabot> Concord: (roulette [spin]) -- Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will.
17:11 <Concord> #roulette 1 test 2 tes
17:11 <@armabot> Concord: (roulette [spin]) -- Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will.
17:11 <Concord> #roulette 1. test 2. tes
17:11 <@armabot> Concord: (roulette [spin]) -- Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will.
17:11 <Concord> #spin
17:11 <Concord> #roulette spin
17:11 <@armabot> *SPIN* Are you feeling lucky?
17:12 <Concord> #roulette spin 1 test 2 tes
17:12 <@armabot> Concord: (roulette [spin]) -- Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will.
17:12 <Concord> #list alias
17:12 <@armabot> Concord: monologue, r, roulette, #lags, #noob, /me, 42, aawiki, action, add, afl, aka, armaconfig, armapwnage, armaservers, armasettings, arrow, as, away, babel, ball, bigbrother, bigos, bing, botsnack, bounce, brb, bug, bugs, bye, bzr, bzrarmasty, c, cafe, calc, cat, cfg, cfg2, chainfight, chatlog, check, cheers, cinf, cink, commands, cookie, crashme, crazylate, ctos, ctwf, dance, date, (5 more messages)
17:12 <Concord> #more
17:12 <@armabot> Concord: davestupidwebsite"rss, ddl, del, devhelp, dicht, die, die, digg, digitx, ding, disclaimer, dns, do, dofinger, dog, dong, donkey, doping, dorka, eds, eliza, emmy, epicfail, eroulette, f, fail, fart, farton, fastfood, fetch2, fight, finc, fink, flashyy, flerxytyme, flirt, fofo, forest, fortune, forums, freeciv, fuck!, g, gcalc, gfight, go, godtodd, going, goodbye, goodnight, grep, grep2, (4 more messages)
17:12 <Concord> #more
17:12 <@armabot> Concord: hd, hack, hell, hello, hey, hoop, hungary, hyphy, impregnate, insight, ircstats, jesus, joke, kill, killsomeone, kinc, kinf, king, kyle, kyo, laddle10, lags, lastseen, lastseenf, lastseen flexsmum, legit, lies, llog, lock, log, log, logs, lp, lpbug, ls, lukejrworks, m, mail, makeop, man, mcalc, mfaq, ming, monologue, morning, move, mrbougo, murder, myip, n00b, n9, nano, nerd, new, (3 more messages)
17:13 <Concord> #more
17:13 <@armabot> Concord: night, no, noob, null, nwctfs, nwers, nwfortress, obsolete, onlineplayers, onlineservers, pacman, path, path2, peek, phail, pingme, pingy, piong, plzpwn, poing, pong, praise, ptfort, pwn, q, quot, quote, r, raaaaaaape, randomnick, rape, rating, rating2, rating2test, real, realchatlogs, remove, removeop, res, resources, ring, rou, roulette, roulette, roulete, roulotte, roulette, (2 more messages)
17:14 <Concord> #more
17:14 <@armabot> Concord: rules, r‭oulette, say, sd, sd v spacelab, send, serv, serverdetails, serverinfo, servers, serverscores, shun, si, sillybot, sing, slap, sleep10, sleep5, smoke, snap, spam, speed, spork, ss, stalk, stfu, stone, sty, sumo, svn, t, tea, team, test, test1, test123, testing, tg, thank, the, thecord, thing, toast, tooth, trunkbuilds, tst4, tst5, tstservers, twg3random, ty, ubuntu, uname, (1 more message)
17:16 -!- G5_ [n=G5@cl-506.dus-01.de.sixxs.net] has quit ["Over and out."]
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17:18 <Concord> #roulette test wtf
17:18 <@armabot> Concord: (roulette [spin]) -- Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will.
17:19 <Concord> #roullette spin
17:19 <Concord> #roulette spin
17:19 <@armabot> *SPIN* Are you feeling lucky?
17:19 <iccleoldme> Concord, type #roulette on it's own =P
17:19 <Concord> #roulette
17:20 -!- iccleoldme is now known as BabyBug
17:20 <@armabot> Concord: *click*
17:20 <BabyBug> and again..
17:20 <Concord> #roulette
17:20 <@armabot> Concord: *click*
17:20 <BabyBug> and again..
17:20 <Concord> #roullette
17:20 <Concord> #roulette
17:20 <@armabot> Concord: *click*
17:20 <BabyBug> ...
17:20 <BabyBug> and again..
17:20 <Concord> #roulette
17:20 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has left #armagetron [requested by armabot: "BANG!"]
17:21  * armabot reloads and spins the chambers.
17:21 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has joined #armagetron
17:21 <BabyBug> ^^
17:21 <Concord> ct|kyle i need some help
17:21 <G5> I miss that stupid game ... what was it called?
17:21 <Concord> russian roulette
17:21 <BabyBug> Russian Roulette?
17:21 <Concord> #list
17:21 <@armabot> Concord: Admin, Alias, Babelfish, CIA, Channel, ChannelLogger, ChannelStats, Config, CyborgName, Dict, Format, Freshmeat, Games, Google, Insult, Later, Linux, Markov, Math, Misc, News, Nickometer, Owner, Plugin, Praise, Python, Quote, RSS, Seen, Services, Sourceforge, Time, User, Utilities, Weather, and Web
17:22 <G5> Na, the other one we had a week or two
17:22 <Concord> #list utilities
17:22 <@armabot> Concord: apply, echo, ignore, last, shuffle, and success
17:22 <Concord> aha
17:22 <G5> With Warriors and attacking and stuff
17:24 -!- animuson [n=animuson@CM-204-193-203-61.omah.tconl.com] has joined #armagetron
17:24 <animuson> someone help me with this error?
17:24 <Concord> this is a test
17:25 <animuson> "void gRace::AddGoal( REAL & time, const tColoredString & colName, const tString & name, const tSring & authName )" keeps saying it expected "," or "..." before the "&" token
17:25 <animuson> :-/
17:25 <Concord> damn it
17:25 <animuson> ur test failed? :P
17:26 <animuson> nvm found it
17:26 <animuson> tSring instead of tString :P
17:32 <Concord> #shuffle plus, mt1, mt2, ct, tr, pru, ds, vcl, xclan, ww, dev, arrow, sp, nw, kod
17:32 <@armabot> Concord: xclan, ct, mt2, plus, vcl, arrow, mt1, ww, kod sp, tr, nw, dev, ds, pru,
17:32 <Concord> ok for real now
17:33 <Concord> #shuffle plus, mt1, mt2, ct, tr, pru, ds, vcl, xclan, ww, dev, arrow, sp, nw, kod
17:33 <@armabot> Concord: dev, arrow, kod vcl, ct, mt1, tr, nw, ds, plus, mt2, ww, sp, xclan, pru,
17:34 -!- Flex [i=Flex@unaffiliated/flex] has joined #armagetron
17:34 <Concord> "Concord: #shuffle plus, mt1, mt2, ct, tr, pru, ds, vcl, xclan, ww, dev, arrow, sp, nw, kod
17:34 <Concord> [11:35am] armabot: Concord: dev, arrow, kod vcl, ct, mt1, tr, nw, ds, plus, mt2, ww, sp, xclan, pru,"
17:35 <noob13> #help shuffle
17:35 <@armabot> noob13: (shuffle <arg> [<arg> ...]) -- Shuffles the arguments given it.
17:37 -!- animuson [n=animuson@CM-204-193-203-61.omah.tconl.com] has left #armagetron []
17:38 <Concord> #shuffle ct1, ct2, xfort, trfort, pink, flex, zman, nwfort, g5fort
17:38 <@armabot> Concord: flex, g5fort pink, xfort, nwfort, zman, trfort, ct2, ct1,
17:38 <Flex> are we not using z-mans as the finals?
17:38 <Concord> we will
17:38 <Concord> I think that's become standard?
17:39 <Flex> hope so
17:39 <Flex> well, a few people had lag, his uni server was better
17:39 <Concord> we will use his
17:40 -!- pikey [i=55ca3415@gateway/web/ajax/mibbit.com/x-82fc899ed5fa1834] has joined #armagetron
17:40 <Concord> pike we selected teams just a couple min ago
17:40 <Concord> I'm updating challenge board now
17:41 <pikey> ok :)
17:41 <pikey> hmm
17:41 <pikey> i'm still not sure how to divide my team
17:41 <Concord> maybe us/euro
17:42 <pikey> dont think so
17:42 <pikey> vmost are euro
17:42 <Concord> H
17:42 <Concord> ah
17:42 <Flex> Who's the the last guy? and how does he make a team?
17:42 <Flex> that's stupid..
17:42 <Concord> i kno
17:42 <Concord> id v that guy are playing at 1:00
17:42 <Concord> a play in match
17:42 <Flex> next ladle i'll create my own solo team then
17:42 <Concord> I talked to the ID leader he agreed
17:43 <pikey> so it'll be 16 or 17?
17:43 <Concord> 17
17:43 <Concord> officially
17:43 <Concord> ;)
17:43 <pikey> ok
17:43 <pikey> it's stupid number but ok :)
17:43 -!- PinkTomato [n=sam@hn-33-170.brookes.ac.uk] has quit ["Leaving."]
17:44 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has joined #armagetron
17:44 <ivantis2> snow!
17:45 <pikey> hmm?
17:45 <ivantis2> its so beautiful outside here
17:45 <ivantis2> been snowing for hours
17:45 <pikey> spring is coming mate :)
17:45 <ivantis2> and who might you be?
17:45 <ivantis2> i havent been here in a bit
17:46 <pikey> man who had enough snow for this year
17:46 <pikey> i want some sun
17:46 <ivantis2> we have had barely any snow
17:46 <ivantis2> it snowed like 4 times
17:47 <pikey> well i guess snow is better than rain
17:48 <pikey> hehe CT in 1st round :)
17:48 <pikey> should be fun
17:49 <Concord> http://wiki.armagetronad.net/index.php?title=Ladle/Challenge_Board
17:49 <ivantis2> i have never been involved in one of these kind of things
17:49 <ivantis2> why is it called "ladle"?
17:50 <pikey> 16 teams?
17:50 <pikey> thought there were 17
17:51 <Concord> id and cody's team have a play in match
17:52 <pikey> ahh i see
17:52 <Concord> I conferred arilou
17:52 <pikey> k I guess I'll let then00b play with WW
17:52 <pikey> and I'd takr Ct
17:54 -!- epsy [n=epsy@unaffiliated/epsy] has joined #aRmAGetRoN
17:54 <ivantis2> epsy: am i off ignore yet?
17:55 <Flex> Oh is cody the guy with the 1 man team Concord?
17:55 <Concord> yeah
17:55 <Flex> Ahh
17:55 <Flex> lol
17:56 <Flex> and VCL team is full?
17:56 <Flex> with 5 members?
17:56 <ivantis2> #echo epsy: is ivantis(2) off your ignore list yet?
17:56 <@armabot> epsy: is ivantis(2) off your ignore list yet?
17:57 <Concord> they can still add more players
17:57 <epsy> ivantis2, don't ignore-evade for stuff that's not important
17:57 <Concord> historically there have been many unfull teams
17:57 <Concord> I played on a 3 man team in L14
17:58 <Concord> we grabbed Lackadaisical and cyclo minute before it started
17:58 <epsy> and FYI, bots don't hl me
17:58 <ivantis2> am i removed? you are one of the great people to talk to in irc
18:02 <Flex> Concord, would anyone mind if my server for second and third round be changed with Z-Man's
18:02 <Flex> i hate playing there
18:02 <Concord> flex, no problem
18:02 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has joined #armagetron
18:02 <Concord> but I just posted images of the challenge board on like 8 sites
18:03 <nsh22> hey hey
18:03 <Flex> hm fine, never mind then
18:03 <Concord> I mean it can be done on the fly
18:03 <Concord> those guys can manage it
18:03 <Concord> kod/arrow clan
18:04 <Flex> well, it's up to you
18:04 <Flex> or well.. if nobody minds
18:04 <Concord> I mean, we don't need to make it official
18:04 <Concord> you are on kod
18:05 <Flex> yes
18:05 <Flex> ?
18:05 <Flex> nm
18:05 <Concord> so if you advance
18:05 <Concord> you can just talk to your opponents
18:05 <Flex> ah alright
18:05 <Flex> sure
18:05 <Concord> if the server isn't good
18:05 <Concord> ;)
18:05 <Flex> that sounds better
18:05 <Concord> since when are ladles strictly organized ;)
18:07 <ivantis2> ~echo epsy: look at teh armalogs
18:07 <The_Master> epsy: look at teh armalogs
18:08 <nsh22> cpouldnt you have just said that?
18:09 <ivantis2> you need to
18:09 <nsh22> ???
18:09 <ivantis2> look at the armalogs. he has me on ignore
18:10 <nsh22> oh
18:13 <epsy> @kick ivantis2 don't ignore-evade
18:13 <teabot> epsy: Error: I need to be opped to kick someone.
18:13 <epsy> #kick ivantis2 don't ignore-evade
18:13 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has left #armagetron [requested by armabot: "don't ignore-evade"]
18:13 <Concord> #si cafe
18:14 <@armabot> Concord: Fortress Café: Players (9/32): + noobSaibot, ., CT~Voodoo (voodoo@forums), epsy¦×¦ (epsy@x/member), joda.bot, pike, QUBIT, ~|DS|~|Alien|~, ¦×¦ $ubzero
18:14 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has joined #armagetron
18:14 <ivantis2> that was impolite
18:14 <nsh22> youve doen that before and got kicked
18:14 <nsh22> so why would it be any different this time?
18:14 <epsy> #kban ivantis2 no, that was too quick
18:14 -!- mode/#armagetron [+b *!n=ivantis@63-245-159-78.kitusa.com] by armabot
18:14 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has left #armagetron [requested by armabot: "no, that was too quick"]
18:14 <nsh22> how long is the ban?
18:14 <epsy> maybe I can play now
18:14 <epsy> until someone lifts it
18:15 <nsh22> lol
18:15 <nsh22> so its infinte XD
18:15 -!- Flex [i=Flex@unaffiliated/flex] has left #armagetron []
18:15 <epsy> or until services bug
18:15 <nsh22> ah
18:15 <epsy> all bans are infinite
18:15 <nsh22> lol i thought they might have like 5 day bans or something
18:18 -!- pikey [i=55ca3415@gateway/web/ajax/mibbit.com/x-82fc899ed5fa1834] has quit ["http://www.mibbit.com ajax IRC Client"]
18:20 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has quit []
18:27 <nsh22> lol he trie dto get me to ask you to unban him....
18:28 <nsh22> lol the logs donet get saved much do they?
18:29 -!- aa_voodoo [n=aa_voodo@def92-6-82-230-4-2.fbx.proxad.net] has joined #armagetron
18:31 <BabyBug> nsh22?
18:32 <nsh22> yes?
18:32 <BabyBug> was that sarcasm? :s
18:33 <nsh22> wait....i just saw he saved a recent one under a different name, bringing it to the bottom. i had thought the last one saved was feb 22 then april 18/08
18:33 -!- z-man [n=manuel@p508719B0.dip0.t-ipconnect.de] has quit [Remote closed the connection]
18:34 <BabyBug> which logs are you on about?
18:34 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has joined #armagetron
18:35 <nsh22> nvm i got confused
18:35 <Concord> #later smoothice i can haz admin on your ladle server Concord@ct i play there first round
18:37 -!- GodTodd_ [n=TheTruth@pool-173-74-72-105.dllstx.fios.verizon.net] has quit [Read error: 113 (No route to host)]
18:37 -!- zmanuel [n=manuel@p508719B0.dip0.t-ipconnect.de] has joined #armagetron
18:43 -!- GodTodd_ [n=TheTruth@pool-173-74-72-105.dllstx.fios.verizon.net] has joined #armagetron
18:48 -!- mib_wci6fi [i=3ff59f4e@gateway/web/ajax/mibbit.com/x-4959600b9e5a2d33] has joined #armagetron
18:49 <BabyBug> #kick mib_wci6fi ban evading? =)
18:49 -!- mib_wci6fi [i=3ff59f4e@gateway/web/ajax/mibbit.com/x-4959600b9e5a2d33] has left #armagetron [requested by armabot: "ban evading? =)"]
18:49 <epsy> heh, hi BabyBug
18:49 <BabyBug> Hi epsy =)
18:50 <epsy> hello_world works on protobuf now
18:50 <nsh22> who was that?
18:50 <BabyBug> ooo yay \o/
18:50 <epsy> ivantis, for sure
18:50 <BabyBug> nsh22, ivantis
18:50 <nsh22> lol
18:50 <nsh22> he pmed me afeter epsy banned him
18:51 <epsy> BabyBug, and it also shows passed arguments, too
18:51 <BabyBug> =)
18:51 <BabyBug> about time some progress was made :P
18:52 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has quit []
18:52 <nsh22> any1 care to explain wtf a protobuf is to me?
18:53 <epsy> protobuf is a de-/serialization library published by googles
18:53 <epsy> *-s
18:53 <nsh22> de-serialization?
18:53 <nsh22> wtf is that?
18:54 <epsy> trying to explain
18:54 <epsy> I don't find my words
18:54 <epsy> we use it for packing data for transmission over the network
18:54 <luke-jr> nsh22: network protocol stuff
18:54 <epsy> basically
18:54 <luke-jr> basically, it saves a little bandwidth
18:54 <nsh22> oh
18:54 <luke-jr> in exchange for making network more complicated
18:54 <luke-jr> using more CPU
18:54 <luke-jr> etc
18:55 <nsh22> is it related o the game directly or they way its created?
18:55 <epsy> can you rephrase that?
18:55 <nsh22> yes sry that was bad
18:55 <nsh22> what part of the game s it used for, the plying, install, development etcs?
18:55 <epsy> network
18:56 <epsy> and maybe sooner or later data storage
18:56 <nsh22> so the servers?
18:56 <BabyBug> *face palms*
18:56 <epsy> client/server communication, yes
18:56 <nsh22> ah
18:56 -!- freako [i=54188e74@gateway/web/ajax/mibbit.com/x-a855803c7b08c55e] has joined #armagetron
18:56 <nsh22> so its the organizer, it tells which info to go to which side?
18:56 <epsy> who, what?
18:57 -!- sinewav [n=sinewav@adsl-76-193-189-7.dsl.chcgil.sbcglobal.net] has joined #armagetron
18:57 <nsh22> so protobuf tells which information to go wherever its supposed to?
18:57 <epsy> no
18:57 <luke-jr> NO
18:57 <epsy> it packs up data
18:57 <luke-jr> nsh22: GINYF
18:57 <epsy> it doesn't know about network at all
18:58 <nsh22> huh?
18:58 <luke-jr> nsh22: it's liek XML
18:58 <nsh22> oh ok...
18:58 <epsy> to simplify it, we feed it with some data and it outputs a large number of characters
18:58 <nsh22> ok
18:58 -!- mib_1h1xau [i=3ff59f4e@gateway/web/ajax/mibbit.com/x-23a4c23ab5bb6cb3] has joined #armagetron
18:58 <mib_1h1xau> why was i kicked?
18:59 <epsy> a large number of characters which can then be used on the other side to get the original data
18:59 <luke-jr> cuz BabyBug is retarded
18:59 <nsh22> ah i think i understand
18:59 <epsy> we suspect you from ban-evading
18:59 <luke-jr> mib_1h1xau: unless you're ivantis
18:59 <BabyBug> #kick mib_1h1xau bye!
18:59 -!- mib_1h1xau [i=3ff59f4e@gateway/web/ajax/mibbit.com/x-23a4c23ab5bb6cb3] has left #armagetron [requested by armabot: "bye!"]
18:59 <epsy> lol
18:59 <epsy> ask after shooting
19:00 <freako> kick ftl...
19:00 <nsh22> hes the only one weve banned?
19:00 <epsy> you can watch the banlist yourself
19:00 <epsy>  /mode +b
19:00 <nsh22> im looking at it now
19:00 <luke-jr> [12:00:28] [Error] +b: No such channel.
19:00 <epsy> luke-jr, /mode #armagetron +b, if you're using a crap client :)
19:00 <luke-jr> u
19:01 <nsh22> i take it we use the ballard.freenode list as well?
19:01 <epsy> as you can see, there are lots of ivantis-related stuff
19:01 <epsy> the second word is who made the ban
19:02 <epsy> in theory
19:02 <BabyBug> ballard.freenode are just the services. They reset bans that get lost during netsplits...i think..
19:02 <nsh22> i only see 2 ivantis related things
19:02 <epsy> it bugs over netsplits
19:02 <epsy> [20:00] * #armagetron Liste de bannissement :  Sat Feb 28 18:14:36 *!n=ivantis@63-245-159-78.kitusa.com armabot!n=armabot@
19:02 <epsy> [20:00] * #armagetron Liste de bannissement :  Mon Feb  9 21:55:05 *bot!*@2002:440d:6de2:0:* leguin.freenode.net
19:02 <epsy> [20:00] * #armagetron Liste de bannissement :  Mon Feb  9 21:55:05 *!n=ivanbot@*.kitusa.com leguin.freenode.net
19:02 <epsy> [20:00] * #armagetron Liste de bannissement :  Mon Feb  9 21:55:05 *bot*!*@*.kitusa.com leguin.freenode.net
19:02 <nsh22> those didnt show up for me
19:03 <epsy> @list ban
19:03 <teabot> epsy: Error: 'ban' is not a valid plugin.
19:03 <nsh22> @ban list
19:03 <epsy> #list ban
19:03 <teabot> nsh22: Error: You don't have the #armagetron,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
19:03 <@armabot> epsy: Error: 'ban' is not a valid plugin.
19:03 <epsy> #list channel
19:03 <@armabot> epsy: alert, ban add, ban list, ban remove, capability add, capability list, capability remove, capability set, capability setdefault, capability unset, cycle, dehalfop, deop, devoice, disable, enable, halfop, ignore add, ignore list, ignore remove, invite, kban, key, kick, limit, lobotomy add, lobotomy list, lobotomy remove, mode, moderate, nicks, op, unban, unmoderate, and voice
19:03 <nsh22> #list banlist
19:03 <@armabot> nsh22: Error: 'banlist' is not a valid plugin.
19:03 <epsy> #ban list
19:03 <@armabot> epsy: There are no persistent bans on #armagetron.
19:03 <nsh22> `0o
19:03 <epsy> stupid bot
19:03 <epsy> #ban remove *!n=ivantis@63-245-159-78.kitusa.com
19:03 <@armabot> epsy: Error: There are no persistent bans for that hostmask.
19:04 <epsy> #op
19:04 -!- mode/#armagetron [+o epsy] by armabot
19:04 -!- mode/#armagetron [-b *!n=ivantis@63-245-159-78.kitusa.com] by epsy
19:04 <@epsy> #deop
19:04 -!- mode/#armagetron [-o epsy] by armabot
19:04 <nsh22> luke-jr: how was freeciv?
19:04 <epsy> #apropos topic
19:04 <@armabot> epsy: No appropriate commands were found.
19:05 <epsy> I doubt chanserv lets me change the topic
19:05 <nsh22> why isnt chanserv in here btw
19:06 <epsy> why would it be here
19:06 <epsy>   ?
19:06 -!- gregeh [n=gregeh@64-46-6-87.dyn.novuscom.net] has quit [Read error: 60 (Operation timed out)]
19:06 <nsh22> iunno
19:06 <epsy> so .. ?
19:06 <nsh22> #topic
19:06 <nsh22> #ping
19:07 <@armabot> pong
19:07 <nsh22> #thing
19:07 <@armabot> thong
19:07 <nsh22> #list
19:07 <@armabot> nsh22: Admin, Alias, Babelfish, CIA, Channel, ChannelLogger, ChannelStats, Config, CyborgName, Dict, Format, Freshmeat, Games, Google, Insult, Later, Linux, Markov, Math, Misc, News, Nickometer, Owner, Plugin, Praise, Python, Quote, RSS, Seen, Services, Sourceforge, Time, User, Utilities, Weather, and Web
19:07 <nsh22> no topic?
19:07 <nsh22> #plugin list
19:07 <@armabot> nsh22: Admin, Alias, Babelfish, CIA, Channel, ChannelLogger, ChannelStats, Config, CyborgName, Dict, Format, Freshmeat, Games, Google, Insult, Later, Linux, Markov, Math, Misc, News, Nickometer, Owner, Plugin, Praise, Python, Quote, RSS, Seen, Services, Sourceforge, Time, User, Utilities, Weather, and Web
19:07 <epsy> no
19:07 <epsy>  already lookd
19:07 <epsy> [20:04] <epsy>: #apropos topic
19:07 <nsh22> wrtl should add it
19:08 <epsy> #op
19:08 -!- mode/#armagetron [+o epsy] by armabot
19:08 <nsh22> apropos?
19:08 <@epsy> ChanServ don't look here please
19:08 -!- epsy changed the topic of #armagetron to: [20:04] <epsy>: #apropos topic | Latest Version: | http://www.armagetronad.net/ | Gentoo? layman -ka armagetron | pastebin: http://rafb.net/paste/ | Logs: http://wrtlprnft.ath.cx/armalogs/ | Tournaments: #armagetron.tourneys
19:08 -!- ChanServ changed the topic of #armagetron to: Latest Version: | http://www.armagetronad.net/ | Gentoo? layman -ka armagetron | pastebin: http://rafb.net/paste/ | Logs: http://wrtlprnft.ath.cx/armalogs/ | Tournaments: #armagetron.tourneys
19:08 -!- mode/#armagetron [+t-o epsy] by ChanServ
19:08 <epsy> harsh
19:08 <G5> Who ever needs admin access for the upcoming ladle on Fortress Garden, just drop me a private message with global id.
19:08 <epsy> nsh22, #help
19:09 <epsy> AX_CXXFLAGS_GCC_OPTION(-nobodyreadsconfigureoutputanyway)
19:09 <epsy> configure.ac:386: error: m4_require: circular dependency of AC_LANG_COMPILER(C++)
19:09 <epsy> :<
19:09 <nsh22> #help
19:09 <@armabot> nsh22: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
19:09 <nsh22> #help apropos
19:09 <@armabot> nsh22: (apropos <string>) -- Searches for <string> in the commands currently offered by the bot, returning a list of the commands containing that string.
19:09 <nsh22> what did you change?
19:10 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has joined #armagetron
19:10 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has quit [Client Quit]
19:10 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has joined #armagetron
19:10 <nsh22> he left on his own
19:10 <nsh22> omgbbq
19:10 <epsy> iddqd
19:10 <ivantis2> damm this irc client
19:11 <epsy> ivantis2, ivantis3 is still active
19:11 <nsh22> #gtfy iddqd
19:11 <nsh22> @gtfy iddqd
19:11 <teabot> iddqd: http://www.lmgtfy.com/?q=(urlquote <text>) -- Returns the URL quoted form of the text.
19:11 <nsh22> @gtfy nsh22 iddqd
19:11 <epsy> @gtfy nsh22 iddqd
19:11 <teabot> nsh22: http://www.lmgtfy.com/?q=iddqd
19:11 <teabot> nsh22: http://www.lmgtfy.com/?q=iddqd
19:12 <nsh22> wtf is it, it says somthing bout the game doom
19:13 <ivantis2> i know he is
19:13 <G5> This is always nice to see ... makes me happy : Last login: Fri Feb 20 16:27:21 2009 from 2002:91fd:5b5a:210:217:f2ff:fe06:702
19:13 <nsh22> why does it make you happy?
19:14 <epsy> what's wrong with it, except there's a midding character?
19:14 <epsy> missing*
19:14 <G5> IPv6 working ... one day we all will use it ... in a distant future ;)
19:14 <nsh22> ipv6?
19:14 <epsy> ah
19:15 <nsh22> @gtfy neal ipv6
19:15 <teabot> neal: http://www.lmgtfy.com/?q=ipv6
19:16 <nsh22> i take it its better tahn what we have now?
19:16 <G5> epsy: What character is missing?
19:16 <G5> epsy: The ' ??
19:16 <epsy> 2002:91fd:5b5a:210:217:f2ff:fe06:702
19:17 <epsy> last part has only 3 chars
19:17 -!- Lacrymosa [n=Miranda@p5484C46D.dip.t-dialin.net] has joined #armagetron
19:17 <epsy> ah
19:17 <epsy> didn't know that was legal
19:17 <G5> epsy: you can even skip middle parts :)
19:17  * nsh22 needs food
19:17  * nsh22 is away: :P
19:18 <BabyBug> When is armabot going to kick people automatically who have silly away messages? =(
19:18 <G5> epsy:  Like fe80::1
19:18 <ivantis2> epsy: i purposefully have ivantis3 running for perlstats and logs of ##c++ and some other stuff
19:18 <G5> (local loopback)
19:18 <epsy> BabyBug, as soon as you tell it to
19:18 <BabyBug> epsy, liar
19:18 <ivantis2> isnt ffff::::1 loopback?
19:19 <G5> Then what is fe80::1 ?
19:19 <Lacrymosa> did anybody see flex today?
19:20 <MaZuffeR> flex left about an hour ago
19:20 <Lacrymosa> hm
19:20 <nsh22> #seen flex
19:20 <@armabot> nsh22: flex was last seen in #armagetron 1 hour, 14 minutes, and 25 seconds ago: <Flex> that sounds better
19:20 <nsh22> #seen bob
19:20 <G5> fe80:: is link-local (router dont forward)
19:20 <@armabot> nsh22: I have not seen bob.
19:20 <nsh22> #seen smooth
19:20 <@armabot> nsh22: I have not seen smooth.
19:20 <nsh22> #seen smoothice
19:20 <@armabot> nsh22: smoothice was last seen in #armagetron 13 hours, 10 minutes, and 5 seconds ago: <smoothice> for a zZone?
19:21 <freako> someone in for some fort?
19:21 <Lacrymosa> when my girlfriend stops downloading
19:21 <epsy> brb
19:21 <freako> ur gf is always downloading isn't? :)
19:21  * nsh22 is back (gone 00:03:48)
19:21 <Lacrymosa> it's a good excuse isnt it ;)
19:22 <freako> she*
19:22 <freako> totally true :P
19:22  * freako is just a bit bored
19:22 <nsh22> play roulette
19:22 <nsh22> #r
19:22 <nsh22> #roulette
19:22 <@armabot> nsh22: *click*
19:22 <nsh22> #roulette
19:22 <Lacrymosa> #lastseen Me?
19:22 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has left #armagetron [requested by armabot: "BANG!"]
19:23  * armabot reloads and spins the chambers.
19:23 <@armabot> Lacrymosa: Me? has last been seen on Fortress Café 3 hours 14 minutes ago.
19:23 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has joined #armagetron
19:23 <freako> nice nsh l(
19:23 <nsh22> XD
19:23 <nsh22> XD#roulette
19:23 <nsh22> #roulette
19:23 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has left #armagetron [requested by armabot: "BANG!"]
19:23  * armabot reloads and spins the chambers.
19:23 <Lacrymosa> he must be really bored
19:23 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has joined #armagetron
19:24 <nsh22> ok thats enough of tjat
19:24 <freako> yup, or he just loves to be kicked...
19:24 <nsh22> :)
19:24 <ivantis2> your gf comes to your home to download things?
19:24 <Lacrymosa> no, we live together
19:24 <ivantis2> sounds like an interesting relationship
19:24 <nsh22> ivantis, play roulette
19:25 <Lacrymosa> she even played tron a few years ago ;)
19:25 <freako> #lastseen  newbie
19:25 <nsh22> TRON COUPLES!
19:26 <freako> lol
19:26 <@armabot> freako: timed out
19:26 <joda_bot> hmmm, can you make armabot play roulette ?
19:26 <ivantis2> roulette
19:26 <joda_bot> #echo #roulette
19:26 <nsh22> type #roulette
19:26 <freako> #lastseen newbie
19:26 <@armabot> #roulette
19:26 <freako> space to much :/
19:26 <ivantis2> sounds booooring
19:26 <nsh22> just do oit
19:26 <@armabot> freako: timed out
19:26 <ivantis2> of course not
19:26 <nsh22> i dare you
19:26 <ivantis2> even if it didnt ignore itsself, messages in irc arent sent back to the originating host
19:27 <nsh22> #roulette
19:27 <@armabot> nsh22: *click*
19:27 <nsh22> woot
19:27 <ivantis2> #R
19:27 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has left #armagetron [requested by armabot: "BANG!"]
19:27 <nsh22> wewt
19:27 <Lacrymosa> #lastseen pavelo
19:27 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has joined #armagetron
19:27 <nsh22> thats what i wanted
19:27 <ivantis2> i lost
19:27 <@armabot> Lacrymosa: timed out
19:27 <nsh22> \o/
19:28 <ivantis2> ~echo #r
19:28 <The_Master> #r
19:28 <ivantis2> aw it ignores teh_master
19:28 <freako> btw: does someone know how I change the ladle challenge board message *We promise we will use Template: Ladle Team next time! *  to something like * We will decide ourselfs whether we use Template: Ladle Team next time or not* ?
19:28 <Lacrymosa> isn't the challenge board locked?
19:28 <freako> I like that one more...
19:29 <freako> the challengoe board can't be locked by us
19:29 -!- aa_voodoo [n=aa_voodo@def92-6-82-230-4-2.fbx.proxad.net] has quit []
19:29 <freako> only admins can.. so it's never locked
19:29 <BabyBug> freako, you can't edit that bit
19:29 <nsh22> we, ppl post saying its locked but it isnt really
19:29 <Lacrymosa> then I  missunderstood something
19:29 <ivantis2> who was WipeMeDown?
19:29 <nsh22> well*
19:29  * Lacrymosa doesnt care much about challenge boards anyway
19:30 <freako> + it shouldn't be locked for the next 4 hours and 30 minutes
19:30 <ivantis2> ha *bot*!*@*.kitusa.com is still banned
19:30 <nsh22> ...
19:30 <ivantis2> (all users whos nick contains bot from kitusa)
19:30 <nsh22> lol
19:30 <freako> I'm still annoyed of that message *We promise we will use Template: Ladle Team next time!*
19:30 <ivantis2> what if another kitusa user wanted to host a bot?
19:30 <nsh22> sux
19:30 <ivantis2> then what?
19:31 <nsh22> the they find you and beat you thats all :)
19:31 <ivantis2> my IP never changes anyway
19:31 <freako> I want an external link on my team name, as it always was :)
19:31 <Lacrymosa> then just use the fricking template
19:31 <BabyBug> freako, i think that's the point of the message =P
19:31 <ivantis2>
19:31 <ivantis2> its been that for a loong time
19:31 <nsh22> oooooohhh its an ip... who cares
19:31 <freako> babybug: 1 player cant decide whether I need to use it or not ;)
19:31 <ivantis2> not just an ip, my ip!
19:32 <Lacrymosa> another point to discuss in endless forum threads
19:32 <ivantis2> which is on a lot of banlists
19:32 <joda_bot> freako: just make a wiki page for the team, and put a nice description of your there including a link :D
19:32 <nsh22> so its unimportant ? :P
19:32 <freako> + 8 teams refused to use it :)
19:32  * Lacrymosa doesnt even know if KoD used it
19:33 <ivantis2> Killer of Death?
19:33 <freako> lol
19:33 <ivantis2> whats kod?
19:33 <Lacrymosa> Kewl Old Dancers
19:33 <joda_bot> freako: the advantage of the wiki is, that it remembers :-) external website tend to get lost ...
19:33 <ivantis2> ...that has got to be the worst
19:33 <ivantis2> lol?
19:33 <ivantis2> losers of losers?
19:33 <freako> luzifer: btw im going for a total reunion of old players for the coming   bowl
19:34 <Lacrymosa> and?
19:34 <freako> bit to early to ask... interested? got a few old players already
19:34 <ivantis2> reunion of old players?
19:34 <ivantis2> im old
19:34 <ivantis2> an old man
19:34 <freako> rly old fort players...
19:34 <Lacrymosa> interested, yes
19:34 <freako> like playing since ages :)
19:34 <ivantis2> my walking cane has a walking cane!
19:34 <Lacrymosa> ivantis2: he meant experienced, not old
19:34 <ivantis2> oh
19:35 <ivantis2> (lucifer fits into both of those categories)
19:35  * freako has nothing to say
19:35 <Lacrymosa> looks like I won't play today, going out for dinner
19:35 <G5> Who KoD knows his way around with server commands?
19:36 <freako> as always :)
19:36 <Lacrymosa> G5: flex I guess
19:36 <freako> u always go out on dinner, when ur gf is downloading ;)
19:36 <Lacrymosa> I only know the basics of the basics
19:36 <Lacrymosa> well, she's coming with me so I guess she wont download then anymore ;)
19:37 <ivantis2> just make her go out to dinner, so you can play and she wont be downloading
19:37 <Lacrymosa> lol
19:37 <freako> nice idea -_-
19:37 <Lacrymosa> anyway, time to go now, cu
19:37 <freako> cu
19:37 -!- Lacrymosa [n=Miranda@p5484C46D.dip.t-dialin.net] has quit [Read error: 104 (Connection reset by peer)]
19:37 <ivantis2> girls are fascinating
19:38 <BabyBug> You're defiantly gay
19:38 <ivantis2> why do you say "You're defiantly gay"?
19:39 <ivantis2> ??
19:41 <freako> blech time to train on 0.2.8 again
19:42 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has joined #armagetron
19:43 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has quit ["Leaving"]
19:43 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has joined #armagetron
19:43 <ivantis2> this stupid client
19:44 <ivantis2> keeps on disconnecting me
19:44 -!- freako [i=54188e74@gateway/web/ajax/mibbit.com/x-a855803c7b08c55e] has quit ["http://www.mibbit.com ajax IRC Client"]
19:45 -!- ivantis2 [n=ivantis@63-245-159-78.kitusa.com] has quit [Client Quit]
19:45  * nsh22 is having some of his amazing soup
19:46 <sinewav> neal, please describe the soup in detail.
19:46 -!- emphasis [n=rolf@046-186-045-062.dynamic.caiway.nl] has quit [Read error: 113 (No route to host)]
19:47 <nsh22> of course :)
19:47 -!- emphasis [n=rolf@046-186-045-062.dynamic.caiway.nl] has joined #armagetron
19:47 -!- ivantis [n=myG1@m760e36d0.tmodns.net] has joined #armagetron
19:48 <ivantis> in case of emergency, send contact info to myphone@ivantis.net and i will get it immediately and respond
19:49 <ivantis> because there are a lot of tron emergencies
19:49 <nsh22> it is a corn chowder containing: 1/2 onion, 1 tsb minced garlic, 2 tbls BUTTER, 1 bell pepper, 2 potatoes, 1/2 bag frozen corn, 1 tetra pak of chicken stock, cornstarch slurry to thicken
19:49 <nsh22> sinewav: there you go
19:49 <nsh22> you can swap veg stock if you wish
19:49 <nsh22> but it wont be as godly
19:50 <ivantis> bleah! corn in soup or chowder is nasty
19:50 <nsh22> ivantis in irc is nasty
19:50 <sinewav> you dice the pepper? or mince?
19:50 <nsh22> XP
19:50 <nsh22> dice
19:50 <nsh22> and i use red fo colour contrats
19:50 <sinewav> ah, sounds good for a vegetarian like me
19:50 <nsh22> :)
19:51 <nsh22> it is honestly the best soup ive ever had
19:51 <sinewav> I plan to get some soup later actually. cold outside.
19:51 <nsh22> other than campbells
19:51 <nsh22> #weather innisfil
19:51 <@armabot> nsh22: The current temperature in Innisfil, Innisfil, Ontario is 12.9°F (1:51 PM EST on February 28, 2009). Conditions: Clear. Humidity: 48%. Dew Point: -4.0°F. Windchill: 12.2°F. Pressure: 29.47 in 997.9 hPa (Falling).
19:51 <nsh22> now THAT is cold
19:51 <sinewav> #weather 60130
19:51 <@armabot> sinewav: The current temperature in Oak Park, IL, Oak Park, Illinois is 25.3°F (12:51 PM CST on February 28, 2009). Conditions: Overcast. Humidity: 65%. Dew Point: 15.8°F. Windchill: 21.2°F. Pressure: 30.34 in 1027.3 hPa (Falling).
19:51 <ivantis> @later tell Pathetique Hey dude, its ivantis! i havent seen you in like forever! send me a message at myphone@ivantis.net with youe email address
19:51 <nsh22> thats warm
19:51 <sinewav> heat wave
19:51 <nsh22> ivantis, nobody cares, stop spamming
19:51 <nsh22> :)
19:52 -!- akira_arma [n=chatzill@77-64-161-27.dynamic.primacom.net] has joined #armagetron
19:52 <ivantis> did the bot get it?
19:52 <ivantis> @ping
19:52 <ivantis> or am i still ignored by it?
19:52 <luke-jr> https://code.launchpad.net/armagetronad/+activereviews
19:52 -!- ivantis [n=myG1@m760e36d0.tmodns.net] has quit [Remote closed the connection]
19:52 <sinewav> ivantis: please marry your bot and go on a honneymoon far from here.
19:52 <nsh22> #later ivantis no it didnt and you are most likey ignored
19:52 <nsh22> lol
19:53 <nsh22> he woul like to
19:53 <nsh22> oh and the onion and potatoe are medium dice btw
19:53 <sinewav> anyone suggest a usb gaming headset under $100?
19:53 <luke-jr> zmanuel: ^^
19:54 <sinewav> nsh22: yeah, chunky is better
19:54 <nsh22> yup XD
19:54  * nsh22 sends sine some soup
19:54  * sinewav hopes it's still warm when it arrives
19:54 <nsh22> i emailed it to you
19:54 <zmanuel> three merges at once? Pff, work.
19:55 <nsh22> :P
19:55 <sinewav> :P
19:56 <nsh22> flying zones?
19:56 <sinewav> This company has a chicken tortilla soup I was addicted to last year: http://www.healthychoice.com/products/soups_panini.jsp
19:56 <nsh22> mmmmm this soup is amazing!!!!
19:56 <sinewav> amazing.
19:56 <nsh22> i thought you were veg
19:57 <sinewav> I will eat meat occassionally. I'm not a veg-nazi
19:57 <nsh22> ah
19:57 <nsh22> youll eat chicken stock?
19:57 <sinewav> yeah
19:57 <luke-jr> zmanuel: keep up!
19:57 <nsh22> yayzors, you can eats my soups
19:57 <luke-jr> zmanuel: there were hours in between the merge proposals
19:58 <sinewav> It's just that large helpings of meat make me sick
19:58 <luke-jr> (while I developed the next branch to merge)
19:58 <nsh22> ah
19:58 <BabyBug> luke-jr, why don't you have write access to lp:armagetronad?
19:59 <luke-jr> BabyBug: because I'm still waiting for zmanuel or guru3 to click the button
19:59 <nsh22> oh and also sine, i add some seasoning salt, regular salt and pepper (white pepper for aesthetics)
19:59 <BabyBug> zmanuel, why don't you just click the button? that's less work :P
19:59 <nsh22> cu zluke may break something maybe? :P
19:59 <luke-jr> nsh22: it's trunk, it's supposed to be breakable
19:59 <nsh22> oh
19:59 <nsh22> ...
20:00 <nsh22> im not up on the dev speek atm
20:00 <luke-jr> when it becomes 0.4 or 1.0, then it gets into bugfix mode
20:00 <nsh22> whats it at now?
20:00 <luke-jr> 0.3
20:00 <sinewav> nsh22: is your seasoning salt homemade? or do you have a fav?
20:01 <nsh22> ah and was the last stable
20:01 <luke-jr> 0.2.8 is the current stable series
20:01 <zmanuel> BabyBug: because that's what luke wants us to do :)
20:01 <luke-jr> when trunk has all the desired features, it gets branched to 0.4
20:01 <BabyBug> zmanuel, elaborate? =P
20:01 <luke-jr> when 0.4.0 is released, that becomes the new stable series
20:01 <nsh22> sinewav: unfortunealtly no, but i used club house seasoning this time. i usually use tex mex but i dint have any
20:01 <luke-jr> and trunk becomes 0.5
20:01 <luke-jr> or 1.0 and 1.1
20:02 <nsh22> so 0.3 will never be a release series?
20:02 <luke-jr> 0.3 is experimental series
20:02 <nsh22> ok
20:02 <luke-jr> it will never be a stable series
20:02 <nsh22> i see
20:02 <luke-jr> that's why 0.3.0 is unmaintained
20:02 <sinewav> even/odd right?
20:02 <epsy> yes
20:02 <nsh22> said the blind mam
20:02 <epsy> like the kernel, like GIMP
20:03 <luke-jr> epsy: kernel at least stopped it
20:03 <luke-jr> epsy: now there is no stable series for the kernel
20:03 <luke-jr> just constant experimental with a few RCs
20:03 <epsy> really? X_x
20:03 <nsh22> the kernel?
20:03 <epsy> linux
20:03 <nsh22> oh
20:03 <luke-jr> epsy: yep
20:03 <epsy> well, himp still does it :>
20:03 <epsy> gimp *
20:04 <luke-jr> well gimp sucks
20:04 <luke-jr> so it's irrelevant
20:04 <luke-jr> :p
20:04 <epsy> haha
20:04 <epsy> what's the kde equivalent already, huh? :)
20:04 <nsh22> gimp sux, but its cheaper than ps :)
20:04 <luke-jr> Krita pwns GIMP
20:04 <epsy> xD
20:04 <epsy> nsh22, ps ftl
20:04 <nsh22> why?
20:04 <epsy> 1/ proprietary
20:05 <epsy> 2/ costs a million
20:05 <nsh22> what is better?
20:05 <epsy> 3/ anyway you'd just download it
20:05 <luke-jr> nsh22: Krita
20:05 <nsh22> free?
20:05 <BabyBug> inkscape!
20:05 <sinewav> ...
20:05  * BabyBug runs
20:05 <luke-jr> http://www.koffice.org/krita/screenshots.php
20:05 <epsy> BabyBug, inkscape is just not the same kind of software
20:05 <sinewav> I think she knows
20:05 <BabyBug> not the same kind
20:05 <luke-jr> Krita is a painting and image editing application for KOffice. Krita is part of KOffice since version 1.4. Krita contains both ease-of-use and fun features like guided painting (never before has it been so easy to airbrush a straight line!) and high-end features like support for 16 bit images, CMYK, L*a*b and even OpenEXR HDR images.
20:05 <BabyBug> you can do the same stuff =)
20:05 <BabyBug> sort of..
20:06 <sinewav> no
20:06 <BabyBug> yes you can
20:06 <epsy> it is good for what it does (vector drawing)
20:06 <epsy> but it's not a bitmap editor
20:06 <sinewav> vector vs raster
20:06 <sinewav> silly bug
20:06 <epsy> raster, thanks
20:06 <nsh22> what is KOffice?
20:06 <epsy> guess
20:07 <nsh22> i looked
20:07 <nsh22> and i dont have KDE so....
20:07 <epsy> what kind of software says "Office"
20:07 <nsh22> microsoft
20:07 <sinewav> nsh22: word processing, spreadsheets, etc...
20:08 <nsh22> ya i know
20:08 <nsh22> i need to ask the chef who made the recipe if i can post it on my site
20:08 <sinewav> anyone suggest a gaming headset?
20:08 <epsy> sinewav, did you do anything with cfdg yet btw?
20:09 <epsy> like, with a mic and everything?
20:09 <sinewav> yeah
20:09 <sinewav> stereo and usb
20:09 <nsh22> @gtfy sinewave usb headset for under $100
20:09 <teabot> sinewave: http://www.lmgtfy.com/?q=usb%20headset%20for%20under%20%24100
20:09 <epsy> usb?
20:09 <epsy> idk, I don't have a soundcard that works properly
20:09 <sinewav> I think I'd prefer that
20:10 <epsy> sinewav, also, your wild west choo choo moviepack looks awesome
20:10 <sinewav> nsh22: hey smartass, I'm looking for YOUR suggestion :P
20:10 <nsh22> choo choo movie apak?
20:10 <epsy> sinewav, did you do anything worth watching yet ? :P
20:10 <sinewav> thanks, it's fun to play
20:10 <nsh22> sinewav: google opinon is always best :P
20:10 <sinewav> like a video?
20:11 <nsh22> i sa y gpo to walmart and buy a headset...
20:11 <epsy> sinewav, stuff using cfdg I mean
20:11 <sinewav> no, haven't had a chance to dive in. been busy lately. work stuff.
20:11 -!- Lizmatic [n=Lizmatic@78-27-12-206.dsl.alice.nl] has joined #armagetron
20:12 <nsh22> hey liz
20:12 <epsy> ok
20:12 <sinewav> nsh22: do you have a Fry's Electronics in Ontario?
20:12 <nsh22> never heard of them, but im not heavy into electronics
20:12 <nsh22> i can check tho
20:12 <epsy> darn, I need to find someone from NW or TR
20:12 <nsh22> why?
20:12 <epsy> they play in ¦×¦.Fort ladle evening
20:12 <nsh22> im co leader of NW
20:13 <epsy> global ID ?
20:13 <nsh22> nsh22
20:13 <nsh22> why what do you need
20:13 <epsy> that's the username, what's your authority?
20:13 <epsy> admins :)
20:13 <nsh22> for ladle?
20:13 <epsy> yes
20:13 <nsh22> ill ee if smooth is on msn
20:14 <nsh22> damn
20:14 <nsh22> hes not
20:14 <epsy> Concord, why did you post this in an applicant's thread?
20:14 <Concord> ^^
20:14 <Concord> idk
20:14 <Concord> :P
20:14 <epsy> I can move it, unless it is relevant to that topic
20:14 <epsy> >.>
20:14 <Concord> its not :)
20:15 <Concord> i was in a rush, picked a active topic :(
20:15  * epsy slaps Concord
20:15 -!- GodTodd_ [n=TheTruth@pool-173-74-72-105.dllstx.fios.verizon.net] has quit [Read error: 104 (Connection reset by peer)]
20:15 <Concord> nsh22
20:15 <nsh22> oui?
20:15 -!- GodTodd_ [n=TheTruth@pool-173-74-72-105.dllstx.fios.verizon.net] has joined #armagetron
20:15 <Concord> I play first round in your server, could I have admin rights to /lock and stuff
20:16 <nsh22> tomorrow?
20:16 <Concord> yeah
20:16 <epsy> hm, that sounds complicated
20:16 <nsh22> umm
20:16 <nsh22> ill have to ask smooth
20:16 <Concord> ok thnx
20:16 <nsh22> its his server
20:16 <Concord> actually
20:16 <Concord> all I need would be
20:16 <Concord> level 7
20:16 <Concord> but w/e
20:17 <nsh22> we shal figure it out laters :P
20:17  * epsy guesses Concord is watching his cheat sheet
20:17 <nsh22> smooths playing as well
20:17 <Concord> but not in that server
20:17 <nsh22> if he doesnt show up ill giv you admin for tourny
20:18 <nsh22> oh
20:18 <nsh22> ok i see now
20:18 <nsh22> well where are we playing?
20:18 <sinewav> ask for level * so you can op some1 to 7
20:18 <sinewav> *
20:18 <sinewav> 8
20:18 <sinewav> sorry
20:18 <Concord> look on the challenge board
20:18 <nsh22> #wiki ladle 19
20:19 <nsh22> #ping
20:19 <@armabot> pong
20:19 <Concord> its also on almost every forum
20:19 <nsh22> #wiki ladle
20:19 <BabyBug> it's #aawiki
20:19 <nsh22> #aawiki ladle 19
20:19 <nsh22> ty
20:19 <@armabot> nsh22: Search took 0.33 seconds: Ladle /Challenge Board - Armagetron Advanced Wiki: <http://wiki.armagetronad.net/index.php?title=Ladle/Challenge_Board>; First Tronic Ladle - Armagetron Advanced Wiki: <http://wiki.armagetronad.net/index.php?title=First_Tronic_Ladle>; Tronic - Armagetron Advanced Wiki: <http://wiki.armagetronad.net/index.php?title=Tronic>; Talk:Competition Hub - Armagetron (3 more messages)
20:19 <BabyBug> yw =)
20:20 <nsh22> ok so we are at x fort
20:21 <nsh22> fiking mesopotamians
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20:22 <nsh22> concord: so who all does smooth need to give permisiions to?
20:23 <epsy> nsh22, you still didn't give me your Global ID
20:23 <Concord> Concord@ct
20:23 <nsh22> <<
20:23 <nsh22> nsh22@dforums
20:23 <epsy> ty
20:23 <nsh22> @forums*
20:23 <nsh22> and i dont know smooths
20:23 <epsy> is durka DDMJ@forums or Durka@forums?
20:26 <sinewav> DDMJ@forums (pretty sure)
20:27 <nsh22> anyways so who all does smooth need to give permisiions to?
20:28 <sinewav> Concord@forums 8
20:28 <nsh22> thats it?
20:28 <sinewav> I don't know about the DS peeps
20:28 <Concord> Concord@ct
20:28 <nsh22> and you do the rest?
20:28 <sinewav> or that
20:31 <epsy> hrm :|
20:32 <Concord> #si cafe
20:32 <@armabot> Concord: Fortress Café: Players (14/32): $old Out, +|Zurd~Nw, Aiphaton, akira, Concord +, CRaZy B3eR, CT~Voodoo (voodoo@forums), iAmDarkLegend, killerbees19 (killerbees19@forums), noob13 (noob13@ct), SuBlImInAl.FreQ, ZeroAbilities, |A|--->, ~|DS|~AshitakA
20:36 <epsy> course now I don't get it at all
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20:42 <@armabot> armacommits: [trunk-armagetronad-work] r871 No longer wasing network message IDs for messages that don't... || [armagetronad-map-zone-visuals] r874 flyingzones test/demo map || [armagetronad-map-zone-visuals] r873 fix a few issues
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21:38 <@armabot> armagetronad: bazaarmagetron * r9085 /armagetronad/trunk/armagetronad/ (7 files in 2 dirs): Manuel Moos: No longer wasing network message IDs for messages that don't need acks.
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22:00 <nsh22> *yawn*
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22:22 <freako> hey everyone, I've got something to say about the ladle...
22:22 <freako> Just a question actually :)
22:23 <freako> Whose for an idea to totally renew the most ladle rules...
22:24 <freako> because I find such things at this rather unacceptable....                http://nightwalkerclan.freeforums.org/nineteenth-tronic-ladle-t306-30.html
22:24 <epsy>
22:25 <epsy> freako, what is "rather unacceptable" ?
22:25 <freako> fusing 2 teams together after the challenge board is chosen...
22:25 <freako> freako fusing 2 teams together after the challenge board is chosen...
22:25 <epsy> ah, changing teams after the challenge board announcement shouldn't be allowed
22:26 <freako> Quote --->    ok so heres how its going down tomorrow, we'll all meat where the night walkers are supposed to meet. and vcl will meet there with us..the whole team will be forfeiting to Kill or die and will be joining forces against Twisted Rats
22:26 <epsy> however, that's what you did last time, huh? ;)
22:26 <freako> im not talking about team changing ;)
22:26 <epsy> that's changing one team and removing another
22:26 <freako> erh... i was not team changing I mean :)
22:26 <epsy> removing oneself is fine
22:26 <freako> I just like to say...   this is just seeking out the easier opponent
22:27 <epsy> well, if KoD are better than them they will beat them anyway
22:27 <epsy> if they don't get eliminated earlier
22:27 <freako> ah we totally suck vs KOD*,,, lets just team-up VS TR  (that's what I suppose there thinking)
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22:28 <Lizmatic> lol, they suck either way so don't worry about it
22:28 <freako> still... that's why we finally need strict rules :)
22:29 <freako> or else I can signup 3    3 players teams... and choose the easiest opponent...
22:29 <freako> -_-
22:30 <epsy> see my reply
22:31 <freako> like to add:   forfeited players are not allowed to play in other teams? :)
22:31 <epsy> well
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22:31 <epsy> if teams cannot be changed..
22:32 <freako> the disadvantage of a wiki, hard to controll the singups
22:32 <freako> signups*
22:32 <epsy> it's versionned, at least
22:32 <epsy> not that I'm in favor of using the wiki for this
22:32 <epsy> but this is how we will have to do it for now
22:32 -!- zmanuel [n=manuel@p508719B0.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
22:35 <freako> true, these damned guidelines are far to vague
22:35 <freako> only making new rules is a pain in the ass..
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22:36 <epsy> put them
22:36 <epsy> on the wiki
22:37 <epsy> then stab anyone who infriges it by referencing to it
22:38 <freako> wondering what would be a nice FINAL date
22:38 <freako> for teams to thereselfs/players
22:39 <freako> add*
22:39 <epsy> teh day of the creation of the challenge board
22:40 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has joined #armagetron
22:41 <freako> yup, but we haven't found a good day for that eather
22:41 <epsy> nobody wants to do it
22:42 <epsy> harsh job to do with the wiki
22:42 <epsy> that's why it isn't suited for it
22:42 <freako> totally true
22:42 <Concord> what are you talking about?
22:42 <Concord> I just rejoined irc :P
22:42 <freako> the ladle :)
22:42 <freako> btw concord
22:43 <freako> I find this unacceptable btw             http://nightwalkerclan.freeforums.org/nineteenth-tronic-ladle-t306-30.html       last post
22:43 <freako> twice btw -_-
22:43 <freako> :/
22:43 <Concord> ya :P
22:43 <Concord> nothing I can do about that
22:43 <Concord> :(
22:43 <freako> We cant beat A for sure, let's team-up vs B
22:44 <freako> or Vice-Versa if A was easy...
22:44 <Concord> freako, what do you want me to say...
22:44 <Concord> read the thread
22:44 <freako> nothing for this ladle. because the guidelines are vague :/
22:44 <Concord> Woned: My suggestion is to just merge with VCL Oo.
22:44 <luke-jr> …
22:44 <Concord> Concord: I wouldn't merge if I were you, but Woned and I have already disagreed about this.
22:45 <freako> Fri Feb 27
22:45 <Concord> I saw it Sat Feb 28, 2009 1:52 pm
22:45 <Concord> there time
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22:46 <Concord> which was like 8 hours ago?
22:46 <Concord> w/e
22:46 <Concord> Its a self organizing tournament
22:46 <Concord> the bowl will have stricter rules and such
22:46 <Concord> but ladles have always been very chaotic
22:47 <freako> yup, a self=organising tournament that didn't even worked out once :)
22:47 <freako> as I recall ;)
22:47 <luke-jr> zmanuel: by old maps, I mean prior to the <Resource> element-- map-0.1*.dtd IIRC
22:47 <freako> always bickering, etc
22:47 <luke-jr> zmanuel: in particular, I tested with HexaTRON 0.4.2
22:48  * freako thinks it's almost time to ditch the ladle
22:48 <Concord> well
22:48 <Concord> we agree
22:48 <luke-jr> zmanuel: in hindsight, it might be best to have gParser override that one function instead of accepting <World> in tXmlParser
22:48 <Concord> First TRONIC Bowl! June 7th 2009!
22:49  * freako though the BOWL was also self-organised by players :)
22:49 <Concord> all tronic events
22:49 <Concord> are
22:50  * freako is aware of that
22:50 <Concord> but some have stricter rules on what players can do
22:50 <Concord> to self organize
22:50 <epsy> ladles work
22:50 <freako> aren't the bowl/ladle guidelines the same :O
22:50 <@armabot> armacommits: [trunk-armagetronad-work] r873 Merging old map compatibility branch. Dunno what it does, bu... || [trunk-armagetronad-work] r872 Merged Luke-Jr's zone cleanup branch....
22:50 <epsy> or at least worked in their 8 teams form
22:50 <luke-jr> zmanuel: won't bzr-rev 868 (Removed all render-time alpha comparisons with .7.) break backward compat when servers send 1.0 alpha zones?
22:51 <Concord> ladles DO work
22:52 <Concord> :D
22:52 <luke-jr> zmanuel: I suggest a protobuf bool "allow_opaque" or such that, if missing or false, caps the alpha at .7
22:52 <freako> I guess the bowl page needs some tweaking
22:52 <freako> there some mistakes in it :)
22:56 <zmanuel> luke-jr: never mind about gWorld, it's backward compatibility code, that can be a bit ugly and out of place.
22:56 <luke-jr> zmanuel: ?
22:56 <zmanuel> about zone_alpha: on reading syncs from v1 zones, ZONE_ALPHA_SERVER gets set as their alpha value.
22:57 <luke-jr> what about syncs from the revision immediately prior, or 0.3.1?
22:57 <zmanuel> I suppose I should change that to ZONE_ALPHA_SERVER*.7, right? :)
22:57 <zmanuel> we don't care about compatibility with other development versions too much.
22:57 <luke-jr> not even 0.3.1?
22:57 <luke-jr> ok☺
22:58 <luke-jr> isn't ZONE_ALPHA_SERVER already 0.7?
22:58 <zmanuel> yeah, but the 0.2.8 default for it is 1.
22:58 <zmanuel> so the server sends that.
22:58 <luke-jr> it exists in 0.2.8? :x
22:58 <zmanuel> yes.
22:59 <luke-jr> that might be a problem in general :/
22:59 <zmanuel> No, why would it?
22:59 <luke-jr> that means every use of ZONE_ALPHA_SERVER needs to be *.7?
22:59 <zmanuel> No.
23:00 <zmanuel> The new ZONE_ALPHA_SERVER usage puts the value into the zones on the server.
23:00 <luke-jr> which means ZONE_ALPHA_SERVER will only be used on the client when it's on 0.2.8
23:00 <luke-jr> and in all cases, needs to be *.7..?
23:01 <zmanuel> Oh well, yeah, you have some point there.
23:01 <luke-jr> maybe the setting can be renamed for new-use?
23:01 <freako> new post on the forum :)
23:01 <luke-jr> and the ZONE_ALPHA_SERVER be strictly legacy?
23:02 <zmanuel> So it would only affect 0.2.8 clients?
23:02 <luke-jr> crap, I didn't think of that either
23:03 <luke-jr> can we rename it to ZONE_ALPHA_DEFAULT, and make changes/reading ZONE_ALPHA_SERVER be multiplied/divided by 0.7?
23:03  * luke-jr ponders
23:03 <epsy> zone_alpha_default zone_alpha_min zone_alpha_max zone_alpha_force
23:03 <zmanuel> We could, but it'll be awkward to get a zone with alpha value 1.
23:04 <luke-jr> ?
23:04 <zmanuel> Well, how would you get a final alpha value of 1?
23:04 <luke-jr> I mean this:
23:05 <luke-jr> when ZONE_ALPHA_SERVER is read/synced, it takes ZONE_ALPHA_DEFAULT and divides by .7, capping at 1.0
23:05 <luke-jr> when ZONE_ALPHA_SERVER is changed, it sets ZONE_ALPHA_DEFAULT to the value *.7
23:06 <luke-jr> ZONE_ALPHA_SERVER would just be a mathematical wrapper around the new ZONE_ALPHA_DEFAULT
23:06 <luke-jr> (0.2.8 clients would never see more than .7 alpha, of course)
23:08 <zmanuel> That's way too much code, and too much hacking with settings. They're not built for stuff like that.
23:08 <freako> brb
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23:11 <zmanuel> I'll just have a look at how *wrong* the .7 difference we're going to get at max looks.
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23:27 <luke-jr> zmanuel: well, opacity 1 will obviously be opaque..
23:27 <luke-jr> I suppose the easiest solution is a "allow_opaque" bool
23:30 <epsy> blub
23:30 <epsy> tDirectories::GetFiles causes a false assertion :<
23:32 <zmanuel> luke-jr: I don't think it's that obvious :)
23:32 <zmanuel> Maybe people do want full additive blending?
23:32 <luke-jr> zmanuel: eh? won't it be?
23:32 <zmanuel> no.
23:32 <luke-jr> I'm confused.
23:32 <zmanuel> Zones are rendered with additive blending, not the usual blending
23:33 <zmanuel> framebuffercolor += alpha*color
23:33 <zmanuel> not
23:33 <zmanuel> framebuffercolor = alpha*color + (1-alpha)*framebuffercolor
23:33 <zmanuel> epsy: have we ever used that function?
23:34 <luke-jr> hmm
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23:35 <luke-jr> enum 'blending': AdditiveCapped, Additive, or Usual?
23:35 <zmanuel> The .7 difference is hardly visible if you know it's there :) I think we're fine. I'll just make the trunk client behave like the 0.2.8 client on a 0.2.8 server, and that's it.
23:35 <zmanuel> What's AdditiveCapped?
23:35 <luke-jr> Additive with the .7 cap on alpha
23:35 <luke-jr> can't hurt, can it?
23:35 <zmanuel> No, we don't want that.
23:36 <luke-jr> oh, I guess you do only need the .7 in Zones V1 syncing, since Fortress code only runs as server anyway
23:36 <luke-jr> I see.
23:37 <zmanuel> You'll also run into problems with Usual blending. That's why the current blending is additive.
23:37 <zmanuel> The usual blending is order dependant.
23:37 <luke-jr> :x
23:37 <luke-jr> wait, you mean that all Arma is additive?
23:38 <zmanuel> No :)
23:38 <luke-jr> just all game objects?
23:38 <zmanuel> Most things are technically Usual.
23:38 <luke-jr> nm, I guess zones are the only transparent game objects
23:38 <zmanuel> But since most things are opaque and are rendered with z-buffer tests and writes, they're not order dependant again.
23:39 <epsy> zmanuel, probably not
23:39 <luke-jr> so usual blending for transparent objects would actually require an OpenGL guy
23:39 <luke-jr> ?
23:39 <zmanuel> Vanishing walls are also transparent. They're rendered in the usual way, because all happens so fast you don't notice slight errors.
23:40 <zmanuel> Has nothing to do with openGL.
23:40 <luke-jr> ordering doesn't? ☺
23:40 <zmanuel> No :) How has it got anything to do with the API?
23:40 <luke-jr> well, the render code in general
23:40 <luke-jr> I think you'll find my border rendering less than ideal ;)
23:40 <zmanuel> And the problem is to really get it right, you have to sort AND SPLIT on a polygon basis.
23:41 <zmanuel> you already have border rendering? where?
23:41  * zmanuel wants to see :)
23:41 <luke-jr> lp:~luke-jr/armagetronad/armagetronad-zone-border
23:41 <luke-jr> the 3rd proposed merge :p
23:41 <zmanuel> you mean 4th?
23:41 <luke-jr> you'll need to hack the server to actually give a border colour, though
23:41  * zmanuel processed 3 today
23:41 <luke-jr> yeah
23:41 <luke-jr> wait
23:42 <luke-jr> you did 3 today?
23:42 <luke-jr> :o
23:42 <zmanuel> well, one is rejected for now :)
23:42  * zmanuel doesn't like time dependant segment count
23:42 <luke-jr> err, that was part of the original v1v2 merge afaik
23:42 <zmanuel> Yeah, but there was no way to actually set it, so I ignored my dislike for it.
23:43 <luke-jr> guess I didn't propose the merge for borders then
23:45 <zmanuel> Ah, it's different borders than I thought :)
23:45 <luke-jr> zmanuel: basically I just made segments .02 larger and turned off alpha :p
23:45 <luke-jr> for a second run
23:45 <zmanuel> I thought it was the cube borders.
23:45 <luke-jr> oh
23:45 <luke-jr> hehe
23:45 <luke-jr> bad naming conflict :x
23:46 <luke-jr> but anyhow, I'm sure an OpenGL person could do borders a better way
23:46 <zmanuel> people with slow fill rate will hate that :)
23:46 <luke-jr> slow fill rate?
23:46 <zmanuel> a gpu without much pixel shader power.
23:46 <luke-jr> we use pixel shaders?
23:47 <zmanuel> The default ones.
23:47 <luke-jr> o i c
23:47 <luke-jr> no idea how any of that works
23:47 <luke-jr> just that Linux doesn't support what I know of as "pixel shaders" :p
23:48 <luke-jr> but slow borders are better than no borders as long as they're not wasting CPU when unused IMO
23:49 <zmanuel> OMG do I see a goto there?
23:49 <luke-jr> >_<
23:50 <luke-jr> I figured the whole render thing is a hack that needs rewriting, so it's all temporary
23:50 <luke-jr> and someone knows a better way to render borders anyway
23:50 <luke-jr> (hack needing rewriting basis being the dupe between Render and Render2D)
23:50 <zmanuel> What would be wrong with using the lines that are used without alpha blending?>
23:50 <luke-jr> I have no idea what that is?
23:51 <luke-jr> all I know is turning off alpha blending made an outline
23:51 <luke-jr> :D
23:51 <luke-jr> like I said, I know nothing of OpenGL
23:51 <zmanuel> yeah, isn't that what the border sort of looks like?
23:52 <luke-jr> oh
23:52 <luke-jr> that's what I used
23:52 <luke-jr> for the border pass, I just turned off alpha blending and ran it with another colour
23:54 <zmanuel> Ah :) I didn't see the alpha bit.
23:54 <@armabot> armacommits: [trunk-armagetronad-work] r874 Applying legacy alpha factor to incoming 0.2.8 zone syncs....
23:55 <luke-jr> zmanuel: does wrtlprnft's suggestion seem good for the protobuf side of gradients?
23:55 <luke-jr> (plus an additional attribute to define the gradient style, perhaps)
23:55 <zmanuel> Technically, yes.
23:55 <zmanuel> But philosophically, no.
23:55 <luke-jr> ?
23:56 <zmanuel> I don't think too much of the LOOK of zones should be put into the network syncs.
23:56 <luke-jr> you mean there should be a tGradient sync? ☺
23:56 -!- MaZuffeR [n=mazuffer@darkmoor.sby.abo.fi] has quit [Remote closed the connection]
23:56 <luke-jr> eh
23:56 <luke-jr> how else will you communicate the look?
23:56 <zmanuel> No :) No gradient in the zone sync at all.
23:56 <zmanuel> I don't know yet :)
23:56 <zmanuel> We were thinking about CSS stuff a while back, and I really like that.
23:57 <luke-jr> what if the zone changes appearance mid game?
23:57 <zmanuel> Basically, the zone (and other objects) would sync a class string
23:57 <zmanuel> then it changes class :)
23:57 <luke-jr> hrm
23:57 <luke-jr> and then sync for a tClass?
23:57 <zmanuel> and the client looks up the visuals from various CSS files determined by server and client.
23:58 <luke-jr> sounds complex and slow to write ;x
23:58 <luke-jr> I want gradients yesterday XD
23:58 <zmanuel> it's just a string.
23:58 <luke-jr> yeah, but the CSS implementation
23:58 <zmanuel> a bit, yes. But it's client work.
23:59 <zmanuel> And usually, the class would NOT change :)
23:59 <luke-jr> isn't the entire purpose of protobuf so we don't need to send non-changes?

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