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Log from 2009-02-22:
--- Day changed Sun Feb 22 2009
00:05 <dlh> se_EscapeName( "Agent Zéro" ) => Agent\_Z%C3%A9r
00:05 <dlh> :|
00:05 <dlh> off by one error maybe?
00:07 -!- MrBougo [n=MrBougo@146.178-247-81.adsl-dyn.isp.belgacom.be] has quit []
00:10 <dlh> so, both se_EscapeName() and se_UnEscapeName() cut off the last character
00:12 <armabot> lpbugs: [332717] First Round Wrong Axis <https://bugs.launchpad.net/bugs/332717> || [332713] Authentification fails with Space & é <https://bugs.launchpad.net/bugs/332713>
00:18 <joda_bot> dlh: will you take the bug and fix it ? or should I add that info to the report ?
00:19 <joda_bot> I guess the "\" of the _ is not accounted for
00:20 <dlh> I think se_EscapeName() is only used for logging and display purposes, not actually authenticating
00:20 <dlh> I haven't really looked at the auth stuff too well, so I won't be fixing it :)
00:22 <joda_bot> ok, I added you stuff as additional info
00:22 <joda_bot> heh, launchpad is slow :D
00:26 -!- animuson [n=animuson@CM-204-193-203-61.omah.tconl.com] has joined #armagetron
00:27 <animuson> did anyone figure out the armathentication problem?
00:30 <joda_bot> which ? :D
00:30 <joda_bot> animuson: which ?
00:30 <animuson> my armaauth always returns INVALID_DOMAIN
00:31 <joda_bot> sry, I've got no clue about that
00:31 <joda_bot> which domain is it ?
00:31 <joda_bot> does it exist ? :-P
00:32 <animuson> http://www.animuson.com/armaauth/0.1/
00:32 <joda_bot> that does look like a configuration error ?
00:32 <animuson> well we figured it had to be $dbs[$host] not being defined
00:32 <joda_bot> what do you use for the authentification page ?
00:33 <joda_bot> php ?
00:33 <animuson> but after looking through the files, we couldnt find $host being defined anywhere
00:33 <animuson> the php script
00:33 <animuson> provided in the arma wiki
00:33 <joda_bot> I'll have a look
00:35 <dlh> animuson: have you tried first just using the simple auth provided with the game, not the one that hooks into a db? batch/authentication_reference.php? Maybe after you get that you should try the db one
00:36 -!- fonkay [n=dreamboa@blk-7-225-70.eastlink.ca] has joined #armagetron
00:36 <animuson> the @forums one?
00:37 <joda_bot> animuson: no that's an existing working authentification server
00:37 <dlh> No, batch/authentication_reference.php is included with the game source
00:37 <animuson> i cand make the game
00:37 <joda_bot> animuson: can you give me the to the page where you got that php script from ?
00:37 <animuson> i was working on something
00:37 <animuson> and i havent fixed the rror in the code
00:37 <animuson> yet
00:38 <joda_bot> you might need a database to fix your error and fix the configuration
00:38 <animuson> http://wiki.armagetronad.net/index.php?title=Authentication_Server
00:40 <joda_bot> animuson: ok
00:40 <joda_bot> animuson: which of the two scripts did you pick ?
00:40 <joda_bot> and why
00:40 <animuson> -> bzr co lp:~armagetronad-dev/armagetronad/trunk-http-auth-server-work
00:41 <joda_bot> you know how to setup databases and how to access them using php ?
00:41 <animuson> because i cant compile my source code right now :P
00:41 <animuson> yea
00:41 <ct|kyle> joda_bot: PONG
00:41 <joda_bot> ct|kyle: hi
00:41 <animuson> kyle u figure anything out on the armaauth?
00:42 <ct|kyle> animuson: have not looked yet
00:42 <joda_bot> ct|kyle: heh :-) I guess my question is also authentification related, who knows about authentification charsets ?
00:42 <ct|kyle> i busy on new CTWF script
00:42 <joda_bot> ct|kyle: ok, happy coding
00:42 <dlh> animuson: you don't need to compile the source code to use authentication_reference.php
00:42 <joda_bot> animuson: it's just something you need to download
00:42 <ct|kyle> joda_bot: the escape chars or what?
00:43 <animuson> where is it?
00:43 <joda_bot> ct|kyle: yes
00:43 <joda_bot> animuson: I'll give you a link if dlh can't provide it faster :D
00:43 <ct|kyle> joda_bot: I'm not positive but i think they are on the wiki
00:43 <joda_bot> ct|kyle: hm, ok ... because one of you users can't authentificate
00:43 <joda_bot> :D
00:44 <ct|kyle> you?
00:44 <joda_bot> "Agent Zéro"
00:44 <joda_bot> no not me
00:44 <armabot> armagetronad:  * resources/Blaze/Race/Glacier-1.0.1.aamap.xml: Resource by Blaze
00:44 <ct|kyle> oh
00:44 <joda_bot> I got no é and no space in my name
00:44 <ct|kyle> space i think is \_
00:44 <joda_bot> but he also has the same name on forums.armagetronad.net
00:44 <ct|kyle> or just _
00:44 <joda_bot> which does not work
00:45 <joda_bot> ct|kyle: If you are willing you could take a look at your authentification db, I'll ad your info the bug report (might help epsy fix it faster)
00:46 <animuson> the link?
00:46 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has joined #armagetron
00:47 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has quit [Client Quit]
00:47 <joda_bot> animuson: http://bazaar.launchpad.net/~armagetronad-dev/armagetronad/0.2.8-armagetronad-work/annotate/head%3A/batch/authentication_reference.php
00:49 <ct|kyle> joda_bot: just have him try to login @ct  i can see the erors then
00:50 <ct|kyle> joda_bot: I don't think it is a bug, just chars like that need excaped
00:50 <joda_bot> ct|kyle: he already has a ct account
00:50 <joda_bot> ct|kyle: if it does not work out of the box with the client it's a charset or escape Bug :D
00:50 <joda_bot> ct|kyle: same name
00:52 <joda_bot> ct|kyle: http://crazy-tronners.com/profile.php?mode=viewprofile&u=831
00:53 <ct|kyle> joda_bot: what client though
00:53 <joda_bot> I guess (latest stable client)
00:54 <ct|kyle> have him change forum name :P
00:54 <joda_bot> ct|kyle: NO :D fix the bug :-)
00:54 <ct|kyle> is not really meant for auth
00:55 <joda_bot> hehe, I guess it's not even your end but rather the clients end
00:55 <joda_bot> ct|kyle: right, did not consider that ... hmm
00:55 <ct|kyle> I know
00:55 <joda_bot> ct|kyle: I'll check with my client, and see if I get a password fail or wrong user
00:55 <ct|kyle> try pointing him to the beta builds
00:57 <joda_bot> ct|kyle: will do
00:58 <joda_bot> still I want the issue cleared up
00:58 <joda_bot> ct|kyle: brb, I'll try to auth with his name, and see if I get wrong password or wrong user
00:58 <joda_bot> if you can monitor authentification that data might prove helpful
00:59 <ct|kyle> yes i can look at the @ct
01:01 <ct|kyle> joda_bot: UNKNOWN_USER Agent Z?FFFFE9ro
01:01 <joda_bot> yeah that I got on the client too
01:01 <ct|kyle> joda_bot: same
01:01 -!- Lizmatic [n=Lizmatic@78-27-12-206.dsl.alice.nl] has quit ["Leaving"]
01:02 <joda_bot> wait I'll try a client
01:02 <ct|kyle> somwhow ?FFFFE9 needs converted to é
01:02 <joda_bot> I guess it's some charset issue
01:03 <joda_bot> might be noone considered non ASCII chars
01:05 <ct|kyle> let me see if i can replace ?FFFFE9  with é  on auth level
01:06 <smoothice> ct|kyle: is there a way using sty+ct to send a console message to a player? I want to use a /cmd but then have it return output to a certain player
01:07 <ct|kyle> PLAYER_MESSAGE player "message in quotes"
01:07 <ct|kyle> and that is in any of them
01:07 <smoothice> ah
01:07 <smoothice> got it
01:07 <smoothice> k
01:07 <smoothice> ty
01:08 <ct|kyle> joda_bot: what is the quick and dirty php code to replace ?FFFFE9 with  é
01:10 <smoothice> strstr?
01:10 <ct|kyle> preg_replace("?FFFFE9", "é", "username")
01:11 <joda_bot> eh, I don't think that that is a good fix
01:11 <joda_bot> because it will only work for é :D
01:11 <ct|kyle> would have to use an array
01:11 <ct|kyle> but at least e works
01:12 <ct|kyle> joda_bot: go ahead and try again
01:14 <ct|kyle> like i said quick and dirty (clean it up later on)
01:19 -!- RoterBaron [n=x-javach@dslb-084-059-033-173.pools.arcor-ip.net] has joined #armagetron
01:36 <animuson> hmm
01:36 <animuson> Login failed, reason: Authentication URL animuson.com does not return a list of supported methods, got error code 200, content "<br />".
01:39 <ct|kyle> animuson: that is fixed :P
01:39 <animuson> ?
01:39 <ct|kyle> oh lol
01:39 <ct|kyle> animuson: that means you have a php error
01:40 <ct|kyle> i just had that for @ct when i tried to insert code for the e thing
01:40 <animuson> lol
01:40 <animuson> k
01:40 <animuson> now that i know what to check for XD
01:43 <joda_bot> ct|kyle: k
01:44 <ct|kyle> joda_bot: i can't get preg_replace("/?FFFFE9/", "é", $user); to work
01:45 <animuson> i really need to install zthreads
01:45 <animuson> im tried of waiting til the end of a round :|
01:45 <ct|kyle> heh
01:46 <animuson> well i fixed the php error
01:46 <animuson> now it returns UNKNOWN_USER animuson
01:46 <animuson> lol
01:46 <joda_bot> animuson: sounds like a fix
01:47 <joda_bot> ct|kyle: escape the ?
01:47 <joda_bot> with an \
01:47 <ct|kyle> ok :P
01:48 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has joined #armagetron
01:49 <joda_bot> xt
01:49 <joda_bot> ct|kyle: what's the web URL for authentification on ct?
01:50  * nsh22 is back from the land of french canadians
01:50 <ct|kyle> joda_bot: http://crazy-tronners.com/armaauth/0.1/
01:52 <joda_bot> wb  nsh22
01:52 <nsh22> ty joda
01:54 <joda_bot> ct|kyle: the site still has an error ?
01:54 <animuson> ?
01:54 <animuson> omfg i forgot the mysql_fetch_array
01:54 <animuson> im so fin stupid >_>
01:56 <animuson> woo now its upgraded to PASSWORL_FAIL :)
01:56 <ct|kyle> joda_bot: the \? did not work
01:58 <joda_bot> ah, probably it's "\\?"
01:59 <joda_bot> because \ in " " need escaping too
02:02 <animuson> what does the client do to create its hash?
02:02 <joda_bot> ct|kyle: that does not seem to work either - just remove it
02:02 <joda_bot> animuson: I guess it uses md5
02:03 <joda_bot> but I got no idea of the details
02:03 <animuson> i cant figure out why my password isnt matching up
02:03 <ct|kyle> joda_bot: i think it has to be done like char(34234)  for e or w/e it is
02:03 <joda_bot> did you md5 hash your password ?
02:04 <animuson> my database has the password stored as md5 already
02:04 <joda_bot> that is not enough
02:04 <joda_bot> as armagetron needs it with a salt or something like that
02:04 <joda_bot> ct|kyle: can you help animuson on that ?
02:05 <animuson> yea but is md5s the md5ed password with the salt later on
02:05 <nsh22> oooooh epsy isnt here, i can /away
02:06  * nsh22 is away: gone to get food
02:09 <ct|kyle> joda_bot: nope, p4 did all of that for us
02:10 <smoothice> luke-jr: do you know if it would be possible to mod the AI to make it avoid all zones?
02:10 <smoothice> luke-jr: so it would work with sty shots
02:10 <ct|kyle> smoothice: yes it could be done
02:10 <animuson> well u dont want it to avoid fortress zones, flags, and bases
02:12 <animuson> whats the difference between bmd5 and md5?
02:14 <joda_bot> animuson: I haven't done this, and I don't have the time now to look into it
02:14 <joda_bot> you might come here at another time
02:14 <joda_bot> because it's not 2 am in the morning in europe/germany
02:14 <joda_bot> and not many people are awake at this hour
02:14 <joda_bot> (like epsy, z-man, wrtl)
02:17 <smoothice> ct|kyle: would it be easy?
02:18 <ct|kyle> smoothice: never looked at the code
02:18 <ct|kyle> but i think it could be judging by some of the code i just read
02:18 <smoothice> acck
02:18 <smoothice> what class is that stuff in/
02:19 <ct|kyle> heh, i donno :P
02:19 <smoothice> you just looked?
02:19 <ct|kyle> gAIBase.cpp
02:19 <ct|kyle> smoothice: nope i did not look at it
02:20 <smoothice> ...
02:20 <ct|kyle> i was judging on other code i used to  make an asumtion that it would be kind of easy
02:21 -!- RoterBaron [n=x-javach@dslb-084-059-033-173.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)]
02:21 <smoothice> I have another problem: even though teams_max is 2 another team is sometimes created when going from SP to non-sp
02:22 <animuson> basically theres no possible way for arma to match to my passwords cause theyre already hashed in the databse...
02:24 <dlh> bmd5 stands for broken md5
02:24 <ct|kyle> animuson: you just have to regenerate them with extra stuff
02:24 <animuson> u cant get back to the original once its md5'd
02:25 <dlh> bmd5 -> md5(password + chr(0)). pre clients only support bmd5
02:26 <animuson> but i dont have the original passwords
02:26 <animuson> the database has password stored as md5(password)
02:26 <animuson> theres no way i can get the original password for all the accounts
02:26 <dlh> regenerate it when they log in
02:27 <animuson> whats after chr?
02:27 <animuson> my program turned it into a cd
02:27 <animuson> (image)
02:28 <dlh> md5(password + null character)
02:28 <animuson> oh so chr( 0 )
02:28 <animuson> :)
02:28 <dlh> yes
02:29 <ct|kyle> let them logout and then log back in
02:29 <ct|kyle> just tell them to do that
02:29 <animuson> lol ok
02:29 <ct|kyle> we had to do that initially
02:32 <smoothice> ct|kyle: can you help me mod gAIBase?
02:33 -!- sinewav [n=sinewav@adsl-76-197-249-8.dsl.chcgil.sbcglobal.net] has quit [Remote closed the connection]
02:34 <ct|kyle> smoothice: i'm stil looking where to put it
02:35 <smoothice> yeah I am tooo
02:35 <smoothice> and
02:35 <smoothice> How do you work with eGameObject?
02:36 <ct|kyle> smoothice: look at my last change to sty+ct i tihnk 3 revisions ago
02:36 <smoothice> ok
02:36 <ct|kyle> that gives you a big idea i think
02:36 <animuson> k i got my password modifier working :P
02:36 <animuson> lol
02:37 <smoothice> ct|kyle: 3 revisions ago: Merge from main branch r1028
02:37 <ct|kyle> probably 2 ago
02:37 <ct|kyle> i could not remember if i merged then added it then merged again or added merged and merged
02:38 <smoothice> ...
02:38 <smoothice> lol
02:39 <ct|kyle> smoothice: i think it should be put into gAIPlayer::ThinkSurvive
02:39 <smoothice> ooo k
02:40 <ct|kyle> well at least to avoid death zones
02:41 <smoothice> I cannot find the rev you're talking about
02:41 <smoothice> or the code in a merge
02:41 <ct|kyle> think trace maybe to get flags / fort zones
02:42 <smoothice> and Launchpad is having issues
02:42 <smoothice> ..
02:42 <ct|kyle> 652
02:42 <ct|kyle> :P
02:42 <smoothice> oh
02:43 <smoothice> the ctf thing
02:43 <ct|kyle> i was thinking 2nd to last was doing the same
02:43 <smoothice> I remmeber that
02:45 <animuson> sweet got my auth working
02:45 <animuson> thx to all that helped XD
02:45 <smoothice> ct|kyle: I don't think I really need the AI to trace the flags or fortresses.. I just need it to avoid shots and death zones
02:46 <smoothice> ct|kyle: but that alone seems complicated
02:47 -!- emphasis [n=rolf@017-141-045-062.dynamic.caiway.nl] has joined #armagetron
02:48 <animuson> is there a way to force a user to logout?
02:49 <ct|kyle> animuson: i did not see one when i looked at configs last night
02:54 <animuson> can u fetch a user's authority <username>@<authority> somehow?
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02:56 <ct|kyle> animuson: probaboly
02:57 <animuson> why can't there be a list of all ePlayer settings?
02:57 <animuson> :|
02:58 <dlh> ?
02:58 <ct|kyle> animuson: give me 1 sec, I'll give you a list of all settings :P
02:59 <ct|kyle> animuson: for sty+ct :P
02:59 <animuson> yea :)
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03:03 <ct|kyle> animuson: http://crazy-tronners.com/resource/All_Tron_configs.cfg
03:05 <animuson> wow thats a lot
03:05 <ct|kyle> ya
03:05 <animuson> is there a list of the settings that ePlayer uses in the tron source?
03:09 <ct|kyle> you could grep static tSettingItem
03:14 <animuson> is there a way to get SET_ZONE_POSITION to apply to all zones in the map?
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03:37 <smoothice> ct|kyle:     // switch from Survival to close combat if surviving is too boring
03:37 <smoothice> ct|kyle: lol
03:38 <smoothice> ct|kyle: I've got ThinkTrace open but I don't know what I should add and wher
03:42 <ct|kyle> I know what to add, but not how to add :P
03:42 <ct|kyle> i should say i got an idea on what to add
03:42 <smoothice> yeah
03:42 <smoothice> same
03:43 <smoothice> if death zone straight ahead then emergency move lefft
03:43 <smoothice> or a form of that with multiple directrions
03:48 <ct|kyle> sg_GetSensor
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03:50 <animuson> how does the SET_PLAYER_TEAM command work?
03:51 <ct|kyle> ALLOW_TEAM_NAME_PLAYER 1  lets team be named after player
03:51 <animuson> theres a separate set_player_team command
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03:53 <animuson> but it doesnt seem to do anything
03:57 <ct|kyle> ALLOW_TEAM)NAME_COLOR 0
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03:57 <ct|kyle> heh
04:01 <joda_bot> gn8
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04:06 <smoothice> ct|kyle: so can we do this?
04:06 <ct|kyle> smoothice: not sure heh
04:06 <smoothice> sg_GetSensor?
04:06 <smoothice> what does that do
04:07 <ct|kyle> i think it gets objects to ltef right and foward
04:07 <ct|kyle> left*
04:11 <smoothice> ct|kyle: what if we find the code where a turn is executed and then detect if a zone is nearby
04:12 <ct|kyle> but how will it move to avoid shots comming at it
04:13 <smoothice> ummm
04:13 <smoothice> detect the angle of the shot
04:13 <smoothice> and then turn the opposite directory
04:13 <smoothice> direction
04:15 <ct|kyle> if a shot is coming right at it faster than it is going the shot will hit it before it turns
04:16 <smoothice> then oh well
04:16 <smoothice> :P
04:17 <ct|kyle> right now there is not a censer for that :P
04:17 <ct|kyle> sensor*
04:25 <smoothice> ok
04:25 <smoothice> I won't bother then
04:29 <ct|kyle> smoothice: somehow it's gotta be added into gAISensor  :P (i keep following code back :P)
04:29 <smoothice> luke-jr: fortress is working?
04:31 <smoothice> ct|kyle: can you come to CT Regular CTF?
04:31 <smoothice> I need to ask you something about it
04:31 <ct|kyle> smoothice: ok
04:46 <smoothice> ct|kyle: ?
04:52 <luke-jr> smoothice: not sure
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05:57  * luke-jr reboots his CT server for the first time in 170 days
05:57 <luke-jr> after making sure it boots in qemu, of course ;p
05:57 <ct|kyle> ?
05:58 <luke-jr> ct|kyle: I don't trust computers to reboot cleanly
05:58 <luke-jr> so when I can't get physical access easily, I use qemu on /dev/hda ;p
05:59 <luke-jr> to make sure it boots to a SSH server
05:59 <ct|kyle> heh
05:59 <luke-jr> with -snapshot so I don't screw up the partition of course
06:00 <luke-jr> it sure is taking a while to reboot tho :x
06:01 <ct|kyle> they always do
06:02 <luke-jr> well
06:02 <luke-jr> the PBX I setup at work boots in under 90 seconds
06:02 <luke-jr> :/
06:03 <luke-jr> I'm getting worried now
06:03 <luke-jr> it's been 10 minutes
06:04 <ct|kyle> lol
06:04 <ct|kyle> you lost it luke-jr
06:05 <luke-jr> impossible? :/
06:06 <ct|kyle> its about time for you to call the company
06:07  * luke-jr checks if he has remote reboot first
06:09 <luke-jr> I do, how smart of me
06:12 <smoothice> ct|kyle: are there any advantages to running my fortress server on sty+ct?
06:12 <luke-jr> remote reboot is broken ☹
06:12 <luke-jr> gah
06:13 <ct|kyle> svg output
06:14 <luke-jr> wtf is the point of a remote reboot port when it doesn't work? -.-
06:14 <luke-jr> Login Failed my butt
06:14 <smoothice> ct|kyle: hmm.. that does it for me
06:14 <smoothice> lol
06:14 <smoothice> luke-jr: lightfoot is down?
06:14 <luke-jr> only CT
06:14 <smoothice> lightfoot-ct.dashjr.org ?
06:15 <luke-jr> yeah
06:15 <smoothice> fail
06:15 <luke-jr> OLM fail
06:15 <smoothice> ?
06:15 <luke-jr> datacenter in CT
06:15 <luke-jr> I'm supposed to have an effing remote reboot port
06:15 <luke-jr> -.-
06:15 <smoothice> where in CT
06:15 <smoothice> Hartford?
06:15 <luke-jr> doubt it
06:16 <smoothice> what's the location?
06:16 <luke-jr> I forget -.-
06:16 <luke-jr> why?
06:16 <smoothice> I have cousins that live in CT
06:16 <smoothice> just curious
06:17 <smoothice> luke-jr: so you have four servers total?
06:17 <luke-jr> Trumbull
06:17 <smoothice> ooh
06:17 <smoothice> k
06:17 <luke-jr> at the moment, yes
06:18 <luke-jr> I think the remote reboot issue was because my CT server was moved
06:18 <luke-jr> they put it in another one of their datacenters originally
06:18 <luke-jr> but RoadRunner was stupid and routed to that DC wrong
06:18 <luke-jr> so they drove my server over to the Trumbull one that had sane routing to it
06:18 <luke-jr> I bet they forgot to move the remote reboot
06:19 <smoothice> drove?
06:19 <smoothice> lol
06:20 <luke-jr> I think so.
06:20 <luke-jr> it was almost a year ago
06:21 <smoothice> oh
06:21 <smoothice> so it's still down?
06:21 <luke-jr> no
06:21 <luke-jr> no email response yet, but it seems to be up now
06:22 <smoothice> ct|kyle: does svg output go to the vardir?
06:22 <ct|kyle> I think
06:23 <ct|kyle> it does cause a little lag though so don't use it too often
06:23 <smoothice> ok
06:23 <smoothice> is there a svg_output_time thing
06:23 <smoothice> to control how many times it writes it
06:23 <ct|kyle> yes
06:23 <smoothice> ok
06:23 <ct|kyle> .cfg2 svg_outpu
06:23 <ct|kyle> #cfg2 svg_outpu
06:23 <armabot> ct|kyle: SVG_OUTPUT_LOG_SCORE_DIFFERENCES: svg_output_log_score_differences_help(Default: 0 ) || SVG_OUTPUT_TIMING: svg_output_timing_help(Default: -1 )
06:23 <smoothice> timing?
06:24 <smoothice> so 1 would do it every 1 second
06:24 <ct|kyle> yes
06:24 <smoothice> k
06:24 <ct|kyle> use at a min of 3
06:24 <smoothice> I might do 10
06:24 <smoothice> for Ladle
06:24 <smoothice> Assuming NW gets picked
06:24 <smoothice> *crosses fingers*
06:25 <ct|kyle> heh
06:25 <smoothice> It's random right?
06:25 <smoothice> the picking
06:30 <smoothice> luke-jr: who owns armagetron.kicks-ass.net?
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06:40 <luke-jr> wrtlprnft/
06:40 <luke-jr> I think
06:42 <luke-jr> sigh
06:53 <smoothice> ct|kyle: http://www.grabup.com/uploads/ff9745bf30df4a6d3906b00c0eef2c42.png?direct
06:53 <smoothice> ct|kyle: :D :D :D
06:55  * luke-jr reboots it again
06:56 <smoothice> luke-jr: why?
06:56 <luke-jr> smoothice: setting it up to handle VPS hosting
06:56 <smoothice> OpenVZ?
06:56 <smoothice> or Xen
06:57 <luke-jr> OpenVZ
06:57 <luke-jr> Xen has overhead
06:57 <smoothice> oooh ok
06:58 <smoothice> How easy is OpenVZ to setup?
06:59 <luke-jr> not the simplest thing to do :p
06:59 <smoothice> yeah... figured
07:00 <luke-jr> I haven't even started on a control panel yet
07:00 <luke-jr> (HyperVM sucks, TW)
07:00 <luke-jr> BTW*
07:00 <smoothice> How does something suck if it works just fine?
07:01 <luke-jr> it onyl works just fine if you've never seen the internals or admin end
07:01 <smoothice> Who cares? Isn't the end user all that matters?
07:01 <luke-jr> or the licensing terms
07:02 <smoothice> ?
07:02 <luke-jr> basically, to use HyperVM, the company that makes it owns your boxes and datacenter
07:03 <smoothice> hmm
07:03 <smoothice> then why does everyone use it
07:04 <luke-jr> you have to dig really far to find the license ;)
07:04 <luke-jr> and there's no better alternative
07:05 <luke-jr> yet :o
07:05 <smoothice> lol
07:05 <smoothice> I wouldn't use a ctrl panel from you even if it was the only thing out there
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07:08 <luke-jr> smoothice: …
07:09 <smoothice> lightfoot.dashjr.org
07:09 <smoothice> no style?
07:09 <smoothice> Frames?
07:09 <smoothice> Come on dude
07:09 <smoothice> You could make so much more if you just improved your site a bit...
07:10 <smoothice> Armagetron 0.2.7 series available?
07:10 <smoothice> :O
07:10 <smoothice> You've _got_ to be kidding
07:10 <ct|kyle> smoothice: Frames Suck
07:11 <smoothice> Yeah
07:11 <smoothice> exactly
07:11 <smoothice> meh
07:11 <smoothice> actually it looks like luke-jr is using a table
07:11 <smoothice> which is sortof equally bad
07:11 <ct|kyle> table nice
07:11 <smoothice> :/
07:11 <luke-jr> uhm
07:11 <ct|kyle> he is just using a crappy one :P
07:11 <smoothice> lol
07:11 <luke-jr> I'm not using either frames or a table
07:12 <luke-jr> idiots
07:12 <smoothice> last time I checked
07:12 <smoothice> td and tr were table tags
07:12 <luke-jr> I'm doing it the Right Way with CSS
07:12 <smoothice> and <table>
07:12 <luke-jr> you're looking at the price table
07:12 <smoothice> oh lol
07:12 <smoothice> ok
07:12 <smoothice> fine
07:12 <luke-jr> which is in fact a table
07:12 <smoothice> I lose
07:14 <luke-jr> don't worry, my code is fine
07:14 <luke-jr> focus on attacking my design
07:14 <smoothice> ok
07:14 <smoothice> your colors suck
07:14 <smoothice> they are plain
07:14 <smoothice> no gradients
07:14 <smoothice> plain tables
07:14 <smoothice> no easy to use navigation that looks elegant
07:15 <ct|kyle> luke-jr: it has 7 errors
07:15 <luke-jr> ct|kyle: ?
07:15 <smoothice> that's epic fail
07:15 <smoothice> validator.w3.org
07:15 <ct|kyle> http://validator.w3.org/check?uri=http%3A%2F%2Flightfoot.dashjr.org%2F&charset=%28detect+automatically%29&doctype=Inline&group=0
07:15 <smoothice> hah
07:15 <smoothice> spam
07:15 <smoothice> typo
07:15 <luke-jr> smoothice: ok, now tell me how to improve it
07:15 <smoothice> rewrite the site
07:15 <ct|kyle> use CSS
07:15 <smoothice> completely
07:15 <ct|kyle> :P
07:16 <smoothice> yeah
07:16 <smoothice> real css
07:16 <smoothice> not fake css
07:16 <smoothice> that you're using
07:16 <luke-jr> ct|kyle: I am using CSS
07:16 <ct|kyle> you need to use sheet not inside of style
07:16 <smoothice> night guys
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07:16 <luke-jr> ct|kyle: english
07:17 <ct|kyle> you can't set it using style="CSS stuff"   you have to use id and class now
07:18 <luke-jr> I do
07:18 <ct|kyle> not in the parts that have errors
07:18 <luke-jr> a single exception
07:18 <luke-jr> with a typo
07:18 <luke-jr> that I fixed
07:19 <ct|kyle> now that you changed it
07:20 <ct|kyle> anyway I gtg
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07:26 <luke-jr> ]later tell ct|kyle and tada! with a simple DOCTYPE change to HTML 5, my site is compliant
07:26 <ljrbot> luke-jr: The operation succeeded.
07:59 <luke-jr> wee
07:59 <luke-jr> VPS on CT seems good to go
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09:04 <wrtlprnft> luke-jr: no i don't
09:04 <wrtlprnft> luke-jr: i think it's durka
--- Log opened Sun Feb 22 10:00:42 2009
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12:13 <armabot> armacommits: [0.2.8-armagetronad-work] r1057 Correctly encode non-ascii-characters....
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12:39 <armabot> armagetronad: bazaarmagetron * r9026 /armagetronad/branches/0.2.8/armagetronad/ (. src/network/nKrawall.cpp): Manuel Moos: Correctly encode non-ascii-characters.
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12:55 <joda_bot> z-manuel: ping
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13:08 <joda_bot> z-manuel: added some info I found out with ct|kyle last night
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14:44 <animuson> how can i get a user's authority login in the source code? (<username>@<authority>)
14:50 <z-manuel> it's ePlayerNetID::GetRawAuthenticatedName()
14:53 <wrtlprnft> only on the server, though, right?
14:53 <z-manuel> yes.
14:53 <wrtlprnft> clients still miss way too much information :-/
14:54 <animuson> thx z-man :P
14:54 <z-manuel> I disagree :) Authentication status is of no business to the client.
14:55  * wrtlprnft would like to make his client replace all occurences of nicks with authenticated names where possible
14:56 <z-manuel> No, you wouldn't. Authenticated names can get long and ugly.
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14:56 <wrtlprnft> heh, on 1680×1050 I don't care
14:56 <z-manuel> maybe not about the 'long' bit, but I'm sure you'll care about the 'ugly' bit soon enough :)
14:57 <wrtlprnft> that might be true.
14:57  * z-manuel rants about Windows not being properly able to defragment its system partition
14:58  * wrtlprnft likes unix's create a tar ball, wipe the partition, untar the ball
14:58 <wrtlprnft> s/$/ approach/
14:59 <z-manuel> That doesn't quite work on the system partition, either :)
14:59 <wrtlprnft> well, there are enough ways to change the system partition to /dev/cdrom, which doesn't need defragmenting
15:00 <wrtlprnft> temporarily at least
15:00 <z-manuel> I also like how on Windows, when you copy or delete something, and there's an error, there's no 'screw that one file, continue with the rest' option.
15:01  * z-manuel is creaning up his hard drive and isn't using Linux because he wants his programs properly uninstalled
15:02 <z-manuel> cleaning, even.
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15:08 <wrtlprnft> i think if it's because the destination file already exists you get that option
15:09 <wrtlprnft> can you properly uninstall windows? :-D
15:09 <z-manuel> No :) Not if you don't count "format c:\" as porper :)
15:10 <z-manuel> (But deleting the Windows system directory, program files and user profiles (if you choose so) is a good enough approximation)
15:11  * z-manuel typically uses mkdir old; mv * old/
15:11 <z-manuel> then install new version and copy stuff from old that is still needed
15:11 <z-manuel> then leave old around forewer.
15:18 <wrtlprnft> so you'll eventually have stuff in old/old/old/old/old?
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15:57 <smoothice> z-manuel: I thought I'd ask you a question I asked yesterday (for me) when you weren't on.. and that was whether or not it would be possible to program the Armagetron AI to avoid all zones (including shots). That way the AI may actually be fun to play in SP.. Is that possible?
16:00 <Concord> yeah, he can avoid walls (a map feature) shouldn;t he be able to avoid zones (a map feature)
16:00 <smoothice> yeah
16:00 <smoothice> I was hoping player shots mainly...
16:00 <smoothice> but
16:00 <smoothice> deathzones would be awesome too
16:00 <smoothice> for racing servers
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16:03 <Concord> yes,
16:03 <Concord> you could place useless zones
16:03 <Concord> use hoops patch
16:03 <Concord> its indirect scripting
16:04 <Concord> example a square corridor around a fortress zone
16:04 <Concord> the zones don't do anything
16:04 <Concord> but the bot is stuck between
16:04 <Concord> so he goes in squares defending the fortress
16:15 <smoothice> Concord: yeah it shouldn't be that hard
16:16 <Concord> ;)
16:17 <ct|kyle> still talking about a bot?
16:19 <ct|kyle> ]later tell luke-jr it still FAILS
16:19 <ljrbot> ct|kyle: The operation succeeded.
16:19 <smoothice> ct|kyle: ...
16:19 <ct|kyle> .si wild battle
16:19 <ct|kyle> #si wild battle
16:20 <armabot> ct|kyle: Crazy Tronners Wild Battle Fortresss: Players (0/14):
16:20 <smoothice> hah
16:20 <smoothice> fail
16:20 <smoothice> You wish upon a tronner
16:20 <smoothice> But see the darkness in that fact
16:20 <smoothice> And resort to the armabot
16:20 <smoothice> :P
16:21 <smoothice> ct|kyle: what's battle fortress?
16:21 <smoothice> -.-
16:21 <ct|kyle> it is lounge, we are having a war today :P
16:22 <smoothice> oooh sneaky
16:29 <z-manuel> smoothice: yes, it should be possible. It's just not one of my priorities, since it'll have to get adapted to zone changes, and zones are in a state of flux.
16:31 <smoothice> z-manuel: good point, ok.
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17:16 <wrtlprnft> smoothice: obviously there would need to be other zones that attract AIs
17:17 <smoothice> wrtlprnft: fortresses and flags
17:17 <wrtlprnft> and winzones :-P
17:17 <smoothice> hah
17:17 <smoothice> right
17:18 <smoothice> ct|kyle: does svg output use lots of CPU?
17:19 <wrtlprnft> yep
17:20 <wrtlprnft> </ct|kyleMode>
17:23 <smoothice> wrtlprnft: ^ ????
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17:31 <wrtlprnft> <ct|kyleMode>yep</ct|kyleMode>
17:35 <smoothice> ?????
17:35 <smoothice> ct|kyle: is 15 too much svg output?
17:35 <smoothice> ct|kyle: SVG every 15 seconds
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17:41 <Concord> yo
17:43 <Lizmatic> hi
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17:48 <wrtlprnft> smoothice: i think the problem is that one generated SVG already takes enough CPU/IO time that it's going to be noticable
17:48 <wrtlprnft> probably a fifteenth of an svg every second would be fine :-)
17:49 <smoothice> so one every 15 seconds is ok?
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18:22 <Concord>  rtrtyrtghgfrghgfrdghyuytryuiouytuiuytuyuuytuytujhghjkhjmhmnhnmnbvcdsfgwsz      hggtjuhygfhjukiliidefrgtyrfewaq
18:22 <Concord> '
18:22 <Concord> i
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18:26 <MrBougo> amen
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18:58 <smoothice> wrtlprnft: can we resurrect 0.2.8-armagetronad-tag?
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19:57 <luke-jr> smoothice: wtf is that
19:58 <luke-jr> ct|kyle: it fails due to bugs in the validator; read the spec :p
20:03 <luke-jr> wrtlprnft: ping
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20:09 <smoothice> luke-jr: https://code.launchpad.net/~armagetronad-dev/armagetronad/0.2.8-armagetronad-tag
20:09 <smoothice> luke-jr: last updated  2008-02-10
20:09 <luke-jr> smoothice: but what IS it
20:11 <smoothice> tag
20:11 <smoothice> zone tag
20:11 <smoothice> like htf
20:11 <smoothice> but reverse
20:13 <luke-jr> I would hope not
20:13 <luke-jr> 0.2.8 is dead
20:13 <smoothice> says who?
20:13 <smoothice> I'd use trunk servers if it didn't disallow CVS clients
20:13 <smoothice> -.-
20:16 <smoothice> luke-jr: I'd try out Zones v2 fortress for 0.2.8 if I could use it with 0.2.8alpha clients
20:17 <luke-jr> smoothice: fix your client ☺
20:18 <luke-jr> trunk servers don't disallow "CVS" clients
20:18 <luke-jr> it's a bug in your client
20:18 <smoothice> oh
20:18 <smoothice> where's the code?
20:19 <luke-jr> code?
20:19 <luke-jr> it's your client, how would i know?
20:19 <luke-jr> make clean && make CXXFLAGS="-DNOEXPIRE"
20:19 <luke-jr> that's my workaround
20:20 <smoothice> I use Xcode
20:20 <smoothice> lol
20:20 <smoothice> nevermind
20:23 <smoothice> luke-jr: If I use disable-glout to build the server then how do I build just the client and not the server?
20:24 <luke-jr> smoothice: that's the default w/o disable-glout
20:24 <smoothice> oh ok
20:24 <luke-jr> well
20:24 <luke-jr> actually, all clients can be servers too
20:24 <smoothice> ...
20:24 <luke-jr> I don't think it's possible to make a client-only
20:24 <smoothice> I mean
20:24 <smoothice> dedicated
20:24 <smoothice> server
20:24 <smoothice> nevermind
20:24 <luke-jr> then just don't disable glout
20:24 <smoothice> k
20:25 <luke-jr> the onyl diff between client/hybrid and dedi is that the dedi doesn't have a screen :p
20:28 <smoothice> luke-jr: configure: error: You need the library SDL to compile Armagetron. Read the file doc/install_linux.html.
20:28 <smoothice> I use xcode lol
20:28 <luke-jr> whatever lol
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20:47 <sinewav> fort?
20:50 <smoothice> sinewav: :(
20:51 <sinewav> smoothice: dude, don't cry
20:51 <sinewav> what's the prob?
20:52 <smoothice> you broke your promise
20:52 <sinewav> what promise?
20:53 <smoothice> that
20:54 <smoothice> NW could practice with +
20:54 <sinewav> Sure we can, where is your team?
20:54 <smoothice> welll
20:54 <smoothice> not NW
20:54 <smoothice> but
20:54 <smoothice> do you remmeber a while ago
20:55 <smoothice> you said I could join you on a Sunday something?
20:55 <smoothice> sometime?
20:55 <sinewav> yeah, but we were working on some stuff today. Why don't you meet us in Cafe?
20:56 <sinewav> we're there now
20:56 <smoothice> nah I'm fine
20:56 <smoothice> I'm just confused on why you said I could and then I couldn't... :)
20:57 <sinewav> but, you had no team? you want to just play with us? come find us in cafe.
20:58 <sinewav> I think we just misunderstood each other
20:58 <sinewav> I'll make it up to you.
21:00 <smoothice> no I'm fine
21:00 <smoothice> truly
21:00 <smoothice> nevermind
21:00 <smoothice> It's my fault for bothering :P
21:15 -!- z-manuel [n=manuel@p508708D4.dip0.t-ipconnect.de] has joined #armagetron
21:24 -!- sinewav [n=sinewav@adsl-76-193-189-7.dsl.chcgil.sbcglobal.net] has quit [Read error: 104 (Connection reset by peer)]
21:28 <wrtlprnft> luke-jr: pong
21:31 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has joined #armagetron
21:31 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has quit [Client Quit]
21:37 <luke-jr> http://forums.armagetronad.net/viewtopic.php?p=203686#203686
21:40 <z-manuel> yeah, funny :)
21:43 <luke-jr> what I wonder is
21:43 <luke-jr> am I the only one who gets these annoying PMs?
21:43 <luke-jr> and if so, why me? :/
21:43 <wrtlprnft> i never got one of them
21:44  * wrtlprnft tries to avoid servers on which you can get kicked for allegedly sucking
21:44 <Flex> so you avoid your own server? :p
21:44 <wrtlprnft> (i hope that's correct use for the word “allegedly”, first time i actively used it)
21:45 <wrtlprnft> well, i want to see them kick me
21:45 <wrtlprnft> CANCEL_VOTES ftw
21:45 <wrtlprnft> plus i hope it's not that bad
21:45 <luke-jr> uh
21:45 <luke-jr> wrtlprnft: this was a forum PM
21:46 <wrtlprnft> so he already had an account, why the f* didn't he post himself?
21:46 <wrtlprnft> i thought maybe he didn't want to register
21:47 <z-manuel> but he did.
21:47 <z-manuel> I do get such messages occasionally, too.
21:47 <z-manuel> emails even.
21:47 <wrtlprnft> i get emails when my server xml feed goes down
21:49 <luke-jr> sigh
21:49 <luke-jr> wrtlprnft: when your xml feed goes down you get emails asking you to "talk to" another player?
21:49 <armabot> armagetronad:  * resources/Blaze/Race/JailBreak-1.0.1.aamap.xml: Resource by Luke-Jr
21:50 <z-manuel> luke-jr: you're probably just too active on IRC, so people mistake you for some sort of community manager :)
21:52 -!- MaZuffeR [n=mazuffer@darkmoor.sby.abo.fi] has quit ["Ex-Chat"]
21:55 <luke-jr> sigh
21:55 <luke-jr> maybe this shows a need for some sort of community manager
21:55 <luke-jr> appointed or elected
21:56  * z-manuel appoints luke-jr :)
21:56 <luke-jr> -.-
21:56 <luke-jr> I'll take the task of running an election, no more. :p
21:56 <luke-jr> what forum do I post about it in?
21:56 <z-manuel> General?
21:56 <luke-jr> omfg
21:56 <luke-jr> maybe I should have rejected that map I just uploaded for Blaze
21:56 <luke-jr> and told him to use zones v2
21:57 <luke-jr> instead of emulating polygon zones with a ton of circles
21:57 -!- PinkTomato [n=sam@hn-33-170.brookes.ac.uk] has joined #armagetron
21:57 <luke-jr> do we have a zones v2 howto yet?
21:57 <luke-jr> http://beta.armagetronad.net/resource-browser/resource/Blaze/Race/JailBreak-1.0.1.aamap.xml
21:57 <luke-jr> actually, why isn't he using walls? :/
21:58 <luke-jr> with CYCLE_RUBBER 0
22:02 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has joined #armagetron
22:03 <nsh22> hey hey
22:04 <nsh22> dumb question, whats F!'s clan website (i forgot and cant find on google)
22:08 <luke-jr> http://forums.armagetronad.net/viewtopic.php?t=19067
22:10 <nsh22> luke-jr: i like
22:11 <luke-jr> hmm
22:11 <luke-jr> guru3: any way to see *who* votes which way? :p
22:11  * nsh22 doesnt think phpbb has that capabilities
22:11  * luke-jr knows it records it.
22:12 <luke-jr> perhaps guru3 will assist us with raw DB queries XD
22:12 <nsh22> question, is there a windows 3d binary yet?
22:12 <luke-jr> probably never will be until 3D is merged
22:12 <nsh22> :(
22:12 <luke-jr> which probably won't be until it's rewritten
22:12 <nsh22> is there a reason or is it just that nobody wants to  do it
22:13 <nsh22> it needs to be rewritten?
22:13 <luke-jr> cuz Armagetron3D is a proof-of-concept hack and building Windows binaries is difficult
22:13 <nsh22> oic
22:13 -!- emmy_arma [n=peiaeman@pc240018.static.is.airbites.ro] has quit ["Leaving"]
22:13 <luke-jr> IIRC the only reason HexaTRON had Windows binaries is because k had an automatic daily build
22:14 <luke-jr> so adding HexaTRON to that automated system was easy
22:14 <nsh22> hexatron?
22:14 <luke-jr> http://luke.dashjr.org/programs/hexatron/
22:14 <luke-jr> an alternative map before 0.2.8 existed
22:14 <nsh22> oh ok
22:14 <luke-jr> http://luke.dashjr.org/programs/hexatron/images/ljr_screenshot_03.jpg
22:15 <nsh22> i was like...ok that cute, but ancient
22:15 <luke-jr> funny thing is, I don't think there's a current HexaTRON map in existence
22:15 <luke-jr> :p
22:15 <luke-jr> but it was the 2005 equivalent to Armagetron3D
22:15 <nsh22> i think its dowloaded with the other maps at install
22:15 <luke-jr> no, I don't think it exists
22:16 <nsh22> lol
22:16 <luke-jr> yeah
22:16 <luke-jr> HexaTRON map 0.4.2 was using map-0.1-exp.dtd
22:17 <nsh22> ok very noobish question, what is a unix system? is it linux?
22:17 <luke-jr> I'm not sure that DTD even works anymore.
22:17 <nsh22> lol
22:17 <luke-jr> it was like 0.2.8 beta 3 or such
22:17 <luke-jr> and before that the filepaths were
22:17 <luke-jr> HexaTRON/0.4.xml
22:17 <luke-jr> modern Armagetron would certainly refuse to load that
22:18 <nsh22> lol
22:18  * luke-jr ponders PMing christel "noooooooo, don't do it!"
22:18 <nsh22> huh?
22:18 <luke-jr> [15:17:59] [Notice] -christel- [Global Notice] Hi all, I'm about to take services down for an upgrade, this means that for the duration of the downtime the network will be without our friends NickServ, ChanServ and so forth -- the upgrade shouldn't take long, but feel free to cross fingers and toes for luck regardless! I'm sorry for the inconvenience and hope you have a nice Sunday!
22:18 <luke-jr> didn't you get it?
22:19 <nsh22> ah
22:20 <nsh22> i got it, but itsin a diff tab
22:20 <luke-jr> nsh22: you should play yandere with us in #anime :p
22:21 <luke-jr> I added some new roles.. ;)
22:22 <armabot> armagetronad:  * resources/Blaze/LAN-Fortress/BlockHead-1.0.1.aamap.xml: Resource by Blaze
22:22 <armabot> armagetronad:  * resources/Blaze/LAN-Fortress/Ganked-1.0.1.aamap.xml: Resource by Blaze
22:23 <armabot> armagetronad:  * resources/Blaze/LAN-Fortress/GoldMine-1.0.1.aamap.xml: Resource by Blaze
22:23 <armabot> armagetronad:  * resources/Blaze/LAN-Fortress/GreatWall-1.0.1.aamap.xml: Resource by Blaze
22:24 <armabot> armagetronad:  * resources/Blaze/LAN-Fortress/Lockdown-1.0.1.aamap.xml: Resource by Blaze
22:24 <armabot> armagetronad:  * resources/Blaze/LAN-Fortress/Nanoistic-1.0.1.aamap.xml: Resource by Blaze
22:24 <armabot> armagetronad:  * resources/Blaze/LAN-Fortress/Risk-1.0.1.aamap.xml: Resource by Blaze
22:25 <armabot> armagetronad:  * resources/Blaze/LAN-Fortress/Rush-1.0.1.aamap.xml: Resource by Blaze
22:25 <armabot> armagetronad:  * resources/Blaze/LAN-Fortress/SeaHorse-1.0.1.aamap.xml: Resource by Blaze
22:27 -!- z-manuel [n=manuel@p508708D4.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
22:32 -!- MrBougo [n=MrBougo@65.214-242-81.adsl-dyn.isp.belgacom.be] has quit []
22:57 -!- joda_bot [n=anonymou@dslb-084-061-038-010.pools.arcor-ip.net] has quit ["Leaving."]
22:58 -!- G5 [n=G5@cl-506.dus-01.de.sixxs.net] has quit ["Over and out."]
22:59 <nsh22> what is F!'s clan website (i forgot and cant find on google)
23:19 -!- nsh22 [n=neal@bas3-barrie18-1279549255.dsl.bell.ca] has quit ["the computer has been thrown across the room"]
23:20 <armabot> armagetronad:  * resources/Concord/Fortress/TrainingWheels-0.0.1.aamap.xml: Resource by Concord
23:43 -!- z-manuel [n=manuel@p508708D4.dip0.t-ipconnect.de] has joined #armagetron
23:45 <luke-jr> z-manuel: did protobuf change tArray?
23:54 <smoothice> #si Dick
23:54 <armabot> smoothice: Dick: Players (5/16): Andrew, foreveraudio, Marc, richiekucera, Ryan
23:54 <smoothice> luke-jr: you should go play on that server
23:54 <luke-jr> f u smoothice
23:54 <smoothice> lol
23:59 <PinkTomato> smoothice: that's an interesting server name.

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Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.

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