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Log from 2009-02-07:
--- Day changed Sat Feb 07 2009
00:06 -!- z-man [n=manuel@p50870E33.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
00:09 -!- smoothice [n=smoothic@97-118-164-240.hlrn.qwest.net] has joined #armagetron
00:11 -!- z-man [n=manuel@p50870E33.dip0.t-ipconnect.de] has joined #armagetron
00:17 <epsy> 'night
00:18 <BabyBug> night
00:18 <PinkTomato> night
00:18 -!- PinkTomato [n=sam@hn-33-170.brookes.ac.uk] has quit ["Leaving."]
00:18 -!- epsy [n=epsy@unaffiliated/epsy] has quit ["uʍop-ǝpısdn ǝʇıɹʍ sǝop ǝuo ʍoɥ ƃuıɹǝpuoʍ ǝq ʎɐɯ noʎ.. it's pretty simple: JUST WRITE UPSIDE-DOWN!"]
00:22 <smoothice> hi y'all
00:22 <BabyBug> hi
00:25 <smoothice> z-man: How do I use tConfItemBase to retrieve the value of an armagetron setting?
00:26 <z-man> You should not.
00:26 <z-man> You should access the variable itself.
00:27 <z-man> (You can fetch tConfItemBase's by config name and then cast it to the correct type and do stuff, but that's not really a good way)
00:28 <smoothice> z-man: But the configuration setting is used and declared in another class...
00:29 <z-man> Then export it, or add a function to retrieve it.
00:29 -!- cusco [n=tralala@2001:0:53aa:64c:67:35df:b2c9:9de6] has joined #armagetron
00:29 <cusco> hi
00:29 <cusco> looks like Im missing lib boost to build
00:29 <BabyBug> Hey
00:29 <cusco> my package manager finds me several.. its the graphics one, right?
00:30 <z-man> no.
00:30 <guru3> z-man: where's a cycle's pos eCoord determined?
00:30 <z-man> it's the basic c++ library stuff.
00:30 <z-man> guru3: it's updated in the various Timestep functions.
00:30 <cusco> all of them are c++
00:31 <smoothice> In anyone's opinion, should any new servers be started with 0.2.8.2.1?
00:31 <z-man> cusco: well, paste the package names.
00:31 <cusco> hold
00:31 <BabyBug> or pastebin...depending on how many..
00:31 <z-man> smoothice: it's our current stable version, so yes.
00:31 <smoothice> z-man: Even though its outdated?
00:31 <guru3> if i manually change the position, is it likely to get overwritten?
00:32 <z-man> smoothice: depends on the features you want.
00:32 <cusco> http://rafb.net/p/HRnVCq95.html
00:32 <z-man> guru3: no, but you should use the eGameObject::Move function so currentFace_ gets updated correctly.
00:33 <z-man> (and make the cycle invulnerable while you do, because otherwise it'll get killed if you move it through a wall)
00:33 <guru3> hmm
00:33 <guru3> the thing is, i added a member z to eCoord, and the z keeps getting overwritten no matter where i set it
00:34 <z-man> cusco: libboost1.35-dev
00:34 <z-man> that should pull in all the rest. I don't know which parts we're using precisely.
00:34 <z-man> guru3: odd, none of the functions so far manipulate z :)
00:35 <guru3> well i added z to the = operator
00:35 <guru3> but none of the others
00:35 <guru3> so i think it's getting overwritten with the default value when things update
00:35 <cusco> aw right, thanks
00:35 <guru3> or it's not getting copied
00:35 <cusco> damn it iwll install all the other libs
00:36 <cusco> sure its not only one of them z-man ? :P
00:36 <z-man> well, you'll need to debug it. lots of the math assumes 2d, so there are probably some implicit projection going on.
00:36 <smoothice> z-man: How do you export it? extern? then does it have to be declared in the new file too?
00:37 <smoothice> z-man: This is the only last barrier to me getting this branch done and working
00:37 -!- xfroggy [n=xfroggy@unaffiliated/xfroggy] has quit []
00:37 <z-man> cusco: as I said, dunno.
00:37 <z-man> smoothice: if the variable is static, remove the static.
00:37 <smoothice> In the H or CPP?
00:37 <z-man> then, you add 'extern <type> <variablename>;' to the header.
00:38 <smoothice> anywhere in theheader?
00:38 <z-man> remove static in cpp, add extern in .h
00:38 <smoothice> ok
00:38 <z-man> well, anywhere outside class definitions.
00:38 <smoothice> k
00:38 <BabyBug> good ol' z-man, always helping others
00:38 <smoothice> ...
00:38  * z-man 's wife is watching a silly movie
00:38 <BabyBug> well..he is =P
00:38 <cusco> kk
00:39 <guru3> so now i need to figure out where pos is being changed in a non = operator way
00:39 <guru3> because that's where it's got to be loosing the value of z, and it's doing it everytime it's changed
00:39 <z-man> It probably is the = operator.
00:39 <guru3> i'll try that
00:39 <guru3> just to be certain
00:40 <guru3> i've added in gCycle::Timestep() pos.z = 0
00:40 <smoothice> z-man: After I remove the static and add it with extern to the header do I have to redeclare it in the other cpp that I want to use it in?
00:40 <guru3> and the default value of initialization is 2
00:41 <z-man> smoothice: in the other cpp file, you just include the header with the extern. Then you can use the variable normally.
00:41 <smoothice> z-man: Cool! thanks
00:41 <guru3> ok, explosion uses the new z coord, cycle & sparks use old
00:42 <guru3> let's try putting pos.z at the end of the timestep
00:44 <guru3> hmm
00:44 <guru3> if pos = pos1 + pos2
00:44 -!- Lackadaisical [n=lckdscl@ip202-29-210-87.adsl2.static.versatel.nl] has quit ["gone! quit! exit! etc."]
00:44 <guru3> that may be where z is getting reset
00:47 <BabyBug> Why does it add two positions together O.o
00:47 <guru3> it's not
00:47 <guru3> i should have written eCoord
00:47 <guru3> pos = pos + velocity
00:47 <guru3> that velocit has a z component of 2
00:47 <guru3> and the existing pos has one of 0
00:48 <guru3> but the addition operation doesn't do anything with that
00:48 <BabyBug> oo
00:48 <z-man> Doesn't the addition produce a vector with z = 0?
00:49 <guru3> default value is 2
00:50 <guru3> got it to render the z of the cycle going up in the air
00:50 <guru3> so i have floating cycles
00:50 <BabyBug> Why did you think of using zones to go up a level? just for easyness?
00:51 <guru3> yeah
00:51 <guru3> eCoord newPos = pos - Direction() * Speed() * correctTime;
00:51 <guru3> maybe that's the one that needs tweaking
00:51 <smoothice> z-man: This branch will be da bomb!!!!!!
00:52 <smoothice> ;)
00:52 <cusco> we got floating cycles now? O.O
00:52 <guru3> well
00:52 <guru3> sort of
00:52 <smoothice> we as in who?
00:52 <smoothice> I don't have floating cycles
00:52 <guru3> me
00:52 <guru3> we as in me
00:53 <guru3> take the w and flip it! m!
00:53 <guru3> actually though, they're not floating
00:53 <guru3> they're have a permanent z coordinate 2 above the gri
00:53 <guru3> d
00:53 <smoothice> yeah
00:53 <smoothice> close
00:54 <guru3> i think now i have to search through the code for every eCoord operation
00:54 <guru3> and see if they have to do with cycle position
00:54 <guru3> and if so tweak it
00:54 <BabyBug> And eventually you'd have edges on the upper levels that you can drive off, except when you land it increases the rubber used by 50% of free rubber!
00:55 <smoothice> 50%?
00:55 <smoothice> :O
00:57 <guru3> there are a depressing lot of coords :<
00:57 <BabyBug> meaning?
00:57 <z-man> guru3: maybe we should do this propelry?
00:57 <smoothice> z-man: Regarding the tString for team names...
00:57 <guru3> i have no idea how to do it properly ><
00:57 <smoothice> z-man: static tString se_team_name[TEAMCOLORS]
00:58 <z-man> One of the things about the protobuf switch is that you can actually add z without breaking network compatibility :)
00:58 <smoothice> z-man: How would I access the name for team 1? se_team_name_gold ?
00:58 <guru3> meep
00:58 <z-man> smoothice: se_team_name[1]
00:58 <smoothice> z-man: ah
00:58 <smoothice> z-man: thanks
00:59 <z-man> (count starts at 0. team blue is se_team_name[0].)
00:59 <smoothice> k
00:59 <guru3> i suppose doing it properly
00:59 <z-man> I thought about it a bit already :)
00:59 -!- sinewav [n=sinewav@adsl-75-22-27-71.dsl.chcgil.sbcglobal.net] has joined #armagetron
00:59 <BabyBug> You have? O.o
00:59 <guru3> would involve things like changing lots of math
01:00 <z-man> THe only real problem is tCoord::Turn.
01:00 <z-man> That function would require an 'up' direction.
01:00 <z-man> All other math can stay as it is.
01:01 <guru3> i tried adding z operations to all the tCoord things
01:01 <z-man> so you just add an 'up' element to eGameObject, add it to all calls of Turn for that game object and update it on moves to match the current surface.
01:01 <guru3> and then i got to grahamcomparator
01:01 <z-man> yeah, that's pure 2d.
01:01 <z-man> Isn't it only used for the map>
01:01 <z-man> ?
01:02 <guru3> i don't know
01:02 <z-man> I'm pretty sure it's only used for the map outline.
01:03 <smoothice> z-man: gGame.cpp:4807: error: expected constructor, destructor, or type conversion before '=' token
01:03 <smoothice> tString old_team_name_0;
01:03 <smoothice> old_team_name_0 = se_team_name[0];
01:03 <smoothice> z-man: Aren't the team names of type tString?
01:03 <z-man> they are.
01:04 <z-man> Did you add that to a function?
01:04 <smoothice> uh
01:04 <smoothice> no
01:04 <smoothice> outside of a function
01:04 <z-man> well, assignments and other commands don't work there :)
01:04 <smoothice> but
01:04 <smoothice> static int old_team_max_players = multiPlayer.maxPlayersPerTeam;
01:04 <smoothice> works
01:05 <smoothice> outside of the function
01:05 <z-man> yes, because it's then interpreted as a constructor.
01:05 <z-man> Variable initializations are OK outside of functions.
01:05 <cusco> what is teh particle system support?
01:05 <smoothice> z-man: but tString aren't actually variables.... right?
01:06 <z-man> they are objects, that counts as variables.
01:06 -!- nsh22 [n=neal@bas3-barrie18-1176217707.dsl.bell.ca] has joined #armagetron
01:06 <z-man> cusco: where?
01:06 <nsh22> hey
01:06 <smoothice> hi sir
01:06 <cusco> z-man: after configuring it it states the yes's and no's
01:07 <cusco> and tehre is no particle system support, I was only curious to know what it was
01:07 <z-man> well, then don't worry about it.
01:07 <z-man> it's the new sparks that don't work properly.
01:07 <cusco> im not worried :p
01:07 <cusco> can it be twisted to work?
01:08 <guru3> HAHA!
01:08 <guru3> i got the wall to go down and STAY DOWN
01:08 <z-man> cusco: dunno :)
01:08 <guru3> the problem is it'll never go back up to where it was -_-
01:09 <cusco> k
01:10 <BabyBug> guru3, You get excited faaaar too easily...
01:10 <guru3> ive only been trying to get it to do that for the last hour
01:11 <BabyBug> i expected 30 minutes
01:11 <guru3> either that
01:11 <guru3> or i screwed something up
01:13 <guru3> z-man: if you create a new tCoord(x,y) but it's (x,y,z) now will it used the value specified in the default constructor for z?
01:13 <smoothice> z-man: When I put extern tString se_team_name; in the header file for eTeam.h I get a whole bunch of strange erros
01:13 <nsh22> is the z corrdinate for up and down?
01:14 <z-man> guru3: depends on where the default is specified.
01:14 <guru3> yes, and this will never be official
01:14 <guru3> but i wanted to play with it
01:15 <z-man> If it's in the tCoord constructor tCoord(REAL x, REAL y, REAL z=2), then yes.
01:15 <BabyBug> nsh22, ignore him, he says never, but he's lying
01:15 <guru3> explicit tCoord(REAL X=0,REAL Y=0,REAL Z=2):x(X),y(Y),z(Z){}; //!< Default constructor
01:15 <guru3> there
01:15 <z-man> yeah, then it will be used.
01:15 <nsh22> huh?
01:15 <guru3> because it seems to be changing to 0 somehow now. i either lost where i set it to 0 or something unintended is happening again
01:16 <luke-jr> wtf is this //!< thing
01:16 <z-man> smoothice: you need to put 'extern tString se_team_name[];' there
01:16 -!- Stewah [n=Stewah@cpe-76-88-116-195.san.res.rr.com] has joined #armagetron
01:16 <guru3> it might have made more sense to just create a new member variable in gCycle for z -_-
01:17 <guru3> why didn't i think of that earlier
01:19 <guru3> ok that's working now
01:19 <guru3> now to figure out collision detection
01:19 <nsh22> is this for 0.3.2?
01:19 <BabyBug> nope
01:20 <nsh22> whats it for then?
01:20 <BabyBug> Just his "pet" project
01:20 <guru3> i think it would entirely break compatibility
01:20 <guru3> with about everything
01:20 <BabyBug> Hopefully it'll be implemented eventually though..
01:20 <guru3> ive got my gGoUpZone
01:21 <guru3> that actually makes you go down
01:21 <nsh22> what is this pet project include (i.e. what is it for)?
01:21 <guru3> it's levels
01:21 <guru3> grids on top of grids
01:21 <nsh22> i was goinna do that
01:21 <nsh22> with ramps
01:21 <nsh22> so it is possible....
01:21 <luke-jr> rmaps can't do that
01:22 <nsh22> i take it your useing ramps to reach the other levels
01:22 <luke-jr> guru3: I presume you mean teleporter?
01:22 <guru3> there are no ramps
01:22 <guru3> zones
01:22 <luke-jr> or do you actually have it rendering up/down?
01:22 <guru3> enter zone -> go up
01:22 <nsh22> luke-jr: couldnt somebody make a new map type?
01:22 <nsh22> ah
01:22 <guru3> it renders up
01:22 <luke-jr> nsh22: yes, but without client supprot…
01:22 <luke-jr> how the heck do you get the client to render Z?
01:23 <nsh22> redo it
01:23 <sinewav> And why!?
01:23 <luke-jr> …
01:23 <sinewav> seriously
01:23 <guru3> i edited the opengl calls?
01:23 <luke-jr> oh, custom client required
01:23 <guru3> it's all there for the walls, just at 0
01:23 <guru3> in the z axis
01:23 <nsh22> guru3: if you actually do it and get it working, ill donate $10 to the cause :)
01:23 <guru3> it wouldn't be permanent
01:23 <sinewav> $10 from me too
01:23 <guru3> would require a hacked client and server
01:24 <nsh22> maybe fork armagetron advanced and make your own client and servers?
01:24 <nsh22> :)
01:24 <luke-jr> guru3: like HexaTRON
01:24 <luke-jr> nsh22: uh, Armagetron Advanced *is* guru3's fork..
01:24 <nsh22> i know
01:25 <luke-jr> …
01:25 <nsh22> but theres always others
01:25 <guru3> http://guru3.net/temp/arma_going_down.png
01:25 <guru3> you can just see it on the right
01:25 <BabyBug> \o/
01:26  * luke-jr made a hacked client that had a Z direction in addition to Z position
01:26 <luke-jr> I never got around to making it possible to *change* the Z direction tho
01:26 <luke-jr> just fixed it at like .1
01:26 <nsh22> did it work?
01:26 <luke-jr> yeah
01:26 <luke-jr> I think collisions were still 2D tho
01:26 <guru3> viva open source
01:26 <luke-jr> and it really was confusing
01:26 <luke-jr> it made the walls look further away, not higher
01:27 <nsh22> lol yeah you would need to seperate the collisions to the different levels.
01:27 <guru3> that's my plan
01:27 <luke-jr> it wasn't levels ;)
01:27 <nsh22> i know
01:27 <luke-jr> it was variable heights
01:27 <guru3> i'm doing it cheaply
01:27 <guru3> levels ftw
01:27 <nsh22> i have hand drawings of my ramps that i envisioned lol
01:27 <nsh22> i was bored
01:28 <guru3> edgeisdangerous
01:28 <guru3> seems like the right place to be
01:28 <nsh22> ?
01:29  * nsh22 wants to design a tron t-shirt to post....
01:30 <sinewav> selling shirts would really help the Donation Drive
01:30 <nsh22> #seen Ttech
01:30 <nsh22> i know
01:30 <nsh22> #seen neal
01:31 <nsh22> is armabot lagging again?
01:31 <nsh22> #weather innisfil
01:31 <nsh22> it appears so....
01:32 <ct|kyle> #ping
01:33 <smoothice> ????
01:33 -!- tronner [i=p4@unaffiliated/tronner] has joined #armagetron
01:34 <ct|kyle> :)
01:34 <nsh22> whats the prefix?
01:34 <ct|kyle> .ping
01:34 <tronner> pong
01:34 <nsh22> .weather innisfil
01:34 <tronner> nsh22: The current temperature in Innisfil, Innisfil, Ontario is -8.5°C (7:34 PM EST on February 06, 2009). Conditions: Clear. Humidity: 57%. Dew Point: -16.0°C. Windchill: -8.0°C. Pressure: 29.29 in 991.8 hPa (Steady).
01:34 <nsh22> ooohh its in celcius yay
01:35 <ct|kyle> .weather 46814
01:35 <tronner> ct|kyle: The current temperature in Tanbark, Fort Wayne, Indiana is -0.8°C (7:34 PM EST on February 06, 2009). Conditions: Mostly Cloudy. Humidity: 78%. Dew Point: -4.0°C. Windchill: -1.0°C. Pressure: 30.15 in 1020.9 hPa (Falling).
01:35 <nsh22> i was likem -8.5 F, wtf?
01:35 <ct|kyle> heh
01:35 <nsh22> maybe 2 days a go, but to day was 25
01:35 <smoothice> #ping
01:35 <smoothice> .ping
01:35 <tronner> pong
01:35 <guru3> z-man: is there a handy dandy function to get the beg/end eCoord of a wall?
01:35 <nsh22> .seen ttech
01:35 <tronner> nsh22: ttech was last seen in #armagetron 10 weeks, 3 days, 0 hours, 38 minutes, and 34 seconds ago: <Ttech> How was i?
01:35 <nsh22> lawl
01:35 <nsh22> .seen ttech[daedale]
01:35 <tronner> nsh22: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
01:35 <nsh22> .seen ttech[daedal
01:35 <nsh22> .seen ttech[dae
01:36 <nsh22> .seen ttech dae
01:36 <tronner> nsh22: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
01:36 <z-man> guru3: there's some coord returning function that takes a float parameter. pass 0 to get the beginning and 1 to get the end.
01:37 <guru3> EndPoint?
01:37 <smoothice> .seen Ttech[daedalus]
01:37 <tronner> smoothice: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
01:38 <z-man> Or that.
01:39 <nsh22> is lucifer ever on now, or is he working?
01:40 <guru3> z-man: if i return false from EdgeIsDangerous, will a colision with a wall be ignored?
01:40 <z-man> Yes.
01:41 <BabyBug> nsh22, he's around whenever
01:42 <guru3> the wall ww that's pased to edgeisdangerous is the wall you're coliding with correct?
01:44 <nsh22> CT§ÅÐ¥±£µ¢îfe®, is that lucifer?
01:44 <BabyBug> No
01:44 <nsh22> ok
01:44 <guru3> argh i'm so close
01:44 -!- emphasis [n=rolf@139-143-045-062.dynamic.caiway.nl] has joined #armagetron
01:44 <nsh22> yet so far
01:44 <nsh22> jk lol
01:48 -!- ct|kyle [n=kyle@pool-71-97-147-102.aubnin.dsl-w.verizon.net] has quit ["Leaving."]
01:48 <z-man> guru3: yes, it is.
01:49 <guru3> the gCycle
01:49 <guru3> that belongs to the call of edgeisdangerous
01:49 <guru3> the players current cycle?
01:49 <guru3> nw->EndPoint(0).z != pos.z << this always seems to be true
01:54 <smoothice> z-man: How do I make one variable that is declared in one function available in another function?
01:57 <guru3> z-man: the gNetPlayerWall, is the beg of that the very very start of the continuous wall or only the wall segment?
01:57 <smoothice> z-man: I'm trying to make old_team_name_1 = se_team_name[1]; available outside of the function
01:57 <guru3> smoothice: you need to use a global variable (bad practice) or pass it along as function arguments or via pointers
01:58 <smoothice> guru3: why are global vars bad?
01:58 <guru3> i'd be hard pressed to answer that, they just are
01:59 <smoothice> ...
02:01 -!- ct|kyle [n=kyle@pool-71-97-147-102.aubnin.dsl-w.verizon.net] has joined #armagetron
02:04 <luke-jr> guru3: floats are never ==
02:04 <guru3> Oo
02:05 <guru3> z is not arbitrary
02:05 <guru3> it's 0 or 2
02:05 <luke-jr> because they are inherently inexact
02:05 <luke-jr> the type is relevant
02:05 <luke-jr> even if you set them = 2
02:05 <luke-jr> the precision is not known
02:05 <guru3> when i cout the values they print as 0 and 2
02:05 -!- z-man [n=manuel@p50870E33.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
02:05 <luke-jr> therefore they are always !=
02:05 <guru3> or really 2 and 2 or 0 and 0
02:05 <guru3> if that was true in this case i'd never die
02:05 <guru3> but the problem is i do die
02:16 <guru3> ok
02:16 <guru3> how should i compare floats then?
02:17 <guru3> gargh
02:17 <guru3> none of this is working right
02:22 <guru3> changed z to int
02:22 <guru3> and it still breaks
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02:35 -!- AshitakA [n=AshitakA@pD9E00F85.dip0.t-ipconnect.de] has quit ["...draws the curtains."]
02:35 <guru3> asihisa is the same forwards as backwards
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02:37 <BabyBug> guru3, you have way to much time on your hands
02:37 <guru3> meh
02:39 -!- cusco [n=tralala@2001:0:53aa:64c:67:35df:b2c9:9de6] has quit [Read error: 60 (Operation timed out)]
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02:41 <guru3> i really wish why 1 != 1 == true
02:41 <BabyBug> google it!
02:42 <BabyBug> I'm gonna say for the same reason 1 == 2 == true!
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02:43 -!- akira_arma [n=chatzill@77.64.161.27] has quit ["ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]"]
02:49 <guru3> i wish c++ had print_r
02:50 <ct|kyle> what is print_r
02:51 <guru3> recursive printing
02:52 <ct|kyle> ah
02:55 <guru3> for the life of me this makes no sense
02:55 <guru3> i print the values and it comes out correct
02:55 <guru3> i do the if statement and it comes out wrong
02:58 <ct|kyle> i when that happened
02:59 <guru3> 1 1 true
02:59 <guru3> and i should die
02:59 <guru3> BUT I DONT
02:59 <BabyBug> poor us ='(
02:59 <BabyBug> sowwie :(
03:16 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has joined #armagetron
03:18 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has quit [Client Quit]
03:53 -!- smoothice [n=smoothic@unaffiliated/smoothice] has quit ["Everyone starts out as a noob... don't they?"]
03:53 <guru3> as the cycle approaches the wall
03:53 <guru3> a new temporary wall gets created
03:53 <guru3> maybe
03:54 <BabyBug> You're still working on that? O.o
03:54 <guru3> yes
03:54 <guru3> yes i am
03:54 <BabyBug> don't you sleep? :P
03:55 <guru3> i do usually yes
03:57 <guru3> but i'm celebrating
03:57 <guru3> i finished exams today
03:57 <BabyBug> Oh
03:58 <BabyBug> Celebrating on the computer....? O.o
03:58 <guru3> indeed
03:58 <BabyBug> What happened to going out and getting drunk? :P
03:58 <guru3> i don't drink
03:58 <BabyBug> oh...
03:58 <guru3> i got it to work
03:58 <guru3> but it uses a rather silly hack
03:58 <guru3> time to add a zone for going up now
04:02  * BabyBug tickles Lucifer, still no call back yet?
04:05 <guru3> it works
04:05 <BabyBug> \o/
04:06 <BabyBug> Now....a floor? on another level?
04:06 <guru3> well i don't know about drawing that
04:06 <BabyBug> >.<
04:06 <Lucifer> no, no callback yet
04:06 <ct|kyle> ya send story please
04:06 <ct|kyle> second*
04:07 <BabyBug> You don't know as in, you don't know how to do it, or you don't know if you want to do it?
04:07 <guru3> don't know how
04:07 <BabyBug> oh =x
04:07 <guru3> and im not sure how useful it would be
04:07 <guru3> no floor is part of the challenge
04:08 <BabyBug> There is a problem with having zones as teleports...
04:08 <BabyBug> Someone could use it, box up the the teleport, and then have a whole level above him to himself so he can camp
04:08 <BabyBug> need something to stop that...
04:08 <guru3> http://guru3.net/temp/arma_3d_done.png
04:08 <BabyBug> (in future)
04:09 <BabyBug> heh, nice =)
04:09 <BabyBug> So...when's in gonna be done officially and in a non-hacky way? ^^
04:10 <guru3> who knows
04:10 <BabyBug> =
04:10 <BabyBug> =(
04:10 <guru3> what i do know
04:10 <guru3> is that i've spent the last like 6 hours working on that
04:10 <guru3> because of YOU BabyBug
04:11 <BabyBug> Why does everyone always capitalise the "YOU" bit when talking to me =(
04:11 <BabyBug> and how is it because of me?!
04:11 <BabyBug> I've been moaning about that for agggessss, no one else tried to do it, that just proves you have a crappy will power.
04:12 <BabyBug> and i'm still not happy
04:12 <BabyBug> You've just given me a proof of concept
04:12 <BabyBug> which means more moaning \o/
04:12 <guru3> i happened to see you talking about it is why it's because of you
04:12 <guru3> and it got me thinking
04:12 <guru3> and wow does my head hurt now
04:12 <guru3> and neck and shoulders
04:12 <guru3> this is not the best desk for RSI
04:13 <BabyBug> I have a reason for rendering a grid at the different levels btw..
04:13 <BabyBug> or drawing
04:13 <BabyBug> whatever you call it
04:13 <guru3> so that you can tell which level you're on
04:13 <guru3> would be the reason i would use
04:13 <BabyBug> Nuuu different from that
04:14 <guru3> ohhh?
04:14 <guru3> i'll hear it then
04:14 <Lucifer> YOU are so demanding
04:14 <BabyBug> You'd have it so the grid isn't the same size on all levels. So you can drive off the edge of a grid, down to the other level
04:14 <Lucifer> hard to believe a fat old hairy man pretending to be an internet lesbian could be literally as demanding as a young woman
04:14 <BabyBug> Of course you'd need some collision detection and gravity for that
04:14 <Lucifer> no gravity!
04:15 <guru3> Lucifer: i have 2d tron with a 3d hack in a 3d hack display environment
04:15 <Lucifer> light cycles aren't affected by gravity, they're too small
04:15 <guru3> BabyBug: never
04:15 <Lucifer> guru3: I saw the screenie you posted ;)
04:15 <guru3> that won't work with this
04:15 <guru3> at all
04:15 <BabyBug> everything is affected by gravity!
04:15 <guru3> it's already about 4 hacks stacked up
04:15 <BabyBug> and why wont it work?
04:15 <BabyBug> Oh i don't me with that..
04:15 <guru3> one thing to dodge around the next
04:15 <BabyBug> I mean when it's properly done!
04:15 <guru3> to dodge the next
04:15 <guru3> well
04:15 <guru3> who knows
04:15 <guru3> i'll post a patch tomorrow
04:15 <Lucifer> everything may be "affected by gravity", but once you get down to the molecular level, you have other forces that are much stronger at work
04:15 <guru3> or an lp branch
04:15 <Lucifer> electric forces, magnetic forces, etc.
04:16 <guru3> and then we can play multiplayer
04:16 <BabyBug> and Lucifer...I'm not really that demanding...
04:16 <guru3> in the meantime
04:16 <ct|kyle> lp branch :)
04:16 <guru3> i'm off to bed
04:16 <Lucifer> you are so
04:16 <guru3> because it IS 3 am
04:16 <BabyBug> night
04:16 <BabyBug> i am not!
04:16 <ct|kyle> night guru3
04:16 <Lucifer> 'night
04:16 <Lucifer> tanks program
04:16 <Lucifer> er
04:16 <Lucifer> thanks program
04:16 <guru3> good very early morning
04:16 <BabyBug> Hey wait
04:16 <BabyBug> guru3 is in the UK?
04:16 <Lucifer> yes, he is
04:16 <BabyBug> Oh
04:16 <Lucifer> you should go sleep with him
04:16 <ct|kyle> :P
04:16 <BabyBug> Where abouts?
04:17 <Lucifer> he's pretty close to your age, even
04:17 <BabyBug> anyone know?
04:17 <Lucifer> isn't he in London?
04:17 <Lucifer> what does it matter?  You could bicycle across that island in a day
04:17 <BabyBug> ...
04:17 <Lucifer> I mean, it's what, 1/100 standard Texas's?
04:17 <Lucifer> which is slightly smaller than a France
04:18 <BabyBug> you could drive across it in a day...
04:18 <BabyBug> Not bicycle..
04:18 <Lucifer> no, I drive like a Texan, so I'd cross it in half a day
04:18 <BabyBug> well, you could drive across it in half a day aswell
04:19 <Lucifer> the reason wars in britain are so destructive is because you can't just march two armies anywhere on the island without them coming into contact with each other sooner or later
04:19 <ct|kyle> do texans drive like michiganers?
04:19 <Lucifer> Texas is totally different
04:19 <Lucifer> ct|kyle: I don't think so
04:19 <Lucifer> michiganers tend to slide on the ice, and well, there's no ice in texas
04:19 <ct|kyle> like 15-20 mph over speedlimit
04:20 <Lucifer> oh, yeah, we do that
04:20 <Lucifer> but unlike they, we have a good reason
04:20 <Lucifer> because everything in Texas is so fucking far apart
04:20 <ct|kyle> heh
04:20 <Lucifer> it's a day's drive just to get out of the state in any direction from my house
04:20 <ct|kyle> normal drive?
04:21 <Lucifer> yeah, normal drive
04:21 <Lucifer> I believe it's around 7 hours to louisiana
04:21 <Lucifer> I know it's about 6 hours to oklahoma
04:21 <Lucifer> it's 12 hours to New Mexico
04:21 <Lucifer> actually, the new mexico drive has gotten shorter in time because the speed limit on most of I-10 is 80
04:22 <Lucifer> I think I'm going to call that guy on his cell phone tomorrow
04:22 <Lucifer> I think he'll thank me for doing that
04:22 <ct|kyle> that is nice, our highest is 70
04:22 <Lucifer> speed limit drops to 75 when you get into New Mexico
04:22 <Lucifer> my dad was bragging to me when I last drove down there about how their speed limit is 75
04:22 <BabyBug> tomorrow as in sunday? or tomorrow as in saturday?
04:22 <Lucifer> then I told him mine was 80 for most of the drive
04:22 <Lucifer> BabyBug: Saturday, it's Friday night here
04:22 <BabyBug> oh =x
04:22 <ct|kyle> and the interstate is 65 through the city (i still go 70 or more)
04:23 <Lucifer> we're usually 65 through the city, but it drops to 55 in downtown
04:23 <ct|kyle> BabyBug: it is Sunday for you
04:23 <Lucifer> that's an engineering problem, though.  The freeway was *designed* for 55 mph through downtown
04:23 <ct|kyle> err tomorrow is sunday for you
04:23 <Lucifer> they'd have to rebuild it to raise the speed limit there
04:24 <ct|kyle> through our downtown highway it is 30 i think
04:24 <Lucifer> on the highway?
04:25 <Lucifer> is there construction or something?
04:25 <Lucifer> or wait, is it a limited access freeway at that point?  ;)
04:25 <ct|kyle> its part of US 24
04:26 <ct|kyle> i don't know what you call roads like that
04:26 <Lucifer> does it have stoplights?
04:26 <ct|kyle> yes
04:27 <Lucifer> then it's not a limited access freeway
04:27 <Lucifer> the interstate is usually a limited access freeway, with exits and entrances
04:27 <ct|kyle> ya
04:27 <ct|kyle> its a highway i believe
04:27 <BabyBug> How did you get around the no money and needing to pay rent problem after? O.o
04:27 <Lucifer> so I guess it's a normal road through the town :)
04:28 <Lucifer> BabyBug: I've got friends :)
04:28  * Lucifer borrowed some money
04:28 <ct|kyle> because the state highway's have traffic lights
04:28 <BabyBug> ahhhh =D \o/
04:28 <Lucifer> ct|kyle: the state decide on their own whether or not to build up their highways into limited access freeways
04:28 <Lucifer> the interstates were different, the feds put up some money to maintain them, and the states put up some money to maintain them
04:29 <Lucifer> cost of building was similarly split
04:29 <Lucifer> so the interstates were limited access from their conception
04:29 <Lucifer> modeled after the german freeways, in fact
04:29 <Lucifer> there's a reason it's called the Eisenhower Interstate System :)
04:30 <Lucifer> I don't know who maintains US highways, but I suspect that burden falls on the states completely
04:30 <ct|kyle> ya
04:31 <ct|kyle> I know my state transpiration department maintains the interstate
04:34 <ct|kyle> heh i guess they are just streets, the interstate picks up the highway, but going interstate is a long way, then just going through the town LOL
04:36 <BabyBug> Lucifer, seriously..how am i that demanding? the only thing i moan about is 3d maps!
04:37 -!- smoothice [n=smoothic@97-118-164-240.hlrn.qwest.net] has joined #armagetron
04:37 <BabyBug> typical guy logic...associated one thing being said multiple times as multiple things
04:39 <ct|kyle> #dick demanding
04:39 <ct|kyle> #dict demanding
04:40 <BabyBug> #google define: demanding
04:40 <ct|kyle> .dict demanding
04:40 <tronner> ct|kyle: wn, gcide, and moby-thes responded: wn: demanding adj : requiring more than usually expected or thought due; especially great patience and effort and skill; "found the job very demanding"; "a baby can be so demanding" [ant: {undemanding}]; gcide: Demand \De*mand"\, v. t. [imp. & p. p. {Demanded}; p. pr. & vb. n. {Demanding}.] [F. demander, LL. demandare to demand, summon, send word, fr. L. (5 more messages)
04:40 <BabyBug> @g define: demanding
04:40 <teabot> BabyBug: no results for: define: demanding
04:40 <BabyBug> pssht
04:41 <ct|kyle> LOL "a baby can be so demanding"
04:41 <ct|kyle> i think they forgot the bug on accedent
04:43 <ct|kyle> right BabyBug?
04:44 <BabyBug> wrong
04:44 <ct|kyle> right Lucifer
04:45 <Lucifer> typical girl logic, taking one thing a guy says and using it to put a whole book in his mouth
04:46 <BabyBug> oh shush i never did that
04:58 -!- s0beit [n=Negative@user-11favta.dsl.mindspring.com] has joined #armagetron
04:58 <s0beit> oi ct|kyle n smoothice =)
04:59 <BabyBug> o.o
04:59 <s0beit> ct|kyle, quick question, is there such thing as a "kill all screens" command.  Like when i wanna restart the servers, i do ./start, BUT it starts like all these servers.  so theirs double the servers
05:00 <s0beit> whatuup BabyBug
05:00 <BabyBug> killall armagetronad-dedicated
05:00 <BabyBug> maybe
05:01 <ct|kyle> oi s0beit
05:01 <s0beit> i tried that didnt work... hi jenny!
05:01 <s0beit> \o kyle
05:02 <smoothice> s0beit: oi
05:02 <s0beit> +) evenin fellas
05:02 <ct|kyle> s0beit: screen -SX <screen name> quit
05:02 <smoothice> -SX?
05:02 <smoothice> ????
05:02 <ct|kyle> wait a sec
05:02 <s0beit> oh, so theres no way to kill all screens at once?
05:02 <smoothice> killall screen
05:02 <smoothice> ?
05:02 <ct|kyle> not that i know of
05:02 <BabyBug> no no smoothice
05:02 <smoothice> k lol
05:02 <smoothice> wait
05:02 <smoothice> ur a sucky baby
05:03 <smoothice> how would you know anything?
05:03 <s0beit> maybe i should suggest this to the unix creators!
05:03 <BabyBug> that'd leave lots of dead screen sessions behind
05:03 <BabyBug> And you don't want that
05:03 <smoothice> hmmmmmk
05:03 <ct|kyle> you can the screen --wipe
05:03 <BabyBug> It'd also not kill the processes running within the screen
05:03 <smoothice> screen --wipe?
05:03 <ct|kyle> ya
05:03 <s0beit> whats that dooo?
05:03 <ct|kyle> clears out dead screens
05:03 <s0beit> ok
05:03 <s0beit> trying it now
05:03 <smoothice> kk
05:03 <BabyBug> (except you're still left with the running processes >.<)
05:04 <smoothice> OMG kyle!!!!
05:04 <smoothice> ct|kyle: can you help me test my PVP
05:04 <smoothice> SOOO OCOOOL!!!!
05:04 <s0beit> o.O
05:04 <ct|kyle> s0beit: but 1 screen at a time screen -XS <screen name> quit  will work
05:05 <smoothice> s0beit: I'm making the coolest armagetron thing ever
05:05 <ct|kyle> smoothice: my head does feel better now :)
05:05 <smoothice> s0beit: Even COOLER than sty+ct
05:05 <smoothice> :P
05:05 <smoothice> k kyle one se
05:05 <ct|kyle> lier
05:05 <smoothice> lol
05:05 <smoothice> ya I know
05:05 <smoothice> :P
05:06 <ct|kyle> i like screen -S <screen name> -p 0 -X stuff ^C^C^M
05:07 <s0beit> http://rafb.net/p/zOX7Kw81.html
05:07 <s0beit> never saw that before kyle oO
05:07 <ct|kyle> s0beit: i also figured out that iframe thing
05:07 <s0beit> did you?  :)
05:07 <s0beit> whats that mean though kyle at the bottom?
05:08 <ct|kyle> oh since names start the same use the number next to them
05:08 <s0beit> oh!
05:10 <s0beit> ct|kyle, When I run ./start to start all servers, do i have to go through each server and type screen -r server name and cntrl+AD to make the screen stay?
05:10 <s0beit> or will the screen automatically do that?
05:10 <ct|kyle> what does ./start do?
05:11 <s0beit> starts all the servers
05:11 <ct|kyle> paste it or part of it
05:11 <s0beit> k
05:11 <s0beit> the code?
05:11 <ct|kyle> ya
05:11 <s0beit> kk
05:12 <s0beit> http://rafb.net/p/aVVTcx36.html
05:12 <ct|kyle> should not have to
05:12 <s0beit> yah, i was just looking at that
05:13 <s0beit> the screen commands
05:13 <s0beit> just wanted to get with you about it
05:15 <ct|kyle> screen -S $1 -X quit  is the same as what i told you
05:15 <s0beit> oh ok
05:16 <s0beit> hm, is there a way to see if there are any dead sessions running?
05:16 <s0beit> like BabyBug was saying something about?
05:16 <BabyBug> it'll say (dead) in brackets where it usually says (detached) or (attached)
05:16 <s0beit> and i dunno what this is oO i typed screen -ln on accedent and it did this:
05:16 <s0beit> There are screens on:
05:16 <s0beit>         3408.pts-0.vcl  (Attached)
05:17 <s0beit> ty BabyBug :D
05:23 <BabyBug> When are people here going to become good at no rubber so i can have a challenge =(
05:24 <ct|kyle> BabyBug: that's why i hate normal
05:24 <ct|kyle> i'm decent at no rubber, have not played in a while
05:24 <BabyBug> not even madmax beats me anymore =(
05:24 <s0beit> BabyBug, I pwn you in nexon
05:25 <BabyBug> nexon?
05:25 <s0beit> I play under the name "BabyBug"
05:25 <luke-jr> #rating luke-jr
05:25 <s0beit> armabot: Rating for luke-jr:  Zero
05:26 <s0beit> http://wrtlprnft.ath.cx/serverlist/scores.php
05:26 <s0beit> how does that work?
05:27 <ct|kyle> same was the rest of them work
05:27 <ct|kyle> .armaservers
05:27 <tronner> ct|kyle: This data is 59 seconds old; -=}ID< -=}Immortal Dynasty< -=}Dog Fight< (DF) (8/12), Nexus9 Deathmatch (NO RUBBER!) (8/16), Wild West  =Capture The Flag= (7/10), Wild West  =Sumo= (6/16), FRO Clan High Rubber (6/10), [] Cheers! [] The friendly server. (5/12), - | D u r k a  D u r k a  L a n d | - (5/16), Wild West  =CTF Shooting= (5/10), {Delicious Desserts} Racing II (5/14), |FA| Black Tar! (5/16), (1 more message)
05:28 <ct|kyle> .ss dog fight
05:28 <tronner> ct|kyle: -=}ID< -=}Immortal Dynasty< -=}Dog Fight< (DF) (8/12): PLAYERS (1): Steam (0)
05:28 <s0beit> oh ok
05:45 <smoothice> .alias add hi echo hi
05:45 <BabyBug> #ping
05:45 <smoothice> What's up with armabot/
05:45 <smoothice> .ping
05:45 <tronner> pong
05:45 <smoothice> #ping
05:46 -!- ljrbot [n=supybot-@2002:46bb:1a76:0:2b0:d0ff:fe49:6b31] has joined #armagetron
05:46 <luke-jr> ]rating luke-jr
05:46 <luke-jr> ]rating s0beit
05:46 <ljrbot> luke-jr: luke-jr is 240th with a rating of 1628-1691 (from 1650-1709)
05:46 <ljrbot> luke-jr: I don't know anything about 'sobeit'!
05:46 <luke-jr> s0beit: what name do you play under?
05:46 <smoothice> ]rating smoothice
05:46 <ljrbot> smoothice: smoothice is 9999th with a rating of 1354-1408 (from 1356-1406)
05:46 <smoothice> ...
05:46 <luke-jr> O.o
05:47 <smoothice> ljrbot is a dumbhead
05:47  * ljrbot agrees 100%
05:47 <s0beit> ]rating SoBeiT
05:47 <ljrbot> s0beit: I don't know anything about 'sobeit'!
05:47 <smoothice> lol!!!!
05:47 <s0beit> ]rating FroZen
05:47 <ljrbot> s0beit: frozen is 6196th with a rating of 1424-1532 (from 1425-1531)
05:47 <luke-jr> ]rating xzl.frozen
05:47 <smoothice> ljrbot is a dumbhead
05:47 <ljrbot> luke-jr: I don't know anything about 'xzl.frozen'!
05:47  * ljrbot agrees 100%
05:47 <smoothice> lol
05:47 <smoothice> hi ljrbot
05:47 <s0beit> hmm.
05:50 <smoothice> s0beit: meh
05:50 <s0beit> hmm?
05:50 <BabyBug> weeeeeeeeeeeee
05:51 <luke-jr> ]rating BabyBug
05:51 <ljrbot> luke-jr: babybug is 6189th with a rating of 1424-1508 (from 1441-1538)
05:52 <BabyBug> if that took n9 into account i'd be 1
05:52 <s0beit> ha ha har har
05:53 <smoothice> ct|kyle: this stuff is coming along very nicely
05:53 <luke-jr> BabyBug: so complain to N9
05:53 <BabyBug> exactly what does a server have to do, to effect that?
05:54 <s0beit> eat chicken
05:54 <luke-jr> run the ladderlog parser
05:54 <luke-jr> optionally register to get their own server-specific ratings too
05:55 <luke-jr> http://ratings.aa.dashjr.org/download/ has the ladderlog stuff
05:55 <luke-jr> (including a Win32 EXE)
05:55 <BabyBug> ...
05:59 <smoothice> Apache/2.2.9 (Gentoo) mod_ssl/2.2.9 OpenSSL/0.9.8h PHP/5.2.6-pl7-gentoo Server at ratings.aa.dashjr.org Port 80
05:59 <smoothice> -.-
05:59 <luke-jr> what
05:59 <smoothice> Just bugging ya
05:59 <smoothice> lol
05:59 <smoothice> pwnt
06:00 <luke-jr> about?
06:00 <smoothice> nothing
06:00 <luke-jr> …
06:00 <BabyBug> you're a very odd person smoothice
06:00 <s0beit> LOL!
06:00 <luke-jr> lol
06:00 <smoothice> lol
06:00 <smoothice> meh
06:00 <smoothice> just a geek at core
06:01 <BabyBug> like i say...odd
06:01 <luke-jr> ]yandere start theme=twg
06:01 <luke-jr> :o
06:01 <ljrbot> The Worm Game is starting in 60 seconds! Please type "]yandere" to join.
06:01 <s0beit> stopit!
06:02 <BabyBug> ffs luke-jr =.=
06:02 <luke-jr> BabyBug: I merged it like I was asked to :D
06:02 <ljrbot> We don't have enough players yet. We need at least 4 players to start a game. I'll wait for another 60 seconds. Please type "]yandere" to join.
06:02 <BabyBug> Who ever asked you to do that is a fuck nut
06:02 <luke-jr> now ljrbot is mixed Python and PHP
06:02 <luke-jr> BabyBug: it's not usually a good idea to call the channel owner that
06:03 <BabyBug> I don't care if it's a good idea =P
06:03 <BabyBug> I'm honest!
06:03 <luke-jr> ok fine
06:03 <luke-jr> it's an outright BAD idea
06:03 <s0beit> jajaja
06:03 <luke-jr> :þ
06:03 <ljrbot> There aren't enough players to start the Worm Game. Try again later.
06:03 <BabyBug> I'm sure guru3 is capable of handling the consequences of his decisions
06:04 <luke-jr> but are you?
06:04 <s0beit> =o
06:04 <BabyBug> I've been facing consequences all my life
06:04 <luke-jr> good
06:04 <luke-jr> now go hug the bunny in #hug-bunny
06:04 <BabyBug> you're a tar
06:04 <BabyBug> tard*
06:04 <luke-jr> u
06:05 <s0beit> LOL!
06:05 <s0beit> gnight guys, sleep well
06:05 -!- s0beit [n=Negative@user-11favta.dsl.mindspring.com] has quit ["Getting the hell out of here!"]
06:09 <BabyBug> la la la la la
06:09 <luke-jr> LA
06:09 <BabyBug> la
06:10 <ct|kyle> La La
06:10 <BabyBug> ct|kyle, you ruined it
06:10 <ct|kyle> i know i was way off pitch
06:10 <luke-jr> [23:06:09] <luke-jr> if I compile my Python code to a .o file, can I link it with C++ .o?
06:10 <luke-jr> [23:06:18] <dash> luke-jr: no
06:11 <luke-jr> [23:06:41] <dash> luke-jr: .o files contain native code
06:11 <luke-jr> [23:06:47] <luke-jr> dash: I am aware.
06:11 <BabyBug> Erm...
06:11 <luke-jr> [23:06:50] <dash> luke-jr: python code isn't native code
06:11 <luke-jr> [23:07:01] <luke-jr> neither is C++ until it's compiled ☺
06:11 <luke-jr> [23:07:22] <dash> luke-jr: well, to back up
06:11 <BabyBug> Exactly how do you plan to compile python code to a .o file?
06:11 <luke-jr> [23:07:35] <dash> luke-jr: how do you propose to compile your python code to a .o file
06:11 <luke-jr> [23:07:46] <luke-jr> I haven't decided that part yet. ☺
06:11 <luke-jr> [23:08:21] <dash> luke-jr: what's your overall goal?
06:11 <luke-jr> [23:08:36] <luke-jr> dash: to confuse the heck out of someone random
06:11 <luke-jr> [23:09:01] <dash> luke-jr: yeah, don't do that.
06:11 <luke-jr> [23:09:24] <dash> come back when you have an actual problem. ;-)
06:11 <BabyBug> oh
06:12 <BabyBug> luke-jr, you're pathetic...
06:12 <luke-jr> it was fun
06:12 <BabyBug> like i say...pathetic
06:15 <ct|kyle> nice one luke-jr
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06:57  * BabyBug tickles sinewav 
06:57 <sinewav> :0
07:00 <dlh> Can someone here test connecting to my master server? http://forums.armagetronad.net/viewtopic.php?p=203138#203138
07:12 <BabyBug> Works fine here dlh
07:13 <dlh> thanks
07:13 <BabyBug> yw =)
07:14 <BabyBug> SO that's what subcultures are for...
07:15 <dlh> right, but it is supposed to work the other way. the servers add your master to their configuration file...
07:16 <BabyBug> oh..
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07:53 <Lucifer> http://en.wikipedia.org/wiki/File:Rickshaw_Hamburg.JPG  <--- I want one of those for my daily driver
07:57 <BabyBug> Right...
07:57 <BabyBug> i'd prefer the motorised version
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08:20 <sinewav> ct open sumo
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11:55 <fonkay> I need help from someone who can size down a gif. Anyone willing?
12:05 <wrtlprnft> save it as PNG, that usually saves quite a bit#
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13:01 <guru3> so... how do you create lp branches again?
13:22 <z-man> just create a local branch, then push it to the URI you want it to have.
13:24 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has joined #armagetron
13:24 <guru3> hmm, next question
13:24 <guru3> how do i bump the network version
13:28 <guru3> never mind worked that out
13:28 <Concord> Flex, what's your status?
13:29 <guru3> ok, 3d works with networking now
13:31 -!- epsy [n=epsy@unaffiliated/epsy] has joined #aRmAgEtROn
13:36 <Concord> Flex?
13:38 <guru3> so i've done bzr co lp:armagetronad
13:38 <guru3> and then patched it
13:38 <guru3> i'm wondering if i should have done branch now
13:39 <guru3> or if i can push to new location
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13:50 <guru3> well
13:50 <guru3> this should be interesting
13:50  * guru3 is pushing to bzr
13:50 <epsy> not to trunk, I hope
13:50 <Concord> update the donation drive on the irc topic ;)
13:50 <guru3> i did bracnh
13:50 <guru3> bzr push lp:~armagetronad-dev/armagetronad/armagetron3
13:50 <guru3> then that
13:50 <epsy> amagetron3 ?
13:51 <guru3> d
13:51 <epsy> orait
13:51 <guru3> a play on armagetronad
13:51 <epsy> heh
13:51 <guru3> because doing armagetronad3d semed stupid
13:51 <guru3> and wow this is taking ages
13:52 <guru3> realy
13:52 <guru3> i just hope it gets my name right
13:52 <guru3> instead of using my linux sername and my ssh key comment to identify me
13:53 <epsy> it has to be "yourlaunchpadusername <youremailsetinlaunchpad>"
13:53 <Flex> Concord, if nobody has any objections. we can change it to z-man's server.
13:53 <guru3> really
13:53 <epsy> Flex, do so, please
13:54 <Concord> ok, flex make the post, i'll edit challenge board
13:54 <epsy> guru3, really
13:54 <guru3> it's got registered by guru3 this time
13:54 <guru3> instead of public
13:55 <guru3> but of course still doesn't show my name -_-
13:55 <epsy> yeah, that is based on your username connecting, instead of the whoami info
13:55 <Flex> you can make the post, there's no difference.
13:55 <Concord> there kinda is a difference
13:55 <Concord> but sure
13:55 <guru3> so on my laucnhpad profile
13:56 <Concord> I'll make it
13:56 <Flex> what difference is that?
13:56 <guru3> i should change my keys so that their comments match my laucnhpad details?
13:56 <epsy> guru3, guru3 <whateveryouremailis>
13:56 <epsy> no
13:56 <epsy> just bzr whoami
13:58 <guru3>  bzr whoami
13:58 <guru3> guru3@electricpotential.net
13:58 <epsy> if that's what you've set on lp, then it's good
13:58 <guru3> that's what it is now, and that's my launchpad login
13:58 <guru3> Email:     guru3@electricpotential.net (Contact this user)
13:58 <epsy> should work now
13:58 <epsy> Email:  	 No public address provided. (Contact this user)
13:59 <guru3> so it's ok to have my ssh key
13:59 <guru3> be not guru3@electricpotential.net
13:59 <Flex> when exactly was the final server changed?
13:59 <Flex> what was the point in asking me for the change if it's gone ahead and changed..
13:59 <Concord> 7:56am
14:00 <Concord> my time
14:00 <Concord> so. I did ask you :)
14:03 <guru3> time to make some sort of clever change
14:03 <guru3> so that i can commit and see if it works right
14:04 <epsy> guru3, it is ok
14:04 <guru3> well as it happens there's a change i want to make anyway
14:04 <guru3> if i can just figure out how
14:04 <guru3> i need the size of the grid in terms of tCoord...
14:05 <epsy> well, you can still commit to a branch that's not synced with svn, and then uncommit
14:05 <guru3> needs to be synced with svn first?
14:10 <epsy> no
14:10 <epsy> it needs not to be synced at all with svn
14:10 <epsy> otherwise bazaarmagetron will restore the commit
14:10 <epsy> @date
14:10 <teabot> epsy: 05:10 AM, February 07, 2009
14:10 <epsy> #date
14:10 <guru3> i branched directly from lp:armagetronad
14:11 <epsy> well, you wont be able to remove commits on that branch
14:11 <epsy> are we feb 07 ?
14:11 <guru3> it's the 7th
14:11 <guru3> wait, why won't commits be removable?
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14:25 <epsy> they are removable, but on svn, they can't be removed
14:25 <epsy> so bazaarmagetron syncs them back
14:25 <guru3> it's not attached to svn at all by default is it?
14:26 <guru3> or rather
14:26 <guru3> because i branched from trunk and trunk is synced
14:26 <guru3> something crazy happens?
14:27 <madmax> guru3: are you doing lightcycle voodoo?
14:27 <guru3> sort of i guess
14:29 -!- sunny [n=sunny@p5B00FD0F.dip.t-dialin.net] has joined #Armagetron
14:30 <sunny> someone for fort?
14:31 <madmax> #tea
14:31 <madmax> @tea
14:31 <teabot> madmax: Fortress Café: Players (2/32): Concord, ~|DS|~sunny
14:31 <fonkay> wrtlprnft: I don't have a program for that... and don't want to download anything. I'll find someone to do it. Thanks.
14:31 <madmax> sunny: sure
14:31 <guru3> paint does it
14:32 <fonkay> if it's a moving pic?
14:33  * fonkay isn't very computer literate... obviously.
14:35 <guru3> ok, but making an animated gif smaller
14:35 <guru3> isn't something that can be done generally
14:36 <wrtlprnft> just don't make animated gifs
14:37 <fonkay> Yea, I managed to make it smaller. But its still too large a file to use it as an av.
14:38 <fonkay> I didn't make it... I'm just trying to use it. Unfortunately no dice.
14:39 <fonkay> Apparently making it smaller in size does result in smaller file size. I did not know this. Oh well.
14:40 <guru3> well, armagetron3d is multiplayer compatbile with itself
14:41 <guru3> just ive got the only client in existence
14:42 -!- madmax [n=madmax@unaffiliated/madmax] has quit ["ø"]
14:45 -!- mode/#armagetron [+o guru3] by ChanServ
14:45 -!- guru3 changed the topic of #armagetron to: Donation Drive! $87.90 / $150 http://forums.armagetronad.net/viewtopic.php?t=19025 | Latest Version: 0.2.8.2.1 | http://www.armagetronad.net/ | Gentoo? layman -ka armagetron | pastebin: http://rafb.net/paste/ | Logs: http://wrtlprnft.ath.cx/armalogs/ | Tournaments: #armagetron.tourneys
14:45 -!- mode/#armagetron [-o guru3] by guru3
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14:48 <wrtlprnft> guru3: let me get a client :-)
14:49 <guru3> i warn you, it's hard
14:49 <wrtlprnft> why?
14:49 <guru3> i mean to play
14:50 <wrtlprnft> oh, you changed tCoord… wow, that's gotta break backward compatibility, badly
14:50 <guru3> with no grid on the second level, it's hard to tell where you are in relation to walls sometimes
14:50 <guru3> yes, it's _not_ backwards compatible
14:50 <guru3> because it needs to sync the z coordinate
14:51 <wrtlprnft> should be really easy with the protobuf branch, though :-)
14:52 -!- Lackadaisical [n=lckdscl@ip202-29-210-87.adsl2.static.versatel.nl] has joined #armagetron
14:52 <guru3> yes, you've got a point there
14:52 <wrtlprnft> got a server running?
14:53 <guru3> no -_-
14:53 <Concord> where is it?
14:53 <Concord> the code?
14:53 <wrtlprnft> https://code.launchpad.net/~armagetronad-dev/armagetronad/armagetron3d/
14:53 <guru3> launchpad
14:53 <Concord> thnx
14:54 <wrtlprnft> let me compile a server…
14:55 <guru3> incidentally, i don't know if a dedicated server will work
14:55 <guru3> but listen servers do
14:55 <wrtlprnft> let's see
14:56 <wrtlprnft> should there be a reason for them not to work?
14:56 <guru3> i don't think so
14:56 <wrtlprnft> argh
14:56 <wrtlprnft> gotta install boost
14:56 <wrtlprnft> this is gonna be a while (wtf wasn't it installed already?)
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14:57 <guru3> if you're on amd64 i can send you my binary
14:57 <wrtlprnft> guru3: can i have the map you used?
14:57 <guru3> default map
14:57 <wrtlprnft> technically I am, but i'd rather make my own
14:57 <guru3> i didn't touch that stuff
14:57 <wrtlprnft> i don't see the zones in my client
14:57 <guru3> the zones are hard coded into the init
14:58 <guru3> they dont show up on the minimap
14:58 <guru3> they should be in opposite corners
14:59 <wrtlprnft> grml, went for the wrong one
14:59 <guru3> oh yeah
14:59 <guru3> green is up
14:59 <guru3> blue is down
14:59 <wrtlprnft> hehe
14:59 <guru3> forgot that might be important
15:00 <wrtlprnft> err
15:00 <wrtlprnft> i can't go over/under my own wall…
15:00 <guru3> hmm
15:00 <guru3> turned a bunch of times before you tried?
15:01 <wrtlprnft> http://wrtlprnft.ath.cx/boom.png
15:02 <guru3> you can't do it that close
15:02 <guru3> because there's a slight issue with walls of two heights in the zone
15:02 <guru3> any wall touching the zone should be avoided like the plaugue
15:02 <wrtlprnft> o_O
15:02 <wrtlprnft> can't you break them apart somehow?
15:02 <guru3> i'm sure it's possible, but i haven't quite worked out how yet
15:03 <guru3> i think i'm supposed to be using the MoveSafely command
15:03 <guru3> instead of just prodding the z coordinate
15:03 <wrtlprnft> lol
15:03 <wrtlprnft> now i can go through all my walls
15:03 <guru3> bloody hell
15:03 <guru3> not that bug again
15:03 <wrtlprnft> even those created after touching the zone
15:03 <guru3> i spent 3 hours working on that last night
15:03 <guru3> all i can say is it works here
15:04 <wrtlprnft> http://wrtlprnft.ath.cx/noboom.png
15:05 <guru3> that was happening when EdgeIsDangerous was returning false all the time because on approach of a wall a new wall was created that didn't yet have the z-coordinate from the cycle since that is set... i'm not sure when
15:05 <guru3> hacky magic happening
15:07 <wrtlprnft> still waiting for my server
15:08 <guru3> i should really be going shopping
15:08 <Concord> the walls should have a width
15:08 <guru3> as i have no food
15:08 <Concord> as thick as they are tall
15:08 <wrtlprnft> be back in 20 mins… it'll probably take that long
15:08 <guru3> i'll go shopping then
15:08 <Concord> so one could accelerate by being on top of them
15:09 <wrtlprnft> i honestly don't think it's the right approach to 3d arma, but I guess it's still fun
15:09 <wrtlprnft> i'd rather have the cycles remain bound to the grid, but have the grid be a 3D structure
15:10 <wrtlprnft> but this might be fun, too
15:10 <wrtlprnft> imagine elevator zones that allow you to go steadily up and down
15:10 <wrtlprnft> s/and/or/
15:12 <wrtlprnft> you could fly over the enemiy's fortress defence, then use the local elevator down zone to get to the floor (you obviously wouldn't affect it if you were more than one unit above it)
15:12 <wrtlprnft> and you only crash into a wall if you're within [other guy's height;other guy's height+1)
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15:19 <wrtlprnft> aww, i had reached my 0x600th post and i didn't even notice!
15:19 <wrtlprnft> #base 16 10 600
15:19 <wrtlprnft> armabot?
15:20 <ct|kyle> .base 16 10 600
15:20 <tronner> ct|kyle: 1536
15:22 -!- armabot [n=armabot@83.243.117.49.dynamic.cablesurf.de] has joined #armagetron
15:22 <wrtlprnft> #base 16 10 600
15:22 <armabot> wrtlprnft: 1536
15:23  * wrtlprnft only trusts armabot's math
15:24 <ct|kyle> but tronner was just as accurate
15:26 <wrtlprnft> it just wants me to trust it
15:27 <madmax> to stab you in the back after a while!
15:28 <wrtlprnft> exactly
15:28 <ct|kyle> but weather is much better on tronner
15:28 <ct|kyle> .weather 46814
15:28 <tronner> ct|kyle: The current temperature in Tanbark, Fort Wayne, Indiana is 8.2°C (9:28 AM EST on February 07, 2009). Conditions: Mostly Cloudy. Humidity: 80%. Dew Point: 5.0°C. Windchill: 5.0°C. Pressure: 29.95 in 1014.1 hPa (Rising).
15:29 <madmax> #sd wild fort
15:29 <armabot> madmax: Crazy Tronners Wild Fortress.: Players (5/14): <Hi<k3N, iper*nogpin, NeKraw, thelastSunrise, {+ICP+} Aero
15:29 <madmax> hmm, guess it's up
15:29 <madmax> because it doesn't so, given the players appearing on cafe :-D
15:31 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has quit []
15:33 <wrtlprnft> #si 3d
15:33 <armabot> wrtlprnft: 3d Test: Players (0/32):
15:37 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has joined #armagetron
15:38 <wrtlprnft> wtf? x and y are reals, z is an int?
15:38 <wrtlprnft> very logical :-)
15:42 <MrBougo> 3d?!?!
15:42 <MrBougo> wrtlprnft ??? Is that muti-leveled tron then?
15:43 <wrtlprnft> well, sort of
15:43 <MrBougo> but how do you box people at all
15:43 <wrtlprnft> hardcoded two levels
15:43 <MrBougo> oh two
15:43 <MrBougo> why not a bool z then :p
15:43 <wrtlprnft> and you can only change levels at specific zones
15:43 <MrBougo> oh ok
15:43 <MrBougo> sounds unplayable :p
15:44 <wrtlprnft> hardcoded because there's only zones that take you to level 1 and zones that take you to level 0
15:44 <wrtlprnft> the unplayable part is that collision detection is a little sketchy
15:44 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has quit []
15:44 <MrBougo> eh
15:45 <wrtlprnft> guru3: if (nw->EndPoint(0).z == nw->EndPoint(1).z)
15:45 -!- smoothice [n=smoothic@97-118-164-240.hlrn.qwest.net] has joined #armagetron
15:45 <wrtlprnft> guru3: shouldn't that be !=?
15:48 <smoothice> What client version does armagetron3d require?
15:48 <wrtlprnft> armagetron3d
15:49 <smoothice> Ah
15:49 <smoothice> So it won't work with any other client branch?
15:49 <wrtlprnft> no
15:49 <wrtlprnft> it's just a test
15:50 <smoothice> A cool test at that :D
15:51 <wrtlprnft> well, compile your own client :-D
15:52 <smoothice> Yeah
15:52 <smoothice> when is 0.3.1 going to be released?
15:54 <wrtlprnft> 0.3.1 is waay too old for that
15:54 <wrtlprnft> this current test version breaks compatibility to everything
15:54 <wrtlprnft> you can't even play on old servers with that client
15:54 <smoothice> rly?
15:54 <wrtlprnft> yeah
15:55 <smoothice> I'm still compiling it and I'm not having luck...
15:55 -!- Genki [n=Jenny@ip70-176-82-12.ph.ph.cox.net] has quit [Read error: 104 (Connection reset by peer)]
15:55 <wrtlprnft> that's what happens if you change the size of something that's commonly sent over nMessages
15:55 <smoothice> oh lol
15:56 -!- Genki [n=Jenny@ip70-176-82-12.ph.ph.cox.net] has joined #armagetron
15:56 <smoothice> well
15:56 <smoothice> Clever though
16:00 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has joined #armagetron
16:03 <smoothice> oi Concord
16:03 <Concord> hoi
16:04 <smoothice> #later tell dlh the new version.yaml system in mac os x compiling is broken... error: version.yaml - no such file or directory
16:04 <armabot> smoothice: The operation succeeded.
16:08 <smoothice> wrtlprnft: I'm unable to compile armagetron3d for Mac OS X because the trunk versioning system on OSX is broken
16:08 <smoothice> wrtlprnft: Looks cool anyway
16:11 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has joined #armagetron
16:11 <guru3> wrtlprnft: you are correct
16:11 <s0beit> $87 already, nice!  I'll go donate $20, brb
16:12 <guru3> i'm really, really, really, impressed with the community right now, s0beit
16:12 <s0beit> Why?  We love tron ;) specially those of us who have played for five years now ;)
16:13 <smoothice> s0beit: I played and then quit for a while lol
16:13 <smoothice> now I'm back
16:13 <guru3> because the donations of 2 days have exceeded the donations of the last 2 years
16:13 <s0beit> ;) I'm not really surprised.
16:13 <s0beit> wb smoothice
16:13 <madmax> you put a huge banner up!
16:13 <s0beit> gmorning to you all as well :)
16:14 <wrtlprnft> #si -v 3d
16:14 <armabot> wrtlprnft: 3d Test (armagetron.at:4535) running 0.3.1_alpha2.1 unix dedicated, url: http://wrtlprnft.ath.cx/, Description: “Get a client from https://code.launchpad.net/~armagetronad-dev/armagetronad/armagetron3d/ and join!“, Players (1/32): wrtlprnft |mbc| (wrtlprnft@forums)
16:14 <wrtlprnft> care to join me?
16:14 <smoothice> I WOULD
16:14 <smoothice> but Mac OS X is broken!
16:14 <wrtlprnft> guru3: 
16:14 <guru3> wrtlprnft: how do i get bzr to pull your update?
16:14 <s0beit> wrtlprnft, What is it?
16:14 <smoothice> bzr pull
16:15 <smoothice> s0beit: flying cycles
16:15 <smoothice> s0beit: 3D
16:15 <wrtlprnft> guru3: i recommend bzr co for those who are used to the svn way
16:15 <s0beit> lol nice
16:15 <wrtlprnft> if you do co instead of pull it feels exactly the same as a svn repo
16:15 <wrtlprnft> *wc
16:16 <s0beit> Alright, payment sent ;)
16:19 <smoothice> I'd donate but I cannot for certain reaons
16:19 <smoothice> reasons
16:23 <s0beit> yay!  the forum header is fixed :D
16:24 <guru3> wrtlprnft: i recon around line 1075 of gWall
16:25 <wrtlprnft> i read the diff :-)
16:25 <smoothice> gWall!
16:25 <smoothice> I love gWall!
16:25 <armabot> armacommits: [0.2.8-armagetronad-sty+pvp] r906 Cannot start PVP match if war is active and vice versa + oth... || [armagetron3d] r835 Actually enable people to die :-)...
16:25 <guru3> ><
16:25 <s0beit> gWall?  What's gWall?!
16:25 <s0beit> hehe
16:25 <smoothice> how about
16:25 <smoothice> uFace
16:25 <smoothice> ;p;
16:25 <guru3> it's the inheritor of eWall
16:26 <guru3> and is inherited by gNetPlayerWall
16:27 <smoothice> my face pwns your face
16:27 <smoothice> any day
16:28 <smoothice> What is message.SetTemplateParameter?
16:29 <wrtlprnft> that's what fills in the \1,\2… in the language files
16:30 <guru3> http://guru3.net/temp/arma3d_lines.png
16:31 <smoothice> wrtlprnft: oh ok
16:31 <s0beit> crap thats cool!
16:31 <wrtlprnft> guru3: sort of what i'm doing
16:31 <guru3> mine's the poor man's 4 line hack
16:32 <wrtlprnft> i'm trying to add lines at constant intervals
16:32 <wrtlprnft> heh, you only need two lines for that
16:32 <s0beit> I notice there is only 1 rubber... how hard is it to kill someone with this 3d game?
16:32 <guru3> it's exactly the same as in 2d
16:32 <guru3> z is at fixed intervals
16:33 <s0beit> oh, so you can't go under other peoples lines can you?
16:33 <guru3> you can
16:33 -!- mode/#armagetron [+o guru3] by ChanServ
16:33 <s0beit> thats crazy
16:34 -!- guru3 changed the topic of #armagetron to: Donation Drive! $106.82 / $150 http://forums.armagetronad.net/viewtopic.php?t=19025 | Latest Version: 0.2.8.2.1 | http://www.armagetronad.net/ | Gentoo? layman -ka armagetron | pastebin: http://rafb.net/paste/ | Logs: http://wrtlprnft.ath.cx/armalogs/ | Tournaments: #armagetron.tourneys
16:34 <s0beit> =)
16:34 <wrtlprnft> almost there…
16:34 <s0beit> how can i download the client for the 3d?  can i come play with you guys?
16:35 <smoothice> I have to patch an old revision of 0.3 to get it to work with mac os x
16:35 <smoothice> -.-
16:35 <wrtlprnft> http://wrtlprnft.ath.cx/morelines.png
16:36 <@guru3> looks good, but maybe not quite so often ><
16:36 -!- cusco [n=tralala@2001:0:53aa:64c:67:35df:b2c9:9de6] has quit [Read error: 110 (Connection timed out)]
16:36 <s0beit> what does that droopy stuff do?
16:36 <wrtlprnft> nothing
16:36 <s0beit> are those stilts?  xD
16:36 <@guru3> yes
16:36 -!- mode/#armagetron [-o guru3] by guru3
16:36 <wrtlprnft> just tell you how high the wall is
16:36 <s0beit> ohhhh
16:36 <guru3> lightcycles on stilts
16:37 <s0beit> jaja
16:37 <s0beit> thats cool
16:37 <s0beit> how high can you go?
16:37 <guru3> we'll call it armastiltron
16:37 <guru3> *armastiltron3d
16:37 <s0beit> lol
16:37 <guru3> currently there are only two levels
16:38 <guru3> but theoretically you could have lots
16:38 <guru3> i'm afk to make a sandwhich quick
16:38 <wrtlprnft> what's up with that buisness about z being 2?
16:38 <guru3> it needs to be a default value that's not used
16:42 <s0beit> Just curious.  Is that script on the bottom of the armagetronad forums javascript?
16:43 <s0beit> and is it open source?  I wanted to put something like that on my forums
16:45 <wrtlprnft> guru3: i committed my stilts, you can even configure them
16:50 <MrBougo> hahaha
16:50 <MrBougo> it looks great
16:54 <s0beit> yes, armastiltron
16:54 <wrtlprnft> hmm… someCycle->Turn(0) isn't such a good idea
16:54 <s0beit> more screenshots!
16:54 <s0beit> :>
16:55 <guru3> how do i change the parent location?
16:55 <guru3> (in bzr)
16:55 <guru3> when i do pull it keeps pulling from trunk
16:56 <wrtlprnft> --remember or something
16:57 <guru3> that did it
16:58 <guru3> stilts really really help
16:58 <wrtlprnft> i'm on my server if you're wanna play :)
16:58 <s0beit> is the server seeable?  Do i need a special client to play wrtl?  :( i want to test
16:58 <wrtlprnft> gotta try ctf with that
16:58 <wrtlprnft> it's seeable
16:58 <guru3> you need a special client s0beit
16:58 <wrtlprnft> but you do need a special client
16:59 <s0beit> where can i get it for windows?  I went to that link, but didnt see a download
16:59 <s0beit> or did you guys not compile it for windows yet?
16:59 <guru3> afaik there's no windows version yet
16:59 <s0beit> oh ok :( I can't wait to test this out :D
16:59 <wrtlprnft> compile one for yourself, it's not that hard
17:00 <s0beit> okie
17:00 <s0beit> ive done it before for a coupla hack
17:00 <s0beit> hacks*
17:00 <guru3> once you have it, share it :3
17:00 <s0beit> :) ok, as long as I have all that I need in that bzr file
17:01 <guru3> yup
17:06 -!- z-man [n=manuel@p508718B5.dip0.t-ipconnect.de] has joined #armagetron
17:10 <wrtlprnft> #si -v 3d
17:10 <armabot> wrtlprnft: 3d Test (armagetron.at:4535) running 0.3.1_alpha2.1 unix dedicated, url: http://wrtlprnft.ath.cx/, Description: “Get a client from https://code.launchpad.net/~armagetronad-dev/armagetronad/armagetron3d/ and join!“, Players (2/32): Tank Program, wrtlprnft |mbc| (wrtlprnft@forums)
17:12 <wrtlprnft> z-man: :-)
17:12 <wrtlprnft> ugly hack, but fun
17:13 <z-man> oh noes
17:16 -!- GodTodd [n=TheTruth@pool-173-74-72-105.dllstx.fios.verizon.net] has joined #armagetron
17:16 -!- GodTodd_ [n=TheTruth@pool-173-74-72-105.dllstx.fios.verizon.net] has quit [Read error: 104 (Connection reset by peer)]
17:17 <z-man> Should't we have saved that for April 1st?
17:18 <wrtlprnft> hehe
17:18 <guru3> well, technically it's not a joke
17:19 <guru3> it does work
17:29 <armabot> armacommits: [armagetron3d] r836 added stilts, the interval is configurable with STILT_FREQUE...
17:37 <ct|kyle> actually that would be a good April fools again, those fooled last year, probably would not try LOL
17:38 <mkzelda> #w
17:38 <armabot> mkzelda: Search took 0.14 seconds: Wikipedia, the free encyclopedia: <http://en.wikipedia.org/>; Chess titles - Wikipedia, the free encyclopedia: <http://en.wikipedia.org/wiki/Chess_titles>; Kelly Pavlik - Wikipedia, the free encyclopedia: <http://en.wikipedia.org/wiki/Kelly_Pavlik>; Night eating syndrome - Wikipedia, the free encyclopedia: (2 more messages)
17:38 <ct|kyle> and as for lines what about a client side setting for line spacing
17:40 <wrtlprnft> there is
17:40 <wrtlprnft> LINE_HEIGHT
17:41 <guru3> well, i have OnEnter using MoveSafely
17:41 <guru3> and i have no idea if it makes a difference or not
17:43 <wrtlprnft> http://wrtlprnft.ath.cx/flyinghigh.png
17:45 <s0beit> thats a bad pic
17:45 <s0beit> upload one of you going under it
17:46 <guru3> crapi broke it
17:46 <s0beit> and omg, you have 537 FPS!  =o
17:46 <guru3> Internal Error: Internal error in ePoint* eGrid::DrawLine(ePoint*, const tCoord&, eWall*, bool) in engine/eGrid.cpp:1604 :  We shound never get here!
17:46 <guru3> Please send a Bug report!
17:46 <luke-jr> guru3: bug report linK!
17:46 <ct|kyle> :P
17:46 <luke-jr> also, wtf is "alpha2.1"? :þ
17:47 <s0beit> morning kyle =)
17:47 <ct|kyle> oi s0beit
17:47 <smoothice> oi kyle
17:48 <luke-jr> #weather 68127
17:48 <armabot> luke-jr: The current temperature in 78th Ave. & Seymour, Ralston, Nebraska is 49.8°F (10:42 AM CST on February 07, 2009). Conditions: Clear. Humidity: 48%. Dew Point: 30.2°F. Windchill: 50.0°F. Pressure: 29.92 in 1013.1 hPa (Steady).
17:49 <smoothice> #weather 60640
17:49 <armabot> smoothice: The current temperature in Uptown, Chicago, Illinois is 54.5°F (10:49 AM CST on February 07, 2009). Conditions: Mostly Cloudy. Humidity: 56%. Dew Point: 39.2°F. Pressure: 29.83 in 1010.0 hPa (Rising).
17:49 <luke-jr> ct|kyle: do you know PHP?
17:49 <smoothice> luke-jr: I do!!!!!!!
17:49 <guru3> SPLAT
17:49 <luke-jr> smoothice: do you know C++?
17:49 <wrtlprnft> s0beit: going under it worked already, i just fixed going over it
17:49 <smoothice> luke-jr: Not as well
17:49 <smoothice> luke-jr: but sure... yeah
17:49 <luke-jr> guru3: can your hover engine be broken and make you fall? :D
17:50 <wrtlprnft> s0beit: believe me, i used to play with <20 for a loong time… Finally there's some real power in my GPU
17:50 <luke-jr> smoothice: so you can develop the C++ arma code. I have a project for someone who can only do PHP :þ
17:50 <s0beit> :D
17:50 <smoothice> luke-jr: but I do php....
17:50  * luke-jr misses the day Armagetron was playable with software rendering.
17:50 <wrtlprnft> still is
17:50 <luke-jr> smoothice: but aren't you busy with C++ code?
17:51 <luke-jr> wrtlprnft: not trunk
17:51 <luke-jr> trunk is barely playable with my Radeon X850 hw accel
17:51 <wrtlprnft> disable the cockpit and the console
17:51 <smoothice> luke-jr: I can whip up php in a flash
17:51 <luke-jr> cockpit can be disabled⁈ :O
17:51 <smoothice> luke-jr: It's so easy
17:51 <wrtlprnft> COCKPIT_FILE <something nonexistent>
17:51 <wrtlprnft> or make an empty one
17:52 <luke-jr> smoothice: bzr co lp:yandere/backend-armagetron
17:52 <smoothice> k
17:52 <madmax> barely playable? O_O a build from january 7th works fine
17:52 <wrtlprnft> also you'd obviously need to use an extremely low res
17:52 <luke-jr> smoothice: would be quite nice if the game interacted with the Arma game better
17:52 <madmax> or did it broke since then
17:52 <smoothice> luke-jr: sty+ct?
17:52 <luke-jr> eg, force-spectator-mode on TWG-dead players
17:53 <luke-jr> and sync the matches with the TWG game
17:53 <smoothice> ack
17:53 <smoothice> That code is ugly
17:53 <luke-jr> is it?
17:53 <wrtlprnft> hahahahahaha
17:53 <smoothice> ?
17:54 <smoothice> It could be done in such as easier fashion...
17:54 <luke-jr> 217 LOC can be done easier?
17:54 <wrtlprnft> finally someone agrees that luke-jr's code is rwx--x--x
17:54 <smoothice> no kidding
17:55 <luke-jr> wrtlprnft: it would be amusing if it turns out the reason is your PHP client's interface ;)
17:55 <luke-jr> wrtlprnft: which BTW does interfere with timed events to some degree
17:56 <wrtlprnft> well, it was the first time i really tried to use php's classes
17:56 <smoothice> php oop?
17:56 <luke-jr> wrtlprnft: I'm not the one complaining about it, I don't know what smoothice's problem is yet
17:57 <smoothice> the code is bloated
17:57 <smoothice> that's my problem
17:57 <luke-jr> could just as easily be the Yandere interfaces (which I also didn't make)
17:57 <luke-jr> bloated how?
17:57 <luke-jr> it's a mere 200 lines :þ
17:57 <smoothice> Wait
17:58 <wrtlprnft> smoothice: did you ever *look* at arma's code?
17:58 <smoothice> It uses a socket to connect to levopede-k on 4536?
17:58 <wrtlprnft> it's probably something around 10000 lines
17:58 <wrtlprnft> nah
17:58 <wrtlprnft> at least 20000
17:58 <smoothice> yes
17:58 <smoothice> $bot->start('levopede-uk', 4536, 'TWG');
17:58 <luke-jr> smoothice: no idea, the Arma interface is in wrtlprnft's PHP client :þ
17:58 <smoothice> Call me dumb but I'd make Yandere work through sty+ct
17:58 <luke-jr> which I only edited enough to support authentication
17:59 <luke-jr> smoothice: go ahead, you might want to start with backend-cli in that case
17:59 -!- madmax [n=madmax@unaffiliated/madmax] has left #armagetron []
17:59 <luke-jr> which is a fork of backend-armagetron
17:59 <smoothice> yeah
17:59 <smoothice> but
17:59 <luke-jr> backend-stdio might also be a good reference too
17:59 -!- madmax [n=madmax@unaffiliated/madmax] has joined #armagetron
17:59 <smoothice> I don't really care that much about yandere...
17:59 <luke-jr> think about it when integrated better though
17:59 <luke-jr> you don't know who is on your team at the start
17:59 <luke-jr> each round is a day
18:00 <guru3> wrtlprnft: including blank lines, 147518 lines
18:00 <guru3> (files ending in cpp and h)
18:00 <luke-jr> guru3: so he was right
18:00 <wrtlprnft> not really
18:00 <wrtlprnft> 147518 » 20000
18:01 <wrtlprnft> (i know, there's probably a better unicode char)
18:01 <wrtlprnft> but i just love abusing french quotes (hi there epsy)
18:01 <epsy> hi!
18:03 <luke-jr> lol
18:03 -!- armastybot [n=supybot@c-76-120-73-145.hsd1.co.comcast.net] has joined #armagetron
18:03 <luke-jr> wrtlprnft: oh, I read "at least"
18:03 <luke-jr> #kick armastybot
18:03 <armabot> luke-jr: Error: I need to be opped to kick someone.
18:03 <luke-jr> meh
18:03 <smoothice> :D
18:03 <luke-jr> guru3:
18:03 -!- mode/#armagetron [+o armabot] by ChanServ
18:03 <smoothice> &part
18:03 -!- armastybot [n=supybot@c-76-120-73-145.hsd1.co.comcast.net] has left #armagetron ["smoothice"]
18:04 <smoothice> hah
18:04 <wrtlprnft>  #kick smoothice 
18:04 <wrtlprnft> just to have her do something ;-)
18:04 <luke-jr> wrtlprnft: I was so very much considering that
18:05 <smoothice> I'm still here
18:05 <smoothice> lol
18:05 <luke-jr> O.o
18:05 <luke-jr> #kick smoothice
18:05 <wrtlprnft> note the space
18:05 <luke-jr> o
18:05 <smoothice> ...
18:05 -!- smoothice [n=smoothic@unaffiliated/smoothice] has left #armagetron [requested by armabot: "luke-jr"]
18:05 <luke-jr> I don't see a space
18:05 <luke-jr> odd
18:05 <wrtlprnft> 18:04 <wrtlprnft>  #kick smoothice
18:05  * luke-jr is getting less and less impressed with Konversation
18:05 <wrtlprnft> get a client that doesn't strip multiple spaces
18:05 <luke-jr> I hope the Qt4 port finally works decent
18:05 -!- smoothice [n=smoothic@unaffiliated/smoothice] has joined #armagetron
18:05 <luke-jr> smoothice: oops :D
18:06 <wrtlprnft> luke-jr: i think it's using an xml/xslt backend
18:06 <smoothice> ...
18:06 <luke-jr> wrtlprnft: Konversation (Qt3) isn't
18:06 <smoothice> luke-jr: OOPS
18:06 <wrtlprnft> can            you             see              the        spaces            here            ?
18:06 <luke-jr> yes
18:06 <luke-jr> oh, you mean for displaying
18:06 <luke-jr> maybe
18:07 <guru3> wrtlprnft: think i fixed the wall thing
18:07 <luke-jr> smoothice: anyhow, can't you imagine how it would be fun to integrate TWG and Arma?
18:07 <wrtlprnft> guru3: neat
18:07 <smoothice> luke-jr: with sty+ct, yes. with a player, no.
18:07  * wrtlprnft actually thinks twg isn't any fun if it's played too often
18:07 <luke-jr> smoothice: tbh, they're both the same thing, just slightly different in the implementation
18:08 <luke-jr> wrtlprnft: it is if you get 8+ players
18:08  * s0beit is away: I'm Away
18:08 <luke-jr> smoothice: I chose a player implementation so I could run it on another machine
18:09 <luke-jr> since PHP is a memory hog
18:09 <guru3> bzr: ERROR: These branches have diverged. Use the merge command to reconcile them.
18:09 <luke-jr> lol
18:09 <smoothice> luke-jr: Why need to run it on another machine?
18:09 <luke-jr> smoothice: so it eats memory of the other machine
18:09 <guru3> how do i reconcile so that i can push my changes
18:09 <luke-jr> heck, even ljrbot is remote still :D
18:10 <luke-jr> guru3: bzr merge
18:10 <luke-jr> ]config plugins.Yandere.GameCmd
18:10 <ljrbot> luke-jr: nc -l -p 9955
18:10 <guru3> error uncomitted changes
18:10 <luke-jr> guru3: commit first
18:10 <guru3> those aren't changes i made though
18:10 <luke-jr> …
18:10 <luke-jr> bzr diff
18:10 <guru3> they're from when i did merge and it pulled down wrtls camera stuff
18:11 <luke-jr> you still need to commit merges
18:11 <guru3> ones i didn't make?
18:11 <luke-jr> yes
18:11 <luke-jr> just like subversion
18:11 <guru3> will it overwrite wrtls comments?
18:11 <luke-jr> no, it will preserve them
18:11 <luke-jr> unless you did cherry picking
18:11 <luke-jr> then it's exactly the same as subversion
18:12 <luke-jr> bzr status # will show if it considers the merges as merges
18:12 <epsy> er, will it?
18:12 <luke-jr> epsy: really simple "merge up to X" will do graph stuff or something
18:12 <luke-jr> and the 'bzr log' will show both trees
18:13 <epsy> I mean about cherrypicking
18:13 <guru3> okay... 837 that wrtlprnft comitted has my change when you click on it Oo
18:13 <guru3> yeah it totally just ATE wrtlprnft's commit
18:13 <luke-jr> epsy: cherry picking is the exact same function as subversion merge
18:14 <guru3> wrtlprnft: it ate your 837 camera changes :<
18:14 <luke-jr> guru3: O.o
18:14 <guru3> it's now 838 and says i did it
18:14 <luke-jr> lp:?
18:14 <epsy> luke-jr, and then..?
18:14 <guru3> ~armagetronad-dev/armagetronad/armagetron3d
18:14 <epsy> oh, you mean UI-wise ?
18:14 <wrtlprnft> guru3: great! now you'll get bzr blamed for that stupid hack
18:14 <luke-jr> epsy: no, I mean implementation
18:14 <guru3> bzr is very very confusing
18:14 <luke-jr>     revno: 836.1.1
18:14 <luke-jr>     committer: wrtlprnft <wrtlprnft@users.sf.net>
18:14 <luke-jr>     branch nick: armagetron3d
18:14 <luke-jr>     timestamp: Sat 2009-02-07 16:44:05 +0100
18:14 <luke-jr>     message:
18:14 <luke-jr>       hacked the camera to respect the cycle's height
18:15 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has quit ["Getting the hell out of here!"]
18:15 <guru3> doesn't show on lp.net
18:15 <luke-jr> report a LP bug
18:15 <luke-jr> :þ
18:17  * luke-jr does merges all the time in the Yandere project
18:17 <luke-jr> usually 0.1->0.2->trunk
18:18 <epsy> my phone's music player is great ... now a fastforward/rewind button would be nice
18:18 <luke-jr> btw, bzr blame on armagetron3d:
18:18 <luke-jr> 836.1.1 wrtlprn |         glTranslatef(-pos.x,-pos.y,-z - centerPos.z);
18:18 <luke-jr> wrtlprnft: you're still labelled as at fault!
18:18 -!- arrow [n=euclid@adsl-dyn168.91-127-165.t-com.sk] has joined #armagetron
18:18 <wrtlprnft> argh, stfu!
18:19 <epsy> luke-jr, btw, n95 has SIP it seems
18:19 <luke-jr> n95?
18:19 <wrtlprnft> but i have to agree, svn is the least confusing RCS to me
18:19 <wrtlprnft> git, cvs, bzr are all a little complicated
18:19 <epsy> luke-jr, the phone
18:19 <luke-jr> wrtlprnft: I'm fairly happy with bzr because I can pretend it's svn
18:19 <epsy> luke-jr, and it still didn't complain about the SIM not being operational :)
18:20 <luke-jr> the biggest problem is lack of 'bzr cp'
18:20 <luke-jr> epsy: is it Linux/Maemo?
18:20 <epsy> no
18:20 <Concord> #si cafe
18:20 <@armabot> Concord: Fortress Café: Players (11/32): -»|$øØ M, /etc/, akira, GroundMeat, Hype, NayP, PiLzI, Vandalis, Xiil, ~|DST|~DieZang, ¦×¦ Black_hat
18:21 <luke-jr> wrtlprnft: you are aware that you can do 'bzr co' instead of 'bzr branch' and get basically the same operation as Svn?
18:21 <wrtlprnft> i am
18:21 <luke-jr> k
18:22 <wrtlprnft> i just suggested that to guru3 a couple of hours ago
18:22 <luke-jr> o
18:22 <luke-jr> btw, is it possible to get the *username* for chat messages instead of the *nickname*, wiht your PHP client?
18:23 <wrtlprnft> guru3: if you click around long enough in lp you can also see that i'm responsible
18:24 <guru3> ok
18:24 <wrtlprnft> the client doesn't know the username as far as i know
18:25 <luke-jr> ☹
18:25 <wrtlprnft> chat /players every round and parse that
18:25 <wrtlprnft> or apply the same conversions the server does (doesn't get you the global IDs, of course)
18:26 <wrtlprnft> both obviously depend on server behavior
18:26 <luke-jr> well, the idea is to get something typable
18:27 <luke-jr> it doesn't *need* to match the server's username
18:27 <wrtlprnft> then just do the same conversions the server does manually
18:27 <luke-jr> yeah, I guess so :o
18:27 -!- Radian [n=radian@82-34-188-177.cable.ubr02.sout.blueyonder.co.uk] has joined #armagetron
18:27 <wrtlprnft> that's what the tab completion does
18:27 <Concord> hey Radian
18:27 <luke-jr> ew
18:27 <Radian> hi
18:28 <wrtlprnft> luke-jr: and enjoy the fun of quotes
18:28 <wrtlprnft> luke-jr: plus you can always easily type the players' IDs
18:30 <luke-jr> ?
18:31 <wrtlprnft> /admin kick, /msg etc all accept player IDs
18:31 <luke-jr> oh
18:31 <luke-jr> well, this is for other players
18:31 <wrtlprnft> that's the safest, too
18:31 <luke-jr> who are playing the game
18:31 -!- Radian [n=radian@82-34-188-177.cable.ubr02.sout.blueyonder.co.uk] has left #armagetron []
18:31 <wrtlprnft> shouldn't they be able to figure that out for themselves?
18:32 <@armabot> armacommits: [armagetron3d] r838 camera fixed so that it centers on cycle in space... || [armagetron3d] r837 removed the go in a straight line from zone to zone and drop... || [armagetron3d] hacked the camera to respect the cycle's height...
18:33 -!- smoothice [n=smoothic@unaffiliated/smoothice] has quit ["Everyone starts out as a noob... don't they?"]
18:33 <luke-jr> wrtlprnft: ?
18:33 <wrtlprnft> the typable names
18:33 <luke-jr> ]rating "-»|$øØ M"
18:33 <ljrbot> luke-jr: I don't know anything about '-"|$oo_m'!
18:33 <luke-jr> wrtlprnft: the game obviously needs to know whom they are referring to
18:34 <wrtlprnft> make your own algo with partial names :-)
18:35 <Flex> #tea
18:35 <luke-jr> wrtlprnft: what partial name would match -»|$øØ M?
18:36 <@armabot> Flex: Fortress Café: Players (1/32): NayP
18:36 <luke-jr> https://bugs.launchpad.net/yandere/0.3/+bug/326624
18:36 <Flex> #ct2
18:36 <teabot> Launchpad bug 326624 in yandere/0.3 "Accept partial name references" [Wishlist,Confirmed]
18:36 <wrtlprnft> luke-jr: oo
18:36 <wrtlprnft> for example
18:36 <Flex> #sd ladle 2
18:36 <@armabot> Flex: There doesn't seem to be a server matching “ladle 2” at the moment, sorry.
18:37 <wrtlprnft> guru3: those height changes look way more natural when the occur at the boundaries of zones :-)
18:37 <guru3> that's true
18:37 <luke-jr> wrtlprnft: 'oo' would onyl work *after* we have a known ASCII-ified version
18:37 <guru3> it shoudl never hit the != case now
18:38 <wrtlprnft> :-)
18:38 <wrtlprnft> luke-jr: yeah, you'll have to translate that function to php
18:38 <wrtlprnft> it's just a character replacement map
18:38 <luke-jr> wrtlprnft: I have ti for ratings already, actually
18:39 <Flex> #sd ladle-2
18:39 <@armabot> Flex: There doesn't seem to be a server matching “ladle-2” at the moment, sorry.
18:39 <Flex> omg whatever!
18:39 <madmax> #sd ladle
18:39 <@armabot> madmax: Crazy Tronners Ladle Fortress 2: Players (8/26): akira, Bye, Flex, Lackadaisical (Lackadaisical@forums), madmax, MaZuffeR, noob13, ~|DST|~DieZang
18:39 <luke-jr> wrtlprnft: it's a strtr line
18:40 <luke-jr> but it's only Latin-1 for now :/
18:41 <Flex> looking for, 5 people to join the server for something fun!
18:41 <wrtlprnft> #si -v ladle
18:41 <@armabot> wrtlprnft: Crazy Tronners Ladle Fortress 2 (78.47.82.211:4536) running 0.2.8_alpha20090117 unix dedicated, url: http://www.crazy-tronners.com, Description: “Ladle Fortress Settings. Brought to you by Crazy Tronners“, Players (9/26): .:] Corn (Corn1@forums), akira, Bye, Flex, Lackadaisical (Lackadaisical@forums), madmax, MaZuffeR, noob13, ~|DST|~DieZang
18:46 -!- emmy_arma [n=peiaeman@pc240018.static.is.airbites.ro] has joined #armagetron
18:54 -!- Your_mom_arma [n=Your_mom@pool-151-204-63-40.pskn.east.verizon.net] has joined #armagetron
18:56 <Your_mom_arma> wrtlprnft: told me to get on
18:58 -!- z-man [n=manuel@p508718B5.dip0.t-ipconnect.de] has quit [Remote closed the connection]
18:59 <wrtlprnft> err, i just asked one guy…
19:02 <Your_mom_arma> just needed an excuse
19:08 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has joined #armagetron
19:09 <s0beit> Is there a bug fix for the ladder bug yet?
19:09 <luke-jr> …
19:09 <s0beit> http://vcl-clan.com/stats/hrkingdom.php
19:09 <luke-jr> s0beit: ratings
19:09 <s0beit> notice how i am listed as -=vcl.sobeit@ a lot of times
19:09 <s0beit> ]rating luke-jr
19:09 <ljrbot> s0beit: luke-jr is 239th with a rating of 1628-1691 (from 1650-1709)
19:09 <luke-jr> s0beit: oh that
19:09 <luke-jr> that's not a ladder bug
19:09 <s0beit> what is it?
19:09 <luke-jr> that's just you forgetting to login
19:09 <s0beit> no
19:09 <s0beit> i login automatically
19:10 <luke-jr> O.o?
19:10 <s0beit> mhm
19:10 <s0beit> I have it set to log me in each time I visit a server.
19:12 <s0beit> I don't understand it.  I am the same name "-=vcl.sobeit@" on the won rounds twice in slots 7 and 8
19:13 <s0beit> You would think that it would find the existing name and add on points to that name.
19:19 -!- epsy|phone [i=epsy@2a01:e35:2e34:1480:222:fdff:fe6c:8e8a] has joined #armagetron
19:20 <s0beit> &#161;&#654;sd&#601; &#654;&#601;&#613;
19:23 -!- smoothice [n=smoothic@97-118-164-240.hlrn.qwest.net] has joined #armagetron
19:24 -!- GodTodd [n=TheTruth@pool-173-74-72-105.dllstx.fios.verizon.net] has quit [No route to host]
19:36 <@armabot> armacommits: [protocolbuffer-armagetronad-work] r917 Better caching with hints....
19:38 -!- epsy|phone [i=epsy@unaffiliated/epsy] has quit []
19:39  * Your_mom_arma *
19:39 -!- epsy|phone [i=epsy@2a01:e35:2e34:1480:222:fdff:fe6c:8e8a] has joined #armagetron
19:40 <guru3> i think i just overwrote half of my lvm raid :<
19:41 -!- dlh [n=dlh@70.88.244.226] has joined #armagetron
19:41 <dlh> hello
19:41 <guru3> lo
19:41 <epsy|phone> Grmpf, it autojoins before identifying
19:44 <luke-jr> [2 IP=152.30.226.23:49561] Q<B5><A1><E7>K: kk
19:44 <luke-jr> so if the nickname (not username) goes to stdout on chats
19:44 <luke-jr> how can I determine if the ':' is part of the nickname, the seperator, or the chat text?
19:44 <luke-jr> :/
19:46 <epsy|phone> You can't
19:46 <epsy|phone> Brb
19:46 -!- epsy|phone [i=epsy@unaffiliated/epsy] has quit ["Network Phialed!"]
19:46 -!- epsy|phone [i=epsy@2a01:e35:2e34:1480:222:fdff:fe6c:8e8a] has joined #armagetron
19:46 <epsy> hrm, I gotta find a "wait" command
19:48 <epsy> epsy|phone, ping
19:48 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has quit ["Getting the hell out of here!"]
19:49 <epsy> not even a highlight :)
20:04 <Flex> where's pink when you need him
20:04 <Flex> anyone got admins on his server?
20:08 <luke-jr> PLAYER_MESSAGE               player_message_help <-- wtf ☹
20:09 <smoothice> Flex: DD racing II?
20:09 <Flex> no fortress
20:10 <smoothice> oh
20:10 <smoothice> all TST staff are admins there
20:11 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has joined #armagetron
20:12 <s0beit> luke-jr, I think I figured out the problem.
20:12 <luke-jr> ☺
20:12 <luke-jr> hey
20:12 <s0beit> luke-jr, In the user cfg password storage was 1 and i noticed many lines in it
20:12 <luke-jr> any idea if /msg and/or PLAYER_MESSAGE work with player ID?
20:12 -!- arrow [n=euclid@adsl-dyn168.91-127-165.t-com.sk] has quit ["Leaving."]
20:13 <smoothice> luke-jr: I think so
20:13 <luke-jr> :o
20:13 <luke-jr> think? or know? :D
20:13 <s0beit> PASSWORD HASH NUMBERS HERE -=vcl.sobeit and on the next line there was another one:  PASSWORD HASH NUMBERS HERE -=vcl.sobeit/@
20:13 <luke-jr> oh
20:13 <luke-jr> but I need to use names anyway, in case they lose their connection
20:13 <luke-jr> or is there a way to get the game to do that? ☺
20:14 <s0beit> ☺
20:19 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has quit ["Getting the hell out of here!"]
20:19 <BabyBug> \o
20:20 <epsy|phone> Hello
20:22 <smoothice> hi
20:22 <luke-jr> do arma logs get colour codes pre-filtered?
20:22 <smoothice> yes
20:23 <luke-jr> anyone happen to know what "/twg foo" would look like in logs, assuming /twg is allowed?
20:23 <smoothice> ummm
20:23 <smoothice> TWG-Cmd: foo
20:23 <smoothice> I don't know lol
20:25 -!- emmy_arma [n=peiaeman@pc240018.static.is.airbites.ro] has quit [Read error: 104 (Connection reset by peer)]
20:25 -!- emmy_arma_ [n=peiaeman@pc240018.static.is.airbites.ro] has joined #armagetron
20:25 <epsy|phone> Luke: chanel is filtered anyway
20:29 -!- z-man [n=manuel@p508718B5.dip0.t-ipconnect.de] has joined #armagetron
20:32 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has quit []
20:36 -!- Lackadaisical [n=lckdscl@ip202-29-210-87.adsl2.static.versatel.nl] has quit [Read error: 54 (Connection reset by peer)]
20:42 -!- PlayerNuby [n=x-javach@142.Red-83-39-119.dynamicIP.rima-tde.net] has joined #armagetron
20:42 -!- Corn[1] [n=Corn@pool-71-252-38-225.washdc.east.verizon.net] has joined #armagetron
20:43 -!- Lackadaisical [n=lckdscl@ip202-29-210-87.adsl2.static.versatel.nl] has joined #armagetron
20:44 <luke-jr> epsy|phone: I'm referring to Armagetron code
20:44 -!- PlayerNuby [n=x-javach@142.Red-83-39-119.dynamicIP.rima-tde.net] has quit [Client Quit]
20:45 <luke-jr> anyone care to merge lp:~luke-jr/armagetronad/tools-php-client-chatCmdWrappers ? :þ
20:46 <luke-jr> actually, it's not quite ready yet
20:46 <Corn[1]> *test*
20:47 <BabyBug> *test2*
20:47  * Corn[1] eats BabyBug
20:47 <BabyBug> :(
20:48 <Corn[1]> you cant frown.. your in my tummy
20:48 <BabyBug> i'll frown wherever i want to
20:49 <luke-jr> ok, now it should be ok :þ
20:50 -!- Corn[2] [n=Corn@pool-71-252-38-225.washdc.east.verizon.net] has joined #armagetron
20:50 <Corn[2]> kick corn[1] please? i disconnected
20:51 <BabyBug> #kick Corn[1] Weeeeeeeeeeeeee.....*splat*
20:51 <@armabot> BabyBug: Error: Corn is not in #armagetron.
20:51 <BabyBug> ><
20:51 <Corn[2]> :L
20:52 <BabyBug> bot fails
20:52 <Corn[2]> failing bot fails
20:53 <Corn[2]> i randomly installed besirc because xchat was giving me trouble but i dont like it either. :P
20:55 -!- GodTodd [n=TheTruth@pool-173-71-55-178.dllstx.fios.verizon.net] has joined #armagetron
20:57 -!- Lizmatic [n=Lizmatic@78-27-12-206.dsl.alice.nl] has joined #armagetron
20:59  * luke-jr pokes wrtlprnft
21:06 -!- Corn[1] [n=Corn@pool-71-252-38-225.washdc.east.verizon.net] has quit [Read error: 110 (Connection timed out)]
21:12 -!- AshitakA [n=AshitakA@pD9E01F35.dip0.t-ipconnect.de] has quit ["...draws the curtains."]
21:18 -!- Lizmatic [n=Lizmatic@78-27-12-206.dsl.alice.nl] has left #armagetron ["Leaving"]
21:19 <madmax> dlh: do you have any idea if Java SE 6 was released for Tiger?
21:20 -!- smoothice [n=smoothic@unaffiliated/smoothice] has quit []
21:21 -!- Lizmatic [n=Lizmatic@78-27-12-206.dsl.alice.nl] has joined #armagetron
21:34 -!- z-man [n=manuel@p508718B5.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
21:35 -!- smoothice [n=smoothic@97-118-164-240.hlrn.qwest.net] has joined #armagetron
21:40 <@armabot> armagetronad: bazaarmagetron * r8948 /armagetronad/trunk/armagetronad/ (8 files in 4 dirs): (log message trimmed)
21:40 <@armabot> armagetronad: author: Daniel Lee Harple
21:40 <@armabot> armagetronad: * AA::Config now a class. Moved class variables to instance variables.
21:40 <@armabot> armagetronad: * Fixed wonky initialization errors because of AA::Config having only class variables.
21:40 <@armabot> armagetronad: * Fixed error on clean build when build/Generated/ hadn't yet been created.
21:40 <@armabot> armagetronad: * One global AA::Config instance, AA::CONFIG.
21:40 <@armabot> armagetronad: * Updated usage of AA::Config to use global instance.
21:42 -!- epsy|phone [i=epsy@unaffiliated/epsy] has quit [Read error: 54 (Connection reset by peer)]
21:42 <@armabot> lpbugs: [326662] Some command help is hardcoded
21:42 -!- BabyBug [n=BabyBug@87.115.104.150] has quit [Read error: 110 (Connection timed out)]
21:43 -!- BabyBug [n=BabyBug@87.113.28.150.plusnet.pte-ag1.dyn.plus.net] has joined #armagetron
21:43 <@armabot> armacommits: [armagetron3d] r839 Merge from trunk.... || [tools-php-client-chatCmdWrappers] r8 doServerCommand wrapping /admin || [tools-php-client-chatCmdWrappers] r7 doAuthInit to call /login || [tools-php-client-chatCmdWrappers] r6 doPrivMsg function with semantics similar to doChat || [tools-php-client-chatCmdWrappers] r5 doChat returns the max chat length if given false as text || [tools-php-client-chatCmdWrappers] r4 we use $
21:45 -!- Lizmatic [n=Lizmatic@78-27-12-206.dsl.alice.nl] has quit ["Leaving"]
21:51 <smoothice> dlh: did you get my armabot later tell
21:52 -!- epsy|phone [i=epsy@2a01:e35:2e34:1480:222:fdff:fe6c:8e8a] has joined #armagetron
21:52 <smoothice> madmax: Java SE 6 isn't even in Leopard
21:53 <madmax> huh it is, at least 1.6.0_07
21:54 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has joined #armagetron
21:55 <smoothice> no...
21:55 <smoothice> I'm using Leopard and it's running 1.5.0_16
21:55 <madmax> http://developer.apple.com/java/
21:56 <smoothice> Java 6 in Leopard is only for 64-bit web browsers
21:56 -!- nsh22 [n=neal@bas3-barrie18-1176217707.dsl.bell.ca] has joined #armagetron
21:57 <smoothice> Which isn't Safari
21:57 <nsh22> hey hey
21:57 <smoothice> Until Snow Leopard
21:57 <smoothice> hi nsh22
21:57 <nsh22> guru3: did you get that thing working?
21:57 <guru3> yeah
21:57 <guru3> it's on launchpad now
21:57 <guru3> wrtl's got a server up with fortress
21:57 <dlh> java doesn't need to run in a web browser.
21:57 <madmax> who's talking about browsers -_-
21:57 <guru3> it's pretty awesome
21:58 <nsh22> ill be sending 10 dollars to the cause now
21:58 <dlh> madmax: I'm not sure
21:58 <smoothice> madmax: haha oops nevermind :)
21:58 <dlh> smoothice: I committed a fix for that
21:58 <smoothice> dlh: thanks
21:58 <dlh> it is already merged with guru's branch
21:58 <s0beit> guru3, What does that "Players Online Tron Servers:" use on the arma forums?  javascript?
21:58 <madmax> I found some reports of preview/beta releases, but there's nothing on ADC heh
21:59 <dlh> You could use the unofficial port if you really need it
21:59 <guru3> s0beit: just php
21:59 <smoothice> dlh: What happened with the glitch in the first place?
22:00 <nsh22> would you like canadian or american :)?
22:00 <madmax> nah, I was just curious about that server browser that Alien did. thanks
22:00 <nsh22> oe euros maybeh?
22:00 <s0beit> guru3, open source?
22:00 <guru3> the back end is wrtl's script which is svn
22:00 <dlh> smoothice: on clean builds, build/Generated doesn't exist. The version stuff trys to read something from that dir and fails.
22:00 <guru3> i just modded it a lil bit to load it into a db
22:00 <guru3> and then i read it out on forums page load
22:00 <nsh22> you get american, because im happy...
22:01 <s0beit> oh ok
22:01 -!- emphasis [n=rolf@139-143-045-062.dynamic.caiway.nl] has quit []
22:01  * nsh22 has just donated $10USD
22:01 <dlh> what's wrtlprnft's server with the 3d stuff?
22:01 <guru3> #si wrtl
22:01 <s0beit> 3d test
22:01 <@armabot> guru3: There doesn't seem to be a server matching “wrtl” at the moment, sorry.
22:01 <smoothice> #si ed
22:01 <guru3> #si 3d
22:01 <@armabot> smoothice: Unnamed Server: Players (2/16): ARMAGEDON
22:01 <@armabot> guru3: 3d Test: Players (0/32):
22:02 <s0beit> ;)
22:02 <smoothice> I'm coming to 3d test
22:02 <nsh22> same
22:02 <guru3> i can't
22:02 <guru3> desktop is under repair :/
22:02 <s0beit> aww
22:02 <nsh22> aw i need a different client?
22:02 <guru3> uh yeah
22:02 <guru3> the one in svn
22:02 <s0beit> ...
22:02 <s0beit> lol
22:02 <guru3> err
22:02 <guru3> the one in bzr
22:03 <guru3> someone was going to work on one
22:03 <nsh22> link?
22:03 <nsh22> for the working one
22:03 <BabyBug> bzr branch lp:~armagetronad-dev/armagetronad/armagetron3d
22:03 <BabyBug> https://code.launchpad.net/~armagetronad-dev/armagetronad/armagetron3d for the page..
22:03 <nsh22> ty babybug :)
22:03 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has quit ["Getting the hell out of here!"]
22:04 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has joined #armagetron
22:04 <guru3> haha crap
22:04 <guru3> no windows drivers for my desktop
22:04 <guru3> by default
22:04 <guru3> bollox
22:04 <s0beit> lol
22:05 <guru3> next stop asus.com and a usb key
22:05 <nsh22> wow....
22:06 <nsh22> bzr is not a recognized command...
22:06 <BabyBug> you'll need to install bzr
22:06 <BabyBug> :P
22:06 <nsh22> i have it....
22:06 <nsh22> thats why im confused
22:06 <BabyBug> distribution?
22:07 <smoothice> guru3: compiled and coming to 3d test
22:07 <nsh22> oh i know why :) i changed it from my program filed to the c:\ dir
22:07 <s0beit> smoothice, compiled for what os?
22:07 <smoothice> mac os x
22:08 <s0beit> boo!
22:08 <s0beit> i need one for windows
22:08 <smoothice> too bad lol
22:08 <luke-jr> smoothice: ./arma-yandere.php --mode stdio
22:08 <s0beit> hehe
22:08 <smoothice> guru3: how do I get higher?
22:08 <nsh22> worked
22:08 <nsh22> fucking pageant....
22:08 <luke-jr> smoothice: that works with Arma stdio ☺
22:09 <smoothice> luke-jr: I ain't doing it
22:09 <guru3> green zones go up
22:09 <luke-jr> …
22:09 <guru3> blue down
22:09 <luke-jr> smoothice: I just did it.
22:09 <ct|kyle> #si 3d test
22:09 <smoothice> cool
22:09 <@armabot> ct|kyle: 3d Test: Players (2/32): free kill, SmOoThice~NW
22:09 <nsh22> whats going on?
22:10 <ct|kyle> 3d
22:10 <ct|kyle> :)
22:10 <smoothice> :D
22:10 <ct|kyle> read forums
22:10 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has quit ["Getting the hell out of here!"]
22:10 <nsh22> ...
22:10  * nsh22 cant read
22:10 <nsh22> JK
22:10 <nsh22> what topic name?
22:11 <nsh22> guru3: how do i use the client,  i have the files....?
22:11 <guru3> you need to compile it
22:12 <nsh22> hold on... i need to open dev c++... then the onslaught of noob questions...
22:12 <nsh22> wait, do i use code blocks for this?
22:12 <guru3> code blocks i think
22:13 <nsh22> is anybody willing to walk me through or help me compile this?
22:13 <smoothice> For windows?
22:13 <nsh22> yes
22:13 <smoothice> Meh
22:14 <smoothice> Really hard on windows
22:14 <nsh22> i have codeblocks open
22:14 <luke-jr> nsh22: by "really hard", he means "not worth trying if you don't know what you're doing"
22:14 <luke-jr> tbh, I'm not sure more than 1 or 2 people actually know how
22:14 <nsh22> ....
22:14 <nsh22> fack...
22:15 <nsh22> what if i get linix?
22:15 <nsh22> linux*
22:15 <luke-jr> and who knows if guru3's changes actually work on Windows
22:15 <luke-jr> nsh22: then it's trivial
22:15 <nsh22> so harder?
22:15 <luke-jr> ./bootstrap.sh && ./configure && make run
22:15 <luke-jr> harder?
22:15  * nsh22 is feeling dumb today
22:15 <nsh22> oh thats for the linux compile?
22:15 <luke-jr> yeah
22:16 <nsh22> ok im going to partition my hd and put linux on one side
22:16 <smoothice> #si 3d
22:16 <@armabot> smoothice: 3d Test: Players (2/32): ct¤ky13, SmOoThice~NW
22:16 <luke-jr> what happens if I hack my vanilla 0.2.8 to connect?
22:16 <nsh22> is that a good idea (im doing it on a external portable hd)?
22:17 <Corn[2]> i tried to put linux on a live CD but the CD wasn't recognized
22:17 <guru3> what's the good free virus scanner under windows?
22:17 <nsh22> avg?
22:18 <Corn[2]> clamwin
22:18 <Corn[2]> is good as well
22:19 <luke-jr> pfft, virus scanner
22:19 <luke-jr> who needs that
22:20 <luke-jr> just don't get virii
22:20 <luke-jr> obviously
22:20 <Corn[2]> lol luke
22:20 <nsh22> if i partiotion my hd, will i lose all my data?
22:20 <smoothice> Yes
22:20 <guru3> Yes
22:20 <smoothice> guru3
22:20 <nsh22> what if i save a backup?
22:20 <Corn[2]> if you use a live cd you wont
22:20 <epsy> kinda
22:20 <BabyBug> You could try resizing an existing partition
22:20 <smoothice> guru3: This is the coolest thing I've seen in my entire life
22:20 <BabyBug> and then create a new partition
22:21 <nsh22> i dont have any partitions
22:21 <BabyBug> smoothice, thank me for it ;)
22:21 -!- AshitakA [n=AshitakA@pD9E01105.dip0.t-ipconnect.de] has joined #armagetron
22:21 <epsy> guru3, there's "Avast!"
22:21 <luke-jr> nsh22: liar
22:21 <guru3> wrtls ideas with the fortress zones was awesome
22:21 <nsh22> how so>
22:21 <guru3> avg and avast... i recognize those two
22:21 <luke-jr> nsh22: the only way you don't have a partition is if you don't have a HD
22:21 <guru3> which is supposed to be better?
22:21 <nsh22> ...
22:21 <nsh22> its an external hd... where would the partiition be?
22:22 <luke-jr> all HDs have parititons
22:22 <BabyBug> lol
22:22 <nsh22> theres a CD PART and a HD PART that comes up in My Computer
22:22  * epsy|phone says avast
22:22 <guru3> nsh22: it may be better to wait for someone else to compile a windows binary
22:22 <luke-jr> nsh22: we're not talking about parts
22:22 <luke-jr> guru3: Apple recommends you install at least 2 or 3 anti-virus programs!
22:22 <nsh22> guru3: which will be when? lol
22:22 <guru3> near future
22:22 <nsh22> ok
22:22 <guru3> the half life of a mod like this is usually very short
22:23 <nsh22> well ive already paid for it so....
22:23 <Corn[2]> near future could be 5 years in relation to 100...
22:23 <BabyBug> the near future in arma terms is 2 centuries
22:23 <nsh22> what you mean half life, you expect this to die soon?
22:23 <ct|kyle> BabyBug: come LOL
22:23 <guru3> kind of :/
22:23 <Corn[2]> at the rate we're going, correct babybug
22:23 <nsh22> lol
22:24 <luke-jr> please observe the phenomenon of HexaTRON
22:24 <epsy> BabyBug, how's your python IRC bot going?
22:24 <BabyBug> nsh22, it'll die soon because it's just a hack, on only one server, with only 10 people max who will have the client
22:24 <smoothice> dlh: Why does the Release configuration require the 10.3.9 sdk?
22:24 <BabyBug> epsy, I'm coding a python IRC bot?
22:24 <epsy> BabyBug, you said you would
22:24 <BabyBug> Did i? O.o
22:24 <nsh22> is there a way to integrate it into the current client and release it sometime?
22:24 <Corn[2]> BabyBug: But its a cool hack :)
22:24 <epsy> you did
22:24 <dlh> because it compiles ppc against the 10.3.9 sdk
22:24 <BabyBug> nsh22, in the "near" future
22:24 <epsy> hexa was probably cool too
22:24 <dlh> so it can run on mac os x 10.3.9.
22:24 <nsh22> -.-
22:25 <smoothice> dlh: What if I don't have the 10.3.9 SDK installed?
22:25 <luke-jr> first dev snapshot of HexaTRON released on Mar 24, 2005
22:25 <luke-jr> final dev snapshot of HexaTRON released on Apr 18, 2005
22:25 <epsy> then there was a better designed version in official sources
22:25 <dlh> You install it
22:25 <epsy> (/me points out the same is probably going to happen with ctf)
22:26 <nsh22> so hexatron lived for less than a month?
22:26 <Corn[2]> Whats so revolutionary about HexaTRON
22:26 <epsy> 6 axes
22:26 <Corn[2]> I guess thats pretty nice for it's time
22:26 <BabyBug> nsh22, if you want it in the main client, you'll just have to moan at guru3 and z-man some more ^^
22:26 <ct|kyle> luke-jr did it (correct?)
22:26 <Corn[2]> but regardless
22:27 <nsh22> lol
22:27 <dlh> it capitalized tron -> TRON
22:27  * nsh22 moans at guru and zman
22:27 <nsh22> :)
22:27 <luke-jr> in other words
22:27 <nsh22> \is it done yet babybug?
22:27 <nsh22> lol
22:27 <luke-jr> about 1 month half-life of hacks before they get into the main tree
22:27 <BabyBug> ...
22:27 <luke-jr> of course, then there's Sty
22:27 <luke-jr> which just became a fork :/
22:27 <Corn[2]> <3 sty
22:27 <luke-jr> but that didn't require a custom client
22:27 -!- dlh [n=dlh@70.88.244.226] has quit [Remote closed the connection]
22:27 <ct|kyle> <# sty+ct :)
22:27 <ct|kyle> <3*
22:28 <nsh22> so it will be about a month before this is integrated into armagetronad?
22:28 <luke-jr> custom client seems to be the merging factor
22:28 <epsy> it would be designed correctly first
22:28 <Corn[2]> i less than hash sty as well.
22:28 <luke-jr> nsh22: possibly, if the HexaTRON example holds
22:28 <nsh22> yay
22:28 <ct|kyle> luke-jr you did that hacking right?
22:28 <luke-jr> nsh22: note merge != release ☺
22:28 <luke-jr> ct|kyle: yes
22:28 <nsh22> ?
22:28 <epsy> heh yeah
22:28 <luke-jr> then I implemented it the Right Way in trunk
22:28 <BabyBug> luke-jr, release == merge
22:29 <luke-jr> or rather, what was then called HEAD
22:29 <epsy> try is based off old zones
22:29 -!- dlh [n=dlh@70.88.244.226] has joined #ArmageTRON
22:29 <epsy> BabyBug, what if the merge happens after the last release in line?
22:29 <epsy> dlh, #ArMAgeTRoN !
22:29 <Corn[2]> wait in armagetron3d are the zones on different levels as well or do they cover the whole vertical plane
22:29 <BabyBug> epsy, i have no idea what i meant by that, i was just contridicting luke-jr
22:30 <epsy> BabyBug, serves you right :)
22:30 <ct|kyle> lets just hope guru keeps on his ADD side :)
22:30 <smoothice> dlh: I just deactivated ppc and now I can compile release :D
22:30 <guru3> the fortress zones are only at ground level
22:30 -!- BabyBug [n=BabyBug@87.113.28.150.plusnet.pte-ag1.dyn.plus.net] has left #armagetron ["Leaving"]
22:30 -!- BabyBug [n=BabyBug@87.113.28.150.plusnet.pte-ag1.dyn.plus.net] has joined #aRmaGEtrOn
22:30 <guru3> the default behaivour is unspecified
22:30 <Corn[2]> guru3: ok
22:30 <epsy> tbh, fortress is a crappy hack :)
22:31 <ct|kyle> i think levels should be further appart
22:31 <BabyBug> ooooo almost at £150 \o/
22:31 <guru3> i think floating grids are necessary
22:31 <luke-jr> I don't like fortress either.
22:31 <guru3> BabyBug: dollars, not pounds
22:31 <BabyBug> $*
22:31 <BabyBug> i know i know.. =x
22:31 <luke-jr> guru3: I said that like yesterday
22:31 <ct|kyle> like the height of 20 lightcycles
22:31 <epsy> luke-jr, I didn't say that
22:31 <ct|kyle> or more
22:31 <nsh22> how much are you guys at now
22:31 <guru3> that's too high
22:31 <guru3> that's not 3d anymore
22:31 <luke-jr> epsy: you're asking for a TK! :þ
22:31 <guru3> that's just exposing this hack for what it truely is
22:32 <Corn[2]> floating cycles
22:32 <ct|kyle> it should at least be the height of the zone anyway
22:32 <guru3> you could almost have a map twice as long as wide isntead of 3d
22:32 <epsy> tbh, let's be happy at how it didn't went like it did for tremulous
22:32 <ct|kyle> maybe a little more
22:32 <nsh22> sphereical shots through the levels
22:32 <BabyBug> it needs ramps :@
22:33 <nsh22> IT DOES|
22:33 <nsh22> !
22:33 <luke-jr> IMO, ph's idea was a better implementation ☺
22:33 <BabyBug> and places to jump off
22:33 <ct|kyle> couldent you set up a zone that gradually increases the height
22:33 <nsh22> lol at jumping off
22:33 <epsy> luke-jr, zones or arenas?
22:33 <luke-jr> and compatible
22:33 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has joined #armagetron
22:33 <epsy> BabyBug, yeah, we'd soon migrate to gtkradiant then
22:33 <ct|kyle> since onenter is usually seen about 5 times with a cycle
22:33 <s0beit> ct|kyle, What was that command to change team names again?
22:33 <BabyBug> in english epsy?
22:33 <s0beit> team_name_1 ?
22:33 <luke-jr> epsy: basically just multiple areas in a single map with teleporter zones
22:33 <ct|kyle> and 2
22:33 <epsy> s0beit, way off!
22:34 <ct|kyle> ya
22:34 <s0beit> =o
22:34 <luke-jr> epsy: and some hints on how to render them
22:34 <epsy> luke-jr, yeah
22:34 <ct|kyle> #cgf2 TEAM_NAME
22:34 <smoothice> #si 3d
22:34 <nsh22> could you do randomly spawning teleport zones to get you to upper levels?
22:34 <ct|kyle> #cfg2 TEAM_NAME
22:34 <@armabot> smoothice: 3d Test: Players (0/32):
22:34 <guru3> theoretically
22:34 <@armabot> ct|kyle: ALLOW_TEAM_NAME_COLOR: Allow a team to be named after a color || ALLOW_TEAM_NAME_PLAYER: Allow a team to be named after the leading player || TEAM_NAME_1: name of team 1 || TEAM_NAME_2: name of team 2 || TEAM_NAME_3: name of team 3 || TEAM_NAME_4: name of team 4 || TEAM_NAME_5: name of team 5 || TEAM_NAME_6: name of team 6 || TEAM_NAME_7: name of team 7 || TEAM_NAME_8: name of team 8
22:34 <luke-jr> I WANT THE CUBE STILL
22:34 <luke-jr> ☺
22:34 <nsh22> cube?
22:34 <s0beit> ty kyle xD
22:34 <nsh22> what cube?
22:35 <epsy> luke-jr, /me sez: inside
22:35 <luke-jr> nsh22: http://beta.armagetronad.net/design/reboot1.png
22:35 <luke-jr> http://beta.armagetronad.net/design/reboot.html
22:35 <epsy> btw that vid is corrupt
22:35 <smoothice> ???
22:35 <luke-jr> epsy: blame Subversion
22:35 <ct|kyle> ty armabot
22:35 <nsh22> luke-jr: LOL! I WANT CUBE TOO
22:36 <epsy> you could perhaps have linked to a website dedicated to video streaming?
22:36 <luke-jr> epsy: I'm not sure those existed when I made it.
22:36 <nsh22> #ping
22:36 <@armabot> pong
22:36  * nsh22 is going to france soon
22:36 <nsh22> any1 live there?
22:36 <epsy> luke-jr, maybe you should re-upload it then :)
22:36 <luke-jr> Arma really needs a more extensible input system
22:36 <wrtlprnft> #si 3d
22:37 <luke-jr> I guess we could use an insta-chat for "flip tile"
22:37 <@armabot> wrtlprnft: 3d Test: Players (2/32): Master Chief, SmOoThice~NW
22:37 <epsy> luke-jr, like binds&stuff ?
22:37 <wrtlprnft> neat!
22:37 <luke-jr> epsy: you mean reencode
22:37  * wrtlprnft is coming
22:37 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has quit [Client Quit]
22:37 <epsy> luke-jr, yeah
22:37 <luke-jr> tbh, the only real problem is rendering this crap
22:37 <luke-jr> I don't know OpenGL
22:37 <epsy> rendering this crap?
22:37 <luke-jr> epsy: cube & flipping
22:38 <epsy> I thought it was some random footage from some other stuff
22:38  * luke-jr ponders throwing together a proof-of-concept of the cube, minus rendering
22:38 <luke-jr> epsy: I mean implementation
22:38 <guru3> my idea woudl have been to start with the rendering
22:38 <epsy> ah
22:38 <luke-jr> guru3: but I have no idea how to render it ☺
22:38 <luke-jr> I'll just make a 2D layout for now
22:39 <epsy> 6 arenas/whatever, one for each field
22:39 <nsh22> if i just installed linux ina folder on my hd, would it delete my files?
22:39 <guru3> oh right, there's wubi with ubuntu
22:39 <epsy> set their coordinates in the colliseum to something that builds up a cube
22:39 <nsh22> wubi?
22:39 <luke-jr> epsy: 12
22:40 <epsy> normally you should still have a working map then
22:40 <luke-jr> nsh22: Linux doesn't work on FAT32 or NTFS
22:40 <epsy> except with some weird tails :)
22:40 <guru3> the ubuntu installer for installing linux without destroying windows
22:40 <nsh22> so im fooked then....
22:40 <epsy> it should work on fat32, theorically
22:41 <epsy> though it would be as insecure as windows 98
22:41 <nsh22> -.-
22:41 <guru3> http://wubi-installer.org/
22:41 <nsh22> ew
22:41 <nsh22> meh
22:41 <epsy> wueh
22:41 <luke-jr> #bzr
22:41 <@armabot> bzr co lp:armagetronad (for trunk) bzr co lp:armagetronad/0.2.8 (for 0.2.8) bzr branch lp:~armagetronad-dev/armagetronad/0.3.1 (bzr >= 1.4)
22:41 <Corn[2]> lol its better than skrewing yourself over with a partition
22:42 <Corn[2]> if you don't know how to use linux theres no reason to partition
22:42 <Corn[2]> because you'll be confused
22:42 <Corn[2]> and skrewed
22:42 <nsh22> is wubi safe?
22:42 <epsy> try the livecd then
22:42 <nsh22> and secure?
22:42 <Corn[2]> livecd is good... i use that
22:42 <epsy> nothing is safe
22:42 <nsh22> livecd?
22:42 <luke-jr> nsh22: and slow
22:42 <guru3> i think so, but really, you can wait like a day for a windows binary
22:42 <Corn[2]> you download linux on a cd
22:42 <epsy> 1/ open your cd drive
22:42 <nsh22> ok i will
22:42 <nsh22> lol
22:42 <epsy> 2/ place the cd in the cd driver
22:42 <luke-jr> luke-jr@tsuruki ~/src/armagetron/live $ bzr branch lp:armagetronad lp:~luke-jr/armagetronad/armagetronad-cube
22:42 <nsh22> omg
22:42 <epsy> 3/ close the cd drive
22:42 <Corn[2]> and instead of downloading it to your harddrive its on a cd
22:42 <nsh22> what next
22:42 <epsy> 4/ reboot
22:42 <Corn[2]> therefore you arent skrewed
22:43 <epsy> 5/ have linux boot off the livecd
22:43 <epsy> 6/ ???
22:43 <epsy> 7/ Profit!
22:43  * BabyBug throws epsy off a cliff
22:43 <nsh22> lol my it tech teacher has a disk ogf ubuntu on his desk
22:43 <luke-jr> wait
22:43 <luke-jr> did anyone ever get 0.3-sty to work with 0.2.8 clients?
22:43 <Corn[2]> nsh22: steal it
22:43 -!- Stewah [n=Stewah@cpe-76-88-116-195.san.res.rr.com] has quit [Read error: 104 (Connection reset by peer)]
22:43 <epsy> BabyBug, that's not the way you're meant to profit from it
22:43 <BabyBug> oh =(
22:43 <luke-jr> smoothice:
22:44 <nsh22> my school couldve saved 1000's if they went linux as opposed to windows
22:44 <epsy> :)
22:44 <nsh22> lol corn
22:44 <Corn[2]> opensource?
22:44 <Corn[2]> open office > word
22:44 <luke-jr> OpenOffice.org sucks
22:44 <guru3> H:\Windows
22:44 <epsy> not really
22:44 <luke-jr> ♡ KWrite
22:44 <guru3> installing widnows after linux is a stupid ass idea
22:44 <epsy> abiword is fine
22:45 <epsy> guru3, installing windows is a stupid idea
22:45 <@armabot> lpbugs: [326670] Lots of missing help entries
22:45 <luke-jr> guru3: back in the Win 3.11 days, H: was mapped to the "house computer" :þ
22:45 <epsy> you think windows works out of the box?
22:45 <Corn[2]> you guys are so picky with your text programs.....
22:45 <epsy> not at all
22:45 <epsy> Corn[2], because I don't want something that takes 3 minutes to start, 3 minutes to open a document and shit
22:46 -!- Lizmatic [n=Lizmatic@78-27-12-206.dsl.alice.nl] has joined #armagetron
22:46 <luke-jr> Lizmatic: FAIL
22:46 <wrtlprnft> epsy: come to 3d :-)
22:46 <epsy> windows is so customed by resellers that it is pretty much comparable to a linux distribution
22:46 <Lizmatic> luke-jr, what o_O
22:46 <luke-jr> Lizmatic: you use windoze
22:46 <guru3> Windows Dell edition
22:46 <Corn[2]> bbl
22:46 <guru3> lol
22:46 <luke-jr> wrtlprnft: merge my branch?
22:46 -!- Corn[2] [n=Corn@pool-71-252-38-225.washdc.east.verizon.net] has quit ["Think your current client is sexy? Check out Bersirc 2.2! [ http://www.bersirc.org/ - Open Source IRC ]"]
22:46 <epsy> if you install windows from a cd, you wouldn't even be able to playback a video, for example
22:46 <epsy> wrtlprnft, branch?
22:46 <Lizmatic> luke-jr, I'm on a mac 24", moron! :p
22:47 <luke-jr> wrtlprnft: lp:~luke-jr/armagetronad/tools-php-client-chatCmdWrappers
22:47 <luke-jr> Lizmatic: same crap
22:47 <nsh22> what is that?
22:47 <luke-jr> nsh22: PHP Armagetron client
22:47 <nsh22> that does?
22:47 <luke-jr> nothing
22:47 <nsh22> ...
22:48 <smoothice> wrtlprnft: That is beyond cool
22:49 <luke-jr> smoothice: 0.3-sty w/ 0.2.8 working yet?
22:49 <nsh22> btw the donation from laur hughes is mine lol
22:49 <smoothice> luke-jr: yeah has been for a while
22:49 <Flex> #ls Desolate
22:49 <luke-jr> smoothice: good, is the fix in trunk?
22:49 <smoothice> wait
22:49 <smoothice> zones v2?
22:49 <nsh22> #weather
22:49 <luke-jr> -sty
22:49 <nsh22> #weather innisfi;
22:49 <@armabot> Flex: timed out
22:49 <@armabot> nsh22: (weather <US zip code | US/Canada city, state | Foreign city, country>) -- Returns the approximate weather conditions for a given city.
22:49 <nsh22> #weather innisfil
22:49 <smoothice> no
22:49 <luke-jr> I don't care v1 or v2, so long as 0.2.8 clients can play
22:49 <luke-jr> -.-
22:49 <smoothice> yes
22:49 <@armabot> nsh22: Error: HTTP Error 500: Server Error
22:49 <smoothice> 0.2.8 clients can play
22:49 <luke-jr> ok
22:49 <smoothice> that does work
22:49 <luke-jr> smoothice: is the fix for that in trunk?
22:49 <luke-jr> or just sty?
22:49 <nsh22> #weather innisfil
22:50 <@armabot> nsh22: The current temperature in Innisfil, Innisfil, Ontario is 45.3°F (4:49 PM EST on February 07, 2009). Conditions: Clear. Humidity: 65%. Dew Point: 33.8°F. Windchill: 41.0°F. Pressure: 28.79 in 974.8 hPa (Rising).
22:50 <smoothice> just sty
22:50 <@armabot> nsh22: The current temperature in Innisfil, Innisfil, Ontario is 45.3°F (4:50 PM EST on February 07, 2009). Conditions: Clear. Humidity: 65%. Dew Point: 33.8°F. Windchill: 42.8°F. Pressure: 28.79 in 974.8 hPa (Rising).
22:50 <nsh22> haha! fuck you snomobilers!
22:50 <luke-jr> smoothice: do yuo know the commit #?
22:50 <luke-jr> smoothice: I want it for cube
22:50 <smoothice> luke-jr: ummmm... it always worked?
22:50 <luke-jr> smoothice: no..
22:50 <luke-jr> I couldn't connect from 0.2.8 client ebfore
22:51 <smoothice> which version of 0.2.89
22:51 <smoothice> 0.2.8
22:51 <luke-jr> latest Svn
22:51 <smoothice> Oh
22:51 <smoothice> That occurs with all 0.3 servers
22:51 <luke-jr> I figured.
22:51 <luke-jr> but the fix?
22:51 <smoothice> not just 0.3-sty
22:51 <smoothice> ummm
22:51 <smoothice> you have to use 0.2.8.2.1
22:52 <smoothice> Meh
22:52 <smoothice> I don't know
22:52 <smoothice> I'll test
22:52 <smoothice> one sec
22:53 <nsh22> that donation thing at the top of the forums, does that automatically update?
22:53 <epsy> no
22:53 <nsh22> aw
22:54 <epsy> um, Patches welcome! :)
22:54 <smoothice> luke-jr: I have to merge 0.3-sty with trunk since dlh committed fix for mac os x compile problem
22:54 <smoothice> luke-jr: working on it
22:54  * luke-jr postpones cube.
22:54  * luke-jr aims to make zones v2 work with 0.2.8 clients
22:54 <epsy> luke-jr, tomorrow?
22:55 <luke-jr> (within reason)
22:56 <luke-jr> epsy: I want to use zones v2 for cube, but I want 0.2.8 clients to play.
22:57  * smoothice is excited for that
22:57 <epsy> so you just want to ignore shapes and co
22:57 <luke-jr> epsy: not exactly
22:58 <luke-jr> like I said, within reason
22:58 <epsy> since anyway clients dont need to see it
22:58 -!- Stewah [n=Stewah@cpe-76-88-116-195.san.res.rr.com] has joined #armagetron
22:58 <luke-jr> so 0.2.8 clients will obviously only work with circle zoens
22:58 <luke-jr> or invisible zones perhaps
22:58 <epsy> what about a zone that has no appearance but only a monitor?
22:58 <epsy> if these are the right terms to use
22:59 <luke-jr> in case I forget, I am developing this on Desktop 4
22:59 <epsy> no desktop map is the best way to forget about stuff on other desktops
22:59 <smoothice> dlh: we have a huge problem
23:00 <smoothice> dlh: what's the link to the osx libs?
23:00 <guru3> size on disk 3.53GB
23:00 <dlh> on sourceforge
23:00 <guru3> free space 267MB/5.85GB
23:00 <smoothice> dlh: oh
23:00 <smoothice> right ok
23:01 <guru3> fucking 2gb page file
23:01 <P4> wrtlprnft: can you rename my account on fortress cafe from P4@crazy-tronners.com to P4@ct? @crazy-tronners.com is no more available… only @ct
23:02 <wrtlprnft> smoothice: we're three
23:02 <smoothice> dlh: I'm getting a whole bunch of SDL errors with the latest osxlibs
23:02 <luke-jr> uh, is it just me or is map-0.2.8.0.dtd missing from Bzr/Svn?
23:02 <wrtlprnft> P4: will do
23:03 <smoothice> dlh: SDL_opengl.h cannot be found
23:03 <luke-jr> omfg
23:03 <luke-jr> map-0.3.1* is a mess -.-
23:03 <smoothice> ?
23:04 <smoothice> Yeah
23:04 <smoothice> Just noticed?
23:04 <luke-jr> would the real map-0.3.1-b.dtd please stand up?
23:04 <nsh22> lol
23:04 <nsh22> who made a boo-boo?
23:04 <nsh22> :)
23:05 <smoothice> dlh: I think something is wrong with trunk
23:09 <dlh> smoothice: bzr status
23:09 <P4> .rand wrtlprnft thankz
23:10 <tronner> P4: fwrtrnlpt zakthn
23:10 <smoothice> dlh: returns nothing
23:10 <nsh22> who is Frederick Sonnenwald
23:11 <nsh22> is it correct for me to have sent him m donation?
23:11 <luke-jr> ok, I am officially CONFUSED
23:11 <nsh22> oh noes
23:11 <luke-jr> at least at the DTD level, zones v2 is backward compatible as much as possible
23:12 <luke-jr> except for that Zone_v1 crap in -b and -c
23:12 <luke-jr> guess I'd better look at the code.. :/
23:12 <luke-jr> btw
23:12 <luke-jr> is there a reason we don't allow specifying zone colour in the map file?
23:20 -!- akira_arma [n=chatzill@77.64.161.27] has quit ["ChatZilla 0.9.84 [Firefox 3.0.5/2008120122]"]
23:33 <luke-jr> uh
23:33 <luke-jr> how does one make a fortress zone in zones v2?
23:33 <wrtlprnft> luke-jr: you can in v2
23:33 <wrtlprnft> luke-jr: iirc you can't even assign a zone to a team right now
23:34  * epsy would love to see descent3- and quake3bots-like messages in arma
23:34 <ct|kyle> you nee spawn points to a team before zone to a team :0
23:36  * epsy has an awesome efficiency of 0.1%
23:37 <wrtlprnft> ?
23:38 <epsy> It's wrtlprnft's first kill in 19 minutes!
23:39 <wrtlprnft> you analyzing that recording?
23:39 <nsh22> whats the colour code for text in arma?
23:39 <epsy> no, it's fust some examples of decent3-like chatter
23:39 <wrtlprnft> nsh22: \c{ff0000}
23:39 <wrtlprnft> is red
23:39 <epsy> \}
23:39 <nsh22> like the one for normal chat
23:39 <nsh22> like the instachats
23:40 <wrtlprnft> approximately 0xffff88
23:40 <nsh22> kk
23:40 <wrtlprnft> i think it's 0xffff7f or something, but i find 0xffff88 easy to remember
23:40 <wrtlprnft> epsy: no
23:40 <wrtlprnft> \} needs a matching \{
23:40  * nsh22 is desinging a shirt
23:41 <epsy> gnagnagna
23:41 <epsy> :)
23:42 <wrtlprnft> then go for rgb(100%, 100%, 50%), that's what's used in code
23:42 <epsy|phone> Wonder if this client could be my idler
23:42 <nsh22> oh ok ty
23:42 <wrtlprnft> epsy: http://gna.org/?
23:43 <epsy|phone> Though it doesn't even handle highlights
23:44 <epsy> they say you can even have apache running on it
23:44 <wrtlprnft> epsy|phone we'll just handle them for you
23:44 <@armabot> armacommits: [armagetronad-zones-v1v2] r834 support for a possible version=1/2 attribute on the zone ele... || [0.3-armagetronad-sty] r808 Merge from trunk
23:45 <epsy|phone> O:-)
23:48 <ct|kyle> #bzr
23:48 <@armabot> bzr co lp:armagetronad (for trunk) bzr co lp:armagetronad/0.2.8 (for 0.2.8) bzr branch lp:~armagetronad-dev/armagetronad/0.3.1 (bzr >= 1.4)
23:49 -!- |TheBeyonder| [n=kvirc@c-98-192-52-24.hsd1.ga.comcast.net] has joined #armagetron
23:49 <epsy> good night
23:50 <wrtlprnft> sama
23:50 <|TheBeyonder|> night? eh?
23:50 <wrtlprnft> *same
23:50 <epsy> |TheBeyonder|, yeah, I like sleeping at 1pm
23:50 <|TheBeyonder|> #30329
23:51 <|TheBeyonder|> :P its 5:50 here
23:51 <|TheBeyonder|> #weather 30329
23:51 <@armabot> |TheBeyonder|: The current temperature in Midtown/Buckhead, Atlanta, Georgia is 62.8°F (5:50 PM EST on February 07, 2009). Conditions: Clear. Humidity: 30%. Dew Point: 30.2°F. Pressure: 30.43 in 1030.4 hPa (Falling).
23:51 <epsy> it's 23:50 here
23:51 <|TheBeyonder|> oh yeah 62.8 :D
23:51 <|TheBeyonder|> ah
23:51 <|TheBeyonder|> england?
23:51 <epsy> no
23:51 <|TheBeyonder|> :/
23:51 <epsy> that's not even the time in england
23:52 <|TheBeyonder|> hm thought they were 6 ahead of us
23:52 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has joined #armagetron
23:52 <|TheBeyonder|> maybe its five
23:52 -!- epsy [n=epsy@unaffiliated/epsy] has quit ["uʍop-ǝpısdn ǝʇıɹʍ sǝop ǝuo ʍoɥ ƃuıɹǝpuoʍ ǝq ʎɐɯ noʎ.. it's pretty simple: JUST WRITE UPSIDE-DOWN!"]
23:52 <|TheBeyonder|> yeah its 10:52 there
23:52 <s0beit> Hey, how do you change the text of the server, like for example.  Change "player entered the game" to "player NEW TEXT HERE"
23:53 -!- |TheBeyonder| [n=kvirc@c-98-192-52-24.hsd1.ga.comcast.net] has quit [Client Quit]
23:54 <smoothice> s0beit: you have to change it in the language file in the source and recompile
23:54 <ct|kyle> edit language file
23:54 <guru3> you dont have to recompile
23:54 <ct|kyle> i knew someone would beat me
23:54 <s0beit> aww man, i was hopeing i wouldnt have to recompile
23:54 <smoothice> oh
23:54 <s0beit> :o guru?
23:55 <ct|kyle> you should be a pro at compiling by now s0beit
23:55 <s0beit> i am, but if i dont have to, i dun wann!
23:55 <s0beit> wanna* hehe
23:57 -!- smoothice [n=smoothic@unaffiliated/smoothice] has quit ["Everyone starts out as a noob... don't they?"]
23:58 -!- emmy_arma_ [n=peiaeman@pc240018.static.is.airbites.ro] has quit ["Leaving"]

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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.


 
 
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