Log from 2008-03-17:
--- Day changed Mon Mar 17 2008
00:14 <StickyNoob> so who were the luck winners of the TST?
00:14 <StickyNoob> ahh Durka and sage
00:14 * Monkey_arma congratulates durka and sage !
00:15 <StickyNoob> wd
00:16 <Monkey_arma> durks, how much did you win by? what were the scores?
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00:27 <Durka_> #m wrtlprnft newest bug from epsy's name thing: http://img258.imageshack.us/img258/3535/screenshot2dn7.png
00:27 <armabot> Durka_: The operation succeeded.
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00:43 <Monkey_arma> the tst page only says that sage and durka won, it does not have the scores...
00:44 <flex> that would mean epsy would need to get that info.. and to epsy that would mean more work
00:44 <flex> which is impossible
00:44 <madmax> censorship!
00:45 <flex> yes, privacy polices..
00:45 <madmax> z-man already put the recordings on the forum thread
00:46 <madmax> why only two teams on the final? o_o
00:47 <flex> not quite sure.. but i'd like to know if it's actually a better idea
00:48 <Monkey_arma> ah it was sage and goody, not durka
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00:49 <flex> what
00:49 <Durka_> =/
00:49 <madmax> heh, not as fun with only 4 players inside the zone
00:49 <Durka_> madmax: you compile the latest SVN?
00:49 <Durka_> epsy keeps failing
00:49 <Durka_> http://img258.imageshack.us/img258/3535/screenshot2dn7.png
00:49 <Durka_> first <your name> was invisible
00:49 <madmax> no
00:50 <Monkey_arma> this is a mess, the tst page says sage and durka won, the xclan forum says that durka and goody won, so what actually happend
00:50 <Durka_> now <your name> is visible, but everyone else's is invisible =/
00:50 <Monkey_arma> er sage and goody sorry
00:50 <flex> Monkey_arma, that's last TST
00:50 <flex> notice the "02" "03"
00:50 <Monkey_arma> hehe
00:50 * Monkey_arma is exceptionally stupid
00:50 <flex> £>
00:50 * Monkey_arma apologises for exceptional stupidity
00:51 <flex> na it's quite messy..
00:51 <Durka_> ∞
00:51 <Monkey_arma> yes it is
00:53 <Monkey_arma> i think for a final having only 2 teams might be better
00:53 <flex> I thought it was a nice idea too
00:53 <madmax> heh
00:54 <Durka_> Monkey_arma: it was awful
00:54 <Monkey_arma> hey you won so shut it
00:54 <Monkey_arma> do you think it would be better with 4 teams in the final?
00:55 <Monkey_arma> i dont know, i have never played tst
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00:55 <Durka_> totally better
00:56 <Monkey_arma> ok so for future we will recommend that then
00:56 <Monkey_arma> i think unreliable players should be banned from future games also
00:56 <flex> what do you mean by unreliable?
00:57 <Monkey_arma> flex....
00:57 <flex> monkey
00:57 <Monkey_arma> http://en.wiktionary.org/wiki/unreliable
00:57 <flex> haha
00:57 <Monkey_arma> flex for a native english speaker you worry me
00:58 <Monkey_arma> people who dont turn up...
00:58 <Monkey_arma> or who have to fuck off early etc
00:58 <flex> well.......
00:58 <Monkey_arma> or we should beat them so they dont do it again
00:59 <Durka_> says that man who went MIA for 6 months
00:59 <Monkey_arma> er..excuse me.....i was AWOL actually
00:59 <Monkey_arma> :)
00:59 <flex> sensible to put out warnings, but banning.. not really necessary..
01:00 <Monkey_arma> what about for repeat offenders?
01:00 <flex> who even is a repeated offender?
01:01 <Monkey_arma> i dont know..i havent looked at the forums and "invesigated"
01:01 <Monkey_arma> i do apologise
01:01 <Monkey_arma> some people are just lame, like in the afl...its in their blood
01:01 <flex> not really a major issue, personally i've not really seen cause a fuss about it.. plus, it's the team's fault for joining up with someone that isn't going to turn up
01:02 <flex> right?
01:02 <Monkey_arma> hmmm well yes for that member but what about the other people who are expecting to play against them in an exciting game?
01:02 <Durka_> like today
01:03 <Monkey_arma> aha thank you for butting in there...;)
01:03 <Durka_> we essentially got a bye first round since they didn't turn up
01:03 <flex> wasn't those new comers?
01:03 <Durka_> and the replacement bagged also
01:03 <Monkey_arma> newcomers my arse
01:03 <flex> well new comers to TST
01:03 <Monkey_arma> thats no excuse
01:03 <Monkey_arma> cant they read or use a computer?
01:03 <Durka_> mebbe
01:04 <flex> for those issues, I blame epsy and his planning
01:04 <Monkey_arma> :0
01:04 <flex> he shouldn't of put only two teams.
01:04 <madmax> wait, two teams wasn't only in the final?
01:05 <Monkey_arma> max...
01:05 <madmax> for a non-native english speaker i'm...?
01:05 <flex> if I'm not mistaken.. there was some weird layout
01:05 <Monkey_arma> http://xclan.armagetron.co.uk/competitions.php?c=2401
01:06 <Monkey_arma> ...and for a non-native speaker you speak better than flex....
01:06 <flex> haha
01:06 <madmax> lol
01:06 <flex> leave me the fuck alone!
01:06 <Monkey_arma> :|
01:06 <Monkey_arma> that layout does looked fucked up to me..look at the bottom half
01:08 <flex> brb
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01:24 <madmax> gnight
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02:47 <Durka_> luke-jr_ , luke-jr__ ping
02:52 <spidey> Durka_, RTFM!
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02:52 <Aang> spidey: what's that mean?
02:52 -!- Aang is now known as Durka_
02:52 <spidey> it means RTFM
02:53 <spidey> hey
02:53 <spidey> i still have that dorka name registered
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02:53 <Durka_> xD
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02:54 <spidey> :O
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02:54 <Dorka> pwnt
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02:54 <Dorka> :P
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02:55 <b0rk4> d:S
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02:55 <Borka> :\/
02:59 <Borka> #m [dlh] How do I enable armathentication when building the dedicated server?
02:59 <armabot> Borka: The operation succeeded.
02:59 <Borka> #m [dlh] This is Durka btw ;)
02:59 <armabot> Borka: The operation succeeded.
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06:58 <Lucifer> #seen GodTodd
06:58 <armabot> Lucifer: GodTodd was last seen in #armagetron 3 weeks, 1 day, 21 hours, 7 minutes, and 7 seconds ago: <GodTodd> :)
06:58 <Lucifer> #seen GodTodd_
06:58 <armabot> Lucifer: GodTodd_ was last seen in #armagetron 9 weeks, 4 days, 2 hours, 22 minutes, and 21 seconds ago: <GodTodd_> yeah...it's fuckluke-jr@you'rearetard.com
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07:31 <Durka_> z-man: ping :D
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07:32 <Durka> :O
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08:15 <epsy> #hello
08:15 <armabot> Hello epsy :) Quote #3: "um, try spelling it wirght :) -- Lucifer" (added by Lucifer_arma at 06:22 AM, March 27, 2006)
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08:18 <Durka> epsy: this is awful
08:18 <Durka> fix the fucking thing please :D
08:18 <Durka> or dont mess with it int the first place
08:19 <Durka> seriously >.<
08:19 <Durka> #m [dlh] never mind, I got it
08:19 <armabot> Durka: The operation succeeded.
08:19 <epsy> Durka, fix what
08:19 <Durka> epsy: oO
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08:20 <Durka> epsy: http://img258.imageshack.us/img258/3535/screenshot2dn7.png
08:20 <Durka> now only <your name> is visible
08:20 <Durka> in internet games
08:20 <Durka> it's awful :S
08:20 <epsy> upgrade ?
08:21 <epsy> what is this version anyway
08:21 <Durka> the latest SVN
08:21 <Durka> remember i told u
08:21 <Durka> and ur like
08:21 <Durka> o i just fixed that this morning
08:22 <Durka> my first commit
08:22 <Durka> go checkout newest SVN
08:22 <epsy> haha
08:22 <Durka> i did, and this is what I got :\
08:22 <epsy> i see the prob
08:24 <Durka> good :D
08:25 <Durka> go make ur 2nd commit :P
08:26 <epsy> done
08:26 <Durka> orly?
08:26 <epsy> should appear on svn in some mins
08:26 <Durka> it should appear in here too no?
08:26 <epsy> yes
08:26 <Durka> #ping
08:26 <epsy> once it is on the svn :þ
08:26 <armabot> pong
08:27 <Durka> #pong
08:27 <armabot> ping
08:27 <Durka> :D
08:27 <epsy> #poing
08:27 <armabot> piong
08:27 <epsy> #piong
08:27 <armabot> poing
08:28 <Durka> epsy: /me keeps hitting refresh
08:28 <epsy> only 15 players on arma this morning
08:28 <Durka> #svn
08:28 <armabot> svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad <dirname>(more information: http://wiki.armagetronad.net/index.php/Working_with_SVN)
08:28 <epsy> just grab the bzr instead :þ
08:28 <Durka> and if my server crashed
08:28 <Durka> just 6 :P
08:28 <epsy> haha
08:30 <Durka> wtf's bzr?
08:30 <epsy> baararmagetron is sleeping
08:30 <Durka> ...
08:31 <epsy> http://bazaar-vcs.org/
08:33 <epsy> ah
08:33 <armabot> armagetronad: bazaarmagetron * r8328 /armagetronad/branches/0.2.8/armagetronad/ (. src/engine/ePlayer.cpp): epsy: Player names really appears again. :)
08:33 <wrtlprnft> so i guess i can ignore your message now, Durka?
08:34 <Durka> #m wrtlprnft what?
08:34 <Durka> :D
08:34 <armabot> Durka: The operation succeeded.
08:34 <wrtlprnft> Durka: and remember that epsy is new to arma developing, so be a little easier on him
08:34 <Durka> #m wrtlprnft I have $1,000,000 that I need to give to you
08:34 <armabot> Durka: The operation succeeded.
08:34 <Durka> wrtlprnft: sure ignore my messages
08:35 <Durka> wrtlprnft: but epsy's french :\
08:35 <Durka> ;)
08:35 <Durka> wrtlprnft: wrtlprnft
08:35 <wrtlprnft> /ignore durka?
08:35 <Durka> /no
08:35 <epsy> /ignore d0rk4
08:39 <Durka> this takes forever to compile :\
08:40 <flex> because you're gay
08:41 * Durka tells flex to stop talking to himself
08:41 <wrtlprnft> Durka: you know you don't need to delete your old checkout
08:41 <wrtlprnft> just running make is enough, and it should be finished in about 10 seconds as there's just one file to recompile
08:41 <Durka> i could've just replaced the file right? :S
08:41 <Durka> wrtlprnft: I'm on OSX :S
08:42 <epsy> svn up ?
08:42 <wrtlprnft> make -j3 8.45s user 0.82s system 125% cpu 7.403 total
08:42 <Durka> does anyone else get a 20 second timer hickup every time the try and access the server browser?
08:42 * wrtlprnft is surprised how well he guessed it
08:43 <wrtlprnft> err, no?
08:43 <Durka> epsy: it still doesn't work
08:43 <wrtlprnft> epsy: do i need to update café?
08:44 <Durka> I'm not going to waste my time posting a screenshot, but it's still fucked ;)
08:44 <epsy> does not affect server
08:44 <epsy> i dont see any reason it wouldnt work now
08:44 <epsy> anyway, have a good day, bbl
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08:46 <wrtlprnft> heh, i should adopt that tactic
08:46 <Durka> don't we all wish that?
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08:49 <wrtlprnft> #later tell durka if it's really not fixed downgrade to rev 8309 (svn up -r 8309)
08:49 <armabot> wrtlprnft: The operation succeeded.
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10:38 <wrtlprnft> #serverdetails ess caf
10:38 <armabot> wrtlprnft: Fortress Café: Players (5/32): <V> 23 :P, <V>:P{Tom}:P<V>, A5417akA, Haplo, HÅL gøøø
10:41 <wrtlprnft> #serverdetails ess caf
10:41 <armabot> wrtlprnft: Fortress Café: Players (6/32): <V> 23 :P, <V>:P{Tom}:P<V>, A5417akA, Haplo, HÅL gøøø, wrtlprnft |mbc| (wrtlprnft@forums)
10:55 <wrtlprnft> #serverdetails ess caf
10:55 <armabot> wrtlprnft: Fortress Café: Players (6/32): <V> 23 :P, <V>:P{Tom}:P<V>, A5417akA, CT×X3V1, Flash Gordon, wrtlprnft |mbc| (wrtlprnft@forums)
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11:12 <armabot> armagetronad: z-man * r8329 /armagetronad/branches/0.2.8/armagetronad/src/engine/eVoter.cpp: Added missing output parameter.
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11:43 <armabot> armagetronad: bazaarmagetron * r8330 /armagetronad/branches/0.2.8/armagetronad/ (. src/engine/eVoter.cpp): Manuel Moos: Better feedback messages; the vote submitter is now always informed that his vote was accepted, and the new vote notification is back.
12:04 <z-man> #later tell epsy local games are OK now, but if I press TAB in a network game, player names are empty.
12:04 <armabot> z-man: The operation succeeded.
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13:20 <wrtlprnft> #lastseen -g wrtlprnft@forums
13:20 <armabot> wrtlprnft: wrtlprnft |mbc| has last been seen on Fortress Café 2 hours 24 minutes ago.
13:20 <wrtlprnft> #lastseen wrtlprnft
13:20 <armabot> wrtlprnft: wrtlprnft |mbc| has last been seen on Flower Power Sumo Assault 1 hour 14 minutes ago.
13:22 <wrtlprnft> #lastseen
13:22 <armabot> wrtlprnft: Usage: #lastseen [-v] <nick> -OR- #lastseen -g <nick>@<authority>
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13:38 <wrtlprnft> torres: template<int T> struct A<T> : A<T-1>{}; template<> struct A<0> {}; A<1024> a;
13:38 <torres> 'A' is not a template
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13:51 <wrtlprnft> z-man: what about adding a 1v1 sumo mode to the tournament server branch? Might be hard to get to, though, as two players can't vote
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14:46 <QUARG> good morning :)
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16:08 <z-man> wrtlprnft: sure. Is there a special map for multiple 1vs1 battles or would one just set the maximum number of teams to 2?
16:16 <QUARG> what game style?
16:17 <z-man> sumo.
16:17 <QUARG> so 2 sets of zones or more?
16:18 <QUARG> cause you could use flower power or i have the original version with 4 sets
16:18 <wrtlprnft> http://armagetron.at/~armagetronad/settings_custom.cfg
16:18 <wrtlprnft> that's the version my server uses
16:19 <wrtlprnft> s/version/config
16:20 <wrtlprnft> it's used sometimes
16:20 <wrtlprnft> i'd convert that server into one of your “generic” servers
16:21 <QUARG> z-man and wrtlprnft while ive got you on line
16:21 <QUARG> i have succeeded in building on mac osx.:)
16:21 <wrtlprnft> publish your build somewhere :-)
16:21 <QUARG> why its the same as everyone elses
16:21 <QUARG> I was just wondering if you knew how the zone height was defined and were i can find it in the source.
16:22 <QUARG> i looked in winzone.cpp but didnt see anything relavent to height
16:22 <wrtlprnft> src/tron/gWinZone.cpp
16:22 <wrtlprnft> probably in gZone::Render
16:22 <QUARG> i looked in there and saw nothing that resembled height
16:22 <QUARG> but ill look again
16:22 <z-man> Yep, should be around there. It's a varialbe or constant or something, probably called 'h'.
16:22 <QUARG> ty
16:23 <wrtlprnft> const REAL bot = 0.0f;
16:23 <wrtlprnft> const REAL top = 5.0f; // + ( lastTime - createTime_ ) * .1f;
16:23 <QUARG> zones are client side right?
16:23 <wrtlprnft> yeah
16:23 <wrtlprnft> top is what you'll want to change
16:23 <QUARG> ok thnx
16:23 <wrtlprnft> yw
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16:23 * wrtlprnft tries uncommenting that comment
16:23 <QUARG> is is a Z value?
16:24 <QUARG> as in x,y,z
16:24 <wrtlprnft> yeah
16:24 <QUARG> in a cartisian plane
16:24 <wrtlprnft> basically
16:24 <QUARG> ok
16:24 <wrtlprnft> 1 is the height of a cycle wall
16:24 <wrtlprnft> 1 metre by definition
16:25 <QUARG> o all the values are in meters? i thought it ws pixels or something
16:25 <z-man> Pixels don't make sense in 3d :)
16:25 -!- noob7 is now known as noob7_away
16:25 <z-man> not as world lenght units, anyway.
16:25 <QUARG> that would be logical though i had never really considered it
16:26 * wrtlprnft likes those growing zones
16:26 <QUARG> so im going to play with the height a bit then build and test to see wha the result is
16:27 <QUARG> if i gat something interesting ill link to it in the forum... under what section?
16:27 <QUARG> get*
16:29 <QUARG> so would i use armagetron.pbproj or armagetron advanced.xcodeproj to make these changes?
16:30 * wrtlprnft has no clue
16:30 <wrtlprnft> just change the darn file and rebuild :-)
16:30 <z-man> the xcodeproj, of course.
16:31 <z-man> But you're not actually changing the project files, so it doesn't matter :)
16:31 <z-man> "Development" or "General" would be good posting places.
16:31 <QUARG> ok
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16:37 <QUARG> thnx for your help i found the line and will build late. for now im off to do some whopping
16:37 <QUARG> :
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18:31 <wrtlprnft> z-man: heh, i found out about the quoting of strings by accident ;-)
18:31 <wrtlprnft> (not wanting to make another one-lined forum post)
18:32 <z-man> :)
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18:51 <pippijn> torres: { register long eax asm ("eax"); asm ("movl $3, %eax\n\tmovl $2, %ebx\n\timull %ebx"); cout << eax; }
18:51 <torres> 6
19:02 <wrtlprnft> torres: << sizeof int
19:02 <torres> expected primary-expression before 'int'
19:02 <wrtlprnft> torres: << sizeof(int)
19:02 <torres> 4
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19:21 <pippijn> wrtlprnft: inline void foo (int &d, int v, int t) { d += (t >> (sizeof (int) * CHAR_BIT - 1)) & (v - d); }
19:22 <pippijn> wrtlprnft: what does this code do :-)
19:24 <luke-jr> lol
19:30 <pippijn> wrtlprnft: hint: if your cpu has the CMOV instruction, it is an unnecessary optimisation
19:39 <wrtlprnft> torres: << CHAR_BIT
19:39 <torres> Runtime error: Permission denied from EvalCpp.xs (534)
19:39 <wrtlprnft> what IS a CHAR_BIT?
19:39 <torres> Runtime error: executable::execute: Signal raised was not SIGTRAP or process is not stopped
19:43 <wrtlprnft> nvm
19:44 <wrtlprnft> (t >> (sizeof (int) * CHAR_BIT - 1)) should be 1 for a negative number, 0 for a positive one (or zero)
19:45 <wrtlprnft> so it adds one to d if t is negative and the difference of v and d is uneven?
19:46 <luke-jr> …
19:47 * wrtlprnft doesn't like bit fiddling a lot
19:47 <luke-jr> svn blame
19:48 <wrtlprnft> now what does that have to do with anything
19:48 <wrtlprnft> svn praise
19:48 <wrtlprnft> svn annotate
19:48 <wrtlprnft> with annotate apparently having been added after blame
19:48 <luke-jr> see who wrote foo
19:49 <wrtlprnft> it's a riddle, sort of
19:49 <wrtlprnft> it's nowhere in arma's source code
19:49 <wrtlprnft> i hope…
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19:50 <pippijn> wrtlprnft: sorry
19:50 <pippijn> I was working on it
19:50 <pippijn> CHAR_BIT is "how many bits are there in a char"
19:50 <pippijn> it's 8 on x86 and successors
19:50 * wrtlprnft looked it up in limits.h
19:51 <wrtlprnft> well, is there any more to this code than I said?
19:52 <pippijn> another way of writing this code is if (t < 0) d = v;
19:52 <wrtlprnft> aah, right
19:52 <wrtlprnft> >> is making a number bigger (i always mix those up)
19:53 <wrtlprnft> so << 23 inserts lots of ones if the number is negativce, lots of zeroes otherwise
19:53 <pippijn> :-)
19:53 <wrtlprnft> so it's either + 0 or + (v - d), where the d cancels out
19:53 <pippijn> yes
19:54 <wrtlprnft> << vs >> is one of the things where i try to remember which is which by remembering “it's not the way I think it is”
19:54 <wrtlprnft> which recurses infinitely :-(
19:54 <pippijn> :-D
19:54 <pippijn> I use them a lot, so I usually remember
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19:55 <wrtlprnft> well, the correct way is saying “<< is <lower> <lower>, which makes the number smaller”, but sometimes I imagine the binary representation with the most significant bit first, in which the shift operators are the wrong way
19:56 <pippijn> ah :-)
19:56 <wrtlprnft> 00000001 >> 1 = 00000010 :-(
19:57 <pippijn> doesn't really make sense, indeed
19:57 <wrtlprnft> you know, instead of adding aliases for the && and || operators (which && being really easy to remember and || being used so often that you can't forget it), they could have added aliases for << and >>
19:58 <wrtlprnft> s/which/with
19:58 <pippijn> shl and shr?
19:58 <wrtlprnft> times_two_to_the and divided_by_two_to_the :-P
19:58 <pippijn> :-D
19:59 <wrtlprnft> shl and shr still depend on endianness
19:59 <pippijn> yes..
20:00 <wrtlprnft> with the least significant bit first << and >> are entirely logical
20:00 <wrtlprnft> it's just that humans who don't usually fiddle around with bits think of binary numbers like they think of decimal ones
20:03 <pippijn> I like bit fiddling :-)
20:03 <Monkey_arma> oO
20:04 <pippijn> messing with shifts and masks sometimes allows for nice optimisations
20:04 <pippijn> such as this branchless conditional move
20:04 <Monkey_arma> please dont fiddle with your bits in this channel..we dont want to see that
20:04 <Monkey_arma> at least let me turn away first
20:05 <wrtlprnft> well, turn away
20:05 <pippijn> can I make strace print numeric ids of syscalls instead of their names?
20:06 <epsy> man...damn these char*
20:06 <wrtlprnft> pippijn: 00101010b += (10110010b << 23) & (0101011b - 00101010b)
20:07 <wrtlprnft> 5 seconds left for an answer
20:07 <wrtlprnft> pippijn: 00101010b += (10110010b >> 23) & (0101011b - 00101010b)
20:07 <wrtlprnft> goddamnit!
20:07 * epsy hesitates about using tString( c ).SubStr()
20:08 <wrtlprnft> pippijn: write your own strace
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20:32 <pippijn> oh
20:32 <pippijn> wrtlprnft: yes, I just did
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20:37 <QUARG> wrtlprnft: my build works:)
20:45 <QUARG> o and i suppose you know about the player list bug in the latest svn?
20:47 <epsy> does rebeautify affect makefiles ? :þ
20:51 <pippijn> no
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20:57 <wrtlprnft> epsy: better back up your work before doing rebeautify
20:58 <wrtlprnft> it started adding spaces in lots of placed for no good reason
20:58 <epsy> ok
21:18 <wrtlprnft> QUARG: oh, sorry, just read your message
21:19 <wrtlprnft> QUARG: blame epsy for the missing player names
21:19 <wrtlprnft> :-P
21:19 <QUARG> ah
21:19 * ct|kyle kills epsy :D
21:19 <QUARG> tbut the zone height works
21:19 <QUARG> :)
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21:19 <epsy> ah, i fixed that, but got to work on sth else
21:19 <wrtlprnft> not a real surprise
21:19 <ct|kyle> who do i blame for not allowing - in map names
21:20 <epsy> once i get sth that compiles i'll commit
21:20 <wrtlprnft> about the zone height
21:20 <epsy> heh
21:20 <wrtlprnft> ct|kyle: me, but there's a reason.
21:20 <ct|kyle> i think there is only about 5 maps in ctwf that have that
21:20 <ct|kyle> octa-nan
21:20 <wrtlprnft> if you allow - in names AND versions you lose the ability to figure out the version and name from the file path
21:21 <wrtlprnft> it's not fatal as maps contain their own metadata. Textures don't, however
21:21 <ct|kyle> ah
21:21 <wrtlprnft> blame the guy who didn't add that restriction right from the beginning
21:21 <ct|kyle> ya really :D
21:22 <wrtlprnft> it would be great if you fixed it on CTWF :-)
21:22 <QUARG> tok sorry the phona rang
21:22 <ct|kyle> only 3 maps
21:22 <ct|kyle> ya i'll fix them
21:22 <ct|kyle> sometime
21:22 <wrtlprnft> :-)
21:22 <QUARG> so wrtl you are not surprised that the zone height worked
21:22 <epsy> seems to compile, but i wont be sure if color filtering will work ;)
21:23 <ct|kyle> actually I'll fix them in the new stuff
21:23 <wrtlprnft> color filtering?
21:23 <epsy> yes, i've moved things around about tColors and such
21:24 <epsy> actually wanting to do sth to filter only dark colors
21:24 <epsy> something i've wanted since ages X_x
21:25 * epsy hopes arma wont crash X again :|
21:25 <QUARG> wondering if the name bug was fixedand if the new source is available?
21:26 <wrtlprnft> QUARG: it's fixed, but epsy didn't commit it before starting to work on something else
21:26 <wrtlprnft> so we'll have to wait till he commits both things together
21:26 <QUARG> will do thnx
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21:33 <epsy> QUARG, up on bzr
21:33 <QUARG> its a compresion format right?
21:33 <QUARG> like zip
21:33 * wrtlprnft pokes z-man's bzr→svn bot
21:33 <wrtlprnft> no
21:33 <wrtlprnft> it's a vcs
21:33 <wrtlprnft> like svn
21:33 <QUARG> then no
21:33 <epsy> QUARG, bzr ? no, it's a vcs, like svn
21:34 <epsy> heh
21:34 <wrtlprnft> and they all are a part of the tla group
21:34 <QUARG> i have a link to my .dmg i built with the client in it
21:35 <QUARG> http://modemcable187.12-200-24.mc.videotron.ca:81/~QUARG/QSource/Tron/
21:35 <wrtlprnft> a trunk build would be sweet
21:35 <QUARG> the only thing that i chaged was the zone height
21:35 <QUARG> and youve lost me again :P
21:35 <epsy> ok now i have IsDark, it's time to do dark color filtering :)
21:36 <wrtlprnft> QUARG: trunk = what is to become 0.3.1
21:36 <QUARG> then what is 2..8.3?
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21:37 <wrtlprnft> 0.2.8.* is our stable branch
21:37 <wrtlprnft> (the branch is just called 0.2.8, actually)
21:37 <ct|kyle> 0.3.0 is tagged then?
21:37 <wrtlprnft> all the changes in that branch eventually go to the trunk, too, whenever z-man-work feels like merging
21:38 <wrtlprnft> ct|kyle: 0.3.0 is a branch, too, but it's dead now. development has moved back to the trunk
21:38 <QUARG> plz define trunk and branch plz
21:38 <QUARG> plz
21:38 <QUARG> :)
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21:39 <wrtlprnft> http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/branches/0.2.8/armagetronad/
21:39 <wrtlprnft> that's the 0.2.8 branch
21:39 <wrtlprnft> http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/trunk/armagetronad/
21:39 <wrtlprnft> that's the trunk
21:40 <wrtlprnft> the trunk is the place where all development eventually goes
21:40 <wrtlprnft> bugfixes and little features are done in 0.2.8, bigger features don't affect that version
21:41 <QUARG> so by climbing back up the tree to 2.8 you have created a second trunk?
21:41 <QUARG> parallel to 3.0?
21:41 <wrtlprnft> nonono
21:42 <wrtlprnft> you create a branch from the branch whenever you want to stabilize something or develop a really big and questionable feature
21:42 <wrtlprnft> if the development in that branch is any good it'll be merged back to the trunk
21:42 <QUARG> ok so its like making a copy of an original to work out the kinks
21:43 <wrtlprnft> yeah
21:43 <QUARG> ok i get it
21:43 <QUARG> thnx
21:43 <wrtlprnft> yw
21:43 * wrtlprnft sucks at explaining stuff
21:44 <QUARG> so in saying this "a trunk build would be sweet" you meant that it would be nice if z-man could comit?
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21:44 <QUARG> so that the name bug would be fixed
21:44 <wrtlprnft> no
21:45 -!- spidey [n=spidey@68-114-135-239.dhcp.jcsn.tn.charter.com] has joined #armagetron
21:45 <wrtlprnft> the trunk contains lots of interesting new features that 0.2.8 doesn't have
21:45 <wrtlprnft> but we currently don't have a current mac build
21:45 <armabot> armagetronad: bazaarmagetron * r8332 /armagetronad/branches/0.2.8/armagetronad/ (7 files in 6 dirs):
21:45 <epsy> jesus, bazaarmagetron really sleeps hard
21:45 <wrtlprnft> haha
21:45 <epsy> hahaha
21:45 <armabot> armagetronad: author: epsy
21:45 <armabot> armagetronad: Ah, i shouldn't code on mornings, names on client will really, i promise, appear again.
21:45 <QUARG> a then what would it take to have a mac build of the trunk?
21:45 <armabot> armagetronad: Also restructured tColor, changed it to a class, added tColor::IsDark() and construction of a tColor from a color code. Set rFont.cpp to use it.
21:45 <epsy> armabottie sleeps too :)
21:45 <wrtlprnft> QUARG: no idea
21:46 <wrtlprnft> epsy: or the CIA bot, maybe it's busy with other stuff
21:46 <epsy> possible
21:47 <wrtlprnft> aaah, I don't want to be the guy who merges that commit to the trunk
21:48 <QUARG> how do i go about getting the trunk?
21:48 <epsy> bzr co lp:armagetronad :)
21:48 <wrtlprnft> same way as getting the 0.2.8 branch
21:48 <wrtlprnft> just replace branches/0.2.8 by trunk (assuming you use SVN)
21:49 <QUARG> http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/trunk/armagetronad/
21:49 <QUARG> this ?
21:49 <wrtlprnft> yeah
21:49 <QUARG> ok i see now
21:49 <wrtlprnft> epsy: http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/branches/0.2.8/armagetronad/src/tron/gServerBrowser.cpp?r1=8332&r2=8331&pathrev=8332
21:49 <wrtlprnft> sounds useful :-P
21:50 <epsy> lol
21:50 <epsy> started editing it but didn't do anything
21:50 <QUARG> what are you guys in the middle of?
21:50 <epsy> or maybe it just didn't compile, not quite sure
21:51 <wrtlprnft> epsy: heh, it's no problem. I usually do a svn diff before i commit to see if any useless lines got in
21:51 <wrtlprnft> ask epsy.
21:52 <epsy> QUARG, FILTER_DARK_COLORS_STRINGS, _TEAM, _NAMES
21:52 <QUARG> ah
21:52 <wrtlprnft> color = tColor( tString( c ).SubStr( 0, 8 ) );
21:52 <epsy> yes..what would be better ? :-(
21:52 <wrtlprnft> hmm, the string could be quite long in the case of a console message
21:53 * luke-jr notes all the development seems to be going on in branches/0.2.8 and predicts an abandonment of trunk.
21:53 <epsy> well when someone schedules 0.2.8.3 on april 1st :þ
21:53 <wrtlprnft> well one hack would be to memorize c[8], replace it by 0, use the char const * constructor of tColor and restore the old value of c[8]
21:54 * luke-jr notes that 0.2.8 isn't supposed to introduce any bugs or possibly negative effects, yet it's still preferred for development.
21:54 <epsy> \0 you mean?
21:54 <wrtlprnft> yeah
21:54 <wrtlprnft> or have the char const * constructor only use the first 8 chars of the string
21:54 <epsy> hacky :þ
21:54 <epsy> how?
21:55 <wrtlprnft> don't convert to a tString and directly use the char const *
21:56 <wrtlprnft> also, taking a tString by value isn't exactly efficient
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21:56 <wrtlprnft> sorry to bug you with all this, but my framerate is already low enough
21:57 <epsy> np, i'm worried by mine too
21:58 <wrtlprnft> torres: struct A {A(){} A(int){A();}}; int main() {A a(42);}
21:58 <torres> Compilation and execution successful, no program output.
21:58 <wrtlprnft> wow, i didn't know this was correct syntax
22:01 <wrtlprnft> also I wonder if it wouldn't be better not to use strlen but a function that stops after 8 chars
22:01 <wrtlprnft> something like str_longer_than
22:02 <wrtlprnft> who cares if the string has a length of 4242 chars if all we really want to know is if it's at least 8 chars
22:09 <epsy> we could be iterating trought the 1st n characters to see if we have a \0
22:09 <epsy> trough*
22:09 <wrtlprnft> that's what i mean
22:09 <wrtlprnft> i wonder if there's a library function for that
22:12 <wrtlprnft> bool strlengthmin(char const *s, size_t l) { for(; l > 0; --l, ++s) if(*s == 0) return false; return true; }
22:12 <wrtlprnft> something like that
22:13 <wrtlprnft> torres: bool strlengthmin(char const *s, size_t l) { for(; l > 0; --l, ++s) if(*s == 0) return false; return true; } int main(cout << strlengthmin("hi", 2);)
22:13 <torres> expected `)' before ';' token
22:14 <wrtlprnft> torres: bool strlengthmin(char const *s, size_t l) { for(; l > 0; --l, ++s) if(*s == 0) return false; return true; } int main(){cout << strlengthmin("hi", 2);}
22:14 <torres> true
22:14 <wrtlprnft> stupid me
22:14 <wrtlprnft> torres: bool strlengthmin(char const *s, size_t l) { for(; l > 0; --l, ++s) if(*s == 0) return false; return true; } int main(){cout << strlengthmin("hi", 3);}
22:14 <torres> false
22:15 <wrtlprnft> torres: bool strlengthmin(char const *s, size_t l) { for(; l > 0; --l, ++s) if(*s == 0) return false; return true; } int main(){cout << strlengthmin("hi", 1);}
22:15 <torres> true
22:15 <wrtlprnft> that seems to work
22:15 <wrtlprnft> i wonder how much faster strlen is for small strings
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23:02 -!- zmanuel [n=manuel@p508733D6.dip0.t-ipconnect.de] has joined #armagetron
23:15 -!- K-Yo [n=K-Yo@unaffiliated/k-yo] has joined #armagetron
23:15 <K-Yo> anything new here?
23:21 -!- torres [n=torres@unixcorps/staff/pippijn] has quit [Remote closed the connection]
23:23 <ct|kyle> K-Yo: me :D
23:23 -!- MaZuffeR [n=mazuffer@darkmoor.sby.abo.fi] has quit [Read error: 60 (Operation timed out)]
23:28 <Monkey_arma> nothing is new..are you crazy....i went away for 6 months, came back and nothing is different
23:30 -!- Ttech [n=ttech@fullcirclemagazine/developer/ttech] has joined #armagetron
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23:41 <K-Yo> Monkey_arma, did I already slept with your mum 6 month ago? I don't think so...
23:44 <Monkey_arma> ???
23:44 * Monkey_arma hands K-Yo medication
23:46 * K-Yo 's had shakes too much because of drugs
23:53 -!- duudii_ is now known as duudii
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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.
• Website was created by nelg
• Design:
» Layout is loosely based on an old design by Durf.
» Icons on the tools page were originally by Royce, new icons added will try to follow some of the design language.
» Various other icon selections include icons from Crystal, crystalsvg, oxygen, and breeze icon themes.
» Other icons: fontawesome

is a site that has tools, maps, and other various items. It orignally only existed as a server control panel, but I slowly began adding stuff such as a homepage and tools.
----
This is an LLM-free zone. In general, I am unwilling to use (fight with) any form of "GenAI" to write code for me. So, for the forseeable future, everything on this site will continue to be written by a very silly goose (wait that's me honk honk) with some parts written by other humans as well (silly hu-mon) rather than any plausible-series-of-words token-eating machine. Even my libraries are out of date, and suddenly that's a good thing!
(Although the style has changed several times and content has been added and changed, the base of this site has barely been updated since 2015. But it Ain't Broke!)
This site is also occasionally tested with older browsers, but compatibility is not guarenteed. Although, if you have an old obscure browser and something isn't working that previously did, I guess you can tell me (nelg) about it...