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Log from 2008-03-03:
--- Day changed Mon Mar 03 2008
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00:18 <epsy> z-man, actually, in the lastet trunk, for display lists you have the choice between off, create and call, and create and exectue?
00:19 <z-man> Yep. Create and call should be a bit faster.
00:19 <epsy> 'on' is gone?
00:19 <z-man> the difference is not much, because on average, every display list is used +10 times, so the creation time does not matter.
00:19 <z-man> yep, plain "on" is gone.
00:19 <epsy> alright
00:19 <z-man> create and execute does what 'on' did.
00:20 <epsy> thx
00:20 <z-man> For the models. 'on' only used display list for the cycle models.
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00:57 <StickyNoob> z-man: I know you are sick of this question but is the fps drop server or client side problem?
00:57 <z-man> Technically, it's client side.
00:58 <flex> lair!
00:58 <z-man> The effect I see in the recording is that the grid datastructure gets messed up
00:58 <flex> what does that mean..
00:58 <z-man> It's not getting cleaned properly.
00:58 <z-man> The reason for that are references from somewhere, I can't say from where.
00:58 <StickyNoob> as in memory leaking?
00:59 <z-man> Something like that.
00:59 <StickyNoob> hmm is it leaking gfx memory?
00:59 <z-man> Only that it's not exactly a memory leak, stuff gets cleaned after the round is over.
00:59 <z-man> but it's a game structure leak of sorts.
00:59 <z-man> Something is keeping hold of triangles, keeping them from getting cleaned up.
01:00 <z-man> And that is triggered by something the server does differently now.
01:00 <flex> question: if i go buy a super fast pc, i wont drop to 10fps anymore? :P
01:00 <z-man> Mine dropped to 30 fps.
01:00 <flex> started with 100fps, dropped to 10fps as the round was going on
01:00 <StickyNoob> flex: i wouldnt waste the money just to play tron
01:00 <z-man> Yeah.
01:01 <flex> what shall i waste the money on then :p
01:01 <flex> well the money i save lol
01:01 <StickyNoob> food, rent
01:01 <Hoax-> LOL
01:01 <flex> don't pay for either of those :p
01:01 <StickyNoob> heh
01:02 <StickyNoob> i take it that arma will not take kindly to being run in valgrind
01:02 <flex> z-man, what i want to know is, you say technically.. that's urm what it depends on the server to allow you to use your fps?
01:02 <z-man> StickyNoob: arma runs very well in valgrind :)
01:03 <StickyNoob> how fast?
01:03 <z-man> Almost playable.
01:03 <StickyNoob> very surprising
01:03 <StickyNoob> ive seen atleast 10x slowdowns
01:03 <z-man> Yep, but only CPU, not GPU :)
01:04 <z-man> flex: no, what I'm saying is that my current theory is that the server triggers a client performance bug.
01:04 <z-man> Like the one on CTF.
01:04 <z-man> Quite probably the very same bug CTF triggers.
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01:47 <Durka3> #kill Angel_H
01:47 <armabot> Angel_H will die on Mon Mar  3 02:19:59 2008 due to being stabbed in the eye by Durka3
01:48 <Angel_H> lol :P
01:48 <Angel_H> your so evil :P
01:48 <+P4> #insult Durka3
01:48 <armabot> Durka3 - You are nothing but a bawdy pile of foul bladders.
01:48 <Durka3> P4 !!!! :}
01:48 <Angel_H> :P
01:48 <+P4> 28101, hey Durak :P
01:48 <Durka3> Pee-hee-hee (Rotflmao!)
01:48 <+P4> this is depreciated :P
01:48 <Durka3> angel can u see my /msg ?
01:49 <+P4> you'r eboth unidentified so i gues he can
01:49 -!- W6JCN is now known as Ttech
01:49 <Angel_H> no ?  or maybe yes, im confused
01:49 <Durka3> nvr mind
01:49 <Durka3> just /join dorkaland
01:50 <+P4> /join #dorkaland
01:53 <Durka3> lolz
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04:00 <StickyNoob> durka dos'ing freenode?
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04:06 <flex> lol
04:09 <luke-jr> http://images.istheshit.net/srwfthpe.jpg
04:13 <libervisco> lol @ luke-jr's email :D
04:14 <libervisco> oops indeed, but anyway.. luke-jr we could schedule it for sometime next three days?
04:14 <luke-jr> oh!
04:14 <luke-jr> that's the item I forgot to put on my calendar when I fixed it
04:14 <luke-jr> >_<
04:14 <luke-jr> I knew I was forgetting something
04:15 <libervisco> hehe
04:15 <luke-jr> Tue would be bad
04:15 <luke-jr> Mon and Wed should be fine
04:15 <luke-jr> not during work hrs
04:16 <libervisco> 6 PM fine?
04:16 <Ttech> lol
04:17 <luke-jr> libervisco: later would be safer
04:17 <libervisco> hm 8PM?
04:17 <Ttech> http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=1288#diagram
04:17 <libervisco> or 7 PM (That's mine 1 AM next day)
04:17 <luke-jr> 8 PM would work
04:17 <luke-jr> I think
04:17 <luke-jr> which day?
04:18 <libervisco> Tomorrow?
04:18 <libervisco> gotta check with Jose as well, he's in another channel
04:18 <luke-jr> on my calendar
04:18 <luke-jr> lemme know if it changes
04:19 <luke-jr> uh, libervisco?
04:19 <luke-jr> you know my timezone, right? XD
04:19 <libervisco> GMT-5?
04:19 <luke-jr> uh
04:19 <luke-jr> not sure XD
04:19 <libervisco> lol
04:19 <libervisco> What state?
04:19 <libervisco> It's all on wikipedia :)
04:19 <luke-jr> -6 right now
04:19 <luke-jr> -5 next week
04:19 <luke-jr> Nebraska
04:20 <libervisco> oh.. ok
04:20 <libervisco> so.. right that's then 1AM my time :)
04:20 <luke-jr> wait
04:20 <luke-jr> I don't know
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08:51 <Stewie-arma> #weather 92037
08:51 <armabot> Stewie-arma: The current temperature in La Jolla Shores, La Jolla, California is 48.9°F (11:50 PM PST on March 02, 2008). Conditions: Clear. Humidity: 49%. Dew Point: 32.0°F. Windchill: 48.2°F. Pressure: 30.09 in 1018.8 hPa (Steady).
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11:35 <armabot> lpbugs: [197945] Connection to masters is attempted even if DNS lookup fails
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11:58 <armabot> armagetronad: z-man * r8224 /armagetronad/branches/0.2.8/armagetronad/src/network/ (nServerInfo.cpp nSocket.cpp nSocket.h): Not contacting master servers when the hostnames don't resolve.
12:38 <armabot> armagetronad: z-man * r8225 /armagetronad/branches/0.2.8/armagetronad/src/ (4 files in 2 dirs): (log message trimmed)
12:38 <armabot> armagetronad: Broke the unfortunate chain of events that leads to severe FPS drops on old clients on several links:
12:38 <armabot> armagetronad:  - server no longer sends redundant cycle death sync messages.
12:38 <armabot> armagetronad:  - client ignores redundant cycle death messages; they caused calls to eGameObject::Move on objects already removed from the activity list.
12:38 <armabot> armagetronad:  - game objects removed from the active lists no longer have currentFace set
12:38 <armabot> armagetronad:  - game objects removed from the list, when they move, just update their position and don't get a new currentFace.
12:38 <armabot> armagetronad: The root of the problem are inactive game objects that still have a currentFace set. That causes that face and all its replacement in the
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13:46 <armabot> armagetronad: z-man * r8226 /armagetronad/branches/0.2.8/armagetronad/ (10 files in 5 dirs): Added ESC button to server connection that aborts the connection attempt.
13:49 <armabot> armagetronad: z-man * r8227 /armagetronad/branches/0.2.8/armagetronad/src/ui/uMenu.cpp: Repaired dedicated server.
13:51 <epsy> w00t
13:53 <flex> I officially hate people with old 3GB IDE hard drives..
13:54 <flex> that also include anywhere between 1GB to 10GB ones
13:58 <epsy> what about 64 MB ones?
13:58 <epsy> #tea
13:58 <armabot> epsy: Fortress Café: Players (0/32):
14:13 -!- StickyNo1b is now known as StickyNoob
14:13 <flex> anyone with a hard drive bellow 10GB should get shot!
14:13 <z-man-work> Why?
14:13 <flex> why not
14:14 <flex> like really, what's the point in those old hard drives now days..
14:14 <z-man-work> Well, but why do YOU care?
14:17 <flex> i don't really care.. just got annoyed for afew seconds when trying to find the master hd on my dads comp..
14:18 <flex> guess i felt i'll rant about old hd's here :p
14:18 <epsy> hahaha
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15:16 <luke-jr> wrtlprnft: btw, it all recompiled
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17:14 <wrtlprnft> luke-jr: guess what, it works now.
17:14 <wrtlprnft> just need to regenerate the missing previews
17:17 <wrtlprnft> in progress…
17:18 <wrtlprnft> although I'm now getting permission denied errors
17:29 <armabot> armagetronad: bazaarmagetron * r8228 /clio/trunk/clio/ (7 files in 3 dirs): Manuel Moos: Thread safety hooks for RCObject.
17:29 <armabot> armagetronad: bazaarmagetron * r8229 /clio/trunk/clio/ (6 files in 3 dirs): Manuel Moos: Added ownership docs.
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19:32 <phlex> hey z-man-work
19:32 <phlex> here?
19:32 -!- phlex is now known as flex
19:43 <wrtlprnft> probably on his way home
19:45 <epsy> probably
19:45 <epsy> the null-risk doesn'T exist
19:45  * epsy cba to write his webapp :)
19:45 <flex> wrtlprnft, remember the ping issue i was talking about with you awhile back?
19:45 <flex> also the one rico mentioned too (same thing)
19:46 <flex> I showed epsy, would you like to see?
19:46 <wrtlprnft> bbl, supper
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19:58 <flex> hey zmanuel
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19:59 <flex> got afew minutes for me to show you something?
19:59 -!- zmanuel is now known as z-man
19:59 <z-man> Perhaps :)
19:59 <z-man> We can start, what is it?
20:00 <flex> ok urm basically using the old v3 and then using the newest v3 i see a ping difference
20:00 <flex> it's like around a 10-20ms difference
20:01 <flex> what we can do is, join a server with my old client then once we see the average ping, i can go on to the new client, and we'll see the increase
20:02 <flex> i showed it to epsy, he saw the difference. you might think it's a version 3 issue but it also happens with the lastest 2.8 release
20:02 <z-man> It could be a ping measurement issue.
20:02 <flex> i was wondering that too
20:03 <z-man> Nothing really to be gained by demonstrating it, really :)
20:03 <flex> ok well as long as you beleive me
20:03 <z-man> I do.
20:03 <flex> rico was the one also who pointed this out
20:03 <flex> i had the same issue before him without having any contact
20:03 <z-man> So the difference is between and 0.3.0?
20:04 <flex> i've made positive checks on just the old v3 client and the new v3 client, but i think it's also same case on the lastest v2 client
20:04 <flex> because i remember moving over to it to have the same issue
20:04 <flex> so i thought it was just me
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20:05  * z-man needs exact versions
20:05 <z-man> Thing is, there is some threading ping optimization in some versions, but it was disabled sometime on the trunk.
20:05 <z-man> And it may not be an optimization at all for some people.
20:05 <wrtlprnft> i think it's → and 0.3.0 → 0.3.1_snapshotX
20:06 <flex> yeah^^
20:06 <flex> i think..
20:06 <wrtlprnft> what he's talking about. i never noticed it myself, I usually ignore the last two digits of my ping and am happy if nothing's left
20:06 <flex> it's windows issue though wrtlprnft
20:06 <z-man> Same for me :)
20:07 <z-man> My ping can't get lower than 70, and a 10 ms difference just doesn't show.
20:07 <flex> here's the thing, i never get bellow 70, maybe 69 at highest in one whole match
20:07 <flex> but with the newest, i reach 91 at highest
20:07 <z-man> wrtlprnft: http://forums.armagetronad.net/download.php?id=9653
20:07 <flex> average of 70-80
20:07 <z-man> my messed up grid datastructure screenshot ;)
20:08 <wrtlprnft> ah
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20:08 <wrtlprnft> z-man: yeah, that looks the same
20:08 <wrtlprnft> i actually reported it on the forums when i made the screenshot
20:08 <flex> wow
20:08 <wrtlprnft> although it never got that extreme for me
20:09 <wrtlprnft> it's nice how you can see the defender's circles, though
20:09 <z-man> It's ladle-special.
20:09 <flex> only in the final it got real fucked
20:09 <wrtlprnft> which reminds me, i'd better update my server
20:10 <z-man> In debuglevel=3, the current client code gives warnings if the server sends problematic packets.
20:10 <wrtlprnft> I stopped playing with debuglevel=3 because it does decrease my framerate
20:11 <wrtlprnft> and the extra console messages are a bit annoying
20:12  * wrtlprnft is not the guy who complains about his framerate going from 600 Hz to 580 Hz. But 50 Hz to 30 Hz (way lower on a full server) just isn't worth it for me.
20:13 <wrtlprnft> z-man: on that screenshot, did the lines keep jumping?
20:13 <z-man> No, that's the bug.
20:13 <wrtlprnft> I think it's not the same bug after all.
20:14 <wrtlprnft> My screenshoted bug carried over to the next rounds, even across server changes
20:14 <z-man> could be. Bits of fragmentation are normal.
20:14  * z-man is off for dinner.
20:14 <wrtlprnft> guten appetit ;-)
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20:20 <wrtlprnft> hmm, thinking about it, that bug was actually caused (at least triggered) by holers, right? ;-)
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20:25 <flex> wrtlprnft, is it actually possible to do a constant 4.9 double grind with a macro?
20:25 <flex> like i guess, once the round starts, if you set the macro up correctly you can possably do it right? :p
20:26 <wrtlprnft> flex: i think it is, yeah.
20:26 <epsy> that would really being a fag tho
20:26 <wrtlprnft> gotta live with some inaccuracies, bit for the most part there's nothing preventing you from doing so.
20:26 <wrtlprnft> the bots do it sometimes ;-)
20:26 <flex> not really concerned as i can do a steady 4.5+
20:26 <flex> but i was just thinking
20:27 <epsy> flex committed suicide.
20:27 <epsy> þ
20:27 <wrtlprnft> arma is still way less cheatable than, say, scorched3d
20:27 <flex> dude epsy i grinded a 4.7 and you tked me
20:27 <flex> next round i did a 4.8 and i was like "pheew"
20:27 <wrtlprnft> or bzflag, for that matter
20:28  * epsy 's noobish BZflag experience sucked
20:28 <flex> urm.. why is double binding blocked on client side?
20:28 <flex> that's abit stupid isn't it?
20:28 <wrtlprnft> i think bzflag servers don't even do the physics calculations so you can hack your clients to teleport you and stuff
20:28 <wrtlprnft> flex: because you can'd do it on the server.
20:28 <epsy> except if you send keypresses
20:28 <wrtlprnft> well, you can, but you
20:28 <wrtlprnft> 'd have to trust the client to send the right keypresses
20:28 <epsy> that would be laggy, trough
20:28 <epsy> indeed
20:29 <flex> guess so
20:29 <epsy> that would be a lil' harder to cheat
20:29 <epsy> still not worth it i would say
20:29 <flex> i agree
20:30 <wrtlprnft> again, just connect two keyboards to your PC and cheat all you want.
20:30 <flex> that's weird double binding..
20:31 <flex> and that's not the only way wrtlprnft..
20:31 <flex> you can also use a macro program
20:31 <wrtlprnft> it's just the simplest way
20:31 <wrtlprnft> if you really have to cheat, cheat. Nobody cares how much of a loser you are
20:33 <flex> haha
20:33  * epsy cheats atm :(
20:33 <flex> actually, i don't like cheaters..
20:33 <flex> so i'd cafe about not dying to someone cheating..
20:33 <flex> care^
20:34 <flex> imagine if speedhack was possible.. that would totally ruin the game
20:34 <wrtlprnft> epsy: i don't count those small things like hacking oneself 64 instant chats
20:34 <epsy> actually, if i did such a hack as the zone display one in quake
20:34 <epsy> that would be considered as cheating
20:34 <wrtlprnft> well
20:35 <wrtlprnft> if you made all the walls transparent in quake
20:35 <epsy> exactly
20:35 <wrtlprnft> arma isn't about hide and seek
20:35 <flex> yeah
20:35 <flex> here's a good mod for you to work on :p make arma with quake sounds :D
20:35 <epsy> well, if you change the players colors to something flashy bringht
20:36 <flex> so when you get a double kill you hear quake or unreal taunts
20:36 <flex> know what i mean?
20:36  * wrtlprnft thinks you can hack the visuals all you like with arma without cheating
20:36 <epsy> double or triples have no sense in arma
20:36 <flex> double kill?
20:36 <epsy> well, except if none actually made a frag between two of yours :)
20:36 <flex> triple kill?
20:36 <flex> yes they do..
20:37 <flex> unstoppable when you kill like 5
20:37 <epsy> in DM games you are supposed to die after some frags
20:37 <epsy> not in arma
20:38 <flex> not everyone would be hearing the taunts
20:38 <flex> just you
20:38 <epsy> i know what you mean jeez
20:38 <flex> and in arma when you get 2/3 kills in a row it's actually a good job..
20:39 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has quit [Read error: 110 (Connection timed out)]
20:39 <epsy> you mean in a row
20:39 <epsy> like
20:39 <epsy> a killed b
20:39 <epsy> a killed cc
20:39 <epsy> a killed d
20:39 <epsy> and not
20:39 <epsy> a killed b
20:39 <epsy> g killed d
20:39 <flex> no
20:39 <epsy> a killed d
20:39 <flex> yeah i mean
20:40 <wrtlprnft> oh, that's easy
20:40 <epsy> in arma the 1st thing i described would make sense
20:40 <wrtlprnft> a killed teammate b
20:40 <wrtlprnft> a killed teammate c
20:40 <wrtlprnft> a killed teammate d
20:40 <wrtlprnft> a killed teammate e
20:40 <wrtlprnft> a killed teammate f
20:40 <flex> not in different occasions
20:40 <epsy> ^^^^
20:40 <wrtlprnft> a killed teammate g
20:40 <wrtlprnft> no problem.
20:40  * wrtlprnft has seen that
20:40 <flex> then you would hear
20:40 <flex> "looser"
20:40 <flex> or "team kill"
20:40 <flex> lol
20:40 <wrtlprnft> loooooooooooooser? ;-)
20:41 <flex> well in rubber if you kill 5+ that's easly good
20:41 <flex> so even if it's not in a row
20:41 <flex> just up the taunts if you feel 2kills isn't enough
20:41 <flex> anyway in fortress it wouldn't be that good
20:41 <flex> but in rubber it would be nice :p
20:42 <epsy> last man standing not rubber
20:42 <epsy> :þ
20:42 <flex> guess so
20:43 <epsy> fuck i need the french equivalent for 'whatever'
20:43 <epsy> bah
20:43 <epsy> i know my own language so bad :(
20:44 <wrtlprnft> epsy: heh, i know that feeling
20:44 <wrtlprnft> when i know an english word and its meaning but have absolutely no idea how to express that in german
20:44 <epsy> :|
20:45 <MrBougo> it happens to me too :(
20:45 <epsy> :(
20:45 <MrBougo> and my knowledge of english is still poor
20:45 <MrBougo> i hate that
20:45 <MrBougo> epsy: i'm pretty sure there's a translation
20:45 <MrBougo> but it must sound lame and old
20:45 <MrBougo> ventre saint gris!
20:45 <MrBougo> just like that
20:46 <MrBougo> :p
20:46 <epsy> 'peu importe'
20:46 <epsy> mais ça colle pas
20:46 <MrBougo> arf nah, pas assez de dédain
20:46 <epsy> ué ^^
20:46 <MrBougo> enfin ça dépend
20:46 <MrBougo> c'est pour "whatever!" ou bien pour le mot
20:46 <MrBougo> ça a plusieurs sens :p
20:47 <MrBougo> ça peut être "peu importe" ou "cause toujours"
20:47 <epsy> au sens 'va te faire foutre' oui
20:47 <MrBougo> cause toujours
20:47 <MrBougo> mais c'est moche
20:47 <MrBougo> :p
20:47 <epsy> oé :(
20:52 <epsy> ben jvais bouffer
20:57 -!- Lucifer [n=satan@adsl-67-67-196-151.dsl.austtx.swbell.net] has joined #armagetron
20:57 <Lucifer> wrtlprnft: ping
21:01 -!- z-man [n=manuel@p50870AF9.dip0.t-ipconnect.de] has quit [Remote closed the connection]
21:03 -!- philippeqc [n=philippe@c83-250-137-7.bredband.comhem.se] has quit [Remote closed the connection]
21:09 <wrtlprnft> Lucifer: PONG ... PONg ... POng ... Pong ... pong
21:09 <Lucifer> heh, er, nvm?  ;)
21:09 <Lucifer> forgot you added the rectangle widget, I was trying to use a label
21:09 <wrtlprnft> err, ok...
21:10 <Lucifer> thanks though
21:10 <Lucifer> this incam cockpit isn't quite as easy as I thought it would be
21:10 <wrtlprnft> you're welcome, i guess
21:10 -!- liberweesco [n=libervis@78-0-91-222.adsl.net.t-com.hr] has quit [Client Quit]
21:10 <wrtlprnft> i think you can't currently take the current cycle's color
21:10 <Lucifer> the texture I made looks nice, but it covers all the useful playing view
21:10 <epsy> does it scale properly?
21:11 <Lucifer> I was really thinking something like a transform done similar to how the cycle walls are drawn
21:11 <wrtlprnft> frankly i'm still wondering how to add a <CurrentCycleColor> or something like that
21:11 <Lucifer> so I could make two versions of a given texture, one that gets shown regularly, and one that gets transformed like a cycle wall, so I can lay the one on top of the other for cool tronnish effects
21:11 <wrtlprnft> the actual coloring part is trivial
21:11 <Lucifer> yeah, code is already there for that :)
21:11 <wrtlprnft> openGL does it, no need to care about it
21:12 <Lucifer> maybe a transform attribute for images?
21:12 -!- madmax [n=madmax@unaffiliated/madmax] has joined #armagetron
21:12 <Lucifer> so, transform="cycle_color noise" etc, where cycle_color is applied first, then noise is applied
21:12 <Lucifer> then it's stored in ram so you don't do the transform on every frame :)
21:12 <wrtlprnft> hmm
21:13 <Lucifer> or effect, effect might make more sense
21:13 <wrtlprnft> coloring an image with a static color is already possible
21:14 <wrtlprnft> you can even have an image that uses just the red (or green or blue) component of your cycle color
21:14 <wrtlprnft> but not all three together
21:15 <Lucifer> can I put three such images on top of each other where each one uses a different component?
21:16 <wrtlprnft> sure
21:16 <wrtlprnft> but it won't yield the correct color in the end.
21:17 <wrtlprnft> i'll think about something
21:17 <wrtlprnft> what do you mean by noise?
21:17 <Lucifer> like generate noise filter in gimp
21:17 <wrtlprnft> o_O
21:18 <wrtlprnft> sounds shader-ish
21:18 <Lucifer> not that I want something like that, just picked whatever came in mind so I could say "look, you can do multiple effects here"
21:18 <wrtlprnft> as i said, you can alrady overylay an image with a static color or even a gradient
21:18 <Lucifer> man, there isn't as much room in the incam view to put stuff when you get right down to it
21:18 <wrtlprnft> so it would just be logical to add some sort of dynamic color
21:20 <Lucifer> well, I'm after an effect like the line coloring done in the movie, and I was going to make a black and white cockpit view with that effect worked in to give the incam cockpit the feel of the player
21:20 <Lucifer> the black and white is easy :)
21:20 <Lucifer> hey, did you make the analog clock that's in the default cockpit now?
21:20 <Lucifer> it's really nice :)
21:21 <wrtlprnft> just a proof of concept, really
21:22 <wrtlprnft> i took the image from openclipart.org
21:22 <wrtlprnft> it's PD.
21:23 <wrtlprnft> http://openclipart.org/media/files/BenBois/5278
21:28 -!- MrBougo [n=MrBougo@175.26-241-81.adsl-dyn.isp.belgacom.be] has quit []
21:29 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has joined #armagetron
21:36 <armabot> armagetronad: wrtlprnft * r8230 /tools/map-preview/trunk/share/web/map-preview.rhtml: Fixed an error with newer versions of ruby, according to eddiefantastic. I hope this is correct, I can't test it.
21:36 <wrtlprnft> eddiefantastic: done.
21:36 <wrtlprnft> > _
21:43 <wrtlprnft> epsy: err, what did backinbizz do?
21:45 <epsy> afk
21:48 <wrtlprnft> oh, ok
21:48 <wrtlprnft> the logs don't exactly tell a lot
21:48 <wrtlprnft> i just saw him getting teamkilled two times
21:59 -!- libervisco [n=libervis@tuxhacker/libervisco] has joined #armagetron
22:00 -!- epsy [n=epsy@mar75-4-82-227-65-72.fbx.proxad.net] has quit [Remote closed the connection]
22:10 <Lucifer> wrtlprnft: yay, I found a bug, I think
22:10 <Lucifer> I put a big rectangle on the whole screen, and when you type in chat or the console, it gets put behind everything
22:10 <Lucifer> I guess I should put that on the tracker
22:18 -!- libervisco [n=libervis@tuxhacker/libervisco] has quit ["Leaving"]
22:27 <wrtlprnft> Lucifer: meh, actually the order this stuff is rendered in is unspecified by the c++ standard
22:28 <Lucifer> heh
22:28 <wrtlprnft> it could be random each startup as far as the standard is concerned
22:28 <Lucifer> could consider it "fixed" when there's a console widget :)
22:28 <wrtlprnft> heh ;-)
22:28 <wrtlprnft> maybe during easter vacation
22:28 <wrtlprnft> too busy right now.
22:28 <Lucifer> I'll try to remember to put it on the tracker later, gotta go right now
22:28 <wrtlprnft> feel free to bugtrack all you want now
22:28 <wrtlprnft> cya
22:29 <wrtlprnft> oh, you know you can get a more radar-like minimap, right?
22:31 <Lucifer> I snagged the one in the standard, I haven't made the keybinds yet
22:31 <Lucifer> you know, haven't made the keybinds in my local client :)
22:32 <wrtlprnft> :-)
22:32 <Lucifer> heh, direct answer to your question is "yes" :)
22:32 <wrtlprnft> just to make sure you knew
22:35 <luke-jr> wrtlprnft: just repulled hachi's map-preview with your update. please test
22:36 <luke-jr> wrtlprnft: you should be able to sudo -u armagetronad to update it now too
22:38 <wrtlprnft> i already used sudo
22:39 <wrtlprnft> the problem is that you generated some files under your account.
22:39 <wrtlprnft> my commit has nothing to do with the way hachi uses map-preview
22:39 <wrtlprnft> it's only for the web-interface part.
22:40 <wrtlprnft> I think i regenerated all missing previews
22:40 <wrtlprnft> the problems would be directories your account created, they wouldn't be writable by armagetronad
22:45 <luke-jr> …
22:45 <luke-jr> [15:37:58] <luke-jr> wrtlprnft: you should be able to sudo -u armagetronad to update it now too
22:45 <luke-jr> meaning I made a change
22:45 <wrtlprnft> i already did sudo -u armagetronad.
22:46 <wrtlprnft> maybe you chowned everything, thanks if that's the case :-)
22:46 <luke-jr> I deleted it and did a checkout with sudo -u armagetronad
22:46 <luke-jr> because SF had moved the repo since it was last updated
22:47 <wrtlprnft> svn switch?
22:47 <wrtlprnft> the problem wasn't the permissions of the script
22:47 <wrtlprnft> it was the permissions of the individual previews
23:06 <armabot> armagetronad: z-man * r8231 /armagetronad/trunk/armagetronad/ (21 files in 7 dirs): (log message trimmed)
23:06 <armabot> armagetronad: Merging branch 0.2.8 from revision 7995 to 8230:
23:06 <armabot> armagetronad:  ------------------------------------------------------------------------
23:06 <armabot> armagetronad:  r8227 | z-man | 2008-03-03 13:51:03 +0100 (Mon, 03 Mar 2008) | 2 lines
23:06 <armabot> armagetronad:  Repaired dedicated server.
23:06 <armabot> armagetronad:  ------------------------------------------------------------------------
23:06 <armabot> armagetronad:  r8226 | z-man | 2008-03-03 13:48:06 +0100 (Mon, 03 Mar 2008) | 2 lines
23:07 -!- torres [n=torres@pD9E9ED61.dip.t-dialin.net] has joined #armagetron
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23:18 <armabot> armagetronad: bazaarmagetron * r8232 /armagetronad/branches/0.2.8/armagetronad/ (. src/render/rScreen.cpp):
23:18 <armabot> armagetronad: author: Manuel Moos
23:18 <armabot> armagetronad: Deactivation events no longer minimize the application from fullscreen
23:18 <armabot> armagetronad: mode in Linux. The only known source for deactivation events is the
23:18 <armabot> armagetronad: screensaver, and ignoring them appears to scare it off :)
23:19 <armabot> armagetronad: bazaarmagetron * r8233 /armagetronad/branches/0.2.8/armagetronad/ (. src/tron/gGame.cpp): Manuel Moos: Fix ammendment: avoiding short flicker.
23:47 -!- libervisco [n=libervis@tuxhacker/libervisco] has joined #armagetron
23:53 -!- rico [n=x-javach@user-54412611.l6.c4.dsl.pol.co.uk] has joined #armagetron

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