Log from 2008-03-03:
--- Day changed Mon Mar 03 2008
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00:18 <epsy> z-man, actually, in the lastet trunk, for display lists you have the choice between off, create and call, and create and exectue?
00:19 <z-man> Yep. Create and call should be a bit faster.
00:19 <epsy> 'on' is gone?
00:19 <z-man> the difference is not much, because on average, every display list is used +10 times, so the creation time does not matter.
00:19 <z-man> yep, plain "on" is gone.
00:19 <epsy> alright
00:19 <z-man> create and execute does what 'on' did.
00:20 <epsy> thx
00:20 <z-man> For the models. 'on' only used display list for the cycle models.
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00:57 <StickyNoob> z-man: I know you are sick of this question but is the fps drop server or client side problem?
00:57 <z-man> Technically, it's client side.
00:58 <flex> lair!
00:58 <z-man> The effect I see in the recording is that the grid datastructure gets messed up
00:58 <flex> what does that mean..
00:58 <z-man> It's not getting cleaned properly.
00:58 <z-man> The reason for that are references from somewhere, I can't say from where.
00:58 <StickyNoob> as in memory leaking?
00:59 <z-man> Something like that.
00:59 <StickyNoob> hmm is it leaking gfx memory?
00:59 <z-man> Only that it's not exactly a memory leak, stuff gets cleaned after the round is over.
00:59 <z-man> but it's a game structure leak of sorts.
00:59 <z-man> Something is keeping hold of triangles, keeping them from getting cleaned up.
01:00 <z-man> And that is triggered by something the server does differently now.
01:00 <flex> question: if i go buy a super fast pc, i wont drop to 10fps anymore? :P
01:00 <z-man> Mine dropped to 30 fps.
01:00 <flex> started with 100fps, dropped to 10fps as the round was going on
01:00 <StickyNoob> flex: i wouldnt waste the money just to play tron
01:00 <z-man> Yeah.
01:01 <flex> what shall i waste the money on then :p
01:01 <flex> well the money i save lol
01:01 <StickyNoob> food, rent
01:01 <Hoax-> LOL
01:01 <flex> don't pay for either of those :p
01:01 <StickyNoob> heh
01:02 <StickyNoob> i take it that arma will not take kindly to being run in valgrind
01:02 <flex> z-man, what i want to know is, you say technically.. that's urm what it depends on the server to allow you to use your fps?
01:02 <z-man> StickyNoob: arma runs very well in valgrind :)
01:03 <StickyNoob> how fast?
01:03 <z-man> Almost playable.
01:03 <StickyNoob> very surprising
01:03 <StickyNoob> ive seen atleast 10x slowdowns
01:03 <z-man> Yep, but only CPU, not GPU :)
01:04 <z-man> flex: no, what I'm saying is that my current theory is that the server triggers a client performance bug.
01:04 <z-man> Like the one on CTF.
01:04 <z-man> Quite probably the very same bug CTF triggers.
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01:47 <Durka3> #kill Angel_H
01:47 <armabot> Angel_H will die on Mon Mar 3 02:19:59 2008 due to being stabbed in the eye by Durka3
01:48 <Angel_H> lol :P
01:48 <Angel_H> your so evil :P
01:48 <+P4> #insult Durka3
01:48 <armabot> Durka3 - You are nothing but a bawdy pile of foul bladders.
01:48 <Durka3> P4 !!!! :}
01:48 <Angel_H> :P
01:48 <+P4> 28101, hey Durak :P
01:48 <Durka3> Pee-hee-hee (Rotflmao!)
01:48 <+P4> this is depreciated :P
01:48 <Durka3> angel can u see my /msg ?
01:49 <+P4> you'r eboth unidentified so i gues he can
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01:49 <Angel_H> no ? or maybe yes, im confused
01:49 <Durka3> nvr mind
01:49 <Durka3> just /join dorkaland
01:50 <+P4> /join #dorkaland
01:53 <Durka3> lolz
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04:00 <StickyNoob> durka dos'ing freenode?
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04:06 <flex> lol
04:09 <luke-jr> http://images.istheshit.net/srwfthpe.jpg
04:13 <libervisco> lol @ luke-jr's email :D
04:14 <libervisco> oops indeed, but anyway.. luke-jr we could schedule it for sometime next three days?
04:14 <luke-jr> oh!
04:14 <luke-jr> that's the item I forgot to put on my calendar when I fixed it
04:14 <luke-jr> >_<
04:14 <luke-jr> I knew I was forgetting something
04:15 <libervisco> hehe
04:15 <luke-jr> Tue would be bad
04:15 <luke-jr> Mon and Wed should be fine
04:15 <luke-jr> not during work hrs
04:16 <libervisco> 6 PM fine?
04:16 <Ttech> lol
04:17 <luke-jr> libervisco: later would be safer
04:17 <libervisco> hm 8PM?
04:17 <Ttech> http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=1288#diagram
04:17 <libervisco> or 7 PM (That's mine 1 AM next day)
04:17 <luke-jr> 8 PM would work
04:17 <luke-jr> I think
04:17 <luke-jr> which day?
04:18 <libervisco> Tomorrow?
04:18 <libervisco> gotta check with Jose as well, he's in another channel
04:18 <luke-jr> on my calendar
04:18 <luke-jr> lemme know if it changes
04:19 <luke-jr> uh, libervisco?
04:19 <luke-jr> you know my timezone, right? XD
04:19 <libervisco> GMT-5?
04:19 <luke-jr> uh
04:19 <luke-jr> not sure XD
04:19 <libervisco> lol
04:19 <libervisco> What state?
04:19 <libervisco> It's all on wikipedia :)
04:19 <luke-jr> -6 right now
04:19 <luke-jr> -5 next week
04:19 <luke-jr> Nebraska
04:20 <libervisco> oh.. ok
04:20 <libervisco> so.. right that's then 1AM my time :)
04:20 <luke-jr> wait
04:20 <luke-jr> I don't know
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08:51 <Stewie-arma> #weather 92037
08:51 <armabot> Stewie-arma: The current temperature in La Jolla Shores, La Jolla, California is 48.9°F (11:50 PM PST on March 02, 2008). Conditions: Clear. Humidity: 49%. Dew Point: 32.0°F. Windchill: 48.2°F. Pressure: 30.09 in 1018.8 hPa (Steady).
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11:35 <armabot> lpbugs: [197945] Connection to masters is attempted even if DNS lookup fails
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11:58 <armabot> armagetronad: z-man * r8224 /armagetronad/branches/0.2.8/armagetronad/src/network/ (nServerInfo.cpp nSocket.cpp nSocket.h): Not contacting master servers when the hostnames don't resolve.
12:38 <armabot> armagetronad: z-man * r8225 /armagetronad/branches/0.2.8/armagetronad/src/ (4 files in 2 dirs): (log message trimmed)
12:38 <armabot> armagetronad: Broke the unfortunate chain of events that leads to severe FPS drops on old clients on several links:
12:38 <armabot> armagetronad: - server no longer sends redundant cycle death sync messages.
12:38 <armabot> armagetronad: - client ignores redundant cycle death messages; they caused calls to eGameObject::Move on objects already removed from the activity list.
12:38 <armabot> armagetronad: - game objects removed from the active lists no longer have currentFace set
12:38 <armabot> armagetronad: - game objects removed from the list, when they move, just update their position and don't get a new currentFace.
12:38 <armabot> armagetronad: The root of the problem are inactive game objects that still have a currentFace set. That causes that face and all its replacement in the
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13:46 <armabot> armagetronad: z-man * r8226 /armagetronad/branches/0.2.8/armagetronad/ (10 files in 5 dirs): Added ESC button to server connection that aborts the connection attempt.
13:49 <armabot> armagetronad: z-man * r8227 /armagetronad/branches/0.2.8/armagetronad/src/ui/uMenu.cpp: Repaired dedicated server.
13:51 <epsy> w00t
13:53 <flex> I officially hate people with old 3GB IDE hard drives..
13:54 <flex> that also include anywhere between 1GB to 10GB ones
13:58 <epsy> what about 64 MB ones?
13:58 <epsy> #tea
13:58 <armabot> epsy: Fortress Café: Players (0/32):
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14:13 <flex> anyone with a hard drive bellow 10GB should get shot!
14:13 <z-man-work> Why?
14:13 <flex> why not
14:14 <flex> like really, what's the point in those old hard drives now days..
14:14 <z-man-work> Well, but why do YOU care?
14:17 <flex> i don't really care.. just got annoyed for afew seconds when trying to find the master hd on my dads comp..
14:18 <flex> guess i felt i'll rant about old hd's here :p
14:18 <epsy> hahaha
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15:16 <luke-jr> wrtlprnft: btw, it all recompiled
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17:14 <wrtlprnft> luke-jr: guess what, it works now.
17:14 <wrtlprnft> just need to regenerate the missing previews
17:17 <wrtlprnft> in progress…
17:18 <wrtlprnft> although I'm now getting permission denied errors
17:29 <armabot> armagetronad: bazaarmagetron * r8228 /clio/trunk/clio/ (7 files in 3 dirs): Manuel Moos: Thread safety hooks for RCObject.
17:29 <armabot> armagetronad: bazaarmagetron * r8229 /clio/trunk/clio/ (6 files in 3 dirs): Manuel Moos: Added ownership docs.
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19:32 <phlex> hey z-man-work
19:32 <phlex> here?
19:32 -!- phlex is now known as flex
19:43 <wrtlprnft> probably on his way home
19:45 <epsy> probably
19:45 <epsy> the null-risk doesn'T exist
19:45 * epsy cba to write his webapp :)
19:45 <flex> wrtlprnft, remember the ping issue i was talking about with you awhile back?
19:45 <flex> also the one rico mentioned too (same thing)
19:46 <flex> I showed epsy, would you like to see?
19:46 <wrtlprnft> bbl, supper
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19:58 <flex> hey zmanuel
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19:59 <flex> got afew minutes for me to show you something?
19:59 -!- zmanuel is now known as z-man
19:59 <z-man> Perhaps :)
19:59 <z-man> We can start, what is it?
20:00 <flex> ok urm basically using the old v3 and then using the newest v3 i see a ping difference
20:00 <flex> it's like around a 10-20ms difference
20:01 <flex> what we can do is, join a server with my old client then once we see the average ping, i can go on to the new client, and we'll see the increase
20:02 <flex> i showed it to epsy, he saw the difference. you might think it's a version 3 issue but it also happens with the lastest 2.8 release
20:02 <z-man> It could be a ping measurement issue.
20:02 <flex> i was wondering that too
20:03 <z-man> Nothing really to be gained by demonstrating it, really :)
20:03 <flex> ok well as long as you beleive me
20:03 <z-man> I do.
20:03 <flex> rico was the one also who pointed this out
20:03 <flex> i had the same issue before him without having any contact
20:03 <z-man> So the difference is between 0.2.8.2.1 and 0.3.0?
20:04 <flex> i've made positive checks on just the old v3 client and the new v3 client, but i think it's also same case on the lastest v2 client
20:04 <flex> because i remember moving over to it to have the same issue
20:04 <flex> so i thought it was just me
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20:05 * z-man needs exact versions
20:05 <z-man> Thing is, there is some threading ping optimization in some versions, but it was disabled sometime on the trunk.
20:05 <z-man> And it may not be an optimization at all for some people.
20:05 <wrtlprnft> i think it's 0.2.8.2.1 → 0.2.8.3_alphaX and 0.3.0 → 0.3.1_snapshotX
20:06 <flex> yeah^^
20:06 <flex> i think..
20:06 <wrtlprnft> what he's talking about. i never noticed it myself, I usually ignore the last two digits of my ping and am happy if nothing's left
20:06 <flex> it's windows issue though wrtlprnft
20:06 <z-man> Same for me :)
20:07 <z-man> My ping can't get lower than 70, and a 10 ms difference just doesn't show.
20:07 <flex> here's the thing, i never get bellow 70, maybe 69 at highest in one whole match
20:07 <flex> but with the newest, i reach 91 at highest
20:07 <z-man> wrtlprnft: http://forums.armagetronad.net/download.php?id=9653
20:07 <flex> average of 70-80
20:07 <z-man> my messed up grid datastructure screenshot ;)
20:08 <wrtlprnft> ah
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20:08 <wrtlprnft> z-man: yeah, that looks the same
20:08 <wrtlprnft> i actually reported it on the forums when i made the screenshot
20:08 <flex> wow
20:08 <wrtlprnft> although it never got that extreme for me
20:09 <wrtlprnft> it's nice how you can see the defender's circles, though
20:09 <z-man> It's ladle-special.
20:09 <flex> only in the final it got real fucked
20:09 <wrtlprnft> which reminds me, i'd better update my server
20:10 <z-man> In debuglevel=3, the current client code gives warnings if the server sends problematic packets.
20:10 <wrtlprnft> I stopped playing with debuglevel=3 because it does decrease my framerate
20:11 <wrtlprnft> and the extra console messages are a bit annoying
20:12 * wrtlprnft is not the guy who complains about his framerate going from 600 Hz to 580 Hz. But 50 Hz to 30 Hz (way lower on a full server) just isn't worth it for me.
20:13 <wrtlprnft> z-man: on that screenshot, did the lines keep jumping?
20:13 <z-man> No, that's the bug.
20:13 <wrtlprnft> I think it's not the same bug after all.
20:14 <wrtlprnft> My screenshoted bug carried over to the next rounds, even across server changes
20:14 <z-man> could be. Bits of fragmentation are normal.
20:14 * z-man is off for dinner.
20:14 <wrtlprnft> guten appetit ;-)
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20:20 <wrtlprnft> hmm, thinking about it, that bug was actually caused (at least triggered) by holers, right? ;-)
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20:25 <flex> wrtlprnft, is it actually possible to do a constant 4.9 double grind with a macro?
20:25 <flex> like i guess, once the round starts, if you set the macro up correctly you can possably do it right? :p
20:26 <wrtlprnft> flex: i think it is, yeah.
20:26 <epsy> that would really being a fag tho
20:26 <wrtlprnft> gotta live with some inaccuracies, bit for the most part there's nothing preventing you from doing so.
20:26 <wrtlprnft> the bots do it sometimes ;-)
20:26 <flex> not really concerned as i can do a steady 4.5+
20:26 <flex> but i was just thinking
20:27 <epsy> flex committed suicide.
20:27 <epsy> þ
20:27 <wrtlprnft> arma is still way less cheatable than, say, scorched3d
20:27 <flex> dude epsy i grinded a 4.7 and you tked me
20:27 <flex> next round i did a 4.8 and i was like "pheew"
20:27 <wrtlprnft> or bzflag, for that matter
20:28 * epsy 's noobish BZflag experience sucked
20:28 <flex> urm.. why is double binding blocked on client side?
20:28 <flex> that's abit stupid isn't it?
20:28 <wrtlprnft> i think bzflag servers don't even do the physics calculations so you can hack your clients to teleport you and stuff
20:28 <wrtlprnft> flex: because you can'd do it on the server.
20:28 <epsy> except if you send keypresses
20:28 <wrtlprnft> well, you can, but you
20:28 <wrtlprnft> 'd have to trust the client to send the right keypresses
20:28 <epsy> that would be laggy, trough
20:28 <epsy> indeed
20:29 <flex> guess so
20:29 <epsy> that would be a lil' harder to cheat
20:29 <epsy> still not worth it i would say
20:29 <flex> i agree
20:30 <wrtlprnft> again, just connect two keyboards to your PC and cheat all you want.
20:30 <flex> that's weird double binding..
20:31 <flex> and that's not the only way wrtlprnft..
20:31 <flex> you can also use a macro program
20:31 <wrtlprnft> it's just the simplest way
20:31 <wrtlprnft> if you really have to cheat, cheat. Nobody cares how much of a loser you are
20:33 <flex> haha
20:33 * epsy cheats atm :(
20:33 <flex> actually, i don't like cheaters..
20:33 <flex> so i'd cafe about not dying to someone cheating..
20:33 <flex> care^
20:34 <flex> imagine if speedhack was possible.. that would totally ruin the game
20:34 <wrtlprnft> epsy: i don't count those small things like hacking oneself 64 instant chats
20:34 <epsy> actually, if i did such a hack as the zone display one in quake
20:34 <epsy> that would be considered as cheating
20:34 <wrtlprnft> well
20:35 <wrtlprnft> if you made all the walls transparent in quake
20:35 <epsy> exactly
20:35 <wrtlprnft> arma isn't about hide and seek
20:35 <flex> yeah
20:35 <flex> here's a good mod for you to work on :p make arma with quake sounds :D
20:35 <epsy> well, if you change the players colors to something flashy bringht
20:36 <flex> so when you get a double kill you hear quake or unreal taunts
20:36 <flex> know what i mean?
20:36 * wrtlprnft thinks you can hack the visuals all you like with arma without cheating
20:36 <epsy> double or triples have no sense in arma
20:36 <flex> double kill?
20:36 <epsy> well, except if none actually made a frag between two of yours :)
20:36 <flex> triple kill?
20:36 <flex> yes they do..
20:37 <flex> unstoppable when you kill like 5
20:37 <epsy> in DM games you are supposed to die after some frags
20:37 <epsy> not in arma
20:38 <flex> not everyone would be hearing the taunts
20:38 <flex> just you
20:38 <epsy> i know what you mean jeez
20:38 <flex> and in arma when you get 2/3 kills in a row it's actually a good job..
20:39 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has quit [Read error: 110 (Connection timed out)]
20:39 <epsy> you mean in a row
20:39 <epsy> like
20:39 <epsy> a killed b
20:39 <epsy> a killed cc
20:39 <epsy> a killed d
20:39 <epsy> and not
20:39 <epsy> a killed b
20:39 <epsy> g killed d
20:39 <flex> no
20:39 <epsy> a killed d
20:39 <flex> yeah i mean
20:40 <wrtlprnft> oh, that's easy
20:40 <epsy> in arma the 1st thing i described would make sense
20:40 <wrtlprnft> a killed teammate b
20:40 <wrtlprnft> a killed teammate c
20:40 <wrtlprnft> a killed teammate d
20:40 <wrtlprnft> a killed teammate e
20:40 <wrtlprnft> a killed teammate f
20:40 <flex> not in different occasions
20:40 <epsy> ^^^^
20:40 <wrtlprnft> a killed teammate g
20:40 <wrtlprnft> no problem.
20:40 * wrtlprnft has seen that
20:40 <flex> then you would hear
20:40 <flex> "looser"
20:40 <flex> or "team kill"
20:40 <flex> lol
20:40 <wrtlprnft> loooooooooooooser? ;-)
20:41 <flex> well in rubber if you kill 5+ that's easly good
20:41 <flex> so even if it's not in a row
20:41 <flex> just up the taunts if you feel 2kills isn't enough
20:41 <flex> anyway in fortress it wouldn't be that good
20:41 <flex> but in rubber it would be nice :p
20:42 <epsy> last man standing not rubber
20:42 <epsy> :þ
20:42 <flex> guess so
20:43 <epsy> fuck i need the french equivalent for 'whatever'
20:43 <epsy> bah
20:43 <epsy> i know my own language so bad :(
20:44 <wrtlprnft> epsy: heh, i know that feeling
20:44 <wrtlprnft> when i know an english word and its meaning but have absolutely no idea how to express that in german
20:44 <epsy> :|
20:45 <MrBougo> it happens to me too :(
20:45 <epsy> :(
20:45 <MrBougo> and my knowledge of english is still poor
20:45 <MrBougo> i hate that
20:45 <MrBougo> epsy: i'm pretty sure there's a translation
20:45 <MrBougo> but it must sound lame and old
20:45 <MrBougo> ventre saint gris!
20:45 <MrBougo> just like that
20:46 <MrBougo> :p
20:46 <epsy> 'peu importe'
20:46 <epsy> mais ça colle pas
20:46 <MrBougo> arf nah, pas assez de dédain
20:46 <epsy> ué ^^
20:46 <MrBougo> enfin ça dépend
20:46 <MrBougo> c'est pour "whatever!" ou bien pour le mot
20:46 <MrBougo> ça a plusieurs sens :p
20:47 <MrBougo> ça peut être "peu importe" ou "cause toujours"
20:47 <epsy> au sens 'va te faire foutre' oui
20:47 <MrBougo> cause toujours
20:47 <MrBougo> mais c'est moche
20:47 <MrBougo> :p
20:47 <epsy> oé :(
20:52 <epsy> ben jvais bouffer
20:57 -!- Lucifer [n=satan@adsl-67-67-196-151.dsl.austtx.swbell.net] has joined #armagetron
20:57 <Lucifer> wrtlprnft: ping
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21:09 <wrtlprnft> Lucifer: PONG ... PONg ... POng ... Pong ... pong
21:09 <Lucifer> heh, er, nvm? ;)
21:09 <Lucifer> forgot you added the rectangle widget, I was trying to use a label
21:09 <wrtlprnft> err, ok...
21:10 <Lucifer> thanks though
21:10 <Lucifer> this incam cockpit isn't quite as easy as I thought it would be
21:10 <wrtlprnft> you're welcome, i guess
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21:10 <wrtlprnft> i think you can't currently take the current cycle's color
21:10 <Lucifer> the texture I made looks nice, but it covers all the useful playing view
21:10 <epsy> does it scale properly?
21:11 <Lucifer> I was really thinking something like a transform done similar to how the cycle walls are drawn
21:11 <wrtlprnft> frankly i'm still wondering how to add a <CurrentCycleColor> or something like that
21:11 <Lucifer> so I could make two versions of a given texture, one that gets shown regularly, and one that gets transformed like a cycle wall, so I can lay the one on top of the other for cool tronnish effects
21:11 <wrtlprnft> the actual coloring part is trivial
21:11 <Lucifer> yeah, code is already there for that :)
21:11 <wrtlprnft> openGL does it, no need to care about it
21:12 <Lucifer> maybe a transform attribute for images?
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21:12 <Lucifer> so, transform="cycle_color noise" etc, where cycle_color is applied first, then noise is applied
21:12 <Lucifer> then it's stored in ram so you don't do the transform on every frame :)
21:12 <wrtlprnft> hmm
21:13 <Lucifer> or effect, effect might make more sense
21:13 <wrtlprnft> coloring an image with a static color is already possible
21:14 <wrtlprnft> you can even have an image that uses just the red (or green or blue) component of your cycle color
21:14 <wrtlprnft> but not all three together
21:15 <Lucifer> can I put three such images on top of each other where each one uses a different component?
21:16 <wrtlprnft> sure
21:16 <wrtlprnft> but it won't yield the correct color in the end.
21:17 <wrtlprnft> i'll think about something
21:17 <wrtlprnft> what do you mean by noise?
21:17 <Lucifer> like generate noise filter in gimp
21:17 <wrtlprnft> o_O
21:18 <wrtlprnft> sounds shader-ish
21:18 <Lucifer> not that I want something like that, just picked whatever came in mind so I could say "look, you can do multiple effects here"
21:18 <wrtlprnft> as i said, you can alrady overylay an image with a static color or even a gradient
21:18 <Lucifer> man, there isn't as much room in the incam view to put stuff when you get right down to it
21:18 <wrtlprnft> so it would just be logical to add some sort of dynamic color
21:20 <Lucifer> well, I'm after an effect like the line coloring done in the movie, and I was going to make a black and white cockpit view with that effect worked in to give the incam cockpit the feel of the player
21:20 <Lucifer> the black and white is easy :)
21:20 <Lucifer> hey, did you make the analog clock that's in the default cockpit now?
21:20 <Lucifer> it's really nice :)
21:21 <wrtlprnft> just a proof of concept, really
21:22 <wrtlprnft> i took the image from openclipart.org
21:22 <wrtlprnft> it's PD.
21:23 <wrtlprnft> http://openclipart.org/media/files/BenBois/5278
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21:36 <armabot> armagetronad: wrtlprnft * r8230 /tools/map-preview/trunk/share/web/map-preview.rhtml: Fixed an error with newer versions of ruby, according to eddiefantastic. I hope this is correct, I can't test it.
21:36 <wrtlprnft> eddiefantastic: done.
21:36 <wrtlprnft> > _
21:43 <wrtlprnft> epsy: err, what did backinbizz do?
21:45 <epsy> afk
21:48 <wrtlprnft> oh, ok
21:48 <wrtlprnft> the logs don't exactly tell a lot
21:48 <wrtlprnft> i just saw him getting teamkilled two times
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22:10 <Lucifer> wrtlprnft: yay, I found a bug, I think
22:10 <Lucifer> I put a big rectangle on the whole screen, and when you type in chat or the console, it gets put behind everything
22:10 <Lucifer> I guess I should put that on the tracker
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22:27 <wrtlprnft> Lucifer: meh, actually the order this stuff is rendered in is unspecified by the c++ standard
22:28 <Lucifer> heh
22:28 <wrtlprnft> it could be random each startup as far as the standard is concerned
22:28 <Lucifer> could consider it "fixed" when there's a console widget :)
22:28 <wrtlprnft> heh ;-)
22:28 <wrtlprnft> maybe during easter vacation
22:28 <wrtlprnft> too busy right now.
22:28 <Lucifer> I'll try to remember to put it on the tracker later, gotta go right now
22:28 <wrtlprnft> feel free to bugtrack all you want now
22:28 <wrtlprnft> cya
22:29 <wrtlprnft> oh, you know you can get a more radar-like minimap, right?
22:31 <Lucifer> I snagged the one in the standard, I haven't made the keybinds yet
22:31 <Lucifer> you know, haven't made the keybinds in my local client :)
22:32 <wrtlprnft> :-)
22:32 <Lucifer> heh, direct answer to your question is "yes" :)
22:32 <wrtlprnft> just to make sure you knew
22:35 <luke-jr> wrtlprnft: just repulled hachi's map-preview with your update. please test
22:36 <luke-jr> wrtlprnft: you should be able to sudo -u armagetronad to update it now too
22:38 <wrtlprnft> i already used sudo
22:39 <wrtlprnft> the problem is that you generated some files under your account.
22:39 <wrtlprnft> my commit has nothing to do with the way hachi uses map-preview
22:39 <wrtlprnft> it's only for the web-interface part.
22:40 <wrtlprnft> I think i regenerated all missing previews
22:40 <wrtlprnft> the problems would be directories your account created, they wouldn't be writable by armagetronad
22:45 <luke-jr> …
22:45 <luke-jr> [15:37:58] <luke-jr> wrtlprnft: you should be able to sudo -u armagetronad to update it now too
22:45 <luke-jr> meaning I made a change
22:45 <wrtlprnft> i already did sudo -u armagetronad.
22:46 <wrtlprnft> maybe you chowned everything, thanks if that's the case :-)
22:46 <luke-jr> I deleted it and did a checkout with sudo -u armagetronad
22:46 <luke-jr> because SF had moved the repo since it was last updated
22:47 <wrtlprnft> svn switch?
22:47 <wrtlprnft> the problem wasn't the permissions of the script
22:47 <wrtlprnft> it was the permissions of the individual previews
23:06 <armabot> armagetronad: z-man * r8231 /armagetronad/trunk/armagetronad/ (21 files in 7 dirs): (log message trimmed)
23:06 <armabot> armagetronad: Merging branch 0.2.8 from revision 7995 to 8230:
23:06 <armabot> armagetronad: ------------------------------------------------------------------------
23:06 <armabot> armagetronad: r8227 | z-man | 2008-03-03 13:51:03 +0100 (Mon, 03 Mar 2008) | 2 lines
23:06 <armabot> armagetronad: Repaired dedicated server.
23:06 <armabot> armagetronad: ------------------------------------------------------------------------
23:06 <armabot> armagetronad: r8226 | z-man | 2008-03-03 13:48:06 +0100 (Mon, 03 Mar 2008) | 2 lines
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23:18 <armabot> armagetronad: bazaarmagetron * r8232 /armagetronad/branches/0.2.8/armagetronad/ (. src/render/rScreen.cpp):
23:18 <armabot> armagetronad: author: Manuel Moos
23:18 <armabot> armagetronad: Deactivation events no longer minimize the application from fullscreen
23:18 <armabot> armagetronad: mode in Linux. The only known source for deactivation events is the
23:18 <armabot> armagetronad: screensaver, and ignoring them appears to scare it off :)
23:19 <armabot> armagetronad: bazaarmagetron * r8233 /armagetronad/branches/0.2.8/armagetronad/ (. src/tron/gGame.cpp): Manuel Moos: Fix ammendment: avoiding short flicker.
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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.
• Website was created by nelg
• Design:
» Layout is loosely based on an old design by Durf.
» Icons on the tools page were originally by Royce, new icons added will try to follow some of the design language.
» Various other icon selections include icons from Crystal, crystalsvg, oxygen, and breeze icon themes.
» Other icons: fontawesome

is a site that has tools, maps, and other various items. It orignally only existed as a server control panel, but I slowly began adding stuff such as a homepage and tools.
----
This is an LLM-free zone. In general, I am unwilling to use (fight with) any form of "GenAI" to write code for me. So, for the forseeable future, everything on this site will continue to be written by a very silly goose (wait that's me honk honk) with some parts written by other humans as well (silly hu-mon) rather than any plausible-series-of-words token-eating machine. Even my libraries are out of date, and suddenly that's a good thing!
(Although the style has changed several times and content has been added and changed, the base of this site has barely been updated since 2015. But it Ain't Broke!)
This site is also occasionally tested with older browsers, but compatibility is not guarenteed. Although, if you have an old obscure browser and something isn't working that previously did, I guess you can tell me (nelg) about it...