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Log from 2007-06-25:
--- Day changed Mon Jun 25 2007
00:00 <Vanhayes> a good sweeper can win a match
00:00 <madmax|pt> Durka: could you try running arma, then minimizing it, and immeadiately pressing f
00:00 <Durka> um, sure
00:00 <madmax|pt> like running it windowed, double clicking title bar, and f
00:00 <Vanhayes> at the very least they  give the offense time to attack
00:00 <Durka> lol
00:01 <Durka> white screen :S
00:01 <madmax|pt> indeed
00:01 <madmax|pt> that's why i got booted of café just now
00:01 <madmax|pt> lol
00:01 <Durka> very weird =/
00:01 <Durka> when i hover over the window
00:01 <Durka> i get the colored spinny thing
00:01 <Durka> :S
00:01 <madmax|pt> maybe its a bug
00:01 <Durka> NEMO! :D
00:01 <Lackadaisical> nemo?
00:02 <madmax|pt> its not the colored spinny thing! its the Spinning Beachball of Death!
00:02 <Durka> nemo is the mac person
00:02 <Durka> lol max :P
00:02 <madmax|pt> nemo seems "away"
00:02 <Durka> #seen [dlh]
00:02 <armabot> Durka: [dlh] was last seen in #armagetron 14 weeks, 4 days, 0 hours, 21 minutes, and 22 seconds ago: <[dlh]> #alias remove pingflood
00:02 <Durka> wow
00:02 <Durka> :O
00:02 <Lackadaisical> #lastseen nemo
00:03 <madmax|pt> wrtlprnft: do you know where nemo is?
00:03 <armabot> Lackadaisical: timed out
00:03 <madmax|pt> someone on windows try that too :P
00:03 <Durka> wind0ze ftl :P
00:04 <Vanhayes> it doesnt happen on windows, not for me anyway
00:04 <madmax|pt> hm, here it locks everytime
00:04 <madmax|pt> or at least the ones i tried
00:05 -!- _Sticky_ [n=Sticky@80-41-12-226.dynamic.dsl.as9105.com] has quit [Remote closed the connection]
00:06 -!- xfroggy [n=xfroggy@crlspr-69.65.76.186.myacc.net] has joined #armagetron
00:07 -!- |Sticky| [n=Sticky@80-41-12-226.dynamic.dsl.as9105.com] has joined #armagetron
00:07 -!- _Sticky_ [n=Sticky@80-41-12-226.dynamic.dsl.as9105.com] has joined #armagetron
00:08 <|Sticky|> dam you mad max and your full screen of death trick
00:08 -!- _Sticky_ [n=Sticky@80-41-12-226.dynamic.dsl.as9105.com] has left #armagetron ["Time makes no sense"]
00:08 <|Sticky|> just had to reeboot
00:08 -!- |Sticky| [n=Sticky@80-41-12-226.dynamic.dsl.as9105.com] has quit [Client Quit]
00:09 <madmax|pt> haha
00:09 -!- |Sticky| [n=Sticky@80-41-12-226.dynamic.dsl.as9105.com] has joined #armagetron
00:09 <madmax|pt> haha |Sticky|
00:10 <madmax|pt> windows or linux?
00:10 <|Sticky|> linux
00:12 <madmax|pt> try it again to confirm :p
00:12 <|Sticky|> no
00:20 <ghableska> full screen of death?
00:20 <ghableska> madmax|pt:
00:21 <madmax|pt> arma windowed. then minimize and immediately press f
00:21 <ghableska> hm
00:21  * ghableska tries
00:21 <madmax|pt> no proof it works on windows yet :p
00:21 <ghableska> f
00:21 <ghableska> er
00:22 <ghableska> nothing :p
00:22 <ghableska> brb
00:22 -!- ghableska [i=ghablesk@12-216-110-40.client.mchsi.com] has quit [Read error: 104 (Connection reset by peer)]
00:24 <Durka> meh
00:24 <Durka> didn't send
00:24  * Durka 's knew instant chat: For teh SUPER COOL CHEAT MENU ON A MAC, play in windowed mode, press minimize, then immediately press f!!!!
00:26 <madmax|pt> hey hey, you missed the ©
00:27 <Durka> © madmax :)
00:27 <Durka> er
00:27 <Durka> © Durka :D
00:27 <Durka> ® madmax though ;)
00:27 <madmax|pt> lol
00:28 <Durka> ©®™ Durka :P
00:28 <madmax|pt> hm, i guess you can minimize it and press f anytime
00:29 <madmax|pt> its cool when it locks in fullscreen
00:29 <Durka> orly?
00:29 <Durka> when I have it minimized
00:29 <Durka> and press f
00:29 <Durka> nothing happens...
00:29 <Durka> it stays minimized
00:30 <madmax|pt> you kept the windows selection?
00:30 <Durka> yea
00:30 <madmax|pt> hm, here it happens
00:31 <Durka> hm
00:31 <Durka> lemme try again :P
00:35 <madmax|pt> Durka: who invented that multi mode thing?
00:35 -!- DrJoeTron [n=DrJoeTro@adsl-76-215-10-5.dsl.emhril.sbcglobal.net] has joined #Armagetron
00:35 <Durka> huh?
00:36 <Durka> hi Joe :D
00:36 <DrJoeTron> hi
00:36 <Durka> lol, max, you're right :D
00:36 <Durka> white screen =/
00:36 <Durka> the first time i hit force quite
00:36 <madmax|pt> the thing in a WW server that lets you select between loading fortress, sumo, ctf, ...
00:36 <Durka> quit*
00:36 <Durka> it doesnt work
00:36 <Durka> o, that was manta
00:36 <Durka> I love that server
00:36 <Durka> and the voting :)
00:37 <madmax|pt> here you have to do it twice to quit
00:37 <madmax|pt> yeah pretty good
00:37 <Durka> yea
00:37 <Durka> 2 force quits
00:37 -!- DrJoeTron [n=DrJoeTro@adsl-76-215-10-5.dsl.emhril.sbcglobal.net] has left #Armagetron [">-;;,ccc3"]
00:38 -!- xfroggy [n=xfroggy@crlspr-69.65.76.186.myacc.net] has quit ["Up! Up! And Away!"]
00:48 -!- Lackadaisical [n=lack@ip202-29-210-87.adsl2.versatel.nl] has quit ["or did he?"]
00:49 -!- Durka [n=Durka@cpe-76-81-28-7.socal.res.rr.com] has quit []
00:56 -!- madmax|pt [n=madmax@unaffiliated/madmaxpt/x-23911] has quit []
00:59 -!- ghableska [i=ghablesk@12-216-110-40.client.mchsi.com] has joined #armagetron
01:01 -!- Monkey_arma [n=None@189.17.127.fdial.global.net.uk] has joined #armagetron
01:05 -!- madmax|pt [n=madmax@89.181.197.92] has joined #armagetron
01:33 -!- ghableska [i=ghablesk@12-216-110-40.client.mchsi.com] has quit ["Leaving"]
01:35 -!- Monkey_arma [n=None@189.17.127.fdial.global.net.uk] has quit [Read error: 110 (Connection timed out)]
01:57 -!- digitx [n=digitx@unaffiliated/digitx] has quit [Remote closed the connection]
01:58 -!- digitx [n=digitx@unaffiliated/digitx] has joined #armagetron
02:06 <|Sticky|> #tea
02:06 <armabot> |Sticky|: Fortress Café: Players (20/32): CT|zop, Lost, pfonseca, Zcp, Zip Zap Zop, zoop, Zop, Zop's Dog, Zop1200, Zop3, zop?, Zoparoo, zöo5, zöp6, Zøo2, ~*SP*~oO.h@mEr, ~|DS|~zop, ¦Ö¦Yops Cat, ¦×¥ Legit, °¯Zop
02:07 -!- Durka [n=Durka@cpe-76-81-28-7.socal.res.rr.com] has joined #armagetron
02:07 <digitx> hi
02:07 <digitx> xD
02:07 <Durka> Zop party :)
02:07 <Durka> #serverinfo caf
02:07 <armabot> Durka: Fortress Café: Players (17/32): CT|zop, Lost, Zcp, Zip Zap Zop, zoop, Zop, Zop's Dog, Zop3, zop?, Zoparoo, zöo4, zöp2, ~*SP*ZOP, ~|DS|~zop, ¦Ö¦Yops Cat, ¦×¥ Legit, °¯Zop
02:07 <digitx> omg
02:07 <digitx> xD
02:07 <mkzelda> #tea
02:07 <|Sticky|> legit holding out
02:07 <armabot> mkzelda: Fortress Café: Players (17/32): CT|zop, Lost, Zcp, Zip Zap Zop, zoop, Zop, Zop's Dog, Zop3, zop?, Zoparoo, zöo4, zöp2, ~*SP*ZOP, ~|DS|~zop, ¦Ö¦Yops Cat, ¦×¥ Legit, °¯Zop
02:07 <digitx> zopzop
02:12 -!- Durka [n=Durka@cpe-76-81-28-7.socal.res.rr.com] has quit [Client Quit]
02:16 <digitx> #tea
02:16 <armabot> digitx: Fortress Café: Players (16/32): good times aye, Lost, zoop, Zop, Zop ·, Zop3, Zop4, zop?, Zoparoo, ~*SP*~oO.zop, ~*SP*~PsYk(), ~*SP*~PsYkO, ~|DS|~blub, ¦Ö¦Legit, ¦×¥Zops Cat, °¯Zop
02:29 <Vanhayes> #armaservers
02:29 <armabot> Vanhayes: This data is 39 seconds old; Wild West  =Capture The Flag= (10/10), ~*SpeederS*~ Server (9/12), ~"XzL.Clan The Server (8/12), Swampland in 2.7.1 (8/8), Fortress Café (7/32), The Tavern (6/16), ~!|BD|Clan Server~ (4/10), Norm's Place (3/12), the "shitty leader's" Server (2/5), Wild West  =Wild Fortress= (2/12), SPACEZONE III (2/15), {Delicious Deserts Clone} Ninja Dedicated (1/16), -=}ID< (1 more message)
02:32 <mkzelda> haha im watching this movie 'breach' and its got this terrible part in it...
02:32 <mkzelda> "I wrote a program last night, using nothing but 1's and 0's, just to see if I could do it. 612 bits of encryption, completely unbreakable, but you get the office with the window. First we drop ACS, which is a relic, not nearly enough bandwidth. Thats why you've got agents who still keep sensitive information in cardboard boxes. You need to move an ATM system instead of the WAN, an oc-48, with a data rate of 2.488 megabits. Start with linux AB
02:32 <mkzelda> servers, puts us into RedHat. IP Routers throughout the building. Dynamic IP addresses to hide the system using the Envicta prototype. Would it be easier if I sent this in a memo?"
02:37  * digitx is away (bye)
02:38 <mkzelda> this guy reminds me of luke-jr
02:39 <|Sticky|> more like 24
02:41 <|Sticky|> "yes lets use the partical kalman filter to select some eigenvectors and crossreferance them with the packet tables to predict woh the trator is...hang on its everyone"
02:46 <digitx> #kernel
02:46 <armabot> digitx: The latest stable kernel is 2.6.21.5; the latest snapshot of the stable kernel is 2.6.22-rc5-git8; the latest beta kernel is 2.6.22-rc4-mm2.
02:55  * digitx is away (bye)
02:58 -!- deja_vu [n=deja_vu@HSI-KBW-085-216-060-101.hsi.kabelbw.de] has quit ["leaving"]
03:00 -!- kidd [n=kidd@91.Red-88-24-246.staticIP.rima-tde.net] has quit [Remote closed the connection]
03:00 -!- kidd [n=kidd@91.Red-88-24-246.staticIP.rima-tde.net] has joined #armagetron
03:03 -!- Vanhayes [n=Vanhayes@stjhnbsu83w-156034192223.nb.aliant.net] has quit ["Leaving"]
03:52 -!- |Sticky| [n=Sticky@80-41-12-226.dynamic.dsl.as9105.com] has quit ["KVIrc 3.2.4 Anomalies http://www.kvirc.net/"]
04:02 -!- Durka [n=Durka@cpe-76-81-28-7.socal.res.rr.com] has joined #armagetron
04:03 <Durka> #insult cusco
04:03 <armabot> cusco - You are nothing but a half-faced plate of pointy-nosed pus.
04:03 <Durka> oops
04:03 <Durka> :P
04:09 <hulett> #insult hulett
04:09 <armabot> hulett - You are nothing but a squishy pile of wayward waste.
04:10 <hulett> Nice. Alliterative.
04:15 <Durka> #cyborg hulett
04:15 <armabot> Durka: H.U.L.E.T.T.: Humanoid Used for Logical Exploration and Thorough Troubleshooting
04:16 <hulett> #cyborg shitfaced
04:16 <armabot> hulett: S.H.I.T.F.A.C.E.D.: Synthetic Humanoid Intended for Thorough Fighting, Accurate Calculation and Efficient Destruction
04:16 <hulett> #cyborg standoffish
04:16 <armabot> hulett: Names can't have more than 10 letters. Please enter another name.
04:16  * hulett wins.
04:17 <Durka> lol
04:48 -!- Durka [n=Durka@cpe-76-81-28-7.socal.res.rr.com] has quit []
05:20 -!- Durka [n=Durka@cpe-76-81-28-7.socal.res.rr.com] has joined #armagetron
05:30 <Durka> Lucifer_arma:
05:30 <Durka> [8:22pm] Ishkabible: tell
05:30 <Durka> [8:23pm] Ishkabible: lucifer
05:30 <Durka> [8:23pm] Ishkabible: to
05:30 <Durka> [8:23pm] Ishkabible: uban me
05:30 <Durka> [8:23pm] Ishkabible: or w/e
05:30 <Durka> [8:23pm] Ishkabible: from tron
05:30 <Durka> [8:23pm] Ishkabible: main
05:37 <mkzelda> http://www.bushtorrent.com/ hehe
05:38 <mkzelda> wonder how long that will stay around
05:51 <Durka> lol
06:01 <Lucifer_arma> Durka: he can't even say please and keep his sentence on one line?
06:01 <Durka> lol
06:01 <Lucifer_arma> man, not since, errr, I can't remember anybody who's pushed my buttons all the wrong way as quickly as he did
06:01 <Durka> sry
06:11 -!- P4z [i=p4z@ech173.neoplus.adsl.tpnet.pl] has joined #armagetron
06:14 -!- tronner [n=CT@ebo133.neoplus.adsl.tpnet.pl] has quit [Nick collision from services.]
06:14 -!- tronner [n=CT@ech173.neoplus.adsl.tpnet.pl] has joined #armagetron
06:19 -!- tronner [n=CT@ech173.neoplus.adsl.tpnet.pl] has quit [Remote closed the connection]
06:19 -!- tronner [n=CT@ech173.neoplus.adsl.tpnet.pl] has joined #armagetron
06:21 -!- Stempo [n=446e00bd@h10487.serverkompetenz.net] has joined #armagetron
06:29 -!- P4 [i=p4z@ebo133.neoplus.adsl.tpnet.pl] has quit [Read error: 110 (Connection timed out)]
06:42 -!- MrBougo [n=MrBougo@244.25-241-81.adsl-dyn.isp.belgacom.be] has joined #armagetron
06:44 <Stempo> Heya MrB
06:44 <Stempo> where's MrB?
06:44 <Stempo> oto
06:44 <MrBougo> helo
06:44 <MrBougo> wait, it's coming :p
06:44 -!- Crayze4Swayze [n=DrJoeTro@adsl-76-215-10-5.dsl.emhril.sbcglobal.net] has joined #Armagetron
06:44 <Lucifer_arma> hey joe
06:44 -!- Crayze4Swayze [n=DrJoeTro@adsl-76-215-10-5.dsl.emhril.sbcglobal.net] has quit [Client Quit]
06:44 <Lucifer_arma> bye joe
06:44 <MrBougo> haha
06:47 <Stempo> who's joe?
06:47 <Durka> Genki :D
06:47 <Stempo> Durka
06:47 <Stempo> Donkey!
06:48 <Durka> :D
06:48 <Durka> xWt ;)
06:48 <Stempo> I know
06:48 <MrBougo> DrJoeTron
06:48 <Stempo> where?
06:48 <MrBougo> the lobster server's owner
06:48 <Stempo> he is?
06:48 <Stempo> O.o
06:48 <Stempo> Supa Mista Magic Man has a server?
06:49 <MrBougo> huh?
06:49 <Stempo> DrJoeTron
06:51 <Durka> i have 5 hands
06:51 <Durka> o_O
06:51 <MrBougo> i have 5 eyes
06:51 <Durka> MrBougo has 5 bawlz :P
06:51 <MrBougo> i think that this will become gross in 5 minutes
06:51 <MrBougo> not even 5 minutes heh
06:52 <MrBougo> -5 seconds
06:52 <MrBougo> Durka: i have 5 eye balls
06:52 <MrBougo> that's what i said
06:54 <Durka> :D
06:58 <MrBougo> say hello to MrBoto
06:58 -!- MrBoto [i=mrbougo@69.64.39.174] has joined #armagetron
06:58 <MrBougo> &hello
06:58 <MrBoto> Hi there >:DDDDDDDDDDDDDD
06:59 <MrBougo> it'z slow
06:59 <MrBougo> &list
07:00 <MrBougo> bleh :)
07:00 <MrBougo> slo shell
07:00 <MrBougo> oh crap it's frozen
07:00 <MrBoto> MrBougo: Admin, Alias, Channel, Config, Misc, Owner, User, and Utilities
07:00 <MrBougo> aaah
07:00 <MrBougo> slooww
07:04 <Stempo> Hi MrB
07:04 <Stempo> :-D
07:05 <Stempo> ................
07:05 <MrBougo> lulz
07:05 <Stempo> I have 5...
07:05 <Stempo> dots!
07:05 <Stempo> .....
07:05 <Stempo> ^_^
07:05 <MrBougo> .....
07:05 <MrBougo> '''''
07:05 <Stempo> |||||
07:05 <Stempo> O.o
07:05 <Stempo> ok I g2g
07:05 <Stempo> lol
07:05 <MrBougo>  mrboto cant answer, he's frozen
07:05 <Stempo> night
07:05 <MrBougo> cya :(
07:05 <Stempo> xD
07:05 <Stempo> yeah I know
07:06 <Stempo> tell MrBoto I say hi
07:06 <MrBougo> okay :p
07:06 <Stempo> and night MrB
07:06 <MrBougo> cyaa
07:06 -!- Stempo [n=446e00bd@h10487.serverkompetenz.net] has quit ["CGI:IRC"]
07:08 <MrBoto> Helo Stempo! :D
07:08 <MrBougo> heh crap, finally
07:12 <MrBougo> &list misc
07:12 <MrBoto> MrBougo: apropos, help, last, list, more, ping, source, tell, and version
07:12 <MrBougo> ping
07:14 <Durka> g'night
07:14 -!- Durka [n=Durka@cpe-76-81-28-7.socal.res.rr.com] has quit []
07:14 <MrBougo> &help ping
07:15 <MrBougo> okay ima make it quit :p
07:17 <MrBoto> MrBougo: (ping takes no arguments) -- Checks to see if the bot is alive.
07:17 <MrBougo> oh hey thank you supybot
07:18 <MrBougo> it's gonna quit soon
07:18 <MrBougo> i've sent a command to qui like 2 minutes ago
07:19 -!- MrBoto [i=mrbougo@69.64.39.174] has quit ["My shell sucks"]
09:03 <MrBougo> i'm bored
09:07 -!- Bougo [i=MrBougo@180.230-243-81.adsl-dyn.isp.belgacom.be] has joined #armagetron
09:07 -!- MrBougo [n=MrBougo@244.25-241-81.adsl-dyn.isp.belgacom.be] has quit [Nick collision from services.]
09:07 -!- Bougo is now known as MrBougo
09:12 -!- epsy [n=epsy@mar75-4-82-227-65-72.fbx.proxad.net] has joined #armagetron
09:13 <epsy> hi
09:13 <MrBougo> epsy!
09:14 <epsy> :O
09:14 <epsy> MrBougo!
09:15 -!- MrBoto [i=mrbougo@69.64.39.174] has joined #armagetron
09:15 <MrBougo> say hello to MrBoto!
09:15 <epsy> hello MrBougo
09:15 <MrBougo> MrBoto*
09:15 <epsy> hello MrBoto
09:17 <MrBougo> &list
09:17 <MrBoto> MrBougo: Admin, Alias, Channel, Config, Misc, Owner, User, and Utilities
09:17 <MrBougo> :D
09:20 <MrBougo> &list admin
09:20 <MrBoto> MrBougo: capability add, capability remove, channels, ignore add, ignore list, ignore remove, join, nick, and part
09:20 <MrBougo> aw
09:27 <epsy> #afl
09:27 <armabot> AFL: http://wiki.armagetronad.net/index.php?title=Armagetron_Fortress_League ••• Calendar: http://wiki.armagetronad.net/index.php?title=AFL_Calendar ••• Servers: http://wiki.armagetronad.net/index.php?title=AFL_Servers ••• Forums: http://forums.armagetronad.net/viewtopic.php?t=16881
09:28 <MrBougo> &afl
09:28 <MrBoto> MrBougo: Error: "afl" is not a valid command.
09:28 <MrBougo> use my bot instead!
09:28 <MrBougo> xD
09:35 <Lucifer_arma> is it time to clean out all the bots again?
09:35 -!- MrBoto [i=mrbougo@69.64.39.174] has left #armagetron ["Nope"]
09:35 <MrBougo> :D
09:35 <epsy> hmm
09:35 <Lucifer_arma> anybody know why tronner is still here, but lobotomized?
09:36 <epsy> Lucifer_arma, do you have any info about that Iris lib ?
09:36 <Lucifer_arma> epsy: all's I know is that I looked over xmpp for handling logins and gave up
09:36 <Lucifer_arma> I believe I looked solely at libxmpp when I was looking at it, but I mostly read the rfc's
09:37 <Lucifer_arma> contrary to what certain individuals have been telling us, xmpp is not suited to letting one server do the authentication for another
09:37 <Lucifer_arma> there's no room for it in the rfc's, all it handles is letting you auth with a server, and then letting that server relay your messages to users it knows about
09:38 <Lucifer_arma> which means we can't have a central, opt-in, login server
09:38 <Lucifer_arma> at least, not with xmpp
09:40 <Lucifer_arma> I take it back, I wasn't looking at libxmpp, I was looking at a couple of php xmpp libraries
09:40 <Lucifer_arma> because I was looking at unifying forums/wiki/tracker logins
09:41 <epsy> the fact that the xmpp user is connected and gives the same SID the server gave him isn't enough ?
09:42 <Lucifer_arma> not when a web browser can't know about xmpp :)
09:42  * Lucifer_arma points to his line about "forums/wiki/tracker"
09:42 <epsy> use a CMS
09:43 <epsy> k...
09:43 <Lucifer_arma> ah, right, another blanket solution...
09:44 <epsy> the next problem is
09:44 <epsy> that we can't really provide to clients an xmpp server
09:44 <epsy> as we have 4 masters
09:45 <Lucifer_arma> ummm, I don't see why that stops it....
09:45 <Lucifer_arma> other than the part where you can't mirror xmpp servers
09:45 <Lucifer_arma> but I have to admit I didn't look *that* hard on the server side, I was focused on client side
09:45 <Lucifer_arma> with web apps, no less
09:46 <epsy> hmm sighly different
09:46 <epsy> *t
09:46 <Lucifer_arma> look, to be honest, I don't think xmpp is going to be worth the trouble.  For everything it gives us, it takes something away that we want, near as I can tell
09:46 <Lucifer_arma> we won't be able to integrate our web apps with it, and that's one of the more popular use cases
09:46 <epsy> what does it takes out ?
09:47 <Lucifer_arma> meaning we won't even be able to think about letting the other groups integrate theirs with it either (like DDL forums, various clan forums, etc)
09:47 <epsy> (btw, if the clients can xmpp, guess the possibilities)
09:47 <epsy> Lucifer_arma, i'm actually speaking of arma
09:47 <epsy> stop this phpbb crap :)
09:47 -!- MrBougo [i=MrBougo@180.230-243-81.adsl-dyn.isp.belgacom.be] has quit []
09:47 <Lucifer_arma> yes, I know
09:47 <Lucifer_arma> er, no
09:48 <Lucifer_arma> look, I don't like a One Login Protocol To Rule Them All inside arma that automatically rules out integration with the other apps in the community
09:48 <Lucifer_arma> basically, you're asking the wrong person for help
09:48 <epsy> i know you're sightly against central things
09:49 <Lucifer_arma> this isn't about centralization, this is about closing doors that we explicitly want kept open
09:49 <Lucifer_arma> where "we" is defined as "numerous people on the forums here and abroad have expressed this desire"
09:49 <epsy> a client won't NEED to login if it wants to stay unlogged
09:50 <epsy> he won't have stats, and his privs
09:50 <Lucifer_arma> ok then, how are the forums supposed to verify that Lucifer on the forums is the same person as Lucifer on the arma login server?
09:50 <epsy> ah that's what you mean
09:50 <Lucifer_arma> yes, integration with web apps :)
09:51 <Lucifer_arma> to a certain extent, there isn't a technical need for the verification I was implying, but that's not what we're after
09:51 <epsy> because he is lucifer@master3 ?
09:51 <Lucifer_arma> so I'm supposed to have all my posts on the forums say "lucifer@master3"?
09:52 <epsy> we need auth for removing that unique password crap, giving specific rights to an user...etc
09:52 <epsy> you have a nick
09:52 <epsy> in your jabber vCard
09:53 <Lucifer_arma> so after I've logged into the forums, I go over to the wiki
09:53 <Lucifer_arma> now I'm in the same app, my web browser
09:53 <Lucifer_arma> there are a number of issues here just dealing with http
09:54 <epsy> so what do you propose instead ?
09:54 <Lucifer_arma> I'll tell you what, I'm pretty sleepy and it's been awhile since I looked over xmpp seriously, and it's something that's been overhyped by only one person around here
09:54 <Lucifer_arma> you show me the code, you show me explicitly how it's going to work, and I'll look at it
09:54 <Lucifer_arma> otherwise, I'd just as soon not waste any of my time on this
09:55 <epsy> so you're not wanting xmpp auth as soon as there isn't any reliability to our web apps
09:55 <Lucifer_arma> and when I say "explicitly", that means there's no place where you can say "we'll just let xmpp handle that".  I need to see how xmpp will handle it.
09:55 <Lucifer_arma> epsy, I never wanted xmpp auth
09:56 <Lucifer_arma> I always thought it was a square trying to fit in the circle hole
09:56 <Lucifer_arma> and I still think that
09:56 <epsy> ok, then what else ?
09:57 <Lucifer_arma> http://forums.armagetronad.net/viewtopic.php?t=2029
09:59  * Lucifer_arma points out the protocol discussion never took off for that
10:03 <Lucifer_arma> also, the idea was to have pluggable authentication protocols that, coupled with scripting, would allow server admins to create their own to satisfy their own needs
10:06 <epsy> what i don't like in this is:
10:07 <epsy> 1/ an user who plays regularly on a large wide of servers (like me) will have to register numerous times
10:08 <epsy> 2/ i don't like that way of dividing the community
10:08 <epsy> 3/ i am sightly against any form of auth to the servers
10:09 <epsy> imagine a badmin who fakes a server and steals the passwords
10:09 <epsy> imagine how nice it would be
10:09 <Lucifer_arma> I think you're missing something...
10:09 <Lucifer_arma> how's a badmin going to fake a server and steal passwords?
10:10 <epsy> everyone doesn't use server bookmarks
10:10 <Lucifer_arma> how about giving specific instructions?
10:11 <epsy> ??
10:11 <Lucifer_arma> clients don't give every server their passwords, that would be dumb in any system
10:11 <epsy> exaclty
10:11 <Lucifer_arma> client would authenticate with his home server, and then his home server would communicate with the server he's trying to connect
10:11 <Lucifer_arma> here's the exact sequence:
10:11 -!- |Sticky| [n=Sticky@80-41-12-226.dynamic.dsl.as9105.com] has joined #armagetron
10:12 <epsy> and if his home server gets replaced/faked ?
10:12 <Lucifer_arma> Your client connects to Server A (not a ping from the master list!  Those are always anonymous)
10:12 <Lucifer_arma> he says "I'm <this person> at <this server>"
10:12 <Lucifer_arma> Server A says "I trust people from that server to play here identified, but that's all I trust them for."
10:13 <Lucifer_arma> client connects to his home server and authenticates (if he hasn't already), is given a little key or whatever
10:13 <Lucifer_arma> Server A connects to the server the client directed and says "<this person> says he's your player, do you know him?"
10:13 <Lucifer_arma> there are more unique strings and auth crap going on that I'm not bothering to mention because the protocol itself never got worked out
10:14 <Lucifer_arma> so basically, you're finding holes in a design that doesn't exist, so by definition the holes don't exist either :)
10:14 <epsy> i'm seeing this wit hxmpp sorry lol
10:14 <epsy> *-h
10:14 <Lucifer_arma> but as you point out, the client has to make sure the home server he connects to and gives his password to is the right one, and the servers have to verify each other too
10:14 <Lucifer_arma> but you have that in any system anyway
10:15 <Lucifer_arma> fine, show me the code
10:15 <Lucifer_arma> at this point, if nobody's wliling to show code, I'd just as soon keep going without authentication of any sort
10:15 <Lucifer_arma> we've had $thousands of people give ideas for how it should be handled, and 0 show code for it
10:16 <Lucifer_arma> so anybody who comes along with code is likely to be in a very good position to dictate how it'll go
10:16 <Lucifer_arma> (as much as anybody can dictate around here, that is)
10:16 <epsy> but imagine there's sticky@xfortress sticky@fortcafe and sticky@ctwf
10:16 <epsy> Are you the real "Sticky" ?
10:17 <Lucifer_arma> no, there isn't a real sticky
10:17 <Lucifer_arma> there's a sticky@xfortress, a sticky@fortcafe, and a sticky@ctwf
10:17 <Lucifer_arma> speaking as someone who *shares* a nickname with 2 other people (one a known smeghead), what are you trying to get me to sign on for?
10:17 <Lucifer_arma> I'd just as soon be Lucifer@Swamplords_In_Hell and let ady be Lucifer@someidiotclan
10:18 <epsy> ok, now if you both aren't server/clans admin
10:18 <epsy> (or clan member)
10:19 <Lucifer_arma> what if we are?  what does it matter?  If his server doesn't trust mine, I play anonymously on his server
10:19 <epsy> guess epsy@cafe epsy@ctwf epsy@WW
10:19 <epsy> that's what i don't like
10:20 <epsy> the best is to have a simple username
10:20 <epsy> register only one time
10:20 <Lucifer_arma> you don't like that I might have to play anonymously on a server where they don't trust me and my friends?
10:20 <epsy> and login errr...somewhere :/
10:20 <epsy> i don't like that i wouldn't be auth as myself
10:21 <Lucifer_arma> then get the server admin to trust your home server
10:21 <Lucifer_arma> trust here isn't "automatically grant the same privileges he has on his home server"
10:21 <epsy> players won't bother with that
10:21 <Lucifer_arma> server admin picks what level of trust he's willing to extend, and it doesn't have to be blanket trust for all players on a server
10:22 <Lucifer_arma> why not?  You see the server admin, you say "hey, can you trust this userid?  You know me, come on...."
10:22 <Lucifer_arma> server admin puts a command into the console, it's done
10:22 <Lucifer_arma> probably easier than registering
10:22 <epsy> registering one time is easy too
10:23 <Lucifer_arma> yes, but your one-time registration is something server admins will have to swallow, and many of them won't
10:23 <Lucifer_arma> I offer as proof the fact that there are so goddamned many forums and wikis already
10:23 <epsy> well, server admins do what they want with their users
10:23 <epsy> they give them 0 rights
10:24 <epsy> or they give him the possibility to record his stats
10:24 <Lucifer_arma> and when they inevitably decide they want their own user registrations?
10:24 <Lucifer_arma> what are you going to provide for them to do that?
10:24 <epsy> or tyhey give him the possibility to admin a server
10:24 <epsy> or to change the userlist
10:24 <Lucifer_arma> oh wait, you weren't.  You were planning on telling them how to run their servers....
10:26 <epsy> ok, why they wouldn't like to know epsy is the real epsy
10:26 <epsy> why would clients trust them then ?
10:26 <Lucifer_arma> you're really asking the wrong person that question, you know that, right?
10:26 <epsy> aha
10:26 <Lucifer_arma> 1.  Why should you care what they think?
10:27 <Lucifer_arma> 2.  What gives you the right to own your name and preent others from using it?
10:27 <Lucifer_arma> 3.  Why don't *you* name me three ways your name and home server can be visually represented when you're visiting someone else's server.
10:28 <epsy> i wasn't speaking of nicks actually
10:28 <epsy> what do you mean by visually ?
10:28 <Lucifer_arma> umm, then what were you spekaing of?  Clients only know about other clients what the server tells them...
10:29 <Lucifer_arma> visually.   So on the really off chance there are two people legitimately wanting to use the name epsy, they can tell which epsy is which
10:29 <Lucifer_arma> so if you're epsy@fortcafe, you play on fortcafe as "epsy", but if you're playing on LoD, you either play as "epsy@fortcafe" or "epsy(unidentified)"
10:30 <epsy> oho wait, the login wont have anything to do with the players in-game nick
10:30 <Lucifer_arma> you're the same epsy in any case, but people will know that "unidentified" means the server didnt' verify your name and you could be an imposter
10:30 <Lucifer_arma> actually, that last bit you said is something to be left up to the server admins to decide
10:31 <epsy>  /players
10:31 <Lucifer_arma> and I'm curious how you intend to make a login not have anything to do with in-game nick and still be able to show to other players that you're the real epsy
10:31 <Lucifer_arma> seems like those two uses are mutually exclusive
10:31 <epsy> mAyn (logged in as epsy)
10:31 <epsy> like that
10:32 <Lucifer_arma> so you're still going to allow imposters :)
10:32 <epsy> nick would be still free
10:32 <Lucifer_arma> I don't mind what you're suggesting, I"m just throwing more onto the feature than you're saying
10:32 <epsy> unless the server wants not
10:33 <Lucifer_arma> I'm saying server admin gets to decide how much information is shown about players, even to the point of forcing every chat line the player has say "(unidentified)" if he so desires
10:33 <epsy> yeah
10:33 <Lucifer_arma> the whole range, from ccompletely anonymous, no way to tell who the player is other than the in-game name (what we have now) all the way up to in-yer-face-we're-the-fbi
10:34 <Lucifer_arma> so you could be "some asshat (logged in as epsy@fortcafe)"  on LoD server
10:34 <Lucifer_arma> as you say :)
10:34 <epsy> yes
10:34 <epsy> and i'm never playing as epsy if you noticed
10:35 <Lucifer_arma> also, login itself should be distanced from the game server, so that a single login server can be provided for a group of servers
10:35 <Lucifer_arma> and we, as developers, can certainly provide a login server for folks to use if they like
10:35 <epsy> ...or for all servers
10:35 <Lucifer_arma> yes, but "for all servers" should never be enforcced, it should be opt-in on the part of the server admin
10:36 <Lucifer_arma> and ours would be @armagetronad.net
10:36 <epsy> the next problem is where to store the login server
10:36 <epsy> if the server admin doesn't want, ok
10:36 <Lucifer_arma> need redundancy, just like the master servers, but simple enough server admins can setup their own
10:36 <Lucifer_arma> also, the other key part is that in my system, the client tells the game server where to find his login credentials
10:36 <epsy> it says to the client « i'm not accepting master logins, gimme your username and pass»
10:37 <epsy> the best would be to include them in the master servers
10:37 <epsy> but we've 4
10:37 <Lucifer_arma> gotta work out redundancy :)
10:37 <epsy> and even a 5th one which isn't used
10:37 <Lucifer_arma> if we provide a login server for the community to use as they wish, then we need to have it redundant
10:38 <Lucifer_arma> were you here back when we only had the one master server?
10:38 <epsy> no, but i know about games which still have only 1
10:39 <Lucifer_arma> also, a armagetronad.net-hosted login server needs to integrate with forums at least, preferably also wiki and tracker
10:39 <epsy> (and more if we add some)
10:40 <epsy> well, we'ill see how it goes
10:40 <epsy> :P
10:40 <Lucifer_arma> it might be acceptable to let scripting handle that
10:40 -!- |Sticky| [n=Sticky@80-41-12-226.dynamic.dsl.as9105.com] has quit ["KVIrc 3.2.4 Anomalies http://www.kvirc.net/"]
10:40 <epsy> we would need to hack them to use the master server to login
10:40 <epsy> no!
10:40 <Lucifer_arma> look, the other thing you maybe didn't notice was that authentication methods are supposed to be pluggable, so you could have an xmpp method for arma clients, but also provide an xml-rpc method for web apps
10:41 <epsy> k
10:41 <Lucifer_arma> that gets around the "xmpp can't handle web app login needs" problem nicely
10:41 <epsy> the webapp asks if this user exists with this pass
10:41 <epsy> and the login server answers yes or not
10:42 <Lucifer_arma> not just that, web app says "Oh yeah, here's a piece of information encrypted with my private key, you have my public key"
10:42 <epsy> simply by calling a php script on the login server
10:42 <epsy> yup
10:42 <Lucifer_arma> and login server first tests that piece of information, and if it checks out, *then* and only then does the web app pass the user and pass it's interested in
10:42 <Lucifer_arma> because the apps have to prove who they are before they start sharing user's infromation :)
10:43 <epsy> yeah the webapp needs to be auth'ed first :P
10:45 <Lucifer_arma> there's another discussion around that same time period that talks about a conversational protocol that handles all of that and still allows for the underlying protocol to be anything you want
10:46 -!- eddiefantastic [n=ed@82.152.121.222] has quit ["leaving"]
10:47 <epsy> (like usb)
10:48 <epsy> off to take a shower
10:49 <epsy> 8away
11:07 -!- z-man is now known as z-man-work
12:10 <madmax|pt> #ping
12:10 <armabot> pong
12:11 -!- madmax|pt [n=madmax@unaffiliated/madmaxpt/x-23911] has quit ["Gone."]
12:12 -!- madmax|pt [n=madmax@unaffiliated/madmaxpt/x-23911] has joined #armagetron
12:22 -!- madmax|pt [n=madmax@unaffiliated/madmaxpt/x-23911] has quit [Nick collision from services.]
12:22 <epsy> deja_vu couldn't decide whether to stay or go. 1337 joins during this reporting period!
12:23 -!- madmax|pt [n=madmax@unaffiliated/madmaxpt/x-23911] has joined #armagetron
12:23 <epsy> hay max
12:23 <madmax|pt> hello
12:23 <epsy> deja_vu couldn't decide whether to stay or go. 1337 joins during this reporting period!
12:23 <epsy> lol
12:24 <madmax|pt> freenode doesnt keep the topic if there's no users on the channel?
12:54 -!- akira_ [n=chatzill@dslb-088-074-084-147.pools.arcor-ip.net] has joined #armagetron
13:03 -!- sunnygirl [i=Diskus@p508CFF96.dip.t-dialin.net] has joined #armagetron
13:15 <madmax|pt> did you know there was a match yesterday sunnygirl? :P
13:28 -!- MrBougo [i=MrBougo@186.224-243-81.adsl-dyn.isp.belgacom.be] has joined #armagetron
13:29 <MrBougo> say hello to MrBoto!
13:29 <MrBougo> nevermind
13:29 -!- philippeqc [n=philippe@c83-250-174-159.bredband.comhem.se] has joined #armagetron
13:29 <MrBougo> hiho
13:29 <philippeqc> jello
13:29 <philippeqc> hello
13:29 <MrBougo> yello
13:30 <philippeqc> epsy: You wanted to tell me your motivation to code the tourney system last time, and I interrupted you. I'm quite curious about it
13:30 <epsy> ah
13:30 <epsy> err
13:30 <philippeqc> ?
13:31 <epsy> that ?
13:31 <sunnygirl> madmax i know it but i had other problem (rl)
13:31 <MrBougo> hey sunny
13:31 <MrBougo> never seen you here before
13:31 <sunnygirl> hey mrbougo
13:31 <epsy> brb 5 minutes
13:31 <MrBougo> philippeqc: do you understand what epsy means?
13:31 <philippeqc> i'm washing and cleaning my flat. I'm up sporadically
13:31 <MrBougo> with "that ?"
13:32 <MrBougo> i don't
13:32 <philippeqc> no
13:32 <MrBougo> epsy is crazy
13:32 <philippeqc> says the fool about the fool.
13:32 <MrBougo> says the fool about what the fool says about the fool
13:33 <MrBougo> fooled!
13:33 <philippeqc> but I've accepted myself as a fool long time ago.
13:33 <MrBougo> so have I
13:33 <philippeqc> zinged!
13:33 <MrBougo> sploided!
13:33 <MrBougo> wutevah
13:34 <philippeqc> A fool is perched atop a ladder, painting the ceiling. Another comes in the room and say "hang on to your brush, I'll borrow your ladder for a while"
13:35 <MrBougo> *forced laugh*
13:36 <MrBougo> >:)
13:36 <MrBougo> what was the trick to write some text file from a shell?
13:36 <MrBougo> on linux
13:36 <MrBougo> redirect some command to a text file then type it, then EOF
13:37 <MrBougo> oh ok it's with cat
13:37 <MrBougo> i was trying with echo
13:38 <armabot> armagetronad:  * resources/AL/cockpit/AL-1.aacockpit.xml: Resource by AL
13:41 <MrBougo> thank youuu AL
13:46 <MrBougo> say hello to mrboto
13:47 -!- Aang [n=cb3ba65b@h10487.serverkompetenz.net] has joined #armagetron
13:48 <MrBougo> mrboto? D':
13:49 <Aang> philippeqc: Do you happen to be there?
13:51 <MrBougo> say hello to MrBoto?
13:51 -!- MrBoto [i=mrbougo@69.64.39.174] has joined #armagetron
13:51 <MrBougo> yay!
13:51 <madmax|pt> err, hi MrBoto
13:52 <MrBougo> &echo hi there!
13:52 <MrBoto> hi there!
13:52 <MrBougo> :p
13:52 <MrBougo> it's a supybot
13:53 <philippeqc> Aang: yes
13:53 <Aang> Hello
13:53 <philippeqc> hi
13:53 <Aang> Did you have a look at my zonestest.aamap.xml v2?
13:53 <philippeqc> not yet
13:54 <philippeqc> what is your prob?
13:54 <Aang> can you please...? i think i have got it wrong
13:54 <philippeqc> brb
13:57 <philippeqc> Did you verify it agains the DTD
13:58 <Aang> i'm not sure....
13:58 <epsy> back
13:58 <Aang> how do i use the DTD.....i know, i'm noobish
13:58 <philippeqc> Aang: depends on your text editor
13:59 <Aang> Textedit or Text Wrangler?
13:59 <philippeqc> you will probably need one with good support of xml
13:59 <philippeqc> dont know either¸ must be windows tools
13:59 <Aang> no, they are mac....but ok...
14:00 <philippeqc> I'll leave you to search for an xml editor, or to decide if you want to compile the game (when loading a map, it does some DTD validation)
14:00 <Aang> ok.
14:00 <MrBougo> a xml editor?
14:00 <philippeqc> In the mean time, the destroy zone is badly written. Move the colors out of the shape
14:00 <MrBougo> notepad ++!
14:01 <Aang> But which version of the game can i test it with?
14:01 <philippeqc> MrBougo: can it validate agains a dtd/ schema
14:01 <MrBougo> ew
14:01 <MrBougo> nope
14:01 <MrBougo> it can make syntax highlighting
14:01 <philippeqc> ha, that is the trick, you need to compile the latest and greatest for that
14:01 <MrBougo> and collapse/expand the structure
14:02 <Aang> ok, i fixed the destroy zone
14:02 <philippeqc> Aang: your winzone has the same problem.
14:02 <Aang> lol oops
14:02 <philippeqc> going back to the washing machine. Back later.
14:02 <epsy>  cat /dev/dsp
14:21 <Aang> i gtg now. cya
14:21 -!- Aang [n=cb3ba65b@h10487.serverkompetenz.net] has quit ["CGI:IRC"]
14:24 <MrBougo> epsy, cat > file works too
14:24 <MrBougo> :)
14:24 <MrBougo> mrboto is gonna stay
14:24 <MrBoto> MrBougo: Error: "is" is not a valid command.
14:24 <MrBougo> lobotomized
14:25 <MrBougo> &lobotomy
14:25 <MrBoto> MrBougo: Error: "lobotomy" is not a valid command.
14:25 <MrBougo> &lobotomy add
14:25 <MrBoto> MrBougo: The operation succeeded.
14:25 <MrBougo> yipee
14:25 <MrBougo> &help
14:25 <MrBoto> MrBougo: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
14:25 <MrBougo> :D
14:25 <MrBougo> CRAP
14:25 <MrBougo> oh right i'm admin
14:25 <MrBougo> &unidentify
14:25 <MrBoto> MrBougo: The operation succeeded.  If you remain recognized after giving this command, you're being recognized by hostmask, rather than by password.  You must remove whatever hostmask is causing you to be recognized in order not to be recognized.
14:26 <MrBougo> &help
14:26 <MrBougo> fine :)
14:30 -!- MrBougo [i=MrBougo@186.224-243-81.adsl-dyn.isp.belgacom.be] has quit []
14:35 -!- MrBougo [i=MrBougo@225.167-247-81.adsl-dyn.isp.belgacom.be] has joined #armagetron
14:35 <MrBougo> back :p
14:35 <MrBougo> P4z: how did you freeze your supybot?
14:37 -!- AL [n=AL@pool-71-125-171-134.bltmmd.east.verizon.net] has joined #armagetron
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14:38 <AL> map ability question
14:39 <AL> is it possible to denote wall and floor textures and cycle shape inside the map?
14:40 <epsy> no
14:41 <AL> alternatively, to load a specif moviepack?
14:41 <epsy> nope
14:41 <AL> your thoughts?
14:41 <epsy> it's not possible with the actual format
14:41 <epsy> and it's intrusive, btw
14:42 <AL> intrusive is a matter of expectations.
14:42 <epsy> yup
14:43 <AL> if one knew what to expect, then they might as well install the mp themselves, i guess
14:44 <AL> any good resource people for blender work here?
14:45 <epsy> why bother using blender ??
14:45 <epsy> err
14:46 <AL> just for the bike shape
14:46 <epsy> agh
14:46 <epsy> *ah
14:46 <AL> if theres a easier way TELL ME
14:46 <epsy> like ?
14:46 <AL> this progs hard to learn
14:46 <epsy> to draw i bike the easiest is to use a 3d editor
14:47 <epsy> 3d software is VERY hard to learn
14:47 <AL> blender.... is all i could find for mac
14:47 <AL> and there were some import/export scripts already done for AA
14:48 <AL> but  its still a headbender
14:48 <epsy> if you can't model 3d objects, then don't do it or learn to do it
14:48 <AL> heh... sarcasm?
14:49 <AL> i have goals to meet
14:49 <epsy> then learn to model a bike in blender
14:49 <AL> yessir.
14:50 <AL> know anyone experienced and helpful?
14:50 <epsy> google is your firend i presume
14:50 <AL> lol
14:50 <epsy> *friend
14:50 <epsy> :P
14:50 <AL> on to the next topic
14:51 <AL> Possible or not:
14:51 <AL> pipe a spectator output to a streamed webcast
14:51 <epsy> 1/ use a screencapture program on the client
14:52 <epsy> or
14:52 <epsy> 2/1. make a recording of the client
14:52 <epsy> then play it back and record it with a screen capture program
14:53 <AL> application: live tourney
14:53 <epsy> ah you mean for steaming it
14:53 <epsy> use vlc or so
14:53 <MrBougo> &lobotomy remove
14:53 <MrBoto> MrBougo: The operation succeeded.
14:54 <AL> screencapture as vlc document, vlc server to embedded link in webpage?
14:54 <madmax|pt> hello AL
14:55 <AL> hi max
14:55 <madmax|pt> about the spec streaming... I think it was mentioned somewhere on the forums some times by 2020
14:55 <epsy> vlc input would be screen
14:55 <madmax|pt> related to the ladle
14:55 <epsy> and output would be a streaming thing
14:55 <AL> nice to not be killed while chatting. good input
14:56 <madmax|pt> not webcast when it came up though
14:56 <AL> vlc allow choose window?
14:56 <madmax|pt> epsy: i didn't find wings3d difficult to learn :P
14:56 <AL> ah
14:56 <epsy> propose him then
14:57 <AL> mac available>
14:57 <epsy> idk, but if you put arma on his fullscreen mode :P
14:57 <AL> *?
14:57 <madmax|pt> yes
14:57 <madmax|pt> although you can't render it there... it allows you to model only
14:58 <AL> cool. i am usually on this time -3 hours.
14:58 <madmax|pt> but i think someone made some plugin to blender to use with armagetron
14:58 <AL> yes, have them
14:58 <AL> just dont know how to use blender yet
14:58 <AL> learning.... slowly
14:59 <madmax|pt> although blender has more support i guess :P
14:59 <AL> have limited time to apply
14:59 <AL> i will be on tomorrow if you can talk then about this, max
15:00 <AL> :)
15:00 <epsy> http://www.archive.org/download/elysis-subcities/elysis-subcities.mp3
15:00 <AL> ?
15:00  * madmax|pt notes he doesnt remember much on wings3d ><
15:01 <AL> i see
15:01 <madmax|pt> but yeah, i guess its easier than blender, and if it works with AA...
15:01 <epsy> gonna play nex
15:01 <AL> that link is a blank video
15:01 <epsy> we call that an audio file
15:01 <epsy> lol
15:02 <AL> we call me deaf
15:02 <AL> sry
15:02 <epsy> :P
15:02 <AL> blender imports 3ds files
15:02 <AL> so
15:02 <AL> could mod there and export here...
15:03 <AL> blah blah etc
15:03 <duudii> #smoke
15:03 <AL> jimbo!
15:03 <duudii> :P
15:03 <duudii> yo!
15:03 <AL> been a while
15:04 <duudii> indeed :)
15:04 <duudii> how are you?
15:04 <AL> busy as ever
15:04 <AL> working on new things
15:04 <AL> Shrinkin-Angels
15:04 <AL> & webpage for same
15:04 <MrBoto> AL: Error: "webpage" is not a valid command.
15:04 <AL> coops
15:04 <AL> oops
15:05 <duudii> #stone
15:05 <armabot> 2 fat hash joints for philippeqc and duudii, here you are guys, enjoy morocco stuff.
15:05 <duudii> heh. gotta go
15:05 <duudii> see ya
15:05 <AL> bb
15:05 <epsy> mkzelda, nex ?
15:05 <AL> ok, will be on tomorrow. thanks for the advice
15:05 <AL> :)
15:06 -!- AL [n=AL@pool-71-125-171-134.bltmmd.east.verizon.net] has quit []
15:08 <MrBougo> bye
15:08 <MrBougo> &lobotomy add
15:08 <MrBoto> MrBougo: The operation succeeded.
15:08 -!- MrBougo [i=MrBougo@225.167-247-81.adsl-dyn.isp.belgacom.be] has quit []
15:09 <madmax|pt> &lobotomy
15:23 -!- deja_vu [n=deja_vu@HSI-KBW-085-216-060-101.hsi.kabelbw.de] has joined #armagetron
15:33 -!- LukeSky [n=LukeSky@p5484DD36.dip.t-dialin.net] has joined #armagetron
15:34 <epsy> philippeqc, ?
15:44 <philippeqc> yes
15:44 <philippeqc> you know you can talk to me and I can answer later ;)
15:48 <epsy> err
15:48 <epsy> what was your question ? :}
15:50 <philippeqc> epsy: You wanted to tell me your motivation to code the tourney system last time, and I interrupted you. I'm quite curious about it
15:52 <epsy> ah
15:52 <epsy> you mean the challenge board or... ?
15:53 <philippeqc> challenge board? No I meant the tourney engine
15:54 <epsy> err automated server lock etc ?
15:55 <philippeqc> that is indirect
15:56 <epsy> there's many different things
15:56 <philippeqc> last time we talked, you said i inspired you .
15:57 <epsy> o really ?
15:57 <philippeqc> the tourney engine allows some sort of server lock
15:57 <epsy> ah
15:57 <philippeqc> ... indirectly by allowing to add script doing that to a basic structure
15:57 <epsy> ...among many other things like forcing a team yeah
15:59 <epsy> what are your questions? :}
16:00 <epsy> i'm not very talkative at the moment -.- lol
16:00 <philippeqc> its ok
16:00 <philippeqc> gotta go back to the washing
16:00 <epsy> k
16:00 <philippeqc> my q where a) what got you inspired ('cause thats what you said) and b) inspired to do what
16:00 <epsy> (do you guys use an ide to code arma ?)
16:01 <philippeqc> no
16:01 <epsy> aha
16:01 <epsy> a)
16:01 <philippeqc> regular text editor, but on windows, I guess you can use code::block
16:01  * philippeqc gone for real now
16:02 <philippeqc> i''ll read you later
16:02 <epsy> it was when doing that delire nodelire crap...i felt the idea for a mod to add some essential commands
16:02 <epsy> then i quickly figured out it couldn't be possible externally of arma
16:02 <epsy> and that my script needed porting
16:03 <epsy> then you come and point me to that feature list for tournaments
16:03 <epsy> so i kept that in mind and went to vacation
16:04 <epsy> there i dream
16:05 <epsy> of a tournament management software
16:05 <epsy> with automatically enerated challenge board and so
16:06 <epsy> then i come in monkey's team
16:06 <epsy> and he wants us to have training matches
16:06 <epsy> so, as he was away and we didn't had any server for our match
16:07 <epsy> i asked wrtl if he had an empty server at the moment
16:07 <epsy> then came to me the idea having a central tournament/matches manager
16:07 <epsy> so, if a server has that tournament mod
16:08 <epsy> and subscribe to it
16:08 <epsy> players can easly organize a match on their own without needing any admin
16:09 <epsy> which could be an intresting idea
16:09 <epsy> so someone come to that thing
16:09 <epsy> creates a new match
16:09 <epsy> set the team capitains
16:10 <epsy> and the capitains selects the playing players
16:10 <epsy> but my main goal is still
16:11 <epsy> « porting that delire nodelire crap into arma »
16:11 <epsy> so before the tournament thing there's still remaining
16:13 <epsy>  ○ authentification
16:13 <epsy>  ● modding
16:15 <epsy>  ◐ then modding teh z2 effects
16:15 <epsy>  ◑ and an event subsystem or something like that
16:17 <epsy> What i'm blocking on
16:17 <epsy> having the auth info on 4 different server is....errr...confusing
16:19 -!- LukeSky [n=LukeSky@p5484DD36.dip.t-dialin.net] has quit ["Trillian (http://www.ceruleanstudios.com"]
16:19 <epsy> #monologue
16:19 <armabot> epsy: Your current monologue is at least 31 lines long.
16:19 <epsy> #monologue
16:19 <armabot> epsy: Your current monologue is at least 32 lines long.
16:36 -!- luke-jr_work [n=luke-jr@user-0c93tj3.cable.mindspring.com] has quit [Read error: 110 (Connection timed out)]
16:39 <philippeqc> epsy: refresh my memory, what is the delire nodelire again
16:40 <epsy> at start it was simply to things
16:40 <epsy> wehn i said !delire it chaanged speed and so
16:40 <epsy> !nodelire stop it
16:40 <epsy> then i made some kind of auth for it
16:40 <epsy> and modding
16:40 <philippeqc> what do you mean with modding
16:41  * philippeqc thinks that delire sounds like a script candidate
16:43 <epsy> adding modules
16:43 <epsy> it was a command interpreter
16:43 <epsy> yeah sure :P
16:44 -!- luke-jr_work [n=luke-jr@adsl-76-194-177-181.dsl.ksc2mo.sbcglobal.net] has joined #armagetron
16:44 <philippeqc> if a script need a command, it should be able to register and unregister it
16:44 <philippeqc> might be more general this way
16:44 <luke-jr_work> epsy: ...
16:44 -!- MrBougo [n=MrBougo@235.179-247-81.adsl-dyn.isp.belgacom.be] has joined #armagetron
16:45 <epsy> yes
16:45 <MrBougo> no
16:45 <MrBougo> &lobotomy remove
16:45 <MrBoto> MrBougo: The operation succeeded.
16:45  * digitx is away (bye)
16:47 <luke-jr_work> epsy: ......
16:47 <MrBougo> ?
16:47 <epsy> there was a command register with its args and required privs
16:47 <epsy> hay luke-jr_work
16:49 <philippeqc> nice
16:49 <philippeqc> I guess the delire is a cultural thing for francophone
16:50 <epsy> lol
16:50 <epsy> not really
16:50 <philippeqc> in 97-98, I made a small top view tron game. Accepted 4 players on the same keyboard
16:50 <epsy> took that from another game server
16:50 <philippeqc> to make it fun, a friend slapped some circle. red = death, green = clear screen (zones and trace)
16:51 <philippeqc> soon we had other circles. turquoize = teleport yourself, blue = teleport someone else, and I forget some.
16:52 <epsy> lol
16:52 <philippeqc> one command changed the rate at which the circle appeared. normal play was at 1 per ~5 sec. Crazy play was ~20 / sec. This was in 1024x768, with cycles being one pixel (and walls being line of pixels)
16:52 <epsy> i've seen such a stupid map in another game
16:54 <philippeqc> circles of course didnt pop on your head (really dangerous) but at that fast rate, you had quite some trouble just trying to stay alive anyway, without counting all the teleports wich forced you to find back your pixel on a circle filled scrren in a short about of time
16:55 <philippeqc> Seing how we often played 4 on the same keyboard (I used to set-up my keys on the numeric keypad) at right angle just so i could use my right hand, and that there where often 2-3 person behind us watching us play, I guess it is safe to call it fun.
16:58 <epsy> lol
17:02 <philippeqc> the cycle must have moved at about 20 pixels per sec (delay 5 ms in the main loop, not much computation otherwise)
17:03 <philippeqc> yeah, thats why I think the whole delirium thing is part of the francophone culture
17:05 <philippeqc> re-thinking about your 4 items list of todos, I think you listed them backward. authentification is pretty much the last one. multi-server based tournaments are an evolution on single server ones. Single server tournaments or game modes or whats not are your foundation
17:06 -!- akira__ [n=chatzill@dslb-088-074-084-042.pools.arcor-ip.net] has joined #armagetron
17:06 <philippeqc> I say that in the greatest impartiality of course.
17:10 <epsy> well, i think before adding admin things and things wich refers to players
17:10 <epsy> auth should be done
17:10 <philippeqc> depends on the order you want to do things
17:11 <philippeqc> I guess you want to support command line modification of the running set-up while I'd focus on the engine first.
17:13 <epsy> command line modification of the running set-up ?????
17:14 <philippeqc> no, assuming the described tourney engine, I guess admins would like to be able to change the modules being used from the command line
17:15 <epsy> ah yes
17:15 <epsy> that's the module management module :P
17:15 <epsy> and many of these tournament things would run as modules
17:15 <philippeqc> All of them
17:16 -!- akira___ [n=chatzill@dslb-088-072-170-246.pools.arcor-ip.net] has joined #armagetron
17:16 <philippeqc> but the tourney engine is the core, the dispatcher, the hook-up
17:16 <epsy> that was pretty munch what i meant
17:16 <philippeqc> then that is good ;)
17:16 <epsy> a module that groups other modules you mean ?
17:16 <philippeqc> not really
17:17 <philippeqc> the tourney engine would be part of the AA code.
17:17 <epsy> as a loadable module
17:17 <philippeqc> its just that it doesnt do anything by itself. It pushes the implementation details outside to scripts (or modules), so that people can customize at will
17:18 <philippeqc> no, the tourney engine becomes the main loop of the program in a way
17:18 <epsy> hmm
17:20 <epsy> i would say to keep as many things as possible as modules
17:20 <philippeqc> before a round, you need to validate the players, who gets to play, who gets to be a spectator ((first module hook-up)) assing team (second module), and then players (third module), set up other details. Then you start playing. What define the end of a round is evaluated by
17:21 <philippeqc> ... by the end-of-round module. When a round end, the end-of-match module is called to check if a new round or match need to be started
17:21 <philippeqc> they are all as module
17:21 <philippeqc> but the loop that calls them is in the code
17:23 <philippeqc> the module is the actual implementation of one logic of how to make a team for example. That is the module, the script
17:23 <philippeqc> the main loop just knows it has to call the active team-making module, then grab the result and call the active player-in-which-team module
17:24 <epsy> they register themselves to it
17:24 <philippeqc> yes
17:24 <epsy> to that « event subsystem »
17:24 -!- akira_ [n=chatzill@dslb-088-074-084-147.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)]
17:24 <philippeqc> yes
17:25 <epsy> at a long term we could look how quake3 does modding
17:25 <philippeqc> the admin state that he wants "elimination style teams" module, then that one will make teams according to a specific algoright in it
17:25 <philippeqc> o yeah, that would be a good idea
17:26 <epsy> eg. as it doesn't look well to make a zone blink over a player to signify he's a flag
17:27 <epsy> i don't know if we can do that with the ruby scripting
17:27 <philippeqc> it is just one implementation, ableit a simple one give our engine
17:28 <philippeqc> I've only seen some hook-ups for the ai. Nothing else
17:28 <philippeqc> so you would need to add those
17:28 -!- LukeSky [n=LukeSky@p5484DD36.dip.t-dialin.net] has joined #armagetron
17:28 <philippeqc> but that feels quite specific once you start playing in the rendering engine.
17:29 <epsy> hm
17:29 <philippeqc> bbl
17:29 <MrBougo> crap, i hate that server
17:29 <MrBougo> all the best players are friends so they team up with eachother
17:29 <madmax|pt> which?
17:29 <epsy> what server ?
17:29 <MrBougo> so it goes good vs. bad and it looks very funny for them
17:29 <madmax|pt> hi LukeSky
17:30 <MrBougo> tht ctf serv
17:30 <epsy> hay luzi
17:30 <MrBougo> whare you have to chose your team
17:30 <epsy> WW ?
17:30 <epsy> arrr
17:30 <MrBougo> wait
17:30 <LukeSky> hi
17:30 <MrBougo> .de GreEn
17:31 <madmax|pt> #serverdetails ctf
17:31 <armabot> madmax|pt: |FA| CTF – Midget Mud Wrestling!: No online players.
17:31 <MrBougo> on the beckstein vs stoiber you dont have to chose your team
17:31 <madmax|pt> #armaservers
17:31 <MrBougo> epsy, im talking about nexuiz :p
17:31 <armabot> madmax|pt: This data is 70 seconds old; Fortress Café (13/32), Wild West  =Capture The Flag= (10/10), {Delicious Desserts} Custom Map (8/8), -=}ID< -=}Immortal Dynasty< -=}High Rubber < (8/12), Norm's Place (7/12), Unnamed Server (5/16), ~*SpeederS*~ Server (5/12), SPACEZONE III TEAM PLAY (5/15), ~|DS|~DarkSyndicate's Arena {100MBit} (5/10), ¬| D u r k a  D u r k a  L a n d | ¬/xff9900 (5/16), (1 more message)
17:31 <epsy> oh
17:31 <epsy> lol
17:31 <madmax|pt> haha
17:31 <epsy> i never played ctf in nex
17:31 <MrBougo> it's funny
17:32 <MrBougo> but on that map
17:32 <epsy> i regularly play kh but that's all
17:32 <MrBougo> facing worlds
17:32 <MrBougo> you feel like you're the guy who has the key
17:32 <MrBougo> but you dont
17:32 <MrBougo> and they're all like sniping you with nexes
17:32 <MrBougo> 7 vs 5
17:33 <MrBougo> and 5 snipers in their team
17:33 -!- akira__ [n=chatzill@dslb-088-074-084-042.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)]
17:33 <MrBougo> and the two other guys grab quads (there seems to be many quads there) and catch the lag
17:33 <MrBougo> flag
17:33 <MrBougo> and return them without being shot
17:33 <epsy> i remember a map which has downer, aggressor and that other q3 map
17:34 <epsy> connected with the teleports
17:34 <MrBougo> bye
17:34 -!- MrBougo [n=MrBougo@235.179-247-81.adsl-dyn.isp.belgacom.be] has quit []
17:42 <philippeqc> back
17:44 <epsy> wb
17:44 <philippeqc> epsy maybe we should port the game to use q3 engine, and win a better graphic engine and modding capacities and better "tourney" engine.
17:44 <philippeqc> but I really dont have the time for such enterprises
17:44 <epsy> :O
17:44 <epsy> that would be crazy lol
17:45 <philippeqc> yeah,maybe
17:45 <philippeqc> anyway, I'm done with the cleaning, the sun is still shining, and I want to enjoy it...
17:45 <philippeqc> later
17:45 <epsy> cu
17:53 -!- Stempo [n=446e00bd@h10487.serverkompetenz.net] has joined #armagetron
17:56 <akira___> www!"§$%&/ router
17:58 <epsy> :O
18:01 <Stempo> :O
18:07 <Stempo> Supa Mista Magic Man and Mister Sir Magic Todd Man are really quiet lately...
18:07 <Stempo> Magic = MSpaint for Todd
18:07 <akira___> i dont get it
18:07 <akira___> :/
18:07 <Stempo> get what?
18:07 <akira___> stupid router isnt forwarding the ports ..
18:07 <Stempo> xD
18:08 <akira___> any id eas what i could have missed?
18:08 <akira___> I just told it to forward port xxx to ip yyy
18:08 <Stempo> you asking me or epsy?
18:08 <akira___> but
18:08 <akira___> alas
18:08 <akira___> its not working xD
18:08 <Stempo> heh
18:11 -!- ghableska [i=ghablesk@12-216-110-40.client.mchsi.com] has joined #armagetron
18:11 <Stempo> mornin
18:11 <ghableska> hi
18:11 <ghableska> #weather 50266
18:12 <armabot> ghableska: The current temperature in Ashua Estates, West Des Moines, Iowa is 87.1°F (11:12 AM CDT on June 25, 2007). Conditions: Scattered Clouds. Humidity: 40%. Dew Point: 59.0°F. Pressure: 30.07 in 1018.2 hPa (Steady).
18:14 -!- akira____ [n=chatzill@dslb-088-072-170-246.pools.arcor-ip.net] has joined #armagetron
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18:27 <akira____> bah
18:27 <akira____> this router officially sucks
18:27 <epsy> officially ?
18:27 <akira____> well it can't forward ports :/
18:28 <madmax|pt> is it a Huawei?
18:28 <akira____> Zyxel
18:28 <akira____> its not mine..
18:28 <madmax|pt> i have a huawei here that doesn't seem to like forwarding either
18:28 -!- Durka [n=Durka@cpe-76-81-28-7.socal.res.rr.com] has joined #armagetron
18:28 <akira____> i tell it exactly what to do
18:28 <akira____> but it just can't do it :(
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19:00 -!- Cid06 [n=Cid@bar06-3-82-230-99-34.fbx.proxad.net] has left #armagetron ["Leaving"]
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19:12 <akira_> well I give up...
19:12 <akira_> :
19:12 <akira_> (
19:15 <epsy> :/
19:19 -!- Durka is now known as Durka-brb
19:19 <akira_> omg!
19:19 <akira_> i did it
19:20 <akira_> That stupid router's firewall overrid the NAT settings
19:20 -!- Durka-brb is now known as Durka
19:20 <akira_> so without a fw exception the NAT settings wouldn't work at all
19:20 <akira_> first time i see that
19:33 -!- MrBougo [i=MrBougo@106.221-242-81.adsl-dyn.isp.belgacom.be] has joined #armagetron
19:33 <MrBougo> hoho
19:33 <MrBougo> heh MrBoto's still there
21:31 <epsy> /kick MrBoto
21:31 <MrBougo> :(
21:31 <MrBougo> really?
21:31  * epsy isn't op here
21:31 <MrBougo> me either but...
21:31 <MrBougo> &part
21:31 <MrBougo> mmh...
21:31 <MrBougo> interesting
21:31 <MrBougo> &help
21:31 <MrBoto> MrBougo: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
21:31 <MrBoto> MrBougo: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
21:31 <MrBougo> oh it's lobotomized
21:31 <MrBougo> oh it isnt
21:31 <MrBougo> &part
21:31 -!- MrBoto [i=mrbougo@69.64.39.174] has left #armagetron ["MrBougo"]
21:31 -!- MrBoto [i=mrbougo@69.64.39.174] has joined #armagetron
21:31 <MrBougo> :)
21:31 <epsy> :O
21:31 <epsy> <-- arma
21:31 <epsy> MrBougo, try that software called xqf
21:31 <MrBougo> xqf?
21:31 <MrBougo> http://en.wikipedia.org/wiki/Wikipedia:TLAs_from_AAA_to_DZZ
21:31 <MrBougo> roffles
21:31 <MrBougo> epsy, ça sert à quoi?
21:31 <MrBougo> it's *nix
21:31 <MrBougo> :§
21:31 <epsy> bon passe a linux alors xD
21:31 <MrBougo> ah tiens oui, pour utiliser un prog qui sert à rien
21:31 <MrBougo> jusqu'à nouvel order
21:31 <MrBougo> ordre*
21:31 <MrBougo> c'est un server browser et...?
21:31 <MrBougo> pour pas avoir à ouvrir le jeu?
21:31 <MrBougo> ima nex
21:31 <MrBougo> epsy, kh?
21:31 <MrBougo> lequel? y'a deux servs peuplés
21:31  * ghableska pokes MrBoto 
21:31 <MrBougo> je vais sur DCC
21:31 <MrBougo> hiho ghableska
21:31 <MrBougo> i'm playing nexuiz
21:31 <ghableska> er, MrBougo
21:31 <Vanhayes> #tea
21:31 <MrBougo> hehe
21:31 <armabot> Vanhayes: Fortress Café: Players (11/32): coffee, CT|Tadd, emphasis, fUac, Kamakazi, Raiden, STOP, ~*SP*~oO.k3nNy, ~|DS|~|Slash|, ¦×¥ FoFo, ¦×¥ Legit
21:31  * MrBoto pokes ghableska
21:31 <ghableska> ouch
21:31 <MrBougo> thats normal
21:31 <MrBougo> ts a bot
21:31 <MrBougo> it doesnt know its force
21:31 <Vanhayes> MrBoto: ping
21:31 <MrBoto> pong
21:31 <epsy> MrBoto, :O
21:31 <MrBoto> epsy: Error: ":O" is not a valid command.
21:31 <ghableska> #crazylate [insight]
21:31 <armabot> ghableska: The impressive acceleration of the will of the Internet destabilizes doctor of the penetrations tomorrow.
21:31 <ghableska> yay
21:31 <Vanhayes> heh doctor of the penetrations
21:31 <ghableska> o_O
21:31 <ghableska> #weather 50266
21:31 <armabot> ghableska: The current temperature in Ashua Estates, West Des Moines, Iowa is 90.5°F (12:52 PM CDT on June 25, 2007). Conditions: Scattered Clouds. Humidity: 38%. Dew Point: 60.8°F. Pressure: 30.04 in 1017.2 hPa (Steady).
21:31 <G5_Ger> #weather Stuttgart, Germany
21:31 <armabot> G5_Ger: Temperature: 58.6°F / 14.8°C | Humidity: 92% | Pressure: 29.65in / 1003.9hPa | Conditions: Light Rain | Wind Direction: WSW | Wind Speed: 5.0mph / 8.0km/h | Updated: 7:31 PM CEST; Rain. High:75 ° F. / 24 ° C.; Rain. Low:53 ° F. / 12 ° C.; Rain. High:59 ° F. / 15 ° C.; Chance of Rain. Low:50 ° F. / 10 ° C.; Chance of Rain. High:59 ° F. / 15 ° C.; Overcast. Low:50 ° F. / 10 ° C.;
21:31 <digitx> #weather Székesfehérvár, Hungary
21:31 <digitx> ^^
21:31 <digitx> omg
21:31 <madmax|pt> #help crazylate
21:31 <armabot> madmax|pt: (crazylate <an alias, 0 arguments>) -- Alias for "babelize spanish english [translate english spanish $*]".
21:31 <armabot> digitx: Error: Could not retrieve weather for "Székesfehérvár, Hungary".
21:31 <digitx> :D
21:31 <digitx> #weather Budapest, Hungary
21:31 <madmax|pt> #insight
21:31 <armabot> digitx: The current temperature in Budapest Ferihegy, Hungary is 87.8°F (7:30 PM CEST on June 25, 2007). Conditions: Clear. Humidity: 35%. Dew Point: 57.2°F. Pressure: 29.65 in 1004 hPa (Steady).
21:31 <armabot> madmax|pt: The terrifying consumption of censorship will indenture today's computer literacy.
21:31 <digitx> #weather Szekesfehervar, Hungary
21:31 <armabot> digitx: Error: Could not retrieve weather for "Szekesfehervar, Hungary".
21:31 <ghableska> #crazylate [insult digitx]
21:31 <armabot> ghableska: digitx - you plows not nothing but festering of the plate of mollejas those levelings.
21:31 <ghableska> #translate es en mollejas
21:31 <armabot> ghableska: mollejas
21:31 <Vanhayes> #weather Szekesfehervar
21:31 <armabot> Vanhayes: The current temperature in Weather Forecasts and Maps at CNN.com is 88.0°F. Conditions: Clear. Humidity: 37%. Wind: SSW at 9 mph (14 km/h).
21:31 <Vanhayes> weird....
21:31 <epsy> #lastseen legio
21:31 <armabot> epsy: =T=~Legionnaire has last been seen on |FA| Clan Server 1 – Shooting Gallery! 0 days 22 hours 12 minutes ago.
--- Log closed Mon Jun 25 21:31:31 2007
--- Log opened Mon Jun 25 21:31:40 2007
21:31 -!- wrtlprnft [n=wrtlprnf@85.233.38.240.static.cablesurf.de] has joined #armagetron
21:31 -!- Irssi: #armagetron: Total of 26 nicks [0 ops, 0 halfops, 0 voices, 26 normal]
21:31 -!- Irssi: Join to #armagetron was synced in 24 secs
21:38 -!- Cid06 [n=Cid@bar06-3-82-230-99-34.fbx.proxad.net] has joined #armagetron
21:38 <Vanhayes> I think im addicted to sunflower seeds
21:39 -!- Cid06 [n=Cid@bar06-3-82-230-99-34.fbx.proxad.net] has quit [Client Quit]
21:40 -!- DrJoeTron [n=DrJoeTro@adsl-76-215-10-5.dsl.emhril.sbcglobal.net] has joined #Armagetron
21:41 <DrJoeTron> hi
21:52 <madmax|pt> hi
21:54 <DrJoeTron> action packed here as usual
22:05 <G5_Ger> #tea
22:05 <armabot> G5_Ger: Fortress Café: Players (13/32): $ithy, cos, CT×X3V1, dookatee, Lackadaisical, madmax, Nas - Get Down, Swiftcoaster, T@TO 100%, yigs`, Zop, ~*SP*~Sasha, °¯pixel
22:06 -!- ghableska [i=ghablesk@12-216-110-40.client.mchsi.com] has joined #armagetron
22:13 <Lucifer_arma> hey joe
22:13  * Lucifer_arma is fucking hungry
22:14 <Lucifer_arma> so, my daughter convinced her brother that the third star wars movie was called Revenge of the Sniffy
22:14 <Lucifer_arma> so when we finally had it to watch and started watching it, and the movie title appeared, he threw a fit that it wasn't called that
22:14 <Lucifer_arma> he was real upset
22:15 <G5_Ger> Originally it was call "Revenge of the Jedi" ... later they changed it to "Return of ..."
22:37 -!- G5_Ger [n=G5_Ger@dslb-084-056-140-006.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)]
22:38 <Vanhayes> #night
22:38 <armabot> Good night Vanhayes!
22:38 -!- Vanhayes [n=Vanhayes@stjhnbsu83w-156034192223.nb.aliant.net] has quit ["Leaving"]
22:49 -!- akira_ [n=chatzill@dslb-088-072-041-215.pools.arcor-ip.net] has joined #armagetron
23:04 -!- Lackadaisical [n=lack@ip202-29-210-87.adsl2.versatel.nl] has joined #armagetron
23:04 <Lackadaisical> Marrow is online on the forums :O
23:07 <madmax|pt> who's Marrow? :x
23:08 -!- |Sticky| [n=Sticky@80-41-12-226.dynamic.dsl.as9105.com] has joined #armagetron
23:08 <madmax|pt> ah, i see, i'm too noobish to know him
23:08 <madmax|pt> "Joined: 19 Jan 2004"
23:09 <Lucifer_arma> #math calc 36-17.25
23:09 <armabot> Lucifer_arma: 18.75
23:10 <Lucifer_arma> er
23:10 <Lucifer_arma> #math calc 72-17.25
23:10 <armabot> Lucifer_arma: 54.75
23:10 <Lucifer_arma> ok, done :)
23:11 -!- z-man [n=manuel@p50871F75.dip0.t-ipconnect.de] has joined #armagetron
23:12 -!- Lackadaisical [n=lack@ip202-29-210-87.adsl2.versatel.nl] has quit [Read error: 104 (Connection reset by peer)]
23:39 <DrJoeTron> oh hey Lucifer_arma
23:43 -!- DrJoeTron [n=DrJoeTro@adsl-76-215-10-5.dsl.emhril.sbcglobal.net] has quit [Read error: 104 (Connection reset by peer)]
23:49 <Lucifer_arma> bye joe
23:50 <Lucifer_arma> marrow's been online on the forums off and on a few times recently
23:50  * Lucifer_arma suspects marrow's been following developments, just staying back
23:57 -!- ghableska [i=ghablesk@12-216-110-40.client.mchsi.com] has quit ["Leaving"]

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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.


 
 
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