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Log from 2007-05-27:
--- Day changed Sun May 27 2007
00:09 <|Sticky|> doable i recon
00:09 <Vanhayes> ?
00:12 <|Sticky|> just build up some heuristics...how about taking a mean of the last 20 seconds worth of positions... if they havnet moved a significant distance from that they are probably camping
00:25 -!- DrJoeTron [n=DrJoeTro@adsl-75-56-50-151.dsl.emhril.sbcglobal.net] has quit ["Bye."]
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01:20 <guru3> I'm gonna try and disapear for a few days now to do some serious studying. I'll catch ya'll in a while.
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02:19 -!- Manta_ is now known as manta
02:22 <manta> Someone was using my nick on freenode........ Lucky I'm the one who registered it, heeheeheeheee
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03:11 <|Sticky|> #tea
03:11 <armabot> |Sticky|: Fortress Café: Players (5/32): guilux, john, Noob, ¦Ö¦Legit, °°@shitakA
03:45 -!- Durka [n=Durka@cpe-76-167-238-228.socal.res.rr.com] has joined #armagetron
03:45 <Durka> #hello
03:45 <armabot> Hello Durka :) Random Fortune: QOTD: || "I may not be able to walk, but I drive from the sitting position."
03:54 <Lucifer_arma> manta doing a little kicking around?
03:55 <manta> yep, hey luci
03:56 <Durka> hi manta :D
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04:13 <Lucifer_arma> millions of exceptions
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05:14 <GodTodd> Lucifer_arma: kicking?
05:14 <Lucifer_arma> yah
05:14 <Lucifer_arma> what's up?
05:14 <GodTodd> i gots a question about qtdesigner
05:14 <GodTodd> (surprise surprise) ;)
05:15 <Lucifer_arma> heh
05:15 <Lucifer_arma> is it about layouts?
05:16 <GodTodd> i started over from scratch because i messed up the design on the auto resize...now i have the tabbed widget so that it resizes beautifully...but when i add an object it doesn't do it anymore....how do i fix that?
05:16 <GodTodd> yep
05:16 <Lucifer_arma> when you add an object within qtdesigner, or in code?
05:16 <GodTodd> in designer
05:17 <Lucifer_arma> ok, after you've created all of a widget's layouts and set a layout for the whole widget, you can't add any more widgets to it
05:17 <Lucifer_arma> what you have to do is break the layout, using the "break layout" button, rearrange as needed, then re-create all the layouts
05:17 <GodTodd> well...i've just set a layout for the central widget
05:17 <Lucifer_arma> it's a pain, but it's really the only way it can work in Qt
05:18 <GodTodd> but when i try that other way...it just squishes stuff
05:18 <Lucifer_arma> to get around that, because it's not just a pain, it's also very inflexible, try to break your gui up into several files
05:18 <Lucifer_arma> dsac is going to be the example I can point you at for that, but you'll have to look at the qt3 files because the qt4 port isn't far enough along
05:18 <GodTodd> heh
05:19 <Lucifer_arma> a good main window can be hand-coded easily, when you think about it
05:20 <Lucifer_arma> if it's so complex that coding it by hand is a pain, then you've made a bad main window
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05:20 <Lucifer_arma> there's typically only 2-4 areas that will contain something, and when they contain tabwidgets and stackedwidgets, you can easily lay it out in designer
05:21 <Lucifer_arma> that's what I do, usually.  Which is what you see in acme, the main window you load in designer just has a tabwidget in it
05:21 <Lucifer_arma> if I weren't writing custom widgets for the ui under it, I'd make QWidgets in designer that contain the areas
05:21 <Lucifer_arma> lemme see what dste's got
05:22 <Lucifer_arma> dste just has the one ui file, heh
05:24 <GodTodd> heh
05:24 <Lucifer_arma> have you started coding it yet?
05:25 <GodTodd> so...do i just drag vertical layout areas from the list to the window for each section of objects on the tabbed widget?
05:25 <GodTodd> no
05:25 <Lucifer_arma> you can't put layout areas in by hand, you have to put a widget in a layout
05:26 <Lucifer_arma> there's a stackedwidget and a tabwidget, and a few other containers you can use
05:26 <Lucifer_arma> I'd suggest you don't sweat it too much, because after you get waist-deep in code, you're going to start figuring out how you want to organize your ui files
05:26 <GodTodd> well...i have the tabbed widget as the central widget on the main window
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05:28 -!- ghableska [n=ghablesk@12-216-182-238.client.mchsi.com] has joined #armagetron
05:28 <ghableska> #weather 50266
05:28 <armabot> ghableska: The current temperature in West Des Moines, Iowa is 64.8°F (10:25 PM CDT on May 26, 2007). Conditions: Scattered Clouds. Humidity: 55%. Dew Point: 48.2°F. Pressure: 29.05 in 983.6 hPa (Falling). 
05:29 -!- manta [n=Manta@64-118-124-3-as-00.dialin.oakhurst.sti.net] has joined #armagetron
05:29 <GodTodd> #weather 75023
05:29 <armabot> GodTodd: The current temperature in Near Custer and Parker, Plano, Texas is 72.7°F (10:30 PM CDT on May 26, 2007). Conditions: Overcast. Humidity: 80%. Dew Point: 66.2°F. Pressure: 29.29 in 991.8 hPa (Falling).  Flash Flood Watch in effect through Sunday afternoon... 
05:29 <GodTodd> i win! :)
05:30 <Lucifer_arma> #weather 78717
05:30 <armabot> Lucifer_arma: The current temperature in Brushy Creek Marlins, Austin, Texas is 71.6°F (10:29 PM CDT on May 26, 2007). Conditions: Light Rain. Humidity: 86%. Dew Point: 68.0°F. Pressure: 29.92 in 1013.1 hPa (Steady).  Flash Flood Watch in effect through Sunday evening... 
05:30 <GodTodd> i still win! :)
05:30 <Lucifer_arma> no you don't, I win!
05:31 <GodTodd> lies!
05:31 <Lucifer_arma> temperature is the only number you have higher than mine
05:31 <Lucifer_arma> all my other numbers are higher than yours
05:31 <Lucifer_arma> therefore, I win, because most of the judges like me better :P
05:31 <GodTodd> those be bad numbers tho
05:31 <GodTodd> and my time number is higher :P
05:32 <GodTodd> 10:30 > 10:29
05:32 <Lucifer_arma> ah, but my flash flood watch time is higher
05:32 <Lucifer_arma> Sunday evening > sunday afternoon
05:32 <GodTodd> sunday evening < sunday afternoon due to its proximity to monday morning
05:33 <GodTodd> :)
05:33  * ghableska wins
05:33 <ghableska> hands down
05:33 <Lucifer_arma> http://en.wikipedia.org/wiki/Tuskegee_Syphilis_Study
05:33 <GodTodd> ghableska cannot win as long as he lives in iowa.
05:33  * Lucifer_arma notes monday is a holiday
05:33 <ghableska> lies, GodTodd 
05:33  * GodTodd notes that most mondays are not
05:33 <GodTodd> truths, ghableska
05:34 <ghableska> untruths
05:34 <GodTodd> ununtruths
05:34 <ghableska> nonuntruths
05:34 <ghableska> er
05:35 <GodTodd> see...i win! :)
05:35 <ghableska> damn you!
05:36  * GodTodd sold 3 books and got $101 today
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06:12 <Vanhayes> #weather saint John
06:12 <armabot> Vanhayes: Temperature: 59°F / 15°C | Humidity: 39% | Pressure: 30.01in / 1016hPa | Conditions: Partly Cloudy | Wind Direction: NNW | Wind Speed: 12mph / 18km/h | Updated: 1:00 AM ADT; Tonight - Cloudy periods. Clearing this evening. Wind northwest 20 km/h becoming light this evening. Low 8.; Sunday - Sunny. High 20. UV index 7 or high. Sunday night..increasing cloudiness. 40 percent chance of (1 more message)
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08:37 <epsy> hi
08:41 <Lucifer_arma> wow
08:42 <Lucifer_arma> someone give me $600, quick
08:42 <Lucifer_arma> http://www.chesshouse.com/Giant_Chess_Set_Combo_p/e052.htm
08:43 <epsy> only for $600
08:43 <epsy> wow
08:44 <Lucifer_arma> I found some shorter sets, but I really want the 2' king (about 2/3 of a meter)
08:45 <Lucifer_arma> it might be better to make a giant chess set
08:45 <Lucifer_arma> only I don't exactly know much about wood carving, or how much 2' tall blocks would run
08:45  * Lucifer_arma goes to price raw woo
08:45 <Lucifer_arma> d
08:46 <GodTodd> grrr
08:46  * GodTodd seriously considers smacking his sleeping wife :/
08:47 <epsy> Give her to hear motörhead xD
08:48 <Lucifer_arma> ?
08:48 <Lucifer_arma> trying to get her to pay for a chess set?  ;)
08:49 <Lucifer_arma> there's 32 pieces on a chess board, right?  16 on each side?
08:50 <epsy> yeah
08:51 <GodTodd> not only was this program coded in vb...but the datafile is an access db
08:52 <GodTodd> so i need to convert it to something useful :/
08:52 <Lucifer_arma> sqlite
08:52 <GodTodd> is that something python can do?
08:53 <Lucifer_arma> you know, I don't need the pieces made out of wood, I just need to be able to get material that's about the right size
08:53 <Lucifer_arma> yeah, with pysqlite
08:53 <Lucifer_arma> python2.5 comes with it :)
08:53 <Lucifer_arma> it's the sqlite3 module
08:53 <GodTodd> so...import that?
08:53 <Lucifer_arma> so, export the access file as sql and use that to build your new database
08:53 <Lucifer_arma> however, reading a MS access database is going to be a lot trickier
08:54 <Lucifer_arma> you probably need to get your wife to throw together some last vb code to export the access file as SQL, which you can then import
08:54 <Lucifer_arma> provided she didn't get too crazy with her sql
08:54 <GodTodd> heh
08:54 <Lucifer_arma> you could identify the crazy parts and see if you can process the resulting file automatically, you know, a little python program to massage it to fit your sqlite database
08:54 <Lucifer_arma> but sqlite is very flexible, she'd have to use some damn crazy sql for it not to work
08:55 <GodTodd> well...i printed it to term and i can see the crazy parts
08:55 <GodTodd> some nice useful info mixed with table tags it appears :)
08:55 <Lucifer_arma> I don't even have any idea what search terms to use to find what I want
08:55 <Lucifer_arma> aha, wait a minute, I'm barking up the wrong tree
08:56 <Lucifer_arma> I should be thinking "cheap, with materials readily available"
08:56 <Lucifer_arma> maybe we could just have 29 more kids
08:56 <GodTodd> hire 32 illegal immigrants
08:56 <GodTodd> cheaper
08:56 <Lucifer_arma> I guess that fits the bill of cheap, with materials readily available
08:57 <Lucifer_arma> paper mache
08:57 <GodTodd> 29 more kids would be damn expensice
08:57 <Lucifer_arma> or something similar
08:57 <GodTodd> expensive*
08:58 <Lucifer_arma> some wooden dowels to lay in as the frame for each piece, maybe
08:58 <Lucifer_arma> if I could get them cheap enough, of course
08:58  * Lucifer_arma thinks on it some more
08:59 <Lucifer_arma> the real problem with 29 more kids is that I could only hope for 18 to be in the house at any point in time
08:59 <Lucifer_arma> that's not enough to fill out a chessboard
08:59 <GodTodd> dowels shouldn't be but a few dimes apiece
08:59 <GodTodd> why 18?
08:59 <Lucifer_arma> I'll bet there's some material I could get to make cylinders for the bodies
09:00 <GodTodd> chickenwire
09:00 <Lucifer_arma> 18 because it basically takes a minimum of 1 year to birth a kid, and after we hit the magical 18 number, the oldest start moving out
09:00 <Lucifer_arma> chickenwire might be the answer, depending on cost
09:00 <Lucifer_arma> the advantage to chickenwire is that I can *shape* it
09:00 <Lucifer_arma> then cover it with something, like paper mache (although I'd really prefer a smooth finish)
09:00 <GodTodd> follow the luke-jr_ school of child rearing....have them so ill prepared for the outside world that they *can't* move out ;)
09:01 <GodTodd> yeah...chickenwire rules as skeletons
09:01 <Lucifer_arma> the flip side of course is that I don't want to wait 29 years
09:01 <GodTodd> true
09:01 <Lucifer_arma> I may as well just snip $5/month until I can just buy a big-ass chess set
09:01 <Lucifer_arma> I played a game with my brother-in-law today at the children's museum, and we really enjoyed the big-ass chess set
09:01 <GodTodd> another rub...didn't you get fixed?
09:01 <Lucifer_arma> yeah
09:02 <GodTodd> hmmm that could be good tho...
09:02 <GodTodd> just *adopt* 29 kids :)
09:02 <Lucifer_arma> eek, at $2k a pop?
09:02 <Lucifer_arma> (last I heard, anyway)
09:02 <GodTodd> hmmm maybe not :)
09:03 <Lucifer_arma> dowels wouldn't necessarily be needed for chicken wire frame
09:03 <Lucifer_arma> all that's really needed is a cover
09:03 <Lucifer_arma> and a base
09:03 <GodTodd> $5 a month would be approx. 10 years btw
09:03 <Lucifer_arma> well, if we had it available on a credit card (which we don't, we're *that* broke right now), $600 isn't an unreasonable purchase
09:04 <GodTodd> true
09:04 <Lucifer_arma> then follow it up with $20+/month payments, or even just pay it all off at once
09:04 <Lucifer_arma> problem, of course, is that we are *that* broke right now
09:04 <Lucifer_arma> in fact, we have to borrow $600 to make it to my next paycheck
09:04 <Lucifer_arma> so really, someone give me $1200
09:04 <Lucifer_arma> :)
09:05 <Lucifer_arma> this is all ignoring the chess board, too, but chess boards can't be that hard to make
09:05 -!- philippeqc [n=philippe@c83-250-174-94.bredband.comhem.se] has joined #armagetron
09:05 <philippeqc> mornign
09:05 <Lucifer_arma> hey philippeqc (hi there!) 
09:06 <philippeqc> hello
09:06 <Lucifer_arma> http://www.chesshouse.com/Giant_Chess_Set_Combo_p/e052.htm
09:07 <philippeqc> I my! I read Giant Cheese Set
09:07 <Lucifer_arma> go back to bed, philippeqc (hi there!) 
09:07 <GodTodd> that would be cool too :)
09:07 <philippeqc> What where they doing with their cheese on the lawn!
09:07 <Lucifer_arma> man, I could get back into chess if I had a big-ass chess set
09:08 <Lucifer_arma> hadn't played in years, mostly because of lack of opponents
09:08 <Lucifer_arma> most people I know (with a few noteable exceptions) won't play with me
09:08 <GodTodd> use hillary clinton as your queen...that'd qualify as a big ass chess set :)
09:08 <Lucifer_arma> heh
09:08 <philippeqc> The thing with games like chess is that you can make them by hand, and even though one is not the crafty type, people have been exposed to so many variation of the pieces that they will accept it.
09:09 <Lucifer_arma> you know, there's probably only two men in the whole world who thinks she's hot, and I'm one of them
09:09 <philippeqc> and you save 600 buck
09:09 <GodTodd> yeah...no one will play me in chess either :/
09:09 <Lucifer_arma> no, you save $600-$costtobuild
09:09 <GodTodd> Lucifer_arma: never said she wasn't hot...i like big ass women ;)
09:09 <GodTodd> assed*
09:09 <Lucifer_arma> but here in texas, seems like there'd be a lot of chickenwire available
09:09 <Lucifer_arma> just have to keep my eyes open
09:10 <GodTodd> makes driving easier
09:10 <Lucifer_arma> an internal frame besides chicken wire will be needed, on second thought
09:10 <Lucifer_arma> because a handle on top of the piece is needed, and enough reinforcement that you can reasonably pick up the piece by its head
09:11 <philippeqc> you can take drift wood, planks from barns that are about to before archeological find, the mis-matched planks that you keep just for this type of project, etc. cost is pretty close to 0
09:11 <Lucifer_arma> actually, there's no reason I have to stick with the boring look of chess pieces if I'm a make them myself
09:11 <GodTodd> put them on wheels
09:11 <Lucifer_arma> no, if there's wheels, I limit their use to flat surfaces, which aren't a guarantee here
09:12 <Lucifer_arma> but it occurs to me that a cheap board assembly uses sidewalk chalk and the driveway
09:12 <GodTodd> not with brakes :P
09:12 <Lucifer_arma> I didn't say "level surfaces", I said "flat"  :)
09:12 <Lucifer_arma> I was thinking of my back yard, actually
09:13 <GodTodd> well...rocks and shit can make a piece *not* on wheels fall over and be unstable
09:13 <Lucifer_arma> obviously each piece needs to have a low center of gravity
09:13 <GodTodd> which means whatever you use for the base needs to be heavy
09:14 <Lucifer_arma> or possible to make heavy
09:14 <GodTodd> right
09:14 <Lucifer_arma> sacks of sand at the bottom, water bags, etc
09:14 <Lucifer_arma> but a really dense piece of wood would be preferred
09:14 <Lucifer_arma> or stakes
09:14 <Lucifer_arma> hey, there's an idea
09:15 <Lucifer_arma> use string to mark out the board, and put stakes in the bottom of each piece, play in the yard
09:15 <Lucifer_arma> stake needs continuity up to the handle on the top so each piece can be easily driven into it's new spot
09:15 <Lucifer_arma> I have stakes, but I don't think I have 32 of them
09:15 <Lucifer_arma> cardboard, duh
09:16 <Lucifer_arma> make them out of cardboard
09:16 <Lucifer_arma> maybe wrap them in aluminum foil and paint
09:17 <Lucifer_arma> only cardboard isn't terribly strong
09:17 <philippeqc> take a rock, paint the figure on it. repeat a total of 32 times.
09:17 <DrJoeTron> Lucifer_arma, 
09:17 <Lucifer_arma> philippeqc: I want the king to stand at least 2' tall (2/3 meter)
09:17 <Lucifer_arma> DrJoeTron: 
09:18 <philippeqc> o, your adding criterias now!
09:18 <Lucifer_arma> am not, you just entered the middle of the conversation
09:18 <DrJoeTron> http://forums.armagetronad.net/viewtopic.php?p=178311&sid=cacd9bd318ca25af2e00fae3eb13463e#178311 any good?
09:18 <philippeqc> o ok
09:19 <Lucifer_arma> I don't understand the question
09:19 <GodTodd> no
09:19 <Lucifer_arma> are you wanting me to critique the writing?
09:19 <Lucifer_arma> bitch about the content?
09:19 <Lucifer_arma> THERE'S NO MSPAINT CARTOON!
09:19 <DrJoeTron> was what i post ok?
09:19 <DrJoeTron> : /
09:19 <GodTodd> oh...good...escape sequences work in py
09:19 <GodTodd> >>> logfile = open('test.log', 'w') 1
09:19 <Lucifer_arma> sure :)
09:19 <DrJoeTron> i know :(
09:19 <GodTodd> >>> logfile.write('test succeeded') 2
09:19 <philippeqc> well, make a "stand" of 1 feet * 1 feet, in 2x2. then a 2x2 raising up to the desired height
09:19 <GodTodd> >>> logfile.close()
09:19 <GodTodd> >>> print file('test.log').read()   3
09:19 <GodTodd> test succeeded
09:19 <GodTodd> >>> logfile = open('test.log', 'a') 4
09:20 <GodTodd> >>> logfile.write('line 2')
09:20 <GodTodd> >>> logfile.close()
09:20 <GodTodd> >>> print file('test.log').read()   5
09:20 <GodTodd> test succeededline 2
09:20 <GodTodd> thon
09:20 <GodTodd> bah
09:20 <GodTodd> how the hell did that happen?
09:20 <philippeqc> you could place another 2x2 at "game peice shoulder level"
09:20 <Lucifer_arma> I was wanting more like a piece with a base that's not more than 2-4 inches tall, and the remaining height occupied by the piece
09:20 <Lucifer_arma> I still want it aesthetically pleasing
09:20 <philippeqc> then you sew them some cloting, basic ones, like a tabard
09:21 <Lucifer_arma> GodTodd: you didn't put a line ending?
09:21 <Lucifer_arma> \n
09:22 <Lucifer_arma> philippeqc: your idea has merit
09:22 <Lucifer_arma> I can sew my nuts off
09:22 <Lucifer_arma> material is very cheap, and can look very good
09:22 <Lucifer_arma> stuffing, too, is very cheap
09:22 <Lucifer_arma> then we're back at the dowel frame, basically a scarecrow frame for each piece with custom clothing to match
09:22 <GodTodd> no....*i* did
09:23 <GodTodd> what got pasted was an example
09:23 <Lucifer_arma> GodTodd: I didn't see it in the code
09:23 <GodTodd> :P
09:23 <Lucifer_arma> ah, was the paste iteslf the accident, then?
09:23 <GodTodd> yep
09:23 <Lucifer_arma> ok, nvm then :)
09:23 <GodTodd> logfile = open('test.log', 'w')
09:23 <GodTodd> logfile.write('test succeeded')
09:23 <philippeqc> yeah, scarecrow frame is similar to what I described
09:23 <GodTodd> logfile.close()
09:23 <GodTodd> print file('test.log').read()
09:23 <GodTodd> logfile = open('test.log', 'a')
09:23 <GodTodd> logfile.write('\nline 2')
09:23 <GodTodd> logfile.close()
09:23 <GodTodd> print file('test.log').read()
09:23 <GodTodd> that's mine :P
09:24 <DrJoeTron> I'm surprised how well my cpu has been running
09:24 <DrJoeTron> its been over clocked for 2 years
09:24 <philippeqc> Just with a stand rather than being put into the earth
09:24 <GodTodd> me too, joe
09:25 <DrJoeTron> I'm so glad you're there for me GodTodd 
09:26 <GodTodd> always baby :)
09:31 <Lucifer_arma> stand needs to have feet, not sit flat
09:32 <Lucifer_arma> ideally the feet would be auto-leveling
09:32 <Lucifer_arma> but I don't think I want to put that kind of engineering into them
09:41 <GodTodd> hmmm...can't put these two lines together i guess :/
09:41 <GodTodd>    DBfile.write('\n')
09:41 <GodTodd>    DBfile.write(otherparams)
10:36 -!- MrBougo [n=MrBougo@ip-62-235-221-9.dsl.scarlet.be] has joined #armagetron
10:56 <epsy> i need someone with a damn ******* unicode name
11:11 <epsy> #lastsee,
11:11 <epsy> #lastseen
11:11 <armabot> epsy: oompa seems to be on Norm's Place right now.
11:12 <epsy> #lastseen
11:12 <armabot> epsy: oompa seems to be on Norm's Place right now.
11:12 <epsy> #lastseen þ
11:12 <epsy> #lastseen Ç
11:14 <epsy> #ping
11:14 <armabot> pong
11:15 <epsy> hmm it isn't timing out -.-
11:16 <MrBougo> bye
11:16 <MrBougo> #lastseen €
11:16 <epsy> tu pars ?
11:16 <MrBougo> wup
11:16 <epsy> où ça ? :P
11:16 <MrBougo> huh
11:17 <MrBougo> j'étiens le PC ctout xD
11:17 <epsy> xD
11:17 -!- MrBougo [n=MrBougo@ip-62-235-221-9.dsl.scarlet.be] has left #armagetron ["Happy B-Day Bougo"]
11:17 <armabot> MrBougo: timed out
11:17 <epsy> o_O
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11:35 <armabot> armagetronad: philippeqc * r7272 /armagetronad/trunk/armagetronad/src/tron/ (gParser.cpp gParser.h): Basic support for old maps win and death zones.
12:38 -!- gltron [n=gltron@84-73-167-177.dclient.hispeed.ch] has joined #armagetron
12:39 <philippeqc> z-man: hi. I'm wondering, the distanceTeam_ in gWinZone.cpp (in 0.2.8), and the behavior to attempt to give an equal number of zone for each team, rather than giving zones to the nearest team, is this behavior used in any map you know of?
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12:42 <z-man> Maybe in the sumo maps, that's where the whole "only one zone per team" stuff was used first in.
12:42 <philippeqc> o ok
12:42 <philippeqc> seems I'll have to implement a similar behavior.
12:42 <philippeqc> thanks
12:42 <gltron> philippeqc: I got my 'arbitrary movement directions' working, but I found out that the AI is quite bad at it (no small wonder, it's written for 4 directions)
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12:43 <philippeqc> great!
12:43 <philippeqc> and ours is also quite confused by it
12:43 <gltron> maybe AI is something we could share
12:44 <gltron> i.e. have a common game world representation that the AI can work with
12:44 <philippeqc> I know there is an interface in our code to make the AI in script, so there is a possibility someone will tackle that problem
12:44 <gltron> ofc. there are performance considerations to make. we can't really import/export every tick :-)
12:44 <philippeqc> I'm mentioning that as it MIGHT (though I doubt it) be possible to support not only the same (converted) maps, but to share scripts
12:45 <gltron> what's the data set the AI is working on? do you have a class for it?
12:46 <philippeqc> I think they get acces to the gird, and use 3 ray-cast in front of them to decide to turn or not
12:46 <gltron> so they don't really need to have grid access, they just need a ray cast function
12:47 <gltron> e.g. something like 'float getDistance(float dx, float dy)'
12:47 <gltron> dx, dy being the direction of the ray
12:47  * philippeqc is looking up the AI implementation
12:47 <gltron> my AI is also taking opponent velocity & direction into account
12:48 <gltron> in order to decide if it needs to do aggressive or evasive action
12:49 <gltron> if we could agree on a common interface for the AI to *query* the grid's state, we could really share AI without having to worry about our internal grid representations
12:49 <philippeqc> yes
12:49 <gltron> also, those queries can easily be wrapped by scripting hooks, hence you get scriptable AI practically for free
12:50 <gltron> want to come up with a grid.h header file that contains the functions to query the grid?
12:50 <philippeqc> no, not at the moment
12:50 <gltron> who wrote the armagetron ad AI btw.? z-man?
12:50 <philippeqc> yes
12:50 <gltron> make it his job then :-)
12:50  * gltron pokes z-man
12:51 <philippeqc> the simple script implementation of the ai (I think its just an experiementation) uses a single sensor 
12:53  * philippeqc is off to bike
12:54 <z-man> aww, not the AI, that's a terrible job :)
12:54 <philippeqc> its just too sunny to stay inside
12:54 <philippeqc> cya later
12:54 <z-man> just to rainy to go outside.
12:54 <z-man> too
12:56 <gltron> z-man: you broke it, you fix it :-)
12:56 <gltron> is the AI so bad?
12:56 <z-man> Not if we stick to the basics
12:57 <z-man> but a really good AI needs some form of global information of what is going on, I think.
12:57 <z-man> I've written a new chatbot that does some very smart things with only minimal information, though, so all hope is not lost :)
12:58 <gltron> yes, but what I want is to refuse the AI direct access to the grid data. I want a clean interface of query functions, which we could share
12:58 <z-man> Of course, it also does some very dumb things.
12:58 <z-man> Yes, that would be possible.
12:58 <gltron> or maybe we could just export the grid to the common lvl format at the start of the game, and hand that to the AI
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12:59 <gltron> that's global information of the grid's layout. then we only need query functions for players & their trails
13:00 <z-man> Wouldn't that mean we'd have to write all the grid analysis functions twice, once for the internal format, once for the shared format? I'm thinking about raycasts and stuff.
13:00 <gltron> ofc. my main motivation is that my AI sucks for non-square grids and non-orthogonal movement directions (e.g. 8-way, or worse, 3-way) and I want someone else to do the job for me
13:00 <z-man> Good motivation :)
13:01 <gltron> no, you only need to write raycast once (for the internal format), but you need to provide a second interface (the one we share) for it
13:01 <gltron> ofc. it means you and me write different raycast implementations
13:01 <gltron> mine being faster, ofc :-)
13:01 <z-man> Ah, so we just throw the exported grid out there and hope the AI authors, which would be neiter me nor you, cope with it?
13:01 <gltron> I'll cheat by using an octree...
13:02 <z-man> Oct?
13:02 <z-man> not quadtree?
13:02 <gltron> 3d levels FTW!
13:02 <gltron> ok, you have me there, quadtree
13:02 <z-man> and you had me worried :)
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13:03 <armabot> armagetronad: z-man * r7273 / (/ armagetronad/branches/0.2.8/armagetronad/configure.ac): Removed obsolete IMGLib reference in error message.
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13:04 <armabot> armagetronad: z-man * r7274 / (5 files in 4 dirs): New setting to enforce this ominous "open" play style by making all grinds non-sealing: CYCLE_RUBBER_MINDISTANCE_GAP*
13:04 <gltron> btw. do you have access to a good modeller with too much time on his hands? I have a model that needs some tweaking/fixing
13:04 <z-man> hey, shouln't konversation retreat to the taskbar when you close the window?
13:05 <gltron> that's what the minimize button is for?
13:05 <gltron> my problem is: http://www.gltron.org/images/edge-highlight.png
13:06 <gltron> never mind the aliasing, I can fix that, but some edges just don't appear, because the model is not a single flat surface, but made of intersecting pieces
13:06 <z-man> We've go edd, he's quite capable.
13:06 <z-man> or was it ed?
13:06 <gltron> ouch, just noticed that screenshot is already 1.5 years old
13:06 <z-man> One's a script and programming guy, the other the modeller.
13:07 <z-man> edd's the modeler :)
13:07 <z-man> here's his profile on our forum: http://forums.armagetronad.net/profile.php?mode=viewprofile&u=361
13:08 <gltron> did he model his avatar himself?
13:08 <z-man> I think, he made lots of lightcycle models of varying detail level.
13:11 <gltron> btw. why do you still have the butt-ugly lightcycles if you have him?
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13:21 <vinavil> becuase the butt-ugly lightcycle allows me to run this game in my machine :D
13:22 -!- _Sticky_ [n=Sticky@80-43-85-181.dynamic.dsl.as9105.com] has joined #armagetron
13:32 <gltron> but what about peeps with a geforce 8800 gtx?
13:32 <gltron> think of the children!
13:37  * vinavil looks future, then his wallet and cries
13:58 <DrJoeTron> gaga
13:58 <DrJoeTron> haha*
13:58 <DrJoeTron> i could use a video card like that
13:58 <DrJoeTron> at least when tf2 comes out
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15:40 <MrBougo> hello
15:41 -!- deja_vu [n=deja_vu@HSI-KBW-085-216-060-101.hsi.kabelbw.de] has joined #armagetron
16:09 <DrJoeTron> doopa doop
16:14 <MrBougo> huh
16:14 <MrBougo> whatever
16:19 <P4> DrJoeTron: doopa (exatly - dupa) means in polish ass and it's quite popular word :)
16:19 <MrBougo> haha lmao
16:19 <DrJoeTron> haha
16:20 <MrBougo> doopa doop DrJoeTron :o
16:20 <DrJoeTron> i need to take up another language
16:20 <DrJoeTron> other than english
16:20 <P4> haven't you learn in highschool 2 other languages?
16:20 <P4> we got i.e. english and italian
16:20 <DrJoeTron> nope!
16:20 <P4> oh
16:20 <MrBougo> i have Dutch and English
16:20 <DrJoeTron> it was either learn a language
16:20 <P4> that's your sacrifice
16:20 <DrJoeTron> or do fine arts
16:20 <P4> oh
16:20 <DrJoeTron> i was a fine arts nerd
16:20 <DrJoeTron> so i stuck with that
16:21 <MrBougo> hehe
16:21 <P4> we got choice: learn music or fine art
16:21 <DrJoeTron> i did music
16:21 <P4> i choosed music :}
16:21 <DrJoeTron> still trying to
16:21 <P4> im pretty ugly art designer ;P
16:21 <DrJoeTron> i've set a goal now
16:21 <P4> what's the goal?
16:21 <DrJoeTron> me too, have you seen my desktop i drew?
16:21 <DrJoeTron> spending the summer to get back in shape and get better at music
16:22 <P4> DrJoeTron: do you play ocasionally or your job is to play :}
16:22 <DrJoeTron> I'm a college student
16:22 <DrJoeTron> so I'm still playing
16:22 <P4> oh, so you play in local college orchestra? :D
16:22 <DrJoeTron> I haven't done any heavy battery in 2 years
16:22 <DrJoeTron> i did
16:22 <DrJoeTron> I took a break
16:23 <DrJoeTron> for a semester
16:23 <P4> what is the instruments you can play on?
16:23 <DrJoeTron> I play percussion :)
16:23 <P4> oh :} nice :)
16:23 <DrJoeTron> I'm going to try out for a drum corps 
16:23 <DrJoeTron> is my goal by next year
16:23 <P4> i see :}
16:24 <DrJoeTron> I need to get my chops back
16:24 <P4> good luck then :)
16:24 <DrJoeTron> hah thanks 
16:24 <P4> don't thank (in polish is superstition
16:24 <DrJoeTron> hah
16:24 <P4> ... that says if you thanks for gl you wont get the luck) :P
16:25 <P4> because you say sth like (no, ) thanks
16:25 <P4> like, thanks, i dont need it ;)
16:25 <DrJoeTron> I havent played much lately
16:25 <DrJoeTron> I play drum set still
16:25 <DrJoeTron> but that isn't what i need
16:25 <P4> brb, i need smoke)
16:25 <DrJoeTron> and the only thing I play in college lately are the Steel pans
16:25 <DrJoeTron> which are so wicked
16:26 <P4> i dont know any english name of above instruments :}
16:26 <P4> except perc ;)
16:26 <P4> BRB
16:28 <DrJoeTron> OK
16:28 <DrJoeTron> P4 don't wrap your head around it too much. It''s exactly what i said it was
16:29 <DrJoeTron> its a pan made out steel, usually cut out of an oil drum, and is then pounded and tuned to various notes
16:29 <DrJoeTron> usually the circle of fifths
16:30 <P4> lol!
16:31 <P4> you got to be familiar with english :}
16:31 <P4> your US, right? :}
16:31 <DrJoeTron> aye
16:31 <DrJoeTron> it is an instrument played in the carribean
16:31 <P4> strange you haven't got revdns on irc :|
16:32 <DrJoeTron> is there a problem with that?
16:32 <P4> nope, it's a feature i think :)
16:32 <DrJoeTron> http://www.mysteelpanstore.com/members/1638440/uploaded/Lead_pans.jpg
16:32 <P4> hehe, whats that pic? :}
16:33 <DrJoeTron> steel pans
16:33 <P4> how do you play on pans?
16:33 <DrJoeTron> they sound so amazing
16:33 <P4> with some kind of stick?
16:33 <DrJoeTron> little sticks with rubber bands tied round the top to make it into a mallet
16:33 <P4> oh i see
16:33 <DrJoeTron> think of it as a Marimba
16:34 <P4> like on dulcimer
16:34 <P4> marimba, ah
16:34 <DrJoeTron> yeah exactly
16:34 <DrJoeTron> just rearranged
16:34 <P4> oh :)
16:34 <DrJoeTron> they're reeally fucking expensive
16:34 <P4> can you get more than one tone on pans?
16:34 <DrJoeTron> oh of course!
16:34 <P4> hehe
16:34 <P4> ok
16:34 <DrJoeTron> they have many
16:34 <P4> i thought it's sth like drums :P
16:35 <DrJoeTron> its not just some "plunk" thing
16:35 <DrJoeTron> its a melodic instrument
16:35 <DrJoeTron> in fact theyres many different types of them
16:35 <DrJoeTron> they make, tenors, double tenors, seconds, cello, and bass
16:39 <DrJoeTron> holy crap does Mario Strikers Charged look amazing
16:39 -!- deja_vu [n=deja_vu@HSI-KBW-085-216-060-101.hsi.kabelbw.de] has quit ["leaving"]
16:39 <DrJoeTron> alright bbl
16:39 -!- DrJoeTron [n=DrJoeTro@75.56.50.151] has quit ["Bye."]
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16:43 <ghableska> #weather 50266
16:43 <armabot> ghableska: The current temperature in West Des Moines, Iowa is 61.0°F (9:44 AM CDT on May 27, 2007). Conditions: Scattered Clouds. Humidity: 49%. Dew Point: 41.0°F. Pressure: 29.15 in 987.0 hPa (Falling). 
16:43 <ghableska> #tea
16:43 <armabot> ghableska: Fortress Café: No online players.
16:46 <kidd> #sty
16:46 <armabot> kidd: Chico's Brake Boost Styball: Players (5/8): 5teh5egler, Arx Attis, chriscantmiss, G-man, ~{GP}~Alien
16:48 -!- ghableska_ [n=ghablesk@12-216-182-238.client.mchsi.com] has joined #armagetron
16:48 <P4> anyone plays starcraft here? :}
16:59 <philippeqc> my hobby is coding for AA. If I'm too tired for that, then I should just close the computer, and like read a book ;)
17:04 -!- ghableska [n=ghablesk@12-216-182-238.client.mchsi.com] has quit [Read error: 110 (Connection timed out)]
17:05 -!- vinavil [n=rain@85-18-66-26.ip.fastwebnet.it] has joined #armagetron
17:08 <vinavil> i need a complete list of dependencies for debian
17:09 -!- ghableska_ [n=ghablesk@12-216-182-238.client.mchsi.com] has quit ["Leaving"]
17:11 <MrBougo> bye
17:11 <MrBougo> #google search debian dependencies list
17:11 <armabot> MrBougo: Search took 0.15 seconds: AptitudeTodo - Debian Wiki: <http://wiki.debian.org/AptitudeTodo>; LinuxDevCenter.com -- Installing Software on Debian: <http://www.linuxdevcenter.com/pub/a/linux/2006/04/06/aptitude_and_apt_get.html?page=2>; Overview of Debian GNU/Linux Package Management: <http://www.cs.hmc.edu/~me/linux/debian.html>; debian [GrmlWiki]: (2 more messages)
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17:12 <vinavil> for arma...
17:15 <philippeqc> start with a fresh, minimal deb install, grab the source, try to compile, not all the missing packages. I'm sorry, but i dont know how its done otherwise.
17:15 <philippeqc> checking the old deb package might give you a base.
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17:56 <gltron> 'ldd' is your friend
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19:24 <vinavil> author? AATeam? z-man?
19:29 <philippeqc> Z-man and the ArmagetronZ
19:30 -!- philippeqc [n=philippe@c83-250-174-94.bredband.comhem.se] has left #armagetron ["Leaving"]
19:30 -!- philippeqc [n=philippe@c83-250-174-94.bredband.comhem.se] has joined #armagetron
19:30 <philippeqc> that was a joke btw
19:30 <vinavil> heh
19:31 <vinavil> i put z-man, it is just a test
19:39 <philippeqc> strong form your experience of doing a deb package, could you look into doing a ubuntu one? There is a big demand for them.
19:40 <vinavil> are they different?
19:44 -!- zman [n=manuel@p50873C89.dip0.t-ipconnect.de] has joined #armagetron
19:57 <vinavil> did i miss anyone?: libstdc++5, libsdl1.2debian, libsdl1.2-dev, libsdl-image1.2, libsdl-image1.2-dev, libpng12-0, libpng12-dev, libxml2, libxml2-dev, libglu1-mesa, libglu1-mesa-dev, gcc, make, dpkg, dpkg-dev
19:57 <vinavil> or anyone not necessary
20:00 -!- z-man [n=manuel@p50872B59.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)]
20:01 <zman> the -dev packets should not be required for the binary package.
20:01 <zman> of course, the same applies to gcc, make and dpkg.
20:02 <zman> libglu1-mesa? Is there no more generic libglu available?
20:03 <vinavil> hm
20:05 <vinavil> it seems not
20:07 <vinavil> libglu1-xorg
20:07 <vinavil> is it it?
20:08 <vinavil> libglut3?
20:08 <vinavil> dunno
20:26 <Lucifer_arma> grrr
20:26 <Lucifer_arma> what are those metal things called that you put with tomato plants to give them support?
20:29 <vinavil> tomato plants supporter? :P
20:36 <armabot> armagetronad: philippeqc * r7275 /armagetronad/trunk/armagetronad/src/tron/ (9 files in 2 dirs): Bulk of support for old fortress.
20:41 <GodTodd> plant cages?
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20:49 <GodTodd> hrmm...how do you loop until end of file in python?
20:49  * GodTodd thinks.
20:49 <Lucifer_arma> for line in theFileObject:
20:50 <Lucifer_arma> then line is a string, null-terminated
20:51 -!- ghableska [n=ghablesk@12-216-182-238.client.mchsi.com] has joined #armagetron
20:51 <ghableska> #weather 50266
20:51 <ghableska> #tea
20:51 <armabot> ghableska: Fortress Café: Players (12/32): dawidh, Gonzap, K alf ñ	[nrx], Kamakazi, Monkey, pl@te, Radian, Sithy, ~|DS|~|CruZ|~, ¦×¥ Legit, °¯fLasH, °°qain
20:51 <armabot> ghableska: The current temperature in West Des Moines, Iowa is 72.1°F (1:50 PM CDT on May 27, 2007). Conditions: Scattered Clouds. Humidity: 33%. Dew Point: 41.0°F. Pressure: 29.12 in 986.0 hPa (Falling). 
20:52 <GodTodd> Lucifer_arma: that's the syntax?
20:52 <Lucifer_arma> yep
20:52 <Lucifer_arma> just a simple for loop :)
20:52 <Lucifer_arma> theFileObject is an object you opened with open(theFilename, "r")
20:53 <GodTodd> so like...for line in xmldoc:
20:53 <GodTodd> print recipeNameNode.firstChild.data
20:53 <GodTodd> will print each piece i'm looking for in the xml file?
20:56 <Lucifer_arma> er, no
20:56 <Lucifer_arma> loading an xml file is a bit different
20:56 <Lucifer_arma> are you trying to load an xml file?
20:56 <GodTodd> yep
20:56 <GodTodd> and read certain fields
20:56 <Lucifer_arma> xml.dom.minidom is what you want
20:57 <GodTodd> i have it drilled down where i want
20:57 <GodTodd> now i just want to print *all* of that field
20:57 <Lucifer_arma> http://www.rexx.com/~dkuhlman/pyxmlfaq.html#how-do-i-walk-a-dom-tree-and-access-the-information-in-it
20:58 <Lucifer_arma> I ripped that function for my budget program :)
20:58 <GodTodd> heh cool :)
20:58 <Lucifer_arma> it should show all the parts of the api you need :)
21:07 <armabot> armagetronad: philippeqc * r7276 /armagetronad/trunk/armagetronad/src/tron/ (gParser.cpp zone/zZoneInfluence.cpp): Re-activated some zoneInfluences to operate on a zones' shape
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21:32 <vinavil> Incam Fortress Tournament in IFC Server right now!
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21:38 <epsy> oj
21:38 <epsy> *oh
21:39 <epsy> #gmtime
21:39 <armabot> epsy: 07:39 PM, May 27, 2007
22:23 <Vanhayes> #armaservers
22:23 <armabot> Vanhayes: disabled
22:29 -!- P4 is now known as P4|away
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22:36 <ghableska> #time
22:36 <armabot> ghableska: 10:36 PM, May 27, 2007
22:36 <ghableska> #gmtime
22:36 <armabot> ghableska: 08:36 PM, May 27, 2007
23:05 -!- Lackadaisical [n=lack@ip202-29-210-87.adsl2.versatel.nl] has quit ["Kidding!"]
23:07 <epsy> vinavil, i probably have some of the score table shots if you want
23:07 <epsy> just
23:08 <epsy> °°teall me all what you want
23:08 <epsy> :)
23:08 <vinavil> °teall me what you have
23:09 <epsy> 2 seconds
23:09 <vinavil> passed, ready?
23:10 <vinavil> heh
23:10 <epsy> :P
23:10 <vinavil> tic toc tic toc
23:10 <epsy> http://epsy.is-a-geek.org:4539/~epsy/screenshots/arma-team/screenshot_61.png
23:10 <epsy> that should be the 2nd match
23:11 <epsy> seems that's all i got
23:11 <epsy> cu
23:11 <epsy> download it, it's only on my comp
23:11 <vinavil> ok, i didnt get it
23:12 <epsy> lol xD
23:12 <vinavil> changes are members/alives in team, right?
23:12 <epsy> uh ?
23:12 <vinavil> no, what are we talking about?
23:12 <vinavil> the IFC?
23:13 <epsy> what important is on this score table is that team gold won the 2nd match with 102 points against 28 and, that we(you and me) really sucked xD
23:14 <vinavil> ahh
23:14 <vinavil> heheh
23:14 <vinavil> incam is not for me
23:14 <vinavil> but it is funny
23:14 <epsy> the font , :D
23:14 <epsy> ?
23:15 <epsy> vinavil, i have to leave ... so hurry up
23:17 <vinavil> cu
23:17 <vinavil> epsy: i dont know what i have to do, so, np, goodbye
23:20 <epsy> lol
23:20 <epsy> i'ill upload it to the tread
23:24 <epsy> cyas
23:25 -!- epsy [n=epsy@mar75-4-82-227-65-72.fbx.proxad.net] has quit ["09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 gfduxitgerhyuiovfg<hqiùHMhAU_IGHIUDRLGHUGYgyhugbysgfæÊ€æÊ»þýýûÎÃ]
23:32 <vinavil> #night
23:32 <armabot> Good night vinavil!
23:32 <vinavil> to you too armabot
23:32 -!- vinavil [n=rain@85-18-66-26.ip.fastwebnet.it] has left #armagetron []
23:40 -!- gltron [n=gltron@84-73-167-177.dclient.hispeed.ch] has quit ["Verlassend"]
23:48 -!- luke-jr_work [n=luke-jr@ip70-171-177-14.om.om.cox.net] has quit [Read error: 60 (Operation timed out)]

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