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Log from 2007-05-26:
--- Day changed Sat May 26 2007
00:03 <GodTodd> tell them "get the fuck off my machine"?
00:07 <guru3> Lucifer_arma: kill the login shell
00:07 <Lucifer_arma> how do you find out which login shell is being used?
00:07 <digitx> w
00:08 <guru3> ps i guess
00:08 <wrtlprnft> guru3: can you do the skin thing Lucifer_arma did on your copy on the wiki?
00:08 <wrtlprnft> basically copy the original skin to a new one and don't change anything
00:08 <Lucifer_arma> wrtlprnft: make your changes to the original skin :)
00:08 <wrtlprnft> if you like…
00:08 <guru3> shouldn't the original skin still be there>
00:08 <guru3> ?
00:09 <guru3> i didn't delete anything in the skin folder
00:09 <Lucifer_arma> seems like the experiment is over and your changes can be merged into the original skin now, right?
00:09 <wrtlprnft> guru3: well, it dropped me to the “classic” one
00:09 <Lucifer_arma> digitx: w shows it to me, but it doesn't give the pid for the login shell
00:10 <guru3> cross reference the information from w and ps aux
00:11 <Lucifer_arma> sudo ps -Af | grep "/bin/sh"
00:11 <Lucifer_arma> ps aux works too
00:12 <guru3> is having like... 150 processes running normal?
00:13 <Lucifer_arma> aha, that worked, thanks :)
00:13 <guru3> who was logged on? :o
00:14 <guru3> was that perhaps the shell i closed before that had stopped responding to input?
00:15 <Lucifer_arma> my wife was logged on twice
00:17 <Lucifer_arma> I just got my computers setup to simplify logins
00:18 <Lucifer_arma> now we have 4 people using 2 computers, so I needed to rearrange a bit
00:21 <wrtlprnft> guru3: minor thing, no favicon yet, apparently
00:21 <guru3> was there one before?
00:21 <wrtlprnft> yeah
00:21  * guru3 looks towards Lucifer_arma 
00:21  * guru3 goes off to ssh
00:23 <wrtlprnft> while you're at it, maybe put it on the main page, too?
00:23 <wrtlprnft> and forums?
00:23 <guru3> if i could find it
00:27 <wrtlprnft> try /favicon.ico on wherever the wiki used to be?
00:27 <wrtlprnft> that's where the current wiki is linking to
00:30 <Lucifer_arma> the wiki had a favicon before?
00:30 <Lucifer_arma> I managed to accidentally get my browser to load my own website's stupid guitar favicon and it cached that and never refreshed it
00:31 <Lucifer_arma> anyway, I think there's a setting in mediawiki for telling it what the favicon is
00:32 <wrtlprnft> it's already linking to one
00:32 <wrtlprnft> http://wiki.armagetronad.net/favicon.ico is where it wants it to be
00:32 <wrtlprnft> and i suspect it used to be there before
00:32 <guru3> there isn't one there tho :S
00:32 <wrtlprnft> let's see if gimp can make .ico files
00:33 <guru3> i beleive it can
00:33 <guru3> believe
00:33 <wrtlprnft> or we could just screw IE and make it a png
00:33 <Lucifer_arma> ummm
00:33 <Lucifer_arma> png2ico
00:33 <Lucifer_arma> #google png2ico
00:33 <armabot> Lucifer_arma: Search took 0.09 seconds: png2ico - PNG to icon converter (Linux,GNU,Windows,Unix): <http://www.winterdrache.de/freeware/png2ico/>; How To Create And Install favicon.ico (Linux,GNU,Windows,Unix): <http://www.winterdrache.de/freeware/png2ico/favicon.html>; freshmeat.net: Project details for png2ico: <http://freshmeat.net/projects/png2ico/>; png2ico (1): convert .PNG file to (2 more messages)
00:35 <Lucifer_arma> there isn't one in the old wiki webspace
00:35 <wrtlprnft> weird
00:35 <wrtlprnft> i KNOW there was an image in the tab bar
00:38 <guru3> i don't particularly remember one
00:38 <guru3> but that doesn't mean we can't make one
00:38 <guru3> the classic top down view?
00:39 <wrtlprnft> already working on it
00:40 <guru3> cool then
00:40 <guru3> and if i thought it was fun moving the wiki
00:40 <guru3> i fear what it'll be like moving the forums
00:40 <guru3> with its fun gigabyte of disk usage
00:46 <wrtlprnft> http://wrtlprnft.ath.cx/yellow.ico
00:46 <wrtlprnft> http://wrtlprnft.ath.cx/blue.ico
00:46 <wrtlprnft> http://wrtlprnft.ath.cx/green.ico
00:47 <wrtlprnft> i thought, maybe the yellow one for the main site, the blue one for the forums and the green one for the wiki?
00:47 <guru3> is there a red one?
00:47 <wrtlprnft> so you can distinguish the different parts of the site
00:47 <wrtlprnft> not yet
00:47 <guru3> i think red for the forums
00:47 <guru3> blue for the mainsite
00:47 <guru3> yellow for the wiki
00:48 <guru3> green for... i have no clue
00:48 <wrtlprnft> aabeta?
00:49 <wrtlprnft> http://wrtlprnft.ath.cx/red.ico
00:49 <Lucifer_arma> green for the tracker?  ;)
00:49 <Lucifer_arma> (since the tracker is a green theme right now)
00:49 <Lucifer_arma> purple for the buildbot
00:50 <wrtlprnft> sounds reasonable
00:50 <wrtlprnft> cyan for aabeta?
00:50 <Lucifer_arma> also, guru3: can you come up with some automated steps that will let us update the sites?
00:51 <guru3> the mainsite has it
00:51 <Lucifer_arma> I was thinking of having a buildslave to handle updating the websites, getting everything put in svn, and then configuring the buildmaster to trigger a new build only on tagging
00:51 <Lucifer_arma> that way, we can all (whoever has access to svn) make changes to things like the skin and stuff, and then when we've testd it locally (which we do, right?), tag it to be published
00:52 <wrtlprnft> guru3: has what?
00:52 <guru3> the main site is in svn
00:52 <armabot> armagetronad: guru3 * r7264 /www/mainsite/ (favicon.ico includes/header.php): favorite icon
00:52 <guru3> you can just update the repository and tell me and i'll update it on the host
00:53 <guru3> i might even just stick the updates on a cron job
00:53 <Lucifer_arma> well, what I'm concerned about is someone making a change that breaks it, committing it, and then it getting published
00:53 <guru3> hence why i do all the svn updates
00:53 <Lucifer_arma> so if the updates just grab the latest tag in a specific place, that's fine
00:53 <Lucifer_arma> but I'm after automated to raise the bus factor of updating the sites :)
00:54 <Lucifer_arma> but a cronjob that lists tags, sorts, and picks the last one will do :)
00:54 <guru3> ahahaha that sounds like work
00:54 <wrtlprnft> http://wrtlprnft.ath.cx/cyan.ico
00:54 <wrtlprnft> http://wrtlprnft.ath.cx/purple.ico
00:55 <Lucifer_arma> those are very nice.  I can't wait until favicons can be made 32x32, though.  If ever.
00:55 <wrtlprnft> Lucifer_arma: if guru3 is hit by a bus we'll have problems with the site/domain, anyways
00:55 <Lucifer_arma> I sooo dislike small icons
00:55 <Lucifer_arma> wrtlprnft: but we can at least update the sites while we work on taking it over
00:55 <wrtlprnft> Lucifer_arma: those icons are both 32×32 and 16×16
00:55 <Lucifer_arma> yeah, favicons are just limited to 16x16, iirc
00:55 <wrtlprnft> guru3: i see the mainsite's icon now, neat :)
00:56 <guru3> yeah
00:56 <guru3> the wiki too
00:56 <guru3> i need to get flyspray and the forums to take it now too
00:56 <Lucifer_arma> purple was the buildbot, right?
00:56 <wrtlprnft> you said that :)
00:56 <wrtlprnft> luke-jr_work: http://wrtlprnft.ath.cx/cyan.ico for aabeta maybe?
00:57 <guru3> ok flyspray has it
00:58 <guru3> forums has it too
00:58 <guru3> and that's all the ones in my control
00:59 <wrtlprnft> working on aabeta
00:59 <guru3> Lucifer_arma: about the wiki in svn...
01:00 <guru3> to be honest, all the useless parts were there and all the ones i needed i had to ssh to your box to find -_-
01:00 <guru3> the skin was the only good bit
01:00 <Lucifer_arma> that's no surprise, heh
01:00 <guru3> the tabs thing was missing
01:00 <guru3> all the includes were pointless
01:00 <Lucifer_arma> ahhhh
01:00 <Lucifer_arma> I had checked out the mediawiki extensions directory
01:00 <guru3> extensions wtf there's nothing in the directory
01:00 <Lucifer_arma> I guess I forgot to mention that part
01:01 <guru3> armasettings has a bunch of global settings mixed in with specific ones
01:01 -!- digitx [n=digitx@catv-56653686.catv.broadband.hu] has quit ["Távozom"]
01:01 <Lucifer_arma> yep, those two files need serious cleaning
01:01 <guru3> it'd be great if it was just the unique ones so you could just includ armasettings in localsettings
01:01 <Lucifer_arma> unfortunately, the time I'd budgeted to working on the wiki got sucked up with spam protection measures
01:02 <guru3> yeah someone keep track of the spam plz :>
01:02 <wrtlprnft> jonathan already does, i rarely find something to revert
01:02 <guru3> that's awesome
01:02 <guru3> cause i'm the suckage at wikis
01:04 <armabot> armagetronad: davidfancella * r7265 /support/buildbot/buildmaster/ (css/purple.ico master.cfg): Added favicon
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01:04 <armabot> armagetronad: wrtlprnft * r7266 /www/beta/trunk/www-aabeta/ (4 files in 2 dirs): added a nice cyan favicon to some pages
01:04 <armabot> Executed aauptest: /home/supybot/a
01:05 -!- deja_vu [n=deja_vu@HSI-KBW-085-216-060-101.hsi.kabelbw.de] has quit ["hallo und gute nacht ;)"]
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01:06 <wrtlprnft> ok, beta is updated as well
01:06 <guru3> cool
01:07 <wrtlprnft> where is the buildbot, actually?
01:08 <wrtlprnft> nvm, got it, but seems to be password protected
01:10 <wrtlprnft> http://wrtlprnft.ath.cx/colorful.png :D
01:11 <wrtlprnft> #night
01:11 <armabot> Good night wrtlprnft!
01:13 <Lucifer_arma> http://waterfall.davefancella.com/  <--- do you get the favicon there?
01:13 -!- ghableska [n=ghablesk@12-216-182-238.client.mchsi.com] has joined #armagetron
01:13 <ghableska> #weather 50266
01:13 <Lucifer_arma> there's two interfaces to the buildbot, one that's password protected and allows users to force builds, and one that's not and doesn't
01:13 <armabot> ghableska: The current temperature in West Des Moines, Iowa is 70.2°F (6:09 PM CDT on May 25, 2007). Conditions: Overcast. Humidity: 45%. Dew Point: 48.2°F. Pressure: 29.13 in 986.3 hPa (Falling). 
01:16 <mkzelda> Lucifer_arma: I get a purple/pink light cycle favicon
01:25 <Lucifer_bed> cool, thanks
01:25 <Lucifer_bed> I didn't get it
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01:33 <ghableska> #tea
01:33 <armabot> ghableska: Fortress Café: Players (5/32): dookatee, G5, playeh 1, ¦×¥ FoFo, ¦×¥HoAX
01:35 -!- Vanhayes_opera [n=lamb--ch@stjhnbsu83w-156034196232.nb.aliant.net] has joined #armagetron
01:37 <ghableska> Vanhayes_opera: come to cafe :D
01:37 <Vanhayes_opera> #tea
01:37 <armabot> Vanhayes_opera: Fortress Café: Players (8/32): dookatee, G5, ghableska, Gumby, moZilla, playeh 1, ¦Ö¦GoAX, ¦×¥ FoFo
01:37 <Vanhayes_opera> i just might
01:41 <ghableska> grr, everyone left
01:41 <ghableska> #tea
01:41 <armabot> ghableska: Fortress Café: Players (2/32): dookatee, ghableska
01:41 <Vanhayes_opera> did osciliscope ever use the name postage due, does anyone know?
01:42 <ghableska> no, why?
01:42 <ghableska> er *I don't know
01:46 <Vanhayes_opera> just wondering, my memory of the guy is hazy but he reminds me of him
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02:16 <guru3> wow that's annoying
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02:35 <Paco> this is where everyone hangs out huh?
02:35 <Paco> all afk
02:37 -!- Linda [n=Linda@stjhnbsu83w-156034196232.nb.aliant.net] has joined #armagetron
02:37 <Paco> Hello
02:37 -!- Linda [n=Linda@stjhnbsu83w-156034196232.nb.aliant.net] has left #armagetron ["Leaving"]
02:38 <Paco> well, I'll wait till someone comes back from being afk.  Have some questions about styball, maps, etc.
02:38 -!- Vnahayes [n=Vanhayes@stjhnbsu83w-156034196232.nb.aliant.net] has joined #armagetron
02:38 <Paco> :)
02:39 <Vnahayes> ugh, my Xchat client is fucked up
02:39 <Paco> well, at least I know mine works now
02:40 <Paco> #armaservers
02:40 <armabot> Paco: disabled
02:40 <Paco> need to update that wiki lol
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02:55 <Paco> anyone not afk?
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03:15 <DrJoeTron> yo
03:18 <Your_mom_arma> hey
03:21 <Paco> hello
03:22 <Paco> maybe you can answer a question for me.  :)
03:23 <Your_mom_arma> wrtlprnft: the changes to the default skin are making pages display very weird oms
03:23 <Paco> where should I define the axes because I don't see it defined in the maps within my profile like I would have assumed
03:23 <Your_mom_arma> on the wiki that is
03:24 <Paco> is that usually defined in the server configuration?
03:26 <Your_mom_arma> http://wiki.armagetronad.net/index.php?title=Making_Maps_by_Hand#Axes for how to add it to a map ARENA_AXES is the console command
03:27 <Your_mom_arma> if you set the axes in the map, you won't be able to change the number of axes on the fly
03:27 <Paco> ahh
03:27 <Paco> I notice that the styball maps I've played in don't define the axes within the map
03:28 <Paco> didn't know if you could do it in the config because the wiki explains it as something within the map itself
03:29 <Paco> would think <Axes number=""> would be in the map also
03:29 <Paco> I'll try reading the beginner tutorial also
03:30 <Paco> not much info. on styball or ctf unfortunatly
03:33 <Paco> ok, so if it isn't defined, you get the default
03:33 <mkzelda> if u edit the map yourself and change the axes as something different than is defined in the map (like the example of having a diff copy of hte same map the server has) u can get some crazy results
03:34 <Paco> yeah, I was going to play around with an already made map and simply change it to test locally first
03:34 <mkzelda> in the case of changing an 8axes to 4 u can single turn for 90 degrees or if u press 2 turns fast enuf it will only go 90 degrees
03:34 <mkzelda> like the game can utilize both
03:35 <mkzelda> simultaneously
03:35 <mkzelda> and its somewhat predictable, surprisingly
03:35 <Paco> what I'm wanting to do is turn less than 90, like some of the fortress and styball servers
03:42 <Paco> I'm pretty sure the map I'm looking at is the correct map
03:42 <mkzelda> i miss the days when u could play regular fort, and other people, who werent twats would play too
03:42 <Paco> one by ed called soccersty-0.2.0.aamap
03:43 <Paco> I like the regulars who play on wild west
03:43 <Your_mom_arma> >:/
03:43 <mkzelda> i never see anyone play regular fort anymore
03:43 <Lucifer_arma> mkzelda: you saying I"m a twat?
03:43 <mkzelda> i havent seen u play in months, so no
03:43 <Lucifer_arma> usually regular fort games are somewhat planned these days
03:43 <Lucifer_arma> well, I've been off for a few weeks, busy with other shit
03:44 <mkzelda> thats a shame, cause rubber sucks
03:44 <mkzelda> only think i like playing that other ppl play is sumo but i dont want to play just sumo, i want some fort games
03:44 <mkzelda> theres people in cafe right now but they're just tking
03:44 <mkzelda> every round
03:44 <Your_mom_arma> mkzelda: last man standing?
03:45 <Vanhayes> mkzelda, you missed a pretty good 3-4 hours of full server fort a little while ago
03:45 <mkzelda> where?
03:45 <Vanhayes> cafe
03:46 <mkzelda> how long ago?!
03:46 <Paco> well, thanks for the help.  I guess I'll have to find someone in game who runs a styball server to help out.
03:46 <mkzelda> i've been sittin here all day hopin for a good game
03:46 <Vanhayes> had 9 on 9 for a little while but went down to 8 on 8 and 7 on 7 etc 
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03:46 <Vanhayes> hmm, about 3 or 4 hours ago I guess
03:47 <Vanhayes> started up around 6 hours ago and just kept growing until it was full server games for at least an hour
03:47 <mkzelda> i dont know how i always miss it
03:48 <Vanhayes> some nights its alot of fortress other nights its not one person in a fort server
03:49 <Vanhayes> heh, Ive been playing in shrunkland lately, partly because I wanted to see if the whole "Open vs Closed" would come up
03:49 <Vanhayes> forgot how fun it is there
03:51 <Vanhayes> oh, and people brought it up every time I was in there, so I guess it must happen alot
03:51 <mkzelda> source?
03:54 <mkzelda> i keep timing out of servers a lot lately :(
03:59 <Vanhayes> http://forums.armagetronad.net/viewtopic.php?t=16261&postdays=0&postorder=asc&start=0 is where the close/open thing came started i guess
04:00 <Vanhayes> hmm, It keeps giving me a dns error alot when I try to connect to the master server
04:04 <Vanhayes> #lastseen postage
04:04 <armabot> Vanhayes: postage due seems to be on Shrunkland in 2.8.2 right now.
04:04 <Your_mom_arma> van
04:04 <Vanhayes> hmm that isnt anyone her eis it?
04:04 <Vanhayes> Your_mom_arma, ?
04:04 <Your_mom_arma> your on windows right
04:04 <Vanhayes> yup
04:05 <Your_mom_arma> if your getting dns errors, the easy way to stop them is to open up a command prompt and enter
04:05 <Your_mom_arma> net stop dnscache
04:10 <Vanhayes> Your_mom_arma, hmm, thanks, it worked
04:16 <Vanhayes> #armaserversa
04:16 <Vanhayes> #armaservers
04:17 <armabot> Vanhayes: disabled
04:18 <Your_mom_arma> anyone up for freeciv later?
04:19 <Vanhayes> maybe
04:36 <Lucifer_arma> nah, I've sworn off freeciv until I write my own civ game
04:37 <Lucifer_arma> I've wasted too much time playing freeciv that had I spent writing my own civ game, we could play it tonight :)
04:39 <Your_mom_arma> free alpha centari?
04:54 <Lucifer_arma> the working name right now is Eugenics
04:54 <Lucifer_arma> unless you come up with a better one :)
04:54 <mkzelda> hygienics
04:55 <Lucifer_arma> I want to get rid of the map grid, allow the tech tree to grow arbitrarily large, include hardcore automation so you really do control it with a bird's eye view (rather than micromanaging, say, 600 rockets)
04:55 <Lucifer_arma> and laws
04:55 <Lucifer_arma> and some serious differences to diplomacy, where you can have different types of alliances, agreements to pass certain laws (and the treaty is cancelled if you don't pass them)
04:56 <Lucifer_arma> something that's a strategy wargame embedded in an attempted world simulation
04:56 <Lucifer_arma> so a good economic model, something that actually gets hurt by things like war and stuff
04:56 <Lucifer_arma> a better climate model (a real climate model, even if it turns out a bit simplistic)
04:56 <Lucifer_arma> and natural disasters :)
04:56 <Your_mom_arma> btw micromanaging 600(give or take) rockets has happened before in free civ for those of you not involved in that particular game
04:57 <Lucifer_arma> you really need to be able to assign a few subs to a body of water with the mission "hunt all enemies"
04:57 <Your_mom_arma> how would the laws aspect work?
04:57 <Lucifer_arma> and to station carriers and say "bomb all enemy cities"
04:57 <Lucifer_arma> two ways come to mind that are not mutually exclusive
04:58 <Lucifer_arma> every tech comes with a set of laws you can pass
04:58 <Lucifer_arma> the laws have effects, of course
04:58 <mkzelda> marijuana reform?
04:58 <Lucifer_arma> or, you can pick and choose the effects of the laws and name them yourself
04:58 <Lucifer_arma> so you could make the subsidized farm law, which costs some money and reduces food output, but increases happiness and trade
04:58 <mkzelda> u should be able to drop pot on enemy troops and make them not want to fight
04:59 <Lucifer_arma> in either case, laws will actually be passed the same way techs are researched
04:59 <Lucifer_arma> i.e. a cost is computed and assigned, and every turn a certain number of legal points are accrued toward that goal
05:00 <Your_mom_arma> so droughts and flooding would effect farming and eventually production
05:00 <Lucifer_arma> I think associating laws with techs is probably the best model
05:00 <Lucifer_arma> yes
05:00 <Lucifer_arma> hurricanes could wipe out low-lying cities, volcanoes and earthquakes, etc.
05:00 <Lucifer_arma> you should be able to reduce pollution with laws and just lose some shield production
05:00 <Lucifer_arma> also, railroads won't be instantaneous transportation :)
05:01 <Lucifer_arma> with all the automation, I think it would be better to lay out more transportation upgrade options
05:01 <Lucifer_arma> so road can be upgraded to highway, but railroads have to be built from scratch rather than as a road upgrade
05:01 <Lucifer_arma> then highways can be upgraded to freeways, freeways to robotic freeways
05:01 <Your_mom_arma> purchase subways?.. oh and a Monorail! 
05:01 <Lucifer_arma> railroads can be upgraded to high speed monorails, etc.
05:02 <Your_mom_arma> haha
05:02 <Lucifer_arma> I want to have enough automation of units and construction that you play hands-off for most of what you currently do in freeciv
05:02 <Lucifer_arma> which should allow a lot more detail to the world, since the computer will manage the detail
05:03 <Your_mom_arma> would be a big relief in hundred unit battles where each unit has to be told where to go
05:03 <Lucifer_arma> no kidding
05:03 <Lucifer_arma> for military, I want to create armies which are just groups of units
05:04 <Lucifer_arma> then the groups can be assigned a number of missions, and a location
05:04 <Lucifer_arma> and that's pretty much it for that
05:04 <Lucifer_arma> you should be able to manage indiidual units if you want, but I"m still kinda torn on that
05:04 <Your_mom_arma> see that makes sense, putting units into groups just like in real life
05:04 <Lucifer_arma> anyway, logistics would be handled for you.  When you create an army, you specify the cities that will supply it and what balance of units it'll have
05:05 <Lucifer_arma> so you'll specify infantry/artillery/engineer/cavalry composition, and total size and teh computer will figure out how to build it
05:06 <Lucifer_arma> it'll keep units rotated in so that the size you've declared is the field size, so it should keep units rotated so they can be upgraded, trained to new levels, and repaired when damaged
05:06 <Lucifer_arma> that's my biggest pet peeve about freeciv, actually
05:06 <Your_mom_arma> ie splitting up the 25 tanks and 30 artilleres into 4 groups, smartly setting up a defence and attacking the groups focal point automatically
05:06 <Lucifer_arma> yep
05:07 <Lucifer_arma> or you can say "fortify this border" and it will compute, based on what it has, the best way to do it
05:07 <Lucifer_arma> do I build fortresses, or do I patrol?  do I have enough to build fortresses?  What about building fortresses at some key locations and patrolling the rest?
05:07 <Lucifer_arma> let the computer figure that out and manage it
05:08 <Lucifer_arma> I like the idea of having a group of cavalry and saying "raid, pillage, and destroy"
05:08 <Lucifer_arma> and this mass of horsemen will descend on your cities, killing settlers and workers and tearing up developments
05:08 <Your_mom_arma> mabey like Globulation 2(with horrible netcode)? Putting down a marker and saying I need at least 5 defence units here, and 2 on each tile in this row
05:08 <Lucifer_arma> but never attacking cities :)
05:08 <Lucifer_arma> no, more detailed
05:08 <Lucifer_arma> but I will probably steal their painting squares ui for it
05:09 <Lucifer_arma> so you would paint the area and assign the mission
05:09 <Lucifer_arma> I also want to be able to click a series of cities and declare them objectives and the army would advance on each one in turn
05:09 <Lucifer_arma> don't know that I'll get it that far, because the player still has to do *some* things besides plan ;)
05:10 <Your_mom_arma> hmm, could you just make it a freeciv mod or would starting from scratch be easier 
05:11 <Lucifer_arma> start from scratch, freeciv is all in c
05:11 <Lucifer_arma> I'll code in python, stuff should happen quickly :)
05:11 <Lucifer_arma> I figure I"ll aim for freeciv level of play first
05:11 <Lucifer_arma> with automation, of course
05:12 <Your_mom_arma> qtpy4 looked like a pita to install on windows
05:12 <Lucifer_arma> there's no point having a clone of freeciv, since for what it does, freeciv is a very nice game
05:12 <Lucifer_arma> really?  Don't you just download the installer and run it?
05:13 <Lucifer_arma> http://www.riverbankcomputing.com/Downloads/PyQt4/GPL/PyQt-gpl-4.2-Py2.5-Qt4.2.3.exe
05:13 <Lucifer_arma> you need qt4.2.3 for it
05:14 <Lucifer_arma> also, that's for python 2.5
05:14 <Lucifer_arma> if you have an older verison of python, you should upgrade to 2.5 anyway :)
05:14 <Your_mom_arma> hmm, that's not what I had found yesterday, thanks
05:14 <Lucifer_arma> np, tracking down a qt download link now
05:15 <Lucifer_arma> http://www.trolltech.com/download?target=ftp://ftp.trolltech.com/qt/source/qt-win-opensource-4.2.3-mingw.exe
05:16 <Your_mom_arma> http://www.diotavelli.net/PyQtWiki/GPLPyQtWindows <- completely wrong tutorial that I found?
05:16 <Lucifer_arma> Note: This page has become somewhat obsolete with the release of Qt 4.x under the GPL.
05:16 <Lucifer_arma> yep, that page is obsolete
05:17 <Lucifer_arma> :)
05:17 <Vanhayes> what id like to see in military would be more battle tactics instead of just war, so that if you are attacking, say infantry, with infantry from the front you could flank them with calvary, so that they would either die quicker, with less damage to either of your troops, or they berak away and run, leaving your units unhurt 
05:18 <Lucifer_arma> Vanhayes: that'll happen
05:18 <Vanhayes> nice
05:18 <Lucifer_arma> but it won't happen in unit-to-unit combat, that'll still be like freeciv
05:18 <Lucifer_arma> but artillery really need more than one square range
05:18 <Lucifer_arma> think like WWI and WWII, where battles occurred over lengths of like 40 miles
05:19 <Lucifer_arma> that's the scale at which you'll be able to choose tactics
05:19 <Lucifer_arma> any smaller battles and it'll be like freeciv, essentially
05:19 <Lucifer_arma> but artillery shoudl be able to hit 2-3 squares away, it doesn't make sense that they can't
05:19 <Lucifer_arma> the whole point of artillery is that you surround them with infantry to protect them while they batter on the bad guy
05:20 <Vanhayes> ya, but with freeciv now, all you can do is throw you units at an enemy, wether they are facing you or not, or even wether they had seen you before you attack or not
05:20 <Your_mom_arma> i'ld like to see some units be able to get an advantage ie musket units with forest training get +1 attack if attacking in forest and +3 def if defending in a forest. of course this wouldn't really be much use for tanks, or any later military units
05:20 <Lucifer_arma> also, by eliminating the grid map, I figure terrain will be much more important than it is now
05:20 <Lucifer_arma> Your_mom_arma: I'm very interested in skills for units so you can build specialized armies like that
05:20 <Vanhayes> if you come on an infantry unit without them knowing, form the back it should give you a huge advantage
05:21 <Lucifer_arma> not at this scale, that doesn't make sense
05:21 <Lucifer_arma> remember, a turn in the early stages of the game is 50 years
05:21 <Vanhayes> oh ya
05:21 <Lucifer_arma> if you march for 50 years to attack an infantry unit, they better not be surprised!  ;)
05:21 <Vanhayes> ive been playing rome total war alot lately
05:22 <Vanhayes> i forgot civ is 50 year turns
05:22 <Lucifer_arma> the turns also change in size, so the latter turns are only 1 year
05:23 <Lucifer_arma> the original civ even dropped to quarter year turns, iirc
05:58 <Lucifer_arma> Your_mom_arma: did you get pyqt4 installed?
05:59 -!- akira__ [n=chatzill@p54b4fa44.dip.t-dialin.net] has joined #armagetron
05:59 <Your_mom_arma> almost, have to install the other exe
06:00 <Lucifer_arma> ah
06:00 <Lucifer_arma> when you're ready to try acme, you'll probably need to rename the top-level file "acme" to "acme.py"
06:00 <Lucifer_arma> then you *should* be able to just click on it and it'll run
06:00 <Lucifer_arma> (assuming you've still got working subversion, of course)
06:01 <Your_mom_arma> they throttled that 50mb download to a 28kb upstream, took forever to download
06:01 <mkzelda> lol i just played speeders a while for fucks sake, and they told me to stop speeding
06:02 <mkzelda> "its lame"
06:03 <Vanhayes> there is such a thing a speeding in tron?
06:03 <mkzelda> i never play high rubber and i was murdering ppl, some guy "trapped" me in a box 1/2 the grid and called me a camper for waiting till the trail faded, and then when i was trying to kill him was when he told me to "stop speeding, its lame" ... i got kick/banned
06:03 <Your_mom_arma> The application has failed to start because mingwm10.dll was not found. Reinstalling the application may fix the problem
06:04 <mkzelda> haha, i dont know how i ever played that style of play
06:04 <mkzelda> but i know why i left it
06:04 <mkzelda> unfortunatly the top 5 populated servers atm are all highspeed high rubber
06:04 <mkzelda> 70 rubber o.O
06:05 <akira__> ...
06:05 <Vanhayes> ya, they seem to fill up later at night
06:05 <akira__> 70 displayed at gauge?
06:06 <Vanhayes> I had a nice game of roulette a little while ago in shrunkland
06:06 <Vanhayes> havent played that in a long time
06:06 <mkzelda> me either
06:06 <mkzelda> ya 70 displayed at hte guage
06:08 <Lucifer_arma> Your_mom_arma: haha, that kinda sucks
06:08 <Lucifer_arma> lemme dig up a link to that dll
06:09 <Lucifer_arma> http://www.mail-archive.com/pyqt@riverbankcomputing.com/msg10708.html  <--- here's the asnwer
06:09 <Lucifer_arma> you might need mingw installed for that link to have the answer
06:10 <Lucifer_arma> http://www.thescripts.com/forum/thread592402.html  <--- here's a better answer, but change c:\qt\4.2.2 to c:\qt\4.2.3
06:13 <Your_mom_arma> what do they mean path?
06:14 <Lucifer_arma> ummm, winxp?
06:14 <Your_mom_arma> yes
06:14 <Lucifer_arma> http://www.computerhope.com/issues/ch000549.htm
06:15 <Lucifer_arma> when acme gets bundled up for general use, you won't have to do all this crap to install it, it'll just install like any other program
06:15 <Lucifer_arma> you only need to do this crap because you're using the svn version ;)
06:16 -!- akira_ [n=chatzill@p54B4FA14.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)]
06:22 <Your_mom_arma> it looks like every things working, the tiles look bad when I zoom out, but that's no big deal
06:25 <Your_mom_arma> exporting an imported map outputs a blank file
06:26 <Lucifer_arma> that's no surprise, the map editor doesn't save
06:26 <Lucifer_arma> the generic resource editor does, so you can theoretically edit cockpit files and other arbitrary resources with them
06:27 <Lucifer_arma> so this program works without changes on mac os x and windows?
06:27 <Lucifer_arma> (at least, nemo didn't say he had to change anything for it to run in mac os x)
06:27 <Your_mom_arma> appears so
06:28 <Your_mom_arma> no way to edit maps with it yet?
06:28 <Lucifer_arma> no, not yet
06:28 <Lucifer_arma> I got bored working on the map editor itself and wanted to work on the application
06:28 <Lucifer_arma> I'll get back to the editor after I get the stuff on the application I wanted
06:28 <Lucifer_arma> right now I'm on my budget program, though
06:29 <Lucifer_arma> I'm literally shitting code right now, like the God of Python came along and touched my shoulder
06:29 <Your_mom_arma> the zoom in/out is really chinsey, scrolling up zooms in one second and out another
06:29 <Your_mom_arma> haha
06:31 <Lucifer_arma> with any luck I'll have my budget proram switched out to use sqlite pretty quick
06:31 <Lucifer_arma> and if acme is having such luck running on other platforms unmodified, that means most of my qt-based programs will
06:31 <Lucifer_arma> since I just copy one paths module among all the other programs :)
06:35 <Lucifer_arma> wiki responding for you guys?
06:36 <Lucifer_arma> ok, it is just loading slowly
06:36 <Lucifer_arma> slow dns lookups, fast downloads
06:37 <Your_mom_arma> http://wiki.armagetronad.net/index.php?title=The_Basics
06:37 <Your_mom_arma> the skins messed up, the index is smack in the middle of the page oms
06:38 <Lucifer_arma> the skin got reverted to the old default skin that I made back in the day, still waiting for wrtlprnft and guru3 to get the new skin in there (updated to match artemis)
06:38 <Lucifer_arma> (and to work better on browsers with bad png support)
06:41 <GodTodd> hrmmm...pyqt designer...does it work kinda like the netbeans gui designer (ie you place shit where you want it on the ui then switch to code view to actually do shit)?
06:43 <Your_mom_arma> screenshot http://forums.armagetronad.net/viewtopic.php?p=177941#177941
06:50 <Your_mom_arma> anyone know of a better app(for windows) to checkout svn then tortoisesvn, its very bulky
06:51  * GodTodd always preferred tortoise personally
06:51 <GodTodd> how do you mean it's bulky?
06:53 <Your_mom_arma> if I right click there's a couple of tortoisesvn prompts, which annoys me
06:53 <Your_mom_arma> couldn't find a way to get rid of them
06:54 <GodTodd> it should just integrate into explorer
07:01 -!- Vanhayes [n=Vanhayes@stjhnbsu83w-156034196232.nb.aliant.net] has quit ["Leaving"]
07:03 <Lucifer_arma> GodTodd: no, it doesn't work that way.  It's visual like you want it, but there's no code editor (they took that out)
07:03 <Lucifer_arma> also, you have to learn about layouts, because it doesn't put shit where you put it in designer, you need layouts to resize properly
07:04 <Lucifer_arma> it's not hard to do layouts, just press ctrl, then click each widget you want to put in a layout, then click the appropriate layout button on the toolbar
07:04 <Lucifer_arma> acme only uses one file from designer, the rest is hand coded
07:04 <Lucifer_arma> even that one file is almost useless for what it does and could easily be removed
07:04 <Lucifer_arma> my budget program, otoh, uses a lot of designer files
07:05 <Lucifer_arma> Your_mom_arma: on my soon-to-be-retired windows machine, I just use the subversion command line app
07:05 <Lucifer_arma> but you need to be familiar with the console to do that.  :)
07:05 <Lucifer_arma> add the path to svn to your path variable (which you just learned how to do), then you can use all the linux svn instructions when you see them
07:07 <Lucifer_arma> you could also use the shell provided by cygwin or msys and the svn clients provided by them
07:08 -!- MrBougo [n=MrBougo@ip-62-235-207-195.dsl.scarlet.be] has joined #armagetron
07:08 <MrBougo> hello
07:12 <Lucifer_arma> high
07:13 <MrBougo> heh, it's like midnight in the US right?
07:15 <MrBougo> i've found some 512 MB SDRAM on the garbage can
07:15 <MrBougo> can you use DDR and SDR at the same time on the same motherboard?
07:17 <Lucifer_arma> beats me
07:17 <MrBougo> :p
07:17 <Your_mom_arma> -we need a customizable hud -heh we have one - I don't get it
07:18 <MrBougo> i've just discovered addiction to music
07:18 <Your_mom_arma> wrtlprnft: was there ever any conclusion about being able to add image support to the hud?
07:19 <MrBougo> how do you get your own HUD btw? do you need to hack the source or mod some file?
07:19 <Your_mom_arma> MrBougo: pretty much the same way you make a map file
07:20 -!- Bougo [n=MrBougo@ip-62-235-207-195.dsl.scarlet.be] has joined #armagetron
07:20 <Bougo> huuh?
07:20 -!- MrBougo [n=MrBougo@ip-62-235-207-195.dsl.scarlet.be] has quit [Nick collision from services.]
07:20 -!- Bougo is now known as MrBougo
07:20 <Your_mom_arma> check the wiki
07:21 <MrBougo> what was my quit msg?
07:21 <Lucifer_arma> <-- MrBougo has left this server (Nick collision from services.).
07:22 <MrBougo> oh shit, right
07:22 <Your_mom_arma> MrBougo left the room (quit: Nick collision from services.).
07:22 <MrBougo> i made it disconnect
07:22 <Lucifer_arma> SELECT * FROM accounttree WHERE parent='None'
07:23 <Lucifer_arma> what's wrong with that query?
07:23 <Lucifer_arma> (it has been soooo long since I've written any sql)
07:27 <mkzelda> tablename need ""?
07:29 <mkzelda> null instead of none?
07:29 <mkzelda> er, isnull
07:30 <Lucifer_arma> no, tablename doesn't need that
07:30 <Lucifer_arma> it's sqlite
07:30 <mkzelda> is none a real value?
07:31 <Lucifer_arma> well, it's a real string
07:31 <Lucifer_arma> I'll change it to detect None and replace it with NULL
07:32 <mkzelda> is parent a string?
07:33 <Lucifer_arma> that made it work, apparently
07:33 <Lucifer_arma> yes, parent is a string
07:33 <Lucifer_arma> so if it had None, it should still match the string, right?
07:33 <Lucifer_arma> of course, I still have to write the recursive part, heh
07:33 <mkzelda> define 'it'
07:33 <Lucifer_arma> it = sqlite
07:34 <Lucifer_arma> [00:33] <Lucifer_arma> it's sqlite  <--- ;)
07:34 <mkzelda> right, but im confused about that question
07:34 <Lucifer_arma> ah, I get it
07:34 <mkzelda> if the value of parent is none, that should match
07:34 <Lucifer_arma> ok, it's python, where None is NULL is nil etc
07:34 <Lucifer_arma> so it stores an actual None in the database if you give it a None value
07:35 <Lucifer_arma> but if you give it NULL, it stores:
07:35 <Lucifer_arma>  u'NULL',
07:35 <Lucifer_arma> a unicode string
07:35 <Lucifer_arma> but it doesn't store None as a unicode string!
07:35 <mkzelda> heh
07:35 <mkzelda> good stuff
07:35 <Lucifer_arma> but when you try to retrieve the None, it searches for it as the unicode string u'None'
07:35 <mkzelda> lol
07:36 <mkzelda> i havent touched python ever, just looked a bit of portage and thats it
07:36  * Lucifer_arma is starting to remember why he hates programming with sql
07:36 <MrBougo> xD
07:36 <mkzelda> i took an oracle class in college, that was one tough class
07:36 <MrBougo> and now i'm starting to know why i should never try to use sql
07:36 <mkzelda> it was tough just running oracle on my computer
07:36 <mkzelda> all the directions were for windows
07:36 <Lucifer_arma> sql itself isn't a problem, really, it's the fact that every implementation is a half-assed cranky implementation of the standard with a bunch of vendor-specific extensions
07:37 <mkzelda> i use mysql for everything now, after oracle crashed and killed the hd with it
07:37 <Lucifer_arma> queries that work for access break for ms sql server, which is weird enough, but neither of them work in mysql
07:37 <Lucifer_arma> and mysql queries for the most part break in postgresql
07:38 <Lucifer_arma> I wish sqlite returned a dictionary for each row instead of a tuple
07:38 <mkzelda> oracle is quite possibly the most difficult thing ive ever installed
07:38 <mkzelda> its sooooo picky/bitchy
07:38 <Lucifer_arma> I never tried, but I have a 7 CD set from a couple of years ago
07:38 <mkzelda> every version is different
07:38 <Lucifer_arma> I don't even remember how I got it, I think they were handing them out for free from their website
07:38 <mkzelda> even like x.x.x.x.x.x.x.x1
07:38 <mkzelda> version difference
07:39 <Lucifer_arma> I vaguely remember a followup call from a salesguy, and I told him I was just freeloadig for oracle copies :)
07:39 <Lucifer_arma> never isntalled it
07:39 <mkzelda> i found some gentoo oracle wiki and i had a version x.x.x.x.x+1 different and everything looked and operated different
07:39 <Lucifer_arma> these days I'm used to mysql, but that's not saying much.  It's been 2 years at least since I've done any serious db programming
07:40 <Lucifer_arma> anyway, this budget program won't write itself!
07:40 <mkzelda> i havent written a lot, just fix a lot or use it to mass edit tables
07:40 <Lucifer_arma> theoretically, I only have to switch out the database layer to sqlite, then do some minor tweaks in the register, and it should work
07:40 <Lucifer_arma> heh, I never had to administer any serious databases either, just whatever crap I ran on my own server
07:41 <Lucifer_arma> supposed to be big money in db admin, but I just can't see me liking that job
07:41 <mkzelda> thats where i am
07:41 <mkzelda> ya, i can see myself breaking a db
07:41 <mkzelda> surprised i havent done it to my own yet
07:41  * mkzelda finds some wood to knock on
07:42 <Lucifer_arma> I'm amazed at how little damage I've done to my own databases, but on contract I always require a test database
07:42 <Lucifer_arma> and I try my damnedest to refuse to touch a production database
07:42 <Lucifer_arma> "here's what needs to be done, get your expert to do it"
07:42 <mkzelda> i always backup and send those backups to 2 or 3 places b4 i start
07:42 <Lucifer_arma> "can't you do it?"
07:42 <Lucifer_arma> "liability!"
07:42 <Lucifer_arma> heh, I live on the edge on my databases
07:43 <mkzelda> hehe
07:43 <mkzelda> ive been selling webhosting+webdesign to small businesses so i try my best to backup everything often
07:44 <Lucifer_arma> yay, the recursion works
07:45 <Lucifer_arma> hey, if you've got clients that need custom programming, send 'em my way
07:45 <Lucifer_arma> I'm available for it
07:45 <Lucifer_arma> php and python
07:45 <Lucifer_arma> presumably you're selling in linux environments ;)
07:46 <mkzelda> i've been using drupal for most everything
07:46 <mkzelda> and im selling hours of training to give them a login to edit their own content
07:46 <mkzelda> which is not the standard approach
07:46 <mkzelda> most make ppl pay for every edit
07:46 <Lucifer_arma> custom drupal modules
07:46 <mkzelda> but i'd much rather sell my time to 'teach a man to fish' so i can move on to more clients
07:46 <Lucifer_arma> you don't have to tell them I haven't written any yet ;)
07:47 <mkzelda> if nothing else i'll contract you and pay you for your time and mention nothing of it ot them
07:47 <mkzelda> if i hit that need
07:47 <Lucifer_arma> fine with me, if you need it
07:47 <Lucifer_arma> I'm not looking for full-blown run-a-business work, just extra cash
07:47 <mkzelda> my biggest problem has been custom graphic work, im selling 'identity packages' too
07:48 <Lucifer_arma> reliable enough for you, not reliable enough for general soliciting
07:48 <mkzelda> yea
07:48 <mkzelda> thats all im looking for out of help
07:48 <mkzelda> :D
07:48 <mkzelda> i cant put someone on payroll, just myself, and i pay help out-of-pocket
07:49 <mkzelda> i do custom logos so they can use a logo on their letterhead, envelopes, mailing labels, business cards, mass email deployment
07:49 <mkzelda> right now ive hit a snag cause the ncsu school of design grad i got to do the logos keeps saying "ya, ill have it by *day" and then that day passes and nothing
07:49 <mkzelda> here i am a month later
07:49 <mkzelda> and that company is unhappy w/ the designs ive made but like the rough draft he's made
07:50 <Lucifer_arma> hit up lack or edd
07:50 <mkzelda> k
07:50 <Lucifer_arma> no promises, but they do Quality work
07:50 <mkzelda> ill try them on future projects, definatly not going to this guy again
07:50 <mkzelda> too good a friend to get disappointed over shitty business ventures w/
07:53 <Lucifer_arma> man, I just realized the scope of what I'm having to do to switch out to sqlite
07:53 <Lucifer_arma> reading through the Account object, I have to rewrite the whole damn thing
07:54 <Lucifer_arma> ironically, I keep seeing underpinnings of a relational db design to the object that I kept having to suppress originally
07:54  * Lucifer_arma is irritated he didn't just do this before
07:54 <Lucifer_arma> there's basically 15-20 hours of work I'm throwing away that could have been better spent
07:54 <mkzelda> switching to sqlite from?
07:57 <Lucifer_arma> custom system
07:57 <Lucifer_arma> I stored transactions in a single text file, and accounts, and used the filesystem to organize everything
07:57 <Lucifer_arma> the performance gains I got were in operations like reparenting accounts
07:58 <Lucifer_arma> otoh, the performance losses I gave for that were in operations like listing accounts, scanning transactions to compute balances, etc.
07:58 <Lucifer_arma> you know, the stuff that really freaking matter
07:58 <Lucifer_arma> depending on what sqlite supports, I might be able to offload the bulk of that work to the database
07:58 <Lucifer_arma> if I can, then when it moves to mysql/postgresql, I should get even better performance gains
07:59 <Lucifer_arma> so I'm basically kicking myself for making a bad system when there are perfectly good systems available
07:59 <Lucifer_arma> at least I still haven't made the Really Dumb Mistake of thinking an accounting database should be stored as xml
08:00 <Lucifer_arma> er, that's "transactions in a single text file *each*"
08:00 <Lucifer_arma> oh yeah, my system was very easily extensible, if I realized I needed new fields later
08:00 <Lucifer_arma> I can still use some of it, like the logging, by rearranging how I'm storing the database
08:01 <Lucifer_arma> I can even put accounts in a separate database from transactions, but then I can't offload balance computations to the database engine
08:01 -!- Your_mom_arma [n=Your_mom@pool-151-204-197-67.pskn.east.verizon.net] has quit ["cya"]
08:01  * Lucifer_arma goes to check sqlite's built-in functions
08:03 <mkzelda> good luck with that
08:03  * mkzelda goes to bed
08:04 <Lucifer_arma> 'night
08:04 <Lucifer_arma> GodTodd: you fall in a hole?
08:05 <GodTodd> nope
08:05 <GodTodd> why?
08:05 <Lucifer_arma> curious.  last time you were talking you were asking about designer, did you get curious enough to fuck with it?
08:05 -!- akira__ [n=chatzill@p54b4fa44.dip.t-dialin.net] has quit ["ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]"]
08:06 <GodTodd> thinking about it....also was reading a tutorial on pyqt app development
08:06 <Lucifer_arma> ahhh
08:07 <Lucifer_arma> was it for pyqt4?  it matters because pyqt4 is a lot of ways different...
08:07 <Lucifer_arma> (ie you might have more luck reading acme code directly)
08:07 <GodTodd> i believe so...let me check again...
08:13 <GodTodd> bah...nope...it appears it's from the 2.x to 3.x changeover :/
08:15 -!- paz [n=46e7fdac@h10487.serverkompetenz.net] has joined #armagetron
08:15 <GodTodd> this one, however, is 4: http://www.rkblog.rk.edu.pl/w/p/introduction-pyqt4/
08:15 <paz> hiya
08:15 <paz> nvm g2g cya later
08:15 -!- paz [n=46e7fdac@h10487.serverkompetenz.net] has quit [Client Quit]
08:18 <GodTodd> dunno that i'll have a whole lot of time to study my programming this summer tho :/
08:20 <Lucifer_arma> probably not ;)
08:20 <GodTodd> calc class starts on wednesday and i have tommy signed up for a bunch of summer activities
08:21 <GodTodd> (idle hands are the christian's playthings, after all) ;)
08:21 <GodTodd> heh
08:24 <GodTodd> ohhhh, i think i see....you create the gui windows with designer then in your .py file you import and use the files they're stored in....
08:25 <Lucifer_arma> sorta
08:26 <Lucifer_arma> you create the gui elements with designer (which don't have to be windows)
08:26 <Lucifer_arma> then you have two choices
08:26 <Lucifer_arma> run pyuic4 on the .ui file and it makes a .py file you can import
08:26 <Lucifer_arma> or do what I do.
08:26 <Lucifer_arma> mport the uic module from PyQt4 and have it load the .ui file directly at runtime and convert it to a python type
08:27 <Lucifer_arma> that way, no build system is needed to handle the .ui files, and you can skip the build step when you edit the .ui files
08:27 <GodTodd> yeah this tutorial is showing the pyuic4 to .py file way
08:27 <Lucifer_arma> got that from someone in #qt actually ;)
08:27 <Lucifer_arma> your code is identical either way, in the derived class anyway
08:27 <GodTodd> just different import statement?
08:27 <Lucifer_arma> the only difference in code is that you import uic instead, and then add one more line to create the type object
08:28 <GodTodd> so like...from PyQt4 import QtCore, QtGui would become: from PyQt4 import uic?
08:29 <Lucifer_arma> no, you still need the QtCore and QtGui
08:29 <Lucifer_arma> here, do this:
08:29 <GodTodd> just add the uic to the list then?
08:29 <GodTodd> heh
08:29 <Lucifer_arma> svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/tools/acme/trunk acme
08:29 -!- vinavil [n=rain@85-18-66-26.ip.fastwebnet.it] has joined #armagetron
08:29 <Lucifer_arma> then open libacmegui/mainqt.py and read it :)
08:30 <vinavil> favicons update :)
08:30 <Lucifer_arma> look at the top couple of lines with the imports, then scroll down to where MainWindow is defined and read that
08:31 <Lucifer_arma> at least the first few lines of __init__ anyway, and look at how the type object created above is used below to inherit the uic class
08:32 <Lucifer_arma> aw man, I have to rewrite my accounts model :(
08:35  * vinavil wonders who is lucifer talking with
08:35  * Lucifer_arma really gets irritated when people walk into the middle of a conversation and start saying stupid shit
08:36 <GodTodd> hrmm...how would i run it to reference the runnable while looking at the code?
08:36  * vinavil gives lucifer a tea
08:36 <Lucifer_arma> install PyQt4 and run it :)
08:36 <GodTodd> i should have PyQt4
08:37 <Lucifer_arma> then just do "./acme"
08:37 <GodTodd> i did
08:37 <GodTodd> it borked
08:37 <Lucifer_arma> and?
08:37 <Lucifer_arma> error message?
08:37 <GodTodd> ImportError: No module named PyQt4 is the last line of it
08:37 <Lucifer_arma> then you don't have pyqt4
08:38 <GodTodd> Error: This version of PyQt requires SIP v4.6.0 or later
08:38 <GodTodd> how do i get sip 4.6?
08:38 <GodTodd> i have 4.5
08:39 <Lucifer_arma> how are you installing it?
08:39 <GodTodd> i extracted the tarball
08:39 <Lucifer_arma> I ask because I just installed pyqt4 from ubuntu's repositories in the back without any trouble
08:39 <GodTodd> and running configure.py
08:39 <Lucifer_arma> ahhh, check synaptic for an update?
08:39 <GodTodd> k...sec
08:39 <Lucifer_arma> I did some serious work on acme under feisty using packages installed from synaptic
08:40 <GodTodd> for the sip pack or for pyqt?
08:40 <Lucifer_arma> both
08:40 <GodTodd> k
08:40 <Lucifer_arma> you need both, there's a library pyqt4 links to that's in sip
08:41 <GodTodd> thing is...i just tonight did apt-get install python-sip4-dev
08:41 <GodTodd> and 4.5 is what it gave me
08:43 <Lucifer_arma> ummmm, where's the "update my local cache" button?
08:43 <Lucifer_arma> what version of pyqt4 does it list?
08:43 <Lucifer_arma> it doesn't matter if it wants sip 4.5 as long as you get pyqt4 linked to qt 4.2
08:44 <GodTodd> synaptic is taking forever to come up
08:44 <GodTodd> :/
08:44 <Lucifer_arma> but it has to be qt4.2, because I used stuff that's not in qt4.1
08:44 <Lucifer_arma> and pyqt has to be a certain minimum version to use that stuff too, but if you get the same thing I got, you should be fine
08:45 <Lucifer_arma> also, try just doing a search for "qt" and manually reading the listings, the package probably isn't called pyqt4
08:45 <GodTodd> it's got PyQt4.1
08:45 <Lucifer_arma> it's something else, but I don't remember what.  I just remember having to do slightly funky stuff to find it
08:45 <Lucifer_arma> what qt does it have?
08:45 <GodTodd> searching
08:47 <GodTodd> my god this stuff takes forever since i've started using kde 
08:47 <GodTodd> heh
08:47 <Lucifer_arma> heh
08:49 <GodTodd> ok...which qt entry are we interested in?
08:49 <Lucifer_arma> just about any, hang on
08:50 <Lucifer_arma> bringing up synaptic myself to see what I've got
08:50 <GodTodd> looks like they are all either 4.2.3 or 4.3.0 beta
08:50 <Lucifer_arma> anything that says "libqt4"
08:50 <Lucifer_arma> don't use the beta yet, even though it's fucking awesome
08:50 <Lucifer_arma> not for this, anyway :)
08:51 <Lucifer_arma> you should be fine ot install the pyqt4 that you found in synaptic and use it
08:51 <GodTodd> just select anything that says pyqt4 then?
08:51 <Lucifer_arma> grr, hang on a sec, lemme reopen synaptic and find it for you :)
08:51 <GodTodd> heh
08:52 <GodTodd> there's just a lot of choices :/
08:52 <Lucifer_arma> python-qt4
08:52 <Lucifer_arma> python-qt4 <--- all
08:52 <Lucifer_arma> there are others, like gl and sql
08:52 <GodTodd> heh...that one says 4.1...does that matter?
08:52 <Lucifer_arma> if you don't install them all, you get import problems
08:53 <Lucifer_arma> no, it doesn't matter.  Pyqt's version numbers are independent of qt's
08:53 <Lucifer_arma> that's why I'm focusing on qt's version number and ignoring pyqt's  :)
08:54 <Lucifer_arma> man, feisty is restoring my love of linux
08:54 <GodTodd> ahh
08:54 <GodTodd> yeah...feisty is pretty cool
08:54 <GodTodd> :)
08:55 <GodTodd> october they'll release gutsy gibbon
08:55 <Lucifer_arma> they could have less annoying codenames, if you ask me
08:56 <GodTodd> heh...true...they come from the "big man" tho
08:56 <Lucifer_arma> so, should an Account object be able to query the database?
08:56 <Lucifer_arma> if so, I need to give it a reference to the connection
08:57 <Lucifer_arma> I think so, it always could before I switched to sqlite
08:57 <GodTodd> i would say yes
08:58 <GodTodd> hrmm...i need to go sell some books tomorrow
08:59 <GodTodd> and spend like 500 dollars on a calc book :/
08:59 <GodTodd> heh
08:59 <wrtlprnft> #later tell *your_mom* I didn't change the skin that happens to be default right now…
08:59 <armabot> wrtlprnft: The operation succeeded.
08:59 <wrtlprnft> guru3: can you make the monobook skin the default?
09:00 <Lucifer_arma> eek
09:00 <Lucifer_arma> $500 for a calc book?  mine wasn't that bad
09:00 <Lucifer_arma> $250, irrc
09:00 <Lucifer_arma> iirc*
09:00 <GodTodd> yeah...it's hyperbole
09:00 <wrtlprnft> #later tell *your_mom* IIRC lucifer changed the armagetronad skin, but it doesn't really work well anymore with new versions of mediawiki
09:00 <armabot> wrtlprnft: The operation succeeded.
09:00 <GodTodd> 250? is that for the 3 in 1?
09:00 <Lucifer_arma> yeah, it was a dumb question.  The purpose of the Account object is to represent an account *in the database*
09:01 <Lucifer_arma> yeah, it ws the 3 in 1, but it might not be the same book you'll be buying
09:01 <GodTodd> true
09:01 <Lucifer_arma> but I took 3 semesters of calc before I had to buy a new calc book :)
09:01 <GodTodd> i won't know my options really till i get there
09:01 <GodTodd> :)
09:02 <GodTodd> i never buy books at the school bookstore tho
09:03 <GodTodd> aha! ./acme works now :)
09:04  * GodTodd is a visual learner...can't just look at code with no example ;)
09:09 <GodTodd> yeah...looks like the same book for calc 1 and 2
09:09 <GodTodd> approx . $150 it looks like
09:09 <GodTodd> nice :)
09:10 <GodTodd> CCCC 	MATH 	2413 	1S2 	R 	CALC EARLY TRANS & CALC REVW PT 1&2 & MML, THOMAS, PEARSON 	$154.65 	$116.00 	149
09:13 <Lucifer_arma> different book than mine
09:13 <Lucifer_arma> mine's some book by Stewart
09:13 -!- philippeqc [n=philippe@c83-250-174-94.bredband.comhem.se] has joined #armagetron
09:13 <philippeqc> morning
09:14 <Lucifer_arma> morning
09:15 <philippeqc> lets see about commiting zone-v2 to the trunk now
09:17 <philippeqc> wow, I dont have rights to commit new files into resource/proto/philippeqc
09:19 <GodTodd> same book listed for calc 2 so that's good
09:19 <GodTodd> should only need the one for the whole summer
09:22 <GodTodd> Ui_acmeMain, throwmeaway = uic.loadUiType( paths.JoinPaths( paths.GetPath('ui'), 'main.ui') ) <--- is that where it does the conversion?
09:22 <armabot> armagetronad: philippeqc * r7267 /armagetronad/trunk/armagetronad/resource/proto/map-0.3.1-a.dtd: Moved the shapes development into the trunk
09:23 <philippeqc> Lucifer_arma: I get a 403 when I try to commit new files!
09:23 <Lucifer_arma> yep, that's where the ui file is loaded
09:24 <Lucifer_arma> philippeqc: do "svn info" and paste the svn url here
09:25 <philippeqc> https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad
09:25 <Lucifer_arma> there's the rub, the url changes
09:25 <Lucifer_arma> do svn switch to the new url
09:25 <philippeqc> seems I have write priviledge, but not create
09:25 <philippeqc> new url?
09:25 <Lucifer_arma> https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad
09:25 <Lucifer_arma> yeah, your checkout is pretty damn old, philippeqc (hi there!) 
09:25 <philippeqc> o
09:26 <philippeqc> yes it is
09:26 <philippeqc> switch complains that "new url" is not the same as "old url"
09:27 <philippeqc> not the same repo
09:30 <philippeqc> --relocate it seems
09:37 <armabot> armagetronad: philippeqc * r7268 /armagetronad/trunk/armagetronad/ (23 files in 5 dirs): Moved the shapes development into the trunk (3rd attempt, now on the new location)
09:57 <Lucifer_arma> well, adapting the account model to the new account structure was somewhat painless
09:57 <Lucifer_arma> easier if I hadn't been so damn sleepy
09:58 <GodTodd> heh
09:58 <philippeqc> well, overall the merge works better than expected
09:59 <philippeqc> accounting type of model?
10:01 <Lucifer_arma> guru3: can we get email addresses from the bugtracker and wiki updated sometime?  They're still showing davefancella.com emails
10:01 <Lucifer_arma> philippeqc: yeah, it's a home accounting program
10:01 <Lucifer_arma> I'm switching out from my custom database to sqlite
10:02 <Lucifer_arma> trying to remember what fields the ledger needs
10:02 <philippeqc> nice
10:04 <Lucifer_arma> does a date in a ledger need timestamp accuracy, or is month/day/year good enough?
10:04 <Lucifer_arma> I think I already answered that originally when I decided to make it month/day/year
10:39 <vinavil> why do you americans count the month before the day?
10:42 <wrtlprnft> to confuse other people.
10:44 <Lucifer_arma> because it makes the most sense
10:44 <Lucifer_arma> most of the time when you read the date, the month is more important than the day
10:44 <Lucifer_arma> why do you europeans insist on inflicting order over practicality in all forms of measurement and notation?
10:45 <vinavil> interesting, but the way 12/12/xxxx should be confusing. we are order maniacs hehe
10:46 <Lucifer_arma> that means the same thing in both notations :)
10:46 <vinavil> lol, i meant 11/12....
10:47 <Lucifer_arma> it's only confusing if you're really used to reading one notation and seeing the other, or if you're unaware what form you're reading
10:47 <Lucifer_arma> personally, I can read your notation just fine as long as I *know* what I'm reading is in that notation
10:48 <Lucifer_arma> the real problem I have is that nobody bothers to state which notation they're using
10:48 <Lucifer_arma> that would clear up most of the confusion, I think
10:48 <vinavil> true
10:49 <wrtlprnft> usually if someone asks for the date I only say the day and that's sufficient because everyone knows the month and year
10:49 <wrtlprnft> if i just said the month they wouldn't be helped
10:50 <Lucifer_arma> I usually tell them the day of the week :)
10:50 <wrtlprnft> that they know as well
10:50 <Lucifer_arma> "What day is it?"  "Friday"  "No, I mean what day is it?"
10:50 <vinavil> anyway, about month more important than day, i think this is related to "life time speed" too
10:50 <Lucifer_arma> a lot of it depends on context, to be honest
10:51 <Lucifer_arma> in a ledger, which is the context I was speaking earlier, I find the month is usually more important than the day when I'm reading entries
10:51 <vinavil> i imagine americans life consistently faster
10:51 <Lucifer_arma> and when you have a bunch of entries where the month and year are the same, the day stands out clearly no matter what order you've written the date
10:51 <vinavil> but that is surely only an impression
10:52 <Lucifer_arma> well, we are the country that's pumping our kids up with ritalin to boost their performance
10:52 <Lucifer_arma> I mean, we don't stop at steroids, we gotta go for the mind drugs
10:52 <Lucifer_arma> you just wait until some fundie figures out a drug that increases faith
10:53 <vinavil> indeed, i purpose a year of relaxing time for all americans ;)
10:53 <Lucifer_arma> in wrtlprnft's example, the context contains an assumed shared knowledge of both year and month, so it would be useless to provide either of those
10:54 <vinavil> the problem would be the increasing of the debth
10:54 <Lucifer_arma> why?  isn't the 40+ hours a week we spend watching tv relaxing enough?
10:54 <vinavil> oh, yes, i got the useness of it :)
10:54 <vinavil> 40+ hours O_o
10:54 <Lucifer_arma> you know, letting media conglomerates pour the thoughts they want us to have into us so we don't have to think for ourselves?
10:55 <Lucifer_arma> you'll be surprised how much tv watching people do around here.
10:55 <Lucifer_arma> at least, I hope you'll be surprised.  I like to think there are places in the world where people still know the color of the sky
10:55 <vinavil> wtf, go to the wood people!
10:55 <Lucifer_arma> the real color, not the color that some director wanted
10:56 <vinavil> luci, come here, we'll spend some weeks in my wood :)
10:56 <vinavil> then you'll spread the truth around US! the wood exists!
10:57 <Lucifer_arma> ironically, I live in a forest, but nobody seems to see the trees
10:57 <vinavil> aw
10:57 <Lucifer_arma> granted, its a lot thinner than it was before they built this city
10:58 <Lucifer_arma> I figure we're down to only 3 types of americans now, sadly
10:58 <Lucifer_arma> the neo-hippies (a label I just learned the other day), the couch potatoes, and luke-jr's friends
10:59 <vinavil> luke-jr's friends, LOL!
11:00 <Lucifer_arma> gj philippeqc (hi there!) , your merge built
11:00  * Lucifer_arma loves the buildbot
11:00 <philippeqc> yes, I've seen that
11:00 <philippeqc> but zone dont update properly
11:00 <philippeqc> but thanks for checking
11:00 <Lucifer_arma> http://waterfall.davefancella.com/  <--- I just loaded a web page
11:01 <Lucifer_arma> actually, I quit working on my budget program because that build kicked off, and it slows my laptop (no complaints though, I like the buildbot)
11:01 <vinavil> i thought to do a deb package of arma 0.2.8.2, should it be useful? should i wait for 0.2.8.3?
11:02 <Lucifer_arma> it would be useful
11:02 <Lucifer_arma> especially since we could apply it to 0.2.8.3, and hopefully ubuntu
11:02 <Lucifer_arma> and mepis
11:02 <Lucifer_arma> in fact, if you're serious, you should checkout the build module and work on adding it to that
11:03  * vinavil wonders if he finally found a way to help AA community
11:03 <Lucifer_arma> yes, you did :)
11:03 <Lucifer_arma> ubuntu packages are one of the top requested packages around here
11:03 <wrtlprnft> Lucifer_arma: thanks for a link to the buildbot site
11:03 <wrtlprnft> couldn't find it yesterday
11:03 <Lucifer_arma> and since k left, there's been nobody to maintain them
11:04 <Lucifer_arma> wrtlprnft: np.  Did you get the favicon?
11:04 <vinavil> ok, so give me all info i need, suggestions, bla bla, then i'll start
11:04 <Lucifer_arma> also, there's http://buildbot.davefancella.com/ that needs a password
11:04 <Lucifer_arma> well, first get the build module
11:04 <Lucifer_arma> svn co https://armagetronad.svn.sourceforge.net/armagetronad/armagetronad/branches/0.2.8/build
11:05 <Lucifer_arma> look at the old debian stuff in there and try it
11:05 <Lucifer_arma> follow the instructions on the wiki for building, satisfying dependencies and stuff, of course
11:05 <vinavil> hm
11:05 <vinavil> 404
11:05 <wrtlprnft> Lucifer_arma: yeah
11:06 <Lucifer_arma> oops
11:06 <Lucifer_arma> svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/build
11:06 <Lucifer_arma> I always forget the svnroot
11:06 <vinavil> heh
11:07 <vinavil> i hate this machine
11:08 <GodTodd> hrmm...is there a way to get rid of a border on a frame object in qtdesigner?
11:08 <Lucifer_arma> yes
11:09 <GodTodd> there we go
11:09 <Lucifer_arma> which widget?
11:09 <GodTodd> got it :)
11:09 <Lucifer_arma> ah, you found it
11:10 <GodTodd> i'm doing a tabbed widget
11:10 <Lucifer_arma> just random shit, or are you working on a program?
11:11 <GodTodd> well...i think i'ma do two ported versions of my wife's recipe program
11:12 <Lucifer_arma> ah
11:12 <GodTodd> one in java (for further learning) and one in python (for more learning)
11:12 <Lucifer_arma> I might be interested in the pyqt port of that
11:12 <GodTodd> :)
11:12 <Lucifer_arma> hey, if you want an svn repo for your stuff, I can let you use mine
11:12 <GodTodd> it's a program that we give to friends and family because they like it :)
11:12 <GodTodd> but vb is evil
11:12 <Lucifer_arma> ack, it's in vb?
11:13 <GodTodd> the original is, yes
11:13 <Lucifer_arma> wtf was she thinking?
11:13 <GodTodd> dunno...i'll have to ask her tho 
11:13 <GodTodd> heh
11:13 <Lucifer_arma> I thought she never did any drugs!
11:13 <Lucifer_arma> funny, she never struck me as being psycho
11:14 <GodTodd> haha
11:14 <Lucifer_arma> ok, I'm done with the vb cracks, which is obviously what she was smoking
11:14 <Lucifer_arma> definitely interested in the pyqt port if you get it going, but not the java port :)
11:15 <GodTodd> that's another thing...something that i'm improving over the original is resizing the contents upon maximizing the window...in netbeans designer you just bind the object to the parent frame and it does it automatically...how do you do that in qtdesigner?
11:15 <Lucifer_arma> layouts
11:15 <DrJoeTron> shit need to renew my domain that i never use but might use
11:15 <Lucifer_arma> you have two choices, horizontal or vertical
11:15 <GodTodd> right
11:15 <Lucifer_arma> there's a gridlayout, but I never use it
11:16 <Lucifer_arma> so you use different combinations of horizontal and vertical to create the whole thing
11:16 <GodTodd> hmmm
11:16 <GodTodd> ok
11:16 <Lucifer_arma> so you setup a line of widgets next to each other that you want next to each other
11:16 <Lucifer_arma> ctrl-click each one
11:16 <Lucifer_arma> then on the toolbar there's a little icon with several white squares side by side, and the tooltip will tell all
11:16 <Lucifer_arma> click that and they'll all get put in a layout together
11:17 <Lucifer_arma> same with vertical
11:17 <Lucifer_arma> then you put those layouts in another layout to set them up
11:17 <Lucifer_arma> finally, you click somewhere in the top QWidget (or QMainWindow) and just click one of the layouts and it'll finish the job
11:17 <GodTodd> hmmm
11:18 <Lucifer_arma> one of the layout buttons on the toolbar, that is
11:18 <GodTodd> what's the difference between just horizontal/vertical and horizontal/vertical in splitter?
11:18 <Lucifer_arma> the splitter gives you two panes that can be resized
11:18 <GodTodd> ahhh
11:18 <GodTodd> ok
11:18 <Lucifer_arma> using the splitter widget in the midle :)
11:19 <Lucifer_arma> splitter also supports collapsing a pane, which is pretty neat
11:19 <vinavil>  /debian/?
11:19 <GodTodd> ok...don't need that for this...but might go on my "fuck with" list :)
11:19 <Lucifer_arma> so when the user makes it small enough that it's useless, you can just have it collapse :)
11:19 <Lucifer_arma> splitters rule
11:19 <Lucifer_arma> vinavil: that's where I would look
11:19 <Lucifer_arma> vinavil: it's likely to have a fair amount of rot in it, since the last debian package built from there was an early 0.2.8 beta
11:20 <vinavil> hm
11:20 <GodTodd> qtdesigner isn't really all that different from netbeans designer...except for the parent pane binding so far 
11:20 <GodTodd> heh
11:20 <Lucifer_arma> most of the rad gui builders are the same :)
11:20 <Lucifer_arma> except wxGlade is really sucky
11:21 <GodTodd> and the fact that it opens 10000000000000000000 windows separately
11:21 <Lucifer_arma> but that might be because wxglade is pretty sucky
11:21 <Lucifer_arma> well, you can change that
11:21 <Lucifer_arma> Edit->User INterface Mode
11:21 <Lucifer_arma> I don't like having those 100000000000000000000 windows either
11:22 <GodTodd> aha! now that's what i like :)
11:23 <GodTodd> now it looks a *lot* like netbeans
11:23  * Lucifer_arma mutters something about how they all look the same
11:24 <Lucifer_arma> actually, I was surprised at how much like Delphi's builder it looked
11:24 <Lucifer_arma> not that I ever used Delphi...
11:24 <GodTodd> well...i never got interested enough in eclipse to see if it has the same sort of thing and if it looks the same so... :)
11:24 <Lucifer_arma> man, I love my stupid text editor
11:25 <Lucifer_arma> even though it's nearly crippled right now, and I have to use kwrite to do search and replace
11:25 <GodTodd> heh
11:25 <Lucifer_arma> (which reminds me, I need to finish implementing search and replace)
11:25 <Lucifer_arma> also, what makes more sense as a shortcut combination?
11:26 <Lucifer_arma> ctrl-z undo, shift-ctrl-z redo or ctrl-z undo, ctrl-y redo
11:26 <GodTodd> i always remember ctrl-z/y
11:27 <Lucifer_arma> I don't, and it really irritates me because that's what qscintilla expects
11:27 <GodTodd> imo fewer keystrokes == better
11:27 <Lucifer_arma> so when I go to redo, I hit shift-ctrl-z and get some bullshit character that kills my redo
11:27 <GodTodd> heh
11:27 <Lucifer_arma> ah, but when I'm undoing, I'm usually going pretty quickly and overshoot the mark, and adding one more key to what I'm already pressing is easiest
11:28 <GodTodd> true
11:28 <GodTodd> i would say do whatever you prefer because people can relearn strokes if they have to :)
11:29 <Lucifer_arma> it's on my list.  My text editor is my most neglected program right now, which is hard to say since my alarm clock still uses qt3
11:30 <Lucifer_arma> when I go to deal with the undo/redo problem, I'm going to lay in the foundation for a lot more shortcuts
11:30 <Lucifer_arma> text editor should be usable without a mouse, imo
11:30 <GodTodd> yep
11:51 <GodTodd> ctrl-click should let me select groups of objects, no?
12:02 <Lucifer_bed> yes
12:06 <Lucifer_arma> if you're having trouble selectig an object, like a specific layout, and just clicking an object inside the layout isn't doing it for you, you can use the tree of widgets toolbox and select them there
12:06 <Lucifer_arma> I use that a lot to select groups of widgets
12:08 <GodTodd> it's not letting me do that tho
12:08 <GodTodd> and i'm just not getting this layout thing, i think
12:08 <GodTodd> heh
12:08 <GodTodd> whatever layout i choose borks the widget
12:10 <GodTodd> and the "across lines" being vertical layout and the "up/down" lines being horizontal layout keeps confusing me
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12:40 <GodTodd> well...it looks snazzy now...if i can figure out how to resize the damn thing heh
12:40 <guru3> Lucifer_arma: fixed the skin back to monobook
12:40 <guru3> where are the email addresses in question?
12:41 <vinavil> wrtlprnft: coming here? :D
12:46 <guru3> or it should be changed but it's ignoring me for some reason
12:48 <guru3> now it's changed
13:01 <wrtlprnft> vinavil: ?
13:06 -!- epsy [n=epsy@mar75-4-82-227-65-72.fbx.proxad.net] has joined #armagetron
13:06 <epsy> hi
13:07 <philippeqc> hi
13:07 <philippeqc> anyone else getting like a gazzilion compile warning on PACKAGE_NAME, PACKAGE_TARNAME, PACKAGE_VERSION and such because of ruby?
13:11 <epsy> gazzilion ?
13:12 <philippeqc> I've stopped counting at about a gigy-trillion
13:12 <philippeqc> elevention might be closer
13:14 <armabot> armagetronad: philippeqc * r7269 /armagetronad/trunk/armagetronad/src/tron/zone/ (zShape.cpp zShape.hpp zZone.cpp): Fixed zones that went crazy on update
13:14 <philippeqc> wrtlprnft: that should fix the shape update
13:14 <philippeqc> i was able to play sty ball and CTF
13:15 <philippeqc> note that it is in trunk
13:15 <philippeqc> I'll check the "zone explode rather than collapse" now
13:15 <philippeqc> could you have a look for the bugs you've noted?
13:18 <wrtlprnft> sure.
13:19 <philippeqc> thanks
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13:31 <wrtlprnft> they still expand sometimes
13:31 <wrtlprnft> and sometimes they rotate, sometimes they don't
13:33 -!- deja_vu [n=deja_vu@HSI-KBW-085-216-060-101.hsi.kabelbw.de] has quit ["reboot"]
13:33 <wrtlprnft> and they rotate in the other direction, sometimes
13:33 <wrtlprnft> looks weird :D
13:34 <philippeqc> still expand randomly?
13:34 <philippeqc> how could I observe that phenomen?
13:35 <wrtlprnft> play on CTWF
13:38 <philippeqc> one instant. I'm about to check for exploding zones
13:38 <philippeqc> ok, works
13:39 <philippeqc> going to ctwf
13:40 <wrtlprnft> i see you're online, but it's full.
13:40 <philippeqc> darn, missed some update
13:40 <philippeqc> cant see a thing
13:41 <philippeqc> I dont think I have implemented rotation 
13:41 <philippeqc> i have some issue about it
13:42 <philippeqc> like if you conquer a square fortress, should the shape turn faster and faster, or the texture be animated to do so
13:43 <armabot> armagetronad: philippeqc * r7270 /armagetronad/trunk/armagetronad/src/tron/zone/ (zShape.cpp zShape.hpp): Shapes no longer explode after collapsing
13:44 <philippeqc> I'm online now
13:44 <philippeqc> of ctwf
13:45 <wrtlprnft> ../../src/tron/zone/zShape.cpp: In member function 'void zShape::setCreatedTime(REAL)':
13:45 <wrtlprnft> ../../src/tron/zone/zShape.cpp:86: warning: statement has no effect
13:45 <wrtlprnft> just in case you didn't read it
13:47 <philippeqc> o ty
13:47 <philippeqc> I have way too many warning because of ruby
13:47 <philippeqc> fixed
13:48 <wrtlprnft> compile with --disable-ruby
13:48 <vinavil> wrtlprnft: to italy :)
13:48 <philippeqc> things happen too fast on ctwf to observe details
13:49 <vinavil> i saw the avatar and flag
13:49 <wrtlprnft> :)
13:49 <vinavil> so, where you go?
13:49 <wrtlprnft> philippeqc: --record is your friend
13:49 <wrtlprnft> #last --from wrtlprnft --with maps.google
13:49 <armabot> wrtlprnft: [18:19:53] <wrtlprnft> philippeqc: http://maps.google.de/maps?q=rimini,+italy&ie=UTF8&ll=44.037716,12.616526&spn=0.002545,0.005021&t=h&z=18&om=1
13:50 <wrtlprnft> there.
13:50 <vinavil> oh, rimini. i live in bologna :)
13:50 <wrtlprnft> :D
13:52 <vinavil> if you pass here say something i'll cook you some pasta ;)
13:52 <armabot> armagetronad: philippeqc * r7271 /armagetronad/trunk/armagetronad/src/tron/zone/zShape.cpp: Fixed type and beautified code
13:53 <wrtlprnft> we're already going to arrive quite late
13:54 <wrtlprnft> thenks for the offer, though
13:54 -!- GodTodd [n=TheTruth@pool-71-170-89-192.dllstx.fios.verizon.net] has quit [Read error: 104 (Connection reset by peer)]
13:54 <vinavil> you are welcome
14:00 <philippeqc> new vacation goal: Go and eat pasta to as many AA player as possible
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14:05 <vinavil> LOL!
14:07 <vinavil> wrtlprnft: can i write in the wiki the ip of the server?
14:07 <wrtlprnft> sure
14:07 <wrtlprnft> it's public
14:07 <vinavil> oki
14:08 <wrtlprnft> you can use wrtlprnft.servegame.org as hostname if you like, it resolves to that IP
14:08 <vinavil> yea, better
14:09 <philippeqc> found another minor thing on the way: new version ignore old zone descriptions
14:10 <wrtlprnft> the really old win/deathzones?
14:10 <vinavil> wiki's graphic disappeared
14:11 <wrtlprnft> ?
14:11 <vinavil> lost in tranfert?
14:11 <vinavil> there is no template
14:11 <guru3> yes there is, it's just very simple
14:11 <vinavil> oh, ok
14:12 <vinavil> i like it ;)
14:12 <vinavil> well, my machine like it more :)
14:13 <philippeqc> wrtlprnft: no, even the fortress format 
14:13 <philippeqc> if you feed an old map to a new server/client, it ignores them
14:13 <philippeqc> people might find that a bit of an annoyance
14:13 <wrtlprnft> it's always been like that since you started implementing zonesv2
14:14 <philippeqc> o
14:14 <philippeqc> what syntax work then?
14:14 <philippeqc> do people complain?
14:15 <wrtlprnft> noone who runs a trunk server expects fortress to work yet
14:15 <philippeqc> ouch
14:15 <wrtlprnft> but it should be fixed if we are going to make a final release
14:15 <philippeqc> I'll see into re-enabling the old syntax
14:21 <vinavil> wrtlprnft: does Test Server have a dedicate english_base file?
14:22 <wrtlprnft> yeah, of course
14:23 <wrtlprnft> ~/arma-0.2.8-svn/usr/share/games/armagetronad/language/english_base.txt or something like that
14:23 <wrtlprnft> need to restart the server for any change to take effect
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14:24 <vinavil> hm
14:24 <wrtlprnft> actually, wati
14:24 <wrtlprnft> *wait
14:24 <wrtlprnft> you don't want to edit that file
14:25  * vinavil feels wrtlprnft reading his mind
14:25  * philippeqc realise the impact of trunk not being able to support fortress for a while
14:25 <philippeqc> you guys put up with a LOT!
14:25 <wrtlprnft> you want to copy ~/arma-0.2.8-svn/share/games/armagetronad-dedicated/language/english_base.txt
14:25 <wrtlprnft> to ~/testserver/data/language
14:26 <wrtlprnft> create dirs as necessary
14:26 <vinavil> i want to disable ladder
14:26 <wrtlprnft> then edit that. that'll prevent the file from being overwritten when upgrading the server
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15:03 <philippeqc> gonna clean up my flat, my wife is out and I want to surprise her
15:08 <vinavil> and when phil's wife was back... "wtf did happen here? tidy up everything!"
15:16 -!- deja_vu [n=deja_vu@HSI-KBW-085-216-060-101.hsi.kabelbw.de] has quit ["leaving"]
15:17 <vinavil> wrtlprnft: better i upload the new english_base.txt to <why do italian keyboards have not the tilde symbol>/testserver/data/language or to old dir?
15:19 <wrtlprnft> first one
15:19 <vinavil> k
15:20  * wrtlprnft loves the new colorful favicons
15:20  * vinavil too
15:21 <wrtlprnft> there's still too many sites that don't have any
15:21 <vinavil> please paste me a tilde
15:21 <wrtlprnft> ~
15:22 <wrtlprnft> ñ if that helps
15:22 <vinavil> ?
15:22 <wrtlprnft> note that you can write /home/rain/ or $HOME/ instead of ~/
15:22 -!- Hellsing [n=5b60d2e6@h10487.serverkompetenz.net] has joined #armagetron
15:22 -!- Hellsing [n=5b60d2e6@h10487.serverkompetenz.net] has quit [Client Quit]
15:23 <wrtlprnft> or leave it away if you're in the home dir anyways
15:23 -!- Hellsing [n=5b60d2e6@h10487.serverkompetenz.net] has joined #armagetron
15:23 <wrtlprnft> hi.
15:23 <vinavil> i cannot mkdir :S
15:23 <Hellsing> hi
15:23 <epsy> hay Hellsing :)
15:24 <wrtlprnft> ?
15:24 <vinavil> no no, i can
15:24 <epsy> what's the error, vinavil ?
15:24 <wrtlprnft> you can't create multiple dirs at once
15:24 <epsy> you can
15:24 <Hellsing> hi epsy
15:25 <wrtlprnft> if you want to create ~/testserver/data/language make sure that ~/testserver/data exists :)
15:25 <epsy> or use the -p option
15:25 <wrtlprnft> yeah
15:25 <epsy> wrtlprnft, what's the map on this shot ? : http://wrtlprnft.ath.cx/arma/screenshot_562.png
15:25 <epsy> o
15:25 <epsy> Aang's race from dz ?
15:26 <wrtlprnft> no, one of voodoo's race maps
15:26 <epsy> he hasn't an account on the main resource server
15:26 <epsy> ...
15:27 <wrtlprnft> they're autogenerated
15:27 <wrtlprnft> i've got tons of them and the generator :)
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15:28 <epsy> lol
15:28 <wrtlprnft> i'll give you the one on that screenshot if i can find it
15:28 <epsy> i was just intrested seeing the map entirely :P
15:29 <epsy> http://beta.armagetronad.net/resource-browser/resource/Minimiles/DeathMap/Joust-0.3.0.aamap.xml
15:29 <epsy> lol
15:29 <wrtlprnft> http://wrtlprnft.ath.cx/rtw_mz10042007203422-0.0.1.aamap.xml
15:29 <wrtlprnft> it's one of the buggier ones
15:30 <epsy> dang -.-
15:30 <epsy> i wonder why firefox wont ever upload a file if it's an url
15:30 <wrtlprnft> you can double back at start and get the winzone :D
15:30 <epsy> lol
15:31 <wrtlprnft> have you never played on any of these race servers or mayhem?
15:31 <epsy> no
15:32 <epsy> ...of course fx wont download it either
15:32 <wrtlprnft> ?
15:32 <epsy> fx -> firefox
15:33 <wrtlprnft> mkdir -p ~/.armagetronad/resource/voodoo/race && wget http://wrtlprnft.ath.cx/rtw_mz10042007203422-0.0.1.aamap.xml -O ~/.armagetronad/resource/voodoo/race
15:34 <epsy> heh lol
15:35 <wrtlprnft> -p ftw
15:35 <epsy> yeah :)
15:36 <epsy> mkdir -p this/that/{a,b}
15:36 <epsy> too
15:37  * epsy notes http://armagetronad.de/ shows an empty page
15:38 <vinavil> does anybody know how to run flash properly?
15:38 <epsy> on linux ?
15:38 <vinavil> debian etch
15:38 <epsy> err...
15:38 <epsy> download flash 9
15:38 <epsy> and use the installer or use the intructions from plugindoc.mozdev.org
15:38 <epsy> *s
15:39 <vinavil> it works only on mozilla/firefox/seamonkey
15:39 <vinavil> ...
15:39 <vinavil> another way?
15:39 <epsy> it's works on konquerror too if you have the nsplugin option installed
15:39 <epsy> and so it is for opera i think
15:40 <vinavil> nsplugin?
15:40 <epsy> try searching for a package named konqueror-nsplugin
15:40 <vinavil> hm
15:40 <wrtlprnft> it works for opera as long as it's not in the nsplugin dir
15:40 <wrtlprnft> for some weird reason
15:41 <epsy> heh
15:41 <vinavil> o_O
15:42 <vinavil> so, what do i have to do?
15:42 <epsy> don't put it in the nsplugin dir ?
15:44 <vinavil> ...
16:06 <philippeqc> vinavil: you making fun of me cleaning up my flat to surprise my wife? ;)
16:31 <epsy> http://granades.com/2007/05/02/loltrek/
16:43 <philippeqc> epsy, this is brain rot!
16:43 <philippeqc> darn funny brain rot
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18:04 <Vanhayes> #realchatlogs
18:04 <armabot> Vanhayes: http://master3.armagetronad.net/armalogs/
18:07 <Vanhayes> #armaservers
18:07 <armabot> Vanhayes: disabled
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18:49 <Lucifer_arma> wrtlprnft: Canada
18:49 <Lucifer_arma> nvm
18:49  * Lucifer_arma is still sleepy
18:49 <wrtlprnft> huh?
19:10 <vinavil> philippeqc: yes :D
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19:18 <epsy> hmm
19:19 <epsy> i need a way to get both clientnum AND player in a sure way :/
19:19 <philippeqc> what?
19:20 <philippeqc> client number, should that be its version or the number of unique clients connected at one time
19:20 <epsy> i need to get a clients number, and his nick, when he connects ... all that only using the log
19:21 <philippeqc> The client IP address!
19:21 <epsy> the unique client number, yeah
19:21 <epsy> not his ip
19:21 <epsy> his ip can i already get
19:22 <epsy> i need his name, with it's number...at connection
19:23 <philippeqc> I dont think there are unique client id
19:23 <epsy> ?
19:24 <epsy> [2 IP=68.199.44.206:35379] New user: 2
19:24 <epsy> [2 IP=68.199.44.206:35379] GASU plays for Team blue.
19:24 <epsy> that's the client num
19:24 <philippeqc> the client doesnt have a number just for itself
19:24 <epsy> for the server, it has
19:25 <philippeqc> but that number (2) will be reused as soon as the player leave
19:25 <epsy> yes i know
19:25 <philippeqc> Humm, I guess someone who has administered a server could help you better than I
19:25 <epsy> but from he connects until he leaves i need to get his client num and his name
19:26 <wrtlprnft> where's the problem?
19:26 <wrtlprnft> the New user: x marks a new client
19:26 <epsy> <epsy> i need a way to get both clientnum AND player in a sure way :/
19:26 <epsy> yeah, but we disscussed before, that it was unsure to use this way, remember ?
19:26 <wrtlprnft> then the next message with that x will contain the name
19:27 <wrtlprnft> when the player leaves there will be a “received logout from x” or “x timed out” message
19:27 <epsy> err...my script can't know what's the previous line
19:27 <wrtlprnft> then your script sucks?
19:28 <epsy> i'm using the killing user x message for that
19:28 <wrtlprnft> that should work
19:28 <epsy> wrtlprnft, the scripts starts each time there's a new line coming from arma's stdout
19:28 <wrtlprnft> maybe put “PLAYERS” in everytime.cfg and parse that?
19:28 <wrtlprnft> that's really inefficient
19:29 <epsy> hmm
19:30 <epsy> [0] 0: gdb (logged out)
19:30 <epsy> [0] 0: gcc (logged out)
19:30 <epsy> [0] 0: latex (logged out)
19:30 <epsy> [0] 1: goon (logged out)
19:30 <epsy> hmm
19:31 <epsy> maybe if i send the players command when an user connects
19:31 <epsy> oh no, i should wait some delay before that ... :/
19:34 <epsy> which would be terribly annoying for the players
19:34 <wrtlprnft> maybe run it for every line you parse? :D
19:34 <wrtlprnft> sure way to kill your server
19:34 <epsy> run what ?
19:34 <epsy> the command ?
19:34 <epsy> :P
19:35 <wrtlprnft> the PLAYERS command
19:35 <epsy> ah :P
19:36 <epsy> let's try that!
19:36 <epsy> --->]
19:41 <wrtlprnft> have fun with your fork bomb.
19:41 <epsy> :P
19:41 <Lucifer_arma> just make an array keyed using arma's player number key in the logs
19:41 <Lucifer_arma> hm
19:41 <Lucifer_arma> that answers my own question for my own script
19:41 <epsy> i need to get *his name* first
19:42 <Lucifer_arma> too bad I'm a) about to go visit family and b) working on my budget program anyway
19:42 <Lucifer_arma> epsy: then you're putting spurious and imagined needs in front of what will actually get you what you want
19:42 <epsy> err ...
19:42 <Lucifer_arma> think about it.  The whole reason players have keys in the logs is so you can tail the logs and do stuff like you're saying
19:43 <Lucifer_arma> I am assuming you're trying to parse the logs for something
19:43 <Lucifer_arma> if you're hacking arma directly, then please disregard eerything I just said
19:43 <epsy> tthat's like it needs to know when a player says « i want to kick epsy », who is « epsy »
19:44 <Lucifer_arma> search the array for epsy, what's so hard about that?
19:44 <epsy> if i were hacking arma that would be easier
19:44 <Lucifer_arma> for a in theArray:
19:44 <epsy> i need to build the array
19:44 <Lucifer_arma> if a.name == "epsy": sys.exit()
19:44 <Lucifer_arma> bbl
19:45 <epsy> is that perl ?
19:45 <wrtlprnft> python!
19:46 <wrtlprnft> perl would be
19:46 <wrtlprnft> sys.exit() if a.name == "epsy"
19:46 <epsy> heh
19:46 <wrtlprnft> or if a.name == epsy sys.exit()
19:46 <wrtlprnft> or a.name == epsy sys.exit if
19:46 <epsy> yoda-like :)
19:46 -!- MrBougo [n=MrBougo@ip-62-235-217-232.dsl.scarlet.be] has joined #armagetron
19:46 <wrtlprnft> or if == epsy sys.exit a.name
19:47 <MrBougo> hello
19:47 <epsy> hay MrBougo 
19:47 <MrBougo> s/h/j
19:47 <epsy> tss :)
19:47 <MrBougo> i mean for my message
19:47 <wrtlprnft> or exit.name == epsy if a.exit
19:47 <MrBougo> i've understood it wrtlprnft 
19:47 <MrBougo> xD
19:47 <epsy> tss anyway :)
19:47 <MrBougo> bah
19:47 <epsy> wrtlprnft, :P
19:48 <MrBougo> say hello to the bright letters
19:48 <wrtlprnft> or ) exit == name if . a . epsy /
19:48 <epsy> hmm
19:48 <wrtlprnft> err, ) exit == name if . a . epsy (
19:48 <epsy> i'ill do it the hacky way then
19:48 <MrBougo> what language is this?
19:48 <epsy> put it with name empty
19:48 <epsy> antil i find a line like
19:48 <epsy> [1 IP=192.168.0.2:32860] gOon entered as spectator.
19:48 <epsy> or
19:48 <epsy> [0] gOon plays for Team blue.
19:48 <epsy> ooh noes
19:53 <epsy> how i do say « one or more » in a regexp ?
19:56 <epsy> nvm
20:04 <epsy> Warning: preg_match(): Compilation failed: POSIX named classes are supported only within a class at offset 34 in /home/epsy/armacmdscripts/lineproccessing.php on line 95
20:22 <epsy> could you tell me why " gOon entered as spectator." wouldn't match ",^ [^\t\n\r\f\v] entered,"
20:23 <epsy> oh found out myself
20:23 <epsy> #monologue
20:23 <armabot> epsy: Your current monologue is at least 12 lines long.
20:26 <philippeqc> what is the page to view the maps on the res repo?
20:26 <epsy> http://beta.armagetronad.net/resource-browser/resource/
20:26 <epsy> #alias add res echo http://beta.armagetronad.net/resource-browser/resource/
20:26 <armabot> epsy: The operation succeeded.
20:26 <epsy> #res
20:26 <armabot> http://beta.armagetronad.net/resource-browser/resource/
20:26 <philippeqc> ty
20:27 <epsy> np
20:27 <MrBougo> yee
20:27 <epsy> what ? :)
20:29 <epsy> MrBougo, you got pos 1 ? :P
20:29 <MrBougo> huh?
20:30 <MrBougo> what pos1
20:30 <epsy> ladder pos 1 :P
20:30 <MrBougo> where
20:30 <MrBougo> no
20:30 <MrBougo> i was "yee"ing at the music :p
20:30 <epsy> :P
20:39 <epsy> YAY!
20:40 <epsy> 1  	gOon  	192.168.0.2
20:40 <epsy> :)
20:40 <epsy> (and now i don't have anymore reasons to not finish voting
20:55 -!- |Sticky| [n=Sticky@80-43-85-181.dynamic.dsl.as9105.com] has joined #armagetron
20:57 -!- _Sticky_ [n=Sticky@80-43-85-181.dynamic.dsl.as9105.com] has quit [Read error: 110 (Connection timed out)]
21:15 -!- deja_vu [n=deja_vu@HSI-KBW-085-216-060-101.hsi.kabelbw.de] has joined #armagetron
21:19 -!- luke-jr|work [n=luke-jr@ip70-171-177-14.om.om.cox.net] has joined #armagetron
21:22 <philippeqc> frack! mapping the old fortress automatic assignment to zone v2 is a PITA!
21:23 <philippeqc> z-man did it based on players position when the game ran (give the fortress to the closest player team), I have to do it at parse time
21:27 <wrtlprnft> that sucked, anyways
21:27 <wrtlprnft> I haven't seen anyone who knew it until I told him or they read the code
21:30 <philippeqc> thanks to accept my frustration
21:31 <philippeqc> (melodramatic) but how on heck can I assign them to team when said teams can pop up at any spawn location!
21:32 <philippeqc> 'tupid old map format, what monkey made that!
21:33 <wrtlprnft> when's the spawning done?
21:33 <philippeqc> after map parsing
21:33 <wrtlprnft> and is there any reason why the zones have to appear after the cycles?
21:33 <philippeqc> wait, lemme check that
21:33 <wrtlprnft> err, other way
21:34 <philippeqc> I would like to parse the map once
21:34 <philippeqc> only
21:34 <philippeqc> no wait, cant have the spawning BEFORE map parsing, spawn points are defined there
21:34 <wrtlprnft> yeah, of course
21:35 <wrtlprnft> you could scan the thing for spawn points, then spawn, then scan for zones
21:35 <philippeqc> yes, I could
21:35 <wrtlprnft> or introduce a special team that will autoassign to the closest team
21:35 <philippeqc> but the prob is only when parsing map version 1 with fortress, and on a version 2 engine
21:36 -!- luke-jr|work [n=luke-jr@ip70-171-177-14.om.om.cox.net] has quit [Read error: 60 (Operation timed out)]
21:36 <wrtlprnft> do the special old zone scan only on version 1 maps?
21:36 <wrtlprnft> and ignore old zones on the first scan
21:36 <philippeqc> I wanted to create the old fortress with the v2 zones, so mapping has to be 1 to 1
21:37 <philippeqc> then I have to make a 2 pass scan for the purpose of old zones
21:38 <wrtlprnft> libxml must have an equivalent to the JS GetElementsByTagName()
21:40 <MrBougo> BYE
21:41 <MrBougo> GOOD NIGHT 888
21:41 <MrBougo> err sorry caps lockz...
21:41 <epsy> SEE YOU MrBougo 
21:41 <epsy> CAN YOU HEAR ME ?
21:41 <philippeqc> good idea Mr. B
21:41 <MrBougo> :(
21:41 -!- MrBougo [n=MrBougo@ip-62-235-217-232.dsl.scarlet.be] has quit []
21:41 <epsy> good idea ?
21:41 <philippeqc> wrt, have a nice trip, enjoy yourself!
21:41 <philippeqc> I'm closing shop
21:41 <epsy> d'night ?
21:41 <philippeqc> getting too complex for the hour it is
21:42 <philippeqc> dont want to start something like that so late
21:42 <philippeqc> wtf is a CTCP TIME?
21:42 <philippeqc> we have the same time zone
21:42 <epsy> it's a request for your current time
21:42 <philippeqc> Stockholm!
21:43 <epsy> paris isn't on the same timeline as stockholm ...
21:43 <epsy> as i know
21:43 <Vanhayes> #time
21:43 <armabot> Vanhayes: 09:43 PM, May 26, 2007
21:43 <philippeqc> C'est la meme merde qu'en France! pas b'soin d'faire des paquest
21:43 <philippeqc> 21:45 here, and you?
21:43 <philippeqc> #time
21:43 <armabot> philippeqc: 09:43 PM, May 26, 2007
21:43 <epsy> 21:46
21:44 <epsy> #utime
21:44 <philippeqc> see!
21:44 <epsy> #ctime
21:44 <armabot> epsy: Sat May 26 21:43:59 2007
21:44 <epsy> #list time
21:44 <armabot> epsy: at, ctime, elapsed, gmtime, seconds, time, and until
21:44 <epsy> #gmtime
21:44 <armabot> epsy: 07:44 PM, May 26, 2007
21:44 <philippeqc> #gmtime
21:44 <armabot> philippeqc: 07:44 PM, May 26, 2007
21:44 <philippeqc> o yeah, advanced time for the summer
21:45 <philippeqc> so 2 vs gmt
21:45 <philippeqc> anyway, wrtlprnft have some nice vacation
21:45 <philippeqc> epsy, yes spain, france, germany, denmark, sweden, norway are on the same time zone
21:45 <philippeqc> good night all!
21:45 <wrtlprnft> cya
21:46 <epsy> ok
21:46 <wrtlprnft> and thanks
21:46 <philippeqc> go eat some pasta at valinda's place
21:46 <wrtlprnft> :D
21:46 <philippeqc> so we get a confirmation about my theory last night
21:46 <epsy> and some good pizza :P
21:47 -!- philippeqc [n=philippe@c83-250-174-94.bredband.comhem.se] has quit ["Leaving"]
22:17 <akira_> stuffed olives, cheddar and toasted bread!
22:17 <akira_> and some espresso.
22:17 <akira_> don't mind me
22:17 <akira_> :)
22:43 <Vanhayes> #last --with dns --nolimit
22:43 <armabot> Vanhayes: [06:36:26] <Lucifer_arma> slow dns lookups, fast downloads, [04:05:21] <Your_mom_arma> net stop dnscache, [04:05:14] <Your_mom_arma> if your getting dns errors, the easy way to stop them is to open up a command prompt and enter, [04:00:02] <Vanhayes> hmm, It keeps giving me a dns error alot when I try to connect to the master server, [09:44:57] <guru3> the big kicker will be DNS of (1 more message)
22:46 -!- ghableska [n=ghablesk@12-216-182-238.client.mchsi.com] has joined #armagetron
22:47 <ghableska> #weather 50266
22:47 <armabot> ghableska: The current temperature in West Des Moines, Iowa is 71.2°F (3:44 PM CDT on May 26, 2007). Conditions: Overcast. Humidity: 67%. Dew Point: 59.0°F. Pressure: 29.01 in 982.3 hPa (Falling). 
22:49 <Vanhayes> #weather saint john
22:49 <armabot> Vanhayes: Temperature: 82°F / 28°C | Humidity: 26% | Pressure: 29.80in / 1009hPa | Conditions: Mostly Cloudy | Wind Direction: NNW | Wind Speed: 20mph / 32km/h | Updated: 5:00 PM ADT; Tonight - Cloudy periods. Clearing this evening. Wind northwest 20 km/h becoming light this evening. Low 8.; Sunday - Sunny. High 20. UV index 7 or high. Sunday night..increasing cloudiness. 40 percent chance of (1 more message)
22:49 <Vanhayes> heh, hotter here
22:50 <Vanhayes> weird thing is, it snowed a little over a week ago
22:51 <Vanhayes> #more
22:51 <armabot> Vanhayes: showers overnight. Wind becoming south 20 km/h overnight. Low 9.; Monday - Cloudy with 40 percent chance of showers. High 15.;
22:51 <Vanhayes> #weather e5n 5c5
22:51 <armabot> Vanhayes: The current temperature in Hampton High School, Hampton, New Brunswick is 81.7°F (5:53 PM ADT on May 26, 2007). Conditions: Mostly Cloudy. Humidity: 21%. Dew Point: 37.4°F. Pressure: 29.76 in 1007.7 hPa (Falling). 
22:52 <ghableska> o_O
22:57 <epsy> #m wrtlprnft what city are you going to ?
22:57 <armabot> epsy: The operation succeeded.
22:59 <Vanhayes> Rome?
23:02 <wrtlprnft> Vanhayes: another one that starts with “R“
23:02 <Vanhayes> hmm
23:02 <wrtlprnft> #last --from wrtlprnft --with maps.google --without last
23:02 <armabot> wrtlprnft: [18:19:53] <wrtlprnft> philippeqc: http://maps.google.de/maps?q=rimini,+italy&ie=UTF8&ll=44.037716,12.616526&spn=0.002545,0.005021&t=h&z=18&om=1
23:07 <Vanhayes> looks like nice beaches in rimini
23:07 <epsy> look like a circuit board -.-
23:07 <epsy> *s
23:08 <Vanhayes> #weather rimini
23:08 <epsy> lol
23:08 <armabot> Vanhayes: Temperature: 77°F / 25°C | Humidity: 33% | Pressure: 29.70in / 1006hPa | Conditions: Overcast | Wind Direction: SW | Wind Speed: 8mph / 13km/h | Updated: 11:00 PM CEST; Chance of Rain. High:75 ° F. / 24 ° C.; Chance of Rain. Low:62 ° F. / 17 ° C.; Chance of Rain. High:73 ° F. / 23 ° C.; Chance of Rain. Low:60 ° F. / 16 ° C.; Rain. High:73 ° F. / 23 ° C.; Chance of Rain. Low:59 ° F. / 15 (1 more message)
23:08 <Vanhayes> #more
23:08 <armabot> Vanhayes: ° C.;
23:08 <epsy> xD
23:08 <Vanhayes> heh
23:08 <epsy> Chance of Rain. High
23:09 <epsy> man i'm not getting theses weather reports -.-
23:11 <Vanhayes> there is a above average chance of rain
23:11 <epsy> and after too
23:12 <Vanhayes> hmm, well that one looks like it is mangled
23:33 <DrJoeTron> Lucifer_arma ping
23:33 <DrJoeTron> http://forums.armagetronad.net/viewtopic.php?p=178311#178311
23:34 <P4> DrJoeTron: do you share your way to kill campers in your servers?
23:34 <DrJoeTron> the anti camp nuke?
23:34 <P4> yes! :D
23:34 <P4> i hate styball campers... with 12 axes it makes my fps like 1
23:35 <DrJoeTron> its really easy
23:35 <DrJoeTron> Iceman showed me this
23:35 <P4> is there any forum thread with sources? :}
23:35 <DrJoeTron> i don't know why it was so complicated to think about it
23:35 <DrJoeTron> you dont need it
23:35 <P4> or at least algorithm?
23:35 <DrJoeTron> haha
23:35 <DrJoeTron> you know what it is?
23:35 <DrJoeTron> its a death zone
23:35 <DrJoeTron> a BIG one
23:36 <DrJoeTron> so big you cant even see it on the screen
23:36 <P4> but it would kill everyone
23:36 <epsy> surrounding all the arena ?
23:36 <epsy> yeah
23:36 <DrJoeTron> yeah
23:36 <P4> and not only camer
23:36 <P4> camper*
23:36 <DrJoeTron> thats all it is :)
23:36  * ghableska rented 28 Days Later
23:36 <ghableska> :D
23:36 <DrJoeTron> it goes off after like 2 minutes
23:36 <DrJoeTron> 90 seconds** actually
23:37 <P4> but i'd like to kill camper only and save other players from him
23:37 -!- epsy [n=epsy@mar75-4-82-227-65-72.fbx.proxad.net] has quit [Remote closed the connection]
23:37 <DrJoeTron>  /admin kill does that pretty good
23:37 <P4> but i saw somewhere the automated one
23:37 <P4> so it works even if admin wont be there...
23:39 <DrJoeTron> P4 
23:39 <DrJoeTron> your eyes trick you
23:39 <DrJoeTron> the  ANTI CAMP NUKE ACTIVIATED
23:39 <DrJoeTron> thats just Instant Death Zone Activated
23:39 <DrJoeTron> just reworded
23:40 <DrJoeTron> its considered anti camp, because if the game is still going, its probably 2 people just waiting for the box to fill,
23:40 <DrJoeTron> so they're camping :V
23:41 <DrJoeTron> because the game shouldnt last that long
23:41 <P4> lol
23:41 <P4> oh i see
23:41 <P4> thanks
23:41 <P4> is there any way to detect camper?
23:41 <DrJoeTron> i doubt it

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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.


 
 
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