Log from 2006-11-17:
--- Day changed Fri Nov 17 2006
00:01 -!- z-manuel [n=manuel@p50870064.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)]
00:19 -!- ghableska [n=ghablesk@12-240-54-90.client.mchsi.com] has quit [Read error: 104 (Connection reset by peer)]
00:20 <Vanhayes> #armaservers
00:20 <armabot> Vanhayes: ¬ | D u r k a D u r k a L a n d | ¬/xff9900 (16 players) || Crazy Tronners Wild Fortress (8 players) || -=}ID< Immortal Dynasty Server (8 players) || Norm's Place (7 players) || Strawberry Fields (6 players) || -=|LoD|=- Sumo Temporary Server (5 players) || Carina Epsilon (high speed) (5 players) || Tigers Network Classic Play (5 players) || *Super* *Duck* *Nano* *Fortress* !!! Multi Maps (4 (1 more message)
00:20 <Vanhayes> #more
00:20 <armabot> Vanhayes: players) || (Moo) Clan [ Cow Farm ] (4 players) || .Tronners|.in|.Pyjamas|.High-rubber|TiP-Clan.De.ms (2 players) || *Super* *Duck* *Nano* *Fortress* !!! (2 players) || Gamma Deathmatch Server (2 players) || Arena 51 Fight Club (1 players) || Wild West - Wild Fortress (1 players)
00:27 <DrJoeTron> http://forums.somethingawful.com/showthread.php?s=&threadid=2079989 time to start playing with perler beads
00:39 <Vanhayes> #night
00:39 <armabot> Good night Vanhayes!
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00:40 <Fonkay> hi
00:41 <DrJoeTron> no girls allowed
00:42 <Fonkay> who let you in?>
00:43 <DrJoeTron> my penis
00:43 <Fonkay> I'm trying to catch a mouse/squirrel
00:44 <Fonkay> or rat i guess.. but i don't think there are many rats in the country.. think that's more of a city thing
01:01 <Fonkay> i don't it's stupid enough to fall for it
01:18 <Fonkay> don't think *
01:40 <Luke-Jr> where are you all geographically located?
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02:06 <ghableska> hello
02:06 <Luke-Jr> hi
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02:37 <ghableska> #weather 50265
02:37 <armabot> ghableska: The current temperature in Des Moines, Iowa is 33.8°F (6:54 PM CST on November 16, 2006). Conditions: Partly Cloudy. Humidity: 75%. Dew Point: 26.6°F. Pressure: 29.86 in 1011 hPa.
02:45 <Lucifer_arma> 6.37 x 10^3 km from the center of the earth
02:45 <ghableska> what is?
02:47 <Lucifer_arma> my geographical location
02:48 <ghableska> ah
02:50 <Lucifer_arma> holy shit. A tornado took out some more trailer houses, amazing!
02:50 <Lucifer_arma> http://news.bbc.co.uk/2/hi/americas/6156208.stm
02:51 <ghableska> a tornado in SC?
02:54 <Lucifer_arma> NC, wasn't it?
02:55 <ghableska> oops
02:55 <ghableska> close enough :)
02:57 <GodTodd> tornadoes don't touch mobile homes, do they?
02:57 <Lucifer_arma> er
02:57 * Lucifer_arma notes that Jasper was wiped off the map by a tornado
02:57 <ghableska> #g 100 m in ft
02:57 <armabot> ghableska: 100 meters = 328.08399 feet
03:04 * GodTodd notes that he was born into a town devastated by a tornado less than two hours before his birth.
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03:26 <Lucifer_arma> in a heading, in robocode, which way does 0 point? Does it point to the right, or up?
03:27 <Luke-Jr> down
03:28 <Lucifer_arma> looks like it's up, with positive angles clockwise
03:29 <Lucifer_arma> so, the question is, if I take the cosine and sine of an angle, will it still line up, or do I have to do fancy conversions?
03:47 <Lucifer_arma> anybody know java here?
03:48 <Luke-Jr> I've touched it
03:48 <Lucifer_arma> I have a somewhat specailized question. :/ Do the trig functions take negative angles? :)
03:49 <Lucifer_arma> I can convert from their polar system to a standard system by doing 90-angle, but for anything outside of the first quadrant that'll result in a negative angle
03:49 <Lucifer_arma> I can add a check that checks for negative values and then add 2pi if I need to
03:49 <Lucifer_arma> I'd just rather not, that's extra processing I don't want to do :)
03:49 <Luke-Jr> no clue
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04:21 <Durka> yo yo yo
04:23 <Luke-Jr> omg
04:23 <Lucifer_arma> omfghaksldifjekalcksnem!
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04:23 <ghableska> #weather 50265
04:23 <armabot> ghableska: The current temperature in Des Moines, Iowa is 30.2°F (8:54 PM CST on November 16, 2006). Conditions: Scattered Clouds. Humidity: 80%. Dew Point: 24.8°F. Windchill: 24.8°F. Pressure: 29.86 in 1011 hPa.
04:23 -!- luke-jr_ [n=luke-jr@CPE-24-31-246-32.kc.res.rr.com] has joined #armagetron
04:24 -!- Your_mom_arma [n=Jacob@pool-151-204-74-30.delv.east.verizon.net] has joined #armagetron
04:24 <ghableska> hi mom
04:24 <Your_mom_arma> hi
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04:24 <luke-jr_> hm
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04:25 <Lucifer_arma> do you ahve to do that in this channel?
04:25 <luke-jr_> grr
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04:26 <luke-jr_> ok, I give up
04:30 <Lucifer_arma> besides cotangent, what functions have horizontal asymptotes?
04:30 <Lucifer_arma> I need a function that I can center at 0 and have a horizontal asymptote at 3
04:30 <Lucifer_arma> and a smooth curve that I can stretch and shrink horizontally that connects the two :/
04:31 <Lucifer_arma> oo, e^x
04:31 <Lucifer_arma> duh
04:31 <luke-jr_> freeciv?
04:31 <Lucifer_arma> robocode
04:31 <Lucifer_arma> I want the gun strength to be higher when the robot is closer
04:31 <luke-jr_> freeciv!
04:32 <Lucifer_arma> under the assumption that it takes less hits to hit a robot that's closer than to hit one far away
04:32 <Lucifer_arma> oh, you want to play a game of it?
04:32 <luke-jr_> maybe
04:33 <Lucifer_arma> -e^-x will flip it both ways, right? :)
04:33 * Lucifer_arma gets out his graphing calculator
04:33 * ghableska loves graphing calculators
04:34 <Lucifer_arma> so now I've got -3e^-x
04:34 <Lucifer_arma> wait a minute, I've got it wrong
04:34 <Lucifer_arma> I've got it flipped wrong, heh
04:37 <Lucifer_arma> hmm, what kind of distances are we talking? :)
04:37 <luke-jr_> ...
04:37 <luke-jr_> size 20?
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04:42 <Lucifer_arma> default arena is 800x600
04:42 <Lucifer_arma> I decided I want strength 1 at 200
04:43 <Lucifer_arma> that's a nice curve, I'll do that
04:43 <Lucifer_arma> the function comes out to:
04:43 <Lucifer_arma> 3e^(-0.005493x)
04:43 <Lucifer_arma> domain is x > 0
04:43 <Lucifer_arma> making the range 0-3, which is what I want :)
04:44 <Lucifer_arma> er, wait a minute. I want 3 to be at a distance of like 10
04:44 <luke-jr_> freeciv!!!
04:44 <Lucifer_arma> and clamped
04:45 <Lucifer_arma> that 3 is borking the function :(
04:45 <Lucifer_arma> anytime I solve for an x value where the function value has to be 3, I get 0 because ln(1) is 0
04:49 -!- MaZuffeR [n=MaZuffeR@darkmoor.sby.abo.fi] has quit ["-"]
04:51 <ghableska> #night
04:51 <armabot> Good night ghableska!
04:51 -!- ghableska [n=ghablesk@12-240-54-90.client.mchsi.com] has quit ["Bye."]
04:54 <Lucifer_arma> I can probably play some freeciv if you get some other people
04:58 <Lucifer_arma> yay, for all this code, my robot currently sits perfectly still, rotates his radar, and shoots straight ahead!
05:00 <GodTodd> after about 5 minutes of messing with it...mine goes straight for a wall and sits there like a luke-jr_ until he actually gets shot
05:00 <GodTodd> :)
05:00 <Lucifer_arma> heh
05:01 <Lucifer_arma> I went through that stage last night. :)
05:01 <GodTodd> then he shoots off in no particular direction until he blows up
05:01 <GodTodd> he's cool :)
05:01 <Lucifer_arma> my robot does more than that, really. I wrote up his scanner which uses a HashMap to store all the enemy robot positions on the grid
05:01 <DrJoeTron> spidey i sent you the track earlier right?
05:01 <Lucifer_arma> so I had to work some trig to convert the bearings and distances into grid coordinates, and when I add aiming I'll find out if that works
05:02 <Lucifer_arma> I'm just going to point the gun straight at the target for now, get him to kill all the targets on the grid and then probably do some homework instead
05:02 <Lucifer_arma> I don't know, I might start working on movement
05:02 <GodTodd> heh
05:03 <Lucifer_arma> and he's going to keep firing always, since a bullet randomly hitting an enemy is still worth points :)
05:05 <GodTodd> yep
05:05 <GodTodd> for shits and grins i ran a 10 round fight with all the included robots and mine last night
05:05 <GodTodd> that was wild
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05:05 <luke-jr_> ...
05:05 <luke-jr_> civ!
05:06 <GodTodd> stfu
05:06 <Lucifer_arma> quiet, we're talking robocode right now
05:06 <Lucifer_arma> :)
05:06 <Lucifer_arma> jfcmf!
05:07 <Lucifer_arma> for loops in java are the same as c++, right?
05:07 <GodTodd> yep
05:08 <luke-jr_> hachi.dashjr.org 5555
05:09 <luke-jr_> :o
05:11 <luke-jr_> Turn-blocking game play: waiting on Wrtlprnft to finish turn...
05:14 <Lucifer_arma> hmmmmmm
05:14 <luke-jr_> civ?
05:14 <Lucifer_arma> now how the hell do I turn an iterator back into the item it's supposed to be pointing at?
05:14 <Lucifer_arma> in c++, with an std::iterator, it's just a pointer operation
05:14 <Lucifer_arma> grr
05:15 <Lucifer_arma> maybe I'll just convert it to an array :)
05:15 <luke-jr_> foreach?
05:15 <Lucifer_arma> well, that seems to have worked
05:16 <Lucifer_arma> does java have a foreach?
05:16 <luke-jr_> I imagine so
05:16 <Lucifer_arma> why would it? I can use the C++ foreach convention
05:16 <luke-jr_> C++ doesn't have a foreach
05:16 <Lucifer_arma> for( iterator = first; iterator != last, iterator++)
05:17 <luke-jr_> that's not foreach :p
05:17 <Lucifer_arma> yes it is :P
05:17 <Lucifer_arma> read it carefully, that basically says "for each item do this"
05:17 <luke-jr_> not really
05:17 <Lucifer_arma> really
05:18 <luke-jr_> Your_mom_arma: ...
05:18 <Lucifer_arma> all foreach means is to iterate by item, rather than by index
05:18 <GodTodd> while (interator.hasNext())
05:18 <luke-jr_> Lucifer_arma: and it has the definition predefined
05:18 <GodTodd> iterator*
05:19 <Lucifer_arma> well, put it that way, there's a lot of things c++ doesn't have even though people use them all the time
05:19 <Your_mom_arma> pon
05:19 <Your_mom_arma> g
05:19 <DrJoeTron> pin
05:19 <DrJoeTron> p
05:19 <Your_mom_arma> pinp?
05:20 <DrJoeTron> im tired :/
05:20 <DrJoeTron> hell of a g
05:20 <luke-jr_> Your_mom_arma: playing reg?
05:20 <Your_mom_arma> hehe
05:20 <DrJoeTron> reg?
05:20 <luke-jr_> spidey:
05:20 <luke-jr_> DrJoeTron: regular
05:21 <Your_mom_arma> as opposed to 1 turn per year
05:21 <luke-jr_> ...
05:21 <DrJoeTron> i see
05:21 <luke-jr_> Lucifer_arma: GodTodd cmon
05:22 <Lucifer_arma> just crashed my bot :(
05:22 <Lucifer_arma> null pointer exception, grr
05:22 <luke-jr_> play while you do that
05:24 <GodTodd> on the iterator thing?
05:24 <GodTodd> or something else
05:24 <GodTodd> heh
05:24 <Your_mom_arma> just tell it to spin around and shoot at random, thats always a good idea
05:24 <luke-jr_> ...
05:24 <luke-jr_> Your_mom_arma: play civ?
05:25 <Your_mom_arma> not if its just 2 people
05:26 <Your_mom_arma> those games get boring
05:26 <luke-jr_> it's not just 2 people =p
05:26 <GodTodd> luke-jr_: isn't it past your bedtime?
05:26 <luke-jr_> GodTodd: I got an hour... =p
05:26 <GodTodd> hahaha
05:26 <Your_mom_arma> 1 hour, why bother with civ
05:26 <GodTodd> the sad thing is i was joking and he isn't
05:26 <luke-jr_> Your_mom_arma: fun?
05:26 <luke-jr_> either join or I make you all Ais
05:26 <luke-jr_> and play myself
05:26 <GodTodd> man....work on the threats, dude....people have to *care* about the consequence
05:27 <luke-jr_> lol
05:27 <luke-jr_> I wasn't threatening :p
05:27 <GodTodd> spend more time with luke-jr_....sounds like a threat to me
05:28 <luke-jr_> Game: Your_mom rules the Finns.
05:28 <luke-jr_> Game: Lucifer rules the Thai.
05:28 <luke-jr_> Game: GodTodd I rules the Swedes.
05:28 <Lucifer_arma> apparently the iterator isn't quite working
05:28 <Lucifer_arma> maybe I should go get a book on java, internet sources are pretty sketchy
05:29 <GodTodd> you using while (iterator.hasNext())?
05:30 <GodTodd> apparently all iterators have 'hasNext' built in or something...or so a little bird told me
05:32 <Lucifer_arma> no, I wound up turning it into an array
05:33 <Lucifer_arma> what I was doing ws for( Iterator currentBot = set.iterator; currentBot.hasNext(); currentBot.next() )
05:33 <Lucifer_arma> which is what you do in C++
05:33 <Lucifer_arma> anyway, switching it to an array worked, now it's selecting a target
05:34 <Lucifer_arma> now to turn the cannon and blast the fucker :)
05:36 <Lucifer_arma> 168 lines of code and I'm just getting to turn and shoot at something
05:37 <GodTodd> heh
06:11 <GodTodd> well...i now have a fully functioning password verifier...a pretty gay one but it functions :)
06:11 <GodTodd> heh
06:25 <Lucifer_arma> I have a robot that's just bouncing his gun back and forth between two angles and firing :/
06:25 <Lucifer_arma> why is it so hard to point at a robot?
06:25 <GodTodd> heh...dunno
06:25 <GodTodd> you should take a look at sample.tracker
06:25 <GodTodd> that might help out
06:29 -!- DrJoeTr0n [n=DrJoeTr0@adsl-67-36-184-103.dsl.chcgil.ameritech.net] has joined #Armagetron
06:29 <DrJoeTr0n> tmn tonight?
06:29 <GodTodd> stfu
06:30 <GodTodd> :)
06:30 <DrJoeTr0n> :(
06:30 <GodTodd> yeah yeah
06:31 <DrJoeTr0n> what the christ?
06:31 <GodTodd> you guys need to visit tmnAnon or something...
06:32 <DrJoeTr0n> ?
06:32 <GodTodd> the christ? where?
06:32 <DrJoeTr0n> vnc wont work :/
06:32 <DrJoeTr0n> this isnt good
06:32 <GodTodd> ahhh
06:32 <GodTodd> :(
06:33 <DrJoeTr0n> i needs it to run
06:34 <DrJoeTr0n> there we go :)
06:35 * GodTodd put a stick of dynamite nest to vnc so it'd run.
06:35 <GodTodd> :)
06:35 <GodTodd> next*
06:36 <Lucifer_arma> yay, my robot shoots all the targets! :)
06:36 <Lucifer_arma> would you believe, I was screwing up the tangent function? I was giving it opposite signs of what it expected. :/
06:37 <GodTodd> ahhh
06:37 <Lucifer_arma> now I need to get it to lead the target
06:38 <Lucifer_arma> for that I need a function that'll predict where the target will be when the bullet arrives
06:42 <GodTodd> #weather 75023
06:42 <armabot> GodTodd: The current temperature in Custer & Pleasant Valley, Plano, Texas is 41.4°F (11:42 PM CST on November 16, 2006). Conditions: Clear. Humidity: 66%. Dew Point: 30.2°F. Pressure: 29.98 in 1015.1 hPa.
06:43 <Lucifer_arma> shouldn't be too hard. Make a function that gives the position of the bullet as a function of t, and a function that predicts the location of the robot as a function of it
06:43 <Lucifer_arma> set the two equal to each other, solve for t, turn the gun to the angle that fires at the position given by the bullet position function
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06:44 <Lucifer_arma> my robot's dutifully blasting away targets :)
06:59 -!- DrJoeTr0n is now known as DrJoeTron
07:03 <Lucifer_arma> hmmm, all I know about the enemy robot is his heading and speed
07:04 <Lucifer_arma> if he's going in a straight line, fine. If not, then the line I compute is just a tangent
07:27 <wrtlprnft> luke-jr_: gonna be gone for the weekend, so i won't be able to turn
07:33 <luke-jr_> ...
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07:40 <Lucifer_arma> this is kind of annoying
07:40 <Lucifer_arma> no units listed for anything but angles, and those are in degrees. What units are speed? grrrr
07:41 <Lucifer_arma> nvm, I found the units, but they're all kind of dumb
07:43 -!- Durka [n=46215ae5@h10487.serverkompetenz.net] has joined #armagetron
07:43 <Durka> ooo sry brb
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07:44 <Durka> back
07:44 <wrtlprnft> hi and bye as i need to go
07:45 <Durka> lol bye
07:52 -!- z-manuel [n=manuel@p50870064.dip0.t-ipconnect.de] has joined #armagetron
08:05 <Durka> hi zman
08:08 <Lucifer_arma> hi z-manuel (hi there!)
08:09 <Durka> hi Lucifer_arma
08:09 <Lucifer_arma> hi Durka (hi there!)
08:09 -!- Durka is now known as Your_Durka_arma
08:10 -!- Your_Durka_arma is now known as Durka
08:10 * Durka got bored with his "new name" (Your_Durka_arma) after 5 seconds
08:10 <Durka> luci: CONFIG_ROTATION file1.cfg;file2.cfg;
08:10 <Durka> i dont understand that
08:11 <Lucifer_arma> I'm sorry to hear that.
08:11 <Lucifer_arma> Let me know if you figure it out!
08:11 <Durka> umm thnx
08:11 <Lucifer_arma> anytime
08:11 <Durka> if i have everytime.cfg do i put
08:11 <Durka> CONFIG_ROTATION evertime.cfg;
08:11 <Lucifer_arma> no
08:11 <Durka> what do i do
08:12 <Lucifer_arma> everytime.cfg already gets loaded every round, that's why it's called everytime.cfg
08:12 <Lucifer_arma> you make several config files and put them in there
08:12 <Lucifer_arma> and it'll rotate them
08:12 <Lucifer_arma> I wouldn't get too hung up on it, it looks like we're removing it in 0.3.1, to be replaced with some ruby script or other
08:15 <Durka> what if i dont have access to the config folder
08:15 <Durka> i dont need config rotation anyways
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08:17 <Durka> ok so i just need to put
08:18 <Durka> ROTATION_TYPE 1
08:18 <Durka> and MAP_ROTATION map1;map2;
08:18 <Durka> of course map1=author/category/name-version.aamap.xml
08:18 <Durka> ok lemme try this out
08:41 <DrJoeTron> Your_mom_arma Spidey ping
08:42 <DrJoeTron> spidey *
08:48 <DrJoeTron> :(
08:48 <Your_mom_arma> pong
08:49 <DrJoeTron> are you guys playing civ?
08:49 <Your_mom_arma> im not, luke may be
08:49 <DrJoeTron> ah
08:49 <DrJoeTron> tmn?
08:49 <DrJoeTron> spidey did you upload my edit?
08:53 <Your_mom_arma> i guess
08:54 <Your_mom_arma> spideys server or the other one?
08:55 <DrJoeTron> spideys sever
08:57 <DrJoeTron> too bad its down
08:57 <DrJoeTron> and he'safk right now
08:57 <DrJoeTron> according to aim at least
08:58 <Your_mom_arma> the other server it is then
08:58 <DrJoeTron> lets rock?!?!?!?!?
08:58 <Your_mom_arma> yeah
08:59 * spidey yawns
09:00 <spidey> DrJoeTron,
09:00 <spidey> Your_mom_arma,
09:00 <spidey> just woke up
09:00 <spidey> appearently the server crashed
09:00 <spidey> heh
09:05 <DrJoeTron> someone took a loop to hard
09:05 <DrJoeTron> :p
09:05 <spidey> lol
09:05 <DrJoeTron> i sent you my map remake right?
09:05 <spidey> ya
09:05 <DrJoeTron> ok
09:05 <DrJoeTron> did you add it? :D
09:05 <spidey> i'ma setup a ftp server
09:05 <spidey> so ya'll can upload maps n stuff
09:06 <spidey> then i'll give you that webadmin thing
09:06 <spidey> so you can add them without restarting the server
09:06 <spidey> ya i did
09:07 <Lucifer_arma> no civ tonight, apparently
09:07 <Lucifer_arma> I'm making a robot :)
09:08 <DrJoeTron> and hax u
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09:30 -!- GodTodd [n=GodTodd@cpe-76-183-44-91.tx.res.rr.com] has quit [Read error: 110 (Connection timed out)]
09:38 -!- Durka [n=Arma75@ca-stmnca-cuda4-gen2k1-229.vnnyca.adelphia.net] has quit ["Bye!"]
09:48 <DrJoeTron> did you add them yet?>
09:48 <DrJoeTron> spidey
09:51 <spidey> ?
09:51 <spidey> deus_ex,
09:51 <spidey> DrJoeTron,
09:52 <DrJoeTron> add my trac L/
09:52 <DrJoeTron> :/*
09:52 <spidey> i
09:52 <spidey> said
09:52 <spidey> yes
09:52 <spidey> like
09:52 <spidey> 5
09:52 <spidey> time
09:52 <spidey> s
09:54 <spidey> hmm
09:54 <spidey> this other box stays up longer than mine xD
09:54 <spidey> My machine has been up 1wk 14hrs 27mins 53secs. I have been up 1wk 13hrs 5mins 9secs and connected to server for 1wk 13hrs 5mins 3secs.
09:59 <spidey> DrJoeTron,
09:59 <spidey> sccratch that
09:59 <spidey> i mispelt it
09:59 <spidey> rofl
10:05 <Lucifer_arma> grrrrr
10:16 <wrtlprnft> ?
10:32 -!- DrJoeTron [n=DrJoeTr0@adsl-67-36-184-103.dsl.chcgil.ameritech.net] has quit [">-;;,ccc3"]
10:33 <Your_mom_arma> cya
10:33 -!- Your_mom_arma [n=Jacob@pool-151-204-74-30.delv.east.verizon.net] has quit ["cya."]
10:42 <Lucifer_arma> well, I figured out how to predict where the enemy would meet my bullet
10:42 <Lucifer_arma> at least, I figured out the angle I needed to point my gun
10:43 <Lucifer_arma> but I failed to take into account that I needed the time to compute it, and time was also unknown
10:43 <Lucifer_arma> so I solved for time instead, plugged in, and when I got down to it, I had xcos - ysin = a bunch of crap
10:45 <Lucifer_arma> so now I'm considering alternate aiming strategies
10:45 <Lucifer_arma> like, maybe I can ask "if I turn my gun the way the enemy's going, how soon before I can get a good shot?"
11:54 -!- deja_vu [n=deja_vu@p509240B9.dip0.t-ipconnect.de] has joined #armagetron
11:56 -!- Nixda275 [n=57b9f9a3@h10487.serverkompetenz.net] has joined #armagetron
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13:07 -!- [dlh] [n=[dlh]@a0204.upc-a.chello.nl] has joined #armagetron
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13:41 -!- GodTodd [n=GodTodd@cpe-76-183-44-91.tx.res.rr.com] has joined #armagetron
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14:16 <GodTodd> #g 349 GBP in USD
14:16 <armabot> GodTodd: 349 British pounds = 659.9939 U.S. dollars
14:33 <spidey> oi
14:35 <spidey> #g 659 USD in peasos
14:35 <armabot> spidey: Google's calculator didn't come up with anything.
14:35 <spidey> #g 659 USD in peaso
14:35 <armabot> spidey: Google's calculator didn't come up with anything.
14:36 <spidey> #g 659 USD in MD
14:36 <armabot> spidey: Google's calculator didn't come up with anything.
14:36 <spidey> >.>
14:36 <spidey> #g 659 USD in paeso
14:36 <armabot> spidey: Google's calculator didn't come up with anything.
14:36 <spidey> you suck
14:47 <Commn> #g 659 USD in peso
14:47 <armabot> Commn: 659 U.S. dollars = 7,155.422 Mexican peso
14:47 <Commn> ;p
14:49 <spidey> wow
14:49 <spidey> so
14:50 <spidey> you goto mexico with 600bux and you'd be rich?
14:52 <Commn> have you never been out of the country?
14:52 <Commn> like a can of soup costs $1.00 here, its probably 100 peso's in mexico...
14:52 <Commn> they just have different denominations
14:52 <spidey> heh
14:52 <Commn> or rather 1000 pesos
14:52 <Commn> hehe
14:53 <spidey> o.O
14:53 <Commn> #g 10000 peso in USD
14:53 <armabot> Commn: 10,000 Mexican peso = 920.979923 U.S. dollars
14:53 <spidey> right
14:53 <spidey> they pay $920 for soup
14:53 <spidey> =p
14:53 <Commn> wait
14:53 <Commn> look at that
14:53 <Commn> how can 10000 peso be 920 dollars?
14:53 <Commn> when 600 usd is 7million peso ?
14:54 <Commn> oh 7,000 peso
14:54 <Commn> stupid decimal points
14:54 <spidey> rofl
14:54 <spidey> pwn
14:54 <Commn> you were confused too
14:54 <Commn> you thought it was 7mil ;p
14:55 <spidey> no?
14:55 <GodTodd> to spidey 7000 *is* rich
15:02 -!- deja_vu [n=deja_vu@p509240B9.dip0.t-ipconnect.de] has quit ["*wink*"]
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15:40 <luke-jr_> spidey:
15:40 <luke-jr_> #g 659 USD in yen
15:40 <armabot> luke-jr_: 659 U.S. dollars = 77,709.28 Japanese yen
17:38 <spidey> luke-jr_,
17:43 <Commn> is $659 all you have saved up in your piggy bank?
17:43 <Commn> hehe
17:43 <spidey> haha
18:13 <luke-jr_work> spidey's
19:39 <Commn> Results 1 - 100 of about 1,820,000,000 for address [definition]. (0.24 seconds)
19:39 <Commn> interesting result number
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20:11 -!- z-manuel [n=manuel@p50870064.dip0.t-ipconnect.de] has joined #armagetron
20:34 <spidey> yay
20:34 <spidey> my great-grandma made me lemon cake :D
21:04 <luke-jr_work> ...
21:05 -!- Vanhayes [n=Vanhayes@stjhnbsu83w-156034251158.pppoe-dynamic.nb.aliant.net] has joined #armagetron
21:10 -!- zmanuel [n=manuel@p508735D6.dip0.t-ipconnect.de] has joined #armagetron
21:13 <Vanhayes> #armaservers
21:13 <armabot> Vanhayes: wrtlprnft's ladle/tournament fortress (13 players) || Crazy Tronners Wild Fortress (11 players) || ¬ | D u r k a D u r k a L a n d | ¬/xff9900 (9 players) || Tigers Network Classic Play (8 players) || Chico's Brake Boost Styball (6 players) || Strawberry Fields (6 players) || thecowsfarm(high accelerations, high rubber and cows by epsy) (5 players) || ~"XzL.Clan The Server (5 players) || (1 more message)
21:13 -!- Vanhayes [n=Vanhayes@stjhnbsu83w-156034251158.pppoe-dynamic.nb.aliant.net] has quit [""Quit/Exited/Left/Went Away/Hit the Little X button""]
21:14 -!- Vanhayes [n=Vanhayes@stjhnbsu83w-156034251158.pppoe-dynamic.nb.aliant.net] has joined #armagetron
21:26 <Vanhayes> #weather saint john
21:26 <armabot> Vanhayes: Temperature: 64°F / 18°C | Humidity: 88% | Pressure: 29.74in / 1007hPa | Conditions: Overcast | Wind Direction: South | Wind Speed: 25mph / 41km/h | Updated: 4:00 PM AST; Tonight - Rain at times heavy ending near midnight then cloudy. Risk of thundershowers. Amount 10 to 15 mm. Fog patches. Wind south 40 km/h gusting to 60 becoming light overnight. Low 9.; Saturday - Sunny with cloudy periods. Fog patches (1 more message)
21:28 -!- z-manuel [n=manuel@p50870064.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)]
21:54 -!- zmanuel is now known as z-man
22:03 <armabot> armagetronad: z-man * r6291 /private/z-man/clio/ (19 files): First version of C++ Layer for Io
22:10 <guru3> http://electricpotential.net/temp/omgbleach.avi :D woo for being bored :D
22:11 <armabot> armagetronad: z-man * r6292 /private/z-man/clio/stateregistrator.hpp: Added missing forward declaration.
22:14 <Commn> guru3 : your mencoder is old, upgrade to 1.0rc1 :)
22:15 <guru3> so it is
22:15 <guru3> but it works
22:15 <guru3> so i'll let it be
22:32 -!- madmax [n=madmax@bl4-196-7.dsl.telepac.pt] has joined #armagetron
22:32 <madmax> whats the player limit on your server wrtlprnft ?
22:32 <Commn> #armaservers
22:32 <armabot> Commn: ¬ | D u r k a D u r k a L a n d | ¬/xff9900 (13 players) || Chico's Brake Boost Styball (5 players) || (Moo) Clan [ Cow Farm ] (5 players) || ~|DS|~DarkSyndicate's Arena {100MBit} (5 players) || The Lobster Cage (1 players) || M0rph1umDuckz D3d1cat3d HUN (Linux, CET 17:00-06:00) (0 players) || RepNET Armagetron Server (0 players) || Dox ~ Race ground (0 players) || thecowsfarm(high (1 more message)
22:32 <Commn> ooo
22:32 <Commn> styball
22:32 <madmax> nvm
22:33 <madmax> 10 players on a side is meeessed up, specially if there's a non grinder or something
22:33 -!- [NP]Tangent [n=hyperdev@71-212-209-112.hlrn.qwest.net] has quit ["Ex-Chat"]
22:35 <MaZuffeR> imagine being def with 16 players, the whole zone filled with tails at start
22:36 <spidey> well
22:36 <spidey> if servers like that start poping up i'm glad i don't play tron that much anymore
22:36 <spidey> heh
22:36 -!- DrJoeTron [n=DrJoeTr0@adsl-67-36-184-103.dsl.chcgil.ameritech.net] has joined #Armagetron
22:38 <madmax> maybe wrtlprnft "hi there!" set the limit high to test the server
22:38 <madmax> "hi there" is © of course
22:39 <madmax> #serverdetails ladle
22:39 <armabot> madmax: wrtlprnft's ladle/tournament fortress: Players (10/32): dnanar, Goodygumdrops, Kamakazi, Kerouac3001, Seraphim Shock, ~*SP*~ ØLÊfÀ ne, ~Coin~, ~[xS]~O-o^, °¯pixel, °¯redice
22:51 -!- ghableska [n=ghablesk@12-240-54-90.client.mchsi.com] has joined #Armagetron
22:51 <ghableska> hello
22:52 <DrJoeTron> yo
22:53 <GodTodd> yoyo
22:53 <ghableska> #weather 50265
22:53 <armabot> ghableska: The current temperature in Des Moines, Iowa is 46.4°F (2:54 PM CST on November 17, 2006). Conditions: Partly Cloudy. Humidity: 62%. Dew Point: 33.8°F. Windchill: 39.2°F. Pressure: 29.96 in 1014 hPa.
22:54 <madmax> hi ghab
22:54 <spidey> #weather 38256
22:54 <armabot> spidey: The current temperature in Paris, Tennessee is 51.8°F (3:54 PM CST on November 17, 2006). Conditions: Mostly Cloudy. Humidity: 56%. Dew Point: 37.4°F. Pressure: 30.01 in 1016.1 hPa (Falling).
22:54 <ghableska> hi max
22:54 <ghableska> spidey
22:54 <spidey> no
22:54 <DrJoeTron> #cnn 60016
22:54 <armabot> DrJoeTron: The current temperature in Des Plaines, IL is 39.0°F. Conditions: Overcast. Humidity: 64%. Wind: CLM at 0 mph (0 km/h).
22:54 <DrJoeTron> hmm
22:54 <ghableska> want a map?
22:54 <spidey> sure
22:54 <DrJoeTron> #cnn madison
22:54 <GodTodd> #weather 75023
22:54 <armabot> DrJoeTron: The current temperature in Madisonville, TX is 66.0°F. Conditions: Sunny. Humidity: 27%. Wind: SSE at 8 mph (13 km/h).
22:54 <spidey> there's people in the server :)
22:54 <armabot> GodTodd: The current temperature in Custer & Pleasant Valley, Plano, Texas is 69.8°F (3:55 PM CST on November 17, 2006). Conditions: Clear. Humidity: 20%. Dew Point: 26.6°F. Pressure: 29.96 in 1014.4 hPa.
22:54 <ghableska> any particular type in mind?
22:54 <GodTodd> i win :)
22:54 <DrJoeTron> #cnn madison WI
22:55 <armabot> DrJoeTron: The current temperature in Madison, WI is 38.0°F. Conditions: Mostly Cloudy. Humidity: 67%. Wind: CLM at 0 mph (0 km/h).
22:55 <DrJoeTron> fuck
22:55 <DrJoeTron> i dont want to go to colder places :/
22:55 <GodTodd> #weather rogers AR
22:55 <armabot> GodTodd: The current temperature in Rogers, Arkansas is 60.8°F (2:59 PM CST on November 17, 2006). Conditions: Scattered Clouds. Humidity: 31%. Dew Point: 30.2°F. Pressure: 29.98 in 1015 hPa.
22:55 <Vanhayes> #weather saint john
22:55 <armabot> Vanhayes: Temperature: 63°F / 17°C | Humidity: N/A% | Pressure: -9999.00in / -9999hPa | Conditions: Light Rain Showers | Wind Direction: SSW | Wind Speed: 36mph / 57km/h | Updated: 5:41 PM AST; Tonight - Rain at times heavy ending near midnight then cloudy. Risk of thundershowers. Amount 10 to 15 mm. Fog patches. Wind south 40 km/h gusting to 60 becoming light overnight. Low 9.; Saturday - Sunny with cloudy periods. (1 more message)
22:55 <spidey> we got like
22:55 <spidey> 9 maps
22:55 <spidey> or so
22:55 <spidey> make one =p
22:55 <spidey> DrJoeTron, what about gomes maps?
22:55 <DrJoeTron> gomes has to redownload the game
22:55 <ghableska> spidey: what kind of map?
22:56 <spidey> any kind
22:56 <ghableska> ok
22:56 <spidey> i still need to validate my last peice of art
22:56 <spidey> :D
22:56 <ghableska> now I have to make one :P
22:56 <DrJoeTron> i'll discuss with him seeing as i have a 2 hour trip with him tonight
22:56 <DrJoeTron> i hope my car doesnt die :/
22:56 <DrJoeTron> most likely
22:56 <DrJoeTron> it will
22:56 <spidey> haha
22:57 <spidey> DrJoeTron, our server's becoming popular :D
22:57 <spidey> there's been atleast 5 people in it all day
22:58 <DrJoeTron> haha
22:59 <spidey> 5 in there now
22:59 <spidey> =p
22:59 <spidey> http://localhost/tmn/basic.php
22:59 <spidey> hm
22:59 <spidey> http:// 68.114.141.224/tmn/basic.php
22:59 <spidey> http://68.114.141.224/tmn/basic.php
22:59 <spidey> damn it
23:01 <spidey> hmm
23:01 <spidey> i'ma request the ports forwarded on my vps
23:01 <spidey> then move the server there :)
23:01 <spidey> 30-40 people host here we come :D
23:02 <DrJoeTron> haha
23:02 <DrJoeTron> but we need more tracks :/
23:03 <spidey> ya
23:03 <spidey> the tracks i make take along time :(
23:03 <spidey> mom makes good short tracks
23:03 <spidey> you make medium
23:03 <spidey> i make long and hard :D
23:03 <ghableska> ...
23:03 <DrJoeTron> ghab you just sit there and look pretty
23:03 <spidey> ghableska's just that guy
23:03 <GodTodd> you make who long and hard?
23:04 <spidey> joe
23:04 <ghableska> yeah
23:04 <DrJoeTron> he does
23:04 <GodTodd> joe...i didn't know....that explains a lot ;)
23:04 <ghableska> who does?
23:04 <spidey> rofl
23:04 <DrJoeTron> :(
23:05 * GodTodd moves to a separate corner from spidey and joe after hanging a blanket to give them some privacy.
23:05 <spidey> working those corners eh?
23:05 <GodTodd> yes...you seem to be
23:05 <GodTodd> :P
23:05 <spidey> >.>
23:06 <luke-jr_work> http://feeds.feedburner.com/~r/boingboing/iBag/~3/50667600/ballmer_linux_users_.html
23:06 <luke-jr_work> lol
23:06 <ghableska> eh
23:06 <luke-jr_work> Microsoft is dying! Microsoft is dying!
23:06 -!- ghableska [n=ghablesk@12-240-54-90.client.mchsi.com] has quit ["Bye."]
23:06 <spidey> hey
23:06 <spidey> i know a exploit for that mail thing
23:06 <luke-jr_work> ...
23:06 <spidey> scroll to the middle
23:06 <spidey> "email this entry"
23:07 <spidey> i know a injection i can send anything i wanted =p
23:08 <GodTodd> hrmm....spidey is long and hard and injecting stuff?
23:08 <spidey> only into you todd
23:08 <spidey> and
23:08 <spidey> get this
23:08 <spidey> YOU LIKE IT
23:08 <GodTodd> you need to get out more d00d
23:08 <GodTodd> heh
23:08 <spidey> joe
23:08 <GodTodd> oh...wait...i forgot...
23:08 <GodTodd> #joke
23:08 <armabot> By royal decree, all humor has hereby been expunged from this channel. If you feel you absolutely *have* to be funny please find a channel where they are able to understand jokes.
23:09 <spidey> i've only seen 3 people finish your track besides you me and mom
23:09 <spidey> rofl
23:10 <luke-jr_work> ...
23:11 <armabot> armagetronad: z-man * r6293 /private/z-man/clio/iclasswrapper.cpp: Added basic support for pointer arguments to functions.
23:12 <DrJoeTron> it cant be that fucking hard
23:12 <spidey> z-man!
23:12 <DrJoeTron> i mean if i can finish it
23:12 <DrJoeTron> the world can
23:12 <spidey> DrJoeTron, well, that jump in the middle must get them
23:12 <spidey> lol
23:12 <spidey> i always go around it
23:12 <DrJoeTron> hahaha
23:12 <spidey> like hit my brakes and go around
23:13 <luke-jr_work> hmm
23:13 <DrJoeTron> on that platform thing i made?
23:13 <spidey> ya
23:13 <spidey> lol
23:13 <DrJoeTron> haha im glad someone used it
23:13 <luke-jr_work> we should work on features instead of stuff to allow others to add features...
23:13 <DrJoeTron> i brake, line it up and hit the jump
23:13 <spidey> or
23:13 <spidey> OR
23:13 <spidey> we should work on stuff to annoy luke-jr_work
23:14 <GodTodd> can something that easy really be called work?
23:14 <spidey> haha
23:14 <Commn> and down goes wrtl server
23:15 <spidey> i'm telling him you broke it
23:15 <DrJoeTron> i think that sudden stop after the boost strips is kind of a gamble
23:15 <spidey> eh?
23:15 <DrJoeTron> of actually landing it
23:15 <armabot> armagetronad: z-man * r6294 /private/z-man/clio/classwrapper.hpp: Added basic support for pointer arguments to functions.
23:15 <DrJoeTron> when i was playing im kept just failing
23:15 <spidey> i hit my brakes
23:16 <DrJoeTron> i might redo it, yet again
23:16 <DrJoeTron> nah
23:16 <DrJoeTron> dont do that
23:16 <armabot> armagetronad: z-man * r6295 /private/z-man/clio/ (7 files): Added basic support for pointer arguments to functions.
23:16 <spidey> better than flying over it
23:16 <spidey> =p
23:16 <DrJoeTron> i put the reverse boost there for it
23:16 <DrJoeTron> no no
23:16 <DrJoeTron> right at the beginning
23:16 <spidey> ohhh
23:16 <spidey> that thing
23:16 <spidey> i've found about 25 ways to land that
23:16 <spidey> =/
23:17 <spidey> i think i'ma make a 2 in 1 track
23:17 <spidey> hmm
23:21 <armabot> armagetronad: z-man * r6296 /private/z-man/clio/macros.hpp: The automatic slotname for methods is now lowercased.
23:31 -!- nowimproved [n=nowimpro@bb-66-63-118-71.gwi.net] has joined #armagetron
23:31 -!- nowimproved [n=nowimpro@bb-66-63-118-71.gwi.net] has quit [Client Quit]
23:32 -!- nowimproved [n=nowimpro@bb-66-63-118-71.gwi.net] has joined #armagetron
23:32 <nowimproved> What is the server setting to set the amount of points to win a match?
23:32 <nowimproved> in a death match
23:34 <[dlh]> #armaconfig LIMIT_SCORE
23:34 <armabot> [dlh]: LIMIT_SCORE: End the match when a player reaches this score (default: 100) || SP_LIMIT_SCORE: End the match when a player reaches this score in single player mode (default: 100000)
23:34 <guru3> that's the one
23:36 <nowimproved> thanks
23:41 * Lucifer_arma rubs his eyes
23:42 <guru3> lo luci
23:42 <spidey> dude
23:42 <spidey> DrJoeTron, i just made the biggest jump ever :D
23:43 <spidey> it takes 26 seconds to land
23:43 <spidey> haha
23:43 <nowimproved> how do you completely disable the death/winzone in deathmatch?
23:44 <nowimproved> its the last question then i promise i will leave
23:44 <[dlh]> set WIN_ZONE_MIN_ROUND_TIME to some insanely high number, maybe
23:44 <[dlh]> #armaconfig WIN_ZONE_MIN_
23:45 <armabot> [dlh]: SP_WIN_ZONE_MIN_LAST_DEATH: Minimum number of seconds since the last death before the instant win zone is activated in single player mode (default: 1000000) || SP_WIN_ZONE_MIN_ROUND_TIME: Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode (default: 100000) || WIN_ZONE_MIN_LAST_DEATH: Minimum number of seconds since the last death before the (1 more message)
23:45 <[dlh]> #more
23:45 <armabot> [dlh]: instant win zone is activated (default: 30) || WIN_ZONE_MIN_ROUND_TIME: Minimum number of seconds the round has to be going on before the instant win zone is activated (default: 60)
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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.
• Website was created by nelg
• Design:
» Layout is loosely based on an old design by Durf.
» Icons on the tools page were originally by Royce, new icons added will try to follow some of the design language.
» Various other icon selections include icons from Crystal, crystalsvg, oxygen, and breeze icon themes.
» Other icons: fontawesome

is a site that has tools, maps, and other various items. It orignally only existed as a server control panel, but I slowly began adding stuff such as a homepage and tools.
----
This is an LLM-free zone. In general, I am unwilling to use (fight with) any form of "GenAI" to write code for me. So, for the forseeable future, everything on this site will continue to be written by a very silly goose (wait that's me honk honk) with some parts written by other humans as well (silly hu-mon) rather than any plausible-series-of-words token-eating machine. Even my libraries are out of date, and suddenly that's a good thing!
(Although the style has changed several times and content has been added and changed, the base of this site has barely been updated since 2015. But it Ain't Broke!)
This site is also occasionally tested with older browsers, but compatibility is not guarenteed. Although, if you have an old obscure browser and something isn't working that previously did, I guess you can tell me (nelg) about it...