Command | Description | Default Value |
---|---|---|
ACCESS_LEVEL | Changes the access level of a configuration item to make it available to lower ranked users | |
ACCESS_LEVEL_ADMIN | Minimal access level for /admin command. | 2 |
ACCESS_LEVEL_ANNOUNCE_LOGIN | Maximal access level that determines if a player's login/logout message can be announced. | 20 |
ACCESS_LEVEL_AUTOKICK_IMMUNITY | Minimal access level to be protected against autokicks. | 7 |
ACCESS_LEVEL_CHAT | Minimal access level for chatting. | 20 |
ACCESS_LEVEL_CHAT_TIMEOUT | Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. | 60 |
ACCESS_LEVEL_HIDE_OF | Minimal access level to be able to hide it's own user account information. | 20 |
ACCESS_LEVEL_HIDE_TO | Minimal access level to see everyone's user account information. | 5 |
ACCESS_LEVEL_IPS | Minimal access level you need for seeing IPs of other players in the /players command. | 5 |
ACCESS_LEVEL_LIST_ADMINS | Access level required to be able to use the "/admins" command. | 2 |
ACCESS_LEVEL_LIST_ADMINS_SEE_EVERYONE | Users with this access level or better will be able to list any configured admin, regardless of ADMIN_LIST_MIN_ACCESS_LEVEL. | 2 |
ACCESS_LEVEL_NVER | Minimal access level you need for seeing Network versions/strings from other players in /players. | 2 |
ACCESS_LEVEL_OP | Minimal access level for /op and /deop co-admin management commands commands. | 7 |
ACCESS_LEVEL_OP_MAX | Maximal access level directly attainable by /op commands. | 2 |
ACCESS_LEVEL_OP_MIN | Minimal access level directly attainable by /op commands. | 21 |
ACCESS_LEVEL_PLAY | Minimal access level for playing | 20 |
ACCESS_LEVEL_PLAY_SLIDERS | The access level required to play will only slide up if at least this many players of a higher level are online. | 4 |
ACCESS_LEVEL_PLAY_SLIDING | Sliding minimal access level for playing; if enough players of a higher access level than given by ACCESS_LEVEL_PLAY are online, their level will be the minimal level for play; however, it will never be higher than ACCESS_LEVEL_PLAY_SLIDING. | 20 |
ACCESS_LEVEL_QUEUE_CONFIGS | Sets the access level required to use chat commands /cq add & remove. | 20 |
ACCESS_LEVEL_QUEUE_MAPS | Sets the access level required to use chat commands /mq add & remove. | 20 |
ACCESS_LEVEL_REPORTS_CLEAR | access_level_reports_clear_help | 0 |
ACCESS_LEVEL_REPORTS_READ | access_level_reports_read_help | 20 |
ACCESS_LEVEL_RTFM | Minimal access level for /teach or /rtfm command. | 2 |
ACCESS_LEVEL_SHOUT | Minimal access level for shouting. | 20 |
ACCESS_LEVEL_SHUFFLE_UP | Minimal access level for shuffling up | 8 |
ACCESS_LEVEL_SPY_CONSOLE | Minimal access level you need for seeing console input from other (in-game) admins. | 2 |
ACCESS_LEVEL_SPY_MSG | Minimal access level you need for seeing /msg messages directed to others. | 0 |
ACCESS_LEVEL_SPY_TEAM | Minimal access level you need for seeing /team messages as a spectator. | 2 |
ACCESS_LEVEL_SUBSTITUTE | Required access level to switch with another player. | 7 |
ACCESS_LEVEL_TEAM | Minimal access level for /lock, /unlock, /invite and /uninvite team management. | 7 |
ACCESS_LEVEL_VIEW_CHATS | Players with access level equal to or lower than this are able to see messages sent from the same access leveled player. | 2 |
ACCESS_LEVEL_VOTE_CHALLENGE | UNDOCUMENTED | 20 |
ACCESS_LEVEL_VOTE_COMMAND | Minimal access level required to issue command votes. | 2 |
ACCESS_LEVEL_VOTE_COMMAND_EXECUTE | Minimal access level successful command votes will be executed at. | 2 |
ACCESS_LEVEL_VOTE_INCLUDE | Minimal access level required to issue include votes. | 2 |
ACCESS_LEVEL_VOTE_INCLUDE_EXECUTE | Minimal access level successful include votes will be executed at. | 2 |
ACCESS_LEVEL_VOTE_KICK | Minimal access level required to issue kick votes. | 20 |
ACCESS_LEVEL_VOTE_SILENCE | Minimal access level required to issue silence and voice votes. | 20 |
ACCESS_LEVEL_VOTE_SUSPEND | Minimal access level required to issue suspend votes. | 20 |
ADD_HELP_TOPIC | Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text> | |
ADD_MASTER_SERVER | Announce this server to another master server. Usage: ADD_MASTER_SERVER host port(optional, default=4533). | |
ADD_SCORE_PLAYER | Give/Take points for that player. Usage: ADD_SCORE_PLAYER [name] [points] [message]. | |
ADD_SCORE_TEAM | Give/Take points for that team. Usage: ADD_SCORE_PLAYER [name] [points] [message]. | |
ADD_ZONE_ID_ROUTE | add to a zones route. Usage: ADD_ZONE_ROUTE <name> <x1> <y1> [<x2> <y2> ...] | |
ADD_ZONE_ROUTE | add to a zones route. Usage: ADD_ZONE_ROUTE <name> <x1> <y1> [<x2> <y2> ...] | |
ADMINS | Lists the server admins. You should use /admins or /listadmins instead of this. | |
ADMIN_KILL_MESSAGE | If set to 1, announce when players get killed due to the command "KILL" | 1 |
ADMIN_LIST_COLORS_BEST_BLUE | Blue color component to the best access level listed by /admins | 0 |
ADMIN_LIST_COLORS_BEST_GREEN | Green color component to the best access level listed by /admins | 0 |
ADMIN_LIST_COLORS_BEST_RED | Red color component to the best access level listed by /admins | 15 |
ADMIN_LIST_COLORS_WORST_BLUE | Blue color component to the worst access level listed by /admins | 7 |
ADMIN_LIST_COLORS_WORST_GREEN | Green color component to the worst access level listed by /admins | 15 |
ADMIN_LIST_COLORS_WORST_RED | Red color component to the worst access level listed by /admins | 15 |
ADMIN_LIST_MIN_ACCESS_LEVEL | Minimal access level to be shown in /admins | 2 |
ADMIN_LOG | Write all admin chat commands to var/adminlog.txt (Works only in a server) | 0 |
ADMIN_NAME | The name to speak as when using the command "SAY". | Admin |
AI_BYPASS | ai_bypass_help | 0 |
AI_IQ | IQ of the AI opponents | 50 |
ALLOW_CONTROL_DURING_CHAT | If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). | 0 |
ALLOW_ENEMIES_SAME_CLIENT | If set to 1, this allows two players that play on the same client to fight for points with each other. | 0 |
ALLOW_ENEMIES_SAME_IP | If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. | 0 |
ALLOW_IMPOSTERS | If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. | 0 |
ALLOW_IMPOSTORS | If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. | 0 |
ALLOW_RENAME_PLAYER | Gives the given player the ability to rename. | |
ALLOW_TEAM_CHANGE | If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER | 1 |
ALLOW_TEAM_CHANGE_PLAYER | Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled | |
ALLOW_TEAM_NAME_COLOR | Allow a team to be named after a color | 1 |
ALLOW_TEAM_NAME_LEADER | Allow team leader to set a team. | 0 |
ALLOW_TEAM_NAME_PLAYER | Allow a team to be named after the leading player | 1 |
ALLOW_VOTING | If set to 1, voting will be allowed for players. | 1 |
ALLOW_VOTING_SPECTATOR | If set to 1, voting will be allowed for spectators. | 0 |
ALPHA_BLEND | Enable alpha blending | 1 |
ANNOUNCE | Use like a public announcement. Displays Announcement: [message] | |
ANTI_SPOOF | If set to 1, checks connecting clients for spoofed IPs. Only clients passing a connectivity test are allowed in. This is done in turtle mode automatically, but may be useful to have on at all times. | 0 |
APPLY_ROTATION | Applies current round's map or next map, depending on ROTATION_TYPE. | |
ARENA_AXES | In how many directions a cycle can turn 4 is the default, 6 is hexatron | 4 |
ARENA_AXES_OVERRIDE | Block out older clients when ARENA_AXES differs from its default? | 3 |
ARENA_BOUNDARY | This is the distance players can travel safely outside the arena boundary. | -20 |
ARENA_BOUNDARY_KILL | Determines what action to take when players are beyond the ARENA_BOUNDARY. 1: Kills players instantly. 2: Depletes their rubber until they're dead. | 1 |
ARENA_WALL_SHADOW_DIST | UNDOCUMENTED | |
ARENA_WALL_SHADOW_NEAR | UNDOCUMENTED | |
ARENA_WALL_SHADOW_SIDEDIST | UNDOCUMENTED | |
ARENA_WALL_SHADOW_SIZE | UNDOCUMENTED | |
ARMAGETRON_LAST_SCREENMODE | Last screen resolution | 5 |
ARMAGETRON_LAST_SCREENMODE_H | UNDOCUMENTED | 480 |
ARMAGETRON_LAST_SCREENMODE_W | UNDOCUMENTED | 640 |
ARMAGETRON_LAST_WINDOWSIZE | Last Window size | 5 |
ARMAGETRON_LAST_WINDOWSIZE_H | UNDOCUMENTED | 480 |
ARMAGETRON_LAST_WINDOWSIZE_W | UNDOCUMENTED | 640 |
ARMAGETRON_SCREENMODE | Screen resolution | 6 |
ARMAGETRON_SCREENMODE_H | UNDOCUMENTED | 600 |
ARMAGETRON_SCREENMODE_W | UNDOCUMENTED | 800 |
ARMAGETRON_WINDOWSIZE | Window size | 6 |
ARMAGETRON_WINDOWSIZE_H | UNDOCUMENTED | 600 |
ARMAGETRON_WINDOWSIZE_W | UNDOCUMENTED | 800 |
AUTHORITY_BLACKLIST | Comma separated list of authorities your server should refuse to query. | |
AUTHORITY_LEVEL | Changes the access level for all users from the same authority. Mainly only useful for private authorities. | |
AUTHORITY_WHITELIST | If non-empty, only authorities on this comma separated list will be queried by your server. | |
AUTO_AIS | Automatically spawn AI players? | 0 |
AUTO_IQ | Automatically adjust AI IQ? | 0 |
AUTO_SUBSTITUTION | If set to 1, players will be substituted when leaving. | 0 |
AUTO_TEAM | Flag indicating whether players should be put into teams automatically. | 1 |
AUTO_TEAM_SPEC_SPAM | If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. | 1 |
AXES_INDICATOR | Should the Axis Indicator be rendered? | 0 |
BACKWARD_COMPATIBILITY | Maximum number of old protocol versions to support. | 1000 |
BALLS_INTERACT | Flag indicating whether balls can bounce off one another | 0 |
BALL_AUTORESPAWN | Flag indicating whether balls should automatically respawn when goal is scored | 1 |
BALL_CYCLE_ACCEL_BOOST | Boost Cycle gives the ball when colliding | 0 |
BALL_KILLS | Flag indicating if a team owned ball can kill opposing team players | 0 |
BALL_SPEED_DECAY | Rate at which the ball slows down | 0 |
BALL_SPEED_HIT_DECAY | Amount the ball slows down when hitting an object | 0 |
BALL_STOP_IF_RIM_AND_CYCLE | Should the ball stop when interacting with both a cycle and the rim? | 0 |
BALL_TEAM_MODE | Flag 0=ball score other team, 1=ball score only team owner | 0 |
BAN | Bans the specified player from the server (kicks them first) for a variable time in minutes. | |
BANNED_WORDS | The list of words banned for various reasons. | |
BANNED_WORDS_ADD | Add a word to the banned words list. | |
BANNED_WORDS_DELIMITERS | The delimiters to remove from in the messages in case people encased banned words in them. | `~!@#$%^&*()-=_+[] {}|;':",./<>? |
BANNED_WORDS_LIST | Display the list of words currently banned. | |
BANNED_WORDS_OPTIONS | 0: disable. 1: Block and alert message to sender. 2: Replace bad word with chosen character(s). | 0 |
BANNED_WORDS_REMOVE | Remove a word from the banned words list. | |
BANNED_WORDS_WHOLE | 0: Shorten bad words to first and last letters. 1: All bad words get censored. | 1 |
BAN_IP | Bans the specified IP address from the server for a variable time. | |
BAN_LIST | Prints a list of currently banned IPs. | |
BAN_USER | Allows to ban players based on their authentication ID. | |
BAN_USER_LIST | Gives a list of banned users. | |
BASE_ENEMY_KILL | Flag indicating whether a base will kill enemy players | 0 |
BASE_ENEMY_RESPAWN | Flag indicating whether a base will respawn team if an enemy player enters it | 0 |
BASE_RESPAWN | Flag indicating whether a base will respawn team if a team player enters it | 0 |
BASE_RESPAWN_REMIND_TIME | Time between respawn reminders | -1 |
BIG_BROTHER | Did we already send the big brother information? | 1 |
BOOKMARK_0_ADDRESS | Server address of the 1st server bookmark | |
BOOKMARK_0_NAME | Name of the 1st server bookmark | |
BOOKMARK_0_PORT | Server port of the 1st server bookmark | 4534 |
BOOKMARK_10_ADDRESS | Server address of the 11th server bookmark | |
BOOKMARK_10_NAME | Name of the 11th server bookmark | |
BOOKMARK_10_PORT | Server port of the 11th server bookmark | 4534 |
BOOKMARK_1_ADDRESS | Server address of the 2nd server bookmark | |
BOOKMARK_1_NAME | Name of the 2nd server bookmark | |
BOOKMARK_1_PORT | Server port of the 2nd server bookmark | 4534 |
BOOKMARK_2_ADDRESS | Server address of the 3rd server bookmark | |
BOOKMARK_2_NAME | Name of the 3rd server bookmark | |
BOOKMARK_2_PORT | Server port of the 3rd server bookmark | 4534 |
BOOKMARK_3_ADDRESS | Server address of the 4th server bookmark | |
BOOKMARK_3_NAME | Name of the 4th server bookmark | |
BOOKMARK_3_PORT | Server port of the 4th server bookmark | 4534 |
BOOKMARK_4_ADDRESS | Server address of the 5th server bookmark | |
BOOKMARK_4_NAME | Name of the 5th server bookmark | |
BOOKMARK_4_PORT | Server port of the 5th server bookmark | 4534 |
BOOKMARK_5_ADDRESS | Server address of the 6th server bookmark | |
BOOKMARK_5_NAME | Name of the 6th server bookmark | |
BOOKMARK_5_PORT | Server port of the 6th server bookmark | 4534 |
BOOKMARK_6_ADDRESS | Server address of the 7th server bookmark | |
BOOKMARK_6_NAME | Name of the 7th server bookmark | |
BOOKMARK_6_PORT | Server port of the 7th server bookmark | 4534 |
BOOKMARK_7_ADDRESS | Server address of the 8th server bookmark | |
BOOKMARK_7_NAME | Name of the 8th server bookmark | |
BOOKMARK_7_PORT | Server port of the 8th server bookmark | 4534 |
BOOKMARK_8_ADDRESS | Server address of the 9th server bookmark | |
BOOKMARK_8_NAME | Name of the 9th server bookmark | |
BOOKMARK_8_PORT | Server port of the 9th server bookmark | 4534 |
BOOKMARK_9_ADDRESS | Server address of the 10th server bookmark | |
BOOKMARK_9_NAME | Name of the 10th server bookmark | |
BOOKMARK_9_PORT | Server port of the 10th server bookmark | 4534 |
BOOKMARK__MASTER0_ADDRESS | Address of the first subculture master | |
BOOKMARK__MASTER0_NAME | Name of the first subculture | |
BOOKMARK__MASTER0_PORT | Port of the first subculture master | 4534 |
BOOKMARK__MASTER10_ADDRESS | Address of the 11th subculture master | |
BOOKMARK__MASTER10_NAME | Name of the 11th subculture | |
BOOKMARK__MASTER10_PORT | Port of the 11th subculture master | 4534 |
BOOKMARK__MASTER1_ADDRESS | Address of the second subculture master | |
BOOKMARK__MASTER1_NAME | Name of the second subculture | |
BOOKMARK__MASTER1_PORT | Port of the second subculture master | 4534 |
BOOKMARK__MASTER2_ADDRESS | Address of the 3rd subculture master | |
BOOKMARK__MASTER2_NAME | Name of the 3rd subculture | |
BOOKMARK__MASTER2_PORT | Port of the 3rd subculture master | 4534 |
BOOKMARK__MASTER3_ADDRESS | Address of the 4th subculture master | |
BOOKMARK__MASTER3_NAME | Name of the 4th subculture | |
BOOKMARK__MASTER3_PORT | Port of the 4th subculture master | 4534 |
BOOKMARK__MASTER4_ADDRESS | Address of the 5th subculture master | |
BOOKMARK__MASTER4_NAME | Name of the 5th subculture | |
BOOKMARK__MASTER4_PORT | Port of the 5th subculture master | 4534 |
BOOKMARK__MASTER5_ADDRESS | Address of the 6th subculture master | |
BOOKMARK__MASTER5_NAME | Name of the 6th subculture | |
BOOKMARK__MASTER5_PORT | Port of the 6th subculture master | 4534 |
BOOKMARK__MASTER6_ADDRESS | Address of the 7th subculture master | |
BOOKMARK__MASTER6_NAME | Name of the 7th subculture | |
BOOKMARK__MASTER6_PORT | Port of the 7th subculture master | 4534 |
BOOKMARK__MASTER7_ADDRESS | Address of the 8th subculture master | |
BOOKMARK__MASTER7_NAME | Name of the 8th subculture | |
BOOKMARK__MASTER7_PORT | Port of the 8th subculture master | 4534 |
BOOKMARK__MASTER8_ADDRESS | Address of the 9th subculture master | |
BOOKMARK__MASTER8_NAME | Name of the 9th subculture | |
BOOKMARK__MASTER8_PORT | Port of the 9th subculture master | 4534 |
BOOKMARK__MASTER9_ADDRESS | Address of the 10th subculture master | |
BOOKMARK__MASTER9_NAME | Name of the 10th subculture | |
BOOKMARK__MASTER9_PORT | Port of the 10th subculture master | 4534 |
BOOT | Kicks the specified player from the server. | |
BROWSER_CONTACTLOSS | UNDOCUMENTED | 4 |
BROWSER_NUM_QUERIES | UNDOCUMENTED | 3 |
BROWSER_QUERIES_SIMULTANEOUS | UNDOCUMENTED | 20 |
BROWSER_QUERY_DELAY_GLOBAL | UNDOCUMENTED | 0.025 |
BROWSER_QUERY_DELAY_SINGLE | UNDOCUMENTED | 0.5 |
BROWSER_QUERY_FILTER | UNDOCUMENTED | 1 |
BUG_COLOR_OVERFLOW | Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. | 1 |
BUG_RIP | Allows the rim wall to be ripped open by a VERY close grind. | 0 |
BUG_TRANSPARENCY | Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests | |
BUG_TRANSPARENCY_DEMAND | Unsupported: use transparency instead of lowering walls | |
BUG_TUNNEL | Allows players to pass through walls on odd occasions. | 0 |
CAMERA_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? | 6 |
CAMERA_CUSTOM_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. | 0.5 |
CAMERA_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? | -0.58 |
CAMERA_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? | 4 |
CAMERA_CUSTOM_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. | 0.4 |
CAMERA_CUSTOM_TURN_SPEED | Speed the custom camera turns with | 4 |
CAMERA_CUSTOM_TURN_SPEED_180 | Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse | 4 |
CAMERA_CUSTOM_ZOOM | Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation | 0 |
CAMERA_FOLLOW_START_X | Start position of the fixed external camera | -30 |
CAMERA_FOLLOW_START_Y | Start position of the fixed external camera | -30 |
CAMERA_FOLLOW_START_Z | Start position of the fixed external camera | 80 |
CAMERA_FORBID_CUSTOM | Forbids the use of the custom camera on all clients | 0 |
CAMERA_FORBID_CUSTOM_GLANCE | Forbids use of special glance camera settings | 0 |
CAMERA_FORBID_FOLLOW | Forbids the use of the fixed external camera on all clients | 0 |
CAMERA_FORBID_FREE | Forbids the use of the free camera on all clients | 0 |
CAMERA_FORBID_IN | Forbids the use of the internal camera on all clients | 0 |
CAMERA_FORBID_MER | Forbids the use of Meriton's camera | 0 |
CAMERA_FORBID_SERVER_CUSTOM | Forbids the use of the server custom camera | 1 |
CAMERA_FORBID_SMART | Forbids the use of the internal camera on all clients | 0 |
CAMERA_FREE_START_X | Start position of the free camera | 10 |
CAMERA_FREE_START_Y | Start position of the free camera | -70 |
CAMERA_FREE_START_Z | Start position of the free camera | 100 |
CAMERA_GLANCE_BACK | Position of the glance camera: how much is it moved back from the cycle? | 6 |
CAMERA_GLANCE_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. | 0.5 |
CAMERA_GLANCE_PITCH | Position of the glance camera: how much does it look up/down? | -0.58 |
CAMERA_GLANCE_RISE | Position of the glance camera: how much is it moved up from the cycle? | 4 |
CAMERA_GLANCE_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. | 0.4 |
CAMERA_IN_TURN_SPEED | Speed the internal camera turns with | 40 |
CAMERA_OVERRIDE_CUSTOM_GLANCE | Overrides custom glance settings with values from the server | 0 |
CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM | Overrides custom glance settings with values from the server only for the server custom camera | 0 |
CAMERA_SERVER_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? | 30 |
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. | 0 |
CAMERA_SERVER_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? | -0.7 |
CAMERA_SERVER_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? | 20 |
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. | 0 |
CAMERA_SERVER_CUSTOM_TURN_SPEED | Speed the server custom camera turns with. Turn values are taken from the client-side settings if this is negative. | -1 |
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 | Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse | 4 |
CAMERA_SERVER_GLANCE_BACK | Position of the server glance camera: how much is it moved back from the cycle? | 30 |
CAMERA_SERVER_GLANCE_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. | 0 |
CAMERA_SERVER_GLANCE_PITCH | Position of the server glance camera: how much does it look up/down? | -0.7 |
CAMERA_SERVER_GLANCE_RISE | Position of the server glance camera: how much is it moved up from the cycle? | 20 |
CAMERA_SERVER_GLANCE_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. | 0 |
CAMERA_SMART_AVOID_FRONT | UNDOCUMENTED | 10 |
CAMERA_SMART_AVOID_FRONT2 | UNDOCUMENTED | 0.1 |
CAMERA_SMART_CENTER_DIR_SMOOTH | UNDOCUMENTED | 3 |
CAMERA_SMART_CENTER_LOOKAHEAD | UNDOCUMENTED | 0.5 |
CAMERA_SMART_CENTER_MAX_LOOKAHEAD | UNDOCUMENTED | 5 |
CAMERA_SMART_CENTER_POS_SMOOTH | UNDOCUMENTED | 6 |
CAMERA_SMART_CYCLESPEED | UNDOCUMENTED | 20 |
CAMERA_SMART_DISTANCE | UNDOCUMENTED | 4 |
CAMERA_SMART_DISTANCESCALE | UNDOCUMENTED | 0.2 |
CAMERA_SMART_HEIGHT | UNDOCUMENTED | 2 |
CAMERA_SMART_HEIGHT_EXTRA | UNDOCUMENTED | 0.5 |
CAMERA_SMART_HEIGHT_GRINDING | UNDOCUMENTED | 0 |
CAMERA_SMART_HEIGHT_OBSTACLE | UNDOCUMENTED | 1 |
CAMERA_SMART_HEIGHT_TURNING | UNDOCUMENTED | 0.5 |
CAMERA_SMART_MIN_DISTANCE | UNDOCUMENTED | 10 |
CAMERA_SMART_MIN_DISTANCESCALE | UNDOCUMENTED | 5 |
CAMERA_SMART_START_X | Start position of the smart camera | 10 |
CAMERA_SMART_START_Y | Start position of the smart camera | 30 |
CAMERA_SMART_START_Z | Start position of the smart camera | 2 |
CAMERA_SMART_TURN_GRINDING | UNDOCUMENTED | 5 |
CAMERA_VISIBILITY_CLIP_SPEED | Speed with which the visibility targets is brought into view | 40 |
CAMERA_VISIBILITY_EXTENSION | Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object | 1 |
CAMERA_VISIBILITY_LOWER_WALL | If set to 1, walls are lowered when they block the view and the camera is not moved | 1 |
CAMERA_VISIBILITY_LOWER_WALL_SMART | Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera | 0 |
CAMERA_VISIBILITY_RECOVERY_SPEED | The speed the external visibility targets recovers from wall hits | 1 |
CAMERA_VISIBILITY_SIDESKEW | Extra forward component of the sideways visibility targets | 0.5 |
CAMERA_VISIBILITY_WALL_DISTANCE | The distance the visibility targets keep from walls | 0.5 |
CASACL | For the duration of the rest of the configuration file this directive appears in, elevate the access level. | |
CENTER_MESSAGE | Prints a big message on the screen of all connected clients. | |
CENTER_PLAYER_MESSAGE | Sends a center message to a specified player. | |
CFG_USER_SAVE | Can the user.cfg be saved after work? | 1 |
CHATBOT_ALWAYS_ACTIVE | if set to 1, the chatbot is active all of the time | 0 |
CHATBOT_CONTROLLED_BY_SERVER | If enabled, the server controls the chatbot and ignores client input when chatting | 0 |
CHATBOT_DECAY | rate at which the quality of the chatbot decays over time | 0.02 |
CHATBOT_DELAY | time between entering chat and chatbot activation | 0.5 |
CHATBOT_MIN_TIMESTEP | minimal time in seconds between chatbot thoughts | 0.3 |
CHATBOT_NEW_WALL_BLINDNESS | the chatbot won't see walls that were built less than this many seconds ago | 0.3 |
CHATBOT_RANGE | time in seconds the bot is capable of planning ahead | 1 |
CHATLOG_WRITE_TEAM | Write /team messages to chatlog [1: on | 0:off] | 0 |
CHATTERS_KILL | All players in chat mode are killed by an administrator. | |
CHATTERS_LIST | All players in chat mode are listed. | |
CHATTERS_SILENCE | All players in chat mode are silenced by an administrator. | |
CHATTERS_SUSPEND | All players in chat mode are suspended for this-many rounds by an administrator. | |
CHATTER_REMOVE_TIME | Time in seconds after which a permanent chatter is removed from the game | 180 |
CHAT_LOG | Write machine parsable chat messages to var/chatlog.txt | 0 |
CHAT_LOG_COLORS | Writes chat messages to var/chatlog_colors.txt | 0 |
CHAT_TOOLTIP | UNDOCUMENTED | |
CHECK_ERRORS | Listen to errors claiming a video mode does not exist | 1 |
CLEAR_CHATLOG | Clear all data from chatlog.txt located in ./var folder. | |
CLEAR_LADDERLOG | Clear all data from ladderlog.txt located in ./var folder. | |
CLEAR_REPORTS | Clear all data from reports.txt located in ./var folder. | |
CLEAR_SCORELOG | Clear all data from scorelog.txt located in ./var folder. | |
CLIENT_DOWNLOAD_SETTINGS | If set to 1, clients with the supported feature can download the server settings. | 1 |
CLIENT_PORT | Port we try to connect to | 4534 |
COLLAPSE_ALL | Causes all zones to vanish smoothly. | |
COLLAPSE_ZONE | collapse a zone by name (or, if no arguments, collapses all zones without assigned names) | |
COLLAPSE_ZONE_ID | Collapse the zone by the given ID. | |
COLORDEPTH | Color depth to use (0: 16 1: desktop 2: 24) | 1 |
COLOR_DEATHZONE_BLUE | Default: 0, blue portion of the zone's color | 0 |
COLOR_DEATHZONE_GREEN | Default: 0, green portion of the zone's color | 0 |
COLOR_DEATHZONE_RED | Default: 15, red portion of the zone's color | 15 |
COLOR_RUBBERZONE_BLUE | Blue portion of the color for rubber zone from 0 to 15. | 3 |
COLOR_RUBBERZONE_GREEN | Green portion of the color for rubber zone from 0 to 15. | 10.5 |
COLOR_RUBBERZONE_RED | Red portion of the color for rubber zone from 0 to 15. | 15 |
COLOR_STRINGS | Print colored strings | 1 |
COLOR_TELEPORTZONE_BLUE | Default: 0, blue portion of the zone's color | 0 |
COLOR_TELEPORTZONE_GREEN | Default: 15, green portion of the zone's color | 15 |
COLOR_TELEPORTZONE_RED | Default: 0, red portion of the zone's color | 0 |
COLOR_WINZONE_BLUE | Default: 0, blue portion of the zone's color | 0 |
COLOR_WINZONE_GREEN | Default: 15, green portion of the zone's color | 15 |
COLOR_WINZONE_RED | Default: 0, red portion of the zone's color | 0 |
CONDENSE_CONQUEST_OUTPUT | Condense fort zone conquered output into one line for multiple wiiners. | 0 |
CONFIG_ROTATION | A list of config files to rotate through, with values separated by semicolons. Optionally you can enter in the round like this: config|round_number; | |
CONFIG_ROTATION_ADD | Add a config item to the CONFIG_ROTATION list of items. Optionally you can also add in the round of selection. Usage: CONFIG_ROTATION_ADD <config>{|round_number} | |
CONFIG_ROTATION_LOAD | Loads the selected config from it's designated id from the list of CONFIG_ROTATION items. Usage: CONFIG_ROTATION_LOAD <config_id> | |
CONFIG_ROTATION_REMOVE | Removed the selected config from the list of CONFIG_ROTATION items. Usage: CONFIG_ROTATION_REMOVE <config> | |
CONFIG_ROTATION_SET | Set the selected config to the round provided. Usage: CONFIG_ROTATION_SET <config> <round> | |
CONFIG_ROTATION_TYPE | How will the CONFIG_ROTATION files load? 0-INCLUDE or 1-RINCLUDE?; Default: 0 | 0 |
CONFIG_STORAGE | Is mainly use for non-rotation purposes, queue mainly. Usage is similar to CONFIG_ROTATION, except without round. | |
CONNECTION_FLOOD_SENSITIVITY | The times PING_FLOOD_TIME_X, multiplied by this value, count for all incoming messages from clients not connected already. A flood here activates turtle mode. Negative values disable global flood protection. | 0.01 |
CONNECTION_LIMIT | Maximum number of packets from unknown peers to handle at one | 5 |
CONSOLE_DECORATE_ID | Decorates every line of console output with the client ID | 1 |
CONSOLE_DECORATE_IP | Decorates every line of console output with the client IP | 0 |
CONSOLE_DECORATE_TIMESTAMP | Decorates every line of console output with the current date and time | 0 |
CONSOLE_LADDER_LOG | Sends ladder log output to the console | 0 |
CONSOLE_LOG | Write all console messages to var/consolelog.txt | 0 |
CONSOLE_LOG_COLOR | Write color console messages to var/consolelogcolor.txt | 0 |
CONSOLE_LOG_COLOR_DECORATE_TIMESTAMP | console_log_color_decorate_timestamp_help | 0 |
CONSOLE_MESSAGE | Prints a message on the console of all connected clients. | |
CONSOLE_ROWS | Number of lines of console output without user intervention | 5 |
CONSOLE_ROWS_MAX | Number of lines of console output when scrolling back | 19 |
CULL_DELAY_END | UNDOCUMENTED | 3 |
CULL_DELAY_MIN | UNDOCUMENTED | 10 |
CULL_DELAY_PER_SECOND | UNDOCUMENTED | 3 |
CUSTOM_AUTHORITY | The custom authority to trigger when a player tries to login. | |
CUSTOM_AUTHORITY_CONNECTION | The link to connect to when using custom authority. Do not include "http://". | |
CUSTOM_AUTHORITY_ENABLED | If set to 1 and CUSTOM_AUTHORITY is found, then CUSTOM_AUTHORITY_CONNECTION will be used to connect. | 0 |
CUSTOM_CENTER_MESSAGE | Send custom message in the form of a center message. USAGE: CUSTOM_CENTER_MESSAGE ${language_string} param1 param2 param3 ... | |
CUSTOM_CENTER_PLAYER_MESSAGE | custom_center_player_message_help | |
CUSTOM_CONFIGS | List of configs, seperated by ;, to load during the star-up of the client/server. | |
CUSTOM_INVALID_COMMANDS | Contains the list of commands to be executed as chat commands: Usage: CUSTOM_INVALID_COMMANDS {command_method1};{command_method2}; | |
CUSTOM_MESSAGE | Send custom message using language string commands. Have spaces between each parameter. Usage: CUSTOM_MESSAGE ${language_string} param1 param2 param3 ... | |
CUSTOM_PLAYER_CENTER_MESSAGE | custom_player_center_message_help | |
CUSTOM_PLAYER_MESSAGE | Send custom message to player using language string commands. Have spaces between each parameter. Usage: CUSTOM_MESSAGE_PLAYER [player] ${language_string} param1 param2 param3 ... | |
CUSTOM_SCREEN_ASPECT | Custom screen aspect ratio ( pixel width/pixel height) | 1 |
CUSTOM_SCREEN_HEIGHT | Custom screen size | 200 |
CUSTOM_SCREEN_WIDTH | Custom screen size | 320 |
CUSTOM_SERVER_NAME | Name of the server to connect to | |
CUSTOM_SHORTHAND | The custom authority to trigger when a player tries to login. | |
CUSTOM_SHORTHAND_CONNECTION | The link to connect to when using custom shorthand. Do not include "http://". | |
CUSTOM_SHORTHAND_ENABLED | If set to 1 and CUSTOM_SHORTHAND is found, then CUSTOM_SHORTHAND_CONNECTION will be used to connect. | 0 |
CYCLE_ACCEL | Wall acceleration factor | 10 |
CYCLE_ACCEL_ENEMY | Multiplicator to CYCLE_ACCEL for your enemies' walls | 1 |
CYCLE_ACCEL_ENEMY_OVERRIDE | Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? | 3 |
CYCLE_ACCEL_OFFSET | Minimum numeric wall distance, must be positive | 2 |
CYCLE_ACCEL_RIM | Multiplicator to CYCLE_ACCEL for the rim walls | 0 |
CYCLE_ACCEL_RIM_OVERRIDE | Block out older clients when CYCLE_ACCEL_RIM differs from its default? | 3 |
CYCLE_ACCEL_SELF | Multiplicator to CYCLE_ACCEL for your own wall | 1 |
CYCLE_ACCEL_SELF_OVERRIDE | Block out older clients when CYCLE_ACCEL_SELF differs from its default? | 3 |
CYCLE_ACCEL_SLINGSHOT | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall | 1 |
CYCLE_ACCEL_SLINGSHOT_OVERRIDE | Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? | 3 |
CYCLE_ACCEL_TEAM | Multiplicator to CYCLE_ACCEL for your teammates' walls | 1 |
CYCLE_ACCEL_TEAM_OVERRIDE | Block out older clients when CYCLE_ACCEL_TEAM differs from its default? | 3 |
CYCLE_ACCEL_TUNNEL | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it | 1 |
CYCLE_ACCEL_TUNNEL_OVERRIDE | Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? | 3 |
CYCLE_AVOID_OLDCLIENT_BAD_SYNC | If set to 1, old clients will not get sync messages in situations that are known to confuse them | 0 |
CYCLE_BLINK_FREQUENCY | Frequency in Hz an invulnerable cycle blinks with. | 10 |
CYCLE_BOOSTFACTOR_ENEMY | Factor your speed is multiplied with when breaking from an enemy wall | 1 |
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE | Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? | 3 |
CYCLE_BOOSTFACTOR_RIM | Factor your speed is multiplied with when breaking from the rim wall | 1 |
CYCLE_BOOSTFACTOR_RIM_OVERRIDE | Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? | 3 |
CYCLE_BOOSTFACTOR_SELF | Factor your speed is multiplied with when breaking from your own wall | 1 |
CYCLE_BOOSTFACTOR_SELF_OVERRIDE | Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? | 3 |
CYCLE_BOOSTFACTOR_TEAM | Factor your speed is multiplied with when breaking from a teammate's wall | 1 |
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE | Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? | 3 |
CYCLE_BOOST_ENEMY | Speed boost when breaking from an enemy wall | 0 |
CYCLE_BOOST_ENEMY_OVERRIDE | Block out older clients if CYCLE_BOOST_ENEMY differs from its default? | 3 |
CYCLE_BOOST_RIM | Speed boost when breaking from the rim wall | 0 |
CYCLE_BOOST_RIM_OVERRIDE | Block out older clients if CYCLE_BOOST_RIM differs from its default? | 3 |
CYCLE_BOOST_SELF | Speed boost when breaking from your own wall | 0 |
CYCLE_BOOST_SELF_OVERRIDE | Block out older clients if CYCLE_BOOST_SELF differs from its default? | 3 |
CYCLE_BOOST_TEAM | Speed boost when breaking from a teammate's wall | 0 |
CYCLE_BOOST_TEAM_OVERRIDE | Block out older clients if CYCLE_BOOST_TEAM differs from its default? | 3 |
CYCLE_BRAKE | Brake intensity | 30 |
CYCLE_BRAKE_DEPLETE | Rate at which the brake reservoir depletes when you are braking | 1 |
CYCLE_BRAKE_DEPLETE_OVERRIDE | Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? | 3 |
CYCLE_BRAKE_REFILL | Rate at which the brake reservoir refills when you are not braking | 0.1 |
CYCLE_BRAKE_REFILL_OVERRIDE | Block out older clients when CYCLE_BRAKE_REFILL differs from its default? | 3 |
CYCLE_BRAKE_TOOLTIP | UNDOCUMENTED | |
CYCLE_DEATH_TELEPORT | Teleport a player instead of killing them. 1=Start position; 2=Reverse direction; | 0 |
CYCLE_DEATH_TELEPORT_EXPLOSION | Spawn an explosion? | 1 |
CYCLE_DEATH_TELEPORT_RESET | Reset cycle parameters such as rubber and brakes? | 1 |
CYCLE_DELAY | Minimum time between turns (must be greater than 0) | 0.1 |
CYCLE_DELAY_BONUS | Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. | 0.95 |
CYCLE_DELAY_DOUBLEBIND_BONUS | Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction | 1 |
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE | Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? | 3 |
CYCLE_DELAY_TIMEBASED | Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. | 1 |
CYCLE_DELAY_TIMEBASED_OVERRIDE | Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? | 3 |
CYCLE_DIST_WALL_SHRINK | Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. | 0 |
CYCLE_DIST_WALL_SHRINK_OFFSET | Distance offset in wall length calculation. See settings.cfg for full docs. | 0 |
CYCLE_DIST_WALL_SHRINK_OFFSET_OVERRIDE | UNDOCUMENTED | 3 |
CYCLE_DIST_WALL_SHRINK_OVERRIDE | UNDOCUMENTED | 3 |
CYCLE_EXPLOSION_RADIUS | Radious of the explosion when a cycle gets destroyed. | 4 |
CYCLE_FAIR_ANTILAG | If set to 1, this deactivates the anti lag-sliding code when old clients are connected | 1 |
CYCLE_FIRST_SPAWN_PROTECTION | Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. | 0 |
CYCLE_FIRST_SPAWN_PROTECTION_OVERRIDE | UNDOCUMENTED | 3 |
CYCLE_INVULNERABLE_TIME | Time in seconds a cycle is invulnerable after a respawn. | 0 |
CYCLE_INVULNERABLE_TIME_OVERRIDE | UNDOCUMENTED | 3 |
CYCLE_MAX_REFCOUNT | Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. | 30000 |
CYCLE_MIN_WALLDROP_INTERVAL | UNDOCUMENTED | 0.05 |
CYCLE_PACKETLOSS_TOLERANCE | Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. | 0 |
CYCLE_PACKETMISS_TOLERANCE | UNDOCUMENTED | 3 |
CYCLE_PING_RUBBER | Additional niceness for high ping players | 3 |
CYCLE_RESPAWN_ZONE | Set to 1 to spawn a zone to respawn player of their death. | 0 |
CYCLE_RESPAWN_ZONE_ENEMY | Set to 1 to enable enemies entering respawn zone to respawn player. | 1 |
CYCLE_RESPAWN_ZONE_ENEMY_KILL | Set to 1 to enable respawn zone to kill enemies for entering its zone. | 0 |
CYCLE_RESPAWN_ZONE_GROWTH | The growth rate of respawn zone. Can increase(value>0) or decrease(value<0). | -0.4 |
CYCLE_RESPAWN_ZONE_RADIUS | The radius of respawn zone to spawn when player dies. | 2.5 |
CYCLE_RESPAWN_ZONE_RESPAWN | Set to 1 to enable respawn zone to reappear after vanishing. | 0 |
CYCLE_RESPAWN_ZONE_TYPE | The type of respawn occurs. 0-spawn on the location of death; 1-spawn on the starting location. Default: 0 | 0 |
CYCLE_RUBBER | Niceness factor to allow you drive really close to a wall | 1 |
CYCLE_RUBBER_DELAY | During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. | 0 |
CYCLE_RUBBER_DELAY_BONUS | Factor for CYCLE_RUBBER_DELAY rubber efficiency. | 0.5 |
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE | Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? | 3 |
CYCLE_RUBBER_DELAY_OVERRIDE | Block out older clients when CYCLE_RUBBER_DELAY differs from its default? | 3 |
CYCLE_RUBBER_DEPLETE_ENEMY | If set to 1, rubber depletes for players when hitting enemys' tails. | 1 |
CYCLE_RUBBER_DEPLETE_ENEMY_OVERRIDE | cycle_rubber_deplete_enemy_override_help | 3 |
CYCLE_RUBBER_DEPLETE_RIM | If set to 1, rubber depletes for players when hitting rim walls. | 1 |
CYCLE_RUBBER_DEPLETE_RIM_OVERRIDE | cycle_rubber_deplete_rim_override_help | 3 |
CYCLE_RUBBER_DEPLETE_SELF | If set to 1, rubber depletes for players when hitting their own tails. | 1 |
CYCLE_RUBBER_DEPLETE_SELF_OVERRIDE | cycle_rubber_deplete_self_override_help | 3 |
CYCLE_RUBBER_DEPLETE_TEAM | If set to 1, rubber depletes for players when hitting their teams' tails. | 1 |
CYCLE_RUBBER_DEPLETE_TEAM_OVERRIDE | cycle_rubber_deplete_team_override_help | 3 |
CYCLE_RUBBER_LEGACY | Revert to old, framerate dependent and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. | 0 |
CYCLE_RUBBER_MALUS_TIME | UNDOCUMENTED | 5 |
CYCLE_RUBBER_MALUS_TURN | UNDOCUMENTED | 0 |
CYCLE_RUBBER_MALUS_TURN_OVERRIDE | Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? | 3 |
CYCLE_RUBBER_MINADJUST | When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) | 0.05 |
CYCLE_RUBBER_MINADJUST_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE | The minimal distance rubber code keeps you from the wall in front of you | 0.001 |
CYCLE_RUBBER_MINDISTANCE_GAP | If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cycle can squeeze through. For "Open" gameplay. | 0 |
CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR | If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected backdoor gaps the cycle can squeeze through. For "Open" gameplay. If = 0, CYCLE_RUBBER_MINDISTANCE_GAP applies to backdoors, too. | 0 |
CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR_OVERRIDE | Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE | Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE | Gap detection only sees gaps that the cycle may reach in no less than this many seconds. | 0.5 |
CYCLE_RUBBER_MINDISTANCE_LEGACY | Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected | 1 |
CYCLE_RUBBER_MINDISTANCE_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_PREPARATION | Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. | 0.2 |
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_RATIO | Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you | 0.0001 |
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR | Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) | 0.005 |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED | Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. | 0.005 |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? | 3 |
CYCLE_RUBBER_SPEED | Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) | 40 |
CYCLE_RUBBER_SPEED_OVERRIDE | Block out older clients when CYCLE_RUBBER_SPEED differs from its default? | 3 |
CYCLE_RUBBER_TIME | Timescale rubber is restored on. | 10 |
CYCLE_RUBBER_TIMEBASED | Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. | 0 |
CYCLE_RUBBER_TIMEBASED_OVERRIDE | Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? | 3 |
CYCLE_RUBBER_TIME_OVERRIDE | Block out older clients when CYCLE_RUBBER_TIME differs from its default? | 3 |
CYCLE_RUBBER_WALL_SHRINK | With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. | 0 |
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE | Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? | 3 |
CYCLE_SMOOTH_MIN_SPEED | Minimum speed of smooth correction relative to cycle speed. | 0.2 |
CYCLE_SMOOTH_THRESHOLD | Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. | 0.2 |
CYCLE_SMOOTH_TIME | Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. | 0.3 |
CYCLE_SOUND_SPEED | Sound speed divisor | 30 |
CYCLE_SPEED | Basic speed of your cycle if you drive straight and not close to walls | 30 |
CYCLE_SPEED_DECAY_ABOVE | Rate of cycle speed approaching the value of CYCLE_SPEED from above | 0.1 |
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE | Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? | 3 |
CYCLE_SPEED_DECAY_BELOW | Rate of cycle speed approaching the value of CYCLE_SPEED from below | 5 |
CYCLE_SPEED_DECAY_BELOW_OVERRIDE | Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? | 3 |
CYCLE_SPEED_MAX | Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. | 0 |
CYCLE_SPEED_MAX_OVERRIDE | Block out older clients if CYCLE_SPEED_MAX differs from its default? | 3 |
CYCLE_SPEED_MIN | Minimal speed of your cycle, measured relative to CYCLE_SPEED | 0.25 |
CYCLE_SPEED_MIN_OVERRIDE | Block out older clients when CYCLE_SPEED_MIN differs from its default? | 3 |
CYCLE_START_SPEED | Initial cycle speed | 20 |
CYCLE_SYNC_FF | Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping | 10 |
CYCLE_SYNC_FF_STEPS | Number of extrapolation simulation timesteps each real timestep; increase for better accuracy | 1 |
CYCLE_SYNC_INTERVAL_ENEMY | Time in seconds between server-client updates of enemy cycles | 1 |
CYCLE_SYNC_INTERVAL_SELF | Time in seconds between server-client updates of enemy cycles owned by the client itself | 0.1 |
CYCLE_TIME_TOLERANCE | Maximum time difference of execution of turns on server and client (for clients that send timing information) | 0.1 |
CYCLE_TIME_TOLERANCE_OVERRIDE | Block out older clients when CYCLE_TIME_TOLERANCE differs from its default? | 3 |
CYCLE_TURN | Make the cycle turn. Usage: CYCLE_TURN [times to turn] <turn: left or right>. | |
CYCLE_TURN_LEFT_TOOLTIP | UNDOCUMENTED | |
CYCLE_TURN_MEMORY | Number of pending turns a cycle will memorize exactly | 3 |
CYCLE_TURN_RIGHT_TOOLTIP | UNDOCUMENTED | |
CYCLE_TURN_SPEED_FACTOR | Factor the speed of a lightcycle is multiplied with when turning | 0.95 |
CYCLE_TURN_SPEED_FACTOR_OVERRIDE | Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? | 3 |
CYCLE_WALLS_LENGTH | The length of the tails, automatically sets current wall length to the given length during round. | -1 |
CYCLE_WALLS_STAY_UP_DELAY | The number of seconds the tails remain on the field after their owner is dead. | 8 |
CYCLE_WALL_NEAR | Maximum accelerating wall distance | 6 |
CYCLE_WALL_TIME | Time in seconds a cycle does not make a wall after a respawn. Values below 0 disable wall building. | 0 |
CYCLE_WALL_TIME_OVERRIDE | UNDOCUMENTED | 3 |
CYCLE_WIDTH | The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. | 0 |
CYCLE_WIDTH_OVERRIDE | Block out older clients if CYCLE_WIDTH differs from its default? | 3 |
CYCLE_WIDTH_RUBBER_MAX | If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. | 1 |
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE | Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? | 3 |
CYCLE_WIDTH_RUBBER_MIN | If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. | 1 |
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE | Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? | 3 |
CYCLE_WIDTH_SIDE | Minimum distance of a cycle to a wall on either side before it takes harm. | 0 |
CYCLE_WIDTH_SIDE_OVERRIDE | Block out older clients if CYCLE_WIDTH_SIDE differs from its default? | 3 |
CYCLE_ZONES_APPROCH | The distance a cycle can approch the zone without trigging the OnNear() event. | 100 |
CYCLE_ZONES_AVOID | If set to 1, cycles will do their best at avoiding the zone. Is slightly buggy but works often. | 1 |
CYCLE_ZONES_AVOID_CHATBOT | If enabled, chatbots are also included in CYCLE_ZONES_AVOID. | 0 |
DEADLY_EXPLOSIONS | Should cycles in the blast radius of an explosion be destroyed? | 0 |
DEATHZONE_RANDOM_COLORS | Default: 0; If set to 1, deathzones will have their colors by randomness. | 0 |
DEATHZONE_ROTATION | If set to 1, DEATHZONE_ROTATION_SPEED will be used for the speed of deathzones. | 0 |
DEATHZONE_ROTATION_SPEED | The speed at which the rotation of the deathzones. Negative values cause it to spin in the other way. | 0.3 |
DEATH_SHOT | If set to 1, killed players will release a death shot if they had been about to shoot. | 1 |
DEBUG_GNUPLOT | UNDOCUMENTED | 0 |
DECLARE_ROUND_WINNER | Declare the winner of the current round and end the round. Usage: DECLARE_ROUND_WINNER <player> | |
DEDICATED_FPS | Maximum simulation steps per second the dedicated server will perform | 40 |
DEDICATED_FPS_IDLE_FACTOR | Number of times per frame the server should check whether simulation can be done if no network input is coming | 2 |
DEDICATED_IDLE | After running this time (in hours), the dedicated server takes the next chance to quit. | 0 |
DEFAULT_KICK_REASON | The reason given to a player kicked by KICK if none is specified. | |
DEFAULT_KICK_TO_PORT | Default server port a player is redirected to by KICK_TO and MOVE_TO. | 4534 |
DEFAULT_KICK_TO_REASON | The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. | |
DEFAULT_KICK_TO_SERVER | # Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. | |
DEFAULT_MAP_FILE | The default map to revert to when no players are active | |
DEFAULT_MAP_FILE_ON_EMPTY | If set to 1, the DEFAULT_MAP_FILE is selected when no players are active | 0 |
DEFAULT_SHOUT_PLAYER | 1 if the default chat action for players should be shouting, 0 if it should be team chat. 2 if the default action should be shouting and the access level requirement should be overridden. | 1 |
DEFAULT_SHOUT_SPECTATOR | 1 if the default chat action for spectators should be shouting, 0 if it should be spectator chat. 2 if the default action should be shouting and the access level requirement should be overridden. | 1 |
DELAY_COMMAND | A command to execute at given time. Usage: DELAY_COMMAND [time] [command] [parameters] ... | |
DELAY_COMMAND_CLEAR | Clears all delayed command from cache. | |
DELAY_COMMAND_REMOVE | Removes a delay command at the specified id number. Usage: DELAY_COMMAND_REMOVE [id] ... | |
DEOP | Reverses /op; it takes away a player's access level, effectively making them unauthenticated again. | |
DESTROY_ALL | Causes all zones to vanish instantly. | |
DESTROY_ZONE | Destroy, simply meaning: causes the zone with the given name to disappear instantly. | |
DESTROY_ZONE_ID | Destroy, simply meaning: causes the zone with the given id to disappear instantly. | |
DISALLOW_RENAME_PLAYER | Prevents the given player from rename-ing. | |
DISALLOW_TEAM_CHANGE_PLAYER | Reverse of ALLOW_TEAM_CHANGE_PLAYER | |
DISPLAY_SCORES_DURING_CHAT | If enabled, scores will continue showing while in chat. | 1 |
DITHER | Use dithering | 1 |
DOUBLEBIND_TIME | Time in seconds during which no two different keyboard events can trigger the same action | -10 |
DOUBLEBIND_TIME_OVERRIDE | Block out older clients when DOUBLEBIND_TIME differs from its default? | 3 |
DRAWLINE_TIMEOUT | UNDOCUMENTED | 10000 |
ENABLE_CHAT | If set to 0, all chat will be suppressed (if reset on the server, messages from logged in players and private/team messages are still shown) | 1 |
ENABLE_FRIENDS | Turn on/off mates filtering. | 0 |
ENABLE_FRIENDS_CASING | If set to 1, matching friends will appear. If set to 0, no matter what casing it is, names with our friends will appear. | 1 |
END_CHALLENGE | UNDOCUMENTED | |
ENEMY_CHATBOT_PENALTY | Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall | 30 |
ENEMY_CURRENTTIME_INFLUENCE | If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. | 0 |
ENEMY_DEAD_PENALTY | Penalty on the effective time in seconds if the enemy influence detection comes from a dead player | 0 |
ENEMY_SUICIDE_TIMEOUT | If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. | 10000 |
ENEMY_TEAMMATE_PENALTY | Penalty on the effective time in seconds if the enemy influence detection is from a teammate | 2500 |
EXIT | Shuts the dedicated server down and quits. | |
EXPECT_ACK_ON_CLIENT_PLAYBACK | If 1, a client playing back a recording will expect correct ack responses from the server, at the default of 0 it tries to hobble along. Activate to accurately debug network problems. | 0 |
EXPLOSION | Enable explosions? | 1 |
EXPLOSION_RADIUS | Blast radius of the cycle explosions | 4 |
EXTRAPOLATOR_SYNC | UNDOCUMENTED | 1 |
EXTRA_ROUND_TIME | Length of an extra pause at the beginning of the round | 0 |
FADEOUT_NAME_DELAY | Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. | |
FAILED_ATTEMPTS | Number of failed attempts to initialize graphics mode | 0 |
FAST_FORWARD_MAXSTEP | Maximum recording time between rendered frames in fast forward mode | 1 |
FAST_FORWARD_MAXSTEP_REAL | Maximum real time between rendered frames in fast forward mode | 0.05 |
FAST_FORWARD_MAXSTEP_REL | Maximum fraction of the time left until the end of FF mode between rendered frames | 0.1 |
FILTER_COLOR_NAMES | Filter color codes from player names. | 0 |
FILTER_COLOR_SERVER_NAMES | Filter color codes from server names in the server browser. | 0 |
FILTER_COLOR_STRINGS | Filter color codes from strings coming in over the network. | 0 |
FILTER_COLOR_TEAM | Filter color codes from /team messages. | 0 |
FILTER_DARK_COLOR_NAMES | Filter dark color codes from player names. | 0 |
FILTER_DARK_COLOR_SERVER_NAMES | Filter dark color codes from server names in the server browser. | 1 |
FILTER_DARK_COLOR_STRINGS | Filter dark color codes from strings coming in over the network. | 0 |
FILTER_DARK_COLOR_TEAM | Filter dark color codes from /team messages. | 0 |
FILTER_NAME_ENDS | Filter whitespace and other junk from beginnings and ends of player names. | 1 |
FILTER_NAME_MIDDLE | Filter excess whitespace and other junk from the middle of player names. | 1 |
FINISH_TYPE | What happens when the last human is dead? | 2 |
FIRST_USE | Is this the first time you use Armagetron Advanced? | 1 |
FLAG_BLINK_END | Percentage of the flag radius to end the flag blink at. | 1 |
FLAG_BLINK_ESTIMATE_POSITION | 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction | 0.6 |
FLAG_BLINK_ON_TIME | Time in seconds that flag is on in a blink (not recommended to set this below 0.1) | 0.3 |
FLAG_BLINK_START | Percentage of the flag radius to start the flag blink at. | 0.2 |
FLAG_BLINK_TIME | Time in seconds between flag blinking over player with the flag, -1 to disable | 1.5 |
FLAG_BLINK_TRACK_TIME | If set above zero, this tracks the cycle position and speed at the rate defined by this setting. it is not recommended to set this below 0.1 for lag reasons. | -1 |
FLAG_CHAT_BLINK_TIME | Time in seconds that the chat triangle above a player with a flag will blink, -1 to disable | -1 |
FLAG_COLOR_B | (0-15) blue color for a neutral flag | -1 |
FLAG_COLOR_G | (0-15) green color for a neutral flag | -1 |
FLAG_COLOR_R | (0-15) red color for a neutral flag | -1 |
FLAG_CONQUEST_WINS_ROUND | Flag indicating whether capturing the flag wins the round or not | 0 |
FLAG_CONTROLS | Is a player allowed to use flag commands (/drop, /pass) ? | 1 |
FLAG_DROP_HOME | Flag indicating whether dropping the flag sends it home | 0 |
FLAG_DROP_TIME | If positive, enables player to drop flag by chatting "/drop". value is the number of seconds they can't pick up the flag afterwards, 2-3 recommended. | -1 |
FLAG_HOLD_SCORE | Points given for holding the flag see FLAG_HOLD_SCORE_TIME | 1 |
FLAG_HOLD_SCORE_TIME | Seconds until points are awarded for holding the flag see FLAG_HOLD_SCORE | -1 |
FLAG_HOLD_TIME | Time in seconds that the player can hold the flag before it is returned home, -1 to disable | -1 |
FLAG_HOME_RANDOMNESS_X | Y direction the flag can vary from its starting spot when returned. | -1 |
FLAG_HOME_RANDOMNESS_Y | X direction the flag can vary from its starting spot when returned. | -1 |
FLAG_PASS_DISTANCE | The distance in which the team member should be in order to receive the flag. | 5 |
FLAG_PASS_MODE | The mode of selection for passing the flag; o-disable, 1-closest, 2-furthest, 3-distance, 4-name. | 0 |
FLAG_PASS_SPEED | The speed at which the flag should be passed (+ the speed the receive is travelling at). | 30 |
FLAG_REQUIRED_HOME | Flag indicating whether flags need to be home to score | 1 |
FLAG_TEAM | 0 - Flags are neutral, 1 Flags have team that own them | 1 |
FLOOR_BLUE | Floor color | 0.2 |
FLOOR_DETAIL | Floor detail settings | 2 |
FLOOR_GREEN | Floor color | 0.2 |
FLOOR_MIRROR | Floor mirror mode | 0 |
FLOOR_MIRROR_INT | Intensity of the floor mirror effect | |
FLOOR_RED | Floor color | 0.2 |
FONT_BIG_THRESHOLD_HEIGHT | UNDOCUMENTED | 20 |
FONT_BIG_THRESHOLD_WIDTH | UNDOCUMENTED | 10 |
FONT_MIN_B | UNDOCUMENTED | 0.5 |
FONT_MIN_G | UNDOCUMENTED | 0.5 |
FONT_MIN_R | UNDOCUMENTED | 0.5 |
FONT_MIN_TOTAL | UNDOCUMENTED | 0.7 |
FONT_SMALL_THRESHOLD_HEIGHT | Minimal pixel size of small font | 8 |
FONT_SMALL_THRESHOLD_WIDTH | Minimal pixel size of small font | 5 |
FORBID_HUD_MAP | Disallow clients to display the HUD minimap? | 0 |
FORCE_RESPAWN_SCRIPT | Spawns an external script from a scripts/ subdirectory on the data path after killing the other possibly running instance. | |
FORCE_TURTLE_MODE | Forces turtle mode, usually only active while a server is under attack. For testing, mainly. | 0 |
FORTRESS_COLLAPSE_SPEED | Speed a fortress zone collapses with | 0.5 |
FORTRESS_CONQUERED_KILL_MIN | UNDOCUMENTED | 0 |
FORTRESS_CONQUERED_KILL_RATIO | UNDOCUMENTED | 0 |
FORTRESS_CONQUERED_SCORE | UNDOCUMENTED | 0 |
FORTRESS_CONQUERED_WIN | UNDOCUMENTED | 0 |
FORTRESS_CONQUEST_DECAY_RATE | Rate a fortress zone "recovers" from being conquered | 0.1 |
FORTRESS_CONQUEST_RATE | Rate a fortress zone gets conquered with for each enemy in it | 0.5 |
FORTRESS_CONQUEST_TIMEOUT | Time without enemy contact that makes a fortress zone collapse harmlessly. A negative value implies the zone never harmlessly collapses in any case. | 0 |
FORTRESS_DEFEND_RATE | Rate a fortress zone "recovers" for each defending player | 0.25 |
FORTRESS_HELD_SCORE | Score you get for holding your fortress. | 0 |
FORTRESS_MAX_PER_TEAM | UNDOCUMENTED | 0 |
FORTRESS_SURVIVE_WIN | UNDOCUMENTED | 1 |
FRIEND_1 | A friend | |
FRIEND_10 | A friend | |
FRIEND_2 | A friend | |
FRIEND_3 | A friend | |
FRIEND_4 | A friend | |
FRIEND_5 | A friend | |
FRIEND_6 | A friend | |
FRIEND_7 | A friend | |
FRIEND_8 | A friend | |
FRIEND_9 | A friend | |
FULLSCREEN | Fullscreen or windowed mode? | 1 |
FULLSCREEN_MESSAGE | Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. | |
FULLSCREEN_PLAYER_MESSAGE | Prints a big message all over the screen only to the specified player without pausing the game. Use with care. | |
GAMEOBJECT_MOVE_TIMEOUT | UNDOCUMENTED | 100 |
GAME_SP_HUMANS | game_sp_humans_help | 1 |
GAME_TIMEOUT | Base timeout for game state synchronisation; gives approximately the maximum time between rounds. | 10 |
GAME_TYPE | Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. | 1 |
GAME_WAIT_PLAYERS_ENABLED | game_wait_players_enabled_help | 1 |
GET_CURRENT_MAP | Displays the current map players are playing in. | |
GIVE_POINTS | "Hugs" a player, giving them a specified amount of points. | |
GLANCE_BACK_TOOLTIP | UNDOCUMENTED | |
GLANCE_FORWARD_TOOLTIP | glance_forward_tooltip_help | |
GLANCE_LEFT_TOOLTIP | UNDOCUMENTED | |
GLANCE_RIGHT_TOOLTIP | UNDOCUMENTED | |
GLOBAL_ID | If set to 1, Global IDs (Armathentication) will be enabled on this server. | 0 |
GL_EXTENSIONS | OpenGL system information | |
GL_RENDERER | OpenGL system information | |
GL_VENDOR | OpenGL system information | |
GL_VERSION | OpenGL system information | |
GOAL_ROUND_END | Flag indicating whether the round ends when a goal is shot | 1 |
GRID_SIZE | Distance between grid lines | 1 |
GRID_SIZE_MOVIEPACK | Distance between grid lines when moviepack is active | 2 |
HASH_METHOD_BLACKLIST | List of hash authentication methods to disable support for. | |
HELP | /help | |
HELP_INTRODUCTORY_BLURB | Message that is displayed before the list of help topics if someone uses /help without arguments | |
HELP_MESSAGE | A help message sent to those calling it. Works through "/help" as well. | |
HELP_MESSAGE_TYPE | Set 0 to use HELP_{ADD|REMOVE}_TOPIC commands. Set 1 to use HELP_MESSAGE. Default: 0; | 0 |
HIGH_RIM | Draw high rim walls | 1 |
HISTORY_SIZE_CHAT | Number of lines kept in the chat history. | 10 |
HISTORY_SIZE_CONSOLE | Number of lines kept in the console history. | 10 |
HUD_MAX_WIDTH | hud_max_width_help | 1.33333 |
IDLE_KICK_EXEMPT | Exempt the access_level from being idle kicked. USAGE: IDLE_KICK_EXEMPT [access_level] | 0 |
IDLE_KICK_TIME | Time in seconds after which an inactive player is kicked | 0 |
IDLE_REMOVE_TIME | Time in seconds after which an inactive player is removed from the game | 0 |
INCLUDE | Includes the following file | |
INFINITY_PLANE | Use infinite points (Does not work properly on most Windows systems) | 0 |
INTERCEPT_COMMANDS | List of chat commands to accept and log to stdout. | |
INTERCEPT_UNKNOWN_COMMANDS | If 1, accept and log all unknown chat commands. | 0 |
KEEP_PLAYER_SLOT | If set to 1, every time the server gets full, an unworthy spectator is kicked. | 0 |
KEEP_WINDOW_ACTIVE | Keeps rendering active when the program window loses input focus. | 1 |
KEYBOARD | Keyboard settings | |
KICK | Kicks the specified player from the server. | |
KICK_TO | Kicks the specified player from the server and, if the client supports it, redirects them to a different server. | |
KILL | Kill a specific player (as warning before a kick) | |
KILL_ALL | Kills everyone on the grid. | |
KILL_ALL_SCRIPTS | Kills all active scripts. | |
KILL_ID | Kill a specific player using their id. | |
KILL_SCRIPT | Kills a script. Argument must match the SPAWN_SCRIPT argument. | |
KOH_SCORE | Score given for being the only one in a zone for KOH_SCORE_TIME | 1 |
KOH_SCORE_TIME | The interval that KOH_SCORE is added | 5 |
LADDERLOG_DECORATE_TIMESTAMP | Decorates every line of ladderlog output with the current date and time | 0 |
LADDERLOG_ENABLED | If set to 1, ladderlog output is enabled. | 1 |
LADDERLOG_GAME_TIME_INTERVAL | If non-negative, write a line with the current game time to the ladder log every n seconds. | -1 |
LADDERLOG_OBJECTZONE_PLAYER_ENTERED_INSIDE | ladderlog_objectzone_player_entered_inside_help | 0 |
LADDERLOG_OBJECTZONE_ZONE_ENTERED_POLLRATE | Rate at which zones are checked for interactions with objectzones. Lower values increase accuracy at the cost of performance. -1 disables. | 0.2 |
LADDERLOG_WRITE_ADMIN_COMMAND | Write to ladderlog: ADMIN_COMMAND <name> <setting> | 0 |
LADDERLOG_WRITE_ADMIN_LOGIN | Write to ladderlog: ADMIN_LOGIN [login_name] [ip_address] | 0 |
LADDERLOG_WRITE_ADMIN_LOGOUT | Write to ladderlog: ADMIN_LOGOUT [login_name] [ip_address] | 0 |
LADDERLOG_WRITE_AI_POSITIONS | If set to 1, the team positions for AI Teams will output under "POSITIONS" | 0 |
LADDERLOG_WRITE_ALL | Set all the LADDER_LOG_WRITE_* settings to the same value | |
LADDERLOG_WRITE_AUTHORITY_BLURB | Write to ladderlog: AUTHORITY_BLURB <blurb> <player> <text> | 1 |
LADDERLOG_WRITE_BALL_VANISH | Write to ladderlog: BALL_VANISH <object id> <zone_name> <cx> <cy> | 0 |
LADDERLOG_WRITE_BASEZONE_CONQUERED | Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy> | 1 |
LADDERLOG_WRITE_BASEZONE_CONQUERER | Write to ladderlog: BASEZONE_CONQUERER <player> <% of zone> | 1 |
LADDERLOG_WRITE_BASEZONE_CONQUERER_TEAM | Write to ladderlog: BASEZONE_CONQUERER_TEAM <team> <score> | 1 |
LADDERLOG_WRITE_BASE_ENEMY_RESPAWN | Write to ladderlog: BASE_ENEMY_RESPAWN <spawner> <spawned> | 1 |
LADDERLOG_WRITE_BASE_RESPAWN | Write to ladderlog: BASE_RESPAWN <spawner> <spawned> | 1 |
LADDERLOG_WRITE_BLASTZONE_PLAYER_ENTER | Write to ladderlog: DEATH_BLASTZONE_PLAYER_ENTER <player> | 0 |
LADDERLOG_WRITE_CHAT | Write to ladderlog: CHAT <chatter> [/me] <chat string> | 0 |
LADDERLOG_WRITE_COMMAND | ladderlog_write_command_help | 1 |
LADDERLOG_WRITE_CURRENT_MAP | Write to ladderlog: CURRENT_MAP [size_factor] [size_multiplier] [MAP_FILE] | 0 |
LADDERLOG_WRITE_CUSTOM_INVALID_COMMAND | Write to ladderlog: CUSTOM_INVALID_COMMAND <command> <player_log> <ip> <access_level> <params> | 0 |
LADDERLOG_WRITE_CYCLE_CREATED | Write to ladderlog: CYCLE_CREATED [auth_name] [posx] [posy] [dirx] [diry] [team_name] [time] | 0 |
LADDERLOG_WRITE_CYCLE_DEATH_TELEPORT | Write to ladderlog: CYCLE_DEATH_TELEPORT [auth_name] [posx] [posy] [dirx] [diry] [team_name] [time] [reason] [predator] | 1 |
LADDERLOG_WRITE_CYCLE_DESTROYED | Write to ladderlog: CYCLE_DESTROYED [auth_name] [posx] [posy] [dirx] [diry] [team_name] [time] [reason] [predator] | 0 |
LADDERLOG_WRITE_DEATHZONE_ACTIVATED | Write to ladderlog: DEATHZONE_ACTIVATED [id] [name] [xpos] [ypos] | 1 |
LADDERLOG_WRITE_DEATH_BASEZONE_CONQUERED | Write to ladderlog: DEATH_BASEZONE_CONQUERED <player> [NO_ENEMIES] | 1 |
LADDERLOG_WRITE_DEATH_DEATHSHOT | Write to ladderlog: DEATH_DEATHSHOT <prey> <predator> | 1 |
LADDERLOG_WRITE_DEATH_DEATHZONE | Write to ladderlog: DEATH_DEATHZONE <player> | 1 |
LADDERLOG_WRITE_DEATH_DEATHZONE_TEAM | Write to ladderlog: DEATH_DEATHZONE_TEAM <team> <player> | 0 |
LADDERLOG_WRITE_DEATH_EXPLOSION | Write to ladderlog: DEATH_EXPLOSION <prey> <predator> | 1 |
LADDERLOG_WRITE_DEATH_FRAG | Write to ladderlog: DEATH_FRAG <prey> <predator> | 1 |
LADDERLOG_WRITE_DEATH_RUBBERZONE | Write to ladderlog: DEATH_RUBBERZONE <player> | 1 |
LADDERLOG_WRITE_DEATH_SELF_DESTRUCT | Write to ladderlog: DEATH_SELF_DESTRUCT <prey> <predator> | 1 |
LADDERLOG_WRITE_DEATH_SHOT_FRAG | Write to ladderlog: DEATH_SHOT_FRAG <prey> <predator> | 1 |
LADDERLOG_WRITE_DEATH_SHOT_SUICIDE | Write to ladderlog: DEATH_SHOT_SUICIDE <player> | 1 |
LADDERLOG_WRITE_DEATH_SHOT_TEAMKILL | Write to ladderlog: DEATH_SHOT_TEAMKILL <prey> <predator> | 1 |
LADDERLOG_WRITE_DEATH_SUICIDE | Write to ladderlog: DEATH_SUICIDE <player> | 1 |
LADDERLOG_WRITE_DEATH_TEAMKILL | Write to ladderlog: DEATH_TEAMKILL <prey> <predator> | 1 |
LADDERLOG_WRITE_DEATH_ZOMBIEZONE | Write to ladderlog: DEATH_ZOMBIEZONE <prey> [predator] | 1 |
LADDERLOG_WRITE_ENCODING | Write to ladderlog: ENCODING <charset>. Specifies the encoding for data in ladderlog.txt. | 1 |
LADDERLOG_WRITE_END_CHALLENGE | Write to ladderlog: END_CHALLENGE [time] | 1 |
LADDERLOG_WRITE_FLAG_CONQUEST_ROUND_WIN | Write to ladderlog: FLAG_CONQUEST_ROUND_WIN <player> <flag team> | 1 |
LADDERLOG_WRITE_FLAG_DROP | Write to ladderlog: FLAG_DROP <player> <flag team> | 1 |
LADDERLOG_WRITE_FLAG_HELD | Write to ladderlog: FLAG_HELD <player> | 1 |
LADDERLOG_WRITE_FLAG_RETURN | Write to ladderlog: FLAG_RETURN <player> | 1 |
LADDERLOG_WRITE_FLAG_SCORE | Write to ladderlog: FLAG_SCORE <player> <flag team> | 1 |
LADDERLOG_WRITE_FLAG_TAKE | Write to ladderlog: FLAG_TAKE <player> <flag team> | 1 |
LADDERLOG_WRITE_FLAG_TIMEOUT | Write to ladderlog: FLAG_TIMEOUT <player> <flag team> | 1 |
LADDERLOG_WRITE_GAME_END | Write to ladderlog: GAME_END <date and time> | 1 |
LADDERLOG_WRITE_GAME_TIME | Write to ladderlog: GAME_TIME <time> (see also: GAME_TIME_INTERVAL) | 1 |
LADDERLOG_WRITE_INVALID_COMMAND | Write to ladderlog: INVALID_COMMAND [command] [player_username] [ip_address] [access_level] [params] | 0 |
LADDERLOG_WRITE_MATCH_ENDED | Write to ladderlog: MATCH_ENDED [time] | 1 |
LADDERLOG_WRITE_MATCH_SCORE | Write to ladderlog: MATCH_SCORE [player_score] [player_username] [team_name] | 1 |
LADDERLOG_WRITE_MATCH_SCORE_TEAM | Write to ladderlog: MATCH_SCORE_TEAM [team_score] [team_name] [sets_won] | 1 |
LADDERLOG_WRITE_MATCH_WINNER | Write to ladderlog: MATCH_WINNER <team> <players> | 1 |
LADDERLOG_WRITE_NEW_MATCH | Write to ladderlog: NEW_MATCH <date and time> | 1 |
LADDERLOG_WRITE_NEW_ROUND | Write to ladderlog: NEW_ROUND <date and time> | 1 |
LADDERLOG_WRITE_NEW_SET | Write to ladderlog: NEW_SET [current_set] [time] | 1 |
LADDERLOG_WRITE_NEXT_ROUND | Write to ladderlog: NEXT_ROUND [next_round_number] [total_rounds] [map_file] [center_message] | 0 |
LADDERLOG_WRITE_NUM_HUMANS | Write to ladderlog: NUM_HUMANS <number of humans> | 0 |
LADDERLOG_WRITE_OBJECTZONE_PLAYER_ENTERED | Write to ladderlog: OBJECTZONE_PLAYER_ENTERED [zone_id] [zone_name] [zone_pos_x] [zone_pos_y] [player_name] [player_pos_x] [player_pos_y] [player_direction_x] [player_direction_y] [game_time] | 0 |
LADDERLOG_WRITE_OBJECTZONE_PLAYER_LEFT | Write to ladderlog: OBJECTZONE_PLAYER_LEFT [zone_id] [zone_name] [zone_pos_x] [zone_pos_y] [player_name] [player_pos_x] [player_pos_y] [player_direction_x] [player_direction_y] [game_time] | 0 |
LADDERLOG_WRITE_OBJECTZONE_SPAWNED | Write to ladderlog: OBJECTZONE_SPAWNED [id] [name] [pos_x] [pos_y] [xdir] [ydir] | 0 |
LADDERLOG_WRITE_OBJECTZONE_ZONE_ENTERED | Write to ladderlog: OBJECTZONE_ZONE_ENTERED [zone_id] [zone_name] [zone_posx] [zone_posy] [target_id] [target_name] [target_pos_x] [target_pos_y] [target_dir_x] [target_dir_y] [game_time] | 0 |
LADDERLOG_WRITE_OBJECTZONE_ZONE_LEFT | ladderlog_write_objectzone_zone_left_help | 0 |
LADDERLOG_WRITE_ONLINE_AI | Write to ladderlog: ONLINE_AI <name> <team> <score> | 1 |
LADDERLOG_WRITE_ONLINE_PLAYER | Write to ladderlog: ONLINE_PLAYER <name> <id> <r> <g> <b> <access_level> <did_login?> [<ping> <team>] | 0 |
LADDERLOG_WRITE_ONLINE_PLAYERS_ALIVE | Write to ladderlog: ONLINE_PLAYERS_ALIVE <player1> <player2> <player3> ... | 1 |
LADDERLOG_WRITE_ONLINE_PLAYERS_COUNT | Write to ladderlog: ONLINE_PLAYERS_COUNT <humans> <ais> <humans alive> <ai alive> <humans dead> <ai dead> | 1 |
LADDERLOG_WRITE_ONLINE_PLAYERS_DEAD | Write to ladderlog: ONLINE_PLAYERS_DEAD <player1> <player2> <player3> ... | 1 |
LADDERLOG_WRITE_ONLINE_TEAM | Write to ladderlog: ONLINE_TEAM <name> <screen name> | 1 |
LADDERLOG_WRITE_ONLINE_ZONE | ladderlog_write_online_zone_help | 0 |
LADDERLOG_WRITE_PLAYER_AI_ENTERED | Write to ladderlog: PLAYER_AI_ENTERED <name> <screen name> | 1 |
LADDERLOG_WRITE_PLAYER_AI_LEFT | Write to ladderlog: PLAYER_AI_LEFT [ai_name] | 1 |
LADDERLOG_WRITE_PLAYER_COLORED_NAME | Write to ladderlog: PLAYER_COLORED_NAME [player_useranme] [player_colored_name] | 0 |
LADDERLOG_WRITE_PLAYER_ENTERED_GRID | Write to ladderlog: PLAYER_ENTERED_GRID <name> <IP> <screen name> | 1 |
LADDERLOG_WRITE_PLAYER_ENTERED_SPECTATOR | Write to ladderlog: PLAYER_ENTERED_SPECTATOR <name> <IP> <screen name> | 1 |
LADDERLOG_WRITE_PLAYER_GRIDPOS | Write to ladderlog: PLAYER_GRIDPOS [player_username] [pos_x] [pos_y] [dir_x] [dir_y] [cycle_speed] [player_rubber] [cycle_rubber] [team] [player_braking] [player_brake_reservoir] | 0 |
LADDERLOG_WRITE_PLAYER_KILLED | Write to ladderlog: PLAYER_KILLED [player_username] [ip_address] [pos_x] [pos_y] [dir_x] [dir_y] | 1 |
LADDERLOG_WRITE_PLAYER_LEFT | Write to ladderlog: PLAYER_LEFT <name> <IP> | 1 |
LADDERLOG_WRITE_PLAYER_LOGIN | ladderlog_write_player_login_help | 1 |
LADDERLOG_WRITE_PLAYER_LOGOUT | ladderlog_write_player_logout_help | 1 |
LADDERLOG_WRITE_PLAYER_RENAMED | Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <did_login?> <screen name> | 1 |
LADDERLOG_WRITE_POSITIONS | Write to ladderlog: POSITIONS <team> <player1 player2 ...> | 0 |
LADDERLOG_WRITE_QUEUE_FINISHED | Write to ladderlog: QUEUE_FINISHED [time] | 0 |
LADDERLOG_WRITE_QUEUE_STARTED | Write to ladderlog: QUEUE_STARTED [time] | 0 |
LADDERLOG_WRITE_ROUND_COMMENCING | Write to ladderlog: ROUND_COMMENCING [current_round] [total_rounds] | 0 |
LADDERLOG_WRITE_ROUND_ENDED | Write to ladderlog: ROUND_ENDED [time] | 1 |
LADDERLOG_WRITE_ROUND_FINISHED | Write to ladderlog: ROUND_FINISHED [time] | 1 |
LADDERLOG_WRITE_ROUND_SCORE | Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>] | 1 |
LADDERLOG_WRITE_ROUND_SCORE_TEAM | Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team> | 1 |
LADDERLOG_WRITE_ROUND_STARTED | Write to ladderlog: ROUND_STARTED [time] | 1 |
LADDERLOG_WRITE_ROUND_WINNER | Write to ladderlog: ROUND_WINNER <team> <players> | 1 |
LADDERLOG_WRITE_SACRIFICE | Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into> | 1 |
LADDERLOG_WRITE_SET_WINNER | Write to ladderlog: SET_WINNER [team_name] | 1 |
LADDERLOG_WRITE_SHUTDOWN | Write to ladderlog: SHUTDOWN <time> when the server has been shut down using exit/quit commands | 1 |
LADDERLOG_WRITE_SOCCER_BALL_PLAYER_ENTERED | Write to ladderlog: SOCCER_BALL_PLAYER_ENTERED [player_auth_name] [team] | 0 |
LADDERLOG_WRITE_SOCCER_GOAL_PLAYER_ENTERED | Write to ladderlog: SOCCER_GOAL_PLAYER_ENTERED [player_auth_name] [player_team] [team owner of the goal] | 0 |
LADDERLOG_WRITE_SOCCER_GOAL_SCORED | Write to ladderlog: SOCCER_GOAL_SCORED <goal's team> <scored team> <scored player> <time> | 1 |
LADDERLOG_WRITE_SPAWN_POSITION_TEAM | Write to ladderlog: SPAWN_POSITION_TEAM [team_name] [new_position] | 1 |
LADDERLOG_WRITE_START_CHALLENGE | Write to ladderlog: START_CHALLENGE [time] | 1 |
LADDERLOG_WRITE_SVG_CREATED | Write to ladderlog: SVG_CREATED | 1 |
LADDERLOG_WRITE_TACTICAL_POSITION | Write to ladderlog: TACTICAL_POSITION [time] [name] [tact_pos] | 0 |
LADDERLOG_WRITE_TACTICAL_STATISTICS | Write to ladderlog: TACTICAL_STATISTICS [tact_pos] [name] [time] [state] [kills] | 0 |
LADDERLOG_WRITE_TARGETZONE_CONQUERED | Write to ladderlog: TARGETZONE_CONQUERED <object_id> <zone_name> <cx> <cy> [<player> [<team>]] | 0 |
LADDERLOG_WRITE_TARGETZONE_PLAYER_ENTER | Write to ladderlog: TARGETZONE_PLAYER_ENTER <object_id> <zone_name> <cx> <cy> <player> <x> <y> <xdir> <ydir> <time> | 0 |
LADDERLOG_WRITE_TARGETZONE_PLAYER_LEFT | Write to ladderlog: TARGETZONE_PLAYER_LEFT <object_id> <zone_name> <cx> <cy> <player> <x> <y> <xdir> <ydir> | 0 |
LADDERLOG_WRITE_TARGETZONE_TIMEOUT | Write to ladderlog: TARGETZONE_TIMEOUT <object_id> <zone_name> <cx> <cy> | 0 |
LADDERLOG_WRITE_TEAM_COLORED_NAME | Write to ladderlog: TEAM_COLORED_NAME [team_name] [team_colored_name] | 0 |
LADDERLOG_WRITE_TEAM_CREATED | Write to ladderlog: TEAM_CREATED <team name> | 1 |
LADDERLOG_WRITE_TEAM_DESTROYED | Write to ladderlog: TEAM_DESTROYED <team name> | 1 |
LADDERLOG_WRITE_TEAM_PLAYER_ADDED | Write to ladderlog: TEAM_PLAYER_ADDED <team name> <player> | 1 |
LADDERLOG_WRITE_TEAM_PLAYER_REMOVED | Write to ladderlog: TEAM_PLAYER_REMOVED <team name> <player> | 1 |
LADDERLOG_WRITE_TEAM_RENAMED | Write to ladderlog: TEAM_RENAMED <old team name> <new team name> | 1 |
LADDERLOG_WRITE_VOTER | Write to ladderlog: VOTER [player_name] [0-against|1-for] [description] | 0 |
LADDERLOG_WRITE_VOTE_CREATED | Write to ladderlog: VOTE_CREATED [suggestor] [description] | 0 |
LADDERLOG_WRITE_WAIT_FOR_EXTERNAL_SCRIPT | Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT) | 1 |
LADDERLOG_WRITE_WINZONE_ACTIVATED | Write to ladderlog: WINZONE_ACTIVATED [id] [name] [xpos] [ypos] | 1 |
LADDERLOG_WRITE_WINZONE_PLAYER_ENTER | Write to ladderlog: WINZONE_PLAYER_ENTER <player> <x> <y> <xdir> <ydir> <time> | 1 |
LADDERLOG_WRITE_ZONE_COLLAPSED | Write to ladderlog: ZONE_COLLAPSED <zone_id> <object_id> <cx> <cy> | 0 |
LADDERLOG_WRITE_ZONE_CREATED | Write to ladderlog: ZONE_CREATED [effect] [id] [name] [xpos] [ypos] [xdir] [ydir] | 0 |
LADDERLOG_WRITE_ZONE_GRIDPOS | Write to ladderlog: ZONE_GRIDPOS [effect] [id] [name] [radius] [growth] [posx] [posy] [velx] [vely] [r] [g] [b] | 0 |
LADDERLOG_WRITE_ZONE_ROUTE_STOPPED | Write to ladderlog: ZONE_ROUTE_STOPPED [effect] [id] [name] [posx] [posy] [velx] [vely] | 1 |
LADDERLOG_WRITE_ZONE_SHOT_RELEASED | Write to ladderlog: ZONE_SHOT_RELEASED [0-shot|1-deathshot] [id] [player_name] [zone_pos_x] [zone_pos_y] [zone_dir_x] [zone_dir_y] | 0 |
LADDERLOG_WRITE_ZONE_SPAWNED | Write to ladderlog: ZONE_SPAWNED <zone_effect> <object id> <zone_name> <x> <y> <xdir> <ydir> | 0 |
LADDER_GAIN_EXTRA | Ping dependent ladder extra score for the winner | 1 |
LADDER_HIGHSCORE_OUTPUT | If set to >1, high scores will be announced to all players. | 1 |
LADDER_LOSE_MIN_ON_LOAD | Minimum of you ladder score lost on each load | 0.2 |
LADDER_LOSE_PERCENT_ON_LOAD | Percentage of your ladder score lost on each load | 0.2 |
LADDER_MIN_BET | Minimum score you put in the ladder pot | 1 |
LADDER_PERCENT_BET | Percentage of your score you put in the ladder pot | 10 |
LADDER_TAX | Percentage of the ladder pot the IRS takes | 1 |
LAG_CREDIT | Maximal seconds of total lag credit. | 0.5 |
LAG_CREDIT_SINGLE | Maximal seconds of lag credit for a single lag credit event. | 0.1 |
LAG_CREDIT_TIME | Timescale lag credit is restored on. | 600 |
LAG_CREDIT_VARIANCE | Maximal multiple of the lag variance for a single lag credit event. | 3 |
LAG_FAST_TIME | Timescale the fast lag measurement decays on. | 2 |
LAG_FAST_WEIGHT | Extra weight lag reports from the server influence the fast lag compensation with. | 1 |
LAG_FREQUENCY_THRESHOLD | Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1. | 0.2 |
LAG_MAX_SPEEDUP_TIMER | Maximal speed increase of timer while lag is compensated for. | 0.2 |
LAG_OFFSET_CLIENT | Extra amount of lag compensation, determined by the client. | 0 |
LAG_OFFSET_LEGACY | Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. | 0 |
LAG_OFFSET_SERVER | Extra amount of lag compensation, determined by the server. | 0 |
LAG_O_METER | Draw Lag-O-Meter in network play | 1 |
LAG_O_METER_BLEND | Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. | 0.5 |
LAG_O_METER_SCALE | Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. | 1 |
LAG_O_METER_THRESHOLD | The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. | 0.5 |
LAG_O_METER_USE_OLD | Should we use the old buggy Lag-O-Meter? This functionality will go away soon. | 0 |
LAG_SLOW_TIME | Timescale the slow lag measurement decays on. | 30 |
LAG_SLOW_WEIGHT | Extra weight lag reports from the server influence the slow lag compensation with. | 0.2 |
LAG_SWEET_SPOT | Sweet spot, the fill ratio of lag credit the server tries to keep the client at. | 0.2 |
LAG_THRESHOLD | Amount of lag not compensated for on each lag event. | 0 |
LANGUAGE_FIRST | The language Armagetron Advanced will use | American English |
LANGUAGE_RELOAD | Immediately reload languages from file. | |
LANGUAGE_SECOND | Fallback language if the first language is not available | American English |
LAST_CHAT_BREAK_TIME | Last round time a player in chat mode is able to pause the timer | -1 |
LAST_CHECK_ERRORS | Listen to errors claiming a video mode does not exist, last successful init | 1 |
LAST_COLORDEPTH | Color depth, last successful init | 1 |
LAST_FULLSCREEN | Fullscreen or windowed mode, last successful init | 0 |
LAST_ZDEPTH | z buffer depth, last successful init | 1 |
LEGACY_LADDERLOG_COMMAND | If set to 1, COMMAND will output similar things to INVALID_COMMAND. | 1 |
LEGACY_LOG_NAMES | If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best. | 0 |
LIMIT_ADVANCE | End the match when the first team in score is this number of points ahead of the second team | 100000 |
LIMIT_ROUNDS | End the match after this number of rounds | 10 |
LIMIT_SCORE | End the match when a player reaches this score | 100 |
LIMIT_SCORE_MIN_LEAD | Only consider LIMIT_SCORE when this lead is achieved by the winning team | 0 |
LIMIT_SETS | Set the match set limit. Teams winning more sets win the match. | 1 |
LIMIT_TIME | End the match after this number of minutes | 30 |
LIST_ALL_COMMANDS | All commands and their values are stored in ./var/commands_list.txt | |
LIST_ALL_COMMANDS_LEVELS | All commands are their access levels are stored in ./var/commands_levels_list.txt | |
LIST_SCRIPTS | Lists active scripts. | |
LOAD_CUSTOM_CONFIGS | Load the custom configs loaded in CUSTOM_CONFIGS command. | |
LOCAL_TEAM | Adds a local account for an entire team (team tags are compared). | |
LOCAL_USER | Adds a local user account from a name/password pair. | |
LOGIN | Using this command you can prompt/login the selected player under the <name> with the given <username>. Usage: LOGIN <name> <username>. | |
LOGOUT | Using the given <name>, find the player and logs them out if they already logged in. Usage: LOGOUT <name>. | |
LOG_PLAYERS_ACTIVITIES | log_players_activities_help | 0 |
LOG_TURNS | If set to 1, this setting will log the spawned time, death time and the positions of which players move to in the file ./var/log_turns/<name>.txt | 0 |
LOG_TURNS_TIMESTAMP | If set to 1, [TIME-STAMP] <message> will be sent to all the players logging file in ./var/log_turns/<name>.txt | 0 |
LOG_TURNS_WINNER | If set to 1, spawned and finished position, direction when a player enters a win zone or a target zone for the first time to the file ./var/log_turns/winner/<name>.txt | 0 |
LOG_ZONE_GRIDPOS | log_zone_gridpos_help | |
LOG_ZONE_GRIDPOS_ID | log_zone_gridpos_id_help | |
LOWER_SKY | Draw lower sky plane | 0 |
MAP_FILE | File that contains the map used for playing | Anonymous/polygon/regular/square-1.0.1.aamap.xml |
MAP_FILE_OVERRIDE | Block out older clients when MAP_FILE differs from its default? | 3 |
MAP_ONCHANGE_INCLUDE | configuration file included before verifying the new map | |
MAP_ROTATION | A list of map files to rotate through, with values separated by semicolons. Optionally you can enter in the round like this: map|round_number; | |
MAP_ROTATION_ADD | Add a map item to the MAP_ROTATION list of items. Optionally you can also add in the round of selection. Usage: MAP_ROTATION_ADD <map>{|round_number} | |
MAP_ROTATION_LOAD | Loads the selected map from it's designated id from the list of MAP_ROTATION items. Usage: MAP_ROTATION_LOAD <map_id> | |
MAP_ROTATION_REMOVE | Removed the selected map from the list of MAP_ROTATION items. Usage: MAP_ROTATION_REMOVE <map> | |
MAP_ROTATION_SET | Set the selected map to the round provided. Usage: MAP_ROTATION_SET <map> <round> | |
MAP_STORAGE | Is mainly use for non-rotation purposes, queue mainly. Usage is similar to MAP_ROTATION, except without round. | |
MAP_URI | DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead | 0 |
MASTER_IDLE | UNDOCUMENTED | |
MASTER_PORT | UNDOCUMENTED | |
MASTER_QUERY_INTERVAL | UNDOCUMENTED | |
MASTER_SAVE_INTERVAL | UNDOCUMENTED | |
MAX_CLIENTS | Maximum number of network clients to accept | 16 |
MAX_CLIENTS_SAME_IP_HARD | Maximum number of network clients to accept from the same IP; more logins will be ignored | 8 |
MAX_CLIENTS_SAME_IP_SOFT | Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full | 4 |
MAX_IN_RATE | Maximum network input rate | 8 |
MAX_OUT_RATE | Maximum network output rate | 8 |
MAX_PLAYERS_SAME_IP | maximum number of players from the same IP (note that each client can legally host up to four players) | 4 |
MAX_PROTOCOL_VERSION | If > 0, maximum protocol version allowed to play; features not supported by this version are going to be permanently disabled. | 0 |
MAX_SIMULATE_AHEAD | UNDOCUMENTED | 0.1 |
MAX_VOTES | The maximum number of total votes that can be active at any given moment. | 5 |
MAX_VOTES_PER_VOTER | The maximum number of votes suggested by each voter that can be active at any given moment. | 2 |
MD5_PREFIX | Extra hash prefix for local accounts used to scramble the password | |
MD5_SUFFIX | Extra hash suffix for local accounts used to scramble the password | |
MEGA_SHOT_DIR | The number of shots released after full brake release (depending on MEGA_SHOT_THRESH value). | 3 |
MEGA_SHOT_EXPLOSION | If set to 1>, explosions occur when a mega shot is released. | 1 |
MEGA_SHOT_MULT | The boost for the mega shot after being released. | 0.3 |
MEGA_SHOT_THRESH | The amount of braking to do before ready to shoot mega shot. If set >1, mega shot is disabled. SHOT_THRESH needs to be enabled for this to work. | 2 |
MESSAGE_OF_DAY | Message sent to clients on connection, if supported by the client, it will be displayed fullscreen | |
MESSAGE_OF_DAY_TIMEOUT | Time message_of_day is displayed for in fullscreen mode | 60 |
MIN_FLAGS_HOME | Number of flags that must be home in order to capture a flag | 0 |
MIN_PLAYERS | Minimum number of players | 0 |
MIN_PLAY_TIME_ONLINE | Online play time in minutes required to play here | 0 |
MIN_PLAY_TIME_TEAM | Team play time in minutes required to play here | 0 |
MIN_PLAY_TIME_TOTAL | Total play time in minutes required to play here | 0 |
MIN_PROTOCOL_VERSION | Minimum protocol version allowed to play. | 0 |
MIN_VOTERS | Number of voters that need to be online to enable voting. | 3 |
MOUSE_GRAB | Grab the mouse pointer, so it can't leave the window | 0 |
MOVE_HERE | move_here_help | |
MOVE_TO | Kicks the specified player from the server and, if the client supports it, redirects them to a different server. Does not imply an autoban penalty. | |
MOVIEPACK | Use the moviepack if available | 1 |
MOVIEPACK_FLOOR_BLUE | Floor color | 0.5 |
MOVIEPACK_FLOOR_GREEN | Floor color | 0.5 |
MOVIEPACK_FLOOR_RED | Floor color | 0.5 |
MOVIEPACK_HACK | UNDOCUMENTED | |
MOVIEPACK_RIM_WALL_STRETCH_X | Extension of one square of rim wall texture in the horizontal direction for the moviepack | 50 |
MOVIEPACK_RIM_WALL_STRETCH_Y | Extension of the rim wall texture in the vertical direction for the moviepack | 50 |
NETWORK_AUTOBAN_FACTOR | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. | 10 |
NETWORK_AUTOBAN_MAX_KPH | Maximal value of the kicks per hour; larger values are smoothly clamped. | 30 |
NETWORK_AUTOBAN_OFFSET | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. | 5 |
NETWORK_LOCK_OUT_028_TEST | UNDOCUMENTED | 1 |
NETWORK_MIN_BAN | When a client's connection is blocked because they're banned, make them banned for at least this many seconds. | 120 |
NETWORK_SPECTATOR_TIME | If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. | 0 |
NEW_FEATURE_DELAY | Disable features that only came in during the last X protocol versions. | 0 |
NEW_TEAM_ALLOWED | Is it currently allowed to create a new team? | 0 |
NUM_AIS | Number of AI players | 0 |
ONLINE_STATS_INTERVAL | The time between previous "online_players_*" output to the next. | 1 |
OP | Gives another player a higher or a lower access level. OP <player> [+|-]<optional access level> | |
PASSWORD | Password setting | |
PASSWORD_STORAGE | Determines where your passwords are stored: 1 means on hard disk (dangerous), 0 in memory and -1 means they are not stored at all. | 0 |
PING_CHARITY | How much ping are you willing to take over from your opponent? | 100 |
PING_CHARITY_MAX | Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. | 500 |
PING_CHARITY_MIN | Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. | 0 |
PING_CHARITY_SERVER | Don't touch: the server says this is the maximal ping compensation. | 500 |
PING_FLOOD_GLOBAL | The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. | 0.1 |
PING_FLOOD_TIME_10 | Minimum time for 10 ping packets from one machine to arrive. | 1 |
PING_FLOOD_TIME_100 | Minimum time for 100 ping packets from one machine to arrive. | 100 |
PING_FLOOD_TIME_20 | Minimum time for 20 ping packets from one machine to arrive. | 4 |
PING_FLOOD_TIME_50 | Minimum time for 50 ping packets from one machine to arrive. | 20 |
PLAYERS | Prints list of currently active players | |
PLAYER_CENTER_MESSAGE | Sends a center message to a specified player. | |
PLAYER_CHAT_WAIT_FRACTION | Maximum fraction of time to wait for a single player to stop chatting. | 0 |
PLAYER_CHAT_WAIT_MAX | Maximum time in seconds to wait for a single player to stop chatting. | 0 |
PLAYER_CHAT_WAIT_SINGLE | Set to 1 if only one player should get their chat wait time reduced at any given time. | 0 |
PLAYER_CHAT_WAIT_TEAMLEADER | Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. | 1 |
PLAYER_FULLSCREEN_MESSAGE | Prints a big message all over the screen only to the specified player without pausing the game. Use with care. | |
PLAYER_GRIDPOS_INTERVAL | The time between previous "player_gridpos" output to the next. | 1 |
PLAYER_GRIDPOS_ON_TURN | Write PLAYER_GRIDPOS event when someone turns? | 0 |
PLAYER_LIST_HIDDEN_PLAYER_PREFIX | The prefix that is shown on hidden players' Global ID and access level when we can see it. | 0xaaaaaa |
PLAYER_MESSAGE | Sends a message to a specified player. | |
PLAYER_RANDOM_COLOR | Gives a player a random color every round. The max range is 32 allowing multi-colored tails / bikes. | 0 |
PLAYER_UNIQUE_COLOR | Gives a player a semi-random unique color every round. Attempts to generate colors that are different from other players. | 0 |
PLAY_TIME_ONLINE | Total time in minutes someone has played with this client online | 480 |
PLAY_TIME_TEAM | Total time in minutes someone has played with this client in a team | 480 |
PLAY_TIME_TOTAL | Total time in minutes someone has played with this client | 480 |
POINTS | UNDOCUMENTED | |
PORT_MAX | The highest network port that is scanned when looking for a LAN server. | 4540 |
PORT_MIN | The lowest network port that is scanned when looking for a LAN server. | 4534 |
PREDICT_OBJECTS | Predict cycle movement in network play | 0 |
PREDICT_WALLS | Predict cycle walls. Useful for avoiding instant kills | 1 |
PREFIX_SPAM_ENABLE | Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable. | 1 |
PREFIX_SPAM_LENGTH_MULTIPLIER | Multiplier applied to prefix length when calculating prefix spam score. | 1.2 |
PREFIX_SPAM_NUMBER_COLOR_CODES_MULTIPLIER | Multiplier applied to the number of color codes in prefix when calculating prefix spam score. | 1.2 |
PREFIX_SPAM_NUMBER_KNOWN_PREFIXES_MULTIPLIER | Multiplier applied to the number of known spam prefixes when calculating prefix spam score. | 1 |
PREFIX_SPAM_REQUIRED_SCORE | The required prefix spam score a prefix must have for it to be considered spam. | 10 |
PREFIX_SPAM_START_COLOR_MULTIPLIER | If a prefix begins with a color code it will have this multiplier applied to its score. | 1.5 |
PREFIX_SPAM_TIMEOUT_MULTIPLIER | Multiplier applied to time calculation to determine how long a known prefix is remembered. | 15 |
PROTECT_SENSITIVE_FILES | Try to protect user.cfg from read access by other users? | 1 |
QUEUERS_LIST | Displays the list of queuers and their queues. | |
QUEUE_CONFIG | Stores config that exists in CONFIG_ROTATION. Stops rotation temporarly to complete the listed maps. | |
QUEUE_ENABLED | Should players be allowed to queue maps? | 0 |
QUEUE_GIVE | Give a set of queues to the given player's name. Usage: QUEUE_GIVE <name> <amount> | |
QUEUE_INCREMENT | If set to >0, players will get their queues increased during refill by this amount. | 0 |
QUEUE_LIMIT | This is the amount that players can use up for queueing maps or configs. | 20 |
QUEUE_LIMIT_ENABLED | Should the people have limits when queueing? | 0 |
QUEUE_LIMIT_EXCEMPT | Access level equal to or below this do not have queue limit. | 2 |
QUEUE_LOG | If set to 1, players queueing maps/configs will get written to queuelog.txt | 0 |
QUEUE_MAP | Stores map that exist in MAP_ROTATION. Stops rotation temporarly to complete the listed maps. | |
QUEUE_MAX | The maximum queues allowed due to the increase in their slots. | 30 |
QUEUE_REFILL | Refill the queue fuel of the given player's name. Usage: QUEUE_REFILL <name> | |
QUEUE_REFILL_ACTIVE | Should players be in server to have their queue refill active? | 0 |
QUEUE_REFILL_TIME | How long each time should players refill take? This is measured in hours. | 2400 |
QUIT | Shuts the dedicated server down and quits. | |
RACE_CHANCES | The number of chances player get to play again in the same round after death. Depletes each time you use it up and resets for next round. | 0 |
RACE_CHECKPOINT_COUNTDOWN | Number of seconds to give individual racers to complete the race. | 70 |
RACE_CHECKPOINT_LAPS | Default: 1; 0-won't do anything; 1-after each completed lap, your completed checkpoints data is cleared to do again. | 1 |
RACE_CHECKPOINT_REQUIRE_HIT | Default: 1; 0-will let you finish regarless of doing the checkpoints; 1-MUST complete all checkpoints but not in order; 2-MUST complete all checkpoints in order; | 0 |
RACE_END_DELAY | Number of seconds to give players to finish before the round is finished. | 60 |
RACE_FINISH_COLLAPSE | If set to 1, all zones will collapse at the end of round. | 1 |
RACE_FINISH_KILL | If set to 1, players crossing the finish line will get killed. | 1 |
RACE_IDLE_KILL | If set to 1, kills players that are idle for RACE_IDLE_TIME seconds. | 0 |
RACE_IDLE_SPEED | Set to >= 0, idle activates if players stay for RACE_IDLE_TIME under the set idle speed. | 30 |
RACE_IDLE_TIME | Number of seconds a player is idle on grid before being warned and then killed. | 5 |
RACE_IDLE_WARNINGS | The number of times a player should be warned for being idle. | 1 |
RACE_LAPS | If set to >1, these are the number of laps to complete to finish the race. | 1 |
RACE_LOG_LOGIN | If enabled, it will only log the time records of players that have logged in. | 0 |
RACE_LOG_TIME | If enabled, it displays the reached time and the position of arrival. | 0 |
RACE_LOG_UNFINISHED | It set to 1, logs in the players that have not yet finished that racing course. Time values will be set to -1. | 0 |
RACE_NUM_RANKS_SHOW_END | The number of ranks to display at the end of round. | 3 |
RACE_NUM_RANKS_SHOW_START | The number of ranks to display at the start of round. | 3 |
RACE_POINTS_TYPE | If set to 0, players receive points depending on SCORE_RACE_FINISH. if set to 1, players receive points depending on RACE_SCORE_DEPLETE. | 1 |
RACE_RANKS_SHOW_END | If set to 1, ranks will appear at the end of the round; If set to 2, personal ranks will be shown to those players only. | 2 |
RACE_RANKS_SHOW_START | If set to 1, ranks will appear at the start of the round; If set to 2, personal ranks will be shown to those players only. | 1 |
RACE_RANK_HEADER_LENGTH | The length of the header "rank" should be. | 8 |
RACE_RANK_HEADER_ORDER | race_rank_header_order_help | 1 |
RACE_RANK_HEADER_PLAYER_LENGTH | The length of the header "player" should be. | 16 |
RACE_RANK_HEADER_PLAYER_ORDER | race_rank_header_player_order_help | 2 |
RACE_RANK_HEADER_TIME_LENGTH | The length of the header "time" should be. | 0 |
RACE_RANK_HEADER_TIME_ORDER | race_rank_header_time_order_help | 3 |
RACE_RANK_SHOW_LENGTH | The length of the name of the rank should the rank be aligned by. | 7 |
RACE_RANK_SHOW_PLAYER_LENGTH | The limit length of players to display in the display of ranks. | 15 |
RACE_RECORDS_LOAD | Default: 1, if set to 0, race records will not load. | 1 |
RACE_RECORDS_SAVE | Default: 1, if set to 0, race records will not save. | 1 |
RACE_SAFE_ANGLES | These are the angles that are safe to travel in. Anything else and your dead. Usage: degrees1,degrees2,degrees3,... | |
RACE_SCORE_DEPLETE | Number the score depletes by everytime a player enters the win zone. | 1 |
RACE_SMART_TIMER | If set to 1, timer is decided depending on the top 3 racing ranks. | 0 |
RACE_SMART_TIMER_FACTOR | The factor by which countdown is multiplied when smart timer is enabled. | 1.2 |
RACE_SMART_TIMER_NUM | The number of records to look to obtain the average time for the countdown. | 3 |
RACE_TIMER_ENABLED | 0 = Disable, 1 = Enable) race timer. Don't change during round. | 0 |
RACE_UNSAFE_ANGLES_KILL | Default: 0; If set to 1, kills all players that are in the unsafe angles as they finish the race. | 0 |
REAL_ARENA_SIZE_FACTOR | The currently active arena size. Leave it alone! Change size_factor instead. | 0.353553 |
REAL_CYCLE_SPEED_FACTOR | The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. | 1 |
RECORDING_DEBUGLEVEL | Level of additional information in recording file. | 0 |
RECORD_TURTLE_MODE | Keep debug recording even in turtle mode. Normally, it is stopped to keep the server responsive. The begginning of an attack is recorded anyway, of course. | 0 |
RELOAD_CONFIG | Reload the initial settings that are loaded during the beginning of the client/server. | |
REMOVE_HELP_TOPIC | Remove a help topic. | |
RENAME | Renames the given player. | |
RESERVE_SCREEN_NAME | Reserves a screen name to a registered user | |
RESET_CONFIG_QUEUEING | Reset config queueing. | |
RESET_MAP_QUEUEING | Reset map queueing. | |
RESET_ROTATION | Resets map and config rotation | |
RESET_ROTATION_ON_START_NEW_MATCH | If enabled, map and config rotation will be reset when a START_NEW_MATCH command is issued | 0 |
RESOURCE_REPOSITORY_CLIENT | URI the client uses to search for map files if they aren't stored locally. Better leave it alone | http://resource.armagetronad.net/resource/ |
RESOURCE_REPOSITORY_SERVER | URI clients and the server use to search for map files if they aren't stored locally | http://resource.armagetronad.net/resource/ |
RESPAWN | Respawns a player that had been killed. USAGE: RESPAWN <player> <xpos> <ypos> <xdir> <ydir>. | |
RESPAWN_ALL | Respawns all players that were killed during the round at a random spot. | |
RESPAWN_DEFAULT_POSITION | The default position to respawn players at. 0="Least dangerous"; 1=Original spawnpoint; 2=Last position | 0 |
RESPAWN_MESSAGE | Display the "You've been respawned" message for RESPAWN? | 0 |
RESPAWN_PLAYER | Respawns a player that had been killed. USAGE: RESPAWN_PLAYER <player> <xpos> <ypos> <xdir> <ydir>. | |
RESPAWN_SCRIPT | Spawns an external script from a scripts/ subdirectory on the data path if no already running instance is found. | |
RESPAWN_STRICT | If enabled, players in spectator or going into spectator cannot be respawned. | 0 |
RESPAWN_TIME | Seconds greater than 0 makes sure any dead player will be respawned within that time of them being dead. Default: -1. | -1 |
REVERT_MAP_FILE | behaviour of the map verficiation | |
RIM_WALL_STRETCH_X | Extension of the rim wall texture in the horizontal direction | 100 |
RIM_WALL_STRETCH_Y | Extension of the rim wall texture in the vertical direction | 50 |
RIM_WALL_WRAP_Y | Set to 1 if the rim wall texture should repeat in the vertical direction | 0 |
RINCLUDE | Includes a file using the resource system. Use the direct link syntax to your profit here. | |
ROTATION_MAX | The maximum number of rounds the currently loaded map should remain before new map should be selected and loaded. | 10 |
ROTATION_MAX_TYPE | The type of rotation to occur at the end of ROTATION_MAX: ordered rotation or random rotation. | 0 |
ROTATION_MESSAGE | Display a message every round with stats about the rotation? | 0 |
ROTATION_TYPE | Determines when map and config rotation should occur. Possible values: (0) Do not do any rotation, (1) Ordered Rotate every round, (2) Ordered Rotate every match, (3) Random Rotate every round, (4) Random Rotate every match, (5) Activates ROTATION_MAX, (6) Activates for rotation where maps and configs load depending on the round they are set for. | 0 |
ROUND_CENTER_MESSAGE | Big message sent to clients after every round | |
ROUND_CONSOLE_MESSAGE | Message sent to clients after every round. Each time this is used, the message is stored and executed at round start. | |
ROUND_WAIT | UNDOCUMENTED | 0 |
RUBBERZONE_RATE | Rate multiplier at which rubber zones take rubber. | 40 |
SAVED_IN_VERSION | Used internally to remember which version the user configuration file was last saved it | 0.2.9-sty+ct+ap_alpha_z3320 |
SAY | Dedicated server only: let the server administrator say something. | |
SCORE_BLASTZONE | What you get for hitting the Blast Zone | -1 |
SCORE_DEATHZONE | What you get for hitting the Death Zone | -1 |
SCORE_DEATHZONE_TEAM | What you get for hitting a team Death Zone | -1 |
SCORE_DEATH_SHOT | Number of points a player gets for shooting someone with their deathshot | 1 |
SCORE_DIE | What you get for dying | -2 |
SCORE_DIFF_WIN | The number of points after SCORE_WIN to declare round winner. | 1 |
SCORE_EXPLOSION | Points the enemy cycle destroyed in an explosion gains. | 0 |
SCORE_EXPLOSION_OWNER | Points the owner of an explosion gains for destroying another enemy cycle. | 0 |
SCORE_FLAG | Number of points a player scores on returning a captured flag to their base | 1 |
SCORE_FLAG_HOME_BASE | Points to get for returning your flag home. | 1 |
SCORE_GOAL | Number of points a player scores on kicking the ball into the enemy goal | 1 |
SCORE_HOLE | What you get for making a hole for your teammates | 0 |
SCORE_KILL | What you get for killing someone | 3 |
SCORE_RACE | What you get for reaching the win zone in a race | 10 |
SCORE_RACE_FINISH | Points players get awarded for crossing the finish line. | 10 |
SCORE_RUBBERZONE | Score player is given for dieing on a rubber zone. | -1 |
SCORE_SELF_DESTRUCT | Number of points a player gets | 1 |
SCORE_SHOT | Number of points a player shoots another player | 1 |
SCORE_SHOT_BASE | Points player's team receives for shooting at a base. | 0 |
SCORE_SHOT_SUICIDE | Number of points a player shoots themselves of their teammates | 0 |
SCORE_SUICIDE | What you get for stupidly dying | -4 |
SCORE_SURVIVE | What you get for surviving | 0 |
SCORE_WIN | What you get for winning a round | 10 |
SCORE_ZOMBIE_ZONE | Number of points a player gets for killing a zombie zone | 0 |
SCORE_ZOMBIE_ZONE_REVENGE | Number of points a player gets for having their zombie kill someone | 1 |
SCRIPT_ENV | Set custom environment variables for scripts. Usage: SCRIPT_ENV <variable name> <value> | |
SELF_DESTRUCT | If set to 1, once a player gets killed, a large zone will appear at the spot and kill inside of it. | 0 |
SELF_DESTRUCT_FALL | The speed at which zone's radius falls after increasing. | 2 |
SELF_DESTRUCT_RADIUS | The initial radius of the destruct zone. | 18 |
SELF_DESTRUCT_RISE | The speed at which zone's radius increases initially. | 5 |
SELF_DESTRUCT_ROT | The speed at which the zone rotates. | 7 |
SELF_DESTRUCT_VANISH | Flag for if a self distruct zone should vanish | 1 |
SERVER_DNS | If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. | |
SERVER_IP | IP the server listens on | ANY |
SERVER_NAME | Name of this server | Unnamed Server |
SERVER_OPTIONS | Short description of the options on this server | All settings at default values. |
SERVER_PORT | Port this server listens on | 4534 |
SETTING_LEGACY_BEHAVIOR_ANNOYING | Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE | 0 |
SETTING_LEGACY_BEHAVIOR_BREAKING | Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE | 2 |
SETTING_LEGACY_BEHAVIOR_BUMPY | Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED | 2 |
SETTING_LEGACY_BEHAVIOR_CHEATING | Default legacy behavior for settings where the default behavior could be considered cheating if non-default was set. Example: DOUBLEBIND_TIME | 2 |
SETTING_LEGACY_BEHAVIOR_VISUAL | Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) | 0 |
SET_AI_POSITION | Set the route at which the ai player should follow. Usage: SET_AI_POSITION [name] [x1] [y1] [x2] [y2] ... | |
SET_COMMANDS_ACCESSLEVEL | Set the access level of ALL the commands to the given level. | |
SET_CYCLE_BRAKING | Sets whether a player is braking. Usage: SET_CYCLE_BRAKING <name> <braking> | |
SET_CYCLE_RUBBER | Set the current used up rubber of the owner: Usage: SET_CYCLE_RUBBER <name> <rubber> | |
SET_CYCLE_SPEED | Set the current travelling speed of the owner: Usage: SET_CYCLE_SPEED <name> <speed> | |
SET_PLAYER_TEAM | Forcably place the selected player into the given team. Usage: SET_PLAYER_TEAM [name] [team] | |
SET_TARGET_COMMAND | Add commands for a target zone to issue when someone enters it. | |
SET_ZONE_COLOR | Change the color of a zone (floats always out of 1). Usage: SET_ZONE_COLOR <name> <r> <g> <b> | |
SET_ZONE_COORD | change a zones actual position. Usage: SET_ZONE_COORD <name> <x> <y> | |
SET_ZONE_DIR | change a zones direction. Usage: SET_ZONE_DIR <name> <xdir> <ydir> | |
SET_ZONE_EXPANSION | Change the Expansion rate of a zone. Usage: SET_ZONE_EXPANSION <name> <growth> | |
SET_ZONE_ID_COLOR | Change the color of a zone (floats always out of 1). Usage: SET_ZONE_ID_COLOR <id> <r> <g> <b> | |
SET_ZONE_ID_COORD | change a zones actual position. Usage: SET_ZONE_ID_COORD <id> <x> <y> | |
SET_ZONE_ID_DIR | change a zones direction. Usage: SET_ZONE_ID_DIR <id> <xdir> <ydir> | |
SET_ZONE_ID_EXPANSION | Change the Expansion rate of a zone. Usage: SET_ZONE_ID_EXPANSION <id> <growth> | |
SET_ZONE_ID_PENETRATE | Change whether the zone penetrates through walls. Usage: SET_ZONE_ID_PENETRATE <id> <bool> | |
SET_ZONE_ID_POSITION | UNDOCUMENTED | |
SET_ZONE_ID_RADIUS | change zones radius. Usage: SET_ZONE_ID_RADIUS <id> <radius> <rate> | |
SET_ZONE_ID_ROTATION | Change the rotation speed of a zone. Usage: SET_ZONE_ID_ROTATION <id> <rotation> | |
SET_ZONE_ID_ROUTE | Sets a zones route. Usage: SET_ZONE_ROUTE <name> <x1> <y1> [<x2> <y2> ...] | |
SET_ZONE_ID_SPEED | change a zones speed. Usage: SET_ZONE_ID_SPEED <id> <speed> | |
SET_ZONE_PENETRATE | Change whether the zone penetrates through walls. Usage: SET_ZONE_PENETRATE <name> <bool> | |
SET_ZONE_POSITION | UNDOCUMENTED | |
SET_ZONE_RADIUS | change zones radius. Usage: SET_ZONE_RADIUS <name> <radius> <rate> | |
SET_ZONE_ROTATION | Change the rotation speed of a zone. Usage: SET_ZONE_ROTATION <name> <rotation> | |
SET_ZONE_ROUTE | Sets a zones route. Usage: SET_ZONE_ROUTE <name> <x1> <y1> [<x2> <y2> ...] | |
SET_ZONE_SPEED | change a zones speed. Usage: SET_ZONE_SPEED <name> <speed> | |
SHOT_BASE_ENEMY_RESPAWN | If a shot enters into an enemy's base, respawn their dead team mates. | 0 |
SHOT_BASE_RESPAWN | If a shot enters into their own base, respawn their dead team mates. | 0 |
SHOT_COLLISION | Flag for if shots can collide and bounce off one another. | 0 |
SHOT_DISCARD_TIME | Time, in seconds, to wait before ready to shoot. | 0.3 |
SHOT_EXPLOSION | If set to 1>, explosions take place after every normal shot. | 0 |
SHOT_KILL_ENEMIES | If set to 1, player's shot kills enemies for entering into it. | 1 |
SHOT_KILL_INVULNERABLE | Flag for if Shot can kill invulnerable cycles | 1 |
SHOT_KILL_SELF | Flag for if a player can shot themself or their team | 0 |
SHOT_KILL_VANISH | Flag for if a shot should vanish | 1 |
SHOT_PENETRATE_WALLS | Flag for if a shot should go through walls when its not bouncing | 0 |
SHOT_RADIUS_MAX | The maximum radius of the shot zone. | 5 |
SHOT_RADIUS_MIN | The minimum radius of the shot zone. | 0.7 |
SHOT_ROT_MAX | The maximum rotation of the shot zone. | 10 |
SHOT_ROT_MIN | The minimum rotation of the shot zone. | 2 |
SHOT_SEEK_UPDATE_TIME | The interval in which the shot seeking is updated. | 0.5 |
SHOT_START_DIST | The distance from which the shot is released from the owner's bike. | 1 |
SHOT_THRESH | The amount of braking necessary to make a shot. If >1, shooting is disabled. | 2 |
SHOT_VELOCITY_MULT | The velocity at which the shot's velocity multiplies after being released. | 1.8 |
SHOT_WALL_BOUNCE | Flag for if shots can bounce off walls | 0 |
SHOW_FPS | Enable fps display | 1 |
SHOW_MAP_AXES | If set to 1, shows the map's axes. | 1 |
SHOW_MAP_CREATION | If set to 1, shows the map's name and creator's name. | 1 |
SHOW_MAP_DETAILS | Display the map's details for everyone to view. | 0 |
SHOW_OWN_NAME | Should your name be displayed above your cycle on your screen? | |
SHOW_RECORDING_TIME | Enable display of recording/playback time | 1 |
SHUFFLE_SPAM_MESSAGES_PER_ROUND | Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check. | 3 |
SHUTDOWN | This command activates the shutdown process for the game. Usage: SHUTDOWN <optional: seconds> | |
SHUTDOWN_STOP | This command automatically stops the shutdown process if it is currently active. | |
SHUTDOWN_TIMEOUT | This command sets the default seconds timeout before game is closed. | 10 |
SILENCE | Silence a specific player so they can't use public chat any more (/msg and /team still work) | |
SILENCE_ALL | Silence everyone present in the server. | |
SILENCE_DEAD | Silence all the players that have died. | 0 |
SILENCE_DEFAULT | If set to 1, new players will be silenced | 0 |
SILENCE_ENEMIES | When enabled, chat sent from enemies is not displayed on your client if you are alive. If you are dead all chat is displayed. | 0 |
SIMULATE_RECEIVE_PACKET_LOSS | UNDOCUMENTED | |
SIMULATE_SEND_PACKET_LOSS | UNDOCUMENTED | |
SINCLUDE | Includes the following file silently, without error message if it is not found | |
SIZE_FACTOR | Arena size modifier | 0 |
SKY_WOBBLE | Sky animation | 1 |
SLAP | Slaps the given player by penalizing them with the specified amount of points. Be smart and you may be able to hug your users, too ;) | |
SMOOTH_SHADING | Enable smooth shading | 1 |
SOCCER_BALL_FIRST_WIN | If set to 1, first team to shot the ball into other team's goal wubs the round. | 0 |
SOCCER_BALL_SCORE_OWN_GOAL | If enabled, counts scoring your own goal as points to the enemy teams through the usual systems. If disabled, the ball will just move back to where it started. | 0 |
SOCCER_BALL_SHOTS_WIN | If set to > 0, the number of times the ball must enter other team's goal. Sending the ball in their own goal does not count. | 0 |
SOCCER_BALL_SLOWDOWN | If set to 1, soccer balls will slow down. | 1 |
SOCCER_BALL_SLOWDOWN_HACKYMETHOD | soccer_ball_slowdown_hackymethod_help | 0 |
SOCCER_BALL_SLOWDOWN_SPEED | The speed at which the ball show slow down at. | 0.07 |
SOCCER_BALL_SLOWDOWN_SYNC_INTERVAL | Time in seconds between synchronizations when slowing down soccerballs. | 0.05 |
SOCCER_GOAL_KILL_ENEMIES | If set to 1, enemy players entering other team's base will get killed. | 0 |
SOCCER_GOAL_RESPAWN_ALLIES | If set to 1, teammates entering their own goal will respawn dead teammates. | 1 |
SOCCER_GOAL_RESPAWN_ENEMIES | If set to 1, players entering opponent's goal will respawn enemy dead players. | 1 |
SOCCER_GOAL_SCORE | The points the team get for scoring a goal. | 1 |
SOFTWARE_RENDERER | Is the OpenGL renderer not hardware accelerated? | 0 |
SOUND_BUFFER_SHIFT | Buffer size multiplier | 0 |
SOUND_QUALITY | Sound quality [0=off, 3=high] | 2 |
SOUND_SOURCES | Number of sound sources to be heard at the same time | 10 |
SPAM_AUTOKICK | Spam score that causes you to get kicked instantly. | 14 |
SPAM_AUTOKICK_COUNT | Number of spam warnings before a player gets spamkicked. | 3 |
SPAM_MAXLEN | Maximal length of chat message. | 80 |
SPAM_MAXLEN_OVERRIDE | Block out older clients when SPAM_MAXLEN differs from its default? | 3 |
SPAM_PENALTY | Number of seconds to silence a spammer. | 0 |
SPAM_PROTECTION | Harshness of spam protection; determines min delay between chat messages accepted. | 4 |
SPAM_PROTECTION_CHAT | Extra factor for SPAM_PROTECTION for chat messages. | 0.3 |
SPAM_PROTECTION_REPEAT | Minimum time between identical chat messages. | 5 |
SPAM_PROTECTION_VOTE | Extra factor for SPAM_PROTECTION for votes. | 50 |
SPARKS | Draw sparks when going too close to a wall | 1 |
SPAWN_ALTERNATE | If set to 1, switch positions each round. | 0 |
SPAWN_EXPLOSION | Spawns an explosion. Usage: SPAWN_EXPLOSION [x] [y] [radius] [r] [g] [b]. | |
SPAWN_OBJECTZONE | Spawns an object zone. Usage: SPAWN_OBJECTZONE [x] [y] [growth] [radius] [xdir] [ydir] [interact] [r] [g] [b] [target_radius] | |
SPAWN_POINT_GROUP_SIZE | UNDOCUMENTED | 0 |
SPAWN_SCRIPT | Spawns an external script from a scripts/ subdirectory on the data path. | |
SPAWN_SOCCER | Spawns a soccer zone. | |
SPAWN_WINGMEN_BACK | Determines how much each wingman is placed backwards in a team. | 2.2029 |
SPAWN_WINGMEN_SIDE | Determines how much each wingman is placed sidewards in a team. | 2.75362 |
SPAWN_WINNERS_FIRST | If set to 1, winners from previous round will be spawned first in the next round. | 0 |
SPAWN_WRAP | Number of spawns after which to start wrapping new spawns at the beginning. | 9 |
SPAWN_ZONE | spawn a zone onto the grid | |
SPEAK_AS_ADMIN | Let's you speak as admin. Output:= Admin: {message} | |
SPEAK_TO_ENEMIES | Let's you speak as admin to enemies. Output:= Admin --> Enemies: {message} | |
SPEAK_TO_EVERYONE | Let's you speak as admin to everyone. Output:= Admin --> Everyone: {message} | |
SPEED_FACTOR | Speed modifier for the cycles | 0 |
SP_AI_IQ | IQ of the AI opponents in single player mode | 50 |
SP_AUTO_AIS | Automatically spawn AI players in single player mode? | 0 |
SP_AUTO_IQ | Automatically adjust AI IQ in single player mode? | 0 |
SP_EXPLOSION_RADIUS | Blast radius of the cycle explosions in single player mode | 4 |
SP_FINISH_TYPE | What happens when the last human is dead in single player mode? | 1 |
SP_GAME_TYPE | Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. | 1 |
SP_LIMIT_ADVANCE | End the match in single player mode when the first team in score is this number of points ahead of the second team | 100000 |
SP_LIMIT_ROUNDS | End the match after this number of rounds in single player mode | 10 |
SP_LIMIT_SCORE | End the match when a player reaches this score in single player mode | 100000 |
SP_LIMIT_SCORE_MIN_LEAD | Only consider LIMIT_SCORE when this lead is achieved by the winning team in single player mode | 0 |
SP_LIMIT_SETS | Set the match set limit in single player mode. Teams winning more sets win the match. | 1 |
SP_LIMIT_TIME | End the match after this number of minutes in single player mode | 30 |
SP_MIN_PLAYERS | Minimum number of players in single player mode | 4 |
SP_NUM_AIS | Number of AI players in single player mode | 0 |
SP_SCORE_DIFF_WIN | The number of points after SP_SCORE_WIN to declare round winner | 1 |
SP_SCORE_WIN | What you get for winning a round in single player mode | 10 |
SP_SIZE_FACTOR | Arena size modifier | -3 |
SP_SPEED_FACTOR | Speed modifier for the cycles | 0 |
SP_TEAMS_MAX | Maximum number of teams in single player mode | 16 |
SP_TEAMS_MIN | Minimum number of teams in single player mode | 1 |
SP_TEAM_BALANCE_ON_QUIT | Balance teams on player quit in single player mode? | 0 |
SP_TEAM_BALANCE_WITH_AIS | Balance teams with AI players in single player mode? | 1 |
SP_TEAM_MAX_IMBALANCE | Maximum allowed team imbalance in single player mode | 1 |
SP_TEAM_MAX_PLAYERS | Maximum number of players per team in single player mode | 1 |
SP_TEAM_MIN_PLAYERS | Minimum number of players per team in single player mode | 1 |
SP_WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. | -1 |
SP_WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. | 8 |
SP_WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated in single player mode | 1e+06 |
SP_WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode | 1e+06 |
START_CHALLENGE | UNDOCUMENTED | |
START_NEW_MATCH | Initiates a new match | |
STOP_RECORDING | Stops a currently running recording to save resources. Resuming is impossible. | |
STYCT_COMPATIBILITY_LADDERLOG_PLAYER_GRIDPOS | PLAYER_GRIDPOS becomes: PLAYER_GRIDPOS [player_username] [pos_x] [pos_y] [dir_x] [dir_y] [team] [cycle_speed] [player_rubber] [cycle_rubber] [player_braking] [player_brake_reservoir] | 0 |
STYCT_COMPATIBILITY_SPAWN_ZONE | If eanbled, SPAWN_ZONE will take colors out of 1 rather than 15. | 0 |
SUICIDE_MESSAGE | If set to 1, announce when player kills themselves. | 1 |
SUSPEND | Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS) | |
SUSPEND_ALL | Suspends all active players by the SUSPEND_DEFAULT_ROUNDS or <rounds> specified. Usage: SUSPEND_ALL <rounds>. | |
SUSPEND_DEFAULT_ROUNDS | Sets default round timeout for SUSPEND. | 5 |
SUSPEND_LIST | One execution and it displays the list of currently suspended players. | |
SVG_CYCLE_WALLS_GLOW | UNDOCUMENTED | 1 |
SVG_OUTPUT_LOG_SCORE_DIFFERENCES | UNDOCUMENTED | 0 |
SVG_OUTPUT_TIMING | UNDOCUMENTED | -1 |
SVG_TRANSPARENT_BACKGROUND | UNDOCUMENTED | 0 |
SWAP_WINZONE_DEATHZONE_COLORS | 0:Default, original colors and 1:Swap, swaps their colors with each other. | 0 |
SWITCH_VIEW_TOOLTIP | UNDOCUMENTED | |
TACTICAL_POSITION_ENABLE | UNDOCUMENTED | 0 |
TACTICAL_POSITION_INTERVAL | UNDOCUMENTED | 5 |
TACTICAL_POSITION_MIDFIELD_FACTOR | UNDOCUMENTED | 3 |
TACTICAL_POSITION_START_TIME | UNDOCUMENTED | 5 |
TACTICAL_POSITION_ZONE_FACTOR | UNDOCUMENTED | 1.5 |
TAKE_POINTS | Slaps the given player by punishing them with the specified amound of points. Be careful or you will lose a of points :P | |
TALK_TO_MASTER | Announce this server on the Internet? | 0 |
TARGETZONE_COLOR_B | The blue portion of the target zone's color. | 0 |
TARGETZONE_COLOR_G | The green portion of the target zone's color. | 15 |
TARGETZONE_COLOR_R | The red portion of the target zone's color. | 0 |
TARGET_DECLARE_WINNER | Last target zone is a winzone ?; | 1 |
TARGET_INITIAL_SCORE | Score for the first player entering the zone | 10 |
TARGET_LIFETIME | Time in seconds before the zone vanished. -1 for infinite | -1 |
TARGET_SCORE_DEPLETE | Score suppress to the zone score each time a player entered | 2 |
TARGET_SURVIVE_TIME | Time in sec before the zone vanished once a player entered. -1 for infinite | 10 |
TEAMS | Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams | |
TEAMS_MAX | Maximum number of teams | 16 |
TEAMS_MIN | Minimum number of teams | 1 |
TEAM_BALANCE_ON_QUIT | Balance teams on player quit? | 1 |
TEAM_BALANCE_WITH_AIS | Balance teams with AI players? | 1 |
TEAM_BLUE_1 | blue portion of team 1's color | 15 |
TEAM_BLUE_2 | blue portion of team 2's color | 4 |
TEAM_BLUE_3 | blue portion of team 3's color | 4 |
TEAM_BLUE_4 | blue portion of team 4's color | 4 |
TEAM_BLUE_5 | blue portion of team 5's color | 15 |
TEAM_BLUE_6 | blue portion of team 6's color | 15 |
TEAM_BLUE_7 | blue portion of team 7's color | 15 |
TEAM_BLUE_8 | blue portion of team 8's color | 7 |
TEAM_CENTER_IS_BOSS | If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. | 1 |
TEAM_ELIMINATION_MODE | Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. | 0 |
TEAM_GREEN_1 | green portion of team 1's color | 8 |
TEAM_GREEN_2 | green portion of team 2's color | 15 |
TEAM_GREEN_3 | green portion of team 3's color | 4 |
TEAM_GREEN_4 | green portion of team 4's color | 15 |
TEAM_GREEN_5 | green portion of team 5's color | 4 |
TEAM_GREEN_6 | green portion of team 6's color | 15 |
TEAM_GREEN_7 | green portion of team 7's color | 15 |
TEAM_GREEN_8 | green portion of team 8's color | 7 |
TEAM_MAX_IMBALANCE | Maximum allowed team imbalance | 1 |
TEAM_MAX_PLAYERS | Maximum number of players per team | 5 |
TEAM_MIN_PLAYERS | Minimum number of players per team | 1 |
TEAM_NAME_1 | name of team 1 | $team_name_blue |
TEAM_NAME_2 | name of team 2 | $team_name_gold |
TEAM_NAME_3 | name of team 3 | $team_name_red |
TEAM_NAME_4 | name of team 4 | $team_name_green |
TEAM_NAME_5 | name of team 5 | $team_name_violet |
TEAM_NAME_6 | name of team 6 | $team_name_ugly |
TEAM_NAME_7 | name of team 7 | $team_name_white |
TEAM_NAME_8 | name of team 8 | $team_name_black |
TEAM_RED_1 | red portion of team 1's color | 4 |
TEAM_RED_2 | red portion of team 2's color | 15 |
TEAM_RED_3 | red portion of team 3's color | 15 |
TEAM_RED_4 | red portion of team 4's color | 4 |
TEAM_RED_5 | red portion of team 5's color | 15 |
TEAM_RED_6 | red portion of team 6's color | 4 |
TEAM_RED_7 | red portion of team 7's color | 15 |
TEAM_RED_8 | red portion of team 8's color | 7 |
TELEPORT | Teleports player to a new location. Usage: TELEPORT [player] [xpos] [ypos] [rel|abs] [xdir] [ydir] | |
TELEPORT_PLAYER | Teleports player to a new location. Usage: TELEPORT_PLAYER [player] [xpos] [ypos] [rel|abs] [xdir] [ydir] | |
TEXTURES_HI | Use high color textures | 0 |
TEXTURE_MODE_0 | Floor Texture: | 0 |
TEXTURE_MODE_1 | Wall Textures: | 0 |
TEXTURE_MODE_2 | Object Textures: | 0 |
TEXTURE_MODE_3 | Font: | 0 |
TEXT_BRIGHT_BACKGROUND | Enable the bright white background behind text considered dark | 0 |
TEXT_OUT | Enable console text output | 0 |
TIMEBOT_ACTION_HIGH | Action to take on a high suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player. | 1 |
TIMEBOT_ACTION_MAX | Action to take on a very high suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player. | 1 |
TIMEBOT_ACTION_MEDIUM | Action to take on a medium suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player. | 1 |
TIMEBOT_KICK_SEVERITY | If players get kicked by the timebot detection, it's done with this severity level. | 0.5 |
TIMEBOT_SENSITIVITY | The sensitivity of the timebot detection code. 1.0 is the default and you probably shouldn't deviate more than .5 from that. | 1 |
TIMER_MAX | The maximum time for timer to reach. | 80 |
TIMER_MIN | The minimum time for timer to reach. | 0 |
TIMER_MODE | 0-countdown ticks down, 1-countdown ticks up, 2-countdown depends on the target time. | 2 |
TIMER_RESET | Resets the ingame timer back to default. | |
TIMER_RESUME | If the timer was previously stopped, it resumes from where it last stopped. | |
TIMER_START | Starts a ingame timer, giving players <seconds> to do something. Usage: TIMER_START <seconds> <target> | |
TIMER_STOP | Perfectly stops the ingame timer. | |
TIMER_TYPE | 0-do nothing, 1-kill all cycles, 2-kill all zones, 3-kill everything. | 2 |
TIMESTEP_MAX | UNDOCUMENTED | 0.2 |
TIMESTEP_MAX_COUNT | UNDOCUMENTED | 10 |
TIME_FACTOR | UNDOCUMENTED | 1 |
TITLE_OF_DAY | If fullscreen display is supported, this will be the title above message_of_day | Message of the Day |
TOGGLE_SPECTATOR_TOOLTIP | UNDOCUMENTED | |
TOPOLOGY_POLICE | The topology police does posterior checks to determine whether game moves were legal. | 0 |
TOPOLOGY_POLICE_PARALLEL | Extra topology police flag to check for walls that are put into the grid data-structure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. | 1 |
TRUST_LAN | If set to 1, the server assumes that your LAN is safe and that nobody can run a pharming server on it. | 0 |
UNBAN_IP | Revokes the ban of the specified IP address. | |
UNBAN_USER | Undoes BAN_USER. | |
UNLOCK_ALL_TEAMS | Unlocks all teams. | |
UNSILENCE | Reverts a SILENCE command | |
UNSILENCE_ALL | Reverts a SILENCE_ALL command | |
UNSUSPEND | Removes a player suspension. | |
UNSUSPEND_ALL | Unsuspends all players that were suspended. | |
UPPER_SKY | Draw upper sky plane | 0 |
URL | HTTP URI associated with a server | http://www.armagetronad.net |
USER_ALIAS | Allows bending authenticated names around: a player authenticated as X originally can appear as y. | |
USER_LEVEL | Changes the access level of a user. | |
USER_REMOVE | Removes an password account for a user or team. | |
USE_DISPLAYLISTS | Use display lists for rendering the cycles? | 0 |
VERIFY_COLOR_STRICT | Verify color codes before interpreting them if this is set to 1. Capital letters and anything not 0-9, a-f is not considered a color code then. If set to 0 (the in code default), out of range ascii characters are accepted and interpreted as 0. | 1 |
VIEWPORT_CONF | Viewport configuration; decides how many players can play on this computer | 0 |
VIEWPORT_TO_PLAYER_1 | Assign this viewport to a player | 0 |
VIEWPORT_TO_PLAYER_2 | Assign this viewport to a player | 1 |
VIEWPORT_TO_PLAYER_3 | Assign this viewport to a player | 2 |
VIEWPORT_TO_PLAYER_4 | Assign this viewport to a player | 3 |
VOICE | Reverse of SILENCE | |
VOICE_ALL | Reverse of SILENCE_ALL | |
VOTES_CANCEL | Cancels all running polls. | |
VOTES_SUSPEND | Suspends voting for n minutes. | |
VOTES_SUSPEND_DEFAULT | Default value for VOTES_SUSPEND. | 3 |
VOTES_UNSUSPEND | Allows voting again. | |
VOTE_KICK_REASON | Default reason given to players when they're vote-kicked. | |
VOTE_KICK_TO_PORT | Default server port a player is redirected to by vote kicks. | 4534 |
VOTE_KICK_TO_SERVER | Server IP/name a player is redirected to by vote kicks. | |
VOTING_BIAS | Add virtual voters that oppose every change. | 0 |
VOTING_BIAS_CHALLENGE | Vote-specific extra bias | 0 |
VOTING_BIAS_COMMAND | Add virtual voters that oppose every command vote. | 0 |
VOTING_BIAS_INCLUDE | Add virtual voters that oppose every include vote. | 0 |
VOTING_BIAS_KICK | Add virtual voters that oppose every kick vote. | 0 |
VOTING_BIAS_SILENCE | Add virtual voters that oppose every silence vote. | 0 |
VOTING_BIAS_SUSPEND | Add virtual voters that oppose every suspend vote. | 0 |
VOTING_BIAS_VOICE | Add virtual voters that oppose every voice vote. | 0 |
VOTING_DECAY | One non-voter is ignored every time this many seconds pass. | 60 |
VOTING_HARM_TIME | The minimum time in seconds between two harmful votes against the same player. | 180 |
VOTING_KICK_MINHARM | Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. | 0 |
VOTING_KICK_TIME | The minimum time in seconds between two kick votes against the same player. | 300 |
VOTING_MATURITY | The minimum time in seconds a player needs to be online with the same name before they can issue votes. | 300 |
VOTING_PRIVACY | Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public | 1 |
VOTING_SPAM_ISSUE | The spam level of issuing a vote. | 1 |
VOTING_SPAM_REJECT | The spam level of getting your vote rejected. | 5 |
VOTING_START_DECAY | Number of seconds after that the non-voters start to get ignored. | 60 |
VOTING_SUSPEND_ROUNDS | The number of rounds "/vote suspend <player>" suspends a player for. | 5 |
VOTING_TIMEOUT | Votes older than this time out and are rejected. | 60 |
VOTING_TIMEOUT_PER_VOTER | Additional value for VOTING_TIMEOUT for every voter present. | 15 |
WAIT_FOR_EXTERNAL_SCRIPT | Let the server wait for an external script between two rounds until the script switches this setting back to 0. | 0 |
WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT | If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. | 3 |
WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. | -1 |
WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. | 8 |
WHITELIST_ENEMIES_IP | Allow any players from the specified IP address to be enemies. Usage: WHITELIST_ENEMIES_IP <ip1> ... | |
WHITELIST_ENEMIES_USERNAME | Allow players from the same IP address to be enemies if one of them is authenticated, and in this list. WHITELIST_ENEMIES_USERNAME <authenticated name1> <authenticated name2> ... | |
WHITE_SPARKS | Draw sparks in white (instead of cycle colors). | 0 |
WINZONE_PLAYER_ENTER_WIN | If set to 1, first player to enter the winzone will win the round. | 1 |
WIN_ZONE_DEATHS | A value of 1 turns it into a death zone. | 0 |
WIN_ZONE_EXPANSION | Expansion speed of the instant win zone | 1 |
WIN_ZONE_INITIAL_SIZE | Initial size of the instant win zone | 5 |
WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated | 30 |
WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated | 60 |
WIN_ZONE_RANDOMNESS | Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. | 0.8 |
WORD_DELIMITERS | Characters that count as word delimiters when skipping over words in a text input field. | `~!@#$%^&*()-=_+[] \{}|;':",./<>? |
ZDEPTH | z buffer depth to use (0: 16 1: from color depth 2: 32) | 1 |
ZOMBIE_ZONE | If set to 1, zombie zones are enabled. | 0 |
ZOMBIE_ZONE_FALL | How quickly should a zombie zone shrink in size? | 0 |
ZOMBIE_ZONE_RADIUS | The initial radius of a zombie zone. | 6 |
ZOMBIE_ZONE_RISE | How quickly should a zombie zone rise initially? | 0.4 |
ZOMBIE_ZONE_ROT | The speed at which the zombie zone rotates. | 2 |
ZOMBIE_ZONE_SHOOT | How much zone to take away from a zombie when a shot enters it | 1 |
ZOMBIE_ZONE_SPEED | The speed at which the zombie zone moves as it chases after players. | 12 |
ZOMBIE_ZONE_VANISH | Flag for if a zombie zone should vanish | 0 |
ZONES_BOUNCE_ON_CYCLE_WALLS | Flag indicating whether zones can bounce off cycle walls | 0 |
ZONE_ALPHA | Transparency factor for zone rendering. 1.0 gives full strength. | 1 |
ZONE_ALPHA_SERVER | Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength. | 1 |
ZONE_ALPHA_TOGGLE | This is XORd with ALPHA_BLEND to determine the way to draw zones | 0 |
ZONE_BOTTOM | Where to put the zone along the Z axis. Default is 0.0 | 0 |
ZONE_DELAY_CLEAR | Clears all delayed zones from cache. | |
ZONE_GRIDPOS_INTERVAL | The time between previous "zone_gridpos" output to the next. | 1 |
ZONE_HEIGHT | The zone segments' height. Default is 5.0 | 5 |
ZONE_NO_FADE_IN_SERVER | zone_no_fade_in_server_help | 0 |
ZONE_SEGMENTS | How many segments the zone is formed with. Default is 11 | 11 |
ZONE_SEG_LENGTH | The rendered fraction of every segment. Default is .5 | 0.5 |
ZONE_SPEED_DECAY | Rate at which the zone slows down | 0 |
ZONE_SPEED_HIT_DECAY | Amount the zone slows down when hitting an object | 0 |
ZONE_WALL_BOUNDARY | Values <= 0 is the boundary limit in which zone_wall_death will activate. | -20 |
ZONE_WALL_BOUNDARY_VALUE_RESTRICTED | zone_wall_boundary_value_restricted_help | 1 |
ZONE_WALL_DEATH | Set to 1 to enable zones to vanish after hitting the wall boundary. | 0 |