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[2023-02-21 05:37:08] --> monr0e has joined the channel
[2023-02-21 05:37:12] --> delinquent has joined the channel
[2023-02-21 15:09:48] <Lucifer_arma> well, boost is nominally designed to be a bunch of headers you can drop into your project and use them. And it does that just fine. The problem is all the interdependencies and getting cmake to work with them
[2023-02-21 15:10:30] <Lucifer_arma> so I should be able to, theoretically, just grab ASIO and the signal2 headers and use them, but they both require a couple of other modules that in turn require other modules
[2023-02-21 15:11:05] <Lucifer_arma> the concept of sprites aren't deprecated, just that specific implementation. It's a bit janky and unreliable.
[2023-02-21 15:12:24] <Lucifer_arma> my laptop doesn't have an ethernet plug
[2023-02-21 16:21:26] <Z-Man> That counts as janky :) Stupid flat things.
[2023-02-21 16:34:33] <Z-Man> I haven't gotten around to building in Wine, mostly because I can't be bothered to install the simple dependencies manually. I'm completely spoiled by now having such crazy things as package managers even on Windows, heh. But!
[2023-02-21 16:38:23] <Z-Man> Using mostly well documented procedures on the conan sites, I got it cross compiled from Linux with mingw to Windows. With the usual problem that dadsteroids does not find its data, and some manual dll copying is required. The result works fine in wine and real Windows. Only apparently, the resulting exes are console programs, so they will always open a console window. I bet that can be fixed.
[2023-02-21 16:43:21] <Lucifer_arma> yeah, it's a directive to mingw. I don't remember what it is exactly, but for some reason windows recognizes a difference
[2023-02-21 16:44:46] <Lucifer_arma> I have a wifi-ethernet bridge I need to plug into an ethernet port to configure :/
[2023-02-21 16:45:54] <Lucifer_arma> I think I'm going to skip it for now and setup my pi cluster to use wifi, for now
[2023-02-21 16:48:40] <Z-Man> The disadvantage of cross compilation is, of course, the lack of easy debugging. If you ship a cross compiled exe, you better debug that, and I have not found out how to do that. If you build in Wine, however, with the same tools you would use in native Windows, you can use them to debug.
[2023-02-21 17:08:31] <Lucifer_arma> ah, but I don't need to worry about that quite yet. I just need to worry about getting it to compile in the first place :)
[2023-02-21 17:09:31] <Lucifer_arma> and obviously catching compiler errors with more development
[2023-02-21 20:47:21] <-- monr0e has quit (Ping timeout: 252 seconds)
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