Log from 2019-08-13:
[07:44:07] *** Quits: physkets (~physkets@unaffiliated/physkets) (Read error: Connection reset by peer)
[13:42:19] <luke-jr> Freeciv should have a "quantum hard" AI level where it keeps track of all the *possible* positions of AI units until a human observes them, giving the AI the best possible strategy
[19:46:06] *** Quits: Lucifer_arma (~email@example.com) (Ping timeout: 268 seconds)
[19:47:41] *** Joins: Lucifer_arma (~firstname.lastname@example.org)
[19:47:45] <Lucifer_arma> ]ping
[19:47:46] <ljrbot> pong
[19:48:16] <Lucifer_arma> luke-jr: doesn't the ai already have access to the actual positions of all units on the board?
[19:56:09] <luke-jr> Lucifer_arma: I suspect so, but haven't confirmed. Either way, quantum hard would still be harder
[19:56:30] <luke-jr> basically they would always have the optimal positioning for anything
[19:56:36] <luke-jr> whether it be defense or attack
[19:57:09] <luke-jr> ie, your first city you attack could very well be supported by ALL their military units - and if it's smart enough, you'd only cause them to "lock on" to that city when you attacked that one unit..
[21:39:47] *** Quits: Z-Man (~Z-Man@p4FE3E3F4.dip0.t-ipconnect.de) (Ping timeout: 248 seconds)
[21:40:12] *** Joins: Z-Man (~Z-Man@p4FE3E127.dip0.t-ipconnect.de)
[21:49:02] *** Quits: MrBougo (~MrBougo@xonotic/contributor/MrBougo) (Ping timeout: 244 seconds)
[21:51:01] *** Joins: MrBougo (~MrBougo@xonotic/contributor/MrBougo)
View entire month
DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.