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Log from 2019-08-13:
[07:44:07] *** Quits: physkets (~physkets@unaffiliated/physkets) (Read error: Connection reset by peer)
[13:42:19] <luke-jr> Freeciv should have a "quantum hard" AI level where it keeps track of all the *possible* positions of AI units until a human observes them, giving the AI the best possible strategy
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[19:47:45] <Lucifer_arma> ]ping
[19:47:46] <ljrbot> pong
[19:48:16] <Lucifer_arma> luke-jr: doesn't the ai already have access to the actual positions of all units on the board?
[19:56:09] <luke-jr> Lucifer_arma: I suspect so, but haven't confirmed. Either way, quantum hard would still be harder
[19:56:30] <luke-jr> basically they would always have the optimal positioning for anything
[19:56:36] <luke-jr> whether it be defense or attack
[19:57:09] <luke-jr> ie, your first city you attack could very well be supported by ALL their military units - and if it's smart enough, you'd only cause them to "lock on" to that city when you attacked that one unit..
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