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Log from 2019-08-13: [07:44:07] *** Quits: physkets (~physkets@unaffiliated/physkets) (Read error: Connection reset by peer) [13:42:19] <luke-jr> Freeciv should have a "quantum hard" AI level where it keeps track of all the *possible* positions of AI units until a human observes them, giving the AI the best possible strategy [19:46:06] *** Quits: Lucifer_arma (~dave@cpe-66-68-59-243.austin.res.rr.com) (Ping timeout: 268 seconds) [19:47:41] *** Joins: Lucifer_arma (~dave@cpe-66-68-59-243.austin.res.rr.com) [19:47:45] <Lucifer_arma> ]ping [19:47:46] <ljrbot> pong [19:48:16] <Lucifer_arma> luke-jr: doesn't the ai already have access to the actual positions of all units on the board? [19:56:09] <luke-jr> Lucifer_arma: I suspect so, but haven't confirmed. Either way, quantum hard would still be harder [19:56:30] <luke-jr> basically they would always have the optimal positioning for anything [19:56:36] <luke-jr> whether it be defense or attack [19:57:09] <luke-jr> ie, your first city you attack could very well be supported by ALL their military units - and if it's smart enough, you'd only cause them to "lock on" to that city when you attacked that one unit.. [21:39:47] *** Quits: Z-Man (~Z-Man@p4FE3E3F4.dip0.t-ipconnect.de) (Ping timeout: 248 seconds) [21:40:12] *** Joins: Z-Man (~Z-Man@p4FE3E127.dip0.t-ipconnect.de) [21:49:02] *** Quits: MrBougo (~MrBougo@xonotic/contributor/MrBougo) (Ping timeout: 244 seconds) [21:51:01] *** Joins: MrBougo (~MrBougo@xonotic/contributor/MrBougo)View entire month