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Log from 2009-06-24:
--- Day changed Wed Jun 24 2009
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00:05 <animuson> ok so in gDeathZoneHack::OnEnter how can i get the position of the player at that moment?
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00:17 <animuson> ?
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00:22 <animuson> noone knows?
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00:24 <animuson> id ask cabbage but he prolly doesnt know :P
00:31 <PinkTomato> animuson, ?
00:31 <animuson> :P
00:31 <animuson> in gDeathZoneHack::OnEnter how can i get the position of the player at that moment?
00:31 <dlh> look at eGameObject.h
00:32 <PinkTomato> animuson, did you configure and bootstrap?
00:33 <animuson> yea
00:33 <animuson> what does that have to do with anything?
00:33 <PinkTomato> has it compiled now?
00:33 <animuson> no i didnt do the position thing correctly
00:33 <PinkTomato> libxml/parser.h: not found
00:33 <animuson> yea thats fine now
00:34 <PinkTomato> Oh, so it was nothing I could help you with then.
00:35 <PinkTomato> #fetch http://dessert.ath.cx
00:35 <armabot> PinkTomato: '<html><body><h1>It works!</h1></body></html>\n'
00:35 <PinkTomato> Yay!
00:35 <animuson> booooooooo
00:35  * animuson knocks tomato's server back out of commission
00:36 <animuson> r u gonna put DD racing back up? :P
00:37 <PinkTomato> My backup is really old.
00:37 <PinkTomato> I was going to do {DD} Special Stage Racing.
00:37 <PinkTomato> not sure I have the effort
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00:37 <animuson> why doesnt this work for fetching the position? target->Player()->Object()->Position().y
00:38 <animuson> error: 'class eNetGameObject' has no member named 'Postion'
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00:40 <PinkTomato> animuson, maybe this will help? http://wrtlprnft.ath.cx/doxy/html/classeGameObject.html#4a1c470591ed06a82418c799ca05f1a0
00:41 <dlh> er, how about target->Position() ...
00:42 <dlh> Follow the inheritance tree
00:42 <animuson> would that work?
00:42 <animuson> is target the player?
00:43 <PinkTomato> what is target?
00:43 <PinkTomato> target is a reference to an object?
00:43 <PinkTomato> of what class?
00:43 <animuson> gCycle
00:43 <animuson> guess i shouldve read the the arguments :P
00:45 <animuson> 'class gCycle' has no member named 'Postion'
00:47 <PinkTomato> animuson, surely some function in arma code has needed to find a player's position.
00:47 <PinkTomato> Can't you just search the method name and see an example?
00:48 <dlh> animuson: it would help if you spelled it correctly
00:48 <animuson> :P
00:48 <animuson> see how helpful dlh is tomato?
00:49 <animuson> it worked now XD
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01:13 <animuson> how can i run a scp for every file in a directory?
01:13 <animuson> just use *?
01:16 <animuson> nvm i figured it out
01:16 <ct|kyle> animuson: -are or -R forget which one
01:16 <ct|kyle> -r *
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01:27 <animuson> i cant find where php is installed
01:27 <animuson> which php doesnt return nething :-/
01:32 <PinkTomato1> why do you need to
01:32 <PinkTomato1> ?
01:32 <animuson> the cycle.php files :P
01:32 <animuson> i found it
01:33 <PinkTomato1> ah
01:33 <animuson> i dunno why which doesnt return its path :'(
01:33 <PinkTomato1> php is not a standard executable I guess.
01:34 <madmax> you have locate? not sure it's bsd'ish
01:35 <madmax> or use find :-P
01:38 <animuson> is there a way to reverse the order of ladderlog
01:38 <animuson> so newer lines get stored at the beginning
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01:41 <PinkTomato1> animuson: what would that achieve?
01:42 <PinkTomato1> I would imagine it would be a lot of effort, what's wrong with using tail?
01:42 <animuson> if u want to look at it manually u gotta scroll all the way to the bottom >_>
01:42 <animuson> this file is 2mil lines long
01:45 <madmax> 'less x.log' then press G
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01:49 <animuson> why wont my server show up? >_> talk_to_master is on! :(
02:00 <animuson> is there a function to fetch the current round number?
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02:30 <Luke-Jr_> animuson: want a VPS?
02:30 <animuson> i have 2 :-/
02:41 <PinkTomato1> I have a half
02:42 <animuson> lol
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02:50  * Lucifer is going a little crazy
02:50 <Lucifer> she's going to BE here
03:00 <Lucifer> aha, I'll juggle for awhile :)
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03:34 <ct|kyle> Lucifer: who is she?
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07:56 <Lucifer> #ping
07:56 <armabot> pong
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08:56 <Lucifer> dammit, where's GodTodd now?  :/
09:03 -!- GodTodd [n=Truth@pool-173-74-72-105.dllstx.fios.verizon.net] has joined #armagetron
09:04 <GodTodd> Lucifer, so...how'd it go?
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09:19 <Lucifer> GodTodd: what's the best a date can go?
09:24 -!- Lucifer_arma [n=satan@24.174.117.133] has joined #armagetron
09:25 <Lucifer_arma> GodTodd: if you responded to that, i missed it
09:28 <Luke-Jr> he didn't.
09:28 <Lucifer_arma> probably the anticipation was killing him, so he had to go crank one out with his wife
09:29 <Luke-Jr> Lucifer_arma: yandere?
09:30 <Lucifer_arma> nah, my mind is currently blown away
09:30 <Lucifer_arma> not scheduled to return until tomorrow
09:30 <Luke-Jr> o i c
09:30 <Luke-Jr> so a free ARM handheld with Linux is too complicated to get?
09:30 <Lucifer_arma> 'twas a good date :)
09:30 <Lucifer_arma> I can't even parse that
09:30 <Luke-Jr> lol
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14:04 <animuson> have they developed a better way of moving zones in arma 3.0?
14:05 <epsy> I don't know
14:06 <epsy> only the future will tell
14:11 <PinkTomato> animuson, sty+ct?
14:12 <animuson> the way hoop showed me only works if the size_factor is 0
14:12 <animuson> otherwise the zone radius is off
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14:14  * animuson slaps RedCabbage around a bit with a PinkTomato, and then vice-versa
14:18 <PinkTomato> Having maps with the same size_factor is a good idea IMO.
14:31 <animuson> what function is called for the <Zone> tag in the xml?
14:42 <animuson> woops
14:42 <animuson> i forgot to install my mail server :o
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16:42 <GodTodd> Lucifer, i don't know since i've not been on a date in close to 20 years ;)
16:45 <GodTodd> or, i guess i should say, a "first date"
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17:22 <animuson> tomato u know how to setup courier properly?
17:23 <PinkTomato> animuson: courier?
17:23 <animuson> mail server
17:23 <PinkTomato> Never needed a mail server, sorry. GMail is good enough for me.
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18:20 <animuson> what command disables the TEAM_SPAWNED ladderlog output?
18:23 -!- Flex [n=savas@unaffiliated/flex] has quit ["bye"]
18:25 <P4> animuson: those are the LADDERLOG_WRITE_* commands
18:26 <animuson> yea but there isnt one for TEAM_SPAWNED
18:27 <P4> .cfg2 spawned
18:27 <tronner> P4: LADDERLOG_WRITE_ZONE_SPAWNED: ladderlog_write_zone_spawned_help(Default: 0)
18:28 <P4> so PLAYER_SPAWNED is also missing
18:29 <animuson> :-/
18:29 <animuson> and every round it runs through up to 10 TEAM_SPAWNED lines
18:29 <animuson> wastes a lot of space over time
18:29 <P4> disable that then :)
18:29 <P4> oh, that was the questoin :þ
18:29 <animuson> XD
18:46 <K-Yo> hahaha
18:59 -!- AshitakA [n=AshitakA@pD9E016FD.dip0.t-ipconnect.de] has joined #armagetron
19:00 <epsy> @tea
19:00 <teabot> epsy: Fortress Café: Players (2/32): 'BS'|Sunrise, °Bs°|Theroze
19:00 <epsy> stupid thing
19:00 <epsy> ah
19:00 <epsy> it magically came back alone
19:00 <epsy> dark evil magic python bot
19:05 <epsy> anyone up to populate café ?
19:05 <epsy> @tea
19:05 <teabot> epsy: Fortress Café: Players (4/32): 'BS'|Sunrise, Mr.JeyEm, °Bs°|Theroze
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19:48 <epsy> oh noes
19:49 <epsy> the unread post bug strikes again
19:49 <epsy> I thought phpbb3 fixed it
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19:52 <Vanhayes> hmm, can you specify what team a spawn point is for?
19:53 <Vanhayes> say if you put 6 spawn points at one end and 6 at the other would you be able to set them for team 1 and team 2 or would it get all mixed up?
19:57 <epsy> yes
19:57 <epsy> with zonesv2
19:58 <epsy> as far as I know
19:58 <akira_arma> #tea
19:58 <armabot> akira_arma: Fortress Café: Players (13/32): -»|þsy, .×] Hoax, Binford, delarge, Longballlasch, michael, Pez, pru!Bloodmoon, sweepin.ogg, Vanhayes, ~*ShrOoms*~ (dubStep@ct), ~|DS|~AshitakA, ~|DS|~°DoCtOr°
19:58 <epsy> or at least that's how it is on paper
19:58 <akira_arma> be there in a bit
19:58 <Vanhayes> hmm ok, so would that be the TeamID thing i saw in the wiki?
19:58 <epsy> hrm
19:58 <Vanhayes> not much documentation on spawn points
19:59 <epsy> maybe iut was just an idea lying around :<
19:59 <epsy> let me check the DTD
20:00 <epsy> no
20:00 <epsy> no such thing
20:01 <Vanhayes> ah ok, must have been something else then
20:02 <epsy> post it as wishlist on the bugtracker
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20:07 -!- nsh22 [n=neal@unaffiliated/nsh22] has joined #armagetron
20:07 <nsh22> hey hey hey
20:18 <PinkTomato> 'ey'ey'ey
20:19 <nsh22> 'ey! *points with both hands like a gun at PinkTomato *
20:20 <PinkTomato> lol, I deserved that! lol ;)
20:20 <nsh22> ;)
20:20  * nsh22 got the worst farmers tan yesterday
20:21 <nsh22> i == fail
20:21 <PinkTomato> farmer's tan?
20:21 <nsh22> never heard of it?
20:21 <PinkTomato> nope.
20:21 <nsh22> http://en.wikipedia.org/wiki/Farmer%27s_tan
20:22 <nsh22> mine was more of a burn han a tan, bright red to pasty white
20:22 <PinkTomato> Oh that!, No worries, I have that too.
20:23 <nsh22> mine was sooo painful... i m really suprisd it didnt blister
20:24 <Vanhayes> you never heard of a farmer's tan?
20:24 <PinkTomato> not until today.
20:24 <Vanhayes> arms and head torso and legs white as snow
20:24 <nsh22> o/
20:24 <Vanhayes> arms and head tann*, torso and legs white as snow
20:49 <K-Yo> .tea
20:49 <tronner> K-Yo: Fortress Café: Players (19/32): .×] DreadLord, .×] Hoax, .×] RoterBaron, ct~orly?, gArIsImO, Longballlasch, madmax (madmax@forums), Mallefranz, NaPoR, Pez, Radian, Realsunji (Realsunji@ct), serious_epsy (epsy@forums), sweepin.ogg, ULTRA, Vanhayes, YDdraigGoch, ~|DS|~AshitakA, ~|DS|~Raiden
20:58 <madmax> #ls haylin
20:59 <armabot> madmax: timed out
20:59 <Vanhayes> #seen hay
20:59 <armabot> Vanhayes: I have not seen hay.
20:59 <Vanhayes> #seen haylin
20:59 <armabot> Vanhayes: I have not seen haylin.
20:59 <Vanhayes> but you are useless
21:00 <madmax> #seen hay-lin
21:00 <armabot> madmax: hay-lin was last seen in #armagetron 1 year, 7 weeks, 0 days, 0 hours, 59 minutes, and 41 seconds ago: <Hay-Lin> hi there Monkey
21:00 <madmax> sent a PM on the forums anyway
21:00 <nsh22> #seen smothice
21:00 <nsh22> #seen smoothice
21:00 <armabot> nsh22: I have not seen smothice.
21:01 <armabot> nsh22: smoothice was last seen in #armagetron 5 weeks, 4 days, 3 hours, 46 minutes, and 37 seconds ago: <smoothice> #Ping
21:01 <Vanhayes> wow 1 year
21:01 <Vanhayes> #seen ghableska
21:01 <armabot> Vanhayes: ghableska was last seen in #armagetron 1 year, 1 week, 1 day, 3 hours, 35 minutes, and 48 seconds ago: <ghableska> oh hi monkey
21:01 <nsh22> #seen Vanhayes
21:01 <armabot> nsh22: Vanhayes was last seen in #armagetron 16 seconds ago: <Vanhayes> #seen ghableska
21:01 <Vanhayes> ha both said hello to monkey
21:01 <nsh22> zomgbbq
21:02 <Vanhayes> monkey must have made them dissappear
21:05 <madmax> lol
21:05 <madmax> anything besides seen that considers just joining the channel?
21:06 <Vanhayes> nah you would have to go thru logs
21:06 <K-Yo> I saw hay recently
21:06 <K-Yo> well
21:06 <K-Yo> "recently" is 4 month
21:07 <K-Yo> ago*
21:07 <epsy> @ls -g Hay-Lin@forums
21:07 <teabot> epsy: I haven't seen anyone matching “Hay-Lin@forums” yet, sorry.
21:07 <K-Yo> I doubt she logs in
21:07 <K-Yo> only smurfing around
21:07 <madmax> #ls blackbird
21:07 <epsy> I think she used to at some point
21:07 <K-Yo> probably Monkey too
21:07 <armabot> madmax: timed out
21:07 <epsy> ah yeah I forget, she uses GID hiding
21:07 <K-Yo> gtg
21:07 <epsy> gah, don't bring monkey back
21:08 <Vanhayes> he will make you dissapear
21:08 <epsy> hi monkey
21:09 -!- epsy [n=epsy@unaffiliated/epsy] has left #aRmAGetRoN []
21:09 <Vanhayes> and we never saw epsy again
21:09 <nsh22> \o/
21:09 <madmax> (o/
21:09 <nsh22> |o|
21:09 <nsh22> \o\
21:10 <nsh22> promiucouous girl, wherever you are....
21:11 -!- Lalerun [n=epsy@unaffiliated/epsy] has joined #armagetron
21:11 <Lalerun> aah, ident
21:11 <Vanhayes> wb
21:11 <Lalerun> & i still have the unaffilated mask
21:11 <Lalerun> weird
21:12 -!- Lalerun [n=epsy@unaffiliated/epsy] has quit ["Ragequit."]
21:12 -!- Lalerun [n=epsy@unaffiliated/epsy] has joined #armagetron
21:12 <nsh22> epsy is the only surviver of teh monkey
21:13 -!- Lalerun is now known as epsy
21:13 <PinkTomato> Monkey just disappeared
21:13 <epsy> well, after all, I'm no anarchaic wanderer
21:13 <epsy> explains why
21:15 <Vanhayes> ys he is an AW serial killer
21:15 <Vanhayes> that is why we stopped using AW, but now that we are using it again he will be back
21:34 -!- nsh22 is now known as internet_explore
21:35 -!- internet_explore is now known as nsh22
21:40 -!- epsy is now known as internetExplorer
21:40 <internetExplorer> #css
21:41 <internetExplorer> :D
21:51 <K-Yo> .servers
21:51 <tronner> K-Yo: This data is 1 seconds old; IDTECH_PUlfc (15/16), |FA| Black Tar! (14/16), Sumo (11/25), Wild West  =Capture The Flag= (10/10), The YELLOW Submarine (10/12), [] Cheers! [] The friendly server. (10/12), .Ã] Twi¦Ã¦ted ¦Ã¦ats Team Sumo (US) [Ã. (9/9), Crazy Tronners Wild Fortress. (8/14), $tronners->racing (7/10), - | D u r k a  D u r k a  L a n d | - (6/16), Afrothunder's High Rubber (5/10), Wild West  =Nano (1 more message)
21:52 <K-Yo> .si ] Twi
21:52 <K-Yo> .si ctwf
21:52 <tronner> K-Yo: There doesn\'t seem to be a server matching “ctwf” at the moment, sorry.
21:52 <K-Yo> .more
21:52 <tronner> K-Yo: Sumo=  ~Multi~Mode~ (4/16), Wild West  =CTF Shooting= (4/10), WILDCAT (4/8), Swampland Mud Puddle (4/8), Strawberry Fields (3/16), ~~M0$t Wànt3d~~ (3/16), ~*SpeederS*~ Server (2/12), SPACEZONE II S (2/15), SPACEZONE III (2/15), Wild West  =High Rubber= (1/16), Wild West  =Fortress Shootout= (1/12)
21:52 <K-Yo> .ctwf
21:52 <tronner> K-Yo: Crazy Tronners Wild Fortress.: Players (8/14): °BS°|kbblak, Binford, Black Devil, CT¤Tadd, Micky (Micky@ct), Psycho, |=|_PWNER_|=|, ~|DS|~AshitakA
21:52 <K-Yo> .si "] Twi"
21:52 <tronner> K-Yo: .×] Twi¦×¦ted ¦×¦ats Team Sumo (US) [×.: Players (9/9): .×] DreadLord (Pseudonymous@x/member), .x] JJBean (Joe@forums), .x] Roter (.x]_roter@L_OP), Cody <3, ~*4>un7*~, ~*DelTa*~, ~*empreSs*~, ~*Flex*~, ~*RaPiDo*~
21:55 -!- nsh22 [n=neal@unaffiliated/nsh22] has quit ["gud bye"]
22:06 -!- zmanuel [n=manuel@p50870D2F.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
22:13 <madmax> USA 2-0 Spain :o
22:20 <internetExplorer> ok, confirms it's foorball
22:21 <internetExplorer> football
22:22 -!- Lackadaisical [n=lckdscl@ip202-29-210-87.adsl2.static.versatel.nl] has joined #armagetron
22:23 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has joined #armagetron
22:24 <madmax> congrats Concord ;)
22:24 <madmax> didn't think they could do it
22:24 <Concord>  
22:24 <Concord> USA USA USA
22:26 <Concord> pique sucked
22:26 <Concord> donovan, demerit howard were huge
22:26 <Concord> fabi sucked too
22:26 <Concord> and torres
22:27 <Concord> villa and xavi were alone
22:28 <madmax> #sd hold
22:29 <armabot> madmax: Wild West  =Hold The Flag=  ~Multi~Mode~: Players (7/8): Alfa, jessica, madmax, Qwertyuiopas 89, ßlµ©, |Giby|
22:29 <madmax> \o/
22:29 <Lackadaisical> hold the flag tires my fingers
22:35 -!- animuson [n=animuson@CM-204-193-193-210.omah.tconl.com] has joined #armagetron
22:37 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has quit []
22:37 <animuson> ne1 know where the spam.Block() function is??
22:38 -!- MrBougo [n=MrBougo@91.181.135.107] has quit []
22:39 <dlh> Why?
22:40 <animuson> i wanted to look at it but i cant find it newhere :P
22:41 <dlh> Well “spam” has a type. You can find where that class is implemented.
23:08 -!- G5 [n=G5@cl-506.dus-01.de.sixxs.net] has joined #armagetron
23:13 <internetExplorer> oh my
23:14 <internetExplorer> I never realized the help for player name in menu was
23:14 <internetExplorer> « The ... in "Winner: ...".
23:14 <internetExplorer> :P
23:27 <madmax> yeah having a bigger delay would be nice
23:29 <madmax> #tea
23:29 <armabot> madmax: Fortress Café: Players (16/32): -»|þsy, /etc/, 808 STATE, BabyTranny, BlindMan, divineviolence, fingerbib, gArIsImO, Lady?Bug, noobly[mho]noob, sithy, VuVo, Wildcat, YDdraigGoch
23:29 -!- animuson [n=animuson@CM-204-193-193-210.omah.tconl.com] has left #armagetron []
23:33 <Vanhayes> hold the flag gives me arthritis
23:40 <madmax> if it had higher delay, more kill points, and a random place for the flag then it'd be superawesomer
23:40 <internetExplorer> you don't have ti hold a flag IRL you know
23:41 <internetExplorer> it kinda gives an incentive to contrl an area of the map
23:41 <internetExplorer> instead of just luck
23:42 <internetExplorer> now it gotta be big enough to not be defendable by one player
23:42 <internetExplorer> yet giving enough tail to kill anyone
23:46 -!- akira_arma [n=lost_chi@77-64-160-240.dynamic.primacom.net] has quit ["ChatZilla 0.9.85 [Firefox 3.0.11/2009060215]"]
23:48 <Vanhayes> should be harder to double back, and ya random flag placement
23:48 <Vanhayes> otherwise you go back after you get 20 points and camp till 30 then get the flag again
23:51 <internetExplorer> but well, mapcontrol isn't something that can really fit in a tron game
23:52 <internetExplorer> that won't work..and random flag ie. luck is bad
23:52 <internetExplorer> one thing you could do
23:52 <internetExplorer> is have the flag being spawned on one player
23:53 <internetExplorer> and others must basically get him, the same stuff as now
23:53 -!- G5 [n=G5@cl-506.dus-01.de.sixxs.net] has quit ["Over and out."]
23:53 <internetExplorer> and then have the flagspawn alternate teams
23:53 <internetExplorer> so it remains even
23:53 <internetExplorer> OR
23:54 <internetExplorer> keyhunt-style, each team is given one flag, they must get all flags and have the carrier[s] meet
23:54 <internetExplorer> I thought about it and thought it wouldn't work well because runners are too strong in arma
23:55 <internetExplorer> in general, I came upon hold the flag-style games couldn't work well in a game like arma
23:55 <internetExplorer> I came upon the conclusion that*
23:56 <internetExplorer> #monologue
23:56 <armabot> internetExplorer: Your current monologue is at least 13 lines long.
23:56 <madmax> internetExplorer: you know we're talking about hold the flag and not ctf?
23:56 <internetExplorer> yes
23:56 <internetExplorer> CTF is relatively fine
23:57 <Vanhayes> works fine in arma, just needs a little tweaking
23:57 <internetExplorer> I have some ideas about it
23:57 <Vanhayes> seeing as that is the original settings pig used
23:58 <internetExplorer> well, you can run away too easily in arma
23:58 <internetExplorer> maybe depends on the map
23:59 <internetExplorer> but so far I haven't really seen any gametype in arma where map really matters

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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.


 
 
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