Log from 2009-06-24:
--- Day changed Wed Jun 24 2009
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00:05 <animuson> ok so in gDeathZoneHack::OnEnter how can i get the position of the player at that moment?
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00:17 <animuson> ?
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00:22 <animuson> noone knows?
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00:24 <animuson> id ask cabbage but he prolly doesnt know :P
00:31 <PinkTomato> animuson, ?
00:31 <animuson> :P
00:31 <animuson> in gDeathZoneHack::OnEnter how can i get the position of the player at that moment?
00:31 <dlh> look at eGameObject.h
00:32 <PinkTomato> animuson, did you configure and bootstrap?
00:33 <animuson> yea
00:33 <animuson> what does that have to do with anything?
00:33 <PinkTomato> has it compiled now?
00:33 <animuson> no i didnt do the position thing correctly
00:33 <PinkTomato> libxml/parser.h: not found
00:33 <animuson> yea thats fine now
00:34 <PinkTomato> Oh, so it was nothing I could help you with then.
00:35 <PinkTomato> #fetch http://dessert.ath.cx
00:35 <armabot> PinkTomato: '<html><body><h1>It works!</h1></body></html>\n'
00:35 <PinkTomato> Yay!
00:35 <animuson> booooooooo
00:35 * animuson knocks tomato's server back out of commission
00:36 <animuson> r u gonna put DD racing back up? :P
00:37 <PinkTomato> My backup is really old.
00:37 <PinkTomato> I was going to do {DD} Special Stage Racing.
00:37 <PinkTomato> not sure I have the effort
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00:37 <animuson> why doesnt this work for fetching the position? target->Player()->Object()->Position().y
00:38 <animuson> error: 'class eNetGameObject' has no member named 'Postion'
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00:40 <PinkTomato> animuson, maybe this will help? http://wrtlprnft.ath.cx/doxy/html/classeGameObject.html#4a1c470591ed06a82418c799ca05f1a0
00:41 <dlh> er, how about target->Position() ...
00:42 <dlh> Follow the inheritance tree
00:42 <animuson> would that work?
00:42 <animuson> is target the player?
00:43 <PinkTomato> what is target?
00:43 <PinkTomato> target is a reference to an object?
00:43 <PinkTomato> of what class?
00:43 <animuson> gCycle
00:43 <animuson> guess i shouldve read the the arguments :P
00:45 <animuson> 'class gCycle' has no member named 'Postion'
00:47 <PinkTomato> animuson, surely some function in arma code has needed to find a player's position.
00:47 <PinkTomato> Can't you just search the method name and see an example?
00:48 <dlh> animuson: it would help if you spelled it correctly
00:48 <animuson> :P
00:48 <animuson> see how helpful dlh is tomato?
00:49 <animuson> it worked now XD
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01:13 <animuson> how can i run a scp for every file in a directory?
01:13 <animuson> just use *?
01:16 <animuson> nvm i figured it out
01:16 <ct|kyle> animuson: -are or -R forget which one
01:16 <ct|kyle> -r *
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01:27 <animuson> i cant find where php is installed
01:27 <animuson> which php doesnt return nething :-/
01:32 <PinkTomato1> why do you need to
01:32 <PinkTomato1> ?
01:32 <animuson> the cycle.php files :P
01:32 <animuson> i found it
01:33 <PinkTomato1> ah
01:33 <animuson> i dunno why which doesnt return its path :'(
01:33 <PinkTomato1> php is not a standard executable I guess.
01:34 <madmax> you have locate? not sure it's bsd'ish
01:35 <madmax> or use find :-P
01:38 <animuson> is there a way to reverse the order of ladderlog
01:38 <animuson> so newer lines get stored at the beginning
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01:41 <PinkTomato1> animuson: what would that achieve?
01:42 <PinkTomato1> I would imagine it would be a lot of effort, what's wrong with using tail?
01:42 <animuson> if u want to look at it manually u gotta scroll all the way to the bottom >_>
01:42 <animuson> this file is 2mil lines long
01:45 <madmax> 'less x.log' then press G
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01:49 <animuson> why wont my server show up? >_> talk_to_master is on! :(
02:00 <animuson> is there a function to fetch the current round number?
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02:30 <Luke-Jr_> animuson: want a VPS?
02:30 <animuson> i have 2 :-/
02:41 <PinkTomato1> I have a half
02:42 <animuson> lol
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02:50 * Lucifer is going a little crazy
02:50 <Lucifer> she's going to BE here
03:00 <Lucifer> aha, I'll juggle for awhile :)
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03:34 <ct|kyle> Lucifer: who is she?
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07:56 <Lucifer> #ping
07:56 <armabot> pong
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08:56 <Lucifer> dammit, where's GodTodd now? :/
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09:04 <GodTodd> Lucifer, so...how'd it go?
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09:19 <Lucifer> GodTodd: what's the best a date can go?
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09:25 <Lucifer_arma> GodTodd: if you responded to that, i missed it
09:28 <Luke-Jr> he didn't.
09:28 <Lucifer_arma> probably the anticipation was killing him, so he had to go crank one out with his wife
09:29 <Luke-Jr> Lucifer_arma: yandere?
09:30 <Lucifer_arma> nah, my mind is currently blown away
09:30 <Lucifer_arma> not scheduled to return until tomorrow
09:30 <Luke-Jr> o i c
09:30 <Luke-Jr> so a free ARM handheld with Linux is too complicated to get?
09:30 <Lucifer_arma> 'twas a good date :)
09:30 <Lucifer_arma> I can't even parse that
09:30 <Luke-Jr> lol
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14:04 <animuson> have they developed a better way of moving zones in arma 3.0?
14:05 <epsy> I don't know
14:06 <epsy> only the future will tell
14:11 <PinkTomato> animuson, sty+ct?
14:12 <animuson> the way hoop showed me only works if the size_factor is 0
14:12 <animuson> otherwise the zone radius is off
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14:14 * animuson slaps RedCabbage around a bit with a PinkTomato, and then vice-versa
14:18 <PinkTomato> Having maps with the same size_factor is a good idea IMO.
14:31 <animuson> what function is called for the <Zone> tag in the xml?
14:42 <animuson> woops
14:42 <animuson> i forgot to install my mail server :o
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16:42 <GodTodd> Lucifer, i don't know since i've not been on a date in close to 20 years ;)
16:45 <GodTodd> or, i guess i should say, a "first date"
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17:22 <animuson> tomato u know how to setup courier properly?
17:23 <PinkTomato> animuson: courier?
17:23 <animuson> mail server
17:23 <PinkTomato> Never needed a mail server, sorry. GMail is good enough for me.
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18:20 <animuson> what command disables the TEAM_SPAWNED ladderlog output?
18:23 -!- Flex [n=savas@unaffiliated/flex] has quit ["bye"]
18:25 <P4> animuson: those are the LADDERLOG_WRITE_* commands
18:26 <animuson> yea but there isnt one for TEAM_SPAWNED
18:27 <P4> .cfg2 spawned
18:27 <tronner> P4: LADDERLOG_WRITE_ZONE_SPAWNED: ladderlog_write_zone_spawned_help(Default: 0)
18:28 <P4> so PLAYER_SPAWNED is also missing
18:29 <animuson> :-/
18:29 <animuson> and every round it runs through up to 10 TEAM_SPAWNED lines
18:29 <animuson> wastes a lot of space over time
18:29 <P4> disable that then :)
18:29 <P4> oh, that was the questoin :þ
18:29 <animuson> XD
18:46 <K-Yo> hahaha
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19:00 <epsy> @tea
19:00 <teabot> epsy: Fortress Café: Players (2/32): 'BS'|Sunrise, °Bs°|Theroze
19:00 <epsy> stupid thing
19:00 <epsy> ah
19:00 <epsy> it magically came back alone
19:00 <epsy> dark evil magic python bot
19:05 <epsy> anyone up to populate café ?
19:05 <epsy> @tea
19:05 <teabot> epsy: Fortress Café: Players (4/32): 'BS'|Sunrise, Mr.JeyEm, °Bs°|Theroze
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19:48 <epsy> oh noes
19:49 <epsy> the unread post bug strikes again
19:49 <epsy> I thought phpbb3 fixed it
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19:52 <Vanhayes> hmm, can you specify what team a spawn point is for?
19:53 <Vanhayes> say if you put 6 spawn points at one end and 6 at the other would you be able to set them for team 1 and team 2 or would it get all mixed up?
19:57 <epsy> yes
19:57 <epsy> with zonesv2
19:58 <epsy> as far as I know
19:58 <akira_arma> #tea
19:58 <armabot> akira_arma: Fortress Café: Players (13/32): -»|þsy, .×] Hoax, Binford, delarge, Longballlasch, michael, Pez, pru!Bloodmoon, sweepin.ogg, Vanhayes, ~*ShrOoms*~ (dubStep@ct), ~|DS|~AshitakA, ~|DS|~°DoCtOr°
19:58 <epsy> or at least that's how it is on paper
19:58 <akira_arma> be there in a bit
19:58 <Vanhayes> hmm ok, so would that be the TeamID thing i saw in the wiki?
19:58 <epsy> hrm
19:58 <Vanhayes> not much documentation on spawn points
19:59 <epsy> maybe iut was just an idea lying around :<
19:59 <epsy> let me check the DTD
20:00 <epsy> no
20:00 <epsy> no such thing
20:01 <Vanhayes> ah ok, must have been something else then
20:02 <epsy> post it as wishlist on the bugtracker
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20:07 -!- nsh22 [n=neal@unaffiliated/nsh22] has joined #armagetron
20:07 <nsh22> hey hey hey
20:18 <PinkTomato> 'ey'ey'ey
20:19 <nsh22> 'ey! *points with both hands like a gun at PinkTomato *
20:20 <PinkTomato> lol, I deserved that! lol ;)
20:20 <nsh22> ;)
20:20 * nsh22 got the worst farmers tan yesterday
20:21 <nsh22> i == fail
20:21 <PinkTomato> farmer's tan?
20:21 <nsh22> never heard of it?
20:21 <PinkTomato> nope.
20:21 <nsh22> http://en.wikipedia.org/wiki/Farmer%27s_tan
20:22 <nsh22> mine was more of a burn han a tan, bright red to pasty white
20:22 <PinkTomato> Oh that!, No worries, I have that too.
20:23 <nsh22> mine was sooo painful... i m really suprisd it didnt blister
20:24 <Vanhayes> you never heard of a farmer's tan?
20:24 <PinkTomato> not until today.
20:24 <Vanhayes> arms and head torso and legs white as snow
20:24 <nsh22> o/
20:24 <Vanhayes> arms and head tann*, torso and legs white as snow
20:49 <K-Yo> .tea
20:49 <tronner> K-Yo: Fortress Café: Players (19/32): .×] DreadLord, .×] Hoax, .×] RoterBaron, ct~orly?, gArIsImO, Longballlasch, madmax (madmax@forums), Mallefranz, NaPoR, Pez, Radian, Realsunji (Realsunji@ct), serious_epsy (epsy@forums), sweepin.ogg, ULTRA, Vanhayes, YDdraigGoch, ~|DS|~AshitakA, ~|DS|~Raiden
20:58 <madmax> #ls haylin
20:59 <armabot> madmax: timed out
20:59 <Vanhayes> #seen hay
20:59 <armabot> Vanhayes: I have not seen hay.
20:59 <Vanhayes> #seen haylin
20:59 <armabot> Vanhayes: I have not seen haylin.
20:59 <Vanhayes> but you are useless
21:00 <madmax> #seen hay-lin
21:00 <armabot> madmax: hay-lin was last seen in #armagetron 1 year, 7 weeks, 0 days, 0 hours, 59 minutes, and 41 seconds ago: <Hay-Lin> hi there Monkey
21:00 <madmax> sent a PM on the forums anyway
21:00 <nsh22> #seen smothice
21:00 <nsh22> #seen smoothice
21:00 <armabot> nsh22: I have not seen smothice.
21:01 <armabot> nsh22: smoothice was last seen in #armagetron 5 weeks, 4 days, 3 hours, 46 minutes, and 37 seconds ago: <smoothice> #Ping
21:01 <Vanhayes> wow 1 year
21:01 <Vanhayes> #seen ghableska
21:01 <armabot> Vanhayes: ghableska was last seen in #armagetron 1 year, 1 week, 1 day, 3 hours, 35 minutes, and 48 seconds ago: <ghableska> oh hi monkey
21:01 <nsh22> #seen Vanhayes
21:01 <armabot> nsh22: Vanhayes was last seen in #armagetron 16 seconds ago: <Vanhayes> #seen ghableska
21:01 <Vanhayes> ha both said hello to monkey
21:01 <nsh22> zomgbbq
21:02 <Vanhayes> monkey must have made them dissappear
21:05 <madmax> lol
21:05 <madmax> anything besides seen that considers just joining the channel?
21:06 <Vanhayes> nah you would have to go thru logs
21:06 <K-Yo> I saw hay recently
21:06 <K-Yo> well
21:06 <K-Yo> "recently" is 4 month
21:07 <K-Yo> ago*
21:07 <epsy> @ls -g Hay-Lin@forums
21:07 <teabot> epsy: I haven't seen anyone matching “Hay-Lin@forums” yet, sorry.
21:07 <K-Yo> I doubt she logs in
21:07 <K-Yo> only smurfing around
21:07 <madmax> #ls blackbird
21:07 <epsy> I think she used to at some point
21:07 <K-Yo> probably Monkey too
21:07 <armabot> madmax: timed out
21:07 <epsy> ah yeah I forget, she uses GID hiding
21:07 <K-Yo> gtg
21:07 <epsy> gah, don't bring monkey back
21:08 <Vanhayes> he will make you dissapear
21:08 <epsy> hi monkey
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21:09 <Vanhayes> and we never saw epsy again
21:09 <nsh22> \o/
21:09 <madmax> (o/
21:09 <nsh22> |o|
21:09 <nsh22> \o\
21:10 <nsh22> promiucouous girl, wherever you are....
21:11 -!- Lalerun [n=epsy@unaffiliated/epsy] has joined #armagetron
21:11 <Lalerun> aah, ident
21:11 <Vanhayes> wb
21:11 <Lalerun> & i still have the unaffilated mask
21:11 <Lalerun> weird
21:12 -!- Lalerun [n=epsy@unaffiliated/epsy] has quit ["Ragequit."]
21:12 -!- Lalerun [n=epsy@unaffiliated/epsy] has joined #armagetron
21:12 <nsh22> epsy is the only surviver of teh monkey
21:13 -!- Lalerun is now known as epsy
21:13 <PinkTomato> Monkey just disappeared
21:13 <epsy> well, after all, I'm no anarchaic wanderer
21:13 <epsy> explains why
21:15 <Vanhayes> ys he is an AW serial killer
21:15 <Vanhayes> that is why we stopped using AW, but now that we are using it again he will be back
21:34 -!- nsh22 is now known as internet_explore
21:35 -!- internet_explore is now known as nsh22
21:40 -!- epsy is now known as internetExplorer
21:40 <internetExplorer> #css
21:41 <internetExplorer> :D
21:51 <K-Yo> .servers
21:51 <tronner> K-Yo: This data is 1 seconds old; IDTECH_PUlfc (15/16), |FA| Black Tar! (14/16), Sumo (11/25), Wild West =Capture The Flag= (10/10), The YELLOW Submarine (10/12), [] Cheers! [] The friendly server. (10/12), .Ã] Twi¦Ã¦ted ¦Ã¦ats Team Sumo (US) [Ã. (9/9), Crazy Tronners Wild Fortress. (8/14), $tronners->racing (7/10), - | D u r k a D u r k a L a n d | - (6/16), Afrothunder's High Rubber (5/10), Wild West =Nano (1 more message)
21:52 <K-Yo> .si ] Twi
21:52 <K-Yo> .si ctwf
21:52 <tronner> K-Yo: There doesn\'t seem to be a server matching “ctwf” at the moment, sorry.
21:52 <K-Yo> .more
21:52 <tronner> K-Yo: Sumo= ~Multi~Mode~ (4/16), Wild West =CTF Shooting= (4/10), WILDCAT (4/8), Swampland Mud Puddle (4/8), Strawberry Fields (3/16), ~~M0$t Wànt3d~~ (3/16), ~*SpeederS*~ Server (2/12), SPACEZONE II S (2/15), SPACEZONE III (2/15), Wild West =High Rubber= (1/16), Wild West =Fortress Shootout= (1/12)
21:52 <K-Yo> .ctwf
21:52 <tronner> K-Yo: Crazy Tronners Wild Fortress.: Players (8/14): °BS°|kbblak, Binford, Black Devil, CT¤Tadd, Micky (Micky@ct), Psycho, |=|_PWNER_|=|, ~|DS|~AshitakA
21:52 <K-Yo> .si "] Twi"
21:52 <tronner> K-Yo: .×] Twi¦×¦ted ¦×¦ats Team Sumo (US) [×.: Players (9/9): .×] DreadLord (Pseudonymous@x/member), .x] JJBean (Joe@forums), .x] Roter (.x]_roter@L_OP), Cody <3, ~*4>un7*~, ~*DelTa*~, ~*empreSs*~, ~*Flex*~, ~*RaPiDo*~
21:55 -!- nsh22 [n=neal@unaffiliated/nsh22] has quit ["gud bye"]
22:06 -!- zmanuel [n=manuel@p50870D2F.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
22:13 <madmax> USA 2-0 Spain :o
22:20 <internetExplorer> ok, confirms it's foorball
22:21 <internetExplorer> football
22:22 -!- Lackadaisical [n=lckdscl@ip202-29-210-87.adsl2.static.versatel.nl] has joined #armagetron
22:23 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has joined #armagetron
22:24 <madmax> congrats Concord ;)
22:24 <madmax> didn't think they could do it
22:24 <Concord>
22:24 <Concord> USA USA USA
22:26 <Concord> pique sucked
22:26 <Concord> donovan, demerit howard were huge
22:26 <Concord> fabi sucked too
22:26 <Concord> and torres
22:27 <Concord> villa and xavi were alone
22:28 <madmax> #sd hold
22:29 <armabot> madmax: Wild West =Hold The Flag= ~Multi~Mode~: Players (7/8): Alfa, jessica, madmax, Qwertyuiopas 89, ßlµ©, |Giby|
22:29 <madmax> \o/
22:29 <Lackadaisical> hold the flag tires my fingers
22:35 -!- animuson [n=animuson@CM-204-193-193-210.omah.tconl.com] has joined #armagetron
22:37 -!- Concord [n=Concord@pool-72-93-80-152.bstnma.fios.verizon.net] has quit []
22:37 <animuson> ne1 know where the spam.Block() function is??
22:38 -!- MrBougo [n=MrBougo@91.181.135.107] has quit []
22:39 <dlh> Why?
22:40 <animuson> i wanted to look at it but i cant find it newhere :P
22:41 <dlh> Well “spam” has a type. You can find where that class is implemented.
23:08 -!- G5 [n=G5@cl-506.dus-01.de.sixxs.net] has joined #armagetron
23:13 <internetExplorer> oh my
23:14 <internetExplorer> I never realized the help for player name in menu was
23:14 <internetExplorer> « The ... in "Winner: ...".
23:14 <internetExplorer> :P
23:27 <madmax> yeah having a bigger delay would be nice
23:29 <madmax> #tea
23:29 <armabot> madmax: Fortress Café: Players (16/32): -»|þsy, /etc/, 808 STATE, BabyTranny, BlindMan, divineviolence, fingerbib, gArIsImO, Lady?Bug, noobly[mho]noob, sithy, VuVo, Wildcat, YDdraigGoch
23:29 -!- animuson [n=animuson@CM-204-193-193-210.omah.tconl.com] has left #armagetron []
23:33 <Vanhayes> hold the flag gives me arthritis
23:40 <madmax> if it had higher delay, more kill points, and a random place for the flag then it'd be superawesomer
23:40 <internetExplorer> you don't have ti hold a flag IRL you know
23:41 <internetExplorer> it kinda gives an incentive to contrl an area of the map
23:41 <internetExplorer> instead of just luck
23:42 <internetExplorer> now it gotta be big enough to not be defendable by one player
23:42 <internetExplorer> yet giving enough tail to kill anyone
23:46 -!- akira_arma [n=lost_chi@77-64-160-240.dynamic.primacom.net] has quit ["ChatZilla 0.9.85 [Firefox 3.0.11/2009060215]"]
23:48 <Vanhayes> should be harder to double back, and ya random flag placement
23:48 <Vanhayes> otherwise you go back after you get 20 points and camp till 30 then get the flag again
23:51 <internetExplorer> but well, mapcontrol isn't something that can really fit in a tron game
23:52 <internetExplorer> that won't work..and random flag ie. luck is bad
23:52 <internetExplorer> one thing you could do
23:52 <internetExplorer> is have the flag being spawned on one player
23:53 <internetExplorer> and others must basically get him, the same stuff as now
23:53 -!- G5 [n=G5@cl-506.dus-01.de.sixxs.net] has quit ["Over and out."]
23:53 <internetExplorer> and then have the flagspawn alternate teams
23:53 <internetExplorer> so it remains even
23:53 <internetExplorer> OR
23:54 <internetExplorer> keyhunt-style, each team is given one flag, they must get all flags and have the carrier[s] meet
23:54 <internetExplorer> I thought about it and thought it wouldn't work well because runners are too strong in arma
23:55 <internetExplorer> in general, I came upon hold the flag-style games couldn't work well in a game like arma
23:55 <internetExplorer> I came upon the conclusion that*
23:56 <internetExplorer> #monologue
23:56 <armabot> internetExplorer: Your current monologue is at least 13 lines long.
23:56 <madmax> internetExplorer: you know we're talking about hold the flag and not ctf?
23:56 <internetExplorer> yes
23:56 <internetExplorer> CTF is relatively fine
23:57 <Vanhayes> works fine in arma, just needs a little tweaking
23:57 <internetExplorer> I have some ideas about it
23:57 <Vanhayes> seeing as that is the original settings pig used
23:58 <internetExplorer> well, you can run away too easily in arma
23:58 <internetExplorer> maybe depends on the map
23:59 <internetExplorer> but so far I haven't really seen any gametype in arma where map really matters
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DISCLAIMER: These logs of public chat may contain some content which may not be appropriate for all audiences. Use at your own risk.
Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.
• Website was created by nelg
• Design:
» Layout is loosely based on an old design by Durf.
» Icons on the tools page were originally by Royce, new icons added will try to follow some of the design language.
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is a site that has tools, maps, and other various items. It orignally only existed as a server control panel, but I slowly began adding stuff such as a homepage and tools.
----
This is an LLM-free zone. In general, I am unwilling to use (fight with) any form of "GenAI" to write code for me. So, for the forseeable future, everything on this site will continue to be written by a very silly goose (wait that's me honk honk) with some parts written by other humans as well (silly hu-mon) rather than any plausible-series-of-words token-eating machine. Even my libraries are out of date, and suddenly that's a good thing!
(Although the style has changed several times and content has been added and changed, the base of this site has barely been updated since 2015. But it Ain't Broke!)
This site is also occasionally tested with older browsers, but compatibility is not guarenteed. Although, if you have an old obscure browser and something isn't working that previously did, I guess you can tell me (nelg) about it...