Log from 2009-02-09:
--- Day changed Mon Feb 09 2009
00:00 <sinewav> It's not finished
00:00 <nsh22> ok
00:00 <nsh22> i gave it to one person to try thee server
00:01 -!- Corn[1] [n=Corn@pool-72-75-24-164.washdc.east.verizon.net] has quit [Read error: 104 (Connection reset by peer)]
00:01 <sinewav> :o omg you are in troubleeeeeee!
00:01 <sinewav> `;)
00:01 <nsh22> ..
00:01 -!- sinewav is now known as sine_away
00:01 <nsh22> umm so about the music. has anybody gotten it to work?
00:02 <luke-jr> wrtlprnft: tPolynomial<nMessage> <-- what is the relation to nMessage?
00:02 <luke-jr> wrtlprnft: am I guessing correctly that this is a hack for not having n* in tools?
00:03 <luke-jr> wrtlprnft: if so, could we have a typedef tPolynomial<nMessage> nPolynomial or something?
00:04 <nsh22> ew its buggy,,,,
00:04 <BabyBug> moan at epsy
00:05 <nsh22> i got a bunch of errors i think i sw before i closed it
00:05 <nsh22> one was about cheating...
00:05 <z-man> luke-jr: nonono
00:05 <z-man> tPolynomial already is no longer a template
00:08 <nsh22> anybody?
00:11 <epsy> zzz
00:11 -!- epsy [n=epsy@unaffiliated/epsy] has quit ["uʍop-ǝpısdn ǝʇıɹʍ sǝop ǝuo ʍoɥ ƃuıɹǝpuoʍ ǝq ʎɐɯ noʎ.. it's pretty simple: JUST WRITE UPSIDE-DOWN!"]
00:11 -!- epsy|phone [i=epsy@2a01:e35:2e34:1480:222:fdff:fe6c:8e8a] has joined #armagetron
00:12 <BabyBug> nsh22, "a bunch of errors" doesn't help anybody...
00:12 <nsh22> no not that, the music problem
00:13 <nsh22> haha in a local game, the client adds random up and down zones (or they are the same place as i 2d test server)
00:14 <guru3> they appear in opposite corners
00:14 <nsh22> oh
00:15 <nsh22> well in one of my racing maps they appearedd
00:16 <guru3> the placement of them wasn't really designed to work with anything other than a rectangle
00:16 -!- Corn1 [n=Corn@pool-72-75-24-164.washdc.east.verizon.net] has joined #armagetron
00:16 <nsh22> i know
00:21 -!- sine_away is now known as sinewav
00:21 <Corn1> nsh22, once i finish compiling the client i'll play 3d with you.
00:22 <Flex> is there a command or feature to auto silence spectators?
00:23 <Flex> if not, doesn't anybody think it's worth being added..
00:23 <ct|kyle> Flex: serverside command
00:24 <ct|kyle> #cfg2 spectator
00:24 <@armabot> ct|kyle: ALLOW_VOTING_SPECTATOR: If set to 1, voting will be allowed for spectators. || NETWORK_SPECTATOR_TIME: If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.
00:24 <ct|kyle> #cfg2 spec
00:24 <Corn1> #si 3d
00:25 <@armabot> ct|kyle: ALLOW_VOTING_SPECTATOR: If set to 1, voting will be allowed for spectators. || AUTO_TEAM_SPEC_SPAM: If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. || CUSTOM_SCREEN_ASPECT: Custom screen aspect ratio ( pixel width/pixel height) || NETWORK_SPECTATOR_TIME: If set to something bigger than zero, this is the maximal time in seconds a client (1 more message)
00:25 <ct|kyle> #more
00:25 <@armabot> Corn1: 3d Test: Players (2/32): .:] Corn, F!Ñê§§
00:25 <Flex> part where the spectator chat is silenced?
00:25 <@armabot> ct|kyle: without players is tolerated.
00:27 -!- pavelo [n=pavelo@158.195.161.149] has left #armagetron []
00:28 <nsh22> bac to music, i have put my oogs in the music fodlder an se tit to custom, now they wont play
00:29 <madmax> #m dlh the old-glancing branch has that version.yaml error
00:29 <@armabot> madmax: The operation succeeded.
00:30 <BabyBug> ewwww old glancing is horrible
00:30 <madmax> yeah right
00:30 <Corn1> babybug is right.... for once :D
00:30 <BabyBug> hey i'm always right!
00:35 <luke-jr> z-man: it is?
00:35 <ct|kyle> #cfg2 silence
00:35 <z-man> on protobuf, yeah.
00:35 <@armabot> ct|kyle: SILENCE: Silence a specific player so he can't use public chat any more (/msg and /team still work) || SILENCE_ALL: If set to 1, new players will be silenced || SILENCE_DEAD: silence_dead_help || UNSILENCE: unsilence_help
00:35 <luke-jr> z-man: anyhow, I think porting fortress is beyond what I'm capable of
00:36 <luke-jr> z-man: I don't understand the existing fortress code
00:36 <z-man> I wouldn't dare to start it, either.
00:36 <luke-jr> short of actual scripting support, anyhow
00:36 <z-man> it's a hack for every situation.
00:36 <luke-jr> and even then, it's not clean with effect="fortress" triggering it
00:37 <luke-jr> there seems to be some monitor-based code specifically for special-casing it, but I'm not sure it works
00:37 <luke-jr> it's much shorter than the original C++
00:37 -!- emphasis [n=rolf@139-143-045-062.dynamic.caiway.nl] has quit [Read error: 110 (Connection timed out)]
00:39 <luke-jr> ooo
00:39 <luke-jr> actually..
00:40 <luke-jr> z-man: what if I add an API to add new 'effect' options?
00:40 <luke-jr> eg, for scripts
00:40 <luke-jr> and then port fortress/sty as C++ "scripts"
00:40 <z-man> no objections.
00:40 <BabyBug> sounds like a plan, batman! =\
00:41 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has joined #armagetron
00:42 <nsh22> anybody interested in a gamers forum?
00:42 <luke-jr> …
00:42 <nsh22> im suposed to spread the word
00:42 <luke-jr> there isn't one already?
00:42 <nsh22> ys but this one is new....and it lets guests vie wit
00:43 <z-man> AND IT'S BETTER THAN THE 100000 OTHER GAMING FORUMS?
00:43 <luke-jr> sounds like one of Code Hunter's plans
00:43 <nsh22> ...sry i asked
00:43 <sinewav> heh
00:44 <BabyBug> Forums are pointless!
00:44 <nsh22> we kniw
00:46 <sinewav> I don't agree that forums are pointless, just that there is a tremendous lack of intelligence surrounding most of them.
00:46 <nsh22> but not the arma forums...:)
00:46 <BabyBug> I really struggle to see any point with forums...
00:47 <luke-jr> forums are poor design
00:47 <luke-jr> made for idiots :/
00:47 <luke-jr> a proper "forum" is a web interface to NNTP servers
00:47 <BabyBug> Irc + blog site is all you need
00:48 <s0beit> haha luke-jr :P Why are you always striking at me?
00:48 <Corn1> this is perfect for a plug
00:48 <sinewav> I wouldn't say forums are made for idiots, just that the seem to be inhabited by them
00:48 <luke-jr> wtf?
00:48 <s0beit> The only forum I own is vcl's
00:48 <luke-jr> sinewav: I would.
00:48 <luke-jr> s0beit: who mentioned you?
00:48 <s0beit> I am code hunter -.-
00:48 <luke-jr> o
00:48 <luke-jr> >>>
00:48 <luke-jr> >.>*
00:48 <s0beit> yeah, back atchyah
00:48 <luke-jr> s0beit: well, you admit at least when you first joined the community you were a bit obnoxious, right? :þ
00:49 <s0beit> I might have been, only to you though :)
00:49 <luke-jr> I highly doubt only to me ;)
00:49 <nsh22> like the enitire community
00:49 <luke-jr> IIRC, there was a locked down forum, and copyright infringement… :þ
00:50 <s0beit> oh yes, i remember that
00:50 <s0beit> yeah, that was a bit extreme :P
00:50 <s0beit> and i remember appologizing for it
00:50 <luke-jr> ☺
00:50 <luke-jr> consider me seperating "Code Hunter" from "s0beit" as a good thing
00:50 <s0beit> nsh22, you didnt even know me... so why are you starting?
00:50 <luke-jr> s0beit is the new you! ☺
00:50 <s0beit> I do.
00:51 <s0beit> heh :) I was young
00:51 <luke-jr> s0beit: nsh22 likes to wander through forum archives
00:51 <s0beit> That was about four years younger when I was in H2H
00:51 <BabyBug> s0beit, how old are you now?
00:51 <s0beit> Thats when I did that stuff
00:51 <s0beit> I am 22 now
00:51 <luke-jr> just yesterday, he dug up some 2 year old abortion debate
00:51 <s0beit> lol
00:51 -!- emphasis [n=rolf@000-185-045-062.dynamic.caiway.nl] has joined #armagetron
00:51 <sinewav> s0beit: sorry to interject, but weren'yt you responsible for the ID forums going down last month?
00:51 <BabyBug> you call 18 young? O.o
00:51 <nsh22> :)
00:52 <s0beit> I wasn't. Sorry if you heard wrong.
00:52 <luke-jr> BabyBug: yes
00:52 <BabyBug> luke-jr, shhhh
00:52 <sinewav> ok, sorry
00:52 * nsh22 is always looking for random articles of useless info
00:52 <luke-jr> so anyhow
00:52 <luke-jr> should I port sty or fortress first?
00:52 <s0beit> Creator made me admin to put up a script to make his IRC channel show on the forums, and it messed the ads up, and ID got shut down
00:52 <BabyBug> fortress
00:52 <s0beit> So, not entirely my fault. I didn't know the script messed with the ads
00:52 <luke-jr> sinewav: you made it sound like he intentionally broke it ;p
00:53 <z-man> luke-jr: fortress, definitely.
00:53 <Corn1> i dont know who to believe, i dislike creator but that sounds like a bs story
00:53 <BabyBug> luke-jr, what's the diff between fortress and sty?
00:53 <luke-jr> ………
00:53 <s0beit> Apparently Forumer.com has some strict rules to use its forums
00:53 <luke-jr> BabyBug: a lot?
00:53 <z-man> I admit I completely don't like sty's shooting.
00:53 <luke-jr> BabyBug: sty = CTF, shooting, soccer
00:53 <BabyBug> Oh
00:53 <luke-jr> fortress = … fortress
00:53 <BabyBug> ok
00:53 <BabyBug> i thought sty also included fortress
00:53 <BabyBug> my bad
00:53 <BabyBug> defiantly port fortress first \o/
00:53 <Corn1> styball oh yay
00:54 <sinewav> Thanks for clarifying Code. I'm always happy to hear "the other" side of the story. ;)
00:54 <s0beit> Corn1, how does that sound like a bs story?
00:54 <s0beit> you can ask creator if you'd like.
00:54 <PinkTomato> hey will zonesv2 make styball more usable ^^?
00:54 <s0beit> np sine. people did think i did it intentionally
00:54 <Corn1> Why would an irc script take down ads... theres no correlation
00:54 <luke-jr> PinkTomato: on zones v2 clients perhaps
00:55 <PinkTomato> Corn1: I can see it happening with CSS
00:55 <Corn1> regardless i dont really care.
00:55 <luke-jr> speaking of which, who wants the job of doing regular syncs of tPolynomial-to-tFunction for old clinets? ☺
00:55 <BabyBug> me!
00:55 <BabyBug> ....but i don't know how
00:55 <Corn1> i would if i had any idea what that is
00:55 <s0beit> Corn1, It didnt take them down, it moved them, and forumer has some sort of cron job that looks for alteration of ads
00:55 <luke-jr> >_<
00:55 <luke-jr> ok, here's the problem:
00:55 <s0beit> thats why i hate forumer forums :P
00:55 <luke-jr> Zones v1 only supports tFunction for stuff
00:56 <luke-jr> tFunction(A,B) is A + B * x
00:56 <luke-jr> Zones v2 uses some tPolynomial
00:56 <Corn1> codehunter im not saying you did do it on purpose and even if you did i wouldn't really care.
00:56 <s0beit> hmkay
00:56 <luke-jr> which can be A + B * x + C * x^2 + D * x^3 + …
00:56 <@armabot> armacommits: [0.2.8-armagetronad-work] r1014 Better alignment for more than 9 players.... || [0.2.8-armagetronad-work] r1013 Implemented team ID printing for /team output for ease of /s... || [armagetronad-zones-v1v2] r851 use tPolynomial to generate cacheScaledRadius for 0.2.8 sync... || [armagetronad-zones-v1v2] r850 simplify rotation to a tFunction as much as possible...
00:56 <s0beit> btw, as luke-jr said, you can call me s0beit now :P code is my old name
00:57 <Corn1> ok.
00:57 <BabyBug> who's idea was it to make the math more complicated? =(
00:57 <luke-jr> so to make Zones v1 clients (0.2.8) work with such things, we need to send a new tFunction every so often, combining C,D,… into B
00:57 <@armabot> armagetronad: bazaarmagetron * r8950 /armagetronad/branches/0.2.8/armagetronad/ (. src/engine/ePlayer.cpp):
00:57 <@armabot> armagetronad: author: Manuel Moos
00:57 <@armabot> armagetronad: Implemented team ID printing for /team output for ease of /shuffling.
00:57 <@armabot> armagetronad: Implemented /myteam to only get your own team layout.
00:57 <luke-jr> BabyBug: it's needed for sty/fortress to work better
00:57 <sinewav> BabyBug: René Descartes
00:57 <PinkTomato> That sounds like putting a 20cm pencil into a 10cm box.
00:57 <BabyBug> oh =x
00:57 <Corn1> whats with scripts and their names starting with a lowercase t...
00:57 <nsh22> luke-jr: would it be possible to get 3d on my server when its stable and released?
00:58 <PinkTomato> tRon I think :)
00:58 <BabyBug> nsh22, it'll be a long long long long time until 3d is stable and released
00:58 <Corn1> like several years at the current development rate
00:58 <luke-jr> nsh22: when/if, you mean
00:58 <BabyBug> chances are not one bit of code guru3 used will be used in it either
00:58 <luke-jr> nsh22: you could have it now, if you really wanted to..
00:58 <BabyBug> if it's as hacky as he says it is
00:59 <nsh22> lol but you guys said i shouldnt go posting th elink for the client so...
00:59 <luke-jr> actually
00:59 <nsh22> no point in it right now
00:59 <luke-jr> scratch my earlier question, let me ask again
00:59 <luke-jr> what should I focus on *now*: fortress, sty, or cube?
00:59 <nsh22> cube
00:59 <BabyBug> fortress
00:59 <Corn1> wtf is cube
00:59 <nsh22> cube grid
00:59 <luke-jr> Corn1: http://beta.armagetronad.net/design/reboot.html
01:00 <Corn1> ok
01:00 <Corn1> oh wait
01:00 <BabyBug> when is someone going to work on better models and textures? \o/
01:00 <nsh22> never
01:00 <Corn1> i already know what it is without the link
01:00 <Corn1> yeah i agree cube
01:00 <nsh22> cube wins :)
01:00 <Corn1> but thats the hardest of them.
01:00 <luke-jr> BabyBug: z-man lost the tool to make models :þ
01:00 <z-man> No :)
01:00 <luke-jr> Corn1: I disagree, since my part in cube is small :þ
01:00 <BabyBug> lol?
01:00 <z-man> Oh, wait, yes ;(
01:01 <luke-jr> LOL
01:01 <BabyBug> How do you "lose" the tool? O.o
01:01 <z-man> But I could rewrite it, or we could switch the regular code to use ase, too.
01:01 <z-man> because the tool was a simple ase -> mod exporter.
01:01 <z-man> anyway, bedtime
01:01 <BabyBug> oh
01:01 <Corn1> goodnight
01:01 <BabyBug> What was the point in that? O.o
01:01 <PinkTomato> People have made other models though?
01:02 <Corn1> luke-jr: You arent doing the rendering are you?
01:03 <luke-jr> Corn1: nope :D
01:03 <luke-jr> z-man: what is ASE anyhow? ☺
01:03 <luke-jr> PinkTomato: they have?
01:03 <Corn1> who is 'they'?
01:04 <PinkTomato> Maybe I should ask what you mean by a model?
01:04 <s0beit> gnight z-man, sleep well
01:04 <nsh22> might
01:04 <nsh22> night*
01:04 <luke-jr> PinkTomato: the 3D shape
01:04 <BabyBug> PinkTomato, the bike thingies
01:04 <@armabot> armagetronad: bazaarmagetron * r8951 /armagetronad/branches/0.2.8/armagetronad/ (. src/engine/ePlayer.cpp): Manuel Moos: Better alignment for more than 9 players.
01:05 <BabyBug> PinkTomato, look in the models folder when you co a branch :P]
01:05 <sinewav> BabyBug: why don't you make some textures and models?
01:05 <Corn1> i think the correct term is cycle. :)
01:05 <BabyBug> sinewav, no way to make the models ^^
01:05 <luke-jr> Corn1: NO
01:05 <sinewav> BabyBug: it's called Blender. download it.
01:05 <Corn1> fine. bike thingies it is.
01:05 <luke-jr> I WANT TANKS >:O
01:05 <BabyBug> sinewav, i know that >.<
01:05 <Corn1> i want a tank program as well
01:05 <luke-jr> and those flying 2D things too
01:05 <BabyBug> But z-man lost the tool thingy
01:05 <sinewav> tanks ftw
01:05 <BabyBug> so...no one can create models!
01:05 <BabyBug> yet..
01:06 <PinkTomato> ah sinewav was the one that made a 3d bikey thingy?
01:06 <luke-jr> sinewav: you only get a cycle so I can blast you!
01:06 <sinewav> you can still make ase models
01:06 <PinkTomato> was that not a model?
01:06 <BabyBug> with blender?
01:06 <Corn1> yeah. what are those pillar gate things that smash people.. why don't you design one of those for us, BabyBug.
01:06 <luke-jr> LOL
01:06 * sinewav dodges luke's megablast, then falls in a pit.
01:07 <luke-jr> guess what
01:07 <luke-jr> wife sez movie
01:07 <luke-jr> so no cube for now
01:07 <sinewav> chicken butt?
01:07 <luke-jr> and tomorrow it's back to work
01:07 <sinewav> BabyBug: have you seen any of my textures?
01:07 <luke-jr> :þ
01:07 <PinkTomato> cube sounds quite radical
01:07 <luke-jr> bbl
01:07 <BabyBug> sinewav, newp
01:07 <Corn1> there isnt anyway to find some code of what is going through armagetron is there? because it keeps crashing randomly and i want to figure out why
01:07 <sinewav> bb
01:07 <PinkTomato> byebai
01:07 <luke-jr> PinkTomato: it's just a series of 12 fields
01:07 <luke-jr> with borders
01:08 <nsh22> have fun with movie lol
01:08 <luke-jr> and rendering hints
01:08 <luke-jr> and some kind of input to flip tiles
01:08 <luke-jr> maybe a /fliptile command
01:08 <PinkTomato> but the trails will bend in a Z? index?
01:08 <Corn1> see you have to remember suctioncups, luke-jr.
01:08 <luke-jr> Corn1: that's moer than cube
01:08 <Corn1> suctioncups are key.
01:09 <BabyBug> Corn1, a backtrace? could be wrong though =x
01:09 <PinkTomato> suppose it could be more radical, could be a sphere
01:09 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has quit ["Getting the hell out of here!"]
01:09 <Corn1> how do you flip on a sphere
01:09 <Corn1> and always
01:09 <Corn1> anyways
01:09 <PinkTomato> same way as a square
01:10 <sinewav> BabyBug: http://forums.armagetronad.net/viewtopic.php?t=18392
01:10 <Corn1> make me a detailed model and i'll look over it.
01:10 <BabyBug> Oh sinewav, really liked that your t-shirt idea too!
01:11 <Corn1> i would buy http://forums.armagetronad.net/download.php?id=9901 on a teeshirt
01:11 <BabyBug> Brian Hilmers!
01:11 <BabyBug> That's you!
01:11 <PinkTomato> It's cute
01:12 <Corn1> I need to figure out how to make models to be more useful to the armagetron community...
01:12 <Corn1> because i'm programming challenged
01:12 <PinkTomato> Art is harder than programming
01:13 <Corn1> for some people.
01:13 <sinewav> ;)
01:13 <nsh22> corn is pro at art
01:13 <BabyBug> Corn1, i skipped all that and just went straight to the bit where i moan at other people ^^ That's the easiest way ^^
01:13 <Corn1> not really
01:13 <Corn1> i just suck at programming
01:13 <nsh22> same
01:13 <PinkTomato> I suck at drawing
01:13 <PinkTomato> and programming ^^
01:13 <nsh22> but i also suck at graphix, except for paint, im meh at paint
01:13 <sinewav> neal, get the 0.3 music working yet?
01:14 <nsh22> no....
01:14 <fonkay> bah
01:14 <Your_mom_arma> ?
01:14 <Corn1> BabyBug: thats a path to success.
01:14 <BabyBug> \o/
01:14 * BabyBug tickles fonkay
01:14 <nsh22> fonkay: are you a guy or girl?
01:14 <BabyBug> she's a sheep!
01:14 <nsh22> ah
01:14 <sinewav> nsh22: look here for you music problem, then feel ashamed you didn't find it yourself. http://forums.armagetronad.net/viewtopic.php?t=13971
01:14 <Corn1> because i need to know before we start dating*
01:14 <Your_mom_arma> everyone on the internet is an ai including myself
01:15 <Your_mom_arma> genderless and semi intelligent
01:15 <nsh22> ....
01:15 <Corn1> So your saying my mom doesn't have a gender?
01:16 <nsh22> you came from an IT
01:16 <fonkay> baaah
01:16 <nsh22> haha
01:17 * fonkay is very sad you would ask that.
01:17 <Corn1> is that you thinking or bahing?
01:17 <fonkay> you've seen my picture.... and yet you still have to ask.
01:17 <fonkay> Poor me.
01:18 <nsh22> so will windows media player create m3u playlists?
01:18 <Flex> yes..
01:18 <nsh22> lol why you change your avatar, i likd the little guy falling for eternity...
01:18 -!- guru3 [n=guru3@81-235-164-45-no21.tbcn.telia.com] has quit [Remote closed the connection]
01:19 -!- guru3 [n=guru3@81-235-164-45-no21.tbcn.telia.com] has joined #armagetron
01:19 -!- z-man [n=manuel@p508702CC.dip0.t-ipconnect.de] has quit [Read error: 113 (No route to host)]
01:19 <fonkay> i can send it to you, so you can watch it eternally.
01:19 <nsh22> lol nty
01:19 <fonkay> it's all tank's fault really.
01:19 <nsh22> i liked yours and infamous' lol
01:20 <guru3> /awsleepa/aw[B[B[B/aw sleep
01:20 <Corn1> ok why when i use the 3d client on regular servers it bugs out
01:20 -!- smoothice [n=smoothic@97-118-164-240.hlrn.qwest.net] has joined #armagetron
01:20 -!- MaZuffeR [n=mazuffer@darkmoor.sby.abo.fi] has quit ["Ex-Chat"]
01:20 <BabyBug> Corn1, it wasn't made to be compatible
01:20 <Corn1> thats pretty linear
01:20 <nsh22> because it tries to add the up and down zones to the map (in my humble opinion)
01:21 <Corn1> only compatible with 1 server?
01:21 <nsh22> lol
01:21 <BabyBug> Corn1, it's was just a hack put together for a test =)
01:23 <smoothice> Who won the Ladle?
01:23 <fonkay> I wish tank hadn't changed the max file size for avs
01:23 <nsh22> me
01:23 <Your_mom_arma> blame tank and z-man they're the easiest targets when something goes wrong
01:23 <PinkTomato> Bebe
01:23 <smoothice> sweetr
01:24 <fonkay> Your_mom_arma: I blame tank and/or Luci for everything in my life
01:24 <nsh22> windows media player cant save as m3u files, or im just dimg
01:24 <nsh22> dumb*
01:25 <BabyBug> you're just dumb
01:26 <nsh22> well how do i save it. i clicked save playlist and nothing came up...
01:26 <Flex> didn't someone already tell you to use google for your simple questions?
01:26 <nsh22> sry
01:27 <Corn1> dont be sorry, hes just moaning like BabyBug explained :D
01:27 <Flex> i'm not moaning..
01:27 <Corn1> Explain.
01:28 <BabyBug> Corn1, you mean nsh22 is moaning. Not flex ^^
01:28 <PinkTomato> #night
01:28 <Corn1> regardless there is moaning in this piece
01:28 <@armabot> Good night PinkTomato!
01:28 * nsh22 moans...
01:28 <Flex> there's a difference with moaning or giving him indirect advice to search google for his questions..
01:29 -!- PinkTomato [n=sam@hn-33-170.brookes.ac.uk] has quit ["Leaving."]
01:29 <Your_mom_arma> perhaps nsh22is a zombie did you think about that?
01:29 <Corn1> or maybe he is a program?
01:29 <Your_mom_arma> more likely a worm
01:30 <Corn1> lets lynch him.
01:30 <nsh22> ...
01:30 * nsh22 thanks you fo rnot mentioning another role :)
01:30 <Corn1> moan all you can.. you won't be able to after capital punishment comes
01:32 -!- Your_mom_arma [n=Your_mom@pool-70-106-110-34.pskn.east.verizon.net] has quit ["Defence is down"]
01:32 <nsh22> YAY i GOT IT
01:32 <madmax> hmm, FONT_SIZE_FACTOR was removed?
01:33 <Corn1> orly?
01:33 <Corn1> is FONT_FILE still there?
01:33 -!- noob_saibot [i=4570961f@gateway/web/ajax/mibbit.com/x-d29210e9a1f7d0fd] has joined #armagetron
01:33 <BabyBug> #cfg FONT_SIZE
01:33 <@armabot> BabyBug: FONT_SIZE_FACTOR: font_size_factor_help (default: 0.9)
01:33 <madmax> that one yes, but I think the size is hardcoded or something now
01:34 <madmax> BabyBug: I mean on recent trunk
01:35 <BabyBug> madmax, it's still there.
01:35 <Corn1> whats the command to go back one directory in linux terminal... i can't remember for the life of me
01:35 <BabyBug> cd ../
01:35 <Corn1> thanks
01:35 <BabyBug> yw
01:35 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has joined #armagetron
01:36 <madmax> BabyBug: http://bazaar.launchpad.net/~armagetronad-dev/armagetronad/trunk-armagetronad-work/revision/823
01:36 <nsh22> and it still doesnt work...
01:37 <BabyBug> madmax, isn't that just for if FONT_SIZE_FACTOR isn't set in user_3_1.cfg?
01:37 <BabyBug> src/render/rFont.cpp:static tConfItem< float > sr_fontSizeFactorConf( "FONT_SIZE_FACTOR", sr_fontSizeFactor, &sr_ReloadFont );
01:37 <BabyBug> That line still seems to exist
01:37 <madmax> did you bzr up?
01:38 <BabyBug> oh, only at rev 804.. =x
01:38 <madmax> ...
01:38 <BabyBug> Ok...regardless, it's still there
01:38 <BabyBug> lol
01:38 <BabyBug> at rev 833
01:39 <madmax> no it isn't!
01:40 <madmax> removed on 821 :)
01:42 <BabyBug> Oh yeh
01:42 <BabyBug> woops
01:42 <Corn1> Does anyone know if theres a trial period availiable for the adobe cs4 package?
01:43 <luke-jr> Adobe * is crap
01:43 <luke-jr> don't bother with it
01:43 <Corn1> i wasn't asking if it was good or not.. but w/e
01:44 <sinewav> all their products have 30 activation periods I think.
01:44 <Corn1> ok.
01:45 -!- guru3 [n=guru3@81-235-164-45-no21.tbcn.telia.com] has quit [Read error: 60 (Operation timed out)]
01:46 <nsh22> whats better then luke?
01:47 -!- ct|kyle [n=kyle@pool-71-97-147-102.aubnin.dsl-w.verizon.net] has quit [Read error: 110 (Connection timed out)]
01:48 * sinewav perdicts luke will say Gimp
01:48 <Corn1> and if he does i will disagree
01:48 <Corn1> just because its free doesnt mean its better.
01:48 <Corn1> infact it usually doesn't
01:48 <smoothice> oi ct|kyle
01:48 -!- ct|kyle [n=kyle@pool-71-97-147-102.aubnin.dsl-w.verizon.net] has joined #armagetron
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01:52 <BabyBug> i thought luke-jr was meant ot be watching a movie?
01:53 <sinewav> yeah. maybe he took a pee break and checked IRC
01:53 <sinewav> that's what I would do
01:53 <s0beit> haha
01:54 <sinewav> maybe it's a chick flick and he needed to get away
01:54 <BabyBug> =.=
01:54 <BabyBug> men suck
01:54 <s0beit> jajaja
01:54 <sinewav> i'm cool with that
01:55 <sinewav> I don't think women suck, just that there aren't enough interesting ones.
01:55 <nsh22> bb
01:55 <nsh22> #night
01:55 <@armabot> Good night nsh22!
01:55 <s0beit> bb
01:56 -!- nsh22 [n=neal@bas3-barrie18-1176217707.dsl.bell.ca] has quit ["the computer has been thrown across the room"]
01:56 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has quit []
01:59 -!- epsy|phone [i=epsy@unaffiliated/epsy] has quit ["Network Phialed!"]
02:16 <s0beit> #si everquest
02:16 <@armabot> s0beit: -=VcL.Clan Everquest: Players (1/10): -=VcL.SoBeiT
02:21 <ct|kyle> #cfg2 enemy
02:21 <@armabot> ct|kyle: BASE_ENEMY_KILL: base_enemy_kill_help || BASE_ENEMY_RESPAWN: base_enemy_respawn_help || CYCLE_ACCEL_ENEMY: Multiplicator to CYCLE_ACCEL for your enemies' walls || CYCLE_ACCEL_ENEMY_OVERRIDE: Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? || CYCLE_BOOSTFACTOR_ENEMY: Factor your speed is multiplied with when breaking from an enemy wall || (3 more messages)
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02:22 -!- dlh [n=dlh@c-75-69-147-94.hsd1.ma.comcast.net] has joined #armagetron
02:29 <dlh> madmax: I merged the fix from trunk. Should work now.
02:34 <madmax> :)
02:34 <BabyBug> #n9
02:34 <BabyBug> madmax,
02:34 <@armabot> BabyBug: Nexus9 Deathmatch (NO RUBBER!): Players (4/16): agent7 (agent7@tron.nexusnine.org), BabyBug, nara, Number6 (Drugocolypse@tron.nexusnine.org)
02:34 * madmax is watching Top Gear
02:35 <BabyBug> ...
02:35 <akira_arma> ugh
02:35 <akira_arma> :/
02:36 -!- dlh [n=dlh@c-75-69-147-94.hsd1.ma.comcast.net] has quit []
02:36 <madmax> huh, something wrong with it? :P
02:47 <smoothice> ct|kyle: What do I do if ladderlog.txt isn't being written to the var folder?
02:47 <smoothice> ct|kyle: How do I turn it on?
02:48 <s0beit> was the server just set up?
02:48 <smoothice> yes
02:48 <s0beit> it will all right after the next restart
02:48 <smoothice> k
02:48 <s0beit> write*
02:49 <smoothice> I've restarted it lots of times to see but I didn't let it get past connecting to the master server
02:49 <s0beit> refresh your var directory and everything should be there
02:49 <smoothice> I think the master thinks I'm insane lol
02:49 <s0beit> lol
02:50 <ct|kyle> smoothice: should just write there :P
02:51 <smoothice> yay
02:51 <smoothice> it works
02:52 -!- Concord [n=Concord@pool-72-93-80-204.bstnma.fios.verizon.net] has joined #armagetron
02:52 <smoothice> #llog player_chat
02:52 <@armabot> smoothice: Sorry, no matches :S
02:52 <smoothice> #llog chat
02:52 <@armabot> smoothice: CHAT: [player] [message]
02:52 <smoothice> #cfg2 ladderlog_
02:53 <@armabot> smoothice: LADDERLOG_DECORATE_TIMESTAMP: Decorates every line of ladderlog output with the current date and time || LADDERLOG_GAME_TIME_INTERVAL: ladderlog_game_time_interval_help || LADDERLOG_WRITE_ADMIN_COMMAND: ladderlog_write_admin_command_help || LADDERLOG_WRITE_ADMIN_LOGIN: ladderlog_write_admin_login_help || LADDERLOG_WRITE_ADMIN_LOGOUT: ladderlog_write_admin_logout_help || (9 more messages)
02:53 <smoothice> #more
02:53 <@armabot> smoothice: LADDERLOG_WRITE_ALL: Set all the LADDER_LOG_WRITE_* settings to the same value || LADDERLOG_WRITE_AUTHORITY_BLURB: Write to ladderlog: AUTHORITY_BLURB || LADDERLOG_WRITE_BALL_VANISH: ladderlog_write_ball_vanish_help || LADDERLOG_WRITE_BASEZONE_CONQUERED: Write to ladderlog: BASEZONE_CONQUERED || LADDERLOG_WRITE_BASEZONE_CONQUERER: Write to ladderlog: BASEZONE_CONQUERER || (8 more messages)
02:53 <smoothice> #more
02:53 <@armabot> smoothice: LADDERLOG_WRITE_BASEZONE_CONQUERER_TEAM: ladderlog_write_basezone_conquerer_team_help || LADDERLOG_WRITE_CHAT: Write to ladderlog: CHAT [/me] || LADDERLOG_WRITE_COMMAND: ladderlog_write_command_help || LADDERLOG_WRITE_DEATH_BASEZONE_CONQUERED: ladderlog_write_death_basezone_conquered_help || LADDERLOG_WRITE_DEATH_DEATHZONE: ladderlog_write_death_deathzone_help || (7 more messages)
02:53 <smoothice> #more
02:53 <@armabot> smoothice: LADDERLOG_WRITE_DEATH_FRAG: Write to ladderlog: DEATH_FRAG || LADDERLOG_WRITE_DEATH_SHOT_FRAG: ladderlog_write_death_shot_frag_help || LADDERLOG_WRITE_DEATH_SHOT_SUICIDE: ladderlog_write_death_shot_suicide_help || LADDERLOG_WRITE_DEATH_SHOT_TEAMKILL: ladderlog_write_death_shot_teamkill_help || LADDERLOG_WRITE_DEATH_SUICIDE: Write to ladderlog: DEATH_SUICIDE || (6 more messages)
02:53 <smoothice> #more
02:53 <@armabot> smoothice: LADDERLOG_WRITE_DEATH_TEAMKILL: Write to ladderlog: DEATH_TEAMKILL || LADDERLOG_WRITE_GAME_END: Write to ladderlog: GAME_END || LADDERLOG_WRITE_GAME_TIME: Write to ladderlog: GAME_TIME (see also: GAME_TIME_INTERVAL) || LADDERLOG_WRITE_INVALID_COMMAND: ladderlog_write_invalid_command_help || LADDERLOG_WRITE_MATCH_SCORE: ladderlog_write_match_score_help || (5 more messages)
02:53 <smoothice> #cfg2 ladderlog_write_player
02:53 <@armabot> smoothice: LADDERLOG_WRITE_PLAYER_ENTERED: Write to ladderlog: PLAYER_ENTERED || LADDERLOG_WRITE_PLAYER_GRIDPOS: ladderlog_write_player_gridpos_help || LADDERLOG_WRITE_PLAYER_KILLED: ladderlog_write_player_killed_help || LADDERLOG_WRITE_PLAYER_LEFT: Write to ladderlog: PLAYER_LEFT || LADDERLOG_WRITE_PLAYER_POSITION: ladderlog_write_player_position_help || LADDERLOG_WRITE_PLAYER_RENAMED: Write to (1 more message)
02:53 <Concord> woah
02:53 <smoothice> #more
02:53 <@armabot> smoothice: ladderlog: PLAYER_RENAMED
02:53 <smoothice> Concord: ?
02:54 <Concord> heh
02:54 <smoothice> #cfg2 ladderlog_write_player_chat
02:54 <@armabot> smoothice: Sorry, no matches :S
02:54 <smoothice> ct|kyle: what's the llog command for player chat?
02:54 <smoothice> .cfg2 ladderlog_write_player_chat
02:54 <tronner> smoothice: Sorry, no matches :S
02:54 <smoothice> .llog player_chat
02:54 <tronner> smoothice: Sorry, no matches :S
02:55 <smoothice> .cfg2 ladderlog_write_chat
02:55 <tronner> smoothice: LADDERLOG_WRITE_CHAT: Write to ladderlog: CHAT [/me]
02:55 <s0beit> whats that do?
02:55 <smoothice> Writes to the ladderlog player chat
02:55 <s0beit> whys that need to be included in the ladders log?
02:55 <s0beit> oO
02:57 <s0beit> is all of that ladderlog stuff turned on by default?
02:58 <s0beit> LADDERLOG_WRITE_ADMIN_LOGIN: ladderlog_write_admin_login_help || LADDERLOG_WRITE_ADMIN_LOGOUT
02:58 <s0beit> thats the reason I asked
02:58 <s0beit> maybe that will help my bug issue on the ladders
02:59 <madmax> smoothice: you know you can also use armabot within a /query?
03:01 <@armabot> armacommits: [armagetronad-old-glancing] r755 Merge from trunk.... || [0.2.8-armagetronad-work] r1015 Using the custom connect menu after browsing a server subcul...
03:02 <BabyBug> Bug! http://img141.imageshack.us/img141/8964/screenshotarmagetronadvid8.png
03:03 <ct|kyle> that is usually an error in your network
03:04 <BabyBug> hrmph, the game froze up, as if my internet disconnected (which it hadn't) Then everything started working again except that spammed the console
03:04 <BabyBug> and it's freezing regularly, just never usually prints that error
03:04 <ct|kyle> could be serverside
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03:18 <Concord> its not possible to have multiple spawn points for one team yet? is it?
03:18 <madmax> #n9
03:18 <@armabot> madmax: Nexus9 Deathmatch (NO RUBBER!): Players (0/16):
03:18 <s0beit> in sty+ct it is
03:18 <s0beit> #si everquest
03:18 <Concord> orly?
03:18 <@armabot> s0beit: -=VcL.Clan Everquest: Players (8/10): -=VcL.FanToM, clover`, DragonNinjaPony, g.Axis, Johnny, Player 1, _~R~_Faith, ~>Tsugaru.TaB
03:18 <s0beit> Go play there ;)
03:18 <s0beit> Many spawn zones.
03:18 <Concord> how many teams?
03:19 <s0beit> two.
03:19 <Concord> orly?
03:19 <s0beit> Its a fortress type setup
03:20 <s0beit> #si everquest
03:20 <@armabot> s0beit: -=VcL.Clan Everquest: Players (8/10): -=VcL.FanToM, clover`, DragonNinjaPony, g.Axis, Johnny, Player 1, _~R~_Faith, ~>Tsugaru.TaB
03:21 <Concord> sobeit, i saw 2 spawns
03:21 <Concord> I think you misunderstood
03:21 <s0beit> ?
03:21 <s0beit> what do you mean then? oO
03:21 <Concord> I mean multiple spawn locations
03:22 <s0beit> All the bases in there are spawn zones
03:22 <Concord> the initial launch position
03:22 <Concord> is called a spawn
03:22 <s0beit> but, enemies can't respawn eachother
03:22 <s0beit> correct...
03:22 <s0beit> oH!
03:22 <s0beit> haha
03:23 <Concord> yeh ;)
03:23 <s0beit> i see what you mean now ;)
03:23 <s0beit> conc, i think you can do it in a map
03:23 <Concord> nice server tho ;)
03:23 <s0beit> ive seen it done before
03:23 <s0beit> ty :)
03:23 <s0beit> kyle is busting his arse to help me <3
03:23 <Concord> hehe
03:23 <Concord> btw, I have a fort map I wanna test
03:24 <Concord> it places some deathzones to enforce grinding
03:25 <@armabot> armagetronad: bazaarmagetron * r8952 /armagetronad/branches/0.2.8/armagetronad/ (. src/tron/gServerFavorites.cpp): Daniel Lee Harple: Using the custom connect menu after browsing a server subculture didn't work.
03:25 <Concord> then has them shrink to get out of the way
03:26 <s0beit> conc, ill come test with you when im done setting up the map kyle is working so hard on
03:26 <Concord> yeah'
03:26 <s0beit> ^_^
03:26 <Concord> I need to upload it somewhere too
03:26 <Concord> :P
03:30 -!- BabyBug [n=BabyBug@87.113.84.119.plusnet.pte-ag2.dyn.plus.net] has quit [Read error: 110 (Connection timed out)]
03:31 <s0beit> #si everquest
03:31 <@armabot> s0beit: -=VcL.Clan Everquest: Players (6/10): -=VcL.FanToM, =^^=, desmosedici, g.Axis, Johnny, _~R~_Faith
03:31 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has quit ["Getting the hell out of here!"]
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03:39 <madmax> hmm it's nice, but a lot of pointless bases :P
03:39 <s0beit> lol
03:40 <s0beit> I think i broke it!
03:41 <s0beit> xD
03:41 <luke-jr> ]later tell sinewav it was Batman Forever
03:41 <ljrbot> luke-jr: The operation succeeded.
03:42 <luke-jr> s0beit: what programming languages do you know?
03:54 <s0beit> none whatsoever
03:54 <s0beit> im not a pro
03:54 <s0beit> but i know a little javascript and php
03:55 <luke-jr> those are programmign languages
03:55 <luke-jr> want to fix some bugs? (PHP)
03:55 <s0beit> what types of bugs?
03:56 <luke-jr> bugs in TWG ☺
03:57 <s0beit> sry, but i dont have the skills required to fix bugs
03:57 <s0beit> I am only good with scripting for forums and sites
03:57 <luke-jr> take a look
03:57 <luke-jr> bzr co lp:yandere
03:58 -!- BabyBug [n=BabyBug@87.113.84.119.plusnet.pte-ag2.dyn.plus.net] has joined #armagetron
03:59 <BabyBug> \o/
03:59 <s0beit> \o
04:00 * s0beit show luke my noob certificate
04:00 <luke-jr> s0beit: the code was originally by a noob, just take a look
04:00 <s0beit> haha
04:00 <BabyBug> Anyone using xchat?
04:00 <s0beit> thx for agreeing! :(
04:00 <s0beit> i do!
04:01 <smoothice> s0beit: its not possible to have multiple spawn points for one team yet? is it?
04:01 <s0beit> i have an annoying red line thats been there forever
04:01 <BabyBug> Settings > Preferences > Interface > Text Box > Font: <--- What's the default?
04:01 <smoothice> sty+ct? that's possib;le?
04:01 <s0beit> Fixedsys Excelsior 2.00 11
04:01 <s0beit> I dont think so...
04:01 <s0beit> Maybe a custom made map it would be...
04:01 <s0beit> But im not really sure
04:01 <smoothice> ct|kyle: ^^
04:01 <s0beit> :)
04:02 <@armabot> armagetronad: * resources/Tronix25/TeamWork/Xzombie-And-Ajnin/Democracy-1.aamap.xml: Resource by Tronix25
04:02 <ct|kyle> smoothice: it is posible anywhere
04:03 <ct|kyle> smoothice: they are just fort zones
04:03 <smoothice> ????
04:03 <s0beit> http://beta.armagetronad.net/resource-browser/resources/Tronix25/TeamWork/Xzombie-And-Ajnin/Democracy-1.aamap.xml
04:03 <s0beit> wtf?!
04:03 <smoothice> Spawn points/
04:03 <s0beit> LOL!
04:03 <smoothice> Lol
04:03 <s0beit> wth is that?
04:03 <smoothice> fuck off is the 404 error page
04:03 <smoothice> lol
04:03 <s0beit> ROFL
04:04 <ct|kyle> smoothice: there are subspawns, I need to talk to wrtlprnft about how to use them though :P
04:04 <s0beit> #si everquest
04:04 <@armabot> s0beit: -=VcL.Clan Everquest: Players (3/10): -=L$)beanerTRON, konqui
04:04 <smoothice> Is this zones v2 or zones v1?
04:04 <smoothice> #help si
04:04 <@armabot> smoothice: (si <an alias, 0 arguments>) -- Alias for "serverinfo $*".
04:04 <smoothice> #help serverinfo
04:04 <@armabot> smoothice: (serverinfo <an alias, 0 arguments>) -- Alias for "fetch http://wrtlprnft.ath.cx/serverlist/serverdetails.php?name=@1+@2+@3+@4+@5+@6+@7+@8+@9".
04:06 <ct|kyle> smoothice: v1
04:07 <s0beit> gnight!
04:07 <s0beit> sleep well
04:07 -!- s0beit [n=Negative@user-112093d.dsl.mindspring.com] has quit ["Getting the hell out of here!"]
04:10 <smoothice> #morning
04:10 <@armabot> Good Morning smoothice Random Fortune: "`...we might as well start with where your hand is now.' || Arthur said, `So which way do I go?' || `Down,' said Fenchurch, `on this occaision.' || He moved his hand. || `Down,' she said, `is in fact the other way.' || `Oh yes.'" || - Arthur trying to discover which part of Fenchurch is || wrong.
04:10 <smoothice> #night
04:10 <@armabot> Good night smoothice!
04:10 <smoothice> #afternoon
04:10 <smoothice> #roulette
04:10 <@armabot> smoothice: *click*
04:11 <smoothice> #roulette
04:11 <@armabot> smoothice: *click*
04:11 <smoothice> #roulette
04:11 <@armabot> smoothice: *click*
04:11 <smoothice> #roulette
04:11 <@armabot> smoothice: *click*
04:11 <smoothice> #roulette
04:11 <@armabot> smoothice: *click*
04:11 <smoothice> #roulette shuffle
04:11 <@armabot> smoothice: (roulette [spin]) -- Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will.
04:11 <smoothice> #roulette spin
04:11 <@armabot> *SPIN* Are you feeling lucky?
04:11 <smoothice> #roulette
04:11 -!- smoothice [n=smoothic@unaffiliated/smoothice] has left #armagetron [requested by armabot: "BANG!"]
04:11 * armabot reloads and spins the chambers.
04:11 -!- smoothice [n=smoothic@unaffiliated/smoothice] has joined #armagetron
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04:12 <luke-jr> smoothice: there's an easier way to accomplish that..
04:12 <luke-jr> #kick "BANG!"
04:12 <@armabot> luke-jr: Error: BANG! is not in #armagetron.
04:12 <BabyBug> fail
04:12 <BabyBug> lmao
04:12 <luke-jr> #kick smoothice"BANG!"
04:12 <@armabot> luke-jr: Error: smoothice"BANG!" is not in #armagetron.
04:12 <luke-jr> #kick smoothice "BANG!"
04:12 <luke-jr> :/
04:12 -!- smoothice [n=smoothic@unaffiliated/smoothice] has left #armagetron [requested by armabot: "BANG!"]
04:12 <BabyBug> stick to the programming...
04:13 <BabyBug> irc commands seem to be too complicated for you :P
04:13 -!- smoothice [n=smoothic@unaffiliated/smoothice] has joined #armagetron
04:13 <luke-jr> that command had nothing to do with IRC
04:13 <luke-jr> IRC commands are simple enough
04:13 <luke-jr> but I prefer to use a client
04:13 <luke-jr> easier than typing PRIVMSG over and over
04:14 <BabyBug> it was sent over irc, so it had something to do with irc
04:14 <BabyBug> stfu with your technicalities
04:14 <luke-jr> no, IRC was merely the transport
04:14 <smoothice> luke-jr: you Phail
04:14 <luke-jr> no, I just took a long time to succeed
04:15 <smoothice> oooh
04:15 <smoothice> burnnnnn
04:15 <smoothice> lol
04:15 <smoothice> Hey
04:15 <smoothice> That was a good comeback.
04:15 <smoothice> Congratulations.
04:15 <smoothice> luke-jr: How's the zonesv1/2 stuff?
04:16 <luke-jr> working
04:16 <smoothice> Cool
04:16 <smoothice> but
04:16 <smoothice> what's the point if it cannot do polygonal zones
04:17 <luke-jr> …..
04:17 <luke-jr> so people with 0.2.8 can play on new servers?
04:17 <smoothice> I asked a serious question
04:17 <smoothice> oh
04:17 <smoothice> LoL!
04:17 <smoothice> but wait!
04:17 <luke-jr> when the new servers don't require new features
04:17 <smoothice> 0.2.8 people cannot play on 0.3 servers
04:18 <smoothice> that is
04:18 <smoothice> 0.2.8-cvs
04:18 <smoothice> which is 25% of people
04:18 <luke-jr> more like 1%
04:18 <smoothice> Just 1%?
04:18 <smoothice> What do most people use?
04:18 <luke-jr> most people use 0.2.8 releases
04:19 <smoothice> so that'd be 0.2.8.2.1
04:19 <smoothice> or 0.2.8.2
04:19 <smoothice> But wouldn't you be crazy to use 0.2.8.2?
04:20 <luke-jr> …
04:20 <smoothice> lol
04:20 <smoothice> What's your problem?
04:23 <luke-jr> ok
04:23 <luke-jr> so
04:23 <luke-jr> movie's over
04:23 <luke-jr> fortress, sty, cube, or sex?
04:26 <BabyBug> fortress
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05:16 <s0beit> yo kyle, whats the bzr thing for 0.2.8_alpha20081221 ?
05:16 <s0beit> i want to run that instead of .2.8.3beta1
05:16 <smoothice> s0beit:
05:17 <s0beit> oi smooothice
05:17 <smoothice> #bzr
05:17 <@armabot> bzr co lp:armagetronad (for trunk) bzr co lp:armagetronad/0.2.8 (for 0.2.8) bzr branch lp:~armagetronad-dev/armagetronad/0.3.1 (bzr >= 1.4)
05:17 <smoothice> do you want 0.2.8?
05:17 <s0beit> 0.3.1?
05:17 <s0beit> yes
05:17 <smoothice> bzr co lp:armagetronad/0.2.8
05:17 <s0beit> is that the same that ww high rubber is running?
05:17 <smoothice> Likely
05:17 <s0beit> their says 0.2.8_alpha2008
05:18 <smoothice> then yes
05:18 <s0beit> okie
05:18 <s0beit> ill give it a try :D
05:18 <s0beit> ty
05:18 <smoothice> it could be sty but obviously for high rubber you don't need sty
05:18 <s0beit> yep
05:19 <smoothice> Unless you want the CT part of sty+ct, you'd have to use sty+ct.
05:19 <smoothice> But I don't think you do
05:19 <BabyBug> lp:armagetronad/0.2.8 is even newer than .2.8.3beta1 ....
05:19 <smoothice> Yes
05:19 <smoothice> 0.2.8.3_beta1 is a snapshot of lp:armagetronad/0.2.8
05:19 <smoothice> from about a week or so ago
05:19 <smoothice> I cannot remember
05:19 <BabyBug> Oh yeh, forgot the snapshot is from 2 years back >.<
05:20 <smoothice> s0beit: That isn't true
05:20 <s0beit> smoothice, after i run that command, what do i do next?
05:20 <smoothice> Compile normally
05:20 <s0beit> kk
05:21 <s0beit> dont i have to cd into armagetronad/0.2.8 and then ./compile and then make then make install?
05:21 <s0beit> its not letting me cd to it though :(
05:21 <smoothice> cd 0.2.8
05:21 <smoothice> just "0.2.8"
05:21 <smoothice> ./bootstrap.sh
05:21 <s0beit> gah hehe ok
05:21 <smoothice> ./configure --whatever --armawhatever
05:21 <smoothice> make
05:22 <smoothice> make install
05:22 <smoothice> 0.2.8.3_beta1 was released on 2009-01-31 at 21:29
05:22 <smoothice> BabyBug: 0.2.8.3_beta1 was released on 2009-01-31 at 21:29
05:22 <BabyBug> Oh...
05:22 <s0beit> i have a question about the configure part...
05:22 <smoothice> sure
05:22 <s0beit> lol what do people normally run?
05:22 <s0beit> i want auth and whatever is normal
05:23 <s0beit> i never understood what gout meant and w/e
05:23 <smoothice> You want armathenication enabled?
05:23 <s0beit> yessir
05:23 <ct|kyle> good i can sit back and be lazy :P
05:23 <smoothice> lol
05:23 <s0beit> HAHA kyle D:
05:23 <smoothice> ct|kyle will take over now
05:23 <smoothice> I'm off to bed
05:23 <smoothice> #night
05:23 <@armabot> Good night smoothice!
05:23 <s0beit> gnight!
05:23 <smoothice> night ct|kyle!
05:23 <smoothice> ;)
05:23 <s0beit> haha
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05:23 <s0beit> even smoothice
05:23 <s0beit> evil*
05:23 <s0beit> :P
05:23 <ct|kyle> ./configure --enable-armathentication --enable-dedicated --disable-glout --prefix /path/to/binary/fortress CXXFLAGS=-DMAXCLIENTS=32
05:23 <ct|kyle> that is what i run
05:24 <s0beit> okie
05:24 <BabyBug> s0beit, why are you even doing this if you have 0.2.8.3_beta1 running?
05:24 <s0beit> im testing versions :D
05:24 <s0beit> im experimenting
05:25 <BabyBug> that's only like 9 days old...
05:25 <BabyBug> (the one you're trying to compile now is only 9 days newer)
05:26 <s0beit> maybe they've fixed what I experienced in the beta1 then
05:26 <BabyBug> what happened with beta1?
05:27 <s0beit> beta1 was very stable for high rubber server, but many times people bugged on walls and went through walls and stuff, so im just testing out different versions
05:28 <s0beit> at first i thought it was the settings, so ive been chaging them all around
05:28 <s0beit> nothing changed though
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05:29 <|TheBeyonder|> ...
05:29 <|TheBeyonder|> #weather 30329
05:29 <@armabot> |TheBeyonder|: The current temperature in Midtown/Buckhead, Atlanta, Georgia is 47.5°F (11:25 PM EST on February 08, 2009). Conditions: Clear. Humidity: 92%. Dew Point: 44.6°F. Windchill: 48.2°F. Pressure: 30.37 in 1028.3 hPa (Falling).
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05:29 <ct|kyle> actually i thought they commented something for wall fix
05:38 <s0beit> brrrrb
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06:05 <s0beit> http://i40.tinypic.com/j5utlh.png
06:05 <s0beit> can any of you tell me whats wrong in that pic?
06:06 <s0beit> why are the lag-o-meters so huge when my ping is so small? oO i am using the 0.2.8.3beta1 client and server
06:06 <s0beit> and my ping was not spiking either
06:07 <s0beit> i remember reading in the changes notes zman change the lag o meter stuff...
06:09 <s0beit> "- More accurate Lag-O-Meter by meriton."
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07:32 <Lucifer> what's a good desktop environment besides KDE?
07:33 * z-man liked Windowmaker
07:33 <z-man> (GNUStep)
07:33 <z-man> I only switched to KDE because Windowmaker didn't have multi-tab consoles.
07:34 <z-man> And because of KTeaTimer.
07:39 <Lucifer> well, you can still run konsole in windowmaker, right?
07:39 * Lucifer googles windowmaker
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07:41 <Lucifer> kde4 runs like a hog on my system, I'd like something a bit leaner now
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08:00 <z-man> Yeah, KDE and Gnome apps still work in Windowmaker.
08:01 <Lucifer> heh, but where's my konversation icon so I can dock it?
08:01 * Lucifer is in windowmaker now
08:01 * z-man figured
08:02 <z-man> I forgot about docking, I don't think that's supported too well.
08:02 <z-man> Or what happens with notifications.
08:02 <Lucifer> hmmm, say something to me
08:02 <z-man> Lucifer: Not that you gain too many resources if you run all your KDE apps :)
08:02 <Lucifer> notification worked fine
08:03 <Lucifer> I think plasma is the thing sucking up all my resources
08:03 <Lucifer> and since plasma is the Really Great Thing About KDE4, it means it's really time for me to be looking around for awhile
08:04 <Lucifer> maybe when I get a few pennies to rub together and consider a serious upgrade, it'll be different, heh
08:04 <z-man> I'm a bit worried about my poor old laptop here too
08:05 <z-man> Currently, I'm still on Kubuntu 8.04 and KDE 3.4.
08:05 <z-man> And things are already tight. One trunk compile basically swaps out all other applications from memory :(
08:08 <Lucifer> don't upgrade then, heh
08:08 <Lucifer> or consider a different distribution
08:08 <Lucifer> I'm about ready to look around for a non-kde-oriented distribution
08:08 <Lucifer> problem is, I don't see how I can avoid winding up with gnome
08:15 <Lucifer> well, I see one thing fixed already, no weird static onscreen when typing
08:15 * Lucifer blames kde4 for that
08:15 * Lucifer thinks he can move in to WindowMaker
08:26 <wrtlprnft> luke-jr: the nMessage parameter is just the class used to translate it over the network
08:27 <wrtlprnft> luke-jr: because otherwise tools/ couldn't do that
08:29 <wrtlprnft> #later tell madmax try LINE_HEIGHT :-)
08:29 <@armabot> wrtlprnft: The operation succeeded.
08:30 <wrtlprnft> luke-jr: go ahead and typedef all you want
08:31 <wrtlprnft> luke-jr: or just get rid of the stupid parameter and move the conversion functions to nMessage
08:31 <wrtlprnft> luke-jr: or look at the protobuf branch and see how z-man solved it, that's probably the smartest way
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12:15 <wrtlprnft> Problems with 0x1000? Fix Within Minutes. Free Download!
12:15 * wrtlprnft loves google ads
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13:34 <@armabot> armacommits: [protocolbuffer-armagetronad-work] r919 Fixed crash caused by out of bounds write in static array....
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13:54 <guru3> make error compiling protobuf branch :S
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14:35 <@armabot> armacommits: [protocolbuffer-armagetronad-work] r922 Added MESSAGE_CACHE_SIZE and MESSAGE_CACHE_EFFORT compressio... || [protocolbuffer-armagetronad-work] r921 Netobjects now cache creation and sync messages to save on p... || [protocolbuffer-armagetronad-work] r920 Removed legacy lag compensation setting....
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15:51 <guru3> z-man: g++ 4.1.2
15:52 <z-man> Hmm,I'll give 3.4 a spin.
15:52 <z-man> we definitely need to stay compatible with that, it's the one I use for the autopackages.
15:52 <guru3> which g++ are you using?
15:53 <z-man> 4.2.4 and 4.3.2.
15:53 <guru3> guess i could upgrade
15:53 <z-man> nah, don't, it'll be fixed in a minute.
15:53 <z-man> (hour)
15:54 <guru3> actually doesn't look like there's an upgrade in gentoo for x86_64
16:41 <@armabot> armacommits: [protocolbuffer-armagetronad-work] r924 Added virtual destructor to polymorphic class.... || [protocolbuffer-armagetronad-work] r923 Fixing compiler problems with GCC 3.3....
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16:58 <s0beit> #morning
16:58 <@armabot> Good Morning s0beit Random Fortune: Honk if you are against noise pollution!
16:59 * s0beit honks
17:01 -!- ct|kyle [n=kyle@pool-71-97-147-102.aubnin.dsl-w.verizon.net] has joined #armagetron
17:05 <s0beit> oi!
17:09 <ct|kyle> oi
17:10 <s0beit> #morning ct|kyle
17:10 <@armabot> Good Morning s0beit Random Fortune: Hermes: Dating your ex, Fry? Have you lost all self-respect? || Fry: All what?
17:10 <s0beit> lol
17:10 -!- emphasis [n=rolf@207-219-045-062.dynamic.caiway.nl] has quit [Read error: 110 (Connection timed out)]
17:11 <s0beit> #si everquest
17:11 -!- emphasis [n=rolf@207-219-045-062.dynamic.caiway.nl] has joined #armagetron
17:11 <@armabot> s0beit: -=VcL.Clan Everquest: Players (1/10): -=VcL.SoBeiT
17:19 <Lizmatic> .tea
17:19 <Lizmatic> #tea
17:19 <Lizmatic> FU!
17:19 <@armabot> Lizmatic: Fortress Café: Players (6/32): akira, CRaZy B3eR, gobinu, Player 1, Th3r0z3r, _'Deck°
17:19 <tronner> Lizmatic: Fortress Café: Players (4/32): Player 1, Th3r0z3r, _'Deck°
17:21 <s0beit> u ok there liz/
17:21 <s0beit> :p
17:29 <Lizmatic> FINE!
17:29 <s0beit> #si open sumo
17:29 <@armabot> s0beit: Crazy Tronners Open Sumo: Players (8/12): -=VcL.SoBeiT, @RG@Brezer, CT_emphasis, drodimo, Micky, Mr|Flo, _-`Ww_Gaspard, ~|DST|~AshitakA
17:29 <ct|kyle> .part
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17:30 <s0beit> ?
17:30 <ct|kyle> not suposed to be here
17:30 <s0beit> =o
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17:31 <s0beit> ]rating sobeit
17:31 <ljrbot> s0beit: I don't know anything about 'sobeit'!
17:31 <s0beit> =ooooooo
17:31 <ct|kyle> ]rating luke-jr_work
17:31 <ljrbot> ct|kyle: I don't know anything about 'luke-jr_work'!
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17:46 <epsy> louven on a rant, heh
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18:35 <BabyBug> \o
18:48 <guru3> using protobuf branch
18:48 <guru3> armagetron3d is backwards compatible
18:48 <guru3> z-man: brilliant work
18:50 <BabyBug> \o/
18:50 <BabyBug> *cuddles* to z-man!
18:50 <guru3> uploading data to master branch
18:50 <guru3> that doesn't sound good :/
18:50 * z-man didn't do a thing
18:51 <guru3> i deleted the music files from my local repository
18:51 <guru3> and i think it will go and delete them from bzr if i push now :/
18:51 <guru3> i just didn't want the music to play :(
18:51 <z-man> bzr revert them.
18:52 <guru3> bzr commit doesn't go off until you push right?
18:53 <z-man> it does.
18:53 <epsy> anyone has an idea on how to select an audio strem to listen to with mplayer?
18:53 <z-man> you need to bzr uncommit if you already committed the removal.
18:53 <guru3> D:
18:53 <epsy> stream *
18:53 <guru3> you may have a few surprised in the protobuf branch :S
18:53 <guru3> epsy: mplayer -aid
18:54 <guru3> *surprises
18:55 <guru3> shit
18:55 <guru3> i thought bzr created a local repository type thing
18:55 <epsy> guru3, great! thanks :)
18:56 <dlh> guru3: it does if you used bzr branch. Not if you do bzr checkout
18:57 <guru3> ah
18:57 <dlh> Did you use checkout?
18:57 <guru3> yeah :(
18:59 <guru3> well at leat there aren't any more surprises in the protobuf branch
19:01 <z-man> guru3: It doesn't seem like you modified any public branches.
19:02 <guru3> i already reverted
19:02 <guru3> the goal was to get protobuf into the 3d branch
19:02 <guru3> not the other way around
19:02 <z-man> heh :)
19:02 <guru3> which is what i did :<
19:02 <guru3> on the birght side it does work perfectly
19:06 <guru3> let
19:07 <guru3> let's get this remerged, working again
19:07 <guru3> and commit it to the right place -_-
19:07 <BabyBug> Why don't you know how to use bzr properly? O.o
19:07 <guru3> because this is about the 3rd time i've used it
19:07 <BabyBug> oh..
19:07 <guru3> most of the stuff i do for armagetron is with the website
19:07 <BabyBug> O.o
19:07 <guru3> which is php and svn
19:08 <BabyBug> fine then! guess you got a good enough reason...
19:09 <guru3> i was just getting the hang of svn too
19:09 <BabyBug> svn is all crappy
19:09 <guru3> i quite like it
19:09 <guru3> bzr is neat too
19:10 <K-Yo> z-man, thnx for yesterday ;)
19:11 <guru3> is there anyway to turn music off?
19:12 <wrtlprnft> ./configure --disable-sound
19:12 <guru3> i'll remember that
19:13 <guru3> pushing the changes to armagetron3d
19:13 <guru3> that seems to have gone
19:13 <guru3> maybe
19:14 <guru3> i'll have to wait until it shows up on launchpad
19:16 <guru3> wooo it worked
19:17 <wrtlprnft> I'll check it up and update my server after supper
19:17 <wrtlprnft> s/up/out/
19:17 <wrtlprnft> (note the missing g)
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19:21 <guru3> z-man: in calls to EdgeIsDangerous, the cycle position is being updated in a way that doesn't keep the z-coordinate
19:22 <guru3> any ideas why that would happen? the visual positions are all correct, and the positions return to what they should be
19:22 <guru3> the x and y positions are also correct
19:37 <z-man> Hmm, it shouldn't change a thing. Dunno what's happening there.
19:37 <guru3> i mean, i've been doing some trickery already to keep the z-assignment
19:38 <guru3> tCoord operator+(const tCoord &a) const{REAL t = z; if (z == 2 && a.z != 2) t = a.z; return tCoord(x+a.x,y+a.y,t);}
19:38 <guru3> things like that
19:39 <ct|kyle> wrtlprnft: how do you use sub-spawn points
19:42 <wrtlprnft> ct|kyle: err, do they exist?
19:43 <guru3> ive undone that and put in proper z stuff
19:43 <guru3> same problem
19:43 <guru3> but a few of these i have no idea what the equivalent 3d functions are
19:44 <guru3> like REAL_V
19:44 <guru3> or the three 2d coordinate cross product
19:44 <guru3> that sounds a bit iffy to me
19:44 <z-man> It is :)
19:44 <ct|kyle> wrtlprnft: (i should just read more http://bazaar.launchpad.net/~armagetronad-ct/armagetronad/0.2.8-armagetronad-sty%2Bct/revision/616 << that is what i was talking about
19:45 <guru3> does bool operator()(tCoord const &a, tCoord const &b) { need modifying?
19:45 <guru3> i can't even figure out what that does
19:45 <guru3> the tangent function?
19:45 <guru3> REAL operator*(const tCoord &a) const{return -x*a.y+y*a.x;}
19:45 <guru3> that seems iffy
19:45 <wrtlprnft> ct|kyle: i remember thinking about this
19:46 <wrtlprnft> didn't know i committed something
19:46 <wrtlprnft> o_O
19:46 <ct|kyle> heh
19:46 <ct|kyle> i should see if they work lol
19:47 <wrtlprnft> heh, so should it
19:47 <wrtlprnft> *i
19:48 <wrtlprnft> ct|kyle: the patch looks like it should be complete
19:50 <ct|kyle> i'll go make something and test it
19:50 -!- PinkTomato [n=sam@hn-33-170.brookes.ac.uk] has quit ["Leaving."]
19:51 <wrtlprnft> i think the dtd doesn't allow subspawns O_o
19:52 <Flex> guru3, wouldn't it be cool if you gave hosting to the guys at playfortress? (just an idea) their big posts get compressed a lot by wordpress's page width restriction.. maybe i'm the only one bothered by it
19:53 <@armabot> armacommits: [armagetron3d] r925 armagetron3d/protobuf merge, take two....
19:53 <guru3> might be possible
19:54 <wrtlprnft> ct|kyle: it *looks* reasonably complete…
19:55 <Flex> that's nice, i'll refer it to them
19:56 <wrtlprnft> wow, protobuf takes its time to compile
19:56 <guru3> but turning in a square with my collision detection hack off
19:56 <z-man> I should time it again
19:56 <guru3> you can get it to reset the height
19:56 <guru3> simewhere along the way
19:56 <z-man> first tests against trunks didn't take too much longer
19:56 <guru3> it's not re assining the height
19:56 <wrtlprnft> guru3: not the branch, protobuf itself :-)
19:57 <guru3> and i cant find what function is doing it
19:57 <z-man> ah :)
19:57 <wrtlprnft> it's just that it's longer than i expected with it being quite simple
19:57 <z-man> guru3: can you give me a test case?
19:57 * z-man has some debugging tim
19:57 <z-man> e
19:57 <guru3> when it doesn't reassign it?
19:57 <guru3> gcycle.cpp
19:58 <guru3> if (nw->EndPoint(1).z != myZ)
19:58 <guru3> change myZ to pos.z
19:58 <guru3> and colision stops
19:58 <guru3> because pos.z is getting reset right before you hit the wall for some reason
19:58 <z-man> ah. right :)
19:58 <z-man> of course. It's because it's doing a 2d intersection.
19:59 <guru3> why does that reset the height?
19:59 <z-man> because it's setting pos to the collision point
19:59 <guru3> z is carried through out all the assignments
19:59 <guru3> so someplace it's doing pos=tCoord(newx,newy)
19:59 <guru3> instead of pos=some_exisiting_pos?
20:00 <z-man> no, I think it's taking the coordinates from the wall.
20:00 <guru3> hmm
20:00 <guru3> that function might not return its z
20:01 <guru3> eCoord eWall::Vec() const{
20:02 <guru3> that might be doing it
20:02 <guru3> or eCoord eWall::Point(REAL a) const{
20:02 <luke-jr> Lucifer: plasma is leaky; restart it daily
20:03 <luke-jr> other than leaks and such, KDE 4 is supposed to be lighter on memory
20:03 <z-man> guru3: pos = bestCross is doing it
20:03 <z-man> in eGameObject::Move
20:03 <luke-jr> wrtlprnft: how does tCoord get networkized?
20:03 <z-man> bestCross is assigned from cross
20:04 <ct|kyle> wrtlprnft: what change to the dtd would be needed
20:04 <z-man> and coss is a point on the wall.
20:04 <wrtlprnft> i'm on it
20:04 <wrtlprnft> argh, screw you for braking sty+ct clients
20:04 <luke-jr> guru3: I used to have GCC 4.3 on x86_64 Gentoo
20:04 <luke-jr> guru3: but it demands a new glibc
20:05 <ct|kyle> wrtlprnft: how did i do that ?
20:05 <guru3> eCoord cross = e.IntersectWithCareless(run);
20:05 <luke-jr> guru3: 'bzr commit' is immediate fro checkouts
20:05 -!- AshitakA [n=AshitakA@pD9E01A80.dip0.t-ipconnect.de] has joined #armagetron
20:05 <z-man> it gets updated later.
20:06 <guru3> addition and multiplcation operations
20:06 <guru3> all carry through the z
20:06 -!- BabyBug [n=BabyBug@87.113.65.48.plusnet.pte-ag2.dyn.plus.net] has quit [Read error: 110 (Connection timed out)]
20:06 <luke-jr> svn is not crappy
20:06 <z-man> yes, but it gets updated to a point from the wall.
20:06 <wrtlprnft> with you i meant all sty+ct devs, including me
20:06 <z-man> do later, cross is guaranteed to lie on the wall's plane, not the cycle's plane.
20:06 <z-man> not that there would be anything wrong with it :)
20:07 <luke-jr> wrtlprnft: sty+ct is valid on client-level?
20:07 <wrtlprnft> luke-jr: why not?
20:07 <luke-jr> wrtlprnft: I thought it only affected the server end
20:08 <guru3> hrmmm
20:08 <guru3> return beg + ( end - beg ) * a; that should carry through the z value
20:08 <wrtlprnft> luke-jr: so? you should still be able to compile a client
20:08 <guru3> and that's based on EndPoint
20:08 <z-man> add a 'cross = *e.Point() + e.Vec() * e_ratio'
20:08 <guru3> and that function returns correct z values
20:08 <luke-jr> wrtlprnft: yeah, I just didn't realize it actually did something special
20:08 <z-man> just before 'if (score > bestScore)'
20:09 <wrtlprnft> luke-jr: by the way, clientside svg output might be nice
20:09 <guru3> i'm still going through walls
20:09 <guru3> but that might be because of changes i amde to tCoord
20:09 <guru3> reverting that
20:10 <luke-jr> wrtlprnft: svg? for what?
20:10 <ct|kyle> ya it could be, for recorders to export it for torunys
20:10 <ct|kyle> instead of putting the pull on the server
20:12 -!- BabyBug [n=BabyBug@87.112.75.151.plusnet.ptn-ag2.dyn.plus.net] has joined #armagetron
20:12 <guru3> this may just work as long as the cycle starts on 0
20:13 <guru3> hmm
20:13 <guru3> this is causing something else to happen
20:15 <ct|kyle> epsy or epsy|phone firefox now has a search tabs feature :)
20:16 <wrtlprnft> ct|kyle: fixed
20:16 <wrtlprnft> <Spawn x="255" y="51" xdir="0" ydir="1">
20:16 <wrtlprnft> <Spawn x="256" y="50" xdir="1" ydir="0" />
20:16 <wrtlprnft> <Spawn x="255" y="49" xdir="0" ydir="-1" />
20:16 <wrtlprnft> <Spawn x="254" y="50" xdir="-1" ydir="0" />
20:16 <wrtlprnft> </Spawn>
20:17 <wrtlprnft> might be fun on chico :-)
20:17 <ct|kyle> give me a minute
20:17 <wrtlprnft> z-man:
20:17 <wrtlprnft> protobuf/tFunction.pb.h:24:27: error: nNetObject.pb.h: No such file or directory
20:17 <wrtlprnft> protobuf/tFunction.pb.cc: In function ‘void Tools::protobuf_BuildDesc_tFunction_2eproto()’:
20:17 <wrtlprnft> protobuf/tFunction.pb.cc:52: error: ‘::Network’ has not been declared
20:17 <wrtlprnft> even after reboostrapping and all
20:17 <wrtlprnft> or guru3, no idea
20:17 <ct|kyle> lots of people have been asking about having that and i kept remembering that comment
20:20 <wrtlprnft> if there are more teammates than subspawns wingmen formations will be formed around every subspawn
20:20 <AshitakA> hi, btw does someone know, if aac+ has a better qualliy than mp3? i want to record something....
20:20 <z-man> wrtlprnft: using make -j?
20:20 <wrtlprnft> not really
20:20 <wrtlprnft> and make -j1 doesn't make it better
20:21 <guru3> z-man: it's doing even weird things now for me :S
20:21 <z-man> nNetObject.pb.h should be built for the protobuf library which is the very first dependency.
20:21 <AshitakA> is it nearly like 192 mp3 format?
20:21 <guru3> going into the goUp zone takes me down to 0
20:21 <guru3> and then i can die
20:21 <wrtlprnft> armagetronad@marvin 2 $ find -name tFunction.pb.h ~/armasrc-trunk-3d
20:21 <wrtlprnft> ./src/protobuf/tFunction.pb.h
20:21 <wrtlprnft> can it be that one?
20:22 <z-man> yeah.
20:22 <wrtlprnft> I'm building from the source dir, maybe that matters
20:22 <z-man> I figured. testing that.
20:22 <wrtlprnft> gonna try from somewhere else
20:23 <wrtlprnft> nah
20:23 <z-man> yep, that's the reason. it doesn't work for me either if I build from the source directory.
20:23 <z-man> or maybe it's just because you're making a fresh build.
20:23 <z-man> try make -k twice :)
20:23 <wrtlprnft> g++ -DHAVE_CONFIG_H -I. -I../../src -I.. -I. -I.. -I/usr/include/libxml2 -DMAXCLIENTS=32 -fpermissive -DHAVE_ISBLANK -O2 -I/usr/include -DREENTRANT -DZT_POSIX -fpermissive -MT tFunction.pb.o -MD -MP -MF .deps/tFunction.pb.Tpo -c -o tFunction.pb.o `test -f 'protobuf/tFunction.pb.cc' || echo '../../src/'`protobuf/tFunction.pb.cc
20:24 <AshitakA> so noone
20:24 <wrtlprnft> the include dir appears to be missing
20:24 <AshitakA> ?
20:24 <wrtlprnft> noone what?
20:24 * wrtlprnft really needs a bigger desk
20:24 <AshitakA> knows if aac+ is better quallitiy
20:24 <z-man> The include dir is not needed because the source file is in the same directory as the .h files.
20:25 <AshitakA> than mp3
20:25 <epsy> AshitakA, what are you doing?
20:25 <AshitakA> wanna record
20:25 <epsy> for a video stream?
20:25 <epsy> (/me means video + sound)
20:25 <AshitakA> no only songs from radio
20:25 <wrtlprnft> make -k looks useful :-)
20:26 <epsy> so audio stream only
20:26 <AshitakA> yap
20:26 <epsy> AshitakA, for what medium?
20:27 <AshitakA> doesn't matter just want the best quallity
20:27 <wrtlprnft> windows people are gonna love this newest version of armagetron3d… Am i right that noone tried building protobuf on win yet?
20:27 <epsy> ogg/vorbis then
20:27 <epsy> but some devices can't read it
20:27 <z-man> Wrong :)
20:27 <z-man> I built an early version.
20:27 <wrtlprnft> so there's a build system for that? neat?
20:27 <z-man> Worked fine. Of course, protobuf is missing from winlibs.
20:28 <z-man> Yeah, there's a batch file compiling all .proto files.
20:28 <wrtlprnft> s/\?$/!/
20:28 <z-man> Of course, the project files are outdated by now.
20:28 <z-man> but when aren't they?
20:28 <wrtlprnft> someone really needs to make an irssi plugin that automatically applies regexes
20:29 <epsy> AshitakA, on what device are you going to listen to it?
20:29 <wrtlprnft> z-man: same issue with -k, though. it just won't acknowledge that file
20:29 <AshitakA> winamp
20:29 <epsy> could work with vorbis
20:30 <z-man> wrtlprnft: yeah, you need to run it a few times. It relies on files built later in the process.
20:30 <z-man> And I just pushed up a fix for that.
20:30 <z-man> Of course, make -j still is broken.
20:30 <z-man> And I don't really know how to best fix that.
20:32 <epsy> AshitakA, and between mpeg-3 and AAC AAC wins
20:32 <wrtlprnft> i can read your instructions… i ran it five times so far, and the results are exactly the same
20:32 * epsy is starting to hate his gtk theme
20:33 <AshitakA> do you know what aac+ is equivalent to mp3? 192? or 128?
20:33 <epsy> hm?
20:33 <epsy> they are just two different codex
20:33 <epsy> bitrate is something else
20:33 <AshitakA> ya thats my prob
20:34 <epsy> if winamp bumps on the bitrate, change media player
20:34 <AshitakA> no it works fine both
20:35 <epsy> then use whatever's best for bitrate
20:35 <AshitakA> ok i think mp3 with 192 is better
20:35 <wrtlprnft> z-man: and the file is definitely there after the failed merge, even without k and with -j1
20:36 <wrtlprnft> so it can't have been created later
20:36 <AshitakA> i dont know aac+, thats why i asked
20:37 <epsy> what software are you encoding with?
20:37 <epsy> brb; dinner
20:37 <AshitakA> i listen with winamp
20:38 <AshitakA> bon apetit
20:38 <wrtlprnft> z-man: actually, sorry, it's created in the build directory, not in the source one
20:38 <wrtlprnft> maybe that's why it can't be found?
20:39 <z-man> No, it's supposed to be created in the build directory.
20:39 <z-man> (distcheck doesn't like it if one modifies the source)
20:39 <z-man> are both files there? tFunction.pb.h and nNetObject.pb.h?
20:39 <wrtlprnft> they were both in the source dir
20:40 <wrtlprnft> i think, i just ran make clear and am building from the source dir again now
20:40 <z-man> odd.
20:40 <luke-jr> AshitakA: it obviously depends on a number of factors
20:40 <wrtlprnft> and trying your -k tip again
20:40 <luke-jr> one of which is the audio
20:40 <luke-jr> for example, use speex for people talking
20:40 <luke-jr> but not for music
20:41 <guru3> z-man: what's eTess2.h?
20:41 <AshitakA> its just a radio staion on net (music)#
20:41 <z-man> The grid classes eHalfEdge and eFace.
20:41 <guru3> i think that's the problem
20:41 <guru3> ePoint
20:41 <guru3> doesn't carry the z coordinate in its operations
20:42 <luke-jr> z-man: so where does this idea that Arma uses too much bandwidth come from? is'
20:42 <luke-jr> isn't it like 2 KB/sec at most?
20:42 <AshitakA> http://www.dnbradio.com/
20:42 <z-man> on average.
20:42 <z-man> Peak is much higher.
20:42 <luke-jr> yeah, but average is what matters
20:42 <z-man> No, not at all.
20:42 <AshitakA> theres 128 or aac+
20:43 <luke-jr> for most people ☺
20:43 <AshitakA> which has better qualli?
20:43 <luke-jr> all VPS/dedis have 10 Mbit ports at least
20:43 <wrtlprnft> let's please respect luke-jr's buisness interests and make arma use a little more bandiwdth
20:43 <z-man> The pipe all the way to the clients counts.
20:43 <wrtlprnft> i think it's time to switch to doubles or quads :-)
20:44 <wrtlprnft> but to save CPU time our internal calculations will still have to be done in floats, we'll just send quads over the net
20:44 <luke-jr> z-man: peak client is high?
20:44 <luke-jr> wrtlprnft: haha
20:44 <ct|kyle> #si regular ct
20:44 <@armabot> ct|kyle: Crazy Tronners Regular CTF: Players (2/10): 0RS094, ct¤ky13 (kyle@ct)
20:44 <wrtlprnft> z-man: it just compiled :-) from the source dir with -j1 -k a couple of times
20:45 <z-man> goody
20:45 <ct|kyle> that is where i'm testing subspawns, i need 1 more
20:45 <guru3> YES
20:45 <guru3> IT WORKS
20:45 <guru3> i died at least
20:45 <guru3> while using pos.z
20:45 <guru3> and i wasn't at z = 0
20:45 <luke-jr> z-man: peak client bandwidth is high? O.o
20:45 <wrtlprnft> #si -v ar ctf
20:45 <@armabot> wrtlprnft: Crazy Tronners Regular CTF (78.46.226.237:4540) running 0.2.8-sty+ct_alpha20090118 unix dedicated, url: http://crazy-tronners.com/, Description: “Crazy-Tronners CTF server. Located in Germany. Ask on our forums for any information.“, Players (2/10): 0RS094, ct¤ky13 (kyle@ct)
20:45 <z-man> whatever do you mean by that?
20:45 <luke-jr> z-man: wouldn't the peak bandwidth for clients be like 16 KB/sec at most?
20:46 <luke-jr> or are we worrying about dialup?
20:46 <z-man> right now, yes.
20:46 <z-man> We are.
20:46 <z-man> And we're also concerned about the future.
20:46 <z-man> MASSIVELY MULTIPLAYER ARMAGETRON
20:46 * luke-jr would expect dialup users to have incompetent CPUs too
20:46 <luke-jr> also, the latency is already bad there
20:47 <z-man> not if you reduce the actually used bandwidth
20:47 <luke-jr> z-man: MMO Arma shouldn't update the entire world
20:47 <luke-jr> just the stuff around the player, IMO
20:47 <luke-jr> z-man: well, will nMessage format remain an option even for new versions at least? :þ
20:47 <z-man> hell no, why should it be?
20:47 <luke-jr> better on CPU
20:48 <luke-jr> which is the current limiting factor server-side
20:48 <z-man> but horrible for extensibility. NO.
20:48 <z-man> stfu already :)
20:48 <z-man> Main motivation for protobuf is the better extensibility without headaches.
20:48 <luke-jr> is it? from what I read, it just means resending everything for small changes
20:48 <z-man> that's a side effect benefit.
20:49 <luke-jr> how is nMessage not extensible? we did it for zones just fine. O.o
20:49 <z-man> no, not 'just fine'.
20:49 <z-man> we did it.
20:50 <z-man> but for example, the color was sent in every update, which was a waste.
20:50 <z-man> it only would have been needed on the creation message, but adding it there was not possible.
20:50 <luke-jr> we added colour; then movement; then growth; then rotation speed
20:50 <luke-jr> relatively pain-free
20:50 <z-man> no. you have no idea, sorry.
20:51 <luke-jr> do I translate that as a stomp on "Luke doesn't need to understand why"?
20:51 <z-man> you're not asking to understand why, you're asserting there was not problem with the stream format :)
20:52 <z-man> there's two main problems:
20:52 <luke-jr> which is part of understanding why to drop it :þ
20:52 <z-man> 1. you can never remove data from stream messages.
20:52 <z-man> 2. you can't add data only passed to the constructor in all cases.
20:52 <z-man> On top of that:
20:52 <guru3> fixed
20:52 <luke-jr> AshitakA: I don't like getting PMs today. STFU or talk here.
20:53 <luke-jr> z-man: there was the 'pass' option thing for #2 i thought
20:53 <z-man> 3. you need to read the whole message before you can handle it, or even decide whether you want to handle it at all.
20:53 <luke-jr> protobuf avoids #3? O.o
20:53 <z-man> yeah, but the pass thing was also a horrible hack.
20:53 <z-man> Well, no, of course it's still read :)
20:53 <luke-jr> also, I disagree that any information should ever be constructor-only
20:53 <z-man> but the handling code has access to the whole message right away
20:54 <z-man> object IDs?
20:54 <luke-jr> … ok, very little information ☺
20:54 <z-man> Thats' another thing :) With the stream format, you could never move data from the creation to the sync part.
20:54 <z-man> you had to readd it to the sync part, sending it twice on creation.
20:55 <luke-jr> oh well
20:55 <z-man> protobufs don't distinguish between creation and sync data any more.
20:55 <luke-jr> is the CPU comparable with compression disabled?
20:55 <z-man> yes.
20:55 <z-man> (you could read my forum posts before pestering me :) )
20:55 * z-man is off cooking
20:55 <luke-jr> I thought I did >_<
20:56 <@armabot> armacommits: [protocolbuffer-armagetronad-work] r925 Fixing fresh builds by shuffling stuff around.... || [0.2.8-armagetronad-sty+ct] r658 Updated dtd to acutally allow subspawns and made the client ...
21:02 <guru3> changes comitted
21:02 <guru3> time for dinner
21:02 <guru3> bbl
21:05 -!- epsy|phone [i=epsy@unaffiliated/epsy] has quit [Read error: 54 (Connection reset by peer)]
21:06 <BabyBug> z-man, Do you still have bugfarm? =x
21:07 -!- epsy|phone [i=epsy@2a01:e35:2e34:1480:222:fdff:fe6c:8e8a] has joined #armagetron
21:12 <ct|kyle> wrtlprnft: ya I'll figure out something
21:13 <wrtlprnft> luke-jr: just look at guru3's z-coordinate thing
21:13 <wrtlprnft> i've always hated the default wingmen formation
21:13 <wrtlprnft> on chico i mean
21:13 <luke-jr> heh
21:13 <ct|kyle> ya can be a lot more interesting
21:14 <ct|kyle> can angle them around the grid
21:14 <ct|kyle> angle will work in it correct?
21:14 <wrtlprnft> yeah
21:15 <ct|kyle> then i'll change chico time for sure
21:15 <wrtlprnft> maybe even let them all start from the centre
21:15 <ct|kyle> around the perimiter
21:15 <wrtlprnft> though there are only 12 axes and up to 14 players :-(
21:16 <wrtlprnft> that sounds suicidal
21:16 * ct|kyle is still used to 16 err
21:16 <luke-jr> btw
21:16 <luke-jr> why did someone put the new 0.3.1 DTDs in the root? :/
21:16 <luke-jr> instead of AATeam/
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21:17 <luke-jr> …
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21:43 <ct|kyle> heh
21:45 -!- K-Yo_ [n=K-Yo@gre92-2-82-66-105-52.fbx.proxad.net] has joined #armagetron
21:45 <ct|kyle> oi K-Yo_
21:48 <ct|kyle> #ping
21:48 <@armabot> pong
21:51 <ct|kyle> #weather 46814
21:51 <@armabot> ct|kyle: The current temperature in Tanbark, Fort Wayne, Indiana is 43.0°F (3:51 PM EST on February 09, 2009). Conditions: Haze. Humidity: 84%. Dew Point: 39.2°F. Windchill: 42.8°F. Pressure: 30.14 in 1020.5 hPa (Falling).
21:52 <K-Yo_> hji ct|kyle
21:55 <ct|kyle> i wonder why nonone came back here yet
21:56 <@armabot> armacommits: [armagetron3d] r927 Merge of protobuf 925: Fixing fresh builds.... || [armagetron3d] r926 Multi level collision is now done properly....
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22:00 <z-man> BabyBug: no, the machine is still in repair :(
22:00 <BabyBug> oh =(
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22:28 <AshitakA> k-yo, you have a problem?
22:28 <AshitakA> looks like you are using three pcs the same time
22:30 <guru3> hmm something is wrong
22:30 <guru3> it's not working over the network correctly
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22:30 <BabyBug> what? O.o
22:30 <guru3> yeah it's a bit odd
22:31 <guru3> the client when it goes down
22:31 <guru3> keeps drawing the wall and cycle at the upper level
22:31 <guru3> until you turn, then it drops the wall down, but the cycle stays drawn at the wrong level
22:31 <BabyBug> funky
22:31 <z-man> do you drop the current wall now?
22:31 <z-man> and, of course, call RequestSync?
22:31 <guru3> target->DropWall(false);
22:31 <guru3> tCoord newpos = target->Position();
22:31 <guru3> newpos.z = 0;
22:31 <guru3> target->MoveSafely(newpos,time-0.001,time);
22:31 <guru3> target->DropWall(true);
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22:31 <guru3> no sync requestion
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22:31 <z-man> Try that.
22:31 <guru3> will do
22:32 <guru3> target->RequestSync(); has no affect
22:32 <guru3> effect even
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22:35 <guru3> any other ideas z-man?
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22:43 <guru3> hmm i do think it is some sort of sync problem
22:43 <guru3> with how tCoord handles keeping the z
22:43 <guru3> it's preferring to carry across the old z value rather than accept the new one
22:45 <guru3> that's it
22:45 <guru3> if i change tCoord's default value to non-zero
22:45 <guru3> it'll take the new one
22:57 <wrtlprnft> is it a float now?
22:57 <z-man> guru3: no, no idea. does it happen with the currently checked in source?
22:57 <guru3> it should
22:57 <guru3> wrtlprnft: yes it's a float
22:58 <guru3> z-man: but you'll have to fix tCoord.cpp
22:58 <guru3> i made a typo there, had two set_ys
22:58 <z-man> bah, too much work :)
22:58 <guru3> something's not syncing correctly, or it's carrying something forward
22:58 <armabot> armacommits: [protocolbuffer-armagetronad-work] r926 Don't know what I did, but make -j seems to work reliably no...
22:59 <guru3> with the prediction, instead of taking the new value
22:59 <guru3> if i change the default value from 0 it works
22:59 <guru3> which indicates it's a carry forward problem
22:59 <guru3> but having a default value of Z = -1 seems a bit silly
22:59 <guru3> (it also fixes the problem)
23:14 <guru3> this might also be zomething with moveSafely
23:15 <wrtlprnft> maybe try moveRiskily
23:15 <guru3> there's just move :/
23:15 <guru3> which could trow and eDeath
23:15 <guru3> *an
23:16 <teabot> tstnews: akruD & droLegaS win the TST 2009.01 <http://tst.armagetron.co.uk/news/akrud-drolegas-win-the-tst-200901/> || Final challenge board up <http://tst.armagetron.co.uk/news/final-challenge-board-up/> || Registration is now open <http://tst.armagetron.co.uk/news/registration-is-now-open/> || TST 2009.01 <http://tst.armagetron.co.uk/news/tst-200901/> || DurkLord & SageKa win the TST 2008.11 <http://tst.armagetron.co.uk/news/durklord-sageka-win-the
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Logs from 2006-2009 pulled from wrtlprnft
Format changes at: 2015-08-25, 2017-02-20, and 2020-03-23. Times (2015 and later) should be Eastern.
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is a site that has tools, maps, and other various items. It orignally only existed as a server control panel, but I slowly began adding stuff such as a homepage and tools.
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This is an LLM-free zone. In general, I am unwilling to use (fight with) any form of "GenAI" to write code for me. So, for the forseeable future, everything on this site will continue to be written by a very silly goose (wait that's me honk honk) with some parts written by other humans as well (silly hu-mon) rather than any plausible-series-of-words token-eating machine. Even my libraries are out of date, and suddenly that's a good thing!
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