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# Help texts for the various configuration
# options that can be set via the console.
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# The text item for a configuration item
# with name NAME has the ID name_help.
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first_use_help            Is this the first time you use \g?
include_help            Includes the following file
sinclude_help            Includes the following file silently, without error message if it is not found
rinclude_help           Includes a file using the resource system. Use the direct link syntax to your profit here.
new_team_allowed_help        Is it currently allowed to create a new team?

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# lost settings
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keyboard_help            Keyboard settings

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# keyboard settings
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doublebind_time_help    Time in seconds during which no two different keyboard events can trigger the same action

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# Cycle physics related configuration options
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cycle_speed_help                Basic speed of your cycle if you drive straight and not close to walls
cycle_speed_min_help            Minimal speed of your cycle, measured relative to CYCLE_SPEED
cycle_speed_max_help            Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.
cycle_speed_decay_below_help    Rate of cycle speed approaching the value of CYCLE_SPEED from below
cycle_speed_decay_above_help    Rate of cycle speed approaching the value of CYCLE_SPEED from above
cycle_start_speed_help            Initial cycle speed
cycle_sound_speed_help            Sound speed divisor

cycle_accel_help                Wall acceleration factor
cycle_accel_self_help           Multiplicator to CYCLE_ACCEL for your own wall
cycle_accel_team_help           Multiplicator to CYCLE_ACCEL for your teammates' walls
cycle_accel_enemy_help          Multiplicator to CYCLE_ACCEL for your enemies' walls
cycle_accel_rim_help            Multiplicator to CYCLE_ACCEL for the rim walls
cycle_accel_slingshot_help      Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
cycle_accel_tunnel_help         Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it
cycle_accel_offset_help            Minimum numeric wall distance, must be positive
cycle_wall_near_help            Maximum accelerating wall distance

cycle_boost_self_help           Speed boost when breaking from your own wall
cycle_boost_team_help           Speed boost when breaking from a teammate's wall
cycle_boost_enemy_help          Speed boost when breaking from an enemy wall
cycle_boost_rim_help            Speed boost when breaking from the rim wall
cycle_boostfactor_self_help     Factor your speed is multiplied with when breaking from your own wall
cycle_boostfactor_team_help     Factor your speed is multiplied with when breaking from a teammate's wall
cycle_boostfactor_enemy_help    Factor your speed is multiplied with when breaking from an enemy wall
cycle_boostfactor_rim_help      Factor your speed is multiplied with when breaking from the rim wall

cycle_turn_memory_help          Number of pending turns a cycle will memorize exactly

cycle_delay_help                Minimum time between turns (must be greater than 0)
cycle_delay_bonus_help            Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
cycle_delay_timebased_help        Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
cycle_turn_speed_factor_help    Factor the speed of a lightcycle is multiplied with when turning
cycle_delay_doublebind_bonus_help       Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction


cycle_brake_help        Brake intensity

cycle_width_help        The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.
cycle_width_side_help        Minimum distance of a cycle to a wall on either side before it takes harm.
cycle_width_rubber_min_help  If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
cycle_width_rubber_max_help  If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.

cycle_rubber_help        Niceness factor to allow you drive really close to a wall
cycle_rubber_time_help            Timescale rubber is restored on.
cycle_rubber_legacy_help        Revert to old, framerate dependent and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
cycle_rubber_timebased_help        Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
cycle_rubber_speed_help             Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
cycle_rubber_mindistance_help        The minimal distance rubber code keeps you from the wall in front of you
cycle_rubber_mindistance_gap_help        If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cycle can squeeze through. For "Open" gameplay.
cycle_rubber_mindistance_gap_backdoor_help If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected backdoor gaps the cycle can squeeze through. For "Open" gameplay. If = 0, CYCLE_RUBBER_MINDISTANCE_GAP applies to backdoors, too.
cycle_rubber_mindistance_gap_side_help Gap detection only sees gaps that the cycle may reach in no less than this many seconds.
cycle_rubber_mindistance_ratio_help    Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
cycle_rubber_mindistance_reservoir_help        Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
cycle_rubber_mindistance_unprepared_help    Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
cycle_rubber_mindistance_preparation_help    Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
cycle_rubber_mindistance_legacy_help        Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
cycle_rubber_minadjust_help            When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
cycle_rubber_delay_help     During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
cycle_rubber_delay_bonus_help Factor for CYCLE_RUBBER_DELAY rubber efficiency.
cycle_ping_rubber_help        Additional niceness for high ping players
cycle_rubber_wall_shrink_help       With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
cycle_brake_refill_help                Rate at which the brake reservoir refills when you are not braking
cycle_brake_deplete_help            Rate at which the brake reservoir depletes when you are braking
cycle_sync_interval_enemy_help        Time in seconds between server-client updates of enemy cycles
cycle_sync_interval_self_help        Time in seconds between server-client updates of enemy cycles owned by the client itself
cycle_avoid_oldclient_bad_sync_help    If set to 1, old clients will not get sync messages in situations that are known to confuse them
cycle_fair_antilag_help                If set to 1, this deactivates the anti lag-sliding code when old clients are connected
cycle_time_tolerance_help            Maximum time difference of execution of turns on server and client (for clients that send timing information)
cycle_packetloss_tolerance_help     Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
cycle_sync_ff_help                     Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
cycle_sync_ff_steps_help             Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
topology_police_help                The topology police does posterior checks to determine whether game moves were legal.
topology_police_parallel_help        Extra topology police flag to check for walls that are put into the grid data-structure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.
cycle_smooth_time_help                Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
cycle_smooth_min_speed_help            Minimum speed of smooth correction relative to cycle speed.
cycle_smooth_threshold_help            Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
cycle_max_refcount_help                Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.

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#      Chatbot settings
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chatbot_always_active_help          if set to 1, the chatbot is active all of the time
chatbot_new_wall_blindness_help     the chatbot won't see walls that were built less than this many seconds ago
chatbot_min_timestep_help           minimal time in seconds between chatbot thoughts
chatbot_delay_help                  time between entering chat and chatbot activation
chatbot_range_help                  time in seconds the bot is capable of planning ahead
chatbot_decay_help                  rate at which the quality of the chatbot decays over time

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#      Score rules configuration items
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enemy_teammate_penalty_help       Penalty on the effective time in seconds if the enemy influence detection is from a teammate
enemy_dead_penalty_help           Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
enemy_chatbot_penalty_help        Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
enemy_currenttime_influence_help  If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
enemy_suicide_timeout_help        If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
score_die_help            What you get for dying
score_survive_help      What you get for surviving
score_hole_help            What you get for making a hole for your teammates
score_kill_help            What you get for killing someone
score_suicide_help        What you get for stupidly dying
score_win_help            What you get for winning a round
score_deathzone_help        What you get for hitting the Death Zone
score_deathzone_team_help   What you get for hitting a team Death Zone
score_race_help            What you get for reaching the win zone in a race
score_blastzone_help    What you get for hitting the Blast Zone
score_explosion_owner_help  Points the owner of an explosion gains for destroying another enemy cycle.
score_explosion_help        Points the enemy cycle destroyed in an explosion gains.
deadly_explosions_help      Should cycles in the blast radius of an explosion be destroyed?

sp_score_win_help            What you get for winning a round in single player mode
sp_walls_stay_up_delay_help    Number of seconds the walls stay up after a player died; negative values will keep them up forever.
sp_walls_length_help        Length of the cycle walls in meters; negative values will make the walls infinite.
sp_explosion_radius_help    Blast radius of the cycle explosions in single player mode
sp_team_balance_on_quit_help    Balance teams on player quit in single player mode?
sp_team_balance_with_ais_help    Balance teams with AI players in single player mode?
sp_team_max_imbalance_help    Maximum allowed team imbalance in single player mode
sp_team_max_players_help    Maximum number of players per team in single player mode
sp_team_min_players_help    Minimum number of players per team in single player mode
sp_teams_max_help        Maximum number of teams in single player mode
sp_teams_min_help        Minimum number of teams in single player mode
sp_finish_type_help        What happens when the last human is dead in single player mode?
sp_game_type_help        Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
sp_auto_iq_help            Automatically adjust AI IQ in single player mode?
sp_auto_ais_help        Automatically spawn AI players in single player mode?
sp_ai_iq_help            IQ of the AI opponents in single player mode
sp_min_players_help        Minimum number of players in single player mode
sp_num_ais_help            Number of AI players in single player mode
sp_limit_score_help        End the match when a player reaches this score in single player mode
sp_limit_rounds_help        End the match after this number of rounds in single player mode
sp_limit_time_help        End the match after this number of minutes in single player mode

spawn_wingmen_back_help     Determines how much each wingman is placed backwards in a team.
spawn_wingmen_side_help     Determines how much each wingman is placed sidewards in a team.

walls_stay_up_delay_help    Number of seconds the walls stay up after a player died; negative values will keep them up forever.
walls_length_help        Length of the cycle walls in meters; negative values will make the walls infinite.
explosion_radius_help        Blast radius of the cycle explosions
explosion_radius_speed_factor_help  Positive values will increase EXPLOSION_RADIUS the faster the cycle is, negative value will decrease it.
team_balance_on_quit_help    Balance teams on player quit?
team_balance_with_ais_help    Balance teams with AI players?
team_max_imbalance_help    Maximum allowed team imbalance
team_max_players_help        Maximum number of players per team
team_min_players_help        Minimum number of players per team
team_allow_shuffle_up_help  If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank.
team_center_is_boss_help    If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest.
team_elimination_mode_help  Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance.

teams_max_help            Maximum number of teams
teams_min_help            Minimum number of teams
finish_type_help        What happens when the last human is dead?
game_type_help            Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
auto_iq_help            Automatically adjust AI IQ?
auto_ais_help            Automatically spawn AI players?
ai_iq_help            IQ of the AI opponents
min_players_help        Minimum number of players
num_ais_help            Number of AI players
limit_score_help        End the match when a player reaches this score
limit_rounds_help        End the match after this number of rounds
limit_time_help            End the match after this number of minutes

auto_team_help          Flag indicating whether players should be put into teams automatically.
auto_team_spec_spam_help    If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0.

allow_team_name_color_help   Allow a team to be named after a color
allow_team_name_leader_help  Allow team leader to set a team.
allow_team_name_player_help  Allow a team to be named after the leading player

play_time_total_help         Total time in minutes someone has played with this client
play_time_online_help        Total time in minutes someone has played with this client online
play_time_team_help          Total time in minutes someone has played with this client in a team
min_play_time_total_help     Total play time in minutes required to play here
min_play_time_online_help    Online play time in minutes required to play here
min_play_time_team_help      Team play time in minutes required to play here
play_time_total_lacking      You cannot play here; first, you need to get more general experience. Play somewhere else (local games count) for \1 minutes, then you can come back here and play.\n
play_time_online_lacking     You cannot play here; first, you need to get more online experience. Play on other servers for \1 minutes, then you can come back here and play.\n
play_time_team_lacking       You cannot play here; first, you need to get more team play experience. Play on other team servers for \1 minutes, then you can come back here and play.\n

team_name_1_help name of team 1
team_name_2_help name of team 2
team_name_3_help name of team 3
team_name_4_help name of team 4
team_name_5_help name of team 5
team_name_6_help name of team 6
team_name_7_help name of team 7
team_name_8_help name of team 8

team_red_1_help red portion of team 1's color
team_red_2_help red portion of team 2's color
team_red_3_help red portion of team 3's color
team_red_4_help red portion of team 4's color
team_red_5_help red portion of team 5's color
team_red_6_help red portion of team 6's color
team_red_7_help red portion of team 7's color
team_red_8_help red portion of team 8's color

team_green_1_help green portion of team 1's color
team_green_2_help green portion of team 2's color
team_green_3_help green portion of team 3's color
team_green_4_help green portion of team 4's color
team_green_5_help green portion of team 5's color
team_green_6_help green portion of team 6's color
team_green_7_help green portion of team 7's color
team_green_8_help green portion of team 8's color

team_blue_1_help blue portion of team 1's color
team_blue_2_help blue portion of team 2's color
team_blue_3_help blue portion of team 3's color
team_blue_4_help blue portion of team 4's color
team_blue_5_help blue portion of team 5's color
team_blue_6_help blue portion of team 6's color
team_blue_7_help blue portion of team 7's color
team_blue_8_help blue portion of team 8's color

# wall length modification
cycle_dist_wall_shrink_help        Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
cycle_dist_wall_shrink_offset_help Distance offset in wall length calculation. See settings.cfg for full docs.

# respawn relevant settings (no server supports respawning yet, but the client is prepared)
cycle_blink_frequency_help        Frequency in Hz an invulnerable cycle blinks with.
cycle_invulnerable_time_help      Time in seconds a cycle is invulnerable after a respawn.
cycle_wall_time_help              Time in seconds a cycle does not make a wall after a respawn. Values below 0 disable wall building.
cycle_first_spawn_protection_help Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.

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#       Game rules configuration items
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# map file
map_file_help                     File that contains the map used for playing
map_uri_help                      DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead
arena_axes_help                   In how many directions a cycle can turn 4 is the default, 6 is hexatron
resource_repository_client_help   URI the client uses to search for map files if they aren't stored locally. Better leave it alone
resource_repository_server_help   URI clients and the server use to search for map files if they aren't stored locally

default_map_file_help             The default map to revert to when no players are active
default_map_file_on_empty_help    If set to 1, the DEFAULT_MAP_FILE is selected when no players are active

# rotation
rotation_type_help                      Determines when map and config rotation should occur. Possible values: (0) Do not do any rotation, (1) Ordered Rotate every round, (2) Ordered Rotate every match, (3) Random Rotate every round, (4) Random Rotate every match, (5) Activates ROTATION_MAX, (6) Activates for rotation where maps and configs load depending on the round they are set for.

map_rotation_help                       A list of map files to rotate through, with values separated by semicolons. Optionally you can enter in the round like this: map|round_number;
map_rotation_list                       List of maps currently in rotation:\n
map_rotation_list_show                  Showing \1 maps out of \2 in rotation.\n

map_rotation_add_help                   Add a map item to the MAP_ROTATION list of items. Optionally you can also add in the round of selection. Usage: MAP_ROTATION_ADD <map>{|round_number}
map_rotation_load_help                  Loads the selected map from it's designated id from the list of MAP_ROTATION items. Usage: MAP_ROTATION_LOAD <map_id>
map_rotation_remove_help                Removed the selected map from the list of MAP_ROTATION items. Usage: MAP_ROTATION_REMOVE <map>
map_rotation_set_help                   Set the selected map to the round provided. Usage: MAP_ROTATION_SET <map> <round>

config_rotation_help                    A list of config files to rotate through, with values separated by semicolons. Optionally you can enter in the round like this: config|round_number;
config_rotation_type_help               How will the CONFIG_ROTATION files load? 0-INCLUDE or 1-RINCLUDE?; Default: 0
config_rotation_list                    List of configs currently in rotation:\n
config_rotation_list_show               Showing \1 cofigs out of \2m in rotation.\n

config_rotation_add_help                Add a config item to the CONFIG_ROTATION list of items. Optionally you can also add in the round of selection. Usage: CONFIG_ROTATION_ADD <config>{|round_number}
config_rotation_load_help               Loads the selected config from it's designated id from the list of CONFIG_ROTATION items. Usage: CONFIG_ROTATION_LOAD <config_id>
config_rotation_remove_help             Removed the selected config from the list of CONFIG_ROTATION items. Usage: CONFIG_ROTATION_REMOVE <config>
config_rotation_set_help                Set the selected config to the round provided. Usage: CONFIG_ROTATION_SET <config> <round>

map_remove_success                      An Administrator removed "0x88ff22\10xRESETT" from the map rotation.\n
map_remove_failed                       0xff7777Could not find map "\1" in rotation.\n
config_remove_success                   An Administrator removed "0x88ff22\10xRESETT" from the config rotation.\n
config_remove_failed                    0xff7777Could not find map "\1" in rotation.\n

reset_rotation_help                     Resets map and config rotation
reset_rotation_on_start_new_match_help  If enabled, map and config rotation will be reset when a START_NEW_MATCH command is issued
reset_rotation_message                  Map and config rotation have been reset.

rotation_max_help                       The maximum number of rounds the currently loaded map should remain before new map should be selected and loaded.
rotation_max_type_help                  The type of rotation to occur at the end of ROTATION_MAX: ordered rotation or random rotation.

rotation_search_other                        You probably want:\n
rotation_search_usage                   0xffff7f/rotation usage: /rotation <type: map or cfg> [name].\n
rotation_search_failed                  0xffff7f/rotation failed: 0xff9999\1.\n
rotation_search_found_toomanyfiles      0xff7777\2 more matches are found for search term "\1".\n
rotation_search_found                   0xffff7f/rotation: 0xff55ff\1: 0x33ffff\2.\n

# non-rotation
map_storage_help                        Is mainly use for non-rotation purposes, queue mainly. Usage is similar to MAP_ROTATION, except without round.
map_storage_list                        List of maps currently in storge:\n
map_storage_list_show                   Showing \1 maps out of \2 in storage.\n

config_storage_help                     Is mainly use for non-rotation purposes, queue mainly. Usage is similar to CONFIG_ROTATION, except without round.
config_storage_list                     List of configs currently in storage:\n
config_storage_list_show                Showing \1 cofigs out of \2m in storage.\n

# limits
speed_factor_help        Speed modifier for the cycles
sp_speed_factor_help        Speed modifier for the cycles
size_factor_help        Arena size modifier
sp_size_factor_help        Arena size modifier

# single player settings (used by dedicated server only)
sp_ais_help            number of AI Players in Single-Player-mode

start_new_match_help        Initiates a new match

# ladder and highscore rules
ladder_min_bet_help        Minimum score you put in the ladder pot
ladder_percent_bet_help        Percentage of your score you put in the ladder pot
ladder_tax_help            Percentage of the ladder pot the IRS takes
ladder_lose_percent_on_load_help Percentage of your ladder score lost on each load
ladder_lose_min_on_load_help   Minimum of you ladder score lost on each load

ladder_gain_extra_help        Ping dependent ladder extra score for the winner

real_arena_size_factor_help    The currently active arena size. Leave it alone! Change size_factor instead.
real_cycle_speed_factor_help    The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.

sp_win_zone_min_round_time_help     Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
sp_win_zone_min_last_death_help     Minimum number of seconds since the last death before the instant win zone is activated in single player mode
win_zone_min_round_time_help         Minimum number of seconds the round has to be going on before the instant win zone is activated
win_zone_min_last_death_help         Minimum number of seconds since the last death before the instant win zone is activated
win_zone_expansion_help                Expansion speed of the instant win zone
win_zone_initial_size_help            Initial size of the instant win zone
win_zone_deaths_help                A value of 1 turns it into a death zone.
win_zone_randomness_help            Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.

swap_winzone_deathzone_colors_help  0:Default, original colors and 1:Swap, swaps their colors with each other.

game_timeout_help                    Base timeout for game state synchronisation; gives approximately the maximum time between rounds.
last_chat_break_time_help           Last round time a player in chat mode is able to pause the timer
extra_round_time_help               Length of an extra pause at the beginning of the round
player_chat_wait_max_help           Maximum time in seconds to wait for a single player to stop chatting.
player_chat_wait_fraction_help      Maximum fraction of time to wait for a single player to stop chatting.
player_chat_wait_single_help        Set to 1 if only one player should get their chat wait time reduced at any given time.
player_chat_wait_teamleader_help    Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.

wait_for_external_script_help Let the server wait for an external script between two rounds until the script switches this setting back to 0.
wait_for_external_script_timeout_help If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game.

spawn_script_help                   Spawns an external script from a scripts/ subdirectory on the data path.
respawn_script_help                 Spawns an external script from a scripts/ subdirectory on the data path if no already running instance is found.
force_respawn_script_help           Spawns an external script from a scripts/ subdirectory on the data path after killing the other possibly running instance.
kill_script_help                    Kills a script. Argument must match the SPAWN_SCRIPT argument.
list_scripts_help                   Lists active scripts.
script_env_help                     Set custom environment variables for scripts. Usage: SCRIPT_ENV <variable name> <value>

chatter_remove_time_help            Time in seconds after which a permanent chatter is removed from the game
idle_remove_time_help               Time in seconds after which an inactive player is removed from the game
idle_kick_time_help                 Time in seconds after which an inactive player is kicked
idle_kick_exempt_help               Exempt the access_level from being idle kicked. USAGE: IDLE_KICK_EXEMPT [access_level]
keep_player_slot_help               If set to 1, every time the server gets full, an unworthy spectator is kicked.

respawn_time_help                   Seconds greater than 0 makes sure any dead player will be respawned within that time of them being dead. Default: -1.
respawn_strict_help                 If enabled, players in spectator or going into spectator cannot be respawned.
respawn_help                        Respawns a player that had been killed.\nUSAGE: RESPAWN <player> <xpos> <ypos> <xdir> <ydir>.
respawn_player_help                 Respawns a player that had been killed.\nUSAGE: RESPAWN_PLAYER <player> <xpos> <ypos> <xdir> <ydir>.
respawn_all_help                    Respawns all players that were killed during the round at a random spot.

#********************************************
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#       Player Configuration items
#
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player_name_confitem_help    Player name
player_teamname_confitem_help   Team name
player_user_confitem_help    Global player ID
auto_login_confitem_help    Should this player automatically request authentication?
hide_identity_confitem_help Should this player hide their ID?
camcenter_help            Center internal camera on driving direction
start_cam_help            Initial Camera
start_fov_help            Initial field of vision
allow_cam_help            Allow/forbid the different camera modes
instant_chat_string_help    Instant chat available with hotkeys
name_team_after_player_help    If set, the team is named after the leading player
fav_num_per_team_player_help    The favourite number of players per team for this player
spectator_mode_help        Sets spectator mode for this player
auto_incam_help            Automatically switch to internal camera in a maze
camwobble_help            Lets the internal camera move with your cycle

speak_as_admin      Allows you to speak as admin. Displays Admin: [message]
speak_to_enemies    Allows you to speak to enemies. Displays Admin --> Enemies: [message]
speak_to_everyone   Allows you to speak to everyone. Displays Admin --> Everyone: [message]

announce_help      Use like a public announcement. Displays Announcement: [message]

color_b_help            Cycle and wall colour, blue component.
color_g_help            Cycle and wall colour, green component.
color_r_help            Cycle and wall colour, red component.

player_random_color_help Gives a player a random color every round. The max range is 32 allowing multi-colored tails / bikes.
player_unique_color_help Gives a player a semi-random unique color every round. Attempts to generate colors that are different from other players.


#********************************************
#********************************************
#
#       Convenience
#
#********************************************
#********************************************

history_size_console_help    Number of lines kept in the console history.
history_size_chat_help       Number of lines kept in the chat history.

#********************************************
#********************************************
#
#       Spam protection
#
#********************************************
#********************************************

ping_flood_time_10_help             Minimum time for 10 ping packets from one machine to arrive.
ping_flood_time_20_help             Minimum time for 20 ping packets from one machine to arrive.
ping_flood_time_50_help             Minimum time for 50 ping packets from one machine to arrive.
ping_flood_time_100_help            Minimum time for 100 ping packets from one machine to arrive.
ping_flood_global_help              The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
connection_flood_sensitivity_help   The times PING_FLOOD_TIME_X, multiplied by this value, count for all incoming messages from clients not connected already. A flood here activates turtle mode. Negative values disable global flood protection.
connection_limit_help               Maximum number of packets from unknown peers to handle at one
anti_spoof_help                     If set to 1, checks connecting clients for spoofed IPs. Only clients passing a connectivity test are allowed in. This is done in turtle mode automatically, but may be useful to have on at all times.
turtle_mode_activated               Server is under heavy load. Turtle mode activated. Communication with new clients is on a budget.\n
turtle_mode_deactivated             The high load seems to have normalized for now. Turtle mode deactivated.\n

shuffle_spam_messages_per_round_help Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check.
spam_protection_repeat_help         Minimum time between identical chat messages.
spam_protection_help                Harshness of spam protection; determines min delay between chat messages accepted.
spam_protection_vote_help           Extra factor for SPAM_PROTECTION for votes.
spam_protection_chat_help           Extra factor for SPAM_PROTECTION for chat messages.
spam_penalty_help                    Number of seconds to silence a spammer.
spam_maxlen_help                    Maximal length of chat message.
spam_autokick_help                    Spam score that causes you to get kicked instantly.
spam_autokick_count_help            Number of spam warnings before a player gets spamkicked.
silence_default_help                If set to 1, new players will be silenced
enable_chat_help                    If set to 0, all chat will be suppressed (if reset on the server, messages from logged in players and private/team messages are still shown)
allow_team_change_help                If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER

# spam prefix settings
prefix_spam_enable_help                           Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable.
prefix_spam_start_color_multiplier_help           If a prefix begins with a color code it will have this multiplier applied to its score.
prefix_spam_length_multiplier_help                Multiplier applied to prefix length when calculating prefix spam score.
prefix_spam_number_color_codes_multiplier_help    Multiplier applied to the number of color codes in prefix when calculating prefix spam score.
prefix_spam_number_known_prefixes_multiplier_help Multiplier applied to the number of known spam prefixes when calculating prefix spam score.
prefix_spam_required_score_help                   The required prefix spam score a prefix must have for it to be considered spam.
prefix_spam_timeout_multiplier_help               Multiplier applied to time calculation to determine how long a known prefix is remembered.


# spam kick messages
spam_chat                   You chatted too much.
spam_teamchage              You switched teams too often.
spam_vote_kick_issue        You issued too many kick votes.
spam_vote_rejected          Too many of your votes got rejected.

# default shouting
default_shout_spectator_help 1 if the default chat action for spectators should be shouting, 0 if it should be spectator chat. 2 if the default action should be shouting and the access level requirement should be overridden.
default_shout_player_help    1 if the default chat action for players should be shouting, 0 if it should be team chat. 2 if the default action should be shouting and the access level requirement should be overridden.

#********************************************
#********************************************
#
#       Cheat protection
#
#********************************************
#********************************************

allow_enemies_same_ip_help         If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
allow_enemies_same_client_help     If set to 1, this allows two players that play on the same client to fight for points with each other.
whitelist_enemies_username_help    Allow players from the same IP address to be enemies if one of them is authenticated, and in this list. WHITELIST_ENEMIES_USERNAME <authenticated name1> <authenticated name2> ...
whitelist_enemies_ip_help          Allow any players from the specified IP address to be enemies. Usage: WHITELIST_ENEMIES_IP <ip1> ...
whitelist_enemies_success          Added \1 entries to the whitelist.

allow_control_during_chat_help     If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).

allow_imposters_help               If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
allow_impostors_help               If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.

timebot_kick_severity_help         If players get kicked by the timebot detection, it's done with this severity level.
timebot_sensitivity_help           The sensitivity of the timebot detection code. 1.0 is the default and you probably shouldn't deviate more than .5 from that.
timebot_action_medium_help         Action to take on a medium suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player.
timebot_action_high_help           Action to take on a high suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player.
timebot_action_max_help            Action to take on a very high suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player.

timebot_action_medium              \1 is showing excellent timing ability, almost too good for a human.\n
timebot_action_high                \1 is showing suspiciously superhuman timing ability.\n
timebot_action_max                 \1 is very likely using timing assistance software.\n

#********************************************
#********************************************
#
#       Lag compensation
#
#********************************************
#********************************************

lag_max_speedup_timer_help         Maximal speed increase of timer while lag is compensated for.
lag_slow_time_help                 Timescale the slow lag measurement decays on.
lag_fast_time_help                 Timescale the fast lag measurement decays on.
lag_slow_weight_help               Extra weight lag reports from the server influence the slow lag compensation with.
lag_fast_weight_help               Extra weight lag reports from the server influence the fast lag compensation with.

lag_credit_help                    Maximal seconds of total lag credit.
lag_credit_single_help             Maximal seconds of lag credit for a single lag credit event.
lag_credit_variance_help           Maximal multiple of the lag variance for a single lag credit event.
lag_sweet_spot_help                Sweet spot, the fill ratio of lag credit the server tries to keep the client at.
lag_credit_time_help               Timescale lag credit is restored on.

lag_offset_client_help             Extra amount of lag compensation, determined by the client.
lag_offset_server_help             Extra amount of lag compensation, determined by the server.
lag_offset_legacy_help             Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server.

lag_threshold_help                 Amount of lag not compensated for on each lag event.
lag_frequency_threshold_help       Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1.

#********************************************
#********************************************
#
#       Banning
#
#********************************************
#********************************************

network_min_ban_help                When a client's connection is blocked because they're banned, make them banned for at least this many seconds.

network_autoban_offset_help         Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
network_autoban_factor_help         Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
network_autoban_max_kph_help        Maximal value of the kicks per hour; larger values are smoothly clamped.

network_spectator_time_help         If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.

#********************************************
#********************************************
#
#       Voting settings
#
#********************************************
#********************************************

vote_use_server_controlled_kick_help Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
voting_timeout_help                    Votes older than this time out and are rejected.
voting_timeout_per_voter_help       Additional value for VOTING_TIMEOUT for every voter present.
allow_voting_help                    If set to 1, voting will be allowed for players.
allow_voting_spectator_help            If set to 1, voting will be allowed for spectators.
min_voters_help                        Number of voters that need to be online to enable voting.
max_votes_help                      The maximum number of total votes that can be active at any given moment.
votes_cancel_help                   Cancels all running polls.
max_votes_per_voter_help            The maximum number of votes suggested by each voter that can be active at any given moment.
voting_start_decay_help                Number of seconds after that the non-voters start to get ignored.
voting_decay_help                    One non-voter is ignored every time this many seconds pass.
voting_bias_help                    Add virtual voters that oppose every change.
voting_bias_silence_help                        Add virtual voters that oppose every silence vote.
voting_bias_voice_help                  Add virtual voters that oppose every voice vote.
voting_bias_kick_help                Add virtual voters that oppose every kick vote.
voting_bias_suspend_help            Add virtual voters that oppose every suspend vote.
voting_bias_include_help            Add virtual voters that oppose every include vote.
voting_bias_command_help            Add virtual voters that oppose every command vote.

voting_privacy_help                    Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
voting_spam_issue_help              The spam level of issuing a vote.
voting_spam_reject_help             The spam level of getting your vote rejected.
voting_harm_time_help               The minimum time in seconds between two harmful votes against the same player.
voting_kick_time_help               The minimum time in seconds between two kick votes against the same player.
voting_maturity_help                The minimum time in seconds a player needs to be online with the same name before they can issue votes.
voting_suspend_rounds_help          The number of rounds "/vote suspend <player>" suspends a player for.
voting_kick_minharm_help            Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension.
votes_suspend_help            Suspends voting for n minutes.
votes_suspend_default_help        Default value for VOTES_SUSPEND.
votes_unsuspend_help            Allows voting again.
voting_suspended            Voting has been suspended for the next \1 minutes.\n
voting_unsuspended            Voting is allowed again.\n
vote_rejected_voting_suspended            Voting has been suspended by the Administrator.\n

#********************************************
#********************************************
#
#       Name Display
#
#********************************************
#********************************************

fadeout_name_delay_help                Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
show_own_name_help                      Should your name be displayed above your cycle on your screen?
show_colored_name_help        Should names appear to be colored above the cycles that players control?
dead_console_decoration       *DEAD* 
spectator_console_decoration  *SPEC* 

#********************************************
#********************************************
#
#       Recording and playback
#
#********************************************
#********************************************

recording_debuglevel_help            Level of additional information in recording file.
fast_forward_maxstep_help           Maximum recording time between rendered frames in fast forward mode
fast_forward_maxstep_real_help      Maximum real time between rendered frames in fast forward mode
fast_forward_maxstep_rel_help       Maximum fraction of the time left until the end of FF mode between rendered frames
stop_recording_help                 Stops a currently running recording to save resources. Resuming is impossible.

#********************************************
#********************************************
#
#       Camera Configuration items
#
#********************************************
#********************************************

camera_forbid_smart_help    Forbids the use of the internal camera on all clients
camera_forbid_in_help        Forbids the use of the internal camera on all clients
camera_forbid_free_help        Forbids the use of the free camera on all clients
camera_forbid_follow_help    Forbids the use of the fixed external camera on all clients
camera_forbid_custom_help    Forbids the use of the custom camera on all clients
camera_forbid_server_custom_help  Forbids the use of the server custom camera

camera_forbid_custom_glance_help                 Forbids use of special glance camera settings
camera_override_custom_glance_help               Overrides custom glance settings with values from the server
camera_override_custom_glance_server_custom_help Overrides custom glance settings with values from the server only for the server custom camera

camera_follow_start_x_help    Start position of the fixed external camera
camera_follow_start_y_help    Start position of the fixed external camera
camera_follow_start_z_help    Start position of the fixed external camera

camera_smart_start_x_help    Start position of the smart camera
camera_smart_start_y_help    Start position of the smart camera
camera_smart_start_z_help    Start position of the smart camera
camera_smart_glance_custom_help Use custom camera settings when glancing with the smart camera
camera_smart_glance_custom_text Custom Glance

camera_free_start_x_help    Start position of the free camera
camera_free_start_y_help    Start position of the free camera
camera_free_start_z_help    Start position of the free camera

camera_custom_back_help        Position of the custom camera: how much is it moved back from the cycle?
camera_custom_rise_help        Position of the custom camera: how much is it moved up from the cycle?
camera_custom_back_fromspeed_help        This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
camera_custom_rise_fromspeed_help        This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
camera_custom_pitch_help    Position of the custom camera: how much does it look up/down?
camera_custom_zoom_help     Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
camera_custom_turn_speed_help Speed the custom camera turns with
camera_custom_turn_speed_180_help Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
camera_in_turn_speed_help Speed the internal camera turns with

camera_server_custom_back_help        Position of the custom camera: how much is it moved back from the cycle?
camera_server_custom_rise_help        Position of the custom camera: how much is it moved up from the cycle?
camera_server_custom_back_fromspeed_help        This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
camera_server_custom_rise_fromspeed_help        This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
camera_server_custom_pitch_help        Position of the custom camera: how much does it look up/down?
camera_server_custom_turn_speed_help Speed the server custom camera turns with. Turn values are taken from the client-side settings if this is negative.
camera_server_custom_turn_speed_180_help Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse

camera_glance_back_help        Position of the glance camera: how much is it moved back from the cycle?
camera_glance_rise_help        Position of the glance camera: how much is it moved up from the cycle?
camera_glance_back_fromspeed_help        This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK.
camera_glance_rise_fromspeed_help        This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE.
camera_glance_pitch_help    Position of the glance camera: how much does it look up/down?

camera_server_glance_back_help        Position of the server glance camera: how much is it moved back from the cycle?
camera_server_glance_rise_help        Position of the server glance camera: how much is it moved up from the cycle?
camera_server_glance_back_fromspeed_help        This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK.
camera_server_glance_rise_fromspeed_help        This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE.
camera_server_glance_pitch_help        Position of the server glance camera: how much does it look up/down?

camera_visibility_recovery_speed_help The speed the external visibility targets recovers from wall hits
camera_visibility_wall_distance_help  The distance the visibility targets keep from walls
camera_visibility_clip_speed_help     Speed with which the visibility targets is brought into view
camera_visibility_extension_help      Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
camera_visibility_sideskew_help       Extra forward component of the sideways visibility targets
camera_visibility_lower_wall_help     If set to 1, walls are lowered when they block the view and the camera is not moved
camera_visibility_lower_wall_smart_help  Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
bug_transparency_help                    Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
bug_transparency_demand_help             Unsupported: use transparency instead of lowering walls

#********************************************
#********************************************
#
#       Network Configuration items
#
#********************************************
#********************************************

custom_server_name_help    Name of the server to connect to
dedicated_idle_help        After running this time (in hours), the dedicated server takes the next chance to quit.
dedicated_fps_help      Maximum simulation steps per second the dedicated server will perform
dedicated_fps_idle_factor_help Number of times per frame the server should check whether simulation can be done if no network input is coming
talk_to_master_help        Announce this server on the Internet?
add_master_server_help  Announce this server to another master server. Usage: ADD_MASTER_SERVER host port(optional, default=4533).
max_out_rate_help        Maximum network output rate
max_in_rate_help        Maximum network input rate
ping_charity_help        How much ping are you willing to take over from your opponent?
ping_charity_max_help    Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better.
ping_charity_min_help    Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better.
ping_charity_server_help Don't touch: the server says this is the maximal ping compensation.
big_brother_help        Did we already send the big brother information?
server_name_help        Name of this server
server_options_help        Short description of the options on this server
server_ip_help          IP the server listens on
server_dns_help         If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
server_port_help        Port this server listens on
client_port_help        Port we try to connect to
client_download_settings_help   If set to 1, clients with the supported feature can download the server settings.
port_max_help       The highest network port that is scanned when looking for a LAN server.
port_min_help       The lowest network port that is scanned when looking for a LAN server.
max_clients_help        Maximum number of network clients to accept
max_clients_high       Warning: MAX_CLIENTS can not be greater than \1. Setting not changed.
max_clients_low        Warning: MAX_CLIENTS of \1 cannot be lower than 1. Setting not changed.
max_clients_same_ip_soft_help        Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
max_clients_same_ip_hard_help        Maximum number of network clients to accept from the same IP; more logins will be ignored
max_players_same_ip_help  maximum number of players from the same IP (note that each client can legally host up to four players)
url_help                HTTP URI associated with a server

# settings compatibility

setting_legacy_behavior_breaking_help    Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
setting_legacy_behavior_bumpy_help     Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
setting_legacy_behavior_annoying_help Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
setting_legacy_behavior_cheating_help     Default legacy behavior for settings where the default behavior could be considered cheating if non-default was set. Example: DOUBLEBIND_TIME
setting_legacy_behavior_visual_help   Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)

#********************************************
#********************************************
#
#       Graphics Configuration items
#
#********************************************
#********************************************

png_screenshot_help      Store screenshots as PNG files, not BMP files.
white_sparks_help        Draw sparks in white (instead of cycle colors).
keep_window_active_help  Keeps rendering active when the program window loses input focus.

# hud
show_brake_help                   Show the brake meter on the HUD?
show_alive_help                   Show the number of enemies and friends left on the HUD?
show_fastest_help                 Show the fastest player on the HUD?
show_hud_help                     Show the HUD?
show_ping_help                    Show your ping on the HUD?
show_rubber_help                  Show the rubber meter on the HUD?
show_score_help                   Show your single player scores on the HUD?
show_speed_help                   Show the speed meter on the HUD?
show_time_help                    Show the current time in the top- right corner?
show_time_24_help                 Show the time in 24 hour format?
speed_gauge_locx_help             Horizontal position of the speed meter
speed_gauge_locy_help             Vertical position of the speed meter
speed_gauge_size_help             Size of the speed meter
rubber_gauge_locx_help            Horizontal position of the rubber meter
rubber_gauge_locy_help            Vertical position of the rubber meter
rubber_gauge_size_help            Size of the rubber meter
brake_gauge_locx_help             Horizontal position of the brake meter
brake_gauge_locy_help             Vertical position of the brake meter
brake_gauge_size_help             Size of the brake meter
alive_locx_help                   Horizontal position of the alive headcount display
alive_locy_help                   Vertical position of the alive headcount display
alive_size_help                   Size of the alive headcount display
fastest_locx_help                 Horizontal position of the fastest player display
fastest_locy_help                 Vertical position of the fastest player display
fastest_size_help                 Size of the fastest player display
ping_locx_help                    Horizontal position of the ping display
ping_locy_help                    Vertical position of the ping display
ping_size_help                    Size of the ping display
score_locx_help                   Horizontal position of the score display
score_locy_help                   Vertical position of the score display
score_size_help                   Size of the score display
cm_locy_help                      Vertical position of the center messages
hud_cache_threshold_help          Update threshold for HUD gauges, only in effect when display lists are activated: if the relative change times the amount of time since the last update is bigger than this, the gauge gets updated.
forbid_hud_map                    Disallow clients to display the HUD minimap?

#floor
grid_size_help            Distance between grid lines
grid_size_moviepack_help    Distance between grid lines when moviepack is active
floor_red_help            Floor colour
floor_green_help        Floor colour
floor_blue_help            Floor colour

upper_sky_red_help       Upper sky colour
upper_sky_green_help     Upper sky colour
upper_sky_blue_help      Upper sky colour

upper_sky_scale_help     Upper sky scaling (decrease to make features larger)

upper_sky_height_help    Upper sky height (changes during gameplay cause graphical errors)
lower_sky_height_help    Lower sky height (changes during gameplay cause graphical errors)

rim_wall_stretch_x_help Extension of the rim wall texture in the horizontal direction
rim_wall_stretch_y_help Extension of the rim wall texture in the vertical direction
rim_wall_wrap_y_help    Set to 1 if the rim wall texture should repeat in the vertical direction

#moviepack settings
moviepack_floor_red_help    Floor colour
moviepack_floor_green_help    Floor colour
moviepack_floor_blue_help    Floor colour
moviepack_wall_stretch_help    The distance of the vertical lines on the moviepack walls
moviepack_rim_wall_stretch_x_help  Extension of one square of rim wall texture in the horizontal direction for the moviepack
moviepack_rim_wall_stretch_y_help  Extension of the rim wall texture in the vertical direction for the moviepack

#detail settings
swapmode_text           Swap Mode:
swapmode_help           Determines the commands used to sync graphics and input every frame. The current value implies:
swapmode_fastest_text   Fastest
swapmode_fastest_help   No sync commands. This is fastest and uses the least CPU, but may cause graphics to severely lag behind input. Use at your own risk.
swapmode_glflush_text   Flush
swapmode_glflush_help   Calls glFlush() to sync graphics output. Very little overhead and prevents graphics lag. This is the default.
swapmode_glfinish_text  Finish
swapmode_glfinish_help  Calls glFinish() to sync graphics output. This is guaranteed to prevent graphics lagging behind input, but causes loss of framerate on some systems and full CPU load on others. Use if Flush does not work.
swap_mode_help          Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().

texture_mode_0_help        Floor Texture:
texture_mode_1_help        Wall Textures:
texture_mode_2_help        Object Textures:
texture_mode_3_help        Font:

gl_extensions_help        OpenGL system information
gl_version_help            OpenGL system information
gl_renderer_help        OpenGL system information
gl_vendor_help            OpenGL system information
alpha_blend_help        Enable alpha blending
text_bright_background_help  Enable the bright white background behind text considered dark 
zone_alpha_toggle_help        This is XORd with ALPHA_BLEND to determine the way to draw zones
zone_segments_help        How many segments the zone is formed with. Default is 11
zone_seg_length_help    The rendered fraction of every segment. Default is .5
zone_bottom_help        Where to put the zone along the Z axis. Default is 0.0
zone_height_help        The zone segments' height. Default is 5.0
smooth_shading_help     Enable smooth shading
text_out_help            Enable console text output
console_columns_help    Number of characters in each line of console output
console_rows_help       Number of lines of console output without user intervention
console_rows_max_help   Number of lines of console output when scrolling back
console_indent_help     Number of spaces each continuation of a wrapped console line is indented by
console_decorate_id_help            Decorates every line of console output with the client ID
console_decorate_ip_help            Decorates every line of console output with the client IP
console_decorate_timestamp_help            Decorates every line of console output with the current date and time
console_ladder_log_help            Sends ladder log output to the console
ladderlog_decorate_timestamp_help        Decorates every line of ladderlog output with the current date and time
ladderlog_write_all_help Set all the LADDER_LOG_WRITE_* settings to the same value
ladderlog_write_all_usage Usage: LADDER_LOG_WRITE_ALL 1|0
ladderlog_write_all_enabled Enabled full ladderlog output.
ladderlog_write_all_disabled Disabled ladderlog output.
ladderlog_write_admin_command_help            Write to ladderlog: ADMIN_COMMAND <name> <setting>
ladderlog_write_authority_blurb_help          Write to ladderlog: AUTHORITY_BLURB <blurb> <player> <text>
ladderlog_write_ball_vanish_help              Write to ladderlog: BALL_VANISH <object id> <zone_name> <cx> <cy>
ladderlog_write_base_enemy_respawn_help       Write to ladderlog: BASE_ENEMY_RESPAWN  <spawner> <spawned>
ladderlog_write_base_respawn_help             Write to ladderlog: BASE_RESPAWN <spawner> <spawned>
ladderlog_write_basezone_conquered_help       Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy>
ladderlog_write_basezone_conquerer_help       Write to ladderlog: BASEZONE_CONQUERER <player> <% of zone>
ladderlog_write_basezone_conquerer_team_help  Write to ladderlog: BASEZONE_CONQUERER_TEAM <team> <score>
ladderlog_write_cycle_created_help            Write to ladderlog: CYCLE_CREATED [auth_name] [posx] [posy] [dirx] [diry] [team_name]
ladderlog_write_cycle_destroyed_help          Write to ladderlog: CYCLE_DESTROYED [auth_name] [posx] [posy] [dirx] [diry] [team_name]
ladderlog_write_chat_help                     Write to ladderlog: CHAT <chatter> [/me] <chat string>
ladderlog_write_current_map_help              Write to ladderlog: CURRENT_MAP [size_factor] [size_multiplier] [MAP_FILE]
ladderlog_write_death_basezone_conquered_help Write to ladderlog: DEATH_BASEZONE_CONQUERED <player> [NO_ENEMIES]
ladderlog_write_blastzone_player_enter_help   Write to ladderlog: DEATH_BLASTZONE_PLAYER_ENTER <player>
ladderlog_write_death_deathshot_help          Write to ladderlog: DEATH_DEATHSHOT <prey> <predator>
ladderlog_write_death_deathzone_help          Write to ladderlog: DEATH_DEATHZONE <player>
ladderlog_write_death_deathzone_team_help     Write to ladderlog: DEATH_DEATHZONE_TEAM <team> <player>
ladderlog_write_death_frag_help               Write to ladderlog: DEATH_FRAG <prey> <predator>
ladderlog_write_death_rubberzone_help         Write to ladderlog: DEATH_RUBBERZONE <player>
ladderlog_write_death_self_destruct_help      Write to ladderlog: DEATH_SELF_DESTRUCT <prey> <predator>
ladderlog_write_death_shot_frag_help          Write to ladderlog: DEATH_SHOT_FRAG <prey> <predator>
ladderlog_write_death_shot_suicide_help       Write to ladderlog: DEATH_SHOT_SUICIDE <player>
ladderlog_write_death_shot_teamkill_help      Write to ladderlog: DEATH_SHOT_TEAMKILL <prey> <predator>
ladderlog_write_death_explosion_help          Write to ladderlog: DEATH_EXPLOSION <prey> <predator>
ladderlog_write_death_suicide_help            Write to ladderlog: DEATH_SUICIDE <player>
ladderlog_write_death_teamkill_help           Write to ladderlog: DEATH_TEAMKILL <prey> <predator>
ladderlog_write_death_zombiezone_help         Write to ladderlog: DEATH_ZOMBIEZONE <prey> [predator]
ladderlog_write_flag_conquest_round_win_help  Write to ladderlog: FLAG_CONQUEST_ROUND_WIN <player> <flag team>
ladderlog_write_flag_drop_help                Write to ladderlog: FLAG_DROP <player> <flag team>
ladderlog_write_flag_held_help                Write to ladderlog: FLAG_HELD <player>
ladderlog_write_flag_return_help              Write to ladderlog: FLAG_RETURN <player>
ladderlog_write_flag_score_help               Write to ladderlog: FLAG_SCORE <player> <flag team>
ladderlog_write_flag_take_help                Write to ladderlog: FLAG_TAKE <player> <flag team>
ladderlog_write_flag_timeout_help             Write to ladderlog: FLAG_TIMEOUT <player> <flag team>
ladderlog_write_encoding_help                 Write to ladderlog: ENCODING <charset>. Specifies the encoding for data in ladderlog.txt.
ladderlog_write_game_end_help                 Write to ladderlog: GAME_END <date and time>
ladderlog_write_game_time_help                Write to ladderlog: GAME_TIME <time> (see also: GAME_TIME_INTERVAL)
ladderlog_write_match_winner_help             Write to ladderlog: MATCH_WINNER <team> <players>
ladderlog_write_new_match_help                Write to ladderlog: NEW_MATCH <date and time>
ladderlog_write_new_round_help                Write to ladderlog: NEW_ROUND <date and time>
ladderlog_write_num_humans_help               Write to ladderlog: NUM_HUMANS <number of humans>
ladderlog_write_online_player_help            Write to ladderlog: ONLINE_PLAYER <name> <id> <r> <g> <b> <access_level> <did_login?> [<ping> <team>]
ladderlog_write_online_ai_help                Write to ladderlog: ONLINE_AI <name> <team> <score>
ladderlog_write_online_team_help              Write to ladderlog: ONLINE_TEAM <name> <screen name>
ladderlog_write_online_players_alive_help     Write to ladderlog: ONLINE_PLAYERS_ALIVE <player1> <player2> <player3> ...
ladderlog_write_online_players_count_help     Write to ladderlog: ONLINE_PLAYERS_COUNT <humans> <ais> <humans alive> <ai alive> <humans dead> <ai dead>
ladderlog_write_online_players_dead_help      Write to ladderlog: ONLINE_PLAYERS_DEAD <player1> <player2> <player3> ...
ladderlog_write_player_ai_entered_help        Write to ladderlog: PLAYER_AI_ENTERED <name> <screen name>
ladderlog_Write_player_ai_left_help           Write to ladderlog: PLAYER_AI_LEFT <name>
ladderlog_write_player_entered_grid_help      Write to ladderlog: PLAYER_ENTERED_GRID <name> <IP> <screen name>
ladderlog_write_player_entered_spectator_help Write to ladderlog: PLAYER_ENTERED_SPECTATOR <name> <IP> <screen name>
ladderlog_write_player_left_help              Write to ladderlog: PLAYER_LEFT <name> <IP>
ladderlog_write_player_renamed_help           Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <did_login?> <screen name>
ladderlog_write_positions_help                Write to ladderlog: POSITIONS <team> <player1 player2 ...>
ladderlog_write_round_score_help              Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>]
ladderlog_write_round_score_team_help         Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team>
ladderlog_write_round_winner_help             Write to ladderlog: ROUND_WINNER <team> <players>
ladderlog_write_sacrifice_help                Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into>
ladderlog_write_shutdown_help                 Write to ladderlog: SHUTDOWN <time> when the server has been shut down using exit/quit commands
ladderlog_write_soccer_ball_player_entered_help Write to ladderlog: SOCCER_BALL_PLAYER_ENTERED [player_auth_name] [team]
ladderlog_write_soccer_goal_player_entered_help Write to ladderlog: SOCCER_GOAL_PLAYER_ENTERED [player_auth_name] [player_team] [team owner of the goal]
ladderlog_write_soccer_goal_scored_help       Write to ladderlog: SOCCER_GOAL_SCORED <goal's team> <scored team> <scored player> <time>
ladderlog_write_targetzone_conquered_help     Write to ladderlog: TARGETZONE_CONQUERED <object_id> <zone_name> <cx> <cy> [<player> [<team>]]
ladderlog_write_targetzone_player_left_help   Write to ladderlog: TARGETZONE_PLAYER_LEFT <object_id> <zone_name> <cx> <cy> <player> <x> <y> <xdir> <ydir>
ladderlog_write_targetzone_player_enter_help  Write to ladderlog: TARGETZONE_PLAYER_ENTER <object_id> <zone_name> <cx> <cy> <player> <x> <y> <xdir> <ydir> <time>
ladderlog_write_targetzone_timeout_help       Write to ladderlog: TARGETZONE_TIMEOUT <object_id> <zone_name> <cx> <cy>
ladderlog_write_wait_for_external_script_help Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT)
ladderlog_write_winzone_player_enter_help     Write to ladderlog: WINZONE_PLAYER_ENTER <player> <x> <y> <xdir> <ydir> <time>
ladderlog_write_zone_collapsed_help           Write to ladderlog: ZONE_COLLAPSED <zone_id> <object_id> <cx> <cy>
ladderlog_write_zone_spawned_help             Write to ladderlog: ZONE_SPAWNED <zone_effect> <object id> <zone_name> <x> <y> <xdir> <ydir>
ladderlog_write_team_created_help             Write to ladderlog: TEAM_CREATED <team name>
ladderlog_write_team_destroyed_help           Write to ladderlog: TEAM_DESTROYED <team name>
ladderlog_write_team_renamed_help             Write to ladderlog: TEAM_RENAMED <old team name> <new team name>
ladderlog_write_team_player_added_help        Write to ladderlog: TEAM_PLAYER_ADDED <team name> <player>
ladderlog_write_team_player_removed_help      Write to ladderlog: TEAM_PLAYER_REMOVED <team name> <player>
ladderlog_game_time_interval_help If non-negative, write a line with the current game time to the ladder log every n seconds.
chat_log_help                              Write machine parsable chat messages to var/chatlog.txt
chat_log_colors_help              Writes chat messages to var/chatlog_colors.txt
chatlog_write_team_help      Write /team messages to chatlog [1: on | 0:off]
chatlog_write_pm_help        Write Private messages (/msg) to chatlog [1: on | 0:off]
chatlog_write_enemy_help     Write /enemy messages to chatlog [1: on | 0: off]
chatlog_write_player_help    Write /player messages to chatlog [1: on | 0: off]
console_log_help        Write all console messages to var/consolelog.txt
admin_log_help      Write all admin chat commands to var/adminlog.txt (Works only in a server)
show_fps_help            Enable fps display
show_recording_time_help Enable display of recording/playback time
floor_mirror_help        Floor mirror mode
floor_detail_help        Floor detail settings
high_rim_help            Draw high rim walls
dither_help            Use dithering
upper_sky_help            Draw upper sky plane
lower_sky_help            Draw lower sky plane
sky_wobble_help            Sky animation
infinity_plane_help        Use infinite points (Does not work properly on most Windows systems)
lag_o_meter_help        Draw Lag-O-Meter in network play
lag_o_meter_scale_help  Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
lag_o_meter_threshold_help    The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.
lag_o_meter_blend_help        Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.
lag_o_meter_use_old_help    Should we use the old buggy Lag-O-Meter? This functionality will go away soon.
axes_indicator_help        Should the Axis Indicator be rendered?
predict_objects_help    Predict cycle movement in network play
predict_walls_help      Predict cycle walls. Useful for avoiding instant kills
textures_hi_help        Use high colour textures
sparks_help                Draw sparks when going too close to a wall
explosion_help          Enable explosions?
wrap_menu_help            If set, you leave a menu to the top and reenter it at the bottom.
floor_mirror_int_help   Intensity of the floor mirror effect
color_strings_help        Generate strings that will be rendered with color effects.
verify_color_strict_help Verify color codes before interpreting them if this is set to 1. Capital letters and anything not 0-9, a-f is not considered a color code then. If set to 0 (the in code default), out of range ascii characters are accepted and interpreted as 0.
filter_color_strings_help        Filter color codes from strings coming in over the network.
filter_dark_color_strings_help        Filter dark color codes from strings coming in over the network.
filter_color_names_help            Filter color codes from player names.
filter_dark_color_names_help            Filter dark color codes from player names.
filter_name_ends_help           Filter whitespace and other junk from beginnings and ends of player names.
filter_name_middle_help         Filter excess whitespace and other junk from the middle of player names.
filter_color_server_names_help    Filter color codes from server names in the server browser.
filter_dark_color_server_names_help    Filter dark color codes from server names in the server browser.
filter_color_team_help    Filter color codes from /team messages.
filter_dark_color_team_help    Filter dark color codes from /team messages.

zone_alpha_help             Transparency factor for zone rendering. 1.0 gives full strength.
zone_alpha_server_help      Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength.

#color winzone and deathzone commands
color_winzone_red_help      Default: 0, red portion of the zone's color
color_winzone_blue_help     Default: 0, blue portion of the zone's color
color_winzone_green_help    Default: 15, green portion of the zone's color

color_deathzone_red_help    Default: 15, red portion of the zone's color
color_deathzone_blue_help   Default: 0, blue portion of the zone's color
color_deathzone_green_help  Default: 0, green portion of the zone's color

set_zones_flash             All zones on the field will start flashing with random colors. WARNING: This will cause eye problems. Be carefull!
random_dz_colors            All deathzones on field will start flashing with random colors. WARNING: This will cause eye problems. Be carefull!

#screen mode
custom_screen_height_help    Custom screen size
custom_screen_width_help    Custom screen size
custom_screen_aspect_help    Custom screen aspect ratio ( pixel width/pixel height)
screen_size_desktop         Desktop
armagetron_screenmode_help    Screen resolution
armagetron_last_screenmode_help Last screen resolution
armagetron_windowsize_help    Window size
armagetron_last_windowsize_help Last Window size
fullscreen_help            Fullscreen or windowed mode?
last_fullscreen_help        Fullscreen or windowed mode, last successful init
check_errors_help        Listen to errors claiming a video mode does not exist
last_check_errors_help        Listen to errors claiming a video mode does not exist, last successful init
colordepth_help            Colour depth to use (0: 16 1: desktop 2: 24)
last_colordepth_help        Colour depth, last successful init
zdepth_help                z buffer depth to use (0: 16 1: from colour depth 2: 32)
last_zdepth_help        z buffer depth, last successful init
use_sdl_help            Use SDL to init OpenGL?
last_use_sdl_help        Use SDL to init OpenGL, last successful init
failed_attempts_help        Number of failed attempts to initialise graphics mode
software_renderer_help        Is the OpenGL renderer not hardware accelerated?

#model
use_displaylists_help        Use display lists for rendering the cycles?

#walls
simple_trail_help           If set to 1, trails are rendered simplified for better performance.

#********************************************
#********************************************
#
#       Sound Configuration items
#
#********************************************
#********************************************

sound_buffer_shift_help        Buffer size multiplier
sound_quality_help        Sound quality [0=off, 3=high]
sound_sources_help        Number of sound sources to be heard at the same time


#********************************************
#********************************************
#
#       Viewport Configuration items
#
#********************************************
#********************************************


viewport_conf_help        Viewport configuration; decides how many players can play on this computer
viewport_belongs_help        Assign this viewport to a player

#********************************************
#********************************************
#
#       Misc. Configuration items
#
#********************************************
#********************************************

word_delimiters_help    Characters that count as word delimiters when skipping over words in a text input field.

mouse_grab_help            Grab the mouse pointer, so it can't leave the window
moviepack_help            Use the moviepack if available
armagetron_version_help        your version of \g
message_of_day_help        Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
title_of_day_help        If fullscreen display is supported, this will be the title above message_of_day
message_of_day_timeout_help        Time message_of_day is displayed for in fullscreen mode
round_console_message_help    Message sent to clients after every round. Each time this is used, the message is stored and executed at round start.
round_console_message_clear_help  Clear all messages stored in the console message.
round_center_message_help    Big message sent to clients after every round

password_storage_help            Determines where your passwords are stored: 1 means on hard disk (dangerous), 0 in memory and -1 means they are not stored at all.
protect_sensitive_files_help Try to protect user.cfg from read access by other users?
admin_pass_help            Password for the basic in game admin

backward_compatibility_help    Maximum number of old protocol versions to support.
new_feature_delay_help        Disable features that only came in during the last X protocol versions.
min_protocol_version_help   Minimum protocol version allowed to play.
max_protocol_version_help   If > 0, maximum protocol version allowed to play; features not supported by this version are going to be permanently disabled.

# program control
quit_help                    Shuts the dedicated server down and quits.
exit_help                    Shuts the dedicated server down and quits.

# manning and kicking commands
only_works_on_server        The console command \1 only works on the server. You probably want to say "/admin \1 \2".\n
players_help                Prints list of currently active players
teams_help                  Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams
kill_help                   Kill a specific player (as warning before a kick)
kill_all_help               Kills everyone on the grid.
kill_id_help                Kill a specific player using their id.
silence_help                Silence a specific player so they can't use public chat any more (/msg and /team still work)
silence_all_help            Silence everyone present in the server.
unsilence_help              Reverts a SILENCE command
unsilence_all_help          Reverts a SILENCE_ALL command
suspend_help                Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS)
unsuspend_help              Removes a player suspension.
suspend_default_rounds_help Sets default round timeout for SUSPEND.
voice_help                  Reverse of SILENCE
voice_all_help              Reverse of SILENCE_ALL
allow_team_change_player_help Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
disallow_team_change_player_help Reverse of ALLOW_TEAM_CHANGE_PLAYER
kick_help                    Kicks the specified player from the server.
boot_help                    Kicks the specified player from the server.
default_kick_reason_help    The reason given to a player kicked by KICK if none is specified.
kick_to_help    			Kicks the specified player from the server and, if the client supports it, redirects them to a different server.
move_to_help    			Kicks the specified player from the server and, if the client supports it, redirects them to a different server. Does not imply an autoban penalty.
default_kick_to_reason_help The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
default_kick_to_server_help Default server IP/name a player is redirected to by KICK_TO and MOVE_TO.
default_kick_to_port_help   Default server port a player is redirected to by KICK_TO and MOVE_TO.
vote_kick_to_server_help    Server IP/name a player is redirected to by vote kicks.
vote_kick_to_port_help      Default server port a player is redirected to by vote kicks.
vote_kick_reason_help       Default reason given to players when they're vote-kicked.

ban_help                    Bans the specified player from the server (kicks them first) for a variable time in minutes.
ban_ip_help                 Bans the specified IP address from the server for a variable time.
ban_list_help               Prints a list of currently banned IPs.
unban_ip_help               Revokes the ban of the specified IP address.

player_list_hidden_player_prefix_help    The prefix that is shown on hidden players' Global ID and access level when we can see it.
player_list_search          \1: Search string "\2" matches:\n
player_list_search_no_results \1: Search string "\2" returned no result.\n
player_list_search_end      \1: End of search (\2 matches).\n
player_list_end             \1: Listed \2 players.\n
player_list_disconnected    Past players and their last chat:\n

admins_help                 Lists the server admins. You should use /admins or /listadmins instead of this.

admin_list_cant_see         \1: You are not allowed to list these admins.\n
admin_list_authoritylevel   users from authority \1
admin_list_end              \1: Listed \2 users and \3 authorities on \4 access levels.\n

admin_list_colors_best_red_help    Red color component to the best access level listed by /admins
admin_list_colors_best_green_help  Green color component to the best access level listed by /admins
admin_list_colors_best_blue_help   Blue color component to the best access level listed by /admins
admin_list_colors_worst_red_help   Red color component to the worst access level listed by /admins
admin_list_colors_worst_green_help Green color component to the worst access level listed by /admins
admin_list_colors_worst_blue_help  Blue color component to the worst access level listed by /admins
admin_list_min_access_level_help   Minimal access level to be shown in /admins

# communication
console_message_help        Prints a message on the console of all connected clients.
center_message_help            Prints a big message on the screen of all connected clients.
fullscreen_message_help     Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
say_help                    Dedicated server only: let the server administrator say something.
rename_help            Renames the given player.
allow_rename_player_help    Gives the given player the ability to rename.
disallow_rename_player_help Prevents the given player from rename-ing.

silence_enemies_help        When enabled, chat sent from enemies is not displayed on your client if you are alive. If you are dead all chat is displayed.

# chatters commands
chatters_kill_help                  All players in chat mode are killed by an administrator.
chatters_silence_help               All players in chat mode are silenced by an administrator.
chatters_suspend_help               All players in chat mode are suspended for this-many rounds by an administrator.
chatters_list_help                  All players in chat mode are listed.

player_chatter_die                  All players that were in chat mode are killed by an administrator.\n
player_chatter_silence              All players that were in chat mode are silence by an administrator.\n
player_chatter_suspend_success      All players that were in chat mode are suspended by an administrator for \1 rounds.\n



#********************************************
#********************************************
#
#       Bugs
#
#********************************************
#********************************************

bug_rip_help                Allows the rim wall to be ripped open by a VERY close grind.
bug_tunnel_help             Allows players to pass through walls on odd occasions.
bug_color_overflow_help     Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.

#********************************************
#********************************************
#********************************************
#
# Key bindings; every input ITEM item gets two
# strings: the short description string
# appearing in the configuration menus
# (named input_item_text) and the help message
# you see below the input configuration menu
# when you select the input item for a longer
# time (named input_item_help).
#
#********************************************
#********************************************
#********************************************
#********************************************

#generic texts
input_items_unbound        Unbound
input_items_global        Global Controls

# used for listing key bindings
input_or                or

#********************************************
#********************************************
#
#       Misc. Configuration items
#
#********************************************
#********************************************

input_console_input_text            Console input
input_console_input_help            Lets you enter a message for the console system.

input_screenshot_text                Screenshot
input_screenshot_help                Makes a screenshot and saves it as screenshot_X.bmp in the var directory

input_chat_tooltip                  Press \1 to chat.
input_chat_text                        Chat
input_chat_help                        Lets you talk to other players over the network.

input_toggle_spectator_tooltip        Press \1 to toggle spectator mode.
input_toggle_spectator_text            Toggle Spectator
input_toggle_spectator_help            Toggles spectator mode, conveniently taking you out of the game so you can take a call (of nature, possibly) and back into the game when you're done.

input_score_text                    Score
input_score_help                    Shows you the score table.

input_toggle_fullscreen_text        Toggle fullscreen
input_toggle_fullscreen_help        Toggles windowed and fullscreen mode

input_toggle_mousegrab_text         Toggle mousegrab
input_toggle_mousegrab_help         Frees the mouse pointer or constrains it to the program window

input_reload_textures_text          Reload textures
input_reload_textures_help          Reloads all textures. Useful for content creators.

input_ingame_menu_tooltip           Press \1 to access the in-game menu.
input_ingame_menu_text              In-game menu
input_ingame_menu_help              Triggers the in-game menu. ESC is hardcoded to this function so you don't get trapped in the game :)

input_pause_game_text               Pause game
input_pause_game_help               Stops the game timer or resumes it.

#********************************************
#********************************************
#
#       console scrolling items
#
#********************************************
#********************************************

input_mess_up_text                    Scroll up
input_mess_up_help                    Scrolls the messages up a page.

input_mess_down_text                Scroll down
input_mess_down_help                Scrolls the messages down a page.

input_mess_end_text                    Scroll to end
input_mess_end_help                    Scrolls to the end of the messages to show the most recent ones.

#********************************************
#********************************************
#
#       cycle control keys
#
#********************************************
#********************************************

input_cycle_brake_tooltip   Press \1 to brake (or activate other special functions).
input_cycle_brake_text        Brake
input_cycle_brake_help        decreases your speed in critical situations

input_cycle_brake_toggle_text        Toggle Brake
input_cycle_brake_toggle_help        turns your brake on and off permanently without you needing to hold down a key

input_cycle_turn_right_tooltip    Press \1 to turn right.
input_cycle_turn_right_text    Turn right
input_cycle_turn_right_help    Makes a 90 degrees turn to the right

input_cycle_turn_left_tooltip    Press \1 to turn left.
input_cycle_turn_left_text    Turn left
input_cycle_turn_left_help    Makes a 90 degrees turn to the left


#********************************************
#********************************************
#
#       camera control keys
#
#********************************************
#********************************************

input_move_back_text        Move back
input_move_back_help        Moves the camera backward if the camera position is not fixed.

input_move_forward_text        Move forward
input_move_forward_help        Moves the camera forward if the camera position is not fixed.

input_move_down_text        Move down
input_move_down_help        Moves the camera down or turns it down if the camera position is fixed.

input_move_up_text        Move up
input_move_up_help        Moves the camera up or turns it up if the camera position is fixed.

input_move_right_text        Move right
input_move_right_help        Moves the camera to the right or turns it right if the camera position is fixed.

input_move_left_text        Move left
input_move_left_help        Moves the camera to the left or turns it left if the camera position is fixed.

input_zoom_out_text        Zoom out
input_zoom_out_help        Shows more of the scene, but with less details.

input_zoom_in_text        Zoom in
input_zoom_in_help        Reduces the field of vision and reveals more details on faraway objects.

input_glance_back_tooltip   Press \1 to glance back.
input_glance_back_text        Glance back
input_glance_back_help        Turns the camera temporarily backwards.

input_glance_right_tooltip   Press \1 to glance right.
input_glance_right_text        Glance right
input_glance_right_help        Turns the camera temporarily to the right.

input_glance_left_tooltip   Press \1 to glance left.
input_glance_left_text        Glance left
input_glance_left_help        Turns the camera temporarily to the left.

input_bank_down_text        Look down
input_bank_down_help        Turns the camera down or moves it up if the camera direction is fixed.

input_bank_up_text        Look up
input_bank_up_help        Turns the camera up or moves it down if the camera direction is fixed.

input_look_right_text        Look right
input_look_right_help        Turns the camera to the right or moves it left if the camera direction is fixed.

input_look_left_text        Look left
input_look_left_help        Turns the camera to the left or moves it right if the camera direction is fixed.

input_switch_view_tooltip   Press \1 to switch camera modes.
input_switch_view_text        Switch view
input_switch_view_help        Switches the camera perspective. Available views: Smart external camera (default) and dumb external camera (both fixed to look at your cycle), free floating and internal camera (position fixed at your cycle ).

#********************************************
#********************************************
#
#          instant chat keys
#
#********************************************
#********************************************

input_instant_chat_text        Instant Chat \1
input_instant_chat_help        Issues a special instant chat macro



#********************************************
#********************************************
#********************************************
#********************************************
#
# Menu texts (titles, menuitems and
# selection items) and their corresponding
# help texts (the texts that appear when
# you don't press up and down in the menu
# for a while)
#
#********************************************
#********************************************
#********************************************
#********************************************

#********************************************
#********************************************
#
#             console
#
#********************************************
#********************************************

console_repetition          (\1 times)\n

#********************************************
#********************************************
#
#        special setup menu
#
#********************************************
#********************************************

special_setup_menu_text    Special Setup
special_setup_menu_help    Configure settings to change features of game.

hide_cycles_walls_menu_text Hide Cycle Walls
hide_cycles_walls_menu_help Hides the tails of cycles while you are alive.

hide_cycles_menu_text Hide Cycles
hide_cycles_menu_help Hides all cycles playing on the grid while you are alive.

highlight_name_menu_text Highlight Name
highlight_name_menu_help If enabled, if your name is in chats, it will get highlited. Disabled will leave the chat string alone.

tab_completion_with_colors_menu_text Tab Completion With Colors
tab_completion_with_colors_menu_help If enabled, after typing someone's initial name, hit tab and it should automatically fill their colored name in your string. When it's disabled, it won't do it. This applies to all tab completion features avilable.

tab_completion_menu_text Tab Completion
tab_completion_menu_help If enabled, after typing someone's initial name, hit tab and it should automatically fill their name in your string. When it's disabled, it won't do it. This applies to all tab completion features avilable.

#********************************************
#********************************************
#
#        config setup menu
#
#********************************************
#********************************************

config_setup_menu_text    Config Setup
config_setup_menu_help    Configuration settings to load or save per options.

config_user_save_text     Save User Config
config_user_save_help     Saves the user config to user.cfg in var directory.

config_user_load_text     Load User Config
config_user_load_help     Load the user config from user.cfg in var directory.

config_save_changed_text  Save Changed Config
config_save_changed_help  Save the changed config to config_changed.cfg in var directory.

config_save_all_text      Save All
config_save_all_help      Saves all the config to config_all.cfg in var directory.

config_load_all_text      Load All
config_load_all_help      Loads all the config from the beginning of game start.

#********************************************
#********************************************
#
#             main menu
#
#********************************************
#********************************************

main_menu_text            \g v\1

game_menu_text            Play Game
game_menu_main_help        Game configuration and launch.

player_mainmenu_text        Player Setup
player_mainmenu_help        Select player names and control methods.

system_settings_menu_text    System Setup
system_settings_menu_help    Configure sound, graphics and overall appearance of \g

main_menu_about_text        About
main_menu_about_help        Displays information about the version of \g, the location of its config files, sites to visit and the project admins.

main_menu_exit_text        Exit Game
main_menu_exit_help        Goodbye!


#ingame menu
ingame_menu_text        In-Game Menu

game_menu_ingame_text        Change Game
game_menu_ingame_help        Game configuration

ingame_menu_exit_text        Return to Game
ingame_menu_exit_help        Return to the game grid!

game_menu_shutdown_text        End the Server
game_menu_shutdown_help        End the server process and returns to the main menu.

game_menu_exit_text        Leave Grid
game_menu_exit_help        End the current game and return to the game menu.

game_menu_disconnect_text    Disconnect
game_menu_disconnect_help    Disconnects from the server and returns to the main menu.


#********************************************
#********************************************
#
#             Version Info screen
#
#********************************************
#********************************************
version_info_title              About this installation of \g
version_info_version            Version of \g: \1
version_info_misc_stuff         \n0xff8888Official website:0xRESETT http://armagetronad.net/\n0xff8888Official forums:0xRESETT http://forums.armagetronad.net/\n0xff8888Wiki (strategies, tournaments, ...):0xRESETT http://wiki.armagetronad.net/\n0xff8888Project admins:0xRESETT z-man, Tank Program (guru3), Lucifer

path_info_user_cfg              Location of user.cfg:
path_info_config                Configuration directories:
path_info_resource              Resource directories (maps):
path_info_data                  Data directories (textures, moviepack, ...):
path_info_screenshot            Screenshot directories:
path_info_var                   Var directories:

version_info_gl_intro       \n\n0xff8888System OpenGL information:0xRESETT
version_info_gl_vendor        \n  GL Vendor   :
version_info_gl_renderer    \n  GL Renderer :
version_info_gl_version        \n  GL Version  :


#********************************************
#********************************************
#
#             game menu
#
#********************************************
#********************************************

game_menu_start_text        Local Game
game_menu_start_help        Enter the game grid! Only players configured on this computer will play.

network_menu_text        Multiplayer
network_menu_help        This joins or creates a network multiplayer game.

game_settings_menu_text        Game Setup
game_settings_menu_help        Choose game mode and number of opponents


game_menu_reset_text        Start New Match
game_menu_reset_help        After the end of the current round, a new match is started and all scores are set back to 0.

#game settings
game_menu_finish_text        Finish Mode:
game_menu_finish_help        What happens if all human players are dead?

game_menu_finish_expr_text    Express Reset
game_menu_finish_expr_help    Fastest possible game restart.

game_menu_finish_stop_text    Reset
game_menu_finish_stop_help    Abort the game after some seconds.

game_menu_finish_fast_text    Fast Finish
game_menu_finish_fast_help    Let the game continue regularly until there is a winner, but in fast forward mode.

game_menu_finish_normal_text    Normal Finish
game_menu_finish_normal_help    Let the game continue regularly until there is a winner. Boooring.

game_menu_mode_text        Game Mode:
game_menu_mode_help        Select the rules you want to play by:

game_menu_mode_free_text    Freestyle
game_menu_mode_free_help    No rules, no winner. The game stops when all human players are dead.

game_menu_mode_lms_text        Last Man Standing
game_menu_mode_lms_help        The last human alive wins. If all human players die, the computer wins.

game_menu_mode_team_text    Humans vs. AI
game_menu_mode_team_help    All humans form a team, the computer players the other. The humans start from the same position in the arena. If all the players from one team are deleted, the other team wins.

game_menu_autoai_text        Auto AI:
game_menu_autoai_help        Automatically determine the number of AI opponents you are going to face next based on our current success.

game_menu_autoiq_text        Auto IQ:
game_menu_autoiq_help        Automatically determine the IQ of the AI opponents you are going to face next based on our current success.

game_menu_ais_text        AI Players:
game_menu_ais_help        Lets you select the number of computer controlled players("Artificial Intelligence") in the game.

game_menu_iq_text        AI IQ:
game_menu_iq_help        Lets you select the average intelligence of the computer controlled players("Artificial Intelligence") in the game.

game_menu_minplayers_text    Min Players:
game_menu_minplayers_help    Selects the minimum number of players that will be on the game grid. If not enough humans are present, the empty positions will be filled by AIs.

game_menu_speed_text        Speed:
game_menu_speed_help        Speed modifier. Negative values slow the game down, positive values speed it up. An increase of two in this value will double the speed. Reasonable values lie between -2 and +4.

game_menu_size_text        Arena Size:
game_menu_size_help        Size modifier. Negative values make the arena smaller, positive make it larger. An increase of two in this value will double the size. Reasonable values lie between -6 and +2.

game_menu_balance_quit_text    Balance on Quit:
game_menu_balance_quit_help    Balance the teams as soon as someone quits a team?

game_menu_balance_ais_text    Balance with AIs:
game_menu_balance_ais_help    Make teams equally strong by adding AIs to the weaker team?

game_menu_imb_perm_text        Max. permanent imbalance:
game_menu_imb_perm_help        Maximum difference in team strengths that is tolerated permanently; may be violated for short periods of time

game_menu_imb_text        Max. temporary imbalance:
game_menu_imb_help        Maximum difference in team strengths that is tolerated

game_menu_max_players_text    Max. players per team:
game_menu_max_players_help    Maximum number of players on a team

game_menu_min_players_text    Min. players per team:
game_menu_min_players_help    Minimum number of players on a team ( missing positions will be filled by AIs)

game_menu_max_teams_text    Max. teams:
game_menu_max_teams_help    Maximum number of teams

game_menu_min_teams_text    Min. teams:
game_menu_min_teams_help    Minimum number of teams

game_menu_wallstayup_text        Wall Delay:
game_menu_wallstayup_help        Time the walls stay up after a player got killed

game_menu_wallstayup_infinite_text    infinite
game_menu_wallstayup_infinite_help    Walls stay up forever

game_menu_wallstayup_immediate_text    immediate
game_menu_wallstayup_immediate_help    Walls disappear immediately

game_menu_wallstayup_halfsecond_text    1/2s
game_menu_wallstayup_halfsecond_help    Walls disappear after half a second

game_menu_wallstayup_second_text    1s
game_menu_wallstayup_second_help    Walls disappear after one second

game_menu_wallstayup_2second_text    2s
game_menu_wallstayup_2second_help    Walls disappear after two seconds

game_menu_wallstayup_4second_text    4s
game_menu_wallstayup_4second_help    Walls disappear after 4 seconds

game_menu_wallstayup_8second_text    8s
game_menu_wallstayup_8second_help    Walls disappear after 8 seconds

game_menu_wallstayup_16second_text    16s
game_menu_wallstayup_16second_help    Walls disappear after 16 seconds

game_menu_wallstayup_32second_text    32s
game_menu_wallstayup_32second_help    Walls disappear after 32 seconds

game_menu_wallslength_text        Wall Length:
game_menu_wallslength_help        Length of the cycle walls in meters

game_menu_wallslength_infinite_text    infinite
game_menu_wallslength_infinite_help    Walls have infinite length

game_menu_wallslength_25meter_text    25m
game_menu_wallslength_25meter_help    Walls are 25 meters long

game_menu_wallslength_50meter_text    50m
game_menu_wallslength_50meter_help    Walls are 50  meters long

game_menu_wallslength_100meter_text    100m
game_menu_wallslength_100meter_help    Walls are 100 meters long

game_menu_wallslength_200meter_text    200m
game_menu_wallslength_200meter_help    Walls are 200 meters long

game_menu_wallslength_300meter_text    300m
game_menu_wallslength_300meter_help    Walls are 300 meters long

game_menu_wallslength_400meter_text    400m
game_menu_wallslength_400meter_help    Walls are 400 meters long

game_menu_wallslength_600meter_text    600m
game_menu_wallslength_600meter_help    Walls are 600 meters long

game_menu_wallslength_800meter_text    800m
game_menu_wallslength_800meter_help    Walls are 800 meters long

game_menu_wallslength_1200meter_text    1200m
game_menu_wallslength_1200meter_help    Walls are 1200 meters long

game_menu_wallslength_1600meter_text    1600m
game_menu_wallslength_1600meter_help    Walls are 1600 meters long

game_menu_wallslength_2400meter_text    2400m
game_menu_wallslength_2400meter_help    Walls are 2400 meters long

game_menu_exrad_text            Blast Radius:
game_menu_exrad_help            Destructive radius of the cycle explosions; walls will get destroyed inside this radius

game_menu_exrad_0_text            none
game_menu_exrad_0_help            no destruction

game_menu_exrad_2meters_text        2m
game_menu_exrad_2meters_help        Blast radius is 2 meters

game_menu_exrad_4meters_text        4m
game_menu_exrad_4meters_help        Blast radius is 4 meters

game_menu_exrad_8meters_text        8m
game_menu_exrad_8meters_help        Blast radius is 8 meters

game_menu_exrad_16meters_text        16m
game_menu_exrad_16meters_help        Blast radius is 16 meters

game_menu_exrad_32meters_text        32m
game_menu_exrad_32meters_help        Blast radius is 32 meters

game_menu_exrad_64meters_text        64m
game_menu_exrad_64meters_help        Blast radius is 64 meters

game_menu_exrad_128meters_text        128m
game_menu_exrad_128meters_help        Blast radius is 128 meters

game_menu_wz_mr_text        Win Zone Min Round Time
game_menu_wz_mr_help        Minimum number of seconds the round has to be going on before the instant win zone is activated

game_menu_wz_ld_text        Win Zone Min Last Death
game_menu_wz_ld_help        Minimum number of seconds since the last death before the instant win zone is activated


#********************************************
#********************************************
#
#             network menus
#
#********************************************
#********************************************

#network game menu
network_menu_lan_text        LAN Multiplayer
network_menu_lan_help        Connect to a server on your local network or start a server.

network_menu_internet_text    Online Multiplayer
network_menu_internet_help    Connect to an internet server or start one.

network_opts_text        Network Setup
network_opts_help        Configures your network preferences.

#network options
network_opts_pingchar_text    Ping Charity:
network_opts_pingchar_help    The maximum ping (in ms) you are willing to take over from the other players. \g will reduce their ping and increase yours, until you have equal ping or the maximum transfer set by this menu-item is hit.

network_opts_lagometer_text    Lag-O-Meter:
network_opts_lagometer_help    In a network game, the place where the other players may already be now (but you have not yet noticed because of the network delay) is indicated as a geometrical shape. Useful for internet play.
network_opts_axesindicator_text    Axes Indicator:
network_opts_axesindicator_help    The axes indicator is meant to show the directions the cycle can turn to as lines going out from the cycle. Good on servers with changing configs so you know what to expect before you turn.

network_opts_predict_text    Prediction:
network_opts_predict_help	In a network game, this extrapolates the cycles' movement. Leaving it disabled makes the graphics smoother, enabling it gives you a better image of the actual situation. I leave it disabled; the Lag-O-Meter is a good substitute for prediction. This is always disabled in server mode.

network_opts_inrate_text    Input Rate:
network_opts_inrate_help    The maximum number of kilobytes your network can receive per second. 3 for 28.8k modems, 7 for 56k modems, 8 for ISDN, more for cable modems, (A)DSL and LAN.

network_opts_outrate_text    Output Rate:
network_opts_outrate_help    The maximum number of kilobytes your network can send per second. Eight is a good number for this for almost everyone.


network_opts_deletepw_text    Delete Passwords
network_opts_deletepw_help    This function will delete all stored passwords.
network_opts_deletepw_complete    Passwords deleted.

network_opts_minport_text    Minimum Port:
network_opts_minport_help    The lowest network port that is scanned when looking for a LAN server.

network_opts_maxport_text    Maximum Port:
network_opts_maxport_help    The highest network port that is scanned when looking for a LAN server.

network_opts_master_text    Talk to Master:
network_opts_master_help    Do you want to announce it to the internet master server if you run a server? If you enable this and you are connected to the net, expect some visitors to drop in.


#network custom join menu
network_custjoin_text        Custom Connect
network_custjoin_help        Lets you enter a server to connect to manually.

network_custjoin_port_text    Server Port:
network_custjoin_port_help    The network port the server listens on; must match the corresponding option set on the server you wish to join.

network_custjoin_name_text    Server Name:
network_custjoin_name_help    The name or IP address of the server you wish to join

#network host menu
network_host_text        Host Network Game
network_host_help        Start a server.

network_host_name_text        Server Name:
network_host_name_help        The name of this server that should appear on the server browser. Choose it as you please; a network game will work with any name.

network_host_port_text        Server Port:
network_host_port_help        The network port this server will listen on.

network_host_host_text        Host Network Game
network_host_host_help        Enter the game grid! Other players are allowed to join you via the "Connect to Server"-menu-item.

bookmarks_menu              Server Bookmarks
bookmarks_menu_help         Add, edit, and connect to your server bookmarks.
bookmarks_menu_edit         Edit Bookmarks
bookmarks_menu_edit_help    Edit and add favorite servers.
bookmarks_menu_edit_slot    Edit \1
bookmarks_menu_address      Address
bookmarks_menu_address_help The address of the server to connect to.
bookmarks_menu_name         Name
bookmarks_menu_name_help    The name of the server. This is used only for display, not functional purposes.
bookmarks_menu_connect      Connect to \1
bookmarks_menu_edit_connect_text    Connect To Server
bookmarks_menu_edit_connect_help    Enter the game grid!


masters_menu                Subcultures
masters_menu_help           Add, edit, and connect to alternative master servers for special purposes.
masters_menu_edit           Edit Subcultures
masters_menu_edit_help      Edit and add subcultures.
masters_menu_edit_slot      Edit \1
masters_menu_address        Address
masters_menu_address_help   The address of the master server managing the subculture.
masters_menu_name           Name
masters_menu_name_help      The name of the subculture. This is used only for display, not functional purposes.
masters_menu_connect        Browse \1
masters_menu_edit_connect_text    Browse Subculture
masters_menu_edit_connect_help    Opens a master server like server browser specialized for servers of this subculture.

friends_menu                Mates
friends_menu_help            Edit your mates.
friends_casing                Mates Casing
friends_casing_help            Turn on/off mates casing.
friends_enable                Mates Enabled
friends_enable_help            Turn on/off mates filtering.
enable_friends_help            Turn on/off mates filtering.
friend_word                    Mate
friend_help                    If a server has this name on its players list, it will show when filtering is on.

#********************************************
#********************************************
#
#             "Misc Stuff" menu
#
#********************************************
#********************************************

misc_menu_text            Misc Stuff
misc_menu_help            Diverse items that had no place elsewhere, i.e. global keys.

misc_global_key_text        Global Keyboard Configuration
misc_global_key_help        Some keyboard settings independent of the current player.

misc_menuwrap_text        Menu Wrap:
misc_menuwrap_help        What happens if you are at the top of the menu and press up?

misc_textout_text        Text Output:
misc_textout_help        Toggles the display of text messages (chat, status info...) on the screen. Forced on for network games.

misc_moviepack_text        Moviepack:
misc_moviepack_help        If this is enabled and the moviepack is installed, \g will display more movie-like graphics.

misc_initial_menu_title Redo First Setup
misc_initial_menu_help Restarts the first setup menu where you can select color and keyboard layout templates.

#*************************************
#*************************************
#
#    language menu
#
#*************************************
#*************************************

language_first_help        The language \g will use
language_second_help        Fallback language if the first language is not available

language_menu_title        Language Settings
language_menu_help        Choose the language used for all onscreen texts

language_firstchoice_help Press Enter, Return or Space to select this language.

language_menu_item_fist        First Language:
language_menu_item_first_help    \g will display most text messages in this language. Use Cursor Left/Right to choose.

language_menu_item_second    Second Language:
language_menu_item_second_help    If the first language is not available for one text item, it will be displayed in the second language (or in English as final fallback).  Use Cursor Left/Right to choose.

#*************************************
#*************************************
#
#       police menu
#
#*************************************
#*************************************

player_police_text                    Player Police
player_police_help                    Allows you to silence other players or issue a kick vote

player_police_silence_text            Silence Menu
player_police_silence_help            Allows you to silence spamming players locally

player_police_silence_enemies_help        If enabled, you can only view team messages while alive
player_police_silence_enemies_enable        Silence Enemies

ignore_player_help					If activated, all chat messages from this player will be omitted.
ignore_player_text					Silence \1

player_police_kick_text                Kick Menu
player_police_kick_help                Allows to issue a kick vote for a player

kick_player_details_text            If accepted, \1 will be removed from the server.
kick_player_text                    Kick \1
kick_player_help                    Pressing enter or space on this menu item will issue a kick vote on that player.

suspend_player_details_text            If accepted, \1 will be suspended for some rounds.
suspend_player_text                    Suspend \1

silence_player_details_text                     If accepted, \1 will be silenced.
silence_player_text                                     Silenced \1

voice_player_details_text                       If accepted, \1 will be unsilenced.
voice_player_text                                       Voice \1

vote_include_details_text            If accepted, the file \1 will be included as a configuration file.
vote_include_text                    Include \1
vote_include_error                    Include file \1 not found or not readable.\n
vote_include_message                Including file \1. Only users of access level \2 or higher will re
ceive the output.\n

vote_command_details_text            If accepted, the console command "\1" will be executed on the server.
vote_command_text                    Command \1
vote_command_message                Executing command "\1".\n

vote_challenge_details_text            If accepted, a best of \1 match will start.
vote_challenge_text                    Challenge request : Best of \1
vote_challenge_error                Ongoing challenge or pending challenge request. Retry later.\n

#*************************************
#*************************************
#
#       vote menu
#
#*************************************
#*************************************

voting_menu_text                    Vote
voting_menu_help                    Vote on pending issues

vote_approve                        Approve
vote_approve_help                    By selecting this, you indicate that you approve the vote.

vote_dont_mind                        Don't mind
vote_dont_mind_help                    By leaving this selected, you delay the casting of your vote.

vote_reject                            Reject
vote_reject_help                    By selecting this, you reject the vote.

vote_details_help                   This menu entry determines your vote. Details: \1
vote_submitter_text                 This vote was submitted by \1.

vote_expired                        \1 (Already resolved)

#*************************************
#*************************************
#
#       player menus
#
#*************************************
#*************************************

#player menu

player_menu_text        Player \1 Settings
player_menu_help        Cycle and camera controls for player \1

viewport_menu_title        Viewports
viewport_menu_help        Would you like a singe player game or split the screen to allow multiplayer games?

viewport_conf_text        Viewports:
viewport_conf_name_0        Single Player
viewport_conf_name_1        Horizontal Split
viewport_conf_name_2        Vertical Split
viewport_conf_name_3        Three Players, Version a
viewport_conf_name_4        Three Players, Version b
viewport_conf_name_5        Four Player Mayhem!

viewport_belongs_text        Viewport \1 belongs to player \2 (\3)

viewport_assign_text        Assign Viewports to Players
viewport_assign_help        Which player's game is seen on which part of the screen?

player_authenticate_text    Authentication
player_authenticate_help    If you have a global ID, activating this menu-item will make you log in with it. You'll be prompted for a password, naturally.
player_authenticate_action  Authentication requests have been sent to the server. You should be prompted for a password shortly.\n

#player setup

player_name_text        Name:
player_name_help        The ... in "Winner: ... ". Use cursor <left>/<right>, delete, backspace and all the other keys.

player_teamname_text    Teamname:
player_teamname_help    Use cursor <left>/<right>, delete, backspace and all the other keys.

player_global_id_text        Global ID:
player_global_id_help        If you have one, enter your global player ID here. If you have an account on the forums at forums.armagetronad.net, your ID will be your account name, followed by "@forums". Accounts on other community sites may give you a different ID.

player_input_text        Input Configuration
player_input_help        Setup keyboard and mouse controls for this player.

input_for_player        Input for Player \1: \2

player_camera_input_text    Camera Input Configuration
player_camera_input_help    Setup keyboard and mouse controls for this player's camera.

camera_controls            \1's Camera Controls

player_camera_text        Camera Setup
player_camera_help        Set up your camera preferences.

player_chat_text        Instant Chat Setup

player_chat_chat        Instant Chat \1:
player_chat_chat_help        Sets the instant chat macros that can be said with one keystroke.

player_blue_text        Blue:
player_blue_help        Lets you choose the blue component of your colour.

player_green_text        Green:
player_green_help        Lets you choose the green component of your colour.

player_red_text            Red:
player_red_help            Lets you choose the red component of your colour.

player_autologin_text        Auto Login:
player_autologin_help        When enabled, you will automatically initiate the (usually completely optional) login procedure using the Global ID above as soon as you enter a server.

player_stealth_text        Hide Global ID:
player_stealth_help        Usually your global ID is shown to everyone when you log in or when someone uses the /players chat command. Enabling this tells the server that you prefer to remain anonymous. The server may still show your ID to moderators and administrators on the server or even decide to ignore your request.

player_spectator_text        Spectator Mode:
player_spectator_help        In spectator mode, you do not control a cycle; you just watch the game as if you were already dead. The other players will see you on the score table and you can chat with them, but you won't be spawned at the beginning of a round.

player_name_team_text        Name Team after Player:
player_name_team_help        You can set your preferred method for naming your team here: On indicates you want the team to be named after its most senior player, Off means you want a simple colour label.

player_num_per_team_text    Players per Team:
player_num_per_team_help    Set your favourite number of players per team here. When you join a game and the smallest team has less players than specified here, you'll join that team. Otherwise, you will create a new team. Only the default behaviour is governed by this setting; you can switch teams later.


#camera prefs menu

player_camera_initial_text    Initial Camera:
player_camera_initial_help    Choose your favourite camera perspective here.

player_camera_initial_int_text    Internal
player_camera_initial_int_help    The view from inside your vehicle.

player_camera_initial_smrt_text    Smart
player_camera_initial_smrt_help    The smart chasecam that tries to give you a good perspective on the action.

player_camera_initial_ext_text    External
player_camera_initial_ext_help    A fixed external perspective.

player_camera_initial_free_text    Free
player_camera_initial_free_help    A free floating camera.

player_camera_initial_cust_text    Custom
player_camera_initial_cust_help    A configurable camera fixed relative to the cycle.

player_camera_initial_scust_text    Server Custom
player_camera_initial_scust_help    A configurable camera fixed relative to the cycle, position determined by server administrator.

player_camera_fov_text        Initial FOV:
player_camera_fov_help        Choose your favourite FOV (Field of vision).

player_camera_incam_text    Allow Incam:
player_camera_incam_help    When pressing the camera switch button, this enables switching into the internal camera perspective.

player_camera_free_text        Allow Free Cam:
player_camera_free_help        When pressing the camera switch button, this enables switching into the free camera mode.

player_camera_fixed_text    Allow Fixed Cam:
player_camera_fixed_help    When pressing the camera switch button, this enables switching into the fixed external perspective.

player_camera_smartcam_text    Allow Smartcam:
player_camera_smartcam_help    When pressing the camera switch button, this enables switching into the smart camera mode (an external camera that tries to guess what perspective on your cycle is useful).

player_camera_custom_text    Allow Custom:
player_camera_custom_help    When pressing the camera switch button, this enables switching into the custom perspective. (Configurable in settings.cfg)

player_camera_server_custom_text    Allow Server Custom:
player_camera_server_custom_help    When pressing the camera switch button, this enables switching into the server defined custom custom perspective. (Configurable in settings.cfg on the server)


player_camera_center_int_text    Center Int. Camera:
player_camera_center_int_help    On: every time you make a turn, the internal camera will face in the direction you turned to. Good for keyboard play.\nOff: you alone control the direction you look in; it is independent of the direction you are driving. Your choice if you use Quake-style mouselook.

player_camera_wobble_text    Int. Camera Movement:
player_camera_wobble_help    On: the internal camera moves and rocks with the cycle; you can get seasick from it... \nOff: the internal camera stays fixed at the position you steered your cycle to.

player_camera_autoin_text    Auto Incam:
player_camera_autoin_help    On: the smartcam switches to internal camera if you are in a tunnel. \nOff: the smartcam moves to a top view if you are in a tunnel.

# team menu
team_menu_title            Team Menu
team_menu_help            Let the players change their teams or created new teams

team_menu_info_current_team     Current team: \1
team_menu_info_next_team        Next team: \1

team_menu_player_title        Choose team for \1
team_menu_player_help        Let this player make team related decisions

team_menu_join            join \1
team_menu_join_help        Let the current player join the specified team

team_menu_create        create new team/join any
team_menu_create_help        Creates a new team and lets the current player join it, or, if that is not possible, joins any team.

team_menu_spectate          spectate
team_menu_spectate_help        Quits the game and enters spectator mode.

team_owned_by            \1's team
team_ai                AI team
team_empty            Empty team

team_name_blue            Team blue
team_name_gold            Team gold
team_name_red            Team red
team_name_green            Team green
team_name_violet        Team violet
team_name_ugly            Team ugly
team_name_white            Team white
team_name_black            Team black

#********************************************
#********************************************
#
#             sound menu
#
#********************************************
#********************************************

sound_menu_text            Sound Settings
sound_menu_help            Sound quality settings.

sound_menu_sources_text        Sound Sources:
sound_menu_sources_help        Gives the approximate number of sound sources to be mixed; setting it too low will result in important sound sources (your own engine) to be constantly turned on and off, too high values eat away too much CPU power. Six seems to be a good value for low-power CPUs.

sound_menu_quality_text        Sound Quality:
sound_menu_quality_help        Selects the quality of the sound; currently, only 16 bit stereo modes are available.

sound_menu_quality_off_text    Off
sound_menu_quality_off_help    Disables sound output completely.

sound_menu_quality_low_text    Low
sound_menu_quality_low_help    Sound output is 16 bit 11025 Hz stereo.

sound_menu_quality_medium_text    Medium
sound_menu_quality_medium_help    Sound output is 16 bit 22050 Hz stereo.

sound_menu_quality_high_text    High
sound_menu_quality_high_help    Sound output is 16 bit 44100 Hz stereo.

sound_menu_buffer_text        Buffer Length:
sound_menu_buffer_help        Selects the size of the sound buffer.

sound_menu_buffer_vsmall_text    Very Small
sound_menu_buffer_vsmall_help    Latency of about 0.02s, but very high probability of artifacts.

sound_menu_buffer_small_text    Small
sound_menu_buffer_small_help    Latency below 0.04s, but high probability of artifacts.

sound_menu_buffer_med_text    Normal
sound_menu_buffer_med_help    Latency of about 0.1s, and may still produce artifacts.

sound_menu_buffer_high_text    High
sound_menu_buffer_high_help    Latency of about 0.2s, probably no artifacts.

sound_menu_buffer_vhigh_text    Very High
sound_menu_buffer_vhigh_help    Latency of about 0.4s.


#********************************************
#********************************************
#
#             graphics menus
#
#********************************************
#********************************************

#display menu
display_settings_menu        Display Settings
display_settings_menu_help    Toggles features of your graphic system.

screen_mode_menu        Screen Mode
screen_mode_menu_help        Screen resolution and stuff.

preferences_menu        Preferences
preferences_menu_help        Options that depend more on your personal preferences than on performance issues.

hud_menu                    HUD Options
hud_menu_help               Modify HUD (heads up display) options.

detail_settings_menu        Detail Settings
detail_settings_menu_help    Allows you to adjust the graphical detail to your system's performance.

performance_tweaks_menu        Performance Tweaks
performance_tweaks_menu_help    Settings that may improve game performance, but do not work on all systems.

graphics_load_defaults_text    Load Defaults
graphics_load_defaults_help    This will reset all this options to the ones that suit your system best. (In the opinion of this stupid program...)


#feature menuitem
feature_disabled_text        Off
feature_disabled_help        Feature is currently disabled.

feature_default_text        System Default
feature_default_help        Your system decides what to do with it.

feature_enabled_text        On
feature_enabled_help        Feature is currently activated.

#texture menuitem
texture_menuitem_help        Selects the texture mapping mode; note how it affects the menu background. The current state is:

texture_off_text        Off
texture_off_help        No textures at all

texture_nearest_text        Nearest
texture_nearest_help        Fastest but ugliest: no filtering or detail level selection is performed. Not recommended.

texture_bilinear_text        Bilinear
texture_bilinear_help        Still ugly: textures are filtered, but still no detail level is selected. Not recommended.

texture_mipmap_nearest_text    Mipmap Nearest
texture_mipmap_nearest_help    No filtering, but detail level (MipMap) selection. If you use software rendering and want to see textures, use this mode.

texture_mipmap_bilinear_text    Mipmap Bilinear
texture_mipmap_bilinear_help    Filtering and detail level selection. Not perfect, but usable on older 3D-accelerators.

texture_mipmap_trilinear_text    Mipmap Trilinear
texture_mipmap_trilinear_help    Filtering and interpolation between detail levels. Looks smoothest and is as fast as "Mipmap Bilinear" on most newer 3D-cards. Some renderers ignore this feature.


#screen mode menu
screen_resolution_text        Screen Resolution:
screen_resolution_help        Selects the screen resolution. Changes will be be applied the next time you start \g or when you select "Apply Changes" below.

window_size_text        Window Size:
window_size_help        Selects the window size. Changes will be be applied the next time you start \g or when you select "Apply Changes" below.

screen_custom_text        Custom
screen_custom_help        Set the variables CUSTOM_SCREEN_WIDTH and CUSTOM_SCREEN_HEIGHT in user.cfg to adjust you custom screen size.

screen_fullscreen_text        Fullscreen:
screen_fullscreen_help        This toggles fullscreen and window mode. As with resolution changes. You have to exit and re-enter \g or select "Apply Changes" for this to have an effect.

screen_colordepth_text        Colour Depth:
screen_colordepth_help        Choose the colour depth you want \g to run at. You have to exit and reenter \g or select "Apply Changes" for this to have an effect.

screen_colordepth_16_text    16 Bit
screen_colordepth_16_help    Generally considered low quality; but \g does not use many blending effects, so it looks quite OK.

screen_colordepth_desk_text    Default
screen_colordepth_desk_help    Your system's default colour depth; usually the same you have on your desktop.

screen_colordepth_32_text    32 Bit
screen_colordepth_32_help    High quality.

screen_zdepth_text            Z Buffer Depth:
screen_zdepth_help            Depth of the z buffer; determines the quality of depth sorting. You have to exit and reenter \g or select "Apply Changes" for this to have an effect.

screen_zdepth_16_text        16 Bit
screen_zdepth_16_help        Not recommended, as it will not work most of the time.

screen_zdepth_desk_text        Default
screen_zdepth_desk_help        Take z buffer depth from colour depth; this is the most compatible option.

screen_zdepth_32_text        32 Bit
screen_zdepth_32_help        Force 32 bit z-buffer. If it works, it will improve the quality in 16 bit colour depth.

screen_check_errors_text    Check Errors:
screen_check_errors_help    Should we listen to the warnings about non-existent video modes during initialisation? Usually, you should leave this option alone.

screen_use_sdl_text        Use SDL OpenGL:
screen_use_sdl_help        Toggles use of the clean OpenGL initialisation routines; if disabled, \g will use the dirty method that was necessary with SDL 1.0.

screen_grab_mouse_text        Grab Mouse:
screen_grab_mouse_help        If activated, the mouse pointer is centered after every move; thus, it is unable to leave the window. This option is only useful when you play \g in a window.

screen_apply_changes_text    Apply Changes
screen_apply_changes_help    Tries to enable the settings in this menu without exiting \g. Use at your own risk.

screen_keep_window_active_text   Keep Window Active
screen_keep_window_active_help   This toggles if \g should stay active when window mode is selected and \g loses focus.

#detail menu
detail_floor_mirror_text    Floor Mirror:
detail_floor_mirror_help    Which objects should have reflections on the floor?

detail_floor_mirror_off_text    Off
detail_floor_mirror_off_help    None

detail_floor_mirror_obj_text    Objects only
detail_floor_mirror_obj_help    All moving objects

detail_floor_mirror_ow_text    Objects and Walls
detail_floor_mirror_ow_help    Everything that is important in the game

detail_floor_mirror_ev_text    Everything!
detail_floor_mirror_ev_help    (Currently no difference to "Objects and Walls".)

detail_simple_trail_text    Simple Trails:
detail_simple_trail_help    If activated, cycle trails are displayed in a simplified form without the buildup after the cycle.

detail_dither_text        Dithering:
detail_dither_help        If the colour depth of your current graphic mode does not directly allow the colour that is to be drawn, it is simulated by mixing other colours. Turning it of will improve software rendering performance on some systems; in low resolution modes, turning it off will even improve the visual quality (IMHO).

detail_floor_text        Floor Detail:
detail_floor_help        Armagetron Advanced has several ways to draw the floor and the grid; the better looking ones will cost you some FPS (Frames Per Second).

detail_floor_no_text        No Floor
detail_floor_no_help        Draw nothing at all. Fastest possibility.

detail_floor_grid_text        Just Grid
detail_floor_grid_help        Only a grid of lines is drawn. This option is your choice if you use software rendering.

detail_floor_tex_text        Textured Plane
detail_floor_tex_help        An infinite plane is drawn, with the texture of the grid painted on it. Recommended for all 3D-card owners. Problem: looking at the horizon, the grid will lose its sharpness too fast.

detail_floor_2tex_text        Dual Texture Plane
detail_floor_2tex_help        Just as in "Textured Plane", the floor is an infinite textured plane. But here, the two groups of lines are drawn in two separate rendering steps, resulting in a much sharper image.

detail_alpha_text        Alpha Blending:
detail_alpha_help        Alpha blending is used to display half-transparent objects such as explosions and the walls rising behind the cycles. It does not cost extra with most 3D-cards, but slows software rendering down quite a bit.

detail_smooth_text        Smooth Shading:
detail_smooth_help        Makes edges appear "round" by adding a colour gradient to the surfaces. Even software rendering is not slowed down by activating this.

detail_text_truecolor_text    TrueColour Textures:
detail_text_truecolor_help    Stores the textures with 32 bit colour depth instead of the default of 16 bit.

#preferences menu
pref_sparks_text        Sparks:
pref_sparks_help        Glowing sparks fly from your vehicle whenever you nearly crash.

pref_explosion_text        Explosion:
pref_explosion_help        Toggles the explosion animation when a cycle crashes.

pref_skymove_text        Sky Movement:
pref_skymove_help        Toggles the animation of the lower sky plane.

pref_lowersky_text        Lower Sky:
pref_lowersky_help        Toggles the display of the lower sky plane, a plasma cloud. Turning both sky planes on hurts performance.

pref_uppersky_text        Upper Sky:
pref_uppersky_help        Toggles the display of the upper sky, a solid plane similar to the floor. Turning both sky planes on hurts performance.

pref_highrim_text        High Rim:
pref_highrim_help        If enabled, the rim walls will have infinite height. If not, they will be about as high as player walls.

pref_headlight_text        Show Headlight:
pref_headlight_help        Render a headlight in front of each cycle.  Requires support by your video card.

pref_showhud_text        Show HUD
pref_showhud_help        If enabled, a heads up display will be shown while playing in single user mode.

pref_showfastest_text        Show Fastest
pref_showfastest_help        Shows the fastest player so far on the grid in a game (Needs Show HUD = On to work).

pref_showscore_text         Show Score
pref_showscore_help        Shows your score and the top score in the HUD (Needs Show HUD = On to work).

pref_showenemies_text        Show Enemies
pref_showenemies_help        Shows how many players are still alive (Needs Show HUD = On to work).

pref_showtime_text        Show Time:
pref_showtime_help        Show the current time of day on the HUD.

pref_show24hour_text    Show 24 Hour Clock:
pref_show24hour_help    Shows the clock as a 24 hour clock, if enabled.  Set this to 'off' to show the clock as a 12 hour clock.

pref_showping_text        Show Ping
pref_showping_help        Shows your ping in the HUD (Needs Show HUD = On to work).

pref_showbrake_text        Show Brake Meter
pref_showbrake_help        Shows your brake depletion state in a meter in the HUD (Needs Show HUD = On to work).

pref_showspeed_text        Show Speed Meter
pref_showspeed_help        Shows your speed in a meter in the HUD (Needs Show HUD = On to work).

pref_showrubber_text        Show Rubber Meter
pref_showrubber_help        Shows the status of your rubber in a meter in the HUD (Needs Show HUD = On to work).

misc_fps_text            Show FPS:
misc_fps_help            Toggles the display of the current FPS (frames per second) rate in the upper right corner (Needs Show HUD = On to work).

misc_recording_time_text			Show Recording Time:
misc_recording_time_help			Toggles the display of the current running time of a recording in the upper right corner.

#tweaks menu
tweaks_displaylists_text    Display Lists:
tweaks_displaylists_help    Display lists are a feature of OpenGL for rendering the same thing many times. Some implementations are broken; if you do no see the cycles, you should disable this feature.
tweaks_displaylists_off_text Off
tweaks_displaylists_off_help Don't use display lists at all.
tweaks_displaylists_cac_text Create and Call
tweaks_displaylists_cac_help Use displaylists; Create them and call them directly. This is the recommended way.
tweaks_displaylists_cae_text Create and Execute
tweaks_displaylists_cae_help Use displaylists; Create them and let them be executed while they are filled. The experts say this is slower than Create and Call.

tweaks_infinity_text        Infinity:
tweaks_infinity_help        Some planes (grid, sky...) have an infinite extension; if this feature is enabled, they are really drawn as infinite planes. Some OpenGL renderers do not seem to like this (all Windows versions I have seen...); disable it if the floor or sky textures are screwed up.


#********************************************
#********************************************
#
#           generic menu texts
#
#********************************************
#********************************************

#menu texts: generic
menuitem_exit_text        Exit Menu
menuitem_exit_help        Exits this menu and returns to the previous level

menuitem_accept            Accept
menuitem_accept_help        Accepts the settings in this menu and continues.

input_item_help            To change, press ENTER or SPACE, then press the key/mouse-button you want to assign to this control. Moving the mouse also works.
input_press_any_key        Press any key!

menuitem_toggle_on        On
menuitem_toggle_off        Off







#********************************************
#********************************************
#********************************************
#********************************************
#
#   Game messages printed on the console
#
#********************************************
#********************************************
#********************************************
#********************************************

timer_hickup                Timer hiccup of \1 seconds detected and compensated. If this happens frequently, you should check whether your system timer is operating correctly.\n

#********************************************
#********************************************
#
#   Greeting message printed on first start
#
#********************************************
#********************************************

welcome_message_heading        Welcome to \g!

welcome_message                You will now be hurled directly into a local game to get a feeling for things. It is set to a slower speed than a usual game. Your task is to make the other cycle crash into a wall. Don't panic, good luck and have fun!

welcome_message_2_heading   We hope you enjoyed it so far.
welcome_message_2           You will now enter the regular main menu. You can access local games now via the "Play Game/"Local Game" menu path.\n\nBut the true action is to be found online, many industrious people have put up interesting servers with gameplay variations not available if you play solo.\nTo go online, select "Play Game"/"Multiplayer"/"Online Multiplayer".

#********************************************
#********************************************
#
#   Initial setup menu and first game
#
#********************************************
#********************************************

first_setup                 First Setup
first_game_title            First Game

first_setup_color           Colour:
first_setup_color_help      Selects the colour of your lightcylce. You'll later be able to customize it in more detail.
first_setup_color_red       0xff0000Red0xRESETT
first_setup_color_green     0x00ff00Green0xRESETT
first_setup_color_blue      0x0000ffBlue0xRESETT
first_setup_color_yellow    0xffff00Yellow0xRESETT
first_setup_color_purple    0x7f00ffPurple0xRESETT
first_setup_color_orange    0xff7f00Orange0xRESETT
first_setup_color_magenta   0xff00ffMagenta0xRESETT
first_setup_color_cyan      0x00ffffCyan0xRESETT
first_setup_color_white     0xffffffWhite0xRESETT
first_setup_color_dark      0x000000Dark0xRESETT

first_setup_leave           Leave Alone
first_setup_leave_help      Don't change this.

first_setup_keys            Controls:
first_setup_keys_help       Select your startup keyboard layout here. It can be customized later, individual bindings can be changed. Select with cursor left and cursor right.
first_setup_keys_cursor     Cursor Keys
first_setup_keys_cursor_help Control your cycle with the cursor keys, bulk of keyboard used for camera control, special actions and the second player. Good for right handed people and our general recommendation.
first_setup_keys_cursor_single     Cursor Keys, Single Player
first_setup_keys_cursor_single_help Control your cycle with the cursor keys, bulk of keyboard used for camera control and special actions. Good for right handed people when no friends are around.
first_setup_keys_wasd       WASD Keys
first_setup_keys_wasd_help  Control your cycle with the ASD keys and surroundings, Cursor keys and rest of keyboard control camera and special actions. Good for left handed people and those used to move with WASD. Bad for people with AZERTY layout.
first_setup_keys_zqsd       ZQSD Keys
first_setup_keys_zqsd_help  Control your cycle with the QSD keys and surroundings, Cursor keys and rest of keyboard control camera and special actions. Good for left handed people and those used to move with ZQSD on AZERTY keyboards.
#first_setup_keys_both       Two Handed
#first_setup_keys_both_help  Turn and look left with your left hand, turn and look right with the right hand. Good for ambidextrous people who don't want to use the mouse in any way and never play with a second player in split-screen.
first_setup_keys_x          Traditional
first_setup_keys_x_help     The default setup of old versions of the game. X turns right, the key left to that turns left. Recommended only for veterans.
first_setup_keys_leave      Leave Alone

first_setup_net             Connection:
first_setup_net_help        Select the rough type of your internet connection here.
first_setup_net_dialup      Dialup
first_setup_net_dialup_help You are connected to the internet via a traditional modem connected to a telephone line.
first_setup_net_isdn        ISDN
first_setup_net_isdn_help   You are connected to the internet via a digital ISDN line.
first_setup_net_dsl         ADSL, Cable or better
first_setup_net_dsl_help    You are connected to the internet via DSL, ADSL, Cable, T1 or other kinds of broadband.


#********************************************
#********************************************
#
#   Network compatibility warnings
#
#********************************************
#********************************************

setting_legacy_clientblock  Setting \1 (Group: \2) deviates from its default value; clients older than \3 will not be allowed in.\n
setting_legacy_revert       Setting \1 (Group: \2) deviates from its default value; it will revert to it when clients older than \3 connect.\n
setting_legacy_ignore       Setting \1 (Group: \2) deviates from its default value; clients older than \3 may experience problems.\n
setting_legacy_change_blocked   Setting \1 (Group: \2) can't be changed currently; clients older than \3 are connected.\n

#********************************************
#********************************************
#
#      league/highscore messages
#
#********************************************
#********************************************

league_message_rose            \1 rose to place \3 on the \4 because of \2.
league_message_dropped        \1 dropped to place \3 on the \4 because of \2.

league_message_greet_intro    You are
league_message_greet_sep    ,
league_message_greet_lastsep    and
league_message_greet        number \1 of \2 on the \3
league_message_greet_new    not on the \3

won_rounds_description        won multiplayer rounds list
won_matches_description        won multiplayer matches list

highscore_description        single player highscores
highscore_message_entered    \1 entered the \2 list with \3 points
highscore_message_improved    \1 improved its personal highscore in the \2 to \3
highscore_message_move_top    and moved to the top!
highscore_message_move_pos    and moved to position \4.
highscore_message_stay_top    and stayed at the top.
highscore_message_stay_pos    but stayed at position \4.

ladder_description            ladder
ladder_message_entered        \1 entered the \2 list with \3 points
ladder_message_gained        \1 gained \5 points on the \2
ladder_message_lost            \1 lost \5 points on the \2
ladder_message_move_top        and moved to the top!
ladder_message_move_pos        and moved to position \4.
ladder_message_stay_top        and stayed at the top.
ladder_message_stay_pos        but stayed at position \4.

online_activity_nobody        Nobody online.
online_activity_onespec        One user online in spectator mode.
online_activity_manyspec    \1 users online in spectator mode.
online_activity_napping        Nobody there. Taking a nap...


#********************************************
#********************************************
#
#  messages describing the current gamestate
#
#********************************************
#********************************************

gamestate_deleting_objects    Deleting objects...\n
gamestate_deleting_grid        Deleting grid...\n
gamestate_creating_grid        Creating grid...\n
gamestate_done            done!\n
gamestate_timeout_intro        \n\nTimeout! Reason:\n
gamestate_timeout_message    User \1 does not know about netobject \2 ( \3 ).\n

gamestate_reset_center        New Match
gamestate_reset_console        Resetting scores and starting new match after this round.\n
gamestate_resetnow_center    New Match
gamestate_resetnow_console    Resetting scores...\n
gamestate_resetnow_log        New Match\n
gamestate_newround_console    Go (round \1 of \2)!\n
gamestate_newround_goldengoal    Go (extra round; whoever gains the lead wins)!\n
gamestate_newround_log        New Round\n
gamestate_chat_wait         Waiting up to \2 seconds for \1 to finish chatting.\n

gamestate_wait_players        Waiting for real players...\n
gamestate_wait_players_con    Waiting for real players (only spectators online)...\n

gamestate_tensecond_warn    Ten seconds left!\n
gamestate_30seconds_warn    30 seconds left!\n
gamestate_minute_warn        One minute left!\n
gamestate_2minutes_warn        Two minutes left!\n
gamestate_5minutes_warn        Five minutes left!\n
gamestate_10minutes_warn    Ten minutes left!\n

gamestate_set_start_center    New Set
gamestate_set_start_console    Starting Set \1!\n
gamestate_set_center        Set \1 Winner: \2
gamestate_set_console        Set \1 Winner: \2
gamestate_set_scores        Set \1 Scores:\n

gamestate_reset_challenge        Start Challenge Best of \1 Next Round !

gamestate_champ_center        Match Winner: \1
gamestate_champ_console        Overall Winner: \1
gamestate_champ_scorehit    with \1 points.\n
gamestate_champ_timehit        after the time limit of \1 minutes was hit.\n
gamestate_champ_default        after \1 rounds.\n
gamestate_champ_finalscores    Final Scores:\n

gamestate_winner_winner        Winner:
gamestate_winner_ai        AI.
gamestate_winner_humans        Humans.

instant_win_activated        Instant win zone activated! Enter it to win the round.\n
instant_round_end_activated    Round end zone activated! Enter it to end the round.\n
instant_death_activated        Death zone activated! Avoid it!\n

player_admin_kill              \1 0xRESETTwas smitten by an administrator.\n
player_admin_slap_free          \1 0xRESETThas been slapped by an administrator.\n
player_admin_slap_win          \1 has been hugged by an administrator and got \2 points.\n
player_admin_slap_lose          \1 has been slapped by an administrator and lost \2 points.\n
slap_help                   Slaps the given player by penalizing them with the specified amount of points. Be smart and you may be able to hug your users, too ;)
take_points_help              Slaps the given player by punishing them with the specified amound of points. Be careful or you will lose a of points :P \n
player_win_instant              \1 was awarded \2 points for hitting the instant win zone.\n
player_win_race                  \1 was awarded \2 points for winning the race.\n
player_win_conquest              \1 was awarded \2 points for conquering the enemy base.\n
player_win_conquest2          \1 was awarded \2 points for conquering \3's base.\n
players_win_conquest          \1 were awarded \2 points for conquering \3's base.\n
player_win_flag                  \1 was awarded \2 points for capturing the enemies flag.\n
player_win_held_fortress      \1 was awarded \2 points for holding the base.\n
player_lose_held_fortress      \1 lost \2 points for being too defensive.\n
player_win_conquest_specific  \1 was awarded \2 points for conquering \3's base.\n
player_kill_collapse          \1 was eradicated by its collapsing zone.\n
player_win_hole               \1 got \2 points for a sacrifice for the good of the team.\n
player_lose_hole              0xffff00ZOMG! 0xff7f00HOLER!!1!!0xRESETT \1 lost \2 points for being a cheap ass lamer.\n

player_blastzone_score        \1 exploded on a blastzone and lost \2 points.\n

player_no_longer_suspended    \1 0x77ff77is allowed to play again.\n
player_suspended              \1 0xff7777is banned to spectator mode for \2 round(s).\n

zone_collapse_harmless        \1's zone collapses harmlessly for lack of enemy contacts.\n

#********************************************
#********************************************
#
#  messages about player activity
#
#********************************************
#********************************************

player_teamleave_disallowed Sorry, does not work with automatic team assignment.\n
player_teamchanges_disallowed Sorry, the administrator disabled team changes.\n
player_teamchanges_suspended Sorry, you are still suspended from playing for the next \1 round(s).\n
player_teamchanges_accesslevel Sorry, your access level is not high enough to play. You're \1, required would be \2.\n
player_vote_accesslevel Sorry, your access level is not high enough to issue a vote of this type. You're \1, required would be \2.\n
player_pingcharity_changed    Ping charity changed from \1 to \2.\n
spam_protection_repeat  SPAM PROTECTION: you already said: \1\n
spam_protection            SPAM PROTECTION: you are silenced for the next \1 seconds.\n
spam_protection_prefix  SPAM PROTECTION: your messages have a common prefix: \1\nSPAM PROTECTION: messages with this prefix will be allowed again in \2 seconds\n

spam_protection_silenceall SPAM PROTECTION: public chat is disabled.\n
spam_protection_silenced SPAM PROTECTION: you have been silenced by the server administrator.\n
spam_protection_silenced_default SPAM PROTECTION: you have to be given voice in order to chat publicly.\n
vote_silenced You are not allowed to call a new vote while you are silenced.\n
player_rename_silenced You are not allowed to rename while you are silenced.\n
player_silenced                  \10xff7777 has been silenced.\n
player_silenced_all              Everyone's voices have been shut!\n
player_voiced           \10x77ff77 has been given their voice back.\n
player_voiced_all                Everyone's voices have now given back to them!\n
player_allowed_teamchange \10x77ff77 has been allowed to change their team.\n
player_disallowed_teamchange     \10xff7777 cannot change teams anymore.\n
vote_spam_protection             VOTE SPAM PROTECTION: you are disallowed from issuing votes for the next \1 seconds.\n
chat_title_text                     Say:
player_entered_game                 \1 0x7fff7fentered the game.\n
player_entered_spectator         \1 0x7fff7fentered as spectator.\n
player_left_spectator            0xff7f7fSpectator \1 0xff7f7fleft.\n
player_left_game                 \1 was discarded with \2 points.\n
player_leaving_game                 \1 0xff7f7fleft the game.\n
player_renamed                     \2 renamed to \1.\n
player_renamed_teamname          \2 changed teamname to \1.\n
player_got_renamed                 \2 has been renamed to \1.\n
player_will_be_renamed             \2 will be renamed to \1.\n
player_rename_rejected_votekick  \1 0xffffffis not allowed to rename to \2 0xffffffright now to avoid confusion with kick votes.\n
player_rename_rejected_admin     \1 0xffffffis not allowed to rename to \20xffffff, as its name was locked by the administrator.\n
player_allowed_rename             \1 0x7fff7fis allowed to rename again.\n
player_disallowed_rename         \1 0xff7f7fis not allowed to rename anymore.\n
player_welcome                     \n\nWelcome \1! This server is running version \2.\n
player_win_default                 \1 got \2 points for a very strange reason.\n
player_koh_score                 \1 Wins \2 points for being The King of the Hill\n
player_lose_default                 \1 lost \2 points for a very strange reason.\n
player_lose_suicide                 \1 committed suicide and lost \2 points.\n
player_lose_deathzone             \1 exploded on a deathzone and lost \2 points.\n
player_lose_deathzone_team       \1 exploded on a team deathzone and lost \2 points.\n
player_lose_rubberzone             \1 exploded on a rubberzone and lost \2 points.\n
player_free_suicide                 \1 committed suicide.\n
player_win_frag                     \1 core dumped \3 for \2 points.\n
player_win_survive                 \1 got \2 points for surviving.\n
player_dead_explosion            \1 was destroyed in the explosion made by \2.\n
player_free_frag                 \1 core dumped \2.\n
player_teamkill                     \1 core dumped teammate \2! Boo! No points for that!\n
player_win_frag_ai                 \1 got \2 points for core dumping an AI player.\n
player_lose_frag                 \1 lost \2 points since it caused a general protection fault.\n
player_lose_rim                     \1 lost \2 points for trying to escape from the game grid.\n
player_win_survivor                 \1 was awarded \2 points for being last active team.\n
player_joins_team                \1 wants to play for \2 on the next respawn.\n
player_joins_team_solo           \1 wants to play by themself on the next respawn.\n
player_joins_team_wish           \1 still wants to play for \2, but isn't currently allowed to.\n
player_joins_team_noex           \1 wants to play for a team that ceased to exist, ignoring request.\n
player_leave_team_wish           \1 wants to leave \2 on the next respawn.\n
player_leave_game_wish           \1 does not want to play next round.\n
player_joins_team_start          \1 0x7fff7fplays for \2.\n
#player_joins_team_now           \1 0x7fff7fnow plays for \2.\n
player_changes_team              \1 0x7f7fffswitches from \3 to \2.\n
player_leaves_team                 \1 0xff7f7fleft \2.\n
player_creates_team                 \1 founded \2.\n
player_nocreate_team             \1 cannot currently create a new team.\n
player_nojoin_team                 \1 cannot currently join \2.\n
player_not_on_team               You are not on a team.\n
team_renamed                     \1 renamed it's team to \2.\n
player_team_message              Teammates
player_spectator_message         Spectators
no_real_teams                    No teams with more than one player.\n
player_topologypolice             Order from Topology Police: \1
player_win_shot                     \1 shot \3 for \2 points.\n
player_free_shot                 \1 shot \2.\n
player_shot_suicide                 \1 shot itself in the foot and lost \2 points.\n
player_free_shot_suicide         \1 shot itself in the foot.\n
player_win_death_shot             \1 got \3 with a death shot for \2 points.\n
player_free_death_shot             \1 got \2 with a death shot.\n
player_win_self_destruct         \1 self destructed and blasted \3 for \2 points.\n
player_free_self_destruct         \1 self destructed and blasted \2.\n
player_win_zombie_zone_revenge     Zombie \1 ate \3 for revenge, brains, and \2 points.\n
player_free_zombie_zone_revenge     Zombie \1 ate \2 for revenge and brains.\n
player_win_zombie_zone             Zombie \1 ate \3 for \2 points and yummy brains.\n
player_free_zombie_zone             Zombie \1 ate \2 for their yummy brains.\n
player_free_zombie_zone_die         \1 killed zombie \2, no brains for them.\n
player_score_goal                 \1 scored a goal for \2 points!  Great ball handling!\n
player_score_own_goal             \1 scored on themselves.  Boo!\n
player_shot_base                 \1 received \2 points for shooting at \3's base.\n

player_flag_timeout                 \1 lost the flag because they held it too long...\n
player_flag_return                 \1 returned the flag, well done!\n
player_flag_take                 \1 stole the flag, get them!\n
player_flag_drop                 \1 dropped the flag, get it!\n
player_flag_score                 \1 took the flag home for \2 points, nice flag handling!\n
player_flag_cant_score             \1 took the flag home, but their flag isn't back yet. Get it!\n
player_flag_hold_score_win         \1 got \2 points for holding the flag!\n
player_flag_hold_score_lose         \1 lost\2 points for holding the flag!\n
min_flags_home                   minimum number of flags that must be home in order for flag to be captured

player_target_score_win          \1 got \2 points for entering a target.\n
player_target_score_lose         \1 lost \2 points for entering a target.\n
player_target_win_conquest       \1 win round for being the first to get the last target.\n

player_base_respawn                 \1 was respawned by \2.\n
player_base_enemy_respawn         \1 was respawned by their enemy \2.\n
player_base_enemy_kill             \1 forgot which team they're on...\n

player_respawn_center_message    You've been respawned\n

player_base_respawn_reminder        0xff4444Reminder: 0xffffffRespawn 0x44ff44\1 0xffffffteammates by hitting your base.\n
player_base_respawn_reminder_alone    0xff4444Reminder (Last Player): 0xffffffRespawn 0x44ff44\1 0xffffffteammates by hitting your base.\n

msg_deadsilenced        Chat discarded, the dead cannot speak...\n

team_shuffle            \1 gets shuffled from rank \2 to \3.
team_preshuffle         \1 will join at rank \2.
team_shuffle_suppress   Future shuffle messages from this player will be suppressed.\n
player_noshuffleup      You are not allowed to shuffle up.\n
player_noshuffle        Your shuffling wish has no effect.\n
player_shuffle_error    /shuffle expects a number as argument; an explicit sign (+/-) will change your position by the indicated number of steps, no sign will shuffle you to the given position.\n

player_message_help     Sends a message to a specified player.
player_message_usage    Usage: PLAYER_MESSAGE <user ID or name> "<Message>"\n
kick_usage              Usage: KICK <user ID or name> <Reason>\n
ban_usage               Usage: BAN <user ID or name> <time in minutes(defaults to 60)> <Reason>\n
kickmove_usage          Usage: \1 <user ID or name> <server IP to kick to>:<server port to kick to> <Reason>\n

add_help_topic_help     Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text>
add_help_topic_usage    Usage: ADD_HELP_TOPIC <topic> <short description> <text>\n
add_help_topic_success  Added help topic "\1".\n
remove_help_topic_help  Remove a help topic.
remove_help_topic_success Removed help topic "\1".\n
remove_help_topic_notfound Help topic "\1" doesn't exist.\n

rtfm_announcement \2 wants \3 to know about /help \1.\n

help_introductory_blurb_help Message that is displayed before the list of help topics if someone uses /help without arguments

help_topics_list_start  Say /help TOPIC to get help on the following topics.\n
help_topic_not_found    Help topic \1 not found. Try /help with no arguments to see a list of available topics.\n

help_commands_shortdesc List of all chat commands
help_commands_text      This help topic is empty. Use one of the following sub-topics instead:

help_commands_chat_shortdesc Basic chat commands
help_commands_chat_text      0x88ff88/me <message>0xffff88: Transmit an action, as in "/me is a noob."\n0x88ff88/msg <part of a nickname> <message>0xffff88: Send a private message that only a specific player can see\n0x88ff88/team <message>0xffff88: Send a message to your teammates, or to all spectators if you're not on a team

help_commands_team_shortdesc Basic team management commands
help_commands_team_text 0x88ff88/teamshuffle0xffff88: Shuffle yourself to be at the outside of your team's wingmen formation\n0x88ff88/teamshuffle <position>0xffff88: Shuffle yourself to be at a specific position\n0x88ff88/teamshuffle [+|-]<offset>0xffff88: Shuffle yourself up/down by a certain number of ranks\n0x88ff88/teamleave0xffff88: Leave your current team. Only works on some servers\n0x88ff88/teams0xffff88: Get a list of all teams with a somewhat graphic representation of their formation.\n0x88ff88/myteam0xffff88: Get the formation and member list of your current team

help_commands_pp_shortdesc Player police commands
help_commands_pp_text 0x88ff88/players [<search>]0xffff88: Get a list of all players, along with some other information. You can also match specific users with the search argument.\n0x88ff88/admins [<access level> [<access level>]]0xffff88: Gets the list of admins. If first parameter is specified, only admins who have this exact level will be shown. If both arguments are set, all the admins in that range of access levels will be listed.\n0x88ff88/vote kick|suspend <player>0xffff88: Start a poll to kick or suspend a player

help_commands_auth_shortdesc Authentication related commands
help_commands_auth_text 0x88ff88/login [<user>]@<authority>0xffff88: Authenticate yourself using a given authority. Try @forums if you have an account at http://forums.armagetronad.net/\n0x88ff88/logout0xffff88: Log out so you can log back in as another player\n0x88ff88/vote include <file>0xffff88: Start a poll to include a given file\n0x88ff88/vote command <command>0xffff88: Start a poll to execute an admin command\n0x88ff88/admin <command>0xffff88: Execute a console command on the server if you have sufficient access rights\n0x88ff88/op <player> [+|-]<optional access level>0xffff88: Gives another player a higher or a lower access level; the level defaults to the level one lower than you access level, which is also the maximal possible level\n0x88ff88/deop <player>0xffff88: Reverses /op; it takes away a player's access level, effectively making them unauthenticated again. Only works on players of lower access level than yours, of course.\n
help_commands_auth_levels_shortdesc List of all access levels
help_commands_auth_levels_text 0x88ff880 (Owner)0xffff88: The owner of the server. Commands entered on the server console are executed with these rights.\n0x88ff881 (Admin)0xffff88: A server administrator. By default, almost as powerful as the owner themself.\n0x88ff882 (Moderator)0xffff88: A server moderator. Is still allowed to use /admin, but is restricted to player management commands.\n0x88ff887 (Team Leader)0xffff88: Leader of a team. By default, no admin rights at all.\n0x88ff888 (Team Member)0xffff88: Member of a team. Local team accounts get this level.\n0x88ff8812 (Local User)0xffff88: Players with local accounts get this level.\n0x88ff8815 (Remote User)0xffff88: Players with remote accounts get this level by default.\n0x88ff8816 (Fallen from Grace)0xffff88: Authenticated players who abused default rights given to them.\n0x88ff8817 (Shunned)0xffff88: Same, only worse :)\n0x88ff8819 (Authenticated)0xffff88: Minimal level authenticated players can get.\n0x88ff8820 (Program)0xffff88: Unauthenticated players.

help_commands_ra_shortdesc Remote admin commands
help_commands_ra_text 0x88ff88/login <password>0xffff88: Log in as the server administrator using the server-specific password\n0x88ff88/logout0xffff88: Drop your logged in status so that other players can't see that you're an administrator\n0x88ff88/admin <command>0xffff88: Execute a console command as if it were entered on the server

help_commands_misc_shortdesc Miscellaneous commands
help_commands_misc_text 0x88ff88/help0xffff88: You just found out about this one :-)\n0x88ff88/teach <player> <topic>0xffff88: same as /help, but the the output gets sent to another player.\n0x88ff88/rtfm0xffff88: alias for /teach\n0x88ff88/command <command>0xffff88: Execute a command on your own client. Useful for instant chats

help_commands_tourney_shortdesc Tourney related commands
help_commands_tourney_text 0x88ff88/lock0xffff88: Locks your current team. Nobody can join it any more on their own. To let someone in, you need to invoke\n0x88ff88/invite <player>0xffff88: From that moment on, the player is allowed to join you. Another effect of /invite, even if your team is not locked, is that the invited player can read all of your team's /team messages. Invitations are permanent until revoked. That means a player who is invited into your team can join and leave it freely without further need to /invite them again. Players who were on the team when you /locked it are not automatically invited when they leave on their own account.\n0x88ff88/uninvite <player>0xffff88: reverses /invite. The invitation is revoked, the player can no longer join you, and if they are currently on your team, they will be thrown out.\n0x88ff88/unlock0xffff88: makes your team available for everyone to join again.

invite_no_team          Can't use \1 if you're not on a team.\n
invite_team_locked      \1 locked, you'll need an invitation from a team leader via the /invite command to join from now on.\n
invite_team_unlocked    \1 unlocked, you can join it freely again.\n
unlock_all_teams_help   Unlocks all teams.
invite_team_can_join      \10xRESETT can now join \2.\n
invite_team_invite      \10xRESETT has been invited to join \2.\n
invite_team_kick        \10xRESETT has been kicked from \2.\n
invite_team_uninvite    \10xRESETT got their invitation to join \2 cancelled.\n
invite_team_locked_list (locked)

msg_toomanymatches 0xff0000Too many matches found for the search term \1. Be more specific.\n
msg_nomatch 0xff0000No matches were found that contained \1.\n



player_toggle_spectator_on  \1 switches to spectator mode and will stop playing the next round.\n
player_toggle_spectator_off \1 leaves spectator mode and enters the game again.\n

#camera messages
camera_watching_ai        Watching AI Player\n
camera_watching_player        Watching \1\n

#score table
team_scoretable_name        Team:
team_scoretable_score        Score:
player_scoretable_name        Player:
player_scoretable_team        Member of Team:
player_scoretable_score        Score:
player_scoretable_ping        Ping:
player_scoretable_alive        Alive:
player_scoretable_alive_yes    Yes
player_scoretable_alive_no    No
player_scoretable_pingcharity   Ping Charity:
player_scoretable_nobody    Nobody there.\n
player_scoretable_inactive    Disconnected



#********************************************
#********************************************
#
#          network messages
#
#********************************************
#********************************************

fullscreen_message_title        Server Message

network_message_timeout_title    Server does not answer
network_message_timeout_inter    The server you wanted to connect to did not answer for ten seconds.\nIt is probably down or unreachable, or you mistyped its name in the "custom connect" menu.

network_message_denied_title    Login denied
network_message_denied_inter    The server you wanted to connect to denied your login attempt.\nThat usually means it is full.
network_message_denied_inter2    The server you wanted to connect to denied your login attempt.

network_message_lateto_title    Timeout
network_message_lateto_inter    Connection to the server was initially successful; however, synchronising the gamestate failed.\nJust try again!

network_message_lostconn_title    Connection lost
network_message_lostconn_inter    The network connection to the server was lost. This may be due to a real network failure (Ethernet-cable plugged out, modem lost link, ...) or because of a server crash (That would be bad, so please send a bug report if it happens.)

network_message_abortconn_title    Connection terminated
network_message_abortconn_inter    The server terminated our connection.

network_master_timeout_retry    One of the master servers did not answer. Trying next one...\n
network_master_timeout_title    Master servers do not answer
network_master_timeout_inter    The master servers could not be reached and the server list could not be updated. You'll browse the old list for now.\n\nThe most likely reason for this is a problem with your network. Please check\n- that you have a working internet connection: point your web browser to www.armagetronad.net to test.\n- that your firewall, if you have one, does not block our traffic. To test whether this is your problem, disable your firewall and try again. If it then works, you should re-enable the firewall, but allow Armagetron traffic specifically: Armagetron uses UDP and usually ports 4533 to 4540. Personal firewalls also have the possibility to block connections based on program names; make sure that armagetronad(.exe) is unblocked.\nIf you don't control parts of the network connection, say because you're at a public WLAN hot spot or in a company or school network, chances are the owner of the network purposefully blocks UDP traffic. You'll need to talk to the owner, then.\nA last possible, but unlikely, cause is that the master server infrastructure is currently down completely. Visit the forums at forums.armagetronad.net or the IRC channel #armagetron on irc.freenode.net to see if anyone else has this problem currently.

network_master_denied_title        Master login denied
network_master_denied_inter        The master server denied your login attempt. That usually means it is full. Try again later.

testing_version_expired_title   Version Expired
testing_version_expired         You are running a public test version or an unsupported CVS build. The server you tried to connect to is running a much newer version and that combination is only supported for major releases. An update is probably available for you on www.armagetronad.net or beta.armagetronad.net.

network_master_upgrage            Upgrade needed
network_master_downgrage        Server is outdated
network_master_incompatible        Server is incompatible
network_master_full            Full
network_master_serverinfo       Version: \1\nURI    : \2\nOptions: \3\n
network_master_players            Players:
network_master_players_empty    Empty
network_master_options            Options:\n

network_connecting_to_server    Connecting to \1...\n
network_connecting_gamestate    Waiting for gamestate...\n
network_syncing_gamestate    Received! Syncing gamestate...\n
network_warn_unknowndescriptor    \n\n\nGot unknown nMessage with descriptor id \1 \n\nYOU SHOULD PROBABLY UPGRADE ARMAGETRON ADVANCED!!!!\n
network_error            Network error.\n
network_error_timeout        User \1 timed out.\n
network_error_shortmessage    User \1's message was too short.\n
network_error_overflow        User \1 is unable to keep up with the network traffic.\n
network_killuser        Killing user \1, ping \2, IP \3: \4\n
network_statistics1        Time:     \1 seconds\n
network_statistics2        Sent:     \2 bytes in \3 packets (\4 bytes/s)\n
network_statistics3        Received: \5 bytes in \6 packets (\7 bytes/s)\n

network_login_denial        Got login denial...\n
network_server_login        Received login from \1 via socket \2, network version: \3 (ID: \4).\n
network_unknown_version    unknown
network_server_login_success    New user: \1\n


network_toomanyservers        \n\n\nWarning: too many servers open on this computer.\nLeaving the port range that is scanned by clients with default settings.\n\n\n

network_browser_unidentified Received unidentifiable server information from \1 over socket \2.\n

network_logout_process        Logging out...\n
network_logout_done        Done!\n
network_logout_server        received logout from \1.\n

network_login_process        Login information sent. Waiting for reply...\n
network_login_failed        Login failed.\n
network_login_failed_full    Login failed: Server is full.\n
network_login_failed_timeout    Login failed: Timeout.\n
network_login_failed_abort    Login failed: Aborted.\n
network_login_success        Login Succeeded. User Nr. \1 \n
network_login_sync        Syncing with server...\n
network_login_relabeling    Relabeling NetObjects...\n
network_login_sync2        Syncing again...\n
network_login_done        Done!\n

network_kill_log            User \1 kicked, reason given to them: \2\n
network_redirect            \n\nYou will now be redirected to the server \1:\2. You can prevent that by pressing ESC.\n
network_kill_preface        Reason given by server:
network_kill_maxidgrabber    It ran out of IDs; your client was the one occupying most of them for itself. The reason for this can be a bug.
network_kill_maxiduser        It ran out of IDs; your client was the one occupying most of them.
network_kill_cheater        It assumed you are cheating. If that is untrue, it is a bug you should report.
network_kill_error            An error occurred while processing messages from your client. This usually indicates a client or server bug.
network_kill_servercomplete    Server list transfer complete.
network_kill_timeout        You timed out.
network_kill_logout            You logged out regularly.
network_kill_incompatible    You are running a version incompatible with the server.
network_kill_full            The server is full.
network_kill_shutdown        The server was shut down.
network_kill_overflow        There was a network overflow.
network_kill_too_many_players Too many players were logged in from your connection.
network_kill_kick            You have been kicked by the server administrator; please stay away.
network_kill_idle           You have been kicked automatically for being idle.
network_kill_banned        You are banned for at least \1 minutes. \2
#network_kill_banned         You are banned. Please stay away. The more often you retry to connect, the longer your ban stays.
network_kill_unknown        No reason was given.
network_kill_spamkick        You have been auto-kicked for spamming.
voted_kill_kick                You have been kicked by an angry mob of players; please stay away.
network_kill_spectator      You have been sitting in spectator mode for too long.
network_kill_unworthy       The server is full; you have been removed to make room for potential players. Only come back if you really have to.
network_kill_unworthy_banreason The server is overloaded and new connections need to be throttled. Sorry for the inconvenience.
network_kill_unworthy_ban   The server is full; you have been removed to make room for potential players. Only come back if you really have to, and wait \1 minutes.
network_kill_unworthy_log   Kicking unworthy spectator \1 for \2 minutes.\n

network_ban_kph             Kicks per hour of IP \1 are now \2.\n
network_ban                 Players from IP \1 are banned for \2 minutes. Reason: \3\n
network_noban               Players from IP \1 are no longer banned.\n

network_ban_kick            This is an autoban from being kicked too often.
network_ban_noreason        None given.

#*************************************
#*************************************
#
#       vote messages
#
#*************************************
#*************************************

vote_accepted                        Poll "\1" has been accepted.\n
vote_rejected                        Poll "\1" has been rejected.\n
vote_timeout                        Poll "\1" timed out.\n
vote_cancel_all                     All polls have been canceled by an administrator.\n
vote_new                            New poll: "\1". Enter the main menu to vote on it.\n
vote_redundant                      Poll rejected, same suggestion was made already recently.\n
vote_maturity                       Poll rejected, you're not old enough to issue votes, wait \1 seconds.\n
vote_overflow                        Poll rejected, too many pending polls.\n
vote_disabled                        Poll rejected, disabled by server admin.\n
vote_disabled_spectator                Poll/Vote rejected, disabled for spectators by server admin.\n
vote_toofew                            Poll rejected, too few possible voters online.\n
vote_submitted                        Poll "\2" submitted by \1.\n
vote_vote_for                        \1 voted for Poll "\2".\n
vote_vote_against                    \1 voted against Poll "\2".\n
vote_unknown_command                Unknown /vote command \1, available are: \2\n
vote_kick_local                     Can't vote against local player/AI \1.\n

#********************************************
#********************************************
#
#          the server browser menu
#          and master server messages
#
#********************************************
#********************************************

network_master_unknown        Unknown Server
network_master_polling        Polling...
network_master_unreachable    Unreachable
network_master_noserver        Sorry, no server found :-(
network_master_servername    Server Name
network_master_score        Score
network_master_users        Users
network_master_ping        Ping
network_master_browserhelp    Press "Enter" to connect to this server, "p" to refresh a single server, "r" to refresh the whole list, "+/-" to set the score bias for this server, "cursor left/right" to change the sorting key, or "b" to add the server to your bookmarks. "m" toggles mates filtering.
network_master_connecting    Connecting to \1...\n
network_master_send        Sending my server info...\n
network_master_reqlist        Requesting server list...\n
network_master_status        Receiving server \1...\n
network_master_finish        Received \1 servers.\n
network_master_start        Host Game
network_master_pollanswer       Answering ping poll from \1.\n
network_master_pollanswer_last    Answering ping poll from \1. This is the last logged poll.\n
network_master_host_inet_help    This will start a network game on your computer and announce it on the internet.
network_master_host_lan_help    This will start a network game that is only visible from your LAN.


#********************************************
#********************************************
#
#       Resource messages
#
#********************************************
#********************************************

resource_not_cached         Resource \1 not found in cache. Downloading it, please be patient...\n
resource_downloading        Downloading \1 ...\n
resource_fetcherror_noconnect ERROR: Impossible to reach host of URI \1. This may be caused by a DNS resolving issue, please report to http://forums.armagetronad.net/ if this happens with the main resource repository(http://resource.armagetronad.net/resource/).\n
resource_fetcherror_404     ERROR: Return value 404 : File not found.\n
resource_fetcherror         ERROR: Return value \1 != 200.\n
resource_no_filename        ERROR: NULL or empty filename.\n
resource_abs_path           ERROR: Absolute filename, the server is trying to overwrite system files.\n
resource_no_writepath       ERROR: Cannot determine path to write resource to.\n
resource_no_write           ERROR: Cannot open \1 for writing.\n

resource_repository_backup_help  List of backup hosts to use when the current repository host fails to function.
resource_download_notvalid  ERROR: \1 is not a valid file to download.\n\n
resource_download_failed    ERROR: Unable to download \1.\n
resource_resorting_backup   Have no choice, resorting to using back up list.\n
resource_backup_trying      Resource Host about to try: \1.\n\n
resource_backup_file404     ERROR: Couldn't find file \2 in host \1.\n
resource_backup_notconnect  ERROR: Cannot connect to \1 repository.\n\n

resource_repository_check_help  Using this command, you can check whether that file exists in the backup hosts
resource_check              Repository status for file: \1:\n
resource_check_host         \1
resource_check_seperator    |
resource_check_hostfail     Cannot connect.\n
resource_check_filenotfound File not found.\n
resource_check_filefound    File exists!\n

#********************************************
#********************************************
#
#       Directory messages
#
#********************************************
#********************************************

directory_path_nonwritable Could not create path to "\1". Check your user's rights.
directory_path_null        ERROR: User given path is NULL or empty.\n
directory_path_absolute    ERROR: User given path "\1" is an absolute path. You're not allowed to access files outside of the configured file hierarchies.\n
directory_path_relative    ERROR: User given path "\1" is a relative path. You're not allowed to access files outside of the configured file hierarchies.\n
directory_path_hidden     ERROR: User given path "\1" contains a hidden component.\n

#********************************************
#********************************************
#
#       map messages
#
#********************************************
#********************************************

# printed on loading a map
map_file_loading             Loading map \1 ...\n

# title of map error message
map_file_load_failure_title  Map load failure

# printed when a map can't be loaded, and the user can do something about it
map_file_load_failure_self   The map \1 could not be loaded or parsed; please check your configuration and the log.\n

# printed when a map can't be loaded, and  the failure is the server admin's fault
map_file_load_failure_server  The map \1 could not be loaded.\nThe server you tried to connect to may have a broken configuration; you should inform the server administrator of this error.\n

# worst case: default map could not load, either
map_file_load_failure_default \nFallback to default map did not work either. Please send a bug report, this is unusual.\n

# resource at the wrong place
resource_file_wrong_place_title Incorrect File Path
resource_file_wrong_place     The resource file loaded from "\1" wants to be at "\2". Possible resolutions:\na) If you are not the author of the resource, you should move it to the right place given above and adapt the reference pointing to it.\nb) If you are the author and want the file to stay where it is, you can modify its <Resource> tag so it wants to be where you put it. Consult the documentation on how to do that.\n

map_file_reverting           Reverting to last known working map \1.\n

#********************************************
#********************************************
#
#         Texture messages
#
#********************************************
#********************************************

# texture not found error message
texture_error_filenotfound        The texture file \1 could not be loaded.\n
texture_error_filenotfound_title  Texture not found.

#********************************************
#********************************************
#
#         Sound messages
#
#********************************************
#********************************************

sound_error_no16bit        Sorry. We need 16 bit stereo output (I'm too lazy to support other formats. Maybe if you ask really nice?).\n
sound_error_initfailed        Sound initialisation failed.\n
sound_firstinit            Trying to start sound. Just restart \g in case of crash.\n
sound_inited            Sound initialised: 16 bit stereo at \1 Hz, buffer size \2 samples.\n
sound_disabling            Disabling sound...\n
sound_disabling_done        Done!\n
sound_error_filenotfound    Sound file \1 not found. Have you called \g from the right directory?
sound_error_unsupported        Sound file \1 has unsupported format. Sorry!


#********************************************
#********************************************
#
#         Configuration messages
#
#********************************************
#********************************************

config_include_not_found    Configuration file "\1" to be included not found.\n
config_rinclude_not_found   Configuration resource "\1" to be included not found.\n
config_command_unknown        Command \1 unknown.\n
config_command_other        You probably want:\n
config_command_more            There are more commands containing your search string that were left out to avoid flooding your terminal.\n
config_file_write_error        Could not write configuration file!\n
config_value_changed        \1 changed from \2 to \3.\n
config_value_not_changed    \1 not changed from \2 to \3: the guardian function objected.\n
config_error_read        Input error reading \1: invalid format.\n
config_message_info        \1 is currently set to \2.\n
config_sighup           SIGHUP received, reloading configuration.\n
config_abort               Configuration file/stream loading aborted.\n

nconfig_error_protected    No way. Only the server can change \1.\n
nconfig_error_unknown        Got conf message for unknown setting \1.\n\nYOU PROBABLY SHOULD UPGRADE ARMAGETRON ADVANCED!!!\n
nconfig_error_nonet         Got conf message for  setting \1 which is not network aware.\n\nYOU PROBABLY SHOULD UPGRADE ARMAGETRON ADVANCED!!!\n
nconfig_error_ignoreold        Ignoring old conf message for setting \1.\n
nconfig_value_changed        \1 changed from \2 to \3 on server order.\n

config_accesslevel_-1       Hoster
config_accesslevel_0        Owner
config_accesslevel_1        Administrator
config_accesslevel_2        Moderator
config_accesslevel_5        Armatrator
config_accesslevel_7        Team Leader
config_accesslevel_8        Team Member
config_accesslevel_12       Local User
config_accesslevel_15       Remote User
config_accesslevel_16       Fallen from Grace
config_accesslevel_17       Shunned
config_accesslevel_19       Authenticated
config_accesslevel_20       Program
config_accesslevel_21       Punished

access_level_help           Changes the access level of a configuration item to make it available to lower ranked users
access_level_usage          usage: ACCESS_LEVEL <config command> <required minimal access level (numerical)>\n
access_level_change         Required access level of command \1 changed from "\2" to "\3".\n
access_level_nochange_now   Cannot change access level of \1: it is currently at "\2", you only have "\3", you would steal access.\n
access_level_nochange_later Cannot change access level of \1 to "\2", you only have "\3" and would not be able to change it back.\n
access_level_error          Required access level of command \1 is "\2", you only have "\3".\n

casacl_help                   For the duration of the rest of the configuration file  this directive appears in, elevate the access level.
casacl_usage                  Usage: CASACL <required access level> <elevated access level>\n
casacl_not_allowed            CASACL usage not allowed in this context.\n

abort_loading_name          Loading Abort
abort_loading_description   Current config file/stream loading was aborted by command \1.

user_level_help             Changes the access level of a user.
user_level_usage            Usage: USER_LEVEL <authenticated name> <user access level (numerical)>\n
user_level_change           Access level of user \1 changed to "\2".\n

authority_level_help             Changes the access level for all users from the same authority. Mainly only useful for private authorities.
authority_level_usage            usage: AUTHORITY_LEVEL <authority> <new access level (numerical)>\n
authority_level_change           Access level of users from authority \1 changed to "\2".\n

#*************************************
#*************************************
#
#    Login messages
#
#*************************************
#*************************************

#login texts
login_password_title        Password
login_password_help        Enter your login password here. Pressing Enter here will log you in.

login_cancel            Cancel Login
login_cancel_help        This will abort the login procedure.

login_username            Username
login_username_help        Enter your login username here.

login_storepw_text        Store Passwords:
login_storepw_help        Determines the password security policy.

login_storepw_dont_text        Not at all
login_storepw_dont_help        Paranoid: Throw the password away immediately after use.

login_storepw_mem_text        In memory
login_storepw_mem_help        Password will be remembered for this session of \g.

login_storepw_disk_text        On disk
login_storepw_disk_help        Lazy: store the password on the hard disk so you won't have to retype it ever again. Although the password is stored in encrypted form, this is pretty unsafe.

password_help            Password setting

login_request_redundant        Already logged in.\n
login_request_failed        Login failed. Try again!
login_request_failed_dup    Two logins with the same account are not permitted.\n
login_not_supported         This server does not support authentication of the type you requested, sorry.\n
login_request               Login with Authority \1
login_request_local         Login with Local Account
login_request_namechange    Name changed. Login required.
login_request_master        Master server requires Login.

# access level messages
access_level_hide_of_help      Minimal access level to be able to hide it's own user account information.
access_level_hide_to_help      Minimal access level to see everyone's user account information.
access_level_team_help         Minimal access level for /lock, /unlock, /invite and /uninvite team management.
access_level_op_help           Minimal access level for /op and /deop co-admin management commands commands.
access_level_op_max_help       Maximal access level directly attainable by /op commands.
access_level_op_min_help       Minimal access level directly attainable by /op commands.
access_level_admin_help        Minimal access level for /admin command.
access_level_rtfm_help         Minimal access level for /teach or /rtfm command.
access_level_chat_help         Minimal access level for chatting.
access_level_shout_help        Minimal access level for shouting.
access_level_ips_help          Minimal access level you need for seeing IPs of other players in the /players command.
access_level_autokick_immunity_help Minimal access level to be protected against autokicks.
access_level_nver_help         Minimal access level you need for seeing Network versions/strings from other players in /players.
access_level_spy_console_help  Minimal access level you need for seeing console input from other (in-game) admins.
access_level_spy_team_help     Minimal access level you need for seeing /team messages as a spectator.
access_level_spy_msg_help      Minimal access level you need for seeing /msg messages directed to others.
access_level_play_help         Minimal access level for playing
access_level_shuffle_up_help   Minimal access level for shuffling up
access_level_play_sliding_help Sliding minimal access level for playing; if enough players of a higher access level than given by ACCESS_LEVEL_PLAY are online, their level will be the minimal level for play; however, it will never be higher than ACCESS_LEVEL_PLAY_SLIDING.
access_level_play_sliders_help The access level required to play will only slide up if at least this many players of a higher level are online.
access_level_play_changed      Access level required to play changed from \1 to \2.\n

access_level_vote_suspend_help    Minimal access level required to issue suspend votes.
access_level_vote_silence_help    Minimal access level required to issue silence and voice votes.
access_level_vote_kick_help    Minimal access level required to issue kick votes.
access_level_vote_include_help    Minimal access level required to issue include votes.
access_level_vote_include_execute_help    Minimal access level successful include votes will be executed at.
access_level_vote_command_help    Minimal access level required to issue command votes.
access_level_vote_command_execute_help    Minimal access level successful command votes will be executed at.

access_level_chat_timeout_help   Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings.
access_level_chat_request   \10xRESETT would like to chat, but is not authorized yet. Would someone be so kind and say "/op \2"?\n
access_level_chat_denied    0xff7f7fChat denied,0xffffff insufficient access level.\n
access_level_shout_denied    0xff7f7fShout denied,0xffffff insufficient access level.\n
access_level_op_denied      0xff7f7f\1 denied,0xffffff insufficient access level.\n
access_level_op_overpowered 0xff7f7f\1 denied,0xffffff your need higher access rights than your victim.\n
access_level_op_self        0xff7f7f\1 denied,0xffffff can't do that to yourself :).\n
access_level_op_denied_max  0xff7f7f\1 denied,0xffffff your victim already has maximal rights.\n
access_level_op_denied_ai   0xff7f7f\1 denied,0xffffff your victim is an AI.\n
access_level_op_same        \1: This would have no effect.\n
access_level_op_unclear     \1: User is already logged in, please explicitly set an access level.\n

access_level_demote         \1 has been demoted to "\2" by order of \3.\n
access_level_promote        \1 has been promoted to "\2" by order of \3.\n
access_level_demote_anon    \1 has been demoted to "\2".\n
access_level_promote_anon   \1 has been promoted to "\2".\n

access_level_admin_denied   0xff7f7f/admin denied,0xffffff insufficient access level.\n
access_level_shuffle_up_denied Required access level to shuffle up is "\1", you only have "\2".\n
access_level_rtfm_denied    Required access level to teach others is "\1", you only have "\2".\n
rtfm_denied                 You need to be logged in to teach others.\n

access_level_list_admins_help Access level required to be able to use the "/admins" command.
access_level_list_admins_see_everyone_help Users with this access level or better will be able to list any configured admin, regardless of ADMIN_LIST_MIN_ACCESS_LEVEL.

access_level_announce_login_help Maximal access level that determines if a player's login/logout message can be announced.

intercept_commands_help     List of chat commands to accept and log to stdout.
intercept_unknown_commands_help If 1, accept and log all unknown chat commands.

chat_command_unknown        Unknown chat command "\1".\n
chat_command_accesslevel    Sorry, your access level is not high enough to use the "\1" command. You're \2, required would be \3.\n

authority_blacklist_help    Comma separated list of authorities your server should refuse to query.
authority_whitelist_help    If non-empty, only authorities on this comma separated list will be queried by your server.
trust_lan_help              If set to 1, the server assumes that your LAN is safe and that nobody can run a pharming server on it.
hash_method_blacklist_help  List of hash authentication methods to disable support for.

legacy_log_names_help       If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best.

login_message_requested     User \1 requests authentication as "\2@\3".\n
login_message_delayed       Your login process will be delayed because the server configuration makes it impossible to be processed immediately in the background. We're sorry for the inconvenience.\n
login_message_responded     Password request sent to user \1, username "\2", method \3, message "\4".\n
login_message               \3\1 has been logged in as \2.\n
login_message_byorder       Order of \1:
login_message_special       \4\1 has been logged in as \2 at access level "\3".\n
logout_message              \1 has been logged out as \2.\n
logout_message_deop         \1 has been logged out as \2 by order of \3.\n
login_failed_message        0xff7f7fLogin failed,0xffffff reason: \1\n

# various reasons for logins to fail
login_error_aborted         Login aborted.
login_error_invalidurl_illegal_hostname   Authentication URL \1 invalid, illegal characters in hostname part (only ASCII letters, numbers and a fine selection of other characters are allowed).
login_error_invalidurl_illegal_path   Authentication URL \1 invalid, illegal characters in path part (only ASCII letters, numbers, dots, slashes and a fine selection of other characters are allowed).
login_error_invalidurl_illegal_port   Authentication URL \1 invalid, illegal characters in port (only numbers are allowed).
login_error_invalidurl_defaultport   Authentication URL \1 invalid. Just leave away the default port, please :).
login_error_invalidurl_slash         Authentication URL \1 invalid, double slash or ending with slash.
login_error_invalidurl_rawip         Authentication URL \1 invalid, it contains a raw IP address.
login_error_invalidurl_notfound      Authentication URL \1 invalid, it was not found.
login_error_noremote                 Authentication via Global ID not available on this server.
login_error_blacklist                Authority \1 is on this server's blacklist.
login_error_whitelist                Authority \1 is not on this server's whitelist.
login_error_pharm                    Server address mismatch, \1 (sent by client) != \2 (our address). Pharming suspected. If  you are connecting from the LAN and get this error, set "TRUST_LAN" on the server (only if your LAN can be fully trusted, of course). If you are connecting from the internet, use "SERVER_DNS" to make its own real IP known to the server.
login_error_pharm_cheap              Server address trouble. Client sent unspecific server address.
login_error_methodmismatch  The local method used for authentication has been modified since your password was set. In the server's config files, put all commands that define authentication methods before all local password definitions.
login_error_nomethod        No authentication method could be found. Your client supports \1, this server supports \2, and the authentication server supports \3.
login_error_nomethodlist    Authentication URL \1 does not return a list of supported methods, got error code \2, content "\3".
login_error_nomethodproperties    Authentication URL \1 does not return a list of methods properties, got error code \2, content "\3".
login_error_nouser          User does not exist, authentication server returned "\1".
login_error_password        Wrong password supplied, authentication server  returned "\1".
login_error_unknown         Unknown error code \1 returned, content "\2".
login_error_invalidclaim    Authority "\1" can't claim you to be "\2"!
login_error_unexpected_answer Answer "\1" expected from server, but got \2 instead.

login_error_local_nouser    Local user \1 not found. Try "/login \1@forums" instead.
login_error_local_password  Supplied password for local user \1 incorrect.

chatcommand_requires_player  \1 requires a player username as additional parameter.\n

local_user_help   Adds a local user account from a name/password pair.
local_user_syntax Usage: LOCAL_USER <user name> <password>\n

local_team_help          Adds a local account for an entire team (team tags are compared).
local_team_syntax        Usage: LOCAL_TEAM <team tag> <password>\n

user_remove_help   Removes an password account for a user or team.
password_remove_syntax Usage: USER_REMOVE <user name/team tag>\n
md5_password_removed        User name/team tag \1 removed.\n
md5_password_remove_notfound User name/team tag \1 to remove not found.\n

reserve_screen_name_help      Reserves a screen name to a registered user
reserve_screen_name_usage   Usage: RESERVE_SCREEN_NAME <screen name (in quotes if it contains spaces)> <user>\n
reserve_screen_name_change   Screen name "\1" reserved for user \2.\n

user_alias_help               Allows bending authenticated names around: a player authenticated as X originally can appear as y.
user_alias_usage              Usage: USER_ALIAS <user> <alias of user>\n
alias_change                  User \1 will be known as \2.\n

ban_user_help                 Allows to ban players based on their authentication ID.
ban_user_message              User \1 has been banned.\n
ban_user_usage                Usage: BAN_USER <authenticated name>\n
unban_user_help               Undoes BAN_USER.
unban_user_message            User \1 has been unbanned.\n
unban_user_usage              Usage: UNBAN_USER <authenticated name>\n
ban_user_list_help            Gives a list of banned users.

md5_prefix_help               Extra hash prefix for local accounts used to scramble the password
md5_suffix_help               Extra hash suffix for local accounts used to scramble the password

global_id_help                If set to 1, Global IDs (Armathentication) will be enabled on this server.

#*************************************
#*************************************
#
#    Racing messages
#
#*************************************
#*************************************
race_timer_enabled_help                  0 = Disable, 1 = Enable) race timer. Don't change during round.
race_end_delay_help                      Number of seconds to give players to finish before the round is finished.
race_score_deplete_help             Number the score depletes by everytime a player enters the win zone.
race_score_type_help                    0-No sorting; 1-Sort by best score; 2-sort by best time.
race_log_time_help                  If enabled, it displays the reached time and the position of arrival.
race_log_login_help                 If enabled, it will only log the time records of players that have logged in.

race_checkpoint_require_hit_help  Default: 1; 0-will let you finish regarless of doing the checkpoints; 1-MUST complete all checkpoints but not in order; 2-MUST complete all checkpoints in order;
race_checkpoint_countdown_help    Number of seconds to give individual racers to complete the race.
race_checkpoint_laps_help         Default: 1; 0-won't do anything; 1-after each completed lap, your completed checkpoints data is cleared to do again.
race_checkpoint_done              Checkpoint \1 is done.\n
race_checkpoints_complete         All checkpoints are now completed. You can now cross the finish line.\n
race_checkpoint_wrong             This is checkpoint \1. You need to go to checkpoint \2.\n
race_checkpoint_next              Checkpoint \1 is done. Now go to checkpoint \2.\n
race_checkpoint_miss              You can't finish the race yet. You still have to cross the checkpoint \1.\n

race_laps_help                    If set to >1, these are the number of laps to complete to finish the race.
race_laps_next                    Lap \1 done, \2 more laps to complete.\n

race_safe_angles_help         These are the angles that are safe to travel in. Anything else and your dead. Usage: degrees1,degrees2,degrees3,...
race_unsafe_angles_kill_help  Default: 0; If set to 1, kills all players that are in the unsafe angles as they finish the race.

player_reach_race                     \1 0xfffffffinished with \2 points in \3 seconds.\n
player_reach_race_first               \1 0xfffffffinished 1st in \2 seconds.\n
player_reach_race_time                \2| \1 0xfffffffinished in \3 ( \4 s behind 1st ).\n

player_personal_best_reach_time       New personal record! Your new time record is \1 seconds.\n

race_player_hold_best_time            \1 0xRESETTis now on rank 0x00ffff1 0xRESETTwith 0xffff00\2 s 0xRESETTon 0xff99ff\30xRESETT.\n
race_player_hold_same_rank            \1 0xRESETTstayed at rank 0x00ffff\4 0xRESETTin 0xffff00\2 s 0xff9900(-\3 s)0xRESETT.\n
race_player_hold_rank_up              \1 0xRESETTmoved to rank 0x00ffff\4 0x99ffff(-\5) 0xRESETTin 0xffff00\2 0xff9900(-\3 s)0xRESETT.\n
race_player_hold_new_time             \1 0xRESETTgets into rank 0x00ffff\3 0xRESETTin 0xffff00\2 s.\n
race_player_hold_slow_time            \1 0xRESETTstayed at rank 0x00ffff\4 0xRESETTin 0xffff00\2 s 0xff9999(+\3 s)0xRESETT.\n

player_race_stats_self                Your rank is \1 with a time of \2.\n
player_race_stats_other               Player: \1 0xRESETTis at rank 0xffff77\2 0xRESETTwith a time of 0xffff77\30xRESETT.\n

player_race_record_search_found       \1 is ranked \2 with a best time of \3 seconds.\n
player_race_record_search_not_found   0xff0000The search term \1 couldn't be found in the racing records.\n
player_race_record_search_many_found  0xff0000The search term \1 has found many matches. Be more specific.\n

race_finished_list_nobody   No one seemed to have crossed the finish line.\n
race_finished_list_arrive   Displaying only \1 players that have crossed the finish line.\n
race_finished_list_amount   A total of \1 players have crossed the finish line.\n
race_finished_list_display  + \1 0xRESETTfinished in 0xffff77\2 0xRESETT( 0xffff77\4 0xRESETTbehind 1st ).\n

race_login_required     You don't seem to be logged in. Your finish time will not be saved.\n
race_nolog              You might have finished the map but your time will not be saved as punishment.\n

race_ranks_personal_message Your current position for 0xffdd00
race_ranks_loading  Loading Racing Ranks for 0xffdd00\1.\n
race_ranks_saving Saving Racing Ranks for 0xffdd00\1.\n

race_rank_title_message       Top \1 players for 0xffdd00\2\n
race_rank_title_name          Rank
race_rank_title_player_name   Player
race_rank_title_time_name     Time
race_rank_border              #

race_rank_message_header      0xdd66dd# 0xRESETT\1 0xdd66dd# 0xRESETT\2 0xdd66dd# 0xRESETT\3 0xdd66dd#\n
race_rank_message_format      0xdd66dd# 0xffff7f\1 0xdd66dd# 0xffff7f\2 0xdd66dd# 0xffff7f\3 0xdd66dd#\n
race_rank_current_format      0xdd66dd# 0x00ff99\1 0xdd66dd# 0x00ff99\2 0xdd66dd# 0x00ff99\3 0xdd66dd#\n

race_records_manual_load   Racing records have been manually loaded by \1.
race_records_manual_save   Racing records have been manually saved by \1.

race_records_load_help     Default: 1, if set to 0, race records will not load.
race_records_save_help     Default: 1, if set to 0, race records will not save.
race_record_highliter_help The color to highlight that player's records during the personal display session.

race_idle_warning          0xff9999RACE IDLE 0xffff7f(\2/\3): 0xff55ff\10x99ffff, hold down your brakes (v) to go faster!\n
race_idle_warnings_help    The number of times a player should be warned for being idle.
race_idle_kill             0xff55ff\1 0xff9999has been killed for not racing!\n
race_idle_kill_help        If set to 1, kills players that are idle for RACE_IDLE_TIME seconds.
race_idle_speed_help       Set to >= 0, idle activates if players stay for RACE_IDLE_TIME under the set idle speed.
race_idle_time_help        Number of seconds a player is idle on grid before being warned and then killed.

race_ranks_limit_help      If set to 1, racing records will have a time limit in which a player has not played that map for a while.
race_ranks_limit_time_help Set to >= 0, if players for each map did not play for this many seconds, their rank will be removed.

race_chances_help                         The number of chances player get to play again in the same round after death. Depletes each time you use it up and resets for next round.
race_finish_kill_help                     If set to 1, players crossing the finish line will get killed.
race_log_unfinished_help                  It set to 1, logs in the players that have not yet finished that racing course. Time values will be set to -1.
race_num_ranks_show_end_help              The number of ranks to display at the end of round.
race_num_ranks_show_start_help            The number of ranks to display at the start of round.
race_points_type_help                     If set to 0, players receive points depending on SCORE_RACE_FINISH. if set to 1, players receive points depending on RACE_SCORE_DEPLETE.
race_ranks_show_end_help                  If set to 1, ranks will appear at the end of the round; If set to 2, personal ranks will be shown to those players only.
race_ranks_show_start_help                If set to 1, ranks will appear at the start of the round; If set to 2, personal ranks will be shown to those players only.
race_smart_timer_help                     If set to 1, timer is decided depending on the top 3 racing ranks.
race_finish_collapse_help                 If set to 1, all zones will collapse at the end of round.
race_smart_timer_factor_help              The factor by which countdown is multiplied when smart timer is enabled.
race_smart_timer_num_help                 The number of records to look to obtain the average time for the countdown.

race_rank_show_player_length_help         The limit length of players to display in the display of ranks.
race_rank_show_length_help                The length of the name of the rank should the rank be aligned by.

# Something like: # Rank  # Player        # Time
rank_race_header_order_help               The order in which the "rank" header will appear. Default: 1.
rank_race_header_player_order_help        The order in which the "player" header will appear. Default: 2.
rank_race_header_time_length_help         The order in which the "time" header will appear. Default: 3.
race_rank_header_length_help              The length of the header "rank" should be.
race_rank_header_player_length_help       The length of the header "player" should be.
race_rank_header_time_length_help         The length of the header "time" should be.

#*************************************
#*************************************
#
#    Map details messages
#
#*************************************
#*************************************

show_map_details_help           Display the map's details for everyone to view.
show_map_creation_help          If set to 1, shows the map's name and creator's name.
show_map_axes_help              If set to 1, shows the map's axes.

show_map_details                    0x00ffffCurrent map: 0xccaa66\1 0xRESETTby 0xaa66cc\2\n
show_map_details_with_rotation      0x00ffffCurrent map: 0xccaa66\1 0xRESETTby 0xaa66cc\2 0x33ee33(\3/\4)\n
show_map_axes                       0xff55ffMap Axes: 0x99ff99\1\n

access_level_substitute_denied  Required access level to substitute is "\1", you only have "\2".\n
substitute_message_usage        Usage: /substitute <user out ID or name> <user in ID or name>\n
substitute_player_request       User \1 requests substitution : \2 will be replaced by \3 next round.\n
substitute_player               \1 is replaced by \2.\n



# Sty patch help
## flag zones
min_flags_home_help                 Number of flags that must be home in order to capture a flag
flag_blink_time_help                Time in seconds between flag blinking over player with the flag, -1 to disable
flag_blink_start_help               Percentage of the flag radius to start the flag blink at.
flag_blink_end_help                 Percentage of the flag radius to end the flag blink at.
flag_blink_on_time_help             Time in seconds that flag is on in a blink (not recommended to set this below 0.1)
flag_blink_estimate_position_help   0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction
flag_blink_track_time_help          If set above zero, this tracks the cycle position and speed at the rate defined by this setting.  it is not recommended to set this below 0.1 for lag reasons.
flag_color_r_help                   (0-15) red color for a neutral flag
flag_color_g_help                   (0-15) green color for a neutral flag
flag_color_b_help                   (0-15) blue color for a neutral flag
flag_conquest_wins_round_help       Flag indicating whether capturing the flag wins the round or not
flag_chat_blink_time_help           Time in seconds that the chat triangle above a player with a flag will blink, -1 to disable
flag_drop_home_help                 Flag indicating whether dropping the flag sends it home
flag_drop_time_help                 If positive, enables player to drop flag by chatting "/drop". value is the number of seconds they can't pick up the flag afterwards, 2-3 recommended.
flag_hold_score_help                Points given for holding the flag see FLAG_HOLD_SCORE_TIME
flag_hold_score_time_help           Seconds until points are awarded for holding the flag see FLAG_HOLD_SCORE
flag_hold_time_help                 Time in seconds that the player can hold the flag before it is returned home, -1 to disable
flag_home_randomness_x_help         Y direction the flag can vary from its starting spot when returned.
flag_home_randomness_y_help         X direction the flag can vary from its starting spot when returned.
flag_required_home_help             Flag indicating whether flags need to be home to score
flag_team_help                      0 - Flags are neutral, 1 Flags have team that own them
score_flag_help                     Number of points a player scores on returning a captured flag to their base

## Shooting
score_shot_help                                Number of points a player shoots another player
score_shot_suicide_help                        Number of points a player shoots themselves of their teammates
score_death_shot_help                          Number of points a player gets for shooting someone with their deathshot
score_self_destruct_help                       Number of points a player gets
score_zombie_zone_revenge_help                 Number of points a player gets for having their zombie kill someone
score_zombie_zone_help                         Number of points a player gets for killing a zombie zone
shot_kill_self_help                            Flag for if a player can shot themself or their team
shot_kill_vanish_help                          Flag for if a shot should vanish
self_destruct_vanish_help                      Flag for if a self distruct zone should vanish
shot_penetrate_walls_help                      Flag for if a shot should go through walls when its not bouncing
zombie_zone_vanish_help                        Flag for if a zombie zone should vanish
zombie_zone_shoot_help                         How much zone to take away from a zombie when a shot enters it
shot_collision_help                            Flag for if shots can collide and bounce off one another.
shot_wall_bounce_help                          Flag for if shots can bounce off walls
shot_kill_invulnerable_help                    Flag for if Shot can kill invulnerable cycles
shot_base_respawn                              If enabled, when you shoot at your team base, your teammates will be revived
shot_base_enemy_respawn                        If enabled, when you shoot at your enemy team's base, your enemies will be revived


## Styball
score_goal_help                     Number of points a player scores on kicking the ball into the enemy goal
goal_round_end_help                 Flag indicating whether the round ends when a goal is shot
balls_interact_help                 Flag indicating whether balls can bounce off one another
balls_bounce_on_cycle_walls_help    Flag indicating whether balls can bounce off cycle walls
ball_team_mode_help                 Flag 0=ball score other team, 1=ball score only team owner
ball_kills_help                     Flag indicating if a team owned ball can kill opposing team players
ball_speed_decay_help               Rate at which the ball slows down
ball_speed_hit_decay_help           Amount the ball slows down when hitting an object
ball_cycle_accel_boost_help         Boost Cycle gives the ball when colliding
ball_autorespawn_help               Flag indicating whether balls should automatically respawn when goal is scored

## Target Zone
target_lifetime_help                Time in seconds before the zone vanished. -1 for infinite
target_survive_time_help            Time in sec before the zone vanished once a player entered. -1 for infinite
target_initial_score_help           Score for the first player entering the zone
target_score_deplete_help           Score suppress to the zone score each time a player entered
target_declare_winner_help          Last target zone is a winzone ?;
set_target_command_help             Add commands for a target zone to issue when someone enters it.

## King of the hill
koh_score_help                      Score given for being the only one in a zone for KOH_SCORE_TIME
koh_score_time_help                 The interval that KOH_SCORE is added

## rubberzone
score_rubberzone_help               Score player is given for dieing on a rubber zone.
rubberzone_rate_help                Rate multiplier at which rubber zones take rubber.

## soccer goal|ball zone
soccer_goal_enemy_entered           \1 0xRESETTwas killed for entering \20xRESETT's goal.\n
soccer_goal_self                    0xff7777TEAM \1 0xRESETThit the ball into their own goal. Boo-Hoo! No points!\n
soccer_goal_score                   \1 0xRESETTwon \3 points for scoring in \20xRESETT's team goal.\n
soccer_winner                       \1 0xRESETTwon the soccer round.\n

soccer_goal_score_help              The points the team get for scoring a goal.
soccer_goal_kill_enemies_help       If set to 1, enemy players entering other team's base will get killed.
soccer_goal_respawn_allies_help     If set to 1, teammates entering their own goal will respawn dead teammates.
soccer_goal_respawn_enemies_help    If set to 1, players entering opponent's goal will respawn enemy dead players.

soccer_ball_first_win_help          If set to 1, first team to shot the ball into other team's goal wubs the round.
soccer_ball_shots_win_help          If set to > 0, the number of times the ball must enter other team's goal. Sending the ball in their own goal does not count.
soccer_ball_score_own_goal_help     If enabled, counts scoring your own goal as points to the enemy teams through the usual systems. If disabled, the ball will just move back to where it started.
soccer_ball_slowdown_help           If set to 1, soccer balls will slow down.
soccer_ball_slowdown_time_help      # If SOCCER_BALL_SLOWDOWN is set to 1, then the soccer ball will slow down depending on the value set for this command.
soccer_ball_slowdown_sync_interval_help Time in seconds between synchronizations when slowing down soccerballs.

## Other sty commands
base_respawn_help                   Flag indicating whether a base will respawn team if a team player enters it
base_respawn_remind_time_help       Time between respawn reminders
base_enemy_respawn_help             Flag indicating whether a base will respawn team if an enemy player enters it
base_enemy_kill_help                Flag indicating whether a base will kill enemy players

## General zone commands
spawn_zone_help                                spawn a zone onto the grid
collapse_zone_help                             collapse a zone
set_zone_radius_help                           change zones radius
set_zone_id_radius_help                        change zones radius
set_zone_position_help                         add to a zones path
set_zone_id_position_help                      add to a zones path
set_zone_coord_help                            change a zones actual position
set_zone_id_coord_help                         change a zones actual position
set_zone_speed_help                            change a zones speed
set_zone_id_speed_help                         change a zones speed
set_zone_color_help                            Change the color of a zone
set_zone_id_color_help                         Change the color of a zone
set_zone_expansion_help                        Change the Expansion rate of a zone
set_zone_id_expansion_help                     Change the Expansion rate of a zone
set_zone_rotation_help                         Change the rotation speed of a zone
set_zone_id_rotation_help                      Change the rotation speed of a zone
set_zone_penetrate_help                     Change the Penetration of a zone
set_zone_id_penetrate_help                     Change the Penetration of a zone
condense_conquest_output                       Zone conquest output condensed into one line

cycle_target_assignment      0xff9900Your target is now \1.\n
cycle_target_score           \1 get \2 extra points for core dumping his target \3.\n
cycle_target_timeout         You fail core dumping your target \1 in time.\n
cycle_target_cancel          Your target assignment has been cancelled by server.\n

## MAP/CONFIG _queueing commands and helping hints - LOVER$BOY's additions
queue_map_help                        Stores map that exist in MAP_ROTATION. Stops rotation temporarly to complete the listed maps.
map_queue_stored_file_found        Map \1 has already been stored in list in \2 order. This addition has been ignored.\n
map_queue_file_stored              Map \1 has successfully been added to the que by \2.\n
map_queue_file_removed             Map \1 has successfully been removed from the que by \2.\n
map_queue_file_not_found           0xff7777Search term \1 couldn't be found in MAP_ROTATION.\n
map_queue_que_file_not_found       0xff7777Search term \1 couldn't be found in the MAP_QUEUEING.\n
map_queue_found_toomanyfiles       0xff7777\2 matches are found for search term "\1". Be more specific.\n
map_queue_is_empty                 Map queue is now empty. Normal rotation will resume from next round or match.\n
map_queue_required_level           Map queueing command \2 requires level is \1. You do not have that access level.\n

queue_config_help                     Stores config that exists in CONFIG_ROTATION. Stops rotation temporarly to complete the listed maps.
config_queue_stored_file_found     Config \1 has already been stored in list in \2 order. This addition has been ignored.\n
config_queue_file_stored           Config \1 has successfully been added to the que by \2.\n
config_queue_file_removed          Config \1 has successfully been removed from the que by \2.\n
config_queue_file_not_found        0xff7777Search term \1 couldn't be found in the CONFIG_ROTATION.\n
config_queue_que_file_not_found    0xff7777\2 matches are found for search term "\1". Be more specific.\n
config_queue_found_toomanyfiles    0xff7777Search term \1 found many matches in CONFIG_ROTATION. Be more specific.\n
config_queue_is_empty              Config queue is now empty. Normal rotation will resume from next round or match.\n
config_queue_required_level        Config queueing command \2 requires level is \1. You do not have that access level.\n

access_level_queue_maps_help        Sets the access level required to use chat commands /mq add & remove.
access_level_queue_configs_help     Sets the access level required to use chat commands /cq add & remove.

#*************************************
#*************************************
#
#    Queue details messages
#
#*************************************
#*************************************
queue_limit_help           This is the amount that players can use up for queueing maps or configs.
queue_limit_excempt_help   Access level equal to or below this do not have queue limit.
queue_limit_enabled_help   Should the people have limits when queueing?
queue_limit_reached        You have reached your queueing limit allowed to use. Next refill is in \1 seconds.\n
queue_max_help             The maximum queues allowed due to the increase in their slots.
queue_log_help             If set to 1, players queueing maps/configs will get written to queuelog.txt

queue_increment_help       If set to >0, players will get their queues increased during refill by this amount.

queue_refill_time_help     How long each time should players refill take? This is measured in hours.
queue_refill_active_help   Should players be in server to have their queue refill active?
queue_refill_waiting       You still have to wait \1 minutes for your queueing limit to refill.\n
queue_refill_complete      \1's queues have been refilled.\n

queue_find_failed          0xff7777\2 queuer were found with the search name: "\1".\n
queue_refill_success       An administrator restored \1's queues.\n
queue_give_success         \1 received \3 qs from original \2 qs by an administrator.\n

queuers_list_help          Displays the list of queuers and their queues.
queuers_list               List of queuers:\n
queuers_list_show          Showing \1 queuers out of \2:\n

queue_refill_help          Refill the queue fuel of the given player's name. Usage: QUEUE_REFILL <name>
queue_give_help            Give a set of queues to the given player's name. Usage: QUEUE_GIVE <name> <amount>

# items that should not be translated
include english_base_notranslate.txt

# Room for lost settings in translation files:

access_level_substitute_help        Required access level to switch with another player.
access_level_view_chats_help        Players with access level equal to or lower than this are able to see messages sent from the same access leveled player.
access_level_vote_challenge_help    UNDOCUMENTED
add_score_player_help               Give/Take points for that player. Usage: ADD_SCORE_PLAYER [name] [points] [message].
add_score_team_help                 Give/Take points for that team. Usage: ADD_SCORE_PLAYER [name] [points] [message].
admin_kill_message_help             If set to 1, announce when players get killed due to the command "KILL"
admin_name_help                     The name to speak as when using the command "SAY".
auto_substitution_help              If set to 1, players will be substituted when leaving.
chat_tooltip_help                   UNDOCUMENTED
collapse_zone_id_help               Collapse the zone by the given ID.
condense_conquest_output_help       Condense fort zone conquered output into one line for multiple wiiners.
custom_message_help                 Send custom message using language string commands. Have spaces between each parameter.\nUsage: CUSTOM_MESSAGE ${language_string} param1 param2 param3 ...
custom_player_message_help          Send custom message to player using language string commands. Have spaces between each parameter.\nUsage: CUSTOM_MESSAGE_PLAYER [player] ${language_string} param1 param2 param3 ...
custom_center_message_help          Send custom message in the form of a center message.\nUSAGE: CUSTOM_CENTER_MESSAGE ${language_string} param1 param2 param3 ...
cycle_brake_tooltip_help            UNDOCUMENTED
cycle_explosion_radius_help         Radious of the explosion when a cycle gets destroyed.
cycle_rubber_deplete_enemy_help     If set to 1, rubber depletes for players when hitting enemys' tails.
cycle_rubber_deplete_rim_help       If set to 1, rubber depletes for players when hitting rim walls.
cycle_rubber_deplete_self_help      If set to 1, rubber depletes for players when hitting their own tails.
cycle_rubber_deplete_team_help      If set to 1, rubber depletes for players when hitting their teams' tails.
cycle_turn_left_tooltip_help        UNDOCUMENTED
cycle_turn_right_tooltip_help       UNDOCUMENTED
cycle_walls_length_help             The length of the tails, automatically sets current wall length to the given length during round.
cycle_walls_stay_up_delay_help      The number of seconds the tails remain on the field after their owner is dead.
cycle_zones_approch_help            The distance a cycle can approch the zone without trigging the OnNear() event.
cycle_zones_avoid_help              If set to 1, cycles will do their best at avoiding the zone. Is slightly buggy but works often.
cycle_zones_avoid_chatbot_help      If enabled, chatbots are also included in CYCLE_ZONES_AVOID.
death_shot_help                     If set to 1, killed players will release a death shot if they had been about to shoot.

delay_command_help                  A command to execute at given time. Usage: DELAY_COMMAND [time] [command] [parameters] ...
delay_command_clear_help            Clears all delayed command from cache.
delay_command_add                   Delay Command: "\1" with delay of \2 and interval of \3.\n
delay_command_remove_help           Removes a delay command at the specified id number. Usage: DELAY_COMMAND_REMOVE [id] ...

destroy_zone_help                   Destroy, simply meaning: causes the zone with the given name to disappear instantly.
destroy_zone_id_help                Destroy, simply meaning: causes the zone with the given id to disappear instantly.
display_scores_during_chat_help     If set to 1, score board will appear during chat when we hit the "TAB" button on our keyboard.
enable_friends_casing_help          If set to 1, matching friends will appear. If set to 0, no matter what casing it is, names with our friends will appear.
end_challenge_help                  UNDOCUMENTED
get_current_map_help                Displays the current map players are playing in.
glance_back_tooltip_help            UNDOCUMENTED
glance_left_tooltip_help            UNDOCUMENTED
glance_right_tooltip_help           UNDOCUMENTED
player_gridpos_interval_help        The time between previous "player_gridpos" output to the next.
zone_gridpos_interval_help          The time between previous "zone_gridpos" output to the next.
online_stats_interval_help          The time between previous "online_players_*" output to the next.
help_message_help                   A help message sent to those calling it. Works through "/help" as well.
help_message_type_help              Set 0 to use HELP_{ADD|REMOVE}_TOPIC commands. Set 1 to use HELP_MESSAGE. Default: 0;
highlight_name_help                 If set to 1, when your name appears in messages, it gets highlithed for you to notice.
ladderlog_enabled_help              If set to 1, ladderlog output is enabled.
ladderlog_write_admin_login_help                    Write to ladderlog: ADMIN_LOGIN [login_name] [ip_address]
ladderlog_write_admin_logout_help                   Write to ladderlog: ADMIN_LOGOUT [login_name] [ip_address]
ladderlog_write_ai_positions_help                   If set to 1, the team positions for AI Teams will output under "POSITIONS"
ladderlog_write_deathzone_activated_help            Write to ladderlog: DEATHZONE_ACTIVATED [id] [name] [xpos] [ypos]
ladderlog_write_end_challenge_help                  Write to ladderlog: END_CHALLENGE [time]
ladderlog_write_invalid_command_help                Write to ladderlog: INVALID_COMMAND [command] [player_username] [ip_address] [access_level] [params]
ladderlog_write_match_ended_help                    Write to ladderlog: MATCH_ENDED [time]
ladderlog_write_match_score_help                    Write to ladderlog: MATCH_SCORE [player_score] [player_username] [team_name]
ladderlog_write_match_score_team_help               Write to ladderlog: MATCH_SCORE_TEAM [team_score] [team_name] [sets_won]
ladderlog_write_new_set_help                        Write to ladderlog: NEW_SET [current_set] [time]
ladderlog_write_next_round_help                     Write to ladderlog: NEXT_ROUND [next_round_number] [total_rounds] [map_file] [center_message]
ladderlog_write_objectzone_player_entered_help      Write to ladderlog: OBJECTZONE_PLAYER_ENTERED [zone_id] [zone_name] [zone_pos_x] [zone_pos_y] [player_name] [player_pos_x] [player_pos_y] [player_direction_x] [player_direction_y] [game_time]
ladderlog_write_objectzone_player_left_help         Write to ladderlog: OBJECTZONE_PLAYER_LEFT [zone_id] [zone_name] [zone_pos_x] [zone_pos_y] [player_name] [player_pos_x] [player_pos_y] [player_direction_x] [player_direction_y] [game_time]
ladderlog_write_objectzone_spawned_help             Write to ladderlog: OBJECTZONE_SPAWNED [id] [name] [pos_x] [pos_y] [xdir] [ydir]
ladderlog_write_objectzone_zone_entered_help        Write to ladderlog: OBJECTZONE_ZONE_ENTERED [zone_id] [zone_name] [zone_posx] [zone_posy] [target_id] [target_name] [target_pos_x] [target_pos_y] [target_dir_x] [target_dir_y] [game_time]
ladderlog_write_player_ai_left_help                 Write to ladderlog: PLAYER_AI_LEFT [ai_name]
ladderlog_write_player_colored_name_help            Write to ladderlog: PLAYER_COLORED_NAME [player_useranme] [player_colored_name]
ladderlog_write_player_gridpos_help                 Write to ladderlog: PLAYER_GRIDPOS [player_username] [pos_x] [pos_y] [dir_x] [dir_y] [cycle_speed] [player_rubber] [cycle_rubber] [team] [player_braking] [player_brake_reservoir]
ladderlog_write_custom_invalid_command_help         Write to ladderlog: CUSTOM_INVALID_COMMAND <command> <player_log> <ip> <access_level> <params>
ladderlog_write_player_killed_help                  Write to ladderlog: PLAYER_KILLED [player_username] [ip_address] [pos_x] [pos_y] [dir_x] [dir_y]
ladderlog_write_queue_started_help                  Write to ladderlog: QUEUE_STARTED [time]
ladderlog_write_queue_finished_help                 Write to ladderlog: QUEUE_FINISHED [time]
ladderlog_write_round_commencing_help               Write to ladderlog: ROUND_COMMENCING [current_round] [total_rounds]
ladderlog_write_round_ended_help                    Write to ladderlog: ROUND_ENDED [time]
ladderlog_write_round_finished_help                 Write to ladderlog: ROUND_FINISHED [time]
ladderlog_write_round_started_help                  Write to ladderlog: ROUND_STARTED [time]
ladderlog_write_set_winner_help                     Write to ladderlog: SET_WINNER [team_name]
ladderlog_write_spawn_position_team_help            Write to ladderlog: SPAWN_POSITION_TEAM [team_name] [new_position]
ladderlog_write_start_challenge_help                Write to ladderlog: START_CHALLENGE [time]
ladderlog_write_svg_created_help                    Write to ladderlog: SVG_CREATED
ladderlog_write_tactical_position_help              Write to ladderlog: TACTICAL_POSITION [time] [name] [tact_pos]
ladderlog_write_tactical_statistics_help            Write to ladderlog: TACTICAL_STATISTICS [tact_pos] [name] [time] [state] [kills]
ladderlog_write_team_colored_name_help              Write to ladderlog: TEAM_COLORED_NAME [team_name] [team_colored_name]
ladderlog_write_voter_help                          Write to ladderlog: VOTER [player_name] [0-against|1-for] [description]
ladderlog_write_vote_created_help                   Write to ladderlog: VOTE_CREATED [suggestor] [description]
ladderlog_write_winzone_activated_help              Write to ladderlog: WINZONE_ACTIVATED [id] [name] [xpos] [ypos]
ladderlog_write_zone_created_help                   Write to ladderlog: ZONE_CREATED [effect] [id] [name] [xpos] [ypos] [xdir] [ydir]
ladderlog_write_zone_gridpos_help                   Write to ladderlog: ZONE_GRIDPOS [effect] [id] [name] [radius] [growth] [posx] [posy] [velx] [vely] [r] [g] [b]
ladderlog_write_zone_shot_released_help             Write to ladderlog: ZONE_SHOT_RELEASED [0-shot|1-deathshot] [id] [player_name] [zone_pos_x] [zone_pos_y] [zone_dir_x] [zone_dir_y]
ladder_highscore_output_help              If set to >1, high scores will be announced to all players.
legacy_ladderlog_command_help             If set to 1, COMMAND will output similar things to INVALID_COMMAND.
limit_sets_help                           Set the match set limit. Teams winning more sets win the match.

mega_shot_dir_help                        The number of shots released after full brake release (depending on MEGA_SHOT_THRESH value).
mega_shot_explosion_help                  If set to 1>, explosions occur when a mega shot is released.
mega_shot_mult_help                       The boost for the mega shot after being released.
mega_shot_thresh_help                     The amount of braking to do before ready to shoot mega shot. If set >1, mega shot is disabled. SHOT_THRESH needs to be enabled for this to work.

reset_config_queueing_help                Reset config queueing.
reset_map_queueing_help                   Reset map queueing.
resource_repository_backups_help          Contains list of resource repository if the main resource fails to work.
score_diff_win_help                       The number of points after SCORE_WIN to declare round winner.
score_flag_home_base_help                 Points to get for returning your flag home.
score_race_finish_help                    Points players get awarded for crossing the finish line.
score_shot_base_help                      Points player's team receives for shooting at a base.
self_destruct_help                        If set to 1, once a player gets killed, a large zone will appear at the spot and kill inside of it.
self_destruct_fall_help                   The speed at which zone's radius falls after increasing.
self_destruct_radius_help                 The initial radius of the destruct zone.
self_destruct_rise_help                   The speed at which zone's radius increases initially.
self_destruct_rot_help                    The speed at which the zone rotates.
set_ai_position_help                      Set the route at which the ai player should follow. Usage: SET_AI_POSITION [name] [x1] [y1] [x2] [y2] ...
set_player_team_help                      Forcably place the selected player into the given team. Usage: SET_PLAYER_TEAM [name] [team]
shot_base_enemy_respawn_help              If a shot enters into an enemy's base, respawn their dead team mates.
shot_base_respawn_help                    If a shot enters into their own base, respawn their dead team mates.
shot_discard_time_help                    Time, in seconds, to wait before ready to shoot.
shot_explosion_help                       If set to 1>, explosions take place after every normal shot.
shot_kill_enemies_help                    If set to 1, player's shot kills enemies for entering into it.
shot_radius_max_help                      The maximum radius of the shot zone.
shot_radius_min_help                      The minimum radius of the shot zone.
shot_rot_max_help                         The maximum rotation of the shot zone.
shot_rot_min_help                         The minimum rotation of the shot zone.
shot_seek_update_time_help                The interval in which the shot seeking is updated.
shot_start_dist_help                      The distance from which the shot is released from the owner's bike.
shot_thresh_help                          The amount of braking necessary to make a shot. If >1, shooting is disabled.
shot_velocity_mult_help                   The velocity at which the shot's velocity multiplies after being released.
silence_dead_help                         Silence all the players that have died.
soccer_ball_slowdown_speed_help           The speed at which the ball show slow down at.
spawn_alternate_help                      If set to 1, switch positions each round.
spawn_explosion_help                      Spawns an explosion. Usage: SPAWN_EXPLOSION [x] [y] [radius] [r] [g] [b].
spawn_objectzone_help                     Spawns an object zone. Usage: SPAWN_OBJECTZONE [x] [y] [growth] [radius] [xdir] [ydir] [interact] [r] [g] [b] [target_radius]
spawn_soccer_help                         Spawns a soccer zone.
spawn_winners_first_help                  If set to 1, winners from previous round will be spawned first in the next round.
spawn_wrap_help                           Number of spawns after which to start wrapping new spawns at the beginning.
speak_as_admin_help                       Let's you speak as admin. Output:= Admin: {message}
speak_to_enemies_help                     Let's you speak as admin to enemies. Output:= Admin --> Enemies: {message}
speak_to_everyone_help                    Let's you speak as admin to everyone. Output:= Admin --> Everyone: {message}
sp_limit_sets_help                        Set the match set limit in single player mode. Teams winning more sets win the match.
sp_score_diff_win_help                    The number of points after SP_SCORE_WIN to declare round winner
start_challenge_help                      UNDOCUMENTED
suicide_message_help                      If set to 1, announce when player kills themselves.
suspend_list_help                         One execution and it displays the list of currently suspended players.
svg_cycle_walls_glow_help                 UNDOCUMENTED
svg_output_log_score_differences_help     UNDOCUMENTED
svg_output_timing_help                    UNDOCUMENTED
svg_transparent_background_help           UNDOCUMENTED
switch_view_tooltip_help                  UNDOCUMENTED
tab_completion_help                       If set to 1, tab completion is enabled and you can use it to auto complete names and commands.
tab_completion_with_colors_help           If set to 1, whenever you hit TAN to auto complete a name, it will fill with the complete colored nane.
tactical_position_enable_help             UNDOCUMENTED
tactical_position_interval_help           UNDOCUMENTED
tactical_position_midfield_factor_help    UNDOCUMENTED
tactical_position_start_time_help         UNDOCUMENTED
tactical_position_zone_factor_help        UNDOCUMENTED
teleport_help                             Teleports player to a new location. Usage: TELEPORT [player] [xpos] [ypos] [rel|abs] [xdir] [ydir]
teleport_player_help                      Teleports player to a new location. Usage: TELEPORT_PLAYER [player] [xpos] [ypos] [rel|abs] [xdir] [ydir]
move_player_help                          Moves player to a new location and makes then invulnerable. Usage: MOVE_PLAYER [player] [xpos] [ypos] [xdir] [ydir]
toggle_spectator_tooltip_help             UNDOCUMENTED
voting_bias_challenge_help                Vote-specific extra bias
winzone_player_enter_win_help             If set to 1, first player to enter the winzone will win the round.
zombie_zone_help                          If set to 1, zombie zones are enabled.
zombie_zone_fall_help                     How quickly should a zombie zone shrink in size?
zombie_zone_radius_help                   The initial radius of a zombie zone.
zombie_zone_rise_help                     How quickly should a zombie zone rise initially?
zombie_zone_rot_help                      The speed at which the zombie zone rotates.
zombie_zone_speed_help                    The speed at which the zombie zone moves as it chases after players.
zone_delay_clear_help                     Clears all delayed zones from cache.

arena_boundary_help                       This is the distance players can travel safely outside the arena boundary.
arena_boundary_kill_help                  Determines what action to take when players are beyond the ARENA_BOUNDARY. 1: Kills players instantly. 2: Depletes their rubber until they're dead.

timer_countdown     \1\n

timer_start_help    Starts a ingame timer, giving players <seconds> to do something. Usage: TIMER_START <seconds> <target>
timer_stop_help     Perfectly stops the ingame timer.
timer_resume_help   If the timer was previously stopped, it resumes from where it last stopped.
timer_reset_help    Resets the ingame timer back to default.
timer_mode_help     0-countdown ticks down, 1-countdown ticks up, 2-countdown depends on the target time.
timer_type_help     0-do nothing, 1-kill all cycles, 2-kill all zones, 3-kill everything.
timer_min_help      The minimum time for timer to reach.
timer_max_help      The maximum time for timer to reach.

deathzone_random_colors_help    Default: 0; If set to 1, deathzones will have their colors by randomness.

hide_cycles_help    Default 0; 1- Cycles become invisible except for your cycle. All cycles display when spectating or dead.

suspend_all_help    Suspends all active players by the SUSPEND_DEFAULT_ROUNDS or <rounds> specified.\nUsage: SUSPEND_ALL <rounds>.
unsuspend_all_help  Unsuspends all players that were suspended.

login_help    Using this command you can prompt/login the selected player under the <name> with the given <username>.\nUsage: LOGIN <name> <username>.
logout_help   Using the given <name>, find the player and logs them out if they already logged in.\nUsage: LOGOUT <name>.

custom_shorthand_enabled_help     If set to 1 and CUSTOM_SHORTHAND is found, then CUSTOM_SHORTHAND_CONNECTION will be used to connect.
custom_shorthand_help             The custom authority to trigger when a player tries to login.
custom_shorthand_connection_help  The link to connect to when using custom shorthand. Do not include "http://".
custom_shorthand_url_unknown      Unable to connect to the custom shorthand \1.\n

custom_authority_enabled_help     If set to 1 and CUSTOM_AUTHORITY is found, then CUSTOM_AUTHORITY_CONNECTION will be used to connect.
custom_authority_help             The custom authority to trigger when a player tries to login.
custom_authority_connection_help  The link to connect to when using custom authority. Do not include "http://".
custom_authority_url_unknown      Unable to connect to the custom authority \1.\n

collapse_all_help   Causes all zones to vanish smoothly.
destroy_all_help    Causes all zones to vanish instantly.

deathzone_rotation_help         If set to 1, DEATHZONE_ROTATION_SPEED will be used for the speed of deathzones.
deathzone_rotation_speed_help   The speed at which the rotation of the deathzones. Negative values cause it to spin in the other way.

show_position_help      If set to 1, the current location the player is at will be displayed on screen.
position_locx_help      The location along the horizontal axes to display.
position_locy_help      The location along the vertical axes to display.
position_size_help      The size of the position to display.

targetzone_color_r_help   The red portion of the target zone's color.
targetzone_color_g_help   The green portion of the target zone's color.
targetzone_color_b_help   The blue portion of the target zone's color.

set_cycle_speed_help      Set the current travelling speed of the owner: Usage: SET_CYCLE_SPEED <name> <speed>
set_cycle_rubber_help     Set the current used up rubber of the owner: Usage: SET_CYCLE_RUBBER <name> <rubber>

#*************************************
#*************************************
#
#    Flag passing messages
#
#*************************************
#*************************************

flag_pass_mode_help        The mode of selection for passing the flag; o-disable, 1-closest, 2-furthest, 3-distance, 4-name.
flag_pass_distance_help    The distance in which the team member should be in order to receive the flag.
flag_pass_speed_help       The speed at which the flag should be passed (+ the speed the receive is travelling at).

flag_pass_active           \1 decided to pass the flag to \2.\n
flag_pass_complete_same    \1 picked up the flag that \2 passed them.\n
flag_pass_complete_diff    The flag passed by \1 was instead picked up by \2.\n
flag_pass_failed           The flag passed by \1 was intercepted by \2.\n

#--------------------

clear_ladderlog_help       Clear all data from ladderlog.txt located in ./var folder.
clear_scorelog_help        Clear all data from scorelog.txt located in ./var folder.
clear_chatlog_help         Clear all data from chatlog.txt located in ./var folder.
clear_chatlog_colors_help  Clear all data from chatlog_colors.txt located in ./var folder.
clear_adminlog_help        Clear all data from adminlog.txt located in ./var folder.
clear_reports_help         Clear all data from reports.txt located in ./var folder.

# commands
custom_configs_help           List of configs, seperated by ;, to load during the star-up of the client/server.
reload_config_help            Reload the initial settings that are loaded during the beginning of the client/server.
custom_invalid_commands_help  Contains the list of commands to be executed as chat commands: Usage: CUSTOM_INVALID_COMMANDS {command_method1};{command_method2};
load_custom_configs_help      Load the custom configs loaded in CUSTOM_CONFIGS command.

default_execution_level_help       At what level should the default execution level be set to? Default: 1 (Administrato)
default_owner_level_help           At what level should the owner of the server level be set to? Default: 0 (Owner)
list_all_commands_help             All commands and their values are stored in ./var/commands_list.txt
list_all_commands_levels_help      All commands are their access levels are stored in ./var/commands_levels_list.txt
set_commands_accesslevel_help      Set the access level of ALL the commands to the given level.

# Ping pong settings
pingpong_bounce_speed_help    The speed at which the pingpong balls be bouncing off.
pingpong_death_kill_help      If set to 1, once the pingpong ball is dead, the entire team gets killed.
pingpong_enabled_help         If set to 1, ping pong game mode is enabled.
pingpong_points_help          The points you receive for keeping your ping pong from reaching the deathzone.
pingpong_team_balls_help      The number of ping pong balls a team can have.

rubberzone_rubber_help        Set the rubber which rubber zone should have to decrease/increase by.

cycle_turn_help               Make the cycle turn. Usage: CYCLE_TURN [times to turn] <turn: left or right>.

cfg_user_save_help            Can the user.cfg be saved after work?

# Commands for bad words
banned_words_help             The list of words banned for various reasons.
banned_words_whole_help       0: Shorten bad words to first and last letters. 1: All bad words get censored.\n
banned_words_add_help         Add a word to the banned words list.
banned_words_remove_help      Remove a word from the banned words list.
banned_words_list_help        Display the list of words currently banned.
banned_words_list             The list of currently banned words:\n
banned_words_list_show        Showing \1 banned words out of \2 total.\n
banned_words_warning          BANNED WORDS: Your message is blocked due to containing one or many banned words.\n
banned_words_replace          *
banned_words_options_help     0: disable. 1: Block and alert message to sender. 2: Replace bad word with chosen character(s).
banned_words_delimiters_help  The delimiters to remove from in the messages in case people encased banned words in them.

chat_message_report_message_empty    Your report cannot be empty and you will be punished for spam reporting!\n
chat_message_report_respond_ok       Your report has been saved.\n
chat_message_report_respond_no       Your report was not saved due to unknown reasons.\n
chat_message_report_read_usage       /reports read <line number>\n
chat_message_report_read_none        There is no line number \1 in the reports file.\n

read_reports_count            There are \1 reports on file.\n
read_reports_access_no_clear  You do not have the access to clear the report.txt\n
read_reports_cleared          The reports messages have been cleared.\n
read_reports_access_no_read   You do not have the access to read the report.txt\n

admin_command_tag      RA:

# Commands for SHUTDOWN
shutdown_help          This command activates the shutdown process for the game. Usage: SHUTDOWN <optional: seconds>
shutdown_timeout_help  This command sets the default seconds timeout before game is closed.
shutdown_stop_help     This command automatically stops the shutdown process if it is currently active.
shutdown_inactive      The shutdown process is currently inactive.\n
shutdown_failed        Cannot activate "SHUTDOWN" due to there being no game.\n
shutdown_started       The game will shutdown in: \1 seconds\n
shutdown_stopped       The shutdown process of the game has been stopped.\n
shutdown_countdown     \1

tab_completion_players_found    Tab Completion found \1 players:\n
tab_completion_players_display  \1 ( \2 ).\n

color_rubberzone_red_help             Red portion of the color for rubber zone from 0 to 15.
color_rubberzone_blue_help            Blue portion of the color for rubber zone from 0 to 15.
color_rubberzone_green_help           Green portion of the color for rubber zone from 0 to 15.

# Cycle Respawn zone commands
cycle_respawn_zone_help               Set to 1 to spawn a zone to respawn player of their death.
cycle_respawn_zone_enemy_help         Set to 1 to enable enemies entering respawn zone to respawn player.
cycle_respawn_zone_enemy_kill_help    Set to 1 to enable respawn zone to kill enemies for entering its zone.
cycle_respawn_zone_growth_help        The growth rate of respawn zone. Can increase(value>0) or decrease(value<0).
cycle_respawn_zone_radius_help        The radius of respawn zone to spawn when player dies.
cycle_respawn_zone_type_help          The type of respawn occurs. 0-spawn on the location of death; 1-spawn on the starting location. Default: 0
cycle_respawn_zone_respawn_help       Set to 1 to enable respawn zone to reappear after vanishing.

cycle_respawn_zone_team               \1 0xRESETTwas respawned by their teammates.\n
cycle_respawn_zone_enemy              \1 0xRESETTwas respawned by an enemy player, \2.\n
cycle_respawn_zone_kill_enemy         \2 0xRESETTwas killed for entering \10xRESETT's respawn zone.\n

zone_wall_death_help                  Set to 1 to enable zones to vanish after hitting the wall boundary.
zone_wall_boundary_help               Values <= 0 is the boundary limit in which zone_wall_death will activate.

log_turns_help            If set to 1, this setting will log the spawned time, death time and the positions of which players move to in the file ./var/log_turns/<name>.txt
log_turns_timestamp_help  If set to 1, [TIME-STAMP] <message> will be sent to all the players logging file in ./var/log_turns/<name>.txt
log_turns_winner_help     If set to 1, spawned and finished position, direction when a player enters a win zone or a target zone for the first time to the file ./var/log_turns/winner/<name>.txt
