encoding                      latin1

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# Help texts for the various configuration
# options that can be set via the console.
# 
# The text item for a configuration item
# with name NAME has the ID name_help.
#
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first_use_help			Is this the first time you use \g?
include_help			Includes the following file
sinclude_help			Includes the following file silently, without error message if it is not found
rinclude_help           Includes a file using the resource system. Use the direct link syntax to your profit here.
new_team_allowed_help		Is it currently allowed to create a new team?
yes                     Yes
no                      No

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# lost settings
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keyboard_help			Keyboard settings

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# keyboard settings
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doublebind_time_help    Time in seconds during which no two different keyboard events can trigger the same action

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# Cycle physics related configuration options
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cycle_speed_help		        Basic speed of your cycle if you drive straight and not close to walls
cycle_speed_min_help		    Minimal speed of your cycle, measured relative to CYCLE_SPEED
cycle_speed_max_help		    Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.
cycle_speed_decay_below_help    Rate of cycle speed approaching the value of CYCLE_SPEED from below
cycle_speed_decay_above_help    Rate of cycle speed approaching the value of CYCLE_SPEED from above
cycle_start_speed_help		    Initial cycle speed
cycle_sound_speed_help		    Sound speed divisor

cycle_accel_help                Wall acceleration factor
cycle_accel_self_help           Multiplicator to CYCLE_ACCEL for your own wall
cycle_accel_team_help           Multiplicator to CYCLE_ACCEL for your teammates' walls
cycle_accel_enemy_help          Multiplicator to CYCLE_ACCEL for your enemies' walls
cycle_accel_rim_help            Multiplicator to CYCLE_ACCEL for the rim walls
cycle_accel_slingshot_help      Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
cycle_accel_tunnel_help         Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it
cycle_accel_offset_help	        Minimum numeric wall distance, must be positive
cycle_wall_near_help		    Maximum accelerating wall distance

cycle_boost_self_help           Speed boost when breaking from your own wall
cycle_boost_team_help           Speed boost when breaking from a teammate's wall
cycle_boost_enemy_help          Speed boost when breaking from an enemy wall
cycle_boost_rim_help            Speed boost when breaking from the rim wall
cycle_boostfactor_self_help     Factor your speed is multiplied with when breaking from your own wall
cycle_boostfactor_team_help     Factor your speed is multiplied with when breaking from a teammate's wall
cycle_boostfactor_enemy_help    Factor your speed is multiplied with when breaking from an enemy wall
cycle_boostfactor_rim_help      Factor your speed is multiplied with when breaking from the rim wall

cycle_turn_memory_help          Number of pending turns a cycle will memorize exactly

cycle_delay_help		        Minimum time between turns (must be greater than 0)
cycle_delay_bonus_help		    Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
cycle_delay_timebased_help		Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
cycle_turn_speed_factor_help    Factor the speed of a lightcycle is multiplied with when turning 
cycle_delay_doublebind_bonus_help       Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction


cycle_brake_help		Brake intensity

cycle_width_help        The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.
cycle_width_side_help        Minimum distance of a cycle to a wall on either side before it takes harm.
cycle_width_rubber_min_help  If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
cycle_width_rubber_max_help  If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.

cycle_rubber_help		Niceness factor to allow you drive really close to a wall
cycle_rubber_time_help		    Timescale rubber is restored on.
cycle_rubber_legacy_help		Revert to old, framerate dependent and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
cycle_rubber_timebased_help		Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
cycle_rubber_speed_help             Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
cycle_rubber_mindistance_help		The minimal distance rubber code keeps you from the wall in front of you
cycle_rubber_mindistance_gap_help		If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cycle can squeeze through. For "Open" gameplay.
cycle_rubber_mindistance_gap_backdoor_help If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected backdoor gaps the cycle can squeeze through. For "Open" gameplay. If = 0, CYCLE_RUBBER_MINDISTANCE_GAP applies to backdoors, too.
cycle_rubber_mindistance_gap_side_help Gap detection only sees gaps that the cycle may reach in no less than this many seconds.
cycle_rubber_mindistance_ratio_help	Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
cycle_rubber_mindistance_reservoir_help		Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
cycle_rubber_mindistance_unprepared_help	Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
cycle_rubber_mindistance_preparation_help	Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
cycle_rubber_mindistance_legacy_help		Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
cycle_rubber_minadjust_help			When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
cycle_rubber_delay_help     During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
cycle_rubber_delay_bonus_help Factor for CYCLE_RUBBER_DELAY rubber efficiency.
cycle_ping_rubber_help		Additional niceness for high ping players
cycle_rubber_wall_shrink_help       With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
cycle_rubber_sync_help              Determines whether rubber is synced to clients. The default 1 makes it sync only to the owner of each cycle, a value of 0 does not sync it at all and renders rubber meters useless, a value of 2 syncs rubber of all cycles to all clients, which was the old behavior before this setting was introduced.
cycle_brake_refill_help				Rate at which the brake reservoir refills when you are not braking
cycle_brake_deplete_help			Rate at which the brake reservoir depletes when you are braking
cycle_sync_interval_enemy_help		Time in seconds between server-client updates of enemy cycles
cycle_sync_interval_self_help		Time in seconds between server-client updates of enemy cycles owned by the client itself
cycle_avoid_oldclient_bad_sync_help	If set to 1, old clients will not get sync messages in situations that are known to confuse them
cycle_fair_antilag_help				If set to 1, this deactivates the anti lag-sliding code when old clients are connected
cycle_time_tolerance_help			Maximum time difference of execution of turns on server and client (for clients that send timing information)
cycle_packetloss_tolerance_help     Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
cycle_sync_ff_help 					Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
cycle_sync_ff_steps_help 			Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
topology_police_help				The topology police does posterior checks to determine whether game moves were legal.
topology_police_parallel_help		Extra topology police flag to check for walls that are put into the grid data-structure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.
cycle_smooth_time_help				Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
cycle_smooth_min_speed_help			Minimum speed of smooth correction relative to cycle speed.
cycle_smooth_threshold_help			Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. 
cycle_max_refcount_help				Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.

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#      Chatbot settings
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chatbot_always_active_help          if set to 1, the chatbot is active all of the time
chatbot_new_wall_blindness_help     the chatbot won't see walls that were built less than this many seconds ago
chatbot_min_timestep_help           minimal time in seconds between chatbot thoughts
chatbot_delay_help                  time between entering chat and chatbot activation
chatbot_range_help                  time in seconds the bot is capable of planning ahead
chatbot_decay_help                  rate at which the quality of the chatbot decays over time

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#      Score rules configuration items
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enemy_teammate_penalty_help       Penalty on the effective time in seconds if the enemy influence detection is from a teammate
enemy_dead_penalty_help           Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
enemy_chatbot_penalty_help        Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
enemy_currenttime_influence_help  If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
enemy_suicide_timeout_help        If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
score_die_help                      Amount of points you get for dying
score_survive_help                  What you get for surviving
score_hole_help                     What you get for making a hole for your teammates
score_kill_help                     Amount of points you get for killing someone
score_suicide_help                  Amount of points you get for stupidly dying
score_win_help                      Amount of points you get for winning a round
score_deathzone_help                Amount of points you get for hitting the Death Zone
score_explosion_owner_help  Points the owner of an explosion gains for destroying another enemy cycle.
score_explosion_help        Points the enemy cycle destroyed in an explosion gains.
deadly_explosions_help      Should cycles in the blast radius of an explosion be destroyed?


sp_score_win_help			What you get for winning a round in single player mode
sp_walls_stay_up_delay_help	Number of seconds the walls stay up after a player died; negative values will keep them up forever.
sp_walls_length_help		Length of the cycle walls in meters; negative values will make the walls infinite.
sp_explosion_radius_help	Blast radius of the cycle explosions in single player mode
sp_team_balance_on_quit_help	Balance teams on player quit in single player mode?
sp_team_balance_with_ais_help	Balance teams with AI players in single player mode?
sp_team_max_imbalance_help	Maximum allowed team imbalance in single player mode
sp_team_max_players_help	Maximum number of players per team in single player mode
sp_team_min_players_help	Minimum number of players per team in single player mode
sp_teams_max_help		Maximum number of teams in single player mode
sp_teams_min_help		Minimum number of teams in single player mode
sp_finish_type_help		What happens when the last human is dead in single player mode?
sp_game_type_help		Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
sp_auto_iq_help			Automatically adjust AI IQ in single player mode?
sp_auto_ais_help		Automatically spawn AI players in single player mode?
sp_ai_iq_help			IQ of the AI opponents in single player mode
sp_min_players_help		Minimum number of players in single player mode
sp_num_ais_help			Number of AI players in single player mode
sp_limit_score_help		End the match when a player reaches this score in single player mode
limit_score_min_lead_help	Only consider LIMIT_SCORE when this lead is achieved by the winning team in single player mode
sp_limit_rounds_help		End the match after this number of rounds in single player mode
sp_limit_time_help		End the match after this number of minutes in single player mode
sp_limit_advance_help   End the match in single player mode when the first team in score is this number of points ahead of the second team

spawn_wingmen_back_help     Determines how much each wingman is placed backwards in a team.
spawn_wingmen_side_help     Determines how much each wingman is placed sidewards in a team.

walls_stay_up_delay_help	Number of seconds the walls stay up after a player died; negative values will keep them up forever.
walls_length_help		Length of the cycle walls in meters; negative values will make the walls infinite.
explosion_radius_help		Blast radius of the cycle explosions
explosion_radius_speed_factor_help  Positive values will increase EXPLOSION_RADIUS the faster the cycle is, negative value will decrease it.
team_balance_on_quit_help	Balance teams on player quit?
team_balance_with_ais_help	Balance teams with AI players?
team_max_imbalance_help	Maximum allowed team imbalance
team_max_players_help		Maximum number of players per team
team_min_players_help		Minimum number of players per team
team_allow_shuffle_up_help  If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank.
team_center_is_boss_help    If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest.
team_elimination_mode_help  Defines the way \g should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance.

teams_max_help			Maximum number of teams
teams_min_help			Minimum number of teams
finish_type_help		What happens when the last human is dead?
game_type_help			Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
auto_iq_help			Automatically adjust AI IQ?
auto_ais_help			Automatically spawn AI players?
ai_iq_help			IQ of the AI opponents
min_players_help		Minimum number of players
num_ais_help			Number of AI players
limit_score_help		End the match when a player reaches this score	 
limit_score_min_lead_help	Only consider LIMIT_SCORE when this lead is achieved by the winning team
limit_rounds_help		End the match after this number of rounds
limit_time_help			End the match after this number of minutes 
limit_advance_help      End the match when the first team in score is this number of points ahead of the second team

round_min_alive_help    End the round in a draw if there aren't this many humans alive.
round_draw_warn_time_help Time allotted for teams to win until round actually ends in a draw.

auto_team_help          Flag indicating whether players should be put into teams automatically.
no_spectators_allowed	Sorry, does not work with automatic team assignment.\n
auto_team_spec_spam_help    If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0.

allow_team_name_color_help   Allow a team to be named after a color
allow_team_name_player_help  Allow a team to be named after the leading player
allow_team_name_leader_help Set to 1 to allow team leader to set a team, 0 otherwise.

play_time_total_help         Total time in minutes someone has played with this client
play_time_online_help        Total time in minutes someone has played with this client online
play_time_team_help          Total time in minutes someone has played with this client in a team
min_play_time_total_help     Total play time in minutes required to play here
min_play_time_online_help    Online play time in minutes required to play here
min_play_time_team_help      Team play time in minutes required to play here
play_time_total_lacking      You cannot play here; first, you need to get more general experience. Play somewhere else (local games count) for \1 minutes, then you can come back here and play.\n
play_time_online_lacking     You cannot play here; first, you need to get more online experience. Play on other servers for \1 minutes, then you can come back here and play.\n
play_time_team_lacking       You cannot play here; first, you need to get more team play experience. Play on other team servers for \1 minutes, then you can come back here and play.\n

team_name_1_help name of team 1
team_name_2_help name of team 2
team_name_3_help name of team 3
team_name_4_help name of team 4
team_name_5_help name of team 5
team_name_6_help name of team 6
team_name_7_help name of team 7
team_name_8_help name of team 8

team_red_1_help red portion of team 1's color
team_red_2_help red portion of team 2's color
team_red_3_help red portion of team 3's color
team_red_4_help red portion of team 4's color
team_red_5_help red portion of team 5's color
team_red_6_help red portion of team 6's color
team_red_7_help red portion of team 7's color
team_red_8_help red portion of team 8's color

team_green_1_help green portion of team 1's color
team_green_2_help green portion of team 2's color
team_green_3_help green portion of team 3's color
team_green_4_help green portion of team 4's color
team_green_5_help green portion of team 5's color
team_green_6_help green portion of team 6's color
team_green_7_help green portion of team 7's color
team_green_8_help green portion of team 8's color

team_blue_1_help blue portion of team 1's color
team_blue_2_help blue portion of team 2's color
team_blue_3_help blue portion of team 3's color
team_blue_4_help blue portion of team 4's color
team_blue_5_help blue portion of team 5's color
team_blue_6_help blue portion of team 6's color
team_blue_7_help blue portion of team 7's color
team_blue_8_help blue portion of team 8's color

# wall length modification
cycle_dist_wall_shrink_help        Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
cycle_dist_wall_shrink_offset_help Distance offset in wall length calculation. See settings.cfg for full docs.

# respawn relevant settings (no server supports respawning yet, but the client is prepared)
cycle_blink_frequency_help        Frequency in Hz an invulnerable cycle blinks with.
cycle_invulnerable_time_help      Time in seconds a cycle is invulnerable after a respawn.
cycle_wall_time_help              Time in seconds a cycle does not make a wall after a respawn.
cycle_first_spawn_protection_help Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.

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#       Game rules configuration items
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# map file
map_file_help                     File that contains the map used for playing 
map_uri_help                      DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead
arena_axes_help                   In how many directions a cycle can turn 4 is the default, 6 is hexatron 
resource_repository_client_help   URI the client uses to search for map files if they aren't stored locally. Better leave it alone 
resource_repository_server_help   URI clients and the server use to search for map files if they aren't stored locally 

# limits
speed_factor_help		Speed modifier for the cycles
sp_speed_factor_help		Speed modifier for the cycles
size_factor_help		Arena size modifier
sp_size_factor_help		Arena size modifier

# single player settings (used by dedicated server only)
sp_ais_help			number of AI Players in Single-Player-mode

start_new_match_help		Initiates a new match

# ladder and highscore rules
ladder_min_bet_help		Minimum score you put in the ladder pot
ladder_percent_bet_help		Percentage of your score you put in the ladder pot
ladder_tax_help			Percentage of the ladder pot the IRS takes
ladder_lose_percent_on_load_help Percentage of your ladder score lost on each load
ladder_lose_min_on_load_help   Minimum of you ladder score lost on each load

ladder_gain_extra_help		Ping dependent ladder extra score for the winner

real_arena_size_factor_help	The currently active arena size. Leave it alone! Change size_factor instead.
real_cycle_speed_factor_help	The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.

sp_win_zone_min_round_time_help 	Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
sp_win_zone_min_last_death_help 	Minimum number of seconds since the last death before the instant win zone is activated in single player mode
win_zone_min_round_time_help 		Minimum number of seconds the round has to be going on before the instant win zone is activated
win_zone_min_last_death_help 		Minimum number of seconds since the last death before the instant win zone is activated
win_zone_expansion_help				Expansion speed of the instant win zone
win_zone_initial_size_help			Initial size of the instant win zone
win_zone_deaths_help	            A value of 1 turns it into a death zone.
win_zone_randomness_help            Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
win_zone_player_win_help            If set to 1, first player to enter the winzone wins.
win_zone_custom_spawn_msg_help      Custom spawn message when WIN_ZONE_PLAYER_WIN is deactivated.

condense_conquest_output_help       Zone conquest output condensed into one line

game_timeout_help					Base timeout for game state synchronisation; gives approximately the maximum time between rounds.
last_chat_break_time_help           Last round time a player in chat mode is able to pause the timer
extra_round_time_help               Length of an extra pause at the beginning of the round
player_chat_wait_max_help           Maximum time in seconds to wait for a single player to stop chatting.
player_chat_wait_fraction_help      Maximum fraction of time to wait for a single player to stop chatting.
player_chat_wait_single_help        Set to 1 if only one player should get their chat wait time reduced at any given time.
player_chat_wait_teamleader_help    Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.

wait_for_external_script_help Let the server wait for an external script between two rounds until the script switches this setting back to 0.
wait_for_external_script_timeout_help If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game.

spawn_script_help                   Spawns an external script from a scripts/ subdirectory on the data path.
respawn_script_help                 Spawns an external script from a scripts/ subdirectory on the data path if no already running instance is found.
force_respawn_script_help           Spawns an external script from a scripts/ subdirectory on the data path after killing the other possibly running instance.
kill_script_help                    Kills a script. Argument must match the SPAWN_SCRIPT argument.
list_scripts_help                   Lists active scripts.
script_env_help                     Set custom environment variables for scripts. Usage: SCRIPT_ENV <variable name> <value>

chatter_remove_time_help            Time in seconds after which a permanent chatter is removed from the game
idle_remove_time_help               Time in seconds after which an inactive player is removed from the game
idle_kick_time_help                 Time in seconds after which an inactive player is kicked
keep_player_slot_help               If set to 1, every time the server gets full, an unworthy spectator is kicked.

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#       Player Configuration items
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player_name_confitem_help	    Player name
player_teamname_confitem_help	Team name
player_user_confitem_help	Global player ID
auto_login_confitem_help	Should this player automatically request authentication?
hide_identity_confitem_help Should this player hide their ID?
camcenter_help			Center internal camera on driving direction
start_cam_help			Initial Camera
start_fov_help			Initial field of vision
allow_cam_help			Allow/forbid the different camera modes
instant_chat_string_help	Instant chat available with hotkeys
name_team_after_player_help	If set, the team is named after the leading player
fav_num_per_team_player_help	The favourite number of players per team for this player
spectator_mode_help		Sets spectator mode for this player
auto_incam_help			Automatically switch to internal camera in a maze
camwobble_help			Lets the internal camera move with your cycle

color_b_help			Cycle and wall colour, blue component.
color_g_help			Cycle and wall colour, green component.
color_r_help			Cycle and wall colour, red component.

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#       Convenience
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history_size_console_help    Number of lines kept in the console history.
history_size_chat_help       Number of lines kept in the chat history.
enable_name_hilighting_help  Hilight your name in chats other players send?

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#       Spam protection
#
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ping_flood_time_10_help             Minimum time for 10 ping packets from one machine to arrive.
ping_flood_time_20_help             Minimum time for 20 ping packets from one machine to arrive.
ping_flood_time_50_help             Minimum time for 50 ping packets from one machine to arrive.
ping_flood_time_100_help            Minimum time for 100 ping packets from one machine to arrive.
ping_flood_global_help              The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
connection_flood_sensitivity_help   The times PING_FLOOD_TIME_X, multiplied by this value, count for all incoming messages from clients not connected already. A flood here activates turtle mode. Negative values disable global flood protection.
connection_limit_help               Maximum number of packets from unknown peers to handle in one run of the main loop; further messages are ignored.
anti_spoof_help                     If set to 1, checks connecting clients for spoofed IPs. Only clients passing a connectivity test are allowed in. This is done in turtle mode automatically, but may be useful to have on at all times.
turtle_mode_activated               Server is under heavy load. Turtle mode activated. Communication with new clients is on a budget.\n
turtle_mode_deactivated             The high load seems to have normalized for now. Turtle mode deactivated.\n

shuffle_spam_messages_per_round_help Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check.
spam_protection_repeat_help         Minimum time between identical chat messages.
spam_protection_help				Harshness of spam protection; determines min delay between chat messages accepted.
spam_protection_vote_help           Extra factor for SPAM_PROTECTION for votes.
spam_protection_chat_help           Extra factor for SPAM_PROTECTION for chat messages.
spam_penalty_help					Number of seconds to silence a spammer.
spam_maxlen_help					Maximal length of chat message.
spam_autokick_help					Spam score that causes you to get kicked instantly.
spam_autokick_count_help			Number of spam warnings before a player gets spamkicked.
silence_default_help				If set to 1, new players will be silenced
enable_chat_help					If set to 0, all chat will be suppressed (if reset on the server, messages from logged in players and private/team messages are still shown)
allow_team_change_help				If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER

# spam prefix settings
prefix_spam_enable_help                           Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable.
prefix_spam_start_color_multiplier_help           If a prefix begins with a color code it will have this multiplier applied to its score.
prefix_spam_length_multiplier_help                Multiplier applied to prefix length when calculating prefix spam score.
prefix_spam_number_color_codes_multiplier_help    Multiplier applied to the number of color codes in prefix when calculating prefix spam score.
prefix_spam_number_known_prefixes_multiplier_help Multiplier applied to the number of known spam prefixes when calculating prefix spam score.
prefix_spam_required_score_help                   The required prefix spam score a prefix must have for it to be considered spam.
prefix_spam_timeout_multiplier_help               Multiplier applied to time calculation to determine how long a known prefix is remembered.


# spam kick messages
spam_chat                   You chatted too much.
spam_teamchage              You switched teams too often.
spam_vote_kick_issue        You issued too many kick votes.
spam_vote_rejected          Too many of your votes got rejected.

# default shouting
default_shout_spectator_help 1 if the default chat action for spectators should be shouting, 0 if it should be spectator chat. 2 if the default action should be shouting and the access level requirement should be overridden.
default_shout_player_help    1 if the default chat action for players should be shouting, 0 if it should be team chat. 2 if the default action should be shouting and the access level requirement should be overridden.

#********************************************
#********************************************
#
#       Cheat protection
#
#********************************************
#********************************************

allow_enemies_same_ip_help         If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
allow_enemies_same_client_help     If set to 1, this allows two players that play on the same client to fight for points with each other.
whitelist_enemies_username_help    Allow players from the same IP address to be enemies if one of them is authenticated, and in this list. WHITELIST_ENEMIES_USERNAME <authenticated name1> <authenticated name2> ...
whitelist_enemies_ip_help          Allow any players from the specified IP address to be enemies. Usage: WHITELIST_ENEMIES_IP <ip1> ...
whitelist_enemies_success          Added \1 entries to the whitelist.

allow_control_during_chat_help     If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).

allow_imposters_help               If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
allow_impostors_help               If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.

timebot_kick_severity_help         If players get kicked by the timebot detection, it's done with this severity level.
timebot_sensitivity_help           The sensitivity of the timebot detection code. 1.0 is the default and you probably shouldn't deviate more than .5 from that.
timebot_action_medium_help         Action to take on a medium suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player.
timebot_action_high_help           Action to take on a high suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player.
timebot_action_max_help            Action to take on a very high suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player.

timebot_action_medium              \1 is showing excellent timing ability, almost too good for a human.\n
timebot_action_high                \1 is showing suspiciously superhuman timing ability.\n
timebot_action_max                 \1 is very likely using timing assistance software.\n

#********************************************
#********************************************
#
#       Lag compensation
#
#********************************************
#********************************************

lag_max_speedup_timer_help         Maximal speed increase of timer while lag is compensated for.
lag_slow_time_help                 Timescale the slow lag measurement decays on.
lag_fast_time_help                 Timescale the fast lag measurement decays on.
lag_slow_weight_help               Extra weight lag reports from the server influence the slow lag compensation with.
lag_fast_weight_help               Extra weight lag reports from the server influence the fast lag compensation with.

lag_credit_help                    Maximal seconds of total lag credit.
lag_credit_single_help             Maximal seconds of lag credit for a single lag credit event.
lag_credit_variance_help           Maximal multiple of the lag variance for a single lag credit event.
lag_sweet_spot_help                Sweet spot, the fill ratio of lag credit the server tries to keep the client at.
lag_credit_time_help               Timescale lag credit is restored on.

lag_offset_client_help             Extra amount of lag compensation, determined by the client.
lag_offset_server_help             Extra amount of lag compensation, determined by the server.

lag_threshold_help                 Amount of lag not compensated for on each lag event.
lag_frequency_threshold_help       Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1.

#********************************************
#********************************************
#
#       Banning
#
#********************************************
#********************************************

network_min_ban_help                When a client's connection is blocked because they're banned, make them banned for at least this many seconds.

network_autoban_offset_help         Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
network_autoban_factor_help         Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
network_autoban_max_kph_help        Maximal value of the kicks per hour; larger values are smoothly clamped.

network_spectator_time_help         If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.

#********************************************
#********************************************
#
#       Voting settings
#
#********************************************
#********************************************

vote_use_server_controlled_kick_help Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
voting_timeout_help					Votes older than this time out and are rejected.
voting_timeout_per_voter_help   	Additional value for VOTING_TIMEOUT for every voter present.
allow_voting_help					If set to 1, voting will be allowed for players.
allow_voting_spectator_help			If set to 1, voting will be allowed for spectators.
min_voters_help						Number of voters that need to be online to enable voting.
max_votes_help                      The maximum number of total votes that can be active at any given moment.
votes_cancel_help                   Cancels all running polls.
max_votes_per_voter_help            The maximum number of votes suggested by each voter that can be active at any given moment.
voting_start_decay_help				Number of seconds after that the non-voters start to get ignored.
voting_decay_help					One non-voter is ignored every time this many seconds pass.
voting_bias_help					Add virtual voters that oppose every change.
voting_bias_kick_help				Add virtual voters that oppose every kick vote.
voting_bias_suspend_help			Add virtual voters that oppose every suspend vote.
voting_bias_silence_help			Add virtual voters that oppose every silence vote.
voting_bias_voice_help			Add virtual voters that oppose every voice vote.
voting_bias_include_help			Add virtual voters that oppose every include vote.
voting_bias_command_help			Add virtual voters that oppose every command vote.

voting_privacy_help					Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
voting_spam_issue_help              The spam level of issuing a vote.
voting_spam_reject_help             The spam level of getting your vote rejected.
voting_harm_time_help               The minimum time in seconds between two harmful votes against the same player.
voting_kick_time_help               The minimum time in seconds between two kick votes against the same player.
voting_maturity_help                The minimum time in seconds a player needs to be online with the same name before they can issue votes.
voting_suspend_rounds_help          The number of rounds "/vote suspend <player>" suspends a player for.
voting_kick_minharm_help            Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension.
votes_suspend_help		    Suspends voting for n minutes.
votes_suspend_default_help	    Default value for VOTES_SUSPEND.
votes_unsuspend_help		    Allows voting again.
voting_suspended		    Voting has been suspended for the next \1 minutes.\n
voting_unsuspended		    Voting is allowed again.\n
vote_rejected_voting_suspended		    Voting has been suspended by the Administrator.\n

#********************************************
#********************************************
#
#       Name Display
#
#********************************************
#********************************************

fadeout_name_delay_help				Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
show_own_name_help					  Should your name be displayed above your cycle on your screen?
display_colored_names_over_cycles_help		Should the names over cycles appear in the cycles' colors?
dead_console_decoration *DEAD*  
#********************************************
#********************************************
#
#       Recording and playback
#
#********************************************
#********************************************

recording_debuglevel_help		    Level of additional information in recording file.
fast_forward_maxstep_help           Maximum recording time between rendered frames in fast forward mode
fast_forward_maxstep_real_help      Maximum real time between rendered frames in fast forward mode
fast_forward_maxstep_rel_help       Maximum fraction of the time left until the end of FF mode between rendered frames
stop_recording_help                 Stops a currently running recording to save resources. Resuming is impossible.

#********************************************
#********************************************
#
#       Camera Configuration items
#
#********************************************
#********************************************

camera_forbid_smart_help	Forbids the use of the internal camera on all clients
camera_forbid_in_help		Forbids the use of the internal camera on all clients
camera_forbid_free_help		Forbids the use of the free camera on all clients
camera_forbid_follow_help	Forbids the use of the fixed external camera on all clients
camera_forbid_custom_help	Forbids the use of the custom camera on all clients
camera_forbid_server_custom_help  Forbids the use of the server custom camera
camera_forbid_mer_help		Forbids the use of Meriton's camera

camera_forbid_custom_glance_help                 Forbids use of special glance camera settings
camera_override_custom_glance_help               Overrides custom glance settings with values from the server
camera_override_custom_glance_server_custom_help Overrides custom glance settings with values from the server only for the server custom camera

camera_follow_start_x_help	Start position of the fixed external camera
camera_follow_start_y_help	Start position of the fixed external camera
camera_follow_start_z_help	Start position of the fixed external camera

camera_smart_start_x_help	Start position of the smart camera
camera_smart_start_y_help	Start position of the smart camera
camera_smart_start_z_help	Start position of the smart camera
camera_smart_glance_custom_help Use custom camera settings when glancing with the smart camera
camera_smart_glance_custom_text Custom Glance

camera_free_start_x_help	Start position of the free camera
camera_free_start_y_help	Start position of the free camera
camera_free_start_z_help	Start position of the free camera
camera_free_start_rotate_help Start rotation of the free camera (relative to looking at the initially watched cycle)
camera_free_start_pitch_help Start pitch of the free camera (if 0, it will tilt to look at the cycle)

save_cameras_help           Prints commands that restore the current camera positions later.
warp_camera_help            Instantly changes the position of one camera. Format: WARP_CAMERA camera_id posx posy dirx diry height pitch fov.

camera_custom_back_help		Position of the custom camera: how much is it moved back from the cycle?
camera_custom_rise_help		Position of the custom camera: how much is it moved up from the cycle?
camera_custom_back_fromspeed_help		This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
camera_custom_rise_fromspeed_help		This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
camera_custom_pitch_help	Position of the custom camera: how much does it look up/down?
camera_custom_zoom_help     Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
camera_custom_turn_speed_help Speed the custom camera turns with
camera_custom_turn_speed_180_help Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
camera_in_turn_speed_help Speed the internal camera turns with

camera_server_custom_back_help		Position of the custom camera: how much is it moved back from the cycle?
camera_server_custom_rise_help		Position of the custom camera: how much is it moved up from the cycle?
camera_server_custom_back_fromspeed_help		This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
camera_server_custom_rise_fromspeed_help		This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
camera_server_custom_pitch_help		Position of the custom camera: how much does it look up/down?
camera_server_custom_turn_speed_help Speed the server custom camera turns with. Turn values are taken from the client-side settings if this is negative.
camera_server_custom_turn_speed_180_help Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse

camera_glance_back_help		Position of the glance camera: how much is it moved back from the cycle?
camera_glance_rise_help		Position of the glance camera: how much is it moved up from the cycle?
camera_glance_back_fromspeed_help		This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK.
camera_glance_rise_fromspeed_help		This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE.
camera_glance_pitch_help	Position of the glance camera: how much does it look up/down?

camera_glance_mode_help           Way the camera switches into glances. Valid settings range from 0 to 3 
camera_glance_stacking_help       If this is set, glances stack, glance directions are relative to the current view then.
camera_glance_return_help         If you release all glance keys and this is set, the order to glance forward directly into the direction you're driving in is issued. This can return the view back to normal faster than if you leave it up to the default camera code.
camera_glance_return_stop_help    Cosine of the angle between driving direction and glance direction the return glance command is aborted at and control is returned to the normal (non-smart) camera.
camera_glance_return_stop_smart_help When the smart camera is used: cosine of the angle between driving direction and glance direction the return glance command is aborted at and control is returned to the normal camera.
camera_glance_snap_help          If the cosine between the desired and current glance direction is smaller than this, the glance snaps directly to the desired target, irrespective of CAMERA_GLANCE_MODE.

camera_server_glance_back_help		Position of the server glance camera: how much is it moved back from the cycle?
camera_server_glance_rise_help		Position of the server glance camera: how much is it moved up from the cycle?
camera_server_glance_back_fromspeed_help		This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK.
camera_server_glance_rise_fromspeed_help		This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE.
camera_server_glance_pitch_help		Position of the server glance camera: how much does it look up/down?

camera_visibility_recovery_speed_help The speed the external visibility targets recovers from wall hits
camera_visibility_wall_distance_help  The distance the visibility targets keep from walls
camera_visibility_clip_speed_help     Speed with which the visibility targets is brought into view
camera_visibility_extension_help      Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
camera_visibility_sideskew_help       Extra forward component of the sideways visibility targets
camera_visibility_lower_wall_help     If set to 1, walls are lowered when they block the view and the camera is not moved
camera_visibility_lower_wall_smart_help  Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
bug_transparency_help                    Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
bug_transparency_demand_help             Unsupported: use transparency instead of lowering walls

#red/green 3D rendering settings
camera_eye_distance_help              The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering
camera_eye_1_color_help               The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color
camera_eye_2_color_help               The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color
camera_in_max_focus_distance_help     This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer

#********************************************
#********************************************
#
#       Network Configuration items
#
#********************************************
#********************************************
 
custom_server_name_help	Name of the server to connect to
dedicated_idle_help		After running this time (in hours), the dedicated server takes the next chance to quit.
dedicated_fps_help      Maximum simulation steps per second the dedicated server will perform
dedicated_fps_idle_factor_help Number of times per frame the server should check whether simulation can be done if no network input is coming
talk_to_master_help		Announce this server on the Internet?
add_master_server_help  Announce this server to another master server. Usage: ADD_MASTER_SERVER host port(optional, default=4533).
max_out_rate_help		Maximum network output rate
max_in_rate_help		Maximum network input rate
message_cache_size_help Size of the network message cache in messages.
message_cache_effort_help Effort taken to compress network messages.
ping_charity_help		How much ping are you willing to take over from your opponent?
ping_charity_max_help	Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better.
ping_charity_min_help	Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better.
ping_charity_server_help Don't touch: the server says this is the maximal ping compensation.
big_brother_help		Did we already send the big brother information?
server_name_help		Name of this server
server_options_help		Short description of the options on this server
server_ip_help          IP the server listens on 
server_dns_help         If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
server_port_help		Port this server listens on
client_port_help		Port we try to connect to
max_clients_help		Maximum number of network clients to accept
max_clients_limit       Warning: MAX_CLIENTS can not be be greater than \1. Setting not changed.
max_clients_same_ip_soft_help		Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
max_clients_same_ip_hard_help		Maximum number of network clients to accept from the same IP; more logins will be ignored
max_players_same_ip_help  maximum number of players from the same IP (note that each client can legally host up to four players)
url_help				HTTP URI associated with a server

# settings compatibility 

setting_legacy_behavior_breaking_help    Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
setting_legacy_behavior_bumpy_help     Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
setting_legacy_behavior_annoying_help Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
setting_legacy_behavior_cheating_help     Default legacy behavior for settings where the default behavior could be considered cheating if non-default was set. Example: DOUBLEBIND_TIME
setting_legacy_behavior_visual_help   Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)

# server browser

browser_query_filter_help            query filter. Set to 0 to poll all servers, 1 to query servers with nonnegative score bias, 2 to query only those with positive bias and 3 to not query at all. Non-queried servers will appear to have ping 999; the player info comes indirectly from the master server.
browser_queries_simultaneous_help    max. number of simultaneous query messages that are sent
browser_query_delay_single_help      time delay between queries of the same server
browser_query_delay_global_help      time delay between all queries
browser_num_queries_help             number of queries per try
browser_contactloss_help             number of failed contact attempts before a server can be considered lost
browser_sort_key_help                current sorting key in the server browser
browser_bookmark_priority_ping_help  priority of bookmarks for sorting by ping
browser_bookmark_priority_users_help priority of bookmarks for sorting by users
browser_bookmark_priority_score_help priority of bookmarks for sorting by score


#********************************************
#********************************************
#
#       Graphics Configuration items
#
#********************************************
#********************************************

png_screenshot_help      Store screenshots as PNG files, not BMP files.
white_sparks_help        Draw sparks in white (instead of cycle colors).
keep_window_active_help  Keeps rendering active when the program window loses input focus.

# hud
cockpit_file_help                 File that contains the information for rendering cockpit gauges
forbid_hud_map                    Disallow clients to display the HUD minimap?
forbid_cockpit_data_help          Colon- separated list of cockpit data sources clients aren't allowed to use in the cockpit
cm_locy_help                      Vertical position of the center messages

#floor
grid_size_help			Distance between grid lines
grid_size_moviepack_help	Distance between grid lines when moviepack is active
floor_red_help			Floor colour
floor_green_help		Floor colour
floor_blue_help			Floor colour

upper_sky_red_help       Upper sky colour
UPPER_SKY_GREEN_help     Upper sky colour
UPPER_SKY_BLUE_help      Upper sky colour

UPPER_SKY_SCALE_help     Upper sky scaling (decrease to make features larger)

UPPER_SKY_HEIGHT_help    Upper sky height (changes during gameplay cause graphical errors)
LOWER_SKY_HEIGHT_help    Lower sky height (changes during gameplay cause graphical errors)

rim_wall_stretch_x_help Extension of the rim wall texture in the horizontal direction
rim_wall_stretch_y_help Extension of the rim wall texture in the vertical direction
rim_wall_wrap_y_help    Set to 1 if the rim wall texture should repeat in the vertical direction

rim_wall_red_help        Red portion of rim walls when using no textures. Any value between 0 and 1.
rim_wall_green_help      Green portion of rim walls when using no textures. Any value between 0 and 1.
rim_wall_blue_help       Blue portion of rim walls when using no textures. Any value between 0 and 1.

#moviepack settings
moviepack_floor_red_help	Floor colour
moviepack_floor_green_help	Floor colour
moviepack_floor_blue_help	Floor colour
moviepack_wall_stretch_help	The distance of the vertical lines on the moviepack walls
moviepack_rim_wall_stretch_x_help  Extension of one square of rim wall texture in the horizontal direction for the moviepack
moviepack_rim_wall_stretch_y_help  Extension of the rim wall texture in the vertical direction for the moviepack

#detail settings
swapoptimize_text           Optimize Swap for:
swapoptimize_help           Determines the algorithm used on buffer swaps and syncs.
swapoptimize_latency_text   Low Latency
swapoptimize_latency_help   This optimizes for low latency between input and display (also known as input lag).
swapoptimize_auto_text       Automatic
swapoptimize_auto_help       This choses low latency mode if your framerate appears stable and high enough and falls into throughput mode if too many frames are dropped or framerates are so high that latency is not a problem anyway. Recommended setting.
swapoptimize_throughput_text Throughput
swapoptimize_throughput_help This optimizes for high FPS counts and low number of dropped frames, but keeps input lag below one frame anyway.
swapoptimize_throughput_flush_text Throughput+Flush
swapoptimize_throughput_flush_help This optimizes for high FPS counts and low number of dropped frames. It uses pipeline flush commands instead of proper sync commands which causes various amounts of input lag on some systems, so beware.
swapoptimize_throughput_fastest_text Overhead
swapoptimize_throughput_fastest_help This optimizes low sync overhead. It does not flush the rendering pipeline at all. Expect insane amounts of input lag and performance drops due to inconveniently timed pipeline stalls.
swap_optimize_help          Determines the algorithm used to swap and sync. 0: Optimize for low latency, 1: Auto, 2: optimize for high throughput, 3 and 4 optimize even more for throughput, but are very dangerous.

framedroptolerance_text Framedrop Tolerance:
framedroptolerance_help In Latency mode, this controls how hard the system tries to avoid occasional dropped frames to get latency down. The more you want the latency to reduce, the more framedrops you will have to tolerate.

framedrop_tolerance_lenient_text Lenient
framedrop_tolerance_lenient_help Expect about one dropped frame every twenty seconds.

framedrop_tolerance_normal_text Normal
framedrop_tolerance_normal_help Expect one dropped frame per minute.

framedrop_tolerance_strict_text Strict
framedrop_tolerance_strict_help Expect one dropped frame every ten minutes.

framedrop_tolerance_draconic_text Draconic
framedrop_tolerance_draconic_help Do not tolerate any unnecessary framedrops.

framedrop_tolerance_help Controls the amount of dropped frames tolerated for the sake of lower latency in Latency swap mode. 0 tolerates the most, 4 the least.

swap_latency_delay_factor_help   Safety factor for calculating the delay after swaps in Latency Swap mode. Between 0 and 1, don't touch, it gets adapted automatically according to your FRAMEDROP_TOLERANCE setting.

texture_mode_0_help		Floor Texture:
texture_mode_1_help		Wall Textures:
texture_mode_2_help		Object Textures:
texture_mode_3_help		Font:

gl_extensions_help		OpenGL system information
gl_version_help			OpenGL system information
gl_renderer_help		OpenGL system information
gl_vendor_help			OpenGL system information
alpha_blend_help		Enable alpha blending
zone_alpha_toggle_help		This is XORd with ALPHA_BLEND to determine the way to draw zones
zone_segments_help		How many segments the zone is formed with. Default is 11
zone_seg_length_help	The rendered fraction of every segment. Default is .5
zone_bottom_help        Where to put the zone along the Z axis. Default is 0.0
zone_height_help        The zone segments' height. Default is 5.0
smooth_shading_help     Enable smooth shading
text_out_help			Enable console text output
console_columns_help    Number of characters in each line of console output
console_rows_help       Number of lines of console output without user intervention
console_rows_max_help   Number of lines of console output when scrolling back
chat_layer_help         Opacity of the console and menu background: 0 for fully transparent, 1 for fully opaque.
console_indent_help     Number of spaces each continuation of a wrapped console line is indented by
console_decorate_id_help			Decorates every line of console output with the client ID
console_decorate_ip_help			Decorates every line of console output with the client IP
console_decorate_timestamp_help			Decorates every line of console output with the current date and time
ladderlog_decorate_timestamp_help		Decorates every line of ladderlog output with the current date and time
ladderlog_write_all_help         Enable or disable all ladderlog writers for both file and script output. Usage: LADDERLOG_WRITE_ALL 0|1
ladderlog_script_write_all_help  Enable or disable all ladderlog writers for script output. Usage: LADDERLOG_SCRIPT_WRITE_ALL 0|1
ladderlog_script_write_help      Enable or disable ladderlog writers for script output. Usage: LADDERLOG_SCRIPT_WRITE 0|1 <event1> [<event2> ...]
ladderlog_script_write_enabled   Enabled \1 ladderlog writers for script output.
ladderlog_script_write_disabled  Disabled \1 ladderlog writers for script output.
ladderlog_write_all_enabled Enabled all ladderlog writers.
ladderlog_write_all_disabled Disabled all ladderlog writers.
ladderlog_game_time_interval_help If non-negative, write a line with the current game time to the ladder log every n seconds.
ladderlog_write_template Should the \1 ladderlog event be enabled for both file and script output? Specification: \1 \2
chat_log_help			Write machine parsable chat messages to var/chatlog.txt
console_log_help		Write all console messages to var/consolelog.txt
show_fps_help			Enable fps display
floor_mirror_help		Floor mirror mode
floor_detail_help		Floor detail settings
high_rim_help			Draw high rim walls
dither_help			Use dithering
upper_sky_help			Draw upper sky plane
lower_sky_help			Draw lower sky plane
sky_wobble_help			Sky animation
infinity_plane_help		Use infinite points (Does not work properly on most Windows systems)
lag_o_meter_help		Draw Lag-O-Meter in network play
lag_o_meter_scale_help  Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
lag_o_meter_threshold_help	The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.
lag_o_meter_blend_help		Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.
lag_o_meter_use_old_help	Should we use the old buggy Lag-O-Meter? This functionality will go away soon.
axes_indicator_help		Should the Axis Indicator be rendered?
predict_objects_help    Predict cycle movement in network play
predict_walls_help      Predict cycle walls. Useful for avoiding instant kills
textures_hi_help		Use high colour textures
sparks_help			    Draw sparks when going too close to a wall
explosion_help          Enable explosions?
wrap_menu_help			If set, you leave a menu to the top and reenter it at the bottom.
floor_mirror_int_help   Intensity of the floor mirror effect
color_strings_help		Generate strings that will be rendered with color effects.
verify_color_strict_help Verify color codes before interpreting them if this is set to 1. Capital letters and anything not 0-9, a-f is not considered a color code then. If set to 0 (the in code default), out of range ascii characters are accepted and interpreted as 0.
filter_color_strings_help		Filter color codes from strings coming in over the network.
filter_dark_color_strings_help		Filter dark color codes from strings coming in over the network.
filter_color_names_help		    Filter color codes from player names.
filter_dark_color_names_help		    Filter dark color codes from player names.
filter_name_ends_help           Filter whitespace and other junk from beginnings and ends of player names.
filter_name_middle_help         Filter excess whitespace and other junk from the middle of player names.
filter_color_server_names_help	Filter color codes from server names in the server browser.
filter_dark_color_server_names_help	Filter dark color codes from server names in the server browser.
filter_color_team_help	Filter color codes from /team messages.
filter_dark_color_team_help	Filter dark color codes from /team messages.

zone_alpha_help             Transparency factor for zone rendering. 1.0 gives full strength.
zone_alpha_server_help      Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength.

#screen mode
custom_screen_height_help	Custom screen size
custom_screen_width_help	Custom screen size
custom_screen_aspect_help	Custom screen aspect ratio ( pixel width/pixel height)
screen_size_desktop         Desktop
armagetron_screenmode_help	Screen resolution
armagetron_last_screenmode_help Last screen resolution
armagetron_windowsize_help	Window size
armagetron_last_windowsize_help Last Window size
motion_blur_time_help       Time over which the last rendered frames are blended together
armagetron_vsync_help       What to do with the monitor's vertical sync
rmagetron_vsync_last_help  What to do with the monitor's vertical sync
fullscreen_help			Fullscreen or windowed mode?
last_fullscreen_help		Fullscreen or windowed mode, last successful init
check_errors_help		Listen to errors claiming a video mode does not exist
last_check_errors_help		Listen to errors claiming a video mode does not exist, last successful init
colordepth_help			Colour depth to use (0: 16 1: desktop 2: 24)
last_colordepth_help		Colour depth, last successful init
zdepth_help				z buffer depth to use (0: 16 1: from colour depth 2: 32)
last_zdepth_help		z buffer depth, last successful init
use_sdl_help			Use SDL to init OpenGL?
last_use_sdl_help		Use SDL to init OpenGL, last successful init
failed_attempts_help		Number of failed attempts to initialise graphics mode
software_renderer_help		Is the OpenGL renderer not hardware accelerated?

#model
use_displaylists_help		Use display lists for rendering the cycles?

#walls
simple_trail_help           If set to 1, trails are rendered simplified for better performance.

#********************************************
#********************************************
#
#       Sound Configuration items
#
#********************************************
#********************************************

sound_buffer_shift_help		Buffer size multiplier
sound_quality_help		Sound quality [0=off, 3=high]
sound_sources_help		Number of sound sources to be heard at the same time

# this is the new stuff
sound_channels Channels
sound_channels_help Number of channels your soundcard supports
sound_playlist_text Playlist
sound_playlist_help Which playlist to use
sound_playlistinternal_text Internal
sound_playlistinternal_help Use internal playlist
sound_playlistcustom_text Custom
sound_playlistcustom_help Use your own playlist
sound_customplaylist_text Custom Playlist
sound_customplaylist_help Complete path to custom playlist

#********************************************
#********************************************
#
#       Viewport Configuration items
#
#********************************************
#********************************************


viewport_conf_help		Viewport configuration; decides how many players can play on this computer
viewport_belongs_help		Assign this viewport to a player

#********************************************
#********************************************
#
#       Misc. Configuration items
#
#********************************************
#********************************************

rotation_type_help                      Determines when map and config rotation should occur. Possible values: (0) Do not do any rotation, (1) Rotate every round (2) Rotate every match
map_rotation_help                       A list of map files to rotate through, with values separated by semicolons
config_rotation_help                    A list of config files to rotate through, with values separated by semicolons
reset_rotation_help                     Resets map and config rotation
reset_rotation_on_start_new_match_help  If enabled, map and config rotation will be reset when a START_NEW_MATCH command is issued
reset_rotation_message                  Map and config rotation have been reset.

word_delimiters_help    Characters that count as word delimiters when skipping over words in a text input field.

mouse_grab_help			Grab the mouse pointer, so it can't leave the window
moviepack_help			Use the moviepack if available
armagetron_version_help		your version of \g
message_of_day_help		Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
title_of_day_help		If fullscreen display is supported, this will be the title above message_of_day
message_of_day_timeout_help		Time message_of_day is displayed for in fullscreen mode
round_console_message_help	Message sent to clients after every round
round_center_message_help	Big message sent to clients after every round

password_storage_help			Determines where your passwords are stored: 1 means on hard disk (dangerous), 0 in memory and -1 means they are not stored at all.
protect_sensitive_files_help Try to protect user.cfg from read access by other users?
admin_pass_help			Password for the basic in game admin

backward_compatibility_help	Maximum number of old protocol versions to support.
new_feature_delay_help		Disable features that only came in during the last X protocol versions.
min_protocol_version_help   Minimum protocol version allowed to play.
max_protocol_version_help   If > 0, features not supported by this protocol version are permanently disabled.

# program control
quit_help					Shuts the dedicated server down and quits.
exit_help					Shuts the dedicated server down and quits.

# manning and kicking commands
only_works_on_server        The console command \1 only works on the server. You probably want to say "/admin \1 \2".\n
players_help                Prints list of currently active players
teams_help                  Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams
kill_help                   Kill a specific player (as warning before a kick)
silence_help                Silence a specific player so they can't use public chat any more (/msg and /team still work)
unsilence_help              Reverts a SILENCE command
suspend_help                Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS)
unsuspend_help              Removes a player suspension.
suspend_list_help           Lists the currently suspended players.
suspend_default_rounds_help Sets default round timeout for SUSPEND.
voice_help                  Reverse of SILENCE
allow_team_change_player_help Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
disallow_team_change_player_help Reverse of ALLOW_TEAM_CHANGE_PLAYER
kick_help					Kicks the specified player from the server.
default_kick_reason_help    The reason given to a player kicked by KICK if none is specified.
kick_to_help    			Kicks the specified player from the server and, if the client supports it, redirects them to a different server.
move_to_help    			Kicks the specified player from the server and, if the client supports it, redirects them to a different server. Does not imply an autoban penalty.
default_kick_to_reason_help The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
default_kick_to_server_help Default server IP/name a player is redirected to by KICK_TO and MOVE_TO.
default_kick_to_port_help   Default server port a player is redirected to by KICK_TO and MOVE_TO.
vote_kick_to_server_help    Server IP/name a player is redirected to by vote kicks.
vote_kick_to_port_help      Default server port a player is redirected to by vote kicks.
vote_kick_reason_help       Default reason given to players when they're vote-kicked.
full_redirect_server_help   Server a player is redirected to when this server is full.

ban_help                    Bans the specified player from the server (kicks them first) for a variable time in minutes.
ban_ip_help                 Bans the specified IP address from the server for a variable time.
ban_list_help               Prints a list of currently banned IPs.
unban_ip_help               Revokes the ban of the specified IP address.

player_list_hidden_player_prefix_help	The prefix that is shown on hidden players' Global ID and access level when we can see it.
player_list_ready           0x7fff7fReady
player_list_not_ready       0xff7f7fNot ready
player_list_search          \1: Search string "\2" matches:\n
player_list_search_no_results \1: Search string "\2" returned no result.\n
player_list_search_end      \1: End of search (\2 matches).\n
player_list_end             \1: Listed \2 players.\n
player_list_disconnected    Past players and their last chat:\n

admins_help                 Lists the server admins. You should use /admins or /listadmins instead of this.

admin_list_cant_see         \1: You are not allowed to list these admins.\n
admin_list_authoritylevel   users from authority \1
admin_list_end              \1: Listed \2 users and \3 authorities on \4 access levels.\n

admin_list_colors_best_red_help    Red color component to the best access level listed by /admins
admin_list_colors_best_green_help  Green color component to the best access level listed by /admins
admin_list_colors_best_blue_help   Blue color component to the best access level listed by /admins
admin_list_colors_worst_red_help   Red color component to the worst access level listed by /admins
admin_list_colors_worst_green_help Green color component to the worst access level listed by /admins
admin_list_colors_worst_blue_help  Blue color component to the worst access level listed by /admins
admin_list_min_access_level_help   Minimal access level to be shown in /admins

# communication
console_message_help		Prints a message on the console of all connected clients.
center_message_help			Prints a big message on the screen of all connected clients.
fullscreen_message_help     Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
say_help					Dedicated server only: let the server administrator say something.
rename_help		    Renames the given player.
allow_rename_player_help    Gives the given player the ability to rename.
disallow_rename_player_help Prevents the given player from rename-ing.

silence_enemies_help        When enabled, chat sent from enemies is not displayed on your client if you are alive. If you are dead all chat is displayed.

#********************************************
#********************************************
#
#       Bugs
#
#********************************************
#********************************************

bug_rip_help                Allows the rim wall to be ripped open by a VERY close grind.
bug_tunnel_help             Allows players to pass through walls on odd occasions.
bug_color_overflow_help     Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.

#********************************************
#********************************************
#********************************************
#
# Key bindings; every input ITEM item gets two
# strings: the short description string 
# appearing in the configuration menus
# (named input_item_text) and the help message 
# you see below the input configuration menu
# when you select the input item for a longer
# time (named input_item_help).
#
#********************************************
#********************************************
#********************************************
#********************************************

#generic texts
input_items_unbound		Unbound
input_items_global		Global Controls

# used for listing key bindings
input_or                or

# used for printing lists
separator               ,\ 
and                     \ and\ 

#********************************************
#********************************************
#
#       Misc. Configuration items
#
#********************************************
#********************************************

input_console_input_text			Console input
input_console_input_help			Lets you enter a message for the console system.

input_screenshot_text				Screenshot
input_screenshot_help				Makes a screenshot and saves it as screenshot_X.bmp in the var directory

input_chat_tooltip                  Press \1 to chat.
input_chat_text						Chat
input_chat_help						Lets you talk to other players over the network.

input_toggle_spectator_tooltip	    Press \1 to toggle spectator mode.
input_toggle_spectator_text	        Toggle Spectator
input_toggle_spectator_help	        Toggles spectator mode, conveniently taking you out of the game so you can take a call (of nature, possibly) and back into the game when you're done.

input_score_text					Score
input_score_help					Shows you the score table.

input_toggle_fullscreen_text		Toggle fullscreen
input_toggle_fullscreen_help		Toggles windowed and fullscreen mode

input_toggle_mousegrab_text         Toggle mousegrab
input_toggle_mousegrab_help         Frees the mouse pointer or constrains it to the program window

input_reload_textures_text          Reload textures
input_reload_textures_help          Reloads all textures. Useful for content creators.

input_ingame_menu_tooltip           Press \1 to access the in-game menu.
input_ingame_menu_text              In-game menu
input_ingame_menu_help              Triggers the in-game menu. ESC is hardcoded to this function so you don't get trapped in the game :)

input_pause_game_text               Pause game
input_pause_game_help               Stops the game timer or resumes it.

#********************************************
#********************************************
#
#       console scrolling items
#
#********************************************
#********************************************

input_mess_up_text					Scroll up
input_mess_up_help					Scrolls the messages up a page.

input_mess_down_text				Scroll down
input_mess_down_help				Scrolls the messages down a page.

input_mess_end_text					Scroll to end
input_mess_end_help					Scrolls to the end of the messages to show the most recent ones.

#********************************************
#********************************************
#
#       cockpit keys
#
#********************************************
#********************************************

input_cockpit_key_1_tooltip         Press \1 to cycle through map modes.
input_cockpit_key_1_text			Cockpit key 1
input_cockpit_key_2_text			Cockpit key 2
input_cockpit_key_3_text			Cockpit key 3
input_cockpit_key_4_text			Cockpit key 4
input_cockpit_key_5_text			Cockpit key 5

input_cockpit_key_1_help			Cockpit keys can trigger actions, such as showing/hiding parts of the cockpit. Their actual effect depends on the cockpit file you use.
input_cockpit_key_2_help			Cockpit keys can trigger actions, such as showing/hiding parts of the cockpit. Their actual effect depends on the cockpit file you use.
input_cockpit_key_3_help			Cockpit keys can trigger actions, such as showing/hiding parts of the cockpit. Their actual effect depends on the cockpit file you use.
input_cockpit_key_4_help			Cockpit keys can trigger actions, such as showing/hiding parts of the cockpit. Their actual effect depends on the cockpit file you use.
input_cockpit_key_5_help			Cockpit keys can trigger actions, such as showing/hiding parts of the cockpit. Their actual effect depends on the cockpit file you use.
	
#********************************************
#********************************************
#
#       cycle control keys
#
#********************************************
#********************************************

input_cycle_brake_tooltip   Press \1 to brake (or activate other special functions).
input_cycle_brake_text		Brake
input_cycle_brake_help		decreases your speed in critical situations

input_cycle_brake_toggle_text		Toggle Brake
input_cycle_brake_toggle_help		turns your brake on and off permanently without you needing to hold down a key

input_cycle_turn_right_tooltip	Press \1 to turn right.
input_cycle_turn_right_text	Turn right
input_cycle_turn_right_help	Makes a 90 degrees turn to the right

input_cycle_turn_left_tooltip	Press \1 to turn left.
input_cycle_turn_left_text	Turn left
input_cycle_turn_left_help	Makes a 90 degrees turn to the left

input_cycle_turn_left_text	Turn left
input_cycle_turn_left_help	Makes a 90 degrees turn to the left

input_joy_left_text         Joystick left
input_joy_left_help         Lets the cycle drive left relative to the current view
input_joy_right_text        Joystick right
input_joy_right_help        Lets the cycle drive right relative to the current view
input_joy_up_text           Joystick up
input_joy_up_help           Lets the cycle drive up relative to the current view
input_joy_down_text         Joystick down
input_joy_down_help         Lets the cycle drive down relative to the current view
input_joy_glance_text       Joystick glance
input_joy_glance_help       When held, joystick motions will turn the camera and not the cyle

#********************************************
#********************************************
#
#       camera control keys
#
#********************************************
#********************************************

input_move_back_text		Move back
input_move_back_help		Moves the camera backward if the camera position is not fixed.

input_move_forward_text		Move forward
input_move_forward_help		Moves the camera forward if the camera position is not fixed.

input_move_down_text		Move down
input_move_down_help		Moves the camera down or turns it down if the camera position is fixed.

input_move_up_text		Move up
input_move_up_help		Moves the camera up or turns it up if the camera position is fixed.

input_move_right_text		Move right
input_move_right_help		Moves the camera to the right or turns it right if the camera position is fixed.

input_move_left_text		Move left
input_move_left_help		Moves the camera to the left or turns it left if the camera position is fixed.

input_zoom_out_text		Zoom out
input_zoom_out_help		Shows more of the scene, but with less details.

input_zoom_in_text		Zoom in
input_zoom_in_help		Reduces the field of vision and reveals more details on faraway objects.

input_glance_back_tooltip   Press and hold \1 to glance back.
input_glance_back_text		Glance back
input_glance_back_help		Turns the camera temporarily backwards.

input_glance_right_tooltip  Press and hold \1 to glance right.
input_glance_right_text		Glance right
input_glance_right_help		Turns the camera temporarily to the right.

input_glance_left_tooltip   Press and hold \1 to glance left.
input_glance_left_text		Glance left
input_glance_left_help		Turns the camera temporarily to the left.

input_glance_forward_tooltip Press \1 to glance forward (Hold it and make turns to see how it is useful).
input_glance_forward_text	Glance forward
input_glance_forward_help	Turns the camera temporarily to the front.

input_bank_down_text		Look down
input_bank_down_help		Turns the camera down or moves it up if the camera direction is fixed.

input_bank_up_text		Look up
input_bank_up_help		Turns the camera up or moves it down if the camera direction is fixed.

input_look_right_text		Look right
input_look_right_help		Turns the camera to the right or moves it left if the camera direction is fixed.

input_look_left_text		Look left
input_look_left_help		Turns the camera to the left or moves it right if the camera direction is fixed.

input_switch_view_tooltip   Press \1 to switch camera modes.
input_switch_view_text		Switch view
input_switch_view_help		Switches the camera perspective. Available views: Smart external camera (default) and dumb external camera (both fixed to look at your cycle), free floating and internal camera (position fixed at your cycle ).

#********************************************
#********************************************
#
#          instant chat keys
#
#********************************************
#********************************************

input_instant_chat_text		Input:
input_instant_chat_help		Issues a special instant chat macro

#********************************************
#********************************************
#
#          media player keys
#
#********************************************
#********************************************

input_music_play_text       Play Music
input_music_play_help       Starts playing music
input_music_next_text       Next Track
input_music_next_help       Skips to next track
input_music_previous_text       Previous Track
input_music_previous_help       Skips to previous track
input_music_pause_text      Pause Music
input_music_pause_help      Pauses the music
input_music_stop_text       Stop Music
input_music_stop_help       Stops the music
input_music_volume_up_text  Volume Up
input_music_volume_up_help  Increases the volume of the music
input_music_volume_down_text Volume Down
input_music_volume_down_help Decreases the volume of the music

#********************************************
#********************************************
#********************************************
#********************************************
#
# Menu texts (titles, menuitems and
# selection items) and their corresponding
# help texts (the texts that appear when
# you don't press up and down in the menu
# for a while)
#
#********************************************
#********************************************
#********************************************
#********************************************

#********************************************
#********************************************
#
#             console
#
#********************************************
#********************************************

console_repetition          (\1 times)\n

#********************************************
#********************************************
#
#               window titles
#
#********************************************
#********************************************

window_title_menu       \g
window_title_connecting \g - Connecting to \1
window_title_connected  \g - Playing on \1
window_title_local      \g - Playing locally

#********************************************
#********************************************
#
#             main menu
#
#********************************************
#********************************************

main_menu_text			\g v\1

game_menu_text			Play Game
game_menu_main_help		Game configuration and launch.

player_mainmenu_text		Player Setup
player_mainmenu_help		Select player names and control methods.

system_settings_menu_text	System Setup
system_settings_menu_help	Configure sound, graphics and overall appearance of \g

main_menu_about_text		About
main_menu_about_help		Displays information about the version of \g, the location of its config files, sites to visit and the project admins.

help_menu_wiki_text	    Show Wiki
help_menu_wiki_help		Opens the WIKI documentation in an external browser.
help_menu_wiki_uri	    http://wiki.armagetronad.net

help_menu_doc_text	    Show Documentation
help_menu_doc_help		Opens the included HTML documentation in an external browser
help_menu_doc_file	    index.html

help_menu_irc_text	    Open IRC Chatroom
help_menu_irc_help		Opens a web interface to our IRC chatroom where you may be lucky and catch a friendly soul willing to answer your questions.

help_menu_directories_text Open Directories
help_menu_directories_help Gives easy access to game data and configuration menus.

help_menu_userdata_text Open User Data
help_menu_userdata_help Opens the User Data directory where you can store personal modifications to the game.

help_menu_userconfig_text Open User Configuration
help_menu_userconfig_help Opens the User Configuration directory where your personal configuration is kept and system configuration files can be overridden in.

help_menu_screenshots_text Open Screenshots
help_menu_screenshots_help Opens the directory where screenshots are stored.

help_menu_systemdata_text Open System Data
help_menu_systemdata_help Opens the System Data directory where you can store modifications to the game affecting all users on this machine; probably requires admin rights to modify, may get overwritten on the next upgrade, modifications may break things. It is generally recommended to treat this as read only.

help_menu_systemconfig_text Open System Configuration
help_menu_systemconfig_help Opens the System Configuration directory where you can store modifications to the game configuration affecting all users on this machine; probably requires admin rights to modify, may get overwritten on the next upgrade, modifications may break things. It is generally recommended to treat this as read only.

main_help_menu_text     Help
main_help_menu_help     Having problems or just want to look something up? Here is the place.

main_menu_exit_text		Exit Game
main_menu_exit_help		Goodbye!


#ingame menu
ingame_menu_text		In-Game Menu

game_menu_ingame_text		Change Game
game_menu_ingame_help		Game configuration

ingame_menu_exit_text		Return to Game
ingame_menu_exit_help		Return to the game grid!

game_menu_shutdown_text		End the Server
game_menu_shutdown_help		End the server process and returns to the main menu.

game_menu_exit_text		Leave Grid
game_menu_exit_help		End the current game and return to the game menu.

game_menu_disconnect_text	Disconnect
game_menu_disconnect_help	Disconnects from the server and returns to the main menu.


#********************************************
#********************************************
#
#             Version Info screen
#
#********************************************
#********************************************
version_info_title              About this installation of \g
version_info_version            Version of \g: \1
version_info_misc_stuff         \n0xff8888Official website:0xRESETT http://armagetronad.net/\n0xff8888Official forums:0xRESETT http://forums.armagetronad.net/\n0xff8888Wiki (strategies, tournaments, ...):0xRESETT http://wiki.armagetronad.net/\n0xff8888Project admins:0xRESETT z-man, Tank Program (guru3), Lucifer

path_info_user_cfg              Location of user.cfg:
path_info_config                Configuration directories:
path_info_resource              Resource directories (maps, cockpits):
path_info_data                  Data directories (textures, moviepack, ...):
path_info_screenshot            Screenshot directories:
path_info_var                   Var directories:

version_info_gl_intro       \n\n0xff8888System OpenGL information:0xRESETT 
version_info_gl_vendor		\n  GL Vendor   : 
version_info_gl_renderer	\n  GL Renderer : 
version_info_gl_version		\n  GL Version  : 


#********************************************
#********************************************
#
#             game menu
#
#********************************************
#********************************************

game_menu_tutorials_text    Tutorials and Challenges
game_menu_tutorials_help    Small training tasks to make you familiar with the basic concepts of this game.

game_menu_start_text		Local Game
game_menu_start_help		Enter the game grid! Only players configured on this computer will play.

network_menu_text		Multiplayer
network_menu_help		This joins or creates a network multiplayer game.

game_settings_menu_text		Game Setup
game_settings_menu_help		Choose game mode and number of opponents


game_menu_reset_text		Start New Match
game_menu_reset_help		After the end of the current round, a new match is started and all scores are set back to 0.

#game settings
game_menu_finish_text		Finish Mode:
game_menu_finish_help		What happens if all human players are dead?

game_menu_finish_expr_text	Express Reset
game_menu_finish_expr_help	Fastest possible game restart.

game_menu_finish_stop_text	Reset
game_menu_finish_stop_help	Abort the game after some seconds.

game_menu_finish_fast_text	Fast Finish
game_menu_finish_fast_help	Let the game continue regularly until there is a winner, but in fast forward mode.

game_menu_finish_normal_text	Normal Finish
game_menu_finish_normal_help	Let the game continue regularly until there is a winner. Boooring.

game_menu_mode_text		Game Mode:
game_menu_mode_help		Select the rules you want to play by:

game_menu_mode_free_text	Freestyle
game_menu_mode_free_help	No rules, no winner. The game stops when all human players are dead.

game_menu_mode_lms_text		Last Man Standing
game_menu_mode_lms_help		The last human alive wins. If all human players die, the computer wins.

game_menu_mode_team_text	Humans vs. AI
game_menu_mode_team_help	All humans form a team, the computer players the other. The humans start from the same position in the arena. If all the players from one team are deleted, the other team wins.

game_menu_autoai_text		Auto AI:
game_menu_autoai_help		Automatically determine the number of AI opponents you are going to face next based on our current success.

game_menu_autoiq_text		Auto IQ:
game_menu_autoiq_help		Automatically determine the IQ of the AI opponents you are going to face next based on our current success.

game_menu_ais_text		AI Players:
game_menu_ais_help		Lets you select the number of computer controlled players("Artificial Intelligence") in the game.

game_menu_iq_text		AI IQ:
game_menu_iq_help		Lets you select the average intelligence of the computer controlled players("Artificial Intelligence") in the game.

game_menu_minplayers_text	Min Players:
game_menu_minplayers_help	Selects the minimum number of players that will be on the game grid. If not enough humans are present, the empty positions will be filled by AIs.

game_menu_speed_text		Speed:
game_menu_speed_help		Speed modifier. Negative values slow the game down, positive values speed it up. An increase of two in this value will double the speed. Reasonable values lie between -2 and +4.

game_menu_size_text		Arena Size:
game_menu_size_help		Size modifier. Negative values make the arena smaller, positive make it larger. An increase of two in this value will double the size. Reasonable values lie between -6 and +2.

game_menu_balance_quit_text	Balance on Quit:
game_menu_balance_quit_help	Balance the teams as soon as someone quits a team?

game_menu_balance_ais_text	Balance with AIs:
game_menu_balance_ais_help	Make teams equally strong by adding AIs to the weaker team?

game_menu_imb_perm_text		Max. permanent imbalance:
game_menu_imb_perm_help		Maximum difference in team strengths that is tolerated permanently; may be violated for short periods of time

game_menu_imb_text		Max. temporary imbalance:
game_menu_imb_help		Maximum difference in team strengths that is tolerated

game_menu_max_players_text	Max. players per team:
game_menu_max_players_help	Maximum number of players on a team

game_menu_min_players_text	Min. players per team:
game_menu_min_players_help	Minimum number of players on a team ( missing positions will be filled by AIs)

game_menu_max_teams_text	Max. teams:
game_menu_max_teams_help	Maximum number of teams

game_menu_min_teams_text	Min. teams:
game_menu_min_teams_help	Minimum number of teams

game_menu_wallstayup_text		Wall Delay:
game_menu_wallstayup_help		Time the walls stay up after a player got killed

game_menu_wallstayup_infinite_text	infinite
game_menu_wallstayup_infinite_help	Walls stay up forever

game_menu_wallstayup_immediate_text	immediate
game_menu_wallstayup_immediate_help	Walls disappear immediately

game_menu_wallstayup_halfsecond_text	1/2s
game_menu_wallstayup_halfsecond_help	Walls disappear after half a second

game_menu_wallstayup_second_text	1s
game_menu_wallstayup_second_help	Walls disappear after one second

game_menu_wallstayup_2second_text	2s
game_menu_wallstayup_2second_help	Walls disappear after two seconds

game_menu_wallstayup_4second_text	4s
game_menu_wallstayup_4second_help	Walls disappear after 4 seconds

game_menu_wallstayup_8second_text	8s
game_menu_wallstayup_8second_help	Walls disappear after 8 seconds

game_menu_wallstayup_16second_text	16s
game_menu_wallstayup_16second_help	Walls disappear after 16 seconds

game_menu_wallstayup_32second_text	32s
game_menu_wallstayup_32second_help	Walls disappear after 32 seconds

game_menu_wallslength_text		Wall Length:
game_menu_wallslength_help		Length of the cycle walls in meters

game_menu_wallslength_infinite_text	infinite
game_menu_wallslength_infinite_help	Walls have infinite length

game_menu_wallslength_25meter_text	25m
game_menu_wallslength_25meter_help	Walls are 25 meters long

game_menu_wallslength_50meter_text	50m
game_menu_wallslength_50meter_help	Walls are 50  meters long

game_menu_wallslength_100meter_text	100m
game_menu_wallslength_100meter_help	Walls are 100 meters long

game_menu_wallslength_200meter_text	200m
game_menu_wallslength_200meter_help	Walls are 200 meters long

game_menu_wallslength_300meter_text	300m
game_menu_wallslength_300meter_help	Walls are 300 meters long

game_menu_wallslength_400meter_text	400m
game_menu_wallslength_400meter_help	Walls are 400 meters long

game_menu_wallslength_600meter_text	600m
game_menu_wallslength_600meter_help	Walls are 600 meters long

game_menu_wallslength_800meter_text	800m
game_menu_wallslength_800meter_help	Walls are 800 meters long

game_menu_wallslength_1200meter_text	1200m
game_menu_wallslength_1200meter_help	Walls are 1200 meters long

game_menu_wallslength_1600meter_text	1600m
game_menu_wallslength_1600meter_help	Walls are 1600 meters long

game_menu_wallslength_2400meter_text	2400m
game_menu_wallslength_2400meter_help	Walls are 2400 meters long

game_menu_exrad_text			Blast Radius:
game_menu_exrad_help			Destructive radius of the cycle explosions; walls will get destroyed inside this radius

game_menu_exrad_0_text			none
game_menu_exrad_0_help			no destruction

game_menu_exrad_2meters_text		2m
game_menu_exrad_2meters_help		Blast radius is 2 meters

game_menu_exrad_4meters_text		4m
game_menu_exrad_4meters_help		Blast radius is 4 meters

game_menu_exrad_8meters_text		8m
game_menu_exrad_8meters_help		Blast radius is 8 meters

game_menu_exrad_16meters_text		16m
game_menu_exrad_16meters_help		Blast radius is 16 meters

game_menu_exrad_32meters_text		32m
game_menu_exrad_32meters_help		Blast radius is 32 meters

game_menu_exrad_64meters_text		64m
game_menu_exrad_64meters_help		Blast radius is 64 meters

game_menu_exrad_128meters_text		128m
game_menu_exrad_128meters_help		Blast radius is 128 meters

game_menu_wz_mr_text		Win Zone Min Round Time
game_menu_wz_mr_help		Minimum number of seconds the round has to be going on before the instant win zone is activated

game_menu_wz_ld_text		Win Zone Min Last Death
game_menu_wz_ld_help		Minimum number of seconds since the last death before the instant win zone is activated

#********************************************
#********************************************
#
#             tutorials
#
#********************************************
#********************************************

window_title_tutorial       \g - \1
tutorial_success            Well done!
tutorial_teamkill           Failure: Team Kill

tutorial_menu_navigation_text     Navigation
tutorial_menu_navigation_help     Navigation Tutorial: learn to control your cycle.
tutorial_menu_navigation_instructions Use the turn controls to reach the green winzone, get used to how the basic physics work. Take your time, nothing is trying to kill you yet.\n\nPress Escape to abort this tutorial, most other keys let you continue.
tutorial_menu_navigation_animation textures/tutorials/navigation/navigation.txt

tutorial_menu_survival_text     Survival
tutorial_menu_survival_help     Survival Tutorial: learn to survive.
tutorial_menu_survival_instructions Walls are deadly in \g, that includes your own trail. Your task in this tutorial is to avoid crashing in a small arena for long 30 seconds, after which a green winzone will appear. Drive into it to finish this tutorial.\n\nTraining wheels are activated, touching walls does not kill you right away.\n\nPress Escape to abort this tutorial as well as those that follow, most other keys let you continue.
tutorial_menu_survival_animation textures/tutorials/survival/survival.txt

tutorial_menu_grind_text     Grind
tutorial_menu_grind_help     Grind Tutorial: learn to accelerate
tutorial_menu_grind_instructions Walls are also your friend in \g. You can drive close to a cycle trail to accelerate. If you are driving so close to a wall that you see sparks fly, you're doing it right.\nUse that to beat the enemy AI in a race to the winzone up ahead.
tutorial_menu_grind_animation textures/tutorials/grinding/grinding.txt

tutorial_menu_conquest_text     Conquest
tutorial_menu_conquest_help     Conquest Tutorial: learn to conquer a fortress.
tutorial_menu_conquest_instructions The goal of the Fortress mode is to conquer the enemy zone and defend your own zone. Unlike the winzones you saw earlier, a simple touch is not enough; you have to stay inside the zone and keep defenders out for a few seconds.\nIn this excercise, you will try to attack the enemy Gold zone, your home zone is safe. You will need to find a way past the lone defender or kill it.\n\nSadly, Fortress mode is not available for local play against AIs. We don't have any good AIs for it yet.
tutorial_menu_conquest_animation textures/tutorials/conquest/conquest.txt
tutorial_conquest_ai_retreated   The defending AI has retreated. Take the gold zone!
tutorial_conquest_ai_killed      The defending AI has been killed. Take the gold zone!
tutorial_conquest_ai_go          Drive into the gold zone and stay inside for a bit.
tutorial_conquest_ai_gap         Break into the enemy defenses. Aim for the gap!

tutorial_menu_teamstart_text     Team Start
tutorial_menu_teamstart_help     Team Start Tutorial: learn the standard team formation opening move
tutorial_menu_teamstart_instructions If you play in a team, it usually is the best startup move to tightly grind each others walls. The outside players should cuddle up on the center player, the ones further outside doing so in several steps. This tutorial puts you in the most difficult position there is, the player next to the outer player. Survive the start and don't let anyone on your team die.
tutorial_menu_teamstart_animation textures/tutorials/teamstart/teamstart.txt
tutorial_fail_backdoor            Failure: Follow the other cycles.

tutorial_menu_doublegrind_text     Double Grind
tutorial_menu_doublegrind_help     Double Grind Tutorial: learn the other standard team formation opening move
tutorial_menu_doublegrind_instructions In many configurations, a modification of the standard team formation called 'double grinding' is of advantage: the two players next to the center do not grind it immediately. Instead, they go straight for a bit, then turn back, then forward again. They grind the center player twice, hence the name. This gives them extra time between two cycle trails and thus extra acceleration. Your job as a player right next to one of them is to supply that extra trail. Do not grind the center too hard or you will kill the double grinder.\nThe double grinding itself takes practice to do right and the exact timing depends a lot on the configuration, so we can't teach it here. Don't worry, it is mostly optional.
tutorial_menu_doublegrind_animation textures/tutorials/doublegrind/doublegrind.txt

tutorial_menu_speedkill_text     Speed Kill
tutorial_menu_speedkill_help     Speed Kill: learn to use a speed advantage to trap an enemy
tutorial_menu_speedkill_instructions The speed kill is the most basic way to get rid of your enemies in \g. You sneak up on them, grinding their trail, and after you overtake them, you cut them off and wrap them in your tail.\nHere, we set you up for an easy speed kill against an oblivious AI.
tutorial_menu_speedkill_animation textures/tutorials/speedkill/speedkill.txt

tutorial_menu_speedkilldefense_text     Speed Kill Defense
tutorial_menu_speedkilldefense_help     Defense: learn how to defend against speed kills
tutorial_menu_speedkilldefense_instructions Oh no! Now the situation is reversed. An enemy is grinding your tail on the right hand side and is going to cut you off in a moment. Quick, think of a counter!
tutorial_menu_speedkilldefense_animation textures/tutorials/speedkilldefense/speedkilldefense.txt

tutorial_menu_congratulations_text     Closing Words
tutorial_menu_congratulations_help     Not everything can be taught in tutorials.
tutorial_menu_congratulations_instructions Congratulations, you should now have completed all the essential tutorials. What follows here are optional challenges. You are now ready to enter the proper game, which is the online multiplayer component. Before you dive into that, there are a couple of things you should know about the online community and server landscape:\n\nYou can scroll this and other messages of this kind up and down using the cursor up and down keys.\n\nSumo Mode: You were taught the basics of Fortress mode here; Sumo uses the same basic mechanics, only usually for single players and not teams, and the zones of several competing players are put right on top of each other. And they shrink.\n\nCapture the Flag (CTF): Some servers offer this classic game mode, with a small zone standing in as the flag and a bigger one serving as base to return the flag to.\n\nAlso, It is best to read over the included documentation (use the Help menu to launch it in a browser). And you should definitely stick to basic game modes and close-to-default settings at first. The server browser helps you with that by hiding advanced servers from immediate view initially; you can still enter them early if you dare.

tutorial_menu_bullies_text     Maze Challenge
tutorial_menu_bullies_help     Maze: two enemies have trapped you between their walls. Can you survive?
tutorial_menu_bullies_instructions Two bullies have trapped you between their walls and are forcing you through their maze. Follow the turns they make and escape.
tutorial_menu_bullies_animation 
tutorial_menu_bullies_teamname Bullies

tutorial_menu_hilbert2_text     Maze Challenge: Hilbert 2
tutorial_menu_hilbert2_help     Maze: two enemies have trapped you between their walls. Can you survive? They follow a Hilbert Curve of order 2.
tutorial_menu_hilbert2_instructions The two bullies have read a math book and are now torturing you with Hilbert Curves, paths that cover a whole square with arbitrary density. First, a simple order two curve.

tutorial_menu_hilbert3_text     Maze Challenge: Hilbert 3
tutorial_menu_hilbert3_help     Maze: two enemies have trapped you between their walls. Can you survive? They follow a Hilbert Curve of order 3.
tutorial_menu_hilbert3_instructions The two bullies now force you on to a faster Hilbert Curve of order 3.

tutorial_menu_hilbert4_text     Ultimate Maze Challenge
tutorial_menu_hilbert4_help     Maze: two enemies have trapped you between their walls. Can you survive? They follow a Hilbert Curve of order 4.
tutorial_menu_hilbert4_instructions The two bullies now force you on to an extremely fast and narrow Hilbert Curve of order 4.\n\nNo human can survive this.

tutorial_menu_dragon1_text     Maze Challenge: Dragon 5
tutorial_menu_dragon1_help     Maze: two enemies have trapped you between their walls. Can you survive? They follow a Simplified Dragon Curve of order 5.
tutorial_menu_dragon1_instructions The two bullies now force you on to a simplified Dragon Curve of order 5. (The regular dragon curve would intersect itself at corners, which we can't allow. So we follow the diagonals instead.)

tutorial_menu_dragon2_text     Maze Challenge: Dragon 6
tutorial_menu_dragon2_help     Maze: two enemies have trapped you between their walls. Can you survive? They follow a Simplified Dragon Curve of order 6.
tutorial_menu_dragon2_instructions The two bullies now force you on to a simplified Dragon Curve of order 6.

tutorial_menu_dragon3_text     Maze Challenge: Dragon 7
tutorial_menu_dragon3_help     Maze: two enemies have trapped you between their walls. Can you survive? They follow a Simplified Dragon Curve of order 7.
tutorial_menu_dragon3_instructions The two bullies now force you on to a simplified Dragon Curve of order 7.

tutorial_menu_dragon4_text     Maze Challenge: Dragon 8
tutorial_menu_dragon4_help     Maze: two enemies have trapped you between their walls. Can you survive? They follow a Simplified Dragon Curve of order 8.
tutorial_menu_dragon4_instructions The two bullies now force you on to a simplified Dragon Curve of order 8.

tutorial_menu_dragon5_text     Maze Challenge: Dragon 9
tutorial_menu_dragon5_help     Maze: two enemies have trapped you between their walls. Can you survive? They follow a Simplified Dragon Curve of order 9.
tutorial_menu_dragon5_instructions The two bullies now force you on to a simplified Dragon Curve of order 9.

tutorial_menu_survival1_text     Survival Challenge 1
tutorial_menu_survival1_help     Survive for a given time.
tutorial_menu_survival1_instructions You are in a bit of a sticky situation. Your brakes are offline and your engine is overloading; your bike is accelerating exponentially. Slow it down by making many turns and survive until the countdown for the emergency shutdown runs out.\n\nDoublebinding is disabled for this challenge.

tutorial_menu_survival2_text     Survival Challenge 2
tutorial_menu_survival2_help     Survive for a given time.
tutorial_menu_survival2_instructions Yes, we really mean that your cycle is accelerating exponentially. In the strict mathematical sense. The really, really bad sense. It's doing that faster now.\n\nGood luck. On an unrelated note, We are not liable for any peripherals you break while playing \g. Or fingers, for that matter.

tutorial_menu_survival3_text     Survival Challenge 3
tutorial_menu_survival3_help     Survive for a given time.
tutorial_menu_survival3_instructions The good news: your engines are ine a slightly better state this time.\nThe bad news: you have even less room than before.

tutorial_menu_survival4_text     Survival Challenge 4
tutorial_menu_survival4_help     Survive for a given time.
tutorial_menu_survival4_instructions Your engines are perfectly fine this time, but there are three ininitely respawning AIs in the arena, cramping your style. And their walls give you extra acceleration.

tutorial_menu_ai1_text     AI Fight
tutorial_menu_ai1_help     Play against one AI, no time limit.
tutorial_menu_ai1_instructions As the final tutorial, we test your skills against a lone AI.\n\nTraining wheels are off for this fight, touching walls is as deadly as it should be.

tutorial_ai_timeout        Failure: Timeout
tutorial_ai_extratime      Extra Time

tutorial_menu_controls_text     Advanced Controls
tutorial_menu_controls_help     Learn the rest of the control scheme.
tutorial_menu_controls_instructions Turning left and right is all well and good, but there are a couple of other input options you may want to use occasionally. This tutorial demonstrates them to you in a risk-free environment.\n\nFollow the onscreen prompts. You'll finish it quicker if you experiment with the commands you learn.

tutorial_menu_ai2_text     AI Challenge 2
tutorial_menu_ai2_help     Play against two AIs, no time limit.
tutorial_menu_ai2_instructions You need to defeat two sligtly smarter AIs.

tutorial_menu_ai3_text     AI Challenge 3
tutorial_menu_ai3_help     Play against three AIs, no time limit.
tutorial_menu_ai3_instructions You need to defeat three AIs.

tutorial_menu_ai4_text     AI Challenge 4
tutorial_menu_ai4_help     Kill AIs, beat the ticking clock.
tutorial_menu_ai4_instructions From now on, the AIs respawn endlessly. There is a time limit, extended every time you manage to kill one.\n\nHere, you need to score four kills without getting killed yourself.

tutorial_menu_ai5_text     AI Challenge 5
tutorial_menu_ai5_help     Kill AIs, beat the ticking clock.
tutorial_menu_ai5_instructions Score six kills.

tutorial_menu_ai6_text     AI Challenge 6
tutorial_menu_ai6_help     Kill AIs, beat the ticking clock.
tutorial_menu_ai6_instructions Score eight kills.

tutorial_menu_ai7_text     AI Challenge 7
tutorial_menu_ai7_help     Kill AIs, beat the ticking clock.
tutorial_menu_ai7_instructions Score ten kills.

tutorial_menu_ai8_text     AI Challenge 8
tutorial_menu_ai8_help     Kill AIs, beat the ticking clock.
tutorial_menu_ai8_instructions Score fifteen kills.

tutorial_menu_highrubber_text         Showcase: High Rubber
tutorial_menu_highrubber_help         Prepares you for some of the weird settings out there.
tutorial_menu_highrubber_instructions Remember how in the early tutorials, you could touch walls without exlpoding immediately? We call this 'rubber' for historical reasons. Some servers ramp up that rubber setting really high and also reduce the delay between cycle turns so it gets harder to die.\n\nOther human players you meet on high rubber servers will usually do tight moves close to walls in tiny corridors; it's impossible to read these and find a way out after they are built, so you need to watch the players themselves.\n\nIt may be helpful (but not required if you have quick fingers) if you 'doublebind': go to your input configuration and bind the turn commands to two keys, then press those at the same time during the game. You will make an instant 180 degree turn.\n\nAs always, kill all AIs.

tutorial_menu_brakeboost_text         Showcase: Brake Boost
tutorial_menu_brakeboost_help         Prepares you for some of the weird settings out there.
tutorial_menu_brakeboost_instructions One of the strengths of \g are the various gameplay configurations it allows. These showcases prepare you for a little bit of the insanity you will encounter online.\n\nFirst, a simple one: The brake can be reconfigured to act as a speed boost. Use it to obliterate the AIs.

tutorial_menu_open_text         Showcase: Open Play
tutorial_menu_open_help         Prepares you for some of the weird settings out there.
tutorial_menu_open_instructions This challenge has you playing in a high rubber environment where you cannot grind too tightly; you are forced to leave a gap. If someone wants to follow you, though, they will always be able to squeeze through that gap. Naturally, this makes it very hard to kill someone properly.\n\nTry do do so anyway, eliminate the AIs.\n\n\nSome servers you find online enforce this style of play not via settings used here, but by policy. You are expected to voluntarily leave a gap for trapped players to try and escape through.

tutorial_menu_turbo_text         Showcase: High Speed
tutorial_menu_turbo_help         Prepares you for some of the weird settings out there.
tutorial_menu_turbo_instructions Some servers will have you racing at ludicrous speed or, which is the same from a gameplay perspective, confined to a very small arena.\n\nSurvive. The AIs will probably suicide within seconds.

tutorial_menu_map_text         Showcase: Maps
tutorial_menu_map_help         Prepares you for some of the weird settings out there.
tutorial_menu_map_instructions Not all battles are fought on rectangular arenas. Some have obstacles, passages and traps. This is one of them.\n\nGet the AIs.

tutorial_menu_axes_text         Showcase: Betrayal
tutorial_menu_axes_help         Prepares you for some of the weird settings out there.
tutorial_menu_axes_instructions When we said you can only make 90 degree turns, we lied. In this showcase, you make 45 degree turns.\n\nSurvive the AIs. Interestingly, the easiest way to do so is to let them try and trap you and fail miserably.

tutorial_complete_all_help      Marks all tutorials as completed.
tutorial_incomplete_all_help    Marks all tutorials and challenges as not completed.

#********************************************
#********************************************
#
#             network menus
#
#********************************************
#********************************************

#network game menu
network_menu_lan_text		LAN Multiplayer
network_menu_lan_help		Connect to a server on your local network or start a server.

network_menu_internet_text	Online Multiplayer
network_menu_internet_help	Connect to an internet server or start one.

network_opts_text		Network Setup
network_opts_help		Configures your network preferences.

#network options
network_opts_pingchar_text	Ping Charity:
network_opts_pingchar_help	The maximum ping (in ms) you are willing to take over from the other players. \g will reduce their ping and increase yours, until you have equal ping or the maximum transfer set by this menu-item is hit.

network_opts_lagometer_text	Lag-O-Meter:
network_opts_lagometer_help	In a network game, the place where the other players may already be now (but you have not yet noticed because of the network delay) is indicated as a geometrical shape. Useful for internet play.
network_opts_axesindicator_text	Axes Indicator:
network_opts_axesindicator_help	The axes indicator is meant to show the directions the cycle can turn to as lines going out from the cycle. Good on servers with changing configs so you know what to expect before you turn.

network_opts_predict_text	Prediction:
network_opts_predict_help	In a network game, this extrapolates the cycles' movement. Leaving it disabled makes the graphics smoother, enabling it gives you a better image of the actual situation. I leave it disabled; the Lag-O-Meter is a good substitute for prediction. This is always disabled in server mode.

network_opts_inrate_text	Input Rate:
network_opts_inrate_help	The maximum number of kilobytes your network can receive per second. 3 for 28.8k modems, 7 for 56k modems, 8 for ISDN, more for cable modems, (A)DSL and LAN.

network_opts_outrate_text	Output Rate:
network_opts_outrate_help	The maximum number of kilobytes your network can send per second. Eight is a good number for this for almost everyone.


network_opts_deletepw_text	Delete Passwords
network_opts_deletepw_help	This function will delete all stored passwords.
network_opts_deletepw_complete	Passwords deleted.

network_opts_minport_text	Minimum Port:
network_opts_minport_help	The lowest network port that is scanned when looking for a LAN server.

network_opts_maxport_text	Maximum Port:
network_opts_maxport_help	The highest network port that is scanned when looking for a LAN server.

network_opts_master_text	Talk to Master:
network_opts_master_help	Do you want to announce it to the internet master server if you run a server? If you enable this and you are connected to the net, expect some visitors to drop in.


#network custom join menu
network_custjoin_text		Custom Connect
network_custjoin_help		Lets you enter a server to connect to manually.

network_custjoin_port_text	Server Port:
network_custjoin_port_help	The network port the server listens on; must match the corresponding option set on the server you wish to join.

network_custjoin_name_text	Server Name:
network_custjoin_name_help	The name or IP address of the server you wish to join

#network host menu
network_host_text		Host Network Game
network_host_help		Start a server.

network_host_name_text		Server Name:
network_host_name_help		The name of this server that should appear on the server browser. Choose it as you please; a network game will work with any name.

network_host_port_text		Server Port:
network_host_port_help		The network port this server will listen on.

network_host_host_text		Host Network Game
network_host_host_help		Enter the game grid! Other players are allowed to join you via the "Connect to Server"-menu-item.

bookmarks_menu              Server Bookmarks
bookmarks_menu_help         Add, edit, and connect to your server bookmarks.
bookmarks_menu_edit         Edit Bookmarks
bookmarks_menu_edit_help    Edit and add favorite servers.
bookmarks_menu_edit_slot    Edit \1
bookmarks_menu_address      Address
bookmarks_menu_address_help The address of the server to connect to.
bookmarks_menu_name         Name
bookmarks_menu_name_help    The name of the server. This is used only for display, not functional purposes.
bookmarks_menu_connect      Connect to \1
bookmarks_menu_edit_connect_text	Connect To Server
bookmarks_menu_edit_connect_help	Enter the game grid!


masters_menu                Subcultures
masters_menu_help           Add, edit, and connect to alternative master servers for special purposes.
masters_menu_edit           Edit Subcultures
masters_menu_edit_help      Edit and add subcultures.
masters_menu_edit_slot      Edit \1
masters_menu_address        Address
masters_menu_address_help   The address of the master server managing the subculture.
masters_menu_name           Name
masters_menu_name_help      The name of the subculture. This is used only for display, not functional purposes.
masters_menu_connect        Browse \1
masters_menu_edit_connect_text	Browse Subculture
masters_menu_edit_connect_help	Opens a master server like server browser specialized for servers of this subculture.

friends_menu				Mates
friends_menu_help			Edit your mates.
friends_enable				Mates Enabled
friends_enable_help			Turn on/off mates filtering.
enable_friends_help			Turn on/off mates filtering.
enable_friends_casing_help	Turn on/off case sensitivity of mates filtering. 1 is on, 0 off.
friend_word					Mate
friend_help					If a server has this name on its players list, it will show when filtering is on.

#********************************************
#********************************************
#
#             "Misc Stuff" menu
#
#********************************************
#********************************************

misc_menu_text			Misc Stuff
misc_menu_help			Diverse items that had no place elsewhere, i.e. global keys.

misc_global_key_text		Global Keyboard Configuration
misc_global_key_help		Some keyboard settings independent of the current player.

misc_menuwrap_text		Menu Wrap:
misc_menuwrap_help		What happens if you are at the top of the menu and press up?

misc_textout_text		Text Output:
misc_textout_help		Toggles the display of text messages (chat, status info...) on the screen. Forced on for network games.

misc_moviepack_text		Moviepack:
misc_moviepack_help		If this is enabled and the moviepack is installed, \g will display more movie-like graphics.

misc_initial_menu_title Redo First Setup
misc_initial_menu_help Restarts the first setup menu where you can select color and keyboard layout templates.

#*************************************
#*************************************
#
#    language menu
#
#*************************************
#*************************************

language_first_help		The language \g will use 
language_second_help		Fallback language if the first language is not available

language_menu_title		Language Settings
language_menu_help		Choose the language used for all onscreen texts

language_firstchoice_help Press Enter, Return or Space to select this language.

language_menu_item_fist		First Language:
language_menu_item_first_help	\g will display most text messages in this language. Use Cursor Left/Right to choose.

language_menu_item_second	Second Language:
language_menu_item_second_help	If the first language is not available for one text item, it will be displayed in the second language (or in English as final fallback).  Use Cursor Left/Right to choose.

#*************************************
#*************************************
#
#       police menu
#
#*************************************
#*************************************

player_police_text					Player Police
player_police_help					Allows you to silence other players or issue a kick vote

player_police_silence_text			Silence Menu
player_police_silence_help			Allows you to silence spamming players locally

silence_player_help					If activated, all chat messages from this player will be omitted.
silence_player_text					Silence \1

player_police_kick_text				Kick Menu
player_police_kick_help				Allows to issue a kick vote for a player

kick_player_details_text			If accepted, \1 will be removed from the server.
kick_player_text					Kick \1
kick_player_help					Pressing enter or space on this menu item will issue a kick vote on that player.

suspend_player_details_text			If accepted, \1 will be suspended for some rounds.
suspend_player_text					Suspend \1

referee_player_details_text         If accepted, \1 will be made referee: He will be able to administrate teams.
referee_player_text                 Make \1 referee
demotereferee_player_details_text   If accepted, \1 won't be referee anymore: He will not be able to administrate teams.
demotereferee_player_text           Demote \1 as referee

silence_player_details_text			If accepted, \1 will be silenced.
silence_player_text					Silenced \1

voice_player_details_text			If accepted, \1 will be unsilenced.
voice_player_text					Voice \1

vote_include_details_text			If accepted, the file \1 will be included as a configuration file.
vote_include_text					Include \1
vote_include_error					Include file \1 not found or not readable.\n
vote_include_message				Including file \1. Only users of access level \2 or higher will receive the output.\n

vote_command_details_text			If accepted, the console command "\1" will be executed on the server.
vote_command_text					Command \1
vote_command_message				Executing command "\1".\n

vote_scramble_details                           If accepted, all players will be removed from their team and assigned a new one randomly.
vote_scramble_text                              Scramble the teams

#*************************************
#*************************************
#
#       vote menu
#
#*************************************
#*************************************

voting_menu_text					Vote
voting_menu_help					Vote on pending issues

vote_approve						Approve
vote_approve_help					By selecting this, you indicate that you approve the vote.

vote_dont_mind						Don't mind
vote_dont_mind_help					By leaving this selected, you delay the casting of your vote.

vote_reject							Reject
vote_reject_help					By selecting this, you reject the vote.

vote_details_help                   This menu entry determines your vote. Details: \1
vote_submitter_text                 This vote was submitted by \1.

vote_expired                        \1 (Already resolved)

#*************************************
#*************************************
#
#       player menus
#
#*************************************
#*************************************

#player menu

player_menu_text		Player \1 Settings
player_menu_help		Cycle and camera controls for player \1

viewport_menu_title		Viewports
viewport_menu_help		Would you like a singe player game or split the screen to allow multiplayer games?

viewport_conf_text		Viewports: 
viewport_conf_name_0		Single Player
viewport_conf_name_1		Horizontal Split
viewport_conf_name_2		Vertical Split
viewport_conf_name_3		Three Players, Version a
viewport_conf_name_4		Three Players, Version b
viewport_conf_name_5		Four Player Mayhem!

viewport_belongs_text		Viewport \1 belongs to player \2 (\3)

viewport_assign_text		Assign Viewports to Players
viewport_assign_help		Which player's game is seen on which part of the screen?

player_authenticate_text    Authentication
player_authenticate_help    If you have a global ID, activating this menu-item will make you log in with it. You'll be prompted for a password, naturally.
player_authenticate_action  Authentication requests have been sent to the server. You should be prompted for a password shortly.\n

#player setup

player_name_text		Name:
player_name_help		The ... in "Winner: ... ". Use cursor <left>/<right>, delete, backspace and all the other keys.

player_teamname_text            Teamname:
player_teamname_help            Use cursor <left>/<right>, delete, backspace and all the other keys.

player_global_id_text		Global ID:
player_global_id_help		If you have one, enter your global player ID here. If you have an account on the forums at forums.armagetronad.net, your ID will be your account name, followed by "@forums". Accounts on other community sites may give you a different ID.

player_input_text		Input Configuration
player_input_help		Setup keyboard and mouse controls for this player.

input_for_player		Input for Player \1: \2

player_camera_input_text	Camera Input Configuration
player_camera_input_help	Setup keyboard and mouse controls for this player's camera.

camera_controls			\1's Camera Controls

player_camera_text		Camera Setup
player_camera_help		Set up your camera preferences.

player_chat_text		Instant Chat Setup

player_chat_chat		Chat:
player_chat_chat_help		Sets the instant chat macros that can be said with one keystroke.

player_blue_text		Blue:
player_blue_help		Lets you choose the blue component of your colour.

player_green_text		Green:
player_green_help		Lets you choose the green component of your colour.

player_red_text			Red:
player_red_help			Lets you choose the red component of your colour.

player_autologin_text		Auto Login:
player_autologin_help		When enabled, you will automatically initiate the (usually completely optional) login procedure using the Global ID above as soon as you enter a server.

player_stealth_text		Hide Global ID:
player_stealth_help		Usually your global ID is shown to everyone when you log in or when someone uses the /players chat command. Enabling this tells the server that you prefer to remain anonymous. The server may still show your ID to moderators and administrators on the server or even decide to ignore your request.

player_spectator_text		Spectator Mode:
player_spectator_help		In spectator mode, you do not control a cycle; you just watch the game as if you were already dead. The other players will see you on the score table and you can chat with them, but you won't be spawned at the beginning of a round.

player_name_team_text		Name Team after Player:
player_name_team_help		You can set your preferred method for naming your team here: On indicates you want the team to be named after its most senior player, Off means you want a simple colour label.

player_num_per_team_text	Players per Team:
player_num_per_team_help	Set your favourite number of players per team here. When you join a game and the smallest team has less players than specified here, you'll join that team. Otherwise, you will create a new team. Only the default behaviour is governed by this setting; you can switch teams later.


#camera prefs menu

player_camera_initial_text	Initial Camera:
player_camera_initial_help	Choose your favourite camera perspective here.

player_camera_initial_int_text	Internal
player_camera_initial_int_help	The view from inside your vehicle.

player_camera_initial_smrt_text	Smart
player_camera_initial_smrt_help	The smart chasecam that tries to give you a good perspective on the action.

player_camera_initial_ext_text	External
player_camera_initial_ext_help	A fixed external perspective.

player_camera_initial_free_text	Free
player_camera_initial_free_help	A free floating camera.

player_camera_initial_cust_text	Custom
player_camera_initial_cust_help	A configurable camera fixed relative to the cycle.

player_camera_initial_scust_text	Server Custom
player_camera_initial_scust_help	A configurable camera fixed relative to the cycle, position determined by server administrator.

player_camera_initial_mer_text	Mercam
player_camera_initial_mer_help	Meriton's new camera mode, optimized for close combat.

player_camera_fov_text		Initial FOV:
player_camera_fov_help		Choose your favourite FOV (Field of vision).

player_camera_incam_text	Allow Incam:
player_camera_incam_help	When pressing the camera switch button, this enables switching into the internal camera perspective.

player_camera_free_text		Allow Free Cam:
player_camera_free_help		When pressing the camera switch button, this enables switching into the free camera mode.

player_camera_fixed_text	Allow Fixed Cam:
player_camera_fixed_help	When pressing the camera switch button, this enables switching into the fixed external perspective.

player_camera_smartcam_text	Allow Smartcam:
player_camera_smartcam_help	When pressing the camera switch button, this enables switching into the smart camera mode (an external camera that tries to guess what perspective on your cycle is useful).

player_camera_custom_text	Allow Custom:
player_camera_custom_help	When pressing the camera switch button, this enables switching into the custom perspective. (Configurable in settings.cfg).

player_camera_server_custom_text	Allow Server Custom:
player_camera_server_custom_help	When pressing the camera switch button, this enables switching into the server defined custom custom perspective. (Configurable in settings_custom.cfg on the server).

player_camera_server_custom_text	Allow Mercam:
player_camera_server_custom_help	When pressing the camera switch button, this enables switching into Meriton's camera mode.


player_camera_center_int_text	Center Int. Camera:
player_camera_center_int_help	On: every time you make a turn, the internal camera will face in the direction you turned to. Good for keyboard play.\nOff: you alone control the direction you look in; it is independent of the direction you are driving. Your choice if you use Quake-style mouselook.

player_camera_wobble_text	Int. Camera Movement:
player_camera_wobble_help	On: the internal camera moves and rocks with the cycle; you can get seasick from it... \nOff: the internal camera stays fixed at the position you steered your cycle to.

player_camera_autoin_text	Auto Incam:
player_camera_autoin_help	On: the smartcam switches to internal camera if you are in a tunnel. \nOff: the smartcam moves to a top view if you are in a tunnel.

# team menu
team_menu_title			Team Menu
team_menu_help			Let the players change their teams or created new teams

team_menu_player_title		Choose team for \1
team_menu_player_help		Let this player make team related decisions

team_menu_join			\3join \1 (\2)
team_menu_join_help		Select if you wan to join team \1 if possible otherwise you join as soon as possible.

# values of these "configuration items" are inserted in "\3" at team_menu_join 
team_menu_color_team_full_help	Allows to change the prefix/color for unjoinable teams
team_menu_color_team_ok_help	Allows to change the prefix/color for joinable teams

team_menu_info_current_team	Current team: \1
team_menu_info_next_team	Next team: \1

team_menu_create        create new team
team_menu_create_help   Select if you want to have your own new team.
team_menu_auto          join autoselected team
team_menu_auto_help     Selects the smallest team or creates a new team for you.
team_menu_spectate      join spectators
team_menu_spectate_help Select if you only want to chat.

team_owned_by			\1's team
team_ai					\1's AI team
team_empty				<none>

team_name_blue			Team blue
team_name_gold			Team gold
team_name_red			Team red
team_name_green			Team green
team_name_violet		Team violet
team_name_ugly			Team ugly
team_name_white			Team white
team_name_black			Team black

#********************************************
#********************************************
#
#             sound menu
#
#********************************************
#********************************************

sound_menu_text			Sound Settings
sound_menu_help			Sound quality settings.

sound_menu_sources_text		Sound Sources:
sound_menu_sources_help		Gives the approximate number of sound sources to be mixed; setting it too low will result in important sound sources (your own engine) to be constantly turned on and off, too high values eat away too much CPU power. Six seems to be a good value for low-power CPUs.

sound_menu_quality_text		Sound Quality:
sound_menu_quality_help		Selects the quality of the sound; currently, only 16 bit stereo modes are available.

sound_menu_quality_off_text	Off
sound_menu_quality_off_help	Disables sound output completely.

sound_menu_quality_low_text	Low
sound_menu_quality_low_help	Sound output is 16 bit 11025 Hz stereo.

sound_menu_quality_medium_text	Medium
sound_menu_quality_medium_help	Sound output is 16 bit 22050 Hz stereo.

sound_menu_quality_high_text	High
sound_menu_quality_high_help	Sound output is 16 bit 44100 Hz stereo.

sound_menu_buffer_text		Buffer Length:
sound_menu_buffer_help		Selects the size of the sound buffer.

sound_menu_buffer_vsmall_text	Very Small
sound_menu_buffer_vsmall_help	Latency of about 0.02s, but very high probability of artifacts.

sound_menu_buffer_small_text	Small
sound_menu_buffer_small_help	Latency below 0.04s, but high probability of artifacts.

sound_menu_buffer_med_text	Normal
sound_menu_buffer_med_help	Latency of about 0.1s, and may still produce artifacts.

sound_menu_buffer_high_text	High
sound_menu_buffer_high_help	Latency of about 0.2s, probably no artifacts.

sound_menu_buffer_vhigh_text	Very High
sound_menu_buffer_vhigh_help	Latency of about 0.4s.


#********************************************
#********************************************
#
#             graphics menus
#
#********************************************
#********************************************

#display menu
display_settings_menu		Display Settings
display_settings_menu_help	Toggles features of your graphic system.

screen_mode_menu		Screen Mode
screen_mode_menu_help		Screen resolution and stuff.

preferences_menu		Preferences
preferences_menu_help		Options that depend more on your personal preferences than on performance issues.

hud_menu                    HUD Options
hud_menu_help               Modify HUD (heads up display) options.

detail_settings_menu		Detail Settings
detail_settings_menu_help	Allows you to adjust the graphical detail to your system's performance.

performance_tweaks_menu		Performance Tweaks
performance_tweaks_menu_help	Settings that may improve game performance, but do not work on all systems.

graphics_load_defaults_text	Load Defaults
graphics_load_defaults_help	This will reset all this options to the ones that suit your system best. (In the opinion of this stupid program...)

#feature menuitem
feature_disabled_text		Off
feature_disabled_help		Feature is currently disabled.

feature_default_text		System Default
feature_default_help		Your system decides what to do with it.

feature_enabled_text		On
feature_enabled_help		Feature is currently activated.

#texture menuitem
texture_menuitem_help		Selects the texture mapping mode; note how it affects the menu background. The current state is:

texture_off_text		Off
texture_off_help		No textures at all

texture_nearest_text		Nearest
texture_nearest_help		Fastest but ugliest: no filtering or detail level selection is performed. Not recommended.

texture_bilinear_text		Bilinear
texture_bilinear_help		Still ugly: textures are filtered, but still no detail level is selected. Not recommended.

texture_mipmap_nearest_text	Mipmap Nearest
texture_mipmap_nearest_help	No filtering, but detail level (MipMap) selection. If you use software rendering and want to see textures, use this mode.

texture_mipmap_bilinear_text	Mipmap Bilinear
texture_mipmap_bilinear_help	Filtering and detail level selection. Not perfect, but usable on older 3D-accelerators.

texture_mipmap_trilinear_text	Mipmap Trilinear
texture_mipmap_trilinear_help	Filtering and interpolation between detail levels. Looks smoothest and is as fast as "Mipmap Bilinear" on most newer 3D-cards. Some renderers ignore this feature.


#screen mode menu
screen_resolution_text		Screen Resolution:
screen_resolution_help		Selects the screen resolution. Changes will be be applied the next time you start \g or when you select "Apply Changes" below.

window_size_text		Window Size:
window_size_help		Selects the window size. Changes will be be applied the next time you start \g or when you select "Apply Changes" below.

screen_custom_text		Custom
screen_custom_help		Set the variables CUSTOM_SCREEN_WIDTH and CUSTOM_SCREEN_HEIGHT in user.cfg to adjust you custom screen size.

screen_fullscreen_text		Fullscreen:
screen_fullscreen_help		This toggles fullscreen and window mode. As with resolution changes. You have to exit and re-enter \g or select "Apply Changes" for this to have an effect. You can bind a key to toggle this at any time in System Setup/Misc Stuff/Global Keyboard Configuration.

screen_colordepth_text		Colour Depth:
screen_colordepth_help		Choose the colour depth you want \g to run at. You have to exit and reenter \g or select "Apply Changes" for this to have an effect. 

screen_colordepth_16_text	16 Bit
screen_colordepth_16_help	Generally considered low quality; but \g does not use many blending effects, so it looks quite OK.

screen_colordepth_desk_text	Default
screen_colordepth_desk_help	Your system's default colour depth; usually the same you have on your desktop.

screen_colordepth_32_text	32 Bit
screen_colordepth_32_help	High quality.

screen_zdepth_text			Z Buffer Depth:
screen_zdepth_help			Depth of the z buffer; determines the quality of depth sorting. You have to exit and reenter \g or select "Apply Changes" for this to have an effect. 

screen_zdepth_16_text		16 Bit
screen_zdepth_16_help		Not recommended, as it will not work most of the time.

screen_zdepth_desk_text		Default
screen_zdepth_desk_help		Take z buffer depth from colour depth; this is the most compatible option.

screen_zdepth_32_text		32 Bit
screen_zdepth_32_help		Force 32 bit z-buffer. If it works, it will improve the quality in 16 bit colour depth.

screen_check_errors_text	Check Errors:
screen_check_errors_help	Should we listen to the warnings about non-existent video modes during initialisation? Usually, you should leave this option alone.

screen_use_sdl_text		Use SDL OpenGL:
screen_use_sdl_help		Toggles use of the clean OpenGL initialisation routines; if disabled, \g will use the dirty method that was necessary with SDL 1.0.

screen_vsync_text		VSync:
screen_vsync_help		What to do with the monitor's vertical sync signal.

screen_vsync_on_text	Wait
screen_vsync_on_help	Wait for it every frame. This usually results in very smooth animations at a frame rate limited by your monitor's refresh rate, and is the only way to make this game not use 100% CPU time. Recommended.

screen_vsync_default_text	Default
screen_vsync_default_help	Do not touch the system defaults.

screen_vsync_off_text	Don't wait
screen_vsync_off_help	Ignore the signal. This results in higher frame rates, but you won't see most of these frames; your monitor can't display them all. Usually a waste of resources and causes tearing artefacts.

screen_vsync_motionblur_text	Motion Blur
screen_vsync_motionblur_help	Ignore it and make use of the additional frames for motion blurring, which makes the tearing artefacts less prominent. Recommended for power gamers.

screen_vsync_motionblur_unsupported	Motion Blur unsupported on your system, disabling it.\n

screen_grab_mouse_text		Grab Mouse:
screen_grab_mouse_help		If activated, the mouse pointer is centered after every move; thus, it is unable to leave the window. This option is only useful when you play \g in a window.

screen_apply_changes_text	Apply Changes
screen_apply_changes_help	Tries to enable the settings in this menu without exiting \g. Use at your own risk.

screen_keep_window_active_text   Keep Window Active:
screen_keep_window_active_help   This toggles if \g should stay active when window mode is selected and \g loses focus.

screen_mode_advanced		Advanced
screen_mode_advanced_help	Settings for custom refresh rate, multimonitor setup, color depth and other things you usually do not need to change.

screen_displayindex_text    Display:
screen_displayindex_help    Index of the screen to use for fullscreen display. 0 is your main screen.

screen_refreshrate_text    Refresh Rate: 
screen_refreshrate_help    The video mode's refresh rate in fullscreen mode.
screen_refreshrate_select  \1 Hz
screen_refreshrate_desk_text	Default
screen_refreshrate_desk_help	Your monitor's default refresh rate.

#detail menu
detail_floor_mirror_text	Floor Mirror:
detail_floor_mirror_help	Which objects should have reflections on the floor?

detail_floor_mirror_off_text	Off
detail_floor_mirror_off_help	None

detail_floor_mirror_obj_text	Objects only
detail_floor_mirror_obj_help	All moving objects

detail_floor_mirror_ow_text	Objects and Walls
detail_floor_mirror_ow_help	Everything that is important in the game

detail_floor_mirror_ev_text	Everything!
detail_floor_mirror_ev_help	(Currently no difference to "Objects and Walls".)

detail_simple_trail_text    Simple Trails:
detail_simple_trail_help    If activated, cycle trails are displayed in a simplified form without the buildup after the cycle.

detail_dither_text		Dithering:
detail_dither_help		If the colour depth of your current graphic mode does not directly allow the colour that is to be drawn, it is simulated by mixing other colours. Turning it of will improve software rendering performance on some systems; in low resolution modes, turning it off will even improve the visual quality (IMHO).

detail_floor_text		Floor Detail:
detail_floor_help		\g has several ways to draw the floor and the grid; the better looking ones will cost you some FPS (Frames Per Second).

detail_floor_no_text		No Floor
detail_floor_no_help		Draw nothing at all. Fastest possibility.

detail_floor_grid_text		Just Grid
detail_floor_grid_help		Only a grid of lines is drawn. This option is your choice if you use software rendering.

detail_floor_tex_text		Textured Plane
detail_floor_tex_help		An infinite plane is drawn, with the texture of the grid painted on it. Recommended for all 3D-card owners. Problem: looking at the horizon, the grid will lose its sharpness too fast.

detail_floor_2tex_text		Dual Texture Plane
detail_floor_2tex_help		Just as in "Textured Plane", the floor is an infinite textured plane. But here, the two groups of lines are drawn in two separate rendering steps, resulting in a much sharper image.

detail_alpha_text		Alpha Blending:
detail_alpha_help		Alpha blending is used to display half-transparent objects such as explosions and the walls rising behind the cycles. It does not cost extra with most 3D-cards, but slows software rendering down quite a bit.

detail_smooth_text		Smooth Shading:
detail_smooth_help		Makes edges appear "round" by adding a colour gradient to the surfaces. Even software rendering is not slowed down by activating this.

detail_text_truecolor_text	TrueColour Textures:
detail_text_truecolor_help	Stores the textures with 32 bit colour depth instead of the default of 16 bit.

#preferences menu
pref_sparks_text		Sparks:
pref_sparks_help		Glowing sparks fly from your vehicle whenever you nearly crash.

pref_explosion_text		Explosion:
pref_explosion_help		Toggles the explosion animation when a cycle crashes.

pref_explosion_hud_text		Explosion (minimap):
pref_explosion_hud_help		Toggles the display of the explosion animation on the minimap.

pref_skymove_text		Sky Movement:
pref_skymove_help		Toggles the animation of the lower sky plane.

pref_lowersky_text		Lower Sky:
pref_lowersky_help		Toggles the display of the lower sky plane, a plasma cloud. Turning both sky planes on hurts performance.

pref_uppersky_text		Upper Sky:
pref_uppersky_help		Toggles the display of the upper sky, a solid plane similar to the floor. Turning both sky planes on hurts performance.

pref_highrim_text		High Rim:
pref_highrim_help		If enabled, the rim walls will have infinite height. If not, they will be about as high as player walls.

pref_headlight_text		Show Headlight:
pref_headlight_help		Render a headlight in front of each cycle.  Requires support by your video card.

pref_showhud_text		Show HUD
pref_showhud_help		If enabled, a heads up display will be shown while playing in single user mode.

pref_showfastest_text		Show Fastest
pref_showfastest_help		Shows the fastest player so far on the grid in a game (Needs Show HUD = On to work).

pref_showscore_text 		Show Score
pref_showscore_help		Shows your score and the top score in the HUD (Needs Show HUD = On to work).

pref_showenemies_text		Show Enemies
pref_showenemies_help		Shows how many players are still alive (Needs Show HUD = On to work).

pref_showtime_text		Show Time:
pref_showtime_help		Show the current time of day on the HUD.

pref_show24hour_text    Show 24 Hour Clock:
pref_show24hour_help	Shows the clock as a 24 hour clock, if enabled.  Set this to 'off' to show the clock as a 12 hour clock.

pref_showping_text		Show Ping
pref_showping_help		Shows your ping in the HUD (Needs Show HUD = On to work).

pref_showbrake_text		Show Brake Meter
pref_showbrake_help		Shows your brake depletion state in a meter in the HUD (Needs Show HUD = On to work).

pref_showspeed_text		Show Speed Meter
pref_showspeed_help		Shows your speed in a meter in the HUD (Needs Show HUD = On to work).

pref_showrubber_text		Show Rubber Meter
pref_showrubber_help		Shows the status of your rubber in a meter in the HUD (Needs Show HUD = On to work).

misc_fps_text			Show FPS:
misc_fps_help			Toggles the display of the current FPS (frames per second) rate in the upper right corner (Needs Show HUD = On to work).

#tweaks menu
tweaks_displaylists_text	Display Lists:
tweaks_displaylists_help	Display lists are a feature of OpenGL for rendering the same thing many times. Some implementations are broken; if you do no see the cycles, you should disable this feature.
tweaks_displaylists_off_text Off
tweaks_displaylists_off_help Don't use display lists at all.
tweaks_displaylists_cac_text Create and Call
tweaks_displaylists_cac_help Use displaylists; Create them and call them directly. This is the recommended way.
tweaks_displaylists_cae_text Create and Execute
tweaks_displaylists_cae_help Use displaylists; Create them and let them be executed while they are filled. The experts say this is slower than Create and Call.

tweaks_infinity_text		Infinity:
tweaks_infinity_help		Some planes (grid, sky...) have an infinite extension; if this feature is enabled, they are really drawn as infinite planes. Some OpenGL renderers do not seem to like this (all Windows versions I have seen...); disable it if the floor or sky textures are screwed up.

# not in the detail menu any more, but in the preferences menu
detail_zone_style_text          Zone rendering mode:
detail_zone_style_help          Select how zones should be rendered
detail_zone_style_vertical_text Vertical
detail_zone_style_vertical_help Classic vertical rectangles
detail_zone_style_flat_text     Flat
detail_zone_style_flat_help     On floor trapezoids
detail_zone_style_combined_text Combined
detail_zone_style_combined_help Combination of vertical and flat rendering
detail_zone_style_custom_text   Custom
detail_zone_style_custom_help   Custom submenu. Press enter to access custom menu.

zone_style_custom_menu          Custom zone rendering mode
zone_style_segments_text        Number of segments
zone_style_segments_help        number of rectangles forming the zone
zone_style_segment_steps_text   Number of steps
zone_style_segment_steps_help   Number of steps for each segments
zone_style_segment_length_text  Segment length
zone_style_segment_length_help  Size (in percent) of each segments. 1 means segments will be contiguous
zone_style_bottom_text          Bottom
zone_style_bottom_help          Bottom position for vertical rendering
zone_style_height_text          Height
zone_style_height_help          height for vertical rendering
zone_style_floor_scale_pct_text Floor scale percent
zone_style_floor_scale_pct_help Percentage of zone radius/size for flat rendering
zone_style_proximity_distance_text Proximity max distance
zone_style_proximity_distance_help Distance from which zone's height start to shrink
zone_style_proximity_offset_text   Proximity min distance
zone_style_proximity_offset_help   Distance to which zone's height will be 0

#********************************************
#********************************************
#
#           generic menu texts
#
#********************************************
#********************************************

#menu texts: generic
menuitem_exit_text		Exit Menu
menuitem_exit_help		Exits this menu and returns to the previous level

menuitem_accept			Accept
menuitem_accept_help		Pressing Enter, Return or Space here accepts the settings in this menu and continues.

input_item_help			To change, press ENTER or SPACE, then press the key/mouse-button you want to assign to this control. Moving the mouse also works.
input_press_any_key		Press any key! 

menuitem_toggle_on		On
menuitem_toggle_off		Off







#********************************************
#********************************************
#********************************************
#********************************************
#
#   Game messages printed on the console
#
#********************************************
#********************************************
#********************************************
#********************************************

timer_hickup                Timer hiccup of \1 seconds detected and compensated. If this happens frequently, you should check whether your system timer is operating correctly.\n

#********************************************
#********************************************
#
#   Greeting message printed on first start
#
#********************************************
#********************************************

welcome_message_heading		Welcome to \g!

welcome_message		        You will now be hurled directly into a local game to get a feeling for things. It is set to a slower speed than a usual game. Your task is to make the other cycle crash into a wall. Don't panic, good luck and have fun!

welcome_message_2_heading   We hope you enjoyed it so far.
welcome_message_2           You will now enter the regular main menu. You can access local games now via the "Play Game/"Local Game" menu path.\n\nBut the true action is to be found online, many industrious people have put up interesting servers with gameplay variations not available if you play solo.\nTo go online, select "Play Game"/"Multiplayer"/"Online Multiplayer".

#********************************************
#********************************************
#
#   Initial setup menu and first game
#
#********************************************
#********************************************

first_setup                 First Setup
first_game_title            First Game

first_setup_color           Colour:
first_setup_color_help      Selects the colour of your lightcylce with cursor left/right. You'll later be able to customize it in more detail in the player menu.
first_setup_color_red       0xff0000Red0xRESETT
first_setup_color_green     0x00ff00Green0xRESETT
first_setup_color_blue      0x0000ffBlue0xRESETT
first_setup_color_yellow    0xffff00Yellow0xRESETT
first_setup_color_purple    0x7f00ffPurple0xRESETT
first_setup_color_orange    0xff7f00Orange0xRESETT
first_setup_color_magenta   0xff00ffMagenta0xRESETT
first_setup_color_cyan      0x00ffffCyan0xRESETT
first_setup_color_white     0xffffffWhite0xRESETT
first_setup_color_dark      0x000000Dark0xRESETT

first_setup_leave           Leave Alone
first_setup_leave_help      Don't change this.

first_setup_keys            Controls:
first_setup_keys_help       Select your startup keyboard layout here. It can be customized later, individual bindings can be changed. Select with cursor left and cursor right.
first_setup_keys_cursor     Cursor Keys
first_setup_keys_cursor_help Control your cycle with the cursor keys, bulk of keyboard used for camera control, special actions and the second player. Good for right handed people and our general recommendation.
first_setup_keys_cursor_single     Cursor Keys, Single Player
first_setup_keys_cursor_single_help Control your cycle with the cursor keys, bulk of keyboard used for camera control and special actions. Good for right handed people when no friends are around.
first_setup_keys_wasd       WASD Keys
first_setup_keys_wasd_help  Control your cycle with the ASD keys and surroundings, Cursor keys and rest of keyboard control camera and special actions. Good for left handed people and those used to move with WASD. Bad for people with AZERTY layout.
first_setup_keys_zqsd       ZQSD Keys
first_setup_keys_zqsd_help  Control your cycle with the QSD keys and surroundings, Cursor keys and rest of keyboard control camera and special actions. Good for left handed people and those used to move with ZQSD on AZERTY keyboards.
#first_setup_keys_both       Two Handed
#first_setup_keys_both_help  Turn and look left with your left hand, turn and look right with the right hand. Good for ambidextrous people who don't want to use the mouse in any way and never play with a second player in split-screen.
first_setup_keys_x          Traditional
first_setup_keys_x_help     The default setup of old versions of the game. X turns right, the key left to that turns left. Recommended only for veterans.
first_setup_keys_leave      Leave Alone

first_setup_net             Connection:
first_setup_net_help        Select the rough type of your internet connection here.
first_setup_net_dialup      Dialup
first_setup_net_dialup_help You are connected to the internet via a traditional modem connected to a telephone line.
first_setup_net_isdn        ISDN
first_setup_net_isdn_help   You are connected to the internet via a digital ISDN line.
first_setup_net_dsl         ADSL, Cable or better
first_setup_net_dsl_help    You are connected to the internet via DSL, ADSL, Cable, T1 or other kinds of broadband.


#********************************************
#********************************************
#
#   Network compatibility warnings
#
#********************************************
#********************************************

setting_legacy_clientblock  Setting \1 (Group: \2) deviates from its default value; clients older than \3 will not be allowed in.\n
setting_legacy_revert       Setting \1 (Group: \2) deviates from its default value; it will revert to it when clients older than \3 connect.\n
setting_legacy_ignore       Setting \1 (Group: \2) deviates from its default value; clients older than \3 may experience problems.\n
setting_legacy_change_blocked   Setting \1 (Group: \2) can't be changed currently; clients older than \3 are connected.\n

#********************************************
#********************************************
#
#      league/highscore messages
#
#********************************************
#********************************************

league_message_rose		\1 rose to place \3 on the \4 because of \2.
league_message_dropped		\1 dropped to place \3 on the \4 because of \2.

league_message_greet_intro	You are 
league_message_greet_sep	,
league_message_greet_lastsep	and 
league_message_greet		number \1 of \2 on the \3
league_message_greet_new	not on the \3

won_rounds_description		won multiplayer rounds list
won_matches_description		won multiplayer matches list

highscore_description		single player highscores
highscore_message_entered	\1 entered the \2 list with \3 points 
highscore_message_improved	\1 improved its personal highscore in the \2 to \3 
highscore_message_move_top	and moved to the top!
highscore_message_move_pos	and moved to position \4.
highscore_message_stay_top	and stayed at the top.
highscore_message_stay_pos	but stayed at position \4.

ladder_description		ladder
ladder_message_entered		\1 entered the \2 list with \3 points 
ladder_message_gained		\1 gained \5 points on the \2 
ladder_message_lost		\1 lost \5 points on the \2 
ladder_message_move_top		and moved to the top!
ladder_message_move_pos		and moved to position \4.
ladder_message_stay_top		and stayed at the top.
ladder_message_stay_pos		but stayed at position \4.

online_activity_nobody		Nobody online.
online_activity_onespec		One user online in spectator mode.
online_activity_manyspec	\1 users online in spectator mode.
online_activity_napping		Nobody there. Taking a nap...


#********************************************
#********************************************
#
#  messages describing the current gamestate
#
#********************************************
#********************************************

gamestate_deleting_objects	Deleting objects...\n
gamestate_deleting_grid		Deleting grid...\n
gamestate_creating_grid		Creating grid...\n
gamestate_done			done!\n
gamestate_timeout_intro		\n\nTimeout! Reason:\n
gamestate_timeout_message	User \1 does not know about netobject \2 ( \3 ).\n

gamestate_reset_center		New Match
gamestate_reset_console		Resetting scores and starting new match after this round.\n
gamestate_resetnow_center	New Match
gamestate_resetnow_console	Resetting scores...\n
gamestate_resetnow_console_matches Resetting scores... \1 match(es) to go!\n
gamestate_resetnow_log		New Match\n
gamestate_newround_console	Go (round \1 of \2)!\n
gamestate_newround_goldengoal	Go (extra round; whoever gains the lead wins)!\n
gamestate_newround_warmup   Go (Warmup; the match will start when enough players have readied up)!\n
gamestate_newround_log		New Round\n
gamestate_chat_wait         Waiting up to \2 seconds for \1 to finish chatting.\n

gamestate_scramble_teams        Resetting the scores and scrambling the teams after this round.\n
gamestate_scramble_teams_center Scrambling the teams...\n

gamestate_wait_players		Waiting for real players...\n
gamestate_wait_players_con	Waiting for real players (only spectators online)...\n

gamestate_tensecond_warn	Ten seconds left!\n
gamestate_30seconds_warn	30 seconds left!\n
gamestate_minute_warn		One minute left!\n
gamestate_2minutes_warn		Two minutes left!\n
gamestate_5minutes_warn		Five minutes left!\n
gamestate_10minutes_warn	Ten minutes left!\n

gamestate_champ_center		Match Winner: \1
gamestate_champ_console		Overall Winner: \1 
gamestate_champ_scorehit	with \1 points.\n
gamestate_champ_timehit		after the time limit of \1 minutes was hit.\n
gamestate_champ_blowout     after getting a \1-point advantage.\n
gamestate_champ_default		after \1 rounds.\n
gamestate_champ_finalscores	Final Scores:\n

gamestate_winner_winner		Winner: 
gamestate_winner_ai		AI.
gamestate_winner_humans		Humans.
gamestate_draw_soon         Round draw in \1 seconds!\n
gamestate_draw_center       Round Draw!
gamestate_draw_default      The round ended in a draw.\n
gamestate_draw_minalive     The round ended in a draw, because not enough players were alive.\n

instant_win_activated		Instant win zone activated! Enter it to win the round.\n
instant_round_end_activated	Round end zone activated! Enter it to end the round.\n
instant_death_activated		Death zone activated! Avoid it!\n

player_admin_kill			\1 0xRESETTwas smitten by an administrator.\n
player_admin_slap_free			\1 0xRESETThas been slapped by an administrator.\n
player_admin_slap_win			\1 has been hugged by an administrator and got \2 points.\n
player_admin_slap_lose			\1 has been slapped by an administrator and lost \2 points.\n
slap_help                   Slaps the given player by penalizing them with the specified amount of points. Be smart and you may be able to hug your users, too ;)
player_win_instant			\1 was awarded \2 points for hitting the instant win zone.\n
player_win_conquest			\1 was awarded \2 points for conquering the enemy base.\n
player_win_held_fortress	\1 was awarded \2 points for holding the base.\n
player_lose_held_fortress	\1 lost \2 points for being too defensive.\n
player_win_conquest_specific \1 was awarded \2 points for conquering \3's base.\n
players_win_conquest        \1 were awarded \2 points each for conquering the enemy base.\n
players_win_conquest_specific \1 were awarded \2 points each for conquering \3's base.\n
player_kill_collapse        \1 was eradicated by its collapsing zone.\n
player_win_hole             \1 got \2 points for a sacrifice for the good of the team.\n
player_lose_hole            0xffff00ZOMG! 0xff7f00HOLER!!1!!0xRESETT \1 lost \2 points for being a cheap ass lamer.\n
player_win_command			\1 was awarded \2 points for winning the round.\n
declare_round_winner_help		Declare the winner of the current round and end the round. Usage: DECLARE_ROUND_WINNER <player>

player_base_respawn		\1 was respawned by \2.\n
player_base_enemy_respawn	\1 was respawned by their enemy \2.\n

player_no_longer_suspended  \1 0x77ff77is allowed to play again.\n
player_suspended            \1 0xff7777is banned to spectator mode for \2 round(s).\n

scramble_teams_too_small     The teams are too small to scramble them.\n

zone_collapse_harmless      \1's zone collapses harmlessly for lack of enemy contacts.\n

#********************************************
#********************************************
#
#  messages about player activity
#
#********************************************
#********************************************

player_teamleave_disallowed Sorry, does not work with automatic team assignment.\n
player_teamchanges_disallowed Sorry, the administrator disabled team changes.\n
player_teamchanges_suspended Sorry, you are still suspended from playing for the next \1 round(s).\n
player_teamchanges_accesslevel Sorry, your access level is not high enough to play. You're \1, required would be \2.\n
player_vote_accesslevel Sorry, your access level is not high enough to issue a vote of this type. You're \1, required would be \2.\n
player_pingcharity_changed	Ping charity changed from \1 to \2.\n
spam_protection_repeat  SPAM PROTECTION: you already said: \1\n
spam_protection			SPAM PROTECTION: you are silenced for the next \1 seconds.\n
spam_protection_prefix  SPAM PROTECTION: your messages have a common prefix: \1\nSPAM PROTECTION: messages with this prefix will be allowed again in \2 seconds\n

spam_protection_silenceall SPAM PROTECTION: public chat is disabled.\n
spam_protection_silenced SPAM PROTECTION: you have been silenced by the server administrator.\n
spam_protection_silenced_default SPAM PROTECTION: you have to be given voice in order to chat publicly.\n
vote_silenced You are not allowed to call a new vote while you are silenced.\n
player_rename_silenced You are not allowed to rename while you are silenced.\n
player_silenced         \10xff7777 has been silenced.\n
player_silenced_local   \10xff7777 has been locally silenced.\n
player_voiced_local     \10x77ff77 has been locally voiced.\n
player_voiced           \10x77ff77 has been given their voice back.\n
player_allowed_teamchange \10x77ff77 has been allowed to change their team.\n
player_disallowed_teamchange \10xff7777 cannot change teams anymore.\n
vote_spam_protection	VOTE SPAM PROTECTION: you are disallowed from issuing votes for the next \1 seconds.\n
chat_title_text			Say:
player_entered_game		\1 0x7fff7fentered the game.\n
player_entered_spectator \1 0x7fff7fentered as spectator.\n
player_left_spectator    0xff7f7fSpectator \1 0xff7f7fleft.\n
player_left_game		\1 was discarded with \2 points.\n
player_leaving_game		\1 0xff7f7fleft the game.\n
player_renamed			\2 renamed to \1.\n
player_renamed_teamname	\2 changed teamname to \1.\n
player_got_renamed		\2 has been renamed to \1.\n
player_will_be_renamed		\2 will be renamed to \1.\n
player_rename_rejected_votekick  \1 0xffffffis not allowed to rename to \2 0xffffffright now to avoid confusion with kick votes.\n
player_rename_rejected_admin    \1 0xffffffis not allowed to rename to \20xffffff, as its name was locked by the administrator.\n
player_allowed_rename		\1 0x7fff7fis allowed to rename again.\n
player_disallowed_rename	\1 0xff7f7fis not allowed to rename anymore.\n
player_welcome			\n\nWelcome \1! This server is running version \2.\n
player_win_default		\1 got \2 points for a very strange reason.\n
player_lose_default		\1 lost \2 points for a very strange reason.\n
player_lose_suicide		\1 committed suicide and lost \2 points.\n
player_free_suicide		\1 committed suicide.\n
player_win_frag			\1 core dumped \3 for \2 points.\n
player_win_survive		\1 got \2 points for surviving.\n
player_free_frag		\1 core dumped \2.\n
player_teamkill			\1 core dumped teammate \2! Boo! No points for that!\n
player_win_frag_ai		\1 got \2 points for core dumping an AI player.\n
player_lose_frag		\1 lost \2 points since it caused a general protection fault.\n
player_lose_rim		    \1 lost \2 points for trying to escape from the game grid.\n
player_win_survivor		\1 was awarded \2 points for being last active team.\n
player_dead_explosion   \1 was destroyed in the explosion made by \2.\n
player_respawn_center_message	You've been respawned\n
player_joins_team       \1 wants to play for \2 on the next respawn.\n
player_joins_team_wish  \1 still wants to play for \2, but isn't currently allowed to.\n
player_joins_team_noex  \1 wants to play for a team that ceased to exist, ignoring request.\n
player_leave_team_wish  \1 wants to leave \2 on the next respawn.\n
player_leave_game_wish  \1 does not want to play next round.\n
player_joins_team_start \1 0x7fff7fplays for \2.\n
#player_joins_team_now  \1 0x7fff7fnow plays for \2.\n
player_changes_team     \1 0x7f7fffswitches from \3 to \2.\n
player_leaves_team		\1 0xff7f7fleft \2.\n
player_creates_team		\1 founded \2.\n
player_nocreate_team	\1 cannot currently create a new team.\n
player_nojoin_team		\1 cannot currently join \2.\n
player_not_on_team      You are not on a team.\n
team_renamed            \1 renamed its team to \2.\n
player_team_message     Teammates
player_spectator_message Spectators
no_real_teams           No teams with more than one player.\n
player_topologypolice	Order from Topology Police: \1

team_shuffle            \1 gets shuffled from rank \2 to \3.
team_preshuffle         \1 will join at rank \2.
team_shuffle_suppress   Future shuffle messages from this player will be suppressed.\n
player_noshuffleup      You are not allowed to shuffle up.\n
player_noshuffle        Your shuffling wish has no effect.\n
player_shuffle_error    /shuffle expects a number as argument; an explicit sign (+/-) will change your position by the indicated number of steps, no sign will shuffle you to the given position.\n

player_referee          0x7fff7fBy order of \10x7fff7f, \20x7fff7f is now a referee.\n
player_referee_anon     \10x7fff7f is now a referee.\n
player_referee_nomore   0xff7f7fBy order of \10xff7f7f, \20xff7f7f is no longer a referee.\n
player_referee_nomore_anon \1 0xff7f7fis no longer a referee.\n

player_message_help     Sends a message to a specified player.
player_message_usage    Usage: PLAYER_MESSAGE <user ID or name> "<Message>"\n
kick_usage              Usage: KICK <user ID or name> <Reason>\n
ban_usage               Usage: BAN <user ID or name> <time in minutes(defaults to 60)> <Reason>\n
kickmove_usage          Usage: \1 <user ID or name> <server IP to kick to>:<server port to kick to> <Reason>\n

do_warmup_help          Usage: DO_WARMUP <n>. Run <n> warmup rounds with no points until players have readied up. Then run this many matches consecutively before the next warmup session.
do_warmup_enabled       Enabled warmup, \1 match(es) will be played after the warmup ends.
do_warmup_disabled      Disabled warmup.
warmup_min_players_help Minimum amount of players required for the warmup to end.
warmup_min_ready_frac_help Fraction of players per team required to ready up before the match can start.
warmup_readyup_interval_help Interval between reminders about readying up.
warmup_respawn_time_help Time in seconds before which players are respawned in warmup mode. -1 disables this behaviour.

player_ready_onlywarmup This command only works in warmup mode.\n
player_ready_noteam     You must be in a team to use this command.\n
player_ready            \1 0x7fff7fis ready!\n
player_ready_not        \1 0xff7f7fis not ready anymore.\n
player_allready         All players marked as ready.\n
player_allready_not     All players marked as not ready.\n
allready_help           Makes it as if all players were ready.
warmup_needmoreplayers  Not starting game yet because we need at least \1 players.\n
warmup_finished         Enough players are ready! Starting match now.\n
warmup_finished_allready Forced all players to be ready! Starting match now.\n
warmup_finished_center  Warmup over!
warmup_rup_compat       0xff3333Please type /ready in chat

add_help_topic_help     Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text>
add_help_topic_usage    Usage: ADD_HELP_TOPIC <topic> <short description> <text>\n
add_help_topic_success  Added help topic "\1".\n
remove_help_topic_help  Remove a help topic.
remove_help_topic_success Removed help topic "\1".\n
remove_help_topic_notfound Help topic "\1" doesn't exist.\n

rtfm_announcement \2 wants \3 to know about /help \1.\n

help_introductory_blurb_help Message that is displayed before the list of help topics if someone uses /help without arguments
help_message_help       Deprecated alias for HELP_INTRODUCTORY_BLURB

help_topics_list_start  Say /help TOPIC to get help on the following topics.\n
help_topic_not_found    Help topic \1 not found. Try /help with no arguments to see a list of available topics.\n

help_commands_shortdesc List of all chat commands
help_commands_text      This help topic is empty. Use one of the following sub-topics instead:

help_commands_chat_shortdesc Basic chat commands
help_commands_chat_text      0x88ff88/me <message>0xffff88: Transmit an action, as in "/me is a noob."\n0x88ff88/msg <part of a nickname> <message>0xffff88: Send a private message that only a specific player can see\n0x88ff88/team <message>0xffff88: Send a message to your teammates, or to all spectators if you're not on a team

help_commands_team_shortdesc Basic team management commands
help_commands_team_text 0x88ff88/teamshuffle0xffff88: Shuffle yourself to be at the outside of your team's wingmen formation\n0x88ff88/teamshuffle <position>0xffff88: Shuffle yourself to be at a specific position\n0x88ff88/teamshuffle [+|-]<offset>0xffff88: Shuffle yourself up/down by a certain number of ranks\n0x88ff88/teamleave0xffff88: Leave your current team. Only works on some servers\n0x88ff88/teams0xffff88: Get a list of all teams with a somewhat graphic representation of their formation.\n0x88ff88/myteam0xffff88: Get the formation and member list of your current team

help_commands_pp_shortdesc Player police commands
help_commands_pp_text 0x88ff88/players [<search>]0xffff88: Get a list of all players, along with some other information. You can also match specific users with the search argument.\n0x88ff88/admins [<access level> [<access level>]]0xffff88: Gets the list of admins. If first parameter is specified, only admins who have this exact level will be shown. If both arguments are set, all the admins in that range of access levels will be listed.\n0x88ff88/vote kick|suspend <player>0xffff88: Start a poll to kick or suspend a player

help_commands_auth_shortdesc Authentication related commands
help_commands_auth_text 0x88ff88/login [<user>]@<authority>0xffff88: Authenticate yourself using a given authority. Try @forums if you have an account at http://forums.armagetronad.net/\n0x88ff88/logout0xffff88: Log out so you can log back in as another player\n0x88ff88/vote include <file>0xffff88: Start a poll to include a given file\n0x88ff88/vote command <command>0xffff88: Start a poll to execute an admin command\n0x88ff88/admin <command>0xffff88: Execute a console command on the server if you have sufficient access rights\n0x88ff88/op <player> [+|-]<optional access level>0xffff88: Gives another player a higher or a lower access level; the level defaults to the level one lower than you access level, which is also the maximal possible level\n0x88ff88/deop <player>0xffff88: Reverses /op; it takes away a player's access level, effectively making them unauthenticated again. Only works on players of lower access level than yours, of course.\n
help_commands_auth_levels_shortdesc List of all access levels
help_commands_auth_levels_text 0x88ff880 (Owner)0xffff88: The owner of the server. Commands entered on the server console are executed with these rights.\n0x88ff881 (Admin)0xffff88: A server administrator. By default, almost as powerful as the owner themself.\n0x88ff882 (Moderator)0xffff88: A server moderator. Is still allowed to use /admin, but is restricted to player management commands.\n0x88ff887 (Team Leader)0xffff88: Leader of a team. By default, no admin rights at all.\n0x88ff888 (Team Member)0xffff88: Member of a team. Local team accounts get this level.\n0x88ff8812 (Local User)0xffff88: Players with local accounts get this level.\n0x88ff8815 (Remote User)0xffff88: Players with remote accounts get this level by default.\n0x88ff8816 (Fallen from Grace)0xffff88: Authenticated players who abused default rights given to them.\n0x88ff8817 (Shunned)0xffff88: Same, only worse :)\n0x88ff8819 (Authenticated)0xffff88: Minimal level authenticated players can get.\n0x88ff8820 (Program)0xffff88: Unauthenticated players.

help_commands_ra_shortdesc Remote admin commands
help_commands_ra_text 0x88ff88/login <password>0xffff88: Log in as the server administrator using the server-specific password\n0x88ff88/logout0xffff88: Drop your logged in status so that other players can't see that you're an administrator\n0x88ff88/admin <command>0xffff88: Execute a console command as if it were entered on the server

help_commands_misc_shortdesc Miscellaneous commands
help_commands_misc_text 0x88ff88/help0xffff88: You just found out about this one :-)\n0x88ff88/teach <player> <topic>0xffff88: same as /help, but the the output gets sent to another player.\n0x88ff88/rtfm0xffff88: alias for /teach\n0x88ff88/command <command>0xffff88: Execute a command on your own client. Useful for instant chats

help_commands_tourney_shortdesc Tourney related commands
help_commands_tourney_text 0x88ff88/lock0xffff88: Locks your current team. Nobody can join it any more on their own. To let someone in, you need to invoke\n0x88ff88/invite <player>0xffff88: From that moment on, the player is allowed to join you. Another effect of /invite, even if your team is not locked, is that the invited player can read all of your team's /team messages. Invitations are permanent until revoked. That means a player who is invited into your team can join and leave it freely without further need to /invite him again. Players who were on the team when you /locked it are not automatically invited when they leave on their own account.\n0x88ff88/uninvite <player>0xffff88: reverses /invite. The invitation is revoked, the player can no longer join you, and if he currently is on your team, he will be thrown out.\n0x88ff88/unlock0xffff88: makes your team available for everyone to join again.\n0x88ff88/ready0xffff88: Toggles your readiness state in a warmup.

help_version_shortdesc  This server's version
help_version_text       0xffff7fThis is running:\n0x7fff7f    \g \v\n0xffff7fIt was built on 0x7fff7f\d0xffff7f, from revision 0x7fff7fr\o0xffff7f(0x7fff7fz\z0xffff7f), which has revision 0x7fff7fr\l0xffff7f(0x7fff7fz\m0xffff7f) for last common ancestor with branch 0x7fff7f\p0xffff7f, which can be found at:\n0x7fff7f    \b\n0xffff7fThis revision's ID is:\n0x7fff7f    \i\n0xffff7fIt was tagged(empty if not tagged):\n0x7fff7f    \t\n0xffff7fSource changed:\n0x7fff7f    \c

invite_no_team          Can't use \1 if you're not on a team.\n
invite_team_locked      \1 locked, you'll need an invitation from a team leader via the /invite command to join from now on.\n
invite_team_unlocked    \1 unlocked, you can join it freely again.\n
unlock_all_teams_help   Unlocks all teams.
invite_team_can_join      \10xRESETT can now join \2.\n
invite_team_invite      \10xRESETT has been invited to join \2.\n
invite_team_kick        \10xRESETT has been kicked from \2.\n
invite_team_uninvite    \10xRESETT got their invitation to join \2 cancelled.\n
invite_team_locked_list (locked)
invites_help            Displays a list of teams and their invited-nonmember players.
invites_header          Invitations:

team_list_ready         (0x7fff7fready0xRESETT)
team_list_not_ready     (0xff7f7fnot ready0xRESETT)

msg_toomanymatches 0xff0000Too many matches found for the search term \1. Be more specific.\n
msg_nomatch 0xff0000No matches were found that contained \1.\n



player_toggle_spectator_on  \1 switches to spectator mode and will stop playing the next round.\n
player_toggle_spectator_off \1 leaves spectator mode and enters the game again.\n

#camera messages
camera_watching_ai		Watching AI Player\n
camera_watching_player		Watching \1\n

#score table
team_scoretable_name		Team:
team_scoretable_score		Score:
team_scoretable_members		Members:
team_scoretable_alive		Alive:
player_scoretable_name		Player:
player_scoretable_team		Member of Team:
player_scoretable_score		Score:
player_scoretable_ping		Ping:
player_scoretable_alive		Alive:
player_scoretable_alive_yes	Yes
player_scoretable_alive_no	No
player_scoretable_pingcharity   Ping Charity:
player_scoretable_nobody	Nobody there.\n
player_scoretable_inactive	Disconnected
player_scoretable_can_join	Can join \1



#********************************************
#********************************************
#
#          network messages
#
#********************************************
#********************************************

fullscreen_message_title        Server Message

network_message_timeout_title	Server does not answer
network_message_timeout_inter	The server you wanted to connect to did not answer for ten seconds.\nIt is probably down or unreachable, or you mistyped its name in the "custom connect" menu.

network_message_dns_error_title	DNS error
network_message_dns_error_inter	The connection name of the server (entered in the Address field) you wanted to connect to does not resolve to an IP address. This either means you mistyped it, that your network is down or that the server no longer is reachable under that name.

network_message_denied_title	Login denied
network_message_denied_inter	The server you wanted to connect to denied your login attempt.\nThat usually means it is full.
network_message_denied_inter2	The server you wanted to connect to denied your login attempt.

network_message_lateto_title	Timeout
network_message_lateto_inter	Connection to the server was initially successful; however, synchronising the gamestate failed.\nJust try again!

network_message_lostconn_title	Connection lost
network_message_lostconn_inter	The network connection to the server was lost. This may be due to a real network failure (Ethernet-cable plugged out, modem lost link, ...) or because of a server crash (That would be bad, so please send a bug report if it happens.)

network_message_abortconn_title	Connection terminated
network_message_abortconn_inter	The server terminated our connection.

network_master_timeout_retry	One of the master servers did not answer. Trying next one...\n
network_master_timeout_title	Master servers do not answer
network_master_timeout_inter	The master servers could not be reached and the server list could not be updated. You'll browse the old list for now.\n\nThe most likely reason for this is a problem with your network. Please check\n- that you have a working internet connection: point your web browser to www.armagetronad.net to test.\n- that your firewall, if you have one, does not block our traffic. To test whether this is your problem, disable your firewall and try again. If it then works, you should re-enable the firewall, but allow \g traffic specifically: \g uses UDP and usually ports 4533 to 4540. Personal firewalls also have the possibility to block connections based on program names; make sure that armagetronad(.exe) is unblocked.\nIf you don't control parts of the network connection, say because you're at a public WLAN hot spot or in a company or school network, chances are the owner of the network purposefully blocks UDP traffic. You'll need to talk to the owner, then.\nA last possible, but unlikely, cause is that the master server infrastructure is currently down completely. Visit the forums at forums.armagetronad.net or the IRC channel #armagetron on irc.freenode.net to see if anyone else has this problem currently.\n

network_master_denied_title		Master login denied
network_master_denied_inter		The master server denied your login attempt. That usually means it is full. Try again later.

testing_version_expired_title   Version Expired
testing_version_expired         You are running a public test version and the server you tried to connect to is running a much newer version and that combination is only supported for major releases. Proceed at your own risk.

network_master_login_needed     Registration needed
network_master_exp_needed       Experience needed
network_master_exp_recommended  Experience recommended
network_master_upgrage			Upgrade needed
network_master_downgrage		Server is outdated
network_master_incompatible		Server is incompatible
network_master_full				Full
network_master_serverinfo       Version: \1\nURI    : \2\nOptions: \3\n
network_master_players			Players: 
network_master_players_empty	Empty
network_master_options			Options:\n

network_master_exp_recommended_long_oldserver This server uses old code and did not transmit settings; you should probably get \1 more minutes of play elsewhere first.\n
network_master_exp_recommended_long This server uses advanced settings; you should probably get \1 more minutes of play elsewhere first.\n
network_master_login_needed_long You need to have a global ID to play here. Get one at forums.armagetronad.net.\n
network_master_exp_needed_long This server will not let you play until you get at least \n more minutes of play elsewhere first.\n

network_connecting_to_server	Connecting to \1...\n
network_connecting_gamestate	Waiting for gamestate...\n
network_syncing_gamestate	Received! Syncing gamestate...\n
network_warn_unknowndescriptor	\n\n\nGot unknown nMessage with descriptor id \1 \n\nYOU SHOULD PROBABLY UPGRADE \G!!!!\n
network_error			Network error.\n
network_error_timeout		User \1 timed out.\n
network_error_shortmessage	User \1's message was too short.\n
network_error_overflow		User \1 is unable to keep up with the network traffic.\n
network_killuser		Killing user \1, ping \2, IP \3: \4\n
network_statistics1		Time:     \1 seconds\n
network_statistics2		Sent:     \2 bytes in \3 packets (\4 bytes/s)\n
network_statistics3		Received: \5 bytes in \6 packets (\7 bytes/s)\n

network_login_denial		Got login denial...\n
network_server_login		Received login from \1 via socket \2, network version: \3 (ID: \4).\n
network_unknown_version	unknown
network_server_login_success	New user: \1\n


network_toomanyservers		\n\n\nWarning: too many servers open on this computer.\nLeaving the port range that is scanned by clients with default settings.\n\n\n

network_browser_unidentified Received unidentifiable server information from \1 over socket \2.\n

network_logout_process		Logging out...\n
network_logout_done		Done!\n
network_logout_server		received logout from \1.\n

network_login_process		Login information sent. Waiting for reply...\n
network_login_failed        Login failed.\n
network_login_failed_full	Login failed: Server is full.\n
network_login_failed_timeout	Login failed: Timeout.\n
network_login_failed_abort	Login failed: Aborted.\n
network_login_success		Login Succeeded. User Nr. \1 \n
network_login_sync		Syncing with server...\n
network_login_relabeling	Relabeling NetObjects...\n
network_login_sync2		Syncing again...\n
network_login_done		Done!\n

network_kill_log            User \1 kicked, reason given to them: \2\n
network_redirect            \n\nYou will now be redirected to the server \1:\2. You can prevent that by pressing ESC.\n
network_kill_preface		Reason given by server:
network_kill_maxidgrabber	It ran out of IDs; your client was the one occupying most of them for itself. The reason for this can be a bug.
network_kill_maxiduser		It ran out of IDs; your client was the one occupying most of them.
network_kill_cheater		It assumed you are cheating. If that is untrue, it is a bug you should report.
network_kill_error			An error occurred while processing messages from your client. This usually indicates a client or server bug.
network_kill_servercomplete	Server list transfer complete.
network_kill_timeout		You timed out.
network_kill_logout			You logged out regularly.
network_kill_incompatible	You are running a version incompatible with the server.
network_kill_full			The server is full.
network_kill_shutdown		The server was shut down.
network_kill_overflow		There was a network overflow.
network_kill_too_many_players Too many players were logged in from your connection.
network_kill_kick			You have been kicked by the server administrator; please stay away.
network_kill_idle           You have been kicked automatically for being idle.
network_kill_banned			You are banned for at least \1 minutes. \2
#network_kill_banned         You are banned. Please stay away. The more often you retry to connect, the longer your ban stays.
network_kill_unknown		No reason was given.
network_kill_spamkick		You have been auto-kicked for spamming.
voted_kill_kick				You have been kicked by an angry mob of players; please stay away.
network_kill_spectator      You have been sitting in spectator mode for too long.
network_kill_unworthy       The server is full; you have been removed to make room for potential players. Only come back if you really have to.
network_kill_unworthy_banreason The server is overloaded and new connections need to be throttled. Sorry for the inconvenience.
network_kill_unworthy_ban   The server is full; you have been removed to make room for potential players. Only come back if you really have to, and wait \1 minutes.
network_kill_unworthy_log   Kicking unworthy spectator \1 for \2 minutes.\n

network_ban_kph             Kicks per hour of IP \1 are now \2.\n
network_ban                 Players from IP \1 are banned for \2 minutes. Reason: \3\n
network_noban               Players from IP \1 are no longer banned.\n

network_ban_kick            This is an autoban from being kicked too often.
network_ban_noreason        None given.

#*************************************
#*************************************
#
#       vote messages
#
#*************************************
#*************************************

vote_accepted						Poll "\1" has been accepted. (\2 Players voted for the poll, \3 against, \4 didn't vote)\n
vote_rejected						Poll "\1" has been rejected. (\2 Players voted for the poll, \3 against, \4 didn't vote)\n
vote_timeout						Poll "\1" timed out.\n
vote_cancel_all                     All polls have been canceled by an administrator.\n
vote_new							New poll: "\1". Enter the main menu to vote on it.\n
vote_redundant                      Poll rejected, same suggestion was made already recently.\n
vote_maturity                       Poll rejected, you're not old enough to issue votes, wait \1 seconds.\n
vote_overflow						Poll rejected, too many pending polls.\n
vote_disabled						Poll rejected, disabled by server admin.\n
vote_disabled_spectator				Poll/Vote rejected, disabled for spectators by server admin.\n
vote_toofew							Poll rejected, too few possible voters online.\n
vote_submitted						Poll "\2" submitted by \1.\n
vote_vote_for						\1 voted for Poll "\2".\n
vote_vote_against					\1 voted against Poll "\2".\n
vote_unknown_command                Unknown /vote command \1, available are: \2\n
vote_kick_local                     Can't vote against local player/AI \1.\n
vote_referee_already                \10xRESETT is already a referee.\n
vote_demotereferee_notref           \10xRESETT is not a referee.\n

#********************************************
#********************************************
#
#          the server browser menu
#          and master server messages
#
#********************************************
#********************************************

network_master_unknown		Unknown Server
network_master_polling		Polling...
network_master_unreachable	Unreachable
network_master_noserver		Sorry, no server found :-(
network_master_servername	Server Name
network_master_score		Score
network_master_users		Users
network_master_ping		Ping
network_master_filter Filter:
network_master_browserhelp	Press "Enter" to connect to this server, "p" to refresh a single server, "r" to refresh the whole list, "+/-" to set the score bias for this server, "cursor left/right" to change the sorting key, or "b" to add the server to your bookmarks. "m" toggles mates filtering.
network_master_connecting	Connecting to \1...\n
network_master_send		Sending my server info...\n
network_master_reqlist		Requesting server list...\n
network_master_status		Receiving server \1...\n
network_master_finish		Received \1 servers.\n
network_master_start		Host Game
network_master_pollanswer       Answering ping poll from \1.\n
network_master_pollanswer_last	Answering ping poll from \1. This is the last logged poll.\n
network_master_host_inet_help	This will start a network game on your computer and announce it on the internet.
network_master_host_lan_help	This will start a network game that is only visible from your LAN.

classification_0 no \1
classification_1 ludicrously \2
classification_2 nano \1
classification_3 micro \1
classification_4 extremly \2
classification_5 very \2
classification_6 \2
classification_7 normal \1
classification_8 \3
classification_9 very \3
classification_10 extremly \3
classification_11 mega \1
classification_12 giga \1
classification_13 ludicrouly \3
classification_14 infinite \1

# The _1, _2 and _3 strings are inserted into the strings above as \1, \2 and \3.
# Translations can use that to form grammatically correct combinations.
classification_acceleration_1 acceleration
classification_acceleration_2 low acceleration
classification_acceleration_3 high acceleration
classification_delay_1 delay
classification_delay_2 low delay
classification_delay_3 high delay
classification_rubber_1 rubber
classification_rubber_2 low rubber
classification_rubber_3 high rubber
classification_walls_1 walls
classification_walls_2 short walls
classification_walls_3 long walls
classification_teams team play
classification_maps custom map

#********************************************
#********************************************
#
#       Resource messages
#
#********************************************
#********************************************

resource_not_cached         Resource \1 not found in cache. Downloading it, please be patient...\n
resource_downloading        Downloading \1 ...\n
resource_fetcherror_noconnect ERROR: Impossible to reach host of URI \1. This may be caused by a DNS resolving issue, please report to http://forums.armagetronad.net/ if this happens with the main resource repository(http://resource.armagetronad.net/resource/).\n
resource_fetcherror_404     ERROR: Return value 404 : File not found.\n
resource_fetcherror         ERROR: Return value \1 != 200.\n
resource_no_filename        ERROR: NULL or empty filename.\n
resource_abs_path           ERROR: Absolute filename, the server is trying to overwrite system files.\n
resource_no_writepath       ERROR: Cannot determine path to write resource to.\n
resource_no_write           ERROR: Cannot open \1 for writing.\n

#********************************************
#********************************************
#
#       Directory messages
#
#********************************************
#********************************************

directory_path_nonwritable Could not create path to "\1". Check your user's rights.
directory_path_null        ERROR: User given path is NULL or empty.\n
directory_path_absolute    ERROR: User given path "\1" is an absolute path. You're not allowed to access files outside of the configured file hierarchies.\n
directory_path_relative    ERROR: User given path "\1" is a relative path. You're not allowed to access files outside of the configured file hierarchies.\n
directory_path_hidden     ERROR: User given path "\1" contains a hidden component.\n

#********************************************
#********************************************
#
#       map messages
#
#********************************************
#********************************************

# printed on loading a map
map_file_loading             Loading map \1 ...\n

# title of map error message
map_file_load_failure_title  Map load failure

# printed when a map can't be loaded, and the user can do something about it
map_file_load_failure_self   The map \1 could not be loaded or parsed; please check your configuration and the log.\n

# printed when a map can't be loaded, and  the failure is the server admin's fault
map_file_load_failure_server  The map \1 could not be loaded.\nThe server you tried to connect to may have a broken configuration; you should inform the server administrator of this error.\n

# worst case: default map could not load, either
map_file_load_failure_default \nFallback to default map did not work either. Please send a bug report, this is unusual.\n

# resource at the wrong place
resource_file_wrong_place_title Incorrect File Path
resource_file_wrong_place     The resource file loaded from "\1" wants to be at "\2". Possible resolutions:\na) If you are not the author of the resource, you should move it to the right place given above and adapt the reference pointing to it.\nb) If you are the author and want the file to stay where it is, you can modify its <Resource> tag so it wants to be where you put it. Consult the documentation on how to do that.\n

map_file_reverting           Reverting to last known working map \1.\n

#********************************************
#********************************************
#
#         Texture messages
#
#********************************************
#********************************************

# texture not found error message
texture_error_filenotfound        The texture file \1 could not be loaded.\n
texture_error_filenotfound_title  Texture not found.

#********************************************
#********************************************
#
#         Sound messages
#
#********************************************
#********************************************

#sound_error_no16bit		Sorry. We need 16 bit stereo output (I'm too lazy to support other formats. Maybe if you ask really nice?).\n
#sound_error_initfailed		Sound initialisation failed.\n
#sound_firstinit			Trying to start sound. Just restart \g in case of crash.\n
#sound_inited				Sound initialised: 16 bit stereo at \1 Hz, buffer size \2 samples.\n
#sound_disabling			Disabling sound...\n
#sound_disabling_done		Done!\n
#sound_error_filenotfound	Sound file \1 not found. Have you called \g from the right directory?
#sound_error_unsupported	Sound file \1 has unsupported format. Sorry!
sound_error_unknown			File \1 could not be loaded: \2


#********************************************
#********************************************
#
#         Configuration messages
#
#********************************************
#********************************************

config_include_not_found    Configuration file "\1" to be included not found.\n
config_rinclude_not_found   Configuration resource "\1" to be included not found.\n
config_command_unknown		Command \1 unknown.\n
config_command_other		You probably want:\n
config_command_more		    There are more commands containing your search string that were left out to avoid flooding your terminal.\n
config_file_write_error		Could not write configuration file!\n
config_value_changed		\1 changed from \2 to \3.\n
config_value_not_changed	\1 not changed from \2 to \3: the guardian function objected.\n
config_error_read		Input error reading \1: invalid format.\n
config_message_info		\1 is currently set to \2.\n
config_sighup           SIGHUP received, reloading configuration.\n
config_abort               Configuration file/stream loading aborted.\n

nconfig_error_protected	No way. Only the server can change \1.\n
nconfig_error_unknown		Got conf message for unknown setting \1.\n\nYOU PROBABLY SHOULD UPGRADE \G!!!\n
nconfig_error_nonet         Got conf message for  setting \1 which is not network aware.\n\nYOU PROBABLY SHOULD UPGRADE \G!!!\n
nconfig_error_ignoreold		Ignoring old conf message for setting \1.\n
nconfig_value_changed		\1 changed from \2 to \3 on server order.\n

config_accesslevel_0        Owner
config_accesslevel_1        Administrator
config_accesslevel_2        Moderator
config_accesslevel_5        Armatrator
config_accesslevel_6        Referee
config_accesslevel_7        Team Leader
config_accesslevel_8        Team Member
config_accesslevel_12       Local User
config_accesslevel_15       Remote User
config_accesslevel_16       Fallen from Grace
config_accesslevel_17       Shunned
config_accesslevel_19       Authenticated
config_accesslevel_20       Program

access_level_help           Changes the access level of a configuration item to make it available to lower ranked users
access_level_usage          usage: ACCESS_LEVEL <config command> <required minimal access level (numerical)>\n
access_level_change         Required access level of command \1 changed to "\2".\n
access_level_nochange_now   Cannot change access level of \1: it is currently at "\2", you only have "\3", you would steal access.\n
access_level_nochange_later   Cannot change access level of \1 to "\2", you only have "\3" and would not be able to change it back.\n
access_level_change         Required access level of command \1 changed to "\2".\n
access_level_error          Required access level of command \1 is "\2", you only have "\3".\n

casacl_help                   For the duration of the rest of the configuration file  this directive appears in, elevate the access level.
casacl_usage                  Usage: CASACL <required access level> <elevated access level>\n
casacl_not_allowed            CASACL usage not allowed in this context.\n

abort_loading_name          Loading Abort
abort_loading_description   Current config file/stream loading was aborted by command \1.

user_level_help             Changes the access level of a user.
user_level_usage            Usage: USER_LEVEL <authenticated name> <user access level (numerical)>\n
user_level_change           Access level of user \1 changed to "\2".\n

authority_level_help             Changes the access level for all users from the same authority. Mainly only useful for private authorities.
authority_level_usage            usage: AUTHORITY_LEVEL <authority> <new access level (numerical)>\n
authority_level_change           Access level of users from authority \1 changed to "\2".\n

toggle_help                 Cycle between 0 and 1 for a boolean and locally changeable config item. Example: TOGGLE PREDICT_OBJECTS\n
toggle_usage_error          TOGGLE requires a config item name. Usage: TOGGLE config_item\n
toggle_invalid_config_item  TOGGLE requires a boolean and locally changeable config item, and \1 is not.\n

#*************************************
#*************************************
#
#    Login messages
#
#*************************************
#*************************************

#login texts
login_password_title		Password
login_password_help		Enter your login password here. Pressing Enter here will log you in.

login_cancel			Cancel Login
login_cancel_help		This will abort the login procedure.

login_username			Username
login_username_help		Enter your login username here.

login_storepw_text		Store Passwords:
login_storepw_help		Determines the password security policy.

login_storepw_dont_text		Not at all
login_storepw_dont_help		Paranoid: Throw the password away immediately after use.

login_storepw_mem_text		In memory
login_storepw_mem_help		Password will be remembered for this session of \g.

login_storepw_disk_text		On disk
login_storepw_disk_help		Lazy: store the password on the hard disk so you won't have to retype it ever again. Although the password is stored in encrypted form, this is pretty unsafe.

password_help			Password setting

login_request_redundant		Already logged in.\n
login_request_failed		Login failed. Try again!
login_request_failed_dup	Two logins with the same account are not permitted.\n
login_not_supported         This server does not support authentication of the type you requested, sorry.\n
login_request               Login with Authority \1
login_request_local         Login with Local Account
login_request_namechange	Name changed. Login required.
login_request_master		Master server requires Login.

hud_fastest Fastest:
hud_score Score:
hud_score_player Me:
hud_score_top Top:
hud_enemies_alive Enemies:
hud_teammates_alive Friends:
hud_ping Ping:
hud_rubber Rubber

# access level messages
access_level_hide_of_help      Minimal access level to be able to hide it's own user account information.
access_level_hide_to_help      Minimal access level to see everyone's user account information.
access_level_team_help         Minimal access level for /lock, /unlock, /invite and /uninvite team management.
access_level_op_help           Minimal access level for /op and /deop co-admin management commands commands.
access_level_op_max_help       Maximal access level directly attainable by /op commands.
access_level_admin_help        Minimal access level for /admin command.
access_level_rtfm_help         Minimal access level for /teach or /rtfm command.
access_level_chat_help         Minimal access level for chatting.
access_level_shout_help        Minimal access level for shouting.
access_level_ips_help          Minimal access level you need for seeing IPs of other players in the /players command.
access_level_autokick_immunity_help Minimal access level to be protected against autokicks.
access_level_nver_help         Minimal access level you need for seeing Network versions/strings from other players in /players.
access_level_spy_console_help  Minimal access level you need for seeing console input from other (in-game) admins.
access_level_spy_team_help     Minimal access level you need for seeing /team messages as a spectator.
access_level_spy_msg_help      Minimal access level you need for seeing /msg messages directed to others.
access_level_play_help         Minimal access level for playing
access_level_shuffle_up_help   Minimal access level for shuffling up
access_level_play_sliding_help Sliding minimal access level for playing; if enough players of a higher access level than given by ACCESS_LEVEL_PLAY are online, their level will be the minimal level for play; however, it will never be higher than ACCESS_LEVEL_PLAY_SLIDING.
access_level_play_sliders_help The access level required to play will only slide up if at least this many players of a higher level are online.
access_level_play_changed      Access level required to play changed from \1 to \2.\n

access_level_vote_suspend_help    Minimal access level required to issue suspend votes.
access_level_vote_silence_help    Minimal access level required to issue silence and voice votes.
access_level_vote_kick_help    Minimal access level required to issue kick votes.
access_level_vote_include_help    Minimal access level required to issue include votes.
access_level_vote_include_execute_help    Minimal access level successful include votes will be executed at.
access_level_vote_command_help    Minimal access level required to issue command votes.
access_level_vote_command_execute_help    Minimal access level successful command votes will be executed at.

access_level_chat_timeout_help   Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings.
access_level_chat_request   \10xRESETT would like to chat, but is not authorized yet. Would someone be so kind and say "/op \2"?\n
access_level_chat_denied    0xff7f7fChat denied,0xffffff insufficient access level.\n
access_level_shout_denied    0xff7f7fShout denied,0xffffff insufficient access level.\n
access_level_op_denied      0xff7f7f\1 denied,0xffffff insufficient access level.\n
access_level_op_overpowered 0xff7f7f\1 denied,0xffffff your need higher access rights than your victim.\n
access_level_op_self        0xff7f7f\1 denied,0xffffff can't do that to yourself :).\n
access_level_op_denied_max  0xff7f7f\1 denied,0xffffff your victim already has maximal rights.\n
access_level_op_denied_ai   0xff7f7f\1 denied,0xffffff your victim is an AI.\n
access_level_op_same        \1: This would have no effect.\n
access_level_op_unclear     \1: User is already logged in, please explicitly set an access level.\n

access_level_demote         \1 has been demoted to "\2" by order of \3.\n
access_level_demote_anon    \1 has been demoted to "\2".\n
access_level_promote        \1 has been promoted to "\2" by order of \3.\n
access_level_promote_anon   \1 has been promoted to "\2".\n

access_level_admin_denied   0xff7f7f/admin denied,0xffffff insufficient access level.\n
access_level_shuffle_up_denied Required access level to shuffle up is "\1", you only have "\2".\n
access_level_rtfm_denied    Required access level to teach others is "\1", you only have "\2".\n
rtfm_denied                 You need to be logged in to teach others.\n

access_level_list_admins_help Access level required to be able to use the "/admins" command.
access_level_list_admins_see_everyone_help Users with this access level or better will be able to list any configured admin, regardless of ADMIN_LIST_MIN_ACCESS_LEVEL.

access_level_announce_login_help Maximal access level that determines if a player's login/logout message can be announced.

intercept_commands_help     List of chat commands to accept and log to stdout.
intercept_unknown_commands_help If 1, accept and log all unknown chat commands.

chat_command_unknown        Unknown chat command "\1".\n
chat_command_accesslevel    Sorry, your access level is not high enough to use the "\1" command. You're \2, required would be \3.\n

read_reports_count                 There are \1 reports.\n
read_reports_access_no_clear       You do not have access to clear the reports.\n
read_reports_cleared               The reports have successfully been cleared.\n
read_reports_access_no_read        You do not have access to read the reports.\n
chat_message_report_message_empty  Your report cannot be empty.\n
chat_message_report_respond_ok     Your report has been saved.\n
chat_message_report_respond_no     Your report was not saved. Please report this issue.\n
chat_message_report_read_usage     /reports read <line number>\n
chat_message_report_read_none      Report \1 does not exist.\n

authority_blacklist_help    Comma separated list of authorities your server should refuse to query.
authority_whitelist_help    If non-empty, only authorities on this comma separated list will be queried by your server.
trust_lan_help              If set to 1, the server assumes that your LAN is safe and that nobody can run a pharming server on it.
hash_method_blacklist_help  List of hash authentication methods to disable support for.

legacy_log_names_help       If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best.

login_message_requested     User \1 requests authentication as "\2@\3".\n
login_message_responded     Password request sent to user \1, username "\2", method \3, message "\4".\n
login_message               \3\1 has been logged in as \2.\n
login_message_byorder       Order of \1: 
login_message_special       \4\1 has been logged in as \2 at access level "\3".\n
logout_message              \1 has been logged out as \2.\n
logout_message_deop         \1 has been logged out as \2 by order of \3.\n
login_failed_message        0xff7f7fLogin failed,0xffffff reason: \1\n

# various reasons for logins to fail
login_error_aborted         Login aborted.
login_error_invalidurl_illegal_hostname   Authentication URL \1 invalid, illegal characters in hostname part (only ASCII letters, numbers and a fine selection of other characters are allowed).
login_error_invalidurl_illegal_path   Authentication URL \1 invalid, illegal characters in path part (only ASCII letters, numbers, dots, slashes and a fine selection of other characters are allowed).
login_error_invalidurl_illegal_port   Authentication URL \1 invalid, illegal characters in port (only numbers are allowed).
login_error_invalidurl_defaultport   Authentication URL \1 invalid. Just leave away the default port, please :).
login_error_invalidurl_slash         Authentication URL \1 invalid, double slash or ending with slash.
login_error_invalidurl_rawip         Authentication URL \1 invalid, it contains a raw IP address.
login_error_invalidurl_notfound      Authentication URL \1 invalid, it was not found.
login_error_noremote                 Authentication via Global ID not available on this server.
login_error_blacklist                Authority \1 is on this server's blacklist.
login_error_whitelist                Authority \1 is not on this server's whitelist.
login_error_pharm                    Server address mismatch, \1 (sent by client) != \2 (our address). Pharming suspected. If  you are connecting from the LAN and get this error, set "TRUST_LAN" on the server (only if your LAN can be fully trusted, of course). If you are connecting from the internet, use "SERVER_DNS" to make its own real IP known to the server.
login_error_pharm_cheap              Server address trouble. Client sent unspecific server address.
login_error_methodmismatch  The local method used for authentication has been modified since your password was set. In the server's config files, put all commands that define authentication methods before all local password definitions.
login_error_nomethod        No authentication method could be found. Your client supports \1, this server supports \2, and the authentication server supports \3.
login_error_nomethodlist    Authentication URL \1 does not return a list of supported methods, got error code \2, content "\3".
login_error_nomethodproperties    Authentication URL \1 does not return a list of methods properties, got error code \2, content "\3".
login_error_nouser          User does not exist, authentication server returned "\1".
login_error_password        Wrong password supplied, authentication server  returned "\1".
login_error_unknown         Unknown error code \1 returned, content "\2".
login_error_invalidclaim    Authority "\1" can't claim you to be "\2"!
login_error_unexpected_answer Answer "\1" expected from server, but got \2 instead.

login_error_local_nouser    Local user \1 not found. Try "/login \1@forums" instead.
login_error_local_password  Supplied password for local user \1 incorrect.

chatcommand_requires_player  \1 requires a player username as additional parameter.\n

local_user_help   Adds a local user account from a name/password pair.
local_user_syntax Usage: LOCAL_USER <user name> <password>\n

local_team_help          Adds a local account for an entire team (team tags are compared).
local_team_syntax        Usage: LOCAL_TEAM <team tag> <password>\n

user_remove_help   Removes an password account for a user or team.
password_remove_syntax Usage: USER_REMOVE <user name/team tag>\n
md5_password_removed        User name/team tag \1 removed.\n
md5_password_remove_notfound User name/team tag \1 to remove not found.\n

reserve_screen_name_help      Reserves a screen name to a registered user
reserve_screen_name_usage   Usage: RESERVE_SCREEN_NAME <screen name (in quotes if it contains spaces)> <user>\n
reserve_screen_name_change   Screen name "\1" reserved for user \2.\n

user_alias_help               Allows bending authenticated names around: a player authenticated as X originally can appear as y.
user_alias_usage              Usage: USER_ALIAS <user> <alias of user>\n
alias_change                  User \1 will be known as \2.\n

ban_user_help                 Allows to ban players based on their authentication ID.
ban_user_message              User \1 has been banned.\n
ban_user_usage                Usage: BAN_USER <authenticated name>\n
unban_user_help               Undoes BAN_USER.
unban_user_message            User \1 has been unbanned.\n
unban_user_usage              Usage: UNBAN_USER <authenticated name>\n
ban_user_list_help            Gives a list of banned users.

md5_prefix_help               Extra hash prefix for local accounts used to scramble the password
md5_suffix_help               Extra hash suffix for local accounts used to scramble the password

global_id_help                If set to 1, Global IDs (Armathentication) will be enabled on this server.

# items that should not be translated
include english_base_notranslate.txt

# Room for lost settings in translation files:

tab_completion_toomanyresults Too many results found. Type further characters.\n
tab_completion_results Possibilities:\n
