## To use this file: rinclude games/fort/revenge_v1(http://www.trontimes.tk/repository/files/games/fort/revenge_v1.cfg) # Reset all physics to default rinclude games/reset_vov_A.cfg(http://www.trontimes.tk/repository/files/games/reset_vov_A.cfg) # Load basic fortress settings: map and conquest rates sinclude examples/fortress_soccer.cfg # Physics sinclude examples/cvs_test/fortress_physics.cfg # Scoring sinclude examples/cvs_test/fortress_scoring.cfg # Politics (important parts copied+pasted) TEAM_BALANCE_WITH_AIS 0 SP_MIN_PLAYERS 2 ALLOW_TEAM_NAME_COLOR 1 ALLOW_TEAM_NAME_PLAYER 0 SP_TEAM_MAX_PLAYERS 9 TEAM_MAX_PLAYERS 10 # Small holes explosion_radius 0.75 sp_explosion_radius 0.75 # I do like a 2v2=conquest setting here. Because you can win it back! :-) fortress_conquest_rate .3 fortress_defend_rate .2 fortress_conquest_decay_rate .1 # No win zone. Unless you are good at staying alive for long. Then BOOM! win_zone_randomness 0 win_zone_min_round_time 817 win_zone_min_last_death 300 win_zone_initial_size 100 win_zone_expansion 400 win_zone_deaths 1 # Even teams and no login barrier for a beginner-friendly server. # 6v6 by default, you can reconfigure this yourself after rincluding this. teams_min 2 teams_max 2 team_max_players 6 team_max_imbalance 1 # Scoring: Compared to "current" fort I reverse the zone and win score settings here. # I would like to trim down the numbers to 1/2/3 instead of 2/4/6 but it'd throw people off. fortress_survive_win 0 fortress_conquered_win 0 fortress_conquered_score 6 fortress_held_score 0 score_win 4 sp_score_win 4 # Give the other team some time to avenge their fallen base! (t = 1/collapse_speed) # For the initial calculation of time needed I add the 8 seconds of wall stay up time # to the 5 seconds it takes someone to conquer the base (->13) and then throw another few onto that. # I arrive at 20 seconds because it's a round easy to remember number. 1/20 = 0.05 # It might be adjusted in the future. fortress_collapse_speed 0.05 fortress_conquered_kill_ratio 1 # Match limits. There are theoretically more points on the field so I raised the score limit a bit. limit_score 150 limit_advance 0 limit_score_min_lead 0 limit_time 60 limit_rounds 42