### WTF IS THIS: Three team fortress on a triangle map. Default to 5v5v5 because that's the number to count to. # Warning: Older servers do not support the advanced match limits; you can still play but you'll have worse match limits. # Reset all physics to default rinclude games/reset_vov_A.cfg(http://www.trontimes.tk/repository/files/games/reset_vov_A.cfg) MAP_FILE VOV/fortress/Hexagon-1.1.aamap.xml(http://www.trontimes.tk/repository/files/VOV/fortress/Hexagon-1.1.aamap.xml) ARENA_AXES 6 GAME_TYPE 1 # Notable physics changes compared to normal fort: # - sharper turns (hey we don't make clunky 90° ones anymore, ought to be quicker now) # - a bit sharper turns on full speed # - rim wall gives speed now (so you can go places; less than player walls though) # - more brake reservoir: +40% in single brakings, +100% over time if you use it regularly # - speed is kept up more (because speed is good, also you will probably need the brake now) # - +20% rubber wall shrink (so the defender can jump out at you more and has more leniency on turns) # - rubber usage at fast speeds is slightly better, but speedy grinds are still inferior to braked ones # - spaced out team spawns for more tactics ############################### ### Zone settings + revenge ### ############################### # if zone gets killed, let players alive but kill them off after a while (30sec) # full revenge mode, so even when there's only one zone left there's revenge to get fortress_survive_win 0 fortress_conquered_win 0 fortress_collapse_speed 0.0333 fortress_conquered_kill_ratio 1 FORTRESS_CONQUEST_DECAY_RATE 0.1 FORTRESS_CONQUEST_RATE 0.25 FORTRESS_DEFEND_RATE 0.3 FORTRESS_CONQUEST_TIMEOUT -1 ### gank settings A#vsD#: 1v0=6s 2v1=10s 3v1=3s 3v2=20s 4v3=even FORTRESS_MAX_PER_TEAM 1 SPAWN_POINT_GROUP_SIZE 3 # spaced out team spawns for more tactics SPAWN_WINGMEN_BACK 7 SPAWN_WINGMEN_SIDE 3 ##################### ### Team Settings ### ##################### ALLOW_TEAM_NAME_PLAYER 0 ALLOW_TEAM_NAME_COLOR 1 TEAM_BALANCE_WITH_AIS 0 TEAM_MAX_PLAYERS 5 TEAM_MIN_PLAYERS 1 TEAM_MAX_IMBALANCE 2 TEAMS_MAX 3 TEAMS_MIN 2 BUG_COLOR_OVERFLOW 0 ########################## ### Scoring and Limits ### ########################## # idfk FORTRESS_CONQUERED_SCORE 7 SCORE_WIN 5 SCORE_KILL 2 SCORE_DIE 0 SCORE_SUICIDE 0 # if the server supports them, these should be nice! LIMIT_ROUNDS 15 LIMIT_TIME 120 LIMIT_SCORE 100 LIMIT_SCORE_MIN_LEAD 20 LIMIT_ADVANCE 65 ###################### ### Kill Detection ### ###################### # same as normal fort ENEMY_SUICIDE_TIMEOUT 10.0 ENEMY_CURRENTTIME_INFLUENCE 0.5 ENEMY_TEAMMATE_PENALTY 9.5 ENEMY_DEAD_PENALTY 0.0 ENEMY_CHATBOT_PENALTY 0.0 ###################### ### Cycle Settings ### ###################### # these feel good and not clunky to me CYCLE_SPEED 30 CYCLE_SPEED_DECAY_ABOVE 0.09 CYCLE_SPEED_DECAY_BELOW 4 CYCLE_DELAY 0.0865 CYCLE_DELAY_TIMEBASED 0.85 CYCLE_TURN_SPEED_FACTOR 0.972 CYCLE_ACCEL 20 CYCLE_ACCEL_RIM 0.7 CYCLE_BRAKE 30 CYCLE_BRAKE_DEPLETE 0.7 CYCLE_BRAKE_REFILL 0.14 CYCLE_RUBBER 5 CYCLE_RUBBER_WALL_SHRINK 1.2 CYCLE_RUBBER_TIMEBASED 0.15 CYCLE_WALL_NEAR 4.5 WALLS_LENGTH 400 WALLS_STAY_UP_DELAY 6 EXPLOSION_RADIUS 1.5 ######################## ### Winzone Settings ### ######################## # a death zone just to scare :D WIN_ZONE_INITIAL_SIZE 40 WIN_ZONE_EXPANSION 0 WIN_ZONE_MIN_LAST_DEATH 0 WIN_ZONE_MIN_ROUND_TIME 600 WIN_ZONE_RANDOMNESS 0 WIN_ZONE_DEATHS 1 ############################## ### Single Player Settings ### ############################## SP_GAME_TYPE 0 SP_TEAM_MAX_PLAYERS 1 SP_TEAM_MIN_PLAYERS 1 SP_TEAMS_MAX 3 SP_TEAMS_MIN 3 SP_WIN_ZONE_MIN_ROUND_TIME 300 SP_WALLS_LENGTH 400 SP_EXPLOSION_RADIUS 2