### WTF IS THIS: Capture the Flag, classic map, 5v5 with respawns. # You do need a server with the sty+ct hack to play CTF or shooting based games. # Intended for casual use (like the good old Ww CTF server), for tourney/war behaviour simply increase team_max_imbalance. # I have taken the liberty of rounding some overprecise values. (e.g 0.00999999 --> 0.01) # Reset all physics to default rinclude games/reset_vov_A.cfg(http://www.trontimes.tk/repository/files/games/reset_vov_A.cfg) # Classic CTF map. I did upload it to the TT repo too in case of backup need. MAP_FILE Your_mom/clever/ctfsty-0.0.2.aamap.xml(http://maps.ix.ihptru.net/Your_mom/clever/ctfsty-0.0.2.aamap.xml) ARENA_AXES 4 SIZE_FACTOR -2 # Team Dynamics ALLOW_TEAM_NAME_COLOR 1 ALLOW_TEAM_NAME_PLAYER 0 TEAMS_MAX 2 TEAMS_MIN 2 TEAM_MAX_PLAYERS 5 TEAM_MIN_PLAYERS 1 TEAM_MAX_IMBALANCE 1 # All the rest of this are the physics parts taken from the CTF Brawl 42 config (sorted too yay). # walls CYCLE_WALL_TIME 3 CYCLE_INVULNERABLE_TIME 3 WALLS_LENGTH 200 WALLS_STAY_UP_DELAY 2 EXPLOSION_RADIUS 2 # speed CYCLE_SPEED 15.0 CYCLE_SPEED_MIN .25 CYCLE_SPEED_DECAY_BELOW 5.0 CYCLE_SPEED_DECAY_ABOVE .1 CYCLE_START_SPEED 20.0 CYCLE_SOUND_SPEED 30.0 # accel CYCLE_ACCEL 30.0 CYCLE_ACCEL_SELF 1.0 CYCLE_ACCEL_TEAM 1.0 CYCLE_ACCEL_ENEMY 1.0 CYCLE_ACCEL_RIM 0.0 CYCLE_ACCEL_SLINGSHOT 1.0 CYCLE_ACCEL_OFFSET 2.0 CYCLE_WALL_NEAR 6.0 # brake CYCLE_BRAKE 0.0 CYCLE_BRAKE_DEPLETE 0.6 CYCLE_BRAKE_REFILL 0.1 # turns CYCLE_DELAY .03 CYCLE_DELAY_TIMEBASED 1.0 CYCLE_TURN_SPEED_FACTOR .95 # rubber CYCLE_RUBBER 10 CYCLE_PING_RUBBER 4 CYCLE_RUBBER_TIMEBASED 0.0 CYCLE_RUBBER_SPEED 40.0 CYCLE_RUBBER_MINDISTANCE 0.001 CYCLE_RUBBER_MINDISTANCE_RATIO 0.0001 CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.005 CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005 CYCLE_RUBBER_MINDISTANCE_PREPARATION .2 CYCLE_RUBBER_MINADJUST 0.01 CYCLE_RUBBER_LEGACY 0 CYCLE_RUBBER_TIME 10.0 CYCLE_RUBBER_DELAY 0.0 CYCLE_RUBBER_DELAY_BONUS .5 CYCLE_RUBBER_WALL_SHRINK 1 # scores SCORE_WIN 10 SCORE_SUICIDE 0 SCORE_KILL 2 SCORE_DIE 0 SCORE_FLAG 10 SCORE_DEATHZONE 0 # matchlimits LIMIT_SCORE 150 LIMIT_ROUNDS 8 LIMIT_TIME 30 # killdetection ENEMY_TEAMMATE_PENALTY 2500.0 ENEMY_DEAD_PENALTY 0.0 ENEMY_CHATBOT_PENALTY 30.0 ENEMY_CURRENTTIME_INFLUENCE 0.0 ENEMY_SUICIDE_TIMEOUT 10000.0 # deathzone WIN_ZONE_RANDOMNESS 0 WIN_ZONE_DEATHS 1 WIN_ZONE_EXPANSION 100 WIN_ZONE_INITIAL_SIZE 1 WIN_ZONE_MIN_LAST_DEATH 0 WIN_ZONE_MIN_ROUND_TIME 300 # basezone FORTRESS_CONQUEST_RATE 0 FORTRESS_DEFEND_RATE 0 FORTRESS_CONQUEST_DECAY_RATE 0 BASE_RESPAWN 1 BASE_ENEMY_RESPAWN 1 BASE_ENEMY_KILL 0 BASE_RESPAWN_REMIND_TIME 10 # flag-looks FLAG_CHAT_BLINK_TIME -1 FLAG_BLINK_TIME 1.5 FLAG_BLINK_ON_TIME 0.3 FLAG_BLINK_START 0.2 FLAG_BLINK_END 1.0 FLAG_BLINK_ESTIMATE_POSITION 0.6 FLAG_BLINK_TRACK_TIME -1 # flag-behaviour FLAG_REQUIRED_HOME 1 FLAG_DROP_HOME 0 FLAG_DROP_TIME 3 # singleplayer SP_SIZE_FACTOR -2 SP_WALLS_LENGTH 200 SP_WALLS_STAY_UP_DELAY 2 SP_TEAM_BALANCE_WITH_AIS 0 SP_EXPLOSION_RADIUS 2