### WTF IS THIS: Three team fortress on a triangle map. Default to 5v5v5 because that's the number to count to. # Warning: Older servers do not support the advanced match limits; you can still play but you'll have worse match limits. # V2+3: Walls shortened to 380m from 400m. Feels better to testers when defending. # V4: rubber_mindist settings fiddled with, rubber_time lowered, start_speed increased, walls shortened again a bit, single player settings taken over from ww's server cause they're awesome. # Reset all physics to default ######################################################################################## # Base CFG file for game play # Durf's file with additions from vov ARENA_AXES 4 DOUBLEBIND_TIME -10 EXTRA_ROUND_TIME 0 FINISH_TYPE 2 GAME_TIMEOUT 10 GAME_TYPE 1 GOAL_ROUND_END 1 RESPAWN_TIME -1 SIZE_FACTOR 0 SPEED_FACTOR 0 TIME_FACTOR 1 LIMIT_ROUNDS 10 LIMIT_SCORE 100 LIMIT_SETS 1 LIMIT_TIME 30 AI_IQ 50 AUTO_AIS 0 AUTO_IQ 0 NUM_AIS 0 WIN_ZONE_DEATHS 0 WIN_ZONE_EXPANSION 1 WIN_ZONE_INITIAL_SIZE 5 WIN_ZONE_MIN_LAST_DEATH 30 WIN_ZONE_MIN_ROUND_TIME 60 WIN_ZONE_RANDOMNESS 0.8 BALL_AUTORESPAWN 1 BALL_CYCLE_ACCEL_BOOST 0 BALL_KILLS 0 BALLS_BOUNCE_ON_CYCLE_WALLS 0 BALLS_INTERACT 0 BALL_SPEED_DECAY 0 BALL_TEAM_MODE 0 BASE_ENEMY_KILL 0 BASE_ENEMY_RESPAWN 0 BASE_RESPAWN 0 BASE_RESPAWN_REMIND_TIME -1 PLAYER_CHAT_WAIT_MAX 0 PLAYER_CHAT_WAIT_TEAMLEADER 1 SPAWN_WINGMEN_BACK 2.2029 SPAWN_WINGMEN_SIDE 2.75362 EXPLOSION_RADIUS 4 CYCLE_ACCEL 10 CYCLE_ACCEL_ENEMY 1 CYCLE_ACCEL_OFFSET 2 CYCLE_ACCEL_RIM 0 CYCLE_ACCEL_SELF 1 CYCLE_ACCEL_SLINGSHOT 1 CYCLE_ACCEL_TEAM 1 CYCLE_ACCEL_TUNNEL 1 CYCLE_BOOST_ENEMY 0 CYCLE_BOOST_RIM 0 CYCLE_BOOST_SELF 0 CYCLE_BOOST_TEAM 0 CYCLE_BOOSTFACTOR_ENEMY 1 CYCLE_BOOSTFACTOR_RIM 1 CYCLE_BOOSTFACTOR_SELF 1 CYCLE_BOOSTFACTOR_TEAM 1 CYCLE_BRAKE 30 CYCLE_BRAKE_DEPLETE 1 CYCLE_BRAKE_REFILL 0.1 CYCLE_DELAY 0.1 CYCLE_DIST_WALL_SHRINK 0 CYCLE_DIST_WALL_SHRINK_OFFSET 0 CYCLE_FIRST_SPAWN_PROTECTION 0 CYCLE_INVULNERABLE_TIME 0 CYCLE_PING_RUBBER 3 CYCLE_RUBBER 1 CYCLE_RUBBER_DELAY 0 CYCLE_RUBBER_DELAY_BONUS 0.5 CYCLE_RUBBER_MALUS_TIME 5 CYCLE_RUBBER_MALUS_TURN 0 CYCLE_RUBBER_MINADJUST 0.05 CYCLE_RUBBER_MINDISTANCE 0.001 CYCLE_RUBBER_MINDISTANCE_GAP 0 CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR 0 CYCLE_RUBBER_MINDISTANCE_GAP_SIDE 0.5 CYCLE_RUBBER_MINDISTANCE_PREPARATION 0.2 CYCLE_RUBBER_MINDISTANCE_RATIO 0.0001 CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.005 CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005 CYCLE_RUBBER_SPEED 40 CYCLE_RUBBER_TIME 10 CYCLE_RUBBER_TIMEBASED 0 CYCLE_RUBBER_WALL_SHRINK 0 CYCLE_SOUND_SPEED 30 CYCLE_SPEED 30 CYCLE_SPEED_DECAY_ABOVE 0.1 CYCLE_SPEED_DECAY_BELOW 5 CYCLE_SPEED_MAX 0 CYCLE_SPEED_MIN 0.25 CYCLE_START_SPEED 20 CYCLE_TIME_TOLERANCE 0.1 CYCLE_TURN_MEMORY 3 CYCLE_TURN_SPEED_FACTOR 0.95 CYCLE_WALL_NEAR 6 CYCLE_WALL_TIME 0 CYCLE_WIDTH 0 CYCLE_WIDTH_RUBBER_MAX 1 CYCLE_WIDTH_RUBBER_MIN 1 CYCLE_WIDTH_SIDE 0 SELF_DESTRUCT 0 SELF_DESTRUCT_FALL 2 SELF_DESTRUCT_RADIUS 18 SELF_DESTRUCT_RISE 5 SELF_DESTRUCT_ROT 7 SELF_DESTRUCT_VANISH 1 WALLS_LENGTH -1 WALLS_STAY_UP_DELAY 8 SCORE_DEATH_SHOT 1 SCORE_DEATHZONE -1 SCORE_DIE -2 SCORE_DIFF_WIN 1 SCORE_FLAG 3 SCORE_FLAG_HOME_BASE 1 SCORE_GOAL 1 SCORE_HOLE 0 SCORE_KILL 3 SCORE_RUBBERZONE -1 SCORE_SELF_DESTRUCT 1 SCORE_SHOT 1 SCORE_SHOT_SUICIDE 0 SCORE_SUICIDE -4 SCORE_SURVIVE 0 SCORE_WIN 10 SCORE_ZOMBIE_ZONE 0 SCORE_ZOMBIE_ZONE_REVENGE 1 FORTRESS_COLLAPSE_SPEED 0.5 FORTRESS_CONQUERED_KILL_MIN 0 FORTRESS_CONQUERED_KILL_RATIO 0 FORTRESS_CONQUERED_SCORE 0 FORTRESS_CONQUERED_WIN 0 FORTRESS_CONQUEST_DECAY_RATE 0.1 FORTRESS_CONQUEST_RATE 0.5 FORTRESS_CONQUEST_TIMEOUT 0 FORTRESS_DEFEND_RATE 0.25 FORTRESS_HELD_SCORE 0 FORTRESS_MAX_PER_TEAM 0 FORTRESS_SURVIVE_WIN 1 AUTO_SUBSTITUTION 0 AUTO_TEAM 1 AUTO_TEAM_SPEC_SPAM 1 NEW_TEAM_ALLOWED 0 TEAM_ALLOW_SHUFFLE_UP 0 TEAM_BALANCE_ON_QUIT 1 TEAM_BALANCE_WITH_AIS 1 TEAM_CENTER_IS_BOSS 1 TEAM_MAX_IMBALANCE 1 TEAM_MAX_PLAYERS 5 TEAM_MIN_PLAYERS 1 TEAMS_MAX 16 TEAMS_MIN 1 SP_AI_IQ 50 SP_AUTO_AIS 0 SP_AUTO_IQ 0 SP_EXPLOSION_RADIUS 4 SP_FINISH_TYPE 1 SP_GAME_TYPE 1 SP_LIMIT_ROUNDS 10 SP_LIMIT_SCORE 100000 SP_LIMIT_SETS 1 SP_LIMIT_TIME 30 SP_MIN_PLAYERS 4 SP_NUM_AIS 0 SP_SCORE_DIFF_WIN 1 SP_SCORE_WIN 10 SP_SIZE_FACTOR -3 SP_SPEED_FACTOR 0 SP_TEAM_BALANCE_ON_QUIT 0 SP_TEAM_BALANCE_WITH_AIS 1 SP_TEAM_MAX_IMBALANCE 1 SP_TEAM_MAX_PLAYERS 1 SP_TEAM_MIN_PLAYERS 1 SP_TEAMS_MAX 16 SP_TEAMS_MIN 1 SP_WALLS_LENGTH -1 SP_WALLS_STAY_UP_DELAY 8 SP_WIN_ZONE_MIN_LAST_DEATH 1e+06 SP_WIN_ZONE_MIN_ROUND_TIME 1e+06 FLAG_BLINK_END 1 FLAG_BLINK_ESTIMATE_POSITION 0.6 FLAG_BLINK_ON_TIME 0.3 FLAG_BLINK_START .2 FLAG_BLINK_TIME 1.5 FLAG_BLINK_TRACK_TIME -1 FLAG_CHAT_BLINK_TIME -1 FLAG_COLOR_B -1 FLAG_COLOR_G -1 FLAG_COLOR_R -1 FLAG_CONQUEST_WINS_ROUND 0 FLAG_DROP_HOME 0 FLAG_DROP_TIME -1 FLAG_HOLD_SCORE 1 FLAG_HOLD_SCORE_TIME -1 FLAG_HOLD_TIME -1 FLAG_HOME_RANDOMNESS_X -1 FLAG_HOME_RANDOMNESS_Y -1 FLAG_REQUIRED_HOME 1 FLAG_TEAM -1 MIN_FLAGS_HOME 0 DEATH_SHOT 1 MEGA_SHOT_DIR 3 MEGA_SHOT_EXPLOSION 1 MEGA_SHOT_MULT 0.3 MEGA_SHOT_THRESH 2 SHOT_COLLISION 0 SHOT_DISCARD_TIME 0.3 SHOT_EXPLOSION 0 SHOT_KILL_INVULNERABLE 1 SHOT_KILL_SELF 0 SHOT_KILL_VANISH 1 SHOT_RADIUS_MAX 5 SHOT_RADIUS_MIN 0.7 SHOT_ROT_MAX 10 SHOT_ROT_MIN 2 SHOT_SEEK_UPDATE_TIME 0.5 SHOT_START_DIST 1 SHOT_THRESH 2 SHOT_VELOCITY_MULT 1.8 SHOT_WALL_BOUNCE 0 ZOMBIE_ZONE 0 ZOMBIE_ZONE_FALL 0 ZOMBIE_ZONE_RADIUS 6 ZOMBIE_ZONE_RISE 0.4 ZOMBIE_ZONE_ROT 2 ZOMBIE_ZONE_SHOOT 1 ZOMBIE_ZONE_SPEED 12 ZOMBIE_ZONE_VANISH 0 # vovs additions ENEMY_TEAMMATE_PENALTY 2500.0 ENEMY_DEAD_PENALTY 0.0 ENEMY_CHATBOT_PENALTY 30.0 ENEMY_CURRENTTIME_INFLUENCE 0.0 ENEMY_SUICIDE_TIMEOUT 10000.0 SPAWN_POINT_GROUP_SIZE 0 CAMERA_FORBID_SMART 0 CAMERA_FORBID_IN 0 CAMERA_FORBID_FREE 0 CAMERA_FORBID_FOLLOW 0 CAMERA_FORBID_CUSTOM 0 CAMERA_FORBID_MER 0 CAMERA_FORBID_SERVER_CUSTOM 1 FORBID_COCKPIT_DATA "" FORBID_HUD_MAP 0 FORBID_HUD_CAMERA 0 CONDENSE_CONQUEST_OUTPUT 0 TEAM_BALANCE_WITH_AIS 0 ######################################################################################## MAP_FILE VOV/fortress/Hexagon-1.1.aamap.xml(http://www.trontimes.tk/repository/files/VOV/fortress/Hexagon-1.1.aamap.xml) SIZE_FACTOR 0 SP_SIZE_FACTOR -3 ARENA_AXES 6 GAME_TYPE 1 # Notable physics changes compared to normal fort: # - sharper turns (hey we don't make clunky 90? ones anymore, ought to be quicker now) # - a bit sharper turns on full speed # - rim wall gives speed now (so you can go places; less than player walls though) # - more brake reservoir: +40% in single brakings, +100% over time if you use it regularly # - speed is kept up more (because speed is good, also you will probably need the brake now) # - +20% rubber wall shrink (so the defender can jump out at you more and has more leniency on turns) # - rubber usage at fast speeds is slightly better, but speedy grinds are still inferior to braked ones # - spaced out team spawns for more tactics ############################### ### Zone settings + revenge ### ############################### # if zone gets killed, let players alive but kill them off after a while (30sec) # full revenge mode, so even when there's only one zone left there's revenge to get fortress_survive_win 0 fortress_conquered_win 0 fortress_collapse_speed 0.0333 fortress_conquered_kill_ratio 1 FORTRESS_CONQUEST_DECAY_RATE 0.1 FORTRESS_CONQUEST_RATE 0.25 FORTRESS_DEFEND_RATE 0.3 FORTRESS_CONQUEST_TIMEOUT -1 ### gank settings A#vsD#: 1v0=6s 2v1=10s 3v1=3s 3v2=20s 4v3=even FORTRESS_MAX_PER_TEAM 1 SPAWN_POINT_GROUP_SIZE 3 # spaced out team spawns for more tactics SPAWN_WINGMEN_BACK 7 SPAWN_WINGMEN_SIDE 3 ##################### ### Team Settings ### ##################### ALLOW_TEAM_NAME_PLAYER 0 ALLOW_TEAM_NAME_COLOR 1 TEAM_BALANCE_WITH_AIS 0 TEAM_MAX_PLAYERS 5 TEAM_MIN_PLAYERS 1 TEAM_MAX_IMBALANCE 2 TEAMS_MAX 3 TEAMS_MIN 2 BUG_COLOR_OVERFLOW 0 ########################## ### Scoring and Limits ### ########################## # these seem to work FORTRESS_CONQUERED_SCORE 7 SCORE_WIN 5 SCORE_KILL 2 SCORE_DIE 0 SCORE_SUICIDE 0 SCORE_DEATHZONE 1 # if the server supports them, these should be nice! LIMIT_ROUNDS 15 LIMIT_TIME 120 LIMIT_SCORE 120 LIMIT_SCORE_MIN_LEAD 30 LIMIT_ADVANCE 75 ###################### ### Kill Detection ### ###################### # same as normal fort ENEMY_SUICIDE_TIMEOUT 10.0 ENEMY_CURRENTTIME_INFLUENCE 0.5 ENEMY_TEAMMATE_PENALTY 9.5 ENEMY_DEAD_PENALTY 0.0 ENEMY_CHATBOT_PENALTY 0.0 ###################### ### Cycle Settings ### ###################### # these feel good and not clunky to me CYCLE_SPEED 30 CYCLE_START_SPEED 25 CYCLE_SPEED_DECAY_ABOVE 0.09 CYCLE_SPEED_DECAY_BELOW 4 CYCLE_TURN_SPEED_FACTOR 0.972 CYCLE_DELAY 0.0865 CYCLE_DELAY_TIMEBASED 0.85 CYCLE_ACCEL 20 CYCLE_ACCEL_RIM 0.69 CYCLE_BRAKE 30 CYCLE_BRAKE_DEPLETE 0.7 CYCLE_BRAKE_REFILL 0.14 CYCLE_RUBBER 5.01 # just to mess with people lol CYCLE_RUBBER_WALL_SHRINK 1.2 CYCLE_RUBBER_TIMEBASED 0.15 CYCLE_RUBBER_MINDISTANCE_PREPARATION .037 CYCLE_RUBBER_MINDISTANCE_RESERVOIR .004 CYCLE_RUBBER_TIME 7 CYCLE_WALL_NEAR 4.5 WALLS_LENGTH 373 WALLS_STAY_UP_DELAY 6 EXPLOSION_RADIUS 1.5 ######################## ### Winzone Settings ### ######################## # death zone after 7 minutes, but it cannot interrupt a deathmatch WIN_ZONE_INITIAL_SIZE 5 WIN_ZONE_EXPANSION 180 WIN_ZONE_MIN_LAST_DEATH 35 WIN_ZONE_MIN_ROUND_TIME 420 WIN_ZONE_RANDOMNESS 0 WIN_ZONE_DEATHS 1 ############################## ### Single Player Settings ### ############################## SP_GAME_TYPE 0 SP_TEAM_MAX_PLAYERS 4 SP_TEAM_MIN_PLAYERS 3 SP_TEAMS_MAX 3 SP_TEAMS_MIN 3 SP_WIN_ZONE_MIN_ROUND_TIME 300 SP_WALLS_LENGTH 200 SP_EXPLOSION_RADIUS 1.5