###################### # Capture The Flag # ###################### TALK_TO_MASTER 1 GLOBAL_ID 1 ##access level ACCESS_LEVEL_ADMIN 7 # Minimal access level for /admin command. ACCESS_LEVEL_CHAT 20 # Minimal access level for chatting. ACCESS_LEVEL_CHAT_TIMEOUT 60 # Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. ACCESS_LEVEL_HIDE_OF -1 # Minimal access level to be able to hide it's own user account information. ACCESS_LEVEL_HIDE_TO 20 # Minimal access level to see everyone's user account information. ACCESS_LEVEL_IPS 5 # Minimal access level you need for seeing IPs of other players in the /players command. ACCESS_LEVEL_LIST_ADMINS 2 # Access level required to be able to use the "/admins" command. ACCESS_LEVEL_LIST_ADMINS_SEE_EVERYONE 2 # Users with this access level or better will be able to list any configured admin, regardless of ADMIN_LIST_MIN_ACCESS_LEVEL.CYCLE_MIN ACCESS_LEVEL_NVER 2 # Minimal access level you need for seeing Network versions/strings from other players in /players. ACCESS_LEVEL_OP 7 # Minimal access level for /op and /deop co-admin management commands commands. ACCESS_LEVEL_OP_MAX 7 # Maximal access level directly attainable by /op commands. ACCESS_LEVEL_PLAY 15 # Minimal access level for playing ACCESS_LEVEL_PLAY_SLIDERS 4 # The access level required to play will only slide up if at least this many players of a higher level are online. ACCESS_LEVEL_PLAY_SLIDING 15 # Sliding minimal access level for playing; if enough players of a higher access level than given by ACCESS_LEVEL_PLAY are online, their level will be the minimal level for play; however, it will never be higher than ACCESS_LEVEL_PLAY_SLIDING. ACCESS_LEVEL_RTFM 2 # Minimal access level for /teach or /rtfm command. ACCESS_LEVEL_SHUFFLE_UP 15 # Minimal access level for shuffling up ACCESS_LEVEL_SPY_CONSOLE 20 # Minimal access level you need for seeing console input from other (in-game) admins. ACCESS_LEVEL_SPY_MSG -1 # Minimal access level you need for seeing /msg messages directed to others. ACCESS_LEVEL_SPY_TEAM -1 # Minimal access level you need for seeing /team messages as a spectator. ACCESS_LEVEL_TEAM 7 # Minimal access level for /lock, /unlock, /invite and /uninvite team management. ACCESS_LEVEL_VOTE_COMMAND 2 # Minimal access level required to issue command votes. ACCESS_LEVEL_VOTE_COMMAND_EXECUTE 2 # Minimal access level successful command votes will be executed at. ACCESS_LEVEL_VOTE_INCLUDE 2 # Minimal access level required to issue inclue votes. ACCESS_LEVEL_VOTE_INCLUDE_EXECUTE 2 # Minimal access level successful include votes will be executed at. ACCESS_LEVEL_VOTE_KICK 20 # Minimal access level required to issue kick votes. ACCESS_LEVEL_VOTE_SUSPEND 20 # Minimal access level required to issue suspend votes. ACCESS_LEVEL SILENCE 7 ACCESS_LEVEL START_NEW_MATCH 7 ACCESS_LEVEL TEAM_NAME_1 7 ACCESS_LEVEL TEAM_NAME_2 7 ACCESS_LEVEL VOICE 7 ACCESS_LEVEL UNLOCK_ALL_TEAMS 6 MESSAGE_OF_DAY You must authenticate in order to play here! ## MAX_IN_RATE 100 # network bandwidth limitation, incoming ( useless right now ) MAX_OUT_RATE 100 # per client network bandwidth limitation DEDICATED_FPS 40 # maximum simulation steps per second the dedicated server will perform RESOURCE_REPOSITORY_SERVER http://maps.ix.ihptru.net/ MAP_FILE Your_mom/clever/ctfsty-0.0.2.aamap.xml(http://maps.ix.ihptru.net/Your_mom/clever/ctfsty-0.0.2.aamap.xml) MAX_CLIENTS 15 MAX_PLAYERS_SAME_IP 2 MAX_CLIENTS_SAME_IP_HARD 2 MAX_CLIENTS_SAME_IP_SOFT 2 ALLOW_ENEMIES_SAME_IP 0 ALLOW_ENEMIES_SAME_CLIENT 0 ALLOW_CONTROL_DURING_CHAT 0 ALLOW_IMPOSTERS 0 ### AUTO_TEAM 0 AUTO_TEAM_SPEC_SPAM 0 ALLOW_TEAM_NAME_COLOR 1 ALLOW_TEAM_NAME_PLAYER 0 TEAM_MAX_PLAYERS 4 TEAM_MIN_PLAYERS 1 TEAMS_MAX 2 TEAMS_MIN 2 TEAM_MAX_IMBALANCE 4 TEAM_BALANCE_WITH_AIS 0 TEAM_NAME_1 "Team Blue" # name of team 1 TEAM_NAME_2 "Team Gold" # name of team 2 TEAM_RED_1 4 # red portion of team 1's color TEAM_RED_2 15 # red portion of team 2's color TEAM_GREEN_1 8 # green portion of team 1's color TEAM_GREEN_2 15 # green portion of team 2's color TEAM_BLUE_1 15 # blue portion of team 1's color TEAM_BLUE_2 4 # blue portion of team 2's color ### FINISH_TYPE 1 SIZE_FACTOR -2 WALLS_LENGTH 200 CYCLE_WALL_TIME 3 CYCLE_INVULNERABLE_TIME 3 WALLS_STAY_UP_DELAY 2 EXPLOSION_RADIUS 2 ############################################################################################ # # cycle physics # ############################################################################################ #speed CYCLE_SPEED 15.0 # basic cycle speed (m/s) CYCLE_SPEED_MIN .25 # minimal cycle speed as ratio to CYCLE_SPEED CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below CYCLE_SPEED_DECAY_ABOVE .1 # rate of cycle speed approaching the value of CYCLE_SPEED from above CYCLE_START_SPEED 20.0 # speed at startup CYCLE_ACCEL 30.0 # wall acceleration multiplicator CYCLE_ACCEL_SELF 1.0 # multiplicator to CYCLE_ACCEL for your own wall CYCLE_ACCEL_TEAM 1.0 # multiplicator to CYCLE_ACCEL for your temmates' walls CYCLE_ACCEL_ENEMY 1.0 # multiplicator to CYCLE_ACCEL for your enemies' walls CYCLE_ACCEL_RIM 0.0 # multiplicator to CYCLE_ACCEL for the rim walls CYCLE_ACCEL_SLINGSHOT 1.0 # multiplicator to CYCLE_ACCEL if you're between your wall and another wall CYCLE_ACCEL_OFFSET 2.0 # acceleration offset. Must be positive or smaller than -CYCLE_WALL_NEAR, otherwise there is a risk of a division by zero. CYCLE_WALL_NEAR 6.0 # the distance from a wall below which wall-acceleration kicks in CYCLE_SOUND_SPEED 30.0 # sound speed divisor CYCLE_BRAKE 0.0 # deceleration by braking (set to zero to disable brakes and to a negative value to turn brakes into a turbo) CAMERA_SERVER_CUSTOM_TURN_SPEED_180 4 #turning CYCLE_DELAY .03 # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported. CYCLE_DELAY_TIMEBASED 1.0 # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well. CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value # rubber settings CYCLE_RUBBER 10 CYCLE_PING_RUBBER 4 CYCLE_RUBBER_TIMEBASED 0.0 CYCLE_RUBBER_SPEED 40.0 CYCLE_RUBBER_MINDISTANCE 0.000999987 CYCLE_RUBBER_MINDISTANCE_RATIO 0.000099868 CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.005 CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005 CYCLE_RUBBER_MINDISTANCE_PREPARATION .2 CYCLE_RUBBER_MINADJUST 0.00999999 CYCLE_RUBBER_LEGACY 0 CYCLE_RUBBER_TIME 10.0 CYCLE_RUBBER_DELAY 0.0 CYCLE_RUBBER_DELAY_BONUS .5 CYCLE_RUBBER_WALL_SHRINK 1 #braking CYCLE_BRAKE_DEPLETE 0.6 CYCLE_BRAKE_REFILL 0.1 ############################################################################################ # # game rules settings # ############################################################################################ SCORE_WIN 10 SCORE_SUICIDE 0 SCORE_KILL 2 SCORE_DIE 0 SCORE_FLAG 10 SCORE_DEATHZONE 0 LIMIT_SCORE 150 LIMIT_ROUNDS 8 LIMIT_TIME 30 ENEMY_TEAMMATE_PENALTY 2500.0 # Penalty on the effective time in seconds if the influence is from a teammate ENEMY_DEAD_PENALTY 0.0 # Penalty on the effective time in seconds if the influence comes from a dead player ENEMY_CHATBOT_PENALTY 30.0 # Penalty in seconds if the victim is in chatbot state and the influence is just the chatbot evading a wall ENEMY_CURRENTTIME_INFLUENCE 0.0 # If set to 1, not the build time of the encountered wall, but the current time enters the comparison. Arbitrary blending values are allowed. ENEMY_SUICIDE_TIMEOUT 10000.0 # If no enemy influence can be found for the last this many seconds, the death counts as a suicide. COLOR_STRINGS 1 # Generate strings that will be rendered with color effects. FILTER_COLOR_STRINGS 0 # Filter color codes from all strings coming in over the network. FILTER_COLOR_NAMES 1 # Filter color codes from player names. FILTER_COLOR_SERVER_NAMES 0 # Filter color codes from server names in the server browser. SILENCE_DEAD 0 #spam,voting PREFIX_SPAM_ENABLE 0 SPAM_MAXLEN 180 VOTING_TIMEOUT 120 VOTING_TIMEOUT_PER_VOTER 15 #ladder constants (unnecessery) LADDER_PERCENT_BET 10 # percentage of your score to be put in the pot LADDER_MIN_BET 1 # minimum credits to be put in the pot LADDER_TAX 1 # percentage the IRS takes from the pot LADDER_LOSE_PERCENT_ON_LOAD .2 # you lose this percentage of your # score every time # the server is restarted LADDER_LOSE_MIN_ON_LOAD .2 # but minimum this value LADDER_GAIN_EXTRA 1 # the winner gets his ping+ping charity # (in seconds) times this value extra GAME_TIMEOUT 10.0 # base for game syncronisation timeouts. # The value is approximately the maximal time between the end # of one round and the start of the next. ## LAST_CHAT_BREAK_TIME -1.0 # Last round time a player in chat mode is able to pause the timer EXTRA_ROUND_TIME 0.0 # Lenght of an extra pause at the beginning of the round ## PLAYER_CHAT_WAIT_FRACTION 0.05. PLAYER_CHAT_WAIT_MAX 15 PLAYER_CHAT_WAIT_TEAMLEADER 0 PLAYER_CHAT_WAIT_SINGLE 0 ## CHATTER_REMOVE_TIME 180 # Time in seconds after which a permanent chatter is removed from the game IDLE_REMOVE_TIME 0 # Time in seconds after which an inactive player is removed from the game IDLE_KICK_TIME 0 # Time in seconds after which an inactive player is kicked ## DOUBLEBIND_TIME -10.0 BUG_COLOR_OVERFLOW 0 # win zone settings WIN_ZONE_RANDOMNESS 0 WIN_ZONE_DEATHS 1 WIN_ZONE_EXPANSION 100 WIN_ZONE_INITIAL_SIZE 1 WIN_ZONE_MIN_LAST_DEATH 0 WIN_ZONE_MIN_ROUND_TIME 300 SPAWN_POINT_GROUP_SIZE 0 ## RESPAWN_TIME -1 ## FORTRESS_CONQUEST_RATE 0 FORTRESS_DEFEND_RATE 0 FORTRESS_CONQUEST_DECAY_RATE 0 BASE_RESPAWN 1 BASE_ENEMY_RESPAWN 1 BASE_ENEMY_KILL 0 BASE_RESPAWN_REMIND_TIME 10 FLAG_CHAT_BLINK_TIME -1 # 0.500 for old style chat blinking FLAG_BLINK_TIME 1.5 FLAG_BLINK_ON_TIME 0.3 FLAG_BLINK_START 0.2 FLAG_BLINK_END 1.0 FLAG_BLINK_ESTIMATE_POSITION 0.6 FLAG_BLINK_TRACK_TIME -1 FLAG_REQUIRED_HOME 1 FLAG_DROP_HOME 0 FLAG_DROP_TIME 3 ## ##sp SP_SIZE_FACTOR -2 SP_WALLS_LENGTH 200 SP_WALLS_STAY_UP_DELAY 2 SP_TEAM_BALANCE_WITH_AIS 0 SP_EXPLOSION_RADIUS 2