<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "cockpit.dtd">

<Resource type="aacockpit" name="armaclassic" version="0.0.3" author="nelg" category="">
  
    <Cockpit version="0.0.1">
        <WidgetTemplate id="ng" >
            <Position x="-0.001" y="-0.9" />
            <Size height="0.175" width="0.175" />
            <ShowCurrent value="true" />
            <ShowMaximum value="true" />
            <ShowMinimum value="true" />
            <Foreground>
                <Solid>
                    <Color r=".5" g=".5" b="1." alpha=".8" />
                </Solid>
            </Foreground>
            <Background>
                <Solid>
                    <Color r=".5" g=".5" b="1." alpha=".08" />
                </Solid>
            </Background>
        </WidgetTemplate>
        <!-- Template for text displays -->
        <WidgetTemplate id="text">
            <Size height="0.039" width="0.0195" />
        </WidgetTemplate>
        <Camview camera="in" view="in">
            <Position x="-0.95" y="-0.95" />
            <Size height="0.15" width="0.3" />
            <Translation x="0.5" y="0" z="0" />
            <Rotation value="150" />
            <Mirror value="true" />
        </Camview>

        <Camview camera="in" view="in">
            <Position x="0.35" y="-0.95" />
            <Size height="0.15" width="0.3" />
            <Translation x="-0.5" y="0" z="0" />
            <Rotation value="210" />
            <Mirror value="true" />
        </Camview>

        <!-- Example configuration for an old speed meter -->
        <NeedleGauge usetemplate="ng" camera="^in">
            <DataSet>
                <AtomicData field="source" source="player_speed" />
                <AtomicData field="minimum" source="0" />
                <AtomicData field="maximum" source="max_speed" />
            </DataSet>
            <Caption location="bottom">
                <Text value="0xff3333Speed" />
            </Caption>
        </NeedleGauge>

        <!-- rubber meter -->
        <NeedleGauge usetemplate="ng" camera="^in">
            <DataSet>
                <AtomicData field="source" source="player_rubber" />
                <AtomicData field="minimum" source="0" />
                <AtomicData field="maximum" source="cycle_rubber" />
            </DataSet>
            <Position x="-0.48" y="0." />
            <Caption location="bottom">
                <Text value="0xff3333Rubber Used" />
            </Caption>
        </NeedleGauge>
        <!-- brake meter -->
        <NeedleGauge usetemplate="ng" camera="^in">
            <DataSet>
                <AtomicData field="source" source="player_brakes" />
                <AtomicData field="minimum" source="0" />
                <AtomicData field="maximum" source="1" />
            </DataSet>
            <Position x="0.48" y="0." />
            <Caption location="bottom">
                <Text value="0xff3333Brakes" />
            </Caption>
        </NeedleGauge>

        <!-- Example configuration for a Enemies: x Mates: y display -->
        <Label camera="^in">
            <DataSet id="enemies">
                <AtomicData field="source" source="enemies_alive" />
            </DataSet>
            <DataSet id="friends">
                <AtomicData field="source" source="friends_alive" />
            </DataSet>
            <Position x="0.06" y="-0.96" />
            <Size height="0.035" width="0.017" /> <!-- Size would be the font size in this case -->
            <Caption location="off">
                <Text value="Player Status" />
            </Caption>
            <Face>
                <Table>
                    <Row>
                        <Cell><Text value="Enemies:" /></Cell>
                        <Cell><GameData data="enemies" /></Cell>
                        <Cell><Text value="Friends:" /></Cell>
                        <Cell><GameData data="friends" /></Cell>
                    </Row>
                </Table>
            </Face>
        </Label>
        <Label camera="^in">
            <DataSet id="ping">
                <AtomicData field="source" source="current_ping" />
            </DataSet>
            <Position x="-0.15" y="-0.96" />
            <Size height="0.035" width="0.017" /> <!-- Size would be the font size in this case -->
            <Caption location="off">
                <Text value="Player Status" />
            </Caption>
            <Face>
                <Table>
                    <Row>
                        <Cell><Text value="Ping:" /></Cell>
                        <Cell><GameData data="ping" /></Cell>
                    </Row>
                </Table>
            </Face>
        </Label>
        <Label camera="^in">
            <DataSet id="number">
                <AtomicData source="fastest_speed_round" />
            </DataSet>
            <DataSet id="name">
                <AtomicData source="fastest_name_round" />
            </DataSet>
            <Position x="-0.7" y="-0.96" />
            <Size height="0.035" width="0.017" /> <!-- Size would be the font size in this case -->
            <Caption location="off">
                <Text value="Fastest" />
            </Caption>
            <Face>
                <Table>
                    <Row>
                        <Cell><Text value="Fastest:" /></Cell>
                        <Cell><GameData data="name" /></Cell>
                        <Cell><Text value="(" /><GameData data="number" /><Text value=")" /></Cell>
                    </Row>
                </Table>
            </Face>
        </Label>
        <Label camera="^in">
            <DataSet id="myscore">
                <AtomicData source="current_score" />
            </DataSet>
            <DataSet id="topscore">
                <AtomicData source="top_other_score" />
            </DataSet>
            <DataSet id="color">
                <Conditional field="source" lvalue="current_score" rvalue="top_other_score" operator="eq">
                    <IfTrue>
                        <AtomicData source="0xff9d50" />
                    </IfTrue>
                    <IfFalse>
                        <Conditional lvalue="current_score" rvalue="top_other_score" operator="gt">
                            <IfTrue>
                                <AtomicData source="0x11ff11" />
                            </IfTrue>
                            <IfFalse>
                                <AtomicData source="0x11ffff" />
                            </IfFalse>
                        </Conditional>
                    </IfFalse>
                </Conditional>
            </DataSet>
            <Position x="-.93" y="-.88" />
            <Size height="0.04" width="0.02" /> <!-- Size would be the font size in this case -->
            <Caption location="top">
                <Text value="Scores" />
            </Caption>
            <Face>
                <Table>
                    <Row>
                        <Cell><GameData data="color" /><Text value="Me:" /></Cell>
                        <Cell><GameData data="color" /><Text value="Top:" /></Cell>
                    </Row>
                    <Row>
                        <Cell><GameData data="color" /><GameData data="myscore" /></Cell>
                        <Cell><GameData data="color" /><GameData data="topscore" /></Cell>
                    </Row>
                </Table>
            </Face>
        </Label>
        <Label camera="^in" viewport="top">
            <DataSet id="hours">
                <AtomicData source="current_hours12h" minwidth="2" fill="0" />
            </DataSet>
            <DataSet id="minutes">
                <AtomicData source="current_minutes" minwidth="2" fill="0" />
            </DataSet>
            <DataSet id="ampm">
                <Conditional field="source" lvalue="current_hours" rvalue="12" operator="lt">
                    <IfTrue>
                        <AtomicData source="AM" />
                    </IfTrue>
                    <IfFalse>
                        <AtomicData source="PM" />
                    </IfFalse>
                </Conditional>
            </DataSet>
            <DataSet id="fps">
                <AtomicData source="current_framerate" />
            </DataSet>
            <DataSet id="seconds">
                <AtomicData source="time_since_start" />
            </DataSet>
            <DataSet id="song">
                <AtomicData source="current_song" />
            </DataSet>
            <Position x="0.7" y="0.45" />
            <Size height="0.04" width="0.02" />
            <Caption location="top">
                <Text value="" />
            </Caption>
            <Face>
                <Table>
                    <Row>
                        <Cell><Text value="Time:" /></Cell>
                        <Cell><GameData data="hours" /><Text value=":" /><GameData data="minutes" /><Text value=" " /><GameData data="ampm" /></Cell>
                    </Row>
                    <!--<Row>
                        <Cell><Text value="Running:" /></Cell>
                        <Cell><GameData data="seconds" /></Cell>
                    </Row>-->
                    <Row>
                        <Cell><Text value="FPS:" /></Cell>
                        <Cell><GameData data="fps" /><Text value=" FPS" /></Cell>
                    </Row>
                </Table>
            </Face>
        </Label>

        <Map camera="^in"> <!-- Minimap! -->
            <Position x="0.8" y="-0.80" />
            <Size height="0.18" width="0.18" />
            <Background>
                <!--<Image scale_x=".075" scale_y=".075" repeat="both">
                    <Graphic author="wrtlprnft" version="1" name="floor" extension="png" uri="http://armanelgtron.tk/armagetronad/wrtlprnft/floor-1.aatex.png" />
                </Image>-->
                <Solid>
                    <Color r=".5" g="1." b=".5" alpha="0" />
                </Solid>
            </Background>
			<MapModes toggleKey="1">
				<MapMode mode="full" rotation="spawn" />
                <MapMode mode="closestZone" rotation="spawn" zoomFactor="8" />
				<!---->
				<!--<MapMode mode="cycle" rotation="camera" zoomFactor="3" clipMode="ellipse" />
				<MapMode mode="cycle" rotation="cycle" zoomFactor="3" />
				<MapMode mode="cycle" rotation="spawn" zoomFactor="4" />
				<MapMode mode="full" rotation="fixed" />-->
			</MapModes>
        </Map>
<!-- Lucifer's incam cockpit follows -->
        <BarGauge camera="in">
            <DataSet>
                <AtomicData field="source" source="player_speed" />
                <AtomicData field="minimum" source="0" />
                <AtomicData field="maximum" source="80" />
            </DataSet>
            <Position x="0.4" y="-0.4" />
            <Size height="0.015" width="0.15" />
            <ShowCurrent value="false" />
            <ShowMaximum value="false" />
            <ShowMinimum value="false" />
            <Caption location="top">
                <Text value="Speed" />
            </Caption>
            <Background>
                <Solid>
                    <Color r="0.1" g="0.3" b="0.2" alpha="0.2" />
                </Solid>
            </Background>
            <Foreground>
                <Solid>
                    <Color r="1." g="0." b="0." alpha="1." />
                </Solid>
            </Foreground>
        </BarGauge>
        <!-- Brakes -->
        <BarGauge camera="in">
            <DataSet>
                <AtomicData field="source" source="player_brakes" />
                <AtomicData field="minimum" source="0" />
                <AtomicData field="maximum" source="1" />
            </DataSet>
            <Position x="-0.4" y="-0.4" />
            <Size height="0.015" width="0.15" />
            <ShowCurrent value="false" />
            <ShowMaximum value="false" />
            <ShowMinimum value="false" />
            <Caption location="top">
                <Text value="Brakes" />
            </Caption>
            <Background>
                <Solid>
                    <Color r="0.1" g="0.3" b="0.2" alpha="0.2" />
                </Solid>
            </Background>
            <Foreground>
                <Gradient orientation="horizontal">
                    <Color r="0.0" g="0.0" b="1.0" alpha="0.7" at="0.0" />
                    <Color r="1.0" g="0.0" b="0.0" alpha="0.7" at="1.0" />
                </Gradient>
            </Foreground>
        </BarGauge>
        <BarGauge camera="in">
            <DataSet>
                <AtomicData field="source" source="player_rubber" />
                <AtomicData field="minimum" source="0" />
                <AtomicData field="maximum" source="1" />
            </DataSet>
            <Position x="-0.4" y="-0.6" />
            <Size height="0.015" width="0.15" />
            <ShowCurrent value="false" />
            <ShowMaximum value="false" />
            <ShowMinimum value="false" />
            <Caption location="bottom">
                <Text value="Rubber" />
            </Caption>
            <Background>
                <Solid>
                    <Color r="0.1" g="0.3" b="0.2" alpha="0.2" />
                </Solid>
            </Background>
            <Foreground>
                <Gradient orientation="horizontal">
                    <Color r="0.0" g="0.0" b="1.0" alpha="0.7" at="0.0" />
                    <Color r="1.0" g="0.0" b="0.0" alpha="0.7" at="1.0" />
                </Gradient>
            </Foreground>
        </BarGauge>

        <!-- Enemies alive -->
        <Label camera="in">
            <DataSet id="enemies">
                <AtomicData field="source" source="enemies_alive" />
            </DataSet>
            <DataSet id="friends">
                <AtomicData field="source" source="friends_alive" />
            </DataSet>
            <DataSet id="enemiescolor">
                <Conditional field="source" lvalue="enemies_alive" rvalue="friends_alive" operator="eq">
                    <IfTrue>
                        <AtomicData source="0x0000ff" />
                    </IfTrue>
                    <IfFalse>
                        <Conditional lvalue="enemies_alive" rvalue="friends_alive" operator="gt">
                            <IfTrue>
                                <AtomicData source="0x00ff66" />
                            </IfTrue>
                            <IfFalse>
                                <AtomicData source="0xff0000" />
                            </IfFalse>
                        </Conditional>
                    </IfFalse>
                </Conditional>
            </DataSet>
            <DataSet id="friendscolor">
                <Conditional field="source" lvalue="enemies_alive" rvalue="friends_alive" operator="eq">
                    <IfTrue>
                        <AtomicData source="0x0000ff" />
                    </IfTrue>
                    <IfFalse>
                        <Conditional lvalue="enemies_alive" rvalue="friends_alive" operator="gt">
                            <IfTrue>
                                <AtomicData source="0xff0000" />
                            </IfTrue>
                            <IfFalse>
                                <AtomicData source="0x00ff66" />
                            </IfFalse>
                        </Conditional>
                    </IfFalse>
                </Conditional>
            </DataSet>
            <Position x="-0.475" y="-0.4" />
            <Size height="0.06" width="0.017" /> <!-- Size would be the font size in this case -->
            <Caption location="off">
                <Text value="Player Status" />
            </Caption>
            <Face>
                <Table>
                    <Row>
                        <Cell><GameData data="enemiescolor" /><Text value="Enemies:" /></Cell>
                        <Cell><GameData data="enemiescolor" /><GameData data="enemies" /></Cell>
                    </Row>
                    <Row>
                        <Cell><GameData data="friendscolor" /><Text value="Friends:" /></Cell>
                        <Cell><GameData data="friendscolor" /><GameData data="friends" /></Cell>
                    </Row>
                </Table>
            </Face>
        </Label>
        <BarGauge viewport="cycle" toggle="2">
        <!-- Shows enemies' rubber -->
            <DataSet>
            <AtomicData field="source" source="player_rubber"/>
            <AtomicData field="minimum" source="0"/>
            <AtomicData field="maximum" source="cycle_rubber"/>
            </DataSet>
            <!--<Position x="0" y=".01"/>-->
            <Position x="0" y="-.06"/>
            <Size height=".015" width=".06"/>
            <ShowCurrent value="false"/>
            <ShowMaximum value="false"/>
            <ShowMinimum value="false"/>
            <Caption location="off">
            <Text value="Rubber"/>
            </Caption>
            <Background>
            <Gradient orientation="value">
            <Color r="0." g="1." b="0." alpha=".05" at="0."/>
            <Color r="0." g="1." b="0." alpha=".1" at=".3"/>
            <Color r="1." g="1." b="1." alpha=".2" at=".4"/>
            <Color r="1." g="1." b="1." alpha=".2" at="1."/>
            </Gradient>
            </Background>
            <Foreground>
            <Gradient orientation="value">
            <Color r="0." g="1." b="0." alpha=".4" at="0."/>
            <Color r="0." g="1." b="0." alpha=".6" at=".3"/>
            <Color r="1." g="1." b="0." alpha=".85" at=".6"/>
            <Color r="1." g="0." b="0." alpha=".85" at=".8"/>
            <Color r="1." g="0." b="0." alpha=".85" at="1."/>
            </Gradient>
            </Foreground>
            <LineColor>
                <Solid>
                    <Color r="0" g="0" b="0" alpha="0" />
                </Solid>
            </LineColor>
        </BarGauge>
        <!-- FPS --> <!--
        <BarGauge camera="in">
            <DataSet>
                <AtomicData field="source" source="current_framerate" />
                <AtomicData field="minimum" source="0" />
                <AtomicData field="maximum" source="1000" />
            </DataSet>
            <Position x="0" y="0.45" />
            <Size height="0.03" width="0.08" />
            <ShowCurrent value="true" />
            <ShowMaximum value="true" />
            <ShowMinimum value="true" />
            <Background>
                <Solid>
                    <Color r="0." g="1." b="0." alpha="1." />
                </Solid>
            </Background>
            <Foreground>
                <Solid>
                    <Color r="1." g="0." b="0." alpha="1." />
                </Solid>
            </Foreground>
        </BarGauge>-->

        <!-- HUD Map (obviously) -->
        <Map camera="in">
            <Position x="0" y="-0.758" />
            <Size height="0.24" width="0.24" />
            <Background>
                <Image scale_x=".075" scale_y=".075" repeat="both">
                    <Graphic author="wrtlprnft" version="1" name="floor" extension="png" uri="http://armanelgtron.tk/armagetronad/wrtlprnft/floor-1.aatex.png" />
                </Image>
                <Solid>
                    <Color r=".5" g="1." b=".5" alpha="1." />
                </Solid>
            </Background>
        </Map>

    </Cockpit>
</Resource>
