CASACL 3 0 FILTER_NAME_ENDS 0 FILTER_NAME_MIDDLE 0 TEAM_NAME_1 Progress TEAM_NAME_2 Congress TEAM_RED_1 19 TEAM_GREEN_1 0 TEAM_BLUE_1 3 TEAM_RED_2 3 TEAM_GREEN_2 0 TEAM_BLUE_2 16 SPAM_PROTECTION 0.2 SPAM_PROTECTION_CHAT 0.1 SPAM_PROTECTION_REPEAT 1 SPAM_MAXLEN 1000 ############################################################################################ # # Pig Sty Capture The Flag settings # # Include this in settings_custom.cfg # ############################################################################################ MAP_FILE Your_mom/clever/ctfsty-0.0.2.aamap.xml #(http://crazy-tronners.com/resource/Your_mom/clever/ctfsty-0.0.2.aamap.xml) SIZE_FACTOR -2 BASE_RESPAWN_REMIND_TIME 6 MAX_CLIENTS_SAME_IP_SOFT 1 # maximum number of clients from the same IP (soft limit, more users from the same IP will be kicked when the server is full and someone new connects) MAX_CLIENTS_SAME_IP_HARD 1 # maximum number of clients from the same IP (hard limit, more logins will be ignored) MAX_PLAYERS_SAME_IP 1 # maximum number of players from the same IP (note that each client can legally host up to four players) ALLOW_ENEMIES_SAME_IP 0 # if set to 1, this allows two players that apparently come from the same machine to fight for points with each other ALLOW_ENEMIES_SAME_CLIENT 0 # if set to 1, this allows two players that play on the same client to fight for points with each other ALLOW_CONTROL_DURING_CHAT 0 # if set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid) ALLOW_IMPOSTERS 0 # allow two players to have the same name ALLOW_TEAM_NAME_COLOR 1 ALLOW_TEAM_NAME_PLAYER 0 TEAM_MAX_PLAYERS 4 TEAM_MIN_PLAYERS 1 TEAMS_MAX 2 TEAMS_MIN 2 TEAM_MAX_IMBALANCE 4 ########################################################################################## # # Access levels # #CTFS Tournament 1 # ########################################################################################## ACCESS_LEVEL_ADMIN 7 # Minimal access level for /admin command. ACCESS_LEVEL_CHAT 20 # Minimal access level for chatting. ACCESS_LEVEL_CHAT_TIMEOUT 60 # Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. ACCESS_LEVEL_HIDE_OF -1 # Minimal access level to be able to hide it's own user account information. ACCESS_LEVEL_HIDE_TO 20 # Minimal access level to see everyone's user account information. ACCESS_LEVEL_IPS 5 # Minimal access level you need for seeing IPs of other players in the /players command. ACCESS_LEVEL_LIST_ADMINS 2 # Access level required to be able to use the "/admins" command. ACCESS_LEVEL_LIST_ADMINS_SEE_EVERYONE 2 # Users with this access level or better will be able to list any configured admin, regardless of ADMIN_LIST_MIN_ACCESS_LEVEL.CYCLE_MIN ACCESS_LEVEL_NVER 2 # Minimal access level you need for seeing Network versions/strings from other players in /players. ACCESS_LEVEL_OP 7 # Minimal access level for /op and /deop co-admin management commands commands. ACCESS_LEVEL_OP_MAX 7 # Maximal access level directly attainable by /op commands. ACCESS_LEVEL_PLAY 15 # Minimal access level for playing ACCESS_LEVEL_PLAY_SLIDERS 4 # The access level required to play will only slide up if at least this many players of a higher level are online. ACCESS_LEVEL_PLAY_SLIDING 15 # Sliding minimal access level for playing; if enough players of a higher access level than given by ACCESS_LEVEL_PLAY are online, their level will be the minimal level for play; #however, it will never be higher than ACCESS_LEVEL_PLAY_SLIDING. ACCESS_LEVEL_RTFM 2 # Minimal access level for /teach or /rtfm command. ACCESS_LEVEL_SHUFFLE_UP 15 # Minimal access level for shuffling up ACCESS_LEVEL_SPY_CONSOLE 20 # Minimal access level you need for seeing console input from other (in-game) admins. ACCESS_LEVEL_SPY_MSG -1 # Minimal access level you need for seeing /msg messages directed to others. ACCESS_LEVEL_SPY_TEAM -1 # Minimal access level you need for seeing /team messages as a spectator. ACCESS_LEVEL_TEAM 7 # Minimal access level for /lock, /unlock, /invite and /uninvite team management. ACCESS_LEVEL_VOTE_COMMAND 2 # Minimal access level required to issue command votes. ACCESS_LEVEL_VOTE_COMMAND_EXECUTE 2 # Minimal access level successful command votes will be executed at. ACCESS_LEVEL_VOTE_INCLUDE 2 # Minimal access level required to issue inclue votes. ACCESS_LEVEL_VOTE_INCLUDE_EXECUTE 2 # Minimal access level successful include votes will be executed at. ACCESS_LEVEL_VOTE_KICK 20 # Minimal access level required to issue kick votes. ACCESS_LEVEL_VOTE_SUSPEND 20 # Minimal access level required to issue suspend votes. ACCESS_LEVEL SILENCE 7 ACCESS_LEVEL START_NEW_MATCH 7 ACCESS_LEVEL TEAM_NAME_1 7 ACCESS_LEVEL TEAM_NAME_2 7 ACCESS_LEVEL VOICE 7 MESSAGE_OF_DAY You must authenticate in order to play here! SP_MIN_PLAYERS 2 SP_NUM_AIS 1 SP_WALLS_LENGTH 200 SP_WALLS_STAY_UP_DELAY 2 SP_TEAM_BALANCE_WITH_AIS 0 TEAM_BALANCE_ON_QUIT 0 TEAM_BALANCE_WITH_AIS 0 WIN_ZONE_MIN_ROUND_TIME 600 WIN_ZONE_MIN_LAST_DEATH 600 FINISH_TYPE 1 SIZE_FACTOR -2 BASE_RESPAWN 1 BASE_ENEMY_RESPAWN 1 ###################################### #-----------Shot Settings------------# ###################################### SHOT_THRESH .007 # Amount of brake reservoir that will make a shot, 1.0 to disable shooting SHOT_DISCARD_TIME 4 # Time in seconds to hold off shooting between shots SHOT_START_DIST 1.0 # Starting distance of a shot from the cycle SHOT_VELOCITY_MULT 1.8 # Cycle velocity is multiplied by this to calculate shot velocity SHOT_RADIUS_MIN 0.7 # Minimum radius for a shot (As if minimum reservoir was used) SHOT_RADIUS_MAX 5.0 # Maximum radius for a shot (Full reservoir used) SHOT_ROT_MIN 2.0 # Minimum rotation for a shot (As if minimum reservoir was used) SHOT_ROT_MAX 10.0 # Maximum rotation for a shot (Full reservoir used) SHOT_EXPLOSION 0 # 0 for no explosion, 1 for explosion centered at cycle, 2 for explosion centered on shot MEGA_SHOT_THRESH .94 # Amount of brake reservoir that will make a megashot, shooting has to be enabled MEGA_SHOT_MULT 0.61 # Radius and rotation calculated for a normal shot, then multipled by this for mega MEGA_SHOT_DIR 3 # Number of directions to shoot around cycle, 0 to disable the shots (cycle explosion still works) MEGA_SHOT_EXPLOSION 1 # 0 for no explosion, 1 for explosion centered at cycle, 2 for explosion centered on each shot, 3 for both SHOT_KILL_SELF 0 # (0,1) if set to 1, your own shot kills you or your team SHOT_KILL_VANISH 1 # (0,1) if set to 1, shot vanishes after killing someone DEATH_SHOT 1 # (0,1) if set to 1 and you were in the middle of a shot, releases it after you die SHOT_COLLISION 0 SELF_DESTRUCT 1 # (0,1) if set to 1, creates a blast zone when you die SELF_DESTRUCT_RADIUS 7 # Radius of the self destruct zone at the largest SELF_DESTRUCT_ROT 7 # Rotation of the self destruct zone SELF_DESTRUCT_RISE 4 # Rise speed of the self destruct zone - 0 to start at largest SELF_DESTRUCT_FALL 6 # Fall speed of the self destruct zone - 0 to leave there SELF_DESTRUCT_VANISH 1 # (0,1) if set to 1, self destruct zone vanishes quickly after a kill SHOT_SEEK_UPDATE_TIME 0.5 SHOT_WALL_BOUNCE 0 ZOMBIE_ZONE 0 ZOMBIE_ZONE_RADIUS 6 ZOMBIE_ZONE_ROT 2 ZOMBIE_ZONE_RISE 0.4 ZOMBIE_ZONE_FALL 0 ZOMBIE_ZONE_VANISH 0 ZOMBIE_ZONE_SPEED 12 ZOMBIE_ZONE_SHOOT 1 ###################################### #----------Cycle Settings------------# ###################################### cycle_delay .03 cycle_rubber_wall_shrink 1 cycle_invulnerable_time 3 cycle_brake_refill .1 cycle_brake 0 walls_stay_up_delay 2 cycle_wall_time 3 cycle_brake_deplete .6 cycle_speed 15 cycle_ping_rubber 4 cycle_rubber_minadjust .00999999 cycle_accel 30 cycle_rubber 10 cycle_rubber_legacy 0 cycle_sound_speed 30 walls_length 200 cycle_rubber_mindistance_reservoir .005 ###################################### #-----------Misc Settings------------# ###################################### ###Score#### score_flag 4 SCORE_DEATH_SHOT 1 score_kill 1 score_shot 1 score_die 0 score_win 3 score_suicide 0 ############ ###Respawn## FORTRESS_CONQUEST_RATE .0 # the number of enemies inside the fortress zone is counted, multiplied with this value and added to the "conquered" variable. Increase this to make conquering easier. FORTRESS_DEFEND_RATE .00 # the number of owners inside the fortress zone is counted, multiplied with this value and subtracted from the "conquered" variable. Increase to make defending easier. FORTRESS_CONQUEST_DECAY_RATE .0 FORTRESS_CONQUERED_SCORE 0 # the conquering party gets this many points (divided among the conquerors) FORTRESS_CONQUERED_WIN 0 # if set to 1, the conquering party wins the round FORTRESS_CONQUERED_KILL_MIN 0 # the closest X players of the owning team get killed at least FORTRESS_CONQUERED_KILL_RATIO 0.0 # this fraction of the players of the owning team get killed respawn_time -1 fortress_max_per_team 2 ############ LIMIT_SCORE 100 # score limit (all limits for one match) LIMIT_ROUNDS 4 # max number of rounds to play LIMIT_TIME 25 # max time (in minutes) Voting_timeout_per_voter 15 spam_penalty 0 spam_autokick 0 spam_autokick_count 100 win_zone_initial_size 1 win_zone_expansion 12 FLAG_CHAT_BLINK_TIME -1 # 0.500 for old style chat blinking FLAG_BLINK_TIME 1.5 FLAG_BLINK_ON_TIME 0.3 FLAG_BLINK_START 0.2 FLAG_BLINK_END 1.0 FLAG_BLINK_ESTIMATE_POSITION 0.6 FLAG_BLINK_TRACK_TIME -1 FLAG_REQUIRED_HOME 1 FLAG_DROP_HOME 0 FLAG_DROP_TIME 3 WIN_ZONE_DEATHS 1 WIN_ZONE_RANDOMNESS .8 spam_maxlen 250 real_arena_size_factor .5 voting_timeout 120 # ladder constants LADDER_PERCENT_BET 10 # percentage of your score to be put in the pot LADDER_MIN_BET 1 # minimum credits to be put in the pot LADDER_TAX 1 # percentage the IRS takes from the pot LADDER_LOSE_PERCENT_ON_LOAD .2 # you lose this percentage of your # score every time # the server is restarted LADDER_LOSE_MIN_ON_LOAD .2 # but minimum this value LADDER_GAIN_EXTRA 1 # the winner gets his ping+ping charity