### WTF IS THIS: Casual version of trench. http://wiki.armagetronad.org/index.php?title=Trench ##### Reset all physics to default ##### ## PHYSICS ## CYCLE_SPEED 30.0 CYCLE_SPEED_MIN .25 CYCLE_SPEED_DECAY_BELOW 5.0 CYCLE_SPEED_DECAY_ABOVE .1 CYCLE_START_SPEED 20.0 CYCLE_ACCEL 10.0 CYCLE_ACCEL_SELF 1.0 CYCLE_ACCEL_TEAM 1.0 CYCLE_ACCEL_ENEMY 1.0 CYCLE_ACCEL_RIM 0.0 CYCLE_ACCEL_SLINGSHOT 1.0 CYCLE_ACCEL_TUNNEL 1.0 CYCLE_ACCEL_OFFSET 2.0 CYCLE_WALL_NEAR 6.0 CYCLE_SOUND_SPEED 30.0 CYCLE_BRAKE 30.0 CYCLE_BOOST_SELF 0.0 CYCLE_BOOST_TEAM 0.0 CYCLE_BOOST_ENEMY 0.0 CYCLE_BOOST_RIM 0.0 CYCLE_BOOSTFACTOR_SELF 1.0 CYCLE_BOOSTFACTOR_TEAM 1.0 CYCLE_BOOSTFACTOR_ENEMY 1.0 CYCLE_BOOSTFACTOR_RIM 1.0 CYCLE_DELAY .1 CYCLE_DELAY_TIMEBASED 1.0 CYCLE_TURN_SPEED_FACTOR .95 CYCLE_RUBBER 1.0 CYCLE_PING_RUBBER 3.0 CYCLE_RUBBER_TIMEBASED 0.0 CYCLE_RUBBER_SPEED 40.0 CYCLE_RUBBER_MINDISTANCE .001 CYCLE_RUBBER_MINDISTANCE_RATIO .0001 CYCLE_RUBBER_MINDISTANCE_RESERVOIR .005 CYCLE_RUBBER_MINDISTANCE_UNPREPARED .005 CYCLE_RUBBER_MINDISTANCE_PREPARATION .2 CYCLE_RUBBER_MINADJUST .05 CYCLE_RUBBER_LEGACY 0 CYCLE_RUBBER_TIME 10.0 CYCLE_RUBBER_DELAY 0.0 CYCLE_RUBBER_DELAY_BONUS .5 CYCLE_RUBBER_WALL_SHRINK 0 CYCLE_RUBBER_MINDISTANCE_GAP 0 CYCLE_RUBBER_MINDISTANCE_GAP_SIDE .5 CYCLE_RUBBER_MINDISTANCE_GAP_BACKDOOR 0 CYCLE_BRAKE_REFILL .1 CYCLE_BRAKE_DEPLETE 1.0 CYCLE_WIDTH 0 CYCLE_WIDTH_SIDE 0 CYCLE_WIDTH_RUBBER_MIN 1 CYCLE_WIDTH_RUBBER_MAX 1 WALLS_LENGTH 400 WALLS_STAY_UP_DELAY 8 CYCLE_DIST_WALL_SHRINK 0.0 CYCLE_DIST_WALL_SHRINK_OFFSET 0.0 EXPLOSION_RADIUS 2 EXPLOSION_RADIUS_SPEED_FACTOR 0 DEADLY_EXPLOSIONS 0 SCORE_EXPLOSION_OWNER 0 SCORE_EXPLOSION 0 DOUBLEBIND_TIME -10.0 CYCLE_BLINK_FREQUENCY 10 CYCLE_INVULNERABLE_TIME 0.0 CYCLE_WALL_TIME 0.0 CYCLE_FIRST_SPAWN_PROTECTION 0 TOPOLOGY_POLICE 0 TOPOLOGY_POLICE_PARALLEL 1 SCORE_WIN 10 SCORE_SUICIDE -4 SCORE_KILL 3 SCORE_DIE -2 LIMIT_SCORE 100 LIMIT_SCORE_MIN_LEAD 0 LIMIT_ADVANCE 0 LIMIT_ROUNDS 10 LIMIT_TIME 30 SPAWN_WINGMEN_BACK 2.202896 SPAWN_WINGMEN_SIDE 2.75362 ENEMY_TEAMMATE_PENALTY 2500.0 ENEMY_DEAD_PENALTY 0.0 ENEMY_CHATBOT_PENALTY 30.0 ENEMY_CURRENTTIME_INFLUENCE 0.0 ENEMY_SUICIDE_TIMEOUT 10000.0 ## ZONES ## WIN_ZONE_RANDOMNESS .8 WIN_ZONE_EXPANSION 1 WIN_ZONE_INITIAL_SIZE 5 WIN_ZONE_DEATHS 0 WIN_ZONE_MIN_ROUND_TIME 1000 WIN_ZONE_MIN_LAST_DEATH 1000 FORTRESS_CONQUEST_RATE .5 FORTRESS_DEFEND_RATE .25 FORTRESS_CONQUEST_DECAY_RATE .1 FORTRESS_CONQUEST_TIMEOUT 0 FORTRESS_CONQUERED_SCORE 0 FORTRESS_HELD_SCORE 0 FORTRESS_CONQUERED_WIN 0 FORTRESS_CONQUERED_KILL_MIN 0 FORTRESS_CONQUERED_KILL_RATIO 0.0 FORTRESS_SURVIVE_WIN 1 FORTRESS_MAX_PER_TEAM 0 SPAWN_POINT_GROUP_SIZE 0 FORTRESS_COLLAPSE_SPEED .5 ## SHOOTING (disabled by default) ## SHOT_THRESH 2 SHOT_DISCARD_TIME 0.3 SHOT_START_DIST 1.0 SHOT_VELOCITY_MULT 1.8 SHOT_RADIUS_MIN 0.7 SHOT_RADIUS_MAX 5.0 SHOT_ROT_MIN 2.0 SHOT_ROT_MAX 10.0 SHOT_EXPLOSION 0 MEGA_SHOT_THRESH 2 MEGA_SHOT_MULT 0.3 MEGA_SHOT_DIR 3 MEGA_SHOT_EXPLOSION 1 SHOT_KILL_SELF 0 SHOT_KILL_VANISH 0 DEATH_SHOT 1 SHOT_COLLISION 0 SELF_DESTRUCT 0 SELF_DESTRUCT_RADIUS 18 SELF_DESTRUCT_ROT 7 SELF_DESTRUCT_RISE 5 SELF_DESTRUCT_FALL 2 SELF_DESTRUCT_VANISH 1 SHOT_SEEK_UPDATE_TIME 0.5 ZOMBIE_ZONE 0 ZOMBIE_ZONE_RADIUS 6 ZOMBIE_ZONE_ROT 2 ZOMBIE_ZONE_RISE 0.4 ZOMBIE_ZONE_FALL 0 ZOMBIE_ZONE_VANISH 0 ZOMBIE_ZONE_SPEED 12 ZOMBIE_ZONE_SHOOT 1.0 SCORE_SHOT 1 SCORE_SHOT_SUICIDE 0 SCORE_DEATH_SHOT 1 SCORE_SELF_DESTRUCT 1 SCORE_ZOMBIE_ZONE_REVENGE 1 SCORE_ZOMBIE_ZONE 0 ## CTF stuff ## BASE_RESPAWN 0 BASE_ENEMY_RESPAWN 0 BASE_RESPAWN_REMIND_TIME -1 BASE_ENEMY_KILL 0 SCORE_FLAG 3 SCORE_GOAL 1 FLAG_REQUIRED_HOME 1 FLAG_DROP_HOME 0 FLAG_DROP_TIME 3 FLAG_HOLD_TIME -1 FLAG_CHAT_BLINK_TIME -1 FLAG_BLINK_TIME 1.5 FLAG_BLINK_ON_TIME 0.3 FLAG_BLINK_START 0.2 FLAG_BLINK_END 1.0 FLAG_BLINK_ESTIMATE_POSITION 0.6 FLAG_BLINK_TRACK_TIME -1 ## Camera and HUD Allowance ## CAMERA_FORBID_SMART 0 CAMERA_FORBID_IN 0 CAMERA_FORBID_FREE 0 CAMERA_FORBID_FOLLOW 0 CAMERA_FORBID_CUSTOM 0 CAMERA_FORBID_MER 0 CAMERA_FORBID_SERVER_CUSTOM 1 FORBID_COCKPIT_DATA "" FORBID_HUD_MAP 0 FORBID_HUD_CAMERA 0 # Misc ARENA_AXES 4 SIZE_FACTOR 0 SPEED_FACTOR 0 TEAMS_MIN 1 TEAMS_MAX 12 TEAM_MIN_PLAYERS 1 TEAM_MAX_PLAYERS 1 TEAM_MAX_IMBALANCE 1 TEAM_ALLOW_SHUFFLE_UP 1 ACCESS_LEVEL_SHUFFLE_UP 20 CONDENSE_CONQUEST_OUTPUT 1 # Single player stuff SP_SIZE_FACTOR 0 SP_SPEED_FACTOR 0 SP_WALLS_LENGTH 400 SP_EXPLOSION_RADIUS 2 SP_WALLS_STAY_UP_DELAY 8 SP_GAME_TYPE 1 SP_TEAMS_MIN 2 SP_TEAMS_MAX 2 SP_TEAM_MIN_PLAYERS 1 SP_TEAM_MAX_PLAYERS 4 SP_TEAM_MAX_IMBALANCE 1 SP_TEAM_BALANCE_WITH_AIS 1 SP_SCORE_WIN 10 SP_LIMIT_SCORE 100000 SP_LIMIT_SCORE_MIN_LEAD 0 SP_LIMIT_ADVANCE 0 SP_LIMIT_ROUNDS 10 SP_LIMIT_TIME 30 ##### end of reset ##### # Load basic fortress settings: map and conquest rates sinclude examples/fortress_soccer.cfg # Physics sinclude examples/cvs_test/fortress_physics.cfg # Scoring sinclude examples/cvs_test/fortress_scoring.cfg # the new map MAP_FILE vov/fortress/prison_rumble-1.4.aamap.xml(http://resource.armagetronad.net/resource/vov/fortress/prison_rumble-1.4.aamap.xml) # Politics (important parts copied+pasted) TEAM_BALANCE_WITH_AIS 0 SP_MIN_PLAYERS 2 ALLOW_TEAM_NAME_COLOR 1 ALLOW_TEAM_NAME_PLAYER 0 SP_TEAM_MAX_PLAYERS 6 # Small holes. explosion_radius 0.75 sp_explosion_radius 0.75 # 2v2 does not conquer the zone. fortress_conquest_rate .3 fortress_defend_rate .25 fortress_conquest_decay_rate .1 # No win zone. Unless you are good at staying alive for very long. win_zone_randomness 0 win_zone_min_round_time 7200 win_zone_min_last_death 7200 win_zone_initial_size 100 win_zone_expansion 0 win_zone_deaths 0 # 6v6 with auto-balance for pubs teams_min 2 teams_max 2 team_max_players 6 team_max_imbalance 1 # Conquest scores. fortress_survive_win 1 fortress_conquered_win 0 fortress_conquered_score 4 fortress_held_score 0 score_win 6 sp_score_win 6 score_hole -4 score_suicide 0 score_deathzone 0 # Match limits. limit_score 100 limit_advance 0 limit_score_min_lead 0 limit_time 21600 limit_rounds 2020 # respawns CYCLE_INVULNERABLE_TIME 1.7 CYCLE_WALL_TIME 2.0 CYCLE_FIRST_SPAWN_PROTECTION 0 # rim accel cycle_accel_rim 0.7