######################################################################## ##### Js 3rd TOURNAMENT ##### ##### V4 (Semifinal) ##### ######################################################################## ACCESS_LEVEL ACCESS_LEVEL_SHOUT 2 ACCESS_LEVEL SPAM_MAXLEN 2 ACCESS_LEVEL_ADMIN 7 ACCESS_LEVEL_ANNOUNCE_LOGIN 7 ACCESS_LEVEL_CHAT 20 ACCESS_LEVEL_CHAT_TIMEOUT 60 ACCESS_LEVEL_HIDE_OF -1 ACCESS_LEVEL_HIDE_TO 20 ACCESS_LEVEL_IPS 5 ACCESS_LEVEL_LIST_ADMINS 2 ACCESS_LEVEL_LIST_ADMINS_SEE_EVERYONE 2 ACCESS_LEVEL_NVER 2 ACCESS_LEVEL_OP 6 ACCESS_LEVEL_OP_MAX 2 ACCESS_LEVEL_PLAY 15 ACCESS_LEVEL_PLAY_SLIDERS 4 ACCESS_LEVEL_PLAY_SLIDING 15 ACCESS_LEVEL_RTFM 2 ACCESS_LEVEL_SHOUT 15 ACCESS_LEVEL_SHUFFLE_UP 15 ACCESS_LEVEL_SPY_CONSOLE 20 ACCESS_LEVEL_SPY_MSG -1 ACCESS_LEVEL_SPY_TEAM -1 ACCESS_LEVEL_TEAM 7 ACCESS_LEVEL_VOTE_COMMAND 2 ACCESS_LEVEL_VOTE_COMMAND_EXECUTE 2 ACCESS_LEVEL_VOTE_INCLUDE 2 ACCESS_LEVEL_VOTE_INCLUDE_EXECUTE 2 ACCESS_LEVEL_VOTE_KICK 20 ACCESS_LEVEL_VOTE_SUSPEND 20 ACCESS_LEVEL SILENCE 7 ACCESS_LEVEL SLAP 2 ACCESS_LEVEL START_NEW_MATCH 7 ACCESS_LEVEL TEAM_NAME_1 7 ACCESS_LEVEL TEAM_NAME_2 7 ACCESS_LEVEL VOICE 7 ALLOW_CONTROL_DURING_CHAT 0 ALLOW_ENEMIES_SAME_CLIENT 0 ALLOW_ENEMIES_SAME_IP 1 # If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. ALLOW_IMPOSTERS 0 # If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. ALLOW_IMPOSTORS 0 # If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. ALLOW_TEAM_CHANGE 1 # If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER ALLOW_TEAM_CHANGE_PLAYER # Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled ALLOW_TEAM_NAME_COLOR 1 # Allow a team to be named after a color ALLOW_TEAM_NAME_PLAYER 0 # Allow a team to be named after the leading player ALLOW_VOTING 1 # If set to 1, voting will be allowed for players. ALLOW_VOTING_SPECTATOR 0 # If set to 1, voting will be allowed for spectators. ARENA_AXES 4 # In how many directions a cycle can turn 4 is the default, 6 is hexatron ARENA_AXES_OVERRIDE 3 # Block out older clients when ARENA_AXES differs from its default? AUTO_AIS 0 AUTO_IQ 0 AUTO_TEAM 0 AUTO_TEAM_SPEC_SPAM 0 # If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. BACKWARD_COMPATIBILITY 1000 # Maximum number of old protocol versions to support. BUG_COLOR_OVERFLOW 0 CAMERA_FORBID_CUSTOM 0 # Forbids the use of the custom camera on all clients CAMERA_FORBID_CUSTOM_GLANCE 0 # Forbids use of special glance camera settings CAMERA_FORBID_FOLLOW 0 # Forbids the use of the fixed external camera on all clients CAMERA_FORBID_FREE 0 # Forbids the use of the free camera on all clients CAMERA_FORBID_IN 0 # Forbids the use of the internal camera on all clients CAMERA_FORBID_SMART 0 # Forbids the use of the internal camera on all clients CHATTER_REMOVE_TIME 600 CYCLE_ACCEL 20 # Wall acceleration factor CYCLE_ACCEL_ENEMY 1 # Multiplicator to CYCLE_ACCEL for your enemies' walls CYCLE_ACCEL_ENEMY_OVERRIDE 3 # Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? CYCLE_ACCEL_OFFSET 2 # Minimum numeric wall distance, must be positive CYCLE_ACCEL_RIM 0 # Multiplicator to CYCLE_ACCEL for the rim walls CYCLE_ACCEL_RIM_OVERRIDE 3 # Block out older clients when CYCLE_ACCEL_RIM differs from its default? CYCLE_ACCEL_SELF 1 # Multiplicator to CYCLE_ACCEL for your own wall CYCLE_ACCEL_SELF_OVERRIDE 3 # Block out older clients when CYCLE_ACCEL_SELF differs from its default? CYCLE_ACCEL_SLINGSHOT 1 # Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall CYCLE_ACCEL_SLINGSHOT_OVERRIDE 3 # Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? CYCLE_ACCEL_TEAM 1 # Multiplicator to CYCLE_ACCEL for your temmates' walls CYCLE_ACCEL_TEAM_OVERRIDE 3 # Block out older clients when CYCLE_ACCEL_TEAM differs from its default? CYCLE_ACCEL_TUNNEL 1 # Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it CYCLE_ACCEL_TUNNEL_OVERRIDE 3 # Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? CYCLE_AVOID_OLDCLIENT_BAD_SYNC 0 # If set to 1, old clients will not get sync messages in situations that are known to confuse them CYCLE_BLINK_FREQUENCY 10 # Frequency in Hz an invulnerable cycle blinks with. CYCLE_BOOSTFACTOR_ENEMY 1 # Factor your speed is multiplied with when breaking from an enemy wall CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE 3 # Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? CYCLE_BOOSTFACTOR_RIM 1 # Factor your speed is multiplied with when breaking from the rim wall CYCLE_BOOSTFACTOR_RIM_OVERRIDE 3 # Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? CYCLE_BOOSTFACTOR_SELF 1 # Factor your speed is multiplied with when breaking from your own wall CYCLE_BOOSTFACTOR_SELF_OVERRIDE 3 # Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? CYCLE_BOOSTFACTOR_TEAM 1 # Factor your speed is multiplied with when breaking from a teammate's wall CYCLE_BOOSTFACTOR_TEAM_OVERRIDE 3 # Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? CYCLE_BOOST_ENEMY 0 # Speed boost when breaking from an enemy wall CYCLE_BOOST_ENEMY_OVERRIDE 3 # Block out older clients if CYCLE_BOOST_ENEMY differs from its default? CYCLE_BOOST_RIM 0 # Speed boost when breaking from the rim wall CYCLE_BOOST_RIM_OVERRIDE 3 # Block out older clients if CYCLE_BOOST_RIM differs from its default? CYCLE_BOOST_SELF 0 # Speed boost when breaking from your own wall CYCLE_BOOST_SELF_OVERRIDE 3 # Block out older clients if CYCLE_BOOST_SELF differs from its default? CYCLE_BOOST_TEAM 0 # Speed boost when breaking from a teammate's wall CYCLE_BOOST_TEAM_OVERRIDE 3 # Block out older clients if CYCLE_BOOST_TEAM differs from its default? CYCLE_BRAKE 30 # Brake intensity CYCLE_BRAKE_DEPLETE 1 # Rate at which the brake reservoir depletes when you are braking CYCLE_BRAKE_DEPLETE_OVERRIDE 3 # Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? CYCLE_BRAKE_REFILL 0.1 # Rate at which the brake reservoir refills when you are not braking CYCLE_BRAKE_REFILL_OVERRIDE 3 # Block out older clients when CYCLE_BRAKE_REFILL differs from its default? CYCLE_DELAY 0.1 # Minimum time between turns (must be greater than 0) CYCLE_DELAY_BONUS 0.95 # Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. CYCLE_DELAY_DOUBLEBIND_BONUS 1 # Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE 3 # Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? CYCLE_DELAY_TIMEBASED 1 # Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. CYCLE_DELAY_TIMEBASED_OVERRIDE 3 # Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? CYCLE_DIST_WALL_SHRINK 0 # Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. CYCLE_DIST_WALL_SHRINK_OFFSET 0 # Distance offset in wall length calculation. See settings.cfg for full docs. CYCLE_DIST_WALL_SHRINK_OFFSET_OVERRIDE 3 # UNDOCUMENTED CYCLE_DIST_WALL_SHRINK_OVERRIDE 3 # UNDOCUMENTED CYCLE_FAIR_ANTILAG 1 # If set to 1, this deactivates the anti lag-sliding code when old clients are connected CYCLE_FIRST_SPAWN_PROTECTION 0 # Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. CYCLE_FIRST_SPAWN_PROTECTION_OVERRIDE 3 # UNDOCUMENTED CYCLE_INVULNERABLE_TIME 0 # Time in seconds a cycle is invulnerable after a respawn. CYCLE_INVULNERABLE_TIME_OVERRIDE 3 # UNDOCUMENTED CYCLE_MAX_REFCOUNT 30000 # Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. CYCLE_MIN_WALLDROP_INTERVAL 0.05 # UNDOCUMENTED CYCLE_PACKETLOSS_TOLERANCE 0 # Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. CYCLE_PACKETMISS_TOLERANCE 3 # UNDOCUMENTED CYCLE_PING_RUBBER 3 # Additional niceness for high ping players CYCLE_RUBBER 5 # Niceness factor to allow you drive really close to a wall CYCLE_RUBBER_DELAY 0 # During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. CYCLE_RUBBER_DELAY_BONUS 0.5 # Factor for CYCLE_RUBBER_DELAY rubber efficiency. CYCLE_RUBBER_DELAY_BONUS_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? CYCLE_RUBBER_DELAY_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_DELAY differs from its default? CYCLE_RUBBER_LEGACY 0 # Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. CYCLE_RUBBER_MALUS_TIME 5 # UNDOCUMENTED CYCLE_RUBBER_MALUS_TURN 0 # UNDOCUMENTED CYCLE_RUBBER_MALUS_TURN_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? CYCLE_RUBBER_MINADJUST 0.05 # When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) CYCLE_RUBBER_MINADJUST_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? CYCLE_RUBBER_MINDISTANCE 0.001 # The minimal distance rubber code keeps you from the wall in front of you CYCLE_RUBBER_MINDISTANCE_GAP 0 # If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE 3 # Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? CYCLE_RUBBER_MINDISTANCE_GAP_SIDE 0.5 # Gap detection only sees gaps that the cycle may reach in no less than this many seconds. CYCLE_RUBBER_MINDISTANCE_LEGACY 1 # Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected CYCLE_RUBBER_MINDISTANCE_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? CYCLE_RUBBER_MINDISTANCE_PREPARATION 0.2 # Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? CYCLE_RUBBER_MINDISTANCE_RATIO 0.0001 # Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.005 # Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005 # Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? CYCLE_RUBBER_SPEED 40 # Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) CYCLE_RUBBER_SPEED_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_SPEED differs from its default? CYCLE_RUBBER_TIME 10 # Timescale rubber is restored on. CYCLE_RUBBER_TIMEBASED 0 # Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. CYCLE_RUBBER_TIMEBASED_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? CYCLE_RUBBER_TIME_OVERRIDE 3 # Block out older clients when CYCLE_RUBBER_TIME differs from its default? CYCLE_RUBBER_WALL_SHRINK 1 # With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. CYCLE_RUBBER_WALL_SHRINK_OVERRIDE 0 # Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? CYCLE_SMOOTH_MIN_SPEED 0.2 # Minimum speed of smooth correction relative to cycle speed. CYCLE_SMOOTH_THRESHOLD 0.2 # Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. CYCLE_SMOOTH_TIME 0.3 # Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. CYCLE_SOUND_SPEED 30 # Sound speed divisor CYCLE_SPEED 30 # Basic speed of your cycle if you drive straight and not close to walls CYCLE_SPEED_DECAY_ABOVE 0.1 # Rate of cycle speed approaching the value of CYCLE_SPEED from above CYCLE_SPEED_DECAY_ABOVE_OVERRIDE 3 # Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? CYCLE_SPEED_DECAY_BELOW 5 # Rate of cycle speed approaching the value of CYCLE_SPEED from below CYCLE_SPEED_DECAY_BELOW_OVERRIDE 3 # Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? CYCLE_SPEED_MAX 0 # Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. CYCLE_SPEED_MAX_OVERRIDE 3 # Block out older clients if CYCLE_SPEED_MAX differs from its default? CYCLE_SPEED_MIN 0.25 # Minimal speed of your cycle, measured relative to CYCLE_SPEED CYCLE_SPEED_MIN_OVERRIDE 3 # Block out older clients when CYCLE_SPEED_MIN differs from its default? CYCLE_START_SPEED 20 # Initial cycle speed CYCLE_SYNC_FF 10 # Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping CYCLE_SYNC_FF_STEPS 1 # Number of extrapolation simulation timesteps each real timestep; increase for better accuracy CYCLE_SYNC_INTERVAL_ENEMY 1 CYCLE_SYNC_INTERVAL_SELF 0.1 CYCLE_TIME_TOLERANCE 0.1 CYCLE_TIME_TOLERANCE_OVERRIDE 3 CYCLE_TURN_MEMORY 3 CYCLE_TURN_SPEED_FACTOR 0.95 CYCLE_TURN_SPEED_FACTOR_OVERRIDE 3 CYCLE_TURN_SPEED_FACTOR differs from its default? CYCLE_WALL_NEAR 6 # Maximum accelerating wall distance CYCLE_WALL_TIME 0 # Time in seconds a cycle does not make a wall after a respawn. CYCLE_WALL_TIME_OVERRIDE 3 # UNDOCUMENTED CYCLE_WIDTH 0 # The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. CYCLE_WIDTH_OVERRIDE 3 # Block out older clients if CYCLE_WIDTH differs from its default? CYCLE_WIDTH_RUBBER_MAX 1 # If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. CYCLE_WIDTH_RUBBER_MAX_OVERRIDE 3 # Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? CYCLE_WIDTH_RUBBER_MIN 1 # If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. CYCLE_WIDTH_RUBBER_MIN_OVERRIDE 3 # Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? CYCLE_WIDTH_SIDE 0 CYCLE_WIDTH_SIDE_OVERRIDE 3 DEFAULT_SHOUT_SPECTATOR 0 DOUBLEBIND_TIME -10 DOUBLEBIND_TIME_OVERRIDE 3 ENABLE_CHAT 1 ENEMY_CHATBOT_PENALTY 30 ENEMY_CURRENTTIME_INFLUENCE 0.5 ENEMY_DEAD_PENALTY 5 ENEMY_SUICIDE_TIMEOUT 10 ENEMY_TEAMMATE_PENALTY 9.5 EXPLOSION_RADIUS .75 FILTER_COLOR_NAMES 1 FINISH_TYPE 2 FORTRESS_CONQUERED_KILL_MIN 0 FORTRESS_CONQUERED_KILL_RATIO 0 FORTRESS_CONQUERED_SCORE 4 FORTRESS_CONQUERED_WIN 0 FORTRESS_CONQUEST_DECAY_RATE 0.1 FORTRESS_CONQUEST_RATE 0.3 FORTRESS_CONQUEST_TIMEOUT 0 FORTRESS_DEFEND_RATE 0.25 FORTRESS_HELD_SCORE 0 FORTRESS_MAX_PER_TEAM 0 FORTRESS_SURVIVE_WIN 1 GAME_TYPE 1 GLOBAL_ID 1 IDLE_KICK_TIME 21600 IDLE_REMOVE_TIME 300 LAST_CHAT_BREAK_TIME -3 LIMIT_ROUNDS 1933 LIMIT_SCORE 100 LIMIT_TIME 120 MAP_FILE Z-Man/fortress/for_old_clients-0.1.0.aamap.xml(http://resource.armagetronad.net/resource/Z-Man/fortress/for_old_clients-0.1.0.aamap.xml) MAP_FILE_OVERRIDE 0 MAX_CLIENTS 32 MAX_CLIENTS_SAME_IP_HARD 8 MAX_CLIENTS_SAME_IP_SOFT 4 MAX_PLAYERS_SAME_IP 4 MAX_VOTES 2 MAX_VOTES_PER_VOTER 1 MESSAGE_OF_DAY You must authenticate in order to play here! MIN_VOTERS 4 NETWORK_AUTOBAN_FACTOR 100 NETWORK_AUTOBAN_MAX_KPH 300 NETWORK_AUTOBAN_OFFSET -.05 PLAYER_CHAT_WAIT_FRACTION 0.05. PLAYER_CHAT_WAIT_MAX 30 PLAYER_CHAT_WAIT_TEAMLEADER 0 REAL_CYCLE_SPEED_FACTOR 1 RESOURCE_REPOSITORY_CLIENT http://resource.armagetronad.net/resource/ RESOURCE_REPOSITORY_SERVER http://resource.armagetronad.net/resource/ SCORE_DEATHZONE -1 SCORE_DIE 0 SCORE_HOLE -2 SCORE_KILL 2 SCORE_SUICIDE -2 SCORE_SURVIVE 0 SCORE_WIN 6 SIZE_FACTOR 0 SPAM_MAXLEN 300 SPAM_PROTECTION 2 SPAM_PROTECTION_CHAT .33 SPAM_PROTECTION_REPEAT 2 SPAWN_POINT_GROUP_SIZE 0 SPAWN_WINGMEN_BACK 2.202896 SPAWN_WINGMEN_SIDE 2.75362 SPEED_FACTOR 0 SP_AUTO_AIS 0 SP_AUTO_IQ 0 SP_EXPLOSION_RADIUS .75 SP_FINISH_TYPE 1 SP_GAME_TYPE 1 SP_LIMIT_ROUNDS 1933 SP_LIMIT_SCORE 100000 SP_LIMIT_TIME 30 SP_MIN_PLAYERS 2 SP_NUM_AIS 0 SP_SCORE_WIN 6 SP_SIZE_FACTOR 0 SP_SPEED_FACTOR 0 SP_TEAMS_MAX 4 SP_TEAMS_MIN 4 SP_TEAM_BALANCE_ON_QUIT 0 SP_TEAM_BALANCE_WITH_AIS 1 SP_TEAM_MAX_IMBALANCE 1 SP_TEAM_MAX_PLAYERS 8 SP_TEAM_MIN_PLAYERS 1 SP_WALLS_LENGTH 400 SP_WALLS_STAY_UP_DELAY 10 SP_WIN_ZONE_MIN_LAST_DEATH 1e+06 SP_WIN_ZONE_MIN_ROUND_TIME 1e+06 TALK_TO_MASTER 1 TEAMS_MAX 2 TEAMS_MIN 2 TEAM_BALANCE_ON_QUIT 0 TEAM_BALANCE_WITH_AIS 0 TEAM_ELIMINATION_MODE 0 TEAM_MAX_IMBALANCE 3 TEAM_MAX_PLAYERS 3 TEAM_MIN_PLAYERS 1 TEAM_RED_1 4 TEAM_RED_2 15 TEAM_VIOLET_1 4 TEAM_VIOLET_2 15 TEAM_NAME_1 $team_name_red TEAM_NAME_2 $team_name_violet VOTING_BIAS 3 VOTING_DECAY 10 VOTING_PRIVACY -2 VOTING_START_DECAY 60 VOTING_TIMEOUT 150 VOTING_TIMEOUT_PER_VOTER 15 WAIT_FOR_EXTERNAL_SCRIPT 0 WALLS_LENGTH 400 WALLS_STAY_UP_DELAY 10 WIN_ZONE_MIN_LAST_DEATH 1e+06 WIN_ZONE_MIN_ROUND_TIME 1e+06