CYCLE_ACCEL 20 CYCLE_ACCEL_ENEMY 1 CYCLE_ACCEL_OFFSET 2 CYCLE_ACCEL_RIM 0 CYCLE_ACCEL_SELF 1 CYCLE_ACCEL_SLINGSHOT 1 CYCLE_ACCEL_TEAM 1 allow_team_name_player 0 CYCLE_ACCEL_TUNNEL 1 CYCLE_BOOSTFACTOR_ENEMY 1 CYCLE_BOOSTFACTOR_RIM 1 CYCLE_BOOSTFACTOR_SELF 1 CYCLE_BOOSTFACTOR_TEAM 1 CYCLE_BOOST_ENEMY 0 CYCLE_BOOST_RIM 0 CYCLE_BOOST_SELF 0 CYCLE_BOOST_TEAM 0 CYCLE_BRAKE 30 CYCLE_BRAKE_DEPLETE 1 CYCLE_BRAKE_REFILL 0.1 CYCLE_DELAY 0.1 CYCLE_DELAY_BONUS 0.95 CYCLE_DELAY_DOUBLEBIND_BONUS 1 CYCLE_DELAY_TIMEBASED 1 CYCLE_RUBBER 5 CYCLE_RUBBER_DELAY 0 CYCLE_RUBBER_DELAY_BONUS 0.5 CYCLE_RUBBER_MINADJUST 0.05 CYCLE_RUBBER_MINDISTANCE 0.001 CYCLE_RUBBER_MINDISTANCE_GAP 0 CYCLE_RUBBER_MINDISTANCE_GAP_SIDE 0.5 CYCLE_RUBBER_MINDISTANCE_PREPARATION 0.2 CYCLE_RUBBER_MINDISTANCE_RATIO 0.0001 CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.005 CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005 CYCLE_RUBBER_SPEED 40 CYCLE_RUBBER_TIME 10 CYCLE_RUBBER_TIMEBASED 0 Base_enemy_respawn 0 CYCLE_RUBBER_WALL_SHRINK 1 CYCLE_SPEED 30 CYCLE_START_SPEED 20 CYCLE_WALL_NEAR 6 CYCLE_WALL_TIME 0 CYCLE_WIDTH 0 CYCLE_WIDTH_RUBBER_MAX 1 CYCLE_WIDTH_RUBBER_MIN CYCLE_WIDTH_SIDE 0 DOUBLEBIND_TIME -10 EXPLOSION_RADIUS .75 FINISH_TYPE 2 FORTRESS_CONQUERED_KILL_MIN 0 FORTRESS_CONQUERED_KILL_RATIO 0 FORTRESS_CONQUERED_SCORE 1 FORTRESS_CONQUERED_WIN 0 FORTRESS_CONQUEST_DECAY_RATE 0.1 FORTRESS_CONQUEST_RATE 0.3 FORTRESS_CONQUEST_TIMEOUT 0 FORTRESS_DEFEND_RATE 0.25 FORTRESS_HELD_SCORE 0 FORTRESS_MAX_PER_TEAM 0 FORTRESS_SURVIVE_WIN 1 GAME_TYPE 1 GLOBAL_ID 1 MAP_FILE Z-Man/fortress/for_old_clients-0.1.0.aamap.xml(http://resource.armagetronad.net/resource/Z-Man/fortress/for_old_clients-0.1.0.aamap.xml) RESOURCE_REPOSITORY_CLIENT http://resource.armagetronad.net/resource/ RESOURCE_REPOSITORY_SERVER http://resource.armagetronad.net/resource/ SCORE_DEATHZONE -1 SCORE_DIE 0 SCORE_HOLE 0 SCORE_KILL 1 SCORE_SUICIDE 0 SCORE_SURVIVE 0 SCORE_WIN 4 SIZE_FACTOR 0 SPAWN_POINT_GROUP_SIZE 0 SPAWN_WINGMEN_BACK 2.202896 SPAWN_WINGMEN_SIDE 2.75362 SPEED_FACTOR 0 SP_AUTO_AIS 0 SP_AUTO_IQ 0 SP_EXPLOSION_RADIUS .75 SP_FINISH_TYPE 1 SP_GAME_TYPE 1 SP_MIN_PLAYERS 2 SP_NUM_AIS 0 SP_SCORE_WIN 4 SP_SIZE_FACTOR 0 SP_SPEED_FACTOR 0 SP_TEAMS_MAX 2 SP_TEAMS_MIN 2 SP_TEAM_BALANCE_ON_QUIT 0 SP_TEAM_BALANCE_WITH_AIS 1 SP_TEAM_MAX_IMBALANCE 1 SP_TEAM_MAX_PLAYERS 8 SP_TEAM_MIN_PLAYERS 1 SP_WALLS_LENGTH 400 SP_WALLS_STAY_UP_DELAY 8 SP_WIN_ZONE_MIN_LAST_DEATH 1e+06 SP_WIN_ZONE_MIN_ROUND_TIME 1e+06 TEAMS_MAX 2 TEAMS_MIN 2 TEAM_BALANCE_ON_QUIT 0 TEAM_BALANCE_WITH_AIS 0 TEAM_BLUE_1 15 TEAM_BLUE_2 4 TEAM_ELIMINATION_MODE 0 TEAM_GREEN_1 8 TEAM_GREEN_2 15 TEAM_MAX_IMBALANCE 6 TEAM_MAX_PLAYERS 6 TEAM_MIN_PLAYERS 1 TEAM_NAME_1 $team_name_blue TEAM_NAME_2 $team_name_gold TEAM_RED_1 4 TEAM_RED_2 15 WALLS_LENGTH 400 WALLS_STAY_UP_DELAY 8 WIN_ZONE_DEATHS 0 WIN_ZONE_EXPANSION 0 WIN_ZONE_INITIAL_SIZE 0 WIN_ZONE_MIN_LAST_DEATH 1 WIN_ZONE_MIN_ROUND_TIME 300 WIN_ZONE_RANDOMNESS 0 base_respawn 0 base_enemy_Repsawn 0