CYCLE_ACCEL 20
CYCLE_ACCEL_ENEMY 1
CYCLE_ACCEL_OFFSET 2
CYCLE_ACCEL_RIM 0
CYCLE_ACCEL_SELF 1
CYCLE_ACCEL_SLINGSHOT 1
CYCLE_ACCEL_TEAM 1
allow_team_name_player 0
CYCLE_ACCEL_TUNNEL 1
CYCLE_BOOSTFACTOR_ENEMY 1
CYCLE_BOOSTFACTOR_RIM 1
CYCLE_BOOSTFACTOR_SELF 1
CYCLE_BOOSTFACTOR_TEAM 1
CYCLE_BOOST_ENEMY 0
CYCLE_BOOST_RIM 0
CYCLE_BOOST_SELF 0
CYCLE_BOOST_TEAM 0
CYCLE_BRAKE 30
CYCLE_BRAKE_DEPLETE 1
CYCLE_BRAKE_REFILL 0.1
CYCLE_DELAY 0.1
CYCLE_DELAY_BONUS  0.95
CYCLE_DELAY_DOUBLEBIND_BONUS 1
CYCLE_DELAY_TIMEBASED 1
CYCLE_RUBBER 5
CYCLE_RUBBER_DELAY 0
CYCLE_RUBBER_DELAY_BONUS 0.5
CYCLE_RUBBER_MINADJUST 0.05
CYCLE_RUBBER_MINDISTANCE 0.001
CYCLE_RUBBER_MINDISTANCE_GAP 0
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE 0.5
CYCLE_RUBBER_MINDISTANCE_PREPARATION 0.2
CYCLE_RUBBER_MINDISTANCE_RATIO 0.0001
CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.005
CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005
CYCLE_RUBBER_SPEED 40
CYCLE_RUBBER_TIME 10
CYCLE_RUBBER_TIMEBASED 0
Base_enemy_respawn 0
CYCLE_RUBBER_WALL_SHRINK 1
CYCLE_SPEED 30
CYCLE_START_SPEED 20
CYCLE_WALL_NEAR 6
CYCLE_WALL_TIME 0
CYCLE_WIDTH 0
CYCLE_WIDTH_RUBBER_MAX 1
CYCLE_WIDTH_RUBBER_MIN
CYCLE_WIDTH_SIDE 0
DOUBLEBIND_TIME -10
EXPLOSION_RADIUS .75
FINISH_TYPE 2
FORTRESS_CONQUERED_KILL_MIN 0
FORTRESS_CONQUERED_KILL_RATIO 0
FORTRESS_CONQUERED_SCORE 1
FORTRESS_CONQUERED_WIN 0
FORTRESS_CONQUEST_DECAY_RATE 0.1
FORTRESS_CONQUEST_RATE 0.3
FORTRESS_CONQUEST_TIMEOUT 0
FORTRESS_DEFEND_RATE 0.25
FORTRESS_HELD_SCORE 0
FORTRESS_MAX_PER_TEAM 0
FORTRESS_SURVIVE_WIN 1
GAME_TYPE 1
GLOBAL_ID 1
MAP_FILE Z-Man/fortress/for_old_clients-0.1.0.aamap.xml(http://resource.armagetronad.net/resource/Z-Man/fortress/for_old_clients-0.1.0.aamap.xml)
RESOURCE_REPOSITORY_CLIENT http://resource.armagetronad.net/resource/
RESOURCE_REPOSITORY_SERVER http://resource.armagetronad.net/resource/
SCORE_DEATHZONE -1
SCORE_DIE 0
SCORE_HOLE 0
SCORE_KILL 1
SCORE_SUICIDE 0
SCORE_SURVIVE 0
SCORE_WIN 4
SIZE_FACTOR 0
SPAWN_POINT_GROUP_SIZE 0
SPAWN_WINGMEN_BACK 2.202896
SPAWN_WINGMEN_SIDE 2.75362
SPEED_FACTOR 0
SP_AUTO_AIS 0
SP_AUTO_IQ 0
SP_EXPLOSION_RADIUS .75
SP_FINISH_TYPE 1
SP_GAME_TYPE 1
SP_MIN_PLAYERS 2
SP_NUM_AIS 0
SP_SCORE_WIN 4
SP_SIZE_FACTOR 0
SP_SPEED_FACTOR 0
SP_TEAMS_MAX 2
SP_TEAMS_MIN 2
SP_TEAM_BALANCE_ON_QUIT 0
SP_TEAM_BALANCE_WITH_AIS 1
SP_TEAM_MAX_IMBALANCE 1
SP_TEAM_MAX_PLAYERS 8
SP_TEAM_MIN_PLAYERS 1
SP_WALLS_LENGTH 400
SP_WALLS_STAY_UP_DELAY 8
SP_WIN_ZONE_MIN_LAST_DEATH 1e+06
SP_WIN_ZONE_MIN_ROUND_TIME 1e+06
TEAMS_MAX 2
TEAMS_MIN 2
TEAM_BALANCE_ON_QUIT 0
TEAM_BALANCE_WITH_AIS 0
TEAM_BLUE_1 15
TEAM_BLUE_2 4
TEAM_ELIMINATION_MODE 0
TEAM_GREEN_1 8
TEAM_GREEN_2 15
TEAM_MAX_IMBALANCE 6
TEAM_MAX_PLAYERS 6
TEAM_MIN_PLAYERS 1
TEAM_NAME_1 $team_name_blue
TEAM_NAME_2 $team_name_gold
TEAM_RED_1 4
TEAM_RED_2 15
WALLS_LENGTH 400
WALLS_STAY_UP_DELAY 8
WIN_ZONE_DEATHS 0
WIN_ZONE_EXPANSION 0
WIN_ZONE_INITIAL_SIZE 0
WIN_ZONE_MIN_LAST_DEATH 1
WIN_ZONE_MIN_ROUND_TIME 300
WIN_ZONE_RANDOMNESS 0
base_respawn 0
base_enemy_Repsawn 0