MAP_FILE Your_mom/clever/ctfsty-0.0.2.aamap.xml(http://maps.ix.lv-vl.net/Your_mom/clever/ctfsty-0.0.2.aamap.xml) AUTO_TEAM 1 ALLOW_TEAM_NAME_COLOR 1 ALLOW_TEAM_NAME_PLAYER 0 TEAM_MAX_PLAYERS 32 TEAM_MIN_PLAYERS 1 TEAMS_MAX 2 TEAMS_MIN 2 SP_TEAMS_MIN 2 TEAM_MAX_IMBALANCE 1 TEAM_BALANCE_WITH_AIS 0 TEAM_NAME_1 "Blueberries" # name of team 1 TEAM_NAME_2 "Bananas" # name of team 2 TEAM_RED_1 0 # red portion of team 1's color TEAM_RED_2 15 # red portion of team 2's color TEAM_GREEN_1 3 # green portion of team 1's color TEAM_GREEN_2 25 # green portion of team 2's color TEAM_BLUE_1 25 # blue portion of team 1's color TEAM_BLUE_2 0 # blue portion of team 2's color ### FINISH_TYPE 1 SIZE_FACTOR -2 WALLS_LENGTH 200 CYCLE_WALL_TIME 3 CYCLE_INVULNERABLE_TIME 3 WALLS_STAY_UP_DELAY 2 EXPLOSION_RADIUS 2 CYCLE_EXPLOSION_RADIUS 2 #speed CYCLE_SPEED 15.0 # basic cycle speed (m/s) CYCLE_SPEED_MIN .25 # minimal cycle speed as ratio to CYCLE_SPEED CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below CYCLE_SPEED_DECAY_ABOVE .1 # rate of cycle speed approaching the value of CYCLE_SPEED from above CYCLE_START_SPEED 20.0 # speed at startup CYCLE_ACCEL 30.0 # wall acceleration multiplicator CYCLE_ACCEL_SELF 1.0 # multiplicator to CYCLE_ACCEL for your own wall CYCLE_ACCEL_TEAM 1.0 # multiplicator to CYCLE_ACCEL for your temmates' walls CYCLE_ACCEL_ENEMY 1.0 # multiplicator to CYCLE_ACCEL for your enemies' walls CYCLE_ACCEL_RIM 0.0 # multiplicator to CYCLE_ACCEL for the rim walls CYCLE_ACCEL_SLINGSHOT 1.0 # multiplicator to CYCLE_ACCEL if you're between your wall and another wall CYCLE_ACCEL_OFFSET 2.0 # acceleration offset. Must be positive or smaller than -CYCLE_WALL_NEAR, otherwise there is a risk of a division by zero. CYCLE_WALL_NEAR 6.0 # the distance from a wall below which wall-acceleration kicks in CYCLE_SOUND_SPEED 30.0 # sound speed divisor CYCLE_BRAKE 5.0 # deceleration by braking (set to zero to disable brakes and to a negative value to turn brakes into a turbo) CAMERA_SERVER_CUSTOM_TURN_SPEED_180 4 #turning CYCLE_DELAY .03 # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported. CYCLE_DELAY_TIMEBASED 1.0 # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well. CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value # rubber settings CYCLE_RUBBER 10 CYCLE_PING_RUBBER 4 CYCLE_RUBBER_TIMEBASED 0.0 CYCLE_RUBBER_SPEED 40.0 CYCLE_RUBBER_MINDISTANCE 0.000999987 CYCLE_RUBBER_MINDISTANCE_RATIO 0.000099868 CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.005 CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005 CYCLE_RUBBER_MINDISTANCE_PREPARATION .2 CYCLE_RUBBER_MINADJUST 0.00999999 CYCLE_RUBBER_LEGACY 0 CYCLE_RUBBER_TIME 10.0 CYCLE_RUBBER_DELAY 0.0 CYCLE_RUBBER_DELAY_BONUS .5 CYCLE_RUBBER_WALL_SHRINK 1 #braking CYCLE_BRAKE_DEPLETE 0.6 CYCLE_BRAKE_REFILL 0.1 SCORE_WIN 8 SCORE_SUICIDE 0 SCORE_KILL 1 SCORE_DIE 0 SCORE_FLAG 4 SCORE_DEATHZONE 0 ## DOUBLEBIND_TIME -10.0 # win zone settings WIN_ZONE_RANDOMNESS 0 WIN_ZONE_DEATHS 1 WIN_ZONE_EXPANSION 100 WIN_ZONE_INITIAL_SIZE 1 WIN_ZONE_MIN_LAST_DEATH 0 WIN_ZONE_MIN_ROUND_TIME 300 sp_WIN_ZONE_MIN_ROUND_TIME 300 SPAWN_POINT_GROUP_SIZE 0 ## RESPAWN_TIME -1 ## FORTRESS_CONQUEST_RATE 0 FORTRESS_DEFEND_RATE 0 FORTRESS_CONQUEST_DECAY_RATE 0 BASE_RESPAWN 1 BASE_ENEMY_RESPAWN 1 BASE_ENEMY_KILL 0 BASE_RESPAWN_REMIND_TIME 10 FLAG_CHAT_BLINK_TIME -1 FLAG_BLINK_TIME 1.5 FLAG_BLINK_ON_TIME 0.3 FLAG_BLINK_START 0.2 FLAG_BLINK_END 1.0 FLAG_BLINK_ESTIMATE_POSITION 0.6 FLAG_BLINK_TRACK_TIME -1 FLAG_REQUIRED_HOME 1 FLAG_DROP_HOME 0 FLAG_DROP_TIME 3 ## ##sp SP_SIZE_FACTOR -2 SP_WALLS_LENGTH 200 SP_WALLS_STAY_UP_DELAY 2 SP_TEAM_BALANCE_WITH_AIS 0 access_level_play 20 game_type 1