MAP_FILE Your_mom/clever/ctfsty-0.0.2.aamap.xml(http://maps.ix.lv-vl.net/Your_mom/clever/ctfsty-0.0.2.aamap.xml)

AUTO_TEAM 1

ALLOW_TEAM_NAME_COLOR 1
ALLOW_TEAM_NAME_PLAYER 0

TEAM_MAX_PLAYERS 32
TEAM_MIN_PLAYERS 1

TEAMS_MAX 2
TEAMS_MIN 2
SP_TEAMS_MIN 2

TEAM_MAX_IMBALANCE 1
TEAM_BALANCE_WITH_AIS 0

TEAM_NAME_1 "Blueberries"       # name of team 1
TEAM_NAME_2 "Bananas"          # name of team 2

TEAM_RED_1   0 # red portion of team 1's color
TEAM_RED_2   15 # red portion of team 2's color

TEAM_GREEN_1  3 # green portion of team 1's color
TEAM_GREEN_2 25 # green portion of team 2's color

TEAM_BLUE_1  25 # blue portion of team 1's color
TEAM_BLUE_2   0 # blue portion of team 2's color

###
FINISH_TYPE 1

SIZE_FACTOR -2

WALLS_LENGTH 200

CYCLE_WALL_TIME 3
CYCLE_INVULNERABLE_TIME 3
WALLS_STAY_UP_DELAY 2
EXPLOSION_RADIUS 2
CYCLE_EXPLOSION_RADIUS 2

#speed
CYCLE_SPEED 15.0            # basic cycle speed (m/s)
CYCLE_SPEED_MIN .25         # minimal cycle speed as ratio to CYCLE_SPEED
CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_ABOVE .1  # rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_START_SPEED 20.0      # speed at startup
CYCLE_ACCEL 30.0            # wall acceleration multiplicator
CYCLE_ACCEL_SELF 1.0        # multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_TEAM 1.0        # multiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_ENEMY 1.0       # multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_RIM 0.0         # multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_SLINGSHOT 1.0   # multiplicator to CYCLE_ACCEL if you're between your wall and another wall
CYCLE_ACCEL_OFFSET 2.0      # acceleration offset. Must be positive or smaller than -CYCLE_WALL_NEAR, otherwise there is a risk of a division by zero.
CYCLE_WALL_NEAR 6.0         # the distance from a wall below which wall-acceleration kicks in
CYCLE_SOUND_SPEED 30.0      # sound speed divisor 
CYCLE_BRAKE 5.0             # deceleration by braking (set to zero to disable brakes and to a negative value to turn brakes into a turbo)

CAMERA_SERVER_CUSTOM_TURN_SPEED_180 4

#turning
CYCLE_DELAY  .03            # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported.
CYCLE_DELAY_TIMEBASED 1.0   # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value

# rubber settings
CYCLE_RUBBER 10
CYCLE_PING_RUBBER 4
CYCLE_RUBBER_TIMEBASED 0.0
CYCLE_RUBBER_SPEED 40.0
CYCLE_RUBBER_MINDISTANCE 0.000999987
CYCLE_RUBBER_MINDISTANCE_RATIO 0.000099868
CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.005
CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005
CYCLE_RUBBER_MINDISTANCE_PREPARATION .2
CYCLE_RUBBER_MINADJUST 0.00999999
CYCLE_RUBBER_LEGACY 0
CYCLE_RUBBER_TIME 10.0

CYCLE_RUBBER_DELAY 0.0
CYCLE_RUBBER_DELAY_BONUS .5

CYCLE_RUBBER_WALL_SHRINK 1

#braking
CYCLE_BRAKE_DEPLETE 0.6
CYCLE_BRAKE_REFILL 0.1

SCORE_WIN 8
SCORE_SUICIDE 0
SCORE_KILL 1
SCORE_DIE 0
SCORE_FLAG 4
SCORE_DEATHZONE 0

##
DOUBLEBIND_TIME -10.0

# win zone settings
WIN_ZONE_RANDOMNESS 0
WIN_ZONE_DEATHS 1
WIN_ZONE_EXPANSION 100
WIN_ZONE_INITIAL_SIZE 1
WIN_ZONE_MIN_LAST_DEATH 0
WIN_ZONE_MIN_ROUND_TIME 300
sp_WIN_ZONE_MIN_ROUND_TIME 300

SPAWN_POINT_GROUP_SIZE 0

##
RESPAWN_TIME -1
##
FORTRESS_CONQUEST_RATE 0
FORTRESS_DEFEND_RATE 0
FORTRESS_CONQUEST_DECAY_RATE 0

BASE_RESPAWN 1
BASE_ENEMY_RESPAWN 1
BASE_ENEMY_KILL 0

BASE_RESPAWN_REMIND_TIME 10

FLAG_CHAT_BLINK_TIME -1
FLAG_BLINK_TIME 1.5
FLAG_BLINK_ON_TIME 0.3
FLAG_BLINK_START 0.2
FLAG_BLINK_END 1.0
FLAG_BLINK_ESTIMATE_POSITION 0.6
FLAG_BLINK_TRACK_TIME -1

FLAG_REQUIRED_HOME 1
FLAG_DROP_HOME 0

FLAG_DROP_TIME 3
##
##sp
SP_SIZE_FACTOR -2
SP_WALLS_LENGTH 200
SP_WALLS_STAY_UP_DELAY 2
SP_TEAM_BALANCE_WITH_AIS 0

access_level_play 20
game_type 1