<!-- version="0.3.1-b" --> <!ELEMENT Resource (Map)> <!ATTLIST Resource type (aamap) "aamap" name CDATA #REQUIRED version CDATA "1.0" author CDATA "Anonymous" category CDATA "unsorted" comissioner CDATA #IMPLIED > <!ELEMENT Map (Settings?, World)> <!ELEMENT Settings (Setting*)> <!ELEMENT Setting EMPTY> <!ATTLIST Setting name CDATA #REQUIRED> <!ATTLIST Setting value CDATA #REQUIRED> <!-- ATM, a map contain only one Field --> <!ELEMENT World (Field)> <!-- a field - may have an axes declared - need at least one spawn - need at least one wall --> <!ELEMENT Field (Axes?, Ownership?, (Spawn | Wall | Monitor | Zone | Zone_v1 )*)> <!ELEMENT Axes (Axis*)> <!ELEMENT Ownership (TeamOwnership*)> <!ELEMENT Spawn EMPTY> <!ELEMENT Wall (Point+) > <!ELEMENT Point EMPTY> <!ELEMENT Axis EMPTY> <!ELEMENT Zone ((ShapeCircle | ShapePolygon), (Enter | Inside | Leave | Outside)+ ) > <!ATTLIST Map version CDATA #REQUIRED> <!ATTLIST Field logicalBox (true | false) "true"> <!ATTLIST Axes number CDATA "4"> <!ATTLIST Axes normalize (true | false) "true"> <!ATTLIST Spawn x CDATA #REQUIRED> <!ATTLIST Spawn y CDATA #REQUIRED> <!ATTLIST Spawn xdir CDATA #IMPLIED> <!ATTLIST Spawn ydir CDATA #IMPLIED> <!ATTLIST Spawn angle CDATA #IMPLIED> <!ATTLIST Spawn length CDATA "1.0"> <!ATTLIST Wall height CDATA #IMPLIED> <!ATTLIST Point x CDATA #REQUIRED> <!ATTLIST Point y CDATA #REQUIRED> <!ATTLIST Axis xdir CDATA #IMPLIED> <!ATTLIST Axis ydir CDATA #IMPLIED> <!ATTLIST Axis angle CDATA #IMPLIED> <!ATTLIST Axis length CDATA "1.0"> <!ATTLIST Zone name CDATA ""> <!ELEMENT Monitor (OnOver | OnUnder | InRange | OutsideRange)+ > <!ATTLIST Monitor name CDATA #REQUIRED> <!ATTLIST Monitor init CDATA "0.0"> <!ATTLIST Monitor drift CDATA "0.0"> <!ATTLIST Monitor low CDATA "0.0"> <!ATTLIST Monitor high CDATA "1.0"> <!ELEMENT OnOver (EffectGroup | ZoneInfluence | MonitorInfluence)+ > <!ATTLIST OnOver value CDATA #REQUIRED> <!ELEMENT OnUnder (EffectGroup | ZoneInfluence | MonitorInfluence)+ > <!ATTLIST OnUnder value CDATA #REQUIRED> <!ELEMENT InRange (EffectGroup | ZoneInfluence | MonitorInfluence)+ > <!ATTLIST InRange low CDATA #REQUIRED> <!ATTLIST InRange high CDATA #REQUIRED> <!ELEMENT OutsideRange (EffectGroup | ZoneInfluence | MonitorInfluence)+ > <!ATTLIST OutsideRange low CDATA #REQUIRED> <!ATTLIST OutsideRange high CDATA #REQUIRED> <!ELEMENT ShapeCircle (Point, Color?)> <!ATTLIST ShapeCircle scale CDATA "1.0"> <!ATTLIST ShapeCircle growth CDATA "0.0"> <!ATTLIST ShapeCircle rotation CDATA "0.0"> <!ATTLIST ShapeCircle radius CDATA "1.0"> <!ELEMENT ShapePolygon (Point, Color, Point+)> <!ATTLIST ShapePolygon scale CDATA "1.0"> <!ATTLIST ShapePolygon growth CDATA "0.0"> <!ATTLIST ShapePolygon rotation CDATA "0.0"> <!ELEMENT Color EMPTY> <!ATTLIST Color red CDATA "1.0"> <!ATTLIST Color green CDATA "0.0"> <!ATTLIST Color blue CDATA "0.0"> <!ATTLIST Color alpha CDATA "0.7"> <!ATTLIST Color hexCode CDATA #IMPLIED> <!ATTLIST Color name CDATA #IMPLIED> <!ELEMENT Enter (EffectGroup+) > <!ELEMENT Inside (EffectGroup+) > <!ELEMENT Leave (EffectGroup+) > <!ELEMENT Outside (EffectGroup+) > <!ELEMENT EffectGroup (User)> <!ATTLIST EffectGroup owners CDATA #IMPLIED> <!ATTLIST EffectGroup teamOwners CDATA #IMPLIED> <!ELEMENT User (Target | MonitorInfluence | ZoneInfluence)+ > <!ATTLIST User user (all | owner | ownerTeam | allButOwner | allButTeamOwner | anotherTeammate) "all" > <!ATTLIST User positive (true | false | ignore) "ignore" > <!ATTLIST User marked (true | false | ignore) "ignore" > <!ELEMENT Target (Effect)+ > <!ATTLIST Target target (self | teammate | team | all | allButSelf | another | owner | ownerTeam | ownerTeamTeammate | anyDead | allDead | anotherTeammateDead | anotherNotTeammateDead | singleDeadOwner ) "self" > <!-- <!ATTLIST Target target (self | teammate | team | all | allButSelf | allButTeam | another | anotherTeam | anotherTeammate | anotherNotTeammate | owner | ownerTeam | ownerTeamTeammate | anyDead | allDead | AnotherTeammateDead | anotherNotTeammateDead) "self" > --> <!ATTLIST Target count CDATA "-1"> <!ELEMENT Effect EMPTY> <!ATTLIST Effect effect (win | death | point | brakerecharge | rubberrecharge | acceleration | spawnplayer | setting ) "death" > <!ATTLIST Effect count CDATA "-1"> <!ATTLIST Effect description CDATA #IMPLIED> <!ATTLIST Effect score CDATA "1"> <!-- only for point --> <!ATTLIST Effect settingName CDATA #IMPLIED> <!-- only for setting --> <!ATTLIST Effect settingValue CDATA #IMPLIED><!-- only for setting --> <!ATTLIST Effect value CDATA "0"> <!-- only for acceleration atm, but should be for nearly all --> <!ELEMENT MonitorInfluence EMPTY> <!ATTLIST MonitorInfluence name CDATA #IMPLIED> <!ATTLIST MonitorInfluence marked (true | false | ignore) "ignore"> <!ATTLIST MonitorInfluence influence CDATA #IMPLIED> <!ATTLIST MonitorInfluence influenceSlide CDATA "0.0"> <!-- deprecated as of rev 8042 --> <!ATTLIST MonitorInfluence influenceAdd CDATA "0.0"> <!-- deprecated as of rev 8042 --> <!ATTLIST MonitorInfluence influenceSet CDATA "0.0"> <!-- deprecated as of rev 8042 --> <!ELEMENT ZoneInfluence (Rotation | Scale | Point | Color)+ > <!ATTLIST ZoneInfluence name CDATA #IMPLIED> <!ELEMENT Rotation EMPTY> <!ATTLIST Rotation rotation CDATA #IMPLIED> <!ATTLIST Rotation rotationAngle CDATA "0.0"> <!-- deprecated as of rev 8042 --> <!ATTLIST Rotation rotationSpeed CDATA "0.0"> <!-- deprecated as of rev 8042 --> <!ELEMENT Scale EMPTY> <!ATTLIST Scale scale CDATA "1.0"> <!ELEMENT TeamOwnership EMPTY> <!ATTLIST TeamOwnership teamId CDATA #REQUIRED> <!ATTLIST TeamOwnership playerId CDATA #IMPLIED> <!ELEMENT Zone_v1 (ShapeCircle) > <!ATTLIST Zone_v1 effect (win | death | fortress ) "death" >